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092

91: Professor Will’s Magical Sensorium

2021-06-13 · 1:01:22

00:00SPEAKER- Brad, I started using DuckDuckGo.

00:02SPEAKER- Wait, are you saying you trust ducks

00:04SPEAKERwith your search results?

00:05SPEAKER- I like, it turns out I like DuckDuckGo.

00:08SPEAKER- Go on.

00:09SPEAKER- Do you remember when Google,

00:10SPEAKERyou'd type search results in

00:11SPEAKERand then the very top of the page

00:13SPEAKERwould be the number one search result,

00:14SPEAKERlike the most best result for that on the internet?

00:17SPEAKER- Yes, well, best, right, in quotes.

00:19SPEAKER- Most popular, wildly successful.

00:22SPEAKER- Yes, for varying definitions of best, yes.

00:24SPEAKER- That's how it works now.

00:25SPEAKERThere weren't, there aren't any,

00:27SPEAKERlike it doesn't excerpt any stuff from like the top result

00:30SPEAKERand be like, yo, here's the bad version

00:32SPEAKERof the thing that we think you're trying to answer.

00:34SPEAKERIt doesn't have any ads.

00:35SPEAKERIt doesn't have like a celebrity panel on the side

00:39SPEAKERthat's like Ernest Borgnine is a Dutch American actor

00:43SPEAKERwho starred in such films as blah, blah, blah, blah, blah.

00:46SPEAKERIt's just the search results.

00:48SPEAKER- No algorithms, just search.

00:50SPEAKER- Well, no, the algorithms drive the search results,

00:51SPEAKERbut other than that, that's it.

00:53SPEAKER- No, I know, no data extracted and shoved in your face.

00:56SPEAKERIt's just, it's just everything you want

00:58SPEAKERwith none of the stuff you don't want.

00:59SPEAKER- It's just Google without all the bullshit.

01:02SPEAKER- Yeah, like I like it.

01:04SPEAKERIt turns out it's really good

01:05SPEAKERto just get the search results and not all the,

01:08SPEAKERI thought I needed the bullshit.

01:09SPEAKERI think I was addicted to the bullshit, but now I'm clean.

01:12SPEAKER- Do you have any idea who runs that thing?

01:13SPEAKERI'm pulling it up right now.

01:15SPEAKER- I assume it's just a bunch of ducks.

01:17SPEAKER- I don't know if you want ducks running your search results.

01:19SPEAKERAre you sure about this?

01:20SPEAKER- They're doing a pretty good, look, I haven't had to go,

01:23SPEAKERokay, so I still use the Google app on my phone

01:25SPEAKER'cause I kind of like the algorithmic news

01:27SPEAKERon the homepage for that thing.

01:28SPEAKERLike it does a reasonably good job of getting me

01:31SPEAKERlike 90% of things that I'm interested in,

01:33SPEAKERthen 10% that's just utter garbage

01:35SPEAKERthat I never want to see again.

01:36SPEAKERBut yeah, it seems pretty good.

01:38SPEAKER- You know what, I actually just went to their homepage

01:39SPEAKERand right at the, well, not right at the top,

01:41SPEAKERbut if you scroll halfway down,

01:42SPEAKERhow does DuckDuckGo make money?

01:44SPEAKER- Oh.

01:45SPEAKER- What does Google know about me?

01:46SPEAKERWhy use DuckDuckGo instead of Google?

01:48SPEAKERThey seem to be pretty upfront about all this stuff.

01:50SPEAKERThere's a friendly graphic here of a little monster

01:53SPEAKERand a lady in a lab coat.

01:55SPEAKER- I like that they imply

01:56SPEAKERthat your personal identifiable information

01:58SPEAKERand advertisers who track you are a ghost

02:00SPEAKERthat would chase you while you're running away.

02:02SPEAKER- Data ghosts.

02:03SPEAKER- Data ghosts.

02:04SPEAKER- I don't want to be chased.

02:05SPEAKER- I'm afraid of data ghosts.

02:07SPEAKER- Does this integrate into browsers?

02:08SPEAKERCan you?

02:09SPEAKER- I type in at my location bar in Firefox

02:13SPEAKERand it takes me directly to DuckDuckGo.

02:16SPEAKER- I bet Chrome doesn't let you do that.

02:18SPEAKER- Oh, you can change the default.

02:19SPEAKERI'm pretty sure you can change

02:20SPEAKERthe default search engine in Chrome.

02:21SPEAKERI'm sure Google, I'm sure they're still reporting

02:23SPEAKERyour business to Google, but like--

02:24SPEAKER- You absolutely can.

02:25SPEAKERI could be using Yahoo search right now.

02:28SPEAKER- Brad, I have bad news for you.

02:30SPEAKERI don't think Yahoo exists anymore.

02:33SPEAKERI think they're gone.

02:34SPEAKER- Somebody should let the Chrome settings people know.

02:36SPEAKER- But yeah, it's like the other day

02:38SPEAKERI was setting something up on a content portal

02:41SPEAKERand one of the options for your company's social stuff

02:45SPEAKERwas Mixer.

02:46SPEAKERI was like, oh man.

02:47SPEAKER- Just, yes, pour one out.

02:49SPEAKER- Pour one out for Mixer.

02:50SPEAKER- I mean, look, I would be asking Jeeves to this day

02:52SPEAKERif I could, but you know how that went.

02:55SPEAKER- I never was a Jeeves guy.

02:57SPEAKER- I wasn't either, it was just a joke.

02:58SPEAKER- Oh, I was a Lycos and a web crawler guy.

03:00SPEAKER- Lycos, interesting.

03:02SPEAKERI was Altavista.

03:03SPEAKER- Altavista was like my third,

03:04SPEAKERthat was my, if the first two didn't work.

03:06SPEAKER- Who made Altavista?

03:07SPEAKERWas that Nick?

03:08SPEAKER- Netscape ended up owning Altavista, I believe.

03:10SPEAKER- I want to say, let me see, wasn't it, doo, doo, doo, doo.

03:14SPEAKER- Do you remember Metacrawler?

03:16SPEAKER- Vaguely?

03:17SPEAKER- You typed one thing in there and it would search

03:19SPEAKERall of the big search engines, including Jeeves.

03:21SPEAKER- I mean, Jeeves is the authority, right?

03:23SPEAKER- It popped a window with four frames

03:27SPEAKERwith the search results for each of the different

03:29SPEAKERweb search engines in the corners of the frames.

03:33SPEAKERRemember frames?

03:34SPEAKER- Look, if DuckDuckGo can get some frame display going,

03:36SPEAKERthen I might be on board.

03:38SPEAKER(upbeat music)

03:51SPEAKER(upbeat music continues)

04:07SPEAKER- I think that's a good place to stop it.

04:09SPEAKER- Yeah, I think there were maybe two or three places.

04:11SPEAKER- Couple of cuts there, yeah.

04:12SPEAKER- In there.

04:12SPEAKER- One of them was real short, I think.

04:13SPEAKER- Altavista was deck.

04:15SPEAKERRemember Digital Equipment Corporation?

04:16SPEAKER- I remember deck.

04:17SPEAKERI had to maintain a deck machine when I was at UT.

04:20SPEAKERIt was a real pain in the ass.

04:21SPEAKERThat thing ran so fucking hot 'cause it was just,

04:23SPEAKERit was these SIMD cores that were just running

04:26SPEAKERat like 1,000, a million gigahertz at that point.

04:29SPEAKERIt was so, it was like overclocked and the fan

04:31SPEAKERsounded like a fucking jet engine when you turned it on.

04:33SPEAKER- They made their own CPU, right?

04:35SPEAKERDeck alpha? - Yes, yes.

04:36SPEAKERThe alpha was a SIMD, a SIMD design

04:41SPEAKERthat was 32, maybe it was 64-bit early.

04:44SPEAKERI can't remember.

04:45SPEAKERIt was unusual in some way.

04:47SPEAKER- You could get NT 3.514 and Windows 2000 for it.

04:51SPEAKER- The days of the big iron.

04:52SPEAKER- Oh yeah, gotta have that.

04:54SPEAKERThe guy who used that machine was a psychology,

04:57SPEAKERa cognitive psychology professor who had massive,

05:00SPEAKERbut at the time, massive data sets,

05:02SPEAKERbut it was like a few million lines in a database,

05:04SPEAKERnot billions.

05:06SPEAKER- Yes, I know about the deck alpha

05:08SPEAKER'cause I've been making my way through some mid-90s era

05:11SPEAKERJohn Carmack plan files.

05:13SPEAKER- Ooh.

05:14SPEAKERHe talked about it a lot.

05:15SPEAKER- Yeah, he's in there talking about the giant server

05:17SPEAKERthey just bought.

05:18SPEAKERHe's like, this is practically in the top 500 super computers

05:21SPEAKERin the world right now,

05:22SPEAKERbut then he goes on to list the cores,

05:24SPEAKERor they weren't cores, they were discrete physical CPUs,

05:27SPEAKERbut he lists the core, the CPU's out at 166 megahertz each.

05:32SPEAKER- We should start the show.

05:33SPEAKER- Yeah, this is good material.

05:35SPEAKER- I know.

05:35SPEAKER- Where should we stick this?

05:36SPEAKERI think we already started.

05:37SPEAKER- Welcome to Brad and Will Made a Tech Pod.

05:39SPEAKERI'm Will.

05:40SPEAKER- I'm Brad.

05:41SPEAKERLet's just put this in there.

05:42SPEAKER- We'll just do two cold opens this week, that's fine.

05:44SPEAKER- I guess.

05:45SPEAKER- I wasn't talking in podcast voice.

05:48SPEAKERLook.

05:49SPEAKER- Wait, do you do a different voice for your podcast?

05:51SPEAKER- I always feel bad when we have an off-the-cuff conversation

05:53SPEAKERjust for ourselves and then we realize it's good material

05:55SPEAKERand we stick it in and it's like,

05:56SPEAKERah, they're gonna hear me, I'm just talking.

05:58SPEAKERI'm not talking, I'm just talking.

06:00SPEAKER- I mean, I like to think of that as the curse

06:01SPEAKERof the podcaster.

06:02SPEAKERAnytime I'm talking to somebody

06:04SPEAKERand I have an interesting conversation with them,

06:06SPEAKERI'm like, shit, this is podcast material.

06:08SPEAKER- Everything is content.

06:09SPEAKER- I hate that, but I also love it.

06:11SPEAKER- That's the 21st century on planet earth.

06:13SPEAKER- Everything is content.

06:15SPEAKER♪ Everything is content ♪

06:18SPEAKER- I'm sorry, we have a lot of kids' music in my house now.

06:21SPEAKER- I know streamers who have told me, I mean, God help me,

06:23SPEAKERI think we are entering this world ourselves now.

06:25SPEAKER- Brad, you're a streamer.

06:26SPEAKER- Yeah, I know, right, but like--

06:28SPEAKER- I saw you on Twitch.tv yesterday.

06:30SPEAKER- Well, we're probably not gonna go to this extent,

06:31SPEAKERbut I know streamers who have told me

06:32SPEAKERlike every single second they're playing a game

06:34SPEAKERnot on stream, they're telling themselves

06:36SPEAKERlike I should just be playing this on stream,

06:38SPEAKERlike start to finish.

06:39SPEAKERI mean, these are the types of people

06:40SPEAKERwho play every game start to finish.

06:43SPEAKERSo I don't, yeah, like I don't,

06:47SPEAKERfor me, like I mostly stream PUBG

06:49SPEAKERand then I also stream some indie games,

06:52SPEAKERbut like I don't, like I'm playing Immortals Phoenix Rising

06:55SPEAKER'cause it was on sale the other day

06:56SPEAKERand I picked it up 'cause I wanted to try it out.

06:58SPEAKER- That's a good game. - 'Cause it looked cool.

07:00SPEAKER- Yeah.

07:00SPEAKER- And it turns out it is cool,

07:01SPEAKERbut it's not the kind of thing I would ever play on stream.

07:02SPEAKERSo I absolutely don't feel guilty

07:05SPEAKERnot playing a giant open world exploration game

07:08SPEAKERthat would take me six months to finish on the stream.

07:10SPEAKER- Yeah, I mean, a lot of those

07:11SPEAKERtend to be pretty rote to me.

07:13SPEAKERLike if there's not a lot of,

07:14SPEAKERwhat's the game design term?

07:15SPEAKERThe possibility space is fairly limited.

07:18SPEAKER- Yeah.

07:19SPEAKER- I feel like if there aren't a lot of decisions

07:20SPEAKERyou can make at any given time,

07:21SPEAKERif there's sort of the one thing the designer wants you to do

07:23SPEAKERand that's all you can do,

07:24SPEAKERI don't feel like those types of games

07:25SPEAKERare super interesting to stream.

07:26SPEAKER- Well, it's interesting because like,

07:28SPEAKERyou know, if I had to,

07:29SPEAKERmy channel thesis is probably,

07:32SPEAKERI like games with massive possibility space.

07:34SPEAKER- Yes, yes.

07:35SPEAKER- Like that's why I like,

07:36SPEAKERthat was the thing that was intoxicating about PUBG.

07:39SPEAKERIt's a shooter that ultimately your goal

07:42SPEAKERis to click on people's faces,

07:43SPEAKERbut the stuff between the clicking on faces is infinite.

07:45SPEAKER- Yes, if I can sit here and try to coin

07:47SPEAKERsome other highfalutin game design terminology,

07:50SPEAKERI like to think of the sort of decision point.

07:52SPEAKERLike you hit a point in the flow of the game

07:53SPEAKERwhere you have like X number of things

07:55SPEAKERyou could spoke out from there and do.

07:57SPEAKER- Yeah, yeah, yeah.

07:58SPEAKER- And you can pick one of those things

07:59SPEAKERand usually it's like,

08:01SPEAKERdo I wanna set this thing on fire or do I wanna freeze it?

08:04SPEAKER- Well, so it's interesting 'cause you say that,

08:06SPEAKERbut like we, when we were building,

08:08SPEAKERwhen I was building VR software,

08:10SPEAKERone of the things you think about in VR a lot,

08:11SPEAKERbecause you're taking over people's whole sensorium

08:14SPEAKERis how much cognitive load you're putting on them.

08:15SPEAKERLike how much you're making them think at any given moment.

08:18SPEAKER- I'm sorry.

08:20SPEAKER- Yes.

08:20SPEAKER- Okay, first of all, first of all,

08:21SPEAKERthe guinea pigs are active.

08:23SPEAKERSecond of all.

08:24SPEAKER- Do you hear the weaking noise?

08:26SPEAKER- Well, I think they heard the term sensorium

08:28SPEAKERand became discombobulated.

08:29SPEAKER- Oh no, oh no, it's like crinkling lettuce for 'em.

08:32SPEAKER(laughing)

08:34SPEAKER- Is that a term you used

08:35SPEAKERwhen you were doing business with people?

08:38SPEAKER- Well, so sensorium comes up, yeah.

08:41SPEAKER- When you take over everything people can see and hear.

08:43SPEAKER- I mean, yeah, I got the context.

08:44SPEAKERI, it's just, it's just such a professor,

08:48SPEAKERProfessor Will's magical sensorium.

08:50SPEAKER- Welcome to my sensorium.

08:54SPEAKERSo, but no, you have to think about that stuff

08:57SPEAKER'cause like you need to give them

08:59SPEAKERenough interesting things to do

09:02SPEAKERthat they aren't gonna wanna take off the headset

09:04SPEAKERand look at their phone.

09:05SPEAKER- Sure.

09:06SPEAKER- Like that's the thing you're competing against

09:06SPEAKERin every form of media today.

09:08SPEAKER- Right.

09:09SPEAKER- Like if you're watching TV,

09:10SPEAKERis it interesting enough I don't wanna look at my phone?

09:12SPEAKERProbably not.

09:13SPEAKERIf I'm watching a movie on the couch,

09:15SPEAKERis it interesting enough I don't wanna look at my phone?

09:16SPEAKERMy phone, it turns out, is maybe the most interesting thing

09:19SPEAKERin the whole world, Brad.

09:20SPEAKER- See, this makes me feel very grateful.

09:23SPEAKERI mean, I'm sure this makes me a fuddy-duddy

09:24SPEAKERthat I think the phone is to be avoided whenever possible.

09:28SPEAKERI like not looking at the phone.

09:29SPEAKER- For you, that is a choice that you are making.

09:35SPEAKERThat is you saying I am stronger than my basest urges.

09:39SPEAKERMost people are not stronger than their basest urges.

09:41SPEAKER- That's, you know, looking at the sum total

09:44SPEAKERof human history and experience,

09:46SPEAKERI think you're probably right.

09:47SPEAKER- You live an aesthetic life, Brad.

09:49SPEAKERYou're a digital monk, I think.

09:51SPEAKER- Yes, yes, yes, I am absolutely.

09:53SPEAKERThis apartment might as well be a monastery.

09:56SPEAKER- But the cognitive load thing is an interesting thing

09:59SPEAKERfor video games too, 'cause like if you think about it,

10:00SPEAKERa game, like the games that I like

10:03SPEAKERand the games that I enjoy playing the most

10:04SPEAKERare the ones that make me, like give me no idle time

10:08SPEAKERfor my neuroses and anxiety to take over my brain.

10:11SPEAKERSo I'm entirely focused on the task at hand.

10:14SPEAKER- Sure, and, yeah, go ahead.

10:16SPEAKER- Well, I was gonna say, when you're streaming,

10:18SPEAKERthere is a whole extra layer of not only

10:19SPEAKERwhat is engaging the participant who is actually playing,

10:22SPEAKERbut like what is gonna be engaging for people to watch.

10:24SPEAKERLike that's the real goal there is to create improvisation,

10:29SPEAKERI guess is what I'm trying to say.

10:30SPEAKERLike you want unexpected things to happen

10:32SPEAKERand like those kind of emergent narrative situations

10:34SPEAKERto come about organically as people are watching,

10:38SPEAKER'cause that's what people remember.

10:39SPEAKER- It's interesting 'cause I've been watching some GTA,

10:41SPEAKERsome friends got into GTA role-playing lately

10:44SPEAKERand it's really fun because it's like

10:48SPEAKERan eight hour a day soap opera, right?

10:50SPEAKERLike you watch it and they're just doing mad,

10:53SPEAKERamazing improv all the time

10:56SPEAKERin a highly modifiable GTA world

11:00SPEAKERthat also is still GTA as GTA at its core.

11:04SPEAKERLike there's NPCs walking around

11:06SPEAKERand they're just GTA NPCs doing GTA NPC stuff,

11:09SPEAKERbut then like you can buy houses and stuff.

11:12SPEAKERSo like the person I was watching the other day

11:15SPEAKERhad bought a house and she came home

11:17SPEAKERfrom doing some crimes during the day

11:19SPEAKERand there were a bunch of NPCs laying around,

11:22SPEAKERlike laying in our pool, having a pool party.

11:24SPEAKERAnd she was like, "These fricking little locals."

11:27SPEAKERAnd she just went back there

11:28SPEAKERand beat the living shit out of them.

11:30SPEAKER- I mean, did anybody give them permission to use her pool?

11:34SPEAKER- No, that's why she was pissed.

11:36SPEAKER- But like she-

11:36SPEAKER- It's like that I blame her.

11:38SPEAKER- Yeah, it's like an opportunity for like,

11:39SPEAKERit's like you said,

11:40SPEAKERit's finding the opportunities for improv and everything.

11:42SPEAKERThat's the thing that I love about streaming

11:45SPEAKERand watching streams and all that.

11:46SPEAKER- Are those streamers doing actual voices?

11:48SPEAKERAre they playing literal characters?

11:50SPEAKER- Oh dude, there are rules.

11:51SPEAKERYou should look into this.

11:52SPEAKERYou would, this will either stress you out

11:54SPEAKERor you would love it.

11:55SPEAKERI don't know which.

11:56SPEAKER- Probably the former.

11:57SPEAKERLike A, I've been looking at Twitch

11:58SPEAKERmore in the last two weeks than probably the last two years.

12:01SPEAKER- Yeah, that makes sense.

12:03SPEAKER- Yeah.

12:04SPEAKERB, I've looked at the GTA RP stuff

12:05SPEAKERjust enough to see that they're getting

12:07SPEAKERlike unthinkable numbers of viewers on some of the streams.

12:10SPEAKERI mean like 70, 80,000 people at a time.

12:13SPEAKER- Oh yeah.

12:14SPEAKEROh, congratulations.

12:16SPEAKERBy the way, we buried the lead here,

12:18SPEAKERbut congratulations on the launch, man.

12:19SPEAKERYou guys knocked it out of the park, I think.

12:22SPEAKER- Thank you so much.

12:23SPEAKERI am terrible at talking about myself

12:25SPEAKERand it's hard for me to take compliments and congratulations.

12:27SPEAKERSo I was avoiding it, but yes, thank you so much.

12:30SPEAKER- For people who don't know,

12:32SPEAKERI'll do it for you so you don't have to.

12:33SPEAKERBrad and our friends, Vinny and Alex launched a new,

12:37SPEAKERwhat do you call it, a podcast?

12:39SPEAKER- A new property?

12:40SPEAKER- A new property?

12:41SPEAKER- A business?

12:42SPEAKER- Yeah, I guess it's a sure.

12:43SPEAKERI mean, we have a company bank account.

12:44SPEAKERI guess it is a business now.

12:46SPEAKER- Yeah, called Nexlander.

12:48SPEAKERYou launched the Patreon, you launched on Twitch.

12:50SPEAKER- Twitch podcast.

12:52SPEAKERI think we envisioned it as a podcast first, I would say.

12:55SPEAKER- Okay.

12:56SPEAKER- We kind of make sure we get the podcast right

12:57SPEAKERand build out from there.

12:58SPEAKERBut yes, we have Twitch and YouTube channels.

13:01SPEAKER- Coming to TikTok, you got that TikTok?

13:03SPEAKER- We got the TikTok name.

13:04SPEAKERI don't know that we've used it yet.

13:05SPEAKER- Oh, shit.

13:06SPEAKER- I hear TikTok monetizes pretty generously though.

13:10SPEAKERSo maybe we should try to figure out

13:11SPEAKERhow to go viral on TikTok.

13:13SPEAKER- I think Vinny's particular brand of charming insanity

13:16SPEAKERwould do very well on TikTok.

13:18SPEAKER- We should probably look into that.

13:19SPEAKERI don't know if he edits in that aspect ratio though.

13:21SPEAKERWe'll have to.

13:22SPEAKER- He could be the garrulous uncle of TikTok

13:24SPEAKERif he played his cards right.

13:26SPEAKER- We're gonna figure that one out.

13:27SPEAKERDo people over 40?

13:30SPEAKER- They're looked upon with suspicion.

13:32SPEAKERDo they get to use TikTok?

13:33SPEAKERIs that allowed by terms of service?

13:37SPEAKER- TikTok has transitioned away from,

13:39SPEAKERlike remember how Snap used to be

13:40SPEAKERfor sharing nudes of yourself.

13:42SPEAKERYeah, now it's just like music videos and stuff, I guess.

13:45SPEAKERI don't know.

13:46SPEAKER- Sure, okay.

13:47SPEAKER- It's the same thing.

13:48SPEAKERIt's not for kids anymore.

13:48SPEAKERThe kids still do kind of side-eye the olds occasionally.

13:52SPEAKER- Well, that's always to be expected.

13:54SPEAKER- I got an okay boomer comment on one of my videos once.

13:57SPEAKERI was like, well, I'm banning that person forever.

13:59SPEAKERYou can go straight to hell.

14:00SPEAKER- I was young once, believe it or not.

14:02SPEAKERI vaguely remember that mentality.

14:07SPEAKERBut yeah, so yes, thank you so much to everybody

14:09SPEAKERwho's listening to this and has supported Nextlander.

14:13SPEAKERIf you would like to find out more,

14:15SPEAKERyou can go to nextlander.com

14:16SPEAKERor we have that name on Twitch, on Twitter,

14:19SPEAKERall over the place if you want to check that stuff out.

14:21SPEAKERBut we, yeah, I mean, I don't know what to say, honestly.

14:24SPEAKERLike it is the support-- - It's awesome.

14:26SPEAKER- The support has been so humbling and so beyond any,

14:29SPEAKERI mean, literally by the numbers,

14:30SPEAKERlike so far beyond anything we expected by several times.

14:36SPEAKER- I think I sent you a message at like nine o'clock

14:38SPEAKERin the morning after you'd been up for an hour

14:40SPEAKERand you'd hit 1,000 or 1,500 patrons.

14:43SPEAKERAnd I was like, I think you guys are gonna be okay.

14:45SPEAKER- Yeah, I guess so. - You're like,

14:46SPEAKERI don't know yet, man.

14:47SPEAKERYou're probably fine.

14:48SPEAKER- It's, I can't, I don't even,

14:50SPEAKERour heads are spinning trying to figure out

14:53SPEAKERhow to take all this in and where to go.

14:55SPEAKER- I mean, you just get done and do the work, right?

14:57SPEAKER- Right. - Like you make the show

14:58SPEAKERand like you figure out where you are in a few weeks

15:01SPEAKERand then you make more shows and then you go from there.

15:04SPEAKER- I cannot tell you how badly my brain wants to do the work

15:08SPEAKERand not the company set up stuff.

15:12SPEAKERLike that stuff is terrifying.

15:13SPEAKERLike the, oh yeah, figuring out incorporation

15:17SPEAKERand like estimated taxes and like you name it.

15:21SPEAKER- Health insurance, have you done health insurance yet?

15:23SPEAKER- Well, I think, well, yeah, that is,

15:25SPEAKERbecause of the way the COBRA stuff works,

15:27SPEAKERthat's at least- - You have some time.

15:29SPEAKER- In place for a while, if it's not the cheapest solution,

15:32SPEAKERbut at least there's that.

15:34SPEAKERWhat I mean though is like,

15:36SPEAKERso it was weird, we have, we got a Google workspace,

15:38SPEAKERwe have like proper email addresses, it's like a-

15:41SPEAKER- It's a business, it's a job.

15:42SPEAKER- It's a proper little thing,

15:43SPEAKERbut like some, a few PR folks in games found

15:47SPEAKERlike our kind of public info address

15:50SPEAKERbefore we started doing any outreach

15:51SPEAKER'cause we just haven't had time yet.

15:52SPEAKER- Yeah. - And started sending us

15:53SPEAKERjust like some press releases, just like some-

15:55SPEAKER- That's awesome.

15:56SPEAKER- Like the basic ass video game press release

15:58SPEAKERthat I have been getting in my inbox

15:59SPEAKERfor like pushing 20 years now,

16:02SPEAKERcannot tell you how comforting it was

16:03SPEAKERto see those press releases come in.

16:05SPEAKERIt was just like this,

16:06SPEAKERlike a familiar comfortable little blanket of like,

16:09SPEAKERah, just some outreach about a video game.

16:11SPEAKERLike there's no business decisions to make here,

16:13SPEAKERthere's no name to figure out

16:15SPEAKERor like logo samples to look at or like,

16:17SPEAKERit's just the actual work.

16:19SPEAKER- I would just, it's nice to just like know

16:25SPEAKERthat you're not starting from zero, right?

16:28SPEAKER- Yes, for sure.

16:30SPEAKER- I like, when we started, when Norm and I started testing,

16:32SPEAKERI remember like we started,

16:34SPEAKERit was small when we started testing

16:35SPEAKERand I remember the first time a PR person reached out

16:38SPEAKERand were like, hey, we'd love to talk to you.

16:39SPEAKERAnd it wasn't something we were gonna cover,

16:40SPEAKERbut like I will always be grateful for that person

16:43SPEAKERfor paying attention and being like,

16:45SPEAKERhey, I think that the stuff that you're doing

16:46SPEAKERis important enough that we need to engage with you

16:50SPEAKERto try to get you to cover our content, our product.

16:52SPEAKER- I am literally going to write back

16:54SPEAKERto the first PR person who reached out to us

16:55SPEAKERand just say like, thank you so much

16:57SPEAKERfor reaching out to us.

16:58SPEAKERLike this was such a comfort in a very hectic time.

17:01SPEAKER- Well, and it's like you guys launched it,

17:03SPEAKERit's a time when it's easy to get lost, right?

17:06SPEAKER- Yes, it certainly is.

17:08SPEAKER- 'Cause it's E3 week.

17:09SPEAKER- Yeah, which you know a little something about.

17:12SPEAKER- I'm on the other side, Brad.

17:13SPEAKER- I don't know how much you want to get into that.

17:15SPEAKERThank you again, just, I cannot say thank you enough

17:17SPEAKERto the people that have supported us so far.

17:20SPEAKERAll I can think of to say

17:22SPEAKERis that it feels like a huge responsibility

17:24SPEAKERand we are going to do our damnedest

17:26SPEAKERto do right by the support that you've shown us.

17:29SPEAKER- Aw, shucks, man.

17:30SPEAKER- Yeah, that's me, that's my brand.

17:32SPEAKER- I am Mr. Aw, shucks.

17:34SPEAKER- Let's talk about you.

17:36SPEAKER- Yeah, so I started at Straight Bomb Bay a month.

17:38SPEAKERI don't know what this episode, we don't know exactly.

17:39SPEAKERThis is going to be like a weird in between,

17:42SPEAKERthis is going to be a potpourri episode probably.

17:44SPEAKER- Yeah, between us getting this business off the ground

17:46SPEAKERand you guys revealing your game yesterday

17:49SPEAKERand all the stuff that went into that.

17:50SPEAKERWe had more formed ideas for this episode

17:54SPEAKERthat we started to get into.

17:55SPEAKERWe were talking about doing WWDC and Google.

17:59SPEAKERWhat's the Google?

17:59SPEAKER- Google IO.

18:00SPEAKER- IO, right, yeah, we were thinking about doing that.

18:02SPEAKER- I think we'll still touch on that,

18:04SPEAKERbut it's probably gonna be next week.

18:05SPEAKERI don't think they're, the iOS 15 stuff looked really neat.

18:08SPEAKERI didn't have a chance to dig into any of it at all.

18:10SPEAKER- Yeah, it's like doing the research

18:12SPEAKERwas kind of the problem.

18:13SPEAKERWe do have this, we have a pretty respectable list

18:15SPEAKERof show ideas in this Google doc now.

18:17SPEAKER- Yeah, we filled it out nicely

18:18SPEAKERat the patron episode last month.

18:19SPEAKER- Yeah, and we added some more since then.

18:22SPEAKER- Ooh.

18:23SPEAKER- But yes, this is kind of a,

18:25SPEAKERthis is one of those potpourri episodes, I think.

18:27SPEAKER- So I started at Stray Bombay.

18:30SPEAKERToday is actually the end of my fourth week.

18:34SPEAKERSo I started middle of May

18:35SPEAKERand basically went in on day one.

18:40SPEAKERStray Bombay is Chet Falisack and Kimberly Voll.

18:44SPEAKERSo Chet was from Valve and did Left 4 Dead

18:46SPEAKERand Left 4 Dead 2 and Portal.

18:48SPEAKERI think he wrote Portal and was the lead

18:50SPEAKERon Left 4 Dead and Left 4 Dead 2.

18:51SPEAKERAnd Kim wrote AI has a doctorate in artificial intelligence.

18:58SPEAKER- Goodness gracious.

18:59SPEAKER- She's very smart.

19:00SPEAKERIt's like, I'm like, I'm sitting,

19:02SPEAKERI listen to her talking about, oh yeah, okay.

19:04SPEAKER- Like Left 4 Dead is one thing to have on your resume,

19:07SPEAKERbut AI PhD is quite another.

19:10SPEAKER- And she was at Riot and also started the Fair Play Alliance.

19:13SPEAKERShe was one of the co-founders of the Fair Play Alliance,

19:15SPEAKERwhich is the, hey, we want to design games

19:20SPEAKERthat make people less toxic because they're mechanic.

19:23SPEAKERLike they're not mechanically encouraging people

19:25SPEAKERto be toxic.

19:26SPEAKER- That's an interesting and noble goal.

19:28SPEAKER- It's looking at how it works in,

19:30SPEAKERlike three years ago they were talking

19:33SPEAKERand realized they liked the same kind of games

19:35SPEAKERand we're like, let's go make a studio together.

19:38SPEAKERSo they went and made a studio together

19:39SPEAKERand hired a bunch of people.

19:40SPEAKERWell, a bunch of people, I say a bunch,

19:41SPEAKERlike it was 12 for a long time apparently.

19:44SPEAKERAnd we're up to 21 now, I think.

19:47SPEAKERSo it's a small studio.

19:49SPEAKERWe announced our game yesterday.

19:51SPEAKER- Well, congratulations. - Well, it's Thursday

19:52SPEAKERfor you all.

19:52SPEAKERThank you. - Congratulations.

19:53SPEAKERYou made it on through the hot game summer.

19:55SPEAKER- We were on the summer game fest with Geoff Keighley

19:57SPEAKERand live kickoff.

20:00SPEAKERThursday at 11 a.m. Pacific, 2 p.m. Eastern.

20:04SPEAKERBut we're making a game called The Anacrusis

20:06SPEAKERand it's like a retro future site, 30 quad.

20:10SPEAKERI can't believe I'm fumbling this.

20:11SPEAKERI said it 50 times this week.

20:13SPEAKER- Remember your media training, man.

20:15SPEAKER- I know, it's a cooperative four player

20:19SPEAKERfirst person shooter set in a retro future sci-fi world

20:23SPEAKERwhere aliens, where humanity expanded through the stars

20:27SPEAKERfor a long time and then all of a sudden aliens attacked

20:30SPEAKERand kind of, we didn't know what to do about that.

20:32SPEAKERWe hadn't had any kind of challenges like that as a species

20:35SPEAKERand it's in a very left for dead sense,

20:40SPEAKERit's like four unlikely heroes who are chucked

20:43SPEAKERinto this situation have to kind of figure it out.

20:46SPEAKERAnd there's a lot of kind of the characters

20:48SPEAKERtalking to each other as you play

20:49SPEAKERand moving through this world.

20:51SPEAKER- Like scenario based and kind of meant to be replayed.

20:55SPEAKER- Yeah, I mean the whole point of what Kim does

20:58SPEAKERis that the game is wildly different each time you play.

21:02SPEAKERAnd we're gonna, part of our challenge is figuring out

21:04SPEAKERhow to communicate that to the audience

21:07SPEAKERbecause you don't see that into the 20 seconds

21:11SPEAKERof a trailer of gameplay on a trailer or something like that.

21:14SPEAKERYou see that when you're making the trailer

21:16SPEAKER'cause you have to do the same thing

21:17SPEAKERover and over and over and over again to get the footage

21:19SPEAKERand you're like, oh man, this is really fun,

21:20SPEAKERreally frustrating to make a trailer it turns out.

21:22SPEAKER- That sounds like a fun challenge though,

21:24SPEAKERlike that's the type of stuff,

21:25SPEAKERthose are the types of weird little challenges

21:27SPEAKERthat I have always relished.

21:28SPEAKERLike did you ever know about that shadow complex incident

21:32SPEAKERwe had early on at Giant Bomb?

21:33SPEAKER- No, wait, was there a secret thing

21:36SPEAKERunder the office in Sausalito?

21:38SPEAKER- No, I apologize to Pete, I've told this story

21:40SPEAKERa couple of times over the years, I apologize

21:41SPEAKERto people who've already heard this, but it was early.

21:44SPEAKERI mean, shadow complex came out like a year into Giant Bomb.

21:46SPEAKER- 2008 or something, yeah.

21:48SPEAKER- '09 maybe.

21:49SPEAKER- Yeah, that's before I started.

21:51SPEAKER- Long story short, Donald Mustard came by the office

21:54SPEAKERwith the game and Ryan and I sat down

21:57SPEAKERand we did like, it might've been like the first

21:59SPEAKERquick look EX of him playing it and telling us about it

22:02SPEAKERwhile we talked to him.

22:04SPEAKERAnd what happened was, you record audio and video separately.

22:07SPEAKERThe audio all recorded just fine.

22:09SPEAKERThe video, something was wrong with the frame rate

22:11SPEAKERon the capture and it was like 10 frames a second

22:13SPEAKERor something, the footage was just unusable

22:16SPEAKERand we didn't have a build, or no, I'm sorry,

22:17SPEAKERthey did leave us with a build of the game.

22:19SPEAKERBut, you know, he was gone, he had left town

22:22SPEAKERby the time we figured out what was wrong.

22:24SPEAKERSo I sat there for like a day or two listening to him

22:30SPEAKERand us talk in my head and watching that busted footage

22:34SPEAKERover and over and screen by screen,

22:36SPEAKERbecause that game's broken up into rooms

22:37SPEAKERlike Metroid style, so there's like a nice hard cut

22:39SPEAKERbetween rooms, so it's easy to stitch a bunch

22:41SPEAKERof different captures together.

22:43SPEAKER- So you just recreated it?

22:44SPEAKER- I methodically learned every single thing he did

22:48SPEAKERin that 12 minute demo and recreated every action

22:51SPEAKERdown to the grenade throw.

22:53SPEAKERI had to make sure the grenade went right under the robot

22:55SPEAKERin the right spot and blew up at the right time.

22:57SPEAKERI had to make sure I hit, 'cause he was referencing,

22:59SPEAKERhe was like, "Oh, I nailed that headshot."

23:00SPEAKERAnd I was like having to hit the same headshot he did

23:03SPEAKERat the same moment.

23:04SPEAKER- Wow.

23:05SPEAKER- But it was super fun, it was ridiculous

23:08SPEAKERand maybe a questionable use of resources and time,

23:10SPEAKERbut it was such a bizarre challenge to take on

23:14SPEAKERand really fun to pull off.

23:16SPEAKER- Oh, that's really, yeah.

23:17SPEAKERA lot of trailer stuff for us was figuring out

23:20SPEAKERhow to get the AI to do the thing that we wanted to do.

23:23SPEAKERSo we have tools that let you set up monsters

23:26SPEAKERin certain spaces and stuff like that

23:27SPEAKERand then trigger, turn the AI on all at once

23:29SPEAKERso then they'll do something.

23:30SPEAKERBut because, I mean, we talked about this

23:34SPEAKERin some of the interviews, so it's nothing new,

23:35SPEAKERbut the pathing, we don't do like,

23:39SPEAKERwe don't have to manually create pathing

23:41SPEAKERfor the bots, for the NPCs.

23:43SPEAKERThey just, we put the geo for the world and the level

23:46SPEAKERand hit the button, run a script that does some math

23:49SPEAKERand then the bots know where to go, right?

23:51SPEAKERLike they can know which things they can climb over,

23:54SPEAKERthey know which things they have to go around,

23:56SPEAKERthey know what the fastest point between A and B

23:58SPEAKERfor any set of A and B on the map.

24:00SPEAKERAnd they know where the players are gonna start

24:01SPEAKERand where the players are gonna end

24:02SPEAKERand a bunch of other interesting stuff.

24:06SPEAKER- You guys, which engine are you on?

24:07SPEAKER- Unreal.

24:08SPEAKER- Okay.

24:09SPEAKER- So.

24:10SPEAKER- Unreal four, oh I have to be four.

24:11SPEAKER- It's all Unreal four right now.

24:11SPEAKERNobody's using Unreal five right now.

24:13SPEAKER- Yes.

24:14SPEAKER- Unreal five will be ready in six to eight months

24:16SPEAKERfor people to start, who are insane,

24:18SPEAKERto start working on stuff.

24:19SPEAKER- To start working on, right?

24:20SPEAKER- I mean, you could start working on something now.

24:22SPEAKERI would, it seems ill.

24:25SPEAKER- It seems a bit early.

24:27SPEAKER- Look, if you have a real job and you wanna make a game

24:29SPEAKERand you wanna noodle with something, start with Unreal five.

24:31SPEAKERIf you wanna ship something in the next 18 to 24 months,

24:34SPEAKERUnreal four is your baby.

24:35SPEAKER- God, that's crazy to say,

24:37SPEAKERlike when you think about where,

24:39SPEAKERI mean, before you know it,

24:40SPEAKERwe'll be a year into this generation of consoles.

24:43SPEAKERLike is UE five, are shipping UE five games

24:46SPEAKERgoing to be a kind of back half of this generation phenomenon

24:49SPEAKERlike that's kind of what it sounds like.

24:50SPEAKER- I'm sure that there's someone out there right now

24:52SPEAKERthat's making a UE five game, screaming at their radio

24:54SPEAKERand being like, hey dumbass, we're making UE five games.

24:58SPEAKERBut it's pretty raw.

25:00SPEAKER- You could see, I mean,

25:00SPEAKERyou could see like some games of smaller scope, right?

25:02SPEAKERSome like indies that are not like,

25:05SPEAKERmassive a hundred million dollar productions.

25:07SPEAKER- Yeah, and also like if you're probably,

25:10SPEAKERif you're starting now and you know you're gonna be on UE five

25:12SPEAKERand you're spending this time prototyping mechanics

25:15SPEAKERand stuff like that,

25:16SPEAKERthen you can probably change that stuff over pretty quickly.

25:18SPEAKERLike once you start, like there's a period of time

25:21SPEAKERafter which you do not wanna have to do

25:23SPEAKERany engine upgrades at all.

25:24SPEAKER- Right, and I mean like Unreal,

25:25SPEAKERI mean, I think that's this kind of core

25:26SPEAKERto their business model now, right?

25:27SPEAKERThen like Unreal kind of scales

25:29SPEAKERto all tiers of development, right?

25:30SPEAKERLike that's kind of, that's how they went up

25:32SPEAKERagainst Unity, right?

25:33SPEAKERLike Unity kind of had the indie market to a large degree.

25:37SPEAKER- Yeah, the basic deal is that

25:38SPEAKERuntil you make a fair amount of money,

25:39SPEAKERyou don't have to pay anybody anything right now.

25:41SPEAKER- Right.

25:42SPEAKER- And then once you start making,

25:43SPEAKERand you can, I mean, you can choose to just say,

25:46SPEAKERhey, we want the game.

25:47SPEAKERI think the deal with the Unreal games,

25:50SPEAKERI can't, I can't, I feel like this may,

25:52SPEAKERI don't know if this is still the case.

25:53SPEAKERThis isn't inside information.

25:54SPEAKERThis is just based on what was reported years ago

25:56SPEAKERin EGS launch.

25:57SPEAKERBut like you, if you sell your game on EGS,

25:59SPEAKERthen you don't have to pay the Unreal licensing fees

26:01SPEAKERfor any games that are sold on that platform.

26:03SPEAKER- I think that's right, yeah.

26:03SPEAKER- So like, it's, it's a real,

26:07SPEAKERand also while Unity has gone kind of more toward tools

26:11SPEAKERin the last few years, like there's a lot of,

26:13SPEAKERthere's a lot of like tooling stuff

26:15SPEAKERthat's built up around Unity now

26:17SPEAKERin like VR and AR spaces and stuff like that.

26:19SPEAKERI feel like Unreal has really leaned into games

26:23SPEAKERin a big way.

26:24SPEAKERSo I don't know.

26:25SPEAKER- Yes, yes, and TV production.

26:26SPEAKER- And the TV production stuff is really big.

26:28SPEAKERYeah, the photo real stuff in five,

26:32SPEAKERlike I'm super stoked about it.

26:33SPEAKERI can't wait to see games that are shipping with that.

26:35SPEAKERAnd, and somebody will do that sooner rather than later.

26:37SPEAKERBut like, I think most people, if you're like,

26:40SPEAKERif you don't have ends or don't have a subscription

26:42SPEAKERconnection or, you know, a brain genius on graphics,

26:45SPEAKERyou're, you're probably using UE4 right now.

26:48SPEAKER- Yeah, I am, I am utterly fascinated by the Nanite stuff,

26:51SPEAKERthe, all the virtualized geometry,

26:53SPEAKERlike the kind of the eradication of discrete levels

26:55SPEAKERof detail, like that whole thing just going away

26:58SPEAKERand everything just being like smoothly rendered

27:01SPEAKERat all distances now,

27:01SPEAKERlike to the point that I pulled up some

27:03SPEAKERof their actual documentation on the engine

27:05SPEAKERand started trying to read it.

27:06SPEAKERAnd it's, it's highly technical.

27:08SPEAKERAnd I need to find like a,

27:10SPEAKERa lay person's explainer of that stuff.

27:12SPEAKERBut I am, I am fascinated by it because like,

27:15SPEAKERif you, if you work backwards, Brian Karas,

27:17SPEAKERthe guy who is kind of the main architect of that stuff,

27:20SPEAKERlike you can find like talks and blog posts

27:24SPEAKERand stuff that he was putting up a decade ago

27:26SPEAKERabout his very sort of primordial ideas for that stuff.

27:30SPEAKERLike, it's crazy to think how long that stuff,

27:33SPEAKERlike since, to put it in like historical perspective,

27:35SPEAKERlike since the Xbox 360 was the big console,

27:38SPEAKERlike he has been working on that stuff.

27:40SPEAKERLike it's crazy how long it took

27:41SPEAKERfor that to come to fruition.

27:42SPEAKER- They've been thinking about this stuff since,

27:44SPEAKERsince programmable shaders were a novel technology, right?

27:48SPEAKER- Right.

27:50SPEAKER- It's, it's been like, that stuff is fascinating.

27:52SPEAKERI'm, I'm really interested to see environments

27:54SPEAKERthat aren't desert.

27:56SPEAKER- Sure, like environments that change,

27:58SPEAKERlike things that move potentially.

28:01SPEAKER- Trees, maybe?

28:02SPEAKER- Yes, things that are just static and round.

28:05SPEAKER- Bushes that move.

28:07SPEAKERI mean, like there are a lot of games that do a lot

28:08SPEAKERwith bushes and trees that don't do any movement at all,

28:10SPEAKERand that's fine.

28:11SPEAKER- Yeah.

28:12SPEAKER- But, but yeah, I want to see some more varied environments

28:16SPEAKERon that stuff sooner rather than later.

28:18SPEAKER- I'm certainly no game developer,

28:19SPEAKERbut my gut feeling is maybe the Nanite stuff

28:22SPEAKERis like something you would use case by case

28:25SPEAKERrather than globally.

28:26SPEAKERYou know, like, like I started playing the Ratchet and Clank

28:29SPEAKERon PS5 last night and like it, there is a ray tracing mode.

28:32SPEAKER- Yeah.

28:33SPEAKER- But, but I would guess that's applied very selectively,

28:35SPEAKERright?

28:36SPEAKERLike shiny, shiny metal and puddles probably get

28:39SPEAKERthe ray tracing and everything else is more traditional.

28:41SPEAKER- Shadows.

28:42SPEAKER- Raster, raster lighting.

28:43SPEAKER- Often people use the inverse of the rays

28:45SPEAKERto make the shadows look real and dynamic.

28:47SPEAKERAnd like if the character self shadows and stuff like that,

28:50SPEAKERthat's probably ray tracing at this point.

28:51SPEAKER- Right.

28:52SPEAKER- Um, so anyway, yeah, we lost the game.

28:55SPEAKER- It's a, you can find it at the Antichrist.

28:57SPEAKERI mean, we know it's the game.

28:58SPEAKERWe did not watch the game, Jesus.

28:59SPEAKER- I don't think you, unless you press the wrong button

29:03SPEAKERon one of those back ends you've been working with.

29:06SPEAKER- Look, I have a lot of thoughts about the back ends.

29:10SPEAKER- See, I, that's, I would do this entire episode

29:12SPEAKERabout the work you've been doing.

29:13SPEAKERLike I live for CMSs and shell scripts

29:17SPEAKERand all the backend crap you have to do to,

29:20SPEAKERto make things happen.

29:22SPEAKERLike I am, like I am, I am so interested in

29:25SPEAKERlike console dashboards and like their,

29:27SPEAKERtheir store infrastructure and just like all the nuts

29:29SPEAKERand bolts of what makes all these embedded systems work.

29:32SPEAKERTo the point that like, if we,

29:33SPEAKERif we were not still doing this public thing

29:35SPEAKERand I went behind the scenes and just found quiet work,

29:38SPEAKERI would probably look into something like that.

29:39SPEAKER- So what I will say is that there's a big opportunity

29:42SPEAKERfor someone who is a graphic design firm that specializes

29:46SPEAKERin taking existing assets and making them look good

29:51SPEAKERon the different storefronts.

29:53SPEAKERI don't know that that exists.

29:54SPEAKERIf it does, please let me know

29:56SPEAKER'cause I would like to engage them.

29:57SPEAKER- Okay, as opposed to say you resizing graphics manually.

30:01SPEAKER- It's, it's not that I can't resize graphics.

30:03SPEAKERIt's that if somebody who was good at it did it,

30:05SPEAKERit would look a lot better.

30:06SPEAKERI mean, I think what we ended up, what I ended up doing,

30:08SPEAKERokay, so first off, it's a big, this is a,

30:11SPEAKERthere's a lot of people that help with all of this stuff.

30:13SPEAKERLike there's people that are grabbing assets

30:14SPEAKERand people that are helping me figure out

30:16SPEAKERhow to build templates and all that stuff,

30:17SPEAKERwhich is, it has been amazing.

30:19SPEAKERAnd I don't, I wouldn't be able to do it otherwise.

30:22SPEAKERLike it's, one of the constants of my life as an adult

30:26SPEAKERis that I have realized that there is literally

30:29SPEAKERalways more to something than you think there is

30:31SPEAKERfrom the outside once you start actually doing the work.

30:33SPEAKER- Yes.

30:34SPEAKER- And that applies to like, you know,

30:35SPEAKERmachining and welding and--

30:38SPEAKER- Everything, literally everything.

30:39SPEAKER- Literally everything.

30:40SPEAKER- There is, unless you have done the job yourself,

30:42SPEAKERyou don't know what goes into the job.

30:43SPEAKERThat sounds very self-evident, but it's not, you know,

30:48SPEAKERit's something I didn't appreciate when I was 20

30:50SPEAKERand it had two jobs and one of them was waiting tables.

30:52SPEAKERYou know what I mean?

30:53SPEAKER- Nobody does, you know, like I've made the same mistake.

30:55SPEAKERI continue to make the same mistake.

30:56SPEAKERLike it's just a, it's a bad human tendency to

31:00SPEAKERlook at a vacuum and fill it with your, you know,

31:02SPEAKERproject your own ideas onto it.

31:04SPEAKEREspecially, especially when your own ideas are like,

31:06SPEAKERwell, I can't tell what they're doing.

31:08SPEAKERSo they must be doing nothing.

31:09SPEAKER- Well, so that's exactly it.

31:11SPEAKERAnd, and like I work on a, on a team of really,

31:15SPEAKERreally smart people and the company's flat in, in the,

31:20SPEAKERlike we're small enough that that works really well for us.

31:22SPEAKERI don't, I hope that continues.

31:23SPEAKERCause it's awesome because it means that if somebody has

31:26SPEAKERquestions about what's on the steam page,

31:27SPEAKERthen they just come over and ask me.

31:29SPEAKERAnd if like, if I want to talk about, you know,

31:32SPEAKERdifficulty in the game and how we're balancing ammo

31:34SPEAKERconsumption versus damage and stuff like that,

31:37SPEAKERthen I can pop into that meeting and, and,

31:39SPEAKERand listen and see where we're going and when,

31:41SPEAKERwhat people are thinking.

31:42SPEAKERAnd it's given me a lot of appreciation for how

31:45SPEAKERcomplicated and how thoughtful and how,

31:50SPEAKERit's the right word.

31:51SPEAKERIt's, it's not deliberate, isn't it?

31:53SPEAKERBut, but like people think about at least,

31:56SPEAKERat least where I am,

31:58SPEAKERwhen we talk about something like ammo consumption,

32:01SPEAKERpeople think about the entire spectrum of users from the

32:03SPEAKERperson who is like,

32:04SPEAKERjust like loads up the game the first time.

32:07SPEAKERAnd they're a bad shot and they just,

32:09SPEAKERthey shoot an entire magazine into the wall and maybe hit

32:12SPEAKERtwo bullets on an, on an alien, right. To like,

32:15SPEAKERsomebody like me who has a 99% headshot rate.

32:19SPEAKERAnd like, I can't be 99% brand.

32:23SPEAKERI think that's a registered trademark of CBS interactive.

32:27SPEAKERAnyway, no, it's, it's, you,

32:33SPEAKERlike the, the experience is different for everyone.

32:35SPEAKERAnd you have to account for all of these different play

32:37SPEAKERstyles and the person who like,

32:39SPEAKERyou have to account for the person who likes using a pistol

32:40SPEAKERand a shotgun, right? Like pistol for range and shotgun for

32:43SPEAKERup close. And you have to account for a mixed group of

32:46SPEAKERpeople where two people are stone cold murderers and one

32:49SPEAKERperson is like a five-year-old and one person is,

32:52SPEAKERis somewhere in between.

32:56SPEAKERAnd, and as a result,

32:57SPEAKERthe conversations you have around this stuff are,

32:59SPEAKERare deeper. And like, I,

33:01SPEAKERI knew that these conversations existed.

33:03SPEAKERI did not appreciate how complicated it gets at how quickly

33:07SPEAKERon, on every aspect of making a game like this.

33:10SPEAKERAnd like, you know, this is a game that,

33:14SPEAKERthat is ultimately about shooting aliens. I mean,

33:17SPEAKERthere's a bunch of other stuff that happens along the way,

33:19SPEAKERbut it's, it's, it's, you know, it's, it's,

33:23SPEAKERI can't imagine when you get into a game that has like

33:26SPEAKER55,000 verbs or something like that. And like, there's,

33:29SPEAKERthere's a million, like, you know,

33:33SPEAKERthere's a million side objects,

33:34SPEAKERthese side things that you can do at all,

33:35SPEAKERgive any given moment and how you direct the player.

33:37SPEAKERAnyway, it's, it's, it's been really interesting. I did,

33:41SPEAKERI did do some command line stuff yesterday.

33:42SPEAKER- Oh?

33:43SPEAKER- Apropos of our conversation, I think last week.

33:45SPEAKER- Go on.

33:46SPEAKER- I installed PowerShell.

33:47SPEAKER- Oh, the PowerShell 7?

33:49SPEAKER- PowerShell 7.

33:50SPEAKER- Did you get it from their GitHub repo?

33:52SPEAKER- I did get it from the GitHub repo.

33:54SPEAKER- The way, the way they distribute that stuff is weird

33:56SPEAKERbecause like PowerShell 5,

33:58SPEAKERI want to say 5 is what ships with Windows 10 still.

34:01SPEAKER- Yeah.

34:02SPEAKER- 5 that ships with Windows 10 and 7 that you can go get

34:05SPEAKERfrom them now, which is the current version, kind of

34:07SPEAKERco-exist on your system, I believe?

34:09SPEAKER- Yeah. You, you ended up having them both installed.

34:11SPEAKERAnd I think one,

34:12SPEAKERI don't think 7 will install automatically,

34:14SPEAKERupgrade automatically. I have to do that manually.

34:16SPEAKER- Right. Like that, that stuff's a little confusing.

34:18SPEAKERI wish that they standardized, like a lot of this,

34:20SPEAKERa lot of this open source stuff they're doing is a little

34:22SPEAKERramshackle in terms of the way they're putting it out.

34:24SPEAKERLike that goes for PowerShell 7, Windows, Windows Terminal.

34:28SPEAKER- So I installed Windows Terminal.

34:29SPEAKERThat's what I wanted to talk about.

34:30SPEAKERCause that's, that is frigging rad.

34:32SPEAKER- Windows Terminal is quite good.

34:34SPEAKERAnd what was the other one I was going? Oh, Winget,

34:35SPEAKERwhich is the package manager that is,

34:37SPEAKERI guess just went 1.0 actually.

34:39SPEAKERLike I, I think it might be in the fall feature update.

34:43SPEAKERI think they might put that in, but the point is right now,

34:47SPEAKERlike all this stuff,

34:48SPEAKERyou kind of just need to go to Microsoft's GitHub,

34:50SPEAKERwhich is still a weird thing to say,

34:51SPEAKEReven though they own GitHub and download installers,

34:54SPEAKERlike there's no sort of in-line way to just get it.

34:58SPEAKER- My guess is that this stuff will end up being like

35:01SPEAKERpower, like, like power toys where it ends up getting

35:04SPEAKERbundled and like theoretically Winget should solve all of

35:07SPEAKERthese problems.

35:08SPEAKER- Yeah. That's, that's kind of what I want, you know,

35:10SPEAKERlike the way that they just quietly included the open SSH

35:13SPEAKERclient in Windows a couple of years ago, like I wish that's,

35:15SPEAKERI wish that's what they would do with all this stuff.

35:17SPEAKERCause it's like small and inoffensive enough that they could

35:19SPEAKERjust put it in every install and you don't need to think

35:21SPEAKERabout it. You tell me.

35:22SPEAKER- I mean, that expands your threat surface though.

35:25SPEAKERSo if they have problems with that software,

35:26SPEAKERthen it's going to cause problems for everybody that has

35:28SPEAKERinstalled. So better to leave it optional, I think.

35:30SPEAKER- That's that's a fair point.

35:31SPEAKER- But like, but if you could like,

35:33SPEAKERso I had to install node cause I was installing,

35:37SPEAKERI don't know if you're familiar with the press kit,

35:39SPEAKERthe open paren, closed paren.

35:41SPEAKER- Node node.js.

35:43SPEAKER- Hmm.

35:44SPEAKER- Sorry. Yes.

35:45SPEAKERRomy, Romy Ismail's press kit.

35:46SPEAKER- Romy Ismail's press kit tool.

35:48SPEAKER- Which is basically like, I just know this from osmosis,

35:50SPEAKERbut that's basically just a common framework for developers

35:53SPEAKERto put like a kind of a standardized press pitch package

35:57SPEAKERtogether with assets and information and links and stuff.

35:59SPEAKER- Right.

36:00SPEAKER- So his default version is like a PHP script that reads

36:02SPEAKERsome XML and folder structure and then generates like press

36:06SPEAKERkit pages. So it's like, here's what, who's in the company?

36:08SPEAKERWho's the founders? Who's the, what's the history?

36:11SPEAKERWhat's the, what's the theme thesis, you know?

36:13SPEAKER- Right.

36:14SPEAKER- Where are you based? What time zones?

36:15SPEAKERWhat's your phone number? What's your mailing address?

36:18SPEAKER- How can you get in touch with us?

36:19SPEAKERIt's a very standardized,

36:20SPEAKERlike nice clean format that I've seen like over and over

36:23SPEAKERover the years from indies in particular,

36:25SPEAKERlike it's a very cool thing he did.

36:27SPEAKERI can see why that would be super useful for small teams

36:29SPEAKERthat don't have time to build something bespoke.

36:31SPEAKER- Yeah. Like I was,

36:32SPEAKERI was literally sitting in a Squarespace website the other

36:34SPEAKERday and I was like, shit, this is a complete waste of time.

36:37SPEAKERWhy don't I, I'm trying to make this look good.

36:38SPEAKERI just need information here so that when somebody asks me

36:40SPEAKERfor, you know, a video file and some pictures,

36:44SPEAKERI can send it out.

36:45SPEAKERSo I went to press kit and it runs on PHP and it's like,

36:48SPEAKERman, I don't have to set up a PHP server.

36:49SPEAKERI'm not going to fool with that.

36:50SPEAKERSo then I searched for, for flat HTML press kit,

36:54SPEAKERparentheses, parentheses generator, and it turns out

36:58SPEAKERthat there is one, somebody made one.

37:01SPEAKER- They forked press kit is what she's saying.

37:02SPEAKER- Pixel nest, which is a, another game studio made one.

37:08SPEAKERThey're the folks they make like,

37:12SPEAKERthey make a bunch of cool stuff like Shmups

37:16SPEAKERand bullet hell games, it looks like.

37:19SPEAKERBut they made a flat text generator,

37:21SPEAKERflat HTML generator that you basically install node

37:25SPEAKERon your machine.

37:26SPEAKERYou dump all the stuff that you need in a folder

37:28SPEAKERon your hard drive, run a script and it generates

37:31SPEAKERthe XML file, the HTML files and the, and the website

37:34SPEAKERand all the JavaScript you need for the, for the,

37:37SPEAKERfor the press kits page to work.

37:39SPEAKERAnd then you just upload that to your web server.

37:41SPEAKERI was like, well, shit.

37:42SPEAKERSo like where our host doesn't let us just upload files

37:44SPEAKERto the web server, what am I going to do?

37:47SPEAKERSo I was like, I'm going to use, I'm gonna use GitHub pages.

37:50SPEAKER- Okay.

37:51SPEAKER- So then I had to install git.

37:53SPEAKERAnd so I had to install node, which installed chocolatey.

37:56SPEAKERSo then I used chocolatey to install git

37:58SPEAKERand I used git to push it to GitHub.

38:00SPEAKERAnd we have a pages.

38:02SPEAKER- Actual git, like.

38:04SPEAKER- Command line ask git.

38:06SPEAKER- Straight up Linus Torvalds developed git

38:07SPEAKERis what you're talking about.

38:08SPEAKER- I did, I did a git add a, add dash capital A.

38:13SPEAKERI did a git commit dash M slash first commit.

38:16SPEAKER- Man, I've never, that sounds fun.

38:17SPEAKER- I did git push dash U dash F.

38:21SPEAKERYou know, I got all the, I got all, I had to connect.

38:23SPEAKER- That's like, I have, this is probably too deep for us,

38:26SPEAKERbut that is some good old scene drama actually.

38:29SPEAKERThe creation of git.

38:30SPEAKERHave you ever seen, that's come up like.

38:30SPEAKER- Did he get pissed off about Fitz's SVN or something?

38:33SPEAKER- I don't know if it was SVN,

38:34SPEAKERbut it was something along those lines.

38:36SPEAKERIt may well have been, but like that's,

38:38SPEAKERthat story has been told a few times on our discord.

38:40SPEAKERAnd I always love getting in on that conversation.

38:42SPEAKERBut yes, like he apparently made git in like a week or two

38:45SPEAKERout of, so out of irritation.

38:47SPEAKER- Well, that seems like a Linus Torvald thing.

38:50SPEAKER- And apparently I think he made it just for kernel source,

38:53SPEAKERjust to do source control for the Linux kernel.

38:55SPEAKERIt was not intended to be some industry wide standard,

38:57SPEAKERwhich I gather from a lot of the developers on our discord

39:00SPEAKERis like why the core git user experience is a little rough.

39:05SPEAKER- So we used git at foo because,

39:09SPEAKERbecause like the game space,

39:11SPEAKERso git is typically web developers and like people who work

39:15SPEAKERwith a lot of text files, if you use a lot of binaries,

39:17SPEAKERpeople usually recommend use Perforce,

39:19SPEAKERwhich is like basically these source managers

39:25SPEAKERdifferentiate between binary files,

39:27SPEAKERlike images and video and sound and flat files.

39:32SPEAKERSo the text files ask you, I guess, are UTF files now,

39:35SPEAKERbut text files that are readable

39:39SPEAKERby the diff command easier.

39:42SPEAKER- Plain text, yeah.

39:43SPEAKER- Plain text, thank you.

39:45SPEAKERAnd git launched LFS around the same time we launched.

39:49SPEAKERAnd when I asked people if we should do Perforce,

39:51SPEAKEReverybody's like, do you have someone that can spend a day

39:54SPEAKERor two a month keeping this running?

39:55SPEAKERAnd I was like, no, we do not have that.

39:57SPEAKERAnd they're like, use git then.

39:59SPEAKERSo we used git and the thing that happens when you use git,

40:01SPEAKERif you don't have somebody in the organization,

40:03SPEAKERthat's good at git, is you end up having a post-it note

40:06SPEAKERon the side of your monitor that has the command to use

40:09SPEAKERwhen you fuck up git.

40:10SPEAKER- Okay, what is the command?

40:12SPEAKERDo you have it?

40:13SPEAKER- It's not here anymore, it's not my problem.

40:15SPEAKERI don't have to deal with that anymore.

40:16SPEAKER- Wait, is the post-it note no longer in your line of sight?

40:19SPEAKER- I do not have the post-it note here anymore.

40:21SPEAKER- Did you throw it away?

40:22SPEAKER- Yeah, dude, of course.

40:23SPEAKER- You might need it, you might need it again.

40:25SPEAKER- I do now, I wish I hadn't thrown it away,

40:26SPEAKERbut I think it was git, it's like git stash,

40:30SPEAKERwhich saves all the work that's different

40:31SPEAKERfrom what's on the server, and then you use the thing

40:34SPEAKERto pull the new thing down and then you merge it back in.

40:36SPEAKER- Okay, can I intercede here very briefly?

40:40SPEAKER- Yes, hello.

40:41SPEAKER- I was clicking around without thinking

40:42SPEAKERin the middle of the cold open.

40:44SPEAKERApparently at some point changed my default Google,

40:48SPEAKERI mean my default Chrome search engine

40:49SPEAKERto something called Ecosia.

40:51SPEAKER- Oh.

40:52SPEAKER- E-C-O-S-I-A dot org.

40:55SPEAKER- What's Ecosia?

40:56SPEAKER- If you thought you were fancy on DuckDuckGo.

41:00SPEAKERApparently I'm--

41:01SPEAKER- Plants trees?

41:02SPEAKER- Wow, trees, they claim to have planted

41:04SPEAKERover 127 million trees through their users.

41:09SPEAKERSearch the web to plant trees, so I'm, hmm,

41:12SPEAKERmight need to read a little more about this.

41:14SPEAKER- This is what these people, you know what--

41:16SPEAKER- Wait, are they using their ad revenue

41:17SPEAKERto fund tree planting?

41:21SPEAKERThat's kind of cool.

41:22SPEAKERI never heard of these, this was just in the dropdown

41:24SPEAKERin the Chrome settings for search engines

41:25SPEAKERand I accidentally clicked on it and now I'm searching--

41:28SPEAKER- What makes Germans?

41:29SPEAKER- Now I'm searching Ecosia, Ecosia, Ecosia?

41:32SPEAKER- Oh, they're a B Corp.

41:33SPEAKER- For the Windows version of git.

41:37SPEAKER- Huh.

41:38SPEAKER- I'm sorry, I didn't, go on.

41:41SPEAKER- So, no, git is interesting.

41:44SPEAKERGit LFS is, I don't know if I like, it's challenging.

41:47SPEAKER- What is LFS?

41:48SPEAKER- It's large files, so it's for binary files

41:50SPEAKERthat are larger than 50 megabytes.

41:52SPEAKER- I see, I see.

41:53SPEAKER- Texture maps and atlasing and stuff like that.

41:56SPEAKER- I'm looking for the Windows version to see who makes it.

41:59SPEAKERIs it just forked and maintained by random,

42:03SPEAKERno, no, the Windows version in particular.

42:05SPEAKER- Of git?

42:05SPEAKER- Yes.

42:08SPEAKERNot core git, which is obviously

42:09SPEAKERlike a very fundamental Linux tool.

42:12SPEAKER- I think, huh, I got it from Chocolaty.

42:16SPEAKER- Oh no, I'm talking about who makes it.

42:18SPEAKER- I know, this is a beautiful thing about Chocolaty,

42:19SPEAKERyou don't have to know it, you just type it in

42:21SPEAKERand it's like, Chocolaty install git and boom,

42:25SPEAKERor Choco install git and done.

42:26SPEAKER- Choco install whatever, yeah.

42:27SPEAKERYeah, I'm curious to see what happens

42:29SPEAKERwhen WinGit is more widely available

42:31SPEAKERand see if it eats Choco's lunch

42:34SPEAKERor what's gonna happen there.

42:37SPEAKER- I mean, look, I think it's gonna probably

42:39SPEAKERdrink its milkshake if it's gonna do anything.

42:40SPEAKER- I guess you're right.

42:43SPEAKER- No, so I'm a little skeeze, I was a little skeezed out

42:46SPEAKER'cause you have to install Chocolaty

42:47SPEAKERto install Node for Windows.

42:49SPEAKER- Yeah.

42:50SPEAKER- 'Cause I tried to do, what I tried to do,

42:53SPEAKERfirst I installed the Linux subsystem

42:56SPEAKERand put Ubuntu on the Windows machine.

42:58SPEAKER- WSL2?

42:59SPEAKER- WSL2, that I had to update to 21H2, H1, whatever.

43:03SPEAKER- Yes.

43:04SPEAKER- Whatever the current major version of Windows is

43:05SPEAKERto get that, so I did that and did the Linux install

43:10SPEAKERand I got to the point where I was app getting Node.js,

43:14SPEAKERthe Node packages, and it ate shit

43:17SPEAKERbecause it was like, yo, something is bad here.

43:21SPEAKERThis thing you're trying to do is too new

43:22SPEAKERfor us to understand.

43:23SPEAKERWe're gonna throw a bunch of error warnings

43:25SPEAKERand then I did the thing that lets you ignore the error,

43:28SPEAKERthe version erroring problems and then it just didn't work.

43:32SPEAKERSo I gave up and just installed Node for Windows

43:36SPEAKERand did all that stuff, so it ended up working out.

43:39SPEAKERIt was really good.

43:40SPEAKERThat press kit thing is really neat

43:42SPEAKER'cause you literally open an XML file

43:44SPEAKERand type in a bunch of text and you have to make sure

43:47SPEAKERyou exit out any non-XML compatible characters

43:51SPEAKERlike ampersands.

43:52SPEAKER- Escape all your stuff.

43:53SPEAKER- Escape your characters.

43:55SPEAKER- What's the escape character?

43:56SPEAKER- I didn't, I just changed,

43:58SPEAKERlike I'm gonna tell you the truth.

43:59SPEAKERI didn't take the time to look up

44:00SPEAKERwhat the escape character was.

44:02SPEAKERI just rewrote the sentences that had escaped character

44:05SPEAKERso I didn't have to deal with it.

44:05SPEAKER- You just took out anything that needed to be escaped?

44:08SPEAKER- Yeah. - Oh boy.

44:09SPEAKER- You know how I did it?

44:11SPEAKERI went to an XML validator website.

44:13SPEAKER- Great.

44:14SPEAKER- And I copied out small chunks of the webpage

44:15SPEAKERuntil it validated and then I was like, okay,

44:17SPEAKERwell the problem's clearly here.

44:19SPEAKER- I mean, more and more over time I get the impression

44:22SPEAKERthis is how everything happens.

44:24SPEAKER- I used to feel bad about doing stuff like that,

44:27SPEAKERbut I was like, I have a few hours to do this

44:30SPEAKERand I would like to see my daughter tonight, so.

44:33SPEAKER- Right, I mean, we have a lot of very skilled developers

44:36SPEAKERon our Discord and yet I still see them all the time

44:38SPEAKERsaying things like, I don't know how I would get

44:40SPEAKERany development done without Google.

44:41SPEAKERLike I don't know what I did before Stack Exchange

44:44SPEAKERor you know what I mean?

44:46SPEAKER- I mean, some of the people I know

44:47SPEAKERwho are the best programmers I've ever known

44:49SPEAKERliterally have a portrait monitor beside their computer

44:52SPEAKERso they can keep the docs open on it all the time

44:54SPEAKERand like Google search windows.

44:56SPEAKERSo yeah, no, I think that's like,

44:59SPEAKERif we don't use the tools that we have

45:00SPEAKERto expand the capacity of our brains,

45:03SPEAKERwhy do we build those tools?

45:04SPEAKER- That's a good point.

45:06SPEAKERWhen you put it that way, it's hard to argue with.

45:08SPEAKER- Yeah, like let the machines do the remembering

45:11SPEAKERand let us do the thinking.

45:12SPEAKER- Oh man, speaking of machines,

45:16SPEAKERyou wanna wrap up here, talk about bots a little bit?

45:19SPEAKER- I love bots.

45:20SPEAKER- Well, I didn't wanna spend the whole episode

45:22SPEAKERon your game necessarily, but maybe we'll get back to this.

45:25SPEAKERI was interested in the stuff you mentioned

45:27SPEAKERabout putting up guard rails in your game

45:29SPEAKERto discourage toxic behavior and encourage good behavior.

45:32SPEAKER- Oh yeah, so let's see, Chet talked about this

45:34SPEAKERin some of the press that we did this week

45:35SPEAKERso I can talk about this stuff

45:36SPEAKERwithout making anybody upset with me.

45:41SPEAKERSo for example, if you're playing Left 4 Dead

45:45SPEAKERand they drop items in the world that are unique items

45:47SPEAKERlike power ups or like imagine,

45:50SPEAKERso like we like the idea of class-based games

45:54SPEAKERlike your Deep Rocks where you pick a class

45:56SPEAKERand then you play that role the entire time you're playing

45:59SPEAKERand then you level up that character

46:02SPEAKERand he becomes kind of your guy in that game, right?

46:05SPEAKERBut the bad thing,

46:06SPEAKERthe downside of that kind of class-based game

46:09SPEAKERis that then you end up being the person in your group,

46:11SPEAKERif you play with a regular group, you become that guy

46:14SPEAKERand you can't really try the other things.

46:15SPEAKERSo like if you wanna be the engineer in Deep Rock

46:17SPEAKERbut you're usually the driller, then sorry, too bad,

46:19SPEAKERyou're probably the driller for life, right?

46:26SPEAKERInstead of making people choose,

46:27SPEAKERlike tying classes to the characters in the game,

46:31SPEAKERLance or Nessa or Guillaume or Leo,

46:36SPEAKEReverybody starts with the same skills, right?

46:38SPEAKERAnd then as you play through the game,

46:40SPEAKERyou find upgrade stations, perk upgrade stations

46:43SPEAKERcalled matter compilers and each, the AI places the,

46:48SPEAKERthe AI knows about what you're doing, Brad,

46:50SPEAKERknows how you play and it knows whether you're playing

46:52SPEAKERwith people you usually play with or don't

46:54SPEAKERand it gives you perks to choose from,

46:57SPEAKERlike a set of two or three perks to choose from

46:59SPEAKERand you can build out a multi-class,

47:01SPEAKERlike you can build out your own class each time.

47:03SPEAKERSo you can put everything into upgrading your pulse shield,

47:07SPEAKERthe knockback thing that pushes the bad guys away from you

47:10SPEAKERand then make that like do damage and be an offensive skill

47:14SPEAKERor you can spread your points around,

47:17SPEAKERbecome kind of a generalist,

47:18SPEAKERlike make you the healer and pretty good at damage

47:21SPEAKERor you can load everything into like one of the guns

47:24SPEAKERand then you'll get, you know, you can like headshots

47:27SPEAKERwill make the bad guys explode or something like that.

47:30SPEAKERAnd the upshot is you get a wildly different play,

47:34SPEAKERit's part of making a game that's infinitely replayable,

47:36SPEAKERright, it's like the character progression

47:38SPEAKERis different each game.

47:40SPEAKERBut the reason, this is back to your question,

47:45SPEAKERthe reason we do that that way is that if we just drop

47:48SPEAKERthose things as like a consumable in the world,

47:51SPEAKERthen the person who was in the lead would end up getting,

47:54SPEAKERcollecting all of those and the people behind

47:56SPEAKERwouldn't get any.

47:57SPEAKERSo like, if you're a new player and you're slower,

47:59SPEAKERthen you're penalized for being new,

48:02SPEAKERwhereas this makes it an exciting moment for everybody.

48:04SPEAKERYou're like, hey, I found a matter compiler,

48:05SPEAKEReverybody gather around, you all go stand around the thing,

48:07SPEAKERyou pick out your upgrade and like there's an opportunity

48:09SPEAKERfor the enemies to attack at that point

48:11SPEAKERand apply some pressure and stuff like that, it's fun.

48:13SPEAKER- Okay, that sounds cool.

48:16SPEAKER- Yeah, and it's a lot of like,

48:18SPEAKERit turns out it's a lot of like little stuff like that

48:20SPEAKERwhere you're not putting the players

48:22SPEAKERin competition with each other necessarily.

48:24SPEAKERYou're just giving them, you're putting them in situations

48:28SPEAKERthat foster cooperation instead of competition.

48:30SPEAKER- Well, the reason that comment stood out to me

48:32SPEAKERearlier in the episode is that that's also a lesson

48:35SPEAKERyou have taught me with Discord,

48:37SPEAKERwith the TechPod Discord server, which is,

48:40SPEAKERI assume is a lesson you learned running your own Discord

48:42SPEAKERfor your Twitch channel before that.

48:44SPEAKER- Maybe.

48:45SPEAKER- Which is that like, you basically told me early on,

48:47SPEAKERlike you can essentially influence the culture

48:50SPEAKERof your community just by modeling the type of good behavior

48:53SPEAKERthat you would like to see, right?

48:55SPEAKER- Oh, yeah.

48:56SPEAKER- Like the thing that really stood out to me

48:57SPEAKERwas that you made an effort early on,

49:00SPEAKERthere's a little message in the Discord

49:01SPEAKERwhenever somebody joins for the first time

49:03SPEAKERthat just is like, oh, so-and-so is here

49:04SPEAKERand like you told me you made an effort

49:06SPEAKERto go and emote at every one of those you saw.

49:09SPEAKER- Every single, like for the first year,

49:11SPEAKERI did every one that I could find.

49:12SPEAKERI'm sure I missed some and I'm sorry, but yeah.

49:14SPEAKER- Right, and like now everybody does that.

49:15SPEAKERLike it's just a nice fun little warm thing

49:17SPEAKERand like now people do goofy custom ones

49:19SPEAKERthat are like goofing on people's usernames

49:21SPEAKERand all kinds of stuff like that.

49:22SPEAKER- Or like sometimes it says, I hope you brought pizza

49:24SPEAKERand then that person always gets a bunch of pizza slices.

49:26SPEAKERI love that stuff.

49:27SPEAKER- It's goofy, you know, it's such a small little thing,

49:29SPEAKERbut it's like, it kind of increases the feeling

49:33SPEAKERof sort of camaraderie, I guess.

49:36SPEAKER- Well, I mean, it's the benefit of being able

49:40SPEAKERto do this slowly over time, right?

49:42SPEAKERLike is that, you know, we started quietly and slow.

49:48SPEAKER- Yes.

49:49SPEAKER- It's gotta be, I don't wanna say scary

49:52SPEAKER'cause scary is not exactly the right word,

49:53SPEAKERbut like you kind of went from zero to 1,000 on Nextlander.

49:57SPEAKER- Yes, we have a very large discord

49:58SPEAKERand like to be clear, moderation is coming.

50:01SPEAKERLike we are trying to start thinking about how to shape that.

50:04SPEAKERLike with a server that big,

50:06SPEAKERyou obviously have got to have some

50:08SPEAKERactual guardrails in place, but even there,

50:10SPEAKERlike even there people have been super chill so far

50:12SPEAKERand like, I've tried to take that lesson

50:14SPEAKERthat you taught me there and do some of that same stuff

50:17SPEAKERand just, you know, everything doesn't have to be

50:20SPEAKERheavy-handed moderation and rules all the time,

50:22SPEAKERI guess is the point.

50:23SPEAKERLike you can, from the bottom up,

50:26SPEAKERtry to influence things in a positive direction

50:28SPEAKERand not just drop rule books on people constantly.

50:31SPEAKER- I was gonna say, this is one of the benefits of being old

50:34SPEAKERand having an older audience is like,

50:36SPEAKER- Sure.

50:37SPEAKER- Like the people who want to engage with the stuff

50:39SPEAKERthat I make now and that you make now

50:42SPEAKERare probably older and less likely to tolerate bullshit.

50:45SPEAKERAnd as a result, they're less likely to create bullshit.

50:48SPEAKERAnd like you end up in a situation where like

50:51SPEAKERon my Twitch discord, the mods are just kind of like,

50:54SPEAKERthey're conversation stewards, right?

50:56SPEAKERLike we don't ban people.

50:58SPEAKERI think we banned a couple of my daughter's

51:01SPEAKERlike school friends who found the discord

51:03SPEAKERand came in and rick rolled one of our mods.

51:06SPEAKER- It may be better not to be less sad about that.

51:08SPEAKER- Yeah, look, that was funny.

51:10SPEAKERIt's fine, that resulted in maybe the most awkward

51:13SPEAKERparent conversation I've ever had, which was like,

51:16SPEAKERhey, I'm gonna tell you a bunch of stuff all at once

51:18SPEAKERand then you can ask some questions at the end,

51:20SPEAKERbut let me just talk for a minute.

51:22SPEAKERI do this thing every night and yeah.

51:25SPEAKER- This sounds like parenting guidebook, market opportunity.

51:31SPEAKERWhen to talk to your child about discord moderation.

51:34SPEAKER- No, no, no, it's like how to introduce

51:36SPEAKERyour children's friends to the fact that your dad

51:38SPEAKERstreams video games on Twitch every night.

51:41SPEAKER- This is a problem that is unique to our generation.

51:44SPEAKER- Yeah, and it's a book for like Vinny and me

51:46SPEAKERand I guess Greg Miller now and people who,

51:52SPEAKERDrake's kid, Drake and Andrea's kid

51:54SPEAKERand people who have public streaming personas

51:57SPEAKERand also have children.

51:59SPEAKER- But also being the first generation

52:01SPEAKERthat truly grew up with technology and video games, right?

52:04SPEAKERAnd communications.

52:06SPEAKER- Yeah.

52:07SPEAKER- Our parents never had to deal with this stuff

52:09SPEAKERbecause they were not into these things,

52:10SPEAKERand the people after us won't have to deal with it either

52:12SPEAKERbecause by then it'll just be a fact of life.

52:14SPEAKEREverybody will understand it, right?

52:16SPEAKER- But there's always a new thing, I think, right?

52:18SPEAKERLike the people growing up now

52:21SPEAKERare the ones that grew up with AR or whatever.

52:23SPEAKER- Oh sure, yeah, there will be new technologies,

52:25SPEAKERbut I mean, I would argue

52:26SPEAKERthere were no technologies previously.

52:29SPEAKERElectronics communications kind of didn't exist in this form.

52:33SPEAKER- That is, I mean, it's weird though, Brad,

52:35SPEAKERbecause there is such a wide spectrum

52:38SPEAKERof technology experience

52:40SPEAKERin the parent group of my daughter's class,

52:44SPEAKERbecause A, like Jean and I are on the way old side

52:47SPEAKERfor first kid in whatever grade she's in now,

52:51SPEAKERI'm not gonna say.

52:54SPEAKERYou know what I mean?

52:55SPEAKERIt's like, so there are some people in my daughter's class

53:00SPEAKERwho are young millennials.

53:02SPEAKERThere are some people who are parents.

53:05SPEAKERThere are some people who are somewhere

53:09SPEAKERbetween young Gen X, like mid Gen X.

53:15SPEAKERSo it's a wide range.

53:16SPEAKERThere are parents who are 50

53:17SPEAKERand there are parents who are 25.

53:19SPEAKER- Wow.

53:20SPEAKER- And there's an equally wide spectrum

53:22SPEAKERof technology experience and embrasure.

53:24SPEAKER- Sure.

53:25SPEAKER- Like some of the kids didn't get an iPad

53:27SPEAKERuntil pandemic started, right?

53:29SPEAKERAnd they needed a computer

53:31SPEAKERthat they could do schoolwork with.

53:32SPEAKER- Right.

53:33SPEAKER- Some of the kids hadn't played video games

53:35SPEAKERor any of that stuff until then too.

53:36SPEAKERAnd that's kind of like, if there's one universal,

53:39SPEAKERit's that the games as social spaces

53:42SPEAKERand like a play way to interact with your friends,

53:45SPEAKEReven when you can't be with them in person,

53:47SPEAKERexploded over the last year and a half.

53:49SPEAKERAnd that I think is ultimately gonna be a really good thing.

53:52SPEAKER- Yes, very interesting time to be online.

53:55SPEAKER- Yes.

53:57SPEAKERI guess that's the place to wrap it up, huh?

53:59SPEAKER- Yeah, I guess so.

54:00SPEAKERI hope people like this episode.

54:02SPEAKERLet us know what you think about this episode.

54:03SPEAKERI always feel a little bad.

54:04SPEAKERThis is supposed to be a sort of topic driven show.

54:07SPEAKERAnd when we just come in and ramble about whatever,

54:09SPEAKERI hope people like it.

54:12SPEAKER- Yeah, so next couple of weeks,

54:13SPEAKERwe have a really interesting guest lined up

54:17SPEAKERthat I have to book a time with

54:18SPEAKERso we can actually get a recording done.

54:20SPEAKERAnd then we can also talk about,

54:23SPEAKERif you all care about what we think about WWDC

54:25SPEAKERand Google IO, let us know.

54:26SPEAKER- Yeah.

54:27SPEAKER- And we'll put together an episode for that next week.

54:29SPEAKER- I'm always mixed on that.

54:30SPEAKERSo especially if we do like an Apple only episode,

54:33SPEAKERI worry that we're gonna lose Android people

54:35SPEAKERand vice versa.

54:35SPEAKERSo that stuff's always a little hard to juggle.

54:39SPEAKER- And the challenge for me is that as somebody

54:40SPEAKERwho doesn't engage with Android on the reg anymore,

54:43SPEAKERit's hard.

54:44SPEAKERLike I'm always worried that I'm gonna not,

54:47SPEAKERlike I'm gonna not understand the important thing

54:49SPEAKERabout the Google IO announcements in a way that is important.

54:53SPEAKERLike we intentionally shy away from,

54:56SPEAKERrip from the headline stuff on this podcast.

54:58SPEAKER- Yes, yes.

54:59SPEAKER- But if it's something you all want,

55:00SPEAKERlet us know and we'll do it.

55:01SPEAKER- Yeah.

55:02SPEAKER- As always, you can send emails to techpod@content.town.

55:05SPEAKERI think Brad made a, you made a--

55:07SPEAKER- Oh, I didn't do it yet.

55:08SPEAKERI need to do it.

55:09SPEAKER- Well, it's up by now.

55:10SPEAKERThey're not hearing this until the future.

55:12SPEAKER- Yeah, I totally made.

55:13SPEAKER- Good job, man.

55:14SPEAKER- You're talking about the Q&A channel?

55:15SPEAKER- Yeah, the Q&A channel.

55:16SPEAKER- Yeah, we're gonna to kind of backstop

55:19SPEAKERour monthly email episodes.

55:21SPEAKERWe're also, I'm gonna make a Q&A channel on the Discord

55:24SPEAKERwhere people can drop questions in as well.

55:25SPEAKER- Does that mean you're gonna have to say Q&A's now

55:27SPEAKERinstead of emails?

55:28SPEAKER- Guess so.

55:29SPEAKERE-mails and we'll figure it out.

55:32SPEAKER- I've always liked turning Q's into A's.

55:34SPEAKERThat's one of my favorite things to do.

55:36SPEAKER- That's not bad.

55:37SPEAKERRun it through our patented scientific process.

55:38SPEAKER- Yes, it's a 12 step.

55:41SPEAKER- Figured that would be a slightly lower barrier to entry

55:43SPEAKERfor people who are active on the Discord

55:45SPEAKERto just throw show questions in there, so.

55:47SPEAKER- Yeah, and I think we'll make it a slow channel

55:49SPEAKERso there's not a conversation.

55:51SPEAKERIt's just like you post your one thing

55:52SPEAKERand then you go the fuck away.

55:53SPEAKER- Yes, we'll put the slow mode on there

55:55SPEAKERso people can just drop questions

55:56SPEAKERas they think of them and move on,

55:58SPEAKERbut that should be up on the Discord soon.

56:00SPEAKER- We might be able to make it

56:01SPEAKERso that they can't even see the questions

56:02SPEAKERonce they've posted them.

56:03SPEAKERSo then it's just a black hole into which questions go.

56:06SPEAKER- Interesting, can we do that?

56:08SPEAKER- We have that power, yes.

56:09SPEAKER- The Discord roles,

56:10SPEAKERand this is like a whole other episode almost,

56:12SPEAKERthe Discord roles and permissions framework

56:14SPEAKERis extremely powerful, but also a lot to learn.

56:17SPEAKER- Discord is awesome.

56:19SPEAKER- They've done some work.

56:20SPEAKERThere is a lot of stuff going on in that thing.

56:22SPEAKER- It is very thoughtful what they have done

56:23SPEAKERwith the way those channels work.

56:26SPEAKER- It is way beyond just like graphical IRC at this point.

56:28SPEAKER- Yes.

56:30SPEAKERSpeaking of Discords, it's a great time to mention

56:32SPEAKERthe fabulous TechPod Patreon,

56:34SPEAKERwhere you can get access

56:35SPEAKERto the even more fabulous TechPod Discord.

56:40SPEAKERI think we've committed internally

56:41SPEAKERto changing the tiers at the end of this month.

56:44SPEAKER- Yes, tentatively, we're getting there.

56:46SPEAKER- So if you want to get in the Discord at the $2 level,

56:49SPEAKERthen now is the time.

56:50SPEAKERYou can go to patreon.com/techpod,

56:53SPEAKERand for $2, you can join our community.

56:56SPEAKERWe have a bunch of interesting,

56:59SPEAKERlike there was a big conversation yesterday

57:02SPEAKERduring E3 stuff at the big tech announcements channel,

57:04SPEAKERlike talking about the Summer Game Fest show

57:06SPEAKERand Day of the Dev stuff that was unveiled.

57:10SPEAKERThere's always, there's literally

57:11SPEAKERalways something interesting happening,

57:13SPEAKERand there's always good stuff to learn,

57:14SPEAKERso highly recommend that if that is interesting to you.

57:18SPEAKERAnd then again, that's patreon.com/techpod.

57:22SPEAKERAnd as always on, at the end of our shows,

57:25SPEAKERwe always thank our executive producer tier patrons,

57:28SPEAKERincluding Andrew Slosky, the Bunny Fiend,

57:31SPEAKERJacob Chappell, Joel Krauska, Twinkle Twinkie,

57:34SPEAKERDavid Allen, and James Kamik.

57:35SPEAKERThank you all so much for your support,

57:37SPEAKERand everyone who supports the pod.

57:39SPEAKER- Thank you so much.

57:40SPEAKERI don't know if this needs to be said.

57:42SPEAKERAm I being paranoid here?

57:43SPEAKERBut I just want to mention

57:45SPEAKERthat I remain fully committed to this podcast.

57:48SPEAKERI love this podcast,

57:49SPEAKERand I especially love the community that we've put together.

57:52SPEAKER- Thanks, Brian.

57:53SPEAKER- I just want everybody to know I will be.

57:55SPEAKER- Yeah, I mean, we're not going anywhere.

57:57SPEAKERWe, before you started Nextlander,

57:59SPEAKERwe had a conversation when I was like,

58:01SPEAKERhey, I think I'm going to take this full-time job

58:03SPEAKERworking for Chet. - Yes.

58:04SPEAKER- And you were like, do you want to stop doing the podcast?

58:06SPEAKERI was like, no, like I--

58:08SPEAKER- Well, I didn't say, do you want to stop doing it?

58:09SPEAKERI was more like, I was like trying to make sure

58:12SPEAKERyou weren't going to stop.

58:13SPEAKER- Yeah, so like the thing I said to you is,

58:17SPEAKERI intend to do this podcast until I can't talk

58:20SPEAKERor nobody listens. - Right.

58:22SPEAKER- 'Cause I enjoy spending, like the hour that we sit down

58:25SPEAKERand talk about some weird tech nonsense is my favorite,

58:28SPEAKERone of my favorite hours every week.

58:30SPEAKERIt's always good.

58:31SPEAKER- Absolutely feel the exact same way.

58:33SPEAKERLike this, I mean, this is the show

58:35SPEAKERwhere I can be the most myself, I would say,

58:37SPEAKERwhich is a great comfort to me.

58:39SPEAKERAnd also that Discord, like to a large extent,

58:42SPEAKERhelped me get through the pandemic last year.

58:44SPEAKERLike it was a real lifeline to interacting with cool people.

58:47SPEAKER- Well, yeah, and like also it's been incredibly powerful

58:51SPEAKERfor me 'cause like coming out of the end of food,

58:55SPEAKERwhen you have a business that hasn't gone well,

58:57SPEAKERyou kind of are like, well, shit, what should I do?

58:59SPEAKERShould I just go fucking start driving Uber or something?

59:02SPEAKERWhat am I going to do?

59:04SPEAKERAnd like, not that there's anything wrong with driving Uber,

59:07SPEAKERbut like, I just, I literally had no idea

59:10SPEAKERwhen we were starting this, like what my next thing was.

59:12SPEAKERI was like, if I do a podcast

59:14SPEAKERand I'm not attached to Adam and Norm

59:15SPEAKERand all the places I had been before,

59:17SPEAKERpeople are going to listen

59:18SPEAKERor people are going to want to engage with that.

59:20SPEAKERAnd it was really gratifying and fun

59:24SPEAKERand also a wonderful excuse to sit down

59:26SPEAKERand hang out with you every week, Brad.

59:27SPEAKER- Absolutely, yes, I am like you.

59:29SPEAKERI will do this thing for as long

59:31SPEAKERas people want to listen to it.

59:32SPEAKERIt's one of my favorite things that I have ever done.

59:35SPEAKER- Yeah, back the show if you want.

59:37SPEAKERIf you don't, that's fine, just tell your friends.

59:38SPEAKERThat's the best thing.

59:39SPEAKER- Just thanks for listening.

59:40SPEAKERThanks for leaving iTunes reviews.

59:42SPEAKERSpread the word.

59:43SPEAKER- Yeah, and oh, hey, so one last business.

59:45SPEAKERThis is, I'm going to kind of shill for my new job,

59:48SPEAKERbut I'm also, I just want to shill

59:49SPEAKERfor like indie game people everywhere.

59:51SPEAKERIf you like indie games,

59:52SPEAKERand I feel like a lot of people here probably do,

59:55SPEAKERlike the kindest thing you can do to an indie,

59:57SPEAKERfor an indie game that like isn't available to buy yet

1:00:00SPEAKERis to go on Steam and mash the wishlist button

1:00:04SPEAKERbecause that wishlist button

1:00:05SPEAKERis what drives discoverability across Steam

1:00:07SPEAKERfor things you can't buy yet.

1:00:09SPEAKER- Interesting.

1:00:10SPEAKERSo like if you saw games that were announced yesterday,

1:00:13SPEAKERand I'm not asking you to come do the game

1:00:15SPEAKERthat I'm working on.

1:00:16SPEAKERI'm just saying like that 2D cel shaded thing

1:00:19SPEAKERthat was right at the beginning that had the song

1:00:21SPEAKERthat looks like a Zelda exploration game.

1:00:24SPEAKER- Sable?

1:00:25SPEAKER- Sable, holy shit.

1:00:26SPEAKERLike I couldn't get to Steam fast enough

1:00:28SPEAKERto mash the button on that thing.

1:00:29SPEAKERIt looks unbelievable.

1:00:30SPEAKER- So that feeds into algorithms that pushes stuff?

1:00:32SPEAKER- That feeds into what gets,

1:00:34SPEAKERit feeds into what gets shown

1:00:36SPEAKERon like the new and upcoming on Steam.

1:00:38SPEAKER- I see.

1:00:38SPEAKER- And that stuff drives like,

1:00:41SPEAKERthat is make or break for new games,

1:00:44SPEAKERespecially new franchises and for indie studios.

1:00:46SPEAKER- I didn't know it was that crucial.

1:00:47SPEAKER- Yeah, so the more people who mash those wishlist buttons,

1:00:50SPEAKERlike literally take five minutes

1:00:52SPEAKERand go down the list of games.

1:00:54SPEAKERI think that there's even a summer game fest

1:00:56SPEAKERcurated list on Steam.

1:00:58SPEAKERAnd you can go down and see all the games

1:01:00SPEAKERthat were in there yesterday

1:01:01SPEAKERand literally hit the button on anything

1:01:03SPEAKERyou thought was cool and would like to know more about

1:01:05SPEAKER'cause that helps those people so, so much.

1:01:07SPEAKER- Yeah, that's a hot tip.

1:01:09SPEAKER- I did not understand that before.

1:01:10SPEAKER- There's a lot of things you learn

1:01:11SPEAKERwhen you go on the inside.

1:01:12SPEAKER- Dude, you have no fucking idea.

1:01:15SPEAKERYeah, it's always good to talk to you, Brad.

1:01:17SPEAKERWe'll see you next week, I guess.

1:01:18SPEAKER- You too, yeah, thank you everybody.

1:01:19SPEAKER- And thanks for listening, everybody.

1:01:20SPEAKERWe'll see you all next week too.