00:00SPEAKER- I think I have a new career goal, Brad.
00:03SPEAKER- Okay.
00:03SPEAKER- I was at the park with my friend, Norman Chan.
00:06SPEAKERHi, Norm.
00:07SPEAKER- Hi, Will.
00:08SPEAKEROh, I'm here.
00:08SPEAKERHi, Norm.
00:09SPEAKERHi, Brad.
00:10SPEAKER- I was here this weekend and we were,
00:11SPEAKERwe were, the dogs and the kids were playing
00:14SPEAKERand somebody was having a birthday party
00:16SPEAKERand a guy came in and set up like a fenced area
00:19SPEAKERand a bunch, like a fishing pole rack
00:22SPEAKERand a whole bunch of poles and a whole bunch of buckets.
00:25SPEAKERAnd we were like, what the heck is he doing?
00:28SPEAKERAnd then he started hanging like bubble,
00:31SPEAKERbubble making stuff from the fishing poles.
00:35SPEAKER- Yeah, cast a net.
00:36SPEAKER- Yeah, he was casting a net.
00:37SPEAKERHe started hanging huge, he started making huge bubbles,
00:41SPEAKERlike 15, 20 foot long bubbles in some cases
00:44SPEAKERfor this birthday party.
00:46SPEAKERAnd I assumed that he was like the paid entertainment
00:48SPEAKERfor the, for the birthday party.
00:50SPEAKER- Wait, was he not?
00:51SPEAKER- I don't, I mean, I didn't go out and ask him.
00:52SPEAKERI just assumed.
00:53SPEAKER- I'm sure it was, 'cause then he'd set up like stations.
00:56SPEAKERHe set up like buckets for all the adults and families
01:00SPEAKERwho were part of the party and then they all got to learn
01:01SPEAKERhow to make big bubbles.
01:03SPEAKER- Maybe he's just doing it for the love of the bubble.
01:05SPEAKER- You know, I, a little bit of PTSD
01:07SPEAKERbecause I didn't want to take a picture.
01:09SPEAKER10 years ago on my honeymoon, I was in Prague
01:11SPEAKERand I too saw a fantastic giant bubble making dude
01:17SPEAKERin a park.
01:19SPEAKER- A bubble man.
01:19SPEAKER- And I was like, a bubble man.
01:20SPEAKERAnd I said, wow, that's really cool.
01:22SPEAKERI took a picture and then,
01:24SPEAKERit was just like a long distance, right?
01:26SPEAKERSo I was like right in his face.
01:28SPEAKERI was maybe like 200 feet away, took a picture,
01:32SPEAKERcontinued walking, and then he started walking toward me.
01:35SPEAKER- What?
01:36SPEAKER- I'm like, whoa, no, I don't like this.
01:37SPEAKERWhy are you walking toward me?
01:38SPEAKERHands outstretched.
01:40SPEAKERYou take a picture of the bubble man, he needs payment.
01:43SPEAKER- What?
01:44SPEAKER- The bubble man is gonna get his one way or the other.
01:45SPEAKER- Yeah, yeah.
01:46SPEAKERAnd he followed us.
01:47SPEAKERI'm like, and then we paid him, paid him off.
01:50SPEAKER- Wow.
01:51SPEAKER- Did you just leave his bubble stuff back behind?
01:53SPEAKERDid he walk away from it?
01:54SPEAKER- Yeah.
01:55SPEAKER- It's high risk.
01:56SPEAKER- Oh yeah, yeah.
01:57SPEAKERBig smile on his face.
01:58SPEAKERIt was like a horror movie.
02:00SPEAKER- So the kids were totally wrapped by the bubble guy.
02:03SPEAKERAnd I liked that, unlike Maker Faire or whatever,
02:05SPEAKERI guess at Maker Faire,
02:06SPEAKERthey let the kids blow their own bubbles.
02:08SPEAKERI mean, he could have been a fun uncle, you know?
02:11SPEAKER- Beware the bubble man.
02:13SPEAKER- Yeah, but I think he seemed like a professional bubble man.
02:15SPEAKER- Blumhouse Films, that's our next horror movie.
02:18SPEAKER- Oh no, nobody wants that.
02:20SPEAKER(upbeat music)
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02:48SPEAKER- Welcome to Brad and Will Made a Tech Pod.
02:49SPEAKERI'm Will.
02:50SPEAKER- I'm Brad.
02:51SPEAKER- And joining us today for the final release
02:55SPEAKERof the Steam Hardware season, one Norman Chan.
02:57SPEAKERWelcome back to the show, Norman.
02:58SPEAKER- I thought you were gonna say for the last time,
03:00SPEAKERfor the final time. - No!
03:02SPEAKERGod, I hope not.
03:03SPEAKERThat's grim, but no, no, no.
03:06SPEAKERThe Steam frame's out.
03:07SPEAKERWe did a special edition on Monday of last week now.
03:12SPEAKERYou did a bunch of video and the world is out.
03:15SPEAKERIt seems like they seeded these wider
03:17SPEAKERthan they did the machines,
03:18SPEAKER'cause I saw them kind of pop up all over the place.
03:21SPEAKERAnd- - You got one, Will.
03:23SPEAKER- I got one.
03:24SPEAKERI got one.
03:24SPEAKERYou get one?
03:25SPEAKERYou get one? - Yes, you get one.
03:26SPEAKER- It's like Oprah.
03:27SPEAKERThey Oprah, Oprah and Steam frames all around the world.
03:29SPEAKER- I did not get one.
03:31SPEAKER- Brad did not get one, I'm sorry.
03:31SPEAKER- Oh, Brad, no.
03:33SPEAKEROkay, I'm sorry.
03:34SPEAKER- I offered to bring it by,
03:35SPEAKERbut we kind of didn't have time.
03:37SPEAKERWhen we were in the same place this weekend,
03:39SPEAKERit would not have been appropriate
03:40SPEAKERto whip out a pre-release VR headset,
03:42SPEAKER'cause I think it would have caused
03:43SPEAKERa little bit of a frenzy there.
03:44SPEAKER- That would have been a weird place to,
03:45SPEAKERI guess the embargo was not even up at that point, so.
03:48SPEAKER- I don't know.
03:50SPEAKERWe get a little bit over paranoid.
03:51SPEAKERObviously, you keep these things discreet
03:53SPEAKERand you be careful with them, but like-
03:55SPEAKER- Oh yeah, no, I'm being-
03:55SPEAKER- No one on the street's gonna know what this is.
03:58SPEAKER- I'm being flip, you know?
03:59SPEAKERI think the two dozen people at that beer garden
04:02SPEAKERprobably would have been okay.
04:04SPEAKER- Well, I mean, there were 10 people there
04:08SPEAKERthat were tech journalists
04:09SPEAKERthat would have been very interested.
04:11SPEAKER- Yeah, yeah.
04:12SPEAKERIt would have dominated the- - So that's why it didn't.
04:13SPEAKER- Yes, yes.
04:14SPEAKERIt would have dominated the proceedings.
04:16SPEAKER- Yeah, also, I didn't wanna write on Bart
04:17SPEAKERwith a pre-release headset.
04:19SPEAKERThat seemed like a bad idea.
04:20SPEAKERBut anyway, here we are.
04:21SPEAKERWe're talking about the frame a little bit.
04:23SPEAKERWe're also gonna kinda go over,
04:26SPEAKERlike Valve from that announcement,
04:28SPEAKERwhat was it, last September or October?
04:30SPEAKERThey kind of- - November.
04:31SPEAKER- November.
04:32SPEAKERThey built a whole ecosystem, right?
04:33SPEAKERThey built this whole hardware ecosystem.
04:35SPEAKERThey have a handheld, they have a console type device,
04:38SPEAKERthey have a VR thing, they have a controller.
04:40SPEAKERLike it's, if they had done this in 2002,
04:46SPEAKERwe would be talking about this
04:47SPEAKERinstead of the Xbox right now, I think.
04:48SPEAKER- Yeah, I mean, it's basically everything
04:50SPEAKERthat a Sony has and more.
04:52SPEAKERI mean, 'cause Sony doesn't even do a handheld at this point.
04:54SPEAKERI mean, I don't really count the portal
04:56SPEAKERin that conversation. - Well, the streaming thing
04:58SPEAKERcounts kind of, right?
04:59SPEAKER- But it is basically an entire console like lineup
05:02SPEAKERand ecosystem of hardware at this point.
05:04SPEAKER- Yeah, but before we get into the-
05:06SPEAKER- The trick is to start with the store.
05:08SPEAKER- Yeah, it turns out if you just started selling games
05:10SPEAKERand make money for 20 years,
05:11SPEAKERthen you have money to do whatever you want afterwards,
05:14SPEAKERI guess.
05:15SPEAKERShould we start by, like, I'd love to get your,
05:18SPEAKERpick your brain about the Steam frame,
05:19SPEAKERbecause while I've spent a lot of time in VR
05:21SPEAKERover the last 10 years,
05:23SPEAKERI've really spent most of my time in mainstream headsets.
05:26SPEAKERI haven't looked at like the big screens
05:28SPEAKERand the Pi Maxes and all the fans,
05:30SPEAKEReven I haven't really spent that much time
05:31SPEAKERin the Apple Vision Pro.
05:34SPEAKERAnd I'm curious what your take is on this compared to those,
05:37SPEAKER'cause this is a kind of more reasonably priced headset
05:40SPEAKERthan any of those high-end options, is that right?
05:43SPEAKEROr no, I don't even know.
05:45SPEAKER- I think he's gotta take price out of the equation
05:46SPEAKERwhen talking about this, right?
05:47SPEAKERLike the price for this just, it has to exist in a vacuum,
05:51SPEAKERbecause we know it's, they're charging more for it
05:53SPEAKERthan they would have hoped, and probably came out later
05:55SPEAKERthan they also would have hoped.
05:57SPEAKERI think, you know, knowing that they had,
05:59SPEAKERthat the hardware was ready,
06:01SPEAKERthe packaging was all done last November.
06:04SPEAKERMy instinct, my gut says they had this even like done
06:08SPEAKERsix months, maybe even a year before that,
06:10SPEAKERbased on the components that they chose.
06:13SPEAKERSo it's mostly getting through,
06:15SPEAKEReither through tariffs or just the software development
06:18SPEAKERof it, but outside of the hardware, it's interesting,
06:23SPEAKERbecause it's a wireless, it's standalone.
06:25SPEAKERIt's a standalone headset that is made primarily,
06:29SPEAKERthe best way to use it is connected to a PC wirelessly.
06:33SPEAKERSo no other headset really does that, right?
06:36SPEAKER- Okay, 'cause like the big screens and the Pimaxes
06:39SPEAKERare all tethered still, right?
06:40SPEAKER- They're all tethered and using lighthouses.
06:42SPEAKERI mean, the Pimax Stream Air has inside-out tracking,
06:45SPEAKERbut big screen uses lighthouses.
06:48SPEAKERA lot of the other big headsets,
06:50SPEAKERExomnium VR1 uses lighthouses.
06:53SPEAKERThose all used to use track controllers,
06:56SPEAKERlike the lighthouse-based track controllers,
06:58SPEAKERor they're made for either VRChat or sim racers.
07:04SPEAKERExactly, exactly.
07:06SPEAKERAnd then for people playing standalone,
07:08SPEAKERlike on the Quest side or the Pico side,
07:10SPEAKERand those have their own stores,
07:12SPEAKERthose are all playing ports of games, right?
07:14SPEAKERGames that are either made for mobile,
07:17SPEAKERlike you think about in the console world,
07:19SPEAKERthese are like more like handheld indie games,
07:21SPEAKERor ported over from a PC version
07:23SPEAKERin which they're two completely different executables
07:29SPEAKERand are packed. - There's an ARM version,
07:32SPEAKERX86 version, ARM Android, X86, yeah.
07:37SPEAKER- So this straddles that line.
07:39SPEAKERIt's the one that walks between worlds.
07:41SPEAKER- So how does it live?
07:45SPEAKERHow does the image quality compare to the high, high end,
07:48SPEAKERI guess is my first question.
07:50SPEAKER- Yeah, and actually--
07:51SPEAKER- It's on the bottom of the high, high end.
07:52SPEAKER- Let me bolt onto that question when you answer this.
07:54SPEAKERCould you also just give people like me
07:56SPEAKERand probably a lot of people listening context
07:58SPEAKERfor what high end means in terms of price these days?
08:01SPEAKER- Oh, sure, sure.
08:02SPEAKERBig Screen Beyond is $1,000,
08:04SPEAKERand they actually just lowered the price by,
08:06SPEAKERI think it's just like 960 bucks,
08:08SPEAKERbut that's headset only and that is display only.
08:11SPEAKERYou think of it as like buying a monitor.
08:13SPEAKERSo it doesn't come with controllers.
08:14SPEAKER- That's the one that looks like a pair of glasses, kind of?
08:16SPEAKER- It looks like Speedo goggles. (laughs)
08:20SPEAKERSo where frame looks like snowboarding goggles, right?
08:25SPEAKERThe Big Screen Beyond uses,
08:28SPEAKERand I think maybe the dividing line
08:30SPEAKERisn't just tethered and untethered.
08:31SPEAKERIt's probably display panel technology.
08:34SPEAKERSo Big Screen Beyond is micro OLED,
08:35SPEAKERPimax stream air, micro OLED.
08:37SPEAKERInsomnium is giant LCDs and lensing.
08:40SPEAKERSo the optic stack is the thing that you're talking about.
08:43SPEAKERThe higher resolution, the higher quality display
08:45SPEAKERis gonna cost a lot more.
08:47SPEAKERAnd so Big Screen Beyond gets, it's under 1,000 bucks,
08:48SPEAKERbut it's just the display, no compute.
08:51SPEAKERYou can't run it separately.
08:52SPEAKERIt doesn't even come with the trackers.
08:53SPEAKERIt doesn't even come with controllers.
08:55SPEAKERTo get into the ecosystem,
08:56SPEAKERit's gonna be like around 1,500 bucks anyway.
08:58SPEAKERBut that one, when I reviewed it,
09:00SPEAKERand that was Big Screen Beyond one and the two,
09:02SPEAKERsame display panels essentially,
09:04SPEAKER2560 by 2560 resolution per eye,
09:08SPEAKERwhich is on the high end.
09:11SPEAKERThere's no, Apple Vision Pro's a unique case,
09:13SPEAKER'cause that's technically standalone,
09:15SPEAKERbut that's higher than the Quest 3,
09:17SPEAKERhigher than the Pico 4, higher than the Steam Frame.
09:19SPEAKERBut that's, I think, the baseline quality for standalone,
09:22SPEAKERthe expectation.
09:23SPEAKERIf you have a good beefy SIM rig,
09:26SPEAKERand you have a 5080 or a 4090 or something,
09:32SPEAKERwhatever the AMD equivalent is,
09:34SPEAKERyou have enough processing power to get a headset
09:37SPEAKERwith basically 2.5K per eye,
09:40SPEAKER'cause you actually wanna rendering it
09:42SPEAKERat a higher resolution and at a higher frame rate.
09:45SPEAKERYou want 120 Hertz, 90 Hertz, as much as possible.
09:48SPEAKERBig Screen Beyond does 90 Hertz at 2.5K per eye.
09:51SPEAKER- Okay.
09:53SPEAKERAnd how do the optics,
09:55SPEAKERthis is the first time I've really used a headset
09:57SPEAKERwith any length of time that has pancake optics.
09:59SPEAKERHow, everything I guess I'd used before was Fresnel lenses.
10:03SPEAKER- Fresnel or hybrid lenses, yeah, yeah.
10:05SPEAKERSo pancake lenses, they first showed up in the mass market
10:09SPEAKERwith the Quest Pro.
10:11SPEAKERAnd just a, I guess a quick explainer
10:15SPEAKERof how they work, right,
10:17SPEAKERis the goal is to make the optic stack as thin as possible,
10:23SPEAKERwhile maintaining what you need from lenses in general,
10:27SPEAKERwhich is to turn a panel that's,
10:30SPEAKERwhether it's an inch in diagonal or two inches,
10:34SPEAKERlike some of the LCDs,
10:35SPEAKERto wrap around as much of your field of vision, right?
10:38SPEAKERAnd the old way of doing it with Fresnel lenses,
10:41SPEAKERlike the first Oculus prototypes and dev kits,
10:45SPEAKERand even the first like a Rift and HTC Vive,
10:49SPEAKERthey're really thick, right?
10:51SPEAKERThey protrude out from your face.
10:53SPEAKERAnd so what pancake, the development of pancake lenses,
10:56SPEAKERwhich is to collapse that lens into something that's,
10:59SPEAKERI don't know the exact measurements,
11:00SPEAKERbut I want to say it's like,
11:01SPEAKERdefinitely less than a centimeter thick,
11:04SPEAKERis that it has, it's actually not,
11:06SPEAKERlike if you think of like a camera lens,
11:09SPEAKERthere are lots of optical elements that are stacked in,
11:12SPEAKERright, of different kind of curvatures.
11:17SPEAKERThe pancake lens has lots of different layers,
11:19SPEAKERbut the layers are really thin
11:20SPEAKERand they bounce the light between each other
11:23SPEAKERusing polarization, like guns in from the LCD panel
11:27SPEAKERor from the world on the outside,
11:29SPEAKERand they bounce back toward the outer lens
11:32SPEAKERand to the inner lens, and they do it a bunch of times,
11:34SPEAKERand they have polarized coatings
11:36SPEAKERso that your eye only sees the final, you know,
11:40SPEAKERresulting light photons that have traveled through this path,
11:45SPEAKERright, this collapsed path.
11:48SPEAKERBut that also means that when light goes through
11:51SPEAKERa polarized layer, like you think of like polarized glasses
11:54SPEAKERfor 3D TVs, you lose light, right?
11:58SPEAKERAnd so one of the costs of doing pancake lenses
12:01SPEAKERis you get, you know, an order of magnitude less light
12:06SPEAKERactually hitting your eyeballs than what the panels emit.
12:09SPEAKERAnd so panel manufacturers, and when you go to,
12:12SPEAKERand I haven't been, but like when people who are in,
12:14SPEAKERthe analysts go to, or supplier conventions,
12:18SPEAKERand headset maker, there are a ton of these conventions
12:20SPEAKERoverseas now where panel makers are,
12:22SPEAKERfrom Sony to some of the other ones,
12:26SPEAKERthey show off their new panels,
12:26SPEAKERthey talk about like thousands of nits of brightness,
12:29SPEAKERlike 6,000 nits, but when they actually hit your eye
12:32SPEAKERafter going through a pancake lens,
12:34SPEAKERit's like maybe a couple hundred nits.
12:36SPEAKERAnd Steam Frame-- - Wow,
12:38SPEAKERthat is a massive deficit. - Oh yeah.
12:41SPEAKERAnd that's why Quest 3 and Steam Frame,
12:43SPEAKERyou're getting like a hundred nits at the eye
12:46SPEAKERwhile the panels themselves may be a thousand nits.
12:49SPEAKERI don't know the exact rating
12:50SPEAKERfor what's on the LCD panel at the Steam Frame,
12:52SPEAKERbut it's good enough, but they're not like HDR,
12:55SPEAKERand brightness is one of those things.
12:57SPEAKERBrightness and contrast, balance with,
13:00SPEAKERthere are things like you want low persistence
13:01SPEAKERto not have ghosting, high refresh rates, all these things,
13:04SPEAKERthat's the things, these are the physics
13:05SPEAKERand like semiconductor limitations
13:09SPEAKERthat make all the dream specs really tough to have
13:14SPEAKERin a VR headset, wide field of view, high pixel density,
13:18SPEAKERlow persistence, contrast. - I was gonna ask,
13:20SPEAKERdo you think the brightness deduction
13:23SPEAKERcontributed to the decision to not use,
13:24SPEAKERI'm sure supply chain and costs may be manufactured as well,
13:27SPEAKERbut like OLEDs would be a lot harder
13:29SPEAKERto achieve desirable brightness with that issue?
13:32SPEAKER- And OLEDs are more expensive, right?
13:33SPEAKEROh, more expensive to manufacture at that size.
13:35SPEAKERSo Sony makes a lot of the popular small OLED panels.
13:39SPEAKERI think Apple Vision uses a Sony,
13:42SPEAKERBig Stream Beyond uses a Sony equivalent,
13:44SPEAKERbut I don't think Sony's their supplier.
13:46SPEAKERBut those are of a sweet spot.
13:47SPEAKERLike I think Sony makes one, sorry,
13:49SPEAKERin like the X-Real glasses, like the display glasses.
13:52SPEAKERThose have 1920 by like 1080 or 1200 resolution.
13:55SPEAKERThose have been in pretty good supply
13:57SPEAKERand the scaling in the manufacturing
13:59SPEAKERhas made that really possible.
14:01SPEAKERBut for VR and AR headsets that wanna use like OLED panels,
14:06SPEAKERreally need to have higher than I think 2.5K
14:09SPEAKERand 4K is like a really nice sweet spot.
14:11SPEAKERAnd then you gotta balance like processing power too.
14:12SPEAKERSo I don't think the supply chain is there for micro OLEDs
14:16SPEAKERthat are in that like one inch, two inch size
14:18SPEAKERthat can deliver 2.5 to 4K at reasonable costs.
14:22SPEAKERLike it would be, if you look at like supplier websites,
14:27SPEAKERlike maybe not as a, as individual buyer,
14:30SPEAKERyou can buy an OLED panel for like two or 300 bucks
14:34SPEAKERand you gotta buy two of those.
14:35SPEAKERAnd so your bill of materials,
14:36SPEAKERlike half of that, half of a thousand dollar headset or more
14:39SPEAKERcould be just in the OLED panels.
14:42SPEAKERAnd then there's no room for all the other parts
14:44SPEAKERthat make up a headset.
14:45SPEAKERPlus you're testing your fulfillment,
14:47SPEAKERyour margin, all of that.
14:49SPEAKERAnd so I don't know if one,
14:51SPEAKERif the technology isn't even there, right?
14:53SPEAKER'Cause I know there are higher than 2.5K OLEDs out there,
14:59SPEAKERbut I know for a fact that Valve wanted
15:02SPEAKERfor their optic stack, really collapsed optic stack
15:05SPEAKERclose to your face and really lightweight.
15:07SPEAKERAnd then the question is whether they could have solved that
15:10SPEAKERwith something that costs like 1500 bucks
15:14SPEAKERor what that price would have been.
15:16SPEAKER- Well, and the big benefit of having the optic stack
15:19SPEAKERclose to your eyes is wider FOV, right?
15:22SPEAKER- Oh, and also weight, right?
15:23SPEAKERSo, and that's how the trade off too,
15:26SPEAKERlike you can, and then you have a panel.
15:28SPEAKERAnd so the difference between making a pancake lens
15:31SPEAKERfor a one inch diagonal panel versus one for two inch,
15:34SPEAKERthat's changed the entire geometry of what your lensing is.
15:38SPEAKERAnd I don't know, again, the size,
15:41SPEAKERthe dimensions of the LCD in the frame,
15:45SPEAKERI haven't taken that apart yet,
15:46SPEAKERbut the thing that they clearly prioritize
15:49SPEAKERto match with this LCD is a short,
15:52SPEAKERlike a small compact optic stack
15:54SPEAKERthat also delivered a really wide field of view.
15:57SPEAKERA field of view here, they always call it
15:59SPEAKER110 degrees horizontal.
16:01SPEAKERI pressed it against my eyes,
16:02SPEAKEReven with the prescription adapters,
16:05SPEAKERI was able to get 118 using like my IPD
16:08SPEAKERand a standardized FOV test.
16:10SPEAKERThat's really wide, that's wider than the Quest 3,
16:12SPEAKERit's wider than Big Screen Beyond.
16:14SPEAKERIt's not the widest of some of the aspherical lens
16:17SPEAKERVR headsets out there that can wrap over 120 degrees,
16:20SPEAKERbut that for me actually is really meaningful playing games,
16:24SPEAKERespecially 2D games that you wanna blow up
16:26SPEAKERand have it not feel like you're looking through binoculars.
16:29SPEAKER'Cause if Steam Frame isn't just for immersive games,
16:31SPEAKERbut also putting a rectangle in front of you,
16:34SPEAKERthe more horizontal space you have in your periphery,
16:37SPEAKERthe bigger that rectangle can be.
16:40SPEAKER- Yeah, I was gonna say that was kind of the first thing
16:42SPEAKERthat grabbed me is where,
16:44SPEAKERI mean, the index is a nice FOV for the time, it feels like,
16:48SPEAKERbut it still feels like you're looking through one of those,
16:52SPEAKERI'm holding my hands up to my eyes.
16:54SPEAKERIt's like a '60s era scuba diving mask, right?
16:57SPEAKERLike the round rubber tube.
17:00SPEAKERAnd you definitely have the sense
17:02SPEAKERthat you're looking down a tunnel a little bit.
17:04SPEAKERAnd I didn't get this as much,
17:05SPEAKEReven with the glasses inserted in,
17:07SPEAKERbut it definitely when I took the glasses insert out
17:09SPEAKERand put my contacts in.
17:10SPEAKER- I'm curious, did you get the prescription lens inserts?
17:13SPEAKER- I did, I did.
17:14SPEAKERZenni makes some 68 bucks.
17:15SPEAKERAnd one of the nice things about these inserts
17:18SPEAKERis they don't make the depth of the optic sac
17:22SPEAKERthat much thicker.
17:23SPEAKERIt doesn't take away that FOV.
17:25SPEAKERI think-
17:26SPEAKER- Do they just click in?
17:27SPEAKER- They just, they pressure fit in.
17:30SPEAKERSo they're not like magnetically attached, not that nice.
17:32SPEAKERBut there's a shot in an additional video
17:35SPEAKERI'll put out on the Tested channel, Tested Team channel,
17:38SPEAKERwhere I show side-by-side of the lens in
17:40SPEAKERand the lens out.
17:41SPEAKERAnd it's not that thick of a thing.
17:42SPEAKERI think they're able to do that
17:44SPEAKERbecause even with the pancake lens,
17:47SPEAKERthere's an extra little gap that they have.
17:50SPEAKERLike it's not concave or convex.
17:52SPEAKERIt's perfectly perpendicular to the viewing plane.
17:56SPEAKERAnd they need that extra space for the eye tracking camera
17:59SPEAKERto also fit into the optic sac and see your eye as well.
18:02SPEAKERSo all these things, you tweak one thing here.
18:04SPEAKERYou say like, "Ooh, I have a slightly new panel."
18:06SPEAKERWell, the new panel means new lens system.
18:09SPEAKERNew lens system also means like new, like reduced FOV
18:12SPEAKERor you need a whole new system on a chip
18:15SPEAKERto actually pump those pixels out.
18:17SPEAKERSo like these cascading effects,
18:19SPEAKERI think they just, like Valve, for all their ambition,
18:23SPEAKERI've found that with all these products
18:24SPEAKERand maybe this more big picture stuff
18:26SPEAKERwe talked about at the end, they're a very practical company.
18:29SPEAKERLike a lot of the synchs they made are very,
18:31SPEAKERfeel like are born out of practicality.
18:34SPEAKER- I think, yeah, I think that's right.
18:36SPEAKERI mean, I think that was apparent
18:37SPEAKERstarting with the Steam Deck even.
18:39SPEAKER- Totally, yeah.
18:40SPEAKER- The choice that they made to make that thing run
18:44SPEAKERcurrent gen console games at a reasonable frame rate
18:47SPEAKERat 1280 by 800 is an incredibly pragmatic decision,
18:51SPEAKERwhich isn't, it doesn't necessarily,
18:54SPEAKERit's way more Nintendo than Sony or Microsoft, I guess,
18:57SPEAKERif I'm putting it in console space.
19:00SPEAKERWhat, let's see, I think that's the big stuff.
19:04SPEAKERDo you know of any,
19:05SPEAKERlike I know you're more connected to the VR ecosystem.
19:07SPEAKERDo you know of people?
19:08SPEAKEROne of the things I thought was really neat
19:09SPEAKERis that you can just pop off the entire,
19:12SPEAKERlike the guts of the headset.
19:13SPEAKERThey just snap in with three clicks.
19:15SPEAKERYou actually have to do that to put a couple of the,
19:17SPEAKERto put some of the accessories on.
19:20SPEAKER- Put the top strap in, yeah, yeah.
19:22SPEAKERYeah, the core module design, it's,
19:25SPEAKERthis is one of those things I'm not sure,
19:27SPEAKERthey need to follow through to make this actually
19:30SPEAKERlike make sense, right?
19:31SPEAKERLike they split off the speakers, the SC card reader,
19:34SPEAKERthe head strap, the battery to,
19:38SPEAKERin what's essentially or eventually replaceable unit.
19:41SPEAKERAnd we know they're making this enthusiast kit
19:44SPEAKERat some point, right?
19:45SPEAKERWith the index as a hard strap with index style,
19:49SPEAKERmuch nicer speakers and a hot swappable battery.
19:53SPEAKERAnd so what I've heard is the hot swappable battery
19:55SPEAKERwill be actually two batteries.
19:57SPEAKERThey're gonna have essentially the same battery
19:59SPEAKERthat's in the same frame,
20:01SPEAKERthis curved battery 21.6 watt hour in the back,
20:04SPEAKERbut also have some type of magnetic connection,
20:07SPEAKERkind of like the steam controller where then with pins
20:10SPEAKERthat you can then slap another one in the back
20:12SPEAKERat same capacity, double the weight, double the battery.
20:16SPEAKERAnd so what's a like 50 to 55 minute battery life
20:21SPEAKERif you're running games full bore,
20:23SPEAKERyou get almost two hours or maybe up to four hours
20:26SPEAKERin actually streaming games.
20:28SPEAKER- I don't know that I want extra weight on my head.
20:30SPEAKERI think I might just put a battery in my pocket
20:32SPEAKERand run a wire up.
20:34SPEAKER- No, I did kind of like a lot of thinking about this,
20:38SPEAKERboth on the couch with the headset on
20:39SPEAKERand while walking around.
20:41SPEAKERThe weight of the battery,
20:42SPEAKERI like the counterweight of it, right?
20:43SPEAKERLike I don't feel the battery weight in my head.
20:48SPEAKERIt sits more on the top of my head than like in the back,
20:51SPEAKERcupping the back of my skull.
20:53SPEAKER21.6 watt hours, I like, could they have gone with 30?
20:57SPEAKERApple Vision Pro is like a 30 watt hour battery.
20:59SPEAKERThis 21.6 is like a little bit bigger than Quest 3,
21:02SPEAKERbut like what is an extra hundred grams, right?
21:06SPEAKERLike to get 15 minutes more of battery life.
21:09SPEAKERLike how do they end up exactly this size?
21:12SPEAKERAnd I think they probably ended up with this,
21:14SPEAKERagain, being very pragmatic,
21:16SPEAKERthinking about what a hot swappable option would be.
21:19SPEAKERAnd if you stack two of those,
21:20SPEAKERgoing from one hour to two hour dedicated play time,
21:23SPEAKERa local standalone play time,
21:24SPEAKERand two hours to four hours of streaming play time,
21:27SPEAKERthat feels like that's the extent of most people's sessions.
21:32SPEAKERAnd if you're crazy, you buy more of those hot swappable ones
21:34SPEAKERand every two hours of streaming VR chat,
21:36SPEAKERyou swap one in the back, that works out.
21:40SPEAKER- Two hours of streaming VR chat
21:41SPEAKERdoes not sound great to me, Norm.
21:43SPEAKERI'm gonna be honest.
21:44SPEAKER- Oh, some people live and sleep in VR chat, well.
21:46SPEAKER- I know, I know, I know.
21:47SPEAKERI'm not judging, this doesn't seem appealing to me.
21:51SPEAKER- Started to ask, what are they doing in there?
21:53SPEAKERBut better or not, let's just move on.
21:55SPEAKER- They're VR chatting, Brad, they're VR chatting.
21:58SPEAKERLet's see, do you know people making,
22:00SPEAKERlike, that are gonna build, that have committed
22:02SPEAKERto building external, like, non-valve mounts?
22:05SPEAKER'Cause the connector is relatively straightforward,
22:07SPEAKERit's just a plainer, like, a 10-pin connector
22:10SPEAKERor something like that.
22:11SPEAKER- I don't think they've opened that spec out.
22:14SPEAKERThe spec they've opened out is the expansion port,
22:16SPEAKERthe PCI lane, that's under the nose bridge.
22:20SPEAKERAnd so, this actually isn't something
22:21SPEAKERI really mentioned either, but that,
22:24SPEAKERthis has a very nice high nose gap,
22:28SPEAKERand the gasket here is very flimsy.
22:31SPEAKERYou need the ergonomics kit, which has, like,
22:33SPEAKERthe deeper light blocker, if you don't want light.
22:37SPEAKERActually, I don't mind it, 'cause I, like,
22:39SPEAKERhave a little bit of light, seeing my phone,
22:40SPEAKERseeing my keyboard, having air come in.
22:43SPEAKERIt's not that bad, but it's also a very high nose design,
22:46SPEAKERand so, like, eating your Subway sandwich
22:50SPEAKERor drinking a bottle of Coke is much--
22:53SPEAKER- You can drink. - Yeah, you can do that,
22:55SPEAKERexactly, which you can't do in a lot of headsets.
22:57SPEAKER- Yeah, so I put the ergonomic stuff on
23:00SPEAKERbetween the time that we recorded the Monday episode,
23:05SPEAKERand now, are you using the top strap, out of curiosity?
23:09SPEAKER- No, I don't need it.
23:11SPEAKERI think it's completely unnecessary.
23:14SPEAKER- I put it on, and I think I'm gonna take it off,
23:16SPEAKER'cause I don't think it adds anything.
23:18SPEAKERIt's just a pain in the butt.
23:21SPEAKERAnd then the, I do like the nose blocker, though,
23:23SPEAKERI will say, and I've been using the grippy straps,
23:27SPEAKERalthough the one thing I did see yesterday
23:28SPEAKERfrom the community is that there's an enormous community
23:31SPEAKERof people that are making grippy straps
23:32SPEAKERfor Quest controllers that you can 3D print
23:35SPEAKERor hack together out of nylon straps or whatever,
23:37SPEAKERand I assume that the same thing's gonna happen here.
23:39SPEAKER- So yeah, the hand straps, which let you hold,
23:42SPEAKERI think those are essential, especially if you're playing
23:44SPEAKERlike Half-Life Alyx, right?
23:45SPEAKERLike, to get that full finger-tracking,
23:47SPEAKERfinger-sensing with capacitive sensors,
23:49SPEAKERbut that's like the cheapest, easiest
23:51SPEAKERthird-party accessory to make.
23:52SPEAKERThere are factories in China that third-party accessory
23:57SPEAKERmakers for Quest have already made the tooling
24:00SPEAKERand molds to pump out these hand straps
24:02SPEAKERthat cost them 50 cents that they'll charge 10 or 20 bucks
24:06SPEAKERfor, which is already gonna be much cheaper
24:08SPEAKERthan the 60 bucks that Valve charges.
24:10SPEAKERI would say don't buy the Valve ergonomics strap.
24:13SPEAKERI think that's way overpriced.
24:14SPEAKERThe one thing I wanted to add on to the last question
24:17SPEAKERabout expandability, so this bottom PCI lane,
24:19SPEAKERso there's already this RGB camera
24:21SPEAKERthat Arcturus Industries is making,
24:24SPEAKERthey're selling, that's 150 bucks,
24:25SPEAKERand they were closely working with Valve
24:27SPEAKER'cause they're actually the third-party vendor
24:29SPEAKERthat did the eye tracking, or sorry,
24:31SPEAKERthe inside-out tracking stack software.
24:35SPEAKERThey helped do that, they've worked with Valve
24:37SPEAKERfor a long time, and I think there's another company
24:40SPEAKERworking on a face tracker accessory.
24:43SPEAKER- Oh, okay.
24:43SPEAKER- So for VRChat, if you want those facial expressions
24:46SPEAKERand send those signals through your Wi-Fi connection
24:49SPEAKERfor more expressive VRing, that's a perfect place
24:53SPEAKERto plug that in. - That'll snap in there, okay.
24:56SPEAKER- Already more than the Index.
24:57SPEAKERRemember, Index had that frunk, right?
25:00SPEAKERThere was a USB-A port with a cavity inside the Index.
25:05SPEAKER- You put the finger tracker thing in there, right?
25:08SPEAKER- You could, I don't know who really used it.
25:11SPEAKERIt was a weird thing like, okay, no official accessories
25:15SPEAKERto launch with this, and then for the six and a half years
25:19SPEAKERat Index, but now it's really like people, like LED lights.
25:22SPEAKERYou know what actually fits in there, in the frunk?
25:24SPEAKERSo the steam frame wireless adapter perfectly fits in there.
25:28SPEAKERBut you wouldn't, for no reason, but it's just like,
25:31SPEAKERthat just ends up being the right size for it.
25:34SPEAKER- The height of VR decadence is to store your accessories
25:37SPEAKERfor your new headset in your old headset.
25:39SPEAKER- I love it, exactly.
25:41SPEAKER- Like, I'll put it in the bin on the wall over there.
25:45SPEAKER- I found the dark turf, the camera to be pretty incredible.
25:49SPEAKERLike I was, it adds like, so you can reach out
25:55SPEAKERin the black and white camera and pick up a drink
25:57SPEAKERor stuff like, you can know not to kick the dog.
25:59SPEAKERYou can know that you're gonna run over a child
26:00SPEAKERor something, but having the color one
26:03SPEAKERwhen I was especially playing 2D games was really nice.
26:06SPEAKERAlthough I did notice that it kind of made the UI
26:08SPEAKERa little chuggy at times when I had the pass through on
26:12SPEAKERand it was doing something that was pretty CPU bound.
26:14SPEAKER- The interesting thing is it wasn't consistent
26:18SPEAKERand it didn't happen all the time.
26:20SPEAKERIt was just occasionally.
26:22SPEAKERBut I also, like, I really liked the choice
26:25SPEAKERto let people spend the 150 bucks if they want that
26:28SPEAKERand are gonna use that and not build that
26:30SPEAKERinto the cost of the device.
26:32SPEAKER'Cause like, there's definitely a world
26:34SPEAKERwhere this thing was just, you know,
26:36SPEAKERthese were additional cameras that were built
26:38SPEAKERinto the headset and, you know,
26:42SPEAKERthe overwhelming price of components
26:45SPEAKERand hardware forced that out of the device, so.
26:48SPEAKER- That's the right kind of modularity
26:49SPEAKERand it goes back to, that's a very pragmatic decision
26:52SPEAKERbecause there is like a, maybe it's a small percentage.
26:55SPEAKERMaybe it's only like 20% of the people will not,
26:59SPEAKER'cause I think the monochrome cameras suck, right,
27:00SPEAKERfor a pass through, for comfort.
27:02SPEAKERI think the warping and the,
27:07SPEAKERthey're a nice, like, just like in the Quest 2,
27:10SPEAKERthe pass through was an afterthought because the primary use
27:13SPEAKERfor those monochrome cameras is tracking, right?
27:16SPEAKERSo it makes so much sense from a building a VR headset
27:19SPEAKERjust for like the bare bones, get it working for VR games
27:23SPEAKERto not have the room view be full color.
27:27SPEAKERSo that modularity makes total sense.
27:30SPEAKERPersonally, I think it's essential.
27:31SPEAKERI think if you're playing 2D games,
27:33SPEAKERyou want this full color pass through.
27:35SPEAKERYou want the higher resolution.
27:38SPEAKERThe monochrome cameras actually work in the dark
27:40SPEAKER'cause that's the only way you can see the IR light.
27:43SPEAKERAnd so I would love a way for them,
27:46SPEAKER'cause IR cameras are still working.
27:47SPEAKERThose cameras are still on for world tracking
27:50SPEAKERwhen you have the RGB color cameras attached.
27:54SPEAKERI would love a way for them to detect,
27:55SPEAKERokay, too much of a, too low light environment,
27:58SPEAKERlights went off, then switch over to the monochrome one
28:00SPEAKERso I can see in the dark.
28:01SPEAKEROr let me have some type of toggle, yeah.
28:04SPEAKER- I will say my wife and daughter both hate it
28:06SPEAKERwhen I use the camera and I'm talking to them
28:08SPEAKERand looking at them with the headset on.
28:10SPEAKERThey're profoundly not fans of that.
28:12SPEAKER- Maybe you need an Apple Vision Pro
28:14SPEAKERwhere you can see your eyesight.
28:15SPEAKER- Much worse.
28:16SPEAKER- Rendered parallax eyes looking at them.
28:23SPEAKER- Norm, did you find any issues with the hand movement range?
28:25SPEAKERI found that to be quite good.
28:28SPEAKERI'm old, so my shoulder movement
28:31SPEAKERisn't as good as it once was,
28:32SPEAKERbut pretty much my normal range of movement,
28:34SPEAKERI didn't have any tracking issues in.
28:36SPEAKER- Yeah, this is one of those things that back,
28:39SPEAKERyou know, six, seven, eight years ago,
28:41SPEAKERit used to be such like, oh, inside outtracking
28:43SPEAKERis such a new thing with these standalone headsets.
28:45SPEAKERWhat is the tracking range?
28:46SPEAKERCan I do my Beat Saber?
28:47SPEAKERAnd Valve knows this.
28:49SPEAKERThere's the predictions also really good.
28:51SPEAKEROnce the track controllers move out of track camera range,
28:55SPEAKERthere's a few seconds.
28:56SPEAKERThey still track rotational tracking.
28:58SPEAKERLet's do a few seconds of like, okay,
29:00SPEAKERthey can use IK to figure out where your hand is.
29:03SPEAKERSo yeah, no problem there.
29:05SPEAKER- Okay.
29:07SPEAKERSo I had a couple weird things that have happened since then.
29:08SPEAKEROne is that last night I was trying to play
29:11SPEAKERStar Wars Squadrons, which we'll talk about in a minute,
29:13SPEAKERand the fan spun up, it got really loud,
29:17SPEAKERand I went from like,
29:19SPEAKERI eventually just had to hard reset the headset.
29:22SPEAKERAnd when I came back, I had gone from like 80% battery
29:25SPEAKERto like 20% battery.
29:28SPEAKERSo I guess it was doing some incredible computation
29:30SPEAKERduring that five minutes
29:32SPEAKERwhile I was waiting to hard reset it.
29:34SPEAKERLike, I don't think that's,
29:36SPEAKERlike this is not a deal breaker,
29:38SPEAKERbut it's, you know, you want to talk about the stuff
29:39SPEAKERthat's weird and bad that happens.
29:43SPEAKERThat's kind of the big stuff.
29:44SPEAKERI tested a bunch of games.
29:46SPEAKERWe didn't talk about the local ARM version of Alex
29:50SPEAKERon Monday's show, Brad, which I think,
29:52SPEAKERlike we talked, the FEX stuff is really impressive and good,
29:56SPEAKERand for the most part, it's transparent.
29:58SPEAKERThat's the ARM to x86 emulator.
30:01SPEAKERAnd I was equally blown away by the local version of Alex,
30:07SPEAKEReven though I don't think
30:08SPEAKERI'm probably going to use it very much.
30:09SPEAKER- Wait, so did you try x86 Alex through FEX?
30:13SPEAKER- So x86 Alex for FEX is not performant enough.
30:17SPEAKERSo they don't, it's not an option.
30:19SPEAKER- That was my question.
30:19SPEAKERIt was if it would even run acceptably,
30:22SPEAKERwhich sounds like no.
30:23SPEAKER- No, but the, so streaming Alex is fabulous.
30:26SPEAKERLike streaming Alex, the thing,
30:28SPEAKERI don't think we got into it,
30:29SPEAKERbut like when the wireless adapter works with your wifi,
30:34SPEAKERthe VR streaming is really, really flawless in my experience.
30:37SPEAKERI didn't, I wouldn't have noticed that it wasn't tethered,
30:40SPEAKERI don't think, in most cases.
30:41SPEAKER- I was just specifically wondering if PC Alex could be,
30:44SPEAKEReven at the lowest possible settings,
30:46SPEAKERcould be playable on this thing, and it sounds like no.
30:48SPEAKER- I don't think so.
30:50SPEAKERI think the amount of assets, so they did 16 gigs of VRAM
30:57SPEAKERon this, which is funny because I think the Steam machine
31:00SPEAKERis only eight gigs of VRAM,
31:01SPEAKERand it's a full-ass desktop PC for all intents and purposes.
31:04SPEAKER- Well, it's shared, right?
31:05SPEAKERSo like just by virtue of it being a Qualcomm SOC,
31:09SPEAKERlike a mobile chipset, your standard memory in VRAM,
31:13SPEAKERit's a different type of RAM, and it's shared.
31:15SPEAKERAnd so by choosing that, you get more headroom.
31:18SPEAKER- But they choose the partition split, right?
31:21SPEAKER- I think it's dynamic. - Or does it change
31:22SPEAKERdynamically?
31:23SPEAKER- Yeah, dynamic. - Okay, okay.
31:25SPEAKERBut anyway, yeah, it's, I was pretty surprised that Alex,
31:29SPEAKERAlex is pretty heavy.
31:30SPEAKERI don't know, I don't think you,
31:31SPEAKERhave you ever played Alex, Brad?
31:33SPEAKER- Just a little bit. - Okay.
31:34SPEAKER- Oh my God, Brad.
31:36SPEAKEROh my God, someone gets you a Steam frame,
31:38SPEAKERand you, you have a gaming PC, right?
31:41SPEAKER- A very good one, yes.
31:42SPEAKER- Oh my God, you are like the, you are the person.
31:45SPEAKERYou're the guy. - I should play Alex.
31:46SPEAKERI should play Alex.
31:48SPEAKER- This headset has been waiting for you.
31:50SPEAKER- I have a PlayStation VR2,
31:52SPEAKERbut I don't know how ideal that experience is.
31:55SPEAKER- No, no, it's not, no, no, no, no, no.
31:58SPEAKERLike this headset was made for people who skip the index
32:02SPEAKERfor whatever reason, skip PC VR because of weight,
32:04SPEAKERbecause of tethered, and the game has been waiting dormant
32:09SPEAKERfor you, you know, to wear the frame,
32:14SPEAKERwireless play, you have a great gaming PC.
32:16SPEAKERI'm telling you, 120 hertz render skill at two X,
32:20SPEAKERso you actually render it like 3,200 pixels
32:24SPEAKERby 3,200 pixels.
32:25SPEAKERIt looks fantastic.
32:28SPEAKER- Yeah, all right, okay.
32:30SPEAKERSo don't play it on the PSVR2 is what you're saying.
32:33SPEAKER- Oh no, no, absolutely not.
32:35SPEAKEROh, PSVR2 is, it's 2000 by 2000 resolution.
32:38SPEAKER- It's not bad. - But it's not bad.
32:40SPEAKERNo, no, no, it's not bad,
32:40SPEAKERand the controllers are not bad either,
32:42SPEAKERor the haptics are really good on those controllers,
32:43SPEAKERbut it's tethered.
32:45SPEAKER- Yes, yeah, I don't use, I barely ever use VR,
32:49SPEAKERbut when I'm sitting with that headset,
32:50SPEAKERI always run over the cord on that thing,
32:52SPEAKERno matter what I do to try to manage it.
32:54SPEAKER- It seems expensive. - With my chair.
32:57SPEAKER- Well, okay, so the ARM version of Alex though,
32:59SPEAKERthey're doing, it's one of the things
33:02SPEAKERthat I was able to test that uses foveated rendering,
33:04SPEAKER'cause the foveated streaming,
33:05SPEAKERwhen you're streaming from your PC to the headset,
33:09SPEAKERwe talked about this a little bit on the Monday show,
33:10SPEAKERbut we didn't get into it.
33:12SPEAKERThe streaming, they're just sending the pixels,
33:14SPEAKERthey're sending the most data
33:15SPEAKERwhere your eyeballs are actually looking,
33:17SPEAKERand you can actually go into the developer menu
33:19SPEAKERor into the VR settings menu, turn off the eye tracking,
33:22SPEAKERand then it locks that foveated spot in the center,
33:24SPEAKERso you can see how kind of crappy
33:26SPEAKERthe rest of the screen is.
33:28SPEAKERI had that break once or twice
33:30SPEAKERon the first build of the frame software that I had
33:34SPEAKERwhen I was playing, I think, Res, and it was hilarious,
33:36SPEAKER'cause there was like a big smudgy spot in the middle,
33:39SPEAKERand then there was no gradation between the edges,
33:41SPEAKERso you could actually see the spot you were looking at
33:43SPEAKERkind of moving around.
33:45SPEAKERThey fixed that since then,
33:46SPEAKERit was fine every other time I tried it.
33:47SPEAKERBut it's been, that works really seamlessly,
33:51SPEAKERand it works with everything.
33:53SPEAKERThe foveated rendering either has to support it
33:55SPEAKERon the PC side or on the local software, right, Norm?
34:00SPEAKER- Yeah, and Alex, by porting Alex over to ARM
34:04SPEAKERand incorporating foveate rendering
34:06SPEAKERfor their specific tiling system
34:08SPEAKERthat they use for their third buffer,
34:10SPEAKERthat allows them also to enable foveate writing for games
34:15SPEAKERwhere developers provide things like motion vectors
34:18SPEAKERand depth data.
34:22SPEAKER- Does that mean if you have a DLSS integration,
34:25SPEAKERit's easy to put that in,
34:26SPEAKER'cause those use the same stuff?
34:28SPEAKER- I don't know.
34:29SPEAKERI assume it's the same information,
34:31SPEAKERbut I don't know how easy it is for a developer to port that.
34:34SPEAKERI know that that data will allow you, then,
34:37SPEAKERto do better frame of projection.
34:39SPEAKERSo Alex actually runs at 36 frames per second,
34:42SPEAKERdoubled to 72.
34:44SPEAKER- Wow, and at like 1280 by 800 per eye or something?
34:50SPEAKER- I think 1738 by 1738 is her min spec,
34:52SPEAKERbut it really varies wildly
34:56SPEAKERwhen you bring up the performance graphs on the bottom.
35:00SPEAKERIt depends on where you're looking in the scene.
35:03SPEAKERBut you can notice the foveation
35:04SPEAKERwhen you're in Alex running it locally,
35:06SPEAKER'cause you can kind of see the pixelization,
35:11SPEAKERboth in the capture and in the headset.
35:11SPEAKER- Depends on how good your peripheral vision is,
35:12SPEAKERI think, Norm,
35:13SPEAKERand maybe whether you're wearing,
35:15SPEAKERlike I can't see with my glasses on.
35:16SPEAKERI could see it with the contacts on
35:18SPEAKERwhen I was closer to the screen.
35:19SPEAKER- But the point is it works.
35:20SPEAKERYou play the entire game.
35:21SPEAKERThey didn't have to remake any asset.
35:23SPEAKERThey didn't have to scale it down.
35:24SPEAKERIt's low quality, right?
35:25SPEAKERSo it's scaled to the lowest PC setting,
35:28SPEAKERbut these are not,
35:29SPEAKERlike they're not making like the quest equivalent.
35:32SPEAKERIt is that game,
35:33SPEAKERall the mods and workshop content
35:35SPEAKERthat people have made for Alex just works.
35:38SPEAKER- That's the big thing, I think, to me.
35:39SPEAKERI didn't realize how much workshop content there is.
35:41SPEAKERThere's like whole campaigns in there
35:44SPEAKERthat are kind of amazing.
35:45SPEAKERI was like, I loaded up a couple of the top rated ones
35:47SPEAKERand was like, oh, this is fricking rad.
35:50SPEAKERSo, yeah, I was really blown away with that.
35:54SPEAKERI still, like I went out in the backyard
35:56SPEAKERand I ran the local version.
35:58SPEAKERI made about a 25 foot circular play area
36:01SPEAKERand was just walking around like a doofus in my backyard
36:04SPEAKERwith the VR headset on.
36:07SPEAKERI can't imagine playing a whole lot of the game that way,
36:09SPEAKERjust because the difference in rendering quality
36:12SPEAKERon the desktop version streamed
36:14SPEAKERversus that was immediately noticeable.
36:16SPEAKER- What if you dragged your gaming PC into the backyard?
36:18SPEAKER- Oh, put a handle on it.
36:20SPEAKER- I mean, look, I think the real answer
36:22SPEAKERis that I'm looking at the Steam Machine
36:24SPEAKERand that's real easy to move.
36:26SPEAKERAnd when they flip on the radio support for that,
36:29SPEAKERthen it'll be, I think that's the move
36:31SPEAKERis to drag that thing in the backyard.
36:33SPEAKER- I don't think Steam Machine has enough horsepower.
36:37SPEAKER- Yeah, that would be my guess, yeah.
36:38SPEAKERSo it's a really, it's PS5, PS5 Pro equivalent.
36:41SPEAKERSo we're talking about VR style games.
36:45SPEAKERBut you know, drag that big game PC out there,
36:47SPEAKERget one of those, like those EcoFlow 1000 watt
36:51SPEAKERportable battery packs.
36:53SPEAKER- I have a plug in my backyard, man.
36:55SPEAKER- Take your PC to the park.
36:56SPEAKER- That's right, that's right.
36:58SPEAKERUnfold your, hey bubble man, look what I got.
37:01SPEAKERI got solar panels, I'm charging my gaming PC.
37:05SPEAKERI can play for 15 minutes.
37:07SPEAKER- Take your PC on a picnic.
37:08SPEAKERShow it a good time.
37:09SPEAKER- I have a full 16 amp circuit in the back of my car.
37:12SPEAKERI can just plug in everything into that.
37:13SPEAKERIt'll be fine.
37:16SPEAKERSo I tested a bunch of games.
37:17SPEAKERWe didn't talk about all of them on Monday,
37:19SPEAKERbut like a bunch of old kind of first wave VR stuff
37:23SPEAKERlike Job Sim and Res and Beat Saber
37:25SPEAKERand Pistol Whip and Superhot.
37:26SPEAKERI also tested some newer stuff like Gorilla
37:28SPEAKERand the Arizona Sunshine sequel
37:30SPEAKERand the remake locally and streamed.
37:37SPEAKERGenerally speaking, all of that stuff
37:38SPEAKERworked really, really well.
37:40SPEAKERThe streaming was seamless in my experience.
37:44SPEAKERThe one place that there were consistent problems
37:47SPEAKERwere when you had a VR game
37:50SPEAKERthat expected to use a controller.
37:53SPEAKERSo like Superhot, not Superhot, Tetris Effect
37:57SPEAKERor Super Hypercube or one of those games
37:59SPEAKERthat you like, you were supposed to sit there
38:00SPEAKERwith a PlayStation controller and play
38:03SPEAKERnot a hand tracked game.
38:05SPEAKERThe translation, the SteamVR input stuff
38:10SPEAKERand the controller emulation on the frame controllers
38:15SPEAKERdidn't kind of sync up to the point
38:17SPEAKERthat like Super Hypercube thought you had a Vive wand
38:20SPEAKERand you were mapping your sticks to Vive wand inputs
38:24SPEAKERand all that and it was bad.
38:26SPEAKERI asked Valve about that.
38:27SPEAKERThey said they're aware of it
38:28SPEAKERand it's on the list of stuff to fix,
38:29SPEAKERbut like there aren't that many of those games.
38:31SPEAKERSo it was a post launch priority.
38:34SPEAKER- Big list, small team.
38:35SPEAKER- Yeah, yeah, pragmatic norm.
38:39SPEAKERI couldn't get Gunman contracts to work right locally,
38:42SPEAKERwhich I realized in retrospect that it does not.
38:45SPEAKERYeah, and the performance,
38:47SPEAKERlike the weird thing about this is they don't use the,
38:51SPEAKERhey, does this work or not work system to say,
38:54SPEAKERhey, this isn't gonna be performant for you.
38:56SPEAKERThey'll let you try it.
38:57SPEAKERIt's gonna be a bad time and then you're gonna be like,
39:00SPEAKERoh, I should stream this game.
39:04SPEAKEROther things like Plevr,
39:05SPEAKERwhich is the Plex VR client from a hundred years ago
39:09SPEAKERwon't work because you can't authorize it.
39:11SPEAKERSo it would pop up a thing on your desktop in Windows
39:16SPEAKERthat says, hey, you need to log into your Plex server
39:19SPEAKERwhere do you put your credentials in?
39:20SPEAKERAnd I couldn't figure out a way to do that.
39:22SPEAKERI'm sure there probably is a way
39:23SPEAKERusing desktop mode or something,
39:24SPEAKERbut on the headset alone, standalone,
39:27SPEAKERthe client seemed to run fine, performance seemed okay,
39:30SPEAKERbut getting that stuff working wasn't great.
39:33SPEAKERAnd then the last one was last night,
39:36SPEAKERthanks to the folks in the chat,
39:37SPEAKERI tried No Man's Sky, which was okay,
39:42SPEAKERbut wouldn't use their wireless dongle
39:44SPEAKERfor no matter what I did.
39:47SPEAKER- How can you tell what dongle isn't used?
39:50SPEAKER- So on the dashboard, there's a little streaming button
39:53SPEAKERthat you can click and it says, hey, we're using multi-link,
39:55SPEAKERwe're using just one, we're using,
39:58SPEAKERor we're using the old way, which is just Steam Link.
40:01SPEAKER- Most, I didn't ever see anything but the old way
40:05SPEAKERfor 2D games, which was kind of a bummer.
40:08SPEAKERSo you get a different UI when you're doing a VR game
40:13SPEAKERand you're using both radios and they're merged,
40:15SPEAKER'cause that's their thing,
40:16SPEAKERis they provide a second Wi-Fi radio,
40:18SPEAKERyou plug it in with the USB,
40:19SPEAKERand it's basically a point-to-point connection,
40:21SPEAKERand then it supplements Wi-Fi with that or that with Wi-Fi,
40:24SPEAKERdepending on what's the stronger signal.
40:26SPEAKER- That's a UI issue.
40:27SPEAKERIt's using the wireless adapter, dedicated one,
40:30SPEAKERit's just not presenting as such,
40:31SPEAKERand this is one of those things where the Steam UI
40:35SPEAKERis always a work in progress.
40:38SPEAKERIt's Steam Deck UI that's then turned to Steam Machine UI,
40:41SPEAKERthat's then turned to the VR version.
40:44SPEAKERThe way to get around that, Will,
40:45SPEAKERis to do remote streaming to PC without launching a game,
40:50SPEAKERso just the desktop, 'cause then that presents
40:52SPEAKERboth of the wireless signals
40:54SPEAKERand then you launch a 2D game from there.
40:55SPEAKER- Got it, and I will say the 2D desktop streaming
40:59SPEAKERis rad, because on my computer with three monitors,
41:03SPEAKERit gives me three different windows
41:04SPEAKERthat I can pop out and put around me,
41:06SPEAKERand it feels like some real Hugh Jackman
41:09SPEAKERand swordfish business, without all the standing
41:12SPEAKERand dancing while you're typing.
41:14SPEAKERAnd not the other thing, Brad's making a face right now.
41:19SPEAKER- No, I just have to pee right now.
41:21SPEAKER- Oh, okay, sorry.
41:23SPEAKERSo I guess there's a couple of things to talk about last.
41:26SPEAKERChet Faliszek, friend of the show, Chet,
41:29SPEAKERdid a video yesterday where he was talking about
41:31SPEAKERwhat's going on with VR game development,
41:34SPEAKER'cause it seems like it's pretty moribund right now
41:37SPEAKERfrom where I sit.
41:39SPEAKERThe sim people are doing the same thing,
41:41SPEAKERbut the mainstream racing games
41:43SPEAKEReven aren't doing VR support anymore.
41:44SPEAKERThey're expecting the community to mod that in
41:46SPEAKERwith Forza Horizon, which I realize
41:48SPEAKERthe hardcore sim people don't give a shit
41:50SPEAKERabout Forza Horizon, but man, that game's pretty
41:54SPEAKERand it looks real good VR, and you put the wheel
41:55SPEAKERon your desk and it feels good.
41:59SPEAKER- Are the, you know, Polyarc just shut down
42:01SPEAKERthe people who made Moss and Moss 2.
42:03SPEAKER- Oh, that sucks.
42:04SPEAKER- Yeah, I mean, they made gorgeous,
42:08SPEAKERreally, really well-made VR games
42:11SPEAKERand they couldn't make it work.
42:13SPEAKERSo, you know, and Meta seems to be backing away
42:16SPEAKERfrom VR entirely in favor of data centers and spy glasses.
42:20SPEAKERSo, like, I don't know who's out making VR games these days.
42:25SPEAKER- It's a lot of people in the community, right?
42:26SPEAKERLike, it's, you know, it's relying on people
42:29SPEAKERto make ports, you know, UE VR is very popular.
42:32SPEAKERThat's a injector that allows stereo rendering
42:36SPEAKERand some motion control in basically any Unreal Engine game
42:41SPEAKERto work in headset and whether the developer
42:43SPEAKERintended to or not, and people can kind of force
42:47SPEAKERstereo rendering on, you know, some games
42:49SPEAKERlike Cyberpunk and, you know, even third-person games
42:54SPEAKERand get them to work in some way.
42:55SPEAKERSometimes it's janky, but the people who can sit through it,
43:00SPEAKERyou know, and who've invested a lot in VR
43:03SPEAKERand want to play it, can play it.
43:05SPEAKERSo, we're backing those supporters
43:06SPEAKERor those developers that way.
43:08SPEAKERAnd then the workshop stuff, you know,
43:10SPEAKERlike Gunman Contracts, you mentioned that, like,
43:11SPEAKERspun off of basically a mod, a VR mod
43:14SPEAKERthat now is its own standalone early access product.
43:17SPEAKER- Okay.
43:18SPEAKER- It's probably worth mentioning.
43:19SPEAKERI mean, this is not relevant to the PC market
43:21SPEAKER'cause these games were never gonna come to the PC anyway,
43:23SPEAKERbut like Sony's PSVR2 development has also flatlined.
43:27SPEAKERLike, there's really not much happening on that side either,
43:30SPEAKERjust as a further sign of the times.
43:33SPEAKER- Yeah, it's telling to me that Valve,
43:37SPEAKERthis is the first VR headset Valve has launched
43:39SPEAKERwithout launching some sort of a bespoke, you know,
43:43SPEAKERAperture Lab-style piece of content around it.
43:47SPEAKER- Let alone like a flagship game, you know,
43:49SPEAKERlike the Alex is still the flagship game
43:52SPEAKERleft over from the last headset.
43:53SPEAKER- They said three games in development eight years ago.
43:57SPEAKER- Look, I think Alex is still the flagship game for VR
44:00SPEAKERin a lot of cases.
44:01SPEAKER- You're not wrong, but also that's like,
44:02SPEAKERthat's kind of a backhanded compliment, right?
44:04SPEAKER'Cause nothing, that just illustrates the point
44:06SPEAKERthat nothing better has come along in the last six years.
44:09SPEAKER- Yeah, yeah, I think that's right.
44:12SPEAKERSo, okay, when you hear this,
44:13SPEAKERpre-orders will already be live.
44:15SPEAKERSo, they go live, they went live on the 17th.
44:18SPEAKERThey're doing the lottery thing that they did
44:20SPEAKERwith the Steam Machine again for this, right?
44:22SPEAKERWhether that needs to be necessary or not,
44:24SPEAKERI guess we'll see.
44:26SPEAKERBut the idea is you express interest in a SKU
44:29SPEAKERor multiple SKUs, which are, if you don't care,
44:32SPEAKERand then whichever number you get in the lot,
44:34SPEAKERthey're gonna draw all the numbers in the hat on the 17th.
44:37SPEAKERAnd everybody who comes in after that
44:38SPEAKERwill be put at the end of the relevant lists.
44:41SPEAKERAnd then you get to give them your money
44:44SPEAKERin the order in which your lottery number
44:45SPEAKERwas called, basically.
44:47SPEAKERAnd this is kind of their anti-scalper mechanism.
44:49SPEAKER- It seemed to work pretty well for the Steam Machine,
44:51SPEAKERfor the most part.
44:52SPEAKERI didn't see a whole lot of complaints about that,
44:54SPEAKERalthough I think they're gonna be fulfilling orders for that
44:57SPEAKERfor the better part of six months or something, so.
44:59SPEAKER- It also just seems like an anti-annoyance mechanism
45:03SPEAKERbecause it's, I mean, yes, it's random,
45:06SPEAKERbut it's no less arbitrary than sitting in a broken store queue
45:09SPEAKERlike waiting for the store page to load
45:11SPEAKERor having it reject your payment method
45:13SPEAKER'cause the auth server can't work, you know what I mean?
45:16SPEAKER- It's pragmatic.
45:17SPEAKER- It's no less random than that experience,
45:19SPEAKERbut at least you're not sitting there for two hours
45:21SPEAKERhitting F5 trying to get into a store queue, so.
45:23SPEAKER- Yeah, 100%.
45:25SPEAKERLet's talk about this ecosystem,
45:27SPEAKERthe hardware ecosystem before we wrap.
45:29SPEAKERNorm, do you have anything else on Steam Frame
45:31SPEAKERbefore we move on that we haven't covered
45:32SPEAKERor you think that's important that people wanna know?
45:35SPEAKER- No, I think, yeah, the big picture of VR stuff,
45:38SPEAKERyou know, the VR business is what it is.
45:40SPEAKERI think there's still a lot of true believers out there.
45:42SPEAKERI think it's still an incredible, you know,
45:45SPEAKERincredible interface and way to play games
45:50SPEAKERand it's not like it's dead in the hardware world.
45:54SPEAKERThere's gonna be new VR headsets coming from Meta
45:57SPEAKERand other hardware makers.
45:58SPEAKERI think everyone realizes the scope and scale of the market
46:01SPEAKERis just much smaller than we all hoped it would be.
46:04SPEAKER- Well, and I assume that the sim people
46:06SPEAKERare gonna keep doing sim people stuff indefinitely.
46:08SPEAKERThe thing that surprised me having not plugged in my index
46:11SPEAKERmore than once or twice in the last five years
46:13SPEAKERis that there were a ton of like indie,
46:17SPEAKERlike 10, $20 indie games that are,
46:20SPEAKERthat kind of blew me away.
46:21SPEAKERLike I think the last year I really played a bunch
46:23SPEAKERof VR games was the year the last Clockwinder came out
46:25SPEAKERand there was a ton of neat stuff after that
46:28SPEAKERthat I've kind of enjoyed digging into, so.
46:32SPEAKER- The one last thing I guess I'll say is there's,
46:34SPEAKERI think there's a big opportunity
46:35SPEAKERfor this windowed stereo games.
46:40SPEAKERSo not every game needs to be fully immersive
46:43SPEAKERand there are certainly some benefits
46:44SPEAKERof having a fully immersive environment.
46:46SPEAKERBut even a game like Moss, which was like, yes,
46:49SPEAKERyou could look around the world,
46:50SPEAKERbut you could also kind of play it in a window
46:52SPEAKERand there was a lot to be said about playing
46:55SPEAKERlike a flat screen game, but adding some depth in some way,
46:59SPEAKERespecially if developers are gonna be feeding things
47:01SPEAKERto the SDK like depth data and motion vector data.
47:06SPEAKERThere's a way to then inject just a way to see the game
47:10SPEAKERand have it in 3D, whether it's looking into the window
47:12SPEAKERor having some things pop out.
47:14SPEAKERThat's a really untapped photo ground
47:16SPEAKERfor use of VR headsets.
47:18SPEAKER- Is that happening now or is that just something
47:21SPEAKERyou'd like to see happen?
47:22SPEAKER- It's something I'd like to see happen.
47:23SPEAKERThe way it's happening now in other display glasses
47:26SPEAKERis kind of as final pass layer where they're just,
47:29SPEAKERyou know, adding fake 3D, which works okay
47:33SPEAKERfor some content. - Like re-projection
47:34SPEAKERone of the eye viewports or something?
47:36SPEAKER- It's literally like on a per frame basis,
47:40SPEAKERyou know, assuming depth
47:42SPEAKERand then kind of portrait moding,
47:44SPEAKERcinematic moding everything.
47:45SPEAKER- Got it, okay.
47:46SPEAKER- Can I read a real fast question?
47:48SPEAKERIs there a way to watch,
47:49SPEAKERI may have asked this on a podcast recently,
47:51SPEAKERis there a way to watch like older 3D Blu-rays
47:54SPEAKERon VR headsets these days?
47:55SPEAKER'Cause like-- - Oh yeah, yeah, yeah, yeah.
47:58SPEAKER- I'm not gonna lie, it is not the biggest factor,
48:00SPEAKERbut it's a small factor in the fact that my plasma TV
48:03SPEAKERis still sitting in the floor behind me
48:05SPEAKER'cause I think can do 3D
48:06SPEAKERbecause I've always wanted to watch Dread in 3D
48:09SPEAKERand never actually, I've never seen that movie.
48:12SPEAKER- Yeah, the frame and like the hardcore VR people,
48:15SPEAKERit's a reason I wanna get like Plex set up in VR, right?
48:19SPEAKER'Cause people who've ripped DVDs and ripped Blu-rays
48:22SPEAKERand 3D Blu-rays and people have these,
48:25SPEAKERyou know, a bunch of people have servers
48:28SPEAKERwith 3D movie content and like Metas and Apples
48:32SPEAKERwill sell you that 'cause they'll tie into the studios
48:34SPEAKERand like in the Apple Vision Pro,
48:36SPEAKERif you have like the Disney+ app,
48:38SPEAKERyou can watch all the releases that are in 3D
48:41SPEAKERand it looks great.
48:42SPEAKER- Well, that seems worth five grand.
48:43SPEAKER- Well, yeah, and people who've ripped those Blu-rays
48:46SPEAKERor found other ways to get them,
48:48SPEAKERmost of the media apps that are in VR
48:53SPEAKERwill let you just, will run a stereo,
48:55SPEAKERyou know, either fully immersive stereo
48:56SPEAKERor a flat screen stereo side-by-side.
48:59SPEAKER- That might help me get rid of this TV
49:01SPEAKERa little bit sooner then.
49:04SPEAKER- Let's talk about the hardware, the hardware ecosystem.
49:06SPEAKERYou know, like we said at the top of the show,
49:08SPEAKERthey've got a handheld, they've got a console,
49:09SPEAKERthey've got a VR headset, they've got a controller.
49:13SPEAKERLike the question that I got from people early on
49:16SPEAKERwas why did Valve do this?
49:17SPEAKERLike they didn't have to.
49:18SPEAKERThey're happily making 10 to 30% on every PC game sold
49:23SPEAKERfor all intents and purposes.
49:26SPEAKERAnd, you know, they're not selling enough hardware
49:30SPEAKERto increase their kind of installed base,
49:34SPEAKERbut they are definitely engaging,
49:36SPEAKERI think with the highly, the most highly engaged users
49:39SPEAKERon Steam probably would be my guess.
49:40SPEAKERLike, what else do you think?
49:42SPEAKERIs there anything else going on, do you think?
49:46SPEAKER- I mean, just my understanding of the way that company works
49:50SPEAKERis the people who work on it,
49:52SPEAKERlike as long as the money printer keeps working, right?
49:58SPEAKERAs long as Steam is still at the top store
49:59SPEAKERand like, you know, it survived the Epic Games, right?
50:03SPEAKERPush, right?
50:04SPEAKERAnd their install base is just only still growing.
50:07SPEAKERSo it's making money to keep the people there happy.
50:10SPEAKERYou gotta let those people do the fun things that they want.
50:13SPEAKERAnd so every product that's come out of there hardware wise,
50:16SPEAKERit comes out of the wants of the people who work at Valve.
50:20SPEAKERThey wanted handheld.
50:21SPEAKERThey wanted a way to play their games in living room.
50:24SPEAKERAnd then they kind of justify it by doing the math of like,
50:26SPEAKERokay, then how can this, can it grow the ecosystem?
50:28SPEAKERSure, they're doing some foundational work
50:30SPEAKERto get SteamOS working on, yeah.
50:34SPEAKEROn desktop computers and in our machines.
50:37SPEAKERLike that's great for the, you know,
50:39SPEAKERfrom a long-term business perspective.
50:42SPEAKERAnd that might be great from a short-term,
50:44SPEAKERokay, we can justify this
50:45SPEAKERbecause now we have enough Steam decks out there,
50:47SPEAKERsurprisingly popular that we can, you know,
50:49SPEAKERput more development effort into there.
50:51SPEAKERBut I think if it only ended up being the hardcore
50:55SPEAKERweirdo tech people who have these products,
50:58SPEAKERthey'd be okay too,
50:59SPEAKERbecause none of these are really moneymakers for them.
51:02SPEAKERThey're like passion projects
51:03SPEAKERthat find some way to justify their existence.
51:06SPEAKER- Do you feel like, like you've spent time
51:09SPEAKERin Valve talking to people walking around
51:10SPEAKERand do you feel like there are still VR true believers
51:14SPEAKERthat like, that's why we have the frame?
51:16SPEAKEROr is this a gateway drug to another,
51:19SPEAKERto the next generation arm powered Steam deck?
51:22SPEAKER- I think yes, but I think those numbers are diminishing.
51:25SPEAKERAnd I don't think those numbers
51:26SPEAKERare in the game development side.
51:30SPEAKER- Okay. - Number of true believers?
51:31SPEAKER- True believers, yeah.
51:33SPEAKERI think everyone was fascinated with VR, you know,
51:36SPEAKER10 years ago as an input mechanism and the type of games,
51:41SPEAKERbut like, I don't think we're gonna see
51:43SPEAKERanother Half-Life Alyx from them.
51:45SPEAKER- Like, I have friends who started out
51:49SPEAKERas consumer VR software developers
51:50SPEAKERnow have moved on to doing B2B stuff
51:53SPEAKERand like business and education.
51:55SPEAKERLike there's a lot of,
51:56SPEAKERthere's a lot of, hey, I need to train my mechanics
51:58SPEAKERhow to work on a new engine.
52:00SPEAKERAnd they'll build that tool in VR.
52:03SPEAKERAnd then the mechanics learn to work on the engine in VR,
52:05SPEAKERright, that kind of stuff.
52:08SPEAKERAnd I feel like there was a moment in like 2016, 2017, 2018,
52:15SPEAKERwhen every game designer I knew was like,
52:17SPEAKERoh my God, look at all the verbs we can give players
52:19SPEAKERif we have fingers and hands, right?
52:21SPEAKERIf you can fing things, then anything's possible.
52:25SPEAKERAnd then nobody bought headsets
52:26SPEAKERor not enough people bought headsets,
52:27SPEAKERor they bought them and put them in drawers,
52:28SPEAKERwhich was maybe the worst possible outcome.
52:31SPEAKER- And also like the fact by virtue of these controllers,
52:35SPEAKERthese track controllers just having more abstractions
52:38SPEAKERby having more buttons.
52:40SPEAKERAnd one of the primary ways of using this
52:43SPEAKERis to use them as a game pad.
52:45SPEAKERLike the fight's been given up, right?
52:47SPEAKERLike the most room-scaled enabled device they've made,
52:52SPEAKER'cause remember, room scale is such a big valve thing.
52:54SPEAKERYou walk around your room,
52:55SPEAKERthese games would be designed to really be physical
52:57SPEAKERand you have physicality and embodiment, right?
53:01SPEAKERThe most room-scale enabled piece of hardware they've made,
53:04SPEAKERbecause it's wireless streaming, right?
53:06SPEAKERIs best use sitting on the couch,
53:09SPEAKERplaying a giant 2D screen in front of you.
53:11SPEAKERI mean, it all works great in room scale.
53:12SPEAKERI'm saying like the vast majority of content
53:15SPEAKERis gonna be flat screen 2D team games.
53:19SPEAKER- It's funny because I didn't,
53:20SPEAKERI hadn't really thought about this
53:21SPEAKERuntil we were getting ready to do this episode.
53:23SPEAKERBut like in a lot of ways,
53:25SPEAKERthe high watermark was that first Vive announcement.
53:28SPEAKERLike when they were at GDC in the room under the escalators
53:32SPEAKERand you and I went in there and they were like,
53:35SPEAKER"Oh yeah, we can only do one."
53:36SPEAKERAnd I was like, "Okay, Norm, you go do this
53:37SPEAKERand I'll ask you questions afterwards."
53:39SPEAKERYeah, I'm terrible at rock, paper, scissors.
53:43SPEAKERAnd then Chet was like, "What the hell are you doing?
53:45SPEAKERPut them both in, put them both in, please."
53:49SPEAKERAnd like that was a heady moment, right?
53:52SPEAKERLike that was a, my brain has never experienced
53:57SPEAKERthe things that I saw in that room before.
53:58SPEAKERI would like to do them again.
54:00SPEAKERAnd I don't think that that effect is diminished,
54:03SPEAKERbut I also, 'cause I did hundreds of those demos afterwards
54:06SPEAKERwhere I showed people that I demoed my software,
54:08SPEAKERI demoed other stuff.
54:10SPEAKERAnd I just don't feel like we have enough,
54:14SPEAKERthere's enough people that have bought the headsets
54:16SPEAKERto get that, to make that world possible
54:18SPEAKERwhere people are making a lot of those games
54:20SPEAKERand we're seeing that stuff on the regular.
54:22SPEAKERIt feels a lot like mid nineties shooter time
54:25SPEAKERin a lot of ways.
54:26SPEAKER- And the friction of what those headsets,
54:27SPEAKERactually the reality of owning a headset.
54:29SPEAKER- That's exactly it.
54:30SPEAKERThat is a hundred percent.
54:31SPEAKERLike speaking as somebody who is maybe less VR committed
54:35SPEAKERthan you guys or more on the VR sidelines,
54:38SPEAKERwhatever you want to say.
54:39SPEAKERBut like, especially hearing you guys say
54:41SPEAKERthat the best use case for this thing
54:43SPEAKERis to play large 2D games.
54:45SPEAKERLike I have a large 2D screen in my living room already
54:48SPEAKERand I can still get up and get a drink
54:50SPEAKERin the middle of using it.
54:51SPEAKERYou know what I mean?
54:51SPEAKERLike that's the friction.
54:53SPEAKERIt's not even just the upfront cost.
54:55SPEAKER- And it's not the best 2D screen you'll have.
54:56SPEAKERIt'll be like physically bigger, you know,
54:58SPEAKERit'll be bigger than the biggest projector
55:02SPEAKERyou can get in your living room.
55:03SPEAKERBut the resolution and the contrast,
55:07SPEAKERI will still, I prefer,
55:08SPEAKERI went through with thinking of this,
55:09SPEAKERlike would I prefer playing the latest,
55:11SPEAKERlike, you know, if GTA 6 was available,
55:13SPEAKERwould I prefer playing it in headset, in a frame
55:17SPEAKERor on my, and then, you know, granted I have a nice OLED TV
55:20SPEAKERlike, or the OLED TV, I'm like, ah, I love the OLED TV.
55:24SPEAKERAnd same with like my widescreen monitor.
55:26SPEAKERI'd rather play those games on a 240 Hertz, yeah.
55:29SPEAKER- And again, you can still interact with your children
55:31SPEAKERwhile using that TV or get up and get a drink
55:34SPEAKERand not have a giant thing strapped to your head and yeah.
55:36SPEAKER- It's less giant these days, but yeah.
55:38SPEAKER- For airplanes, but in bed, in all the other places
55:41SPEAKERyou can't have that big TV.
55:45SPEAKER- I mean, I played a lot of Zero Company laying in bed
55:47SPEAKERand then would fall asleep with the headset on my face
55:49SPEAKERand be like, oh God, this is so uncomfortable.
55:50SPEAKERWhy did I do this?
55:52SPEAKER- Would you guys ever use, well, Norm,
55:53SPEAKERyou may have with Vision Pro, like in the course of testing,
55:56SPEAKERlike I cannot imagine ever wanting to wear a VR headset
55:59SPEAKERin public, like even on like an airplane
56:00SPEAKERwhere you're stationary. - Oh, I do it all the time.
56:02SPEAKERI went through, I wear, it's altering between,
56:05SPEAKERthe Vision Pro's amazing on an airplane
56:07SPEAKERand it's perfectly socially acceptable now.
56:10SPEAKER- Well, that one, I guess, if it's like AR by default,
56:13SPEAKERlike if it's passed through where you can see
56:15SPEAKERyour surroundings at all time with like floating windows,
56:17SPEAKERthat's a little different.
56:18SPEAKERIt's more of the sensory deprivation,
56:19SPEAKERlike dark room VR thing.
56:21SPEAKERLike I don't want to be that unplugged
56:22SPEAKERfrom my surroundings when I'm out in public.
56:25SPEAKER- Yeah, yeah.
56:26SPEAKERAnd then those display glasses are,
56:28SPEAKERthat's the happy medium where they just look like
56:31SPEAKERbulkier sunglasses and they have optical passthrough,
56:34SPEAKERbut then you can also put a floating 3D window
56:36SPEAKERin front of you.
56:37SPEAKER- The last time I wore, I took an international flight.
56:39SPEAKERI saw a couple of people wearing the passthrough glasses
56:42SPEAKERand was kind of surprised.
56:43SPEAKERBut I mean, in that context,
56:45SPEAKERwhen you're on a 17 hour plane ride someplace,
56:47SPEAKERit kind of makes sense.
56:48SPEAKER- One, I have one last follow-up before we wrap up here,
56:53SPEAKERwhich is the idea of the Steam Deck 2 on ARM,
56:55SPEAKERwhich feels like it is becoming more and more
56:57SPEAKERof an accepted like fait accompli kind of thing.
56:59SPEAKERLike most, some people seem to just assume
57:01SPEAKERthat's where this is going, but like, is it?
57:04SPEAKERIs it really worth it?
57:05SPEAKER- I don't know the trajectory of ARM chips,
57:09SPEAKERlike laptop equivalent ARM chips.
57:11SPEAKER- That's exactly what it is is who in the ARM space
57:14SPEAKERcan deliver the GPU you would need for a Steam Deck 2?
57:16SPEAKERLike, I don't think it exists, yeah, right, right.
57:19SPEAKERLike that's not gonna happen.
57:20SPEAKERSo like, I don't, unless they're like,
57:24SPEAKERbut Valve doesn't have the volume to make this happen.
57:26SPEAKERI was gonna say, unless they like contracted with Qualcomm
57:28SPEAKERor somebody to spin something up for them custom,
57:31SPEAKERbut they're not gonna do that
57:32SPEAKER'cause that's not how Valve makes hardware decisions.
57:34SPEAKERSo I don't see where that hardware is gonna come from
57:37SPEAKERto make that happen, even if it's worth
57:39SPEAKERthe extra headache you need to make it work.
57:43SPEAKER- Yeah, they're so tightened with AMD
57:46SPEAKERand remember, even with Steam Deck,
57:49SPEAKERit was, they did a custom AMD chip
57:52SPEAKERwhere they paid for like the layout of the,
57:55SPEAKERyou know, the reconfigured layout of the chip
57:57SPEAKERand using these fabs to manufacture that.
58:00SPEAKERAnd the drivers are all really AMD optimized
58:03SPEAKERand not having to go through that additional emulation layer
58:07SPEAKERfrom ARM to x86, I think it's compatibility for software.
58:11SPEAKERIt makes so much more sense to stick with x86.
58:14SPEAKERAnd their efficiency, I mean, it's meeting halfway, right?
58:16SPEAKER- Right.
58:17SPEAKER- The x86 stuff, the more higher power x86 stuff,
58:23SPEAKERI think it makes a lot of sense.
58:24SPEAKERBut again, happy to wait until the right tech is there.
58:27SPEAKER- Right, like Intel is also getting into that space,
58:29SPEAKEReven not to say they're gonna use Intel,
58:31SPEAKERbut there's like, there's more competition
58:32SPEAKERand more like drive to make better,
58:35SPEAKERmore efficient mobile x86 gaming parts
58:37SPEAKERthan there ever has been.
58:39SPEAKER- Yeah, I'll say I tested some of the Snapdragon xElite
58:43SPEAKERor 10 Elite, I can't remember whether it's 10 or X for them,
58:45SPEAKERbut laptops, I think they have a newer generation since then.
58:49SPEAKERThose had really capable GPUs
58:54SPEAKERfor the games that worked on them.
58:55SPEAKERThe problem was that the Windows ARM
58:57SPEAKERto x86 translation layer was kind of shit
59:00SPEAKERfor games specifically.
59:01SPEAKERIt was fine for a lot of normal applications.
59:04SPEAKERSo like there are parts that are off the shelf-ish
59:09SPEAKERthat, you know, or that, you know,
59:11SPEAKERif we're looking at Valve,
59:13SPEAKERthey're gonna do the thing where they take the ones
59:14SPEAKERthat don't pass spec for the high-end laptops,
59:17SPEAKERlike they did with the APUs,
59:18SPEAKERand they'll pick a stripped down version.
59:20SPEAKERThey're definitely more capable than the RDNA 2 point,
59:23SPEAKERwhatever GPUs that are in the current Steam Deck though.
59:26SPEAKERNow, the real question is Pragmatic Valve,
59:29SPEAKERI don't think is gonna release a new Steam Deck
59:31SPEAKERuntil such time as there's a new console generation,
59:35SPEAKERunless there's like a Steam Deck Lite
59:38SPEAKERthat's an ARM based thing.
59:39SPEAKERBut I think in the current RAMpocalypse,
59:41SPEAKERthat's not probably likely.
59:44SPEAKERSo yeah, I don't know.
59:45SPEAKERI'm pretty bullish on ARM as the next,
59:50SPEAKERyou know, ARM being the next architecture for a frame,
59:53SPEAKERor for Deck rather, at least.
59:56SPEAKERHow do you guys think that this compares to Sony
59:58SPEAKERand Microsoft and Nintendo's platforms,
1:00:01SPEAKERlike their whole ecosystem?
1:00:02SPEAKERBrad made a face.
1:00:04SPEAKER- It's a broad question.
1:00:05SPEAKER- Yeah, I know.
1:00:06SPEAKER(laughing)
1:00:07SPEAKERLike, does this feel as coherent as Nintendo's,
1:00:10SPEAKER"Hey, you can plug the thing into the dock.
1:00:11SPEAKER"You can play it on the handheld."
1:00:14SPEAKERThey have motion controllers.
1:00:15SPEAKERIt's basically halfway there.
1:00:16SPEAKER- No, no, I mean like, the people who are buying,
1:00:19SPEAKERI think the market of PC gaming is still,
1:00:25SPEAKERI think, much bigger than console gaming overall.
1:00:30SPEAKERAnd the people, Steam Deck showed that the people
1:00:33SPEAKERwho want the Just Works console gaming experience
1:00:37SPEAKERwere happy to jump on and buy Steam Deck
1:00:40SPEAKERbecause they got exposed to the deep library
1:00:45SPEAKERthat Steam has, and the jank of the first generation
1:00:48SPEAKERreally got figured out by the time Steam Deck OLED came out.
1:00:55SPEAKERI think pricing affects everyone.
1:00:58SPEAKERSo the next generation of hardware,
1:01:00SPEAKERif they're gonna still make dedicated console hardware
1:01:02SPEAKERbeing $1,000, Valve's actually coming in
1:01:04SPEAKERat a pretty good spot of still having that library.
1:01:09SPEAKERAnd I think it's gonna be like a secondary device,
1:01:11SPEAKERkind of like how people think of, they buy an Xbox
1:01:15SPEAKERor a PlayStation and a Switch because you only get
1:01:18SPEAKERsome of those games there.
1:01:20SPEAKERThey're not gonna stop buying consoles
1:01:21SPEAKER'cause that's where you're gonna get GTA 6 or Mario.
1:01:25SPEAKERBut I think they might buy this
1:01:27SPEAKERinstead of buying a laptop or something.
1:01:29SPEAKER- Yeah, and I don't think this is, I mean,
1:01:31SPEAKERI haven't used all this stuff personally,
1:01:33SPEAKERbut my sense is it's nowhere near as turnkey
1:01:35SPEAKERas something like the Switch 2.
1:01:37SPEAKER- Oh, sure, yeah. - It probably never will be
1:01:39SPEAKERin terms of the ease of plugging a dock into your TV
1:01:42SPEAKERand dropping the thing in and pulling it out,
1:01:43SPEAKERand that's kind of the, that's all of the setup required.
1:01:47SPEAKER- I think Gen Z doesn't care.
1:01:49SPEAKERI think Gen Z is more savvy.
1:01:50SPEAKER- Yeah, maybe.
1:01:51SPEAKER- I think younger people, I've seen a lot of Steam Decks.
1:01:55SPEAKERI've seen a lot of Steam Decks, more Steam Decks in public
1:01:58SPEAKERthan I would say even Nintendo Switch 2's in public,
1:02:01SPEAKERor some airports.
1:02:03SPEAKER- Interesting.
1:02:04SPEAKERYoung people or old people?
1:02:05SPEAKERI assumed Steam Decks was an old guy thing.
1:02:07SPEAKER- No, I think young people, yeah.
1:02:09SPEAKERYoung people, I mean, they're happy to deal with the jank.
1:02:14SPEAKER- So when one of my daughter's friends' parents says,
1:02:17SPEAKERhey, what should I get my kid?
1:02:18SPEAKERI'm like, do they wanna play Mario games?
1:02:20SPEAKERDo they wanna play Animal Crossing?
1:02:21SPEAKERIf they say no, and they're like, do they play Fortnite?
1:02:25SPEAKERNo, then the Steam Deck is the answer, right?
1:02:30SPEAKERI do kind of wonder, 'cause there's still rough edges,
1:02:34SPEAKERto Brad's point.
1:02:35SPEAKERYou still occasionally have to load up
1:02:37SPEAKERand switch the Proton version and all that,
1:02:38SPEAKERbut it's relatively seamless.
1:02:41SPEAKEREspecially anything with a green check mark
1:02:43SPEAKERjust kinda works now in a way that it didn't
1:02:45SPEAKERwhen the Steam Deck was new, which is nice.
1:02:48SPEAKERSo, yeah, I don't know.
1:02:49SPEAKER- I mean, think about when we were younger, right?
1:02:51SPEAKERYou know, consoles were plug and play.
1:02:54SPEAKERThey had all the quality assurance,
1:02:56SPEAKERand we all had N64s and PS1s,
1:03:01SPEAKERbut when we were in our college years,
1:03:03SPEAKERPCs were the things that unopened up, right?
1:03:07SPEAKERAll types of tinkering and gaming,
1:03:09SPEAKERand yeah, it required jank, driver installations,
1:03:11SPEAKERand we didn't have, we didn't even have a Steam store.
1:03:14SPEAKERBut we were happy to do that.
1:03:15SPEAKER- We had to go to download.com to get our patches.
1:03:17SPEAKERIt was a nightmare, file-planted.
1:03:19SPEAKER- And it was super satisfying, and we had the time,
1:03:21SPEAKERthe extra time and the motivation
1:03:23SPEAKERto really dive in that space,
1:03:26SPEAKERand maybe the scales were different,
1:03:28SPEAKERbut I think today, yeah, if you're elementary school
1:03:30SPEAKERor middle schooler, that's Nintendo Switch territory.
1:03:34SPEAKERYou want that plug and play and the reliability,
1:03:36SPEAKERand that's how much time that they'll have,
1:03:38SPEAKERbut high school or in college,
1:03:40SPEAKERthat's perfect for Steam Deck.
1:03:42SPEAKER- I will say my daughter started asking
1:03:43SPEAKERabout the Steam Deck recently.
1:03:44SPEAKERShe's 13 now, and she's like,
1:03:46SPEAKER"Hey, what can you do on this thing?"
1:03:48SPEAKERI was like, "Well, you can play Hollow Knight,"
1:03:49SPEAKERand she's like, "Oh, okay."
1:03:50SPEAKERI mean, you can play Hollow Knight on the Switch too as well,
1:03:52SPEAKERbut she's more interested in those kinds of games
1:03:56SPEAKERin a way that she wasn't two or three years ago.
1:04:01SPEAKERA couple questions from the community
1:04:03SPEAKERafter that last week's episode.
1:04:05SPEAKERI think I said this in the episode, but I'll say it again.
1:04:07SPEAKERThe VR streaming from the Steam machine
1:04:10SPEAKERand from Linux clients is not working right
1:04:11SPEAKERwith the wireless adapter.
1:04:13SPEAKERThey know that it's on the list.
1:04:14SPEAKERI had a question to Valve,
1:04:16SPEAKERand they said it's on the post-release list,
1:04:19SPEAKERbut they don't have any TA yet.
1:04:23SPEAKERThe, that's, I think we hit everything else, actually.
1:04:26SPEAKEROh, the last thing I'll say is that the VR radio
1:04:28SPEAKERis kind of janky if you're dual-booting
1:04:30SPEAKER'cause it confuses, it shows up as the same machine,
1:04:33SPEAKERI think, in Steam on both devices,
1:04:36SPEAKERand it causes weird things to happen, basically, so.
1:04:41SPEAKERAnd that's pretty much it.
1:04:42SPEAKERLike, the overall feeling I have on this ecosystem
1:04:45SPEAKERis that they've consolified a lot of the stuff
1:04:48SPEAKERthat PCs have traditionally done poorly, like suspend,
1:04:52SPEAKERright, like suspending your machine.
1:04:55SPEAKERLike, if you suspend a PC in Windows
1:04:58SPEAKERwhile you're playing a game,
1:04:59SPEAKERthe game is almost certainly gonna crash
1:05:01SPEAKERwhen you come back, in my experience,
1:05:03SPEAKERor at least you'll have to restart it
1:05:04SPEAKER'cause the performance will be weird or janky
1:05:06SPEAKERor something like that.
1:05:07SPEAKERAnd that stuff just kind of works.
1:05:08SPEAKERLike, you can put the Steam Deck to sleep and wake it up,
1:05:10SPEAKERand it comes right back where it left off,
1:05:12SPEAKERjust like your PlayStation or your Xbox does.
1:05:15SPEAKERI feel like feature parity across the board
1:05:17SPEAKERin terms of cloud saves and multiplayer
1:05:19SPEAKERand all of that kind of stuff is just there now.
1:05:22SPEAKERAnd really, my only question is what's the,
1:05:26SPEAKERlike, would I buy a Steam machine in 2026
1:05:29SPEAKERwhen I know that we're looking at 2027 new console releases,
1:05:32SPEAKERpotentially, from at least Sony?
1:05:35SPEAKERAnd that's kind of the end,
1:05:39SPEAKERlike, next generation of consoles is kind of the end game
1:05:41SPEAKERfor this current gen hardware, I think, right?
1:05:43SPEAKER- I don't think anyone seriously considering
1:05:47SPEAKERbuying next gen console because they wanna play,
1:05:50SPEAKERlike, GTA 6 or something, I don't think
1:05:52SPEAKERthat's the right Steam machine market right now.
1:05:54SPEAKERLike, if you're looking to buy a Steam machine,
1:05:55SPEAKERyou're looking to play, you're buying games on discount
1:05:59SPEAKERand having so many more games, not just indie games,
1:06:02SPEAKERbut, like, you missed out on all these--
1:06:04SPEAKER- 20 years of bad catalog.
1:06:05SPEAKER- Exactly, and a lot of PC games that still run great,
1:06:08SPEAKERnew PC games that still run great at 1080 on Steam machine.
1:06:12SPEAKERSo I think, like, value proposition,
1:06:13SPEAKERyou're gonna get a lot out of Steam machine
1:06:18SPEAKERand we're not gonna go into, like,
1:06:19SPEAKERhow comparison pricing to build your own PC,
1:06:21SPEAKERbut, like, to also bring it into the living room, right?
1:06:24SPEAKERAnd so there's, like, this great intersection
1:06:27SPEAKERof people who want the convenience
1:06:29SPEAKERof having something that just works
1:06:32SPEAKERand is, like, living room acceptable, right, and quiet,
1:06:37SPEAKERbut also are happy to do a little bit of tinkering
1:06:41SPEAKERand going through some jank menus to get the library.
1:06:45SPEAKER- I will say, while my wife absolutely
1:06:47SPEAKERdoes not like the Steam frame,
1:06:49SPEAKERshe's a big fan of the machine
1:06:50SPEAKERand actually I've caught her playing stuff on it before,
1:06:52SPEAKERso that's a first 'cause she doesn't even really engage
1:06:55SPEAKERwith the consoles in there, except for the Switch, so.
1:06:58SPEAKERAnyway.
1:06:59SPEAKER- I mean, you look at pricing, right?
1:07:00SPEAKERLook at, like, how cheap,
1:07:01SPEAKERlike, Nintendo never discounts their games, right,
1:07:03SPEAKERbut there's some great games, like, oh my god,
1:07:05SPEAKERlike Katamari, five bucks, five bucks.
1:07:08SPEAKERIt's like thinking about, like, movies that go on sale,
1:07:10SPEAKERright, it's like, you know,
1:07:12SPEAKERas opposed to buying $30 Blu-rays,
1:07:14SPEAKERyou're getting the iTunes, you know,
1:07:16SPEAKER$2 discount for movies and, like, more often than not,
1:07:18SPEAKERI'm like, okay, I'll add that to my library and now let's see.
1:07:22SPEAKER- It's that big tub at the entrance of Fry's, you know,
1:07:24SPEAKERlike, hey, there's hundreds of discs in here,
1:07:26SPEAKERjust loose, not even stacked, just,
1:07:28SPEAKERyou gotta dig through it and it's all, yeah, I get it.
1:07:33SPEAKERI guess that'll do it for us.
1:07:33SPEAKERNorm, what should you,
1:07:36SPEAKERlike, you have a bunch of videos for this up, I think, right?
1:07:38SPEAKER- I got one long 75-minute video on Tested,
1:07:43SPEAKERwhich you can watch and then a second on our second channel,
1:07:47SPEAKERanother video going up later today as we're recording this.
1:07:50SPEAKER- That's Tested Team? - It shows a little more,
1:07:52SPEAKERyes, Tested Team for Half-Life Alyx mobile.
1:07:54SPEAKERSo I did some capture.
1:07:56SPEAKERIf you wanna see what that foveation looks like,
1:07:58SPEAKERI have some extended sequences in Half-Life Alyx
1:08:01SPEAKERthat you can watch. - Oh, that's fun.
1:08:01SPEAKER- And a conversation with Valve about it.
1:08:04SPEAKER- Have you absorbed any of the other folks doing work
1:08:07SPEAKERwith the frame yet?
1:08:08SPEAKERHave you watched any of those other videos?
1:08:09SPEAKERAre you still, like, madly churning out your own stuff?
1:08:13SPEAKER- Oh, no, no, I spent, the embargo was yesterday,
1:08:16SPEAKERso yeah, spent yesterday morning kinda surveying the field.
1:08:19SPEAKERI love surveying the media landscape.
1:08:22SPEAKERThat's all I'll say about that.
1:08:23SPEAKER- Okay, okay, sounds good.
1:08:25SPEAKER- Steve's video was great.
1:08:26SPEAKERI love Gamer's Nexus's video.
1:08:29SPEAKER- Yeah, I thought they did a performance of Valve
1:08:32SPEAKERthat was pretty impressive, I thought.
1:08:35SPEAKER- Unmatched, yeah. - Yeah.
1:08:36SPEAKER- And, like, I love the bloody-minded focus
1:08:39SPEAKERon let's see how this thing performs
1:08:40SPEAKERso that then we don't have to make any kind of,
1:08:43SPEAKERlike, I'm not saying he doesn't wanna do this,
1:08:45SPEAKERbut keeps him from having to make qualitative judgements
1:08:47SPEAKERthat make people yell at him.
1:08:48SPEAKERSo that's good for him. - Also, the emphasis
1:08:49SPEAKERon privacy and the difference in, you know,
1:08:51SPEAKERwhy you would buy into the Valve philosophy
1:08:54SPEAKERand how they treat users versus meta.
1:08:57SPEAKER- It was actually really funny.
1:08:58SPEAKERThat was one of the things that came up in the comments a lot
1:09:00SPEAKERin the Discord after our first episode came out.
1:09:03SPEAKERAnd the number of people saying,
1:09:05SPEAKER"Hey, I don't give meta my information anymore,"
1:09:07SPEAKERwas really high.
1:09:09SPEAKERI was way more than I was expecting,
1:09:10SPEAKERso good for the audience.
1:09:12SPEAKERGood job, guys.
1:09:14SPEAKERWell, that'll do it for us this week.
1:09:15SPEAKERNorm, thanks, always a pleasure to have you,
1:09:17SPEAKERand hopefully there'll be another season
1:09:18SPEAKERof Steam hardware soon so we can, you know, do this again.
1:09:22SPEAKERIt's been great having you in, what,
1:09:24SPEAKERthree or four times now, I guess.
1:09:26SPEAKER- I love it, always love being on,
1:09:27SPEAKERand yes, I would love for Valve to work on more hardware
1:09:31SPEAKERand hopefully still keep us all included.
1:09:33SPEAKER- I think they're taking a vacation now if I had to guess,
1:09:35SPEAKERbut I could be wrong.
1:09:37SPEAKER(upbeat music)
1:09:40SPEAKERThanks, Norm, for coming by.
1:09:41SPEAKERThat was always fabulous.
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