00:00SPEAKER- Brad, I did the unthinkable.
00:01SPEAKER- Oh.
00:02SPEAKER- I submitted.
00:04SPEAKER- You gotta attenuate these intros a little bit.
00:08SPEAKER- Look, we're through the looking class here, man.
00:10SPEAKERIt's a whole new world.
00:11SPEAKER- At this late date, words like unthinkable,
00:13SPEAKERmaybe you get the hackles up a little more than I can handle.
00:16SPEAKER- Look, okay, maybe it's unthinkable for me, okay.
00:19SPEAKER- In the context of like some nerdy computer project shit,
00:22SPEAKERit's unthinkable, let's say.
00:24SPEAKER- Yeah, I submitted a pull request, man.
00:26SPEAKER- Not like you started digging
00:27SPEAKERan underground shelter or something.
00:29SPEAKER- Look, okay, I do watch a lot of tunnel videos on YouTube.
00:33SPEAKERThere's that woman that's dug the tunnel under her house.
00:36SPEAKERI don't know if you, are you into the cold comfort
00:39SPEAKERof underground lodging?
00:40SPEAKER- Not yet, but maybe I should be.
00:42SPEAKER- I can't, well, first this started for me
00:44SPEAKERwith Colin Furze, right?
00:45SPEAKERColin Furze, that YouTube guy,
00:46SPEAKERhe builds like crazy engineering.
00:48SPEAKERI think he started out as a welder,
00:50SPEAKERbut he builds like motorcycles
00:52SPEAKERwith giant counter weighted balances on the top
00:54SPEAKERso you can ride on the motorcycle
00:55SPEAKERlike 15 feet in the air.
00:58SPEAKERAnd he dug a hole in his backyard
01:02SPEAKERand put a home theater in it.
01:03SPEAKER- All right.
01:04SPEAKER- Like a 20 foot by 20 foot home theater.
01:06SPEAKERAnd then he started making tunnels
01:08SPEAKERthat connected that to the house.
01:09SPEAKERAnd the thing he's been working on
01:11SPEAKERfor like two and a half years now
01:12SPEAKERis digging up his front driveway
01:14SPEAKERin like a UK kind of suburban home
01:18SPEAKERand putting an elevator underground garage
01:21SPEAKERwith an elevator that can lower his DeLorean in
01:24SPEAKERunderneath it.
01:26SPEAKER- One way to maximize your space.
01:27SPEAKER- You should look at the YouTube.
01:28SPEAKERIt's a good YouTube series 'cause it's-
01:30SPEAKER- When you own the property above ground,
01:31SPEAKERyou also own the space below the ground level, right?
01:35SPEAKER- Well, see, it's funny.
01:35SPEAKERThat's what he thought.
01:36SPEAKERAnd then the local authorities
01:37SPEAKERhad different feelings about that.
01:38SPEAKERSo anyway, I have not started digging yet
01:42SPEAKERto answer your question.
01:42SPEAKER- Okay, that's fair.
01:43SPEAKERAlso, I'm gonna say that burying your home theater
01:46SPEAKERin the ground is an interesting way
01:47SPEAKERto solve the blackout curtain problem.
01:49SPEAKER- Yeah, like I think he probably created
01:51SPEAKERa much larger echoing problem
01:53SPEAKER'cause he built it out of steel and stuff.
01:56SPEAKER- Yeah, you need something absorbent on the inside.
01:58SPEAKER- Yeah, and also it looks wet in there
02:01SPEAKERin a way that I maybe wouldn't be thrilled with.
02:03SPEAKER- Yeah.
02:04SPEAKER- But also think of how cool it would be
02:06SPEAKERto have like a whole...
02:08SPEAKERLike I used to, as a kid, I had dreams.
02:10SPEAKERWe used to get stuff shipped in like these wooden containers
02:13SPEAKERfrom the UK for my parents' business.
02:15SPEAKERAnd they were like six feet on a side
02:17SPEAKERand we would knock.
02:19SPEAKERThey were just kind of throw away fur wood
02:22SPEAKERand we would cut holes inside and put a door there
02:24SPEAKERand then connect them and make like a fort in the backyard.
02:26SPEAKERThat is some prime fort material as a child.
02:29SPEAKER- It's like having infinite stacks of pallets, basically.
02:32SPEAKERAnd I always thought, what if we dug a hole
02:36SPEAKERand buried a couple of these
02:37SPEAKERand then we'd have an underground space underneath the fort?
02:40SPEAKERThere was like that, and my parents were like,
02:41SPEAKERno, we're not putting you in a hole
02:43SPEAKER'cause that's how people die, trenching problems.
02:45SPEAKERBut anyway, okay, so it's not about me digging a hole.
02:48SPEAKERThat's the, the unthinkable is not that.
02:50SPEAKERYou got any other guesses what the unthinkable is?
02:52SPEAKER- I think I heard you say the words pull request
02:54SPEAKERat the beginning, which for certain definitions
02:56SPEAKERof unthinkable, I think qualifies.
02:58SPEAKER- I never thought I'd be a pull request guy.
03:00SPEAKER- Man, you beat me to it.
03:01SPEAKER- I know.
03:02SPEAKER- I almost submitted my first pull request
03:03SPEAKERlike a month ago and somebody actually beat me,
03:05SPEAKERsomebody beat me to it there also.
03:07SPEAKERLike they found the same issue that I did.
03:10SPEAKER- Yeah.
03:11SPEAKER- And they filed the pull request before I did.
03:13SPEAKERSo like maybe best of both worlds
03:16SPEAKER'cause now the thing's getting fixed
03:17SPEAKERand I didn't have to deal with it.
03:18SPEAKER- So we talked to you,
03:19SPEAKERthat's much better than having to figure it out.
03:20SPEAKERLike I had to look up, I had to,
03:22SPEAKERthere was like that scene in Office Space
03:23SPEAKERwhere like how do you launder money
03:24SPEAKERand they looked it up in the dictionary or whatever.
03:26SPEAKERAnd it was basically the equivalent of,
03:28SPEAKERhow do you make a pull request?
03:30SPEAKER- Okay, set the stage.
03:31SPEAKERWhat's the project, what is the bug, how did you fix it?
03:34SPEAKER- So the problem is that I have an AIO,
03:37SPEAKERwater cooler in my system.
03:38SPEAKER- Oh, I think I know where this is going
03:40SPEAKER'cause I saw you asking about building kernel modules
03:42SPEAKERon the full nerd discord.
03:44SPEAKER- Yep, and they are lightly supported
03:48SPEAKERby a bunch of different projects.
03:49SPEAKERHWMon has some support, Liquid Control has some support,
03:52SPEAKERbut there's a process by which new hardware is supported
03:55SPEAKERand it usually starts in Liquid Control
03:57SPEAKERand then somebody kind of ports whatever reverse engineering
04:01SPEAKERor whatever like hardware ID identifying business
04:04SPEAKERhad to happen down into HWMon.
04:07SPEAKERAnd then once it's in there,
04:08SPEAKERyou can do things like use cooler control on Linux,
04:11SPEAKERwhich is a fabulous utility
04:12SPEAKERthat's kind of like a souped up version of fan control.
04:15SPEAKERAnd I got tired a couple of weeks ago
04:17SPEAKERof basing my AIO fan curves on like the thermistor
04:22SPEAKERthat I kind of taped up on the side of the radiator.
04:25SPEAKERAnd I started Googling to find out what was supported
04:29SPEAKERand what wasn't.
04:30SPEAKERAnd it turns out my family of coolers
04:31SPEAKERhas a pretty good Liquid Control driver,
04:34SPEAKERbut they're Asus, it's an Asus cooler
04:37SPEAKERand they do different hardware IDs
04:40SPEAKERfor like the different SKUs.
04:41SPEAKERSo like there's one that's like one color
04:43SPEAKERand there's one that's like robot themed
04:44SPEAKERand one that's white and one that's a 240
04:46SPEAKERand one that's a 360
04:47SPEAKERand they all are different hardware IDs
04:49SPEAKERso that their software can identify them
04:52SPEAKERand know what stuff to put on the screen.
04:55SPEAKERSo I was like, I would like for mine
04:57SPEAKERto be supported by this.
04:59SPEAKERAnd I looked at how to add that support
05:00SPEAKERand I download, I cloned the repo onto my machine
05:04SPEAKERand I made the necessary changes in the Python files.
05:08SPEAKERAnd I restarted the service and it worked.
05:13SPEAKERAnd I was like-
05:14SPEAKER- Who wrote or maintains the driver just out of curiosity?
05:16SPEAKER- So the first one- - Not Asus, right?
05:18SPEAKER- No, this is not Asus.
05:18SPEAKERThis is a project called liquid control, liquid CTRL or CTL.
05:22SPEAKER- The same project is also doing the drivers.
05:25SPEAKER- Yeah, so it's the same project on Windows and Linux.
05:28SPEAKERAnd like fan control actually has a liquid control plugin
05:31SPEAKERon the Windows side that you can control
05:34SPEAKERlike a whole buttload of supported AIOs with.
05:39SPEAKERAnd the reason you do this is so you can get specifically
05:42SPEAKERthe temperature of the coolant inside the loop
05:44SPEAKERrather than basing it your fan speed on like the CPU usage
05:49SPEAKERor CPU temperature, because the CPU temperature
05:52SPEAKERgoes up and down, but the liquid temperature
05:53SPEAKERmoves really slowly.
05:54SPEAKERAnd in an AIO loop, you wanna base your fan curves
05:57SPEAKERon the temperature of the liquid,
05:59SPEAKERnot necessarily the moment to moment spikes
06:01SPEAKERin the CPU temperature.
06:04SPEAKERSo I looked up and the nice thing about Linux in this
06:07SPEAKERis that if you have the AIO hooked up to a Linux machine,
06:10SPEAKERit's really easy to get those USB IDs
06:13SPEAKERfor all the relevant pieces of hardware,
06:15SPEAKERwhich is kind of tricky on the Windows side actually,
06:18SPEAKER'cause you have to pull a handful of things
06:20SPEAKERand basically integrate them in this Python file
06:24SPEAKERand update some documentation.
06:26SPEAKERAnd I got it working on my machine
06:29SPEAKERand then I updated liquid control a couple of days later
06:31SPEAKERby accident and it stopped working.
06:32SPEAKERI was like, oh crap, okay.
06:34SPEAKERSo I did the work again and I was like,
06:36SPEAKERI'm gonna submit this.
06:38SPEAKERAnd I was like, can I just like copy and paste the file
06:40SPEAKERinto GitHub?
06:40SPEAKERNo, you can't do that.
06:42SPEAKERYou first make a fork of the project,
06:44SPEAKERthen you make your changes in your version of the project,
06:47SPEAKERcommit them to your version of the project.
06:49SPEAKERAnd then you go back to the original project
06:52SPEAKERand you hit the button that says new pull request.
06:54SPEAKERAnd you say, I wanna do my version of this project
06:58SPEAKERagainst their version of this project.
06:59SPEAKERThere's five changes or eight changes or whatever.
07:02SPEAKERAnd most projects have like a little thing that you fill out
07:05SPEAKERthat says, yeah, I tested this and here's what I did,
07:08SPEAKERblah, blah, blah, blah, blah.
07:10SPEAKERI did all the things that you want me to do before
07:12SPEAKERyou submit a pull request.
07:13SPEAKERAnd then I hit the button that said,
07:14SPEAKERthen like two days later, it was in the software
07:17SPEAKERand you can download it from the repo.
07:20SPEAKER- You got merged.
07:21SPEAKER- Yeah, and then I did the same thing again
07:22SPEAKERthe next week for hwmon.
07:24SPEAKER- That's cool.
07:24SPEAKERThat's cool.
07:25SPEAKERThat's roughly what I understood the process to be
07:28SPEAKERbefore I gave up or rather instead of giving up on it,
07:31SPEAKERlike I said, somebody else did it first.
07:32SPEAKER- Yeah.
07:33SPEAKER- It was about the point where I realized
07:34SPEAKERI was going to have to fork and clone the repo,
07:37SPEAKERdo it on my end and then kind of effectively
07:40SPEAKERback port the change into the upstream.
07:43SPEAKERLike, look, I get it.
07:44SPEAKERI know that's the process.
07:45SPEAKERI'm sure it's all second nature
07:47SPEAKERonce you've done it a couple of times,
07:48SPEAKERbut it was definitely a brief moment of like,
07:50SPEAKERthis is a lot of steps.
07:52SPEAKERI'm not sure I have time for this.
07:53SPEAKER- The forking.
07:54SPEAKER- I wish it was a little more direct.
07:55SPEAKERI mean, I know it's like basically one button
07:57SPEAKERto fork a repo.
07:59SPEAKER- Yeah, you can fork stuff left and right.
08:00SPEAKERIt's there, you're forking stuff all over the place.
08:03SPEAKERBut no, that part, it's funny.
08:05SPEAKERThat part I've done before, 'cause I use get pages
08:08SPEAKERto host like static webpages for a couple of projects
08:13SPEAKERthat I've helped people with in the past.
08:15SPEAKERAnd so I was pretty familiar with that stuff.
08:17SPEAKERBut the merging the commits in
08:20SPEAKERand how to do all that was weird,
08:22SPEAKERbecause I had actually forked somebody else's fork
08:25SPEAKERof the project, 'cause they'd done the initial,
08:27SPEAKERfor the hwmon thing, I had forked somebody else's fork
08:31SPEAKERbecause they had done the changes
08:33SPEAKERfor the overall support of the device.
08:35SPEAKERAnd I just needed to add hardware IDs to their support.
08:38SPEAKERSo then I had to figure out how to like change my changes
08:43SPEAKERon their version.
08:44SPEAKERAnd anyway, so then the next step is--
08:46SPEAKER- Git is a whole thing.
08:47SPEAKER- Git is--
08:48SPEAKER- Git is a thing, man.
08:50SPEAKERI use, I just use a bear.
08:52SPEAKERThis is here I am burning of Dolby Diaries topic
08:56SPEAKERif I were to ever show up on there.
08:57SPEAKERAlthough I think you guys maybe have covered
08:58SPEAKERsimilar stuff already, but I use just a plain
09:00SPEAKERbear Git repo to sync my dot files between machines.
09:04SPEAKERAnd I know basically just enough Git to push
09:07SPEAKERand pull those changes and commit files when I change them.
09:10SPEAKERAnytime anything breaks in there,
09:12SPEAKERit's 30 minutes of Googling arcane Git error messages
09:15SPEAKERand running commands I don't really understand.
09:18SPEAKER- Well, so the weird thing about Git is every game studio
09:21SPEAKERI've ever worked at has one person who's actually good
09:23SPEAKERat Git and then a bunch of people who have a post-it note
09:26SPEAKERstuck on their monitor that are like the three commands
09:28SPEAKERthat they use for Git all the time.
09:30SPEAKER- Yeah, that's my experience.
09:31SPEAKER- But then the other weird thing about Git is,
09:33SPEAKERin games at least, most studios are using Perforce,
09:36SPEAKERat least big studios are using Perforce
09:38SPEAKERfor all the binary stuff.
09:39SPEAKERSo the art files and the models and all that
09:41SPEAKERand the game assets and all that stuff.
09:43SPEAKERBut the program, and because Git is kind of notoriously bad
09:47SPEAKERabout binaries, right, it's hard to do.
09:49SPEAKEREven the LFS product, which is specifically
09:52SPEAKERfor syncing binaries is not great at.
09:55SPEAKERPerforce, really good at that.
09:57SPEAKERBut the programmers hate Perforce.
09:58SPEAKERSo Perforce has a translation layer
10:01SPEAKERwhere you can use Git commands on the Perforce repository
10:04SPEAKERfor the engineers who are mostly working in text files.
10:07SPEAKERAnd then the artists are just using the Perforce client
10:09SPEAKERlike sane people from inside their game engine.
10:12SPEAKERAnyway, syncing files is hard it turns out.
10:15SPEAKER- It sure is, just like a lot of things in computers.
10:17SPEAKER(upbeat music)
10:28SPEAKER(upbeat music continues)
10:45SPEAKER- Welcome to "Brad and Will Made a Tech Pod."
10:48SPEAKERI'm Will.
10:49SPEAKER- I'm Brad.
10:49SPEAKER- So the next step on that whole thing
10:50SPEAKERis I got to figure out DKMS.
10:52SPEAKER- Oh boy, I can kind of help, kind of.
10:55SPEAKERLike I've done some DKMS-ing.
10:58SPEAKER- Well, you're on, you're still on Kashi, right?
11:00SPEAKER- I'm on Arch, yeah, it's basically Arch.
11:01SPEAKER- I think there's two ways to automate kernel module
11:05SPEAKERbuilding DKMS, which I know Debian uses
11:07SPEAKERand I think Arch also does.
11:08SPEAKER- Arch is DKMS, yeah.
11:09SPEAKER- And then there's AK mods,
11:11SPEAKERwhich is more in the Red Hat land.
11:13SPEAKERRed Hat and Fedora use that instead.
11:14SPEAKER- Yeah, I don't know anything about that.
11:15SPEAKER- Although I think you can install DKMS
11:17SPEAKERon Fedora instead if you want.
11:18SPEAKERBut yeah, like I've got,
11:21SPEAKERI've done a little bit of DKMS-ing to sign ZFS modules
11:25SPEAKERwith my secure boot keys when they get built.
11:27SPEAKER- I'm just afraid I'm going to DKMS some stuff up,
11:30SPEAKERso I got to be careful.
11:31SPEAKER- I get it, I get it.
11:33SPEAKER- Speaking of messing things up, it's Newsweek.
11:36SPEAKER- Whoa, wait, who's messing what up?
11:38SPEAKER- I don't think we've messed anything up.
11:40SPEAKERI was just, it was just a bad segue.
11:41SPEAKER- That was not a nice segue.
11:43SPEAKER- Sorry, I'm sorry, I'm off.
11:45SPEAKERI've been at GDC a lot this week
11:47SPEAKERand the Game Developer Conference
11:50SPEAKERwith the new reduced your baboon access.
11:53SPEAKER- Oh, is that the whole gardens thing that I've seen?
11:55SPEAKER- Yeah, people are upset, it sucks, it's bad.
11:57SPEAKER- What is it they're upset about, I'm not clear?
11:59SPEAKER- So the controversy this year,
12:02SPEAKERthe mess up is that traditionally, Muscone,
12:05SPEAKERabove Muscone North, there's a big giant park
12:09SPEAKERcalled Yerba Buena Gardens.
12:11SPEAKERIt's been there for a really long time.
12:12SPEAKERIt's between the Metreon and the Yerba Buena Arts Center.
12:15SPEAKERAnd it's where people go to hang out during GDC.
12:19SPEAKERSo if you don't have a ticket,
12:21SPEAKERyou can go and you just need to have some meetings
12:23SPEAKERwith people, you go there and you hang out and have a meeting
12:26SPEAKERif you're in between running around to different hotels
12:28SPEAKERwhere there are meetings constantly, stuff like that.
12:31SPEAKERIt's nice to touch grass, as the kids say.
12:35SPEAKERAnd this year, the Yerba Buena Conservancy
12:39SPEAKERstarted letting people who were having events in that area
12:42SPEAKERfence the whole park off
12:44SPEAKERso that it's no longer accessible to the public
12:47SPEAKERand is only accessible to badge holders.
12:49SPEAKERI think the GDC concession was that it was open
12:54SPEAKERto the public from 11 'til two in the morning,
12:58SPEAKERwhich is, considering that normally you'd walk around there
13:01SPEAKERduring GDC and there'd be 1,500 people
13:03SPEAKERsitting around in the grass and all around hanging out
13:06SPEAKERand chatting with friends and having a nice time,
13:08SPEAKERit stinks, it's a bad choice.
13:10SPEAKERHopefully they'll change it for next year.
13:12SPEAKER- Is that a public park or is it owned by the city?
13:16SPEAKER- No, it's owned by the Yerba Buena Arts Conservancy
13:18SPEAKERor gardens or whatever project, I believe.
13:21SPEAKERBut anyway, so GDC is fine.
13:24SPEAKERWe got some news though.
13:25SPEAKERWe got some GDC news, we got some other news.
13:28SPEAKER- What kind of a shocking amount of hardware stuff
13:30SPEAKERhappened in the last week?
13:32SPEAKER- Yeah, in a world where hardware is hard to get.
13:37SPEAKERAlthough a lot of it is kind of future looking.
13:40SPEAKERI mean, well, okay, we can foreshadow here, right?
13:44SPEAKERIntel announced some new core Aero Lake CPUs.
13:48SPEAKERApple launched the cheapest laptop they've ever announced
13:52SPEAKERand it seems like it's pretty good.
13:54SPEAKER- Yeah, and interesting.
13:56SPEAKER- PlayStation announced an update for PSSR.
14:00SPEAKER- Yeah, pretty minor one there,
14:01SPEAKERbut there's stuff to talk about.
14:02SPEAKER- Nvidia is rolling out the G-Force, the DLSS 4.5 stuff
14:06SPEAKERthat they kind of teased earlier this year
14:07SPEAKERfor G-Force 5 series cards, I guess.
14:09SPEAKER- Is that coming out now?
14:11SPEAKER- I think it's the end of the month soon.
14:12SPEAKER- Okay, interesting, all right.
14:15SPEAKER- And then details have emerged
14:17SPEAKERon Microsoft's plans for the Xbox.
14:19SPEAKERI think that's the big one.
14:20SPEAKERYou wanna start there?
14:21SPEAKER- Seems like the big, well, it is the big one
14:23SPEAKERin terms of the scope of the news
14:25SPEAKERand how much detail there are,
14:26SPEAKERor kind of how important and fresh and bleeding edge
14:30SPEAKERthe information is.
14:31SPEAKEROn the other hand, it's also vague
14:33SPEAKERthat I feel like we have to read between a lot of lines
14:35SPEAKERand speculate about what they're getting at in some cases.
14:38SPEAKER- Just to put an overview on this,
14:40SPEAKERthis seems like the kind of thing
14:42SPEAKERthey wouldn't be talking about
14:43SPEAKERif they were still selling a lot of hardware.
14:44SPEAKER- Oh yeah, oh yeah.
14:46SPEAKERThe current Xbox hardware business
14:48SPEAKERis basically moribund, as I understand it.
14:50SPEAKER- I kind of wonder how
14:51SPEAKERthe current console hardware business is.
14:54SPEAKERI mean, obviously Nintendo's sold some units
14:57SPEAKER'cause they managed to sell
14:58SPEAKERmore than two million copies of "Poketopia."
15:01SPEAKERBut yeah, I can't imagine that PlayStation Pros
15:07SPEAKERare flying off the shelves right now either.
15:09SPEAKER- Yeah, I don't know, I don't know.
15:11SPEAKER- Yeah, and even the base PS5,
15:12SPEAKERthe price is up from what it was at launch.
15:15SPEAKER- Yeah. - So yeah.
15:17SPEAKERAnyway, yeah, all these other stories are iterative.
15:19SPEAKERThey're all interesting in one way or another,
15:20SPEAKERbut they're all kind of building on existing stuff.
15:23SPEAKERProject Helix is the next Xbox and that's all new.
15:26SPEAKERThat's a whole new box that's coming, dot, dot, dot,
15:30SPEAKERnext year or the year after or the year after that.
15:32SPEAKER- Well, they-
15:33SPEAKER- So that is the place to start for sure.
15:35SPEAKER- There's some timing.
15:36SPEAKERSo what's the top line, Brad?
15:38SPEAKER- It's called Project, okay, sorry,
15:40SPEAKERit's not called Project Helix,
15:41SPEAKERbut that's the official code name.
15:42SPEAKERThey came out and put a label on it.
15:45SPEAKERIt is the next Xbox.
15:46SPEAKER- They're bringing AI to video games.
15:50SPEAKER- But it's also a PC?
15:52SPEAKER- Well, I thought everything's an Xbox.
15:54SPEAKERSo your PC is an Xbox, your microphone's an Xbox,
15:56SPEAKERyour game frame's an Xbox, your Sin City poster.
16:00SPEAKERThose are all Xboxes, right?
16:02SPEAKER- Anything can be an Xbox if you want it bad enough.
16:04SPEAKER- Who did this talk?
16:06SPEAKER- I believe it was Jason Ronald.
16:07SPEAKER- Okay.
16:08SPEAKER- He's the byline on, they ran a new story on Xbox Wire
16:12SPEAKERthat says it is, in fact, it says this is a summary
16:14SPEAKERof the keynote address and it's bylined.
16:17SPEAKERByline Jason, I've heard, I've talked to Jason Ronald before
16:20SPEAKERand heard him speak.
16:21SPEAKERLike he, he extremely knows his stuff.
16:23SPEAKER- Okay.
16:24SPEAKER- At the platform and hardware level.
16:25SPEAKERBut I mean, Asha Sharma, who's the new head of Xbox
16:29SPEAKERas of what, three weeks ago or whenever it was, time-
16:33SPEAKER- I don't think it was that long ago.
16:34SPEAKERI think it was last week or the week before.
16:35SPEAKER- Maybe it was two weeks ago.
16:37SPEAKERTime makes no sense now, but she had tweeted
16:39SPEAKERsome of the top line stuff of this last week,
16:42SPEAKERI believe it was.
16:43SPEAKERSo some of this was floating around out there.
16:45SPEAKERProject Helix is designed to play your Xbox console
16:47SPEAKERand PC games.
16:48SPEAKERLike that's the log line here.
16:52SPEAKERLike they are confirming the thing they have said
16:54SPEAKERin the past, or I'm sorry, not the thing they've said,
16:56SPEAKERbut in the past thing that's been rumored in the past,
16:58SPEAKERwhich is that this will play both Xbox and PC games.
17:02SPEAKERI feel like there are so many different ways
17:03SPEAKERto interpret that that we have to like unpack what this means
17:07SPEAKERexactly.
17:07SPEAKER- Is there gonna be an Epic game store and a Steam
17:10SPEAKERon your Xbox next, or on your Helix?
17:13SPEAKER- So Epic did come out two, three weeks ago and say,
17:15SPEAKERyes, we are talking to Microsoft and we want to be
17:17SPEAKERon the next Xbox day one with the Epic game store.
17:21SPEAKER- Well, they want that because they don't wanna give
17:22SPEAKERMicrosoft a cut of the Fortnite revenue, right?
17:26SPEAKER- Sure, I guess not.
17:28SPEAKER- I mean, 'cause that's the whole thing.
17:29SPEAKER- That leads to like one of my first questions
17:31SPEAKERabout this thing though is, or actually they're all
17:34SPEAKERthe same question just approached from multiple angles.
17:37SPEAKER- Yeah.
17:38SPEAKER- Okay, is this thing just going to run vanilla windows
17:41SPEAKERwhere you can drop to a desktop?
17:43SPEAKERIs it gonna have all the runtime support that you would need
17:45SPEAKERto run like any piece of windows software you want?
17:49SPEAKEROr is this going to be runs your PC games asterisk
17:52SPEAKERwhere they're having these platform holders build
17:55SPEAKERlike custom versions of the storefront apps for this Xbox?
17:59SPEAKERGames are maybe gonna have to get like Helix verified
18:01SPEAKERor whatever, you know, PC games.
18:03SPEAKER- Yeah.
18:04SPEAKER- Won't necessarily like your 15 year old indie game
18:06SPEAKERthat hasn't seen a patch in 12 years.
18:09SPEAKERIs that gonna run straight out of your Steam library
18:12SPEAKERor is there gonna be more of a certification requirement
18:16SPEAKERor like some amount of like translation or compatibility
18:19SPEAKERthat needs to be in place for games to work?
18:20SPEAKERIs it gonna be a subset of your games?
18:22SPEAKERYou can see what I'm getting at.
18:22SPEAKER- Or are they gonna do like some sort of weird
18:24SPEAKERtranslation layer where they look at your Steam library
18:26SPEAKERand are like, oh, he owns a copy of Fez there
18:28SPEAKERso we'll just give him the Xbox version of Fez
18:30SPEAKERto play here when he wants to play.
18:31SPEAKER- Yeah.
18:32SPEAKER- I can't imagine that seems less likely on the pale.
18:35SPEAKER- Yeah, that seems less likely.
18:37SPEAKERLike really it's like there's a continuum
18:39SPEAKERbetween what is a traditional PC, which is modular
18:42SPEAKERwhere you can replace components in it
18:43SPEAKERand you can run windows or Linux or anything else on there.
18:47SPEAKERYou can try to game on FreeBSD if you're an insane person.
18:50SPEAKERAnd then a console, which is totally integrated,
18:54SPEAKERa single board design, locked down operating system
18:56SPEAKERcan only run what they sanctify, right?
18:59SPEAKERSo where on that continuum is this box going to land
19:02SPEAKERis my burning question about what this thing's gonna be.
19:05SPEAKER- Well, they don't really talk about that at all.
19:07SPEAKER- Not really.
19:08SPEAKERI mean, they get into some hardware details here.
19:10SPEAKERSo like they've said in the past,
19:12SPEAKERlike AMD had already confirmed this as well.
19:15SPEAKERAnd this will be the third Xbox in a row to use an AMD SOC.
19:19SPEAKERSo when they say we're doing a next gen AMD SOC,
19:22SPEAKERyou're like, duh.
19:23SPEAKER- Yeah.
19:24SPEAKER- But they do drop the word FSR next in here,
19:29SPEAKERwhich is I think the first time I've heard that term,
19:31SPEAKERlike FSR four is the current one on PC, right?
19:34SPEAKER- Yeah, that's correct.
19:36SPEAKERAnd that's only on RDNA four and newer.
19:38SPEAKERIt's not on RDNA three stuff, which means the old Xbox,
19:41SPEAKERthe Steam Deck, all that is not.
19:44SPEAKER- I'm not up on the AMD roadmap enough
19:46SPEAKERto know exactly what is likely to be on this SOC
19:49SPEAKERin terms of RDNA or is UDNA still a thing
19:52SPEAKERor did they push back or abandon that?
19:55SPEAKER- Maybe UDNA was never a thing, Brad, it's unclear.
19:58SPEAKERUDNA seems like somebody was talking about something
20:00SPEAKERand then maybe they shouldn't have.
20:03SPEAKER- Maybe the rubber met the road and they're like,
20:04SPEAKERoh, we're gonna stick with the paradigm that we have.
20:06SPEAKER- Well, and for folks who don't know,
20:07SPEAKERRDNA is the consumer graphics architecture.
20:11SPEAKERCDNA is like the data center graphics architecture.
20:15SPEAKER- Right.
20:16SPEAKER- They use different microcode
20:17SPEAKERso that if you wanna run programs on,
20:19SPEAKERif you wanna run like a GPU compute thing
20:22SPEAKERon the data center, you compile it differently
20:24SPEAKERthan you would if you were running on consumer graphics.
20:26SPEAKERAnd it's like, honestly, it's been a problem for AMD
20:30SPEAKERwhen you look at things like Strix Halo
20:32SPEAKERbecause they had opportunities to do that,
20:35SPEAKERlike they're missing out on the opportunity that Nvidia has
20:38SPEAKERbecause all of the Nvidia stuff just runs on CUDA, right?
20:42SPEAKER- Right, so RDNA four on the PC is,
20:44SPEAKERI think we've talked about this before,
20:46SPEAKERbut that's the architecture where AMD more or less
20:49SPEAKERstarted catching up with baseline parity with Nvidia
20:52SPEAKERin terms of ray tracing and machine learning
20:54SPEAKERand that sort of thing, right?
20:54SPEAKER- Yeah, so on previous versions of AMD architectures,
20:59SPEAKERyou basically stole general purpose compute shader time
21:03SPEAKERto do ray tracing math and GPU compute math.
21:07SPEAKERThe RDNA four stuff has tensor core equivalence
21:10SPEAKERand ray tracing acceleration in hardware.
21:13SPEAKER- So I wonder if this AMD chip and this next Xbox
21:16SPEAKERis going to be RDNA four or 4.5?
21:18SPEAKER- I would assume it's a super set.
21:20SPEAKER- Yeah, because I want to say the PS5 Pro
21:24SPEAKERwas like a subset of RDNA four.
21:26SPEAKERI think it was like some of the features,
21:28SPEAKERbut not all, if I'm not mistaken.
21:30SPEAKER- Yeah, they have the dedicated ray tracing acceleration
21:33SPEAKERand some tensor cores,
21:35SPEAKERbut I believe it's not as fully featured
21:36SPEAKERas even like the current gen GPUs.
21:38SPEAKER- Yeah, I mean, I think we can assume PS6 and Helix
21:41SPEAKERare both gonna be substantially beyond the PS5 Pro.
21:44SPEAKER- Yeah, given the timing here,
21:46SPEAKERso they talk about shipping alpha versions of hardware
21:50SPEAKERbeginning in 2027, which to me says it's gonna be RDNA,
21:57SPEAKERI would be surprised if that means
21:58SPEAKERthat the shipping hardware is RDNA four.
22:00SPEAKERI would assume it's the next generation beyond that.
22:03SPEAKER- I think I would agree.
22:04SPEAKERAlthough like consoles generally have lagged a little bit,
22:08SPEAKERlike the, I think the current consoles
22:09SPEAKERare sort of RDNA two-ish.
22:12SPEAKER- They're 2.5, right?
22:14SPEAKER- I think the Series X is a little more powerful,
22:16SPEAKERmight have some newer features.
22:18SPEAKERI think that's right.
22:19SPEAKERThis is five-year-old information now.
22:22SPEAKER- No, I think you're right,
22:23SPEAKER'cause it's the Steam Deck is two as well.
22:26SPEAKERAnd the whole point was,
22:27SPEAKERhey, we wanna be able to run console games
22:28SPEAKERat the resolution that's shipped.
22:33SPEAKERSo yeah, I mean, to me,
22:35SPEAKERif they're shipping alpha hardware next year,
22:37SPEAKERthen that means we're not gonna see anything
22:39SPEAKERuntil 2028 probably.
22:40SPEAKER- Maybe, it depends on when.
22:41SPEAKERLike if they're early next year,
22:42SPEAKERI think they still could hit an end of next year launch
22:45SPEAKERbecause there's definitely precedent for final dev kits
22:47SPEAKERgoing out within like six, eight months
22:50SPEAKERof the console launch.
22:50SPEAKERIn fact, in my experience, that's how it usually works.
22:54SPEAKER- Oh, that's true.
22:55SPEAKER- This is going way back,
22:56SPEAKERbut I can tell you even going back to like the 360 launch,
22:58SPEAKERI remember going to Sega to preview "Full Auto,"
23:02SPEAKERwhich was the first 360 game any of us had seen running
23:05SPEAKERand played in person.
23:06SPEAKERAnd that was still, that was the year of launch,
23:08SPEAKERthat was still running on one of the giant fuck off huge-
23:10SPEAKER- The G5s?
23:11SPEAKER- Like giant, yeah, giant full-size computer dev kits
23:14SPEAKERbecause they didn't have final 360 dev hardware
23:16SPEAKERto run it on yet.
23:17SPEAKERSo like-
23:18SPEAKER- Wait, was there something before it was in the dual G5s?
23:21SPEAKER- I don't remember.
23:23SPEAKER'Cause it might've been under a blanket.
23:24SPEAKERIt might've been under a sheet, to be honest.
23:26SPEAKERThey might not have actually let us see
23:28SPEAKERthe entire box uncovered.
23:30SPEAKER- The earliest Xbox 360 dev kit I saw
23:33SPEAKERwas a dual Power Mac G5.
23:37SPEAKERAnd that's because it was a risk processor.
23:39SPEAKERThey needed risk processors.
23:41SPEAKER- Yeah, so anyway, long story short,
23:43SPEAKERI think the original roadmap
23:45SPEAKERbefore this insane supply crisis hits
23:48SPEAKERwas saying late '27 for both new consoles.
23:51SPEAKER- Yeah.
23:52SPEAKER- Well, we'll see.
23:53SPEAKERI mean, I think it is possible
23:54SPEAKERthat hardware could go out next year
23:56SPEAKERand still see the console launch by the end of the year.
23:58SPEAKERBut it seems- - Yeah, that's true.
24:00SPEAKER- But again, this is like,
24:03SPEAKERthis is heavy on like kind of massaged marketing speech
24:06SPEAKERand light on actual numbers.
24:07SPEAKERThey do say order of magnitude in ray tracing increase
24:10SPEAKERor increase in ray tracing performance.
24:12SPEAKER- That's easy given how unusable the ray tracing is
24:16SPEAKERin current gen consoles.
24:17SPEAKER- Yeah, it's like almost non-existent.
24:19SPEAKERSo that's, although it's like decent
24:20SPEAKERin the PS5 Pro, actually, like-
24:22SPEAKER- Yeah, but I don't think it has actual-
24:24SPEAKER- No, not really.
24:25SPEAKERI'm just saying that's a more recent example
24:28SPEAKERin consoles of actual functional ray tracing.
24:30SPEAKERBut I mean, you're not wrong.
24:33SPEAKERThat's a low bar,
24:34SPEAKERbut that still does seem somewhat substantial.
24:36SPEAKER- Well, I mean, so the current,
24:38SPEAKERthe ray tracing in current hardware
24:40SPEAKERis good at the base level.
24:42SPEAKERWe're not seeing full path tracing in anything
24:44SPEAKERon an original Series X or original PS5.
24:46SPEAKER- No, no, not even on the Pro.
24:47SPEAKERLike I'm playing "Resident Evil Requiem"
24:49SPEAKERon a PS5 Pro right now,
24:50SPEAKERand it's got decent ray tracing,
24:51SPEAKERbut it's nowhere near path tracing or full.
24:54SPEAKER- Yeah, the digital foundry thing said that the PS5 Pro
24:56SPEAKERwas somewhere between the ray tracing high
24:59SPEAKERand ray tracing, the default ray tracing on the PC version.
25:04SPEAKER- Yeah, I think it looks very good to be clear,
25:06SPEAKERbut I'm sure, I would like to see the PC version
25:09SPEAKERpath traced at some point.
25:10SPEAKER- Oh, I can make that happen for you.
25:12SPEAKER- All right.
25:14SPEAKER- I can't, I just can't play the game
25:15SPEAKER'cause it's too scary for me.
25:17SPEAKERI'm a giant coward, it turns out.
25:18SPEAKER- It's, you know, it's up there.
25:21SPEAKER- I don't like scary games, Brad.
25:22SPEAKERAnyway.
25:24SPEAKER- A couple of other quotes here.
25:26SPEAKER- Yeah.
25:26SPEAKER- They say that the SOC quote integrates intelligence
25:29SPEAKERdirectly into the graphics and compute pipeline.
25:32SPEAKERI think we can probably-
25:33SPEAKER- Thank God.
25:34SPEAKER- Tease out pretty clearly what they mean by that.
25:37SPEAKER- I think they mean, do you think they mean
25:39SPEAKERnatural intelligence or some sort
25:40SPEAKERof artificial intelligence?
25:41SPEAKER- Yeah, no, I think probably like if,
25:43SPEAKERlike what if a computer were to be able to learn
25:46SPEAKERto do things in an iterative fashion?
25:48SPEAKER- Like turn one pixel into four?
25:50SPEAKER- Something like that.
25:51SPEAKER- Yeah, what if it could turn one frame into two
25:54SPEAKERor possibly three even?
25:56SPEAKER- Yeah, I assume this means this will be heavily reliant
25:59SPEAKERon both upscaling and frame generation.
26:01SPEAKER- I think anytime you're talking about heavy duty
26:03SPEAKERray tracing, you're gonna assume that.
26:05SPEAKER- Although it's probably beyond the scope of this episode,
26:08SPEAKERbut there's some direct X news that has come out of GDC.
26:12SPEAKER- Oh, I miss that.
26:13SPEAKER- About like linear algebra support
26:15SPEAKERand shader programs effectively.
26:17SPEAKERLike I'm way out over my skis on this stuff,
26:19SPEAKERbut like it kind of sounded to me like what the news
26:22SPEAKERaround the 50 cards was when those were announced.
26:24SPEAKERRemember all the direct integration of machine learning
26:27SPEAKERwith like shader programs and stuff that they talked about
26:30SPEAKERwith the 50 cards?
26:30SPEAKER- Yeah.
26:31SPEAKER- Like kind of like AI driven texture compression
26:34SPEAKERand stuff like that.
26:35SPEAKERI don't know if this is the same type of deal or not.
26:37SPEAKERIt would make sense.
26:38SPEAKERThe AMD is following in that direction.
26:41SPEAKERI'm not sure.
26:42SPEAKER- Did this come out of the evolving direct X
26:43SPEAKERfor the machine learning era on windows?
26:46SPEAKERYeah.
26:47SPEAKER- Yeah, I believe we're talking about the same thing here.
26:49SPEAKERThis is on the windows developer blog,
26:50SPEAKERevolving direct X for the ML era.
26:53SPEAKERLike the others they're talking about, you know,
26:55SPEAKERstarting with linear algebra support in HLSL,
26:57SPEAKERwhich I think is what high level shader language.
27:00SPEAKER- Yes, that is exactly it.
27:02SPEAKER- Is what that stands for.
27:02SPEAKERUnified shader language across all processors.
27:05SPEAKER- Right, as opposed to like some vendor specific stuff,
27:08SPEAKERbut like that, you know,
27:09SPEAKERto unlock hardware accelerated NL operations
27:11SPEAKERdirectly in shaders,
27:12SPEAKERsounds like a lot like the stuff in video
27:14SPEAKERwas talking about last year with the 50 launch.
27:17SPEAKER- Yeah, this is wild stuff.
27:18SPEAKERI got to read more about this before I want to talk about it,
27:20SPEAKERbut.
27:21SPEAKER- Yeah, we're probably way out over our skis on this stuff.
27:23SPEAKERThe point I'm making though,
27:24SPEAKERis when they drop the vague marketing language
27:27SPEAKERin the Xbox wire post about,
27:31SPEAKERhow did they phrase it exactly intelligence,
27:33SPEAKERintegrates intelligence directly into the graphics
27:35SPEAKERand compute pipeline.
27:36SPEAKERLike that probably does mean more than just frame gen
27:39SPEAKERand upscaling like that's,
27:40SPEAKERit's probably much more granular programmatic stuff.
27:44SPEAKERLike what we're talking about with this direct X thing.
27:46SPEAKER- I mean, I think that there's frame gen upscaling.
27:48SPEAKERI think Ray reconstruction is important and denoising
27:51SPEAKERare all places that you'll see machine learning applied
27:54SPEAKERthat to me feel inoffensive.
27:57SPEAKERHonestly, the thing I'm most excited about in this whole,
28:00SPEAKERin this whole Microsoft,
28:02SPEAKERhey, here's what we're talking about at GDC
28:03SPEAKERis advanced shader delivery on windows,
28:06SPEAKERbecause like we've seen that on steam,
28:09SPEAKERdoes that for the steam deck where you,
28:11SPEAKERwhere when you play a steam deck, a game on the steam deck,
28:13SPEAKERthey just dull the shader, the compiled,
28:16SPEAKERalready compiled shaders for whatever game you're playing
28:18SPEAKERout into the appropriate place.
28:20SPEAKERAnd it's awesome.
28:21SPEAKERIntel GPUs do that now too,
28:23SPEAKERfor games that they pre-compile shaders on.
28:25SPEAKERSo like if you have an arc GPU and you want to play a game,
28:28SPEAKERyou don't have to sit through the shader compilation step
28:30SPEAKERanymore if you have the right software installed.
28:32SPEAKER- I've kind of wondered for a long time,
28:34SPEAKERwhy this isn't done more broadly.
28:36SPEAKERI mean, okay.
28:37SPEAKERWhat are the variables in shader compilation?
28:38SPEAKERThe game you're running,
28:39SPEAKERthe graphics API slash driver version and the GPU type.
28:42SPEAKERAre there any others that?
28:45SPEAKER- I think that's, well,
28:45SPEAKERit's which version of the GPU you have to.
28:48SPEAKER- Oh, in terms of like transparent revisions
28:51SPEAKERof the same GPU?
28:53SPEAKER- Yeah, or no, like the it's different GPU dies
28:57SPEAKERfor like a 50, 70.
28:58SPEAKER- Oh, you mean up and down the stack.
29:00SPEAKER- Up and down the stack, yeah.
29:00SPEAKER- Yeah, that's what I mean.
29:01SPEAKER- Mobile to, yeah.
29:03SPEAKER- That's what I mean, which,
29:04SPEAKERI mean literally which specific GPU,
29:06SPEAKERbut it's just those three things, right?
29:07SPEAKER- I believe so, yeah.
29:08SPEAKER- So that makes me, I've always wondered-
29:10SPEAKER- Oh, and version of DirectX,
29:11SPEAKERbut that doesn't change very often.
29:13SPEAKER- Like I've always wondered like,
29:14SPEAKERwhat is the actual compatibility matrix?
29:16SPEAKERLike there's probably a few dozen GPUs per company
29:21SPEAKERthat are supported at any given time,
29:22SPEAKERor is it more than that?
29:23SPEAKER- But there's a lot of drivers and there's a lot-
29:25SPEAKER- There's probably a ton of-
29:26SPEAKER- There's way more than a few dozen GPUs.
29:27SPEAKERLike Nvidia, if you think about across mobile
29:29SPEAKERand desktop and 5770 and the 5070/70 Ti
29:33SPEAKERand the 5080 Super, and like there's,
29:38SPEAKERI don't know, probably 90 or 100 GPUs across.
29:41SPEAKER- I guess I bet when you start factoring mobile,
29:43SPEAKERlike laptop tier GPUs, then that number actually
29:46SPEAKERgoes up pretty fast.
29:47SPEAKERSo maybe it's-
29:48SPEAKER- And driver revisions.
29:49SPEAKER- Yeah, sure.
29:50SPEAKEREspecially 'cause I bet there are driver revs
29:52SPEAKERthat don't make it out to the public
29:53SPEAKERthat they'd still have to worry about
29:54SPEAKERthat are probably getting distributed by like Dell
29:57SPEAKERor something like that.
29:58SPEAKERSo like, okay, fair.
30:00SPEAKERAt some point managing builds for every single set
30:03SPEAKERof shaders across all those combinations
30:05SPEAKERprobably is prohibitive.
30:06SPEAKER- When Intel told us about this,
30:08SPEAKERthe first thought I had was,
30:10SPEAKERoh yeah, this is something you can do
30:11SPEAKER'cause you only have four GPUs.
30:13SPEAKER- Right.
30:14SPEAKER- And then mobile.
30:15SPEAKER- It totally makes sense for these integrated
30:16SPEAKERlike Xbox handhelds and what Helix is gonna be,
30:19SPEAKERassuming it's PC enough that,
30:21SPEAKER'cause you know, consoles have the same requirements,
30:23SPEAKERit's just that they're a single target.
30:25SPEAKERSo like that's just the shaders
30:27SPEAKERare just packaged in with the game and nobody notices.
30:29SPEAKER- Well, it was easy for Steam Deck
30:30SPEAKER'cause similar situation, right?
30:31SPEAKERIt's like they just re-spin the shader compilation
30:35SPEAKERevery time the driver updates.
30:37SPEAKER- Yeah.
30:37SPEAKER- So doing it on Windows is exciting
30:39SPEAKERand I can't wait to hear more.
30:41SPEAKER- Yeah, so, but again, I wonder if that extends
30:43SPEAKERbeyond these kind of integrated Xbox slash PC devices
30:46SPEAKERto like actual computers, desktop PCs, I don't know.
30:51SPEAKER- This says that they're doing it on Windows
30:54SPEAKERthrough the Xbox app
30:55SPEAKERand that a developer can package them for submission
30:59SPEAKERthrough the Xbox app and delivery across, so.
31:02SPEAKER- Interesting.
31:03SPEAKER- Yeah, that's cool, that's fabulous.
31:05SPEAKERI'm excited about it.
31:06SPEAKER- I hesitate to even bring this up
31:07SPEAKER'cause I barely know what I'm talking about here,
31:09SPEAKERbut there was a reset error thread
31:11SPEAKERon another GDC talk or announcement,
31:13SPEAKERlike as we were setting up to record
31:15SPEAKERlike 10 minutes before we started
31:17SPEAKERabout some new Nvidia Microsoft initiative
31:19SPEAKERthey've launched just now,
31:20SPEAKERwhich is also aimed at eliminating shader stutter,
31:24SPEAKERbut it seems to be
31:26SPEAKERsome kind of insane compile time optimization.
31:28SPEAKERIt's not about distributing pre-computed shaders ready to go,
31:34SPEAKERlike looking at the slides that they had there,
31:37SPEAKERlike it seems to be some kind of like crazy optimization
31:40SPEAKERfor the current paradigm, which is building the shaders
31:43SPEAKERas they are required in the game at runtime, right?
31:46SPEAKERExcept not in a way that hitches your performance.
31:49SPEAKERLike, I don't know what kind of crazy stuff
31:50SPEAKERis going on with that.
31:51SPEAKER- But yeah, if you don't know about this,
31:53SPEAKERDigital Foundry has done a whole bunch of good work on this
31:56SPEAKERin a bunch of games over the last couple of years,
31:58SPEAKERand the thing that they've found in
32:00SPEAKERis that even in games where you pre-compile shaders
32:02SPEAKERwhen you launch, there's a lot of games
32:05SPEAKERthat either miss stuff during that pre-compiling phase
32:08SPEAKERor it comes up later,
32:09SPEAKERand then when the game loop pauses to compile that shader,
32:14SPEAKERit causes hitching, microstutter,
32:18SPEAKERwhich is incredibly apparent to players,
32:20SPEAKERand people are taking it seriously.
32:23SPEAKER- It's funny, 'cause Nvidia has been talking about this
32:24SPEAKERfor about 10 years now.
32:26SPEAKERI remember when they first rolled out G-Sync,
32:28SPEAKERthey were talking about frame pacing
32:29SPEAKERand getting microstutter under control,
32:32SPEAKERand it's just now kind of the rest of the industry
32:36SPEAKERis waking up to it, and I'm excited to see the people.
32:39SPEAKERIt's nice that people care.
32:41SPEAKER- Yeah, that seems like important progress.
32:43SPEAKERAnyway, like that's most of the,
32:45SPEAKERthere's one more detail about, not just about Helix,
32:48SPEAKERbut about where Microsoft and Xbox game compatibility
32:51SPEAKERis going, but before we get to that,
32:52SPEAKERlike I'll just throw the question out again.
32:56SPEAKERWhat is that box?
32:57SPEAKERLike it's still, internally,
32:59SPEAKERit's still gonna look like a console, right?
33:00SPEAKERLike it's still gonna be- - It's gonna look
33:01SPEAKERlike a Steam machine.
33:02SPEAKER- Well, inside though,
33:03SPEAKERit's still gonna be a single board design.
33:05SPEAKERIt's still gonna have solder-on memory
33:07SPEAKERhooked directly to a single SOC, right?
33:09SPEAKERLike there's not gonna be anything.
33:10SPEAKERCan you see anything user-replaceable in that thing?
33:13SPEAKER- The storage.
33:14SPEAKER- You think they will at least let you do that?
33:17SPEAKER- I mean, I think I look at the,
33:20SPEAKERA, the distance, the change in quality of SSDs
33:24SPEAKERfrom the Xbox series launch to now is pretty good.
33:29SPEAKERLike if you look at, like Sony's support
33:31SPEAKERfor third-party SSDs on the PS5 has been,
33:34SPEAKERI think, a pretty unequivocal success, right?
33:37SPEAKERLike there's a handful of skews
33:39SPEAKERthat the message boards tell you not to buy,
33:41SPEAKERbut generally speaking, you plug an SSD in there
33:43SPEAKERand it just kinda works.
33:44SPEAKER- Right.
33:45SPEAKER- I feel like if Microsoft doesn't do that,
33:48SPEAKERif they do the thing that they did with the current gen,
33:50SPEAKERwhich is, do they sell like a module
33:53SPEAKERor something you can add in?
33:54SPEAKERIs that how it works?
33:55SPEAKER- Yeah, it's a proprietary storage card.
33:56SPEAKERThere's a couple of them now.
33:57SPEAKERThe first, the launch one was made by Seagate
33:59SPEAKERand then at some point,
34:00SPEAKERWestern Digital rolled out a cheaper option,
34:01SPEAKERbut they're still proprietary
34:04SPEAKERin terms of physical form factor.
34:05SPEAKERI think under the hood,
34:06SPEAKERthey are using some standard storage bus or something,
34:09SPEAKERbut you do have to buy
34:10SPEAKERthe like branded Xbox storage cards still.
34:13SPEAKER- I would hope that they ditch that
34:15SPEAKERin favor of something that's more off the shelf,
34:17SPEAKERbut maybe they won't, who knows?
34:18SPEAKER- Like, my big question is just like, you know,
34:20SPEAKERyou crack open a console right now.
34:23SPEAKERIt's one motherboard.
34:24SPEAKERThere's one SOC that's got CPU and GPU on it.
34:27SPEAKERLike crucially, there is one shared pool of memory.
34:29SPEAKER- Mm-hmm, that's gonna be the same.
34:32SPEAKER- Right, okay, that's what I'm getting at.
34:33SPEAKER- I mean, that's the way the Steam Deck works.
34:34SPEAKERThat's the way the Steam Machine is gonna be too.
34:37SPEAKER- Yeah, so I guess all of this
34:38SPEAKERis kind of a solved problem already.
34:40SPEAKER- Yeah, they're all Strix halos.
34:41SPEAKERThat's, I mean, and who knows?
34:43SPEAKERThat might be, I joke, but I mean,
34:46SPEAKERStrix halo is RDNA 3.5, which is a weird choice,
34:50SPEAKERI think probably just due to the timing on those products.
34:55SPEAKERBut it wouldn't surprise me if the eventual hardware
34:57SPEAKERis something that looks like a Strix halo
34:59SPEAKERwith a great big pool of memory
35:01SPEAKERthat's shared between GPU and CPU across the single APU.
35:05SPEAKER- That's kind of what I was getting at here,
35:06SPEAKERis like hardware-wise on the inside,
35:08SPEAKERthis is gonna look just like a traditional console.
35:10SPEAKERThe difference is gonna be in the software implementation
35:12SPEAKERand what they let you run on it, right?
35:14SPEAKER- Yeah, for me, I mean, there's a whole spectrum, right?
35:18SPEAKERThere's a whole weird, there's a whole weird spectrum of,
35:24SPEAKERlike you alluded to this in the beginning.
35:25SPEAKERIn the beginning, there was a console and there was a PC
35:27SPEAKERand there was a big gulf in between them.
35:29SPEAKERAnd now we increasingly are seeing PCs
35:32SPEAKERthat are kind of console-y and we see consoles
35:34SPEAKERthat are kind of PC and like, who knows?
35:39SPEAKERLike, are they gonna let you jailbreak this
35:40SPEAKERand put like normal ass windows on it?
35:42SPEAKER- Or Linux, well, this is two questions.
35:45SPEAKERA, can you jailbreak it and put Linux on it?
35:46SPEAKEROr do you even have to jailbreak it to put Linux on it?
35:49SPEAKERB, is it gonna run normal ass windows?
35:51SPEAKERLike, is it gonna have the drop to a Windows desktop option
35:54SPEAKERlike a Steam Deck does for a Linux desktop?
35:57SPEAKERIs it gonna be full Windows under the hood
35:59SPEAKERor is it gonna be a stripped down Windows
36:00SPEAKERthat's like, you know, lacking certain backwards,
36:03SPEAKERlike I mentioned earlier, maybe it doesn't run
36:06SPEAKER35 years of Windows software necessarily, who knows?
36:08SPEAKER- That's probably a good thing, honestly.
36:10SPEAKERI mean, when you pair that with the Xbox mode stuff
36:13SPEAKERthat they did with the ROG Ally X, the Xbox edition one.
36:17SPEAKER- Yeah, which that's coming to Windows desktop next month,
36:20SPEAKERby the way, is one of the other bullet points here.
36:22SPEAKER- Yeah, and for folks who don't know about that,
36:23SPEAKERit was basically, it's basically the Xbox app.
36:26SPEAKERYou can set it to launch and go full screen
36:28SPEAKERand it makes your Windows handheld
36:32SPEAKERa little bit more like a console.
36:33SPEAKER- It's basically Steam big picture,
36:35SPEAKERbut for Windows slash Xbox, right?
36:37SPEAKER- Yeah, and they do turn some stuff off in the background,
36:40SPEAKERso it uses a little less memory
36:42SPEAKERthan like a normal Windows install
36:43SPEAKERwith just the big Xbox app does.
36:46SPEAKERIt was, the reaction to it amongst like Adam Patrick Murray
36:50SPEAKERover at The Full Nerd spent a lot of time with it
36:52SPEAKERand people who've reviewed that kind of stuff,
36:54SPEAKERit was pretty tepid at best.
36:56SPEAKER- Yeah, I remember that.
36:58SPEAKER- It's interesting though,
37:00SPEAKER'cause it does point to a future where Windows is just,
37:04SPEAKERwhere the OS is just a thing that runs the software
37:06SPEAKERand the software is either Windows or Xbox.
37:09SPEAKERAnd that to me is kind of interesting, I don't know.
37:14SPEAKERI don't know that Microsoft is able
37:16SPEAKERto make a good OS anymore.
37:19SPEAKER- Maybe not.
37:20SPEAKER- I don't feel super optimistic about that.
37:22SPEAKER- Yeah, seems possible.
37:25SPEAKER- They also-- - Seems probable,
37:26SPEAKERseems like maybe we're seeing that borne out day by day.
37:29SPEAKER- Yeah, they also talked about cross compatibility
37:33SPEAKERfor applications.
37:34SPEAKER- Yeah, there's, I guess there's going to be a new,
37:36SPEAKERa new version of the GDK that supposed to make it easy
37:40SPEAKERto spin up builds for Windows next Xbox
37:43SPEAKERand current slash previous Xbox, meaning series X and S,
37:46SPEAKERlike kind of, I guess this, I'm coming to realize
37:50SPEAKERas I'm talking to you and hearing about the handhelds
37:51SPEAKERthat are out there and stuff that like some of the
37:54SPEAKERdifferences under the hood,
37:55SPEAKERlike the memory architecture differences in terms of,
37:57SPEAKERyou know, on a PC, you've got system memory
37:59SPEAKERand graphics memory, and those are separate
38:01SPEAKERand communicate over a pretty slow bus
38:03SPEAKERversus the one pool faster memory on.
38:06SPEAKERIt sounds to me like the, at the software,
38:09SPEAKERat the game development level,
38:10SPEAKERthose differences are being abstracted away already
38:12SPEAKERor already have been in a way that like,
38:15SPEAKERmaybe it is much easier to just spit out builds of,
38:19SPEAKERI'm not saying it's one button,
38:20SPEAKERbut maybe it is easier to spit out builds for PC and Xbox.
38:25SPEAKER- I think, I think, so I think there's two things happening.
38:28SPEAKEROne is that the people who work at the bleeding edge
38:30SPEAKERof what's capable with what's possible with graphics
38:34SPEAKERare paying attention to that stuff in a way
38:36SPEAKERthat they always have, right?
38:38SPEAKER- That's my, okay, that was my assumption.
38:40SPEAKEREspecially like your Naughty Dogs or whatever, you know,
38:43SPEAKERlike they're squeezing every bit of performance
38:45SPEAKERout of the platform that they can
38:48SPEAKERbased on those efficiencies that aren't there on a PC,
38:50SPEAKERbut maybe at the, maybe like the smaller team on a Unity
38:53SPEAKERor Unreal 5 project are having to spend less time
38:58SPEAKERthinking about those architectural differences
39:00SPEAKERand the engine just kind of handles it and the SDK.
39:02SPEAKER- Yeah, it's like anything.
39:04SPEAKERIf you have 300 people, if you're Bungie
39:06SPEAKERand you have 300 people working on Marathon, right?
39:08SPEAKERAnd you have a 30 person graphics team,
39:12SPEAKERyou're gonna spend more time,
39:13SPEAKERyour 30 person graphics team is gonna spend
39:15SPEAKERa lot more time thinking about that
39:17SPEAKERthan if you're a 30 person studio
39:19SPEAKERand you have one guy whose job it is to do graphics stuff.
39:21SPEAKER- Right, right, right.
39:22SPEAKERAnd at that point, you're probably,
39:23SPEAKERI assume to a large degree,
39:24SPEAKERjust relying on the tremendous amount of brute force compute
39:27SPEAKERthat exists now compared to in the past.
39:29SPEAKER- Well, and the work that Epic
39:31SPEAKERor whoever provides your engine is doing, right?
39:33SPEAKERLike you're saying, okay, we're going to,
39:38SPEAKERwhat can we do that's gonna make our game stand out?
39:43SPEAKERIf you're a 30 person team, that's where you're at.
39:45SPEAKERJust to be clear, a 30 person team is like,
39:48SPEAKERat this point is a pretty big indie game.
39:49SPEAKERLike it's not quite a triple A game,
39:52SPEAKERit's a big, giant indie game.
39:55SPEAKERSo like you're talking about like a Double Fine
39:57SPEAKERor yes, Double Fine often has 20 to 30 person teams
40:03SPEAKERthese days is a good example, I think.
40:05SPEAKER- Yeah, so yeah, like this is a weird announcement to me
40:08SPEAKER'cause like setting up a bunch of different SDKs
40:11SPEAKERand a bunch of different pipelines through the game
40:14SPEAKERis difficult once, but it's not like an ongoing,
40:17SPEAKERdifficult, expensive cost.
40:20SPEAKERLike you don't, that stuff doesn't get touched.
40:23SPEAKERIt gets touched a lot early
40:24SPEAKERand it gets touched a lot during late optimization,
40:26SPEAKERbut not really kind of in between.
40:28SPEAKERThe things that are time consuming are like,
40:30SPEAKERif you're testing and you want to do testing every day,
40:33SPEAKERhaving to build five versions of the game
40:35SPEAKERfor Xbox Series and Windows and Project Helix
40:41SPEAKERand Epic Game Store and Steam is like time consuming
40:46SPEAKERand actually, it has actually expensive costs
40:49SPEAKER'cause it means that you're,
40:51SPEAKERlike the fastest time you can go from trying,
40:53SPEAKERputting something into testing it is, you know,
40:56SPEAKERmany hours in some cases.
40:59SPEAKERAnd it also increases your testing service.
41:01SPEAKERLike if they really wanted to do something awesome here,
41:03SPEAKERthey would, it would be the same binary
41:05SPEAKERon all these devices.
41:07SPEAKERAnd that means you only have to test that binary one place.
41:10SPEAKERYou can test in each of the places,
41:11SPEAKERyou make the binary once and you're done.
41:14SPEAKERAnd I don't, I haven't seen anybody talking about this.
41:16SPEAKERI didn't go to this session.
41:17SPEAKERUnfortunately, the line was really, really long
41:19SPEAKERand I think I had to be someplace else.
41:22SPEAKERBut yeah, so I don't know, we'll see.
41:25SPEAKERMore stuff will come out.
41:26SPEAKERThey usually publish their white papers
41:28SPEAKERabout what's coming on the platforms the week,
41:31SPEAKERlike the next week or the week after.
41:33SPEAKERSo it'll be on the dev centers and we'll be able to find out
41:36SPEAKERwhat the actual beaten potatoes of this is.
41:39SPEAKER- The technical implementation and what that means
41:41SPEAKERyou can do with the machine is gonna be super interesting.
41:44SPEAKERHere's the last quick bullet point that is kind of tucked
41:46SPEAKERat the bottom of that Xbox wire post.
41:49SPEAKERWe're committed to keeping games from four generations
41:51SPEAKERof Xbox playable for years to come.
41:53SPEAKERAs part of our 25th anniversary later this year,
41:56SPEAKERwe'll be rolling out new ways to play
41:57SPEAKERsome of the most iconic games from our past.
42:00SPEAKER- So that's 360, Xbox one series and Xbox next.
42:04SPEAKER- You mean the four generations?
42:05SPEAKER- That's the four generations, right?
42:07SPEAKER- No, original Xbox.
42:08SPEAKER- I think Fusion Frenzy can get fucked.
42:11SPEAKER- Well, but those games are already backwards compatible.
42:12SPEAKERA ton of OG Xbox games run on a series X.
42:16SPEAKER- Really?
42:17SPEAKER- Oh yeah, oh yeah, that was a big part of their,
42:20SPEAKERI mean, well, I don't know about a ton,
42:21SPEAKERbut it's probably a few dozen, maybe that's generous,
42:23SPEAKERbut it's definitely like your Ninja Gaiden's and gosh,
42:29SPEAKEROtogi, there are definitely Xbox games,
42:31SPEAKERoriginal Xbox games that run on series X like nicely at 4K.
42:35SPEAKER- Oh, weird.
42:35SPEAKER- Yeah, it's not a ton, not as many as 360, but.
42:38SPEAKER- Yeah, yeah, yeah.
42:40SPEAKERYeah, I mean, look, the Xbox one generation
42:42SPEAKERwas kind of a small, it was a small generation too, right?
42:46SPEAKER- Yeah, I mean, plenty, most of those games
42:48SPEAKERrun on a series X, but really what I'm asking here
42:51SPEAKERis like what new ways to play those games
42:54SPEAKERare they talking about?
42:55SPEAKERDoes that mean Xbox games on PC?
42:57SPEAKERIs that where this is going?
42:58SPEAKERBecause if they're- - I don't think so.
42:59SPEAKER- Well, but if they're going to,
43:01SPEAKERif the next Xbox effectively is a PC or running Windows
43:04SPEAKERand it's going to run those old Xbox games
43:06SPEAKERin backwards compatibility mode,
43:08SPEAKERthey're kind of already having to port
43:10SPEAKERthe Xbox compatibility layer to PC de facto.
43:14SPEAKER- And these would finally get the version of Halo 2
43:16SPEAKERwe all wanted that runs on Windows.
43:17SPEAKER- So bringing those games is brute force
43:19SPEAKERbackwards compatible?
43:20SPEAKERCan we finally play brute force on a PC?
43:22SPEAKERI don't know, anyway, like are we going to see
43:26SPEAKERall the four generations of Xbox games
43:28SPEAKERplayable on Windows finally, maybe?
43:29SPEAKER- Oh, see, I read that to mean four generations
43:32SPEAKERof Xbox games starting with the 360 and going forward, not-
43:35SPEAKER- No, because again, I think-
43:37SPEAKER- I guess they do talk about backwards compatibility
43:38SPEAKERin there, so you're probably right.
43:40SPEAKER- In fact, I think I did an interview with Jason Ronald
43:42SPEAKERabout backwards compatibility like four years ago,
43:43SPEAKERlike right at the beginning of Nextlander or something.
43:45SPEAKERBut my understanding, for the little bit I understand,
43:48SPEAKERtheir whole compatibility, like VM layer
43:51SPEAKERto run old Xbox games is fascinating.
43:54SPEAKERBut I think those games are all running
43:55SPEAKERin the same type of virtualization.
43:56SPEAKERLike, I think it's fairly trivial,
43:59SPEAKERsince they already have original Xbox and 360 games
44:01SPEAKERrunning in the same basic backwards compatibility framework.
44:04SPEAKERI think it's pretty trivial to bring all those over.
44:06SPEAKER- I mean, yeah, they're all x86, except for the 360.
44:09SPEAKER- Like, you know, they're all, I think,
44:11SPEAKERbeing kind of like machine language translated
44:14SPEAKERand blah, blah, blah, you know, just in time recompiled
44:17SPEAKERor something like that, but-
44:18SPEAKER- Wild.
44:19SPEAKER- My guess is this means maybe those games
44:21SPEAKERfinally show up on PC, but I really don't know.
44:25SPEAKER- I would like that.
44:26SPEAKERI mean, I'm not against that.
44:27SPEAKERI think it's good, you know,
44:29SPEAKERit's nice to be able to play old games.
44:30SPEAKER- Yes, I agree.
44:32SPEAKEREspecially 'cause original Xbox emulation
44:34SPEAKERis still like very, very limited is my understanding.
44:37SPEAKERI don't keep up with it too closely, but-
44:39SPEAKER- Yeah, I haven't looked at it in a long time,
44:40SPEAKER'cause I honestly don't know what I would play
44:43SPEAKERfrom the original Xboxes.
44:44SPEAKERMaybe brute force is probably it.
44:46SPEAKER- Maybe it's gotten better, I don't know,
44:47SPEAKERbut for a while it seemed like 360 emulation
44:50SPEAKERwas in a better state than original Xbox.
44:52SPEAKER- That would make sense.
44:53SPEAKER- Due to like lack of documentation and stuff.
44:55SPEAKERAnyway, all right, real quick,
44:56SPEAKERthe PlayStation 5 Pro news,
44:58SPEAKERpretty minor in light of, you know, full on next Xbox,
45:02SPEAKERbut they've rolled out a second version of PSSR
45:06SPEAKERon the PS5 Pro.
45:07SPEAKER- This is their upscaling.
45:08SPEAKER- Yeah, this is their PlayStation spectral super resolution,
45:12SPEAKERI believe is what it stands for.
45:14SPEAKER- It's a souped up, it's like a super set of FSR, right?
45:17SPEAKER- Yes. - Is the feeling I get.
45:18SPEAKER- So I think it debuted before FSR4 on PC,
45:22SPEAKERbut now they are saying this second version is downstream
45:25SPEAKERof FSR4's launch.
45:29SPEAKER- That also makes sense.
45:30SPEAKER- Quote, "With a further six months of refinement,"
45:32SPEAKERis how they describe it.
45:34SPEAKER- So I wonder who's doing the training here,
45:37SPEAKER'cause Sony is the one player
45:39SPEAKERthat doesn't have a big giant compute cloud
45:40SPEAKERto do like model training on.
45:43SPEAKER- Yeah, this blog post that Sony put up
45:45SPEAKERis written by Mark Cerny,
45:46SPEAKERand it says, you know, the new PSSR stems
45:49SPEAKERfrom our project Amethyst partnership with AMD.
45:52SPEAKERSo I don't know if maybe that means in that partnership,
45:54SPEAKERAMD is bearing a lot of the workload
45:57SPEAKERof the training on this. - It makes sense.
45:59SPEAKER- Or who knows, maybe there's some co-investment
46:02SPEAKERor something. - I mean, it could be
46:04SPEAKERthat Sony's chucking a little cheddar
46:05SPEAKERinto AMD for the power bill,
46:08SPEAKERand the rising tide lifts all ships, right?
46:11SPEAKER- Yeah, and only again, they do say this is downstream
46:13SPEAKERof FSR4, so some of that work has already been done.
46:15SPEAKERAnyway, it's better upscaling like it is,
46:17SPEAKERbut that's meaningful because a decent number
46:21SPEAKERof PS5 Pro games have gotten dinged
46:23SPEAKERby like the digital foundries of the world
46:25SPEAKERfor having pretty rotten looking image quality
46:28SPEAKERon some of their upscaling.
46:29SPEAKERLike Silent Hill F is an example of one
46:31SPEAKERthat has some like pretty obvious artifacts.
46:33SPEAKER- Like bad ghosting and stuff?
46:35SPEAKER- Yeah, like it handles grass poorly and stuff like that.
46:38SPEAKERI wanna say Star Wars Outlaws might've been another one
46:40SPEAKERat launch that did not look great.
46:42SPEAKERSo here's the interesting, this is the part
46:45SPEAKERthat actually made me bring this up
46:46SPEAKER'cause better upscaling kind of whatever,
46:49SPEAKERbut they say a bunch of those games
46:52SPEAKERthat have come out since launch
46:53SPEAKERwill be getting manual updates
46:55SPEAKERto enable this better version,
46:57SPEAKERbut they're also putting a system level toggle
46:59SPEAKERin to let you force on the new version
47:01SPEAKERin older games that do not get updates.
47:03SPEAKER- Oh, so it's all the good stuff of PC gaming
47:05SPEAKERcoming into the consoles now.
47:06SPEAKER- Pretty much, so yes, it's a little dodgy,
47:10SPEAKERand in fact, their screenshot is this,
47:13SPEAKERI don't know that I can enlarge this enough
47:14SPEAKERto read the tiny texts of the system dialogue
47:17SPEAKERthey posted, but I guess I'm of two minds about it,
47:20SPEAKERbut I kind of appreciate this about Sony.
47:22SPEAKERThey have always been like this,
47:24SPEAKERwhere when they roll out a feature like this
47:26SPEAKERthat could be forced on in older games,
47:28SPEAKERbut it might cause problems,
47:30SPEAKERthey just go ahead and let you do it
47:31SPEAKERwith a tiny little disclaimer that says,
47:33SPEAKER"Disable this if you have problems,"
47:35SPEAKERwhich again, I'm squinting at the system dialogue.
47:38SPEAKER- It says, "Use an upgraded PSSR PlayStation
47:41SPEAKERSpectral Super Resolution model
47:43SPEAKERto improve image quality in some supported games.
47:46SPEAKERTurn this off if you experience
47:48SPEAKERunexpected behavior during gameplay."
47:49SPEAKER- That's the line, it's always been,
47:51SPEAKER"Turn this off if you experience unexpected behavior,"
47:53SPEAKER'cause they did the same thing when the PS4 Pro came out.
47:58SPEAKER- Yeah, I remember this.
48:00SPEAKER- It ran at higher clocks than the base PS4,
48:02SPEAKERand they would let you turn that on
48:04SPEAKERfor unsupported games that hadn't been patched to support it
48:07SPEAKERwith the exact same disclaimer.
48:08SPEAKERJust turn this off if it causes problems.
48:10SPEAKERYou can do the same thing on a PS5 with HDR.
48:12SPEAKERYou can try to force HDR on in games that don't support it.
48:16SPEAKERLike I've-
48:17SPEAKER- It seems to be like a bad idea, Brad.
48:18SPEAKER- Maybe, I mean, it definitely goes against the console ethos
48:21SPEAKERof like everything is tested to work properly
48:23SPEAKERand is a guaranteed experience, right?
48:26SPEAKER- I don't think that's been the ethos for a while, man.
48:28SPEAKER- On the other hand, like guaranteed
48:31SPEAKERsome of these older games, like I don't know,
48:32SPEAKERlike I'm still playing through,
48:35SPEAKERfor the fifth time, "Silent Hill F."
48:38SPEAKERIt's a long story. - Wow.
48:39SPEAKER- It is a game that is designed to be played several times
48:41SPEAKERto get the full story. - Yeah, yeah.
48:42SPEAKER- Like it changes pretty significantly
48:43SPEAKERfrom one to one. - It's in here, like.
48:45SPEAKER- Yes, or a visual novel-like, I guess.
48:47SPEAKER- Okay.
48:48SPEAKER- As I've come to understand,
48:49SPEAKERbut that's a game that I actually wouldn't be super shocked
48:52SPEAKERif they don't update it with this new PSSR.
48:55SPEAKERSo I appreciate having the problem,
48:57SPEAKERsorry, not the problem,
48:58SPEAKERthe possibility of forcing it on in that game,
49:02SPEAKEReven if it's not supported.
49:04SPEAKER- I will say one of the things they talked about
49:06SPEAKERwith the DLSS update that we'll talk about in a minute
49:10SPEAKERis like updating the models
49:13SPEAKERso there's less ghosting in specific places.
49:15SPEAKERAnd like, I don't see that ghosting very much anymore.
49:18SPEAKERIt used to be, especially in the old days of DLSS2,
49:21SPEAKERit was pretty common.
49:23SPEAKERAnd these days it's much, much less of an issue.
49:26SPEAKERBut when it does pop up, you don't wanna see it.
49:28SPEAKERAnd I would hate to be stuck in a situation
49:30SPEAKERwhere I couldn't turn it off on a console.
49:32SPEAKER- Yeah.
49:34SPEAKER- But also, it's funny,
49:35SPEAKERI realize now when these new consoles come out,
49:37SPEAKEReverything's gonna have some sort of AI upscaling.
49:40SPEAKER'Cause like the Switch 2 has AI upscaling, the PS5 Pro,
49:43SPEAKERpresumably the next generations of both the Xbox
49:45SPEAKERand the PlayStation will- - Oh, absolutely.
49:47SPEAKERI made this point on the next Langer podcast this week.
49:50SPEAKERIt's been interesting seeing two parallel lines of thought
49:54SPEAKERout there on social media.
49:55SPEAKEROne of which is, man, Resident Evil Requiem
49:58SPEAKERfor a Switch 2 game looks amazing.
50:00SPEAKERLike it's obviously not as good as the PC
50:03SPEAKERor the bigger console versions,
50:04SPEAKERbut it's like shocking how good it looks
50:06SPEAKERfor a tiny little tablet thing.
50:08SPEAKERBut then there's also the like justifiable
50:10SPEAKERor understandable sentiment that why do we need new consoles
50:12SPEAKERlike these current consoles feel like they've barely been
50:17SPEAKERput to use, which is true, like I get it.
50:19SPEAKERLike there have been a lot of disruptions
50:20SPEAKERin the last five years that have made it feel
50:24SPEAKERlike these consoles have not really gotten their due
50:27SPEAKERin terms of being fully utilized.
50:29SPEAKERAll that said though,
50:31SPEAKERlike what are the things on the Switch 2
50:33SPEAKERthat the Switch 2 is benefiting from
50:35SPEAKERthat these consoles missed the boat on by like a year?
50:38SPEAKER- Yeah, I was gonna say- - It's ray tracing
50:40SPEAKERand machine learning upscaling stuff.
50:42SPEAKERLike those are the reasons the Switch 2
50:45SPEAKERis able to turn these types of results out.
50:49SPEAKER- These consoles were like a year early
50:52SPEAKERfor some real good business to hit.
50:54SPEAKER- Like not your typical iterative raster improvements
50:57SPEAKERin the way games work, which we had seen
50:59SPEAKERfor the 20 years before that.
51:01SPEAKERI guess that GeForce 3 episode last week
51:03SPEAKERwas kind of well-timed, right?
51:04SPEAKER'Cause like not a whole lot had changed
51:06SPEAKERin the way games were rendered
51:09SPEAKERfor 15 years or something, right?
51:11SPEAKERI mean- - Almost 20.
51:13SPEAKERBut then these technologies are like significant departures
51:16SPEAKERfrom how things have been done in the past.
51:18SPEAKERAnd the current consoles just barely missed that.
51:21SPEAKER- The only big jump between the GeForce 3 and ray tracing
51:23SPEAKERwas when every vendor stopped having
51:27SPEAKERtheir own shader language variant.
51:28SPEAKER- Yeah, sure.
51:30SPEAKER- But that was an iterative kind of invisible change
51:32SPEAKERto users.
51:33SPEAKER- Like there's some direct exchanges.
51:35SPEAKERI mean, there's some other stuff
51:36SPEAKERlike physically based rendering
51:37SPEAKERand like early attempts at global elimination
51:40SPEAKERand stuff like that.
51:40SPEAKERThose are still pretty iterative features, right?
51:42SPEAKERLike it's still-
51:43SPEAKER- Yeah, and the physicality based rendering stuff
51:45SPEAKERis still pretty, like it's not a universal soup to nuts
51:50SPEAKERacross the entire industry thing.
51:51SPEAKERIt's like the right choice for some games
51:54SPEAKERand not the right for others.
51:55SPEAKER- Right.
51:56SPEAKERAnyway, all I'm saying is that like yes,
51:58SPEAKERit's gonna be a bitter pill to see new
52:00SPEAKERor more expensive boxes come out.
52:02SPEAKERNot that long from now when the current ones
52:04SPEAKERstill feel like they have untapped potential,
52:06SPEAKERbut also like there are gonna be like pretty significant
52:09SPEAKERimprovements in those things that the rest
52:11SPEAKERof the games industry has just been kind of taking
52:14SPEAKERfor granted for years now.
52:15SPEAKER- Well, so it's funny.
52:16SPEAKERI spent a bunch of time with Resident Evil Requiem
52:18SPEAKERthis last week, I guess.
52:20SPEAKERAnd I was kind of taken by how good the high ray tracing,
52:25SPEAKERbut not path traced version looked and ran on a fifth.
52:29SPEAKERLike I got an entirely playable 60 plus frames a second
52:33SPEAKERon that high ray tracing setting without upscaling,
52:36SPEAKERwithout frame generating that stuff
52:37SPEAKERwith Requiem at 4K.
52:39SPEAKERAnd then when I flipped path tracing on again
52:41SPEAKERwithout the upscaling, without the frame gen,
52:44SPEAKERI was getting it like, I was getting what I think of
52:47SPEAKERas like Xbox 360 era console performance, right?
52:50SPEAKERIt was like 30 frames per second, pretty reliably at 4K.
52:55SPEAKER- Native 4K, that's--
52:56SPEAKER- Yeah, native 4K, no upscaling, no frame gen.
52:59SPEAKERAnd like, that's pretty incredible given the kind of math
53:03SPEAKERthat's happening in that game at those scenes.
53:07SPEAKERBut at the same time, it didn't look enough better
53:11SPEAKERover the ray tracing high preset,
53:14SPEAKERwhich only does like ray tracing for reflection engines,
53:17SPEAKERshadows and stuff like that,
53:18SPEAKERthat I was gonna give up 50 or 60 frames a second.
53:23SPEAKERSo anyway, we're in for a weird time.
53:26SPEAKERI'm wildly curious to see how consoles handle
53:28SPEAKERlike real ray tracing and like,
53:31SPEAKERare they gonna start releasing path traced games
53:33SPEAKERfor the Xbox and let people choose whether they want
53:35SPEAKERdecent shadows and decent reflections
53:37SPEAKERor like fully modeled lighting
53:39SPEAKERand like, it's gonna be a wild time.
53:41SPEAKER- I mean, it's gonna be interesting
53:42SPEAKERonce every current platform has caught up
53:44SPEAKERon these technologies and has very competent
53:47SPEAKERbaseline implementations of them,
53:48SPEAKER'cause the Switch already does,
53:49SPEAKERlike the Switch 2 has the stuff already.
53:52SPEAKERSo, but like consoles still largely dictate
53:55SPEAKERwhere development goes, right?
53:57SPEAKERLike you're only gonna-- - They set the baseline,
53:59SPEAKERI think, that and the Steam Deck.
54:00SPEAKER- Like you're only gonna do so much to a PC port when,
54:05SPEAKERyou know-- - Unless somebody writes
54:06SPEAKERa check. - Sure, yeah.
54:08SPEAKERBut anyway, it's gonna be, but you know,
54:12SPEAKERsupply costs, cost of living, like everything is like,
54:16SPEAKERwho knows when those consoles are even gonna launch
54:18SPEAKERand how many people are gonna be able to afford them.
54:20SPEAKERSo like, will games even get made for them?
54:22SPEAKERAre we gonna be looking at three years
54:24SPEAKERor four years of cross-gen development?
54:26SPEAKERWho knows, like it's all gonna be so bumpy.
54:28SPEAKER- It wouldn't surprise me if split dev ends up being
54:31SPEAKERthe watchword for most mass market titles
54:34SPEAKERthat aren't first party exclusives.
54:36SPEAKER- Yeah, yeah.
54:37SPEAKER- Speaking of first party exclusives,
54:38SPEAKERwe don't have this in the list,
54:39SPEAKERbut there was a rumor last week
54:41SPEAKERthat Sony's backing down from PC.
54:44SPEAKERDid anything come out officially one way or the other
54:47SPEAKERin that or is it still just like--
54:48SPEAKER- I can't imagine they will ever address that.
54:50SPEAKERYou'll just see it reflected in the release calendar.
54:53SPEAKER- Yeah. - It's certainly not something
54:55SPEAKERfor them to celebrate if that's the way they're going
54:57SPEAKERor that's not something that's gonna go over well.
54:58SPEAKERSo they will just quietly stop announcing PC ports.
55:02SPEAKER- Boo, boo.
55:05SPEAKER- Interesting times out there.
55:07SPEAKERShould we just wrap up on the DLSS 4.5
55:10SPEAKERsince we were talking about--
55:11SPEAKER- Yeah, we can talk about GDC stuff, yeah.
55:13SPEAKER- Doesn't sound like a ton new with that,
55:15SPEAKERbut there's one big thing.
55:16SPEAKER- They had a lot of interesting,
55:19SPEAKERthey had a lot of design wins as I think what I'd call them.
55:21SPEAKERSo they showed like the James Bond game that IO is making
55:26SPEAKERis gonna have full path tracing.
55:30SPEAKERThey talked about the mega geometry support
55:32SPEAKERthat originally rolled out in "Allen Wake"
55:34SPEAKERis coming to some other games,
55:36SPEAKERI think most notably with "Control Resonant."
55:39SPEAKERAnd those are things that make ray tracing
55:43SPEAKERperformant in types of areas that typically ray tracing
55:47SPEAKERwouldn't be performing in that mega geometry thing.
55:49SPEAKERIt reduces, basically groups up triangles together
55:52SPEAKERor something so that you can do fewer math calculations
55:56SPEAKERon ray tracing in really complicated scenes
55:58SPEAKERlike "Forrest" and stuff like that.
56:00SPEAKERThe thing that I think was the big win that was kind of quiet
56:03SPEAKERand people didn't get super excited about
56:06SPEAKERis that DLSS 4.5 allows you to set
56:10SPEAKERa frame gen target frame rate.
56:13SPEAKERSo you say, "Oh, I wanna run at my monitor's refresh rate."
56:16SPEAKERAnd I want you to generate frames to get to that point,
56:18SPEAKERbut not, 'cause currently on frame gen,
56:21SPEAKERif you do 2x, every other frame is generated,
56:24SPEAKERwhether that takes you to your monitor's frame rate
56:27SPEAKERor 90 frames a second,
56:28SPEAKERor two times your monitor's frame rate.
56:32SPEAKERAnd this, with the addition of 6x frame gen frame rates
56:37SPEAKERfor the DLSS 4.5,
56:42SPEAKERI really think that the,
56:44SPEAKER"Hey, just set it to my monitor's frame rate,"
56:45SPEAKERis the thing that we should have had
56:48SPEAKERfrom the beginning on this.
56:49SPEAKER- Yeah, that was my first reaction to this was,
56:51SPEAKER"Why wasn't it this way from the beginning?"
56:52SPEAKERI certainly don't know,
56:53SPEAKERbut it seems like having a more deterministic target
56:58SPEAKERmight help for optimizing for latency
57:00SPEAKERor consistency in performance.
57:02SPEAKER- It turns out this topic is fractally complicated.
57:08SPEAKER- I shouldn't even try to comment on it,
57:10SPEAKER'cause it's way beyond me.
57:13SPEAKER- It has to do,
57:14SPEAKERthere's a million places that the frame timing can go wrong,
57:19SPEAKERstarting at the beginning of the graphics pipeline
57:21SPEAKERwhen you're playing the game and the game freezes
57:23SPEAKERwhile the shader compiles,
57:24SPEAKERall the way up to the connection
57:27SPEAKERbetween the monitor's frame buffer
57:28SPEAKERand the display gets overwhelmed
57:31SPEAKERand frames come in faster for a second,
57:33SPEAKERfor a millisecond and slower for a millisecond,
57:36SPEAKERand anywhere along that way, your experience can be bad.
57:40SPEAKERIf you have everything best case, then yeah,
57:42SPEAKERit seems like this is more what I would have wanted,
57:47SPEAKERwhich is, "Hey, if the real frame is lagging here,
57:50SPEAKERit'll dump a generated frame in."
57:53SPEAKER- That makes more sense to me,
57:55SPEAKERjust to get to a specific baseline frame rate.
57:58SPEAKER- Yeah, rather than install, yeah.
58:00SPEAKER- As opposed to just give me as many as you can.
58:02SPEAKER- It seems good.
58:05SPEAKER- In a perfect world,
58:06SPEAKERI would still rather not deal with generated frames,
58:08SPEAKERbut my gut feeling is they are just like,
58:11SPEAKERFrame Gen is just gonna be a fact of life
58:13SPEAKERon the next consoles.
58:14SPEAKER- What I will say--
58:15SPEAKER- So like improvements are good in that technology
58:18SPEAKERbecause we're going to be living with it
58:19SPEAKERone way or another.
58:21SPEAKER- What I'll say is that I wasn't a huge,
58:24SPEAKERI wasn't hugely bought into Frame Gen
58:25SPEAKERon the four series cards.
58:27SPEAKERAnd I'm generally, I don't like it very much
58:30SPEAKERon the AMD cards with FSR4 or on the Intel cards.
58:35SPEAKERPlaying with the controller is fine.
58:37SPEAKERThe input latency of a controller and the kind of lag,
58:41SPEAKERthe lag that comes with the sticks is fine.
58:44SPEAKERBut one of the things I always do when I would test frame,
58:47SPEAKERwhen I'm in a demo and they're like,
58:49SPEAKER"Hey, you want to see our Frame Gen?"
58:50SPEAKERI'm like, "Yeah, let me see it."
58:51SPEAKERI grab the mouse and keyboard
58:53SPEAKERand I pick a spot on the monitor on the scene
58:56SPEAKERand I try to move my mouse and lock in
58:58SPEAKERdirectly to landing on that spot,
59:00SPEAKERwhich is something that with low latency,
59:02SPEAKERyou should be able to do like nine times out of 10
59:04SPEAKERif you play a lot of first person shooters
59:06SPEAKERwith the mouse and keyboard.
59:07SPEAKERAnd on the four series cards on Nvidia
59:12SPEAKERand on all of the AMD and Intel implementations I've tested,
59:15SPEAKERit's hard to do that.
59:17SPEAKERIt requires changing the way my brain
59:20SPEAKERinterprets mouse movement to overcome the frame latency.
59:23SPEAKEROn the DLSS4 implementation
59:25SPEAKERthat shipped on the five series cards,
59:28SPEAKERI don't notice a difference.
59:30SPEAKER- Interesting.
59:33SPEAKER- It's because they take a moment
59:35SPEAKERright at the end of the pipeline
59:37SPEAKERand shift the rendered frame to match the mouse movement
59:42SPEAKERand then fill in the pixels,
59:44SPEAKERthe gaps with machine learning generated pixels.
59:48SPEAKERAnd it works really well.
59:49SPEAKERNow there's a little bit of artifacting sometimes
59:51SPEAKERand I still don't ever turn it on for multiplayer games,
59:55SPEAKERbut on single player stuff, it's pretty indistinguishable.
59:59SPEAKER- The concerning thing to me
1:00:00SPEAKERis that that's the Nvidia state of the art,
1:00:03SPEAKERwhich AMD has not caught up to yet.
1:00:04SPEAKERSo like what frame gen capability
1:00:07SPEAKERare these consoles gonna launch with?
1:00:08SPEAKERI don't know.
1:00:10SPEAKERAre we gonna be in a situation
1:00:11SPEAKERwhere like we're like one iteration of AMD's frame gen
1:00:14SPEAKERtoo early for it to be good for another seven years?
1:00:18SPEAKER- I think that they have the hardware in place
1:00:20SPEAKERto do the same thing anybody's doing right now.
1:00:23SPEAKER- The software stack kind of evolve post launch, right?
1:00:25SPEAKER- Yeah, and also on the game pad,
1:00:27SPEAKERI don't think the latency matters as much.
1:00:28SPEAKER- Yeah, maybe.
1:00:30SPEAKER- I do think that a performance mode
1:00:32SPEAKERwhere everything's turned down,
1:00:34SPEAKERlike the thing I fear is that the new normal
1:00:37SPEAKERfor all consoles going forward
1:00:39SPEAKERis that you choose between performance
1:00:41SPEAKERand good looking mode
1:00:42SPEAKERand maybe the performance mode
1:00:44SPEAKERdoesn't have the generated frames
1:00:46SPEAKER'cause that adds a little bit of latency.
1:00:48SPEAKER- Yeah, that would be unfortunate
1:00:50SPEAKERif all the performance options are frame gen next generation.
1:00:54SPEAKERAnyway, much to find out over the coming months and years.
1:00:58SPEAKER- Okay, so let's talk a last,
1:01:01SPEAKERlet's talk about Apple's new hardware.
1:01:03SPEAKER- Yeah.
1:01:04SPEAKER- 'Cause this came,
1:01:05SPEAKERI mean, this had been rumored for a while, I think.
1:01:07SPEAKER- Yeah, there was a lot of it,
1:01:08SPEAKERbut there's only one actually new thing.
1:01:09SPEAKERI mean, they announced like M5 Pro laptops,
1:01:12SPEAKERbut that's just iterative, basically.
1:01:14SPEAKERI mean, there's some interesting stuff
1:01:15SPEAKERwith the way they're designing their SOCs now for those,
1:01:17SPEAKERbut I don't think they're doing
1:01:19SPEAKERsome vertical stacking of dies,
1:01:22SPEAKERwhich I didn't quite understand, but.
1:01:23SPEAKER- That's cool.
1:01:24SPEAKER- I don't think we have to get into that here,
1:01:25SPEAKERbut the MacBook Neo is the actual
1:01:27SPEAKERinteresting new product line.
1:01:28SPEAKER- Yeah, the top line on that
1:01:30SPEAKERis that it's a $600 MacBook,
1:01:34SPEAKERsmall MacBook running on A18 Pro,
1:01:37SPEAKERwhich is last year's iPhone Pro chip.
1:01:40SPEAKER- Yeah, which is like insane that we're at the point
1:01:43SPEAKERwhere a phone processor can now run a laptop, but.
1:01:46SPEAKER- I mean, we've been trying it,
1:01:47SPEAKERpeople have been trying it for more than a decade.
1:01:48SPEAKERIt just has kind of always sucked.
1:01:50SPEAKER- Fair.
1:01:52SPEAKER- But it's a six core, it's a six core part.
1:01:54SPEAKERIt's two performance cores, four efficient cores.
1:01:58SPEAKER- I'm sorry, can I stop you really quick?
1:01:59SPEAKER- Yes.
1:02:00SPEAKER- This cannot be relevant to the A18 Pro
1:02:02SPEAKERand the MacBook Neo because it is an existing chip
1:02:04SPEAKERfrom last year.
1:02:06SPEAKER- Did you see what they've done to the core branding
1:02:08SPEAKERon the M5 Pro and Max?
1:02:10SPEAKER- No.
1:02:13SPEAKER- The E-cores are now P-cores.
1:02:15SPEAKERThey now call their efficiency cores performance cores.
1:02:18SPEAKER- And what do they call the performance cores?
1:02:20SPEAKER- The performance cores are now super cores.
1:02:22SPEAKER- What?
1:02:23SPEAKER- Super cores and performance cores.
1:02:26SPEAKER- Are they using last gen, is this like an Intel thing
1:02:29SPEAKERwhere they're using last gen performance cores
1:02:31SPEAKERas efficient cores?
1:02:32SPEAKER- I don't think so.
1:02:33SPEAKER- Or is this just marketing?
1:02:35SPEAKER- My guess because it's Apple is that it's just marketing.
1:02:37SPEAKERI mean, I'm sure there's some performance uplift
1:02:40SPEAKERand maybe there is some difference in kind
1:02:43SPEAKERrather than degree that allows them to justify this change.
1:02:47SPEAKERI just think it's a very funny Apple-like thing to do.
1:02:50SPEAKERBut they're literally just saying like,
1:02:52SPEAKERour E-cores are better than your P-cores.
1:02:57SPEAKER- Okay.
1:02:58SPEAKER- Anyway, go on.
1:02:58SPEAKER- I have questions about naming
1:02:59SPEAKERthat we're gonna talk about in a little bit,
1:03:00SPEAKERbut the gotcha on this is that it's an eight gigabyte
1:03:06SPEAKERRAM config.
1:03:07SPEAKERSo it's eight gigabytes of LPDDR5X RAM
1:03:11SPEAKERand 256 gigs of storage on these models.
1:03:14SPEAKER- Do they still, they do still sell an eight gigabyte Air,
1:03:18SPEAKERright?
1:03:19SPEAKER- I don't think they do currently.
1:03:20SPEAKERI think the last years or year before
1:03:22SPEAKERwas the most recent eight gigabyte Air.
1:03:24SPEAKER- Let me just check real fast.
1:03:25SPEAKER- I will tell you, my wife anecdotally has an M1 MacBook
1:03:30SPEAKERfrom 2020 with eight gigabytes of RAM
1:03:32SPEAKER'cause I didn't want to spend the extra $500,
1:03:35SPEAKERwhatever it was, to get the 16 gig model.
1:03:37SPEAKERAnd Mac OS, like this is the benefit Apple has
1:03:42SPEAKERin today's current RAM constrained environment.
1:03:45SPEAKERMac OS, like Linux, pretty good on low RAM, it turns out.
1:03:48SPEAKER- Yeah, yeah.
1:03:49SPEAKERAlthough one of the ways they do that
1:03:50SPEAKERon the current MacBooks is that they page very aggressively
1:03:53SPEAKERto the SSD, which is so fast that it's an appreciable
1:03:56SPEAKERfraction of system memory speed at this point,
1:03:59SPEAKERwhich certainly helps.
1:04:01SPEAKER- Add some wear to your SSDs though.
1:04:03SPEAKER- It helps with system responsiveness,
1:04:04SPEAKERbut a little bit I've looked at it.
1:04:06SPEAKERIt's certainly slowly eroding the right tolerance
1:04:11SPEAKERon your storage.
1:04:13SPEAKER- So when those stories broke last year,
1:04:15SPEAKERI went and looked at the wear on my wife's laptop
1:04:18SPEAKERjust to see.
1:04:19SPEAKERAnd it turns out if you're mostly just using it
1:04:21SPEAKERto browse the web, you're probably fine.
1:04:23SPEAKERIf you're doing heavier workloads,
1:04:24SPEAKERyou probably want 16 gigs of RAM.
1:04:26SPEAKER- So I just looked the current MacBook Air,
1:04:29SPEAKERwhich is that their M5, yes, it is an M5 Air
1:04:32SPEAKERthat they've moved to and it is baseline 16 gigabytes now.
1:04:35SPEAKER- Yeah, which is like, I tested a Linux machine
1:04:40SPEAKERwith 16 gigs the other day and was fine.
1:04:44SPEAKERI think this is like, look, we're gonna see ads about RAM.
1:04:48SPEAKERI don't think Apple's ever gonna do ads about RAM,
1:04:51SPEAKERbut if they did, they would be ragging on Microsoft
1:04:53SPEAKERfor the amount of RAM Windows uses these days.
1:04:55SPEAKER- Sure, yeah, you can see it.
1:04:57SPEAKEROkay, so it's 599 bucks.
1:04:59SPEAKERYou can get, if you have an .edu email address,
1:05:02SPEAKERthen you can get it for $500.
1:05:05SPEAKER- Which like, this is, okay,
1:05:07SPEAKERI know this is not in Chromebook price territory,
1:05:09SPEAKERbut this is basically the closest they're ever gonna get
1:05:11SPEAKERto a Chromebook competitor, right?
1:05:13SPEAKERI mean, that's kind of what this is, right?
1:05:14SPEAKER- Well, so we talked about this on The Full Nerd
1:05:17SPEAKERa little bit this week,
1:05:17SPEAKERbut the fattest part of the PC market,
1:05:20SPEAKERfrom what we could tell based on like traffic
1:05:22SPEAKERto laptop review pages on PC World's website,
1:05:25SPEAKERis that 500 to $600 price range.
1:05:28SPEAKER- So that is definitely above the Chromebooks,
1:05:31SPEAKERor like 200, 300, right?
1:05:32SPEAKER- Well, they used to be.
1:05:33SPEAKER- Okay, I guess everything is more now.
1:05:35SPEAKER- Yeah, I mean, like you can get expensive Chromebooks,
1:05:38SPEAKERbut like there's definitely a bump at like 250.
1:05:41SPEAKERIt used to be 250 to 300 bucks.
1:05:43SPEAKERNow it's probably 350 to 400.
1:05:48SPEAKERThis is the, hey, my kid needs a laptop for school,
1:05:52SPEAKERbut I'm not buying him a gaming laptop price range, right?
1:05:56SPEAKERAnd their marketing for it strongly implies
1:05:58SPEAKERthat they're looking at,
1:06:03SPEAKERthey noted that there needed to be a product
1:06:08SPEAKERbetween an iPad that you give a young kid
1:06:11SPEAKERand a MacBook that you give to somebody
1:06:12SPEAKERwhen they go to college.
1:06:13SPEAKER- Sure.
1:06:15SPEAKER- And this seems to be filling that hole.
1:06:17SPEAKERIt's a little bit smaller keyboard.
1:06:18SPEAKERI got to get hands-on with one this week.
1:06:21SPEAKERYeah, Roman brought their review sample by The Full Nerd,
1:06:23SPEAKERand we talked about it at length.
1:06:25SPEAKERHis testing seemed to indicate that the performance
1:06:28SPEAKERwas really comparable to a 2020 era M1 MacBook Air.
1:06:32SPEAKER- Okay, that's nothing.
1:06:34SPEAKER- It's worth mentioning that last Christmas,
1:06:37SPEAKERone of the biggest sellers in the laptop space
1:06:39SPEAKERwas that $600 M1 2020,
1:06:43SPEAKERlike stripped down 2020 M1 MacBook Air
1:06:46SPEAKERthat Walmart was selling for 600 or 699 bucks.
1:06:49SPEAKER- I remember that, yeah.
1:06:52SPEAKER- It's a little bit smaller keyboard, he said,
1:06:55SPEAKERbut it feels solid in a way that laptops, PC, Windows laptops
1:06:59SPEAKERin this price range do not feel.
1:07:00SPEAKERLike it's still the unibody aluminum construction.
1:07:03SPEAKERThe keyboard's really nice.
1:07:04SPEAKERThe trackpad isn't the haptic one.
1:07:06SPEAKERIt's a regular physical trackpad with a click.
1:07:09SPEAKER- Interesting.
1:07:11SPEAKER- And it has a retina display
1:07:12SPEAKERthat has some screen resolution.
1:07:14SPEAKERIt was like 2076 by, I don't know.
1:07:17SPEAKERIt was a usable resolution.
1:07:19SPEAKERLike I said, I used it for a little bit.
1:07:21SPEAKER- Also a range of fun colors.
1:07:23SPEAKER- And a range of fun colors.
1:07:24SPEAKERAnd almost all of the marketing showed young girls
1:07:28SPEAKERand teens using a laptop.
1:07:31SPEAKER- Sure.
1:07:32SPEAKER- So to me, this says, hey, we wanna get the part
1:07:34SPEAKERof the market that doesn't care about video games.
1:07:36SPEAKER- Yep, yep.
1:07:38SPEAKER- The other gotcha is the USB ports.
1:07:43SPEAKERBecause it's an A18 and there's not a big USB bus
1:07:46SPEAKERon that thing, you get two USB-C ports,
1:07:49SPEAKERone of them's USB three and one of them's USB two.
1:07:53SPEAKER- How, well, I mean, we can answer this
1:07:55SPEAKER'cause the units are out there,
1:07:56SPEAKERbut how likely do you think it is
1:07:58SPEAKERthat they label which is which?
1:07:59SPEAKER- The front one's USB two and the back one's USB three.
1:08:02SPEAKER- But do they make any other?
1:08:04SPEAKER- Nope.
1:08:05SPEAKER- I didn't think so.
1:08:07SPEAKERUser aware.
1:08:09SPEAKER- Yeah, it seems like, I think the other thing
1:08:12SPEAKERis you can only hook one external monitor up to it.
1:08:15SPEAKER- Okay, yeah.
1:08:16SPEAKER- Which kind of makes sense given the price range.
1:08:18SPEAKERIt feels like an arbitrary, but whatever.
1:08:19SPEAKER- Well, and probably just there's some limitation
1:08:22SPEAKERon the display hardware, I'm sure.
1:08:24SPEAKER- Yeah, to me, like this feels like a big deal
1:08:29SPEAKERin that Apple's never cared about this market before.
1:08:32SPEAKER- Yeah, I mean, well, you know,
1:08:34SPEAKERbut like not on laptops, you're right.
1:08:37SPEAKERLike they've toyed with, you know,
1:08:38SPEAKERthe iPhone SE has kind of like slowly trickled out
1:08:41SPEAKERand, you know, just kind of been quietly hanging around
1:08:43SPEAKERin the background for a while.
1:08:44SPEAKERAnd then now they're doing the E models on the phones,
1:08:46SPEAKERwhich are not as discounted as I would like,
1:08:49SPEAKERbut there is at least a cheaper phone option.
1:08:51SPEAKERLike they seem to have been forced kicking and screaming
1:08:54SPEAKERto admit that there is a big market
1:08:56SPEAKERfor the lower price stuff.
1:08:58SPEAKER- Yeah, to me, this, to me, I'm not sure if this is,
1:09:02SPEAKERhey, there's a hole in our market
1:09:03SPEAKERand we're losing customers to it,
1:09:06SPEAKERwhich is kind of like, you know, like I said,
1:09:09SPEAKERyoung kids are, a lot of them have iPads.
1:09:12SPEAKER- Yeah, it's more about market growth probably, right?
1:09:14SPEAKEROr it's more of it's an untapped price segment
1:09:16SPEAKERthat they would like to expand into.
1:09:18SPEAKER- That's my assumption.
1:09:19SPEAKERAlso, I think they probably have an advantage
1:09:20SPEAKERover comparable Windows vendors in that
1:09:23SPEAKERI don't think you can ship an eight gig Windows laptop
1:09:25SPEAKERwithout people going ballistic.
1:09:27SPEAKER- Probably not.
1:09:28SPEAKERLike there are, I mean, we just described one
1:09:30SPEAKERwith the memory management and the storage,
1:09:32SPEAKERbut like there are profound advantages
1:09:34SPEAKERto vertically controlling the entire hardware
1:09:36SPEAKERand software stack.
1:09:37SPEAKER- Oh, a hundred percent.
1:09:39SPEAKERI really personally, like I want this exact thing
1:09:43SPEAKERexcept for I want an iPad that runs Mac OS
1:09:46SPEAKERand can also run iPad apps and use the touch interface.
1:09:48SPEAKER- I was, when they announced the very first iPad,
1:09:50SPEAKERI was convinced that's where things were going
1:09:53SPEAKERand they never actually got there.
1:09:54SPEAKER- I mean, this gives me hope because like I look at,
1:09:57SPEAKERI look at that, like we're literally in this situation.
1:09:59SPEAKERMy daughter's using an old hand-me-down Windows laptop
1:10:02SPEAKERat some, but her iPad is pandemic era
1:10:06SPEAKERand she's outgrown it, right?
1:10:07SPEAKERLike she needs, she does a lot of artwork
1:10:09SPEAKERand I want to be able to get her something
1:10:11SPEAKERthat she has pencil support on and also,
1:10:15SPEAKERbut also I don't want her to have four laptop size computers
1:10:18SPEAKERthat she has to keep up with.
1:10:20SPEAKERBut like when she's tried to use my iPad for school stuff,
1:10:23SPEAKERit just doesn't, like the browser's not sufficient.
1:10:26SPEAKERIt always has problems.
1:10:27SPEAKER- I mean, it's a shame because the current iPad Pro hardware
1:10:30SPEAKERis clearly capable enough to run actual Mac OS.
1:10:33SPEAKERI mean, here we have a freaking phone processor doing it.
1:10:36SPEAKERThey just don't want to do that because presumably
1:10:38SPEAKERthey would love to sell you both an iPad and a MacBook.
1:10:41SPEAKERLook, I would happily pay the price of an iPad and a MacBook
1:10:43SPEAKERthat's just, just that does both.
1:10:47SPEAKERI mean, arguably when you buy an iPad Pro and a keyboard,
1:10:50SPEAKERyou're paying the price of an iPad and a MacBook now.
1:10:52SPEAKER- Yup.
1:10:53SPEAKER- Anyway.
1:10:54SPEAKER- Yeah, can I, can I?
1:10:56SPEAKER- Yes.
1:10:57SPEAKER- I have one, what's the term?
1:10:58SPEAKERBugaboo, there's one little thing about MacBooks
1:11:00SPEAKERthat have been bugging me.
1:11:01SPEAKERI love my M1 Pro.
1:11:03SPEAKER- What's the deal with MacBooks?
1:11:05SPEAKER- Like this is the best laptop I've ever used by a lot.
1:11:07SPEAKERLike it's crazy how good they are.
1:11:10SPEAKERSo you have an error in the house.
1:11:11SPEAKERSo I guess you know what I'm talking about here.
1:11:13SPEAKERI really hate the hard edge on the,
1:11:16SPEAKERthe aluminum body.
1:11:18SPEAKER- Slice of cheese with?
1:11:19SPEAKER- Where you rest your wrists.
1:11:21SPEAKERLike Apple has got the best,
1:11:24SPEAKERApple introduced me to the term chamfering.
1:11:26SPEAKER- Yup.
1:11:27SPEAKER- Like Apple has the best automatic lathes
1:11:30SPEAKERor whatever the fuck industrial machinery for shaving.
1:11:33SPEAKER- Is what would do that, yeah.
1:11:34SPEAKER- For, you know, the types of machinery that shave aluminum
1:11:37SPEAKERinto specific shapes.
1:11:39SPEAKERThey could put just the slightest rounding on that edge
1:11:42SPEAKERon the laptop and it would feel so much more comfortable
1:11:44SPEAKERto lay your wrists on.
1:11:46SPEAKER- But then the top wouldn't line up with the bottom.
1:11:50SPEAKER- That's why they did, but that's why they could make it
1:11:52SPEAKERthe most, like the very shallowest angle of rounding
1:11:55SPEAKERon that edge possible.
1:11:56SPEAKERAnd it would still look fine when it was closed
1:11:58SPEAKERand also not slice your forearms open.
1:12:02SPEAKER- Yeah, it's still the sharp edges on this one unfortunately.
1:12:06SPEAKERThere's still sometimes a bit aesthetics over usability
1:12:10SPEAKERin some spots.
1:12:11SPEAKER- They're all about form over function.
1:12:13SPEAKER- Yeah, I know, I know.
1:12:14SPEAKER- So the one thing I wondered is this naming thing is new,
1:12:17SPEAKERright, Neo is a new name for Apple?
1:12:19SPEAKER- Yeah, and I don't know that, like, I mean,
1:12:21SPEAKERobviously, you know, Neo literally means new,
1:12:23SPEAKERbut I don't know that it communicates
1:12:26SPEAKERwhat they're trying to communicate.
1:12:27SPEAKER- Well, so.
1:12:28SPEAKER- Like, I'm not sure where they're going with this name
1:12:30SPEAKER'cause it doesn't, when you hear it,
1:12:31SPEAKERit doesn't necessarily scream, like it could mean anything
1:12:33SPEAKERin terms of like how powerful it is, is the thing.
1:12:35SPEAKERLike it doesn't communicate pricing and capability.
1:12:38SPEAKER- So I wonder if they have, if they think that the mini,
1:12:42SPEAKERthe iPhone minis didn't sell because they were called minis
1:12:45SPEAKERand nobody wants the small one for babies.
1:12:47SPEAKER- Wait, hang on, you're not saying
1:12:48SPEAKERthere's gonna be an iPhone Neo, are you?
1:12:50SPEAKER- That's my theory, yeah.
1:12:51SPEAKER- Really?
1:12:52SPEAKER- I bet that they bring back the mini as a Neo.
1:12:55SPEAKER- Interesting, that would make a lot of people happy there.
1:12:58SPEAKER- I'd love that thing.
1:12:58SPEAKER- Tons, I really like my iPhone 17.
1:13:01SPEAKERI have basically gotten used to the size
1:13:03SPEAKERand the edge-to-edge screen and everything.
1:13:06SPEAKERIt still might be a hair too,
1:13:07SPEAKEReven after two straight months of it,
1:13:09SPEAKERit still might be just a tiny bit bigger than I would like.
1:13:11SPEAKERSo I might be in the market for a mini iPhone
1:13:15SPEAKERif it became a Neo.
1:13:16SPEAKER- My daughter has a mini, the last mini, she has a 13 mini
1:13:20SPEAKERand I would, okay, I do have old guy eyes now
1:13:24SPEAKERand I have to get readers or some sort of other glasses.
1:13:27SPEAKER- Yeah, the big screen is nice for that.
1:13:28SPEAKER- Yeah, but big screen aside, it is so nice to have a phone
1:13:33SPEAKERthat your thumb can hit the entire screen on.
1:13:35SPEAKER- Yep, whatever the, what is the name for their,
1:13:39SPEAKERlike shift the entire screen down half the screen height.
1:13:42SPEAKER- I don't think they do that anymore, do they?
1:13:44SPEAKER- It's still in there, yeah, you can still do it,
1:13:46SPEAKERbut that's a poor substitute for being able
1:13:48SPEAKERto just cover the entire phone with your thumb.
1:13:51SPEAKER- Bad hack, so anyway, yeah, that's my-
1:13:53SPEAKER- Wow, that's, man, I would like to see that.
1:13:56SPEAKER- I think that like they've been dancing around
1:13:59SPEAKERdifferent ways to brand the small phone
1:14:02SPEAKERand I wonder if Neo is the new thing that means small.
1:14:06SPEAKER- Okay.
1:14:07SPEAKER- Anyway, last hardware hit,
1:14:09SPEAKERthis is the last thing I think.
1:14:11SPEAKERIntel- - Pretty minor one.
1:14:13SPEAKER- Yeah, Intel announced a new core Arrow Lake CPUs.
1:14:17SPEAKERSo these are the desktop hardware that came out end of 2024.
1:14:22SPEAKER- Yes, Arrow Lake came out like September of 2024, I think.
1:14:24SPEAKER- Yeah, and Lake Paul, I guess, yeah.
1:14:25SPEAKERI keep a decent eye on CPU news.
1:14:27SPEAKERThis is the very long rumored Arrow Lake refresh.
1:14:30SPEAKERThis has been rumored for like a year.
1:14:33SPEAKERAnd finally, it is only, in the final analysis,
1:14:36SPEAKERit's only two SKUs.
1:14:38SPEAKER- Well, it's four SKUs,
1:14:40SPEAKERbut two of them are the same as the other two.
1:14:42SPEAKER- K and KF variants of each.
1:14:45SPEAKER- The F variants are no graphics, right?
1:14:48SPEAKER- Yes, or it's the KF, right?
1:14:50SPEAKERIt's K and KF. - Yeah, the KF variant
1:14:52SPEAKERdoesn't have graphics on board, I believe is the difference.
1:14:55SPEAKER- K does, I believe.
1:14:56SPEAKERSo the rumors were, so it's core old,
1:14:59SPEAKERit's basically a five and a nine,
1:15:01SPEAKERor I'm sorry, a five and a seven, excuse me.
1:15:02SPEAKERThere is a nine.
1:15:04SPEAKERI hate that they dropped the I.
1:15:05SPEAKER- It's the mid range and the low end, but not the high end.
1:15:08SPEAKER- I5 and I7 and I9 were, for some reason,
1:15:12SPEAKEReasier to say or more identifiable.
1:15:14SPEAKER- It's just 'cause they've been around for a long time.
1:15:16SPEAKER- Well, I know, but when you just say five,
1:15:18SPEAKERthat doesn't mean anything much
1:15:19SPEAKERunless you really establish a core five, core ultra five.
1:15:22SPEAKERLike the branding, I feel like, is worse.
1:15:23SPEAKER- I think the unit, like a number without,
1:15:26SPEAKERmy chemistry teacher, Ms. Chartung, always used to say,
1:15:28SPEAKER"If you give me a number without a unit,
1:15:29SPEAKERit doesn't mean anything."
1:15:30SPEAKER- That's exactly what I'm saying.
1:15:32SPEAKER- Yeah.
1:15:33SPEAKER- That's your chemistry teacher,
1:15:34SPEAKERknew what he was talking about, she.
1:15:35SPEAKER- But yeah. - Oh, sure.
1:15:38SPEAKERSo there was a, so it's 250K and 270K,
1:15:42SPEAKERwhich build on the 245K and 265K.
1:15:45SPEAKERThere was a- - Or do they, Brad?
1:15:46SPEAKER- Well, okay, yes, it's actually complicated.
1:15:48SPEAKERWell, in the product lineup,
1:15:50SPEAKERthey'd build on those products in the internal composition
1:15:55SPEAKERof the chip, maybe.
1:15:56SPEAKER- TBD.
1:15:57SPEAKER- Maybe it's the other direction.
1:15:59SPEAKERBut the reason I bring that up is that until a month
1:16:01SPEAKERor two ago, there was a rumored 290K coming
1:16:05SPEAKERthat apparently got killed off at some point
1:16:07SPEAKERa couple of months ago, or maybe earlier.
1:16:10SPEAKERSo there is no successor to the 285K,
1:16:12SPEAKERis what I'm saying here, the high end.
1:16:15SPEAKERThe high end ship does not get a successor.
1:16:18SPEAKERThe weird thing, though, is that the seven parts
1:16:20SPEAKERnow has the same core configuration as the 285K as the nine.
1:16:23SPEAKER- That's very strange.
1:16:24SPEAKER- And the five part has the same core configuration
1:16:27SPEAKERas the old seven part.
1:16:28SPEAKER- Wow, that's shocking.
1:16:30SPEAKERActually, it doesn't.
1:16:31SPEAKERIt has two more cores, doesn't it?
1:16:33SPEAKER- I think it's parity.
1:16:34SPEAKERSo the seven definitely has eight and 16.
1:16:36SPEAKER- The seven is the same, yeah.
1:16:37SPEAKER- And the five is now six and 12.
1:16:42SPEAKER- Oh, okay.
1:16:43SPEAKER- Which I'm pretty sure is what the seven was previously,
1:16:45SPEAKERor maybe the, no, maybe you're right.
1:16:46SPEAKERMaybe the seven was eight and 12.
1:16:48SPEAKER- I think it was eight and 12, yeah.
1:16:48SPEAKER- I think that's right, actually.
1:16:50SPEAKERMaybe they're disabling a couple of cores.
1:16:52SPEAKER- To me, it seemed like the 270 is,
1:16:57SPEAKERhey, we have some Core Ultra 9s
1:16:58SPEAKERthat didn't hit clocks on all the cores,
1:17:00SPEAKERand the 250 is, hey, we have some 265s
1:17:04SPEAKERthat maybe had some cores that were a little wonky.
1:17:06SPEAKER- That's definitely how it looks to me.
1:17:09SPEAKERBasically, the seven part is the same core configuration
1:17:12SPEAKERas the 285K, but like 200 megahertz less boost clock.
1:17:17SPEAKERSo what you're describing makes sense
1:17:20SPEAKERuntil you look at their slides
1:17:21SPEAKERwhere they're all over the place saying,
1:17:23SPEAKER"Fastest Intel gaming CPU to date."
1:17:26SPEAKER- Well, so I think there's two things that happened here.
1:17:30SPEAKEROne is that they are supporting faster memory.
1:17:34SPEAKERSo they're supporting DDR5-7200,
1:17:37SPEAKERand it's unclear exactly what form that takes
1:17:40SPEAKER'cause remember, they support different kinds of RAM now too.
1:17:43SPEAKERThey support the CU-DIMM. - Is that a CU-DIMM thing?
1:17:47SPEAKER- Yeah. - Yeah.
1:17:48SPEAKERThose are the ones with the clock drivers on the DIMM, right?
1:17:50SPEAKER- Basically, yeah. - Yeah.
1:17:53SPEAKERDo you need that at 7200?
1:17:55SPEAKER- That is a question I'm dying to know the answer to, Brad.
1:17:59SPEAKER- Interesting, I thought you only saw those
1:18:01SPEAKERat like 8,000 and above or something.
1:18:04SPEAKER- I have-- - I don't know.
1:18:05SPEAKER- As somebody who used to run a 7200 DDR5 system
1:18:09SPEAKERand it didn't last that long, I have some thoughts here.
1:18:13SPEAKER- Interesting.
1:18:13SPEAKER- What I will say is this 270K+
1:18:17SPEAKERseems like Intel continuing the tradition
1:18:20SPEAKERof making some really bad-ass mid-range parts.
1:18:23SPEAKERLike if you look back at like the Raptor Lake refresh stuff,
1:18:26SPEAKERthe 13700K and the 14700K, problems with that platform aside--
1:18:32SPEAKER- Those were the sweet spot, the 7--
1:18:34SPEAKER- Yeah, unbelievable chips for the money.
1:18:36SPEAKER- By 7 was, and this also, this is, again,
1:18:39SPEAKERthe same core configuration as a 285K, but it's only $299
1:18:43SPEAKERversus like what is the, the nine part is like 500
1:18:47SPEAKERand something.
1:18:48SPEAKER- I don't know what, that's what it launched at.
1:18:50SPEAKERThe street price is low now. - Yeah, I'm sure, I'm sure.
1:18:51SPEAKER- 'Cause like people are buying X3D and Tradion instead.
1:18:55SPEAKER- But 299 MSRP for this thing.
1:18:58SPEAKERAnd so-- - It's a good deal.
1:18:59SPEAKER- And there's one other,
1:19:00SPEAKERso there's one other improvement here,
1:19:02SPEAKERwhich seems like the actual improvement,
1:19:03SPEAKERwhich is they say that there is a 900 megahertz increase
1:19:07SPEAKERin the speed between the SOC and compute tiles.
1:19:10SPEAKERLike the SOC is where the memory controller lives
1:19:12SPEAKERand the compute tiles is where all the CPU cores are.
1:19:15SPEAKER- And so-- - So that's like,
1:19:18SPEAKERI think it was 2.1 gigahertz on that interconnect
1:19:22SPEAKERon the initial Aero Lake, and now it's three gigahertz.
1:19:25SPEAKERAnd I wonder if that's where a lot of the gaming uplift
1:19:27SPEAKERis coming from.
1:19:27SPEAKER- So one of the things that we talked about at PC World a lot
1:19:30SPEAKERwhen we were, when I was benchmarking, 'cause like,
1:19:33SPEAKERI ended up doing most of the Aero Lake benchmarking
1:19:35SPEAKER'cause Adam got COVID or something, it was sick.
1:19:38SPEAKERHe had the flu real bad or something.
1:19:39SPEAKERAnd one of the things that was interesting
1:19:41SPEAKERabout those boards is in the BIOS, you can configure,
1:19:45SPEAKERyou have really granular control over a lot of bus speeds.
1:19:48SPEAKER- Yeah, so I read that there's a name for that.
1:19:50SPEAKERI forget what Intel called it,
1:19:51SPEAKERbut they did roll out a UEFI feature
1:19:53SPEAKERwhere you could up the speed of that interconnect
1:19:56SPEAKERon the launch Aero Lake ones.
1:19:57SPEAKERBut I wonder, so what does that mean?
1:19:59SPEAKERIs this a bigger increase than those,
1:20:01SPEAKERor is this like a guaranteed--
1:20:04SPEAKER- Yeah, my guess is that they're saying it's faster
1:20:07SPEAKERthan they're actually shipping it at a faster clock.
1:20:09SPEAKER- Yeah.
1:20:11SPEAKER- But like that's what the, 'cause the way these,
1:20:14SPEAKERthe way, I can't remember the way Aero Lake works,
1:20:17SPEAKERthe way Panther Lake works, some of the efficient cores
1:20:20SPEAKERare on the SOC tile with all the IO stuff, four of them are.
1:20:24SPEAKER- Yeah, those are the LTE cores, I wanna say.
1:20:26SPEAKER- Yeah, and then the other ones are on
1:20:28SPEAKERwith the shared L3 cache on the compute die.
1:20:32SPEAKERSo I don't know, it's interesting.
1:20:35SPEAKERI'm glad that they're doing it.
1:20:36SPEAKERI think I'm kind of stoked to see new benchmarks
1:20:40SPEAKERfor these CPUs 'cause I know that they had a bad launch.
1:20:45SPEAKEREverybody in 2024 had bad launches.
1:20:48SPEAKEREverybody messed up those launches
1:20:49SPEAKERin novel and interesting ways.
1:20:51SPEAKERI've seen a couple of YouTube videos
1:20:53SPEAKERwhere people have gone through and tested
1:20:55SPEAKERthe launch core ultra Aero Lake parts
1:20:57SPEAKERand had kind of surprisingly good results.
1:21:00SPEAKER- Yeah, there's been like, Phronix actually ran
1:21:02SPEAKERa Linux benchmark test suite in that exact vein
1:21:06SPEAKERof basically it was like Aero Lake one year later
1:21:08SPEAKERor something with all kind of microcode and UEFI updates.
1:21:11SPEAKERAnd there were, in some cases,
1:21:13SPEAKERthere were really pretty substantial performance gains
1:21:15SPEAKERon the benchmarks they ran since the launch.
1:21:18SPEAKER- Yeah, well, and so, yeah, I don't know.
1:21:20SPEAKERWe'll see what the numbers say
1:21:21SPEAKERwhen the, whenever the embargo lifts.
1:21:24SPEAKER- My curiosity is kind of peaked about this 270K
1:21:27SPEAKER'cause I've been pretty itchy about this 14900K.
1:21:31SPEAKER- Yeah, it's a scary ticking time bomb there, baby.
1:21:34SPEAKER- It's like, I had a black screen of death once
1:21:38SPEAKERthat long ago, which I've never seen before.
1:21:40SPEAKER- Was it the screen just turned off
1:21:42SPEAKERor did you have a blue screen that was black?
1:21:44SPEAKER- It was a blue screen, it had white text on it.
1:21:47SPEAKEROne thing I hate about the way Microsoft handles
1:21:49SPEAKERWindows hard crashes these days is that they never stay
1:21:51SPEAKERon screen long enough to absorb the information.
1:21:53SPEAKER- You can change that by having to write a full dump
1:21:55SPEAKERinstead of a mini dump.
1:21:56SPEAKER- Oh, I should figure out how to do that then
1:21:58SPEAKER'cause it was only on screen for like two seconds
1:22:01SPEAKERand then it hard rebooted and I had just enough time
1:22:04SPEAKERto read something about some kind of fatal hypervisor error.
1:22:07SPEAKER- Yeah.
1:22:08SPEAKER- I've got a WSL2 instance running pretty much at all times,
1:22:11SPEAKERso I'm sure it was something to do with that.
1:22:13SPEAKERBut there's been a little bit of jank to the system
1:22:16SPEAKERand also the Raptor Lake just is insanely hot.
1:22:19SPEAKERIt just sucks a ridiculous amount of power.
1:22:23SPEAKERSo I'm kind of curious about this thing,
1:22:25SPEAKERif this thing is actually like even comparable
1:22:28SPEAKERor slightly faster in games over what I've got.
1:22:31SPEAKERLike, I don't know, maybe.
1:22:32SPEAKER- It's gonna be slower than the 14900K.
1:22:34SPEAKER- Well, but I mean, maybe.
1:22:35SPEAKERBut their slides say fastest gaming CPU Intel has made.
1:22:39SPEAKER- Yeah, but.
1:22:40SPEAKER- Like, you tell me if that's like based on X, Y, and Z
1:22:43SPEAKERexternal factor, like benchmarks or marketing benchmarks
1:22:48SPEAKERare a fine art, right?
1:22:49SPEAKERI assume.
1:22:50SPEAKER- Look, once they started getting sued
1:22:53SPEAKERfor securities violations
1:22:56SPEAKERbecause they hadn't cooked benchmarks,
1:22:59SPEAKERpeople have been real serious
1:23:00SPEAKERabout internal marketing benchmarks now.
1:23:02SPEAKER- That's good.
1:23:03SPEAKERBut like frankly though, even if it was comparable
1:23:04SPEAKERor even just a tad bit slower,
1:23:07SPEAKERlike looking at, I was looking at some 285K comparisons
1:23:10SPEAKERto the what I've got recently,
1:23:12SPEAKERlike we're talking in games like 60 to 100 Watts
1:23:14SPEAKERless consistently, like 20 to 30 degrees cooler.
1:23:19SPEAKERWell, so that's pretty fucking big.
1:23:21SPEAKERLike I would happily give up like 5 to 10% game performance
1:23:25SPEAKERfor efficiency gains like that, frankly.
1:23:27SPEAKER- Well, so it's interesting
1:23:29SPEAKER'cause that's the thing that I think about a lot
1:23:31SPEAKER'cause I'm on that 9800X3D these days
1:23:34SPEAKERand it's eight cores and I often am doing stuff
1:23:37SPEAKERthat could use more than eight cores.
1:23:39SPEAKERBut I also play games fairly regularly
1:23:42SPEAKERand like would I sacrifice a little bit
1:23:45SPEAKERof gaming performance for more perf
1:23:47SPEAKERwhen I'm doing heavy workloads?
1:23:49SPEAKERYeah, probably at this point.
1:23:51SPEAKER- Yeah.
1:23:52SPEAKER- So yeah, I don't know.
1:23:53SPEAKERIt's interesting.
1:23:55SPEAKERI'm glad they're out there doing this.
1:23:57SPEAKERI'm excited to see what the numbers look like.
1:24:01SPEAKER- Also seems like maybe a good sign for Nova Lake.
1:24:03SPEAKERI don't know, we'll see.
1:24:05SPEAKER- I am, I think the Panther Lake stuff
1:24:07SPEAKERis much more of a good sign for Nova Lake.
1:24:09SPEAKERThe Panther Lake benchmarks have been pretty promising
1:24:12SPEAKERfor what I've seen, so.
1:24:13SPEAKER- Yeah, I am news about Panther Lake and like Wildcat Lake
1:24:18SPEAKERand sort of embedded NUC Mini PC type Panther Lake boxes
1:24:23SPEAKERis agonizingly slow and trickling out.
1:24:25SPEAKERI am like dying to see where that stuff ends up.
1:24:28SPEAKER- Well, and so Brad, I've been running a 245K
1:24:31SPEAKERon the stream machine for the last little bit in my office
1:24:34SPEAKERand like even running the Twitch enhanced broadcasting stuff
1:24:38SPEAKERwhich is like, you know, doing six streams
1:24:41SPEAKERor something like that from 1440p60 on down.
1:24:44SPEAKERThe top two or three I think run on the GPU,
1:24:47SPEAKERbut the rest are just running on the CPU.
1:24:50SPEAKERLike the 320 by 200 one runs on the CPU for obvious reasons.
1:24:53SPEAKER- Wow, is that automatic?
1:24:55SPEAKERDo they select that resolution automatically
1:24:57SPEAKERor did you tell it to do that?
1:24:58SPEAKER- No, so the Twitch enhanced broadcasting,
1:25:00SPEAKERit does all the resolutions that you feed out
1:25:02SPEAKERand then they just repeat them
1:25:05SPEAKERso that your latency on like phones and TVs
1:25:08SPEAKERand stuff like that is low.
1:25:10SPEAKER- That's a phone resolution basically.
1:25:12SPEAKER- Yeah, yeah, or like in a window on your desktop probably.
1:25:15SPEAKER- I guess they're dynamically scaling
1:25:16SPEAKERwhat they're feeding you based on the size of the viewport.
1:25:19SPEAKER- Yep, and it's been really solid
1:25:22SPEAKEReven on like the small, the baby CPU.
1:25:24SPEAKER- So, wow, so most of those encodes
1:25:25SPEAKERare running on the integrated GPU?
1:25:27SPEAKER- It looks like most, no, no,
1:25:29SPEAKERthey're running on an external GPU
1:25:31SPEAKERand then the big ones run on the external GPU,
1:25:34SPEAKERthe smaller ones run on the CPU,
1:25:35SPEAKERwhich is with the FM bag, yeah, it's software.
1:25:37SPEAKER- Oh, wild, huh.
1:25:38SPEAKER- Yeah, and it's still like 6% CPU utilization
1:25:40SPEAKERand it hardly does anything.
1:25:42SPEAKER- Yeah, like my fan,
1:25:43SPEAKERespecially since I stopped using fan control in Windows
1:25:45SPEAKERand tried to start doing stuff through the BIOS.
1:25:47SPEAKER- Oh, good luck with that.
1:25:48SPEAKER- I mean, it sucks, like I've gotten close
1:25:50SPEAKERto what I had in fan control,
1:25:51SPEAKERbut it still spins up and down more than I like,
1:25:53SPEAKERbut like this thing, I launched Discord
1:25:55SPEAKERand this thing started roars for a couple of seconds,
1:25:57SPEAKERyou know, like that's just.
1:25:59SPEAKER- Well, you're on an air cooler too.
1:26:00SPEAKER- I am on an air cooler, yes.
1:26:01SPEAKER- You gotta get, it's so, like running an air cooler
1:26:04SPEAKERon a 14900K, that's the choice.
1:26:07SPEAKER- Yeah.
1:26:08SPEAKER- You gotta get that AIO life,
1:26:09SPEAKERget that water in there to buffer your temperatures.
1:26:11SPEAKER- I looked at whichever AIO,
1:26:14SPEAKERGamers Nexus says is the absolute best.
1:26:16SPEAKER- Oh, the Arctic Cool?
1:26:17SPEAKER- Yes, the Arctic, what is it?
1:26:18SPEAKERArctic Cool?
1:26:19SPEAKER- Arctic Cool 3.
1:26:21SPEAKERThere's the Frozone 3 or something.
1:26:23SPEAKERThere's basically the 360 and the 280
1:26:28SPEAKERare basically the same amount of cooling.
1:26:30SPEAKER- The one that they unequivocally said
1:26:32SPEAKERwas the best performer, I looked at it,
1:26:33SPEAKERit has a mandatory contact frame.
1:26:35SPEAKER- Yep, only for LGA, only for Intel CPUs, for AMD.
1:26:39SPEAKERIt's just, yeah.
1:26:40SPEAKER- Dude, I want nothing.
1:26:41SPEAKERAfter my experience getting the contact frame
1:26:43SPEAKERworking on this Raptor Lake,
1:26:44SPEAKERI want nothing to do with the contact frame ever again.
1:26:47SPEAKER- Yeah, I'm not a huge fan of contact frames.
1:26:48SPEAKER- It was, it took so many tries
1:26:50SPEAKERto get the tension or whatever exactly right,
1:26:54SPEAKERso it would boot stable, stably.
1:26:56SPEAKER- So that cooler's great for AM4 and AM5,
1:26:59SPEAKERI wouldn't use it for Intel.
1:27:00SPEAKER- Yeah, that's a real bummer.
1:27:02SPEAKERAnyway, like a long story, oh sorry,
1:27:03SPEAKERthere's one other thing about this,
1:27:05SPEAKERwhich is that they are adding a feature
1:27:07SPEAKERcalled binary optimization.
1:27:09SPEAKER- Oh yeah, the BPO, or BOT.
1:27:11SPEAKER- BOT, it's the BOT feature in the APO.
1:27:14SPEAKER- Yeah.
1:27:15SPEAKER- The BOT in the APO.
1:27:16SPEAKERI believe it's an APO, which is, what is that,
1:27:17SPEAKERthe application?
1:27:19SPEAKER- It's the, it's there, it's like the,
1:27:22SPEAKERit's the thing that manages the overclock for games, basically.
1:27:26SPEAKER- Application optimization.
1:27:27SPEAKERI mean, AMD has an equivalent, right?
1:27:29SPEAKERDoesn't Ryzen, isn't there a Ryzen utility
1:27:32SPEAKERthat does basically the same thing?
1:27:33SPEAKERIt's one of those things that like,
1:27:34SPEAKERidentifies which of your cores are the best performing
1:27:37SPEAKERand stuff like that, or the?
1:27:39SPEAKER- Yeah, the Ryzen Master does that maybe,
1:27:41SPEAKERI don't, I don't usually run that stuff.
1:27:43SPEAKER- Yeah, I don't either, and that's why I'm a little,
1:27:47SPEAKERI don't, skeptical is not the right word,
1:27:49SPEAKERbut there's kind of an asterisk next to this,
1:27:51SPEAKERwhich is that, anyway, there's this binary optimization
1:27:53SPEAKERfeature that is now, I think, part of the APO application.
1:27:56SPEAKER- Okay.
1:27:57SPEAKER- And it sounds like, I'm guessing, their benchmarks,
1:28:00SPEAKERwell, they had asterisks next to the games
1:28:02SPEAKERthat did reflect using that tool.
1:28:04SPEAKERLike the big, like 20, 30% performance gains
1:28:07SPEAKERthey were showing looked like they all required that tool.
1:28:10SPEAKERSo what does that mean for people who game in Linux,
1:28:13SPEAKERis my question, because that tool obviously
1:28:14SPEAKERis not available in Linux, so.
1:28:16SPEAKER- Piss off.
1:28:17SPEAKER- Right, so I assume you tell me,
1:28:19SPEAKERbut I'm sure every hardware site will test with
1:28:21SPEAKERand without that application to see what the difference is.
1:28:24SPEAKER- Generally, generally when there's a new feature
1:28:27SPEAKERthat like that comes along, we have a,
1:28:29SPEAKERsomebody takes the time to learn how it works,
1:28:31SPEAKERand then we have a long conversation about how it works
1:28:33SPEAKERand decide if we're gonna use it for benchmarking.
1:28:35SPEAKER- Interesting, okay.
1:28:37SPEAKER- My guess, thinking about it, you'd asked about the,
1:28:39SPEAKERhey, this is our fastest gaming CPU ever.
1:28:42SPEAKERI wonder if that's specifically,
1:28:47SPEAKERI wonder if that's specifically because of the memory,
1:28:50SPEAKERthe DDR5-7200.
1:28:52SPEAKER- Yeah, I'm sure that's a big part of it too.
1:28:53SPEAKER- Because like, if you're looking at like,
1:28:56SPEAKERUnreal 4 games that are almost all memory bandwidth limited,
1:29:00SPEAKERand then you increase your memory bandwidth by like 12%,
1:29:03SPEAKERor whatever that is, 8%, you're gonna see a boost,
1:29:08SPEAKERlike a linear boost just from that increase
1:29:10SPEAKERin memory bandwidth.
1:29:11SPEAKER- Yeah, that is something to think about.
1:29:12SPEAKERMy memory is 6,000 and I sure ain't buying any new memory
1:29:15SPEAKERanytime soon, so that might be a constraining factor,
1:29:18SPEAKERactually.
1:29:19SPEAKER- Yeah, yeah, like I looked up a DDR5-7200 kit
1:29:24SPEAKERand it was $800 for 32 gigs, no thanks.
1:29:29SPEAKER- Dude, the SSD I bought in November
1:29:30SPEAKERhas more than doubled in price.
1:29:32SPEAKERIt was like 300 then, and it's $722 now.
1:29:37SPEAKERBad times.
1:29:38SPEAKER- Yeah, bad times.
1:29:39SPEAKERWell, on that note, thanks everybody
1:29:41SPEAKERfor listening to the show.
1:29:43SPEAKERI guess we could also talk about the Valve hardware delay,
1:29:47SPEAKERnot delay, delay.
1:29:48SPEAKER- Seems like non-news, in their year in review 2025,
1:29:53SPEAKERsome language slipped out about we hope to ship
1:29:55SPEAKERthe Steam Machine and frame this year.
1:29:58SPEAKER- In 2026.
1:29:59SPEAKER- Right, which was a far cry from when they were saying,
1:30:02SPEAKERyeah, we'll be out in the first half.
1:30:03SPEAKER- Yeah.
1:30:04SPEAKER- And then they very quickly backpedaled
1:30:05SPEAKERand it says very explicitly, we'll ship in 2026,
1:30:10SPEAKERbut that's still a soft delay.
1:30:12SPEAKER- Yeah.
1:30:13SPEAKER- Because previously they had said by the first half,
1:30:15SPEAKERby June, and now they're saying, we'll ship this year.
1:30:18SPEAKER- Look, that's a real masterclass in how to do a delay
1:30:22SPEAKERwithout getting grief for it.
1:30:23SPEAKER'Cause they did the bad delay and they were like,
1:30:25SPEAKERoh no, no, no, that was a mistake.
1:30:27SPEAKEREverything's cool.
1:30:30SPEAKERAnd then nobody's talking about the,
1:30:32SPEAKERwe're not shipping in the first half anymore.
1:30:34SPEAKER- Yeah, good job.
1:30:37SPEAKER- Thanks, AI.
1:30:38SPEAKER- Yeah.
1:30:41SPEAKER- That'll do it for us this week.
1:30:42SPEAKERThanks everybody for listening.
1:30:43SPEAKER- Thank you.
1:30:44SPEAKER- As always, thanks to everybody who supports the show.
1:30:46SPEAKERWe wouldn't be here without you all.
1:30:48SPEAKER- We wouldn't.
1:30:49SPEAKER- We are listener supported.
1:30:51SPEAKERThat means without listeners, you, not you, but them, Brad.
1:30:55SPEAKER- And their support.
1:30:56SPEAKER- Yeah, and their support.
1:30:57SPEAKERWe wouldn't be here.
1:30:59SPEAKERSo thanks to everybody who,
1:31:00SPEAKERto find out how to support the show,
1:31:02SPEAKERthis is an important thing I have to say every week.
1:31:04SPEAKERYou go to patreon.com/techpod.
1:31:07SPEAKERBrad, do you know what that URL is?
1:31:08SPEAKER- Is it patreon.com/techpod?
1:31:10SPEAKER- It is patreon.com/techpod.
1:31:12SPEAKERWe're for five US dollars a month.
1:31:15SPEAKERThat's, I used to say it was like a cup of coffee,
1:31:17SPEAKERbut I went to Starbucks the other day
1:31:19SPEAKERand got a cup of coffee and it was $9.
1:31:21SPEAKER- Good God, was it like a fancy with stuff in it?
1:31:23SPEAKERJust literal black coffee?
1:31:25SPEAKER- It was a, no, I mean, it was a latte,
1:31:27SPEAKERbut it was a big latte.
1:31:29SPEAKERI mean, it was like, look, realistically kind of a bucket,
1:31:33SPEAKERbut you know, I needed a coffee.
1:31:35SPEAKER- Moving into a real like rice and beans
1:31:38SPEAKERkind of lifestyle here, I'm afraid.
1:31:40SPEAKER- Look, I made soup beans two weeks ago for Sunday dinner
1:31:44SPEAKERand it was, everybody was a fan, so.
1:31:46SPEAKER- We really got to batten down the hatches.
1:31:48SPEAKERI mean, we collectively as a society, things are wild.
1:31:52SPEAKER- Let me suggest, what about,
1:31:54SPEAKERwhat if we invest in torches and pitchforks?
1:31:56SPEAKER- That also, that's also an option.
1:31:57SPEAKER- Think about it, yeah.
1:31:58SPEAKER- That requires a certain amount of gumption, but.
1:32:01SPEAKER- Look, we buy some torches, we buy some pitchforks,
1:32:03SPEAKERwe start walking east and just see where it takes us.
1:32:05SPEAKER- Sure. - You know?
1:32:07SPEAKERBut in lieu of that, you can also go to
1:32:09SPEAKERpatreon.com/techbod and support the show
1:32:11SPEAKERso we don't have to resort to torches and pitchforks.
1:32:15SPEAKERAs always, thanks to everybody who supports us,
1:32:16SPEAKERbut a very special thank you goes out
1:32:18SPEAKERto our executive producer, to your patrons,
1:32:20SPEAKERincluding OpenAI, Delenda Est, Andrew Slosky,
1:32:24SPEAKERJordan Lippett, Fiends, Five, colon, Bunnies,
1:32:28SPEAKERbut in Australia, I think Bunny Fiend must be on vacation,
1:32:31SPEAKERDavid Allen, James Kamik, and Pantheon,
1:32:34SPEAKERmakers of the HS3 high-speed 3D printer.
1:32:37SPEAKERThank you all so much.
1:32:38SPEAKER- Yeah, thank you to all.
1:32:40SPEAKER- We will be back next week with another edition
1:32:42SPEAKERof the Tech Pod.
1:32:43SPEAKERI realized I didn't tell people what they get
1:32:44SPEAKERwhen they subscribe, but you get access
1:32:46SPEAKERto the Patreon-exclusive episode every month,
1:32:48SPEAKERwhere we talk about whatever crazy business
1:32:50SPEAKERBrad's cooking up that he was like,
1:32:51SPEAKER"I'm not ready to talk about it this week."
1:32:53SPEAKER- Man, I've been hard at work in the lab.
1:32:55SPEAKER- Yeah, and then--
1:32:56SPEAKER- The NAS backup thing is in progress.
1:33:00SPEAKER- Oh.
1:33:01SPEAKER- It has grown in complexity substantially.
1:33:02SPEAKER- Oh, hell yeah.
1:33:03SPEAKERThis is gonna be good.
1:33:04SPEAKERCan't wait to hear about this.
1:33:07SPEAKERAnd then you also get access to the Discord,
1:33:09SPEAKERwhich is full of beautiful people who talk about
1:33:11SPEAKERall sorts of nerdy stuff all the time.
1:33:13SPEAKERIf you want more Pi-Maroni talk, let me tell you,
1:33:15SPEAKERyou can go in there, and they are all up in that business.
1:33:18SPEAKER- Oh, it is Pi-Maroni who makes that sign?
1:33:21SPEAKER- Yeah, that makes it the Galactic Unicorn
1:33:24SPEAKERor whatever it is, yeah.
1:33:25SPEAKER- They make that piebo case.
1:33:27SPEAKER- They made the GitHub conference badges
1:33:30SPEAKERthat you can play Doom on too.
1:33:31SPEAKER- Cool.
1:33:32SPEAKER- Yeah, they make a bunch of cool stuff.
1:33:34SPEAKER- Yeah, they do cool stuff.
1:33:35SPEAKER- But we'll be back next week with another edition
1:33:37SPEAKERof the Tech Pod.
1:33:38SPEAKERUntil then, please consider the environment
1:33:41SPEAKERbefore printing this podcast.