00:00SPEAKERI need to tell you about the greatest thing
00:01SPEAKERthat's ever happened to me.
00:02SPEAKER- Ooh.
00:04SPEAKER- I know that's a big setup, but just stick with me here.
00:06SPEAKER- Don't undersell, don't oversell this.
00:08SPEAKER- So you remember when we talked about
00:10SPEAKERclass action lawsuits recently?
00:12SPEAKERI think it was on a Q and A.
00:13SPEAKER- Yeah, we talked about it.
00:14SPEAKERYeah, it might've been the patron episode,
00:15SPEAKERbut yeah, we talked about like the surprise,
00:17SPEAKERoh, hey, here's $20 back, yeah.
00:20SPEAKER- And which ones are legit and which ones are not.
00:22SPEAKERAnyway, I mentioned during that
00:23SPEAKERthat I had received $75 in the last like year or two.
00:26SPEAKER- Congratulations.
00:28SPEAKER- As part of Maldonado versus Apple Incorporated at all.
00:31SPEAKER- Yeah.
00:32SPEAKER- Which I went back and looked,
00:33SPEAKERit just has to do with if you bought AppleCare+
00:36SPEAKERwithin a certain range and then got a device
00:38SPEAKERrepaired or replaced on it.
00:39SPEAKER- Oh.
00:40SPEAKER- Within a certain range, that's all it was.
00:41SPEAKERLike it was just, I think it's some class action
00:44SPEAKERabout like the language was you will receive
00:47SPEAKERa sort of a like new product as a replacement.
00:51SPEAKERAnd the class says those products were not like new.
00:55SPEAKERAnyway.
00:56SPEAKER- I got a scratched iPod once.
00:58SPEAKER- Right.
00:59SPEAKER- When I sent my iPod in for repair.
01:00SPEAKER- Yes, something like that.
01:01SPEAKERAnyway, I got a $75 check sometime.
01:04SPEAKER- Congratulations.
01:05SPEAKER- A while back, okay, the other day, this shows up
01:07SPEAKERalso from replacement device lawsuit as the return address.
01:11SPEAKERI'm just gonna read from this letter.
01:13SPEAKERYou're receiving this check because you were a class member
01:15SPEAKERwho cashed a check from the initial disbursement
01:18SPEAKERof the settlement fund.
01:19SPEAKER- Ooh.
01:20SPEAKER- Because not all class members
01:21SPEAKERredeemed their initial payments,
01:22SPEAKERthere is money left in the settlement fund
01:24SPEAKERthat is now being distributed to class members
01:26SPEAKERwho did redeem a payment from the initial disbursement.
01:28SPEAKER- Ooh.
01:29SPEAKER- This check is for $130.
01:31SPEAKER- What?
01:34SPEAKERWell, I mean, it's weird.
01:35SPEAKER'Cause sometimes like you get a check in the mail,
01:36SPEAKERyou forgot you did a thing.
01:38SPEAKERAnd it's like often those checks
01:40SPEAKERthat look real scammy, right?
01:42SPEAKER- Yes, but I don't know.
01:43SPEAKERI mean, I cashed the first one, it went just fine.
01:45SPEAKER- Wow, congratulations, 205 free bucks.
01:48SPEAKER- The idea that because I cashed the first check,
01:51SPEAKERthey sent me another check for almost twice as much.
01:53SPEAKER- I mean, wow, way to follow through there, Brad.
01:55SPEAKER- I guess I feel bad for the people
01:57SPEAKERwho didn't cash their initial checks, but only so bad.
02:00SPEAKER- When we talked about that, I forgot the most obvious one,
02:03SPEAKERwhich is that I'm eligible for the Bolt recall.
02:06SPEAKER- Oh.
02:07SPEAKER- So they did the Bolt batteries.
02:08SPEAKERAnd if you didn't do the batteries,
02:10SPEAKERif you had a car that was new enough
02:12SPEAKERthat they weren't worried
02:12SPEAKERthat the batteries were actually gonna go,
02:14SPEAKERbut still fell under the realm of the thing,
02:17SPEAKERthen they made, it's a terrible deal.
02:19SPEAKERThey were like, hey, we'll give you $1,500,
02:23SPEAKERbut only if you run the software on your car
02:28SPEAKERthat reduces the capacity by 20% of the battery
02:32SPEAKERfor three months to test if we think it's going,
02:34SPEAKERwhich will give us the data we need to know
02:36SPEAKERif it's going to actually explode.
02:38SPEAKER- Three months.
02:40SPEAKER- Three months.
02:41SPEAKER- Tough out for 500 bucks a month.
02:43SPEAKER- Well, it depends on if we have to go someplace.
02:44SPEAKERIf we wanna drive to like Tahoe or something,
02:46SPEAKERit's a real pain in the butt.
02:47SPEAKER- True, true, I didn't think about that.
02:48SPEAKER- Yeah, but anyway, 1500 bucks, pretty good.
02:51SPEAKERThat would reduce the total spend on that car
02:53SPEAKERto under $2,000, I think.
02:55SPEAKER- Wow.
02:56SPEAKER- Yeah.
02:57SPEAKER- Man.
02:58SPEAKER- Yeah.
02:59SPEAKER- We should have gotten an EV when the getting was good.
03:01SPEAKER- Yeah, the deals are gone now.
03:03SPEAKERPeople want EVs now it turns out.
03:05SPEAKER- That's a shame.
03:06SPEAKER- Something about $5 a gallon gas, I don't know.
03:08SPEAKER- Yeah, well, hey, there's a couple of life lessons for you.
03:10SPEAKERCash your class action checks and buy an electric car.
03:14SPEAKER(upbeat music)
03:18SPEAKER(upbeat music continues)
03:42SPEAKER- Welcome to Brad and Will Made a Tech Pod.
03:45SPEAKERI'm Will.
03:46SPEAKER- I'm Brad.
03:47SPEAKER- Ahoy, ahoy.
03:48SPEAKER- Ahoy, salutations.
03:51SPEAKER- Greetings.
03:52SPEAKER- I was trying to think of something nautical.
03:53SPEAKERWhat else is there besides ahoy
03:55SPEAKERthat you would say on the high seas?
03:56SPEAKER- I think it's just ahoy, right?
03:59SPEAKERLand ho, but that's only if you see land.
04:01SPEAKER- Yeah, sure.
04:02SPEAKERIt's some kind of naval greeting of some kind,
04:04SPEAKERnaval address.
04:05SPEAKER- Greetings comrade, I think is certain navies,
04:08SPEAKERbut some probably not others.
04:10SPEAKER- Sure.
04:10SPEAKER- I don't know.
04:12SPEAKERBrad, I think this week,
04:13SPEAKERI think we should take a trip down memory lane.
04:15SPEAKER- Yeah, I like doing that.
04:17SPEAKER- We've got show notes here.
04:18SPEAKERWe've done some research.
04:19SPEAKER- I went into my deep into the garage
04:22SPEAKERwhen I was cleaning out some stuff before the holidays.
04:24SPEAKERAnd one of the things that came up
04:26SPEAKERwas my 1996 vintage Space Orb 360.
04:31SPEAKER- Okay, that's where this came from.
04:33SPEAKER'Cause I thought this was like a highly specific suggestion
04:35SPEAKERfor an episode topic when you made it.
04:37SPEAKERAnd wow, look at that.
04:38SPEAKERIt's right there.
04:40SPEAKER- Yeah.
04:40SPEAKER- Hang on, hold that pose.
04:42SPEAKER- Yeah.
04:42SPEAKER- I might use this as-
04:44SPEAKER- Well, let me turn the lights on.
04:46SPEAKER- All right.
04:47SPEAKEROkay, now, great.
04:49SPEAKEROkay, we've got show.
04:50SPEAKER- It's either that or the picture of Romero
04:51SPEAKERthat we'll talk about in a minute.
04:52SPEAKER- We've got show art.
04:54SPEAKER- So yeah, so I found this thing and I was like,
04:56SPEAKERman, look, the Xbox 360 era standardization
05:02SPEAKERof PC controls on two sticks, four face buttons,
05:06SPEAKERfour triggers, two analog, two digital,
05:09SPEAKERand so start and select or box and hamburger and share
05:14SPEAKERor whatever you want to call them.
05:16SPEAKER- Don't get me started.
05:18SPEAKERDon't get me started.
05:18SPEAKERThe schism that's happened on the start and select buttons
05:21SPEAKERin the last few years is one of my least favorite things
05:24SPEAKERabout where video games have gone.
05:26SPEAKERJust call them start and select.
05:28SPEAKER- I guess they're not the same.
05:29SPEAKERLike Xbox is share and yeah, anyway,
05:32SPEAKERstart and select is the right answer.
05:33SPEAKERYou're correct about that.
05:34SPEAKER- Like PlayStation's options and share now,
05:36SPEAKERoption and share, something like that.
05:37SPEAKERAnd like Xbox doesn't even label them,
05:39SPEAKERbut they do have names.
05:40SPEAKERLike one of them is guide, right?
05:41SPEAKEROr something like that.
05:42SPEAKER- I think, well, I think Xbox,
05:44SPEAKERthe one formerly known as the start button
05:47SPEAKERis the hamburger button is screen printed
05:50SPEAKERon both of my controllers that are sitting here.
05:53SPEAKERBut the other one is where things get crazy
05:55SPEAKERand on PlayStation's share on an Xbox,
05:56SPEAKERit used to be share and now it's something else.
05:58SPEAKERI don't know what it does on an Xbox.
06:00SPEAKER- Oh, the view button is now.
06:02SPEAKER- Oh, right, yeah, the view.
06:03SPEAKER- The view button is select the due to two menu.
06:06SPEAKERIt's menu and view on an Xbox controller,
06:09SPEAKERwhich is blasphemy.
06:11SPEAKER- I think you mean start and select is what I'm hearing.
06:13SPEAKER- Definitely what I mean.
06:14SPEAKER- Anyway, yeah, so like undoubtedly good for games, right?
06:19SPEAKERIt's made everything easier,
06:20SPEAKERbut we've lost a lot of the mad science vibe
06:23SPEAKERthat came with controllers in the 90s and early 2000s.
06:26SPEAKER- Sure, looking at this list we've assembled,
06:28SPEAKERI can agree with you.
06:30SPEAKER- Yeah, so if you are young to the point
06:33SPEAKERthat you do not remember these days,
06:35SPEAKERthere was a period of time before the mouse and the keyboard
06:38SPEAKERwas the dedicated preferred way to play first person shooters
06:42SPEAKERand I think part of that, like Wolfenstein,
06:45SPEAKERI don't think there was a mouse option.
06:46SPEAKERI don't think there was a mouselook option in Wolfenstein.
06:48SPEAKERI think it was just, sorry, it was arrow keys
06:51SPEAKERand control, alt, shift, space.
06:53SPEAKER- That sounds right.
06:54SPEAKER- To do the different things.
06:55SPEAKERI think control was how you shot
06:56SPEAKERand alt was maybe how you opened doors, space.
07:01SPEAKERWas there a jump?
07:01SPEAKERNo, jump was shoot.
07:03SPEAKERSpace was shoot and control, anyway.
07:08SPEAKERThere was an option button.
07:09SPEAKERThere was other stuff that you had to do.
07:11SPEAKERIn Doom, most people use the same config.
07:14SPEAKERVery few people aimed with the mouse in Doom
07:17SPEAKERand I think part of it is
07:18SPEAKER'cause when you push forward and back in Doom,
07:20SPEAKERit moved you forward and back in the game.
07:21SPEAKER- Yes, which always felt terrible.
07:23SPEAKER- Yeah, it felt bad.
07:25SPEAKERHowever, if you took the time to learn
07:27SPEAKERhow to aim with the mouse in Doom
07:29SPEAKERand you played any kind of multiplayer games at all,
07:31SPEAKERyou would just utterly decimate the people
07:33SPEAKERwho couldn't turn and strafe at the same time.
07:38SPEAKERThe circle strafe is what we call it now.
07:40SPEAKEREverybody knows about it.
07:42SPEAKERBut at the time, it was a revolutionary new technique
07:45SPEAKERwhere you could go sideways and rotate the mouse
07:48SPEAKERso you were aiming at the center of the circle, basically,
07:50SPEAKERas you were going.
07:52SPEAKERAnd having spent a fair amount of time
07:54SPEAKERplaying in college lands, playing Doom in college lands,
07:58SPEAKERpeople thought you were cheating.
08:00SPEAKERLike people who had always used the keyboard only to play,
08:04SPEAKERwhen you started doing that, they were like,
08:05SPEAKER"What the fuck are you doing, man?
08:06SPEAKER"You are cheating.
08:07SPEAKER"Why, how are you killing me?
08:09SPEAKER"What devilry is this?"
08:10SPEAKER- I was not smart enough to use a mouse to play Doom,
08:12SPEAKERbut I did have a Gravis gamepad,
08:13SPEAKERand I mapped strafe to one of the face buttons.
08:16SPEAKERSo I could turn, but then I could quickly hit a face button
08:19SPEAKERlike as a toggle to strafe when necessary.
08:21SPEAKERAnd even that got me similar accusations
08:23SPEAKERwhen I played head-to-head over the modem with friends
08:25SPEAKERof like, "Hey, these rockets are just slow enough
08:27SPEAKER"that if you just sidestep them, they won't hit you."
08:30SPEAKER- Yeah, so anyway, what happened after Doom came out,
08:35SPEAKERand it had accelerated after Quake came out.
08:36SPEAKERSo Doom came out December of '93,
08:38SPEAKERQuake came out in the fall of '96.
08:42SPEAKERWhat happened after that was the crazy controllers
08:47SPEAKERaccelerated, 'cause everybody was like,
08:49SPEAKER"Well, the mouse and keyboard clearly isn't the way
08:51SPEAKER"to play these games.
08:52SPEAKER"We're gonna make a whole bunch of other crazy things."
08:54SPEAKER- Yeah, well, I'd jump in there and I would say
08:56SPEAKERthat plus M look happened in that range.
09:00SPEAKER- And M look was not universal.
09:01SPEAKERIt took a long time for M look to be,
09:03SPEAKERlike it wasn't until the kind of second wave
09:05SPEAKERof Quake engine games landed that M look became universal.
09:08SPEAKER- Absolutely, so I can't remember,
09:09SPEAKERI wish I'd made a note of where I read this.
09:11SPEAKERI don't think it was in the Romero memoir
09:12SPEAKERthat I read last year.
09:13SPEAKERIt might've been just like,
09:15SPEAKERmight've been like Carmack on Twitter
09:16SPEAKERor somewhere I was reading about them talking about
09:20SPEAKERgoing through those iterations as Quake was coming,
09:22SPEAKERlike heading to the finish line.
09:24SPEAKER- Yeah.
09:26SPEAKER- They had all these different options
09:27SPEAKERfor how they thought the mouse might work
09:28SPEAKERbecause nobody had ever used a mouse
09:29SPEAKERto look in 3D space before.
09:31SPEAKERAnd they had like, at one time they had it
09:33SPEAKERwhere if you were looking with the mouse,
09:35SPEAKERbut then started walking forward,
09:36SPEAKERthe view would then default snap back down to level again.
09:39SPEAKER- Ooh, that seems sad.
09:40SPEAKER- But ultimately they decided to ship the game
09:42SPEAKERwith M look in there, but disabled,
09:43SPEAKERand like you could only turn it on with the console command.
09:46SPEAKER- Which is crazy, right?
09:47SPEAKER- Right, 'cause then, you know, I still remember,
09:50SPEAKERyou know, I vaguely remember at least like the day
09:53SPEAKERthat I enabled M look for the first time.
09:55SPEAKERChanged my life, right?
09:56SPEAKERBut at the time it was not seen as like the way
09:59SPEAKERto play a first person shooter.
10:00SPEAKER- Yeah, it was definitely a third tier kind of choice.
10:04SPEAKERAnd I think the way it shipped was you had to press,
10:07SPEAKERyou had to press alt, you had to hold a key down
10:09SPEAKERto look up and down for the mouse to move
10:12SPEAKERfrom the Doom style to, you know,
10:14SPEAKERwhere it controlled your movement axis,
10:16SPEAKERyour forward and back, to looking up and down.
10:18SPEAKERI don't remember, but the upshot is M look
10:21SPEAKERwasn't the default, it took a long time to get there.
10:25SPEAKERAnd Mad Cats, and like it was the '90s,
10:29SPEAKERso there were a lot of hardware companies still,
10:30SPEAKERthey hadn't all consolidated.
10:31SPEAKERLogitech, Mad Cats, Thrustmaster,
10:35SPEAKERand then a bunch of other smaller places all were like,
10:39SPEAKERokay, we've done joysticks, we've done game pads,
10:41SPEAKERwe've done wheels, we've done yokes, we can do this.
10:46SPEAKERAnd there was a lot of weird first person shooter
10:50SPEAKERspecific hardware that came out.
10:51SPEAKER- It's like an arms race, looking at,
10:54SPEAKERlooking at all these ridiculous experiments.
10:56SPEAKER- It really was.
10:57SPEAKER- Can I, I'm also gonna mention Descent real quick.
11:00SPEAKERCame out in March '95, which is unique
11:03SPEAKERbecause you were actually moving in a 3D space,
11:05SPEAKERnot just looking, right?
11:06SPEAKERYou weren't just a bipedal dude on the ground.
11:10SPEAKERIt was looking around, you know,
11:11SPEAKERyou were actually a ship in zero gravity,
11:13SPEAKERlike flying in six degrees, right?
11:17SPEAKERSo there were games on the market
11:19SPEAKERthat were really starting to demand something
11:21SPEAKERthat lets you move and look around in 3D space properly.
11:24SPEAKER- Yeah, so a lot of these early controllers,
11:27SPEAKERthe first one that I saw was the Logitech Cyberman.
11:30SPEAKERThis came out in '93.
11:31SPEAKERI think I bought one of these and returned it,
11:34SPEAKERor maybe I bought it and just checked it in a box someplace
11:36SPEAKERand then never used it.
11:38SPEAKERBut it was, it was a, it was basically a mouse
11:41SPEAKERthat had a stalk coming out of the bottom.
11:43SPEAKERAnd then the stock was attached to a flat plane
11:46SPEAKERthat slid inside a thing.
11:49SPEAKERSo you could turn, twist and tilt the mouse on top of it.
11:53SPEAKERYou could also scooch it from side to side,
11:55SPEAKERslide it forward, the whole stem forward and back.
11:58SPEAKER- Oh, it slid as well. It didn't just rotate on this axis.
12:02SPEAKER- Yeah. And just, you know,
12:03SPEAKERwe're going to put the link to the show notes.
12:05SPEAKERLike there's a Google doc with pictures and links to stories
12:07SPEAKERabout stuff and the whole thing in the show notes.
12:11SPEAKERSo if you want to see what we're talking about
12:12SPEAKERand not just have us hear the descriptions, check that out.
12:16SPEAKER- Yes. Yeah, we'll just make that Google doc public
12:18SPEAKER'cause there's too much to cram into the like,
12:21SPEAKERpodcast post show notes.
12:22SPEAKER- Yeah. But yeah, so that thing slid forward and back.
12:25SPEAKERIt was, the tilting wasn't great.
12:28SPEAKERI remember playing Duke Nukem specifically with it
12:30SPEAKER'cause Duke Nukem, you could look up and down,
12:31SPEAKEReven though it was a 2.5D first person shooter.
12:35SPEAKERBut it wasn't, it didn't feel good.
12:38SPEAKERLike it actually felt pretty terrible.
12:41SPEAKERAnd when you hit the limits, it didn't always,
12:44SPEAKERlike the games, you had to configure the software.
12:47SPEAKERThe software had a bunch of stuff to configure.
12:49SPEAKERAnd when you hit the limits of the stem into the bottom,
12:53SPEAKERthe slidey part, instead of the tilty and turny parts,
12:56SPEAKERyou basically didn't, it didn't work right in most games.
13:01SPEAKERAnd you had to change it for every single game pretty much.
13:04SPEAKER- Did this require specific support in a game?
13:06SPEAKER- No, so this showed up as a mouse and keyboard,
13:08SPEAKERI believe you plugged it into,
13:10SPEAKERbut I think you plugged it into a game pad.
13:13SPEAKERMaybe it showed up as a game pad and a mouse.
13:15SPEAKERI can't remember.
13:17SPEAKERBut it was a weird, it was a very weird device.
13:20SPEAKERIt was very janky.
13:21SPEAKERYeah, I didn't review well.
13:23SPEAKERI looked for some reviews of it
13:24SPEAKERand couldn't really find a whole lot.
13:26SPEAKER- No, what I did find was,
13:27SPEAKERwe'll talk about the Logitech Cyberman 2 in a little bit,
13:30SPEAKER'cause we're going to go chronologically here,
13:32SPEAKERbut I saw references to the original Cyberman
13:34SPEAKERin Cyberman 2 reviews and they were not kind references.
13:38SPEAKERAnd I have to, I mean, I have to say,
13:39SPEAKERthis thing looked like a prototype to me.
13:40SPEAKERLike the mouse part looks like the most generic 90s ass.
13:44SPEAKERLike it looks like the crappy mouse
13:47SPEAKERthat comes with your Packard Bell.
13:49SPEAKER- Yeah.
13:50SPEAKER- In terms of just the form factor
13:51SPEAKERand ergonomics of the mouse.
13:52SPEAKERIt looks, and it looks like that just bolted to a base,
13:54SPEAKERyou know, like this thing looks like a proof of concept.
13:59SPEAKER- Part of the problem I think is, if I remember right,
14:01SPEAKERwas you had to, when you grabbed it,
14:03SPEAKERyou had to kind of grab the stem part.
14:07SPEAKERSo like in order to tilt the mouse forward,
14:09SPEAKERyou had to kind of pull up on the back of it
14:10SPEAKERat the same time.
14:11SPEAKERLike it was, it was weird.
14:13SPEAKERSo it was hard to press the buttons
14:15SPEAKERand do the movement and all the things.
14:16SPEAKERAnd also when you think about it,
14:18SPEAKERit's weird to put movement and look on the same hand.
14:21SPEAKERLike what was your left hand doing
14:23SPEAKERwhen you're using this thing?
14:24SPEAKERI don't know.
14:25SPEAKERSo anyway, it was a weird, it was a weird product.
14:29SPEAKERLike I said, I think it's something that I bought
14:30SPEAKERat Sam's Club or something and then returned
14:32SPEAKER'cause it was bad, actively terrible.
14:35SPEAKERAnd it didn't work.
14:36SPEAKERLike if I had to guess, I would say I bought this
14:39SPEAKERover in the Duke Nukem, Doom slash maybe Descent era
14:45SPEAKER'cause it was, like coming into Descent,
14:47SPEAKERit felt like you needed something, a new controller.
14:49SPEAKERAnd I didn't have rudders for my joystick and throttle.
14:54SPEAKERSo clearly Descent wouldn't be a playable.
14:57SPEAKER- I think we said it, but just in case we didn't,
14:59SPEAKERto be fair to this thing, it did come out in '93.
15:01SPEAKERSo it was actually kind of way ahead of its time.
15:04SPEAKERAnd this edenwaeth.com link in the show notes
15:08SPEAKERis actually somebody trying to resurrect
15:10SPEAKERone of these things in modern times.
15:12SPEAKER- Oh, wow.
15:13SPEAKER- Because it's so pre-USB, it's a serial device.
15:16SPEAKER- Yeah.
15:17SPEAKER- And so they literally had to buy like a USB
15:18SPEAKERto serial adapter and try to like dump the protocol
15:22SPEAKERor whatever, like they've got a bunch of like hex codes
15:24SPEAKERand stuff on here that they're going through
15:25SPEAKERtrying to make this thing work.
15:27SPEAKER- I wonder if this, it looks like it came out pre-Doom.
15:33SPEAKERIt was released pre-Doom,
15:35SPEAKERlike the Rise of the Triad and MechWarrior 2.
15:37SPEAKERSo like the thing about MechWarrior 2,
15:39SPEAKERif you've never played that, it wasn't a Twitch aiming game.
15:42SPEAKERIt was like a lock onto your target
15:44SPEAKERand kind of point the general direction game.
15:46SPEAKERSo it makes a lot of sense for this kind of controller.
15:49SPEAKERIf you were playing an actual first person shooter,
15:51SPEAKERit would be a little more difficult.
15:52SPEAKERAlso, this Eden Way thing points out that it had rumble,
15:57SPEAKERwhich I had completely forgotten.
15:58SPEAKERSo you had to put batteries in it
16:00SPEAKER'cause serial obviously didn't provide power,
16:02SPEAKERbut it would bounce, it had a little tumbly motor in it
16:08SPEAKERthat would make buzzing noises when you whacked into stuff,
16:12SPEAKERif the game supported it, I guess.
16:13SPEAKER- Yeah, fun.
16:15SPEAKER- So for weird controller aficionados,
16:17SPEAKERit was a dark time from then until 1996
16:21SPEAKERwhen the Mad Catz Panther XL came out.
16:25SPEAKERAnd I'm gonna say this is maybe one of the only ones
16:27SPEAKERof these things that was actually good.
16:29SPEAKER- Did you use one?
16:30SPEAKER- Yeah, I used one of these.
16:31SPEAKER- I'm impressed, I have to say I'm impressed
16:32SPEAKERat how many of these you seem to have touched at some time.
16:35SPEAKER- So I went to land parties,
16:37SPEAKERlike pretty good sized land parties
16:39SPEAKERon the East Coast at the time
16:41SPEAKER'cause you couldn't really play a lot of multiplayer games.
16:42SPEAKERAnd I went to, I want to say DC Con in '96
16:46SPEAKERwhen a lot of these people had stuff set up.
16:49SPEAKER- Was that full on, that was full on BYOC,
16:51SPEAKERlike you hauled your--
16:52SPEAKER- Yeah, I hauled my pizza box up there, yeah.
16:55SPEAKER- Man.
16:56SPEAKER- And a 25 pound CRT probably.
17:00SPEAKERSo the Panther was a joystick,
17:03SPEAKERlike a flight stick type joystick with a hat and triggers
17:06SPEAKERand multiple top buttons and the whole thing.
17:08SPEAKERAnd then on the left,
17:10SPEAKERand then there was a kind of kidney shaped base.
17:12SPEAKERAnd on the left side of the base
17:13SPEAKERwas a pretty good sized track ball,
17:15SPEAKERalmost like a missile command
17:16SPEAKERor like an arcade track ball, a centipede track ball.
17:20SPEAKERNot quite as big as a centipede or millipede track ball,
17:22SPEAKERbut same ballpark, probably a two inch ball
17:24SPEAKERif I had to guess.
17:25SPEAKER- Sure, it's not the worst idea,
17:27SPEAKERlike joystick plus track ball.
17:28SPEAKERLike that actually, those are both proven input methods.
17:32SPEAKERYou could kind of see them working in tandem.
17:34SPEAKER- Yeah, it felt pretty good.
17:36SPEAKERI didn't, so this was one,
17:38SPEAKERI'm pretty sure they had it set up there.
17:39SPEAKERMaybe I played one that somebody had brought,
17:40SPEAKERplayed with one that somebody had brought.
17:42SPEAKERAnd the weird, so the,
17:46SPEAKERyou were shooting and moving with your right hand
17:48SPEAKERand aiming with your left hand, which was different.
17:50SPEAKERBy this point, I would have been using mouse and keyboard
17:52SPEAKER'cause I think, I feel like if Quake hadn't been out,
17:54SPEAKERQ3 test was out and you were like,
17:57SPEAKERit became clear that you were gonna have to be able
17:59SPEAKERto aim up and down before long.
18:00SPEAKERYou couldn't just drift on aiming perfectly straight
18:04SPEAKERall the time.
18:05SPEAKER- You had to shoot down through those murder holes below you
18:08SPEAKERand play below you.
18:09SPEAKER- You had to shoot rockets at people's feet
18:11SPEAKERor they wouldn't be, you wouldn't be able to do a murder
18:12SPEAKERon them.
18:15SPEAKERSo yeah, like, so you use the mouse,
18:19SPEAKERthe track pad, track ball worked like a mouse.
18:22SPEAKERYour movement was on the stick.
18:24SPEAKERThe hands were reversed from what you normally do
18:26SPEAKERwith mouse and keyboard now, unless you're left-handed.
18:28SPEAKER- Yes, that's what I was waiting to say is,
18:29SPEAKERI think it's kind of an odd choice to put the joystick
18:31SPEAKERon the right, like normally.
18:32SPEAKERI mean, granted that's biasing for right-handed people.
18:37SPEAKERLike obviously left-handed people probably had a good time
18:39SPEAKERwith this thing, but generally I would want my pointing
18:41SPEAKERdevice on my dominant hand and the joystick
18:43SPEAKERwas less important there.
18:44SPEAKER- I don't think we realized that that was important
18:46SPEAKERat the time and also I would say that because the joystick
18:50SPEAKERis handed, it's clearly a right-handed joystick
18:51SPEAKER'cause it has a thumb button.
18:54SPEAKERI think that probably the cost, like the cost of doing this
18:57SPEAKERthe way that you would expect with the aiming
18:59SPEAKERon the right hand and the movement on the left hand
19:03SPEAKERprobably would have multiplied the cost of this thing
19:05SPEAKERby a pretty substantial margin 'cause they would have
19:07SPEAKERto make left-handed molds.
19:08SPEAKER- Sure.
19:10SPEAKER- But yeah, like it worked pretty well.
19:11SPEAKERThe trackball was, like using a trackball
19:13SPEAKERfor first person shooter controllers
19:14SPEAKERworks actually surprisingly well.
19:18SPEAKERI don't know if you remember this, but Jason Bergman,
19:20SPEAKERknown as Looney Boy at the time over on Blues News,
19:23SPEAKERwho's gone on to work on a bunch of different games
19:26SPEAKERover the years, but famously posted on Blues News
19:30SPEAKERabout his one-handed doom and quake playing technique,
19:33SPEAKERwhich was that he bound I think mouse three on a trackball
19:37SPEAKERand a large check thumb trackball to walk forward
19:40SPEAKERand then would steer with the mouse
19:41SPEAKERand shoot with the left mouse button.
19:44SPEAKER- Oh, that's intense.
19:45SPEAKER- Yeah.
19:47SPEAKER- I think I've talked about this before.
19:48SPEAKERI had walked forward on mouse two for years and years.
19:53SPEAKER- Madness.
19:53SPEAKER- But even I still needed the keyboard.
19:55SPEAKERI still had most of the other stuff on keyboard keys.
19:58SPEAKERSo to do everything with one hand is impressive.
20:02SPEAKER- Absolutely madness.
20:02SPEAKERSo I think the Panther, so a lot of these devices
20:05SPEAKERare combo joystick port and serial devices,
20:08SPEAKERwhich I think is what the Panther was.
20:09SPEAKERThe joystick port was a MIDI port that Creative Labs
20:14SPEAKERand Microsoft had done some software work on.
20:17SPEAKER- Oh, is that what the, okay, was it called a game port?
20:20SPEAKERI think they--
20:21SPEAKER- Called a game port, yeah.
20:22SPEAKER- Okay, I didn't realize that was like a custom thing.
20:24SPEAKERI had always wondered where the game port came from
20:26SPEAKERand who standardized it and et cetera, et cetera,
20:28SPEAKER'cause it was often on your sound card.
20:30SPEAKER- So yeah, it was a standard MIDI port
20:32SPEAKERand you could use most MIDI ports for game ports
20:35SPEAKERif there were drivers for them.
20:36SPEAKERBut Creative Labs and Microsoft had done some custom work
20:39SPEAKERon the driver to make it work with game controllers.
20:42SPEAKER- That explains why I plugged my Gravis game pad
20:45SPEAKERinto my Sound Blaster for so long.
20:46SPEAKER- Well, and it also, the nice thing about MIDI
20:48SPEAKERwas it let you do analog and digital feeds
20:51SPEAKERfor different inputs.
20:52SPEAKERSo you could do, I think, two analog axes
20:55SPEAKERand 16 buttons or something like that.
20:58SPEAKERMaybe three analog axes, I can't remember.
21:02SPEAKERSo yeah, Panther XL, it was weird.
21:05SPEAKERThey didn't make it for super long.
21:09SPEAKERIt only produced until 1998,
21:11SPEAKERwhich means basically it was out.
21:13SPEAKERIt was done before Quake multiplayer stuff
21:16SPEAKERhad really even taken off,
21:18SPEAKERwhich is a weird thing to think about.
21:21SPEAKER- Is it safe to,
21:22SPEAKERI don't know if we can dig this up on every product.
21:23SPEAKERIs it safe to assume most of these
21:25SPEAKERwere not in production for very long?
21:26SPEAKERI don't think any of them would truly hit.
21:28SPEAKER- I think that, yeah, probably there's a couple
21:32SPEAKERdown here later that went for a little bit longer.
21:35SPEAKERBut yeah, most of these were one to three years
21:39SPEAKERon the outside.
21:41SPEAKERSo the next one is one of my favorites.
21:43SPEAKERIt's what we talked about earlier in the show.
21:45SPEAKERIt's the Space Orb 360.
21:46SPEAKERI won this at a LAN party.
21:49SPEAKER- Nice.
21:50SPEAKER- Which is maybe the only thing I've ever won
21:51SPEAKERat a LAN party.
21:54SPEAKERAnd just to be clear, drawing, not competitive,
21:57SPEAKERI believe, if I recall right.
21:59SPEAKERBut Space Orb is, you've probably seen pictures of this.
22:02SPEAKERIt's popular on the internet 'cause it looks really weird.
22:04SPEAKERIt's got a ball.
22:07SPEAKERIt's got a ball on the left side
22:08SPEAKERwhere the analog stick on a Dreamcast controller would be.
22:12SPEAKERAnd then on the right side, there's four face buttons,
22:14SPEAKERand it's got two triggers on the top,
22:15SPEAKERwhich I think this was maybe the first thing I ever saw
22:18SPEAKERthat had triggers on it, on a gamepad situation as well.
22:21SPEAKER- And then we should point out the Orb
22:23SPEAKERis something you palm.
22:24SPEAKERIt's not like on the face of the controller.
22:26SPEAKERIt's more like the entire kind of upper left quadrant
22:29SPEAKERof the controller is scooped out
22:30SPEAKERand a giant rubber ball is there in its place.
22:33SPEAKERLike it's a pretty sizable orb.
22:35SPEAKER- Yeah, so the idea was that you put your thumb
22:37SPEAKERon the center of the ball on the face side
22:39SPEAKERso you could push it forward and back
22:41SPEAKERand you kind of grip it so it's like twisty.
22:45SPEAKERI don't know if you can see that,
22:46SPEAKERbut you kind of grip it on the back with two fingers
22:48SPEAKERso you can, basically the ball was a 6DOF controller.
22:51SPEAKERSo you could go forward, back, left, right, and up and down.
22:55SPEAKERAnd then also twist X, Y, Y, Z, whatever the other one, X, Z.
23:01SPEAKERSo you could twist on all three axes
23:03SPEAKERor any combination thereof.
23:05SPEAKERAnd there's like a little, I don't know if you can hear it,
23:07SPEAKERbut there's like a little springy kind of mechanism in there.
23:12SPEAKER- It looks like a stress ball.
23:14SPEAKER- It does look like a stress ball, yeah.
23:16SPEAKERAnd surprisingly, unlike every other piece
23:18SPEAKERof 20 year old rubber I have in the house,
23:20SPEAKERit doesn't have like a weird tacky feel
23:22SPEAKERor anything like that to it.
23:23SPEAKER- They made it out of a, this thing was built to last.
23:25SPEAKERThe company that made this also made
23:28SPEAKERwhat I would describe as weird CAD controllers as well
23:31SPEAKERthat were like 1500 bucks.
23:33SPEAKERI think this launched at 100 bucks, maybe 150 bucks.
23:36SPEAKER100 bucks according to Boop magazine.
23:39SPEAKER- Who did make this thing?
23:40SPEAKERI'm actually not seeing that.
23:42SPEAKER- The company, they spun off a separate company to do it,
23:45SPEAKERbut I think it might've been called Space Warp,
23:47SPEAKERSpace Tech, IMC. - Space Tech, yes.
23:48SPEAKERSpace Tech, TEC, Space Tech IMC, first bought by Lab Tech.
23:52SPEAKER- God, remember Lab Tech? - Yeah, Lab Tech
23:54SPEAKERwas big in the CAD space for a long time.
23:57SPEAKER- Wait, were they? - Yeah.
23:58SPEAKER- Jeez, I both have not thought about Lab Tech
24:02SPEAKERin like 20 years and also feel like we could maybe
24:05SPEAKERdo an entire episode about Lab Tech.
24:07SPEAKER- Maybe, yeah.
24:08SPEAKER- They made a lot of stuff.
24:09SPEAKER- So the Space Orb, because of the 60 OF nature
24:13SPEAKERof the controls, it was great for games like Descent, right?
24:17SPEAKERLike you could push forward, you'd go up, down.
24:19SPEAKERYou are an unstoppable killing machine in Descent.
24:21SPEAKER- The twist, the lateral translational movement,
24:24SPEAKERthe strafing, basically, was quite good and very reliable.
24:27SPEAKERThe twisting, as I recall, was a little jittery,
24:29SPEAKERand I feel like it's the kind of thing
24:31SPEAKERthat in a modern context, they would've added
24:34SPEAKERa little bit of software smoothing to,
24:35SPEAKERand you would've never noticed that it had a problem.
24:38SPEAKERBack then, we didn't do such things,
24:40SPEAKERand so it would skip.
24:42SPEAKERBecause you were passing all this data over a serial port,
24:45SPEAKERI think 112 kilobits per second or whatever it was
24:50SPEAKERthat you got out of a serial port
24:51SPEAKERwas maybe gating your perf.
24:54SPEAKER- Interesting.
24:56SPEAKER- But yeah, it was a pretty remarkable thing,
24:59SPEAKERand it worked.
25:00SPEAKERLike I said, I ended up not using it for very long,
25:03SPEAKERbut I'd whip it out for Descent, was the reg,
25:05SPEAKERuntil I got a Thrustmaster, like a FLCS,
25:10SPEAKERlike a F16 flight stick with the hotas and the whole thing.
25:14SPEAKERIt was my Descent thing of choice.
25:16SPEAKER- Yeah, and it seems to have been pretty popular.
25:18SPEAKERI found a post on Scott Hanselman's blog.
25:20SPEAKERI swear that name sounds familiar.
25:22SPEAKERI don't know why I know him.
25:23SPEAKER- Scott Hanselman is a noted hacker of things.
25:28SPEAKER- Okay, a programmer, teacher, speaker, technologist
25:31SPEAKERis how he seems to, anyway.
25:34SPEAKERThis blog post is from 2010, so it itself is fairly old,
25:37SPEAKERbut at the top, it's about the space orb.
25:40SPEAKERHe says, "15 years later, and I'm still convinced
25:42SPEAKER"that the space orb 360 is the greatest game controller
25:44SPEAKER"of all time," but this whole blog post
25:46SPEAKERis about this cottage industry or scene
25:49SPEAKERof people who have come up with an Arduino-based solution
25:53SPEAKERfor getting the space orb 360
25:54SPEAKERto continue to work on modern PCs.
25:56SPEAKER- Yeah, so it basically makes it show up
25:58SPEAKERas a USB head device, and you have two different modes for it.
26:03SPEAKEROne is mouse and keyboard, and one is joystick.
26:06SPEAKERUnfortunately, the shield is no longer available anywhere
26:09SPEAKERthat I could find.
26:09SPEAKERI was gonna buy one, so I could put it together
26:11SPEAKERand try it out.
26:12SPEAKER- That's a shame.
26:13SPEAKER- Scott's a vice president at Microsoft also.
26:15SPEAKERHe's a developer community guy.
26:17SPEAKER- Oh, okay.
26:18SPEAKERThat's why I've heard of that.
26:19SPEAKER- That's why you know him, yeah.
26:19SPEAKER- Okay.
26:22SPEAKER- So yeah, space orb, kinda cool, I'm gonna say.
26:25SPEAKER- Yeah, seems like a neat idea.
26:27SPEAKER- Yeah, it's unlike anything.
26:29SPEAKERIt is completely unique amongst these controllers.
26:33SPEAKER- It's probably the most, I don't know if,
26:36SPEAKERI don't wanna use the word innovative as a bit grandiose,
26:38SPEAKERbut it's the most thoughtful thing on here, I think,
26:42SPEAKER'cause everything else is some maybe ill-advised combination
26:45SPEAKERof existing input methods, you know,
26:47SPEAKERor it's just a joystick with a little extra or something,
26:50SPEAKERbut this thing is actually, it's unique on this list,
26:53SPEAKERand it seems like they actually put thought
26:54SPEAKERinto how you would play a game with it.
26:56SPEAKER- Well, yeah, some of the other ones,
26:58SPEAKERI would say maybe the cost of manufacturing
27:01SPEAKERimpacted the usability of them.
27:05SPEAKERThis one actually, this one's pretty good.
27:09SPEAKERLike I said, I distinctly remember
27:11SPEAKERthe movement being a little bit,
27:12SPEAKERthe aiming being a little bit jittery,
27:15SPEAKERbut yeah, it was unlike, it didn't feel cheap, I guess,
27:19SPEAKERcompared to some of these other boxes.
27:22SPEAKERLike the next one, the Logitech Wingman Warrior.
27:27SPEAKER- Yes.
27:28SPEAKER- Which, this came, it was '97?
27:31SPEAKERThis is a '97 release.
27:32SPEAKER- Yes, this is kind of what I was thinking of
27:35SPEAKERwhen I said like, hey, it's just a joystick with some stuff.
27:37SPEAKERLike in this case, instead of a trackball, it's a dial.
27:40SPEAKERIt's like a straight-up centipede machine dial
27:43SPEAKERon the side of a joystick.
27:44SPEAKER- Or Tempest dial, yeah, it's not even a two-axis dial.
27:48SPEAKERIt's just a one-axis dial.
27:50SPEAKERIt seems like it was made for Doom, specifically, in 1997,
27:54SPEAKERwhich was a little bit late for Doom.
27:57SPEAKER- Yes, you linked the manual on archive.org for this thing,
28:01SPEAKERand I was looking through it,
28:03SPEAKERand then looked at the date it came out,
28:04SPEAKERand I was just like, you poor...
28:06SPEAKER- Yeah.
28:07SPEAKER- Like, how did you do this to yourselves?
28:10SPEAKERThis thing is just for aiming on the x-axis back and forth
28:13SPEAKERat a time when that was five, almost five years outdated.
28:18SPEAKER- Well, this was, also, this was a time
28:20SPEAKERbefore joystick twist was a thing, right?
28:23SPEAKERLike, they were still trying to sell rudders
28:24SPEAKERfor every flight stick that they sold,
28:27SPEAKERso nobody was putting a z-axis twist on a rudder twist
28:33SPEAKERon the joystick, which is essentially what this wheel is.
28:37SPEAKERI think it showed up as a mouse.
28:38SPEAKERI was looking for people who were trying to get it working,
28:40SPEAKERso this was another joystick plus serial port thing.
28:47SPEAKERThis one flummoxed me.
28:48SPEAKERI think there's another spinner
28:52SPEAKERthat was the y-axis for your thumb on the twisty side,
28:56SPEAKERon the left side of the...
28:57SPEAKERSo, just to paint a word picture,
28:59SPEAKERthis is another joystick with a thing
29:02SPEAKERdangling off the left side of it.
29:03SPEAKERIn this case, the left side is a big inch and a half
29:07SPEAKERred spinny top.
29:09SPEAKERIt wasn't loose like a Tempest spinner, though, as I recall.
29:13SPEAKERI never bought one of these.
29:14SPEAKERI used it, and I touched it in Best Buy.
29:16SPEAKERI was like, "Oh, yeah, no, this is a no-for-me dog."
29:20SPEAKERIt has a mouse wheel-type spinner below the thing,
29:25SPEAKERand then it has some thumb buttons.
29:26SPEAKERIt's a right-handed joystick again,
29:28SPEAKERso you're doing your aiming with your left hand,
29:32SPEAKERand you're moving with your right hand,
29:33SPEAKERwhich feels...
29:35SPEAKER- I mean, I guess when you're doing a gamepad,
29:37SPEAKERyou use your right hand to aim, right, usually?
29:42SPEAKER- Now, yes, now.
29:42SPEAKER- Yeah, now, in the modern context.
29:44SPEAKER- On a dual-analog, yes.
29:46SPEAKER- The most notable thing about this
29:48SPEAKERis I was looking through some old boot magazines
29:50SPEAKERto find people talking about the different products here.
29:56SPEAKERThere was an ad from Logitech
29:58SPEAKERwith John Romero holding one of these up above his head,
30:02SPEAKERand the quote at the top is great.
30:04SPEAKERJohn Romero, who is listed as id Software stud
30:09SPEAKERand co-creator of Doom, Doom II,
30:10SPEAKERAyrton, Hexen, and Quake.
30:12SPEAKER- Oh, I hadn't, in the Google Doc,
30:14SPEAKERit's a little too small to notice that text.
30:16SPEAKERI had missed id Software stud.
30:19SPEAKERBut this is absolutely, well,
30:20SPEAKERbut this was well after he was out of there.
30:24SPEAKER- Almost certainly, yeah.
30:25SPEAKER- Unless this ad long predates the launch of the product,
30:28SPEAKER'cause he was out of there mid-'96.
30:30SPEAKER- Well, so the quote is--
30:32SPEAKER- Yes, very much in the heyday
30:33SPEAKERof him being in ads and promoting his brand, though.
30:37SPEAKER- This is when he was gonna make you his something or other.
30:41SPEAKERIt says, "When I created Doom,
30:43SPEAKER"I never imagined there'd be a killer way to play it.
30:46SPEAKER"Wingman Warrior is it."
30:49SPEAKERSo yeah, so it's shocking to me
30:54SPEAKERthat this thing shipped ever.
30:56SPEAKERThey must've spent a lot of money making the molds for this
30:58SPEAKERin order to release this in a post-Quake world.
31:00SPEAKER- Yeah, for sure.
31:01SPEAKERAlso, I wanna point out,
31:03SPEAKERin contrast to the general swagger of the rest of this ad,
31:07SPEAKERLogitech's motto at the time,
31:10SPEAKER"Product people love."
31:12SPEAKER- That's true.
31:13SPEAKERThat was their motto at the time.
31:15SPEAKER- There maybe has never been a more generic corporate slogan
31:18SPEAKERthan that in history.
31:20SPEAKER- What was Sony's make-believe?
31:22SPEAKER- Yeah. - Oh, no, sorry,
31:23SPEAKERit was make.believe.
31:24SPEAKER- Sure. - Yeah.
31:25SPEAKER- Products people love.
31:27SPEAKER- Okay, also in 1997,
31:29SPEAKERconfusing the market was the Logitech Cyberman 2.
31:33SPEAKER- Yes.
31:34SPEAKER- No, it was not for online fornication.
31:38SPEAKERThat'll come later.
31:39SPEAKER- Yes, yes, we'll get to the Falcon later.
31:42SPEAKER- Yeah, the Cyberman 2, the boot review
31:45SPEAKERwritten in, let's see, July of '97,
31:49SPEAKERthe July of '97 issue,
31:50SPEAKERwhich had been written in probably April,
31:52SPEAKERwas, said it's better than the first.
31:55SPEAKERThis is another kidney-shaped thing
31:56SPEAKERthat's in your desk,
31:57SPEAKERbut instead of having a joystick on one side
31:59SPEAKERand some sort of aiming controller on the other side,
32:01SPEAKERthis one puts the aiming thing on the right
32:04SPEAKERand the movement thing on the left.
32:06SPEAKERSo the movement part is a slidey top
32:08SPEAKERthat is like forward, back, X.
32:10SPEAKERIt's like there's a circle that moves on the X, Y axis,
32:14SPEAKERand you can use that to basically pass WASD commands
32:19SPEAKERthrough as if it's a keyboard.
32:21SPEAKERThere's some buttons on that side,
32:22SPEAKERso you can do like gun selection, jumping,
32:25SPEAKERthat kind of stuff at finger position
32:28SPEAKERand thumb position, so you could palm it, basically.
32:30SPEAKERSo you put your palm on this thing,
32:32SPEAKERyou move it forward and back, left and right.
32:34SPEAKERThat part, actually pretty good.
32:37SPEAKERLike, it felt pretty good.
32:39SPEAKERThe aiming part was like a,
32:41SPEAKERdo you remember those eraser heads
32:44SPEAKERon old Lenovo and IBM laptops?
32:47SPEAKER- Oh yeah, yeah, the classic, the nub.
32:49SPEAKER- Big one of those guys.
32:51SPEAKER- Okay, okay.
32:51SPEAKER- But it was a knob that was two and a half inches across
32:55SPEAKERand rubber and grippy.
32:57SPEAKERYou'd kind of grab it and you could tilt it forward, back,
32:59SPEAKERleft and right a little bit, and twist it as well,
33:03SPEAKERwhich would let you do all of the things you do
33:07SPEAKERwith a mouse, I guess.
33:09SPEAKER- This review from Boot Magazine by Brian Del Rizzo
33:13SPEAKERdescribes it as a puck.
33:14SPEAKER- Yeah, it's puckish.
33:16SPEAKER- Kind of a way to think of it.
33:17SPEAKERI mean, I have a little bit of a bone to pick
33:19SPEAKERwith old BDR here.
33:21SPEAKERNot a lot of description in this review
33:22SPEAKERof how it feels to use.
33:24SPEAKER- No, my guess is, this review feels a little soft.
33:29SPEAKERSorry, Brian, we love you.
33:31SPEAKERBut yeah, it was, he does describe it as fully digital.
33:35SPEAKERThere's like a patent diagram of how it works
33:38SPEAKERon the twisting and all that, 'cause it's all,
33:39SPEAKERthey made a big point of it being all digital
33:42SPEAKERand not analog, because at that point,
33:45SPEAKERthat was the time in history when if you plugged your,
33:49SPEAKERyou initialized your joystick at the wrong time,
33:52SPEAKERit would be off-axis and you'd have to reinitialize it.
33:57SPEAKERHe talks a lot, I mean, this is 175 or 200 word review,
34:02SPEAKERprobably, so it's a little short, maybe 300, I don't know.
34:06SPEAKERHe doesn't, yeah, he doesn't talk about how you use it
34:08SPEAKERin like Quake or Doom or something like that,
34:10SPEAKERwhich is what I would, I really wanna know.
34:12SPEAKERI don't, I didn't spend much time with this at all.
34:15SPEAKERI don't think I ever used it actually plugged in.
34:16SPEAKERI just, or if I did, it was only for a minute or two.
34:20SPEAKERIt was already gone by the time I,
34:22SPEAKERlike it's time had passed by the time
34:24SPEAKERI was covering this stuff as a real thing.
34:27SPEAKERThis one actually looks like they had played video games
34:29SPEAKERbefore they designed it though.
34:30SPEAKER- Yeah, this one, like the space war business,
34:32SPEAKERgot some thought put into it.
34:34SPEAKERIt's a unique design at least.
34:36SPEAKER- Yeah, and it's definitely not for,
34:39SPEAKERhe does say it's not for flight games,
34:41SPEAKEReven though you do have a kind of joystick thing on there.
34:44SPEAKERI don't know, this is a weird one.
34:46SPEAKERI'd be curious to fire one of these up.
34:50SPEAKERThe thing that he does include in this review
34:52SPEAKERthat I love is the configuration app,
34:55SPEAKERthe screenshot of the configuration app
34:56SPEAKERwhere they have like presets for different games,
34:59SPEAKERbut you can literally bind all the axes and twist
35:01SPEAKERand all the different stuff
35:02SPEAKERto all the different possible uses for the device,
35:06SPEAKERwhich is weird.
35:10SPEAKEROkay, this is the real, this is,
35:13SPEAKERI think this next one is maybe the bottom of the barrel,
35:15SPEAKERwhich is really saying something.
35:17SPEAKERThe Thrustmaster Fragmaster.
35:21SPEAKERBrad, do you want to take a stab at describing this one?
35:25SPEAKER- The best thing I can think of to say about it
35:27SPEAKERis that it looks kind of like some of the alien architecture
35:29SPEAKERfrom the Alien and Aliens films,
35:31SPEAKERor Alien in particular,
35:33SPEAKERlike the HR Giger spaceship stuff from Alien.
35:36SPEAKERLike it looks like a control interface from that.
35:39SPEAKER- It's Giger-esque.
35:41SPEAKERSo there's a round base that's fairly substantial,
35:44SPEAKERand then coming out of the center of the base,
35:47SPEAKERthere's like a delta-shaped thing, basically,
35:50SPEAKERis how I would describe it.
35:51SPEAKER- Triangular, it's not a joystick
35:53SPEAKERbecause there are two hand grips.
35:55SPEAKERIt's almost like an arch.
35:56SPEAKERIt's like a triangular thing,
35:58SPEAKERbut with a big cutout in the middle
35:59SPEAKERso your hands, your fingers can grip both sides of it.
36:02SPEAKER- Yeah, I never used one of these.
36:04SPEAKERI never, we had one at Maximum PC
36:06SPEAKERthat was just basically glued to the wall
36:09SPEAKERin the top of the lab as part of our wall of shame.
36:14SPEAKERBut yeah, this was made by Thrustmaster.
36:16SPEAKERIt's called the Fragmaster.
36:18SPEAKERThey sold it as a first-person shooter controller,
36:20SPEAKERand as it was designed for games like Quake.
36:25SPEAKERI don't know,
36:28SPEAKERI don't exactly understand how it was supposed to work.
36:30SPEAKERI think you were moving by pressing the buttons
36:35SPEAKERand steering this thing,
36:37SPEAKERalmost like it was a yoke for your steering.
36:42SPEAKER- I would love to hear, we put this in here,
36:45SPEAKERlike I said, I don't think anybody really used this ever.
36:52SPEAKERThere were a couple of videos where people dredged it out
36:54SPEAKERon YouTube and tried to make it work
36:57SPEAKERand kind of had mixed results.
37:01SPEAKERAnd the reviews that we were able to find
37:04SPEAKERdescribed it as very uncomfortable
37:06SPEAKERand didn't feel the least bit natural.
37:09SPEAKERYeah, it looks like the kind of thing
37:10SPEAKERthat somebody was like, hey man,
37:11SPEAKERwe got to get a FPS controller,
37:13SPEAKERyou better make it look weird.
37:14SPEAKERAnd also it's going to have a thing called megahertz mode,
37:17SPEAKERwhere it works just like a real mouse.
37:19SPEAKER- Hang on, I think you need to explain.
37:21SPEAKERWe need to spell megahertz, M-E-G-A-H-U-R-T-S.
37:25SPEAKER- Is it S or Z? - Yes.
37:27SPEAKERI'm looking at the box here.
37:28SPEAKER- Oh.
37:29SPEAKER- I'm looking at a photo of the box, megahertz mode.
37:32SPEAKERIt's like you're going to hurt the mega.
37:34SPEAKER- Disappointing.
37:36SPEAKER- I don't know about the branding here.
37:38SPEAKERThrustmaster, Fragmaster,
37:40SPEAKERI don't think you can do that.
37:41SPEAKER- I think they called most of their things
37:43SPEAKERthe something master.
37:44SPEAKER- Were they all like that?
37:45SPEAKER- Yeah.
37:45SPEAKER- I guess that makes a little more sense.
37:46SPEAKER- Yeah, it was either something master
37:49SPEAKERif it was an arcade controller
37:51SPEAKERor it was like they would knock off the A-10 Warthog
37:56SPEAKERor the F-16 FLCS system
37:59SPEAKERand like do an actual military joystick.
38:01SPEAKERThey were, Thrustmaster at that point
38:03SPEAKERwas mainly real airplane joysticks was their,
38:07SPEAKERwas their kind of bread and butter.
38:10SPEAKERSo like, and just to be clear,
38:12SPEAKERthis was an expensive thing to make.
38:14SPEAKERLike this has got a boatload of plastic parts.
38:16SPEAKERSo they spent at least, you know,
38:18SPEAKERhundreds of thousands of dollars making these molds.
38:21SPEAKERAnd so this must've been perceived
38:23SPEAKERas an incredibly lucrative opportunity
38:26SPEAKERfor the entire market to figure out
38:29SPEAKER'cause they were all trying to do
38:30SPEAKERthese weird proprietary things
38:31SPEAKERthat really didn't work at all.
38:34SPEAKER- Yeah, yeah.
38:34SPEAKERWell, this came out in '98.
38:36SPEAKERI mean, this was right in the middle
38:37SPEAKERof the quake explosion, right?
38:38SPEAKERAnd like Unreal came out in '98,
38:40SPEAKERlike the first person shooter scene on PC
38:42SPEAKERwas just exploding at this time, so.
38:45SPEAKER- '97, '98, Quake was an enormous thing.
38:49SPEAKERDuke Nukem was, people were playing a lot of Duke Nukem
38:52SPEAKERand we were all looking,
38:53SPEAKERlike the heady coverage online and in print
38:57SPEAKERof the first wave of Quake engine games
38:59SPEAKERand then Unreal engine games after that was enormous, right?
39:03SPEAKER- Yeah, like Sin and Half-Life came out in '98 as well, so.
39:06SPEAKER- Sin, Half-Life, Heretic II.
39:10SPEAKERQuake II was supposed to ship in '98.
39:11SPEAKERI don't think it shipped until '99.
39:13SPEAKER- I always, I'm just thinking in retrospect,
39:17SPEAKERI always pair Sin and Half-Life in my mind
39:19SPEAKERbecause they're two Quake engine games
39:20SPEAKERthat came out very close together.
39:21SPEAKERThey were like the first two big ones, I guess I would say.
39:24SPEAKERIt might be a little generous to mention Sin
39:26SPEAKERand the same company as Half-Life to stay in age.
39:29SPEAKERI don't know.
39:30SPEAKER- But at the time, Sin came out, what, a week before,
39:32SPEAKERsomething two weeks before Half-Life?
39:35SPEAKERAnd then Heretic II came out the week after?
39:37SPEAKERThose were all three Quake engine games.
39:40SPEAKERHeretic II was made by Raven.
39:42SPEAKER- Quake I.
39:43SPEAKER- Quake I engine games.
39:44SPEAKER- So some of that stuff's a little messy, I think.
39:47SPEAKER- Yeah.
39:48SPEAKER- I think Half-Life is all Quake I code.
39:49SPEAKERI don't think they put in Quake II.
39:52SPEAKER- I think it's hard to say.
39:53SPEAKER- Yeah, like it's--
39:54SPEAKER- 'Cause I think they took code dumps from it
39:55SPEAKERall the way through and cherry picked the stuff
39:58SPEAKERthat they wanted would be my guess.
39:59SPEAKER- That's touched on in the Romero book.
40:01SPEAKERThat was part of the reason Daikatana took so long
40:03SPEAKERto come out is they did a ton of work on Quake I code
40:05SPEAKERand then he saw Quake II at E3 and was like,
40:08SPEAKER"Well, we gotta be on that engine."
40:09SPEAKERSo they went and re-licensed
40:11SPEAKERand had to throw a bunch of work away.
40:13SPEAKERAnyway, Sin came, oh, you're right, actually.
40:17SPEAKERSin came out November 5th of '98.
40:21SPEAKER- Yeah.
40:22SPEAKER- Half-Life came out--
40:23SPEAKER- Like November 17th or 11th or something.
40:25SPEAKER- November 19th, wow, they were like,
40:27SPEAKERGod, you're right, they were two weeks apart.
40:29SPEAKER- And then literally Heretic II,
40:30SPEAKERwhich was a third person game,
40:31SPEAKERbut also based on the Quake engine came out from Raven,
40:34SPEAKERwho had made the good Quake mission packs,
40:37SPEAKERcame out the week after Half-Life II, Half-Life I.
40:39SPEAKER- I did not realize that, you're right.
40:40SPEAKERI never played Heretic II, that's cool.
40:43SPEAKER- No one did 'cause Half-Life came out the week before.
40:45SPEAKER- Yeah, oh, you're not wrong.
40:48SPEAKER- So yeah, it was like people,
40:54SPEAKERthe perception in the hardware manufacturers
40:56SPEAKERhad to be that there was a lot of money
40:57SPEAKERfor whoever cracked this first, right?
40:59SPEAKERAnd that's why they kept, like, we've seen,
41:01SPEAKERwe've talked about three Logitech things already.
41:04SPEAKER- Yes. - Right?
41:04SPEAKER- Yes, of course the amusing punchline here
41:06SPEAKERis that I guess nobody ended up cracking it.
41:09SPEAKER- Well, yeah, well, hold on, we'll get there.
41:11SPEAKER- We'll get there. - We'll get there.
41:13SPEAKER- In 1998, the Sidewinder Freestyle Pro,
41:15SPEAKERnot really a first person shooter controller,
41:17SPEAKERbut we're gonna talk about it
41:18SPEAKER'cause it had motion control,
41:21SPEAKERwas a game pad with a D-pad and some face buttons,
41:25SPEAKERbut it also had an accelerometer
41:26SPEAKERso you could tilt on two axes to control your games.
41:30SPEAKER- Yes, so was this just the form factor
41:33SPEAKERof the regular Sidewinder?
41:34SPEAKER- Oh no, no, it was much worse.
41:38SPEAKERThey made it look like a big, long boomerang.
41:40SPEAKERSo it has like dangly prongs that you hold
41:44SPEAKERthat rendered the D-pad almost completely unusable
41:47SPEAKERin any configuration.
41:48SPEAKERSo I bought one of these 'cause I needed a game pad
41:51SPEAKERand I went to the store and I was like,
41:52SPEAKER"Oh, this one's $3 more.
41:54SPEAKER"I'll get this one 'cause it has this motion shit
41:55SPEAKER"that I'm probably never gonna use."
41:56SPEAKERBut it also comes with motocross madness,
41:58SPEAKERwhich that looks cool.
42:01SPEAKEROh my God, it was maybe the worst game pad I've ever used.
42:04SPEAKERIt's right up there with the N64 game pad.
42:10SPEAKERThe D-pad, I don't know that there was a way
42:13SPEAKERto physically hold this device
42:15SPEAKERthat made the D-pad comfortable.
42:17SPEAKERIn order to use the accelerometer,
42:20SPEAKERI couldn't find confirmation of this online,
42:22SPEAKERbut judging by the price and the time period,
42:24SPEAKERI'm reasonably sure it's just an accelerometer inside,
42:27SPEAKERnot an accelerometer in gyro.
42:32SPEAKERYou had to switch the device over
42:33SPEAKERfrom analog to digital modes.
42:36SPEAKERI think the D-pad showed up as a hat switch on the joystick
42:39SPEAKERif you were in accelerometer mode, but yeah, it was weird.
42:45SPEAKERMotocross madness, reasonably fun with it, I'll say,
42:47SPEAKER'cause you tilted the thing up to do wheelies.
42:51SPEAKEROther than that, it was unusable and was a terrible device.
42:54SPEAKEROh, you should put it in the hall of shame
42:55SPEAKERwith the U-Force and the Fragmaster.
42:58SPEAKEROh, you mean the game that shipped with it
42:59SPEAKERwas the only game to make good use
43:01SPEAKERof its weird bespoke feature?
43:02SPEAKERLook, there were several other Microsoft's Game Studios
43:05SPEAKERtitles that also supported it to lesser, greater amounts.
43:09SPEAKERLook, the thing I'll say about this is it's a testament
43:12SPEAKERto how much the Fragmaster looks awful
43:15SPEAKERthat I used this thing and know how bad it is,
43:17SPEAKERand I still think probably the Fragmaster's
43:18SPEAKERthe worst thing on this list.
43:20SPEAKERFair, fair.
43:22SPEAKERSeeing this, the full name, let me just,
43:26SPEAKERSidewinder Freestyle Pro is the full name of that product,
43:28SPEAKERbut I looked up, this has reminded me
43:30SPEAKERI did own a regular Sidewinder somehow.
43:32SPEAKERThe one with the four face buttons?
43:35SPEAKERYeah, I think it has six.
43:38SPEAKEROh, there were multiples, weren't there?
43:40SPEAKERThere were multiples, yeah.
43:41SPEAKERI had the one with six that also has prongs that you grip,
43:44SPEAKERbut it had six face buttons.
43:45SPEAKEROkay, is it the blue one?
43:48SPEAKERIt was black or grayish or gray.
43:49SPEAKEROkay.
43:50SPEAKERCrucially, it has the same god awful D-pad
43:52SPEAKERas the Freestyle Pro that we're talking about with the tilt.
43:55SPEAKERIt is the ugliest D-pad in history.
43:57SPEAKERIt looks like it's melted plastic.
43:58SPEAKERIt literally looks like they took a regular D-pad,
44:02SPEAKERmelted it halfway, and then put like a heavy ball bearing
44:04SPEAKERin the middle of it or something.
44:06SPEAKERYep, well, Nintendo had the plus.
44:08SPEAKERThey patented a plus, so you couldn't do a plus at the time.
44:11SPEAKERYeah, and so Sony had done the weird fake
44:13SPEAKERfour-way buttons design.
44:15SPEAKERSo there's also the, they did multiple generations
44:19SPEAKERof the Sidewinder Gamepad, which also,
44:21SPEAKERthey also had the Sidewinder Gamepad Pro,
44:23SPEAKERwhich kind of split the difference between the Freestyle.
44:27SPEAKERI'll put a picture of the Freestyle in the show notes.
44:32SPEAKERBut the Sidewinder Pro was more of a boomerang design
44:35SPEAKERthat looked almost like those prototypes
44:36SPEAKERof the PS3 Gamepad that came out for a little while.
44:41SPEAKERYeah, actually, you're right.
44:42SPEAKERThe Batarang.
44:44SPEAKERYeah, the Batarang.
44:45SPEAKERThe Batarang PS3 controller, yeah, I can see that.
44:47SPEAKERThe Freestyle Pro is an all-time bad tier
44:50SPEAKERfor gamepad design.
44:51SPEAKERYes, it's fugly.
44:53SPEAKERYeah.
44:54SPEAKERNext, 1998 brought the Sidewinder DualStrike.
44:57SPEAKERMicrosoft clearly invested heavily in this space.
44:59SPEAKERThey thought there was something here.
45:00SPEAKERThe DualStrike is, imagine if you had a gamepad
45:04SPEAKERwith a ball and socket joint
45:06SPEAKERconnecting the left and the right halves,
45:08SPEAKERand that ball and socket joint is an XY joystick,
45:10SPEAKERso you can mouse with the gamepad.
45:13SPEAKERBy twisting it, it's almost like a,
45:15SPEAKERis it the JOG-CON or the NEG-CON?
45:17SPEAKERWhat's the name?
45:18SPEAKERIs it the NEG-CON or the NEG-CON?
45:20SPEAKERYeah, that thing, but it's two axis.
45:22SPEAKERIt's not just one axis.
45:23SPEAKERWas it the NEG-CON?
45:25SPEAKERWhich I cannot remember which NEG-CON controller it is,
45:27SPEAKERthe twists in the middle,
45:28SPEAKERbut it's not entirely dissimilar to that,
45:30SPEAKERalthough this moves on, like you said, on more axes.
45:33SPEAKERIt was the NEG-CON.
45:34SPEAKERThe NEG-CON, yeah.
45:35SPEAKERWas the NEG-CON twisty controller.
45:36SPEAKERBut this is more elaborate than that.
45:38SPEAKERAlso, this is like, when you look at it,
45:41SPEAKERit actually kind of looks like two Wiimos,
45:43SPEAKERlike two Wii controllers,
45:44SPEAKERbut just with this big connective thing in the middle
45:46SPEAKERthat actually is binding them together on this joint.
45:49SPEAKER- Yeah, it's, like, I don't,
45:52SPEAKERI feel like I used this one
45:53SPEAKERand really immediately dismissed it.
45:56SPEAKERPeople really like it.
45:57SPEAKERLike, people use this today still.
45:58SPEAKERPeople have done a lot of effort to get this.
46:00SPEAKERThis is, by this time,
46:01SPEAKERby the time the Freestyle Pro came out,
46:03SPEAKERwe ran to USB and weren't using
46:04SPEAKERserial and joysticks anymore,
46:06SPEAKERso people can write custom drivers for these things
46:08SPEAKERin the today, the world of today.
46:12SPEAKERI think the Freestyle Pro and this both had
46:14SPEAKERjoystick port connector that then you could,
46:18SPEAKERthat came with a USB adapter as well, though,
46:19SPEAKERso you can still use them.
46:23SPEAKERIt, like I said, either I don't remember using this
46:27SPEAKERor I immediately dismissed it
46:28SPEAKERand wasn't reviewing the stuff yet,
46:31SPEAKERbut it was, like I said,
46:33SPEAKERthe reviews are really positive for this.
46:35SPEAKERPeople seem to really like it
46:36SPEAKERand express why they like it
46:38SPEAKERin ways that make me think it's probably actually
46:41SPEAKERweirdly okay,
46:43SPEAKERunlike, it would work with all the current games,
46:47SPEAKERis the thing.
46:48SPEAKERLike, the controls are still valid today
46:50SPEAKERfor all that's the purpose.
46:51SPEAKER- And I'm trying to find if this was USB.
46:54SPEAKERThis was probably USB at this point.
46:56SPEAKER- This was both.
46:57SPEAKERThis had an adapter.
46:58SPEAKERSo this was USB and there was a game port.
47:01SPEAKERIt was game port by default and had an adapter
47:03SPEAKERthat you could plug in for USB, I believe.
47:07SPEAKERIt might actually just, I'm looking at this Neo
47:09SPEAKERor ActiveWin review and it might just be,
47:16SPEAKERmaybe it's USB only.
47:17SPEAKERThis might be the first USB only one.
47:19SPEAKER- This was '99.
47:20SPEAKERThis was about when, like, mice were starting
47:22SPEAKERto go USB only, stuff like that.
47:24SPEAKER- Yeah, you'd have more than two USB ports
47:26SPEAKERon your computer by this point.
47:30SPEAKERI'm, it is unclear to me.
47:34SPEAKER- Anyway.
47:35SPEAKER- Yeah, this might be USB only.
47:36SPEAKER- Okay.
47:37SPEAKERI wouldn't be surprised if there were people
47:39SPEAKERstill out there trying to make this thing work right now.
47:41SPEAKER- There are, I will tell, oh yeah.
47:43SPEAKEREveryone take note, the dual strike controller
47:45SPEAKERis USB only according to the ActiveWin.com review.
47:48SPEAKERIt is 100%.
47:51SPEAKERThere are 100% people still using this.
47:52SPEAKERI saw a thread of people trying to use this with Rage
47:57SPEAKERlike five, six years ago.
47:59SPEAKER- Interesting.
47:59SPEAKER- Rage 2 maybe.
48:01SPEAKER- Oh, interesting.
48:03SPEAKERI think I have found a thread on Vogons.org.
48:06SPEAKERAre you familiar with that site?
48:07SPEAKER- I remember Vogons.org, yeah.
48:09SPEAKER- I believe that's a good place to get a lot of old drivers
48:11SPEAKERfor computer stuff, old computer stuff,
48:14SPEAKERbut I found somebody on here who apparently
48:15SPEAKERhas developed their own open source
48:17SPEAKERinter, like, driver and interface for the dual strike.
48:22SPEAKER- Yeah, imagine if you took the time
48:24SPEAKERto build muscle memory using a device like this
48:26SPEAKERand then, like, they stopped making more.
48:28SPEAKERLike, imagine if you learned how to use a mouse in 1998
48:31SPEAKERand then they suddenly stopped making mice
48:34SPEAKERand it was just all track pads from here on out
48:36SPEAKERand you're like, "Man, I hate track pads."
48:39SPEAKERWe got the Sidewinder Dual Strike Next in 1999.
48:41SPEAKEROh, that's this one, sorry.
48:43SPEAKERWe have the Sidewinder Game Voice came out in 2000.
48:47SPEAKERThat launched at the same time as the Strategic Commander,
48:49SPEAKERwhich we've talked about in the past,
48:50SPEAKERbut it's basically, the Strategic Commander
48:53SPEAKERis basically the Cyberman 2 slidey movement thing
48:56SPEAKERplus a whole buttload of buttons.
48:58SPEAKERThe Game Voice was an interesting, weird thing.
49:00SPEAKERIt used MSN messenger and some proprietary software
49:03SPEAKERto give you a, like, essentially early team speak
49:07SPEAKERor type experience, but you could bind,
49:10SPEAKERthey had a bunch of keys on it.
49:11SPEAKEROne of them switched between the speaker input
49:13SPEAKERand the mouse and the headset,
49:15SPEAKERso basically you could bypass your speakers
49:18SPEAKERonly if you had a stereo speaker configuration.
49:22SPEAKERIf you had multi-channel, you were out of luck there,
49:25SPEAKERwhich was beginning to become popular in 2000.
49:28SPEAKERBut you had push-to-talk buttons
49:30SPEAKERfor multiple groups of people.
49:31SPEAKERYou could do, like, an all-talk.
49:32SPEAKERYou could do just your team.
49:33SPEAKERYou could do just your squad if you were playing a game
49:35SPEAKERthat had a bunch of people in it.
49:37SPEAKER- That's what this little dongle is for, I assume.
49:40SPEAKER- Yeah, the dongle is just, I think,
49:43SPEAKERa hardware switch for the speakers and the headphones,
49:47SPEAKERand then, like, this showed up as keyboard
49:49SPEAKERor joystick buttons for push-to-talk
49:51SPEAKERthat were not accessible to anything
49:54SPEAKERexcept for the Game Voice software, as I recall.
49:56SPEAKER- I see.
49:57SPEAKER- I can't remember if I reviewed this or someone else did.
50:00SPEAKERI don't think we gave this a very good review
50:01SPEAKERin Maximum PC, as I recall.
50:02SPEAKER- I'm guessing, yeah, just thinking about
50:04SPEAKERwhat voice stuff was like at that time.
50:06SPEAKERIt probably didn't work all that well.
50:08SPEAKER- Well, so the voice stuff worked pretty well.
50:10SPEAKERIt also had voice recognition.
50:12SPEAKERThe problem was nobody did voice,
50:14SPEAKER'cause almost everybody was on modem still.
50:16SPEAKERLike, broadband hadn't reached any kind of penetration.
50:20SPEAKERGetting your friends to install some weird software
50:23SPEAKERso they could hear you was unlikely.
50:25SPEAKERNobody, like, headsets were unusual at this point still.
50:29SPEAKERSo it wasn't until Microsoft shipped the first,
50:32SPEAKERwhat was it, the second Xbox?
50:34SPEAKER- Yeah, 360.
50:35SPEAKER- The 360 came with a headset that, like,
50:37SPEAKERheadsets became a thing that you had to have.
50:39SPEAKER- Yes, 360.
50:40SPEAKEREvery single one had headsets in there.
50:42SPEAKERI think did the Xbox LiveKit for original Xbox also all?
50:46SPEAKERDid those all come with headsets?
50:47SPEAKERI don't know if that was separate or not.
50:49SPEAKER- Yeah, the LiveKit had a CD, right?
50:51SPEAKERYou had a CD, had a game disc, and a headset,
50:55SPEAKERand a dongle for the controller, I think.
50:58SPEAKER- I never got on Xbox Live on the first Xbox
51:01SPEAKERfor some reason, which is insane to me in retrospect,
51:03SPEAKER'cause everybody around me was doing it.
51:05SPEAKER- Yeah, there wasn't, I think I mostly--
51:07SPEAKER- There weren't that many games, actually.
51:09SPEAKER- Yeah, 'cause was Halo 2 on Xbox Live at that point?
51:11SPEAKERIt was.
51:12SPEAKERThat was pretty much the only thing.
51:13SPEAKERThat and, like, Mecha Salt and a couple of other things
51:16SPEAKERwere what you could play.
51:17SPEAKER- It was a few things.
51:18SPEAKERI was not that big into Halo.
51:19SPEAKERIt was, I guess, part of the reason I never got on there.
51:22SPEAKER- Well, so, it's worth mentioning that around this time,
51:24SPEAKERaround 2000, is when the original Xbox launched
51:27SPEAKERand Halo came out.
51:28SPEAKERAnd I guess we'd seen time splitters prior to that
51:30SPEAKERhad a dual-stick configuration that worked
51:34SPEAKERwith a little bit of aim assist and stuff like that.
51:37SPEAKERBut that's kind of the end of this era
51:41SPEAKERfor all intents and purposes.
51:42SPEAKER- Actually, if you look at this timeline
51:44SPEAKERwe have constructed here, the last device,
51:46SPEAKERwith a couple of exceptions, is 2001,
51:48SPEAKERwhich is the same year that Halo came out.
51:50SPEAKER- Yeah, so the 2001 was just a mouse with rumble.
51:53SPEAKER- Yeah.
51:54SPEAKER- It's the Logitech iFeel mouse.
51:55SPEAKERThey worked with Immersion Corp,
51:58SPEAKERwho had a patent on adding rumble
52:01SPEAKERto mouse and cube mouse devices from 1997.
52:06SPEAKERI reviewed these for Maximum PC.
52:08SPEAKERI absolutely, it's one of my all-time favorite mice.
52:11SPEAKERThe sensor was bad for games.
52:12SPEAKERIt was really low-res by today's standards.
52:14SPEAKER- Actually, I thought you were about to say
52:15SPEAKERit was one of your least favorite.
52:17SPEAKERThat's surprising.
52:18SPEAKER- Well, so they were very light mice, very small mice.
52:21SPEAKERBut the haptic stuff in Windows, surprisingly,
52:24SPEAKERwas really, really useful.
52:25SPEAKERSo you could feel the edges.
52:27SPEAKERIt gave you, you know how you have the haptic support
52:30SPEAKERon a modern Mac touch pad, where you feel the edges
52:32SPEAKERand you get bumps when you hit stuff and things like that.
52:34SPEAKERYou don't even notice it anymore.
52:35SPEAKER- Yeah.
52:36SPEAKER- But it's there.
52:37SPEAKER- Oh, man.
52:38SPEAKER- And having that haptic bump on input devices,
52:42SPEAKERit's incredibly useful.
52:44SPEAKER- Wow, actually.
52:44SPEAKERI'm just thinking now about ways you could use that
52:46SPEAKERas you're navigating graphical UI,
52:49SPEAKERlike crossing window borders or whatever.
52:52SPEAKER- Yeah, it was very subtle.
52:53SPEAKERIt wasn't the kind of thing that you'd notice
52:56SPEAKERafter 10 minutes, but it makes using Windows
52:58SPEAKERa little bit easier, especially as we were moving
52:59SPEAKERto higher resolution displays back then.
53:02SPEAKER- Man, that's a cool idea.
53:03SPEAKERI kind of wish they would maybe try to bring that back.
53:05SPEAKER- Well, the patent expired seven years ago,
53:06SPEAKERso maybe somebody'll do it.
53:08SPEAKERI mean, I assume that patent expired around the time
53:11SPEAKERthe haptic stuff started coming out on the MacBook,
53:13SPEAKERso maybe those two things are related.
53:16SPEAKERAnd those mice weren't crazy expensive mice either.
53:20SPEAKERI think Bellagitec did two generations of them.
53:22SPEAKERThey didn't sell well enough that they kept doing them.
53:23SPEAKERAnd not a lot of games supported the API stuff,
53:26SPEAKERso it was a little underwhelming on the game side.
53:29SPEAKER- Oh yeah, the basic one was $39.95.
53:32SPEAKERThat's pretty cheap.
53:33SPEAKER- Yeah.
53:35SPEAKER2007, the Novant Falcon came out.
53:38SPEAKERSo this spun off of military sim tech.
53:42SPEAKERIt was basically a robot that sat on your desk.
53:44SPEAKERIt weighed a ton.
53:46SPEAKERIt had three arms that were connected to actuators,
53:49SPEAKERand you snapped a controller into the end of the arms.
53:54SPEAKERSo there was a gun handle, like a pistol handle controller.
53:59SPEAKERThere was just a orb with some buttons on it.
54:01SPEAKERThere were a couple other things.
54:03SPEAKERAnd then there was a thriving aftermarket
54:06SPEAKERof community-created things that you could attach onto this.
54:10SPEAKERBut the neat thing about it was,
54:12SPEAKERthe arms were connected to actuators,
54:15SPEAKERand they would push back.
54:17SPEAKERSo they could control the positioning
54:19SPEAKERof the controller in space to a pretty wide range,
54:23SPEAKERand it could measure both the translational movement
54:25SPEAKERin and out, as well as hide to side and up and down.
54:30SPEAKERValve supported it with a bunch of their,
54:32SPEAKERlike TF2 and Half-Life 2, and I think Day One maybe,
54:36SPEAKERor Day Zero supported it.
54:38SPEAKERA bunch of different things supported it.
54:40SPEAKERAnd then eventually they released a driver
54:42SPEAKERthat let it work with every mouse and keyboard game,
54:44SPEAKERpretty much.
54:46SPEAKERIt was a weird thing.
54:47SPEAKERIt was, basically they took something
54:50SPEAKERthat cost $20,000, $15,000 or $20,000 in the sim
54:54SPEAKERand military market, and sold it for,
54:57SPEAKERI think, a few hundred maybe, was the--
55:00SPEAKER- This R story from 2008 says priced $175,000 to $240,000,
55:03SPEAKERwhich I guess is just retailer variation.
55:06SPEAKER- No, it's based on which attachments you got.
55:08SPEAKERSo whether you got the wand attachment
55:10SPEAKERor the gun attachment or the ball attachment.
55:12SPEAKER- Interesting.
55:13SPEAKER- You could get a pack with all of them, I think,
55:15SPEAKERwhich was up to $240,000.
55:18SPEAKER- Yeah, the header on this R story says,
55:20SPEAKER"Finally, the gold after all the garbage."
55:23SPEAKER- Yeah, well, but then also when you get down
55:26SPEAKERto the way they're talking about playing it
55:27SPEAKERwith actual games, the first thing,
55:30SPEAKERthe lead in the Half-Life 2 section is,
55:32SPEAKERyeah, it's harder to use this.
55:34SPEAKERI would never actually use it in multiplayer,
55:36SPEAKERbut it gives the game new life.
55:37SPEAKER- Sure.
55:38SPEAKER- For a game that was, let's see, 2007.
55:42SPEAKERI guess Half-Life 2 was new in 2007,
55:45SPEAKERso that's probably- - Ish.
55:46SPEAKER- Yeah. - Before it came out,
55:47SPEAKERso it was still pretty dominant.
55:49SPEAKER- That's an old game then.
55:50SPEAKER- Yeah.
55:51SPEAKER- You're playing that in multiplayer probably at that point.
55:52SPEAKER- Yeah, when you fire the shotgun,
55:54SPEAKERthe orb kicks in your hand.
55:56SPEAKER- Yeah. - It's kind of cool.
55:57SPEAKERI mean, that probably makes it, like he said,
55:59SPEAKERharder to play, but that's at least kind of neat.
56:01SPEAKER- Yeah, they released a mod.
56:04SPEAKERThey released some other stuff for it,
56:08SPEAKERand they released drivers.
56:09SPEAKERThey had multiple tiers of support
56:11SPEAKERbased on how the feedback worked.
56:12SPEAKERThey released a driver that let you use it with everything,
56:15SPEAKERand it became very popular in the community of people
56:18SPEAKERwho wanted to have intimate relations
56:21SPEAKERwith their computer, let's say.
56:23SPEAKER- Sure.
56:26SPEAKER- I had one of these and gave it away at some point,
56:27SPEAKER'cause I was like, I don't think I want to have
56:28SPEAKERone of these around my house.
56:29SPEAKERPeople think things.
56:31SPEAKER- I think there was one around GameSpot as well.
56:33SPEAKERI seem to remember being fairly bulky.
56:35SPEAKER- It was really big and really heavy,
56:37SPEAKERand the box for it, you had to put it in the box right
56:39SPEAKERor else you'd jack up the arms,
56:42SPEAKERor you had to leave it out and it was hard to dust.
56:45SPEAKERAnd also, like I said, there were some intimations
56:48SPEAKERif you had one sitting on your desktop.
56:53SPEAKERIt was sold for a really long time.
56:55SPEAKERPeople were making these.
56:56SPEAKERThey made these until like 2012 or 2013 or something.
56:59SPEAKER- Okay, seems like you can get them on eBay
57:01SPEAKERif you really need one.
57:02SPEAKER- They are available.
57:04SPEAKERThe last thing on our list.
57:07SPEAKER- Unless we're gonna talk about the dual N64 controller
57:09SPEAKERconfig for "GoldenEye" and "Perfect Dark," which is still-
57:12SPEAKER- I left it alone earlier when you implied
57:16SPEAKERthat the N64 controller was among the worst of all time.
57:18SPEAKERI'm not rendering an opinion here,
57:20SPEAKERbut some people are going to take notice of that comment.
57:23SPEAKER- I played a lot of "GoldenEye" with four controllers
57:28SPEAKERand two people playing the game.
57:30SPEAKERIt was the best way to play a first-person shooter
57:33SPEAKERon a console prior to two-stick shooters.
57:36SPEAKER- Wait, you were dual-handing?
57:37SPEAKERYou were dual-handing?
57:39SPEAKER- Yeah, it was a supported configuration
57:41SPEAKERfor the rare shooters.
57:42SPEAKERYou held the middle prongs of two controllers
57:45SPEAKERand you had basically you were giving up everything
57:49SPEAKERfor the ability to turn and shoot at the same time
57:51SPEAKER'cause it's hard to change guns, it was hard to jump,
57:54SPEAKERit was hard to do everything else,
57:56SPEAKERbut you could turn and shoot at the same
57:58SPEAKERand move at the same time.
58:01SPEAKERThe last thing on the list is the Steam controller,
58:06SPEAKERwhich came out in 2015.
58:08SPEAKERAnd it's on the list because it's the inverse
58:11SPEAKERof these other ones, where the other ones
58:12SPEAKERwere trying to get ways to play first-person shooters
58:15SPEAKERon the PC without using a mouse and keyboard.
58:18SPEAKERThis is a way to let people play mouse and keyboard games
58:21SPEAKERon the PC without using a mouse and keyboard.
58:27SPEAKERI don't know that I'm prepared to render judgment
58:30SPEAKERon the Steam controller.
58:32SPEAKERI was not a huge fan of it at the time.
58:34SPEAKEROver time, the software has gotten a lot better
58:36SPEAKERand the implementation of it that's on, say,
58:38SPEAKERa modern Steam Deck, I'd say pretty good.
58:41SPEAKERI play mouse and keyboard games with the touch pads
58:43SPEAKERon the Steam Deck more often than I would expect.
58:46SPEAKER- That's fair, that's fair.
58:48SPEAKERI bought a Steam controller, have never used it,
58:51SPEAKERother than to just hold it in my hands
58:53SPEAKERand click those touch pads and be like, this feels weird.
58:55SPEAKER- If you play in a living room, a lot of people,
59:02SPEAKERI've worked with people who use them regularly
59:06SPEAKERto stream games to the living room
59:07SPEAKERwith a Steam linker or something like that.
59:09SPEAKER- Some people swear by it.
59:11SPEAKER- So that's it.
59:13SPEAKERMy favorite thing in this whole thing
59:17SPEAKERwas when I was going through it and I found the note
59:19SPEAKERabout the space orb and boot that they have a picture of it
59:23SPEAKERand they have three things highlighted
59:24SPEAKERand one of them is DOS and Win95 programming interfaces.
59:28SPEAKERSix buttons can be programmed.
59:31SPEAKERAnd the third note, extremely comfortable rubber ball.
59:37SPEAKER- I'm gonna go and tell you 20, let's see, 25 years in.
59:40SPEAKERThis came out of '96, 27 years in, 28 years in now.
59:45SPEAKERBall's still comfortable.
59:46SPEAKER- You know, there's something to be said.
59:47SPEAKERI've got late model DualShock 4s,
59:50SPEAKERthe PlayStation 4 controller where the analog sticks
59:53SPEAKERhave gone tacky, sticky, nasty rubber.
59:55SPEAKER- Yeah, I don't know what changed, man,
59:57SPEAKERbut everybody should make their stuff
59:58SPEAKERout of the space orb ball rubber and stuff.
1:00:00SPEAKERIt feels great.
1:00:02SPEAKER- We've lost so much.
1:00:03SPEAKERThey've taken so much from us.
1:00:05SPEAKER- Thanks, environment.
1:00:07SPEAKER- Man, I was pretty happy with products people love
1:00:09SPEAKERas an episode title, but extremely comfortable rubber ball.
1:00:13SPEAKER- Look, if you don't have an extremely comfortable
1:00:15SPEAKERrubber ball in your life, what are you even doing?
1:00:17SPEAKER- You're missing out.
1:00:18SPEAKER- Yeah, I wanna find somebody who can make the,
1:00:21SPEAKERI gotta figure out how to make one of those shields
1:00:23SPEAKERfor the Arduino to get this thing going again.
1:00:25SPEAKER- Yeah.
1:00:26SPEAKER- I wanna play some Fortnite with this bad boy.
1:00:27SPEAKER- That would be kinda cool.
1:00:29SPEAKERYou know what, I bet you would be the only person
1:00:30SPEAKERon all of Twitch.tv.
1:00:33SPEAKER- Playing Fortnite with the space orb.
1:00:34SPEAKER- Playing Fortnite with the space orb 360.
1:00:36SPEAKER- Are there enough buttons?
1:00:37SPEAKERI could change guns, probably.
1:00:38SPEAKERI think I could probably make that work.
1:00:40SPEAKERI wouldn't be able to build, but that's fine
1:00:41SPEAKER'cause I'm old and I don't build.
1:00:44SPEAKERI think that'll do it for us this week, Brad.
1:00:45SPEAKER- Yeah, that was a fun little retrospective.
1:00:49SPEAKER- Yeah, this was one of my favorite times in games.
1:00:54SPEAKERJust to be clear, there's a bunch of weird stuff
1:00:55SPEAKERthat people did that wasn't a specific product.
1:00:57SPEAKERPeople were playing first person shooters
1:00:58SPEAKERwith fight sticks and throttles and rudders
1:01:02SPEAKERand all that stuff.
1:01:03SPEAKERPeople did some buck wild stuff
1:01:04SPEAKERin the early first person shooter days,
1:01:07SPEAKERlike play Quake with just a track pad, track ball.
1:01:10SPEAKER- Yes.
1:01:12SPEAKER- I knew a guy who worked in the Linux lab
1:01:15SPEAKERat the university and he would play with the nub.
1:01:19SPEAKERHe had a standalone ThinkPad nub that he just bought
1:01:23SPEAKERand was on his desk and he would use that to aim.
1:01:27SPEAKERPeople were all over the place.
1:01:29SPEAKER- Whatever floated your boat back then.
1:01:31SPEAKER- But you know who's not all over the place?
1:01:33SPEAKER- Who's that?
1:01:34SPEAKER- Our patrons.
1:01:35SPEAKER- Our patrons, yeah, that's right.
1:01:37SPEAKERThey've got it together.
1:01:38SPEAKER- I mean, I guess they are technically all over the place.
1:01:40SPEAKER- Geographically all over the place,
1:01:41SPEAKERbut united in their love of extremely nerdy stuff.
1:01:45SPEAKER- Yeah, and as always, we say this every week,
1:01:48SPEAKERbut the TechPod is a listener supported show.
1:01:49SPEAKERWe don't take ads, we don't take sponsorships really.
1:01:53SPEAKERWe just read the people who like to support us
1:01:56SPEAKERon Patreon every week and we thank them all.
1:01:59SPEAKERIf you wanna find out how to support the show,
1:02:00SPEAKERyou can go to patreon.com/techpod.
1:02:03SPEAKERAgain, it's patreon.com/techpod.
1:02:07SPEAKERAnd for five bucks a month, you get access to the Discord,
1:02:09SPEAKERwhich is full of people who like nerdy stuff
1:02:11SPEAKERlike old first person shooter controllers from the '90s
1:02:16SPEAKERand building Arduino shields to bring them back to life
1:02:19SPEAKERand all sorts of other stuff like that.
1:02:22SPEAKERBut a very special thank you goes out
1:02:25SPEAKERto our executive producer tier patrons,
1:02:27SPEAKERincluding Paddle Creek Games, Makers of Fractured Veil,
1:02:30SPEAKERAndrew Slosky, Jordan Lippett, Bunnyfiend, The,
1:02:34SPEAKERJust Wedge, Joel Krauska, Twinkle Twinkie,
1:02:37SPEAKERDavid Allen, James Kamik, and Pantheon,
1:02:41SPEAKERMakers of the HS3 High Speed 3D Printer.
1:02:43SPEAKERThank you all so, so much.
1:02:44SPEAKER- Yes, thank you, thank you.
1:02:45SPEAKERAnd I'll remind people again,
1:02:48SPEAKERif you wanna see pictures of all the stuff
1:02:49SPEAKERwe've been talking about,
1:02:50SPEAKERthe Google Doc link will be on the show notes.
1:02:52SPEAKER- Yeah, and I'll go through and put pictures
1:02:54SPEAKERof everything in here so that they don't have to go
1:02:55SPEAKERto the links if they don't want to.
1:02:56SPEAKERBut the links are interesting.
1:02:58SPEAKERSome of these reviews, finding a review from a site
1:03:01SPEAKERthat existed before Google on Google was really lovely
1:03:04SPEAKER'cause you get a glimpse back into the 1997 internet,
1:03:08SPEAKER1998 internet.
1:03:09SPEAKER- Yeah, I was pretty delighted to see
1:03:12SPEAKERsome of these original page designs are still up
1:03:15SPEAKERfor these reviews from like 2001.
1:03:17SPEAKER- Yeah, I can't remember.
1:03:17SPEAKERMaybe it's the, it might be the Neo-in.
1:03:21SPEAKERNo, it's the, I can't remember which one it was.
1:03:24SPEAKEROne of them had one of the old Amazon badges,
1:03:26SPEAKERthe Eden Waith, I think, page has one of the old
1:03:29SPEAKERAmazon badges on it.
1:03:30SPEAKER- Oh, wow. - No, that's not it.
1:03:31SPEAKERYeah, it has one of the old Amazon badges on the side
1:03:33SPEAKERthat's like, "Amazon, we sell everything!"
1:03:35SPEAKERAnd they're just talking about books at the time
1:03:37SPEAKER'cause it's, you know, 100 years ago.
1:03:40SPEAKERBut that'll do it for us this week.
1:03:42SPEAKERThanks for listening, everybody.
1:03:43SPEAKERHave a lovely, lovely week, and we will see you next time.
1:03:47SPEAKERBye!
1:03:48SPEAKER(upbeat music)