← All episodes
230

220: Hit That Optimize Button

2024-02-04 · 1:09:24

00:00SPEAKERMy internet cord done come loose. Wait what? We're sitting here mic checking and doing our we do a little beep

00:06SPEAKERTo sync this podcast before we start for people who don't know

00:09SPEAKERIt's how a thrust heart made a thing that beeps with the with the internet time

00:13SPEAKERSo our beeps are in sync, which makes it easy turns out for us to sync up the conversation. Yes

00:19SPEAKERThanks. Thanks to an enterprising member of our community

00:22SPEAKERAnyway, I was tilting my head to hold the phone up the microphone to beep as we did as we always do

00:27SPEAKERYeah, you look mystified. The fiber is swaying in the breeze. Oh, no, have we talked about this before?

00:33SPEAKERNo, is it hanging out like hold on your window looks out on the street, right?

00:37SPEAKEROh, no, my this one that looks out on the fire escape

00:40SPEAKEROh looks out on the other units on this floor in this building, which used to be my bedroom

00:45SPEAKERI used to live in the other unit on this floor. I lived in a one bedroom on this floor. Really?

00:50SPEAKERYes, and then at some point the couple in this two bedroom that were in vacated and you just moved down the hall

00:55SPEAKERAnd I had the easiest moving experience of my life and everything about 15 feet down the hall. That's incredible

01:03SPEAKERI had no idea. Yes, but now this office that I do all my work in here looks out on my former bedroom window

01:10SPEAKERAnyway, it's a little like cutout fire escape. There's a full-on ladder and everything. The fiber runs into this room. It's just loose

01:16SPEAKERIt's not like tacked up to the wall or anything. It's always been loose

01:19SPEAKERSo when Sonic installed the fiber here in 2016, like I was here. Yeah, you know the guy was just like hey

01:25SPEAKERWhat room do you want the fiber to run into I was like, oh the office where I work when my computer is would be

01:29SPEAKERGood, he kind of just threw it over the top of the building

01:32SPEAKERokay, and

01:34SPEAKERIt just runs from the roof down the side of two floors from the roof. Yeah unattached to anything

01:41SPEAKERHow does that make you feel until it terminates in the place where he like ran it through drill a hole in the wall?

01:46SPEAKERAnd ran it through Wow. Anyway, how are you feeling about that? Does that make you feel good or not?

01:51SPEAKERSo much a couple times. I've gone out there. I have these little stick on these little stick on like plastic things

01:56SPEAKERI got from on a price that are meant to run a zip tie through. Mm-hmm

01:59SPEAKERIt's just a adhesive backing with like a square with a little notch through the top

02:04SPEAKERYeah, I've zip tied it to the side of the building with those a couple times

02:06SPEAKERBut every time it rains a lot as it has again recently those things come right off. Oh boy

02:10SPEAKERYou know you need what's that nanotape? Well, so it's a it's a weird shingled

02:16SPEAKERIt's like a dappled or ridged kind of shingle Oh siding on the building. So I don't think nanotape would stick very well

02:22SPEAKERBut like all your common household adhesive things are also not going to stand up to the elements

02:27SPEAKERYou need one of those 3m goos like one of the ones it's like a permanent

02:32SPEAKERIt's like a gray kind of squishy thing that as soon as it gets exposed to the air

02:35SPEAKERIt starts to harden up and you just jam it on there. It's gonna glue on forever

02:38SPEAKERDo you think I need to ask the landlord before I do that? He's gonna tell you no

02:42SPEAKERYeah, so I shouldn't ask this is a forgiveness situation not a permission

02:46SPEAKERI think I think you're right or you know, maybe that maybe that cable is very resilient. It's very thin

02:51SPEAKERIt's a very thin skinny seemingly brittle cable. I mean, it's fiber. Of course. It's brittle

02:56SPEAKERI don't like I don't like I don't like my internet flying around in the wind

03:00SPEAKERI mean the scary thing about this seems like if there's roofers or something that come in to work on something else unrelated to the

03:05SPEAKERFiber, they could very easily be the modern equivalent of a backhoe on the May West pipeline shut it May's pipeline

03:13SPEAKERShutting down internet for two-thirds of the country. Yeah

03:16SPEAKERYeah, this is a precarious situation actually thinking back to the install the day he got here

03:20SPEAKERI had to wait like I don't know a month or something. Those were fiber fiber was new in the city at that time

03:25SPEAKERYeah, it was you were the first person I knew with fiber. I think you remember when I got fiber Alex

03:29SPEAKERI was it was a look I am I I was like hey

03:32SPEAKERCan I come over to your house and try it and you were like no you can't come over. I'm sorry

03:35SPEAKERThat did not happen for the record. Yeah, no that did that. No, we I didn't ask you didn't deny just conversation never took place

03:43SPEAKERThe day he installed it I had to wait like a month and I was actually about to go out of the country then for like

03:48SPEAKERMy two days later. Is this a giant bomb already or was this before that? Yeah, it was 2016

03:52SPEAKEROkay, so not only was I about to leave the country for a week

03:55SPEAKEROh, so the detail left out they were repaving the street that day

03:59SPEAKERAnd they were literally at the end of the block like we're about to start working their way up and he was like, hey

04:04SPEAKERBy the way, I just talked to these road guys

04:06SPEAKERLike they say I have to be out of here in like 90 minutes

04:08SPEAKEROh, wow

04:09SPEAKERAnd if I don't get this done before they tell me I have to leave

04:13SPEAKERYou have to go to the back of the queue for installs what he couldn't just park on another block

04:18SPEAKERWhich is like several months long at this point

04:20SPEAKERI think yeah, he is I think his truck had one of those like the extending arm

04:23SPEAKERHe had a little bucket or something. Yeah, cuz he had to go up to the pole. God. He wasn't just using ladders

04:27SPEAKEROh, wow. He needed his truck to do the install and

04:31SPEAKEREssentially he was like hey if I don't get this installed in the next hour or so you're gonna have to wait another three or

04:36SPEAKERFour months for this. It's like please do what you can to get this done

04:39SPEAKERIt goes fast as you can man, so I'll stay out of your way and tipped him heavily

04:43SPEAKERBut I think that may be why the line is unsecured on top of the building

04:47SPEAKERI feel like I feel like you're having a real time pressure on that is it gonna add add some tension and stress?

04:52SPEAKERIt is not necessary, you know, but it was very exciting when he said he came in and he was just like, alright

04:57SPEAKERYou're good to go. But now I have this situation. You could just tack it on there wait until the landlord's out

05:02SPEAKERStick thumbtack for some get some name. No, don't you get the little loops you get the the half loops with the nail on the side

05:09SPEAKERJust pop pop pop three of them in you're good to go. That's how they did my fiber to the wall

05:13SPEAKERI don't know what the siding is made out of but sticking nails in it seems like a bad idea

05:17SPEAKERYeah, it's probably fine. Like like what's the worst that could happen some Looney Tunes nonsense where like the coyote gets the fiber hook up

05:24SPEAKERDoes Timmy's runs away and like pulls everybody on the streets fiber out of their houses? Oh my god

05:29SPEAKERI'll be right back

05:54SPEAKERYou

06:01SPEAKERWelcome to Brad and will made a tech pod. I'm will I'm Brad it is

06:07SPEAKERRainy Saturday here in the Bay Area. It is man. It's been pouring. I think I'm done

06:13SPEAKERI think I like having spent some time in the desert in the summer and seen what real storms are like there

06:17SPEAKERI don't really like that. But I do like being warm. It turns out warm is nice. I

06:22SPEAKERDon't I don't think I think I'm tired of living someplace where it's this kind of miserable and wet all the time

06:29SPEAKERWell, not all the time. Let's be let's be specific here. Only eight months a year. It's it's we're in the rainy season right now

06:35SPEAKERYou know what? Frankly I'm having rainy season is back because we didn't have it for some years. Look. This is a hot take

06:41SPEAKERI don't know that I'm this big a fan of the rainy season as you are Brad

06:44SPEAKERWell, I don't know if I'd say I'm a fan of it, but it's a necessary evil

06:48SPEAKEROkay, like the state not burning and I like having water not so much a fan of the of the 90 days of rain or whatever

06:56SPEAKERIt is. We're in right now

06:57SPEAKERI mean you know what?

06:57SPEAKERI like though is all the parks around here are absolutely gorgeous after this much rain because they're usually brown and dead and desiccated

07:04SPEAKERHave you gone walking in one though? Cuz my they're like my backyard and front yard

07:09SPEAKERThey're like two inches deep of mud right now

07:11SPEAKERso well

07:11SPEAKERI mean once it dries, you know a few days but like I just I walked by Golden Gate Park the other day and it is

07:16SPEAKERAn explosion of green right now. I had to wheel my trash cans back in last night after another inch of rain and

07:23SPEAKERI was like, I think I have to lift up the can so they don't dig ruts in my yard and like anyway

07:30SPEAKERThis might be one of those cases. We're not being a homeowner makes this a little more palatable

07:34SPEAKERYeah, like there's a lot like just there's a lot of stress that comes with it. Like it's just to be clear

07:40SPEAKERWe're not talking about like baby rain sprinkles or anything like that

07:43SPEAKERWe're getting like one or two inches of rain of rain per storm. Yeah, which sometimes is like a day

07:49SPEAKERSometimes it's like three sometimes up to four inches. I think this next one is supposed to be worse than the last one

07:54SPEAKERSo it's like it's gonna rain like all week. I think I just saw isn't it here?

07:57SPEAKERYeah

07:58SPEAKERand most of the dirt here does not absorb water at that like that kind of water like we have we have like my house is

08:04SPEAKEROn basically clay so it it absorbs for a little bit and then it just gets saturated and everything turns into a swamp

08:10SPEAKERSo it's it's it's it's a it's a lot. Yeah

08:15SPEAKERIt is but at least that at least theoretically maybe the state won't burn again this fall. So that's good. Yes, let's

08:22SPEAKERHang on. I got a segue, you know, what else is a lot

08:26SPEAKERPC game settings, huh?

08:28SPEAKERYeah, so we had a discord user OS to X or OS 10 you think it's it's capital O lowercase s X

08:34SPEAKERIs that Oz X? So yeah, you could you could actually be none to pronounce that phonetically. I'd certainly

08:41SPEAKERMiss the day is when we got to say OS 10. I hate I hate

08:45SPEAKERThis transitions who back to Mac OS you just bring that bring that energy over to 10 the successor to Twitter

08:52SPEAKERdamnit

08:54SPEAKEROS X said I

08:56SPEAKERWould love an episode about tuning PC games advanced set graphic settings some sample topics that come to mind are DLSS 2 & 3

09:03SPEAKERFSR 1 2 & 3 X ESS. What does the sharpness slider do under these options?

09:08SPEAKERDo I need to manually lower the in-game resolution for them to upscale correctly? What is SSA?

09:13SPEAKEROh, how do various variable refresh rate technologies interact with v-sync and do I need to turn it off v-sync?

09:19SPEAKERI assume in each game. How can I verify it's working? What if I have multiple monitors?

09:23SPEAKERThis is a good question. It turns out well OS X. I'm glad you asked we we have been digging in and

09:31SPEAKERWe've done a lot of reading. I'm gonna say and watching videos and and a lot of stuff turns out

09:36SPEAKERPC game settings kind of complicated most of the time. Yeah. Yeah, but but knowable

09:41SPEAKERI would say they're not they're not they're not so arcane that we can't unpack them with full to research

09:47SPEAKERyeah, and I mean the thing to remember and like we like to peel the onion here and start with the easy part first and

09:53SPEAKERGo to the complicated stuff

09:54SPEAKERLater is that if you don't really care all that much you can just load up the GeForce

09:58SPEAKERExperience or Radeon settings app on your computer and hit the button that says make this pretty good like hit the optimize button

10:05SPEAKERYeah, and and it'll it'll give you like it'll usually what they do is they they use the profiling data

10:12SPEAKERThey have from testing games

10:14SPEAKERto

10:15SPEAKERTo look at what the hardware is in your system and they find a spec a comp

10:18SPEAKERThe closest comp in their database and then they put you settings that'll little hit run you at 60 frames a second

10:25SPEAKERIt was the general guideline

10:28SPEAKERSo I do that for almost everything

10:32SPEAKERExcept for competitive shooters and stuff with lots of ray tracing settings. See this is the difference between you and me

10:40SPEAKERLook, I have a kid and like two and a half jobs

10:43SPEAKERI don't have time to think around if I want to ever play games. I have to just get into it. I get it

10:47SPEAKERYes, I mean, I also have like two and a half jobs. I don't have a kid though to be fair

10:51SPEAKERI don't install GeForce Experience. Why not Brad? I I just don't feel like I need it

10:58SPEAKERWell, actually want to be to be more specific. There are too many other overlays already and I know you can disable parts

11:03SPEAKERI just turn off the overlay. Yeah, like I know you can turn parts of that off. But like

11:07SPEAKERThere's all there's already the steam overlay. There's already game bar

11:09SPEAKERI wish you could turn off game bar game parts way better than it used to be. Have you used it lately?

11:14SPEAKERYeah, the little I've used when we were doing profiling stuff on the anacrusis

11:17SPEAKERI used it because that overlay with the frame rate data was pretty useful

11:20SPEAKERYeah, the thing honestly the thing I like about GeForce Experience and sometimes if I'm troubleshooting perf stuff

11:25SPEAKERI will turn on the overlay because they have the 1% frame rate the

11:30SPEAKERthey met they report the

11:33SPEAKERThe frames per second of the slowest 1% of frames in real time. They try real time the 1% lows

11:38SPEAKERThat's yeah pretty useful

11:39SPEAKERWhich is maybe the most useful like real time feature ever it lets you know when you're having bad starter

11:45SPEAKERAnyway, sure

11:46SPEAKERThe point is if you don't care about this stuff

11:49SPEAKERYou can just skip this entire episode basically and mash the optimize button in Radeon settings or GeForce Experience

11:55SPEAKERYeah, and get something that's pretty good. Intel has been leaning in this direction more to lately

12:00SPEAKERI'm not sure what they've got for their art cards for their for their GPU stuff, but they rolled out a tool for their CPUs

12:06SPEAKERWhat is it? The name is escaping me. It's more for tuning CPU stuff

12:12SPEAKERI want to say I don't want to have to tune CPU stuff to Brad

12:15SPEAKERI just want to like start the game and play the game and not think about this stuff. That's my dream

12:20SPEAKERapplication optimizer, I believe is the name of its ha I was trying to figure out what the

12:24SPEAKERP stood for but it's one of those things where the a and the P came from the same work. Oh

12:29SPEAKERanyway, this is getting a little tangential to the actual topic of this episode, but like

12:34SPEAKERCPU tweaking has gotten really interesting

12:36SPEAKERI don't know if you've paid much attention to what Intel named you're both doing where

12:39SPEAKERThey both have ways of identifying like which cores are the good cores on your specific chip

12:44SPEAKERYeah, you know because just straight-up

12:46SPEAKERVariants and manufacturing like silicon lottery style. Everybody's cores are going to be of different qualities

12:51SPEAKERSo it'll like actually tell you like, okay

12:53SPEAKERThese are the cores on your CPU that actually run the fastest and it will will bias toward those type stuff

12:59SPEAKERMaybe I need to do run that on my computer because I have to clock down to 52x on my 13 900 K

13:05SPEAKERTo get fortnight to not crash on launch basically because of the the memory corruption stuff

13:10SPEAKERAnyway, so I'll say real quick before we move back to graphics at launch APO was just for 14th gen

13:17SPEAKEROkay, but this headline I have just pulled from two weeks ago makes it sound like they are going to

13:22SPEAKERRoll it back roll it back at least at least to some extent to 12th and 13th. That seems fair

13:27SPEAKERThis is the same socket. Anyway, yes

13:30SPEAKERSo yeah, but from here on we're gonna go down like we're gonna answer these questions from OS X or OS X. Yeah

13:37SPEAKERwe also went through and pulled some screenshots from

13:41SPEAKERKelly current games cyberpunk Alan Wake for tonight

13:45SPEAKERThe Prince of Persia ones were comically thin

13:48SPEAKERI think I think there's a couple others in there

13:50SPEAKERbut and we'll kind of go down the settings and explain what is the perf like what what stuff is gonna really hit your perf what

13:55SPEAKERstuff doesn't matter as much and

13:58SPEAKERExplain what some of the stuff means. Yes. Yeah, I threw a Baldur's Gate 3 and there's nice

14:02SPEAKERI didn't see that and the finals and stuff. There's a bunch in there

14:06SPEAKERbut um, we will I will people seem to like it a couple weeks ago when we published the

14:11SPEAKERGoogle Doc that we used for notes for the show. Yeah, so I will do that again. We have all those images embedded in there

14:17SPEAKERI hate the way the Google Docs handles image embeds

14:20SPEAKERwhich is to say that's

14:22SPEAKERIt's kind of hard. It's not it's not easy to get the full-size version of the images out

14:27SPEAKERHold down control and then mouse forward mouse wheel forward and then take it take a screenshot of the document

14:33SPEAKERThat's how you guys so you get it out of there. Yes. Well, so actually have you ever used this this Google Docs?

14:38SPEAKERLike publish to web feature. It's really nice

14:40SPEAKERThat's what I used when we did this a couple weeks ago, and it just makes it HTML

14:44SPEAKERYeah, HTML with an image folder or something. Yes. Yes when you go to share now

14:48SPEAKERThere's an option instead of like sharing a link to the doc

14:50SPEAKERYou can hit publish to web and it'll just yeah, like you said where'd you put it?

14:54SPEAKERIt generates a link. Although you go I should probably make a short URL. What's your favorite URL shortener these days?

15:00SPEAKERcontent town Oh

15:03SPEAKERHaven't actually done it yet, but I've been I've been looking at things I can put on there that will generate short URLs

15:09SPEAKERThat would be cool. We should do that. Yeah, that would be a good one

15:11SPEAKERAnyway, so yeah

15:12SPEAKERI mean you can scale that that in HTML based version that we will link in the show notes as well to see the screenshots

15:17SPEAKERIt's a little hard to read a lot of the settings at the default image size, but yeah

15:21SPEAKEROr you can zoom in also if you don't care. Well, that's what I mean the control mouse wheel up and down tip applies there

15:29SPEAKERSo let's so let's get into it. The first thing the big one these days

15:32SPEAKERThis is a hot-button topic that everybody cares about because the graphics vendors are in a full-ass war over

15:40SPEAKERSuper sampling these days. Yeah

15:42SPEAKERsuper sampling is the idea that you take

15:45SPEAKERIt used to be the idea that you render take out of the resolution that you're running and then you render it up

15:51SPEAKERAt like and so you say you want to run at 1080p

15:54SPEAKERYou used to run it at 4k and then you take each for every four pixels on

16:01SPEAKERon the on the the 4k version would get combined like mathematically averaged and you'd get a

16:08SPEAKER1080p image that that has like smoother edges and all the kind of benefits of super sampling

16:13SPEAKERSo that's not what it does anymore

16:15SPEAKERIt turns out yeah

16:16SPEAKERYou would do that in games where you had a lot of headroom to spare like destiny 2 for example

16:20SPEAKERYou could you could do that on like a 1080 even in a game as it's not old, but you know, it's it's a bit older

16:27SPEAKERLightweight enough that yeah you and and that obviously that results in a much cleaner image, but also yeah now that you mentioned it

16:33SPEAKERThat is what super sampling used to me

16:35SPEAKERI don't know that I don't know that technically what we were doing now

16:38SPEAKERWhich is the reverse direction still counts as super sampling but whatever

16:42SPEAKERso the the thing that the reason they call it super sampling is because what they're doing is they're generating the four pixels with

16:47SPEAKERmachine learning now and

16:50SPEAKERAnd then dividing and then combining them without doing the upsize render. Anyway

16:55SPEAKERThe thing that the thing that they use this stuff for DLSS. These are this is DLF DLSS and FSR and Xe SS on

17:03SPEAKERNVIDIA AMD and Intel respectively and and the thing that they do is they're using these to

17:09SPEAKERUpscale in a way that doesn't that adds more information than you would get with just straight upscaling

17:16SPEAKERSo you can basically render the game at a lower resolution

17:19SPEAKERUpscale it using these technologies and then get the benefit of the higher resolution

17:23SPEAKERMost of the benefit the higher resolution at the frame rate of the lower resolution. Yes, and this is excuse me

17:28SPEAKERthis this is the prototypical example of the good use of AI or machine learning that I've talked about recently where it's this is a

17:34SPEAKERsignal processing kind of AI where you're taking an input and

17:37SPEAKERDoing something to it that you couldn't do as well without the AI like this is this is the good type of AI usage not

17:43SPEAKERThe not the general of the gym. Well, it's generative, but it's not bad generative. Yeah. Well kind yes

17:49SPEAKERIt's not your energy generator. Yes, you're right. It is technically under the hood. It is generating new imagery

17:53SPEAKERBut but that's it's trained off of the data set

17:55SPEAKERIt's trained off of is just footage of games or you know data from games. Yeah that are running. It's kind of a different thing

18:01SPEAKERso the upshot is

18:04SPEAKERthat

18:05SPEAKERThere's three different there's three vendors suppose

18:09SPEAKERThere's that there's three vendors supported options

18:12SPEAKERDLSS is in videos Xe SS is Intel's and and FSR is AMD's

18:18SPEAKERGenerally speaking you're better off using the one that goes with your card if that's an option

18:23SPEAKERso if you have an Nvidia card use DLSS if you have an AMD card use FSR if you have an Intel card use use

18:29SPEAKERXe SS

18:31SPEAKERThe the reason for that is that on the ones that are ml?

18:34SPEAKERAccelerated that use the dead that are the DLSS and Xe SS use the dedicated machine learning

18:40SPEAKERacceleration hardware on those cards, so that means they don't take resources away from the graphics rendering as much as

18:47SPEAKERSay say like running a compute shader would write

18:52SPEAKERIt doesn't seem like that impacts Xe

18:55SPEAKERFSR as much because it just uses compute shaders on all hardware. Yeah, it was AMD tends to like like platform agnostic

19:02SPEAKERFeatures which I appreciate but there is a negative the negative is that you're taking resources away from the game if the game is trying

19:09SPEAKERTo use the same computer shaders. Yeah. Yeah, that's why they've been out there kind of ballyhooing like hey FSR works on all hardware

19:14SPEAKERIt's because it runs in a generic enough way that yes pretty much what you just said

19:18SPEAKERIt sounds like FSR 3 which is not that old

19:21SPEAKERMight have some varied like light hooks into machine learning

19:25SPEAKERWell from from what I've looked around out, but but I think the bigger point is that like AMD's

19:30SPEAKERMachine learning hardware efforts are just kind of behind

19:33SPEAKERThey they have not done a bunch of platform or vendor specific stuff. It seems like yeah

19:38SPEAKERYeah, I think like that

19:39SPEAKERI think their acquisition of xylinx several years ago is what was intended to address their

19:45SPEAKERThey're being behind in the AI race

19:47SPEAKERso and in fact

19:47SPEAKERI think they've made a bunch of announcements about like the next

19:50SPEAKERRisons and the next everything they're doing is gonna have a bunch of a bunch of AI hardware in it

19:55SPEAKERBut they're not quite there yet until seems like they're pretty well on the path though

19:59SPEAKERYeah, so so anyway, the upshot is use the one that you have if you don't have one. I think

20:06SPEAKERFSR two and three or two is a subset of three. So two does the

20:12SPEAKERBasically for Xing of resolutions in the same way that DLSS does

20:18SPEAKEROne FSR one it has terrible image quality problems, and I don't think anybody should use it in any circumstances

20:24SPEAKERThey did some weird stuff that just didn't work particularly. Well two is much better

20:28SPEAKERIt's they as with all almost all of these things when you look at like the digital foundry like

20:36SPEAKERcomparison in games that support both they both fail in different ways both both fail in interesting ways that you're probably not going to

20:44SPEAKERnotice in an actual game

20:45SPEAKERSo for example DLSS is better at pulling overlay stuff like text rendered on the on the on the game world

20:54SPEAKERFire like the kind of 2d textures that make up most fire VFX stuff like that

21:00SPEAKERIt does a little bit better with that

21:03SPEAKERFSR does better with some other stuff. So so like

21:05SPEAKERYou know

21:06SPEAKERGenerally speaking use the one that your hardware supports Nvidia. It's worth mentioning DLSS DLSS only works on Nvidia hardware. Yeah, so

21:15SPEAKERAnd it's gotten very good. Also, we should say as of lakes DLSS 3.5. It is extremely capable

21:22SPEAKERYeah, they they do they do

21:23SPEAKERI mean, I don't I can't speak as much to the AMD stuff because we didn't support FSR on anacrusis

21:28SPEAKERBut with DLSS they look at what you implement and they're like, hey

21:32SPEAKERWe noticed some ghosting here or something like that and they'll say, you know

21:36SPEAKERIf you if your hair is ghosting if your hair is rendered in this way

21:39SPEAKERYou might want to use this version of the model instead of this version of the model and they'll even bake stuff out special for

21:44SPEAKERYou if you need if you need a little bit extra help. Yeah, I've gotten a point

21:48SPEAKERI think we talked about this before we recorded like I

21:50SPEAKERPretty much always turn it on even if it's a game that I am quite sure I could run at native res just fine

21:56SPEAKERYeah, so I have a 360 Hertz display. So I always have a turn. Yes. I definitely have to well

22:01SPEAKERBut also I often don't run games at the full frame rate because it's it's nice to have it running slower

22:07SPEAKERSo it doesn't spin up all the fans in the computer. Sure

22:11SPEAKERAnyway, so

22:13SPEAKERThe the two things that happened recently are with DLSS 3.5 and DLSS and FSR 3 this frame generation

22:20SPEAKERSo 3 FSR 3 is a superset of 2. It's basically 2 plus frame generation

22:25SPEAKERDLSS 3.5 is is 3 with frame generation. I think the DLSS 3 stuff only works 3 and newer only works on the ada

22:34SPEAKER4000 series cards think that's right. Yes. I believe frame generation only runs on well, I think I think frame generation was part of

22:42SPEAKER3.0

22:43SPEAKERIt was but the 3.5 stuff adds the path tracing and all that stuff tracing ray reconstruction every reconstruction. Okay, so

22:51SPEAKERThis is where it gets complicated because if you have a 2 series card or a 3 series card from Nvidia

22:56SPEAKERYou might want the frame generation that comes with FSR 3 which is not supported on your card on the DLSS side

23:06SPEAKERThe the weird thing about frame generation is you want to have on both sides a

23:14SPEAKER60 frame per second render after the upscaling so after the DLSS 2 and and FSR 2 stuff happens

23:23SPEAKERBefore you start doing the frame generation because otherwise you get some weird artifacting that that is pretty noticeable in my experience

23:29SPEAKERSo this isn't gonna it will it can effectively double your frame rate in some cases

23:36SPEAKERBut you have to already be running at 60 frames per second in order for that to work

23:40SPEAKERSo you're this is this is basically for getting high refresh rates on high res monitors on lower spec cards. Yeah

23:48SPEAKERDo you do you use frame generation as a matter? Of course very much

23:52SPEAKERSo I was to say the problem with frame generation is that it increases input latency

23:56SPEAKERYeah, that's that's my question because I've only used it enough to like try it

23:59SPEAKERYou know just five minutes at a time in different games

24:01SPEAKERLike I don't I don't I haven't used it's actually like seriously play a game. And so I wonder what the perceptual

24:06SPEAKEREffect is over time if you get used to it or not. And also what what how bad latency actually is so digital

24:13SPEAKERdigital foundry did a

24:15SPEAKERDid a did a thing about this earlier last year?

24:18SPEAKERI guess late mid last year when this stuff was new and and they're there the the way that both AMD and Nvidia

24:26SPEAKERtry to counter the the latency the the

24:30SPEAKERbasically input to pixel the lag is what we're talking about the time between you make make your input choice and the

24:36SPEAKERChange registers on screen. So for example pulling a trigger and the gun shooting

24:41SPEAKERThey they use Nvidia's reflex

24:44SPEAKERAMD's is a thing called anti lag that are basically the same thing that that basically they work they cue

24:51SPEAKERFrames so that you don't render too many frames in advance which helps minimize that lag now

24:58SPEAKERWith those technologies on with reflex on and with anti lag on it's pretty minimal. It's like 17 set 17 milliseconds

25:05SPEAKERSo it's almost negligible pretty much impossible to detect for most people. I don't use free

25:11SPEAKERI wouldn't use frame generation in anything. That's that's competitive

25:14SPEAKERI

25:16SPEAKERProbably also wouldn't use frame generation if I'm playing on mouse and keyboard in my experience

25:20SPEAKERSo like when I was playing cyberpunk on mouse and keyboard didn't feel great when I was playing cyberpunk on the gamepad

25:25SPEAKERDidn't notice a difference. So, you know the kind of fiddliness of the the direct

25:31SPEAKERmy expectation with a mouse is that there's

25:35SPEAKERYou know pixel to pixel

25:37SPEAKERprecision on a mouse movement and

25:39SPEAKEROn the gamepad. I'm used to feeling a little floaty or which didn't didn't really impact my experience much

25:46SPEAKERSo so that's that's the deal. That's the super sampling like that's it super sampling is gonna make your performance better

25:53SPEAKERIt's wait. So it's a weird choice for a name because super sampling used to make your games run slow as hell. So

26:00SPEAKERYeah, I generally if I'm playing at 1080p and I'm playing a multiplayer game. I set it to the performance mode

26:06SPEAKERWe should explain what this means. So I assume that's a question from OS X here. I assume by slider

26:11SPEAKERThey're referring to the and I actually I think some games do depict it as a slider the deal like for example

26:16SPEAKERThe DLSS presets the kind of named presets like quality balanced performance ultra performance

26:22SPEAKERWhat does mean and those those those presets are actually defined by Nvidia?

26:26SPEAKERThey ask you to when you set up your your settings in your game

26:29SPEAKERThey ask you to make sure that they align with what they're what their expert players expectations are so that they're the same across the board

26:35SPEAKERYeah

26:35SPEAKERSo so those basically have specific meanings for what size of image is being rendered under the hood before it is then up sampled to your

26:42SPEAKEROutput resolution for example 4k. Yeah. So on ultra performance you're up scaling from seven if assuming you're running at 4k

26:49SPEAKERUltra performance you're up scaling from 720p to 4k

26:52SPEAKERWhich means you're rendering eleven percent of the pixels on the screen for real and then making the other ninety eighty nine percent from

26:59SPEAKERWith DLSS. Yeah, and in my experience if you've tried ultra performance, you can see that

27:04SPEAKERYeah, ultra performance usually feels pretty muddy as you can imagine with with barely

27:09SPEAKERBarely over a tenth of the actual pixel data to work from like you're there's only so much you can do

27:14SPEAKERYeah, a performance mode is up scaling from 1080p to 4k

27:18SPEAKERwhich means you're rendering 25% of the pixels and generating the other 75% and

27:24SPEAKERBalanced is from 1253 P which I didn't actually put in the spreadsheets. I don't know what the percentage is

27:30SPEAKER33% I believe

27:32SPEAKERThat seems right split the difference and then quality is

27:36SPEAKERForty four percent of pixels. It's rendering from 1440p up to up to 4k

27:41SPEAKERYes, or you know, and he's maybe an easier way to think about that is again

27:45SPEAKERThis is all assuming you're outputting a 4k. This is all this is all trickles down from what output resolution you're yeah

27:51SPEAKERYou're talking about but at 4k

27:53SPEAKERfor example quality means you're doing a 1440p under the hood. Yeah or

27:59SPEAKERPerformance I believe. Performance is the one that would be 1080p

28:02SPEAKERAnd I don't I don't have the settings for 1080p or 1440p in front of you, but I believe that the resolutions

28:08SPEAKERI don't I don't believe it's the same percentages across the board. Oh, I thought the percentages were fixed. I

28:16SPEAKERThink that's right. Yeah, cuz like the the whole Alan Wake 2 controversy the thing you saw people screaming out was that they said at

28:23SPEAKERat 1080p

28:25SPEAKERPerformance DLSS performance you would get blah blah blah 30 frames or whatever. It was right

28:29SPEAKERThat's where that's where you saw a bajillion people running around screaming like oh, so you can only render at 540p. What the hell?

28:35SPEAKERSo that would make sense. Yeah, so I think I think I think

28:38SPEAKERThe percentages are fixed on on these presets and that's all just DLSS obviously Intel and AMD are going to have different

28:47SPEAKERDifferent different things going on. Yeah, the thing I'll say is as a 1080p player

28:52SPEAKERUltra performance always looks real bad. I assume it's because you're starting with like like 1990s resolutions and

28:59SPEAKERAnd going up from there. Yeah

29:02SPEAKERQuality on 1080p is great. I run quality a lot. Anyway

29:07SPEAKERLet's see. One of the other questions from OS X was do you do I need to manually lower the in-game resolution for them to upscale?

29:12SPEAKERNo, you set the resolution that you want

29:15SPEAKERGenerally, you should set the resolution for what your monitor is hard hard like the resolution of your monitor. Yeah native native

29:22SPEAKERAnd as as you said a minute ago Brad a lot of games will actually show you what the internal rendering res is

29:30SPEAKERIt's I think Xe SS lets you set the internal rendering resolution rather than a quality profile or percentage interesting

29:37SPEAKERThat might be something that is a per game setting though because I've seen it both ways. I think on Xe SS

29:42SPEAKEROkay, so even for DLSS I'll just mention Alan way to is as an outlier here where they don't use the names

29:48SPEAKEROf those presets. They just they just show they let you pick the internal render resolution

29:53SPEAKEROkay, but without the game running in front of me

29:55SPEAKERI can't say for sure but I think I think all you're doing is picking those

29:58SPEAKERresolutions that would correspond to those presets to begin with

30:02SPEAKERSo that is a case where yeah the answer

30:04SPEAKERIn this one specific case. The answer is yes, you do have to pick the render resolution and Alan way to but again

30:09SPEAKERthat's I think it's just

30:11SPEAKERGot it. It's just mapping to those presets without them using the names of the presets. Anyway

30:16SPEAKERAlso, sorry, I forgot to mention a lot of at least with DLSS a lot of the presets selection now

30:22SPEAKERJust lets you just set it to auto

30:24SPEAKERWhich I assume is just so is just targeting some performance target and it maybe is adjusting it on the fly to try to maintain

30:30SPEAKERframe rate

30:33SPEAKERThat would make sense I think yeah, okay, so

30:38SPEAKERThe next one is screen space is SSAO what is SSAO it stands for screen space ambient occlusion. Yes

30:45SPEAKERAnd it's a post it's a post-process effect. So it happens after the scenes been rendered and it adds things like reflections and

30:54SPEAKERShadows fuzzy shadows around the edges of things. Yeah. So yeah, maybe occlusion basically is just a bunch of fine shadowing and nooks and crannies

31:01SPEAKERanywhere that like the

31:03SPEAKERambient light would would be

31:05SPEAKEROccluded by objects, you know, so if you got like a bench or whatever

31:08SPEAKERThere should be little bits of shadow right behind where the the seat and the railing and stuff would be occluding the light

31:16SPEAKERScreen space effects like you mentioned like ambient occlusion and reflection

31:20SPEAKERreflections

31:21SPEAKERRely on data that is being generated as a part of rendering what's already in frame

31:26SPEAKERYeah

31:27SPEAKERSo if you've ever played a game where you like sweep the camera around and you've got something like a big pond or like glass

31:32SPEAKERThat's reflecting stuff and as the thing that's being reflected moves out of frame you see those reflections vanishing at the same time

31:39SPEAKERThat's that's a screen space effect that that is that is essentially like the engine no wonder has the data

31:44SPEAKERIt needs to render those reflections because it's not rendering the source objects in the first place

31:48SPEAKERIt's all just like a shortcut like the screen space effects are just a shortcut to use data that already exists per frame

31:55SPEAKERto create additional effects without because otherwise it would be like way way way too

32:00SPEAKERComputationally expensive to calculate those from scratch. So sometimes you over render the

32:05SPEAKERactual

32:07SPEAKERYou over render the actual screen space

32:09SPEAKERSo the actual thing that's being rendered is larger than it's actually being shown sure so that you avoid that kind of stuff

32:14SPEAKERYeah, I think you see it more on consoles where they don't have as much performance headroom to work with

32:20SPEAKERyeah, and

32:22SPEAKERThe neat thing about ambient occlusion is way cheaper than doing it for real

32:25SPEAKERLike this is this is a lot of the most of what we're talking about today applies to raster games

32:30SPEAKERSo games that use a traditional okay, we're gonna

32:34SPEAKERdraw a bunch of textures mapped over wireframes and then we're gonna put some other textures that are serving as light maps that indicate the

32:41SPEAKERLight in the dark areas then we put some other textures that indicate like whether the surface is bumpy or smooth and all this stuff

32:48SPEAKERWe're gonna talk about ray tracing a little bit that changes

32:51SPEAKERLike right now we're using mostly kind of combined raster and ray tracing games

32:56SPEAKERIt is still the ray tracing is changing basically everything that we're talking about here because like SSAO doesn't apply for ray tracing

33:03SPEAKERyeah, yeah, maybe conclusion and

33:06SPEAKERReflections are two places where you don't need the screen space versions of those effects anymore because ray tracing just does those

33:12SPEAKERInherently, yeah, and and it's also we're saying SSAO is memory intense and expensive

33:18SPEAKERLike if you're having perf problems, it's a it's not a terrible thing to turn down. Yeah

33:22SPEAKERYeah, also I actually only let me add I don't know what I just said that that's in like a full path tracing kind of

33:28SPEAKERScenario you get all that stuff. Like there are a lot of games that use ray tracing in more limited ways

33:32SPEAKERThat would not cover those use cases. Yeah

33:35SPEAKEROkay. So the next thing is variable refresh rate. This is confusing. This was confusing even for us as we were researching this episode

33:41SPEAKERYeah, I learned stuff today. Yes when I when I built this machine last year

33:45SPEAKERI had figured this out years ago and then promptly forgot it as you often do when you figure out

33:49SPEAKERObscure settings and set them once right? That's good. Good for your brain to just let that stuff fall away

33:55SPEAKERYeah, it'll change before the next time you need it. Probably the one thing I can say is definitely don't ever document anything you do

34:01SPEAKERNo, no documentations for chumps is my understanding. What would that accomplish anyway?

34:06SPEAKERSo this is relatively fresh in mind because I had to figure this stuff out again last year

34:10SPEAKERThis is only relevant for Nvidia because it's what I've been using for years. I can't speak to AMD and Intel here

34:15SPEAKERbut but the question is

34:18SPEAKEROkay, so it's had a variable refresh rate technologies interact with v-sync the first question do I need to turn it off in each game

34:24SPEAKERThing. Sorry

34:25SPEAKERI was gonna say just generally speaking blur busters is a great resource for this because they do a ton of like hands-on research and

34:32SPEAKERAim high-speed cameras at monitors and do all sorts of crazy stuff with all the available hardware

34:37SPEAKERSo if you if you have questions about setup that we aren't going to talk about here today

34:42SPEAKERBlur busters is the is the is the number one resource, I think yeah

34:46SPEAKERSo the the combo settings I have found on Nvidia that will consistently get variable refresh to work is in the Nvidia control panel

34:53SPEAKERYou want to turn on G sync? So, okay

34:55SPEAKERSo there's a setting under 3d settings called monitor technology

34:58SPEAKERWhich will say G sync or G sync compatible if you don't have an actual G sync monitor if it's like a free sync monitor

35:03SPEAKERIt'll say compatible. Yeah, at any rate you want to turn on the adaptive adaptive?

35:07SPEAKERrefresh technology under monitor technology and then you want to force v-sync to on in the driver control panel and

35:14SPEAKERThen thereafter you always want to turn v-sync off in every game that you're playing

35:19SPEAKERyeah, because then then you're having the driver use its club, you know, it's overriding the games behavior with the

35:25SPEAKERGlobal driver v-sync and that's the only way I've found to very consistently get variable refresh to work and everything

35:31SPEAKERThis is one of the benefits of using GeForce experience for this stuff is it just does this and you don't have to worry about

35:36SPEAKERIt huh in the in games

35:40SPEAKERNo, no, but I mean you don't have to go into each game setting and change this turn off these things

35:45SPEAKERYeah to turn off v-sync

35:47SPEAKERthe the blur busters explanation of this is that the

35:51SPEAKERG-sync's ability to fall back on a fix refresh rate v-sync behavior

35:56SPEAKERChanged in 2015 when they exposed the option to do this

36:02SPEAKERRight now

36:03SPEAKERBecause you see both people think that g-sync and v-sync are separate options

36:06SPEAKERbut when g-sync is enabled in the control panel the vertical sync option in the control panel no longer acts as v-sync and

36:13SPEAKERActually dictates whether whether the g-sync module compensates for frame rate variances by the system which prevents tearing

36:22SPEAKERAnd that's if g-sync and v-sync or if g-sync is on and v-sync is off. This is really confusing. This is a lot

36:28SPEAKERI think what you're saying

36:30SPEAKERI mean, this is just arbitrary Nvidia driver behavior, right like that

36:33SPEAKERYou need v-sync on but then once you enable g-sync then it's going to use g-sync as v-sync is what yeah with v-sync on

36:40SPEAKERIn order with it. No, it has to also do with the fallback for when you get outside the range where v-sync batteries

36:46SPEAKERyeah, so once you're once you're once you're g-sync is

36:49SPEAKERWhat g-sync is really for is when you're running at less than the refresh rate of the monitor, right?

36:55SPEAKERand so

36:57SPEAKERLike basically the upshot is if you turn g-sync on and you turn v-sync on

37:02SPEAKERThe driver just handles and you don't have to worry about all that all the other nonsense

37:06SPEAKERYes, um, the other part of this is that if your game has a frame limit and your game consistently runs above the refresh rate

37:12SPEAKEROf your monitor you want to set the frame limit to just below?

37:16SPEAKERThe the actual frame rate of the the the refresh rate of the monitor

37:21SPEAKERYes to reduce tearing to make sure tearing never happens and it's like three to five frames a second. Usually. Yeah

37:27SPEAKERFor example, I have 144 Hertz monitor and I said I said a 140 FPS cap in my drivers

37:33SPEAKERYeah, you could also do it in the game as well. That's an option

37:37SPEAKERthe other thing is that Nvidia added a new fast v-sync option between the time the blur busters article about g-sync and v-sync was

37:44SPEAKERwritten and now and

37:46SPEAKERyou only want to use that if your frame rate is 2x your refresh rate or more and

37:51SPEAKERYou're probably not using g-sync monitors. So

37:55SPEAKERGenerally speaking if you have a g-sync monitor

37:57SPEAKERYou do not turn on fast v-sync if you don't have a dp sync monitor a g-sync monitor and you're running

38:02SPEAKERSo if you have a 60 Hertz non-variable refresh rate monitor and your games are running at more than 2x

38:08SPEAKERYour refresh rate of your monitor turning on the fast one will give you benefits

38:12SPEAKERI can't imagine that there's a lot of people in that situation that don't have g-sync monitors or a precinct monitors at this point

38:18SPEAKERThat's almost certainly the case. Well, how can you tell if this is working? Yeah, next question

38:22SPEAKERHow can I verify it's working your monitors on-screen display?

38:25SPEAKERShould show you in real time the the sync rate fluctuating up and down

38:29SPEAKERI can't imagine there is a monitor that has adaptive refresh that doesn't show it there, right? Mine does. Yeah mine my

38:37SPEAKERmonitors do my TV does like I think just about everything that does some form of variable refresh will just show you in the in the

38:44SPEAKERDisplay settings what it what it is at any given moment

38:46SPEAKERI even have a little like thing that I can put the number in the top right corner if I really want to if I

38:50SPEAKERReally want to like feel inadequate or excited about my frame rate depending on how things are going

38:54SPEAKEROoh, I might have to look for that. Well, one of the other questions is what if you have multiple monitors? So

39:00SPEAKERFrom a favorite perspective windows 11 and I think 10

39:05SPEAKERBoth treat can can run multiple monitors at independent resolutions and refresh rates with no problem

39:10SPEAKERSo like my main monitor is running at 360 Hertz. My top monitor is running at 60 Hertz. My right monitor is running 60 years

39:17SPEAKERNo problem

39:18SPEAKERif you're like say using a 2 PC streaming setup you can even mirror as long as you mirror them in the right order and

39:25SPEAKERHave the refresh rate set before you do the mirroring

39:27SPEAKERYou can set your main monitor run at the video game resolution like the 144 360 years whatever and the capture card

39:34SPEAKERI'll still run at 16. It'll just take every x-frames to send to the capture card. So that that stuff works great

39:40SPEAKERThe weird thing is that multiple monitors in the past has really impacted performance in the pre

39:47SPEAKERWindows 8 days like Windows 7 is like the last

39:51SPEAKERGeneration of desktop window manager and early early stuff that started with Vista and got better gradually over time

39:58SPEAKERThere was a major performance hit when you're running full-screen games and you had stuff running on other monitors

40:04SPEAKERIt's it's less of an issue with Windows 10 and 11

40:09SPEAKERLinus tech tips did a

40:11SPEAKERvideo that where they tested

40:14SPEAKERUp to I think four monitors with videos running full-screen on the other monitors while you played a game

40:19SPEAKERWhich showed that there was some impact but I think realistically nobody's gonna be watching four videos at once

40:24SPEAKERyou're much more likely to just have like

40:26SPEAKEROne one video and then some text like a guide or something like that, you know

40:31SPEAKERLike just static text basically and maybe maybe images

40:35SPEAKERIf you were concerned about it, and if you're in perf issues, you can use win + P

40:39SPEAKERTo turn off your secondary monitors when you're playing games really easily

40:43SPEAKERYeah, or do orders have power switch

40:46SPEAKERAlso, we should talk about game mode on Windows 11

40:49SPEAKERThere is a game mode setting that it is on by default. Most people don't ever have to change it

40:54SPEAKERIt's worth checking

40:55SPEAKERYou can open the settings panel and just type game mode and it'll pop up and basically what it does is it it like does

41:02SPEAKERSome pain in the ass stuff like turns off notifications while you're playing games

41:06SPEAKERBut the big one is that it it lets the window manager know that you play games on this computer

41:12SPEAKERSo it handles fullscreen games a little bit differently sometimes

41:15SPEAKERAnother thing to know about here is as fullscreen versus borderless window or or windowed if you really want to play in a window

41:21SPEAKERBut only weirdos play in windows

41:23SPEAKERUnless it's like vampire survivors or something maybe but I'm judging them too as the name implies borderless windowed means

41:31SPEAKERYou're technically actually still playing in a window. It just is

41:34SPEAKERShowing you know, it's displaying the contents of the window at fullscreen without, you know

41:38SPEAKERScroll bars or title title bars or anything like that. So it looks like it's fullscreen. You're still getting the benefit of it

41:43SPEAKERbeing a windowed application meaning you can all tab in and out very cleanly like you can if you're in a

41:48SPEAKERLike in a lot of games if you have a UI menu up that gives you mouse mouse cursor

41:52SPEAKERYou can just move it out of the window like a normal ass

41:55SPEAKERapplication yeah

41:57SPEAKERthe problem is

42:00SPEAKERThat there again. This is a place where there used to be a performance set for doing the borderless windowed thing

42:04SPEAKERYeah, because in the exclusive fullscreen the windows use in the old days windows would just say hey

42:10SPEAKERThis is all you buddy. You got everything you got the GPU got the CPU got return off the window manager

42:16SPEAKERWe're just gonna let you do your stuff. And then if you wanted to say all tab, it would minimize the game

42:20SPEAKERThe game would go away

42:22SPEAKERBut it works differently now is the hand and back in the day

42:25SPEAKERThis is less of a thing now that people game at their native monitor resolution more

42:29SPEAKERBut if you're running in a different video mode it would require like a whole monitor video mode switch when you tabbed in and out

42:34SPEAKEROf the game which was slow and clunky

42:36SPEAKERit still does sometimes if you have a weird refresh rate monitor like my a lot of games don't know what to do with my

42:40SPEAKERmonitor sure and

42:42SPEAKERSo then like if you're if your games max refresh rate setting is 144 Hertz

42:47SPEAKERIt'll just bump you down to 144 Hertz on that monitor if you go in the exclusive fullscreen mode

42:52SPEAKERYeah, so so yeah like like like we said borderless window avoids all those annoying issues

42:57SPEAKERBut but yes there there is or was a performance Delta at some point

43:01SPEAKERSo from so from a survey I went through and searched reddit for people complaining about borderless window and extreme an exclusive fullscreen

43:09SPEAKERperformance problems and it seems like

43:12SPEAKERPUBG over the years has been a game. You should probably play an exclusive fullscreen

43:16SPEAKERGTA 5 is a game that has a significant performance boost running in borderless

43:20SPEAKERhuh, it's it's it seemed all over the place on what's faster and what's slower in fullscreen or

43:29SPEAKERBorderless and of course it's important to note like the convenience of not having to like mode shift the monitor when you switch in

43:36SPEAKERAnd out of the game is is substantial. So yes, I

43:39SPEAKERWould just test on game by game basis for the game. So you're playing. Yeah. Yeah, I will throw in

43:43SPEAKERI've had a lot better luck getting variable refresh to work reliably in fullscreen modes than with borderless like the video control panel does

43:50SPEAKERLet you turn on

43:51SPEAKERVariable refresh for four windowed applications, but it seems a lot less reliable in my experience

43:57SPEAKERAre you so I've had the it's funny. I've had the opposite experience because usually it works pretty well

44:02SPEAKERMy desktop is always working in the variable refresh mode and it just if the game works then the desktop works when you're in borderless

44:08SPEAKERIs I mean if the desktop works in the game works when you're in borderless and Mike's interesting interesting

44:12SPEAKERYeah, one other tidbit if I threw in here and I this actually I got this from the discord a year or two ago

44:18SPEAKERThis was fascinating. I thought yeah, so this happened. I believe some time after Windows 10 came out

44:23SPEAKERMicrosoft rolled out a feature. Then this is this is a very under-the-hood thing. They call it fullscreen optimizations

44:28SPEAKERWhich actually means and I think there is a way to disable this but it's on by default

44:31SPEAKERIt means that if you tell a game to run in fullscreen

44:35SPEAKERIt thinks it's running in fullscreen

44:37SPEAKERBut Windows actually is kind of intercepting it and there's some kind of there's some kind of best of both worlds like abstraction layer happening

44:43SPEAKERWhere it's like the game is doing what it would be doing in fullscreen

44:46SPEAKERBut they are still like Windows has still got some kind of compatibility layer where it's also

44:51SPEAKERMaking it easier to all tab in and out and stuff like that

44:53SPEAKERLike the you could you can read this blog post I linked if you want to know more about the technical details

44:57SPEAKERBut the idea there is to try to kind of capture the best benefits of both modes

45:01SPEAKERYeah, the desktop window manager is the thing that handles rendering everything on the desktop generally except for exclusive fullscreen apps

45:08SPEAKERso the fact that they pulled us and you can disable this in the launch options in the compatibility tab for pretty much every

45:14SPEAKERexecutable on your on your computer

45:18SPEAKERIt's a I think it is literally called fullscreen disable fullscreen optimizations. Okay. There we go

45:24SPEAKERI've had really good luck with it though

45:25SPEAKERI run most most all games in quote unquote fullscreen

45:28SPEAKERBut but with this under the hood, of course and it's it's all worked pretty well for me

45:32SPEAKERSo do they still minimize when you all tab out?

45:35SPEAKERSome of them do actually that behavior is kind of unpredictable like some some a decent number of games still do minimize

45:42SPEAKERBut some of them do not because I'm often streaming and I don't necessarily want to show my desktop to everybody when I when I all

45:48SPEAKERTab I I do I do tend to use borderless window. Yeah, that makes sense

45:53SPEAKERI mean you're doing you're doing a video output into a stream machine, right? Yeah, I'm not doing a

45:58SPEAKERLike I'm not I'm not I don't I don't use OBS to capture a window and then broadcast it out someplace else anymore

46:04SPEAKERI used to do that but it was a just removing layers of hassle. It turns out is important for me

46:10SPEAKERThe next one the next big place where there's stuff that's confusing is

46:15SPEAKERPost-processing and usually people group these together in their display options often like I so here's an interesting question for you bread

46:23SPEAKERwhen you're looking at display options or get graphics options in a game like I

46:29SPEAKERTypically people put them in the same order

46:31SPEAKERIt's always like resolution at the top and it seems like the preferred

46:34SPEAKERWay or maybe the scheme that people use is to put the stuff that's the highest impact toward the top

46:40SPEAKERThe lowest impact toward the bottom in terms of performance

46:43SPEAKERYeah, I think that is intuitive except for now that we have ray tracing stuff and that's always at the bottom

46:47SPEAKERIt's like we've completely upended the the entire hierarchy. So yeah

46:52SPEAKERBut post-processing stuff is all the stuff that happens after the scenes rendered. So you've drawn your polygons

46:58SPEAKERYou've applied textures to them. You've baked you've applied your light maps

47:01SPEAKERYou've done all the all the highlights and the the reflectivity and all that stuff and then you have this time to work inside the rendered

47:08SPEAKERScene and stuff like reflections and ambient occlusion, which we've talked about a little bit depth of field usually comes in at this point

47:15SPEAKERSo you blur the stuff that's far away or too close that's outside of your the focal range of the of the camera

47:22SPEAKERBloom where you where you brighten up areas that have light sources and anybody who played video games from

47:30SPEAKERLet's say like 2002 to six or seven

47:35SPEAKERRemembers more than that, wasn't it? It was um, I mean it definitely kept going from there

47:39SPEAKERBut there was there was a period like mid original Xbox with like fable and some stuff like that

47:44SPEAKERLike like blooms were so overused. It was everywhere. I mean, it was the colored lighting of its time. Yeah

47:50SPEAKERThe other let's see bloom chromatic aberrations. That's people it turns out very polarizing

47:57SPEAKERWell chromatic aberrations are one of the things to make people motion sick really anything else. Yeah, really? Yeah, we we

48:04SPEAKERWe had some early on we had some chromatic aberrations on some VFX in our game

48:08SPEAKERAnd we had to pull them because it was making people feel real bad wild

48:12SPEAKERI wouldn't even associate that with motion because it's like a color separation thing

48:16SPEAKERIt's it's it's mimicking a lensing effect right like it's something if you have glasses of a certain or of a high enough prescription. You'll

48:22SPEAKERYeah

48:24SPEAKERThen you get red and blue depending on which side of the lens you're looking out you see the colors separating out a little bit

48:29SPEAKERThat's what that is. Some some people just hate the way it looks also I find yeah

48:33SPEAKERIt's um, I'm trying to think I think control used a lot of chromatic aberrations. Oh, hold on

48:37SPEAKERI was gonna put something in there

48:39SPEAKERThe color balance. So this is this is there's also post processing effects that are like almost like film production stuff

48:46SPEAKERWhere you where you can change the tone mapping?

48:48SPEAKERYou can change the color balance of a scene so you can make it go black and white can make it

48:52SPEAKERBe full color. You can only have certain colors be visible stuff like that

48:56SPEAKERvignetting which is just kind of putting a frame around the edge of the screen like you would if you were on on a

49:01SPEAKERToo narrow a lens for your sensor size on your camera

49:05SPEAKERTAA temporal anti-aliasing which is does anti-aliasing between frames basically

49:12SPEAKERFXAA which is fast approximate. This is another one where the X is the letter in the acronym is in the middle of the word

49:18SPEAKERWhich makes me crazy

49:20SPEAKERSmoothes edges often that's used for things like fences and narrow skinny stuff

49:26SPEAKERI thought I'd never knew what the X stood for in that. I'm glad I know now even though even though it's a even though

49:31SPEAKERIt's an illegal

49:32SPEAKERAbbreviation. Yes

49:34SPEAKERcrimes here

49:36SPEAKERAnd then super sampling which we talked about before and film grain, which everybody should turn off immediately

49:42SPEAKERI think motion blur fits in this category too, but I'm not a hundred percent about that. It was on the on the list here. Yeah

49:48SPEAKERUsing that now look man film grain has its place. It can absolutely be overused

49:53SPEAKERIt has its place in film but when you're watching a digital medium that's recorded digitally and rendered digitally

49:58SPEAKERlike it's film grain is a

50:01SPEAKERWhat was the bad word from the early days of the iPhone?

50:05SPEAKERYou know when you when you made your your movie collection look like a wall a shelf Oh

50:11SPEAKERSkeuomorphic skeuomorphic. Yeah, the most skeuomorphic. I guess I look it's an aesthetic choice. Okay our direction I

50:18SPEAKERGuess cetera. I liked it. I liked it in Mass Effect. It looked good with those 70s lens flares

50:24SPEAKERI turned it off immediately. Give me the lens flare though. I love a lens flare lens flare is also a post post-processing

50:29SPEAKERSo a lot of this stuff is is low impact like film grain

50:35SPEAKERDepth of field

50:37SPEAKERTone mapping color balance all this and a lot of these things you don't get access to

50:41SPEAKERChromatic aberrations people that you turn off because some people hate them and some people may barf when you use them

50:45SPEAKERBloom often you can turn off. None of this stuff is super high-impact except for SSAO and the anti aliasing stuff

50:52SPEAKERAnd all of those are basically supplanted by the ray tracing and/or DLSS the the suit the the mr

50:59SPEAKERML super sampling stuff. Yeah

51:02SPEAKERHDR is another weird one. We did realize we forgot to put this on the main list

51:06SPEAKERI kind of wish we had left it off HDR is a mess in PC games

51:10SPEAKERIt's really all over the place. Like everybody implements it differently. Some people don't support it, right?

51:16SPEAKERThat's that's kind of what I wanted to say is it's like I often just turn it off some give you too many options

51:22SPEAKERIt's in the no stock if people look it up cyberpunk literal

51:26SPEAKERwell, I can't see all the options right now, but cyberpunk literally offers like two different HDR modes that use like

51:31SPEAKERTerminology like SRGB something something and then I forgot the other you know what I mean? It's like unless you really good

51:36SPEAKERThey let you pick the spec that you use right like unless you are you professional working in like color timing or something?

51:42SPEAKERI have no idea what those things mean and I couldn't tell the difference Oh, speaking of color timing

51:47SPEAKERThat is another thing if you use it

51:48SPEAKERIf you actually take the time to color calibrate your monitor and you let games use exclusive full-screen

51:54SPEAKERThey won't use the color timing the color calibration profiles that you set up because that runs through windows. So

52:01SPEAKERWorth worth knowing if you've bothered to color calibrate your monitors. I so I usually

52:07SPEAKERWhat I'm gonna say is don't use the auto HDR setting that's in windows because it blows does it I think it stinks

52:14SPEAKERSome people I've not spent a lot of time with it personally, but some some people things seem to think it works pretty well

52:19SPEAKERI mean I have had almost exclusively bad experiences with it

52:25SPEAKEROn games that do support HDR and you take the time to do the calibration like don't skip the calibration steps

52:31SPEAKERSo if you're doing HDR, don't cheese the calibration steps

52:36SPEAKERwhere you you know, cuz look we've all done that thing where it's like hey adjust the gamma until you can barely see this darkest bit

52:41SPEAKEROf the scene right and then we're like, you know what?

52:43SPEAKERIt's pretty cool when you're playing a multiplayer game to be able to see people hiding those shadows

52:46SPEAKERYeah, you can't do that with HDR because your stuff gets really washed out and it looks terrible

52:51SPEAKERIt's just gonna make everything with blown out

52:53SPEAKERIt's if you're gonna a lot of games will actually ask you the max brightness of your monitor

52:57SPEAKERWhich is a kind of insane thing to ask. Yeah, I've yes

53:01SPEAKERI've noticed that trend of like they literally like asked you how many nits can your display do or something like most people are not

53:07SPEAKERGoing to know that

53:07SPEAKERWell, I mean you're gonna want to go look up your monitor on the internet to see what it does

53:12SPEAKERYeah, because if you get that wrong, it'll make things look real bad too. Like this is this is why it's messy

53:17SPEAKERIt's because there's no

53:18SPEAKERAs far as I can tell there's no good way for the monitor to say to Windows

53:22SPEAKERHey, here's what I support and Windows doesn't care enough to report that back to games

53:26SPEAKERSo it's up to us as players to know this stuff on a game by game basis, which is janky and bad

53:31SPEAKERAnother thing I should mention. I think I've got this right again. The stuff is pretty hard to figure out

53:35SPEAKERI think you have to you have to have a share enabled in Windows at the desktop level before you then go into a game

53:40SPEAKERAnd turn it on there, right? Yeah, it has to be on on your monitor

53:42SPEAKERIt has to be on on Windows and it has to be on in the game, right?

53:45SPEAKERLike you can't point is you can't leave HDR off at like say the Windows desktop and then just make a game force it on

53:51SPEAKERIt already has to be on in Windows

53:53SPEAKERA lot of people don't like the way that the desktop looks with HDR on me included

53:56SPEAKEREspecially if you have like two non HDR monitors and one HDR monitor. There is a Windows shortcut for HDR to enable HDR

54:04SPEAKERIt's Windows key plus alt plus B turns on HDR and turns it off all be Windows all be

54:12SPEAKERReally that that one if you're gonna use HDR on your Windows PC, that one's a banger. Yeah, that's that's that's pretty good

54:17SPEAKERI will keep that in mind. That's pretty close to the reset the

54:21SPEAKERGraphics driver entirely keyboard shortcut. What is that control all be?

54:26SPEAKERIt's B for graphics. I guess it's Windows ctrl shift B for that one which completely restarts the graphics driver if you're having display issues

54:34SPEAKERIt's all a good one to know

54:36SPEAKERLast thing I should mention here. I think we talked about this a few months ago in some other contexts

54:40SPEAKERIt was when I bought my TV or something. Yeah, we talked about HDR Windows 11 has a

54:45SPEAKERHDR calibration tool now. Oh, really? You do have to go to the Microsoft Store and download it

54:50SPEAKERIt doesn't just it's not built into Windows 11 for whatever reason literally just called Windows HDR calibration

54:56SPEAKERI just go to the Microsoft Store and search for that

54:58SPEAKERIt's actually basically identical to the Xbox like the series X HDR calibration. So

55:04SPEAKERSeries X and ps5 pretty much have this solve. I mean, of course they do because they're consoles

55:08SPEAKERYeah, you know, it's a fixed platform

55:10SPEAKERbut it mimics that where it's literally just three quick screens of like

55:14SPEAKERAdjust the brightness so you can barely see this symbol now adjust at the other direction the same thing like it takes two minutes

55:20SPEAKERThat's really good. So definitely do that in Windows 11 if you're going to try using HDR in games

55:25SPEAKERI wonder if it passes it forward to games or if that just sets the baseline for the monitor

55:29SPEAKERSo Alan way to recommends that you do this

55:31SPEAKEROkay, so I think it is working with games in some direct way good to know

55:35SPEAKERHey, so the good news is we've done all the complicated stuff and all we have left is ray tracing

55:39SPEAKEROh, yeah, that's I mean, it's just a fire and forget right? Yeah ray tracing is really complicated. It turns out. Yeah

55:45SPEAKERIt's well for now, I guess like theoretically eventually it's just gonna be the thing and it's gonna be a well

55:51SPEAKERI I mean at some point in the future, yeah, but like right now the way people are implementing in games

55:57SPEAKERit seems like it's

56:00SPEAKERLike everybody picks and chooses the stuff that they want to apply ray tracing to yes

56:04SPEAKERYeah, it's pretty tactical about it with like with the exception of like cyberpunk where everything's traced traced to hell

56:11SPEAKERYeah, you have to play a game by game basically is the upshot here there's no common rules

56:18SPEAKERThe hardware vendors are doing it. Typically a pretty good job of highlighting the work for flagship games

56:22SPEAKERYeah

56:23SPEAKERLike I found this a great blog post about control on Nvidia's blog where they highlighted the five things that control used ray tracing for

56:31SPEAKERWhich is like floor like reflections environment reflections like furniture reflecting onto onto onto the shiny concrete floors

56:40SPEAKERWhite walls reflecting lights differently stuff like that

56:44SPEAKERTransparent reflections where you can see your character in glass windows

56:48SPEAKERor if like there's a fight happening in a room with a bunch of glass the

56:52SPEAKERParticles are reflected in the windows which normally doesn't happen on on glass reflections when they're done by cube maps or or other pre computed volumes

57:00SPEAKERindirect diffuse lighting which is where the color light bounces to nearby surfaces so you get more than one bounce on the light maps including

57:06SPEAKERDynamic so so typically with a light map you only see lights on non dynamic objects

57:11SPEAKERso like if there's a enemy and in a shadowy hallway the light won't necessarily like like the the

57:18SPEAKERlight won't reflect onto them and in this case they would right like in that case like the game developer and the rasterized situation is

57:24SPEAKERjust using a different lighting technique to

57:26SPEAKERsimulate that the light from the light map is hitting the

57:30SPEAKERDynamic object even though they're actually it's a different technique under the hood there. They're they're saying hey, you're standing inside a light map

57:35SPEAKERTherefore we should reduce your lighting by this much, right, right

57:39SPEAKERBut but also it means that like a projectiles light won't necessarily impact on on anyway. Yeah

57:45SPEAKERThat's why I like if you've watched like me flip out a quick to our TX on a stream a couple years ago or whatever

57:50SPEAKERAnd specifically that like oh my god, all the power-ups are affected by the same lighting as everything else stuff like that

57:55SPEAKERYeah, that's why like that's that's that's where having a fully generalized

58:01SPEAKERUnified lighting model makes makes everything look really consistent and cool

58:04SPEAKERAnd the thing to know is that you're not replacing like they're not the ray-traced stuff isn't replacing

58:11SPEAKERIsn't replacing nothing it's replacing hacks that were less good

58:15SPEAKERRight. It's it's it's things that we did to make things look okay, but and and it's kind of like okay

58:21SPEAKERI use this example up

58:22SPEAKERIt's kind of like video compression right where after you watch H and peg 2 and peg 2 video for a long time

58:28SPEAKERYou don't see the blockiness of it anymore after you watch h.264 compression for long enough

58:33SPEAKERYou don't notice the kind of glitches around the edges of things anymore

58:36SPEAKERAnd and this is all stuff that has people who've been playing games for a long time

58:39SPEAKERYou probably don't even notice anymore until it's not there and it's working the way it does in the real world, right?

58:45SPEAKERContact shadows was another good one

58:47SPEAKERso if you think about how shadows on a thing like a chain link fence or like a thin metal rod or like a like a

58:54SPEAKERLike a really fences are the classic example because there's a lot of vertical things aligned with each other and they often get stairs kind of

59:00SPEAKERStair stepped out of existence because the light maps are lower resolution than the world and and the shadows don't look good as a result

59:08SPEAKERThese these give fine detail shadows

59:11SPEAKERThat without having to do the kind of fine-tuning like basically you put you put a higher resolution

59:16SPEAKERThe way to fix this is to put higher resolution light maps in areas where these types of things are

59:21SPEAKERBut that is incredibly time intensive and requires an artist going back over the levels again and again and again as things change

59:27SPEAKERSo so this just it kind of happens automatically and it looks really nice

59:31SPEAKERIt also means that like things are shadowed like the inside of pipes and stuff like that are shadowed in a way that's appropriate

59:37SPEAKEREven when lighting in the world is changing and then the last one is debris

59:41SPEAKERso there's a couple of scenes in control where like monsters come in and just destroy the whole world around you and

59:47SPEAKERWhat they're doing is essentially letting the things that are typically visual effects and particles that are that don't maybe don't look like particles

59:55SPEAKERCast shadows and reflect light and do things and it looks bonkers when you see it in person. Yeah

1:00:01SPEAKERso so

1:00:03SPEAKERBut the upshot on that is that the settings for?

1:00:07SPEAKERcontrol and the settings for Alan Wake and the settings for

1:00:11SPEAKERCyberpunk and the settings for fortnight are all wildly different because their implementations of ray tracing are very highly specific to their games

1:00:17SPEAKERYeah, and limited in some cases. Like you said they kind of pick and choose which

1:00:21SPEAKERParts of the render pipeline are handled by ray tracing and which are traditional like Call of Duty has ray tracing

1:00:26SPEAKERBut they ray trace some shadows and I think a couple of reflects like reflections occasionally

1:00:32SPEAKERBut not like not like world reflections. It's basically just you see the players in in puddles and glass and stuff like that

1:00:38SPEAKERYeah, yeah

1:00:39SPEAKERI mean to be clear the reason for that is that so far ray tracing has had an enormous performance cost like it's it's

1:00:45SPEAKERnot what a lot of people can would consider comfortably playable depending on the kind of hardware you're on like we're just getting to the

1:00:50SPEAKERPoint now where hardware is fast enough and also software is improving enough

1:00:54SPEAKERlike that's why it was such a big deal like a marketing wise like they made such a big push behind the

1:00:59SPEAKERCyberpunk path tracing mode. Yeah, that's racing in this context is a much more generalized

1:01:04SPEAKERHey now we're using ray tracing for everything in the game

1:01:06SPEAKERyeah, so ray tracing traces out from the camera viewpoint to all the pixels in the scene and

1:01:12SPEAKERPath tracing is the other way trade Pat bounces from light sources until it intersects with the camera, right?

1:01:17SPEAKERUm, I can't remember which direction I think they're still going from surface back

1:01:21SPEAKERI think they're still working backwards, but we're definitely not experts on that

1:01:25SPEAKERI think it's tracing raised back from surface to camera instead of the other way around

1:01:30SPEAKERRight, but the race. Yeah. Yeah

1:01:32SPEAKERbut

1:01:34SPEAKERThe upshot is there are way better algorithms coming out for like ray casting and resampling and all that stuff

1:01:39SPEAKERLike if you've seen some of the I know this is a very Nvidia heavy episode. I mean, they've been pushing ray tracing the hardest

1:01:45SPEAKERRTX di I believe is the name of their package that they put out along with cyberpunk

1:01:50SPEAKERThat is incorporating a lot faster types of ray tracing processing

1:01:56SPEAKERSo I think we're going to start seeing more games that use ray tracing in a much more general global way

1:02:00SPEAKERWell, I think the other thing that's gonna happen is we're gonna start seeing

1:02:03SPEAKERCurrent gen console exclusives that utilize the ray tracing stuff more more

1:02:08SPEAKERYeah

1:02:08SPEAKERWe're actually on star like spider-man 2 was a surprising example of that where there is no mode on the ps4

1:02:13SPEAKEREven on the ps5 there is no mode that doesn't use ray tracing. Yeah degree

1:02:17SPEAKERAnd that carries over to console ports, of course

1:02:21SPEAKERSo path tracing according to digital trends

1:02:25SPEAKERPath tracing is ray tracing is more accurate path tracing is faster can have some problems

1:02:31SPEAKERBut you can kind of work around the problems by by applying some other clever solutions to them

1:02:37SPEAKERAnd that's why like way to RTX that that's why the games that have done full lighting model replacements have done path tracing

1:02:44SPEAKERfor the most part

1:02:46SPEAKERThe let's see last thing I guess here

1:02:52SPEAKERI'm trying to think I feel Oh motion blur. We didn't talk about motion blur Brad. Mmm people love motion blur. Do they well

1:02:59SPEAKERDo you remember a couple years ago when when digital foundry did the thing that was like hey?

1:03:04SPEAKERYou know what Forza Horizon looks as good at 30 frames a second with motion blur on as it does at 60 frames a second

1:03:09SPEAKERMm-hmm people reacted pretty negatively to that as I understand. Yes. Yes. That is unsurprising. Yeah, I tried it

1:03:16SPEAKERDid you try it? Did you turn it on? I did not I was really shocked. That's what how effective it was

1:03:23SPEAKERI couldn't really tell the difference

1:03:26SPEAKERInteresting. Yeah

1:03:27SPEAKERso anyway, let's see last couple things the latency reduction stuff like reflex and and

1:03:35SPEAKERAnti-lag on the AMD side

1:03:36SPEAKERAre both really good and if you have those support in your games

1:03:39SPEAKERIt's worth turning them on especially if you're using mouse and keyboard because they do reduce the input to pixel latency quite a bit

1:03:45SPEAKERYeah, is there actually I was gonna ask earlier

1:03:47SPEAKERIs there any reason not to ever enable those is it just like a if you run into problems turn them off?

1:03:51SPEAKERMaybe the boost setting can increase your power consumption on video side for the for the reflex plus boost because it basically says hey

1:03:59SPEAKERDon't make the GPU run it

1:04:01SPEAKERWe can keep this at the TDP if you have to to hit this to hit the the frame rate calls

1:04:07SPEAKERI'm I'm my general advice is like turn off the frame generation for most stuff probably at this point unless you're unless it's like heavy

1:04:14SPEAKERRay tracing. Yeah type content. Yeah again cyberpunk

1:04:17SPEAKERThere was the example where like yeah

1:04:19SPEAKER40 even a 40 90 could only run cyberpunk on the path tracing mode at 4k at like 30 basically about 30 FPS

1:04:26SPEAKERNative you you can see in my Alan Wake settings. I have DLSS

1:04:31SPEAKERThe I'm using DLAA for the render resolution at my native NAP and I have frame generation on there

1:04:38SPEAKERYeah, I you know, that was nice. It performed well. Yeah, Alan Wake is another one of the few games

1:04:43SPEAKERThat's very heavy on ray tracing

1:04:45SPEAKERBut again, I think I think we're going to see a lot more of it in the next two three years

1:04:48SPEAKERWell and and also like both of those

1:04:51SPEAKERI mean cyberpunk a little bit less so but Alan Wake is a game where you like your input latency doesn't really matter, right?

1:04:56SPEAKERit's not like you there's fast shooting sequences or

1:04:59SPEAKERYou're basically walking around being a kind of grumpy old guy and doing cop stuff. So so yeah, that's it

1:05:05SPEAKERThat's that's settings. Do we miss anything else important? I don't think so. I mean us miss something. Absolutely shocking

1:05:11SPEAKERYeah, but please let us know if you thought this was useful or helpful. Oh

1:05:15SPEAKERThe other one is Unreal 5 stuff. Unreal 5 has a completely different pipeline for ray tracing than anybody else

1:05:20SPEAKERSo as we start to see on real five games

1:05:22SPEAKERThey will probably be a little bit more in common if they're using nanite and lumen and all that stuff, right?

1:05:26SPEAKERbut it's a kind of hybrid CPU GPU solution that's that's

1:05:31SPEAKERGonna say it's not super well documented from a what this means for people

1:05:36SPEAKERStandpoint if you're playing say fortnight, which is a competitive game probably I I turn all that stuff off

1:05:43SPEAKERIf you're playing something that is not competitive and you want to look nice turn it all on get crazy

1:05:48SPEAKERGoing all going right back to the days of quake one when I had the three effects card and thought it was cool

1:05:53SPEAKERAnd then I went back to the software mode because I got 200 frames a second

1:05:56SPEAKERI my the guy who ran the Linux lab that I've talked about I think in the past had

1:06:01SPEAKERhad settings for

1:06:04SPEAKERQuake one with 3d acceleration that basically turned the mip levels all the way down. Oh, yeah. Oh, that's a class

1:06:09SPEAKERit was less you'd like it's like the health box was just like a

1:06:13SPEAKERBrown box with a red circle on it. Basically a buzzy red circle. Yeah, that's the classic sensitive times

1:06:19SPEAKERGood times. I don't think it really mattered all that much Brad probably not. No, but but yeah, let us know

1:06:27SPEAKERLet us know if there's other settings if there's other settings you you don't understand you'd like to know more about

1:06:31SPEAKERWe will track them down post post and send us an email at tech pod at content that down or in the question-seeking answers channel

1:06:38SPEAKERin the discord and we'll we'll we will

1:06:40SPEAKERWe will drill down and figure it out

1:06:42SPEAKERAnd if we don't know the answer, we'll call Nvidia and AMD and ask them to please help us. That's for answer your questions

1:06:49SPEAKERBut I think that's it for us this week bread. Yeah, as always Brad will made a tech pod is a 100% listener supported show

1:06:57SPEAKERWithout you all we wouldn't be here. So thank you to all of our patrons

1:07:01SPEAKERWe're supporting the show just like you if you would like to find out how to support brand will made a tech pod

1:07:06SPEAKERYou can go to tech

1:07:07SPEAKERpatreon.com slash tech bod again

1:07:09SPEAKERYou can go to patreon.com slash tech pod and for five bucks a month to get access to the fabulous tech by discord our monthly patron

1:07:15SPEAKERexclusive episodes and

1:07:17SPEAKERAnd you get to know that like we get to continue making a podcast. So that's that's really good - yes that helps

1:07:22SPEAKERThat's that's cool

1:07:23SPEAKERyeah, we I like right now in between I'm gonna go and tell you having a little bit of income while I'm in between and

1:07:28SPEAKERKind of talking to people about jobs. It's comforting to know that this is there. It helps helps a lot

1:07:33SPEAKERSo we really appreciate it. I've also had that thought about this podcast. Thank you to everyone who keeps it going

1:07:38SPEAKERalso, also you get to be on the discord and

1:07:41SPEAKERFor example when you're trying to continuity test an HDMI cable and want to get some advice about a better way to do that

1:07:47SPEAKERThat's a good place to ask questions like that. Oh, it seems like you're ripped from the headlines kind of example there Brad. Yeah

1:07:54SPEAKERYou know, there's guaranteed if it's if it's technical in nature or somebody's gonna have some idea about it there

1:07:59SPEAKERI've I've enjoyed the conversations about the last patron episode where we talked about

1:08:05SPEAKERVertical monitors and everybody's been sharing pictures of their vertical monitors. They're all the white vertical monitors

1:08:10SPEAKEROh, no, I hadn't seen that I have to see that and we also got into the b-links

1:08:16SPEAKERb-link versus how to wake on land a b-link and how to how to do a remote start on a b-link which I've been

1:08:21SPEAKERcurious about because it's a it's a it's a it's a situation of concern to me does that thing have a

1:08:27SPEAKERAccessible BIOS or UEFI. It's a little thin Brad. UEFI

1:08:32SPEAKERIt's a bad who the hell thought BIOS. Eufy. BIOS. Listen to that

1:08:38SPEAKERJust listen to it. BIOS? Eufy. BIOS. Eufy.

1:08:42SPEAKEREufy? Eufy. UEFI. Like I can't even say it three times

1:08:48SPEAKEREufy. UEFI? Eufy. WEFI? Say Eufy. BIOS.

1:08:54SPEAKERI'm just gonna keep saying BIOS. Anyway, it's patreon.com/checkpod

1:08:58SPEAKERWe really appreciate the support and we especially appreciate our executive producer tier patrons

1:09:01SPEAKERincluding Paddle Creek Games makers of Fractured Veil, Andrew Soloski, Jordan Lippitt, Bunnyfiend, comma the

1:09:08SPEAKERJust Wedge, Joel Krauska, Twinkle Twinkie, David Allen, James Kamik and

1:09:12SPEAKERPantheon makers of the HS3 high-speed 3d printer. Thank you all so much. We appreciate you

1:09:16SPEAKERYes, we do. And with that we will be back next week with another edition of the tech pod

1:09:20SPEAKERThanks everybody for listening. We hope you have a productive and lovely week. Bye