00:00SPEAKER- How many orbs do you have?
00:03SPEAKER- I like to ponder them, is all I know, Brad.
00:05SPEAKER- Look, I've got so many orbs over here,
00:07SPEAKERI can't ponder them all anymore.
00:08SPEAKERI've got 18,000 and change, I think now.
00:12SPEAKER- What?
00:13SPEAKER- Roughly?
00:14SPEAKER- Okay, so you asked this this morning.
00:17SPEAKERI became aware of orbs about 45 seconds
00:19SPEAKERbefore you got on the call
00:20SPEAKER'cause I got a notification from Discord that was like,
00:23SPEAKERhey man, what's up with your orbs?
00:25SPEAKER- Wait, you didn't even know about orbs before?
00:27SPEAKER- I did not know about orb exclusive frames on Discord.
00:31SPEAKER- Wait, you've got a weird vanity name effect on Discord.
00:35SPEAKERI assumed you spent orbs to get that.
00:37SPEAKER- No, that's a perk.
00:39SPEAKERI got a note that was like,
00:41SPEAKERhey man, what's your orb sitch or your perk sitch?
00:45SPEAKERAnd it just was like, you can change your name if you want.
00:47SPEAKERI was like, oh, okay, cool, I'll change my name.
00:48SPEAKERThat sounds great.
00:49SPEAKER- We are not actually advocating for Discord orbs here.
00:52SPEAKERIt's probably a bad thing.
00:54SPEAKER- Yeah, I think they're bad.
00:55SPEAKER- To be talking about here,
00:56SPEAKERI have 18,200 orbs currently.
01:00SPEAKERI've never spent money on orbs to be clear.
01:02SPEAKER- Do you know how many orbs I have?
01:03SPEAKER- How many do you have?
01:04SPEAKER- Zero.
01:05SPEAKER- Man, what?
01:06SPEAKER- I got an orb deficit.
01:08SPEAKER- Like an orb millionaire over here.
01:10SPEAKER- Well, we have people in the Discord who do this,
01:12SPEAKERbut I know other people who do it too,
01:13SPEAKERpeople who do all the Microsoft quests
01:16SPEAKERto get free Xbox Live Ultimate.
01:18SPEAKER- Yeah, I think they've tamped that stuff down a little bit.
01:21SPEAKERMy impression is you can't quite earn as much
01:23SPEAKERin the way of free Microsoft services as you used to,
01:26SPEAKERbut I'm sure there's still ways to game that system.
01:28SPEAKER- So people, when I complained
01:31SPEAKERthat I wasn't going to jump through hoops
01:32SPEAKERto keep Windows 10 alive,
01:33SPEAKERpeople were like, "Oh, you just have to click
01:35SPEAKERon like three things to get enough points
01:37SPEAKERto turn on Windows 10 for one more year."
01:40SPEAKERAnd then I went and did it and I was like,
01:41SPEAKER"Oh yeah, it really was like clicking on three things."
01:43SPEAKERAnd then I had the 1,000 points or whatever it was.
01:46SPEAKERBut yeah, like, I don't know, man,
01:48SPEAKERthis all feels like, it feels like,
01:51SPEAKER"Hey, what if we turn frequent flyer miles
01:54SPEAKERinto an even more hellish system
01:56SPEAKERthat's tied to your digital online presence?"
01:59SPEAKER- Yeah, it's bad.
02:00SPEAKERMy propensity for every time Discord offers me a video quest,
02:03SPEAKERI can't believe I'm,
02:05SPEAKERsee, I'm screwing up by even using the word quest here.
02:07SPEAKERI'm playing into their game.
02:09SPEAKERBut every time they're like,
02:10SPEAKER"Hey, watch a 30-second trailer and get 700 orbs,"
02:14SPEAKERI just click play and then go back to the other monitor
02:16SPEAKERuntil it's over.
02:17SPEAKERAnd then I have enough orbs to buy the Christmas lights
02:19SPEAKERavatar frame around the holidays.
02:22SPEAKER- Is this our fault?
02:23SPEAKER- Did we do this? - Probably, probably.
02:25SPEAKER- 'Cause I feel like- - Wait, whose fault?
02:27SPEAKER- Us.
02:27SPEAKERWhen we were in Whiskey Media in the basement
02:30SPEAKERand Dave was like,
02:30SPEAKER"Hey, what if we added achievements to the websites?"
02:33SPEAKER- Oh man.
02:34SPEAKER- And then we added achievements to the websites.
02:36SPEAKER- Yeah, you're not entirely, well, okay, okay, look,
02:39SPEAKERachievements existed prior to that.
02:41SPEAKERAlso, we didn't monetize the achievements.
02:43SPEAKERI'm gonna say we were-
02:44SPEAKER- We kind of monetized the achievements,
02:46SPEAKERbut not on the user.
02:47SPEAKERWe used them to drive people to pages that were like,
02:51SPEAKERthat had advertising campaigns attached to them
02:53SPEAKERand stuff like that.
02:54SPEAKER- All three advertising campaigns we ran
02:57SPEAKERin the duration of that entire business.
02:58SPEAKER- It wasn't a wildly successful business, but-
03:01SPEAKER- I'm gonna say we were a link in a very long chain
03:04SPEAKERthat led to where we are.
03:05SPEAKER- Okay, fair, I'll take that.
03:07SPEAKER- But I don't know.
03:09SPEAKERWe're not history's greatest monsters,
03:11SPEAKERbut probably in there somewhere.
03:13SPEAKER- Why do they name them orbs?
03:15SPEAKERIt's so weird and creepy.
03:16SPEAKER- Because every other common noun in the English language
03:19SPEAKERhas already been used
03:20SPEAKERfor at least one micro transaction currency.
03:22SPEAKER- Oh, man.
03:23SPEAKER- What else you got?
03:24SPEAKER- Money balls, money balls.
03:26SPEAKER- Yeah, tokens, jelly beans.
03:29SPEAKER- Yeah.
03:30SPEAKER- Seeds.
03:31SPEAKER- Buffy.
03:32SPEAKER- If you had a micro transaction currency,
03:34SPEAKERwhat would you call it?
03:35SPEAKER- Man, what's the most important thing in my house?
03:37SPEAKERProbably the maple syrup.
03:38SPEAKER- Mm, how much syrup you got?
03:41SPEAKER- Can never have enough syrup, Brad.
03:43SPEAKER(upbeat music)
03:52SPEAKER(upbeat music continues)
04:11SPEAKER- Welcome to "Brad and Will Made a Tech Pod."
04:13SPEAKERI'm Will.
04:14SPEAKER- I'm Brad, hello.
04:15SPEAKER- Hi, hello.
04:16SPEAKERIt is, as we're recording this,
04:19SPEAKERit is now finally March, 2026,
04:22SPEAKERthe year that I've been waiting for for 25 years.
04:24SPEAKER- Oh?
04:25SPEAKER- The month I've been waiting for for 25 years.
04:28SPEAKER- Why is that?
04:29SPEAKER- Well, because 25 years ago,
04:31SPEAKERsomething magical happened.
04:33SPEAKERIt set, in its course,
04:36SPEAKERit set a chain of events that was impossible to predict
04:40SPEAKERthat ended with us teaching computers to lie
04:42SPEAKERand all sorts of other bad downstream consequences
04:45SPEAKERthat we don't need to get into
04:46SPEAKER'cause no bummers this week.
04:48SPEAKERThis is a fun one, everybody.
04:49SPEAKERWe're not gonna talk about how expensive RAM is.
04:51SPEAKER- Well- - Except for in a,
04:53SPEAKERoh man, look, you could get 64 megabytes of RAM for $128.
04:57SPEAKER- Oh, way less than that, actually.
05:00SPEAKER- Yeah. - I flagged an ad here,
05:02SPEAKERwhich is to say it's another retro magazine week.
05:04SPEAKER- Yeah. - Here.
05:05SPEAKERBut there's an occasion to it, and I mean,
05:08SPEAKERdid you actually know this anniversary was coming up
05:10SPEAKERor did you discover this anniversary was coming up
05:12SPEAKERin the course of trying to find a topic for this week?
05:15SPEAKER- I, so about, I guess on the GeForce,
05:19SPEAKERI can't remember, it might be the 30 series launch,
05:22SPEAKERNvidia had me do a sponsored stream.
05:24SPEAKER- Oh, right, yes, when you went through tech demos, right?
05:27SPEAKER- And I loaded up all the old tech demos.
05:29SPEAKERAnd when that happened, I was like, oh man,
05:32SPEAKERwhat's the next milestone
05:33SPEAKERso we can talk about why the GeForce 3 matters?
05:35SPEAKERAnd, 'cause that was the Chameleon demo.
05:37SPEAKER- Can I just pause briefly and say,
05:40SPEAKERI can't believe they paid you to do that
05:41SPEAKERbecause if I had thought of that stream,
05:44SPEAKERI would have like, I started to say,
05:46SPEAKERlike crawled over broken glass.
05:48SPEAKERThat's maybe a little extreme,
05:49SPEAKERbut I would have gone to length to do that stream for free.
05:52SPEAKER- We can do it again 'cause I didn't archive it
05:55SPEAKERand it's like a dumb ass and it's gone forever
05:58SPEAKER'cause you too, 'cause Twitch.
05:59SPEAKER- I mean, I have powerful nostalgia
06:02SPEAKERfor a bunch of those GeForce tech demos
06:04SPEAKERfrom back in the day.
06:05SPEAKER- Well, so both the GeForce ones and the Radeon ones,
06:07SPEAKERthey both did really neat stuff.
06:08SPEAKERLike the AMD did one that was like
06:10SPEAKERone of those marble machines that was incredible.
06:13SPEAKERIt was-
06:15SPEAKER- Sorry, was it easy to run
06:16SPEAKERthe other vendors tech demos on your card?
06:19SPEAKERLike could you, was it easy to run ATI demos
06:20SPEAKERon an Nvidia card?
06:21SPEAKERI don't remember how specific that stuff was.
06:23SPEAKER- In the old days, no, in the modern era, yes.
06:26SPEAKER'Cause I ran emulated, yeah, yeah.
06:28SPEAKERLike the, yeah, they're all super sets.
06:31SPEAKER- Back then, back then they were probably all using
06:33SPEAKERlike custom written straight to the metal
06:35SPEAKERor using custom vendor APIs or something.
06:37SPEAKER- So at the era, so this was,
06:40SPEAKERfor all intents and purposes in my memory,
06:42SPEAKERthis was the beginning of the good demo era.
06:44SPEAKERAnd part of it was because each of the cards
06:48SPEAKERfor the next like five or six years
06:50SPEAKERwould have their own versions
06:51SPEAKERof the programmable shader components.
06:54SPEAKERSo like Nvidia had their own programmable shader branch
06:58SPEAKERof the DirectX shader hardware.
07:01SPEAKERAMD had one, 3D labs makers of the,
07:04SPEAKERof the like workstation cards had one.
07:09SPEAKERMatrox and AMD shared one, I guess.
07:12SPEAKERAnd Nvidia had different ones
07:14SPEAKERfor different revs of the cards, so.
07:15SPEAKER- Right.
07:16SPEAKER- So if you were trying to run a DirectX,
07:19SPEAKERsorry, a shader model 1.4,
07:21SPEAKERa pixel shader model 1.4 piece of software
07:25SPEAKERon a pixel shader 1.1 card,
07:28SPEAKERit either would be very not performant
07:30SPEAKERor it just wouldn't work, so yeah.
07:32SPEAKER- Yeah, I think we buried the lead here.
07:34SPEAKERThe anniversary is the 25th anniversary
07:37SPEAKERof the launch of the GeForce 3,
07:38SPEAKERwhich like I think we can pretty objectively say
07:41SPEAKERushered in the modern era of 3D graphics.
07:43SPEAKER- Yeah, it was the first programmable shader card.
07:45SPEAKERSo it was like up until that point,
07:47SPEAKERgraphics pipelines were fixed function,
07:48SPEAKERwhich meant you sent, in the beginning,
07:51SPEAKERyou sent triangles and vertices and textures in,
07:54SPEAKERand then the textures got wrapped around the vertices
07:57SPEAKERand around the polygons.
08:00SPEAKERAnd then like things got blasted out
08:03SPEAKERunder your CRT from there.
08:05SPEAKERAnd there wasn't a whole lot,
08:06SPEAKERlike there was a lot of math happening,
08:07SPEAKERbut it was all fixed function matrix math.
08:09SPEAKERAnd there wasn't like,
08:11SPEAKERthere wasn't the opportunity for developers
08:14SPEAKERto really manipulate things like what's on the textures
08:17SPEAKERor how the textures behave
08:19SPEAKERafter they were sent to the graphics card, right?
08:22SPEAKERIt was, once you put frames into that pipeline,
08:25SPEAKERit came out.
08:25SPEAKERAnd in a lot of ways, it was a much simpler time
08:27SPEAKERbecause like how fast the card could process frames
08:32SPEAKERwas really dependent on things like the clock speed
08:35SPEAKERof the main chip and the graphics processing chip
08:39SPEAKERand the texture units, right?
08:41SPEAKERAnd how fast the memory was.
08:43SPEAKERSo there wasn't a whole lot of variability.
08:44SPEAKERThere wasn't different math happening
08:45SPEAKERon different pixels, really.
08:47SPEAKERIt was just, we're putting this many textures on the scene.
08:49SPEAKERWe're putting this many polygons on the scene.
08:51SPEAKERAnd we're overlaying this many polygons
08:54SPEAKERwith this many different texture passes.
08:56SPEAKERThere'd be like a base color path.
08:58SPEAKERThere'd be a lighting path.
08:59SPEAKERThere'd be maybe a shininess path,
09:02SPEAKERlike stuff like that.
09:03SPEAKERBut it wasn't complicated.
09:04SPEAKER- Right, I mean, the ultimate consequence of that
09:06SPEAKERis that there wasn't a lot of variation
09:07SPEAKERin the way games looked, right?
09:08SPEAKER'Cause there was a pretty narrow range of functionality
09:11SPEAKERthat developers had to work with at the time.
09:13SPEAKER- Well, I mean, yes and no.
09:15SPEAKERPart of it was that there weren't
09:16SPEAKERthat many people making 3D games.
09:18SPEAKERThere weren't like, it wasn't like today
09:20SPEAKERwhere you get 65 games released every day on Steam, right?
09:23SPEAKERIt was, and with that comes 65 different viewpoints.
09:26SPEAKERBack then, you'd get five or six shooters
09:30SPEAKERon a really good year that were kind of worth playing.
09:33SPEAKERAnd yeah, like your color palettes were limited
09:36SPEAKER'cause people were doing software rendering
09:37SPEAKERand like the number of colors you could show was limited
09:39SPEAKERand stuff like that.
09:41SPEAKERSo the GeForce 3 was a really, was a big deal.
09:43SPEAKERAnd we knew it at the time, like, so this was,
09:47SPEAKERI'd been at Maximum PC at this point for almost a year.
09:50SPEAKERI think I started writing for them in February of 2000,
09:54SPEAKERFebruary 2000 issue, and this was the April 2001 issue.
09:57SPEAKERAnd I started full-time that previous summer.
09:59SPEAKER- Let's pause here real quick.
10:00SPEAKERJust in case people haven't scrutinized the episode notes,
10:02SPEAKERwe are talking about the April 2001 issue of Maximum PC.
10:06SPEAKER- Yeah, which would have come out in March of 2001
10:09SPEAKERas a street date.
10:10SPEAKER- Yeah, I'll put the archive.org link to this issue
10:13SPEAKERin the show notes if you haven't pulled it up
10:15SPEAKERand want to follow along.
10:16SPEAKER- It's in Google Books as well,
10:17SPEAKERif you're more of a Google Booksy person.
10:19SPEAKER- Yeah, or on RetroMag, there's a lot of places
10:22SPEAKERto get old magazines out there these days.
10:24SPEAKER- Turns out, yeah.
10:25SPEAKERSo yeah, it was the NV20, which was GeForce 3,
10:30SPEAKERwas the first programmable shader card that Nvidia had made.
10:33SPEAKERIt was the first programmable shader that any card
10:35SPEAKERthat anybody had made for consumer use, right?
10:38SPEAKERIt was, that was the big deal.
10:39SPEAKER- Yeah, we're starting, I guess,
10:41SPEAKERlet's just start with the cover story here,
10:43SPEAKERwhich is on page 30 of the magazine.
10:44SPEAKER- That's why we're talking about this issue, I think.
10:46SPEAKERYeah, so that's the--
10:46SPEAKER- That's the main thing.
10:47SPEAKEROh, there's some other fun stuff to get into in here, but--
10:50SPEAKER- Oh yeah.
10:52SPEAKER- There's a good Gordon Ma on Star Trek argument sighting
10:55SPEAKERin here to get to later.
10:56SPEAKER- You want to just get, you want to get right there?
10:58SPEAKERYou want to start with that?
10:59SPEAKER- Sure, you know what?
11:00SPEAKER- Just start with the showstopper?
11:01SPEAKER- Let's start with the showstopper on page,
11:03SPEAKERit's the first page of the letters.
11:04SPEAKER- It's in the letters.
11:04SPEAKER- Yeah, page eight.
11:05SPEAKERThe first page of the letters is Gordon arguing
11:09SPEAKERwith somebody about Starfleet uniform colors.
11:12SPEAKER- He said something in the previous episode
11:16SPEAKERwhere he said that the command staff always wears gold
11:18SPEAKERand that the first six movies everybody just wears red,
11:21SPEAKERbut they were wearing those gross gray uniforms
11:23SPEAKERin Star Trek the motion picture.
11:25SPEAKERAnd Gordon was like,
11:26SPEAKER"I don't consider Star Trek the motion picture canon.
11:28SPEAKER"It's a bad episode, it's a bad episode.
11:31SPEAKER"It's out of canon, we don't talk about that."
11:34SPEAKERAnd he made up some Organian peace treaty article.
11:37SPEAKER- He responded in character basically, in universe.
11:41SPEAKERGood stuff.
11:42SPEAKER- Whenever Star Trek came up,
11:43SPEAKERwe always refer to him as Lieutenant Commander Gordon Mong,
11:45SPEAKERwhich he was annoyed because he was like,
11:47SPEAKER"By now I'd be a commander."
11:48SPEAKER- Of course he would say that.
11:50SPEAKERAnyway, all right, back to page 30.
11:53SPEAKERSo this is-
11:55SPEAKER- And we'll hit some other stuff too, just to be clear.
11:57SPEAKER- Yeah, this is like directly before the launch of the card.
12:00SPEAKERIt sounds from the sound,
12:01SPEAKERI don't think there's a release date
12:02SPEAKERmentioned in this feature,
12:03SPEAKERbut it sounds like the release is imminent of the card.
12:06SPEAKER- So yeah, the timing on this,
12:08SPEAKERlike often we've talked about print publication schedules
12:11SPEAKERa lot over the years,
12:13SPEAKERbut typically there'd be kind of,
12:17SPEAKERwe didn't do a lot of hardware covers
12:18SPEAKERbecause it was hard to get stuff
12:19SPEAKERthat wasn't already out on the web.
12:21SPEAKERAnd Nvidia really wanted a cover for this.
12:23SPEAKERSo they called and I was like,
12:25SPEAKER"Well, here's what we have to do."
12:26SPEAKERAnd they called way in advance
12:27SPEAKERand we worked out the timing.
12:29SPEAKERAnd I don't know if,
12:30SPEAKERI assume they didn't change the timing on their launch
12:32SPEAKERto line up with the new stand dates of the magazine.
12:35SPEAKERBut they were really hot to get me down and test the card
12:39SPEAKERso that it could be on the magazine covers
12:41SPEAKERwhen they did the announcement.
12:43SPEAKER- Yeah, actually Wikipedia lists the release date
12:46SPEAKERof the GeForce 3 as February 27th,
12:48SPEAKERwhich I guess is about the time this magazine
12:50SPEAKERwould have been in the stands. - That would have been about,
12:51SPEAKERright, yeah.
12:52SPEAKERYeah, so, and just so folks know,
12:55SPEAKERthe fastest we could go from writing something
12:57SPEAKERto getting it in reader's hands was about two weeks.
13:00SPEAKERSo if I wrote something- - Wow.
13:02SPEAKER- If I wrote something on-
13:03SPEAKER- That's way faster than I would have expected.
13:05SPEAKER- Well, 'cause once we were,
13:07SPEAKERby this point we were doing digital.
13:09SPEAKER- Okay, sure. - So we were just sending
13:10SPEAKERPDFs to a printer instead of having to FedEx stuff
13:12SPEAKERand we weren't FedExing film or anything anymore.
13:15SPEAKER- And then there's like a proof,
13:16SPEAKERI'm sure we've talked some of this before,
13:18SPEAKERbut was there like, I assume a proof process,
13:20SPEAKERlike you needed to get physical samples back
13:22SPEAKERor was it streamlined enough at that point
13:24SPEAKERthat you could just get it out to subscribers
13:26SPEAKERwithout ever seeing physical finished product?
13:28SPEAKER- So the print runs on these magazines
13:29SPEAKERwere like half a million at the outside.
13:32SPEAKERAnd that means that by the time FedEx
13:35SPEAKERwould get the first issue off of the printing press to us,
13:38SPEAKERthey'd already be done with the last one.
13:41SPEAKER- Oh, interesting.
13:42SPEAKER- So like once, the proving happened in the house
13:45SPEAKERbefore we sent the PDFs.
13:46SPEAKERIf we messed up anything at that point, it was too late.
13:48SPEAKER- Okay.
13:49SPEAKER- And we had, one time we did the wrong spot color
13:52SPEAKERon a cover, like a spot color is a special ink
13:55SPEAKERthat's like not a combination of the four colors.
13:57SPEAKERIt's like a color that is,
14:00SPEAKERit has a pigment that is that color
14:02SPEAKERrather than a combination of four other colors.
14:04SPEAKERAnd we picked the wrong Pantone color
14:06SPEAKERand we made a peachy kind of like a conch meat cover color.
14:12SPEAKERIt was an unfortunate choice.
14:13SPEAKERIt did not sell well.
14:14SPEAKER- Yeah, not to keep digressing too much.
14:16SPEAKERDid you ever have to worry about printer errors though?
14:19SPEAKERLike did the printer screwing things up
14:20SPEAKERor was it pretty such so dead simple
14:23SPEAKERthat that was not really a concern?
14:24SPEAKER- There would sometimes be like registration errors
14:26SPEAKERon cuts and stuff like that.
14:27SPEAKERSo like they'd print the pages right.
14:30SPEAKERThe biggest printer error that consistently would happen
14:34SPEAKERis that the last line in a column would get clipped off
14:37SPEAKERbetween the PDF and the printer.
14:40SPEAKERAnd sometimes that would happen in our phase
14:43SPEAKERwhen we were converting from Quark or InDesign to a PDF.
14:46SPEAKERSometimes that would happen in the post-PDF phase, I think.
14:50SPEAKERWe never were able to prove it.
14:52SPEAKERI, like when I was doing the proofing later on,
14:57SPEAKERthe thing that I always was the most careful about
14:59SPEAKERwas reading and making sure that every last line
15:01SPEAKERon every column was exactly right.
15:03SPEAKER'Cause like that was the most embarrassing mistake
15:05SPEAKERof all to make, I think.
15:07SPEAKERBut anyway, yeah, two weeks.
15:08SPEAKERSo if we, like our last week of the month
15:11SPEAKERwas the production week.
15:12SPEAKERThat was when we were locking all the pages down.
15:15SPEAKEREverybody was doing copy, last minute copy passes
15:17SPEAKERand content passes and stuff like that.
15:19SPEAKERAnd then they'd go to PDF and get sent to the printer.
15:24SPEAKERAnd if I wrote something that week,
15:27SPEAKERthen we could squeeze it in.
15:28SPEAKERIt was tight and it made everybody's lives miserable.
15:31SPEAKERBut as I recall, I went down on like a Thursday
15:33SPEAKERbefore the third week Thursday, tested all day Thursday,
15:37SPEAKERtested all day Friday, wrote all weekend,
15:40SPEAKERhanded that stuff in first thing on Monday morning.
15:43SPEAKERAnd then it was in people's hands
15:45SPEAKERlike two and a half weeks later.
15:46SPEAKER- Wow, so this was all at NVIDIA.
15:48SPEAKERI can't imagine they were letting the card
15:50SPEAKERout of their campus at this point.
15:52SPEAKER- So yeah, this is the only time I ever did that actually.
15:54SPEAKERUsually people brought stuff to us
15:55SPEAKERor we got like release hardware later.
15:57SPEAKER'Cause we didn't test pre-release hardware very often.
15:59SPEAKERIt generally wasn't, there was no upside to it.
16:01SPEAKER- Yeah, I mean, we'll get to it later toward the end
16:03SPEAKERwhen you run benchmarks and stuff.
16:04SPEAKERThere's all these caveats in here about like,
16:06SPEAKERah, these benchmarks were done on the non-final drivers.
16:08SPEAKERThey're not really binding yet.
16:11SPEAKER- Yeah, and well, and this would have been,
16:14SPEAKERif we did this, this was three weeks before,
16:16SPEAKERthree or four weeks before the cards actually were available,
16:19SPEAKERif I had to guess.
16:19SPEAKERI don't actually have my calendar from back then.
16:21SPEAKERI should, I would probably save some place, but.
16:25SPEAKERAnd as a result, they gave me what was a final board.
16:30SPEAKERIt didn't have like weird jumpers or anything like that.
16:32SPEAKERBut it was very much a,
16:36SPEAKERit was very much the drivers are raw
16:37SPEAKERand they're games that are not gonna perform well
16:40SPEAKERin a whole host of places.
16:42SPEAKERBecause I think they were still kind of figuring out
16:44SPEAKEReven things like what they could emulate
16:46SPEAKERwith the Vertex shader versus what should run
16:49SPEAKERthrough the old T and L pipeline and stuff like that.
16:52SPEAKERAnd then they sent me home with a dead board
16:55SPEAKERthat I could take, that we could take photos of.
16:56SPEAKER'Cause that was the other hard part
16:57SPEAKERis we had to get the photography done.
16:59SPEAKER- I was about to ask if this big photo of a card
17:03SPEAKERon page 31 is the one you tested,
17:04SPEAKERbut I guess that's the dead one.
17:06SPEAKER- I think that's a dead one.
17:07SPEAKERI'm not 100%.
17:08SPEAKERThat was their reference design back then.
17:10SPEAKERThat was what they looked like.
17:11SPEAKER- Just dead and like, well, it doesn't really matter.
17:14SPEAKERI wonder if that like died in the course of their testing.
17:16SPEAKERSo they gave it to you
17:17SPEAKERor did they intentionally disable this one
17:19SPEAKERis really my question.
17:20SPEAKERWas this like a dummy sample
17:22SPEAKERthat they made sure was non-functional?
17:24SPEAKER- Well, so I didn't even plug it in.
17:25SPEAKERI didn't bother.
17:26SPEAKERI don't know.
17:27SPEAKER- I still to this day, I'm like thrown for a loop.
17:31SPEAKEREvery time I see a picture of a graphics card
17:33SPEAKERfrom this era, they just look so quaint.
17:35SPEAKERThey're so quaint.
17:36SPEAKER- They're tiny.
17:37SPEAKER- Single slot, like tiny, tiny little fan.
17:39SPEAKERLike some of them, you know,
17:40SPEAKERthe first graphics cards didn't even,
17:42SPEAKER3D graphics accelerators didn't even have fans
17:44SPEAKERor heat sinks on them.
17:45SPEAKERYou know, like so little to this.
17:48SPEAKER- In the nineties, people viewed having to have a fan
17:51SPEAKERon a processor as a detriment.
17:53SPEAKER- Yeah, that's like they failed, right?
17:55SPEAKERLike they've screwed up somewhere
17:56SPEAKERif you need active cooling on this thing.
17:57SPEAKER- Yeah, you've made it a thing that is gonna fail
17:59SPEAKERwhen the, because like you're adding a mechanical component
18:03SPEAKERthat can fail to your machine.
18:05SPEAKERThis was the first time I think I saw heat sinks on RAM though
18:07SPEAKERfor what it's worth.
18:08SPEAKER- Interesting.
18:09SPEAKER- So yeah, so the chip, the art that they did provide,
18:14SPEAKERthey gave me the block map,
18:15SPEAKERwhich was the sketchiest block map I think I've ever seen.
18:19SPEAKER- I mean, I didn't read a lot of PC hardware magazines
18:21SPEAKERat this time.
18:22SPEAKERI was surprised, frankly, I'm surprised generally
18:24SPEAKERhow technical this feature gets.
18:26SPEAKERBut also yes, seeing like kind of a block diagram
18:29SPEAKERof what's on the die was a surprise.
18:31SPEAKER- Well, this is one of the things they hired.
18:33SPEAKERLike they hired me because of my GeForce STR coverage,
18:36SPEAKERI guess two years before they wanted somebody to come in
18:38SPEAKERwho could write more technical GPU stuff.
18:42SPEAKER- Also real quick, I wrote this in the show notes.
18:44SPEAKERLike I don't think the term GPU actually appears anywhere
18:47SPEAKERin this magazine that I could find.
18:48SPEAKERI guess that hadn't caught on yet.
18:49SPEAKER- I don't think they had come up with GPU at this point.
18:52SPEAKER- So I'm trying to remember now,
18:54SPEAKERI could have sworn that the first GeForce,
18:57SPEAKERGeForce 256 was the point where they started pushing
19:00SPEAKERthe GPU term.
19:01SPEAKER- I don't think so.
19:04SPEAKER- My memory is that the term GPU was entirely an invention
19:08SPEAKERof Nvidia marketing.
19:08SPEAKER- A hundred percent, yeah.
19:11SPEAKER- Which is like, it's kind of crazy how much it's,
19:13SPEAKERit's like right up there with everybody using the term PC
19:15SPEAKERthese days, even though PC is literally
19:19SPEAKERan IBM marketing term.
19:21SPEAKER- Yeah, it's interesting cause like I don't,
19:24SPEAKERthe Wikipedia page for GPU lists a bunch of pre Nvidia cards
19:28SPEAKERas GPUs, which was absolutely not the case.
19:32SPEAKERNvidia's assertion was that,
19:35SPEAKERhey, if you're doing general purpose compute,
19:37SPEAKERif your video card processor can do compute,
19:43SPEAKERlike do actual compute math
19:44SPEAKERrather than just a fixed function pipeline,
19:46SPEAKERit became a processing unit.
19:47SPEAKER- Yeah, so my memory is that the hardware transform
19:50SPEAKERand lighting on the first GeForce is what they used
19:52SPEAKERas in rhetorically to argue that that term is appropriate.
19:56SPEAKERIt doesn't really matter.
19:57SPEAKERIt's just some fun old computer history stuff.
19:59SPEAKER- We kind of didn't like it for a long time at Maximum PC
20:02SPEAKERcause we felt like it was,
20:04SPEAKERit wasn't until other vendors started using it
20:06SPEAKERthat we started using it more regularly, if I recall.
20:09SPEAKERBut anyway, yeah, so this card, they called,
20:13SPEAKERthey wanted the cover, Jensen specifically wanted the cover.
20:17SPEAKERJensen wasn't as big a deal then as he is now, obviously.
20:22SPEAKERAnd I was like, well, here's what we have to do
20:24SPEAKERto make it work, blah, blah, blah, blah, blah.
20:25SPEAKERWe got the video card cover, which was kind of a big bet
20:28SPEAKERcause hardware, that kind of hardware cover
20:31SPEAKERtypically didn't sell great for Maximum PC.
20:33SPEAKERIt was really risky.
20:35SPEAKERSometimes it sold really well, sometimes it didn't.
20:37SPEAKERAnd there was no way to know what was gonna be
20:40SPEAKERwhat people would like.
20:41SPEAKERSo like the Athlon, the first Athlon cover we did
20:43SPEAKERsold really well.
20:44SPEAKERAnd the Pentium 3 cover was a dog, if I recall,
20:49SPEAKERI can't remember. - Really?
20:49SPEAKER- Yeah, so.
20:51SPEAKER- What was like the most surefire,
20:53SPEAKERjust like this is going to move issues, cover,
20:55SPEAKERwas it like pre-built, like an entire machine?
20:57SPEAKER- Attractive blonde woman in a vinyl versus costume.
21:00SPEAKER- Setting that aside, I mean like subject
21:03SPEAKERmatter cover story. - How-to covers.
21:04SPEAKER- How-to, interesting.
21:05SPEAKER- Yeah, like, hey, your computer's jacked up.
21:07SPEAKERCause remember most of our newsstand sales
21:08SPEAKERwere in grocery stores.
21:09SPEAKERSo it was people walking around that were like,
21:11SPEAKERman, my windows is all jacked up.
21:13SPEAKERI got 50 toolbars on my browser.
21:15SPEAKERHow do I fix that?
21:15SPEAKERAnd if you put a cover out about that, love that.
21:18SPEAKER- I'm waiting in line to buy these bananas.
21:19SPEAKERI might as well grab this.
21:20SPEAKER- Exactly, we didn't pay for National Enquirer placement.
21:24SPEAKERAre you kidding?
21:24SPEAKERIt was back in the magazine with the hunting magazines
21:26SPEAKERand the card magazines.
21:27SPEAKER- Fair.
21:29SPEAKER- So anyway, the point is this card was a big deal.
21:34SPEAKERThey knew it was a big deal.
21:36SPEAKERI was like, hey, I'd love to get the card in the lab.
21:38SPEAKERThey're like, we're not doing that.
21:39SPEAKERYou are not gonna have final drivers.
21:40SPEAKERSo there's not a whole lot to test.
21:41SPEAKERAnd I was like, well, what if I bring a test bench down
21:43SPEAKERto you guys and we test it there?
21:46SPEAKERAnd they're like, yeah, we're totally down for that.
21:48SPEAKERWe had a whole negotiation process.
21:49SPEAKERAnd the thing we ended up doing was bringing
21:52SPEAKERmy standard video card test bench down,
21:53SPEAKERwhich was a Pentium 3 700 or 733 or something.
21:57SPEAKERAnd then also they were concerned
22:02SPEAKERcause they hadn't actually done a lot of testing
22:03SPEAKERon Pentium 3s.
22:04SPEAKERThey were concerned that it wouldn't be able to,
22:06SPEAKERlike there wasn't enough CPU horsepower
22:08SPEAKERto actually make the bottleneck the video card.
22:11SPEAKER- What were they testing on Pentium 4s?
22:13SPEAKER- Pentium 4 1.4s, I think is what their test bench was.
22:17SPEAKER- Which was like very new at the time, I believe.
22:19SPEAKERCause I mean, there's another,
22:21SPEAKERone of the other big stories in this magazine
22:22SPEAKERthat we'll touch on later is like how to prepare
22:25SPEAKERfor your P4 build.
22:27SPEAKERLike here's everything you need to know to build a new P4.
22:30SPEAKER- Yeah, so it was, Pentium 4 was new.
22:32SPEAKERIt had some weird performance issues early on
22:34SPEAKERcause it really needed higher clock speeds
22:36SPEAKERthan they were shipping to take advantage
22:38SPEAKERof the deep pipelines.
22:41SPEAKERBut the point is they wanted to run both.
22:43SPEAKERI was like, that's fine, we'll test on both.
22:44SPEAKERSo like they're giving me three benchmarks I can run.
22:46SPEAKERSo, and two of them were Quake 3.
22:49SPEAKERSo we did the, I set it up, I did the benchmarks.
22:54SPEAKERI ran both an older Hercules GeForce 2 Ultra
22:58SPEAKERand the GeForce 3 prototype on the same driver
23:02SPEAKERon the three benchmarks that would run.
23:05SPEAKERAnd yeah, that was it.
23:07SPEAKERI wrote about the art.
23:08SPEAKERI was like, we have to have benchmarks
23:09SPEAKERso we're not doing a cover story.
23:10SPEAKERAnd that was how we got benchmarks for the cover story.
23:13SPEAKERThis was before they really did like press days.
23:15SPEAKERThis was, I wanna say the GeForce 3 or the GeForce 4
23:19SPEAKERwas the first time they did a,
23:21SPEAKERhere's what we've done inside this chip.
23:24SPEAKERHere's how it works.
23:24SPEAKERHere's why it's interesting kind of pre-brief
23:28SPEAKERfor tech press.
23:29SPEAKER- I mean, this is really the era of the like very fast ramp
23:33SPEAKERon Nvidia dominance, right?
23:35SPEAKERLike my memory is TNT and TNT2 were a pretty big deal.
23:40SPEAKERThey were the first like real credible threat to 3D effects.
23:44SPEAKERThen GeForce 256 was like hardware T and L.
23:47SPEAKER- That was a huge deal and then nothing used hardware T and L.
23:50SPEAKER- I was gonna say that was a huge deal.
23:51SPEAKERWe need to get to that because that's mentioned
23:52SPEAKERin multiple places in this issue that like,
23:54SPEAKERhey, hardware T and L was supposed to be a huge deal
23:56SPEAKERand then no developer used it.
23:57SPEAKERBut then it was obviously the combination of pixel shaders
24:03SPEAKERon PC and the way Doom 3 looked.
24:05SPEAKERAnd then also as is mentioned multiple times in here,
24:08SPEAKERa version of the GeForce 3 showing up in the Xbox
24:10SPEAKERis probably, that was probably like the two prongs
24:14SPEAKERkind of attack that really made like the style
24:17SPEAKERof pixel shader institutional.
24:19SPEAKER- Well, yeah.
24:20SPEAKER- And then that's, you know, and then like from there
24:22SPEAKERNvidia was just like the thing to get basically.
24:24SPEAKEROh, well, the ATI was pretty competitive at the time.
24:26SPEAKER- They were competitive.
24:28SPEAKERThe thing that happened here,
24:31SPEAKERthe other thing that happened around this timeframe
24:33SPEAKERthat isn't in this article is that 3D FX shut down
24:35SPEAKERand was bought by Nvidia about three months before this.
24:37SPEAKERSo like the end of 2000, 3D FX shut down.
24:41SPEAKERThey had also been working on a programmable shader card
24:43SPEAKERthat was code named Rampage.
24:45SPEAKERYeah.
24:46SPEAKER- Oh, I remember the name Rampage.
24:47SPEAKER- Yeah, that was so, it's funny in doing this,
24:51SPEAKERa lot of the stuff that was a little secret
24:53SPEAKERbefore it came out, pixel shader 1.0,
24:56SPEAKERthe picture shader model 1.0 was the 3D FX part.
25:00SPEAKERPixel shader 1.1 was the GeForce 3, this card.
25:06SPEAKERPixel shader 1.2 was that 3D labs workstation chip
25:09SPEAKERthat I talked about.
25:11SPEAKERPixel shader 1.3 was the next Nvidia card,
25:15SPEAKERthe GeForce 4 stuff.
25:16SPEAKERAnd pixel shader 4, 1.4 was AMD
25:20SPEAKERand then later the matrix paralia.
25:22SPEAKER- ATI, you mean?
25:23SPEAKER- Yeah, ATI at the time.
25:25SPEAKERYeah, yeah, there was Radeon, sorry.
25:26SPEAKER- Pretty well in advance of the AMD acquisition of ATI.
25:29SPEAKER- Two years before it, yeah.
25:31SPEAKER- So I, God, I haven't thought about version shader models
25:34SPEAKERin a minute and by a minute, I mean like 30 years,
25:37SPEAKERbut like for those, so those were just being defined
25:39SPEAKERby the vendors, the card?
25:42SPEAKER- It was the classic situation of the vendor says,
25:44SPEAKER"Hey, we have hardware coming and they can do this.
25:47SPEAKERWe need to give you, you need to give us this in DirectX."
25:51SPEAKERAnd then they handed it over and Microsoft would
25:53SPEAKERbasically rubber stamp the things that they were putting in.
25:57SPEAKERBut they weren't enforcing cross-brand compatibility.
26:02SPEAKERSo basically if you were making a game
26:05SPEAKERduring this time period,
26:06SPEAKERyou had to make a shader model 1.1 and a 1.4 path
26:09SPEAKERbecause they weren't necessarily supersets of each other.
26:11SPEAKERLike 1.4 didn't include 1.1 and so on and so forth.
26:16SPEAKERSo your card ran the version for your hardware.
26:20SPEAKERNow that changed around DirectX 9 eventually
26:23SPEAKERwhen they unified the shader models, which was nice.
26:26SPEAKERCaused a whole host of other exciting problems
26:28SPEAKERthat we're not going to get into here.
26:30SPEAKER- Sure, sure.
26:31SPEAKERAnyway, like this article is again,
26:32SPEAKERlike kind of shockingly technical.
26:34SPEAKERLike you talk about,
26:37SPEAKERyou don't really get into software rendering too much,
26:39SPEAKERbut you do talk about like what the traditional
26:40SPEAKERpre graphics card doing the triangle setup era was like.
26:46SPEAKER- Yeah.
26:47SPEAKER- And then you talk about what that was like
26:48SPEAKERon the GeForce 256 when the graphics card took over
26:50SPEAKERthe basic geometry setup and then start getting
26:54SPEAKERinto vertex effects and then vertex shaders
26:57SPEAKERand pixel shaders on this card.
26:58SPEAKER- Some of it's, there's some gross oversimplifications
27:01SPEAKERin here that I kind of cringe at now.
27:03SPEAKERBut yeah, like overall I think it's a pretty good job
27:06SPEAKERof explaining how, you know, fixed function pipeline worked
27:09SPEAKERand then how these new, and just to be clear,
27:12SPEAKERthese are baby programmable pipelines.
27:14SPEAKERThis card had, I think two pixel shader units
27:17SPEAKERand one vertex shader unit or something.
27:18SPEAKERIt was incredibly rudimentary when you look at each,
27:23SPEAKERlike each operation thing in a raster pipeline,
27:28SPEAKERin a pipeline on a modern graphics card
27:30SPEAKERhas a hundred thousand times the capability of this card.
27:33SPEAKER- Like massively, massively parallel now, right?
27:36SPEAKER- Yeah, this was a 57 million transistor GPU.
27:38SPEAKERSo, and we're talking about billions of transistors
27:41SPEAKERon modern GPUs.
27:43SPEAKER- And like thousands of shader units
27:45SPEAKERor whatever the modern term is, right?
27:48SPEAKER- Yeah, but so the complicated thing about this
27:51SPEAKERis you had to explain something in a way
27:53SPEAKERthat somebody who picked up the grocery store
27:54SPEAKERand doesn't really know what computers can do
27:56SPEAKERand why they would care.
27:57SPEAKER- It reads as like pretty technical,
28:00SPEAKEReven by that standard to me, frankly.
28:02SPEAKER- Well, and at the same time we were being compared
28:03SPEAKERto like Anand Tech and Tom's Hardware
28:05SPEAKERwho were doing, you know, incredibly in-depth,
28:08SPEAKERlike, you know, transistor by transistor counts.
28:14SPEAKERAnd we did things like do infographics
28:16SPEAKERthat kind of explain where things are happening
28:18SPEAKERin the old way versus the new way and stuff like that.
28:22SPEAKER- Yeah, you know, I think I learned a little bit
28:23SPEAKERreading this, honestly.
28:24SPEAKER- Okay, I hope it was right.
28:26SPEAKERI don't know, this is a long time ago.
28:29SPEAKERDifferent me.
28:30SPEAKER- I have a very lay understanding of 3D graphics
28:32SPEAKERthat's mostly based on osmosis
28:34SPEAKERand intuiting from various things,
28:36SPEAKERbut the vertex shaders were part of the GeForce 3, correct?
28:40SPEAKER- Vertex shaders were part of the GeForce 3, yeah.
28:43SPEAKER- That is to be distinguished from the prior
28:45SPEAKERlike vertex lighting that you would see
28:47SPEAKERon older hardware, right?
28:48SPEAKER- So vertex, yeah, the difference is,
28:51SPEAKERwell, the thing that happened with this
28:53SPEAKERis they were able to do per pixel lighting.
28:55SPEAKERSo previously each vertex on a model
28:58SPEAKERwould be lit the same, right?
28:59SPEAKERSo, I mean, sorry, each polygon attached to vertices
29:03SPEAKERwould be lit the same.
29:05SPEAKER- I'm understanding this in real time.
29:06SPEAKERThe vertex shaders you're talking about on this card
29:08SPEAKERwere for kind of deforming,
29:09SPEAKERdoing operations on vertices on polygons,
29:12SPEAKERlike being able to deform them in real time
29:14SPEAKERand that kind of thing.
29:14SPEAKER- That's it, or to, it wasn't even,
29:17SPEAKERyeah, it was to programmatically describe changes.
29:19SPEAKEREventually we used vertex shaders for things like grass
29:22SPEAKERand like making things grow out of the vertices.
29:24SPEAKER- Yeah, but I guess I'm distinguishing
29:26SPEAKERfrom the prior model.
29:27SPEAKERAnd again, I'm trying to understand or unpack this
29:29SPEAKERas we discuss it where you have like fixed geometry
29:31SPEAKERthat couldn't change, but you could do operations on,
29:34SPEAKERI mean, I guess flat shading was like doing an operation
29:36SPEAKERon an entire polygon uniformly.
29:39SPEAKERAnd then vertex lighting, I guess,
29:41SPEAKERwould allow you to do gradations toward the vertices
29:43SPEAKERof individual faces, right?
29:45SPEAKEROkay.
29:46SPEAKER- Yeah, vertex lighting would let you highlight
29:49SPEAKEReach vertex individually, right?
29:52SPEAKERThe people worked around that by like,
29:55SPEAKERwhen you're talking about like light maps,
29:57SPEAKERthe light map is a pre-generated thing
29:59SPEAKERthat would run over like 48 hours in the case of Quake
30:02SPEAKERon the hardware at the time.
30:03SPEAKERAnd that would generate a texture
30:06SPEAKERthat then applies a radiance
30:09SPEAKERto the different parts of the map.
30:11SPEAKERSo light and dark areas of the map
30:12SPEAKERare basically described in that texture.
30:15SPEAKER- Yeah, and I haven't just digressed very briefly.
30:18SPEAKERI haven't watched this whole video yet,
30:20SPEAKERso I can't speak with too much specificity,
30:21SPEAKERbut I have seen part of it.
30:23SPEAKERThere's a YouTube channel called Kiwi Talks
30:25SPEAKERthat talks to a lot of developers from different spheres.
30:28SPEAKERAnd they did at least one, if not a series of videos
30:31SPEAKERwith Jack Matthews, you remember him?
30:32SPEAKER- Oh yeah.
30:33SPEAKER- Like who came out of the Quake community.
30:35SPEAKER- Was it retro and worked on Metroid Prime, yeah.
30:37SPEAKER- Yes, and it's about Metroid Prime remastered.
30:39SPEAKERAnd I went down a little bit of the like
30:41SPEAKERTwitter thread rabbit hole about this video,
30:43SPEAKERbecause part of it is him talking about
30:45SPEAKERhow certain lighting effects from Metroid Prime
30:48SPEAKERwere hard to recreate and remastered
30:51SPEAKERbecause the kind of vertex lighting techniques
30:53SPEAKERthat were trivial on that old hardware
30:55SPEAKERnow are not easy to account for.
30:58SPEAKERAnd it was actually like quite demanding.
31:01SPEAKER- Yeah, probably they had to write
31:02SPEAKERsome real nasty vertex shaders
31:04SPEAKERto mimic something that was just free in 1999.
31:07SPEAKER- That was kind of the implication
31:08SPEAKERthat I got from people discussing it.
31:11SPEAKER- So I wanna, will you link that video?
31:13SPEAKERI wanna see that video.
31:13SPEAKER- I'm not familiar with that channel, that sounds dope.
31:15SPEAKER- I'll throw that in the show notes
31:17SPEAKERthat I've just recently discovered that channel
31:19SPEAKERthat he seems to get some pretty interesting interviews
31:21SPEAKERwith different game developers.
31:23SPEAKER- So of the things that like this,
31:25SPEAKERwhat is this technology good for?
31:27SPEAKERWell, vertex shaders eventually we use
31:28SPEAKERfor stuff like grass and things like that.
31:30SPEAKERI feel like that didn't really happen
31:31SPEAKERa whole lot in this era just 'cause this was,
31:33SPEAKERthe single vertex shader was pretty limited.
31:36SPEAKERPeople were doing like mesh deformation
31:38SPEAKERand stuff like that, but not much else.
31:40SPEAKERBut the pixel shaders were a really big deal
31:42SPEAKERand kind of, not immediately
31:45SPEAKER'cause nothing was really immediately,
31:46SPEAKERbut it let you do bump mapping
31:48SPEAKERfor the first time on textures.
31:50SPEAKER- Or just to back up real quick,
31:51SPEAKERjust to extend what I was talking about before
31:53SPEAKERabout lighting on an entire polygon
31:55SPEAKERor then like the corners of polygons.
31:57SPEAKERThis moved all the lighting to the pixel level, right?
31:59SPEAKERI mean, you heard the John Carmack's of the world
32:02SPEAKERtalk about per pixel lighting a ton back at this time.
32:05SPEAKERSo that's basically applying the lighting
32:07SPEAKERto an already rendered frame geometrically, right?
32:10SPEAKEROr not frame, it's not a final frame,
32:12SPEAKERbut like- - No, but at the texture level
32:15SPEAKERrather than per polygon or per vertex, yeah.
32:18SPEAKER- Which obviously just gives you a much finer gradation
32:20SPEAKERof if each pixel can be addressed individually,
32:24SPEAKERthat gives you much more flexibility
32:26SPEAKERthan working on at the level of polygons or vertices.
32:30SPEAKER- It's weird 'cause it's still not really a simulation
32:33SPEAKERof how light works in the real world,
32:34SPEAKERbut this is one of those,
32:37SPEAKERhey, this is a really good approximation
32:38SPEAKERto the point that most people aren't gonna really notice
32:40SPEAKERthat it's just an approximation.
32:43SPEAKERAnd yeah, it worked really well.
32:45SPEAKERSo that was, this card also added multi-sampling AA
32:50SPEAKERand the QuinCux AA, which helped reduce jaggies a lot,
32:55SPEAKERwhich was important as monitors were getting,
32:57SPEAKERlike this was the era of the 19 inch CRT
32:59SPEAKERthat you were running a 1600 by 1200.
33:01SPEAKERSo you had a lot of pixels
33:03SPEAKERand they were real, real jaggy at this time period.
33:05SPEAKER- I mean, you devote an entire third of the spread
33:08SPEAKERon tech demos they showed you to the anti-aliasing,
33:11SPEAKERwhich like these days, like I saw that
33:12SPEAKERand I was like, oh, boring.
33:14SPEAKER- Let me tell you how hard it was.
33:16SPEAKER- Yeah, AA was like kind of a huge deal at this time.
33:19SPEAKER- Here's a picture of the darkest video game
33:21SPEAKERI've ever played.
33:22SPEAKERAnd we have a two inch square,
33:27SPEAKERthree two inch square images.
33:29SPEAKERHow can we illustrate this?
33:30SPEAKERThis was the first time we tried it
33:32SPEAKERand it was a disaster every time.
33:33SPEAKERThis third shot's okay,
33:35SPEAKERbut the first two were a complete waste of space.
33:37SPEAKER- Yeah, now the demos that were pretty cool though.
33:42SPEAKERWell, hold on, let's talk about the pixel shaders for a second
33:44SPEAKER'cause the dot product bump mapping was a big deal.
33:47SPEAKERThis let you do math on textures, right?
33:51SPEAKERAnd some of the math could be used to emulate,
33:53SPEAKERto create like a shadow look, dark and light sides
33:57SPEAKERso that you emulate shadows
33:58SPEAKERand you make things look a little bumpy.
34:01SPEAKERYou could make things look like both the predator
34:05SPEAKERand the Terminator by making them translucent
34:10SPEAKERwith like a kind of a shimmer or a warp on them.
34:14SPEAKERYou could also make them look like a liquid metal,
34:18SPEAKERlike the abyss or the Terminator 2 liquid metal robot.
34:23SPEAKERT-1000, T-2000, I never can remember.
34:25SPEAKER- T-1000. - T-1000, yeah.
34:28SPEAKERAnd they built a demo that showed this
34:32SPEAKER'cause there weren't any games at the time.
34:34SPEAKERThe demo was this chameleon
34:37SPEAKERthat just walked along a branch.
34:38SPEAKER- I remember the chameleon.
34:39SPEAKER- Yeah, and at first you look at him, he's flat shaded.
34:41SPEAKERFirst you see vertices, just a grid.
34:44SPEAKERThen you see him flat shaded.
34:46SPEAKERThen you see some dot product bump maps
34:48SPEAKERthat make him look like a pretty good looking lizard.
34:50SPEAKERAnd then he gets all terminated and is like translucent.
34:54SPEAKERAnd then they make him into a liquid metal,
34:57SPEAKERlike Mario 64, you know, portal pool or Terminator.
35:04SPEAKERAnd he reflects the environment around him.
35:06SPEAKERNow, look, there's a lot of cheats here
35:08SPEAKER'cause the environment was real thin.
35:09SPEAKERIt was basically just a giant box that the guy was in
35:13SPEAKERand the stick he was walking on.
35:15SPEAKER- That's all those tech demos,
35:16SPEAKERlike 100% of the processing is going into like one thing.
35:19SPEAKER- It's what I like to call the fighting game style
35:23SPEAKERof Pixel, a polygon budget,
35:26SPEAKER'cause you just apply all of your stuff
35:28SPEAKERto one or two characters.
35:29SPEAKER- Right, but if you knew what you were looking at though,
35:30SPEAKERyou could extend the time scale out to,
35:32SPEAKERI don't know what, five years or something.
35:34SPEAKERYou could look at it and say, hey,
35:35SPEAKERlike all of the entire game is going to look like this
35:38SPEAKERin five years or something.
35:39SPEAKERThis is more where things are headed
35:40SPEAKERrather than what the games are gonna look like right now.
35:44SPEAKERTo my mind, bump mapping is like probably
35:46SPEAKERa top three graphical effect
35:48SPEAKERin terms of just the sort of like eye-popping wow factor
35:51SPEAKERwhen you saw it for the first time.
35:52SPEAKER- In terms of things that have-
35:54SPEAKER- In terms of like evolution of 3D graphics.
35:56SPEAKER- Well, in terms of the things
35:57SPEAKERthat had like a measurable impact on,
35:59SPEAKERoh wow, this looks a lot better.
36:00SPEAKER- Yes, that's what I mean.
36:01SPEAKERIt's like hardware and T&L made sense
36:03SPEAKERwhen you heard it explained,
36:04SPEAKERbut you didn't necessarily like see that on screen.
36:07SPEAKERThe first time, I think the first, I'm trying to remember,
36:10SPEAKERI think the first game I played that had bump mapping in it
36:13SPEAKERwas the Chronicles of Riddick game on Xbox,
36:16SPEAKEREscape from Butcher Bay.
36:17SPEAKER- That makes sense, that would be the right timeframe.
36:19SPEAKER- Like Doom 3, they had that like huge splashy reveal
36:22SPEAKERat Macworld Tokyo, I think it was, you remember that?
36:24SPEAKERLike the first Doom 3 footage that got out,
36:26SPEAKERlike everybody lost their minds about,
36:27SPEAKERbut then the game took a while to come out
36:29SPEAKERafter they revealed it, right?
36:30SPEAKERAnd in the interim, we got a preview build
36:33SPEAKERin a game spot of that Riddick game,
36:35SPEAKERand I got assigned to preview for it
36:37SPEAKERand threw it in the Xbox debug and lost my mind
36:39SPEAKERwhen I turned it on because they had-
36:41SPEAKER- That game looked real good at the time.
36:42SPEAKER- It looked incredible, and they had gotten
36:44SPEAKERlike advanced bump mapping into a game
36:45SPEAKERbefore Doom 3 shipped, and it was a real watershed, honestly.
36:51SPEAKER- Halo 1 doesn't have bump mapping, does it?
36:54SPEAKER- There might be light amounts of it.
36:56SPEAKERActually, Riddick may have been doing more
36:59SPEAKERthan just bump mapping.
37:00SPEAKER- They did a lot of stuff with light, if I recall.
37:03SPEAKER- They might've been doing like stencil shadows.
37:05SPEAKERThere might've been more to what they were doing
37:06SPEAKERto get the Doom 3 style of effects.
37:10SPEAKERYou know, it was all iterative, of course.
37:11SPEAKERBut anyway, the point is like, you know,
37:14SPEAKERthe technologies enabled by this card
37:16SPEAKERlike really showed on the screen
37:19SPEAKERin a way nothing had before.
37:20SPEAKER- Well, it was one of those watershed moments
37:22SPEAKERwhere all of a sudden things went from looking like video,
37:24SPEAKERlike video games that you'd seen forever,
37:26SPEAKERjust more polygons.
37:28SPEAKER- 'Cause like that was the benefit of hardware T and L
37:30SPEAKERis you can have a lot more polygons on the scene, really.
37:33SPEAKERThat was it.
37:34SPEAKER- But then stuff like bump mapping was allowing you
37:36SPEAKERto show texture on surfaces
37:39SPEAKERwithout spending more polygon budget.
37:40SPEAKER- That's it.
37:41SPEAKERInstead of using like texture tricks and lighting tricks,
37:44SPEAKERit looked like it made things look like
37:46SPEAKERthey were real surfaces.
37:46SPEAKERNow, people abused the hell out of it almost immediately,
37:49SPEAKERand it would've been a meme if we had memes then.
37:52SPEAKERBut anyway, yeah, the Chameleon demo was quite good.
37:57SPEAKERThe Blobby Dinosaur less so,
37:59SPEAKERbut they made the vertices shimmer
38:01SPEAKERto demonstrate how vertex shaders work, basically.
38:05SPEAKERThe other thing this card did is it supported,
38:08SPEAKERlike I said, MSAA and that quincunx thing
38:11SPEAKERthat NVIDIA came up with it.
38:12SPEAKERI think it shifted everything a half pixel.
38:14SPEAKERAll the jaggy surfaces a half pixel,
38:16SPEAKERso it made them real blurry, but it performed well.
38:19SPEAKERLike it was a performant form of AA
38:21SPEAKERin one of the first ones.
38:24SPEAKERAnd then obviously, like I said,
38:27SPEAKERin terms of like programmability,
38:29SPEAKERthese versions of the shader models,
38:31SPEAKERthe 1.0 versions of the shader model
38:33SPEAKERwere incredibly limited.
38:34SPEAKERLike they couldn't do loops.
38:37SPEAKERThey didn't have conditionals.
38:38SPEAKERThey were missing a lot of pieces of,
38:43SPEAKERa lot of the important pieces
38:45SPEAKERthat made programmable shader units more general purpose,
38:48SPEAKERmore useful for general purpose computing.
38:50SPEAKERThat didn't come until much later.
38:52SPEAKERAnd it was also missing things that we later,
38:55SPEAKERthat we had gotten DirectX 9 and 10 later,
38:57SPEAKERlike geometry shaders and tessellation shaders
39:01SPEAKERand compute shaders and all that kind of stuff.
39:04SPEAKERSo that all came later, but this was the beginning.
39:06SPEAKERThis was the moment.
39:07SPEAKER- Yeah, I mean, like just to tie this
39:08SPEAKERinto the modern experience in case it isn't obvious,
39:11SPEAKEReven today when you boot up a game
39:13SPEAKERand try to play it for the first time
39:14SPEAKERand it stops you to compile shaders,
39:16SPEAKERthat's conceptually the same thing.
39:19SPEAKERSame thing we're talking about here.
39:20SPEAKERThat's the beginning of that.
39:21SPEAKER- Well, and this is also the beginning of,
39:24SPEAKERhey, if we want to do compute on millions of pixels
39:28SPEAKERevery 60 or a hundred times a second,
39:31SPEAKERwe need to build these massively parallel processors,
39:33SPEAKERwhich is, it turns out what Nvidia needed
39:35SPEAKERto do all their AI business and all of the CUDA stuff
39:38SPEAKERand all the in-betweens, so.
39:41SPEAKER- Yeah, but before we move on from the subject,
39:43SPEAKERI mean, have there, I'm trying to think,
39:45SPEAKERthere really have not been any major paradigm shifts
39:49SPEAKERsince this time on this scale, right?
39:52SPEAKERLike, I mean, pixel--
39:52SPEAKER- The computer shader stuff is the next one.
39:54SPEAKER- Yeah, although, I mean, that's,
39:56SPEAKERI guess that's still kind of iterative.
39:57SPEAKERI mean, this is just a semantic debate at this point,
40:00SPEAKERbut that just seems like iterative downstream of this.
40:03SPEAKER- I mean, the computer shaders led way
40:05SPEAKERto the ray tracing pipeline,
40:07SPEAKERwhich is what gives us the general purpose lighting
40:12SPEAKERthat mimics the real world.
40:13SPEAKER- Ray tracing seems like the next big shift
40:17SPEAKERoperable to this, I don't know if it's quite as big.
40:19SPEAKERAnd it's also taking much, much longer
40:22SPEAKERto gain dominance compared to this pixel shader games.
40:26SPEAKERLike I said, the Xbox sold relatively well,
40:28SPEAKERlike every graphics card after this
40:31SPEAKERalso supported pixel shaders.
40:32SPEAKERLike that just became the standard immediately.
40:34SPEAKERRay tracing is taking much, much longer
40:36SPEAKERto become performant in a practical way and take over.
40:40SPEAKERLike we're getting there very slowly, but.
40:42SPEAKER- Well, it's interesting 'cause like this was,
40:45SPEAKERthat the, we mentioned it earlier,
40:47SPEAKERbut in John Phillips's editorial for the issue,
40:50SPEAKERhe complains that like none of the GeForce 256
40:54SPEAKERor GeForce two features really got supported in games.
40:56SPEAKER- Yeah, you mentioned that too in the cover story.
40:58SPEAKER- Yeah, yeah.
40:59SPEAKER- Was that, that was actually true?
41:00SPEAKERI don't remember that. - It was a common refrain.
41:01SPEAKERThere was not a lot of, there was,
41:03SPEAKERby this point there was not a lot of use.
41:04SPEAKERAnd in part of it was that up until this point,
41:07SPEAKERNvidia was releasing stuff into the void, right?
41:10SPEAKERSo they were making the game dev cycles
41:12SPEAKERand the hardware dev cycles were short enough
41:14SPEAKERthat you would release your card,
41:16SPEAKERdevelopers would be like, oh man, we need to implement this.
41:19SPEAKERAnd then, you know, the game,
41:21SPEAKERlike Quake took 18 months to develop, right?
41:23SPEAKERAnd it was long, that was a long dev cycle in 1998.
41:28SPEAKERWhen, by this point, the dev cycles were getting longer,
41:33SPEAKERthe pipelines were getting more fixed
41:34SPEAKERand the work required to support this stuff
41:36SPEAKERhad to happen earlier in the pipeline.
41:37SPEAKERSo it wasn't like they could, you know,
41:39SPEAKERsupport a second texture mapping unit
41:41SPEAKERjust by adding a different API call
41:44SPEAKERat one point in the graphics pipeline.
41:45SPEAKERYour artists had to go back and create all these bump maps
41:48SPEAKERand like you had to write all the shader code
41:50SPEAKERand like you couldn't just tack this stuff in anymore.
41:52SPEAKERSo this is also, I don't know if it was around this time,
41:55SPEAKERbut when I talked to folks at Nvidia later,
41:58SPEAKERthey said that the hardware T and L thing
42:00SPEAKERand nobody using it, 'cause they thought
42:02SPEAKERthey were gonna light the world on fire with that,
42:05SPEAKERliterally was the moment that they realized
42:06SPEAKERthat they had to go out and start engaging
42:09SPEAKERwith developers upfront and, you know,
42:12SPEAKERembedding people with big developers
42:14SPEAKERand making sure that their stuff was supported
42:16SPEAKERand probably also doing a little bit of light torpedoing
42:18SPEAKERof the other guy's stuff.
42:19SPEAKERBut maybe that was just incidental, who knows.
42:21SPEAKER- Eh, it was pretty contentious back then.
42:25SPEAKER- People were fairly upset about it.
42:27SPEAKERAnd like, and it was hard because Nvidia
42:29SPEAKERwas overdoing their own thing tied to their own hardware.
42:31SPEAKERAnd meanwhile, AMD and ATI and Matrox
42:34SPEAKERwere kind of, you know, the Canadian contingent
42:36SPEAKERwere off, you know, sharing, using the same APIs,
42:41SPEAKERusing the same version of shader model and stuff like that.
42:43SPEAKERSo the games that ran on one card were running on the other.
42:45SPEAKER- Yeah, and I mean, that was also the era of conspiracies
42:48SPEAKERabout like driver tweaks based on the name
42:50SPEAKERof the executable of the program being run.
42:53SPEAKER- Well, that definitely was the thing that happened.
42:54SPEAKER- And stuff like that.
42:55SPEAKER- Yeah.
42:56SPEAKER- Things were a bit crass back then.
42:58SPEAKERAlso speaking of crass, this editorial at the beginning
43:02SPEAKERfrom John sure hits a little different in this modern era
43:06SPEAKERof hardware being like wildly unaffordable.
43:10SPEAKERAnd like here he is going like, hey, make games
43:12SPEAKERthat require this brand new $500 graphics card,
43:15SPEAKERlike stop supporting the entire rest of the market.
43:19SPEAKER- Well, but it's, hey.
43:22SPEAKER- I get it, I mean.
43:23SPEAKER- Like this was before crisis, right?
43:24SPEAKERWe didn't know how bad it would be if you released a game
43:26SPEAKERthat wouldn't run on all the hardware.
43:28SPEAKER- Yeah, I do wanna reiterate though,
43:30SPEAKERand this was mentioned again in your cover story,
43:32SPEAKERthis is a $500 graphics card in 2001.
43:35SPEAKER- Yeah, this was the first expensive one.
43:37SPEAKER- I did not remember the GeForce 3 being that expensive.
43:39SPEAKERI went straight, I had a GeForce 1 SDR still at this time
43:43SPEAKERand I went straight to a GeForce 4 TI 4200,
43:47SPEAKERwhich was the budget GeForce 4.
43:49SPEAKER- That was a good jump.
43:50SPEAKER- So I was very much in like budget college student
43:54SPEAKERand freelancer land at this point.
43:56SPEAKERI had no memory of the GeForce 3 being that expensive.
43:59SPEAKER- I think that they were on 12 month dev cycles
44:01SPEAKERat this time 'cause the GeForce 1 SDR came out
44:04SPEAKERwhile I was at ours, which would have been '99.
44:07SPEAKER- 'Cause it's crazy looking at the compressed timeline
44:09SPEAKERof these graphics card launches.
44:10SPEAKERI think we've said similar in the past
44:13SPEAKERdiscussing the subject but the time from the GeForce 1
44:17SPEAKERto the GeForce 3 was less than 18 months.
44:20SPEAKERIt's crazy to think how fast they were iterating
44:22SPEAKERon like major graphics technologies back then.
44:25SPEAKER- Well, the GeForce 2 was basically
44:27SPEAKERsouped up memory architecture for the GeForce 1,
44:29SPEAKERhigher clock speeds.
44:30SPEAKERThe GeForce 3 was the next.
44:32SPEAKERSo like if you're doing it in the modern era,
44:35SPEAKERthe GeForce 2 would have been a super, right?
44:38SPEAKERIt would have been like the mid cycle refresh
44:40SPEAKERof the GeForce 1.
44:41SPEAKER- Sure, okay, that helps put it in context a little more.
44:45SPEAKER- And also there were two revs of the GeForce 1
44:48SPEAKER'cause they launched with an SDR version
44:50SPEAKERand then they almost like three months later
44:52SPEAKERreleased the DDR versions.
44:54SPEAKER- I screwed up getting the SDR.
44:56SPEAKER- Yeah, maybe, it depends on what your monitor was.
44:58SPEAKERBut anyway, so yeah, that's the GeForce 3.
45:00SPEAKERLike we wouldn't be talking,
45:01SPEAKERNvidia wouldn't be a trillion dollar company.
45:03SPEAKERWe wouldn't have ray tracing, all of these things.
45:06SPEAKERI mean, just to be clear, when this card came out,
45:09SPEAKERAMD had a card in development that we knew about
45:11SPEAKERand had heard a ton of rumors about
45:13SPEAKERthat we knew were using the DirectX 8 pixel shader
45:16SPEAKERand vertex shader technology.
45:18SPEAKERBut we didn't know if it was gonna be good.
45:19SPEAKERThe first Radeon they had done a good job with
45:22SPEAKERbecause it had a really wide memory bus.
45:25SPEAKERAnd so memory bus was tied directly to fill rate
45:28SPEAKERand fill rate meant your frames were faster, right?
45:31SPEAKER- Is the one they had in development
45:32SPEAKERthe one that ended up being the Radeon 9,700
45:35SPEAKERor was that later?
45:36SPEAKER- I think it was the 8,500 was the first one
45:38SPEAKERthat I'd have to look for sure.
45:39SPEAKER- I think the 9,700 was the one that came out
45:42SPEAKERwith Half-Life 2, right?
45:43SPEAKER- Yeah, that's correct, yes.
45:44SPEAKER- That's the one that had the Half-Life 2
45:46SPEAKERtie in on the box, I think.
45:48SPEAKER- Yeah, that's correct.
45:51SPEAKERThe Radeon 8,500.
45:53SPEAKERSo the first Radeon was just called the Radeon.
45:55SPEAKERThe second one was called the Radeon 8,000,
45:58SPEAKERthe 8,000 series, which was an RV 250, I think.
46:02SPEAKEROr R200 rather.
46:04SPEAKER- Yes, okay, yes.
46:05SPEAKERI'm looking at the Radeon R300 page, that is correct.
46:08SPEAKER- Yeah, and so it came out later this same year.
46:13SPEAKERLike I said, with the Pixel Shader 1.4 Pixel Shaders.
46:18SPEAKERAnd that, it was a big deal.
46:20SPEAKERLike this was still,
46:22SPEAKERthey still had like substantial market share at this point.
46:24SPEAKERAMD was kind of the 800 pound gorilla in the space
46:27SPEAKERgiven that 3DFX had gone under
46:29SPEAKERand Nvidia was the scrappy upstart still, so.
46:32SPEAKER- Yeah, real quick, before we move on from this cover story,
46:36SPEAKERI told myself I wouldn't razz you or your fellow editors
46:39SPEAKERtoo much for the language used.
46:41SPEAKER- Can't believe the 15th word in here is 3D gaming whore.
46:45SPEAKERI apologize unreservedly.
46:46SPEAKER- I wasn't even gonna bring that up.
46:48SPEAKER- It's terrible.
46:49SPEAKER- It was a different time, but I do have-
46:50SPEAKER- It was a bad time, yeah.
46:51SPEAKER- I did pull out one sentence for this story.
46:54SPEAKERIf you're stoked after reading about all the wacky magic
46:57SPEAKERthat vertex shaders can do,
46:58SPEAKERPixel Shaders should make you blow a gasket.
47:00SPEAKER- I liked wacky magic.
47:02SPEAKERI used wacky magic a lot.
47:03SPEAKER- That's fine.
47:04SPEAKERThere is some real, I mean, you know,
47:06SPEAKERthe mildly edgelordy stuff in this aside,
47:09SPEAKERthere is also just a lot of goofy language in this magazine.
47:12SPEAKERLike the writing was just, it was a different time.
47:16SPEAKER- It was, like, here's the thing.
47:18SPEAKERIt was very of the moment, right?
47:20SPEAKER- Yes, definitely.
47:21SPEAKER- And the thing we were doing is like,
47:24SPEAKERit was weird though, 'cause by this point,
47:26SPEAKERyou know how like TV shows, you see somebody who,
47:30SPEAKERlike the third season comes on
47:31SPEAKERand all the people who made the first season
47:33SPEAKERhave moved on and done other stuff
47:34SPEAKERexcept for like the show runner.
47:35SPEAKERAnd then you get people who liked the first season coming in
47:38SPEAKERand writing the third season.
47:40SPEAKERThis was like, maximum of PC started
47:43SPEAKERa lot of the writing tech, like the boot.
47:45SPEAKERBoot was, the boot and the future magazines
47:48SPEAKERwere responsible for a lot of the way language
47:50SPEAKERworked on enthusiast websites in the late 90s.
47:53SPEAKERAnd then by this point, it was people like me coming in
47:56SPEAKERwho'd grown up reading that stuff and came back
47:58SPEAKERand were trying to emulate the emulation of the emulation.
48:00SPEAKERAnd we ended up with real sad stuff.
48:03SPEAKERThere's a Tim Sweeney interview in here too
48:05SPEAKERthat I don't remember doing also.
48:08SPEAKERI think I probably must have sent him some email questions
48:11SPEAKERand just gotten email questions back.
48:12SPEAKER- The responses definitely read like the responses
48:15SPEAKERto an email interview.
48:16SPEAKER- They may have been filtered.
48:17SPEAKER- Having done a bunch of those myself.
48:19SPEAKER- Like they may have even been filtered.
48:20SPEAKERLike Nvidia may have been like,
48:22SPEAKER"Hey, do you wanna talk to Tim Sweeney or blah, blah, blah?"
48:24SPEAKERAnd I'd be like, "Yeah, I talked to Tim Sweeney."
48:27SPEAKER'Cause it's like, when I asked,
48:28SPEAKER"What would you like to add to the Geforce?"
48:29SPEAKERHe's like, "Oh, I could do all sorts of stuff,
48:31SPEAKERbut that wouldn't be a good idea.
48:32SPEAKERThis product hits the target head on
48:34SPEAKERin terms of delivering maximum performance
48:36SPEAKERand programmability at a good price."
48:38SPEAKER- Sure Nvidia loved that answer.
48:39SPEAKER- Yeah, it's a great answer for Nvidia.
48:41SPEAKERAnyway.
48:42SPEAKER- Should we move on to this?
48:44SPEAKERI mean, your mention of boot magazine
48:46SPEAKERand multiple generations of editors
48:47SPEAKERseems like a good segue into this,
48:50SPEAKERthis is your life maximum PC feature.
48:53SPEAKER- The features in this episode of this issue are weird
48:56SPEAKER'cause I don't really,
48:57SPEAKERI must have been either wholly consumed
48:59SPEAKERby trying to get this video card thing going
49:01SPEAKERor working on something for an upcoming month.
49:03SPEAKERI don't remember any of these at all,
49:05SPEAKERexcept for the Geforce cover.
49:06SPEAKER- This is, I mean,
49:07SPEAKERthis is basically like a five-year retrospective.
49:09SPEAKERI don't know what occasioned this other than like,
49:11SPEAKER"Hey, we need another feature for this magazine."
49:14SPEAKERBut one of the footnotes in here mentions,
49:15SPEAKERI'll just read it.
49:16SPEAKER"Just as maximum PC grew from boot,
49:19SPEAKERboot grew from another magazine, CD-ROM today."
49:21SPEAKER- Yep.
49:22SPEAKER- Which made it smart covering those multimedia discs
49:24SPEAKEReveryone bought, but no one enjoyed.
49:25SPEAKER- CD-ROM today was wildly popular in the UK.
49:28SPEAKERSo they did a US version of it
49:29SPEAKERthat was a little bit less popular.
49:31SPEAKER- Interesting.
49:32SPEAKER- I mean, because by the time it came out in the US,
49:33SPEAKERthat kind of multimedia, like,
49:35SPEAKER"Hey, you got an Encarta disc or you got a clip art disc
49:38SPEAKERwith 3000 pieces of CorelDRAW clip art,"
49:40SPEAKERwas already like, that time had passed.
49:42SPEAKER- I mean, was this the five-year anniversary
49:45SPEAKERof boot or something?
49:46SPEAKERLike there's almost no context
49:47SPEAKERfor why there is this five-year hardware retrospective
49:49SPEAKERjust plopped in the middle of the magazine.
49:52SPEAKER- My guess, this is 2001,
49:53SPEAKERit would have been about five years.
49:55SPEAKERIt would not quite five years
49:56SPEAKER'cause it launched in September, boot did.
49:59SPEAKERMy guess is that something fell out
50:01SPEAKERand we had to come up with a feature real fast
50:03SPEAKER'cause there's no,
50:05SPEAKERI don't think there's a byline on this,
50:07SPEAKERwhich we almost never did.
50:08SPEAKER- No, there's not, there's not.
50:09SPEAKERAnd it's basically, it's basically five pages
50:11SPEAKERof here are the top like six to eight hardware technologies
50:15SPEAKERof each year from '96 to 2000.
50:18SPEAKER- So my guess is either there was a big ad deal
50:20SPEAKERthat fell through or we had a feature
50:21SPEAKERthat had to get pushed for some reason
50:23SPEAKERor it's like a freelance,
50:24SPEAKER'cause at this point we were still doing
50:25SPEAKERa lot of freelancer features.
50:26SPEAKERLike we were writing the reviews
50:28SPEAKERand the freelancers were doing most of the features.
50:31SPEAKERAnd my guess is that something slipped
50:34SPEAKERand they had to come up with something fast.
50:35SPEAKERBut maybe this was the, maybe they did this.
50:37SPEAKERI don't know.
50:38SPEAKERI don't remember working on this at all,
50:40SPEAKERfor what it's worth.
50:41SPEAKER- 3D effects, Voodoo, probably rightfully named
50:44SPEAKERthe top trailblazer of '96.
50:46SPEAKERThere's a picture of the Orchid Righteous 3D in here,
50:48SPEAKERwhich is the one that I had.
50:49SPEAKER- I mean, look. - It makes me very excited.
50:50SPEAKER- Oh, that was a good card.
50:52SPEAKERIt says that those were all the same cards
50:53SPEAKERis the other thing. - Yeah, yeah.
50:54SPEAKERExcept for the cannabis ones,
50:55SPEAKER'cause they had extra memory.
50:56SPEAKER- Actually, I'm looking at these,
50:57SPEAKERthe Diamond card and the Orchid card
51:01SPEAKERhave the memory in different layouts,
51:02SPEAKERwhich is weird. - Yeah, yeah.
51:04SPEAKER- And different numbers of chips, I think.
51:05SPEAKERNo, same number of chips, just different chips.
51:07SPEAKER- I do remember that being the conventional wisdom
51:09SPEAKERfor the 3D effects one is that it kinda didn't matter
51:11SPEAKERwhich one you bought, unless again, I think that,
51:13SPEAKERI wanna say that cannabis card was only sold in Japan,
51:16SPEAKERmaybe, you had to like import it
51:17SPEAKERto get the extra video around?
51:18SPEAKER- No, no, no, you can get-- - Was it sold here?
51:21SPEAKER- The cannabis cards also had an internal pass-through.
51:23SPEAKERSo if you had a cannabis TNT card,
51:24SPEAKERyou could pass through the 3D effects card
51:28SPEAKERon an internal pass-through,
51:30SPEAKERrather than using the big, giant loopy VGA cable.
51:33SPEAKER- Interesting.
51:34SPEAKER- So '96 also had the first digital camera,
51:38SPEAKERfirst real digital camera, it had Quake.
51:41SPEAKERIt had Windows 95, which is a squeeze, I think,
51:45SPEAKERbut whatever. - The Awe 32.
51:47SPEAKER- Yep, yep, it was a righteous sound card, Brad.
51:51SPEAKER1997 had the Pentium II in the slot factor.
51:54SPEAKERThat was a real, kind of a dog in retrospect, but whatever.
51:59SPEAKERI think the hit on that page, on the next page that I loved,
52:03SPEAKERwas the Hitachi 19-inch CRT, which was wildly popular,
52:08SPEAKER'cause it was cheap, like it was the first giant CRT monitor
52:12SPEAKERthat you could get that wasn't like a million dollars,
52:14SPEAKERand it was pretty good.
52:16SPEAKER- Oh, it was a Hitachi tube.
52:17SPEAKER- It was a Hitachi tube.
52:18SPEAKER- Because it looked like that tube showed up
52:20SPEAKERin a lot of different brands of monitors.
52:22SPEAKER- Hitachi would sell them as well.
52:24SPEAKERLike Hitachi sold them too.
52:26SPEAKERThe one I bought was a Hitachi one,
52:28SPEAKERbut it was the kind of thing that like,
52:29SPEAKERyou'd see a post on Shaq News or Blues News
52:32SPEAKERor somebody would do a,
52:33SPEAKER"Hey, there's a deal on this Hitachi monitor,"
52:36SPEAKERand it would be like, it was normally like 500 bucks
52:38SPEAKERand you could get it for 250 or three,
52:39SPEAKERand they would just immediately disappear.
52:41SPEAKER- God, that takes me back.
52:42SPEAKERLike that was such the era of A, word of mouth and B, deals.
52:46SPEAKERI mean, obviously everybody loves a deal to this day,
52:48SPEAKERbut you know, like it was-
52:49SPEAKER- Deals are great.
52:50SPEAKER- What is the best hardware for the buck
52:53SPEAKERand also when is it gonna be mega cheap
52:54SPEAKERwas like such a thing that spread
52:56SPEAKERamong all the hardware and gaming sites constantly.
52:59SPEAKER- Yep.
52:59SPEAKERAnd then the other stuff in this list,
53:01SPEAKERlike the first 3D MP3 player is in here.
53:04SPEAKERThe Rio PMP 300 came out in 1998.
53:07SPEAKERThat's right.
53:08SPEAKERThat's important.
53:09SPEAKER- Yeah, affordable CD burners is the top 1998 product.
53:13SPEAKER- Yeah, I don't know about that one.
53:14SPEAKER- '98 is when I remember CD-Rs really starting to show up.
53:17SPEAKER- That's the first time I made a burn CD for somebody
53:20SPEAKERand she was really impressed.
53:21SPEAKER- Yep.
53:23SPEAKER- The 100 megahertz system bus,
53:24SPEAKERthat's the most maximum PC thing
53:26SPEAKERyou could put on this list.
53:27SPEAKER- Mm-hmm.
53:29SPEAKER- The Athlon for '99,
53:31SPEAKERclips from media of 2.0 v2, 4.1s.
53:35SPEAKERMan, those are good speakers.
53:36SPEAKER- I was gonna ask what you're talking about in,
53:38SPEAKERyou know, your test bench, NVIDIA's test bench,
53:40SPEAKERall being Intel based, like where was,
53:42SPEAKEReverybody standardized on Intel at that time?
53:44SPEAKER'Cause I was all AMD for like a decade
53:46SPEAKERstarting from about '99.
53:49SPEAKER- So we, about 2010?
53:51SPEAKER- Gordon used to say nobody ever got fired for buying Intel.
53:55SPEAKER- Yep.
53:57SPEAKER- At that time, pre-Athlon,
54:01SPEAKERthe AMD test beds were under-performant compared to Intel.
54:05SPEAKER- Okay.
54:07SPEAKER- Post-Athlon, it depended on what generation it was.
54:11SPEAKERWe typically did Intel on the test beds
54:15SPEAKERbecause it was what everybody else was testing on.
54:19SPEAKERSo when we were doing pre-release stuff or something early,
54:21SPEAKERit was less likely to be janky
54:22SPEAKERbecause of something that they hadn't discovered yet.
54:25SPEAKER- Yeah.
54:26SPEAKER- And also, by the time the Pentium 4 came out,
54:28SPEAKERlike the Athlon had like a six-month period
54:31SPEAKERwhere it was dominant in terms of performance
54:34SPEAKERaround that time in like 2000, 2001,
54:37SPEAKERwhen they hit a gigahertz first,
54:39SPEAKERand then the Pentium 4 just poured gas on the fire
54:42SPEAKERand they were constantly releasing faster ones.
54:44SPEAKER- Sure.
54:45SPEAKERCan I read another footnote really quick?
54:47SPEAKER- Yeah, of course.
54:48SPEAKERIn 1997, the magazine saw the emergence
54:50SPEAKERof Andrew speak in 1997.
54:53SPEAKER- Oh yeah.
54:54SPEAKER- How reviews editor Andrew Sanchez came up with puns
54:56SPEAKERlike bright lights, big scuzzy, we'll never know.
54:59SPEAKER- Yeah.
55:00SPEAKER- Bright lights, big scuzzy.
55:02SPEAKER- It was a big scuzzy card.
55:03SPEAKERIt was a big, long scuzzy card, yeah.
55:05SPEAKER- Yeah.
55:07SPEAKERBold move, putting Napster at the top of the 2000 list,
55:10SPEAKERconsidering where things were going litigiously
55:13SPEAKERwith Napster.
55:14SPEAKER- Well, I mean, you know, it was the one that won, right?
55:19SPEAKERIt was the thing that won the MP3 wars.
55:23SPEAKERThe month previous, so I had written two MP3 cover stories
55:27SPEAKERfor Maximum PC over this, like one in 2001 and 2001.
55:31SPEAKERThe first one people loved,
55:33SPEAKER'cause we told people how to steal MP3s,
55:35SPEAKERand the second one, we were like,
55:36SPEAKER"Hey, maybe don't steal MP3s,"
55:37SPEAKERbut also there's this Napster thing
55:38SPEAKERand people were less enthusiastic about that one.
55:40SPEAKER- I see.
55:41SPEAKERThis, I'm trying to find the quote here.
55:45SPEAKERYeah, I don't think I realized this about Napster
55:47SPEAKERuntil I read this this morning.
55:49SPEAKERThough Napster wasn't the only peer-to-peer
55:51SPEAKERfile transfer application,
55:53SPEAKERit was certainly most widely used,
55:55SPEAKERit also paved the way for services such as Gunutella,
55:58SPEAKERwhich learned from Napster's troubles
56:00SPEAKERand avoided legal eagles by operating strictly
56:03SPEAKERfrom user to user without middleman servers
56:05SPEAKERconnecting everybody together.
56:06SPEAKERSo I don't think I ever realized
56:08SPEAKERthat Napster had centralized servers
56:11SPEAKERand that I assumed that that is what gave them
56:13SPEAKERsuch much worse legal exposure.
56:15SPEAKER- Well, it also meant to you they could turn it off.
56:17SPEAKER- Right, it could, A, it could be disabled easily,
56:19SPEAKERB, it could be tracked easily to see who was running it
56:21SPEAKERand pin the blame on somebody actionably.
56:25SPEAKER- Shout out to the page 58, the IBM 75 GXP,
56:30SPEAKERnow known colloquially, we called it the Desk Star back then.
56:34SPEAKER- Is that the infamous Death Star?
56:36SPEAKER- That's the first of the last platter disks,
56:38SPEAKERand yeah, the heads crashed and almost all of those failed,
56:41SPEAKERthey were walking, they were dead men walking,
56:43SPEAKERthey just didn't know it at this period.
56:45SPEAKER- It's like the Xbox 360 of hard drives.
56:47SPEAKER- Oh God, kind of, yeah.
56:50SPEAKER- Real quick before we move on from this piece,
56:51SPEAKERI'm delighted at the number of uses of the term IDE in here
56:55SPEAKERand ATA, it's just further evidence
56:58SPEAKERfor my slightly pedantic crusade to stress
57:02SPEAKERthat Pada was not a term used ever back then.
57:06SPEAKER- Well, no, Pada is a retronym, right?
57:08SPEAKER- Yes.
57:09SPEAKER- It was created when we added serial ATA to the vernacular.
57:12SPEAKER- Actually way after that even, I think, but.
57:15SPEAKER- Maybe, yeah.
57:16SPEAKER- Anyway, I see a lot of people using it
57:17SPEAKERas if it was used back then, which it was not.
57:19SPEAKER- But don't hate on Pada, Brad, it's fine.
57:23SPEAKERI want to shout out the,
57:24SPEAKERhey, you can crop your digital images article
57:27SPEAKER'cause digital cameras were just getting popular
57:29SPEAKERand we were like, we should do something
57:30SPEAKERabout digital photography.
57:31SPEAKERSo we taught people how to use a copy
57:34SPEAKERof like the stripped down light version of Photoshop
57:36SPEAKERthat we also put on the disc that came with the magazine.
57:38SPEAKERSo that was fun.
57:39SPEAKER- Yeah, that starts on page 45.
57:41SPEAKERI mean, I blew right past that feature reading this
57:43SPEAKER'cause these days it's all just like
57:45SPEAKERthe most boiler plate photo editing ever.
57:48SPEAKER- It's things that your phone does automatically
57:50SPEAKERfor a lot of it, yeah.
57:51SPEAKER- Right, or there are web apps that do,
57:54SPEAKERit's like clone stamping and cropping
57:56SPEAKERand like very basic color leveling type stuff.
57:59SPEAKERBut I guess back then,
58:00SPEAKERlike who knew anything about digital photo editing?
58:01SPEAKERLike digital cameras had just basically come about.
58:05SPEAKER- At the time I started at Maximum PC,
58:07SPEAKERthe only people who, like Gordon knew how to do that
58:10SPEAKER'cause he was into photography
58:12SPEAKERand the art directors knew how to do Photoshop touch up,
58:14SPEAKERbut like I was the only other editor
58:16SPEAKERbesides Gordon who knew how to do touch up stuff
58:19SPEAKERthat looked good.
58:20SPEAKER- Sure.
58:22SPEAKER- Yeah, so let's see what else we have.
58:24SPEAKERWe have-
58:25SPEAKER- All kinds of little tidbits in here.
58:26SPEAKERDo you want to just start going through,
58:27SPEAKERwhipping through some of the small-
58:28SPEAKER- Yeah, we can whip through.
58:29SPEAKER- Page 15, the Windows XP name was unveiled.
58:33SPEAKER- Yeah.
58:34SPEAKER- Which was just a little sidebar
58:36SPEAKERkind of like quick hits news thing.
58:38SPEAKERAnd this was written by Gordon
58:40SPEAKERand I had never thought about this before.
58:43SPEAKERHe ties the name XP to things like DirectX
58:46SPEAKERand ActiveX and Xbox.
58:48SPEAKERLike, I guess I never put those together
58:50SPEAKERbecause the X is more of a kind of a suffix
58:53SPEAKERin those other cases.
58:54SPEAKERBut I guess there was a lot of X going on at Microsoft.
58:57SPEAKER- And he pinged Alex St. John for a quote.
58:59SPEAKERSorry about that again.
59:01SPEAKERBut yeah, X was a Microsoft brand for a long time.
59:06SPEAKER- Yeah.
59:07SPEAKER- I don't know.
59:07SPEAKERYeah, that was weird.
59:09SPEAKER- Love the end of this article.
59:11SPEAKERMicrosoft had to defest itself
59:13SPEAKERfrom using years in its product names.
59:15SPEAKERUnlike car companies,
59:16SPEAKERMicrosoft can't seem to ship its products in the same year.
59:19SPEAKER- Yeah, that is extremely true.
59:22SPEAKER- Action, real quick, next page.
59:23SPEAKER- Yeah.
59:24SPEAKER- Something weird that leapt out at me,
59:25SPEAKERthis little bit about Juno.
59:27SPEAKERDo you remember Juno, the free ISP?
59:28SPEAKER- Yeah, the free internet, right?
59:30SPEAKER- Like they were one of the ones where you could get
59:31SPEAKERfree dial up if you ran their like dialer
59:33SPEAKERthat shoved ads in your face?
59:35SPEAKER- Yeah.
59:36SPEAKER- This is a story about them moving from display ads
59:38SPEAKERto fund the free internet access
59:41SPEAKERto instead just distributed compute?
59:43SPEAKER- Yeah.
59:44SPEAKER- Like effectively running,
59:45SPEAKERI don't know exactly what use they were planning
59:48SPEAKERto put this to.
59:49SPEAKERIt's stuff like SETI@Home.
59:50SPEAKERI don't think it was going to be SETI@Home exactly,
59:53SPEAKERbut it was that kind of thing.
59:54SPEAKER- I think they were using that as the model
59:56SPEAKERand they were like, hey, people need,
59:58SPEAKERI think this seems like the last desperate gasp
1:00:00SPEAKERof a dying ISP.
1:00:01SPEAKER- Probably, probably.
1:00:02SPEAKERAnd so I'm not sure if this ever actually rolled out
1:00:04SPEAKERto users or not, but effectively, just to be clear,
1:00:06SPEAKERthey were talking about using your spare CPU cycles
1:00:08SPEAKERto crunch data, to make money off of,
1:00:10SPEAKERto fund the free internet they were giving you.
1:00:13SPEAKER- Yeah, I think this is probably more of a response
1:00:16SPEAKERto the ad market collapsing around this time
1:00:18SPEAKERthan anything else.
1:00:20SPEAKER'Cause this was like,
1:00:22SPEAKERthis was right when the writing was on the wall
1:00:24SPEAKERfor internet ads for the next few years, right?
1:00:27SPEAKER- Yeah, this, the piece ends by saying,
1:00:29SPEAKERJuno is testing the project,
1:00:30SPEAKERbut isn't sure when it would make it mandatory for members
1:00:33SPEAKERthat I didn't look this up,
1:00:34SPEAKERbut that seems like the kind of detail
1:00:36SPEAKERthat could easily be lost to time,
1:00:37SPEAKERwhether this actually rolled out or not.
1:00:38SPEAKERBut it seems crazy to me thinking about
1:00:41SPEAKERhow much extra electricity usage that would generate.
1:00:43SPEAKER- And they were only 300 watt computers is probably fine.
1:00:46SPEAKER- I guess, but--
1:00:47SPEAKER- Electra seems cheap.
1:00:48SPEAKERThis was before Emron really collapsed.
1:00:49SPEAKER- Fair, okay fair.
1:00:51SPEAKERI was just thinking like,
1:00:53SPEAKERdid this actually offset the cost
1:00:54SPEAKERof an internet connection or not at the time,
1:00:57SPEAKERthe amount of extra electricity you would be burning?
1:00:58SPEAKERBut anyway.
1:00:59SPEAKER- Look, those are different bills, different people.
1:01:01SPEAKERLike if I'm a kid and I want internet access,
1:01:04SPEAKERI'm not gonna buy that damn internet.
1:01:06SPEAKERThey don't know if the power bill goes up 10 bucks.
1:01:09SPEAKER- What do you know about a power bill?
1:01:10SPEAKER- Yeah, power's free.
1:01:12SPEAKERI just plug it into the wall, it works.
1:01:15SPEAKERLet's see what else we got.
1:01:16SPEAKERWe got the first USB thumb drive on page 23.
1:01:19SPEAKERDid you see this?
1:01:20SPEAKER- Yes, I did.
1:01:21SPEAKERRequired drivers.
1:01:23SPEAKER- It required drivers.
1:01:24SPEAKER- It did not.
1:01:25SPEAKERIt was before USB mass storage was a thing.
1:01:28SPEAKER- It ranged from 16 megabytes to 64 megabytes,
1:01:31SPEAKERbut there's only one price listed here of $130.
1:01:34SPEAKERSo I don't know which size that corresponded to.
1:01:35SPEAKER- I would assume that's the 16 megabyte version.
1:01:37SPEAKER- Wow.
1:01:39SPEAKER- So it didn't have Windows 2000 or NT drivers.
1:01:43SPEAKERAnd about, I don't know, a few months after this,
1:01:46SPEAKERa company called Disk on Key released one
1:01:48SPEAKERthat used the USB mass storage framework
1:01:51SPEAKERthat you just plugged in and it worked on everything.
1:01:53SPEAKERAnd it was magical.
1:01:54SPEAKERI still have my 64 megabyte Disk on Key, amazing device.
1:02:01SPEAKERLet's see what else we got.
1:02:01SPEAKERWe got, oh, here's a classic maximum PC tradition.
1:02:05SPEAKERThis is another shout out to my dear friend Gordon.
1:02:09SPEAKERWhen somebody would leave the magazine,
1:02:11SPEAKERhe would, as soon as they announced they were leaving,
1:02:13SPEAKERhe'd start sniffing around their desk
1:02:15SPEAKERto see if there's anything good to lift.
1:02:17SPEAKER- That's page, this is page 66.
1:02:19SPEAKER- Yeah, so we immortalized it in,
1:02:23SPEAKERJosh wrote a nice goodbye column.
1:02:24SPEAKERHe ended up coming back at least once,
1:02:26SPEAKERI think maybe twice after this.
1:02:29SPEAKERBut we had like a little three strip funny segment
1:02:33SPEAKERat the bottom of the reviews intro.
1:02:36SPEAKERAnd he said, I'm leaving.
1:02:38SPEAKERThis was all shot with one of those DC,
1:02:39SPEAKERwith one of those little Kodak cameras, by the way.
1:02:42SPEAKER- Wait, is that you carting off his monitor?
1:02:44SPEAKER- That is me carting off his monitor, yes.
1:02:46SPEAKER- Beardless plaid?
1:02:48SPEAKER- Different shirt on than the medium, than the mid-frame.
1:02:51SPEAKERSo I'm in the mid-frame blowing my nose.
1:02:54SPEAKERLook, it was a plaid decade, Brad.
1:02:57SPEAKER- Yeah, sure.
1:02:59SPEAKER- Tucked in though, I apologize.
1:03:01SPEAKERSo yeah, I'm carting off a 19 inch Viewsonic monitor,
1:03:05SPEAKERit looks like, if I had to guess.
1:03:08SPEAKERAnd everybody's very sad.
1:03:09SPEAKERBut the irony here is of course
1:03:11SPEAKERthat Gordon wouldn't be photographed stealing shit
1:03:13SPEAKERfrom people's desks.
1:03:15SPEAKER- 'Cause he was really stealing.
1:03:16SPEAKER- 'Cause he was really, like he was there.
1:03:18SPEAKERLike everybody when they left would give the,
1:03:23SPEAKERGordon come by your desk when you said you were leaving.
1:03:25SPEAKEROh yeah, yeah, he does that.
1:03:28SPEAKERMake sure there's no hidden gems.
1:03:30SPEAKERAnyway.
1:03:31SPEAKER- Real quick, I'm just gonna kind of go through random stuff
1:03:33SPEAKERwe've got called out here at this point.
1:03:37SPEAKERPage 13 is an ad for RAM from Crucial.
1:03:42SPEAKER- Yeah.
1:03:42SPEAKER- Just as a sign of the times,
1:03:43SPEAKER128 megabytes for $51.29.
1:03:47SPEAKER- That's pretty good.
1:03:48SPEAKER- Yeah.
1:03:49SPEAKER- Is that SDRAM or is that DDR?
1:03:51SPEAKER- I don't think they specified in that.
1:03:52SPEAKER- I don't think we had DDR RAM at this point, really.
1:03:54SPEAKER- I'm not actually sure.
1:03:56SPEAKERThat brings me to another, actually,
1:03:58SPEAKERlet's pop over to the Pentium 4 story
1:04:01SPEAKERI mentioned on page 61.
1:04:02SPEAKERSpeaking of types of RAM.
1:04:04SPEAKER- Okay, PC 100 SDRAM is not DDR and yeah.
1:04:08SPEAKER- Yeah.
1:04:09SPEAKERThis Pentium 4 story mentions that both the P3 and P4
1:04:13SPEAKERused a Rambus or DRAM.
1:04:15SPEAKER- Yeah, so you bought--
1:04:16SPEAKER- Is that really a thing?
1:04:17SPEAKER- Yeah, you bought, the memory control was on the board.
1:04:19SPEAKERSo they, some boards would have Rambus
1:04:22SPEAKERand some RAMs would have SDRAM.
1:04:25SPEAKER- Okay, 'cause I went from Celeron 300A,
1:04:27SPEAKERwhich was a Pentium 2 knockoff, or not knockoff,
1:04:30SPEAKERbut derivative straight to an AMD system.
1:04:32SPEAKERAnd again, stuck with AMD for like a decade.
1:04:34SPEAKERSo I just never touched RD RAM at all.
1:04:36SPEAKER- Yeah, the Rambus RAM,
1:04:39SPEAKERI think that they thought it was gonna scale
1:04:40SPEAKERbetter than it did.
1:04:41SPEAKERAnd then the DDR, once DDR started taking over,
1:04:45SPEAKERthere was no reason to use Rambus anymore.
1:04:47SPEAKERThe benefit of Rambus, if I recall,
1:04:49SPEAKERwas it was real wide interfaces compared to SDRAM.
1:04:52SPEAKER- Also didn't have to deal with their patent trolling
1:04:53SPEAKERor whatever it was.
1:04:55SPEAKER- They had patent trolling problems.
1:04:56SPEAKERThey also required terminators.
1:04:57SPEAKER- I was gonna say, what the hell is this having to terminate
1:05:00SPEAKERthe unpopulated slots?
1:05:02SPEAKERWhat the hell is that?
1:05:03SPEAKER- So I don't remember the reason why you had to do it,
1:05:05SPEAKERbut part of the Rambus spec was that if you had four slots
1:05:08SPEAKERon the board, they all had to be populated.
1:05:10SPEAKERAnd if they weren't populated by sticks,
1:05:11SPEAKERthen you had terminators that you jam
1:05:13SPEAKERinto the extra two slots.
1:05:15SPEAKERYou had to put C-RIMs in there.
1:05:16SPEAKER- Yeah, but it was, I mean, 3.2 gigabits per second
1:05:20SPEAKERwas pretty fast, right?
1:05:22SPEAKER- Yeah.
1:05:23SPEAKEROh, you mean, you mean taking full advantage
1:05:26SPEAKERof dual channel, 3.2 gigabytes per second, 11?
1:05:29SPEAKER- Don't be hatin'.
1:05:31SPEAKERDon't be hatin', Brad.
1:05:33SPEAKER- You didn't write this one in fairness.
1:05:35SPEAKER- This was Scott Tarr.
1:05:35SPEAKERI see Scott, he pops into the Full Nerd chat
1:05:39SPEAKERon Tuesday sometimes.
1:05:42SPEAKER- Okay.
1:05:43SPEAKERThere's a mention in here of a brand new copper heatsink,
1:05:46SPEAKERlike what appears to have been one
1:05:48SPEAKERof the first copper-based heatsinks.
1:05:50SPEAKERSo I guess this is around the time
1:05:52SPEAKERthe CPUs were really getting hot.
1:05:53SPEAKER- Yeah, the Pentium 4, notoriously hot.
1:05:57SPEAKERWe definitely had seen some copper heatsinks before this,
1:06:00SPEAKERbut this was the first time it became a standard item
1:06:03SPEAKERrather than a weird novelty.
1:06:05SPEAKER- But was the Pentium 4 good?
1:06:06SPEAKERLike, again, I just bypassed Intel for a decade.
1:06:09SPEAKERI feel like I remember there being some,
1:06:13SPEAKERI don't remember, like it wasn't infamous, right?
1:06:16SPEAKERBut weren't there some issues
1:06:18SPEAKERor like I feel like P4 had some downsides, I forget.
1:06:21SPEAKER- Was the Pentium 4 good is a,
1:06:25SPEAKERthat's a kind of fraught question, Brad.
1:06:28SPEAKER- I mean, it was the last Pentium.
1:06:29SPEAKERI mean, you know, modern day Pentiums aside,
1:06:32SPEAKER'cause they still make like low performance,
1:06:34SPEAKERthere's still a Pentium line.
1:06:35SPEAKER- Pentium M and stuff like that, yeah.
1:06:37SPEAKER- But Pentium 4 was the last flagship Pentium, right?
1:06:39SPEAKERDidn't they kind of have some time in the wilderness
1:06:42SPEAKERand then go to the core name after that?
1:06:44SPEAKER- Yeah, so the problem with Pentium 4
1:06:46SPEAKERwas that they made this bet
1:06:47SPEAKERthat they'd be able to get their process sizes down
1:06:50SPEAKERto get clock speeds up above like four gigahertz
1:06:53SPEAKERby doing a really deep pipeline.
1:06:55SPEAKERAnd the problem with doing a really deep pipeline
1:06:57SPEAKERis that when you have misfires, right,
1:07:00SPEAKERwhen you don't predict what math
1:07:02SPEAKERis gonna be needed properly,
1:07:04SPEAKERthen you have to throw out a whole boatload of work
1:07:06SPEAKERand then reset the state of the pipeline
1:07:07SPEAKERand feed it back in.
1:07:10SPEAKERAnd so in the beginning, the Pentium 4 was kind of meh.
1:07:13SPEAKERThere was a period of time around three gigahertz,
1:07:15SPEAKERwhich would have been like 20, 2005 probably, I guess.
1:07:19SPEAKERI don't know, 2005, 2007, when it was,
1:07:22SPEAKERlike it was really performant, but it was incredibly hot.
1:07:25SPEAKERThese were always really hot CPUs.
1:07:27SPEAKERThey were always really big CPUs.
1:07:29SPEAKERAnd like it wasn't, yeah, but they were stable, so.
1:07:35SPEAKER- Oh, okay, well, that's something.
1:07:38SPEAKER- Yeah, it was the first time we saw chipset heat sinks,
1:07:41SPEAKERright, like it was, there was a lot of new business
1:07:46SPEAKERon these, on the Pentium 4 machines
1:07:47SPEAKERthat was kind of pushing things forward.
1:07:50SPEAKERAnd remember, the Pentium 4 is what inspired Intel
1:07:53SPEAKERto try to push BTX on everyone, where they were reframing
1:07:56SPEAKERhow the airflow moves through the whole system.
1:08:01SPEAKER- That was the era of BTX, huh?
1:08:02SPEAKER- That was the era of BTX, yeah.
1:08:04SPEAKERFor folks who don't know, BTX was a successor to ATX
1:08:08SPEAKERthat didn't take off, that basically built an air channel
1:08:11SPEAKERthrough the center of the motherboard.
1:08:13SPEAKERAnd cleverly, like a couple of good things,
1:08:15SPEAKERlike they put the RAM sticks in the orientation
1:08:18SPEAKERwhere they, like airflow would move over them
1:08:20SPEAKERand sort of, you know, cause eddies, so, you know, whatever.
1:08:25SPEAKER- We're never getting a successor to ATX, are we?
1:08:27SPEAKER- ATX is gonna, ATX will out-survive us all,
1:08:30SPEAKERassuming the human race survives.
1:08:33SPEAKER- Yeah, page 80.
1:08:35SPEAKER- Yeah.
1:08:36SPEAKER- Links is spotted.
1:08:38SPEAKER- Yeah, this was the WRT54G, wasn't it?
1:08:40SPEAKER- No, it's not, it's the WAP110, but it sure does,
1:08:43SPEAKERI mean, you know, it looks like a slightly stripped down
1:08:45SPEAKERWRT54G.
1:08:47SPEAKER- Oh, wait, is this not the, is this a B router?
1:08:51SPEAKER- Yes, these are all B WiFi devices,
1:08:54SPEAKERonly some of which are routers, from what I could tell.
1:08:57SPEAKERSome of these are just WiFi access points
1:08:59SPEAKERto plug into an existing network.
1:09:00SPEAKER- Yeah, there was a lot of education at this point,
1:09:02SPEAKERbecause like a lot of people, routers were new,
1:09:06SPEAKERaccess points were new, combos were kind of rare.
1:09:09SPEAKER- Homelands were even new at the time, like,
1:09:12SPEAKERmost people didn't even have like a home network exactly
1:09:14SPEAKERat the time, they just had a computer,
1:09:15SPEAKERthey plugged into dial up or whatever.
1:09:17SPEAKER- Well, I wanna say this was pre-Centrino, wasn't it?
1:09:22SPEAKER- Yeah, Centrino was the Intel initiative
1:09:25SPEAKERthat pushed a lot of network technology, right?
1:09:27SPEAKER- It pushed, like basically it said,
1:09:31SPEAKERhey, if you want this badge and you want marketing money
1:09:33SPEAKERfrom us, you have to put a WiFi card in.
1:09:35SPEAKER- Ah, 2001 feels very early to be covering
1:09:38SPEAKERconsumer WiFi products.
1:09:40SPEAKER- No, it was starting to take off, but it was rare.
1:09:43SPEAKERIt was before phones, which is when WiFi really exploded,
1:09:46SPEAKERbut laptops were starting to ship with WiFi.
1:09:48SPEAKER- Oh, yeah, well, okay, laptops, sure.
1:09:51SPEAKER'Cause one of the notes I made in here was like,
1:09:52SPEAKERit didn't feel like there were a lot of devices
1:09:54SPEAKERto connect to WiFi at this time,
1:09:55SPEAKERbut I guess if laptops were getting pretty popular,
1:09:57SPEAKERthat alone was enough to drive adoption.
1:10:00SPEAKER- I say, yeah, this is pre-Centrino.
1:10:02SPEAKERSo these laptops that are reviewed on page 70 and 71
1:10:07SPEAKERdon't have WiFi built in.
1:10:09SPEAKERSo they have modems and they have ethernet cards.
1:10:12SPEAKER- Oh, of course, what am I talking?
1:10:13SPEAKERYeah, like I have work laptops,
1:10:15SPEAKERnot, I mean, two, three years after this.
1:10:17SPEAKER- Yeah.
1:10:18SPEAKER- That you still had to plug a thing into
1:10:20SPEAKERto get any kind of wireless connectivity.
1:10:21SPEAKER- Man, you guys had shit work laptops then,
1:10:23SPEAKER'cause three years from now,
1:10:25SPEAKEReverything should have WiFi.
1:10:26SPEAKER- Actually, maybe they probably had built-in WiFi
1:10:29SPEAKERat that point, but this was like cellular.
1:10:31SPEAKER- Yeah, cellular, yeah, yeah, yeah.
1:10:33SPEAKER- That was definitely a thing.
1:10:33SPEAKERBut I remember WiFi, sorry, USB WiFi adapters.
1:10:37SPEAKERWere there like serial WiFi adapters for laptops?
1:10:41SPEAKER- I never saw serial 'cause they required power.
1:10:43SPEAKERThere were PCMCIA and the bus card stuff.
1:10:48SPEAKERIt was the other way that you get those added on.
1:10:51SPEAKER- It's funny though, it's funny though,
1:10:52SPEAKERlooking at this article and like, you know,
1:10:55SPEAKERseeing descriptions of what NAT are, what a firewall is,
1:10:58SPEAKERand then some of these WiFi boxes have those things
1:11:01SPEAKERand some do not.
1:11:02SPEAKERSome are routers and some aren't.
1:11:03SPEAKER- This was either the second or third spin
1:11:05SPEAKERof WiFi access points.
1:11:07SPEAKERI don't know why they put my full name in the byline here.
1:11:09SPEAKERThat's weird.
1:11:11SPEAKERSometimes people would add things for lulls.
1:11:15SPEAKER- I see.
1:11:16SPEAKERI appreciate this D-Link in here.
1:11:18SPEAKERI had a D-Link 100 megabit network switch around this time
1:11:22SPEAKERfor me and my roommate to both use the internet.
1:11:25SPEAKER- Yeah.
1:11:26SPEAKER- Those things were built like tanks.
1:11:27SPEAKER- Yep.
1:11:28SPEAKERI still have it.
1:11:29SPEAKERIt's still in my drawer of old network hardware.
1:11:31SPEAKERThe thing, it's like all metal.
1:11:33SPEAKER- Well, it's funny 'cause this is all pre-gigabit, right?
1:11:36SPEAKERThis is 100 base T, I think, at most.
1:11:39SPEAKER- Definitely, yep.
1:11:40SPEAKER- Yeah, so it was a different time.
1:11:43SPEAKERNetworks, like I always pushed really hard
1:11:46SPEAKERfor covering networking stuff
1:11:47SPEAKER'cause I was like, this is gonna be a big deal
1:11:48SPEAKERand people at broadband really will care about this.
1:11:50SPEAKERAnd everybody's like, yeah, I don't know, man.
1:11:52SPEAKERI think you're crazy.
1:11:52SPEAKERNobody wants a router.
1:11:54SPEAKER- Yeah, in fact, thinking back on it,
1:11:56SPEAKERso I had that D-Link switch because me and my roommate
1:11:59SPEAKERobviously both had computers at the time.
1:12:00SPEAKERThis was before I moved out here.
1:12:02SPEAKERWe just paid the ISP for two IPs.
1:12:04SPEAKER- Yeah.
1:12:05SPEAKER- Like that's how we both had internet access
1:12:06SPEAKERin the house off the same cable modem
1:12:07SPEAKERis we just had to pay for two public IPs.
1:12:10SPEAKER- And that's why Windows XP was such a huge success
1:12:13SPEAKERis when those worms started going, everybody got them.
1:12:16SPEAKER- Boy.
1:12:17SPEAKER- Yeah, anyway, routers, turns out they're good.
1:12:20SPEAKERWho knew?
1:12:21SPEAKER- Yeah.
1:12:22SPEAKER- Let's see, what else do we have in here?
1:12:25SPEAKER- We ill advisedly still were splitting out technology
1:12:27SPEAKERand gameplay in our game reviews.
1:12:30SPEAKERThis Project IGI review that Josh Norum reviewed,
1:12:34SPEAKERhe gave an eight to the technology and an eight to a gameplay.
1:12:37SPEAKERI think if I recall right,
1:12:38SPEAKEReverybody who was annoyed by this system
1:12:41SPEAKERjust gave the same score to both things.
1:12:44SPEAKER- Okay.
1:12:45SPEAKER- Yeah, anyway, so that was fun.
1:12:50SPEAKERSpyware utilities, which nobody cared about at this time
1:12:52SPEAKERand would care deeply about in about 12 months.
1:12:55SPEAKER- Sure.
1:12:56SPEAKER- And that's probably it.
1:12:57SPEAKERThe ads were kind of disappointing in this one, I gotta say.
1:13:00SPEAKER- It's a lot of generic computer sales ads for the most part.
1:13:03SPEAKERI mentioned one pre-built in the notes here,
1:13:08SPEAKERthe Aberdeen Claymore.
1:13:09SPEAKER- Oh yeah.
1:13:10SPEAKER- They don't name them like that anymore.
1:13:12SPEAKER- No, nobody names a computer for a big S or these days.
1:13:17SPEAKER- Yeah, but also the company name.
1:13:18SPEAKERThere's something powerful about naming your company
1:13:20SPEAKERafter the town that it's presumably based in.
1:13:22SPEAKERPuget is one these days where it feels like
1:13:26SPEAKERthere's something classic about that, I don't know.
1:13:29SPEAKER- Here's this Alienware ad
1:13:31SPEAKERwhere they're using the old chain tech case
1:13:33SPEAKERwith the hole cut in the side for ventilation,
1:13:35SPEAKERbut also just have some cool speakers
1:13:38SPEAKERand an Intel mouse Explorer
1:13:40SPEAKERand a force feedback Microsoft joystick plugged in.
1:13:44SPEAKERIt's pretty good.
1:13:45SPEAKERAnd they have both the maximum PC kick ass
1:13:47SPEAKERand the boot kick ass award on their awards page for that.
1:13:51SPEAKER- A lot of ass being kicked at the time.
1:13:53SPEAKER- We were all about kicking ass.
1:13:54SPEAKERThe Kensington Expert Mouse Pro
1:13:56SPEAKERis the design that they stuck with for years.
1:13:58SPEAKERThat's their big blue track ball.
1:14:01SPEAKERThat thing was, they made that for years and years and years.
1:14:05SPEAKER- A couple other quick things, page 83,
1:14:08SPEAKERthere's a writeup of partition magic 6.0.
1:14:10SPEAKER- Oh yeah.
1:14:11SPEAKER- I don't remember ever using partition magic myself,
1:14:13SPEAKERbut I feel like I remember that being
1:14:15SPEAKERa very widely pirated piece of software.
1:14:18SPEAKER- I don't know about widely pirated,
1:14:19SPEAKERbut we used it a lot in the lab
1:14:21SPEAKER'cause it made it easy for us to,
1:14:23SPEAKERwe could back up partitions with it.
1:14:25SPEAKERSo we made test images with that
1:14:28SPEAKERand then would restore everything to the image
1:14:33SPEAKERso that we'd have exactly the same system state
1:14:34SPEAKERwhen we were doing testing.
1:14:35SPEAKER- Yeah, I can see that being super useful at the time.
1:14:38SPEAKERI just, I don't know why the phrase partition magic
1:14:43SPEAKERis jogging some like wares memories is all that I can say.
1:14:47SPEAKER- Almost certainly the case.
1:14:49SPEAKERI loved this thing in the test.
1:14:52SPEAKERLike there was the review section where we,
1:14:56SPEAKERwe took a GeForce 2 Ultra and played Trespasser
1:14:59SPEAKERto see if it was any better.
1:15:00SPEAKERAnd it turns out it ran better, still not great.
1:15:03SPEAKER- Yeah, I guess I had forgotten,
1:15:04SPEAKERlike there are other things about Trespasser
1:15:06SPEAKERthat have kind of loomed larger in the memory at this point,
1:15:09SPEAKERbut it was like a notorious hog at the time, right?
1:15:12SPEAKER- It was very slow, yeah.
1:15:13SPEAKERI mean, it was a combination of slow and unwieldy.
1:15:16SPEAKERTrespassers had kind of a resurgence.
1:15:18SPEAKERI've seen people streaming Trespasser recently,
1:15:20SPEAKERwhich is always fun.
1:15:21SPEAKER- Yeah, I mean, it had ideas, right?
1:15:22SPEAKERI'm not saying it was successful at executing them,
1:15:25SPEAKERbut they at least went for some things.
1:15:26SPEAKER- Noted archeological baker, Seamus Blackley
1:15:31SPEAKERhad a lot of big ideas for that game.
1:15:34SPEAKER- Wait, was he involved in that?
1:15:35SPEAKER- Yeah, he was the lead on that,
1:15:37SPEAKERor one of the leads on that before doing the Xbox.
1:15:40SPEAKER- He's been in the news again in the last week or two
1:15:42SPEAKERout there proclaiming that this leadership change at Xbox
1:15:45SPEAKERis a prelude to them killing Xbox.
1:15:47SPEAKER- I don't think he's wrong.
1:15:49SPEAKERI think that, I think, you know, yeah, anyway.
1:15:52SPEAKER- Sunsetting it or whatever.
1:15:54SPEAKER- Yeah, the gentle decline.
1:15:56SPEAKERThey gotta kill it off so they can afford to write it down.
1:15:59SPEAKER- Yeah, anyway, I think that's probably
1:16:01SPEAKERmost of the big high points in this issue.
1:16:03SPEAKER- Yeah, I think, I mean, look,
1:16:06SPEAKERit's always fun to go back and look in the old days.
1:16:09SPEAKERI distinctly remember loading everything up
1:16:12SPEAKERinto the back of my Jeep and driving down to Nvidia
1:16:15SPEAKERand being really worried that I didn't actually
1:16:17SPEAKERhave everything I needed, and then them locking me
1:16:20SPEAKERin a little conference room.
1:16:22SPEAKERThis was also the time that Tony Tomasi,
1:16:24SPEAKERwho was their marketing manager for Nvidia,
1:16:27SPEAKERlike the senior marketing, he was a technical guy
1:16:31SPEAKERwho could speak marketing, right, speak to normal humans.
1:16:34SPEAKERAnd when I asked in the interview for this,
1:16:37SPEAKERit was him and Dan Vivoli who was the VP of sales
1:16:40SPEAKERor marketing or something, and I was talking to them
1:16:42SPEAKERand they were like, "What's the upper limit
1:16:44SPEAKER"on what we can get out of GPUs?"
1:16:47SPEAKERAnd they pointed at the wall plug, like 1600 watts.
1:16:51SPEAKER- Sure.
1:16:52SPEAKER- That's a 15 amp, 120 volt circuit.
1:16:54SPEAKERIt's 1600 watts of actual output.
1:16:56SPEAKER- Sure enough.
1:16:57SPEAKER- And here we are.
1:16:58SPEAKER- At this time, we were only a few years away
1:17:00SPEAKERfrom the Nvidia vacuum cleaner or leaf blower or whatever.
1:17:05SPEAKERAlso, all those people you interacted with
1:17:07SPEAKERare all worth like $30 million now.
1:17:09SPEAKER- More than that, yeah.
1:17:10SPEAKERYeah, must be nice.
1:17:13SPEAKERSo yeah, it was a weird time.
1:17:16SPEAKERThis was, I think, I feel like I read an interview
1:17:20SPEAKERwith Jensen a few years ago where he said
1:17:21SPEAKERthis was the moment that he knew that they could do
1:17:24SPEAKERthe thing that they wanted to do.
1:17:27SPEAKERAnd how much of that is true or not, I don't know.
1:17:30SPEAKERBut yeah.
1:17:31SPEAKER- Yeah, I listened to--
1:17:33SPEAKER- It's a watershed.
1:17:34SPEAKER- Yeah, I don't remember, I'd have to go back and look.
1:17:37SPEAKERI listened to like a quick history of Nvidia podcasts
1:17:39SPEAKERtwo or three years ago that, I mean,
1:17:42SPEAKERthey were really swinging for the fences at this time
1:17:44SPEAKERto be fair.
1:17:45SPEAKER- Oh yeah.
1:17:46SPEAKER- When we talk about how fast these cards were coming out,
1:17:47SPEAKERthere was a bit in that history about before this era,
1:17:52SPEAKERwhat building silicon was like and how long it took
1:17:54SPEAKERbecause you had to do designs and then send them off
1:17:56SPEAKERto get samples fabricated and then test those samples
1:17:59SPEAKERback and forth, you know, like it took forever.
1:18:01SPEAKERThey basically, if I remember the story,
1:18:05SPEAKERthey basically bet the company on like a relatively
1:18:08SPEAKERbleeding edge, like chip simulation facility,
1:18:12SPEAKERnot physical facility, like location to go to,
1:18:14SPEAKERbut some massive construct that allowed them
1:18:17SPEAKERto simulate the chips that they were building
1:18:19SPEAKERand test them in simulation and effectively
1:18:24SPEAKERbanked on their design being good enough
1:18:25SPEAKERthat they could one and done the manufacturing of it
1:18:28SPEAKERbased on those simulations,
1:18:29SPEAKERwhich was just not done at the time.
1:18:31SPEAKERAnd like, and who knows how embellished this is,
1:18:33SPEAKERbut the story effectively was like,
1:18:36SPEAKERthey sent off for manufacturing for a chip
1:18:38SPEAKERthey had never actually made physically and tested.
1:18:40SPEAKERAnd then if what they got back had not worked,
1:18:43SPEAKERthey basically would have bankrupted the company.
1:18:45SPEAKER- Yeah, I mean.
1:18:46SPEAKER- It sounded like they were taking some risks,
1:18:48SPEAKERat least as this history told it.
1:18:50SPEAKER- I think, so there's a really good book about this
1:18:53SPEAKERthat Take Him who was, I want to say he was an intern,
1:18:56SPEAKERbut maybe he was an associate editor.
1:18:57SPEAKERI can't remember at Maximum PC and then went on
1:18:59SPEAKERto like Barron's and CNBC and a bunch of other places,
1:19:03SPEAKERbut he wrote a book called The Nvidia Way,
1:19:05SPEAKERwhich is about the, you know, it's the retrospective.
1:19:08SPEAKERIt's a little bit of a geography, but.
1:19:10SPEAKER- Yeah, oh, is this recent?
1:19:13SPEAKER- This is fairly recent.
1:19:14SPEAKER- Oh, this just came out recently, okay.
1:19:15SPEAKER- He wrote this, well, he wrote this
1:19:17SPEAKERbefore the current AI wave, I think,
1:19:18SPEAKERbut after Nvidia had taken a commanding lead
1:19:22SPEAKERin the marketplace.
1:19:24SPEAKER- I feel like anything written about Nvidia
1:19:26SPEAKERin the last at least five, maybe up to 10 years
1:19:29SPEAKERis through a different lens than it would have been.
1:19:32SPEAKER- Tay's a smart guy, this was published in 2024.
1:19:36SPEAKERSo it was before the AI wave was really apparent
1:19:40SPEAKERhow big of a problem it was gonna be.
1:19:43SPEAKERBut yeah, it's worth, if you're interested in this
1:19:45SPEAKERand want to know more about that time,
1:19:46SPEAKERit's worth reading Tay's a smart guy.
1:19:50SPEAKERBut yeah, so that's it, that's the,
1:19:53SPEAKERlook, this is the April, 2001, 25 year old issue
1:19:57SPEAKERof Maximum PC.
1:19:59SPEAKER- 25 years of pixel shaders.
1:20:00SPEAKER- Worth mentioning, this might've been the first issue
1:20:04SPEAKERafter the first big wave of 2001 related layoffs happened.
1:20:09SPEAKERAlso, which might also be why I don't remember
1:20:12SPEAKERa whole lot of this.
1:20:14SPEAKERBut yeah, it was a weird time.
1:20:16SPEAKERThis was like, this was the first magazine cover
1:20:20SPEAKERthat I chased and got that wasn't like them saying,
1:20:22SPEAKER"Hey, do you wanna write something?"
1:20:24SPEAKERIt was me saying, "Hey, we should do this as a cover."
1:20:26SPEAKER- Oh, you did all the negotiation?
1:20:28SPEAKER- Yeah, I did the negotiation of all that stuff
1:20:30SPEAKERas a 25 year old kid from Tennessee.
1:20:33SPEAKER- Do you remember how well this issue moved?
1:20:35SPEAKER- No idea.
1:20:36SPEAKERIt was before I was really involved in those conversations
1:20:38SPEAKERunless, like we knew which ones were the good ones
1:20:40SPEAKERand we know which ones were the stinkers,
1:20:41SPEAKERbut that was pretty much it.
1:20:43SPEAKER- Sure.
1:20:44SPEAKER- My guess is probably not great, but I don't know for sure.
1:20:47SPEAKER- All right, fair.
1:20:48SPEAKER- That chameleon, like people were excited
1:20:50SPEAKERabout that chameleon.
1:20:52SPEAKER- Yeah, I mean, it's just weird to think about
1:20:54SPEAKERconsidering these days in PC gaming,
1:20:56SPEAKERlike graphics cards are kind of all anybody cares about.
1:20:58SPEAKERI mean, CPUs to a fair degree,
1:21:00SPEAKERbut still like the graphics card launch is the thing now.
1:21:04SPEAKER- There's that infographic in the article
1:21:08SPEAKERwhere we show how the vertex shaders work
1:21:11SPEAKERand how things bypass the CPU.
1:21:12SPEAKERAnd like that was the metaphor for the next 20 years, right?
1:21:16SPEAKERIs like, "Oh, sorry, Intel."
1:21:19SPEAKER- Yep. - Yeah.
1:21:20SPEAKER- Old way, 60% of CPU used, new way, 10% of CPU used.
1:21:24SPEAKER- Yep, pretty much it.
1:21:27SPEAKER- I think that's as good a place as any to wrap it up.
1:21:29SPEAKER- Yeah.
1:21:30SPEAKER- Please let us know what you think about this
1:21:31SPEAKERand if there's other old technologies
1:21:33SPEAKERyou'd like to hear us talk about.
1:21:34SPEAKERIt was fun to go back and look at this in retrospect,
1:21:37SPEAKER'cause I hadn't really thought about
1:21:38SPEAKERwhat this card was capable of
1:21:41SPEAKERin like knowing what I know now, right?
1:21:43SPEAKER- Yeah.
1:21:44SPEAKER- And maybe this should have been the technology
1:21:48SPEAKERthat changed the world kind of follow up.
1:21:52SPEAKER- Yeah, I mean, it kind of stealth is one of those,
1:21:54SPEAKER'cause I mean, I think the importance of this shift
1:21:58SPEAKERin 3D graphics has borne out pretty explicitly.
1:22:00SPEAKER- I think the benefit NVIDIA had
1:22:02SPEAKERwas that they were first to market.
1:22:03SPEAKERI think if 3D effects had shipped the rampage,
1:22:08SPEAKERI guess this to me feels like the invention of calculus
1:22:11SPEAKERwhere like Newton and Leibniz were building calculus
1:22:15SPEAKERat the same time for similar reasons in different places.
1:22:19SPEAKER'Cause like everybody was working
1:22:20SPEAKERon pixel shader hardware, right?
1:22:22SPEAKERThis is the carcinization of 3D graphics.
1:22:25SPEAKER- Yeah.
1:22:26SPEAKER- All 3D rendering was faded to evolve into a crab.
1:22:29SPEAKER- Look, I kind of want to ask people
1:22:31SPEAKERwho were there at the time next time,
1:22:32SPEAKERand maybe I'll do this if I see somebody at GDC,
1:22:34SPEAKERbut I kind of wonder if like this all happened
1:22:40SPEAKERbecause John Carmack in his shower thoughts posts
1:22:43SPEAKERon his plan file one morning said,
1:22:46SPEAKERman, it would be really nice if we could do math on pixels
1:22:48SPEAKERas they're coming out of the pipeline.
1:22:50SPEAKERAnd then everybody's like, oh shit,
1:22:51SPEAKERCarmack's building a pixel shader game.
1:22:53SPEAKERWe got to get on this.
1:22:54SPEAKER- Dude, I mean, Carmack is a complicated figure these days,
1:22:58SPEAKERbut I do still occasionally go back
1:22:59SPEAKERand read some of those old plan files.
1:23:01SPEAKERI found one when they were talking about
1:23:02SPEAKERlike their deck alpha that they bought
1:23:04SPEAKERto crunch light maps for quake maps,
1:23:08SPEAKERwhere he predicted multi-core CPUs
1:23:10SPEAKERlike 10 years before they hit the market.
1:23:12SPEAKER- Oh yeah.
1:23:13SPEAKER- Like just casually like dashed off
1:23:14SPEAKERwhile he was talking about this big iron server
1:23:16SPEAKERthey bought like eventually CPU packages
1:23:18SPEAKERor CPU dies will contain multiple cores
1:23:20SPEAKERthat will be able to parallelize workloads on one chip.
1:23:23SPEAKERLike it was just like the better part of a decade,
1:23:25SPEAKERI think before that actually materialized.
1:23:28SPEAKER- Yeah, we didn't see that until,
1:23:31SPEAKERI don't know what 2020, 2010 probably
1:23:33SPEAKERis when the first multi-core was the Halem
1:23:36SPEAKERwas when the first real multi-core stuff.
1:23:38SPEAKER- 'Cause core duo was the first consumer.
1:23:41SPEAKER- That was BS, you had to go across the front side bus.
1:23:43SPEAKERIt doesn't count.
1:23:44SPEAKER- Oh, core two, was it the core two?
1:23:47SPEAKER- The first legitimate actual multi-core CPU.
1:23:50SPEAKER- Yeah, I think that's right.
1:23:51SPEAKER- And that was like mid 2000s, right?
1:23:53SPEAKER- It was 2020, it was tested early.
1:23:55SPEAKERIt was when we were in the tested basement.
1:23:56SPEAKER- Wait, was it?
1:23:57SPEAKER- Yeah, they sent me the Halem chips
1:23:58SPEAKERwhile we were still downstairs.
1:23:59SPEAKERIt might've been right at the end, but.
1:24:01SPEAKER- 2008?
1:24:01SPEAKER- The Halem?
1:24:02SPEAKER- Yeah.
1:24:03SPEAKER- No.
1:24:04SPEAKER- Yeah, the Halem launched November, 2008.
1:24:06SPEAKER- Oh, okay.
1:24:06SPEAKERWell, maybe it was like, maybe it was earlier then.
1:24:08SPEAKER- Yeah.
1:24:09SPEAKER- Time flies, it's hard to know.
1:24:10SPEAKER- Probably more than 10 years anyway
1:24:12SPEAKERfrom that plan file.
1:24:13SPEAKERAnyway, anyway, old technology.
1:24:15SPEAKER- Old technology, it's fun, yeah.
1:24:16SPEAKER- Hey, what better way to not think about the fact
1:24:20SPEAKERthat RAM is gonna cost a thousand dollars a stick?
1:24:22SPEAKER- Yeah.
1:24:23SPEAKER- Sorry, I brought it up again, it's my bad.
1:24:24SPEAKER- Yeah.
1:24:26SPEAKER- But yeah, this is the time where we talk about
1:24:29SPEAKERBrad and Wilma to TechPod being a listener supported show.
1:24:31SPEAKERWe wouldn't be here without you all.
1:24:32SPEAKERThank you all for listening.
1:24:33SPEAKER- We would not.
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1:24:42SPEAKERyou can go to patreon.com/techpod.
1:24:45SPEAKERAgain, it's patreon.com/techpod,
1:24:47SPEAKERwhere for five bucks a month,
1:24:48SPEAKERyou get access to the Discord,
1:24:49SPEAKERyou get access to the monthly Patreon exclusive episodes,
1:24:52SPEAKERand well, those are the two things you get.
1:24:54SPEAKERYou don't get anything else.
1:24:56SPEAKERBut we're in there, we're hanging out,
1:24:57SPEAKERwe're talking to people.
1:24:58SPEAKER- You get this podcast.
1:24:59SPEAKER- Yeah, you get this podcast.
1:25:00SPEAKER- You get the continued production of this podcast
1:25:02SPEAKERthat would not continue were it not for your support.
1:25:05SPEAKER- Yeah, we, it's funny,
1:25:07SPEAKERwe've had a couple of really interesting conversations.
1:25:09SPEAKERWe had a really interesting conversation
1:25:10SPEAKERabout the AI stuff a couple weeks ago,
1:25:13SPEAKERand that I gotta figure out how to get into an episode
1:25:15SPEAKERsomewhere.
1:25:17SPEAKERThere was also some really good stuff about,
1:25:20SPEAKERthere was this amazing conversation,
1:25:21SPEAKERI don't know if you saw it yesterday,
1:25:22SPEAKERwhere somebody, one of the electrical engineers
1:25:25SPEAKERin the group chat went down the list of all the little icons
1:25:29SPEAKERon the back of like the certification icons,
1:25:32SPEAKERon the back of like power bricks and stuff like that.
1:25:33SPEAKER- I don't wanna blow my horn,
1:25:35SPEAKERbut I believe I was the impetus of that conversation,
1:25:38SPEAKERbecause I got a little obsessive about,
1:25:39SPEAKERI've been trying to find a USB-C desktop charger
1:25:42SPEAKERthat I'm happy with for way too long.
1:25:44SPEAKER- Wait, did that come out of you asking about that
1:25:45SPEAKERlike 10 hours before?
1:25:47SPEAKER- That came out of me talking about the Pine Power
1:25:49SPEAKERon the Patreon episode, not being electrically listed,
1:25:52SPEAKERtested, independently listed and verified.
1:25:54SPEAKER- Doesn't have a UL sticker or whatever, yeah.
1:25:56SPEAKER- It seems that a lot of your like U-Greens
1:25:59SPEAKERand similar power supplies on Amazon
1:26:02SPEAKERare not actually tested by any third-party labs,
1:26:04SPEAKERwhich is a bit concerning.
1:26:05SPEAKER- It also seems like a lot of electronics in general
1:26:08SPEAKERaren't tested by third-party labs at this point,
1:26:10SPEAKERbecause a lot of them are just self-reporting
1:26:11SPEAKERand anyway, the TLDR is the thing that blew my mind
1:26:15SPEAKERout of that is there's a sticker on some of those,
1:26:17SPEAKERor label on some of the power supplies that says,
1:26:20SPEAKER"Hey, you can't use this above 2000 meters."
1:26:25SPEAKER- Yeah, elevation, yes.
1:26:26SPEAKER- Yeah, which is like Tahoe's above 2000 meters, right?
1:26:30SPEAKERAirplane cabins.
1:26:31SPEAKER- I grew up a little, oh, is it meters?
1:26:34SPEAKER- Yeah, yeah, meters.
1:26:35SPEAKER- Okay, yeah, okay, nevermind.
1:26:36SPEAKER- Yeah, so I grew up at 1500 feet, totally safe.
1:26:39SPEAKER- Yeah, about 2000 for me.
1:26:41SPEAKER- Yeah, but I always thought you were above me, Brad,
1:26:43SPEAKERbut I didn't want to say anything.
1:26:46SPEAKERBut yeah, like airplane cabins are above 2000 meters,
1:26:48SPEAKERpressurized above 2000 meters,
1:26:49SPEAKERand the thing that they said was
1:26:51SPEAKERit's because there's arcing,
1:26:53SPEAKERthe air is a better insulator at sea level,
1:26:55SPEAKERso when you get to high altitudes,
1:26:56SPEAKERyou're more likely to have high voltage arcs
1:26:58SPEAKERacross components that are too close together.
1:27:00SPEAKER- That seems bad on an airplane.
1:27:02SPEAKER- I mean, I think you're not gonna take
1:27:03SPEAKERyour 245-watt power supply on the airplane, probably,
1:27:06SPEAKERbut maybe I will, yeah, okay.
1:27:08SPEAKER- People get a little wild these days.
1:27:10SPEAKERI'm not gonna tell you what to do, Brad.
1:27:11SPEAKERBut anyway, it was an interesting conversation
1:27:13SPEAKERI learned a bunch, which happens all the time in Discord.
1:27:17SPEAKERThanks to everybody who supports the show.
1:27:19SPEAKERAgain, it's patreon.com/techpod.
1:27:22SPEAKERA special thank you to our executive producer,
1:27:24SPEAKERto your patrons, including OpenAI, Delenda Est,
1:27:28SPEAKERAndrew Slosky, Jordan Lippett, Bunny Witch,
1:27:31SPEAKERDavid Allen, James Kamik, and Pantheon,
1:27:33SPEAKERmakers of the HS3 high-speed 3D printer.
1:27:36SPEAKERThat'll do it for us this week.
1:27:37SPEAKERThanks, Brad.
1:27:38SPEAKERAs always, it's a pleasure to chat.
1:27:40SPEAKER- Thank you, it was fun, it was fun.
1:27:41SPEAKER- Thanks, everybody, for supporting the show,
1:27:43SPEAKERand we will be back next week
1:27:44SPEAKERwith another edition of the TechPod.
1:27:46SPEAKERAs always, please consider the environment
1:27:49SPEAKERbefore printing this podcast.
1:27:50SPEAKER(upbeat music)
1:28:10SPEAKER(silence)