← All episodes
162

155: Cyberplunk

2022-10-16 · 1:13:49

00:00SPEAKER- I feel like my local Chinese place

00:01SPEAKERis throwing shade at me.

00:03SPEAKER- Uh-oh.

00:04SPEAKER- Yeah, I did a big order the other day

00:06SPEAKERand then they were like, "How much rice do you need?"

00:08SPEAKERI was like, "I need it for two people."

00:10SPEAKERSo then when I got the order,

00:12SPEAKERthere were like eight sets of chopsticks

00:14SPEAKERand eight fortune cookies in there.

00:17SPEAKER- Okay.

00:18SPEAKER- Which I feel like is a judgment

00:19SPEAKERabout the amount of food that I ordered for two people.

00:22SPEAKEROkay, so I ordered enough

00:24SPEAKERso that I wouldn't have to make dinner the next day, right?

00:26SPEAKERI was like- - Sensible?

00:27SPEAKER- Yeah, I was thinking about the future.

00:30SPEAKERBut then I think the real shade comes

00:33SPEAKERbecause I ordered fairly, okay,

00:36SPEAKERmy wife likes sweet and sour pork,

00:37SPEAKERwhich I realize is an Americanized Chinese food dish.

00:42SPEAKERBut they chucked in a free order of crab rangoon.

00:45SPEAKER- Unbidden?

00:46SPEAKER- Unbidden.

00:47SPEAKERI ordered enough that I got a bonus

00:49SPEAKERand they didn't give me a bonus of like,

00:53SPEAKERI don't know, like something,

00:55SPEAKERthey gave me the American food.

00:57SPEAKER- To be clear,

00:58SPEAKERlike there was not some disclaimer on the menu.

00:59SPEAKERIt's like, "Hey, order $100 worth of food

01:01SPEAKERand get free crab ring."

01:02SPEAKERLike they literally just manifested in the bag.

01:04SPEAKER- Okay, first off, I didn't order $100 worth of food.

01:06SPEAKERThe thing that happens at this place is

01:09SPEAKERif you order toward the end of their night,

01:11SPEAKERthen often they'll chuck in a little bonus

01:13SPEAKERif you do a big order.

01:15SPEAKER- Those are the best.

01:16SPEAKERThose are the best.

01:17SPEAKER- Like, just to be clear,

01:18SPEAKERI love our local Chinese place.

01:20SPEAKERAnd if they're throwing shade at me

01:23SPEAKERby giving me the Americanized,

01:24SPEAKERfreebie Americanized Chinese food,

01:28SPEAKERI don't know how I feel about that.

01:29SPEAKERI'm a little sad.

01:30SPEAKER- Dude, that's like when I lived across the street

01:32SPEAKERfrom an escape from New York pizza in my twenties

01:34SPEAKERand would stumble in there drunk at 1.30 in the morning,

01:37SPEAKERneeding grease.

01:38SPEAKER- Yeah.

01:39SPEAKER- And they would be like, "Oh, we're about to close.

01:40SPEAKERHere you go."

01:41SPEAKER- Yeah.

01:42SPEAKER- And they would just give me some slices

01:43SPEAKER'cause they weren't about to throw it out anyway.

01:45SPEAKER- Yeah, the one, it's funny,

01:47SPEAKERI used to go to the one, the escape on hate

01:49SPEAKER'cause I used to live right up the street from there.

01:52SPEAKERAnd occasionally you'd go in and you'd order a slice

01:56SPEAKERand then they just put two more on top of it.

01:58SPEAKER- Yes.

01:59SPEAKER- It's good times, it's good times.

02:00SPEAKERBut so do you, should I be affronted

02:02SPEAKERor do you think they were just trying

02:03SPEAKERto do something nice for me?

02:04SPEAKERThat's the question.

02:05SPEAKER- No, yeah, I would say they appreciate your business.

02:08SPEAKER- But I feel like it's a little bit,

02:09SPEAKERI feel like the extra chopsticks is a judgment.

02:11SPEAKERI feel like I'm being judged now.

02:13SPEAKER- Maybe they knew.

02:14SPEAKEROh, look, they just appreciate cleanliness.

02:15SPEAKERThey knew you were gonna eat this over a period of days

02:17SPEAKERand they were like,

02:18SPEAKER"Oh, they're gonna need new chopsticks every day

02:20SPEAKER'cause this is four days worth of food."

02:22SPEAKERThat's true, I did appreciate the extra fortune cookies too.

02:25SPEAKER(upbeat music)

02:50SPEAKER(upbeat music)

02:53SPEAKER- Welcome to Brad and Will Made at TechPod.

02:56SPEAKERI'm Will.

02:56SPEAKER- I'm Brad.

02:57SPEAKER- Hello, Brad.

02:58SPEAKER- Hi, hello.

02:59SPEAKERIt's the most wonderful time of every two years.

03:03SPEAKER- It's video card season.

03:04SPEAKER- It's new video cards.

03:05SPEAKER- Well, okay.

03:06SPEAKER- Has it always been every two years

03:07SPEAKERor did the pandemic stretch or elongate things out?

03:10SPEAKER- I think they stretched six months.

03:12SPEAKERIt's usually about every 18 months.

03:13SPEAKER- Is it really?

03:14SPEAKER- But usually, so usually there's like,

03:17SPEAKERusually it's two years between new GPU

03:19SPEAKERkind of architectures

03:23SPEAKERand then, or two generations between new.

03:25SPEAKERSo there'll be like a launch one

03:27SPEAKERand then there'll be an updated one

03:28SPEAKERand then there'll be a new architecture.

03:30SPEAKERIt's typically I go,

03:31SPEAKERsometimes they stretch a third piece of hardware in there,

03:34SPEAKERa third generation,

03:36SPEAKERbut usually it's like every say three years

03:38SPEAKERfor new architectures.

03:40SPEAKER- You ever go back and well, you probably don't do this

03:41SPEAKER'cause you reviewed cards.

03:42SPEAKERSo you just touched all of them,

03:44SPEAKERbut sometimes I go back and look at the entire history

03:46SPEAKERof Nvidia GPU releases

03:48SPEAKER'cause I can kind of like clock arrows

03:50SPEAKERof my life against them.

03:51SPEAKER- Yeah.

03:52SPEAKER- It's like, oh, I remember when I scaffold that TNT2

03:56SPEAKERout of my parents' new computer

03:57SPEAKER'cause they sure as hell didn't need it

03:58SPEAKERand they could get by just fine on that Matrox millennium.

04:01SPEAKERIt probably looked better on the desktop anyway.

04:03SPEAKER- Yeah, you're doing them a favor.

04:04SPEAKER- And it's like, oh, I remember when I borrowed a,

04:07SPEAKERGod, what was the one around Doom 3?

04:10SPEAKER- Oh, Doom 3 would have been like a 5800

04:12SPEAKERor something like that. - 6800.

04:14SPEAKERMight've been a 6800 Ultra from the office.

04:16SPEAKER- Yeah, the 6800 would have been the good version of,

04:18SPEAKERlike the 5800 was the leaf blower.

04:20SPEAKER- Okay, yes, it was the one after that.

04:21SPEAKERAnyway, like there have been a ton of Nvidia cards

04:23SPEAKERand you can just go down the list and be like,

04:25SPEAKERoh, I bought that one.

04:26SPEAKEROh, I borrowed that one.

04:27SPEAKERI managed to steal, not steal,

04:31SPEAKERbut somebody gave me a review sample of that one.

04:33SPEAKERYou know what I mean?

04:34SPEAKER- Yep.

04:34SPEAKER- There've been a lot of them is the point.

04:36SPEAKER- It's interesting.

04:37SPEAKERSo for me, the thing on that is the tech demos.

04:40SPEAKERLike I like to occasionally, I'd even did it before,

04:43SPEAKERI want to say the first RTX stream when they announced

04:48SPEAKERthat I went through and loaded up all of the old,

04:51SPEAKERlike the nymphs and the bells, the musical instruments

04:56SPEAKERand the night cities and the werewolves and all that stuff.

04:59SPEAKERAnd it's fun to go back and look at those

05:02SPEAKER'cause it shows what they were interested in highlighting

05:04SPEAKERmore than anything.

05:06SPEAKER- Yeah, yeah, it's the fairy groove to me.

05:09SPEAKER- Well, yeah.

05:10SPEAKER- I think that, isn't that the,

05:10SPEAKERthe original hardware T and L, is that what that was for?

05:14SPEAKER- I am terrible at remembering which one goes with which.

05:16SPEAKERThe first fairy was reflected.

05:19SPEAKERWell, the gecko is the one that is my all-time favorite

05:21SPEAKER'cause it's the one that had like dot three bump mapping

05:24SPEAKERand reflective maps and all that kind of stuff.

05:27SPEAKERIt was really cool.

05:28SPEAKERAnd you could hit a button to switch

05:30SPEAKERbetween the different modes.

05:31SPEAKERSo you could basically get like Mario 64 liquid metal

05:35SPEAKERand then you could do translucency

05:37SPEAKERand you could do refraction and all sorts of other stuff.

05:41SPEAKER- Here it is, the G-Force 3.

05:43SPEAKER- That was a G-Force 3 one, yeah.

05:44SPEAKER- I didn't have a three, so I missed that one.

05:46SPEAKERI'm thinking about the rigid,

05:48SPEAKERmight've been like the first major tech demo

05:49SPEAKERthey ever put out.

05:50SPEAKERIt's nothing but some low poly trees

05:52SPEAKERand some colored lights flitting around them.

05:54SPEAKER- Oh, yeah, yeah, yeah.

05:55SPEAKER- I'm pretty sure that was the original like,

05:57SPEAKERhey, we do transform and lighting on the graphics card now,

05:59SPEAKERlook at this.

06:00SPEAKER- Yeah, well, and then later on they started doing like,

06:02SPEAKERstarting with the werewolf and the fairy,

06:05SPEAKERthe fairy with wings,

06:07SPEAKERthey would basically say,

06:09SPEAKERhey, what happens if we throw the entire performance budget

06:12SPEAKERof the highest end card we have at one character?

06:16SPEAKERAnd that was always fun 'cause then you'd see stuff

06:18SPEAKERthat was like three years out

06:19SPEAKERfrom actually shipping and hardware,

06:20SPEAKERlike subsurface scattering on skin and stuff like that.

06:23SPEAKER- It's gonna be two more graphics cards generations

06:25SPEAKERbefore you actually see games looking like this.

06:27SPEAKER- Exactly, but even after 20 years of covering video cards,

06:33SPEAKER20 plus, 22-ish years of covering video cards off and on,

06:37SPEAKERI think that this 4090 is maybe the most interesting card

06:41SPEAKERI've tested in this entire run across AMD, Intel, everybody.

06:45SPEAKER- That's a large claim.

06:48SPEAKER- It's a real weird card, like it's a weird launch,

06:51SPEAKERit's a weird because of the current state of the market,

06:54SPEAKERit's weird because I don't exactly know

06:58SPEAKERwho this card is for, like, I mean, look,

07:01SPEAKERrealistically this card is for people who do data science

07:03SPEAKERand machine learning stuff and then also people

07:05SPEAKERwho want the fastest possible thing.

07:07SPEAKER- That has always been my impression of the 90 cards

07:10SPEAKERis like, hey, this is, the only people who need this

07:12SPEAKERare people running giant workstations

07:16SPEAKERand people who want, who have hot rod syndrome

07:18SPEAKERand just need to say they have the fastest thing.

07:20SPEAKER- There's a scientist in one of my discords

07:23SPEAKERwho does like bioinformatics stuff

07:28SPEAKERand she has a bunch of 90 series cards in workstations

07:32SPEAKERto do data math, right?

07:34SPEAKER- That sounds awesome, data math.

07:38SPEAKER- Like everyone, like during the pandemic at one point,

07:39SPEAKERshe posted a picture of like 1230 90s

07:42SPEAKERor something stacked on top of each other

07:43SPEAKERand boxes and people hit the floor.

07:46SPEAKER- All right, you've just made me realize I have,

07:49SPEAKERthis is a longstanding life ambition

07:51SPEAKERthat I've just now identified as an ambition

07:53SPEAKERand it is to run a farm of something.

07:56SPEAKERI don't know what, probably not a farm of 40 90s.

07:59SPEAKER- I do tomatoes probably, maybe corn.

08:02SPEAKER- I mean a data farm.

08:03SPEAKER- Oh, oh, look, you could have gotten real into crypto

08:06SPEAKERlike six months ago, but that ship has sailed sadly.

08:09SPEAKER- Maybe it's just. - Or maybe Goodly, probably.

08:11SPEAKER- Should just put together a Raspberry Pi cluster

08:13SPEAKERand call it a day.

08:15SPEAKER- And a Raspberry Pi cluster is kind of,

08:16SPEAKERyou can do a lot with a Raspberry Pi cluster these days.

08:18SPEAKER- Yeah, I think people run like little web servers

08:20SPEAKERoff of them and stuff.

08:22SPEAKER- Oh yeah, oh yeah, you just get a traffic router,

08:24SPEAKERthe whole thing.

08:25SPEAKER- Get one of those little rack blade things

08:27SPEAKERthat holds like 12 Pis.

08:29SPEAKER- Yeah, it's a cluster of Pis.

08:32SPEAKER- So, okay, so today we're gonna talk about the 40 90,

08:35SPEAKERbut more we're gonna talk about the ADA series

08:39SPEAKERof ADA architecture from Nvidia, which is their new,

08:44SPEAKERit succeeds Ampere, which succeeds Turing.

08:46SPEAKERAnd those are kind of the ray tracing.

08:49SPEAKERYou know, it's the next in the line of ray tracing cores

08:52SPEAKERfrom Nvidia.

08:53SPEAKER- I thought they were gonna go with Lovelace,

08:55SPEAKERbut then we showed up for that editor's day

08:57SPEAKERand everybody was just saying ADA and I was like, oh,

09:00SPEAKERI guess it's easier to say.

09:01SPEAKER- I think ADA is easier to say.

09:04SPEAKERSo the interesting thing, so, okay,

09:07SPEAKERthis card is interesting, this 40 90 is interesting.

09:10SPEAKERAnd rather than do, so I figured this time

09:13SPEAKERwe would do this in the reverse order than we usually do.

09:15SPEAKERWe're gonna tell you whether the current card,

09:16SPEAKERtell you about the card and whether it's worth buying

09:18SPEAKERand then jump to the stuff that's about

09:20SPEAKERwhy it's interesting for people who care.

09:22SPEAKERSo like we can front load this with,

09:25SPEAKERno, you probably don't need to buy a $1,600 video card.

09:29SPEAKER- Is that your assessment?

09:30SPEAKER- My assessment is, okay, yes,

09:33SPEAKERthat is my short-term assessment.

09:34SPEAKERI'm gonna tell you why now.

09:39SPEAKERIt's stupid fast on everything I tested it.

09:42SPEAKERI put it in-

09:42SPEAKER- Hang on.

09:43SPEAKER- Yeah.

09:45SPEAKER- I mean, go on.

09:46SPEAKER- It's so-

09:47SPEAKER- When you come out and say it's, I don't know man,

09:50SPEAKERyou're making a pretty good case for it.

09:51SPEAKER- It's so stupid fast that you can't get full,

09:56SPEAKERokay, there's some hardware that is coming out very soon

09:59SPEAKERthat we don't know how it's gonna perform from Intel

10:02SPEAKER'cause there's still embargoes on the new Intel CPUs

10:05SPEAKERthat were announced a couple of weeks ago.

10:07SPEAKERIt seems like it is CPU bound on basically all the hardware

10:11SPEAKERthat's available right now

10:12SPEAKERunless you do some crazy overclocking stuff.

10:14SPEAKER- Including the Ryzons that are less than a month old.

10:16SPEAKER- Including the month old Ryzons.

10:18SPEAKERI don't know about the next gen Intel stuff,

10:20SPEAKERbut judging by how it performed from people who tested

10:22SPEAKERon the current gen Intel stuff seems unlikely

10:27SPEAKERthat they're gonna blow through any performance barriers.

10:30SPEAKER- Yeah, I don't think Raptor Lake is that different from,

10:33SPEAKERwe'll have Gordon soon, right?

10:34SPEAKER- Yeah, I think Gordon's gonna come by next week

10:36SPEAKERis the plan.

10:37SPEAKER- I think the early info is that I don't think Raptor

10:39SPEAKERis a huge, huge like architectural change from older.

10:43SPEAKER- Well, and what CPU bound means is that the CPU

10:46SPEAKERis the bottleneck for most performance on this GPU

10:50SPEAKERbecause the GPU is so massively overpowered for games.

10:54SPEAKERThis is why when people say,

10:55SPEAKERhey, this isn't for people who play games,

10:57SPEAKERthis is what they mean.

11:00SPEAKERIt only really makes sense if you're gaming,

11:02SPEAKERif you're playing games at 4K.

11:03SPEAKERIf you're competitive at 1440,

11:05SPEAKERlike Nvidia made a case that they think

11:07SPEAKERthat competitive gamers are gonna move from 1080p to 1440.

11:10SPEAKERAnd by competitive, I mean, I don't mean like,

11:13SPEAKERyo, I play Call of Duty every night.

11:14SPEAKERI mean like I'm on an esports team and I play for money

11:17SPEAKERand stuff like that.

11:20SPEAKERI'm skeptical of that because 1080 has a lot of benefits

11:24SPEAKERboth for people who are playing and streaming

11:27SPEAKERand also like frame dips are death in a competitive shooter

11:33SPEAKERwhere like flicks or pixel precision matter.

11:37SPEAKERSo my guess is that people are gonna go

11:38SPEAKERfor higher frame rate versus slightly more resolution

11:42SPEAKERand lower frame rate.

11:44SPEAKER- Here's a sidebar.

11:46SPEAKERDo you think anybody in the esports world

11:48SPEAKERis using any kind of reconstruction DLSS, AMD, FSR,

11:52SPEAKERor do they only want native resolution

11:54SPEAKERbecause they can't afford any like wayward artifacts,

11:57SPEAKERpixel artifacts from the reconstruction

11:58SPEAKERlike they only want native rendering?

12:00SPEAKER- So that is a really good question.

12:01SPEAKERI actually don't have any idea what the answer to that is.

12:03SPEAKERI know of the competitive games.

12:06SPEAKERI don't think...

12:08SPEAKERI think actually Call of Duty supports DLSS too.

12:12SPEAKERI think Apex supports DLSS too.

12:15SPEAKER- Yeah, I would assume everything does.

12:17SPEAKER- The CPU bound stuff like Counter Strike and Fortnite

12:20SPEAKERand those games mostly flipped on reflex.

12:25SPEAKERSo I'm wondering, I don't know what the thought is

12:28SPEAKERon DLSS and competitive games.

12:29SPEAKERI'd love to hear what people know

12:31SPEAKERif there's word out there on that.

12:33SPEAKER- Yeah, I mean, the use case to me is like trying to land

12:35SPEAKERa sniper rifle headshot from a very long distance

12:38SPEAKERwhere the head you're aiming at

12:39SPEAKERis probably only a few pixels high.

12:41SPEAKER- So my experience playing Fortnite with DLSS on

12:44SPEAKERis that DLSS doesn't, the artifacting in DLSS

12:48SPEAKERdoesn't impact players.

12:49SPEAKERIt impacts scenery that's moving around you.

12:52SPEAKERSo things like chain link fences and stuff with that,

12:57SPEAKERlike that kind of pattern is where the artifacting pops up,

12:59SPEAKERnot necessarily on stuff with high contrast,

13:01SPEAKERlike a person standing on a ridge line

13:02SPEAKERor something like that.

13:04SPEAKERBut I'm definitely not an expert on that.

13:08SPEAKERSo it really only makes sense at 4K.

13:10SPEAKERThat said, everything I tested at 1080p

13:14SPEAKERbasically gave me double the performance of a 3080 Ti

13:18SPEAKERin both ray tracing and raster benchmarks.

13:22SPEAKER- Double.

13:22SPEAKER- Double.

13:23SPEAKERAnd when you turn, that's without turning DLSS on.

13:25SPEAKERWhen you turn DLSS on, you're looking at four times

13:28SPEAKERthe performance in a lot of cases.

13:30SPEAKER- For ray tracing as well?

13:31SPEAKER- For ray tracing as well.

13:33SPEAKER- Man.

13:33SPEAKER- I was playing, I was able to play, so there's a beta.

13:36SPEAKERSo, okay, first off disclosure,

13:38SPEAKEReverything that I'm talking about testing

13:39SPEAKERwas on a beta branch that was set up by NVIDIA for this

13:44SPEAKERbecause the DLSS3 implementations

13:46SPEAKERaren't in shipping products yet.

13:47SPEAKER- Branch of drivers?

13:48SPEAKER- On Steam, on Steam.

13:50SPEAKERSo we were using pre-release drivers provided

13:52SPEAKERas part of the review kits.

13:54SPEAKERAnd we were, all of these games,

13:57SPEAKERincluding Cyberpunk, Plague Tale Requiem,

14:00SPEAKERFlight Sim, and F1 2022, or F122 rather,

14:05SPEAKERwere all tested with beta branches.

14:08SPEAKERSo presumably DLSS3 will be coming

14:11SPEAKERin the not too distant future.

14:12SPEAKERIs not shipping on anything as far as I can tell, yeah.

14:17SPEAKERDLSS3 fucking kicks ass.

14:20SPEAKER- Okay, that's interesting to hear

14:22SPEAKER'cause I have seen a lot of skepticism out there

14:24SPEAKERand I don't necessarily disagree

14:26SPEAKERabout the frame insertion in particular.

14:28SPEAKER- I'm going to tell you, I can't tell a difference.

14:31SPEAKERI am not super sensitive to artifacting generally,

14:35SPEAKERbut I do notice DLSS artifacts in DLSS2 games

14:38SPEAKERwhere you have like noise around chain link fences

14:41SPEAKERand stuff like that.

14:42SPEAKER- Yeah, I think in my case, and I think for most people,

14:45SPEAKERit's more latency that was the concern with frame insertion.

14:48SPEAKER- So the latency, the thing I will tell you is that

14:51SPEAKEReven when the DLSS3 stuff doesn't improve the frame rate

14:55SPEAKERas dramatically as it doesn't say Cyberpunk at 1080p,

14:58SPEAKERyou're still seeing an enormous reduction in microstutters.

15:03SPEAKERSo they target the 1%.

15:05SPEAKERSo there's something NVIDIA started paying attention to

15:07SPEAKERa few years ago when they, prior to Reflex coming out,

15:10SPEAKERbut around that time, which is like, what's the,

15:13SPEAKERwhat frame rate, what's the average frame rate

15:15SPEAKERfor the slowest 1% of frames?

15:18SPEAKERAnd that's a pretty good, like if there's a big delta

15:21SPEAKERbetween that and your average frame rate,

15:22SPEAKERthat's a pretty good indicator

15:23SPEAKERthat you have a lot of microstutters.

15:26SPEAKERSo what the DLSS3 stuff does is smooths out

15:29SPEAKERthose slowest 1% of frames and brings them back up

15:33SPEAKERcloser to the mean, which makes the whole game feel

15:36SPEAKERreally, really buttery smooth in a way that is difficult to,

15:40SPEAKERlike it doesn't necessarily show in benchmarks

15:42SPEAKERthe tools that we typically use to benchmark

15:45SPEAKERdon't register those inserted frames

15:47SPEAKER'cause they happen at a later in the pipeline

15:48SPEAKERthan the benchmarks register frame rates.

15:51SPEAKERAnd you have to use some special tests,

15:52SPEAKERspecial tools to see the difference,

15:56SPEAKERbut it feels noticeably different when you turn it on.

15:58SPEAKERLike-

15:59SPEAKER- That sounds pretty good.

16:00SPEAKER- For example, Cyberpunk, Cyberpunk, Cyberplunk.

16:04SPEAKER- Oh no, it's no, it's Cyberplunk from now on.

16:07SPEAKER- Cyberplunk now, when you're playing Cyberplunk

16:11SPEAKERat either 4K or 1080p with DLSS3 on

16:14SPEAKERand the ray tracing turned all the way up,

16:16SPEAKERit felt like you were not, it felt smooth in a way

16:20SPEAKERthat I've never felt a ray tracing game to play.

16:22SPEAKER- I was gonna say all of what you're describing,

16:24SPEAKERnot even just DLSS3, but even just the general perf

16:28SPEAKERover the 3080 Ti, like this is all sounding to me

16:30SPEAKERlike the first time, and hopefully this is also the case

16:33SPEAKERwith 4080s because the 4090 again is maybe not the card

16:36SPEAKEReverybody's going to get, but it's sounding like

16:39SPEAKERthe first time that you might actually turn on ray tracing

16:41SPEAKERas just a matter of course and just say, of course,

16:43SPEAKERI'm going to play the ray tracing mode in this game

16:45SPEAKERand not worry about the performance hit

16:47SPEAKERbecause like they've just been on the cusp for a while

16:51SPEAKERof like 50 FPS, I can't quite do it, it's almost there.

16:55SPEAKERLike if you could keep a locked 60, for example,

16:58SPEAKERon a given card, like, okay, I could do ray tracing,

17:00SPEAKERbut when you're dipping a little bit below that,

17:02SPEAKEReven with, you know, adaptive sync,

17:06SPEAKERthat have to refresh and all that stuff,

17:07SPEAKERlike it's just not quite there.

17:09SPEAKERSo if you're getting into those numbers with ray tracing,

17:12SPEAKERit's like, oh yes, I'll just use ray tracing then.

17:15SPEAKER- On the i9 at 4K, like the average frame rate

17:19SPEAKERin the benchmark was like mid fifties, 52, 50,

17:24SPEAKERsomething like that on my test with the DLSS3 turned on

17:27SPEAKERand on the performance setting.

17:29SPEAKER- Okay.

17:31SPEAKER- But it was solid and--

17:32SPEAKER- Wait, at what resolution?

17:33SPEAKER- At 4K.

17:34SPEAKER- Oh, okay, so I guess I'm--

17:36SPEAKER- But 4K with DLSS3 is an internal resolution

17:38SPEAKERof like 1080p scaled up, right, so.

17:41SPEAKER- I guess for me, I'm not trying to play 4K anyway,

17:44SPEAKERso that's--

17:45SPEAKER- Right.

17:46SPEAKER- I wonder what the market segmentation is at this point.

17:48SPEAKERHow many people are actually trying to game at 4K?

17:51SPEAKERI don't feel like 4K monitors

17:53SPEAKERare quite where they should be for me.

17:56SPEAKER- I mean, the ones that are, the ones,

17:57SPEAKERso for me, I would take higher refresh rate over 4K

18:01SPEAKERand to get 144 hertz 4K monitor,

18:04SPEAKERyou have to spend like 850 bucks right now.

18:06SPEAKER- Yeah, pricing and also like, depends on the OS,

18:09SPEAKERbut like UI scaling,

18:10SPEAKERI feel like it's still also not quite there universally.

18:13SPEAKER- Windows 11 is pretty, like, so I,

18:15SPEAKERmy setup is that I have a 4K monitor up top

18:18SPEAKERand a 1080p monitor down low.

18:20SPEAKERI play games on the 1080p monitor most of the time,

18:22SPEAKERbut occasionally I'll switch up for something single player.

18:25SPEAKERI'm pretty comfortable playing,

18:27SPEAKERlike I was comfortable playing Cyberpunk at 50,

18:29SPEAKERat the frame rate that I was getting

18:31SPEAKERbecause it was stable and it wasn't up and down.

18:33SPEAKERLike because there weren't those microstutters,

18:35SPEAKERit felt a lot smoother than,

18:39SPEAKERit felt smoother than what I associate

18:41SPEAKERa 50 frame per second average feels like.

18:43SPEAKER- Okay, and just again, to reiterate,

18:45SPEAKERbecause I don't have the numbers in front of me,

18:46SPEAKERthis was at 4K with DLSS3.

18:49SPEAKER- With DLSS3 and ray tracing cranked up all the way.

18:52SPEAKER- Okay, so not native 4K.

18:53SPEAKER- Not native 4K.

18:54SPEAKERI don't think anything ray tracing

18:56SPEAKERis gonna run native 4K for the time being.

18:58SPEAKER- Yeah.

18:59SPEAKER- So the takeaway, so, okay, so there were one, two, three,

19:05SPEAKERfour, five, four or five titles supported,

19:09SPEAKERsome tech demos supported, and a Korean RPG,

19:13SPEAKERor a Chinese MMORPG, I think was the fifth,

19:17SPEAKERwas the last game that was in the,

19:20SPEAKER"Hey, we can help you figure out how to test this stuff."

19:25SPEAKERMy assumption is that the number of titles

19:27SPEAKERthat support DLSS3 will explode

19:31SPEAKERin the same way that the DLSS support has exploded

19:33SPEAKERbecause the plugin as a developer

19:35SPEAKERis relatively simple to implement.

19:36SPEAKERYou basically, it's a drop-in for Unreal and Unity,

19:40SPEAKERand you generally don't have to do too much work

19:42SPEAKERto get it up and running.

19:43SPEAKERI think when we put it in the Anacrusis,

19:45SPEAKERit was a half day work for an engineer,

19:47SPEAKERand then a little bit of testing and tuning.

19:49SPEAKER- Jeez, that's pretty fast.

19:50SPEAKERAnd I assume that it's just three as a superset of two,

19:54SPEAKERlike it would just gracefully fall back,

19:55SPEAKERor more to the point, you do the work once,

19:57SPEAKERand it supports all versions based on the hardware.

20:00SPEAKER- That's it.

20:00SPEAKERIf you use the DLSS3 plugin,

20:03SPEAKERand somebody's using two series or three series GPUs,

20:07SPEAKERthey'll get DLSS2 support.

20:10SPEAKERIt also, DLSS3, we'll talk about how DLSS3 works later on,

20:15SPEAKERbut it also, that comes with reflex support now,

20:17SPEAKERbasically, because of the way the frame insertion works.

20:22SPEAKERSo DLSS3, the short version of DLSS3 is it inserts frames

20:27SPEAKERto fill in the lowest frame rate gaps,

20:30SPEAKERand it makes the whole thing feel

20:31SPEAKERlike you're running a lot faster.

20:33SPEAKERAnd in games that are like pure CPU bound game,

20:35SPEAKERlike games like Flight Sim,

20:37SPEAKERyou literally get a 2X performance boost

20:39SPEAKERfor turning on DLSS3.

20:41SPEAKER- That's pretty substantial.

20:41SPEAKERI mean, the concern, you tell me,

20:43SPEAKERat least my concern is, you're not sampling input

20:46SPEAKERon artificially created frames, right?

20:48SPEAKERYou're only sampling input for native frames,

20:50SPEAKERand so that seemed like it might cause some kind of weirdness

20:55SPEAKERwith just feel, control feel that you seem to-

20:57SPEAKER- I didn't notice it.

20:59SPEAKERI didn't play as much Flight Sim,

21:00SPEAKERwhich is a lower frame rate game

21:01SPEAKERin stuff like playing cyberpunk with a game pad

21:06SPEAKERor with a mouse and keyboard.

21:07SPEAKERI didn't notice any input lag,

21:09SPEAKERpartly because of, and part of the reason

21:12SPEAKERis they use the reflex, no screen buffer technology

21:17SPEAKERto make it, to reduce latency on the pipeline end

21:23SPEAKERas the CPU is feeding the video card.

21:28SPEAKERSo yeah, it's a trip, like the whole thing is a trip.

21:32SPEAKERIt's really weird talking about this card

21:35SPEAKERbecause it's a really, really fast card.

21:38SPEAKERI don't know that any hardware exists right now

21:40SPEAKERthat can take full advantage of this card in games,

21:42SPEAKERunless, like if you're playing at 8K, I guess,

21:44SPEAKERI don't know how many monitors are available.

21:45SPEAKERIt seems like not many.

21:47SPEAKER- Is there a game on the market

21:48SPEAKERthat has built-in support for running at 8K?

21:52SPEAKER- I mean, I think everything will run.

21:53SPEAKERI think you can set the resolution.

21:55SPEAKERIt's just, it'll probably, the games will just poll

21:58SPEAKERif they're set up right, we'll just poll the-

21:59SPEAKER- Well, very game dependent.

22:01SPEAKERSome of them are artificially constrained.

22:02SPEAKERSome of them, I don't feel like a lot of games

22:04SPEAKERjust pull from available OS resolutions

22:07SPEAKERat this point, do they?

22:08SPEAKER- I feel like they, mostly they have a subset

22:10SPEAKERof resolutions they support out of that polled list,

22:14SPEAKERbut I don't know.

22:16SPEAKER- I'm sorry, I found a page on Nvidia support.

22:19SPEAKER- Oh, how do you play games at 8K?

22:20SPEAKER- Entitled, recommended 8K titles.

22:22SPEAKER- I bet "Watch Dogs Legion" is on there.

22:25SPEAKERIs it? No, it is not.

22:28SPEAKER- Hmm.

22:29SPEAKER- "Dude Maternal," "Apex Legends," "Control,"

22:34SPEAKER"Genshin Impact," "Warframe," "Smite," "Left 4 Dead 2."

22:38SPEAKER- The "Left 4 Dead 2" will support every resolution.

22:40SPEAKERWhen you pull down source engine games,

22:43SPEAKERit gives you every resolution that the computer supports,

22:47SPEAKERthat Windows reports.

22:48SPEAKER- I want to play "World of Warcraft Classic" at 8K.

22:51SPEAKER- God.

22:52SPEAKER- Go back to my 2004 self and say, "Just look at this."

22:54SPEAKERJust put four 4K TVs in a quad,

22:57SPEAKERand then frame combine those, and you're good to go.

23:04SPEAKERI think even with new CPUs,

23:06SPEAKERraster games with these cards are gonna be CPU bound.

23:12SPEAKERThrough a comedy of errors,

23:14SPEAKERI had some 12th gen Intel hardware lined up to test with,

23:18SPEAKERand it just hasn't gotten here in time, so.

23:20SPEAKERUnfortunately, all of my testing was with the i9,

23:23SPEAKERwhich I think is actually kind of interesting

23:25SPEAKERbecause the i9 that I built was a 2080 Ti machine,

23:29SPEAKERI think, originally.

23:33SPEAKERThat's where the upgrade sweet spot is for this, I think.

23:36SPEAKERIf you're looking at these cards,

23:38SPEAKERif you're looking to upgrade your 2000 series

23:40SPEAKERor 1000 series NVIDIA cards,

23:42SPEAKERthis is the generation you want to jump to, right?

23:45SPEAKER'Cause there's actually gonna be

23:46SPEAKERsubstantial performance improvements.

23:48SPEAKERThe DLSS3 stuff is presumably gonna kick down

23:51SPEAKERto the lower end cards from the 4090,

23:53SPEAKERso it'll work the same way.

23:56SPEAKERAnd frankly, this card is kind of a pain in the ass.

23:58SPEAKERIt uses an enormous amount of power.

24:01SPEAKERI think its TDP is 450 something watts.

24:03SPEAKER- Yes, that's correct.

24:05SPEAKERSomething they said in the,

24:06SPEAKERI don't know if you can speak to this or not.

24:07SPEAKERI think other reviewers have tested this,

24:10SPEAKERthat they said in those sessions we were in

24:12SPEAKERthat they have worked to eliminate transient spikes

24:16SPEAKERon the power draw.

24:17SPEAKER- I am not set up to test transient spikes

24:19SPEAKERon the power draw.

24:20SPEAKERI feel like the 30 series cards were real bad

24:22SPEAKERabout exceeding TDP by a lot.

24:25SPEAKER- Yeah.

24:26SPEAKER- To the point that it's-

24:27SPEAKER- For instantaneous spikes, basically, yeah.

24:29SPEAKER- Just very short, but it doesn't matter how short it is.

24:32SPEAKERIf it's enough to put too much load on the power supply,

24:34SPEAKERthen you're screwed.

24:36SPEAKER- It's why they started shipping 3080 TIs

24:38SPEAKERwith three or four PCI express connectors.

24:46SPEAKERBut yeah, I didn't,

24:48SPEAKERso the people that I trust that did reviews

24:50SPEAKERdid not find that it was doing the transient spikes.

24:53SPEAKERI didn't see anything that would indicate that.

24:55SPEAKER- I haven't looked too closely at other reviews,

24:57SPEAKERbut the chatter I saw was that that stuff

24:59SPEAKERhas gotten smoothed out quite a bit, which is good.

25:01SPEAKER- It seems to be resolved.

25:02SPEAKERIt also is entirely possible that we're not hitting,

25:04SPEAKERthat no one is able to put a full load on this thing.

25:07SPEAKER- That does actually seem possible.

25:09SPEAKERI don't know how much you mentioned it.

25:11SPEAKER- The min spec for PSUs is 850 watts.

25:16SPEAKERIf you have a big Intel CPU,

25:19SPEAKERI'm gonna say you probably want 1,000 watts just to be safe.

25:22SPEAKER- Boy, as someone who just bought a power supply

25:24SPEAKERlike two, three months ago,

25:26SPEAKERI originally bought an 850 watt

25:28SPEAKERand B&H shipped me an open box, which I sent back.

25:32SPEAKERAnd because they didn't have another 850 watt in stock,

25:36SPEAKERI bought 1,000.

25:36SPEAKERAnd now I'm feeling like even that 1,000

25:38SPEAKERwas maybe low balling it.

25:40SPEAKER- I think the 1,000 is safe.

25:42SPEAKERLike the theoretical maximum that you're gonna pull

25:44SPEAKERfrom a 15 amp 120 volt circuit in the US is 1,600 watts.

25:49SPEAKER- Yeah.

25:50SPEAKER- And like that's gonna reduce by 20%

25:51SPEAKERbecause of the kind of overhead and heat

25:53SPEAKERand stuff like that.

25:54SPEAKER- Sure.

25:55SPEAKERWell, the other thing I'm guessing,

25:57SPEAKERyou're not living this life yet, right?

25:59SPEAKERBut I am pretty committed to undervolting hardware

26:02SPEAKERat this point.

26:03SPEAKER- I am not doing that on the current machine,

26:05SPEAKERbut I think if I build a Ryzen next,

26:06SPEAKERthat's probably in my future.

26:08SPEAKER- I mean, they built that right into the BIOS.

26:10SPEAKERHow many Ryzens have that eco mode

26:11SPEAKERwhere you can just straight up say like,

26:12SPEAKERhey, run this at 65 watts 'cause it's still gonna get you

26:15SPEAKERalmost all the, like it's crazy.

26:17SPEAKERThis race to the top that we've been seeing

26:19SPEAKERacross both CPU's and GPU's is like kind of unfortunate

26:22SPEAKER'cause I don't have the exact numbers,

26:24SPEAKERbut a little bit of the review stuff I was looking at,

26:26SPEAKERit seems like they're pumping triple digit watts

26:29SPEAKERinto these cards to achieve an extra like three to 5%

26:31SPEAKERjust for benchmark purposes.

26:34SPEAKERAnd like, who needs that?

26:35SPEAKER- That's the game, man.

26:36SPEAKER- Who needs that?

26:37SPEAKER- Well, so.

26:38SPEAKER- I mean, maybe this is my work from home talking,

26:40SPEAKERmy small business owner talking that I have to pay

26:44SPEAKERfor all of the electricity for my work myself now,

26:47SPEAKERtrying to keep it somewhat sensible.

26:49SPEAKER- It turns out that your power bill goes way up

26:51SPEAKERwhen you work from home and have a giant ass PC

26:53SPEAKERthat you play games and work on all day.

26:56SPEAKERThe thing that's interesting about that though,

26:59SPEAKERis that I think that the more than overclocking the GPU

27:04SPEAKERon this go round, being able to overclock the CPU

27:08SPEAKERand memory, system memory are probably gonna be

27:10SPEAKERthe performance bottlenecks on these cards,

27:14SPEAKERat least for the current gen hardware.

27:16SPEAKER- Just in terms of being able to feed the card fast enough.

27:18SPEAKER- Like if you want the card to run it,

27:19SPEAKERlike if you wanna get better performance out of a machine

27:22SPEAKERthat has one of these cards,

27:23SPEAKERyou're probably gonna be better off overclocking your CPU

27:25SPEAKERand your RAM than overclocking the GPU.

27:30SPEAKERThe card's a big chunky boy.

27:32SPEAKER- Yeah, I wanted to ask about physical installation as well.

27:35SPEAKER- It's three slots wide instead of two,

27:38SPEAKERwhich is different than the 30 90s were two slots wide,

27:41SPEAKERbut they were very long and very kind of tall.

27:44SPEAKER- When you say wide, you mean tall?

27:47SPEAKER- No, I mean, it's three, like it fills three slots.

27:50SPEAKER- That's very cool.

27:53SPEAKER- Well, but-

27:53SPEAKER- I'm being very pedantic here.

27:55SPEAKER- Yeah, no, I mean, the width is how many slots

27:57SPEAKERit takes up in the case.

28:00SPEAKERThe height is how far it is from the motherboard.

28:02SPEAKER- I know, I mean, in a tower case.

28:02SPEAKER- Just because you're living in a tower world

28:04SPEAKERdoesn't mean that that's the way the world works.

28:06SPEAKER- Who's not using a tower car or-

28:08SPEAKER- Yeah, but anyway, okay, so it's not as,

28:10SPEAKERit is shorter than the 30 90s by,

28:13SPEAKERlike it fits in an H510,

28:15SPEAKERwhich the 30 90s theoretically don't.

28:17SPEAKER- Oh, that is the opposite of what I expected to hear.

28:19SPEAKER'Cause usually length is usually the real problem, right?

28:23SPEAKER'Cause people have got drive cages

28:25SPEAKERin various cases and stuff.

28:26SPEAKERLike that's usually the thing that stops you

28:27SPEAKERfrom installing a gigantic card.

28:29SPEAKER- Yeah, it's not a problem.

28:32SPEAKERIf it fit in my H510 nicely,

28:34SPEAKERI was kind of surprised.

28:35SPEAKERI had to, I did turn up the amount of air

28:38SPEAKERthat comes in on the intakes on both the front

28:40SPEAKERand the side though, at the top.

28:43SPEAKER- It's probably too early to ask about sag.

28:46SPEAKER- I-

28:47SPEAKER- Oh, he's rolling under the desk.

28:49SPEAKER- I'm looking.

28:50SPEAKERIt hasn't, a friend of the pod Wedge

28:54SPEAKERasked about this the other day,

28:56SPEAKERand I have not seen any sagging yet.

28:58SPEAKERI do not have anything bracing it,

28:59SPEAKERbut I think that's probably in the future.

29:03SPEAKERI mean, that's straight up-

29:04SPEAKER- Ultimately, I'll do a vertical install.

29:06SPEAKER- Yeah, that's straight up a product category now.

29:08SPEAKERYou can just get PCIe slot bracers

29:12SPEAKERfor 15 bucks to hold up your goddamn 20 pound graphics card.

29:17SPEAKER- Yeah, it's like the box and stuff for it is ridiculous.

29:20SPEAKERIt comes into like this big ridiculous

29:22SPEAKERunfolding presentation case that has,

29:25SPEAKERlike it's mounted diagonally in between this big cube.

29:27SPEAKERSo it takes up like three times

29:28SPEAKERas much space as a box than you need.

29:32SPEAKERAny differences in the cooler?

29:33SPEAKERI mean, it's pretty much the same as the Ampere cards, right?

29:37SPEAKER- It's the blow through cooler

29:38SPEAKERwith the V cutout on the actual card

29:40SPEAKERand like fans on both sides,

29:42SPEAKERone blowing through and one blowing across,

29:44SPEAKERor one blowing out.

29:47SPEAKERThe cooler seems quieter.

29:49SPEAKERThe 3080 Ti Founders Edition cards

29:53SPEAKERwere not particularly loud.

29:55SPEAKERLike even under full load, it didn't blow that hard.

30:01SPEAKERSo this seems comparable to me.

30:03SPEAKERI mean, under the desk, I don't hear it,

30:06SPEAKEReven when I'm playing a ray trace game at full bore.

30:11SPEAKER- Since we're talking about card form factors,

30:12SPEAKERbefore we move on,

30:13SPEAKERany thoughts about the AIB cards

30:15SPEAKERthat I assume you've seen photos of out there?

30:17SPEAKER- The big third party ones?

30:19SPEAKER- Have you seen that ASUS one in particular,

30:21SPEAKERthe side-by-side with the Founders Edition

30:23SPEAKERthat is like three times the size?

30:25SPEAKER- It is really big.

30:26SPEAKER- What is it at?

30:27SPEAKERWho has a case that could fit that?

30:29SPEAKER- I mean, full towers, man.

30:31SPEAKEREven that, I don't know. - People do full towers.

30:33SPEAKER- The thing is, it is terrifying.

30:35SPEAKER- I was gonna say, so the other thing about this

30:38SPEAKERis that there's a new power connector.

30:40SPEAKER- Yeah, that's another thing that like,

30:42SPEAKERI mean, it's not a big deal,

30:45SPEAKERbut they went and announced that PCIe 5 power connector

30:48SPEAKERlike the fucking month after, I gotta take that back.

30:52SPEAKERI went back and looked.

30:52SPEAKERThey announced that connector in like February.

30:55SPEAKERBut Seasonic went and announced a new model of power supply

30:58SPEAKERwith that connector on it,

30:59SPEAKERlike a week after I bought my new power supply.

31:01SPEAKER- Well, I mean, so if you have a modular supply,

31:04SPEAKERit's not a big deal,

31:05SPEAKER'cause you can get a modular connector from your vendor.

31:08SPEAKERLike, Coursera already has one listed.

31:10SPEAKERI don't think they're shipping them yet.

31:11SPEAKER- It's, what is it, 12-pin, I wanna say?

31:14SPEAKER- It's, I actually don't remember this.

31:17SPEAKERThe thing is, it's smart.

31:18SPEAKERSo it has load, it has power load monitoring

31:20SPEAKERthat comes back into the power supply.

31:22SPEAKER- And that's built into the spec?

31:23SPEAKER- And that's built into the spec.

31:24SPEAKER- Wow, that's crazy.

31:26SPEAKERI didn't know about that.

31:27SPEAKER- The one, Nvidia ships an adapter with the card

31:30SPEAKERthat plugs into four standard PCIe power connectors.

31:33SPEAKERYou know, the-

31:34SPEAKER- Four?

31:35SPEAKER- Four.

31:36SPEAKER- The 8-pin, there's a-

31:37SPEAKER- The 8-pin one.

31:38SPEAKERIt's the standard 8-pin one.

31:40SPEAKERIt's annoying because they literally just rolled out

31:43SPEAKERa new power connector in the last generation

31:46SPEAKERthat was no longer sufficient for this thing.

31:49SPEAKER- Like, I went and got, I mean, it was free.

31:52SPEAKERIt was free from my power supply vendor,

31:53SPEAKERbut I went and got one of those 12-pin adapters for,

31:56SPEAKERI assumed that was the new Nvidia connector of record-

31:58SPEAKER- Me too.

31:59SPEAKER- For some generations to come and used it for one.

32:04SPEAKERIt's fine, it's fine.

32:05SPEAKER- I spent money on a cable.

32:06SPEAKERI regret it.

32:10SPEAKERSo, okay, is it worth buying?

32:13SPEAKERWe said this before, the founder's edition is 1,600 bucks.

32:16SPEAKERThe add-on board are even more expensive in a lot of cases.

32:20SPEAKERThis is profoundly not a card

32:22SPEAKERthat is for people who play games,

32:23SPEAKERat least not stuff that's currently available.

32:25SPEAKERBut maybe if you really are into ray-traced games.

32:27SPEAKER- Sure, sure.

32:28SPEAKERI mean, I'm not sitting here running the numbers.

32:30SPEAKERIt sounds like performance per dollar

32:32SPEAKERis pretty damn good on this thing

32:34SPEAKERcompared to the previous generation.

32:35SPEAKERBut the bigger question is,

32:36SPEAKERdo you need that much performance?

32:38SPEAKERAnd it sounds like most people don't.

32:39SPEAKER- I was gonna say, there's a couple of gotchas.

32:41SPEAKERThe card only supports DisplayPort 1.4, DisplayPort 1.4,

32:45SPEAKERwhich gives you like 8K at 60 Hertz,

32:49SPEAKERor anything over 4K is gonna be a 60 Hertz refresh rate.

32:53SPEAKER- That's, you know-

32:54SPEAKER- Without compression.

32:56SPEAKER- I'm not sweating that so much.

32:58SPEAKER- I mean, I went and looked,

32:59SPEAKERI couldn't find DisplayPort 2.0 monitors

33:01SPEAKERon the market right now.

33:03SPEAKERIt seems like it probably matters more

33:05SPEAKERfor like high-end VR headsets.

33:07SPEAKER- Sure.

33:08SPEAKER- Because they actually, high refresh rates,

33:09SPEAKERhigh resolution, multiple panels will do more bandwidth

33:13SPEAKERthan like a 4K at 144 Hertz monitor.

33:16SPEAKER- Are there VR headsets plugging into DisplayPort?

33:19SPEAKER- Pimax and, yeah, some of them are, yes.

33:21SPEAKER- Oh, wow.

33:22SPEAKER- The index plugs into, most of the PC,

33:27SPEAKERexcept for the Windows Mixed Reality headsets,

33:31SPEAKERmost of them are DisplayPort.

33:32SPEAKER- Oh, I can tell you how long it's been

33:34SPEAKERsince I saw a new headset in person.

33:36SPEAKER- Yeah.

33:38SPEAKERThey, it's a problem for the future.

33:41SPEAKERIt feels like an omission on a card

33:44SPEAKERthat's like top of the line, super expensive,

33:46SPEAKERespecially since I think AMD is chipping DisplayPort 2.0

33:49SPEAKERon hardware. - Yeah, I can see it.

33:50SPEAKERI can see it.

33:52SPEAKER- The big question I have after this whole thing

33:54SPEAKERis like, why is Nvidia not leading

33:56SPEAKERwith the more reasonably priced cards

33:58SPEAKERand why are they kicking the big boy out first?

34:01SPEAKER- Yeah.

34:02SPEAKER- Do we need to-

34:03SPEAKER- I have some theories.

34:04SPEAKERWe can theory craft this. - We need to run those down.

34:06SPEAKERI mean, do we need to run those down?

34:07SPEAKERBecause like they're, they announced three SKUs.

34:09SPEAKERI'm sure everybody knows at this point.

34:11SPEAKERThere are two 4080s,

34:12SPEAKERwhich I think it's the first time that's ever happened

34:14SPEAKERat launch.

34:15SPEAKER- I mean, they've,

34:16SPEAKERso there's always been variation in the 4080s

34:18SPEAKER'cause the AIB partners will like clock the memory

34:21SPEAKERdifferently and stuff like that.

34:22SPEAKER- Oh yeah, sure.

34:23SPEAKERBut I mean, I mean, coming straight from Nvidia,

34:24SPEAKERalthough Nvidia selling its own cards is in and of itself,

34:27SPEAKERa relatively new phenomenon.

34:28SPEAKERSo that's-

34:29SPEAKER- New recent generations, yeah.

34:30SPEAKER- And also like this sure does dovetail

34:32SPEAKERwith that EVGA episode we did a few weeks ago.

34:35SPEAKER- What a weird coincidence.

34:37SPEAKER- That these founders' cards for the beta generation

34:40SPEAKERare quite nice.

34:41SPEAKERAnd then you've got this like monstrosity coming from

34:44SPEAKERa major third party partner.

34:46SPEAKERYou know what I mean?

34:47SPEAKERLike where are we headed with this?

34:49SPEAKERLike, are we actually gonna get to the point where,

34:51SPEAKERare they just gonna buy up a couple of AIBs

34:53SPEAKERand just start selling all the cards themselves?

34:55SPEAKER- I don't think they need to buy the AIBs.

34:57SPEAKER- Well, no, but then they have to do all the work

34:59SPEAKERto establish the supply chain themselves

35:00SPEAKERis what I'm saying.

35:01SPEAKER- I think they're probably,

35:02SPEAKERI think they've been gradually working toward that

35:04SPEAKERthis whole time.

35:05SPEAKER- They may well be.

35:06SPEAKER- I think that's why EVGA bailed out of the market

35:07SPEAKERprobably in retrospect.

35:09SPEAKER- Well, sure, but you know,

35:10SPEAKERbuying a couple of partners with established assembly lines

35:13SPEAKERcertainly speeds that process.

35:15SPEAKER- Maybe.

35:17SPEAKERSo yeah, the 24080s are the only other cards

35:20SPEAKERthat they've announced.

35:20SPEAKERThey're not gonna be available until late this year

35:22SPEAKERor early next year, I think.

35:25SPEAKER- Those come out next month.

35:26SPEAKER- Don't do it, okay.

35:27SPEAKERBut I mean, realistically you're not gonna get them

35:30SPEAKERuntil next year.

35:31SPEAKER- Oh, I wonder if you could, yeah, hang on.

35:33SPEAKER- So 4090s sold out pretty fast.

35:34SPEAKERThey went on sale two days ago.

35:36SPEAKER- I was gonna see.

35:37SPEAKER- And like even the local screwdriver shops don't have,

35:41SPEAKERthe usually central computer would have something in stock

35:43SPEAKERand they'd just mark it up real high.

35:44SPEAKERThey didn't have anything 4090ish in stock

35:48SPEAKERthat I saw this morning or yesterday.

35:50SPEAKERBut they didn't sell out instantly.

35:52SPEAKERYou could go to Micro Center and get one

35:54SPEAKERat the end of the day on Wednesday in some places.

35:57SPEAKERFriend of the Stream JP did that, I believe.

36:00SPEAKER- Oh, interesting.

36:02SPEAKER- He also is the only streamer I know

36:04SPEAKERwho plays games at 4K, so.

36:05SPEAKER- Sure, he's a tech guy for sure.

36:08SPEAKER- Yeah, so he's living large right now.

36:12SPEAKER- Were you not in the rarefied position

36:14SPEAKERto be getting a video card straight from Nvidia?

36:18SPEAKER- Yeah.

36:19SPEAKER- Or were you out there buying one?

36:20SPEAKERDo you think you'd be at the point yet

36:21SPEAKERwhere it would be Founders Edition or nothing?

36:23SPEAKERWould you be like trying to get that one

36:25SPEAKERbecause it's the--

36:26SPEAKER- I tend to value reliability over other things.

36:32SPEAKER- Yeah.

36:33SPEAKER- So I would probably do the,

36:34SPEAKERI mean, look, the Founders Edition cards have had problems.

36:36SPEAKERI wanna say the 1000 series Founders Edition cards

36:39SPEAKERhad issues where they had to--

36:41SPEAKER- Were there 1000 series?

36:44SPEAKERI thought--

36:45SPEAKER- Maybe it was 2000.

36:46SPEAKERThe first couple of generations of Founders Edition cards

36:48SPEAKERboth had defects that required them to fix.

36:51SPEAKER- Interesting.

36:53SPEAKER- Not like massive, it wasn't like everything.

36:55SPEAKERIt wasn't like an Xbox 360 where everything died eventually.

36:57SPEAKERIt was like some noticeably large percentage had failures.

37:02SPEAKER- Okay, I'm still using a founder,

37:04SPEAKERa launch Founders Edition 3080,

37:06SPEAKERand it seems to have held up.

37:08SPEAKERI don't know of any--

37:09SPEAKER- I would expect that to be fine.

37:11SPEAKER- Any widespread issues with that generation?

37:13SPEAKER- Yeah, I would be shocked if that had problems.

37:14SPEAKER- I'm fascinated by this transition

37:16SPEAKERthat appears to be going on

37:17SPEAKERwhere Nvidia seems to be trying to

37:19SPEAKERrest some more control of the market from its partners.

37:22SPEAKER- I mean, it's a weird situation.

37:25SPEAKEROkay, so that's a good segue though.

37:28SPEAKER'Cause like, I think that that's one of the reasons

37:30SPEAKERthat I think they launched with the,

37:31SPEAKERlike I've been thinking about this,

37:34SPEAKERlike this is the thing I've been thinking about a lot.

37:35SPEAKERIt's why did they lead with the 4090?

37:36SPEAKER'Cause like leading with the $1600 card

37:39SPEAKERis gonna piss off a lot of people.

37:42SPEAKERThey're not gonna sell a massive volume in this,

37:44SPEAKERbut the margin on this card is probably pretty good.

37:46SPEAKERIt, I don't understand,

37:51SPEAKERthey usually lead with the lower priced cards

37:53SPEAKERbecause that's where the fat part of the market is

37:54SPEAKERand they wanna get those out as soon as possible.

37:56SPEAKERSo they didn't launch with,

37:58SPEAKEReither they still have a lot of 3080s in the supply chain

38:01SPEAKERand they don't wanna hose all the ad and board partners

38:03SPEAKERand have to buy back a bunch of chips

38:05SPEAKERor bail people out or whatever,

38:06SPEAKERwhich is I think probably part of it, right?

38:08SPEAKER'Cause everybody overproduced 3080s

38:10SPEAKERbecause of the crypto glut.

38:12SPEAKERAnd then when Ethereum switched to proof of stake

38:16SPEAKERrather than proof of work,

38:17SPEAKERthe market for high-end GPUs

38:20SPEAKERto do crypto shit evaporated overnight.

38:25SPEAKERI, one of the things that you and I talked about before

38:28SPEAKERthat I've kind of theorized

38:29SPEAKERis that maybe the 4080 will actually be faster

38:31SPEAKERbecause they're clocking things higher,

38:35SPEAKERclocking CPU and memory higher

38:36SPEAKERbecause they're, the 4090,

38:40SPEAKERthe 90 series cards are typically about width and not speed.

38:43SPEAKERSo it's about doing massive parallel math,

38:46SPEAKERmaybe at a slightly slower speed.

38:48SPEAKERSo it's the equivalent of having 32 cores in your CPU

38:52SPEAKERthat run at 75% of the speed

38:55SPEAKERversus having 16 cores in your CPU

38:56SPEAKERthat run at 100% of the speed.

38:59SPEAKER- Right.

39:00SPEAKER- Looking at the specs on paper,

39:02SPEAKERassuming they shipped the specs that they told us,

39:05SPEAKERI don't think that's the case

39:06SPEAKERbecause the 4080 has reduced both RT

39:13SPEAKERand raster workload performance

39:15SPEAKERbased on stuff like the tensor and RT cores,

39:18SPEAKERthe number of tensor and RT cores for ray tracing workloads

39:21SPEAKERand the memory bandwidth and texel fill rates

39:25SPEAKERand pixel fill rates based on the specs that they gave.

39:30SPEAKERI think it's possible maybe that DLSS3 is good enough

39:34SPEAKERthat it makes the low end cards too good.

39:37SPEAKERSo like if these cards,

39:39SPEAKEReven at the lower specs are still CPU bound

39:42SPEAKERon all existing hardware, most existing hardware,

39:46SPEAKERthen DLSS3 comes into play

39:47SPEAKERand that all of a sudden means

39:48SPEAKERthat you're gonna see roughly the same performance

39:52SPEAKERon the same CPU out of all the ray tracing benchmarks,

39:56SPEAKERwhich is great for people who are buying lower end cards,

39:59SPEAKERbut doesn't make this card

40:00SPEAKERlook particularly appetizing at $1,600.

40:02SPEAKER- Okay, that sounds like a plausible reason

40:05SPEAKERto put this thing out and nothing else next to it.

40:07SPEAKER- Yeah.

40:08SPEAKER- For a month and try to sell these while you can

40:10SPEAKERbefore people realize, oh, I should just get one of those.

40:13SPEAKER- The other options are that it's competitive stuff.

40:16SPEAKERSo maybe AMD and Intel,

40:18SPEAKERmaybe they were worried about either what AMD or Intel are.

40:21SPEAKERI mean, Intel is launching new GPUs

40:23SPEAKERfor the first time in 10 years, 15 years.

40:27SPEAKERAMD has new hardware coming.

40:29SPEAKERMaybe they were worried that they're not gonna be,

40:30SPEAKEReither won't be competitive at one of the price points

40:32SPEAKERor just wanted to cut the knees out

40:33SPEAKERfrom under whatever those offerings are,

40:36SPEAKERwhich is a very Nvidia move.

40:38SPEAKER- Hard to read the tea leaves right now.

40:39SPEAKERLike it sounds like RDNA3 is going to be pretty competitive

40:42SPEAKERin everything except maybe ray tracing.

40:44SPEAKER- Yeah, and ray tracing is really a tricky spot right now

40:47SPEAKER'cause there's what, a half dozen games that are coming out,

40:52SPEAKERright, that are ray traced games probably this year.

40:55SPEAKERI think we're gonna start to see more

40:56SPEAKERas Unreal Engine 5 games start to ship later this year.

41:00SPEAKER- Probably not wrong.

41:01SPEAKER- Sorry, later in 2023, not later in 2022.

41:03SPEAKER- Do you agree that the consoles launching when they did

41:06SPEAKERis probably going to hamstring ray tracing adoption

41:09SPEAKERfor kind of the entirety of this generation?

41:11SPEAKERI mean, those consoles barely do ray tracing at all.

41:13SPEAKER- I think it, hmm.

41:14SPEAKER- My feeling since like the 360 era

41:16SPEAKERis that kind of graphics and tech features

41:19SPEAKERlargely trickle down from the consoles

41:21SPEAKER'cause that's where the mass market is.

41:22SPEAKERI mean, like obviously you can do extra work

41:24SPEAKERon your PC ports, but the core of your pipeline,

41:28SPEAKERof your like asset pipeline tech,

41:30SPEAKEReverything is going to be kind of,

41:32SPEAKERin a cross-platform game is gonna be defined

41:34SPEAKERby the lowest common denominator that sells the most, right?

41:37SPEAKER- I think the gate is if the current gen PS5

41:40SPEAKERand Xbox series are fast enough

41:43SPEAKERto run global illumination stuff

41:44SPEAKERversus the pre-rendered lighting.

41:48SPEAKER- So my gut feeling is they are not.

41:51SPEAKER- I don't know.

41:52SPEAKERI think it's gonna require,

41:53SPEAKERI think that we're going to see

41:56SPEAKERa fairly typical console adoption curve on that stuff

41:59SPEAKER'cause it's gonna require, it's like,

42:02SPEAKERso global illumination,

42:03SPEAKERinstead of using pre-rendered light maps

42:04SPEAKERto light the vast majority of the map

42:05SPEAKERand having a handful of dynamic map lights in the map,

42:08SPEAKERyou just basically do everything dynamically

42:10SPEAKERand have base lighting for the whole level established.

42:13SPEAKER- It's essentially using ray tracing

42:14SPEAKERfor your entire generalized lighting model.

42:17SPEAKER- Kind of.

42:18SPEAKER- And I don't think, I could be wrong,

42:20SPEAKERmaybe as development matures on the console hardware,

42:25SPEAKERthey'll get there, but the early indications

42:27SPEAKERwere that that performance is not strong.

42:29SPEAKER- Well, it requires you starting the game,

42:32SPEAKERlike if you're doing a game

42:33SPEAKERthat takes place entirely outside,

42:34SPEAKERit's less of a problem

42:35SPEAKER'cause the sun is a fairly fixed lighting source

42:38SPEAKERand you're dealing with a base level of brightness.

42:40SPEAKERThis is why Call of Duty

42:41SPEAKERis able to put shadows on in ray tracing.

42:43SPEAKERIt doesn't really impact performance all that much, right?

42:46SPEAKERI think it's,

42:48SPEAKERmy guess is somebody is going to figure something out

42:52SPEAKERbut in order to do that,

42:53SPEAKERyou're gonna have to start the game with,

42:55SPEAKERhey, this is a global illumination game from day one

42:58SPEAKERand then every choice that you make is based on that

43:01SPEAKERand the performance you're gonna get on that

43:02SPEAKER'cause it's gonna change everything,

43:04SPEAKERevery aspect of the art creation

43:05SPEAKERthroughout the entire process of making the game.

43:07SPEAKER- That's entirely possible.

43:08SPEAKERYeah, we might very well see the Doom 3 of these consoles

43:13SPEAKERin terms of a game that just pushes

43:15SPEAKERthe state of the art forward in a dramatic way.

43:17SPEAKER- Yeah, it's not,

43:19SPEAKERthe thing about global changing your lighting model

43:22SPEAKERlike that is it's not,

43:24SPEAKERlike I said, DLSS was a half day of work for an engineer

43:26SPEAKERand then a little bit of testing.

43:28SPEAKERGlobal, switching to global illumination

43:30SPEAKERrequires a complete redo of your art pipeline

43:33SPEAKERand your rendering pipeline for the game.

43:35SPEAKERSo it is a foundational decision

43:39SPEAKERthat you make at the start of a project,

43:40SPEAKERnot something you tack on at the end.

43:41SPEAKER- Right, also I think like UE5

43:43SPEAKERthrows a whole wrench into this thing, right?

43:45SPEAKERBecause Lumen is not ray tracing based at all.

43:47SPEAKER- Lumen is buck wild and it's, who knows what,

43:51SPEAKERlike Lumen is weirdly CPU based.

43:53SPEAKERLike there's a bunch of weird choices there.

43:55SPEAKERSo, and then the last thought

43:59SPEAKERis that if it's not competitiveness,

44:02SPEAKERit's not that DLSS is too good

44:03SPEAKERand the perf on the lower end cards will be too good.

44:06SPEAKERIf it's not that there's too many 3080s,

44:08SPEAKERit's that they think that there's pent up demand

44:10SPEAKERbecause people haven't been able to buy GPUs

44:12SPEAKERand they can hit people for $1,600,

44:16SPEAKERa bunch of $1,600 cards,

44:17SPEAKER'cause that's what you were paying for a 3080

44:19SPEAKERlike six months ago.

44:20SPEAKER- Yeah.

44:23SPEAKER- And if like, if that was your choice,

44:24SPEAKERif you wanna spend $1,600 on a video card

44:27SPEAKERand you waited to buy a 3080 and you're buying this,

44:30SPEAKERyou did pretty well 'cause this card fucking rips

44:32SPEAKERcompared to a 3080.

44:33SPEAKER- Sure.

44:35SPEAKERAny thoughts on the 24080 SKUs having different GPUs on them?

44:39SPEAKERI mean, like by product code, they are AD103 and AD102.

44:44SPEAKERAnd when you have two different cards,

44:46SPEAKERthey're both called 4080 and on the box,

44:49SPEAKERthe only distinguishing factor is the amount of RAM.

44:51SPEAKERYou kind of assume like,

44:51SPEAKERoh, this is probably the same card otherwise,

44:53SPEAKERbut that is extremely not the case.

44:55SPEAKER- So remember when we talked about, okay,

44:58SPEAKERI think we'll find out when benchmarks land.

45:01SPEAKER- Yeah.

45:02SPEAKER- Like there's a little bit of a dip in RT cores

45:05SPEAKERbetween the 12 gig and the 16 gig model.

45:08SPEAKEROh, hold on, I forgot one other person.

45:10SPEAKERIf you do video editing

45:11SPEAKERand you're working with AV1 especially,

45:13SPEAKERthis card is a no brainer.

45:15SPEAKER- Yeah, or even streaming to Twitch.

45:18SPEAKERI really wish I had jumped in and asked them

45:20SPEAKERin those editor sessions

45:22SPEAKER'cause they spent quite a bit of time

45:23SPEAKERtalking about how great AV1 was going to be for streaming.

45:27SPEAKER- There's no support on Twitch yet for AV1.

45:29SPEAKER- And nobody supports AV1 ingest yet.

45:32SPEAKERI mean, supports anything, but H.264 still.

45:35SPEAKER- OBS doesn't support output yet.

45:36SPEAKERSo like the meta support is out now, I think,

45:39SPEAKERbut it's not in mainline until later this year.

45:41SPEAKER- Is that right?

45:42SPEAKEROkay. - Yeah.

45:43SPEAKER- Well, so, but also the ARC cards support AV1 encoding,

45:46SPEAKERlike so do the new AMD cards that are coming,

45:49SPEAKERlike everything that's coming out this year.

45:51SPEAKERIf you buy any of those cards, I believe,

45:53SPEAKERunless maybe some of the low end models don't have it,

45:55SPEAKERbut it sounds like the industry finally

45:59SPEAKERis moving on to a new codec.

46:01SPEAKER- But it's time.

46:02SPEAKER- Yeah, it's way past time.

46:04SPEAKERI found, I guess I won't name a shame.

46:08SPEAKERI found a test stream on Twitch.

46:11SPEAKERThe person who owns the channel

46:12SPEAKERis one of Twitch's like top video engineering,

46:16SPEAKERvideo codec engineers.

46:18SPEAKERI mean, it says it right in his bio.

46:19SPEAKERHe's like, "Hey, I'm Twitch's video codec guy."

46:21SPEAKER- Yeah.

46:22SPEAKER- And it's an AV1 stream.

46:24SPEAKERIt's from like two years ago, it's just sitting there.

46:26SPEAKER- Well, that's not-

46:26SPEAKER- No, no, it's fucked up.

46:27SPEAKER- But he gets to keep stuff for two years?

46:29SPEAKER- I guess so, I'm sure there are some,

46:31SPEAKERprobably some special flags enabled on this account,

46:33SPEAKERbut like the archive of the stream is sitting there

46:36SPEAKERand you can go into the settings on this stream

46:37SPEAKERand he plays like "Call of Duty" and "Fortnite" and "Apex"

46:42SPEAKERand maybe one or two other things, "Tomb Raider," I think.

46:45SPEAKERBut you can go into the settings

46:46SPEAKERand like in the typical settings pop up on the Twitch player,

46:51SPEAKERthere are settings like 1440p 120 AV1.

46:56SPEAKER- Wow.

46:57SPEAKER- So you can go see the-

46:58SPEAKER- So the player's there, they just don't have to code it.

46:59SPEAKERThey don't have the transcode backend for it, I bet, yeah.

47:02SPEAKER- The player supports it, you can go,

47:03SPEAKERbut you can get a sense of what it's gonna be like

47:06SPEAKER'cause you can go watch a 1440p 120 stream

47:09SPEAKERand it looks pretty damn good for Twitch bit rates.

47:11SPEAKER- Well, so that's the benefit of AV1 is that you get about,

47:15SPEAKERit's about 40% more efficient

47:18SPEAKERand it's not encumbered by patents.

47:19SPEAKERSo you can use it without having to pay anybody.

47:22SPEAKERSo the upshot is you get 1440p at current 1080p bit rates

47:26SPEAKERand equivalent image quality,

47:28SPEAKERor you do 1080p with much higher IQ at the current bit rates.

47:31SPEAKER- Massively better quality.

47:32SPEAKER- Which sounds great, I'm all for that.

47:34SPEAKER- Yes.

47:35SPEAKER- Okay, so we were talking about

47:36SPEAKERwhether you should buy this.

47:40SPEAKERLike it's a weird card.

47:44SPEAKERBefore I spent $1,600 on this,

47:46SPEAKERI would wait to see what the 4080s look like, honestly.

47:49SPEAKER- For sure.

47:50SPEAKER- 'Cause the 4080 price points,

47:51SPEAKEReven with the weirdness of the two different dies.

47:54SPEAKERSo you'd asked about the two different dies,

47:57SPEAKERit's weird to have the two different dies

48:00SPEAKERwith different numbers of shader cores and tensor cores

48:03SPEAKERand stuff like that.

48:05SPEAKER- 'Cause this is essentially the segmentation

48:07SPEAKERyou'd normally see between either a 4080 and a TI

48:11SPEAKERor a 4080 and a 4070.

48:13SPEAKERI don't know which direction that's going here,

48:15SPEAKERbut which version of that do you think this is?

48:18SPEAKER- Well, usually the TI is a mid-cycle bump.

48:21SPEAKER- Oh, I know, yeah.

48:22SPEAKER- My guess is that this would be the 4070 and the 4080,

48:26SPEAKERbut it also may be that at the resolutions

48:29SPEAKERpeople play games at, there's no difference in perf

48:31SPEAKERwith the changes in these dies.

48:33SPEAKERSo this may be a binning issue where they're just like,

48:36SPEAKERwhere if they're having yield problems

48:37SPEAKERand there's a certain number of RT cores or whatever

48:39SPEAKERper die that don't work, they just shut those off

48:42SPEAKERand they sell it as the 12 gig part.

48:44SPEAKERMy guess is that this 12 gig, 16 gig segmentation

48:47SPEAKERhas to do with memory controllers.

48:49SPEAKERAnd this is probably the reason EVGA

48:52SPEAKERisn't building these cards.

48:54SPEAKER- Interesting. - Because it no longer,

48:55SPEAKERit doesn't give them the ability

48:56SPEAKERto change memory configuration.

48:59SPEAKERAnd the fact that they're on GDDR6

49:02SPEAKERand there's not a lot of overhead

49:03SPEAKERbeyond what they're shipping on the founder's editions

49:05SPEAKERmeans that they can't make a better card.

49:07SPEAKERThey couldn't make a better card, you know.

49:10SPEAKER- So presumably if they're building an AD-104,

49:16SPEAKERwhich is the 12 gig 4080 die,

49:19SPEAKERthey can't make a 16 gig version of that

49:20SPEAKER'cause of the way the memory controllers work.

49:22SPEAKER- Yes, 102, AD-102 is the 12 gig 4080.

49:29SPEAKER- Oh, see, no, AD-102 is the 4090.

49:31SPEAKERAD-104 is the 12 gig 4080. - Oh, I'm sorry.

49:34SPEAKERThis image you put in the show notes is so scrunched.

49:36SPEAKER- It's backwards and small. - Eight looks like a nine.

49:37SPEAKERI was trying to, okay, these numbers are very hard to read.

49:39SPEAKER- Yeah, it's all good.

49:43SPEAKER- One of the things I thought was the most interesting

49:44SPEAKERin the presentation that we sat in on

49:46SPEAKERwas that they went out of their way to emphasize

49:48SPEAKERthat the 3080 is going to remain

49:50SPEAKERpart of their product offering.

49:51SPEAKER- And my guess is that the 3080 is going to be

49:54SPEAKERthe 4070 equivalent for the current run.

49:58SPEAKER- That's exactly what it, that's how that read to me.

50:00SPEAKERAnd again, that's largely probably

50:02SPEAKERbecause they overproduced so many

50:04SPEAKERand they need to sell them.

50:04SPEAKERBut also, but it's still notable

50:07SPEAKERbecause I don't think they've ever done that before, right?

50:08SPEAKERDon't they typically do the Apple style clean sweep

50:11SPEAKERof the old product line and just say, okay,

50:13SPEAKERhere's all the new cards.

50:14SPEAKERThe old ones are going to sell through and then they're gone.

50:17SPEAKERBut they were, they very much seem to be emphasizing,

50:20SPEAKERyou know, the low end 4080 is 900.

50:22SPEAKER- Somebody asked in the Q and A,

50:27SPEAKERwhether they were still producing 3080s

50:29SPEAKERand they did not answer that.

50:30SPEAKER- So that, I think that's the real key is not,

50:33SPEAKERdo they have a glut of cards they need to sell through?

50:36SPEAKERIt's are they going to keep making them

50:37SPEAKERand keep that in the product line?

50:38SPEAKERBecause again, so the low end 4080 is 900

50:42SPEAKERand I want to say the 3080 is what, still seven?

50:47SPEAKER- The 3080, they didn't give 3080 pricing,

50:50SPEAKERupdated 3080 pricing in the new regime.

50:52SPEAKER- It's hard to find, it's hard to find MSRP

50:55SPEAKERbecause prices are so all over the place

50:56SPEAKERfor cards right now.

50:57SPEAKERI think most of the 3080s I'm seeing are around 700,

51:00SPEAKER750, 760.

51:02SPEAKER- I would guess that when the 4080s come out,

51:04SPEAKERthe 3080s will drop to five to $600.

51:06SPEAKER- Right, but again, they're going to continue

51:08SPEAKERto be available for a while and those are not,

51:10SPEAKERthose are still perfectly fine cards for 1080 or 1440.

51:14SPEAKER- Well, so here's the thing though.

51:15SPEAKERI don't know, I want to see what the DLSS3 performance

51:18SPEAKERlooks like on these other things.

51:20SPEAKERI want to see how many games support it

51:21SPEAKERin the next three to six months.

51:24SPEAKER- For sure, for sure.

51:25SPEAKERI just mean a 900 dollar card is not exactly entry level

51:28SPEAKERfor a lot of people.

51:29SPEAKER- No, and I think if you can get a 30,

51:32SPEAKERI think if you can get a 4070 with DLSS3

51:35SPEAKERand it performs the same way that it does on the 4090,

51:40SPEAKERit's much better to spend 600 bucks on that

51:41SPEAKERthan 600 bucks on a last gen card.

51:43SPEAKER- Oh, for sure, for sure.

51:44SPEAKERI mean, that relies on the existence of a 4070 though.

51:48SPEAKERThat's what I was getting at is there's just not

51:49SPEAKERthat much room in the pricing strata right now.

51:53SPEAKERThere's nowhere for a 4070 to slot pricing wise

51:56SPEAKERbetween below in 4080 and a 3080.

51:59SPEAKER- Well, I think at some point, I think my assumption

52:01SPEAKERis that when the 3080s run out,

52:03SPEAKERthat's when the 4070 will roll out.

52:05SPEAKER- Yeah, you're probably right.

52:06SPEAKER- Typically the 3070, the 70 series cards

52:09SPEAKERare a little bit later, so.

52:11SPEAKER- Yeah.

52:12SPEAKER- So that's the kind of the TLDR.

52:13SPEAKERDo you want to dig into some of the hardcore,

52:15SPEAKERlike the more detailed stuff

52:17SPEAKERon how these cards actually work?

52:18SPEAKER'Cause it did some neat stuff.

52:20SPEAKER- Yeah.

52:21SPEAKER- It's on the four nanometer TSMC process,

52:24SPEAKERwhich I thought was interesting,

52:25SPEAKERwhich is why the cards are faster

52:27SPEAKERand run the same temperature as the old cards.

52:34SPEAKERThey updated the RT cores, the ray tracing cores.

52:38SPEAKERSo they have roughly 2X the triangle of Val power,

52:42SPEAKERwhich means they can, like that's the number of bounces

52:44SPEAKERthey can evaluate on triangles per cycle.

52:47SPEAKER- Yeah, I'm sitting here trying to read through these notes

52:49SPEAKERI wrote down at six in the morning about these GPU's

52:53SPEAKERand trying to make sense of them.

52:54SPEAKER- Well, so the upshot of the triangle Val power

52:59SPEAKERis that they're 2X faster at the raw ray tracing math.

53:02SPEAKERAnd then they did some other stuff,

53:04SPEAKERlike there's dedicated hardware on the board

53:06SPEAKERthat kind of tessellates high complexity models

53:08SPEAKERdown to lower complexity models

53:10SPEAKERfor the lighting calculations,

53:12SPEAKERthe ray tracing lighting calculations.

53:13SPEAKER- Yeah, it's basically the same stuff

53:14SPEAKERthey've been doing with raster rendering

53:17SPEAKERfor 20 years or whatever.

53:19SPEAKER- It's like they rez it down

53:21SPEAKERand then they do the math on the lighting

53:22SPEAKERand then they rez it back up

53:23SPEAKERand they apply the lighting math

53:25SPEAKERto the up rezzed triangles.

53:29SPEAKERAnd the results are indistinguishable

53:31SPEAKERfrom running the math on the full ones

53:35SPEAKERat a fraction of the frame rate.

53:37SPEAKER- Yeah, they've also done some reordering

53:38SPEAKERwith the way that the ray bounces are processed

53:41SPEAKERbecause they basically said in the old model,

53:44SPEAKERcertain units were kind of sitting semi-idle.

53:47SPEAKER- Yeah.

53:48SPEAKER- Because of the unpredictable and variable way

53:50SPEAKERthat scenes are kind of laid out.

53:52SPEAKER- Yeah, so I think they specifically mentioned

53:54SPEAKERbrushed metal in one of the white papers,

53:55SPEAKERlike brushed metal surfaces are computationally expensive

53:59SPEAKERfor ray tracing to figure out.

54:00SPEAKER- Right.

54:01SPEAKER- 'Cause there's a diffusion and reflection there.

54:03SPEAKERAnd so when you hit a brushed metal surface,

54:06SPEAKERit'll shift load from one core to the other

54:10SPEAKERto kind of like balance that out.

54:11SPEAKER- Basically just trying to make sure

54:12SPEAKERall the units are working efficiently at all times.

54:15SPEAKER- Yeah, and then they also added dedicated hardware

54:18SPEAKERto handle opacity better in ray tracing workloads.

54:21SPEAKERAnd the specific examples here were like leaves.

54:24SPEAKERSo previously, foliage was computationally really expensive

54:29SPEAKERon two series cards and they'll say,

54:31SPEAKERthey said you'll see some substantial performance increase

54:34SPEAKERin areas where that comes into play.

54:37SPEAKER- Yeah, those sessions are fun to sit in on

54:39SPEAKERjust if you wanna get a sense of what's going on internally

54:41SPEAKERand how they're able to claim things

54:43SPEAKERlike 2X the ray tracing performance.

54:44SPEAKERI mean, they don't matter much to people

54:46SPEAKERwho just want to buy a card and run games faster,

54:48SPEAKERbut it's really interesting from an academic standpoint.

54:50SPEAKER- It's absolutely nuts.

54:52SPEAKERYeah, like the level of detail,

54:55SPEAKERlike when you look at a 30 page digital foundry article

54:59SPEAKERor a 30 minute digital foundry video

55:01SPEAKERthat goes into the detail

55:02SPEAKERabout how every single aspect of this work works.

55:04SPEAKERThis is where they share that information.

55:06SPEAKERYou get to talk to a lot of engineers

55:08SPEAKERand ask questions and stuff, which is fun.

55:09SPEAKER- Yes, we didn't mention, you mentioned earlier

55:12SPEAKERthat the cards are limited to display port 1.4.

55:16SPEAKER- Yes.

55:17SPEAKER- They're also PCI express four, not five,

55:19SPEAKERwhich somebody raised as a question

55:23SPEAKERat the end of the session and their response was,

55:25SPEAKERwe're not even close to saturating PCI E4.

55:28SPEAKER- Yeah, for what it's worth.

55:30SPEAKER- Which is interesting 'cause like,

55:32SPEAKERit seems like the CPU feeding the GPU is a big,

55:36SPEAKERlike it seems like the CPU perf is the gate,

55:38SPEAKERnot the GPU perf for once.

55:41SPEAKERLet's see, they did a deep dive into how DLSS3 works.

55:44SPEAKERI spent a lot of time testing DLSS3 stuff

55:46SPEAKER'cause I think it's the most interesting part

55:48SPEAKERof this card, oddly.

55:51SPEAKER'Cause like, hey, the ray tracing stuff is fast enough

55:53SPEAKERto really crank up the ray tracing settings

55:55SPEAKERon existing games is a great place to start.

55:58SPEAKERBut hey, all of your games will run two times faster

56:02SPEAKERif the developers implement this new library is pretty cool.

56:06SPEAKERThe way it works is by taking the lower res images

56:09SPEAKERand using motion vectors and depth maps

56:12SPEAKERto look for motion.

56:15SPEAKERLike now there's a different part of this whole thing

56:18SPEAKERthat uses, it's called an optical flow accelerator

56:20SPEAKERand it uses, it looks at motion differences between frames

56:23SPEAKERto generate vectors, to do in between frames,

56:28SPEAKERit's like part of this works because the cards

56:31SPEAKERare really fast and they know what's coming

56:33SPEAKERbefore you can see what's coming, right?

56:35SPEAKERSo it'll put a frame in between two frames that are slower.

56:38SPEAKEROne is running slower than it needs to

56:40SPEAKERand you get just a smoothed out frame rate.

56:45SPEAKERThe DLSS3 stuff only works on the 4,000 series cards,

56:48SPEAKERbut like I said, it does fall back gracefully

56:50SPEAKERon the older cards.

56:52SPEAKERSo 2,000 and 3,000 series cards will get DLSS2 perf on it.

56:57SPEAKERAnd they're trying to, the whole point of this,

57:01SPEAKERlike NVIDIA's quest to destroy microstutter

57:04SPEAKERcontinues with this.

57:05SPEAKER- I salute them, it is a bane.

57:09SPEAKER- I will say from working on the Anacrusis,

57:12SPEAKERwhen we found stuff that was doing like lots of draw calls,

57:16SPEAKERwhen we changed the materials on the horde enemies

57:18SPEAKERand stuff like that, the actual average frame rate increase

57:22SPEAKERwas basically nothing, but the perceived frame rate increase

57:26SPEAKERwas enormous even on like Xbox Series S and Xbox One

57:31SPEAKERand stuff like that.

57:32SPEAKER- It's like you were saying earlier,

57:33SPEAKERit's all about bringing up that 1% low.

57:35SPEAKER- Yeah, yeah, 'cause even if you don't,

57:38SPEAKEReven if you as a player don't notice

57:40SPEAKERthat you're getting the stutters,

57:42SPEAKERyou notice it in the smoothness of the motion

57:44SPEAKERwhen you're like moving your mouse across the scene

57:45SPEAKERand stuff like that.

57:46SPEAKER- It drives me nuts.

57:47SPEAKERLike it is, it's way worse than just a, well, whatever.

57:51SPEAKERI mean, this is basically what we've already said,

57:52SPEAKERbut like it's worse

57:54SPEAKERthan just a consistently low frame rate to me.

57:56SPEAKER- Yeah.

57:57SPEAKERNow this requires reflex.

58:00SPEAKERSo you have to implement reflex for this to work

58:02SPEAKERbecause those frames skip the render queue.

58:06SPEAKERBut when reflex lets everything skip the render,

58:08SPEAKERreflex basically works by working very closely with the CPU

58:12SPEAKERto make sure that the CPU is delivering new information

58:15SPEAKERto the GPU just in time for the frame to be rendered.

58:17SPEAKERSo there's no buffer which adds latency

58:20SPEAKERto the whole pipeline.

58:21SPEAKERAnd it was one of the places that micro stutter happens.

58:26SPEAKERSo that's that.

58:26SPEAKERThe other big thing we touched on this a little bit

58:28SPEAKERis the eighth gen NVENC encoder,

58:33SPEAKERwhich adds AV1 support.

58:34SPEAKERAnd the 40, let's see,

58:36SPEAKERI think it's cards with greater than 12 gigs have two,

58:41SPEAKER12 gigs or greater can do two AV1 streams at once.

58:45SPEAKER- Yeah, they've got an NVENC matrix on their site

58:50SPEAKERthat has been around since the Turing cards

58:52SPEAKERthat you can go look at

58:52SPEAKERthat tells you literally every card they have

58:54SPEAKERand like how many simultaneous encodes

58:57SPEAKERcan this one do for a given codec?

59:00SPEAKER- It's pretty nifty.

59:02SPEAKER- Yeah.

59:03SPEAKER- I guess nobody implemented H.265

59:05SPEAKERbecause it's encumbered by patents, right?

59:07SPEAKER- Yeah, if you listen to the VLC episode of the FOSPOD.

59:11SPEAKER- Oh, interesting.

59:12SPEAKER- You can hear Jean-Baptiste.

59:14SPEAKER- Is that at FOSPOD.content.town?

59:16SPEAKER- It is.

59:16SPEAKER- Wow.

59:17SPEAKER- You can hear him talk fairly bluntly

59:19SPEAKERabout why nobody adopted H.265.

59:21SPEAKERI mean, so AV1 is more efficient

59:23SPEAKERthan that codec also on a technical level.

59:28SPEAKERIt's not just a royalties situation,

59:32SPEAKERbut it's largely a royalty situation.

59:36SPEAKER- So the AV1-

59:37SPEAKER- Dude, I'm so excited for fucking the world to move on.

59:41SPEAKER- I mean, look, my brain has filtered

59:43SPEAKERout H.264 artifacts for long enough.

59:45SPEAKERI'm ready to teach it some new artifacting.

59:47SPEAKER- Yeah.

59:49SPEAKER- The AV1 stuff is like the other,

59:54SPEAKERlike the other bits and pieces we've talked about are,

59:59SPEAKERit's not widely supported yet.

1:00:01SPEAKER- Definitely not, but if you care at all about streaming,

1:00:05SPEAKERyou want to buy hardware that can encode AV1 at this point.

1:00:08SPEAKER- Yeah, it's weird 'cause it's like,

1:00:09SPEAKERit means in a two-piece stream setup,

1:00:11SPEAKERI'm gonna be looking at, you know, a second,

1:00:16SPEAKERa second, another AV1 capable GPU, I guess.

1:00:20SPEAKER- Well, that's why it's so great

1:00:21SPEAKERthat every card launching this year has it.

1:00:22SPEAKERLike you can go pick up a mid-range Intel Arc

1:00:25SPEAKERand get AV1 for a streaming machine.

1:00:28SPEAKER- That is true.

1:00:29SPEAKERI'm trying to see, I think that the Premiere update

1:00:32SPEAKERmight've landed the other night.

1:00:36SPEAKERThe stuff that I was using for AV1

1:00:40SPEAKERwas early access, I believe, for DaVinci.

1:00:45SPEAKERAlso, to be clear, as far as I know,

1:00:47SPEAKERthe Arc cards use the same encoding engine

1:00:49SPEAKERas Quick Sync on the Intel CPUs.

1:00:51SPEAKERAnd I believe that is also coming.

1:00:54SPEAKERIf Wikipedia is to be believed,

1:00:56SPEAKERthe next generation of Intel CPU is not Raptor

1:00:58SPEAKERthat's coming out right now.

1:00:59SPEAKER- Okay. - But next year,

1:01:00SPEAKERMeteor Lake will have AV1 hardware encode in Quick Sync.

1:01:05SPEAKER- Oh, that's interesting.

1:01:06SPEAKER- So I don't know where AMD is at with that stuff.

1:01:08SPEAKERI think AMD's hardware encoders

1:01:10SPEAKERhave not been super well thought of.

1:01:12SPEAKER- The Quick Sync quality is often not production level,

1:01:16SPEAKERis my understanding, at least in the old days.

1:01:18SPEAKERI don't know where it is now.

1:01:19SPEAKER- I think it's better.

1:01:21SPEAKER- Okay. - My impression is it's decent.

1:01:24SPEAKER- Well then, okay, so then there's also,

1:01:26SPEAKERthat's kind of the hardware.

1:01:27SPEAKERThose are the big hardware beats.

1:01:28SPEAKERI mean, we can talk about number of cores.

1:01:30SPEAKERLike the 4090, when you're looking at shader cores,

1:01:36SPEAKERit's almost double what the 4080 cards are gonna have

1:01:39SPEAKERwhen they're available.

1:01:40SPEAKERThe ray tracing cores are almost double again.

1:01:43SPEAKERIt's like 113 for the big 4080 and 191 for the 4090

1:01:48SPEAKERand 320 tensor teraflops,

1:01:54SPEAKERwhich is, this is maybe, sorry, this is,

1:01:58SPEAKERit's like, it's bonkers.

1:01:59SPEAKERIt's a big chunky card.

1:02:02SPEAKER- Yeah.

1:02:03SPEAKER- The other stuff that they showed,

1:02:05SPEAKERa bunch of other tech demos that I thought were kind of cool

1:02:07SPEAKERlike the modding tool.

1:02:09SPEAKERIf we want to talk about that a little bit.

1:02:12SPEAKERI think you talked about on Nextlander.

1:02:13SPEAKER- Oh, I was gonna say,

1:02:14SPEAKERI feel like I've gushed about that a lot already.

1:02:16SPEAKERYeah, the RTX remix looks amazing

1:02:18SPEAKERand I am very excited to see what people do with that.

1:02:21SPEAKER- It's not available yet, but it will work with every,

1:02:23SPEAKERwith all RTX cards, I believe.

1:02:26SPEAKER- I believe it goes into open beta next month.

1:02:28SPEAKER- Yeah.

1:02:29SPEAKERIt has to be games with DX9 or DX8 fixed function pipelines.

1:02:33SPEAKER- Hang on, does the editor work on all RTX cards?

1:02:35SPEAKERI know the output, like a modded game,

1:02:38SPEAKERan RTX modded, sorry,

1:02:40SPEAKERan RTX remix modded game will run

1:02:42SPEAKERon any ray tracing capable cards.

1:02:44SPEAKERI don't know if the editor does.

1:02:46SPEAKER- I think I'm gonna look now,

1:02:47SPEAKERbut I, so you should explain what it is though, first.

1:02:51SPEAKER- It is a compatibility layer for getting DirectX 8

1:02:54SPEAKERand 9 games running with a modern renderer

1:02:56SPEAKERthat supports ray tracing and a bunch of other stuff.

1:03:00SPEAKERI really, there's a video you can go watch of this process,

1:03:04SPEAKERbut it's really, it's the way that you hook into the game

1:03:06SPEAKERthat it seems so magical to me.

1:03:08SPEAKERBecause you literally run one of these old games

1:03:11SPEAKERand then run RTX remix next to it,

1:03:13SPEAKERand essentially kind of hit a capture button.

1:03:15SPEAKER- It grabs stuff from the pipeline, the graphics pipeline.

1:03:18SPEAKER- Right, it basically peers into this rickety old

1:03:20SPEAKERrendering pipeline and sees what's going on

1:03:22SPEAKERand then inserts itself.

1:03:25SPEAKERThere's a slide, I think, that's in that trailer

1:03:28SPEAKERthat I'm talking about that basically shows

1:03:30SPEAKERlike they're doing, I believe, kind of dynamic,

1:03:34SPEAKERI don't know if it's like code recompilation or whatever,

1:03:36SPEAKERbut you know what I mean?

1:03:37SPEAKERThese are games that were written for hardware

1:03:40SPEAKERthat is 20 years old at this point.

1:03:42SPEAKER- It requires a GeForce RTX GPU to create RTX mods.

1:03:46SPEAKER- Oh, okay, so any RTX.

1:03:47SPEAKER- So any 2000 series card or newer will work.

1:03:50SPEAKER- Okay, that's great.

1:03:53SPEAKERThey're using, and it's not that it's super relevant,

1:03:55SPEAKERthey're using DXVK for this,

1:03:57SPEAKERwhich you might know from Proton and some other things.

1:04:00SPEAKER- That's interesting.

1:04:01SPEAKER- They're basically, that's basically a DirectX 2

1:04:03SPEAKERVulkan translation layer.

1:04:05SPEAKERIs part of how they're achieving that.

1:04:07SPEAKER- And the mods are playable on any hardware

1:04:10SPEAKERthat can run Vulkan ray traced games.

1:04:12SPEAKERSo that means it's not limited to Nvidia stuff.

1:04:14SPEAKERIt'll also work on AMD and presumably Intel hardware as well.

1:04:17SPEAKER- And they basically made it sound like these mods

1:04:20SPEAKERwill plug in to an old game just like any existing mod does.

1:04:23SPEAKERLike they essentially said like,

1:04:25SPEAKERhey, these will be hosted on Nexus mods,

1:04:26SPEAKERjust like the mods you're used to.

1:04:28SPEAKER- Yeah, and ModDB as well.

1:04:31SPEAKERThe demos were really cool 'cause like the,

1:04:33SPEAKERoh, and the assets pipe out in a USD format.

1:04:37SPEAKERSo you can edit them in pretty much any,

1:04:39SPEAKERlike you don't need the normal pipeline of 30 tools

1:04:42SPEAKERto do this, to do the uprising.

1:04:46SPEAKERSo I assume that means we'll see the Half-Life 2

1:04:50SPEAKER- Yes, for sure.

1:04:51SPEAKER- remaster sooner than it took.

1:04:53SPEAKERI mean, I guess the Black Mesa people

1:04:55SPEAKERjust rolled straight over to that, right?

1:04:56SPEAKER- Well, so watching them do a,

1:04:59SPEAKERwell, it's in the trailer, you can go watch it.

1:05:00SPEAKERLike watching them do the modifications themselves,

1:05:02SPEAKERit seems like it's going to take a lot of work per scene.

1:05:05SPEAKER- Yeah, there were some questions.

1:05:07SPEAKERWe didn't get to ask questions at the end of this,

1:05:09SPEAKERI don't think, 'cause we had to roll to the next session.

1:05:11SPEAKERBut I was curious if, you know,

1:05:13SPEAKERif they demoed this with Morrowind,

1:05:15SPEAKERand I was curious if, you know,

1:05:17SPEAKERsay you replaced the chair,

1:05:18SPEAKERthat's the chair in every fancy person's house in Morrowind.

1:05:22SPEAKER- That's in that demo.

1:05:23SPEAKERThey show you can replace the assets globally.

1:05:25SPEAKER- Oh, and it replaces globally?

1:05:26SPEAKEROkay, cool.

1:05:27SPEAKER- If you do the work on like a chair or a bowl or whatever,

1:05:29SPEAKERyou can say, hey, replace this model across the entire game.

1:05:32SPEAKERBut I'm talking more like bespoke light sources

1:05:35SPEAKERin a given scene have to be massaged quite a bit.

1:05:39SPEAKER- But I wonder if when you replace one,

1:05:41SPEAKERif you can replace like light sources globally,

1:05:43SPEAKERso if it's the same fixture in every house,

1:05:45SPEAKERif you can do that,

1:05:46SPEAKERI mean, there'll be performance issues

1:05:47SPEAKERthat come with that, I bet.

1:05:48SPEAKER- There's like that paper lamp they showed in there

1:05:50SPEAKERwhere it was like, hey,

1:05:51SPEAKERwe had to define a translucent paper material on this globe

1:05:54SPEAKERto make the light pass through.

1:05:55SPEAKERLike you could probably do that globally, I would assume.

1:05:57SPEAKER- Yeah.

1:05:58SPEAKER- I want to see Mass Effect.

1:06:01SPEAKER- Are there, is Mass Effect a fixed function, I guess?

1:06:04SPEAKER- All three, that I don't know.

1:06:07SPEAKERAll three Mass Effect games are DX9 on PC.

1:06:10SPEAKERI went and checked, but actually I don't know about,

1:06:13SPEAKERI don't know what their use of shaders is.

1:06:16SPEAKER- Yeah, I'm trying to think.

1:06:17SPEAKERI feel like they use shaders for,

1:06:19SPEAKERthey used vertex shaders for a lot of stuff in that game,

1:06:22SPEAKERI think.

1:06:23SPEAKER- I forgot that they'd also had to be a fixed function game.

1:06:25SPEAKERThat may be more limiting.

1:06:27SPEAKER- The thing is there's a lot of,

1:06:30SPEAKERthere's a lot of vertex shaders in Xbox 360 era hardware,

1:06:34SPEAKERbut not a lot of pixel shaders.

1:06:35SPEAKERSo I don't know.

1:06:37SPEAKERLike we might just not see grass.

1:06:40SPEAKERBut anyway, I think it's the most interesting,

1:06:43SPEAKERthis is one of the more interesting demos that they've seen.

1:06:45SPEAKERThey've apparently done a whole version of Portal 1

1:06:49SPEAKERthat'll be coming out soon.

1:06:51SPEAKERThat is Ray Traced Portal 1 next month.

1:06:54SPEAKER- Yes.

1:06:55SPEAKER- I'm very excited to see what this looks like.

1:06:58SPEAKERI haven't played Portal a very long time.

1:07:00SPEAKERThis seems like a very good reason.

1:07:01SPEAKERIt's short, you know.

1:07:02SPEAKER- Yeah, it's like one good session.

1:07:04SPEAKER- Three hours or something, you could,

1:07:06SPEAKERthis would be a great excuse to play Portal again.

1:07:08SPEAKER- I mean, look,

1:07:09SPEAKERdo you ever need an excuse to play Portal again?

1:07:11SPEAKER- Ah, you know, got a lot of games to play, all right.

1:07:14SPEAKER- Fair, there's never more.

1:07:16SPEAKERI will say going back into Cyberpunk made me wanna go back

1:07:20SPEAKERand play Cyberpunk for real this time.

1:07:21SPEAKER- Yeah, I never played it

1:07:22SPEAKER'cause it was such a mess at launch.

1:07:23SPEAKERAnd now I think I wanna try to get one of these new cards

1:07:26SPEAKERbefore I play it.

1:07:27SPEAKER- It's pretty good, but anyway.

1:07:31SPEAKER- Yeah, the only other thing I'll mention here

1:07:32SPEAKERbefore we wrap up is in the slide in our notes here.

1:07:37SPEAKERApparently no founder's edition of the 12 gigabyte 4080.

1:07:41SPEAKER- That's interesting, I missed that.

1:07:43SPEAKER- It looks like they're only doing founder's editions

1:07:45SPEAKERof the 16 gig, the 12 gig will only be AIB.

1:07:49SPEAKER- Interesting, yeah, that's a weird choice.

1:07:56SPEAKER- Not a lot of weird choices.

1:07:57SPEAKER- I mean, like I said, I would hesitate mightily

1:08:01SPEAKERbefore buying one of these cards if--

1:08:04SPEAKER- The 90 in particular, you mean?

1:08:06SPEAKER- I would wanna know what's going on with the,

1:08:07SPEAKERlike why did they launch 90s first and not launch 80s?

1:08:11SPEAKER- Well, especially 'cause it's a month, you know,

1:08:12SPEAKERlike we can wait a month and see what happens next month

1:08:14SPEAKERwith the 4080s.

1:08:15SPEAKER- Yeah, and it may be that like the 4080

1:08:19SPEAKERis demonstrably slower even with DLSS and all that,

1:08:22SPEAKERbut I like, I would not be surprised if,

1:08:24SPEAKERespecially if you're playing Raster games, you know,

1:08:26SPEAKERif you're playing your Fortnite's and your PUBG's

1:08:27SPEAKERand your Apex Legends and all that,

1:08:29SPEAKERif you see roughly equivalent performance with DLSS on,

1:08:33SPEAKERespecially once people start supporting DLSS3.

1:08:35SPEAKER- Sure, are you gonna undervolt?

1:08:39SPEAKERYou should undervolt.

1:08:42SPEAKER- The CPU or the GPU?

1:08:43SPEAKER- Well, all of the above, man.

1:08:45SPEAKERSomebody literally said it on our Discord a day or two ago,

1:08:48SPEAKERundervolting is the new overclocking.

1:08:50SPEAKER- I do like quiet.

1:08:52SPEAKERI don't know, I'm about ready to build a new computer.

1:08:53SPEAKERI was trying to get the new computer together

1:08:57SPEAKERin order to benchmark this.

1:08:58SPEAKERAnd it just, for a multitude of reasons, didn't work out,

1:09:01SPEAKERbut we'll have something cool to talk about

1:09:02SPEAKERon that front soon.

1:09:04SPEAKER- AMD or Intel?

1:09:05SPEAKER- I haven't decided yet.

1:09:06SPEAKERI want to see what the, I want to see what the 13th,

1:09:07SPEAKERwhat the Intel numbers look like next on the embargo list.

1:09:10SPEAKER- That's sensible.

1:09:11SPEAKERHey, with all of these things,

1:09:13SPEAKERif you're not absolutely dying to upgrade

1:09:14SPEAKERor to own the fastest thing in the market,

1:09:16SPEAKERmaybe a lot of hardware coming out

1:09:20SPEAKERin the next three, four months.

1:09:21SPEAKER- Yep, yep.

1:09:23SPEAKER- Before you commit to anything.

1:09:25SPEAKER- And also it seems like the supply chain stuff

1:09:28SPEAKERis a little bit easier, at least right now,

1:09:29SPEAKER'cause without the crypto pressure,

1:09:32SPEAKERit's getting a lot easier.

1:09:34SPEAKER- Yes, thank God.

1:09:36SPEAKERI'm glad that's over.

1:09:37SPEAKER- Yeah, the other thing is I want to see

1:09:39SPEAKERwhen the DLSS3 enabled stuff lands.

1:09:42SPEAKER'Cause like none of the games that I,

1:09:44SPEAKERI went and checked before we recorded this morning,

1:09:46SPEAKERI haven't seen patches that flip on DLSS3

1:09:48SPEAKERfor any of the games that were listed.

1:09:50SPEAKERI don't think Plague Tale's out yet.

1:09:52SPEAKER- No, it's out in the next week, I think.

1:09:55SPEAKERI'm surprised nothing was ready in time for launch.

1:09:58SPEAKER- But like Flight Sim I don't think is updated yet.

1:10:01SPEAKERThat was the one that I couldn't find.

1:10:02SPEAKERCyberpunk doesn't have any patch notes.

1:10:06SPEAKERIt is non-optimal for these things to not,

1:10:10SPEAKERlike for this much of a marquee feature

1:10:12SPEAKERto not be supported on day one in any games.

1:10:14SPEAKER- Yeah.

1:10:15SPEAKER- So, but with that, it's time, Brad.

1:10:19SPEAKERAnd if people have questions about this,

1:10:20SPEAKERI have had some personal stuff this week.

1:10:23SPEAKERSo my intent was to stream a lot this week with 40 90s.

1:10:26SPEAKERI am going to pick that up.

1:10:27SPEAKERI think things are improving this week.

1:10:30SPEAKERSo maybe this weekend and into next week,

1:10:32SPEAKERwe'll do some 40 90 streams.

1:10:33SPEAKERSo if people want to see specific games, we can run them.

1:10:35SPEAKERI don't think I'm allowed to stream Plague Tale,

1:10:37SPEAKERbut Cyberpunk is fair game.

1:10:39SPEAKERAnd I will stream that anytime people want.

1:10:41SPEAKERSo if people want to see games,

1:10:43SPEAKERor if you have questions send in the normal,

1:10:46SPEAKERyeah, either post in the queues seeking A's channel

1:10:48SPEAKERor email us at tech bod@content.town.

1:10:51SPEAKERAnd we will answer them in the,

1:10:54SPEAKERin the upcoming questions and answers episode.

1:10:56SPEAKER(imitating air horn)

1:11:00SPEAKER- Brad here from the future.

1:11:02SPEAKERThat's my little breaking news sound for you there.

1:11:05SPEAKERDropping a little fill in here that's recorded later

1:11:08SPEAKERbecause literal moments

1:11:10SPEAKERafter we finished recording this episode,

1:11:11SPEAKERNvidia put up a very, very short blog post entitled

1:11:16SPEAKERUnlaunching the 12 gigabyte 4080.

1:11:20SPEAKERI'm just going to read the entire thing here

1:11:21SPEAKERbecause it's extremely short.

1:11:23SPEAKERThe RTX 4080 12 gigabyte is a fantastic graphics card,

1:11:27SPEAKERbut it's not named right.

1:11:29SPEAKERHaving two GPU's with the 4080 designation is confusing.

1:11:33SPEAKERSo we're pressing the unlaunch button

1:11:35SPEAKERon the 4080 12 gigabyte.

1:11:37SPEAKERThe RTX 4080 16 gigabyte is amazing and on track

1:11:40SPEAKERto delight gamers everywhere on November 16th.

1:11:43SPEAKERIf the lines around the block and enthusiasm for the 4090

1:11:46SPEAKERis in the indication,

1:11:47SPEAKERthe reception for the 4080 will be awesome.

1:11:51SPEAKERSo there you have it.

1:11:53SPEAKERDespite all the stuff you just heard in this episode,

1:11:55SPEAKERthere will actually only be one 4080 coming out in November

1:11:58SPEAKERon the 16th, which might be the first time they've mentioned

1:12:02SPEAKERthat specific date actually.

1:12:04SPEAKERIt is the 16 gigabyte model, which is $1,200.

1:12:07SPEAKERThe $900 4080 12 gigabyte, which is, as we said,

1:12:10SPEAKERa reduced GPU in terms of capabilities

1:12:14SPEAKERwill not be coming out in November.

1:12:16SPEAKERNo other information about when it will be coming out

1:12:19SPEAKERor what it will be named or what it will be priced at.

1:12:23SPEAKERBut wanted to make sure

1:12:24SPEAKERthat that late breaking information got into this episode.

1:12:27SPEAKERSo there you go.

1:12:28SPEAKER- Brad, I think it's time that we thank our patrons.

1:12:32SPEAKER- Thank you, patrons.

1:12:33SPEAKER- Thank you, patrons.

1:12:34SPEAKERAs always, Brad and Will Made at TechPod

1:12:36SPEAKERis a 100% listener supported show.

1:12:38SPEAKERIf you would like to support the show

1:12:39SPEAKERwith as little as $2 a month,

1:12:41SPEAKERyou can join the fabulous Discord

1:12:43SPEAKERfilled with beautiful nerds

1:12:44SPEAKERwho talk about things like undervolting

1:12:47SPEAKERby going to patreon.com/techpod.

1:12:49SPEAKERAgain, that's patreon.com/techpod and signing up there.

1:12:54SPEAKERAs always, we would like to thank our executive producer

1:12:57SPEAKERtier patrons, including Paddle Creek Games,

1:12:59SPEAKERmakers of "Fractured Veil,"

1:13:00SPEAKERAndrew Slawski, #bunnyslimes,

1:13:04SPEAKERReluctant Meme Participant Wedge,

1:13:08SPEAKERJoel Krauska, Twinkle Twinkie, and James Kamik.

1:13:12SPEAKERAnd I think the gift swap is starting up soon.

1:13:14SPEAKERI got a message last night about,

1:13:16SPEAKER"Hey, can you make a channel for the gift swap?"

1:13:18SPEAKERSo we have a well-trafficked gift swap

1:13:22SPEAKERfor the TechPod last year.

1:13:23SPEAKERSo if you wanna get some nerdy stuff

1:13:25SPEAKERfrom other delightful nerds,

1:13:27SPEAKERthat's a good thing to get involved with.

1:13:28SPEAKERAnd I like that we started early enough

1:13:30SPEAKERthat it's not like into the holiday crush.

1:13:34SPEAKERSo anyway, I guess that'll do it for us this week.

1:13:37SPEAKERWe'll be back next week with another episode of the TechPod.

1:13:41SPEAKER- True, a true statement.

1:13:43SPEAKERAlways there.

1:13:44SPEAKERSee you all next week.

1:13:47SPEAKER(upbeat music)