00:00SPEAKER- Quick, remember your dreams.
00:01SPEAKER- Okay, so I've had really weird dreams since I got sick.
00:04SPEAKER- Still ongoing?
00:06SPEAKER- Last night, this morning, five o'clock in the morning,
00:08SPEAKERI woke up and I was like, that was a weird dream.
00:10SPEAKERAnd I got up and peed and I was like, I still remember it.
00:12SPEAKERAnd then I was like, okay.
00:14SPEAKERAnd then I went back into the dream
00:16SPEAKERwhen I got up from peeing.
00:17SPEAKER- Wait, you continue dreams usually?
00:20SPEAKER- Do you not continue dreams?
00:21SPEAKER- Oh, usually I start a new one.
00:23SPEAKERWell, these days, frequently if I wake up at three or four
00:27SPEAKERto go pee, there are even odds that I'm not going back
00:30SPEAKERto sleep.
00:30SPEAKER- There's a real, like, it's very important
00:32SPEAKERthat I not open my eyes fully is what I've learned.
00:35SPEAKER- Yes.
00:36SPEAKER- If I don't open my eyes fully, I'm just kind of like,
00:38SPEAKERugh.
00:39SPEAKER- Don't perceive.
00:40SPEAKER- Yeah.
00:41SPEAKER- Don't think, don't, yeah.
00:43SPEAKER- Like the act of having to aim at the toilet
00:46SPEAKERsometimes is enough cognitive load that it wakes me up.
00:48SPEAKERSo anyway.
00:49SPEAKER- Don't cogitate on the way through the bathroom or back.
00:52SPEAKER- No, no.
00:53SPEAKERSo, well, okay, hold on.
00:55SPEAKERThere's like three different ways this could go.
00:57SPEAKERHave you seen the threads about how everybody experiences,
01:01SPEAKERhow everybody's brain works differently, you know,
01:03SPEAKERthe, how everybody's neuro-diverse and like,
01:08SPEAKERwhen some people are able to make pictures of things
01:10SPEAKERand hold a really solid picture of a 3D object in their head
01:14SPEAKERlike with close detail and the whole thing.
01:16SPEAKERAnd some people can only have like a 2D flat,
01:18SPEAKERlike a relative caricature essentially.
01:21SPEAKERAnd some people just have like the basic shape and that's it
01:24SPEAKERlike color shape, maybe not even the color.
01:26SPEAKERAnd some people just aren't capable of doing it.
01:28SPEAKERI learned today that that also applies to inner monologues.
01:31SPEAKER- Oh yeah.
01:32SPEAKERAre you talking about the thing that was going around
01:33SPEAKERa few months ago, maybe a year ago now?
01:35SPEAKER- It goes around, it's always going around.
01:37SPEAKERIt's eternally cycling, depending on your friend groups.
01:40SPEAKER- Yeah, that's probably what it is.
01:41SPEAKERI remember there was a minor hubbub on my Twitter feed,
01:43SPEAKERat least maybe within the last year of people going like,
01:47SPEAKER"Oh my God, I just learned that some people
01:48SPEAKERdon't have inner monologues."
01:49SPEAKER- I don't have inner monologues.
01:51SPEAKER- You don't?
01:52SPEAKER- I have no, no, like, like, okay, so this has happened
01:56SPEAKERto me multiple times in my life.
01:57SPEAKERLike when you read, do you like say the words in your head
02:00SPEAKERwhen you're reading?
02:01SPEAKER- Yes, I do.
02:01SPEAKER- Yeah, I've never done that.
02:03SPEAKERI just read the word and the ideas in the brain.
02:05SPEAKER- Like I can read and not like slowly, you know,
02:08SPEAKERI can not take the time to pronounce the words out loud
02:11SPEAKERand I can still derive the meaning,
02:12SPEAKERbut just like naturally, unless I force myself,
02:15SPEAKERlike I hear the words as I read them.
02:16SPEAKER- Yeah, see, I never ever hear the word.
02:18SPEAKERLike when I started working in the magazine and I had to,
02:20SPEAKERone of the editor tips was like,
02:22SPEAKERyou have to read the word out loud.
02:23SPEAKER'Cause like if you read it out loud
02:24SPEAKERand it sounds right when you're saying it in a sentence,
02:27SPEAKERlike I literally have to move my lips to make that work.
02:29SPEAKER'Cause I can't, I can't do it in my head.
02:31SPEAKER- No kidding.
02:32SPEAKER- Yeah.
02:33SPEAKER- Oh, wow.
02:34SPEAKER- Anyway, no interior monologue.
02:37SPEAKERBut the dream last night, I dreamed that I was,
02:39SPEAKERfor some reason, applying for a job at Activision.
02:41SPEAKERI think working on Call of Duty.
02:43SPEAKER- Sounds more like a nightmare to me, am I right?
02:46SPEAKER- It's not, it's not anything I would consciously do.
02:49SPEAKERI dreamt that when I got there,
02:51SPEAKERI went in and there was nobody to like greet you
02:52SPEAKERor tell you what to do.
02:53SPEAKERYou just got put down in a,
02:55SPEAKERlike you walked into like a vestibule
02:58SPEAKERwith some couches and like ferns.
03:01SPEAKERAnd then somebody came in and called your name,
03:03SPEAKERlike you were at a doctor's office with a clipboard.
03:05SPEAKER- It's all true to life so far.
03:07SPEAKER- Yeah, exactly.
03:08SPEAKERWhen I went through this door with this person,
03:10SPEAKERthey assigned me a portable air conditioner,
03:14SPEAKERlike a one on wheels with the hoses at the back.
03:17SPEAKERAnd I had to carry that through this entire,
03:19SPEAKERlike all day, eight person interview process.
03:22SPEAKER- Were you in fact interviewing in hell?
03:24SPEAKER- I like, look, it was, it was very severance.
03:27SPEAKEROkay, the whole thing was a little bit weird.
03:30SPEAKERAnd I got to the end of the interview process
03:33SPEAKERand like nobody took the air conditioner away,
03:35SPEAKERbut they had made me leave my phone in the car
03:38SPEAKER'cause I couldn't have like an electronic device in that,
03:41SPEAKERin, you know, where the Call of Duties are made.
03:44SPEAKERAnd so I was like, well, I can't,
03:46SPEAKERthey told me not to leave the air conditioner unsupervised
03:49SPEAKER'cause somebody would steal it.
03:50SPEAKERSo I was really paranoid about like,
03:51SPEAKERI took it in the bathroom with me,
03:52SPEAKERthe whole thing all day long.
03:54SPEAKERSo I was like, if I take this out to the parking lot,
03:56SPEAKERto my car, they're gonna think I'm trying to steal
03:59SPEAKERthis portable air conditioner to get my phone
04:01SPEAKERto call the, you know, call the information number.
04:03SPEAKERBut if I don't, then somebody will steal it
04:05SPEAKERand then I'll have lost the air conditioner.
04:06SPEAKERBoth of these things are bad.
04:08SPEAKERWhat do I do?
04:09SPEAKERSo I carried the air conditioner out to the car.
04:11SPEAKERAnd then of course, the moment I step out
04:13SPEAKERand it hits the parking lot wheels,
04:14SPEAKERwheels on the parking lot, somebody comes out and was like,
04:16SPEAKERhey, what the hell are you doing with that air conditioner?
04:18SPEAKERAnd that's when I woke up.
04:19SPEAKER- Boo.
04:21SPEAKER- Yeah, I wanna know what the air conditioner means, man.
04:23SPEAKERWhat does it mean?
04:24SPEAKER- I was very excited for you to get a free air conditioner,
04:25SPEAKERhave this dream, a dream air conditioner.
04:27SPEAKER- Oh man, I'd love a dream air conditioner.
04:28SPEAKERThat sounds so good.
04:30SPEAKER(upbeat music)
04:51SPEAKER(upbeat music)
04:58SPEAKER- Welcome to Brad and Will Made a Tech Pod, I'm Will.
05:00SPEAKER- I'm Brad.
05:01SPEAKER- Brad, what are we doing this week?
05:02SPEAKER- What are we doing this week?
05:04SPEAKERWell, let's see, let me flip through the like previous six
05:06SPEAKERor so discarded ideas before we got to this one.
05:09SPEAKER- I think that the air conditioner represents my fear
05:11SPEAKERthat we didn't have a podcast topic
05:13SPEAKERwhen I went to bed last night.
05:14SPEAKER- We're starting to sweat.
05:15SPEAKER- And the air conditioner was my anxiety
05:18SPEAKERabout the podcast topics this week.
05:20SPEAKERGetting a little hot under the collar
05:21SPEAKERas the deadline approaches.
05:23SPEAKER- Maybe, yeah.
05:24SPEAKER- Talk about this on the Discord a little bit.
05:26SPEAKER- Yeah.
05:27SPEAKER- Was it two weekends ago or was it three weekends ago?
05:29SPEAKERWhatever weekend outside lands was here.
05:32SPEAKERI ended up editing that week's show
05:35SPEAKERat about 1130 that night.
05:37SPEAKER- Yeah, that was two weeks ago.
05:38SPEAKER- I basically started editing that podcast
05:41SPEAKERabout an hour before it needed to post.
05:44SPEAKER- Yeah, that's a little late.
05:45SPEAKER- And like, look, I think if our episode went up
05:47SPEAKERat like say 1230 instead of midnight,
05:49SPEAKERwhat are they gonna do?
05:50SPEAKER- I'm surprised you're up that late.
05:51SPEAKERThat's late for you.
05:52SPEAKER- I'm usually not.
05:53SPEAKERI was listening to the Green Day Show.
05:55SPEAKER- Oh, that's right.
05:56SPEAKER- Anyway, I got it in under the gun.
05:58SPEAKERI exported the WAV file at about 1157.
06:01SPEAKER- Thank God you have fast internet.
06:02SPEAKER- And then it was a race against time
06:04SPEAKERto encode and tag and upload.
06:06SPEAKER- I was, you know, I'm not gonna lie.
06:08SPEAKERI'm the right kind of procrastinator
06:09SPEAKERthat like, I kind of enjoy that.
06:11SPEAKER- It was a bit exhilarating.
06:12SPEAKEROh, let's see, here's the thing
06:14SPEAKERthat I derived the most satisfaction from.
06:15SPEAKER- Okay.
06:16SPEAKER- I still scheduled it.
06:17SPEAKERI didn't just click publish.
06:18SPEAKER- Okay, so you made it in time.
06:20SPEAKER- The time on my Windows clock's at 1159 PM.
06:23SPEAKERSo I scheduled it for midnight with about 30 seconds to spare
06:26SPEAKERand then it auto posted just like always.
06:27SPEAKER- I only have one question for you, Brad.
06:30SPEAKERDid they play Basket Case?
06:33SPEAKER- Of course, absolutely.
06:34SPEAKER- Okay.
06:35SPEAKER- Thousand, but I think that might be their most popular song
06:38SPEAKERor definitely up there. - Only for people our age.
06:40SPEAKER'Cause they have a whole 21st century pop punk renaissance
06:44SPEAKERfan base that is like American idiot era.
06:47SPEAKER- Dude, is there a single Green Day fan on the planet
06:49SPEAKERthat does not revere Dookie?
06:51SPEAKER- I think, so when I saw them,
06:54SPEAKERwhen they were on the American idiot tour at Pac Bell,
06:56SPEAKERwhat was then Pac Bell Park, they did not play Dookie.
06:59SPEAKER- At all?
07:00SPEAKER- They played.
07:02SPEAKER- I could see it.
07:02SPEAKERThat was like their big comeback
07:04SPEAKER'cause they had a period of commercial insignificance.
07:07SPEAKER- Yeah, I don't think they played,
07:11SPEAKERthey might've played Welcome to Paradise,
07:13SPEAKERbut yeah, I was disappointed.
07:15SPEAKERAll I wanted was Dookie.
07:16SPEAKERI wanted nothing, I would've gone to a,
07:19SPEAKERat that point in my life, I would've gone to a show
07:20SPEAKERthat was just a start to finish track one through 14
07:23SPEAKERDookie playback concert.
07:25SPEAKERAnyway.
07:26SPEAKER- All right, I think I have officially burned my quota
07:29SPEAKERof talking about Green Day on podcasts now.
07:31SPEAKER- This week on Nextlander too?
07:33SPEAKER- It's been like two or three times now.
07:35SPEAKERYou know what?
07:35SPEAKERI shouldn't say we discarded all the ideas
07:37SPEAKERwe went through this morning.
07:37SPEAKERI think like two or three of them
07:38SPEAKERare going to become episodes.
07:40SPEAKER- Yeah, I think there's an episode
07:42SPEAKERon the history of electronic music that I would love to do.
07:44SPEAKERI think that's really cool.
07:46SPEAKER- I can't believe we've never done this.
07:48SPEAKERWe got a request for a Bluetooth episode,
07:50SPEAKERjust kind of everything about Bluetooth start to finish.
07:52SPEAKER- Yeah, and then a friend of the pod, David Ellis,
07:55SPEAKERasked for an episode about home video recording technology,
08:00SPEAKERwhich was like super interesting.
08:02SPEAKERAnd then the iPhone 4 came out and it all just went away.
08:05SPEAKERIt's all just phones now.
08:06SPEAKERSo remember the flip camera?
08:08SPEAKERThat was a cool thing.
08:08SPEAKER- Oh yeah, I think we bought three or four of those.
08:11SPEAKER- We had like five of them at whiskey.
08:13SPEAKER- Yes, they were not great.
08:15SPEAKER- You know what?
08:16SPEAKERIt's better than the alternative.
08:17SPEAKER- It's fair.
08:18SPEAKER- Yeah, this week, people have asked for this.
08:21SPEAKERThis is another listener request episode.
08:24SPEAKERPeople asked for like the history of FooVR,
08:26SPEAKERwhich was the company I started in 2015
08:29SPEAKERwhen I left tested, I kind of got the VR bug.
08:33SPEAKER- This is a great idea.
08:34SPEAKERI had no idea that like you wheeled this out,
08:36SPEAKERjust like, oh, we could do the history of FooVR.
08:37SPEAKERI was like, wait, what?
08:38SPEAKERWhere did that come from?
08:39SPEAKERI had no idea people had requested that,
08:40SPEAKERbut if I had, I would have said, yeah, let's do it.
08:42SPEAKER'Cause it sounds fascinating.
08:43SPEAKER- We've gotten a bunch of requests over the years.
08:45SPEAKER'Cause it kind of came out of nowhere for viewers, I think.
08:50SPEAKERLike realistically, it all started
08:51SPEAKERwhen I saw the vibe at GDC in 2015.
08:53SPEAKER- Right, and I remember talking to you
08:55SPEAKERabout that at the time it happened.
08:57SPEAKERI will say, before we get into this real quick,
08:58SPEAKERlike I think this topic is even just interesting
09:00SPEAKERfrom a general perspective,
09:02SPEAKERlike setting aside the VR component,
09:04SPEAKERlike also just hearing about the process of founding
09:07SPEAKERand trying to run a little boutique tech startup, I think,
09:11SPEAKERis also a fascinating thing.
09:14SPEAKER- Yeah, I mean, so like in a lot of ways,
09:16SPEAKERwe had the normal tech startup loop of, wow, this thing,
09:23SPEAKERwe could change the world with this, right?
09:24SPEAKERWe could be like the next Desi Liu,
09:27SPEAKERwhich was a thing I literally said
09:28SPEAKERin a pitch meeting one time.
09:30SPEAKER- So phase one, idealism.
09:31SPEAKER- Yeah, all the way down to the grim reality
09:35SPEAKERof a multi-year worldwide pandemic
09:38SPEAKERthat destroyed a lot of in-person events.
09:40SPEAKERAnyway, spoilers, I guess.
09:43SPEAKER- But I remember talking to you,
09:45SPEAKERand maybe talk to Norm as well,
09:47SPEAKERbut I remember you guys coming back from that GDC meeting
09:51SPEAKERand just like gushing in a way that it was hard for me
09:54SPEAKERto actually envision what you had seen there
09:56SPEAKERbecause you were using borderline magical language
09:59SPEAKERabout the experience of being in that headset.
10:02SPEAKER- Well, so, okay, so up until that point,
10:04SPEAKERwe had done, we'd played, we'd done a lot of Oculus stuff,
10:07SPEAKERand the Oculus stuff at that time, there were no hands.
10:09SPEAKERSo you were using like a gamepad and a headset
10:11SPEAKERor a keyboard and mouse and a handset or a joystick
10:13SPEAKERand a, you know, like established PC gaming controls, right?
10:19SPEAKERAnd the difference with the Vive was that they put you,
10:23SPEAKERthey belted this thing on you in a small room,
10:25SPEAKERand there was somebody in the room with you
10:26SPEAKERto kind of supervise and make sure if something crashed
10:28SPEAKERor whatever, it wasn't gonna go bad.
10:29SPEAKERAnd then they gave you these controllers
10:31SPEAKERto hold in your hands that you could move representations
10:34SPEAKERof your hands around in the world.
10:36SPEAKERAnd there's a video on Tested, you can watch it.
10:39SPEAKERNorm and I did these demos.
10:40SPEAKERWe weren't allowed to record any of them.
10:42SPEAKERSo we literally had a video of us like walking down
10:45SPEAKERthe booth of cool Vive valve hardware in their GC booth.
10:49SPEAKERAnd then we stood outside in front of a sign
10:52SPEAKERand talked for like 45 minutes about what the experience was.
10:56SPEAKERFantastic video, could have been changing the world
10:59SPEAKERwith that stuff.
11:00SPEAKERBut it's interesting because it literally is our react.
11:02SPEAKERLike we literally walked out of that room
11:05SPEAKERand stepped straight outside and started talking.
11:07SPEAKER- Oh yeah, you guys were like buzzing about that thing.
11:09SPEAKER- Hard. - Well, so like up until
11:12SPEAKERthat point, I was, I don't wanna say skeptical
11:14SPEAKER'cause I wasn't really skeptical,
11:15SPEAKERbut I was kind of lukewarm 'cause up until that point,
11:18SPEAKERVR stuff felt like a, just like a novel screen
11:23SPEAKERfor existing types of like cockpit games
11:25SPEAKERand stuff like that.
11:27SPEAKER- Did Oculus have a product on the market
11:29SPEAKERbesides the DK2 at that point?
11:31SPEAKER- No, so both of the headsets came out in the spring of 2016
11:34SPEAKERwithin like a week of each other.
11:35SPEAKER- Oh, wow.
11:37SPEAKEROh, that's right.
11:38SPEAKER- Maybe two weeks of each other.
11:39SPEAKERI think, yeah, we did streams too, I believe, I remember.
11:41SPEAKER- Yeah, you did.
11:42SPEAKER- I remember that whole VR window.
11:44SPEAKER- Yeah, so this was in March of 2015 or April of 2015
11:49SPEAKERaround GDC and it was basically a year out from the Oculus
11:53SPEAKERand then we saw the Vive for the first time.
11:54SPEAKERAnd we had heard about, you'd hear people talking
11:58SPEAKERabout Valve's VR room where they had QR codes and stuff,
12:04SPEAKERbut I hadn't seen anything and it was unclear
12:07SPEAKERif it was ever gonna become a product, right?
12:10SPEAKER'Cause they had a handful of developers working on it
12:12SPEAKERand not a lot.
12:13SPEAKERSo I saw this and we talked about it on the video
12:15SPEAKERand we got to the point that was important,
12:17SPEAKERI think, in the video, which is that like having hands
12:19SPEAKERgives you access to a lot more verbs,
12:21SPEAKERbut I couldn't stop thinking about it
12:23SPEAKERand I wasn't exactly sure why.
12:25SPEAKERIt took me a while to figure it out.
12:27SPEAKER- Yeah, it's not just the verbs, the actions you can do.
12:29SPEAKERAlso, there's just a, it's gotta happen
12:31SPEAKERat the subconscious level somewhere
12:33SPEAKERin the lizard brain component of just like moving your hand
12:36SPEAKERand seeing a one-to-one action
12:37SPEAKERwith the movement of your hand is like that activates
12:41SPEAKERcertain very like primal sorts of feelings
12:44SPEAKERabout movement and interaction.
12:46SPEAKER- It means that a lot of stuff that you have to think about
12:48SPEAKERin video games when you're translating,
12:50SPEAKERlike throwing to pulling a trigger just happen
12:53SPEAKER'cause your brain already knows how to do them, right?
12:56SPEAKERAt the same time, there's a real separation
12:58SPEAKERbecause you're in environments
13:00SPEAKERyour brain completely doesn't understand.
13:01SPEAKERLike I can't remember the name of the company,
13:04SPEAKERbut the blue is the first, it was one of the things
13:07SPEAKERthat blew me away there, ha ha.
13:09SPEAKERAnd that was the thing where you walk on the deck
13:11SPEAKERof the ship that's sunk under the sea
13:13SPEAKERand you see the whale spinning by and all that stuff.
13:14SPEAKERAnd like, that's stuff that your brain can understand, right?
13:19SPEAKERBut it was interesting.
13:21SPEAKERAnd so I thought about this like nonstop for like six months.
13:25SPEAKERIt was literally, I was completely obsessed with it.
13:28SPEAKERAnd it took me a while to understand
13:31SPEAKERwhat I realized was important, which is,
13:33SPEAKERhey, all the stuff that they showed us,
13:35SPEAKERthere wasn't really a lot of storytelling.
13:36SPEAKERIt was all like arcade-y type game stuff,
13:38SPEAKERlike shooting bows and arrows at guys at balloons
13:41SPEAKERand stuff like that, or blowing up balloons,
13:44SPEAKERor drawing in Tilt Brush,
13:46SPEAKERor I think there was a Google Earth demo in there.
13:48SPEAKERI can't remember now.
13:51SPEAKERBut like nobody, there wasn't any storytelling stuff.
13:55SPEAKERAnd the reason there wasn't a lot of storytelling stuff
13:56SPEAKERwas none of the language that we've developed
14:00SPEAKERaround telling stories on 2D screens, like TVs
14:03SPEAKERand movie screens and stuff like that,
14:05SPEAKERor video games even, was going to work in VR
14:09SPEAKERbecause you had to look like,
14:13SPEAKERwith traditional storytelling,
14:14SPEAKERyou could control what the viewer sees
14:16SPEAKERby aiming the camera in a different place.
14:18SPEAKERAnd that's not possible in VR
14:19SPEAKER'cause the viewer controls where the camera
14:21SPEAKERis looking at all times.
14:23SPEAKER- Like you physically, for reasons of nausea,
14:25SPEAKERyou can't force them into stuff.
14:28SPEAKER- Yeah, and I knew people who were working on 360 video
14:31SPEAKERstorytelling stuff, and I tried it,
14:31SPEAKERand I was like, oh, this is not great.
14:35SPEAKERI knew that making game-like 3D content that was interactive
14:40SPEAKERwas going to be as expensive as making games,
14:42SPEAKERand I knew that the people that were making content for VR
14:47SPEAKERwere thinking in terms of film,
14:49SPEAKERwhich is a more predictable, straightforward cost structure.
14:54SPEAKERAnd I was like, is there a way to take the stuff,
14:56SPEAKERthe interactivity of games,
14:58SPEAKERand build it on a cost structure
15:00SPEAKERthat content creators can work with?
15:05SPEAKERAnd so I started looking at IK and stuff like that,
15:07SPEAKERand I was like, at that point,
15:09SPEAKERI realized I'd watched at that point.
15:11SPEAKERAt that point in my career, I'd started in '98,
15:14SPEAKERand I'd seen PCs take off, and I'd seen the internet
15:17SPEAKERkind of become a mainstream thing,
15:19SPEAKERand I watched phones happen, and I was like,
15:20SPEAKERI don't want to watch another one of these things
15:22SPEAKERfrom the sidelines and write about it.
15:23SPEAKERI want to do it.
15:25SPEAKER- Can I stop you real quick?
15:25SPEAKERDid we define IK?
15:26SPEAKERI assume you mean inverse kinematics.
15:28SPEAKER- Inverse kinematics.
15:29SPEAKERSo inverse kinematics is something,
15:31SPEAKERthe first place I learned about inverse kinematics
15:33SPEAKERwas probably with the tripods in Half-Life 2,
15:36SPEAKERbut basically it's a mathematical formula
15:39SPEAKERthat lets you determine how to get joints.
15:42SPEAKERIf you have the two endpoints of a chain of joints,
15:45SPEAKERyou can figure out legal positions for them along the way.
15:48SPEAKER- Yeah, I think the practical example
15:50SPEAKERis foot planting for characters in games.
15:53SPEAKER- Yeah.
15:54SPEAKER- I remember when characters would run up steps
15:56SPEAKERand their feet followed a very scripted,
16:00SPEAKERprescribed running animation and kind of disregard.
16:03SPEAKERThey were running up a flat slope, flat incline,
16:06SPEAKERrealistically, not actually steps.
16:09SPEAKERIK is the thing that made its way into games,
16:11SPEAKERand I had friends in visual effects
16:12SPEAKERthat had made me understand what it was back around 2000
16:16SPEAKERwhen Star Wars prequels were coming out and stuff like that,
16:18SPEAKERbut seeing it get into games
16:19SPEAKERwas a mind-blowing revelation,
16:21SPEAKER'cause like, oh wow, this character's feet
16:23SPEAKERactually respect where the steps are now,
16:24SPEAKERand like more or less realistically look like
16:27SPEAKERthey're planting their feet in the right places.
16:29SPEAKER- Yeah, the thing we used it for early on
16:32SPEAKERis that you could place elbows,
16:36SPEAKERlike if you knew where the hands were
16:37SPEAKERand you could make a guess where the shoulder is,
16:39SPEAKERwhere you could place the elbows in a reasonable place
16:41SPEAKERand the wrist in a reasonable position.
16:42SPEAKER- Right.
16:44SPEAKER- It's more complicated than that, obviously.
16:45SPEAKERAlways, it's always more complicated than that.
16:49SPEAKER- Sorry for the digression.
16:50SPEAKERYeah, so you're like watching VR happen and going like,
16:52SPEAKER"Oh, I can't miss this boat."
16:54SPEAKER- Well, and the thing I realized
16:56SPEAKERis that the work we had done at Whiskey
16:57SPEAKERand we had done it tested,
17:00SPEAKERwhere we were figuring out where...
17:03SPEAKERI think the defining characteristic of Whiskey Media
17:05SPEAKERwas that we were pretty good at figuring out
17:07SPEAKERwhat were the corners we could cut in terms of production
17:12SPEAKERto make something that was still compelling and interesting,
17:16SPEAKERbut without spending a bazillion dollars
17:18SPEAKERon every single piece of content.
17:20SPEAKER- Yes, yes, there's no career will prepare you
17:23SPEAKERfor churning out content as fast and cheap as possible
17:25SPEAKERas working in online media.
17:27SPEAKER- Yeah, but so anyway, I told Tess that I was leaving.
17:35SPEAKERI flew down to L.
17:35SPEAKERI emailed my boss one morning, I was like,
17:37SPEAKER"Hey, can I come down and talk to you about something?
17:39SPEAKERI have some questions."
17:39SPEAKERShe's like, "Yeah, hop on the plane.
17:40SPEAKERThey'll see you tomorrow."
17:41SPEAKERShe's like, "Okay, sure, this is great."
17:43SPEAKERSo I flew down and we had this great conversation
17:45SPEAKERabout what she was excited about.
17:46SPEAKERAnd I was like, "Oh, by the way, I'm gonna quit."
17:49SPEAKER- What she was excited about with Tested specifically.
17:51SPEAKER- With Tested, it was very, it was a very...
17:54SPEAKERAnd of course, the whole time I'm on the plane going down,
17:56SPEAKERI'm like, "Is this a horrible mistake?
17:59SPEAKERAm I fucking this up really badly?"
18:00SPEAKERAnd then I got into the meeting
18:01SPEAKERand she gave me the out, right?
18:03SPEAKERShe gave me the, "I could chicken out right now."
18:05SPEAKERI talked to Gina about it and I talked to friends
18:07SPEAKERand a bunch of other people.
18:11SPEAKERI was like, and she's like, "Oh, wow.
18:13SPEAKERWell, that was awkward, huh?"
18:14SPEAKERSo anyway. - She was cool about it.
18:16SPEAKER- Yeah, she's great.
18:18SPEAKERI absolutely love her to death.
18:19SPEAKERShe's one of my favorite people.
18:20SPEAKER- So one of the things I wanted to unpack
18:22SPEAKERwhen we started this episode was the psychology of,
18:25SPEAKERGod, there's a bunch of things here.
18:26SPEAKERI mean, A, leaving a steady paycheck, steady employment
18:31SPEAKERto go start a company that may or may not succeed.
18:34SPEAKERLike that in and of itself,
18:36SPEAKERI guess, depending on your personality is either terrifying
18:39SPEAKERor exhilarating or both, probably both for most people.
18:42SPEAKER- Both, I would say, yeah.
18:43SPEAKER- But some people can be so risk averse
18:46SPEAKERthat that idea just is an abdomen of their personalities.
18:50SPEAKERThe mere possibility of failure is enough
18:54SPEAKERfor a lot of people to say, "You know what?
18:55SPEAKERI like having health insurance.
18:57SPEAKERI like having a steady paycheck.
18:59SPEAKERI'm gonna stick with a job
19:00SPEAKERand not go try to start something."
19:01SPEAKERAnd then there's the layer on top of that here
19:03SPEAKERof this is an unproven technology.
19:05SPEAKERIt seems amazing, it's very capable and it works.
19:08SPEAKERBut for example, I know this is a lot of questions,
19:11SPEAKERbut you must have thought about this
19:14SPEAKERas you were going your way out the door.
19:15SPEAKERWhat if headsets don't sell at a scale that allows me
19:19SPEAKERto actually monetize the stuff we want to make for them?
19:22SPEAKER- I mean, so the plan was to make B2B tools,
19:26SPEAKERnot to make B2C tools.
19:27SPEAKER- Oh, okay, so that's interesting.
19:29SPEAKERThat's an interesting thing to discuss
19:30SPEAKERbecause I had never quite understood
19:32SPEAKERwhat the ultimate goal was
19:33SPEAKERbecause you did launch with like,
19:35SPEAKERand I'm getting ahead of ourselves,
19:35SPEAKERlike Kickstarter with more front facing,
19:38SPEAKERlike kind of consumer level content,
19:40SPEAKERbut I'll let you get into it.
19:42SPEAKER- So the pitch was,
19:44SPEAKER"Hey, people are gonna need tools to make content cheap."
19:48SPEAKERAnd part of it is that we need something
19:50SPEAKERthat lets us experiment
19:51SPEAKER'cause we don't really understand
19:52SPEAKERhow storytelling is gonna work in this medium.
19:57SPEAKERSo I told Tester I was leaving
20:00SPEAKERbefore I'd reached out to any employees or anything
20:02SPEAKER'cause that's what my attorney friends had advised me to do.
20:06SPEAKERAnd in the Reddit thread,
20:08SPEAKERokay, so to get into your question about the psychology,
20:11SPEAKERlet's see, Obamacare had passed a few years before,
20:14SPEAKERso I was reasonably sure
20:15SPEAKERthat I'd be able to get decent health insurance
20:17SPEAKERwithout pre-existing conditions.
20:20SPEAKERI think if I had had socialized medicine,
20:22SPEAKERit would have been a lot less scary.
20:23SPEAKER- Dude, I cannot, don't get me on a soapbox here.
20:27SPEAKERYou cannot overstate how discouraging
20:31SPEAKERto even small scale entrepreneurship,
20:33SPEAKERthe lack of healthcare in this country is.
20:36SPEAKERAs somebody who is dealing
20:38SPEAKERwith some unbelievable COBRA bullshit right now
20:42SPEAKERon a COBRA plan that's only got like three more months in it
20:44SPEAKERbefore I'm on my own for health insurance, it sucks, it sucks.
20:50SPEAKER- So yeah, so I was confident that we could get healthcare.
20:58SPEAKERI knew that I would be able to do some freelancing
21:01SPEAKERfor other folks and help cover some of my expenses,
21:05SPEAKERwhich I was not as concerned about.
21:09SPEAKERAnd yeah, I don't know, I guess at the time I quit,
21:15SPEAKERI was looking at the dates before this,
21:16SPEAKERI don't think that the pricing for any of the headsets
21:18SPEAKERhad been announced yet.
21:20SPEAKERSo it was unclear, so I was taking a gamble
21:24SPEAKERthat yes, we were going to have this,
21:29SPEAKERlike there were a lot of questions,
21:30SPEAKERlike whether they'd be able to sell headsets,
21:32SPEAKERwhether they'd be an audience
21:33SPEAKERwhere other people would actually like it.
21:35SPEAKERHonestly, I was pretty convinced after seeing the Vive,
21:37SPEAKERlike I don't really know any people
21:39SPEAKERwho spent a lot of time in Vive stuff
21:40SPEAKERthat weren't pretty blown away by it.
21:42SPEAKERI don't know that everybody was convinced enough
21:44SPEAKERto spend, to dedicate a room of their house to it.
21:47SPEAKERBut I think with what ended up being the quest from Facebook,
21:55SPEAKERI think you have a pretty close approximation
21:57SPEAKERof something that's good.
21:59SPEAKERNow it has a lot of baggage
22:00SPEAKERbecause of the Facebook connection, which is unfortunate.
22:02SPEAKERBut anyway, yeah, so it was scary.
22:06SPEAKERLike it wasn't not scary.
22:07SPEAKERI just turned 40.
22:08SPEAKER- Okay.
22:09SPEAKER- I was like a year or two,
22:10SPEAKERI turned 40 that year, actually, I guess.
22:12SPEAKER- That's like a good point in your life to go like,
22:14SPEAKERI want to do something else.
22:15SPEAKERI've still got time.
22:16SPEAKER- Yeah, I was like, if I'm going to do this,
22:17SPEAKERthis is the last chance probably.
22:20SPEAKERSo yeah.
22:22SPEAKER- You don't see a lot of like 50 plus year old
22:24SPEAKERstartup founders out there, do you?
22:25SPEAKER- You do more now, it turns out.
22:27SPEAKERYeah, 'cause the people who started doing this 30 years ago
22:30SPEAKERare still at it, like a lot of them, yeah.
22:34SPEAKERBut then it was a little bit more unusual, I thought.
22:36SPEAKERAnyway, it was scary leaving without a tech founder,
22:40SPEAKERwithout somebody to help who could actually do
22:42SPEAKERthe programming and figure out how to glue
22:45SPEAKERall the ideas together.
22:48SPEAKER- Is that, do you mean from like an investment standpoint?
22:50SPEAKERLike if you--
22:51SPEAKER- No, it meant from a me, like a header.
22:54SPEAKERIdeas are worth nothing, Brad.
22:55SPEAKER- Oh, yeah, yeah, yeah.
22:56SPEAKERI mean, of course there's the practical,
22:58SPEAKERbut I mean, you can hire for technical skills.
23:01SPEAKER- Yes, so I mean, we can talk about mistakes
23:04SPEAKERI made later on, but this is one of the mistakes.
23:06SPEAKERNot actually taking the time and finding somebody
23:11SPEAKERwho is an established and had like Silicon Valley chops
23:18SPEAKERto serve as a tech co-founder and splitting with them
23:21SPEAKERin the beginning was a mistake.
23:22SPEAKERLike that would have made a lot of stuff a lot easier.
23:27SPEAKERSo anyway, there was a big Reddit thread
23:28SPEAKERwhen I announced I was leaving.
23:30SPEAKERAnd at the bottom of that thread,
23:31SPEAKERthere was a post from a guy who said,
23:33SPEAKER"Hey, I think that there's some really interesting
23:35SPEAKER"social stuff you can do if you do hand tracked VR plus IK.
23:40SPEAKER"If that sounds interesting, do you send me a message?"
23:42SPEAKERAnd I sent him a message and he posted a video.
23:45SPEAKERAnd I looked at the video.
23:46SPEAKERI was like, "This is exactly what I want.
23:47SPEAKER"This is what I'm thinking about."
23:49SPEAKER- Video of his work?
23:50SPEAKER- Video of a demo he had put together
23:52SPEAKERusing like the default Unreal mannequin,
23:54SPEAKERor sorry, the default Unity mannequin
23:57SPEAKERand some IK code that he'd written up
24:02SPEAKERusing basic IK libraries and then some work he'd done to,
24:05SPEAKER'cause the thing, okay, so here's the other thing
24:08SPEAKEReverybody thinks they understand and they don't.
24:10SPEAKEREverybody says, "Oh, you can just use IK to do that."
24:12SPEAKERWhat that means is you can use IK
24:14SPEAKERto make horrible nightmares.
24:16SPEAKERLike IK--
24:17SPEAKER- We've seen, I remember.
24:19SPEAKER- No, no, no, no.
24:20SPEAKERThe thing that you saw was bad,
24:21SPEAKERbut not anywhere near that bad.
24:23SPEAKERLike IK will make,
24:26SPEAKERit basically just is path of least resistance
24:28SPEAKERand you can put resistance on each of the joints.
24:31SPEAKERAnd if you're good at tuning,
24:32SPEAKERyou can make something that looks kind of okay,
24:34SPEAKERbut not great.
24:35SPEAKERThe trick is you have to have some other systems
24:37SPEAKERpushing back against the IK
24:39SPEAKERto push it into more human constraints.
24:41SPEAKERAnd that was where we did a lot of our work over the years.
24:43SPEAKER- So what are some examples of the counter systems though?
24:46SPEAKER- Oh, there's all sorts like machine learning
24:48SPEAKERand like SIBs and stuff like that.
24:49SPEAKER- Oh, okay.
24:50SPEAKER- There's like, there's a bazillion different approaches
24:53SPEAKERand all of them have problems
24:54SPEAKERand you can combine them in interesting ways
24:55SPEAKERand build structures that like switch back and forth
24:57SPEAKERbetween them based on condition of the model
24:59SPEAKERand stuff like that.
25:00SPEAKER- You're talking like programmatic systems.
25:01SPEAKERI was imagining like simulation of physical systems.
25:04SPEAKERLike I thought you meant like maybe gravity
25:05SPEAKERor musculature or something like.
25:07SPEAKER- Well, so one of the things we did was,
25:11SPEAKERso yeah, you use gravity, you use musculature,
25:14SPEAKERyou mimic those with springs
25:15SPEAKERand like I can't remember the hydraulic piston analogs,
25:20SPEAKERright, resistance that goes the other way than springs,
25:22SPEAKERpushing resistance.
25:25SPEAKERAnd yeah, but there's a,
25:29SPEAKERnone of it works perfect in all situations.
25:31SPEAKERYou end up either having to do the best you can
25:33SPEAKERfor the most situations or you switch back and forth.
25:35SPEAKERAnd we tried a bunch of different things over the years
25:36SPEAKERto make it look better, look more believable.
25:40SPEAKERAnd the goal, of course, with all of this
25:41SPEAKERwas to let people do motion capture with a cheap VR headset.
25:47SPEAKERWell, you know, it is a cheap by motion capture
25:49SPEAKERcensus VR headset without,
25:52SPEAKERyou know, so that they could experiment
25:54SPEAKERwith interactive 3D rendered VR stuff
25:57SPEAKERfor the cost of making some models and rigs
25:59SPEAKERand stuff like that.
26:00SPEAKER- Right, so was that the business plan from day one?
26:01SPEAKERLike let's ultimately distill this down to something
26:05SPEAKERwhere all you need is the off the shelf VR hardware
26:07SPEAKERand you can do at least like basic animation.
26:09SPEAKER- Well, and art, yeah.
26:10SPEAKER- Yeah.
26:11SPEAKER- Yeah, that was the plan.
26:12SPEAKERAnd actually we hewed to that pretty closely
26:15SPEAKERthrough the time that Foo was active.
26:18SPEAKERSo I met Andre on Reddit from his video post
26:21SPEAKERand talked to him on the phone and he sent me some videos
26:24SPEAKERand then he sent me some code and I could try it out
26:26SPEAKERat that point.
26:27SPEAKERI'd sent Chet at Valve who was leading their VR efforts
26:30SPEAKERand we knew him through, you know, through a bunch of stuff,
26:33SPEAKERbut a note and was like,
26:35SPEAKER"Hey, I'd like, I'm gonna quit testing and do VR stuff.
26:38SPEAKERCan you send me hardware?"
26:38SPEAKERHe's like, "Sure, what's the address?"
26:39SPEAKERAnd sent me like dev kits immediately,
26:41SPEAKERwhich was super sweet.
26:46SPEAKERLet's see, we met our tech artist,
26:48SPEAKERSindra Skar from Campo Santo.
26:51SPEAKERFriends at Campo had recommended him.
26:53SPEAKERHe had done the rig for Henry and they were like,
26:55SPEAKER"He's really awesome.
26:56SPEAKERHe's just like, you know."
26:58SPEAKERTech artists are rare and wonderful people
27:01SPEAKERwho do things like, it's a really, it's a wide,
27:04SPEAKERit's one of those things that people in games say
27:07SPEAKERas a category, but it means like 15 different things.
27:10SPEAKER'Cause it's like, sometimes a tech artist is the person
27:13SPEAKERwho does all of the rigs for all the models,
27:14SPEAKERwhich are what let you turn a 3D model
27:16SPEAKERinto something that moves, right?
27:17SPEAKER- Something you can animate,
27:18SPEAKERlike the rigging is kind of what binds
27:20SPEAKERto your animation stuff.
27:22SPEAKER- Yeah, it binds the bones to the mesh
27:24SPEAKERso that the mesh moves in believable ways.
27:26SPEAKERAnd it's a really dark, it's hard to do.
27:27SPEAKERIt's a high skill job.
27:30SPEAKERA lot of them write shaders.
27:31SPEAKERA lot of them write tools that let you add variety
27:36SPEAKERinto the game without having to create a bazillion art assets
27:39SPEAKERso you combine like five different textures
27:40SPEAKERinto variations of an enemy or something like that.
27:46SPEAKER- Again, the label here is technical artist.
27:47SPEAKERThat's the common term.
27:48SPEAKER- Technical artist is the label for that, yeah.
27:50SPEAKER- 'Cause a lot of what you're describing
27:51SPEAKERsounds way more like programming than art.
27:53SPEAKER- Well, so it is, but it'll be programming
27:57SPEAKERin like scripting type programming.
28:01SPEAKERI mean, also it's also programming
28:02SPEAKERand it's also shader programming.
28:04SPEAKERIt's all sorts of stuff, yeah.
28:07SPEAKERBut it is a, it's funny 'cause like in our studio,
28:13SPEAKERthey're not the people, like they're, I don't know.
28:16SPEAKERThey work and they both write code and they make art.
28:19SPEAKERIt's like, it's a weird.
28:20SPEAKERSo Sindre ended up making all of our environments.
28:22SPEAKERAll of our original art was made by him,
28:24SPEAKERincluding the models, the character models
28:26SPEAKERfor the Fusho and the other stuff we did,
28:29SPEAKERas well as a lot of the 3D assets.
28:31SPEAKERWe often would bring contractors in to help him,
28:33SPEAKERbut he did the main brunt of that work.
28:37SPEAKERSo we had a core group of three people.
28:38SPEAKERWe built a demo of like the record of the output,
28:42SPEAKERthe recorded output that played as a game
28:44SPEAKERthat people could interact with and walk around
28:47SPEAKERand started showing it to people, first friends,
28:49SPEAKERand then VCs and angel investors.
28:51SPEAKERAnd that process was awful, it turns out.
28:54SPEAKER- Can I ask, I don't know how much
28:55SPEAKERyou wanna get into this stuff?
28:56SPEAKERLike, was everyone just kind of working
28:58SPEAKERon spec at this point?
29:00SPEAKER- Yeah, I think at this point,
29:03SPEAKERwe hadn't even incorporated the company yet at this point.
29:05SPEAKER- Okay.
29:06SPEAKER- 'Cause there was no reason to, like,
29:07SPEAKERwe didn't wanna do that until we were sure
29:08SPEAKERwe weren't gonna have to shut it down
29:09SPEAKER'cause there was cost involved with shutting it down.
29:12SPEAKERSo we were mostly, like I was, I had quit test.
29:14SPEAKERI was still working at Tested at this point,
29:16SPEAKERbut had told them I was quitting
29:18SPEAKERand was doing this in evenings and weekends.
29:21SPEAKERAnd the other guys were working their normal jobs
29:25SPEAKERor doing, like, Sandra usually works as a contractor often,
29:28SPEAKERso he was doing this in his spare time.
29:33SPEAKERAnd then the VC demos, like, we had interest
29:37SPEAKERand we had got late stages with people,
29:40SPEAKERand then we invariably got to the point
29:42SPEAKERwhere, like, the VC that we had spoken to
29:46SPEAKERand that was advocating for us inside their agent,
29:49SPEAKERinside their fund, had to take it to his deciding board
29:53SPEAKERand that we almost always didn't make it past that point
29:55SPEAKERbecause, like, A, we were a little bit late
29:58SPEAKERfor VR investment at this point.
30:00SPEAKERLike, the hot period for that was, like,
30:02SPEAKERtwo years before to a year before.
30:05SPEAKERBut B, what we were talking about
30:07SPEAKERlooked like really shitty animation
30:10SPEAKERfor people who were, like, used to seeing 360 video
30:13SPEAKERof, like, the top of Mount Everest and stuff like that.
30:16SPEAKERAnd, like, if they didn't understand either storytelling
30:19SPEAKERor, so, okay, there are a couple of fundamental problems.
30:23SPEAKEROne is that we looked bad, which is fair.
30:26SPEAKERYou know, it's like the animation wasn't,
30:28SPEAKERespecially back then, was not great.
30:31SPEAKERTwo, we looked like a content company
30:34SPEAKERto the Silicon Valley people that wanted tech companies,
30:36SPEAKERand we looked like a tech company to the LA funds
30:41SPEAKERthat wanted content companies.
30:43SPEAKERSo we were kind of neither fish nor fowl.
30:46SPEAKERI think, in retrospect.
30:50SPEAKERAnd then the other thing I messed up there on
30:52SPEAKERis that instead of pitching the actual product,
30:53SPEAKERwhich was the tool that lets people
30:55SPEAKERcreate the content inexpensively
30:56SPEAKERand, like, letting somebody record something
30:58SPEAKERand then play it back in the demo,
31:00SPEAKERwhich I think we maybe did,
31:01SPEAKERbut we didn't make it clear what was happening,
31:03SPEAKERwe showed them the product of the product, right?
31:06SPEAKERSo we showed them what the VR content looked like,
31:09SPEAKERnot what the tool that lets people
31:13SPEAKERcreate the VR content looked like.
31:15SPEAKER- Right. - Which, you know, oh well.
31:17SPEAKER- Would there have been downsides of taking investment
31:19SPEAKERif that had gone through?
31:20SPEAKERI mean, like, do you think that,
31:22SPEAKERor maybe another way to put it is, like,
31:24SPEAKERwould that have dramatically changed the way things went
31:27SPEAKERif you had gotten that funding?
31:29SPEAKER- We could have hired our way out of a lot of problems,
31:32SPEAKERand we wouldn't have had to do things like raise money from,
31:38SPEAKERlike, we wouldn't have had to take as many contract jobs.
31:40SPEAKERWe would have taken contract jobs
31:41SPEAKERto use as dog food for the content
31:42SPEAKERrather than to pay the bills,
31:44SPEAKERwhich is what we ended up doing.
31:46SPEAKER- Right.
31:46SPEAKER- So we ended up, like,
31:48SPEAKERif we had had a few hundred thousand dollars in the bank
31:51SPEAKERat this point, it would have changed that.
31:53SPEAKERI also would have personally incurred a lot less debt,
31:55SPEAKERso that would have been nice.
31:56SPEAKER- Actually, let me hone or rephrase that question.
31:58SPEAKERWould that have given investors oversight
32:00SPEAKERover what you were doing in a way
32:01SPEAKERthat would have interfered with your goals and processes?
32:05SPEAKERLike, I don't know.
32:06SPEAKERI mean, and maybe every deal is different,
32:07SPEAKERbut I don't know, like, once you take investment like that,
32:09SPEAKERlike, how much of the money people are then
32:12SPEAKERable to stand over your shoulder and, like, constantly
32:15SPEAKERquestion what you're doing?
32:16SPEAKER- I mean, I think we would have had
32:18SPEAKERa little bit more oversight,
32:19SPEAKERwhich probably wouldn't have been a bad thing.
32:21SPEAKERI think having, like, as a first-time CEO,
32:24SPEAKERI could have used help, for sure.
32:28SPEAKERYou know, it's, you take venture money,
32:31SPEAKERand it comes with good and bad, right?
32:32SPEAKERLike, the bad is that if you do a bad job,
32:35SPEAKERthey can take over your company for you,
32:38SPEAKERwhich is actually, if you're,
32:40SPEAKERI guess that depends on whether you think
32:41SPEAKERyou're doing a bad job, too.
32:44SPEAKERBut, yeah, I don't, I don't, I don't know.
32:49SPEAKERIt doesn't, I don't know how that would have gone.
32:52SPEAKERI don't know what it would have been.
32:52SPEAKERWe would have been able to hire out of some problems.
32:55SPEAKERWe could have actually gotten help with stuff
32:56SPEAKERthat we desperately needed help with.
32:58SPEAKERLike, having somebody to help with the finance stuff
33:00SPEAKERwould have reduced my stress levels infinitely.
33:04SPEAKERHaving, having, having somebody who could help us
33:08SPEAKERwith, like, the, like, set up a little bit more structure
33:11SPEAKERon the engineering side, since Andre was relatively green
33:14SPEAKERat this point, too, would have helped us a ton.
33:18SPEAKERYou know, I think we would have incurred less tech debt
33:23SPEAKERon the, so, so, okay, so after that demo,
33:27SPEAKERwe, we basically put together the first episode
33:30SPEAKERof the Foo Show, 'cause we wanted a piece
33:31SPEAKERof dog food content, dog food meaning
33:33SPEAKERwe wanted something to prototype our tools against,
33:36SPEAKERso we needed a piece of, like,
33:38SPEAKERif it's the same problem we had with,
33:40SPEAKERwhen we talked to the Blender guys,
33:41SPEAKERthey described, right, where they needed people
33:44SPEAKERmaking animated films with Blender
33:46SPEAKERin order to be able to test, to build tools
33:50SPEAKERagainst the types of content that people
33:52SPEAKERare going to produce with the tool.
33:55SPEAKERAnd we were in a similar situation.
33:56SPEAKERSo we started working on the Firewatch episode,
33:59SPEAKER'cause, 'cause, you know, we, I'd known the guys
34:02SPEAKERat Campo for years and was like, hey, here's this thing.
34:05SPEAKERThey were one of the groups of people I talked to
34:06SPEAKERwhen I was, when we were starting, I was like, hey,
34:08SPEAKERyou just recently started your own thing.
34:09SPEAKERHow, how, how do you feel about this?
34:11SPEAKERWould you do it again now?
34:13SPEAKERThis was, I guess, before Firewatch
34:15SPEAKERhad come out at this point.
34:18SPEAKERAnd they were like, hey, well, anything we can do to help,
34:20SPEAKERlet me know.
34:20SPEAKERSo then about six months later, I was like, hey, can we,
34:23SPEAKERI'd love to make your, here's what I would like to make,
34:28SPEAKERa version of Tested that works on things
34:31SPEAKERthat are ephemeral, that you can't show in real life.
34:33SPEAKERYou can't put a camera out.
34:36SPEAKERAnd they're like, that sounds awesome.
34:36SPEAKERWe were in, and they, and literally Jake Rodkin handed me,
34:40SPEAKERhe was like, do you have a portable hard drive or something?
34:42SPEAKERI was like, yeah, sure.
34:43SPEAKERAnd he copied their Unity project over onto it.
34:46SPEAKERThis was after the game was out, in fairness.
34:48SPEAKER- Okay, sure.
34:48SPEAKERI mean, I remember the first time I got into that thing
34:50SPEAKERand how cool, 'cause I had played through Firewatch
34:52SPEAKERnot that long before.
34:54SPEAKER- Yeah.
34:54SPEAKER- Like the idea of walking around in the same assets
34:57SPEAKERof the game you had just played a few months earlier
34:59SPEAKERwas like kind of magical and transportive.
35:01SPEAKER- The reaction, and we left this in the show.
35:03SPEAKERI wasn't, we had a real long conversation
35:06SPEAKERabout whether we should leave it in or not.
35:07SPEAKERBut when they first put their headsets on,
35:09SPEAKERwe were doing the recording with them
35:11SPEAKERand they were in the watchtower.
35:13SPEAKERLike it was such a moment.
35:14SPEAKERIt's such a triumphant moment.
35:16SPEAKER'Cause it's like they, hey,
35:17SPEAKERthey get to physically experience this thing
35:19SPEAKERthat they had worked on for a really long time.
35:22SPEAKERIt was cool.
35:25SPEAKERSo yeah, that episode launched,
35:29SPEAKERI think the Friday after the rift came out
35:33SPEAKERand the day of the Vive launch.
35:36SPEAKERAnd like a quarter of a million people
35:39SPEAKERended up watching it overall.
35:40SPEAKERI think that's my understanding in the first year.
35:42SPEAKERLast time I looked at stats.
35:44SPEAKER- And that's, let's see, how was it distributed?
35:46SPEAKERWas it just on Steam?
35:47SPEAKER- It was on Steam and Oculus store, both.
35:49SPEAKER- And Oculus, okay.
35:50SPEAKER- Yeah, so if you had a CV one,
35:51SPEAKERyou could, Oculus Rift CV one, you could play,
35:54SPEAKERif you had a Vive you could play
35:55SPEAKERor any of the other Steam PR headsets still on Steam.
35:58SPEAKER- I'm sure that targeting the launch of the hardware
36:00SPEAKERwas not an accident.
36:02SPEAKER- I mean, we were gonna run out of money pretty soon.
36:04SPEAKERSo we were just trying to do the best we could.
36:08SPEAKER- Okay, so was there any kind of crunch
36:10SPEAKERleading up to headsets launching and trying to get it out?
36:13SPEAKER- When it's a three person,
36:14SPEAKERso we'd raised a little bit of money from friends and family,
36:16SPEAKERwhich gave us like six months of runway
36:18SPEAKERif I didn't take, if I basically just took enough money
36:21SPEAKERto pay for the mortgage, right?
36:22SPEAKERAnd then paid for the rest of my stuff out of savings,
36:25SPEAKERwhich is what we did.
36:27SPEAKERAnd we ended up,
36:32SPEAKERwe ended up, yeah,
36:34SPEAKERlike that got us basically to the launch
36:36SPEAKERof the headsets a little bit after.
36:42SPEAKERAnd then we,
36:45SPEAKERlike that being very popular got us a lot of interest
36:49SPEAKERfrom media companies and advertising agencies
36:53SPEAKERand stuff like that.
36:53SPEAKERAnd we ended up spending a lot of like 2016 and 2017
36:58SPEAKERand actually 2018 too, working on contract projects
37:02SPEAKERand fu show episodes, right?
37:04SPEAKERSo we did some ads for GameStop.
37:07SPEAKERWe did a show for Adult Swim called,
37:14SPEAKERwith Carl from Aqua Teen Hunger Force every Saturday,
37:16SPEAKERevery Wednesday, talking about NFL
37:18SPEAKERthrough the entire NFL season in I think 2017, 2018.
37:23SPEAKERWe did a bunch of pilots that I can't talk about.
37:26SPEAKERWe built some other multiplayer experiences
37:28SPEAKERthat were live using our animation pipeline
37:30SPEAKERthat were like prototypes and proofs of concepts
37:32SPEAKERfor other people that were, some of them were really cool.
37:34SPEAKERWe built a really fricking cool escape room
37:37SPEAKERthat I can never show anybody, unfortunately.
37:39SPEAKER- Does that work still exist?
37:41SPEAKER- I mean, it's on a backup somewhere here, but yeah.
37:45SPEAKER- We'll never see the light of day.
37:46SPEAKER- Can't show it.
37:47SPEAKER- Yeah.
37:49SPEAKERLet's see, did we?
37:51SPEAKERI'm sorry if I'm losing track of the timeline.
37:52SPEAKER- Did I skip stuff?
37:53SPEAKERI did skip a bunch there.
37:54SPEAKER- Yeah, we didn't talk about kick, so okay.
37:57SPEAKER- The Kickstarter was before this later contract stuff, right?
38:00SPEAKER- The contract stuff was happening
38:01SPEAKERkind of throughout this entire time.
38:02SPEAKER- Okay.
38:04SPEAKER- The contract stuff was how we paid our bills
38:06SPEAKERafter the initial 50, 75 grand of seed money
38:13SPEAKERfrom friends and family wore out.
38:15SPEAKERWe took another 50 grand from somebody else,
38:16SPEAKERbut we didn't take a lot of investment.
38:21SPEAKEROur friends, the Andes, who run XOXO in Portland
38:24SPEAKERasked us to come and do a food show episode
38:26SPEAKERon this part of their animation track of their festival,
38:30SPEAKERthe nighttime events at XOXO.
38:32SPEAKERXOXO is a festival for indie creators.
38:35SPEAKERThey do it, well, they used to do it every year
38:36SPEAKERand the pandemic happened.
38:38SPEAKER- Yeah, this is also 2016, same year as the headsets?
38:42SPEAKER- This is 2016, same year as the headsets.
38:43SPEAKERSo we talked to Brendan Chang at Quad Cow at Blendo Games
38:51SPEAKERand we're like, hey, we'd like to do Quad Cow on stage
38:53SPEAKERat XOXO and he said yes, and we were thrilled.
38:57SPEAKERAnd then we ported, so let's see,
39:00SPEAKERFirewatch is a Unity game,
39:01SPEAKERQuad Cow is a Quake 3 engine game, I believe.
39:04SPEAKER- Waiting for, wait, is it Quake 3 or Doom?
39:06SPEAKERI know, let me see, I believe a lot.
39:08SPEAKER- I'm pretty sure it's Quake 3.
39:10SPEAKER- A lot of his stuff, I think he built on Quake 3,
39:12SPEAKERbut I wanna say he switched to the Doom 3 engine
39:15SPEAKERat some point.
39:15SPEAKER- He might've switched to Doom 3, but anyway.
39:18SPEAKER- I just, I love to death the fact that he makes
39:22SPEAKERall of his games on these old open-source id engines.
39:25SPEAKER- Well, and the cool thing about Quad Cow
39:27SPEAKERis the assets were really straightforward.
39:28SPEAKERSo it was really, like this all came together
39:31SPEAKERin maybe a month, maybe six weeks.
39:33SPEAKER- Wow.
39:35SPEAKER- So yeah, there was crunch.
39:36SPEAKERI mean, I don't know if I, it wasn't like forced crunch,
39:38SPEAKERbut like we all wanted to do it
39:40SPEAKERand we had to get there somehow, so.
39:43SPEAKER- Okay, yes, yes.
39:44SPEAKERSo that one was, sorry, just to correct the record,
39:46SPEAKERthat one was Doom 3.
39:47SPEAKERI think all his previous stuff was Quake 3 for that.
39:50SPEAKER- Yeah, Tech Four, I guess, right?
39:52SPEAKER- Yeah, whatever they're calling it now.
39:55SPEAKER- Anyway, so we put that together really fast
39:57SPEAKERand Brendan sent us a bunch of assets over
39:59SPEAKERand we jammed it together and Syndra did his magic.
40:02SPEAKERLike a large part of what Syndra did
40:04SPEAKERin addition to making the models was porting shaders
40:07SPEAKERthat were designed for 2D flat screens
40:10SPEAKERinto 3D stereo correct shaders.
40:13SPEAKERAnd it was, turns out not as much of a problem
40:16SPEAKERwith Quad Cow 'cause not a lot of shader work there.
40:21SPEAKERBut we did that live on stage.
40:24SPEAKERSo we set up a Vive with two people in it on stage.
40:27SPEAKERAnd for people who don't know,
40:29SPEAKERwe posted a bunch of videos about it at the time,
40:31SPEAKERbut for people who don't know,
40:32SPEAKERwhat we did was we set up the Vive lighthouses.
40:34SPEAKERThis was back in the old days
40:35SPEAKERwhen you can only have two of them in a space.
40:37SPEAKERAnd we set them up on as high a poles as we could get,
40:40SPEAKERusually some really tall light stands.
40:43SPEAKERAnd we tilted them down so they'd mostly hit from above.
40:46SPEAKERAnd we would use the full five meter by five meter area.
40:53SPEAKER'Cause when you're in a multiplayer VR experience,
40:56SPEAKERyou can't really teleport unless you teleport everybody
40:58SPEAKERthe exact same amount or else you get out of sync
40:59SPEAKERwith each other.
41:01SPEAKERBecause we needed the people in the space to not,
41:06SPEAKERwe needed your physical position in the real world
41:08SPEAKERto align with your virtual location,
41:10SPEAKERthe virtual world for both of you.
41:12SPEAKERAnd if you slipped,
41:14SPEAKERthen you'd walk into each other almost invariably.
41:16SPEAKER- And there were also cable problems still.
41:18SPEAKERThat's a whole other thing.
41:19SPEAKER- Sure.
41:20SPEAKER- And if we lost line of sight to any of the,
41:24SPEAKEReither of the hands or the headset,
41:27SPEAKERthen that person would fly off into space,
41:28SPEAKERusually back to the origin, which also is undesirable.
41:32SPEAKER- I mean, you know.
41:33SPEAKER- I mean, it's pretty funny.
41:35SPEAKER- There's something entertaining about it.
41:35SPEAKERI cannot imagine how nerve wracking it must have been
41:38SPEAKERto rely on this, I'm not gonna say unproven technology,
41:41SPEAKERbut it was still certainly very new and a bit unknown.
41:44SPEAKERAnd to have to do that all live on stage
41:46SPEAKERand hope that it all works, I just, ugh.
41:48SPEAKER- Well, so like, I didn't actually say
41:50SPEAKERwhy pitching to VCs was horrible.
41:51SPEAKERAnd it's because VC offices, the VR hardware back then,
41:55SPEAKERespecially pre-Vive,
41:57SPEAKERif there was anything reflective in the room,
41:59SPEAKERit just would not work.
42:00SPEAKER- Yeah, and I bet there were a lot of like glass tabletops.
42:03SPEAKER- Oh my God, it's so much glass and Chrome in VC offices.
42:06SPEAKER- Oh God, I bet.
42:07SPEAKER- So I had like, I had basically by the end of,
42:11SPEAKERand also there were no laptops that would drive VR back then.
42:13SPEAKERSo I had to carry two desktop computers,
42:17SPEAKERtwo monitors, a VR headset, maybe two VR headsets,
42:22SPEAKERthe light poles, all of this stuff,
42:23SPEAKERpower strips enough to make everything work,
42:25SPEAKERnetworking stuff to make them talk to each other
42:27SPEAKEReven without internet access.
42:29SPEAKERAnd then on top of all of that,
42:31SPEAKERI had to have another bag that was full of black drapes
42:34SPEAKERto put over anything metal or Chrome
42:35SPEAKERin the offices that I went to.
42:37SPEAKERSo yeah, it was great.
42:40SPEAKERIt's like, I didn't do, I did, I did,
42:45SPEAKERI think I stopped counting when I hit 500 people,
42:47SPEAKERI demoed 500, did 500 VR demos
42:49SPEAKERand a lot of it was like family and friends to practice
42:51SPEAKERand stuff like that.
42:52SPEAKER- Hang on, hang on.
42:53SPEAKER- Yeah.
42:53SPEAKER- It was hard for me to wrap my head around that number.
42:56SPEAKER- I mean, I was doing three or four a day.
42:58SPEAKER- That is two, holy, that's three or four sessions
43:01SPEAKERwith usually multiple people would come
43:02SPEAKER'cause people were really curious about VR.
43:04SPEAKERThat's the other thing you don't remember is like
43:06SPEAKERpre the headsets coming out 'cause this was all in like 2015
43:09SPEAKERand pre the headsets coming out,
43:11SPEAKEReverybody wanted to see it 'cause nobody had seen it yet.
43:14SPEAKERSo people would be like, come and bring their,
43:17SPEAKERlike I had VCs come and bring their kids.
43:20SPEAKERIt's a little weird, but it's fine.
43:22SPEAKER- I bet, depending on the VC,
43:25SPEAKERI bet if you convinced their kids,
43:26SPEAKERyou might convince them to.
43:28SPEAKER- Well, that was part of the, I mean, that was part of it.
43:29SPEAKERYeah, so yeah, we did a whole bunch of demos
43:34SPEAKERand the 500 was over the course of the first year and a half.
43:36SPEAKERIt wasn't all in that three month period, obviously.
43:39SPEAKERBut anyway, yeah, so many demos.
43:45SPEAKERI was so sweaty at all, every single one of those
43:47SPEAKER'cause I'd schlepped up 200 pounds of gear.
43:49SPEAKERAnd then, yeah, the worst one was the person who got,
43:53SPEAKERI got there and they're like, hey,
43:54SPEAKERwe're really sorry, our elevator's not working.
43:55SPEAKERWe're on the third floor.
43:57SPEAKERI was just like, can I just reschedule?
43:59SPEAKERThis is no good.
44:01SPEAKERAnyway. - Did you do it?
44:02SPEAKER- Yeah, I carried it up.
44:03SPEAKER- Oh my God, all right.
44:05SPEAKERSo, all right, so you do this live stage show at XOXO.
44:09SPEAKER- Yeah, the thing I was most worried about
44:10SPEAKERwas walking off the front of the stage, honestly.
44:13SPEAKERBecause like- - Is this understandable?
44:14SPEAKER- Yeah, like the problem with the chaperone stuff,
44:18SPEAKERthe guidelines that keep you from walking outside
44:20SPEAKERof the playable bounds is that normally they align
44:23SPEAKERwith a wall so you can cheat them a little bit
44:26SPEAKER'cause there's usually a little bit more room on the edge
44:28SPEAKERif you need to.
44:29SPEAKERAnd with this one, if we had cheated on one of the sides,
44:32SPEAKERwe would have just walked off into space.
44:34SPEAKERI don't wanna talk about this anymore.
44:36SPEAKERWe have to move on.
44:37SPEAKER- Well, and then we had Andre.
44:38SPEAKERAndre was there and we had just built a 2D camera
44:41SPEAKERfor the first time for this experience.
44:45SPEAKERAnd so we had built a 2D camera so that we could have
44:49SPEAKERa third computer backstage that's hooked up
44:50SPEAKERto the projector and project the video game world
44:54SPEAKERon the screen above us standing on the stage.
44:57SPEAKERSo it was really cool.
44:59SPEAKERSo people could see what we were doing on the stage
45:02SPEAKERand in the game and he was of course was flying around
45:05SPEAKERwith drone controls using an Xbox 360 controller
45:07SPEAKERor something.
45:09SPEAKERBut yeah, so after that we did the Kickstarter
45:13SPEAKER'cause people, we'd gotten pretty positive reaction
45:16SPEAKERto the whole thing.
45:19SPEAKERAnd I guess maybe the Kickstarter was running
45:20SPEAKERwhile we were doing that.
45:21SPEAKERI can't remember the exact timing,
45:22SPEAKERbut I feel like the Kickstarter and the Quad Cow episode
45:27SPEAKERrecording were more or less at the same time.
45:30SPEAKERMaybe we recorded the Quad Cow episode
45:32SPEAKERand then launched the Kickstarter and the Quad Cow episode
45:35SPEAKERwas one of the awards.
45:35SPEAKERI don't remember the specifics.
45:37SPEAKERIt's been five years, six years.
45:41SPEAKERBut we got bad signal from, oh, we raised 20,
45:45SPEAKERwe raised 60, we ended up walking away with about 60 grand
45:48SPEAKERfrom Kickstarter, which was like not paying me five
45:52SPEAKERor six months worth of runway.
45:54SPEAKERAnd we assumed that would take about five or six episodes,
45:56SPEAKERwould give us about five or six episodes to make
45:59SPEAKERthat we would then be able to sell on Steam
46:01SPEAKERto people heading back to the Kickstarter,
46:02SPEAKER'cause Steam and the Oculus store.
46:04SPEAKER- Right.
46:06SPEAKER- The problem with that was that we had bad signal
46:09SPEAKERfrom the first two games we tried to bring to the Fusho
46:13SPEAKER'cause they were a lot easier.
46:15SPEAKERWe built Fusho in Unity, so bringing,
46:18SPEAKERand we happened to be running the same version of Unity
46:20SPEAKERas Firewatch was using, so we didn't have to port anything.
46:22SPEAKERThere was no, bringing stuff, bringing assets in
46:25SPEAKERfrom Firewatch to our thing was really easy.
46:28SPEAKERThey hadn't written anything with shaders
46:30SPEAKERthat weren't 3D correct, so all of their shaders
46:32SPEAKERwould just run in our game.
46:35SPEAKERAnd it was, because their kind of art style
46:37SPEAKERwas relatively low-fi, high-style, it ran really well.
46:43SPEAKERIt ran well enough on the Oculus min-spec hardware
46:45SPEAKERto run at a non-barf-y frame rate
46:48SPEAKERwithout us having to do a ton of work.
46:50SPEAKER- Sure.
46:50SPEAKERCan I stop for a second and make note of your use
46:53SPEAKERof the phrase bad signal?
46:54SPEAKERLike, I've inferred what it meant since you talk about it.
46:57SPEAKERLike, it means you got bad intelligence
46:59SPEAKERfrom the early experience you had, right?
47:00SPEAKERLike, it means that there were,
47:03SPEAKERthere were, you know, lessons yet to be learned
47:06SPEAKERthat were lurking underneath the relatively easy time
47:10SPEAKERyou'd have with this.
47:11SPEAKERThe reason I bring this up, though, is like,
47:13SPEAKERis there a whole handbook of, like, Silicon Valley,
47:16SPEAKERlike, tech startup, VC-type terms, like, bad signal?
47:19SPEAKER- God, I hope not, but there probably is.
47:20SPEAKER- Like, there has got to be a giant glossary of, like,
47:24SPEAKERyou know what I mean?
47:24SPEAKERLike, the kinds of, the kinds of, like, slightly smarmy
47:28SPEAKERjargon like that that develops around, like, work cultures.
47:31SPEAKER- I feel attacked.
47:33SPEAKER- I mean, like, look, it's fine if you know what it means.
47:35SPEAKER- Well, bad signal is a programming,
47:37SPEAKERis, I always say it's a programming thing.
47:38SPEAKER- Okay, sure.
47:39SPEAKERWell, that's what I mean about tech industry,
47:41SPEAKERstartups and stuff.
47:41SPEAKER- Yeah.
47:43SPEAKERBut yeah, it was, like, I think from the time they gave us,
47:51SPEAKERwell, first off, a friend of ours came in
47:55SPEAKERand helped with the Firewatch episode, Eric Florenzano,
47:59SPEAKERand he came in and helped Andrei and Sindre and me
48:05SPEAKERget that out the door, and I think we did it
48:07SPEAKERin, like, three weeks or four weeks or something like that.
48:09SPEAKERIt was really fast.
48:11SPEAKERThe quad couch took a little bit longer,
48:12SPEAKERbut it was a similar, like, less than a month timeframe,
48:15SPEAKERwhere we were like, okay, if we can do all of these,
48:17SPEAKERif we can do an episode in a month,
48:19SPEAKERthat means we can, you know, we raise 60 grand total for us.
48:23SPEAKERWe'll make, we can make five episodes, no problem.
48:28SPEAKERBoy, was I wrong.
48:30SPEAKERWe, in the meantime, we were doing a bunch of other stuff,
48:33SPEAKERlike, we were doing the other stuff.
48:34SPEAKERWe started working on the Carl show
48:35SPEAKERand some pilots and other stuff they can't talk about.
48:39SPEAKERAnd we had the, well, okay, so the contract work
48:44SPEAKERwas lucrative enough that we couldn't say no to it,
48:46SPEAKERbecause it was like, hey, we're gonna make a lot of money
48:49SPEAKERand it will fund us for a long time
48:50SPEAKERwithout us having to go out and raise money.
48:53SPEAKERNow, knowing what I know now, at the moment we had
48:56SPEAKERa bunch of business coming in and had a lot of money,
48:59SPEAKERI should have gone out and raised, like, $2 million
49:01SPEAKERfrom VCs, 'cause then we had a working business
49:03SPEAKERthat we could have raised against.
49:05SPEAKER- Sure.
49:08SPEAKER- But, you know, the money fountain is never gonna dry up,
49:12SPEAKERso, you know, you do what you can.
49:15SPEAKER- Best laid plans, hindsight is 20/20, et cetera, et cetera.
49:18SPEAKER- Yeah.
49:21SPEAKERLet's see, so we got through this whole run,
49:23SPEAKERwe've done a couple more episodes of the Foo Show.
49:27SPEAKERWe did one with Creative Assembly for Warhammer Total War II
49:33SPEAKERwhere we went through a bunch of different ways
49:35SPEAKERwe could do it and we were like, do we wanna be giants
49:37SPEAKERwalking around on the maps?
49:38SPEAKERNo, we think that the coolest thing about this
49:40SPEAKERis having, like, huge scale Warhammer characters.
49:43SPEAKERSo, kindly, you all were at E3 and had the suite
49:47SPEAKERat whatever hotel you used to do the suites in.
49:53SPEAKERThe standard, I think, I can't remember.
49:54SPEAKER- Yes, in the later years, the standard, yeah.
49:57SPEAKER- Yeah, like, it was not in the skeezy,
50:00SPEAKERit used to be a shoe store with a murder room upstairs.
50:02SPEAKER- No, but the standard is plenty skeezy.
50:04SPEAKER- I mean, different kind of skeezy, though.
50:08SPEAKERBut, yeah, you all let me set up there during the day
50:10SPEAKERwhile you are all out at the show
50:11SPEAKERand we recorded the Total War War II episode
50:14SPEAKERin the giant bomb suite at the standard there on the QT.
50:18SPEAKER- How nice of us.
50:18SPEAKER- Don't tell anybody.
50:23SPEAKERBut that one ended up being incredibly difficult
50:25SPEAKER'cause the assets that we used for that
50:27SPEAKERwere the cinematic assets
50:28SPEAKERfrom their cinematics between levels.
50:32SPEAKER- Jeez, it seems like I could imagine those
50:34SPEAKERare maybe not meant to be kind of procedurally animated
50:36SPEAKERin real time.
50:37SPEAKER- Well, they were performant.
50:39SPEAKERWe had to scale 'em down a little bit,
50:41SPEAKERbut it just ended up, the animation,
50:45SPEAKERI wanna say those are Unreal Engine games, I think.
50:47SPEAKERI can't remember.
50:48SPEAKERThere was an engine problem
50:49SPEAKERin that they used a different kind of animation that we did,
50:51SPEAKERso we basically had to re-rig almost everything.
50:54SPEAKERAnd, yeah, it was a lot.
50:57SPEAKERIt took a long time, it took like three or four months.
51:00SPEAKERThe episode after that, which we did in 2019 or late 2018,
51:05SPEAKERwas I wanted to do some science episodes
51:07SPEAKERthat showed small world, big world stuff.
51:10SPEAKERSo we did nanomachines, making nanomachines out of DNA
51:14SPEAKERwith a professor at UCSF.
51:17SPEAKER- That's cool.
51:19SPEAKER- And that one, Sean Douglas is the professor's name.
51:25SPEAKERThat one was phenomenal
51:26SPEAKER'cause he'd built an entire lab in VR.
51:31SPEAKERHe'd gotten a grant and hired an artist
51:34SPEAKERto recreate all of the tools in his lab in VR
51:37SPEAKER'cause he wanted to train grad students and postdocs
51:39SPEAKERhow to work in his VR version of his lab
51:43SPEAKERso that he could accelerate time.
51:45SPEAKER- That's very cool.
51:46SPEAKERI started to say like, oh, this must've been the first one
51:48SPEAKERwhere you had to build all the assets yourself, right?
51:49SPEAKERBut I did not expect to hear that a college professor
51:52SPEAKERwas gonna show up with an environment ready to go.
51:54SPEAKER- Well, so the problem was he hired somebody
51:56SPEAKERwho was like a film modeler
51:59SPEAKERwho was used to working not in real time.
52:01SPEAKERAnd so the assets, nothing was performant.
52:03SPEAKERIt took us, we had to basically recreate everything.
52:07SPEAKERWe had to rework everything to make it performant
52:09SPEAKER'cause when we loaded it up the first time,
52:11SPEAKERwe got like a third of a frame a second
52:12SPEAKERon whatever with the beefiest computer we had at the time was
52:18SPEAKERthat we eventually got there.
52:20SPEAKERBut that took five months or something ridiculous.
52:23SPEAKERSo between those two, we already spent more money
52:26SPEAKERthan we had raised on the Kickstarter
52:29SPEAKERjust getting those next two episodes out,
52:31SPEAKERwhich didn't feel good.
52:33SPEAKERIn the meantime, in order to make up
52:35SPEAKERfor the pricing of the Kickstarter,
52:37SPEAKERwhich was like 20 bucks, so five episodes,
52:39SPEAKERwe wanted to give people one episode free.
52:43SPEAKERWe were selling like 18 copies on Steam.
52:47SPEAKERWe did not sell on Steam.
52:51SPEAKERAnd at this point, the Fusho had become
52:54SPEAKERkind of a financial stone around our neck.
52:58SPEAKER- Not a money pit.
52:59SPEAKER- I mean, I don't know, I still,
53:02SPEAKERI'm really proud of the work we did with them.
53:03SPEAKERI think they were really good.
53:06SPEAKERBut yeah, it was costing more money than it was taking
53:09SPEAKERand we did not have money to spare, which felt bad.
53:12SPEAKER- I'm actually looking at the Fusho Steam page as we speak.
53:15SPEAKERThe Fusho featuring Will Smith.
53:17SPEAKER- Yeah, I'm obviously, I put featuring Will Smith
53:20SPEAKERbecause I thought people would search
53:22SPEAKERfor Will Smith on Steam maybe.
53:27SPEAKERAlso, I was kind of famous briefly in the VR scene.
53:30SPEAKER- Oh, right. - Around that time.
53:31SPEAKERYeah, well, not just the photo, but the tested stuff.
53:33SPEAKERWe were really popular in the communities on Reddit
53:37SPEAKERand stuff like that.
53:38SPEAKER- I just landed on, I just completely forgot about,
53:40SPEAKERthere's this kind of evening, late night talk show set
53:45SPEAKERwhere you are behind the desk in a suit
53:48SPEAKERtalking to yourself as the guest in T-shirt and jeans.
53:52SPEAKER- That was one of the VR pitches.
53:53SPEAKERThat was one of the VC pitches we made
53:55SPEAKERwas me interviewing myself about why we did this.
53:59SPEAKERIt turns out it was really hard to interview yourself.
54:01SPEAKERWho knew? - I can imagine.
54:02SPEAKER- Getting the timing right was a bit rough.
54:05SPEAKER- I see, I see you're still in early access.
54:08SPEAKER- Look, I got bad news for you, Brad.
54:15SPEAKERYeah, anyway, so we did that.
54:17SPEAKERWe ran out of money on the Fusho stuff,
54:18SPEAKERbut we were spending the money we were making elsewhere
54:20SPEAKERto continue making those episodes
54:21SPEAKER'cause we thought it was important.
54:24SPEAKERAnd we had reached the end of a long run
54:26SPEAKERwhere we were really working hard on stuff for other people
54:31SPEAKERand had some money in the bank.
54:32SPEAKERWe were like, look, we've identified a bunch of problems
54:34SPEAKERwith the thing that we've built and some things.
54:36SPEAKERAnd just to be clear, the productions that we did
54:39SPEAKERrange from the Adult Swim thing they did
54:42SPEAKERwith a half dozen people in their Atlanta studio
54:45SPEAKERon Williams Street once a week live,
54:47SPEAKERand they literally did a live YouTube video out.
54:50SPEAKERSo they were doing live animation with the Fusho out to 2D
54:59SPEAKERon YouTube or on their private streaming service, I think.
55:02SPEAKERAnd Matt Harrington at Adult Swim had seen the Fusho
55:07SPEAKERwhen the vibe was brand new.
55:09SPEAKERI think somebody had brought a vibe
55:11SPEAKERinto their offices down there too
55:13SPEAKER'cause they made games and stuff at the time too.
55:15SPEAKERIt was like, "Hey, you should check this thing out."
55:16SPEAKERAnd he was like, "Man, we can make cartoons with this."
55:19SPEAKERAnd he called, he literally went through like five,
55:24SPEAKERsome friends that, mutual acquaintances and friends
55:27SPEAKERand called my cell phone and was like,
55:29SPEAKER"Hey, this is blah, blah, blah from Adult Swim.
55:34SPEAKERCan we talk about the thing that you've made?"
55:36SPEAKERI was like, "Sure, love you guys.
55:38SPEAKERI'm a big fan."
55:39SPEAKER- Let me think about that.
55:40SPEAKER- Yeah.
55:41SPEAKER- The major television network wants to talk.
55:43SPEAKER- Yeah, so, but anyway, then we figured,
55:44SPEAKERthen we talked and I came down to Atlanta a couple of times
55:47SPEAKERand we put together some prototypes
55:50SPEAKERand he got sign off from the other people at the studio
55:53SPEAKERto spend some money on it.
55:54SPEAKERAnd we did a weekly show for 20 weeks, I think.
55:59SPEAKERAnd other stuff like the GameStop ads
56:04SPEAKERwe shot in a sound stage in Austin.
56:07SPEAKERWe had 25 people, it was a regular commercial production
56:11SPEAKERwith script supervisors and audio techs and the whole thing.
56:15SPEAKERAnd Andre and I were running all the tech stuff
56:17SPEAKERon that point.
56:18SPEAKERLet's see, another one that we did was weird.
56:20SPEAKERThis was just something we did
56:22SPEAKER'cause I wanted to speak at this conference
56:23SPEAKERand couldn't go to Copenhagen that year.
56:25SPEAKERBut we were invited to speak at a virtual reality conference
56:28SPEAKERor a new media conference in Copenhagen.
56:32SPEAKERAnd instead of me flying to Copenhagen
56:35SPEAKER'cause it was all we were doing another shoot,
56:37SPEAKERwe just sent them,
56:38SPEAKERSyndra took a laptop down there
56:41SPEAKERand plugged it into their projector with our client on it.
56:45SPEAKERAnd then I did it from the garage in San Francisco
56:49SPEAKERat like two o'clock in the morning.
56:51SPEAKER'Cause I mean, can't really be sending that much data.
56:54SPEAKER- Hardly anything.
56:55SPEAKER- Movement and positional data
56:56SPEAKERhas to be pretty damn small.
56:58SPEAKER- Look, the voice was way more data than the movements.
57:01SPEAKER- Right, that's cool.
57:04SPEAKER- Yeah, so anyway, we took like,
57:07SPEAKERwe were like, we've got problems, right?
57:09SPEAKERLike there's tech problems here we can fix.
57:11SPEAKER'Cause all this time Andre had been working
57:13SPEAKERin the background on some new stuff
57:14SPEAKERto make the animation better,
57:15SPEAKERbut we hadn't had time to test it
57:16SPEAKERand integrate it and all that stuff.
57:19SPEAKERAnd he was like, let's take three months.
57:23SPEAKERI mean, we all thought it would take three months
57:24SPEAKERand it's not just Andre, just to be clear.
57:27SPEAKERLet's take, 'cause we had built the entire thing
57:28SPEAKERin three months, right?
57:29SPEAKERSo like how hard could it be to fix it, right?
57:33SPEAKERIt ended up taking a year.
57:37SPEAKERAnd like Syndra and I were still finishing,
57:38SPEAKERwe were doing Fusho episodes during that.
57:40SPEAKERWe had other stuff going,
57:42SPEAKERlike it was mostly, hey, let's integrate.
57:45SPEAKERWell, first off the index was coming.
57:47SPEAKERSo we had the ability to do fingers,
57:49SPEAKERwhich was a huge increase in fidelity.
57:53SPEAKERLike having paddle hands
57:55SPEAKERor like programmatically animated fingers
57:57SPEAKERversus being able to point is a big deal.
58:01SPEAKERWe also wanted to do some stuff
58:02SPEAKERwith better lip sync and face tracking.
58:05SPEAKERSo he integrated the ability to do,
58:09SPEAKERaround that time, the iPhone depth cameras
58:11SPEAKERstarted being able to do face tracking.
58:15SPEAKERThey use it from emojis,
58:16SPEAKERbut there's APIs for everybody.
58:19SPEAKERAnd you can do the same thing on Android.
58:20SPEAKERSo we did some experiments with that stuff
58:22SPEAKERand had that working.
58:24SPEAKERAnd we came out of this with like a thing
58:26SPEAKERthat we could put a voice actor in front of a phone
58:30SPEAKERand have them drive the face
58:31SPEAKERwhile a physical motion capture actor is driving the body.
58:34SPEAKERLike it was really cool.
58:35SPEAKERIt works really well.
58:38SPEAKERSpecifically thinking about production,
58:40SPEAKERwhere often it turns out with animated stuff especially,
58:44SPEAKERoften the voice actors are kind of old
58:46SPEAKERand not particularly mobile.
58:47SPEAKERSo you can put somebody who's young and able
58:49SPEAKERand is good at the motion acting part in the bodies
58:52SPEAKERand then do the voices
58:54SPEAKERand then just map the voices to the faces
58:55SPEAKERwhen the face is on the bodies easily in post-production.
59:02SPEAKERSo we did that.
59:03SPEAKERWe came out of that
59:04SPEAKERand we finished that up in like, I don't know,
59:07SPEAKERDecember of 2019.
59:10SPEAKER- Fateful.
59:12SPEAKER- Yeah.
59:13SPEAKER- Fateful pause, dot, dot, dot.
59:14SPEAKER- Yeah, nothing happens between Thanksgiving
59:18SPEAKERand like January MLK day basically in content world often.
59:24SPEAKER- Executives are all taking a lot of time off.
59:28SPEAKER- Yeah, it's a big time off time of year for people.
59:31SPEAKERSo we came out of that window into February
59:35SPEAKERand had stuff moving.
59:38SPEAKERWe had a show that was supposed to run
59:42SPEAKERin front of a live studio audience.
59:45SPEAKERSo like audience sitting in front of a stage
59:48SPEAKERwith performers on it, wearing the tracking gear.
59:50SPEAKERAnd by this point we'd added foot tracking
59:52SPEAKERand hip tracking too.
59:52SPEAKERSo we had much better fidelity on the legs,
59:54SPEAKERwhich is an early piece of feedback we got.
59:57SPEAKER- Wait, what were you tracking those with?
1:00:00SPEAKER- We could do with a bunch of stuff.
1:00:01SPEAKERWe mostly used five trackers.
1:00:03SPEAKER- Okay.
1:00:04SPEAKER- But like if you had an IMU suit, you could use that.
1:00:06SPEAKERLike it was, the thing that Andre wrote during that,
1:00:10SPEAKERyou know, 12 months was basically a hardware agnostic.
1:00:19SPEAKERLet's see, an IK solver that would work regardless
1:00:21SPEAKERof the number of points of data you put on it.
1:00:24SPEAKERSo like you could animate a whole body with just a head,
1:00:26SPEAKERwhich was hilarious.
1:00:28SPEAKERBut you could also, if you gave it like 20 points of data
1:00:30SPEAKERor 50 points of data or a hundred points of data,
1:00:32SPEAKERit would be increasingly good.
1:00:33SPEAKERIt's a lot like what the metahuman stuff is that,
1:00:36SPEAKERsorry, not metahuman.
1:00:38SPEAKERIt's what Matt Workman is doing with Unreal these days.
1:00:41SPEAKERAnyway, yeah, we were literally about to sign a deal
1:00:47SPEAKERto do the live animated show in front of the live audience
1:00:51SPEAKERwhen the state of California shut down everybody.
1:00:57SPEAKERAnd then we had two other potential projects fall through
1:01:00SPEAKER'cause we couldn't figure out how to do the recording safely
1:01:02SPEAKERin 2020.
1:01:04SPEAKERWell, I mean, that was one of them.
1:01:05SPEAKERThe other one, sometimes things just fall through.
1:01:08SPEAKER- Right.
1:01:10SPEAKER- But yeah, company still exists, the IP still exists.
1:01:14SPEAKERIf anybody wants to buy it, let me know, we're talking.
1:01:18SPEAKER- I mean, like obviously, like you just said,
1:01:20SPEAKERthe pandemic like logistically made it difficult
1:01:23SPEAKERto impossible to get together and record stuff.
1:01:25SPEAKERLike I assume that also had a dampening effect
1:01:27SPEAKERon people's willingness to throw money at new projects
1:01:30SPEAKERjust generally.
1:01:32SPEAKER- I mean, I don't think so.
1:01:34SPEAKERIt basically meant that the stuff that we were pitching
1:01:36SPEAKERduring that time window was much less
1:01:39SPEAKERlike two or three or more people interacting in a space.
1:01:42SPEAKERSo one of the big things that we shifted
1:01:44SPEAKERafter the first wave is that we stopped recording
1:01:48SPEAKERwith everybody in the same physical space
1:01:50SPEAKERbecause it turns out having the performers
1:01:52SPEAKERbeing able to teleport around was really important.
1:01:57SPEAKERBut yeah, so like we were already recording
1:01:59SPEAKERwith people in separate spaces by that time.
1:02:02SPEAKERSo we could have put them in different rooms
1:02:03SPEAKERand just have them in an area with a like network, right?
1:02:07SPEAKER- Just made me realize how much that tracks
1:02:09SPEAKERwith the production process of this podcast.
1:02:11SPEAKER- Yeah.
1:02:12SPEAKER- We were also, God, we started that in late August, 2019,
1:02:15SPEAKERkind of a little past the halfway point.
1:02:17SPEAKER- God, was it that, yeah, wow.
1:02:19SPEAKER- Yes, it has been three years.
1:02:21SPEAKERAnd yeah, we were trying to get together
1:02:23SPEAKERto record this thing every week for a while until.
1:02:26SPEAKER- Yeah, until May or March of 2020, weird.
1:02:28SPEAKER- And then it turned out like, oh, it is way more convenient
1:02:30SPEAKERto not have to like plan travel
1:02:32SPEAKERaround getting this thing recorded.
1:02:33SPEAKER- Yeah, 'cause it's funny,
1:02:34SPEAKERwe don't live particularly far apart,
1:02:35SPEAKERbut like if the wrong time of day,
1:02:36SPEAKERit's like a 45 minute drive each way.
1:02:40SPEAKERBut yeah, so we were doing that remotely.
1:02:42SPEAKERWe did a couple of things with our Cartoon Network
1:02:45SPEAKERand Adult Swim where we had people in Atlanta
1:02:46SPEAKERand people in Burbank like performing together.
1:02:50SPEAKERSo like we've been doing that for a long time.
1:02:51SPEAKERIt works really well.
1:02:52SPEAKERIt's like normal video game latency situation.
1:02:55SPEAKERAnd Turner had a really fast internet connection,
1:02:58SPEAKERlike a straight shot pipe from Burbank to Atlanta.
1:03:01SPEAKERSo it was like one hop, it was good latency.
1:03:05SPEAKERIt was like speed of light latency there.
1:03:08SPEAKERBut yeah, like it's been weird.
1:03:10SPEAKERI see, I think Jeff Grubb this week on something,
1:03:14SPEAKERjudging by my Twitter comments,
1:03:17SPEAKERsome Jeff Grubb joked that I made,
1:03:19SPEAKERinvented VTubing, which is absolutely untrue.
1:03:24SPEAKERAlthough we did talk to,
1:03:25SPEAKERlike when VTubing was getting popular in China,
1:03:27SPEAKERa bunch of those people reached out
1:03:28SPEAKER'cause they wanted us to build a VTuber client.
1:03:29SPEAKERAnd I was like, I don't know that we'll last long enough
1:03:32SPEAKERto make money at the rate at which this,
1:03:34SPEAKERin time for this to become a thing.
1:03:36SPEAKER- Right.
1:03:39SPEAKER- I look at what Horizon,
1:03:41SPEAKERFacebook's metaverse bullshit thing is,
1:03:44SPEAKERand I feel really good about the level of animation
1:03:45SPEAKERwe were doing in 2015, 2016, 2017.
1:03:49SPEAKERI don't know, that's the big takeaway, I guess.
1:03:51SPEAKER- Compared to what apparently
1:03:52SPEAKERseveral billion dollars can buy?
1:03:54SPEAKER- I mean, there were three of us and some contractors, so.
1:03:57SPEAKER- Yes, all right, okay, I have a question.
1:04:00SPEAKERIt's kind of blunt.
1:04:01SPEAKER- Yeah.
1:04:02SPEAKER- Feel free to defer.
1:04:04SPEAKER- Yeah.
1:04:05SPEAKER- Do you feel like the pandemic was the thing
1:04:06SPEAKERthat kind of put a bullet into everything?
1:04:09SPEAKEROr like if the pandemic had never happened,
1:04:12SPEAKERlike do you think you'd still be going?
1:04:14SPEAKER- Well, so the weird thing about having a business
1:04:16SPEAKERthat you need to sell like one or two things a year
1:04:18SPEAKERto continue going is that it's real easy
1:04:21SPEAKERto get into like a life support territory.
1:04:24SPEAKERI don't know, like I was pretty tired and burned out
1:04:29SPEAKERby the time we reached the pandemic,
1:04:31SPEAKERand then the pandemic made everything worse.
1:04:34SPEAKERSo I, look, had we, had we leaned into the Foo Show
1:04:45SPEAKERearly on and had that ready to go on Quest,
1:04:50SPEAKERwhich we could have been able to do,
1:04:54SPEAKERwhen the Quest 2 landed, we probably could have done okay
1:04:57SPEAKERif we'd had like 10 or 15 episodes
1:04:59SPEAKERand a subscription thing or something for that.
1:05:01SPEAKER- Is Quest 2 the one, like in terms
1:05:03SPEAKERof market penetration and install base?
1:05:05SPEAKER- My understanding is that install base
1:05:06SPEAKERof Quest 2 is pretty, pretty stupid.
1:05:08SPEAKER- Okay.
1:05:09SPEAKER- Pretty good.
1:05:10SPEAKERSo that's the other thing that definitely hurt us
1:05:12SPEAKERis that there was no consumer market for VR
1:05:14SPEAKERfor the first like three years, unless you were,
1:05:16SPEAKERlike if you weren't one of the top three
1:05:18SPEAKERor four VR applications, you were at best breaking even
1:05:22SPEAKERif you were, if you ran real, a friend of mine told me
1:05:25SPEAKERin 2016, he was like, look, this market feels
1:05:29SPEAKERlike one of those ones that's gonna,
1:05:30SPEAKERthat the cockroaches are gonna survive.
1:05:34SPEAKERAnd meaning the people who are running the most lean
1:05:37SPEAKERand spending the least money and figuring out
1:05:39SPEAKERhow to survive on revenue and stuff like that.
1:05:43SPEAKERAnd that's the opportunity here,
1:05:45SPEAKER'cause the people who come out of that cockroach period
1:05:47SPEAKERwill be in a good position to, to excel.
1:05:51SPEAKERAnd then as we were starting to come out
1:05:52SPEAKERof that cockroach period, the pandemic hit, which was bad.
1:05:56SPEAKERAnyway, would I do it again?
1:06:00SPEAKER- Wow.
1:06:01SPEAKER- I don't know.
1:06:02SPEAKER- You're just sitting here asking my questions
1:06:03SPEAKERfor me at this point.
1:06:04SPEAKER- Yeah, I spent a lot of my own money doing this.
1:06:06SPEAKERDon't spend your own money doing your own startups
1:06:08SPEAKERif you're getting, if you, if you can help it.
1:06:10SPEAKERThat's my advice.
1:06:11SPEAKER- That is rough.
1:06:12SPEAKERIs there, is there any upkeep around the company
1:06:14SPEAKERcontinuing to exist?
1:06:15SPEAKER- Yes.
1:06:16SPEAKER- Like, is there?
1:06:17SPEAKER- It's not much.
1:06:17SPEAKER- Okay.
1:06:18SPEAKER- It's like, you gotta file a tax return.
1:06:20SPEAKER- Oh, okay.
1:06:21SPEAKER- Yeah.
1:06:22SPEAKER- Yeah, like is there like, is it,
1:06:23SPEAKERis it essentially easier to just keep doing that
1:06:25SPEAKERthan go through whatever rigmarole there is to shut it down?
1:06:28SPEAKER- Well, once I go through the rigmarole to shut it down,
1:06:30SPEAKERthe chance of recovering any money out of it goes away.
1:06:32SPEAKER- Aha, okay.
1:06:33SPEAKER- So, yeah.
1:06:34SPEAKER- Oh, I see.
1:06:35SPEAKERThere's always a chance.
1:06:36SPEAKER- There's always a chance.
1:06:38SPEAKERPeople, like people reach out every few months.
1:06:40SPEAKERLike I get, I get emails from people, so we'll see.
1:06:43SPEAKERI, it probably will not be around it, definitely.
1:06:47SPEAKERYeah.
1:06:48SPEAKER- Well, thank you for this candid look behind the scenes.
1:06:51SPEAKER- Yeah, starting companies.
1:06:53SPEAKERI'm gonna go and tell you, when Trump got elected
1:06:54SPEAKERand was like, I'm gonna repeal Obamacare,
1:06:56SPEAKERI suddenly started getting really nervous.
1:06:57SPEAKERLike that, that, that, the stress of that added,
1:07:00SPEAKERmultiplied dramatically, what is already a stressful thing.
1:07:03SPEAKER- Yes.
1:07:05SPEAKER- And I, I, my question to anyone who says
1:07:07SPEAKERthat socialized medicine is, is going to hurt innovation,
1:07:13SPEAKERI think that those people, what they really mean is
1:07:15SPEAKERthey're going to make it harder for talented companies
1:07:18SPEAKERto retain talented employees who might wanna go do something
1:07:20SPEAKERon their own.
1:07:22SPEAKER'Cause right now healthcare is a shackle
1:07:23SPEAKERin the United States.
1:07:24SPEAKER- It's a nightmare.
1:07:25SPEAKER- There's a reason most of our guests on the tech,
1:07:27SPEAKERon the FOSBOD are from Europe, I believe.
1:07:29SPEAKER- Yes, I fully agree with you on that.
1:07:32SPEAKER- Yeah.
1:07:33SPEAKERAnd that was, that was the biggest thing.
1:07:36SPEAKERThe other, the other thing I will say is that
1:07:38SPEAKERthe amount of bullshit that you have to understand
1:07:40SPEAKERabout how incorporation and legal stuff and paying tax,
1:07:46SPEAKERlike everything is so much more infinitely complicated
1:07:49SPEAKERthan it needs to be.
1:07:50SPEAKER- You have no idea.
1:07:51SPEAKER- I, I'm, yeah.
1:07:52SPEAKER- But you know.
1:07:53SPEAKER- I know.
1:07:54SPEAKER- People listening who have never had to deal with the stuff
1:07:55SPEAKERlike you have no idea.
1:07:57SPEAKER- Yeah, like, like if people are serious
1:07:59SPEAKERabout encouraging small businesses,
1:08:03SPEAKERthe, you know, ask your politicians what you can do
1:08:06SPEAKERto make starting a small business easier.
1:08:08SPEAKERBecause it's, it is frightening, frighteningly complicated.
1:08:12SPEAKERNow the good thing is, and somebody,
1:08:13SPEAKERa friend of the pod told me this
1:08:16SPEAKERwhen we were about two years in and I was like,
1:08:17SPEAKERI'm really worried I'm gonna go to jail or something.
1:08:19SPEAKERHe laughed, he was like, oh look,
1:08:20SPEAKERall of the problems that you're gonna have
1:08:21SPEAKERare pay fine problems, not go to jail problems.
1:08:25SPEAKERSo, you know, if that helps.
1:08:27SPEAKERAnd I was like, okay, that was when the bank account
1:08:30SPEAKERwas good, so that did actually help.
1:08:31SPEAKERWhen the bank account was bad, pay fine problems
1:08:34SPEAKERwere maybe scarier than go to jail problems, I don't know.
1:08:37SPEAKERAnyway, I said the one thing I would like,
1:08:41SPEAKERdo stuff with co-founders.
1:08:43SPEAKER- Yeah.
1:08:44SPEAKER- If you're gonna start something, have two people.
1:08:45SPEAKER- Yes.
1:08:46SPEAKER- 'Cause it's nice to be able to split that load.
1:08:47SPEAKER- Sure.
1:08:48SPEAKER- Yeah.
1:08:49SPEAKER- It's lonely at the top.
1:08:50SPEAKER- It's only, when it's only one person,
1:08:54SPEAKERyou only have yourself to blame, so.
1:08:59SPEAKER- Yeah.
1:09:00SPEAKER- Yeah, fucking health insurance, man.
1:09:02SPEAKER- Yes.
1:09:03SPEAKER- Health insurance kills you.
1:09:04SPEAKERI was spending as much money on health insurance
1:09:06SPEAKERat one point during that whole thing
1:09:07SPEAKERas I was on the house loan almost.
1:09:10SPEAKER- Good God, man.
1:09:10SPEAKER- And that's in the Bay Area, so three people.
1:09:13SPEAKERIt's ridiculous.
1:09:14SPEAKER- Some might say it's unsustainable.
1:09:16SPEAKER- Yeah, well, not the health insurance companies,
1:09:18SPEAKERthat's for sure.
1:09:19SPEAKER- No.
1:09:20SPEAKER- They love it.
1:09:21SPEAKER- All right, this is getting depressing.
1:09:22SPEAKER- Yeah, okay.
1:09:24SPEAKERBrad, I guess this is the time when we thank our patrons.
1:09:26SPEAKER- Yeah, thank you, patrons.
1:09:28SPEAKER- Thanks, patrons.
1:09:29SPEAKERI hope people enjoyed this episode.
1:09:31SPEAKERIt feels oddly kinda cathartic to talk about, actually.
1:09:35SPEAKER- Yeah, I can see that for you, and educational for me,
1:09:37SPEAKERand I hope a lot of people listening.
1:09:39SPEAKER- Yeah, I hope people don't feel like it's self-indulgent.
1:09:44SPEAKER- No, I don't think so.
1:09:45SPEAKERIt's instructive.
1:09:46SPEAKER- Yeah, there you go, cautionary tale.
1:09:49SPEAKER- I mean, we could probably do a whole series
1:09:50SPEAKERabout talking to people, trying to get investment,
1:09:52SPEAKERand paying employee, how to handle employees,
1:09:54SPEAKERcontractors versus full-time.
1:09:56SPEAKERLook, there's probably a zillion ins and outs
1:09:58SPEAKERof this topic that would be interesting to discuss.
1:10:01SPEAKER- I don't know if Gusto started while I was doing this,
1:10:03SPEAKERor if I just found out about them late,
1:10:08SPEAKERbut when somebody was like, "Hey, do you know about Gusto?"
1:10:11SPEAKERI went and looked at what it was, and I was like,
1:10:13SPEAKERit does payroll and all of the associated taxes
1:10:15SPEAKERand stuff for you.
1:10:16SPEAKERI was like, "Oh, thank Christ."
1:10:18SPEAKER'Cause even like QuickBooks and the stuff
1:10:20SPEAKERthat also does payroll, it's still a huge pain in the ass,
1:10:23SPEAKERand Gusto handles all the reporting and stuff for you.
1:10:25SPEAKERLike with QuickBooks, you still have to print out stuff
1:10:27SPEAKERand send it in every quarter, three,
1:10:28SPEAKERsix weeks or something, and Gusto is really nice.
1:10:32SPEAKER- Yeah, it's kind of crazy how many little turnkey services
1:10:35SPEAKERthere are now that facilitate small business stuff,
1:10:38SPEAKEReven like you can hire part-time CFOs now.
1:10:41SPEAKER- Yes, I mean, it used to be you had to know a CFO
1:10:43SPEAKERwho's willing to work part-time to do that.
1:10:45SPEAKERNow you can just get somebody, yeah, it's really good.
1:10:48SPEAKERAnyway, that's it, that's us.
1:10:51SPEAKERHi.
1:10:52SPEAKER- Hi, hello, thank you.
1:10:53SPEAKERThank you for the walk down memory lane,
1:10:54SPEAKERand thank you to our patrons for supporting us.
1:10:56SPEAKER- Yes, thank you, patrons.
1:10:57SPEAKERIf you would like to find out how to become a patron
1:10:59SPEAKERof Brad and Will Made a Tech Pod,
1:11:00SPEAKERyou can go to patreon.com/techpod.
1:11:03SPEAKERThat's patreon.com/techpod.
1:11:05SPEAKERAnd for two bucks a month, or more if you want,
1:11:08SPEAKERI mean, we'll take more.
1:11:10SPEAKERYou can help support our show, we appreciate you all.
1:11:14SPEAKERBut we especially appreciate our executive producer
1:11:16SPEAKERto your patrons, including Paddle Creek Games,
1:11:18SPEAKERmakers of Fractured Veil, Andrew Slosky, Octothorpe.
1:11:23SPEAKERI feel like there's a share thing happening here.
1:11:26SPEAKERWedge assistant to the Thread Club manager, Joel Krauska,
1:11:29SPEAKERTwinkie at Hacker Summer Camp, and James Kamik.
1:11:31SPEAKERThank you all so much, we appreciate you.
1:11:33SPEAKER- Yes.
1:11:37SPEAKER- I guess that's it for us this week.
1:11:38SPEAKER- You look a little frazzled.
1:11:40SPEAKER- This is a lot, man.
1:11:41SPEAKER- I'm sure it was, thank you for taking the time.
1:11:44SPEAKER- That's, I feel like I'm the guest this week, that's weird.
1:11:48SPEAKER- You look.
1:11:50SPEAKER- Yeah, I hadn't thought about it that much, it turns out.
1:11:53SPEAKERAnyway, see you all next week, bye everybody.