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356 Extra! - Steam Frame Edition

2026-09-14 · 25:08

00:00SPEAKER- I feel like we need a dee, dee, dee, dee, dee, dee, dee,

00:03SPEAKERbreaking news.

00:04SPEAKER- Breaking news.

00:05SPEAKER- Breaking news.

00:06SPEAKERBellevue, Washington.

00:08SPEAKERNo, hey, it's a steam frame embargo day.

00:10SPEAKERIt's here.

00:11SPEAKER(upbeat music)

00:30SPEAKER(upbeat music continues)

00:40SPEAKER- I guess technically it's been here

00:41SPEAKERfor like a week and four days.

00:43SPEAKERThe time we record this, I've had it for about a week.

00:45SPEAKER- Okay.

00:46SPEAKER- So it arrived on a Friday

00:47SPEAKERand we're recording this on a Friday morning.

00:50SPEAKERYou guys are hearing this at 10 o'clock on Monday.

00:52SPEAKERAnd I just wanted to share my first run experiences

00:58SPEAKERwith this thing.

00:59SPEAKERWe're gonna do a full episode I think next week

01:01SPEAKERwhere we talk about kind of the frame

01:03SPEAKERwhere it lives in the whole steam ecosystem,

01:05SPEAKERhardware ecosystem, and what's going on with the whole,

01:10SPEAKERlike the whole valve.

01:11SPEAKERI don't know, they built a hardware ecosystem

01:14SPEAKERand we'll have a guest on for that.

01:15SPEAKERSomebody who knows more about VR stuff,

01:17SPEAKERyou can imagine who it might be next week.

01:20SPEAKERBut here's first impressions.

01:24SPEAKER- Go on.

01:25SPEAKER- It seems pretty good.

01:26SPEAKER- Okay, all right, strumble.

01:28SPEAKER- I feel a little bit like Rip Van Winkle, but for VR,

01:32SPEAKERlike I haven't paid attention to VR hardware in a minute

01:35SPEAKERand putting on a modern standalone headset

01:39SPEAKERwith like nice pancake optics

01:41SPEAKERand big high resolution screens feels like jumping,

01:44SPEAKERlike the last headset I bought was the Index,

01:46SPEAKERwhich is in a lot of ways--

01:48SPEAKER- Five years, six years now?

01:50SPEAKER- Yeah, kind of in 2020, I think,

01:51SPEAKERis when I got it before Alex came out.

01:53SPEAKER- Yeah, like it's been a minute.

01:55SPEAKERI mean, I know VR headsets are shipping

01:57SPEAKERfrom some of the like specialists,

01:59SPEAKERlike high-end companies that I can never remember

02:01SPEAKERthe names of.

02:02SPEAKER- Pimax and big screen VR and all those are doing stuff.

02:04SPEAKERSo yeah.

02:05SPEAKER- But those are VR companies.

02:06SPEAKERLike for instance, the big general players,

02:08SPEAKERlike your PlayStation VRs and Valve

02:11SPEAKERand you know, just the Oculus, Facebook, Meta, whatever,

02:15SPEAKERlike that hardware has slowed down a bit.

02:18SPEAKER- To come almost completely mainstream.

02:20SPEAKERLike the last mainstream PC headset,

02:22SPEAKERI think that shipped was probably the PSVR2

02:24SPEAKERwith that adapter, right?

02:26SPEAKERSo like it's, I'm coming into this cold,

02:29SPEAKERwhich is one of the main reasons

02:30SPEAKERI don't want to talk about where this lives

02:31SPEAKERin the overall ecosystem.

02:32SPEAKER'Cause I don't have that context.

02:33SPEAKERWe're going to get Norm on to talk about that next week.

02:36SPEAKERBut like it is a modern headset

02:39SPEAKERin that it has an ARM processor.

02:41SPEAKERThis is also the first time Valve has shipped their ARM

02:45SPEAKERto x86, I think, is it a translation layer

02:49SPEAKERor an emulation layer?

02:50SPEAKER- Yes, I believe it is translation.

02:52SPEAKERThat's the thing I'm actually the most interested in,

02:54SPEAKERbut maybe we can dig into that more when Norm is here.

02:56SPEAKER- We can talk about that on this one here too, if you want.

02:58SPEAKER'Cause I've used a little bit of everything.

02:59SPEAKERI haven't done performance numbers.

03:01SPEAKERLike I'm not going to talk about performance numbers here.

03:03SPEAKERI didn't have enough time to do performance testing.

03:05SPEAKERIf you want that stuff,

03:06SPEAKERmy guess is the Steve at GamersNexus

03:08SPEAKERwill have a big giant performance testing video

03:10SPEAKERabout this thing.

03:11SPEAKERYou should go look at that

03:12SPEAKERif you want to find out about performance.

03:15SPEAKERBut yeah, like starting with it is it's really light

03:18SPEAKERcompared to the Quest 1 or the Quest 3.

03:22SPEAKERI never really used the Quest 2 compared to the Apple Vision Pro.

03:25SPEAKERI don't think I've spent any appreciable time

03:27SPEAKERwith a PSVR too, so I don't know about that.

03:28SPEAKERBut it's like, it's significantly lighter

03:31SPEAKERthan the Quest 3 is.

03:33SPEAKERIt's like ski goggles style.

03:35SPEAKERSo it fits on the front of your face.

03:36SPEAKERThere's a big battery on the back of the headband

03:39SPEAKERand like they sell it ergonomics accessory strap

03:44SPEAKERthat goes over the top.

03:45SPEAKERBut it's basically pretty evenly balanced on your head

03:49SPEAKERin the weight of the battery on the back

03:50SPEAKERand the weight of the screen on the front.

03:52SPEAKERThe screen on the front is really close to your eyes,

03:55SPEAKERespecially if you don't wear glasses

03:57SPEAKERand have to wear the, they provide a spacer

04:00SPEAKERthat gives more space between the pad and the goggles

04:03SPEAKERfor people who have glasses or I guess long eyelashes.

04:06SPEAKERBut yeah, it includes things like eye tracking

04:09SPEAKERso they can do foveated rendering,

04:10SPEAKERwhich means they only kind of spend horsepower

04:14SPEAKERrendering pixels exactly where

04:15SPEAKERthe high density portion of your eye is.

04:18SPEAKERThat stuff works, like I didn't,

04:21SPEAKERI can't tell that it's working.

04:22SPEAKERIf that makes sense.

04:23SPEAKER- Did the index not have that?

04:25SPEAKER- Index didn't have that.

04:26SPEAKERIt was just before that stuff started.

04:27SPEAKER- I was gonna say, I thought that felt like around

04:29SPEAKERor after the time that that became a thing.

04:31SPEAKERBut I guess it is more recent than I thought.

04:34SPEAKER- Yeah, there's no, the Quest 3 has eye tracking.

04:37SPEAKERI don't think that the index doesn't.

04:40SPEAKERI feel like some of the other higher res,

04:42SPEAKERlike high end things do for sure.

04:44SPEAKERBut I don't know for sure.

04:45SPEAKERI know that the, actually I don't know

04:47SPEAKERif the Apple Vision Pro does, that's a question

04:49SPEAKERfor Norm probably.

04:49SPEAKER- Does that work?

04:50SPEAKERDo you know if that works transparently with every game

04:52SPEAKERor is that something that the developers

04:53SPEAKERof the games have to support manually?

04:56SPEAKER- So there's, that's a complicated question.

04:59SPEAKERI asked a question, I asked Valve a question

05:01SPEAKERabout that actually, and they said specifically,

05:06SPEAKERI asked if I could see debug visualization

05:08SPEAKERthat lets me see how the foveated rendering works,

05:12SPEAKERwhich you can do by turning off eye tracking

05:14SPEAKERin the VR settings, which locks everything forward.

05:16SPEAKERAnd then you can see the foveated

05:18SPEAKERand the not foveated areas on games

05:20SPEAKERthat support the technique.

05:22SPEAKERThey have an experimental feature

05:23SPEAKERthat adds foveated rendering to compatible games.

05:27SPEAKERI assume there's some sort of like an allow list

05:29SPEAKERon their side without software work from the developer.

05:32SPEAKERI haven't actually downloaded the game to test that yet.

05:35SPEAKERI just got the answer to the questions back

05:36SPEAKERright before we recorded this.

05:37SPEAKERSo I don't, I haven't had a chance to take a look

05:39SPEAKERat that yet and see how it works.

05:42SPEAKERBut on the games that do support it,

05:44SPEAKERlike the ARM, they provided a beta version

05:46SPEAKERof Alex that runs natively on ARM,

05:49SPEAKERand I assume it's doing that.

05:51SPEAKER- Oh, I guess, I don't know why it didn't even occur to me

05:52SPEAKERthey would be doing that.

05:53SPEAKERI just assumed every game would run

05:55SPEAKERthrough their translation layer.

05:56SPEAKERI didn't even think about them

05:57SPEAKERdoing native builds of their stuff.

05:59SPEAKER- I mean, they have two translation layers

06:01SPEAKERthat are shipping in this, I think for the first time,

06:03SPEAKERthe ARM, the FEX, the ARM to x86 emulation layer,

06:07SPEAKERand then there's also Lepton,

06:09SPEAKERwhich is their Android to Linux emulator

06:11SPEAKERin the same way that Prepton, Proton is, I mean, nerd names.

06:15SPEAKER- Well, it's not even just that,

06:17SPEAKERit's just like modern software and gaming in particular

06:20SPEAKERis just layers upon layers of translation

06:22SPEAKERall the way down now.

06:23SPEAKER- Kind of is now.

06:24SPEAKERI assume that that left,

06:25SPEAKERI didn't interact with the Lepton layer at all

06:27SPEAKERthat I'm aware of.

06:28SPEAKERMy assumption is that that's so you can run quest games

06:31SPEAKERon this presumably.

06:32SPEAKER- Of course.

06:33SPEAKER- Or it's like a cross, it's an easier port

06:34SPEAKERrather than having to do a cross compiler or whatever.

06:36SPEAKER- Wait, so what is, I assume this thing

06:38SPEAKERhas some kind of dashboard.

06:39SPEAKERIt starts up to like Boost 2 if you're not playing anything.

06:43SPEAKER- It looks like Steam big picture.

06:44SPEAKER- It's just that interface, right?

06:45SPEAKER- Well, there's a bar at the bottom

06:47SPEAKERthat gives you like a dashboard kind of controls.

06:49SPEAKERSo it's like you can turn on pass through

06:53SPEAKERso you can see the room around you,

06:54SPEAKERor can have the just like a blacked out environment.

06:56SPEAKERYou can do, you can access VR settings from there,

06:59SPEAKERstuff like that.

07:00SPEAKERThere's also a quick thing that lets you choose

07:02SPEAKERlike a performance or battery save mode or check the time

07:06SPEAKERor see your wifi status and stuff like that.

07:09SPEAKERThere's also a column down the right side

07:10SPEAKERthat has the normal Steam big picture menu items.

07:14SPEAKERLike, you know, home, library, store, settings,

07:17SPEAKERall that kind of stuff.

07:18SPEAKERCommunity and whatever else they have over there.

07:20SPEAKERAnd then there's a VR settings pop out there

07:23SPEAKERthat gives you access to things like the refresh rate

07:25SPEAKERof the panel, which ranges from 72 to 144 Hertz.

07:29SPEAKERObviously that has an impact on battery life.

07:33SPEAKERAll of that stuff is accessible in there.

07:35SPEAKERAnd then inside the main window is either a 2D game

07:38SPEAKERthat you're playing.

07:39SPEAKERIf you're playing like a traditional console game,

07:42SPEAKERwhatever you're streaming from a PC

07:44SPEAKERor like the store interface

07:46SPEAKERor the Steam big picture interface the rest of the time.

07:49SPEAKERThe pancake lenses look incredible.

07:51SPEAKERI haven't really spent a lot of time with a VR headset

07:54SPEAKERthat uses the non, the modern lenses.

07:58SPEAKERThese are the new smooth lenses.

08:01SPEAKERThey're not like the Fresnel lenses from the old VR days.

08:06SPEAKERAnd they give you access to a 2160 by 2160 LCD for each eye.

08:12SPEAKERWhich like, I can't see the pixels on with my glasses on,

08:16SPEAKERwhich is kind of my bar for, is this good?

08:18SPEAKER- What is the non-technical just like perceptible difference

08:21SPEAKERbetween those old style lenses and these,

08:23SPEAKERlike just like in one sentence,

08:24SPEAKERlike what is the advantage of the new?

08:26SPEAKER- So the Fresnel lenses,

08:27SPEAKERyou could see kind of the gradations when you look,

08:29SPEAKERwhen you moved your eyes left or right,

08:32SPEAKERyou could see the Fresnel lenses are like the ones

08:34SPEAKERon a lighthouse kind of.

08:36SPEAKERThey have, it's like a stair step design almost in the glass

08:40SPEAKERand you can see that when you're looking through the edges

08:42SPEAKERof the screen.

08:43SPEAKER- I think I remember basically seeing

08:45SPEAKERwhat you're talking about.

08:46SPEAKER- Yeah, it's one of those things.

08:48SPEAKERIt's like MPEG-2 compression artifacts.

08:50SPEAKERYour brain filters that out pretty quickly,

08:52SPEAKERbut when it's not there,

08:53SPEAKERyou absolutely notice it in a positive way.

08:57SPEAKERSo yeah, that stuff is pretty good.

08:59SPEAKERThe tracking is all inside out tracking.

09:01SPEAKERSo there's no lighthouses, no external ports.

09:04SPEAKERIt's, you can walk into a room.

09:06SPEAKERLike I can get, sit in the living room in my chair,

09:08SPEAKERget up, walk into the office, hit a button here,

09:10SPEAKERwalk back in.

09:11SPEAKERThe cameras that they use for tracking

09:13SPEAKERare black and white IR.

09:15SPEAKERSo they're not, like you can't read your phone screen

09:17SPEAKERwith them, you can't see your laptop screen

09:19SPEAKERor your computer screen really.

09:21SPEAKERThere is a company called Arcturus Vision

09:24SPEAKERthat's making an accessory camera

09:26SPEAKERthat kind of fits into an accessory port up under the nose.

09:29SPEAKERIt's 150 bucks.

09:30SPEAKERWe'll talk about it next week with Norm

09:32SPEAKER'cause I think he has one too probably if I had to guess.

09:35SPEAKERAnd we can talk about what that experience is.

09:38SPEAKERIt gives you a much more smoother RGB full color,

09:43SPEAKERsame field of view, kind of almost like an augmented reality

09:47SPEAKERApple Vision Pro kind of experience.

09:48SPEAKERAlthough it's a little smudgier than that in my experience.

09:52SPEAKERSpeakers pipe in from the sides of the headset to your ears.

09:56SPEAKERSo there's no like speakers over your ears.

09:58SPEAKERYou don't have to use AirPods or EarPods

10:00SPEAKERor anything like that.

10:02SPEAKERIt's a little leaky.

10:03SPEAKERLike I wouldn't probably use that in an airplane.

10:04SPEAKERI'd probably connect a set of Bluetooth headphones

10:06SPEAKERor something to it for that.

10:08SPEAKERBut in like sitting in my living room, laying in bed,

10:10SPEAKERsitting in the office, it's totally, totally good.

10:12SPEAKERAnd sounds like shockingly good.

10:16SPEAKERLet's see what else we got.

10:18SPEAKERIt's a soft headband, not a halo,

10:19SPEAKERnot like a PSVR style halo.

10:23SPEAKERThe batteries in the back, the guts of the headset,

10:26SPEAKERlike all the electronics and the optics and everything

10:29SPEAKERare in the little sandwichy looking thing

10:30SPEAKERthat sits on the very front.

10:31SPEAKERAnd you can completely remove that from the headband.

10:34SPEAKERSo presumably people will be able to 3D print

10:37SPEAKERlike different kinds of straps.

10:38SPEAKERAnd they can be able to make like by accessory halo straps

10:41SPEAKERand stuff like that in the future if they sell any of these

10:43SPEAKERor if people design them for the parts.

10:45SPEAKER- Yeah, that's cool.

10:47SPEAKER- And Valve did say that they're gonna make

10:49SPEAKERjust like they have with the deck and the machine,

10:51SPEAKERthey'll make all the CAD,

10:53SPEAKERlike the CAD designs for this accessible

10:55SPEAKERso that people can print accessories and stuff like that.

10:59SPEAKERIt's generally like what I'll say is the depth of the thing

11:02SPEAKERhanging off the front of your face

11:04SPEAKERcounteracted with the batteries.

11:05SPEAKERIt's pretty comfortable.

11:06SPEAKERMy neck was a little sore after the first few days,

11:08SPEAKERbut I'm old and sometimes that happens

11:10SPEAKERjust from sleeping badly.

11:11SPEAKERSo I can't say that it was the VR headset's problem.

11:15SPEAKERIt's just coincidence maybe.

11:19SPEAKERWhat else we got?

11:21SPEAKER- Well, go ahead.

11:22SPEAKERI've got a couple of questions,

11:23SPEAKERbut I don't know if you wanna exhaust.

11:24SPEAKERI mean, I'm mostly worried wondering,

11:26SPEAKERI know you said we're not gonna talk numbers

11:28SPEAKERpertaining to performance, but just generally,

11:30SPEAKERespecially for translated games,

11:32SPEAKERlike just generally what's the experience been?

11:34SPEAKER- It's invisible.

11:35SPEAKERLike with Proton, you have to kind of occasionally,

11:40SPEAKERespecially if you're playing a new game,

11:41SPEAKERyou might have to futz with the Proton version

11:43SPEAKERthat you use and stuff like that.

11:44SPEAKERWith this, it's just absolutely seamless.

11:47SPEAKERLike you either launch the game and it works

11:49SPEAKERor launch the game and it doesn't work.

11:51SPEAKERThey have a Steam frame compatible tag on the store,

11:55SPEAKERjust like they do with the deck and the Steam machine.

12:01SPEAKER- Yeah, what does a failure mode look like

12:03SPEAKERwhen something doesn't work?

12:04SPEAKER- Well, so with VR, the failure mode's really clear.

12:06SPEAKERIf it's not performant enough,

12:07SPEAKERit's gonna make you motion sick.

12:08SPEAKER- Oh, okay, by not work, you mean like it doesn't run well.

12:10SPEAKERSo have you found stuff that doesn't run well?

12:12SPEAKERThat's really what I was driving at is if,

12:14SPEAKERhave you found anything you couldn't play

12:16SPEAKERon this comfortably?

12:17SPEAKER- Well, so that's, it's tricky.

12:18SPEAKER'Cause like there's kind of four modes for this, right?

12:21SPEAKERThere's playing VR stuff locally.

12:24SPEAKERThere's playing 2D games,

12:26SPEAKERlike on a big giant screen in front of you locally.

12:29SPEAKERThere's playing VR stuff streamed from another computer

12:32SPEAKERacross wifi and their own wifi radio that they provide.

12:36SPEAKERAnd then there's also streaming 2D games

12:39SPEAKERfor another computer.

12:40SPEAKERAnd so, yes, there's definitely stuff that doesn't work

12:43SPEAKERplayed locally on the headset.

12:45SPEAKERPlayed locally on the headset is the least used mode

12:50SPEAKERI've used while I've been testing this.

12:52SPEAKER- Okay, interesting.

12:53SPEAKER- The best, the best experience is,

12:58SPEAKERwell, 'cause when you play things locally,

13:00SPEAKERyou seem to be running them at a lower resolution.

13:01SPEAKERIt's like Steam Deck resolution, 1280 by 800,

13:04SPEAKER1280 by 720 or something like that, per eye.

13:07SPEAKERFor VR games versus the full,

13:09SPEAKERif you're streaming from a PC

13:11SPEAKERthat has a real video card in it,

13:13SPEAKERit'll stream the full resolution

13:15SPEAKERand blast that over the wifi to you.

13:17SPEAKERAnd I can't really tell the difference in the local,

13:20SPEAKERlike the resolution and frame rate benefits

13:23SPEAKERare so much greater running on the away machine,

13:27SPEAKERon the non-local machine,

13:30SPEAKERthat it completely counteracts the benefit

13:32SPEAKERof having it running locally at the lower resolution.

13:35SPEAKERIn my experience.

13:37SPEAKERAnd they, so they ship in the box an external wireless radio

13:41SPEAKERthat's like latest gen wifi, six gigahertz,

13:46SPEAKER5.5 and six gigahertz bands,

13:48SPEAKERthat it can, for VR stuff especially,

13:51SPEAKERit will kind of use both your wifi and that at the same time

13:56SPEAKERto give you like the full experience,

14:00SPEAKERlike full frame rate,

14:02SPEAKERlike it's the most seamless streaming I've ever done

14:05SPEAKERwith that radio.

14:06SPEAKERLike the bummer is that it doesn't seem to,

14:08SPEAKERin my experience, use that secondary radio

14:12SPEAKERfor 2D game streaming, which is still as fiddly as it,

14:15SPEAKERit's not as fiddly as it has been in the past,

14:17SPEAKERbut it's still more fiddly than I would like it to be

14:19SPEAKERfor a device that kind of feels like it's primarily

14:21SPEAKERfor playing 2D games on a headset.

14:23SPEAKER- So no complaints about latency or compression

14:25SPEAKERor anything with wireless streaming?

14:27SPEAKER- So on my network with this wifi six,

14:30SPEAKERand then this secondary adapter,

14:33SPEAKERthe VR streaming has been flawless when I'm in range.

14:36SPEAKERWhen I get outside of range of the secondary radio,

14:39SPEAKERit gets a little bit hinkier.

14:41SPEAKERThe wifi access point that covers my backyard,

14:43SPEAKERI think is just wifi five, which is part of it.

14:46SPEAKERIt's also like a higher range, lower throughput radio.

14:49SPEAKERSo it's not set up for this.

14:53SPEAKER- Do you really want your neighbors peering over the fence

14:55SPEAKERto see you cavorting around with a VR headset

14:57SPEAKERon in your backyard?

14:58SPEAKER- Okay, so I did it.

14:59SPEAKERI took it out in the backyard and I tried some stuff.

15:02SPEAKERI had a little bit of trouble tracking in the dark dark

15:05SPEAKERat late night when I tried to do it to hide my shame.

15:07SPEAKERIn the daytime, it worked great.

15:09SPEAKERI set up in like a 20 foot by 20 foot play area

15:12SPEAKERin my backyard and was just walking around

15:14SPEAKERand playing Job Sim.

15:16SPEAKERAnd I felt a little bit of shame, but it was fine.

15:21SPEAKERIt solves the problem I have in Bay Area houses

15:24SPEAKERwhere I don't really have a house big enough

15:25SPEAKERto do room scale VR at all.

15:27SPEAKERAnyway, yeah, so, but the primary way I've used it

15:32SPEAKERis to play either 2D or VR games stream.

15:35SPEAKERLike I said, I wish that the radio that they shipped with

15:37SPEAKERthat worked with 2D games, I think that's,

15:39SPEAKERthey said that they're working on that.

15:42SPEAKERActually, they said that it should work, but I'm not,

15:44SPEAKERI wasn't seeing that in my testing, so.

15:47SPEAKER- What's the price on this, 12?

15:49SPEAKER- Well, that's a good question.

15:52SPEAKERNo, no, so there's two models.

15:54SPEAKERThere's a 256 gig model and a one terabyte model.

15:57SPEAKERThe 256 gig model is $1,059.

16:01SPEAKERThe one terabyte model is $1,299,

16:04SPEAKERwhich basically puts the 256 gig model in the same range

16:08SPEAKERthat the index was when it launched with the lighthouses

16:11SPEAKERand all the hand controllers and all that stuff.

16:13SPEAKER- The reason I ask about the price,

16:15SPEAKERand I'm sure there is no way they're ever gonna do this,

16:17SPEAKERbut when you talk about the local compute

16:19SPEAKERbeing almost an afterthought in this,

16:20SPEAKERlike all you're using it for really is streaming

16:23SPEAKERfrom a big PC, like is there potential

16:24SPEAKERfor a version of this thing with less?

16:26SPEAKERI mean, maybe that's not enough of an addition

16:29SPEAKERto the overall cost that removing some of that local compute

16:32SPEAKERwould make that big a difference in price,

16:34SPEAKERbut like a version of this without the ability

16:35SPEAKERto play local games and only stream?

16:38SPEAKER- I think given that most of the software being made

16:42SPEAKERfor this type of device is being made for ARM

16:46SPEAKERon the MetaQuest, is probably why it has

16:50SPEAKERthe local compute.

16:51SPEAKER- Yeah, like I said, they're never actually gonna do that.

16:53SPEAKER- Yeah.

16:56SPEAKERLook, this is a conversation we should have

16:59SPEAKERwith Norm next week, 'cause I kind of don't understand

17:03SPEAKERwhat the market is for this, right?

17:06SPEAKERLike the VR software ecosystem is such that like,

17:09SPEAKERMeta is backed away from it, Valve isn't.

17:12SPEAKERI don't think that Meta or Valve are making software

17:14SPEAKERor paying people to make software for this, right?

17:16SPEAKERSo I don't know, like are there gonna be a ton of VR games

17:20SPEAKERcoming out everywhere?

17:21SPEAKERI know that like, I know that there's a handful of studios

17:23SPEAKERthat are consistently making kind of awesome VR games.

17:26SPEAKERI tried a bunch of the newer ones since I got this

17:29SPEAKERand like, but I don't know that that's worth

17:33SPEAKERbuying a $1,200 headset.

17:35SPEAKERNow, I will say I played a lot of ZCOM

17:39SPEAKERof the Star Wars Tactics game on this zero company.

17:45SPEAKERAnd it's like, it's a fantastic experience.

17:48SPEAKERLike I'm sitting in the bed, in the living room

17:49SPEAKERor laying in bed, I have a 80 inch screen in front of me

17:52SPEAKERand I'm, you know, the controllers,

17:54SPEAKERwe haven't talked about the controllers at all,

17:55SPEAKERbut the controllers are basically a split default

17:59SPEAKERXbox 360 style controller with D-pad, two sticks,

18:02SPEAKERclicky sticks, four face buttons,

18:05SPEAKERstart select, bumpers and triggers.

18:07SPEAKERAnd they're like, they're good.

18:09SPEAKERIt's the same sticks and stuff as in the Steam controller.

18:12SPEAKERThere's a, like, so you can totally just use it

18:15SPEAKERto play normal 2D games on a big giant virtual TV

18:19SPEAKERwherever you happen to be.

18:21SPEAKERAnd when you're streaming that from another PC,

18:22SPEAKERthe battery life is kind of amazing.

18:23SPEAKERIt's like four hours.

18:24SPEAKERIt's longer than I probably want to wear the headset

18:26SPEAKERat a time, but at the same time,

18:30SPEAKERthe VR side of that is really compelling.

18:34SPEAKERLike I played a bunch of Alex again,

18:35SPEAKERwhich I haven't looked at since 2020

18:36SPEAKERand that game still rips like that.

18:38SPEAKERIt's really good.

18:39SPEAKERI wish there was more stuff like that on the way

18:42SPEAKERthat I could be like, yeah,

18:43SPEAKERthis is a whole thriving ecosystem of VR software.

18:46SPEAKERAnd I just don't know that that exists,

18:47SPEAKERwhich is like the fundamental problem

18:50SPEAKERwith all of this stuff.

18:51SPEAKER- I think that that'll be the thing

18:52SPEAKERI'm most looking forward to talking to Norm about next week

18:54SPEAKERis just, or this week, I guess end of this week,

18:57SPEAKERis just like every other product in this new latest wave

19:01SPEAKERof kind of valve hardware initiatives

19:03SPEAKERmakes pretty obvious sense in terms of like

19:05SPEAKERwhy people would want it.

19:06SPEAKERBut yeah, this one feels a bit like the odd one out.

19:09SPEAKER- I mean, on the other hand, if I had a thousand dollars

19:13SPEAKERand I wanted a VR headset, would I buy this

19:15SPEAKERor would I buy an index?

19:16SPEAKER- I would absolutely buy this. - Oh yeah, 100%.

19:18SPEAKERYeah, it's more, I guess it's more just how many people

19:20SPEAKERare actually looking for headsets right now.

19:23SPEAKER- Yeah, and I don't know, like I know I see ads for those,

19:26SPEAKERlike, hey, here's a pair of glasses

19:28SPEAKERyou can wear on the airplane

19:30SPEAKERand have a big giant screen in front of you

19:32SPEAKERwhile you work on your flight to Taiwan.

19:35SPEAKERAnd like, they must sell a lot of those

19:37SPEAKER'cause I see a bunch of ads for them.

19:39SPEAKERI've never seen anybody use one of those

19:41SPEAKERon an airplane before.

19:42SPEAKERI have a set here that somebody sent me at some point

19:44SPEAKERand like, they just don't work with my glasses

19:47SPEAKERso I don't ever wear 'em.

19:48SPEAKERLike, these work fine with glasses.

19:51SPEAKERZeni's gonna sell prescription inserts for these

19:53SPEAKERso you can get $60 inserts for your headset.

19:59SPEAKERThis you just put on the headset, take your glasses off.

20:02SPEAKERI'm really, like, I'm really conflicted about it

20:05SPEAKER'cause it's a really nice headset.

20:07SPEAKERIt's like, if I was playing sim games,

20:10SPEAKERI would be all about this and set up with my sled

20:13SPEAKERand run my VR sim games all the time.

20:16SPEAKERI just don't know what the ecosystem's like

20:19SPEAKERand how many of those games are gonna keep supporting

20:22SPEAKERVR headsets going forward.

20:23SPEAKERI mean, Forza Horizon, which had VR support in five,

20:27SPEAKERdidn't have it in six,

20:28SPEAKERalthough people have modded it back in really easily.

20:31SPEAKERI don't know, it's weird.

20:33SPEAKERThe thing that I wasn't expecting

20:35SPEAKERwas that the thing I used most was 2D game streaming.

20:38SPEAKERLike, I played a lot of Blood Dungeon

20:40SPEAKERrunning locally on this and that stuff worked great.

20:42SPEAKER- Yeah, that's very shocking to me.

20:44SPEAKERAlthough, you know, if you're in a house

20:46SPEAKERwith screen contention, you know,

20:48SPEAKERother people want to use the big TV,

20:49SPEAKERlike, that's probably a good use case.

20:51SPEAKER- I am in a house with screen contention, it turns out.

20:54SPEAKERI do like the choice of splitting the,

20:58SPEAKERlike, making the pass-through stuff available

21:02SPEAKERso that you can have the real color, like, mapped accurately

21:05SPEAKERso, like, you can look over and grab your drink

21:07SPEAKERand grab your drink and not knock stuff over and all that.

21:10SPEAKERLike, that Arcturus Vision camera is really nice.

21:14SPEAKERI don't know that I use VR enough to justify that purchase,

21:18SPEAKERbut if you are wearing the headset a lot,

21:19SPEAKERit makes a ton of sense.

21:20SPEAKERIt also can do, like, spatial camera tracking

21:23SPEAKERand capture and stuff like that,

21:24SPEAKERwhich we'll talk about with Norm, I bet.

21:25SPEAKERThe other thing that they sell

21:27SPEAKERis an ergonomic accessories kit,

21:28SPEAKERwhich we should talk about because by default,

21:30SPEAKERthe controllers you just hold,

21:32SPEAKERthey don't have the index-style grip,

21:34SPEAKERlike, grip holders that you put on.

21:37SPEAKERYou have to buy, I think it's 60 bucks.

21:39SPEAKERIt includes the head strap, the top head strap,

21:43SPEAKERthe hand straps, and a bigger nosehole blocker

21:45SPEAKERso that you can do, like, the Alex-style index controller,

21:49SPEAKERknuckles, grip, picking up and using your fingers

21:52SPEAKERto grab things versus using the grippy button

21:54SPEAKERon the trigger on the controller.

21:56SPEAKER- Seems kind of weird to split that stuff out,

21:58SPEAKERbut I guess everything's expensive now.

22:01SPEAKER- I think probably they had

22:03SPEAKERsome pretty serious price pressures

22:05SPEAKERand were trying to hit a specific target

22:06SPEAKERand made some difficult choices to get there.

22:08SPEAKER- Makes sense.

22:11SPEAKER- But yeah, that's it, that's the frame.

22:12SPEAKER- Okay, all right, it's out.

22:14SPEAKER- It's out.

22:15SPEAKERYou can probably order it now, I don't know.

22:17SPEAKER- It's the last one.

22:18SPEAKERI guess that's all their hardware now.

22:20SPEAKER- Yeah, this is the end of the VR ecosystem

22:22SPEAKERuntil probably next generation.

22:23SPEAKERAlthough, like, the thing we'll talk about,

22:26SPEAKERthis is Norm, I'm sure, but I feel like,

22:29SPEAKERso on last week's episode, we talked about general magic

22:32SPEAKERand not having a path from point A to point B

22:35SPEAKERfrom the technology that existed at the time

22:37SPEAKERto getting to the iPhone and how Apple won

22:39SPEAKERbecause they figured that stuff out.

22:41SPEAKERI feel like, hey, we're gonna release

22:44SPEAKERa low-volume ARM headset, VR headset,

22:48SPEAKERto prove out and help us find all the edges

22:52SPEAKERfor the ARM to x86 emulation stuff is a real,

22:57SPEAKERlike, that's a real Apple iPod to iPhone kind of way

23:02SPEAKERto make the next version of the Steam Deck an ARM device.

23:05SPEAKER- Yep.

23:05SPEAKER- Which makes a lot of sense to me.

23:07SPEAKERI look at, like, what AYN is doing with the Thor

23:09SPEAKERand those kinds of handhelds,

23:11SPEAKERand they're already starting to reap the benefit

23:13SPEAKERof the FEX translation layer or emulation layer.

23:17SPEAKERAnd as a result, I feel like this leaves me really confident

23:22SPEAKERthat an ARM future for the Steam Deck is possible.

23:25SPEAKER- Interesting, okay.

23:26SPEAKERThat'll be something to dig into on this week's episode.

23:29SPEAKER- Yeah, yeah, so anyway, Steam Frame, it's out now, I guess.

23:33SPEAKERI don't know, they didn't tell us.

23:34SPEAKERI assume that the embargo lifts when you can pre-order it,

23:37SPEAKERbut I don't know for sure they didn't tell us, so.

23:39SPEAKER- All right.

23:39SPEAKER- Maybe it's out now, I guess.

23:42SPEAKERIf you have questions,

23:43SPEAKERplease send them in to techpot at content.town.

23:45SPEAKERWe're gonna, like I said, we're gonna do a,

23:47SPEAKERI wanna do a whole roundup episode,

23:49SPEAKER'cause you weren't here

23:50SPEAKERwhen we talked about the Steam machine.

23:52SPEAKER- No, I missed all of that.

23:54SPEAKER- Yeah, and I wanna talk with Norm and you

23:58SPEAKERand kind of round up this whole ecosystem that they built

24:01SPEAKERand talk about the whole thing next week's episode.

24:03SPEAKER- This is the last of the products they announced

24:06SPEAKERfor the time being.

24:07SPEAKER- Yeah, and that's it.

24:09SPEAKERThanks for listening to our little short special episode,

24:11SPEAKERand we'll be back on Sunday with more.

24:14SPEAKERBye, everybody.

24:15SPEAKER(upbeat music)

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25:06SPEAKER(upbeat music)