00:00SPEAKER(upbeat music)
00:28SPEAKER- Welcome to Brad and Will Made a Tech Pod.
00:30SPEAKERI'm Will.
00:31SPEAKER- I'm Brad.
00:32SPEAKER- Hey, welcome back, Brad.
00:33SPEAKER- Hi, thank you for having me.
00:36SPEAKER- That's not how this works,
00:38SPEAKERbut it's good to have you back, my friend.
00:40SPEAKER- I am here.
00:41SPEAKER- We won't get, like, Brad, you've been out for good reason.
00:45SPEAKERWe talked about it on the Patreon episode last month.
00:49SPEAKERBut yeah, we're all glad to have you back
00:52SPEAKERand excited to just have a normal podcast this week,
00:56SPEAKERjust the two of us talking about technology.
00:58SPEAKER- Talk about some tech.
00:59SPEAKER- We've both been on adventures recently, I guess, maybe?
01:03SPEAKER- Yeah, it's kind of a project episode, exactly.
01:06SPEAKERA trip report, maybe.
01:07SPEAKER- This is a literal trip report this time for both of us.
01:09SPEAKER- Kind of get back into the podcast
01:12SPEAKERand groove a little bit here.
01:13SPEAKER- Yeah, so-
01:14SPEAKER- With some what we've been doing.
01:15SPEAKER- Yeah, here's some interesting things,
01:17SPEAKERwhat happened to us.
01:20SPEAKERYou went to the Vintage Computer Festival West edition
01:24SPEAKERthis weekend. - I did, that's right.
01:25SPEAKERMy third one, actually. - Wow.
01:27SPEAKER- Third one in a row.
01:29SPEAKER- It's funny, every year since I've known it existed,
01:31SPEAKERI've been either out of town or about to,
01:34SPEAKERlike on the cusp of leaving and just haven't been able to go.
01:38SPEAKER- It's a shame because I think this is extremely your scene.
01:41SPEAKER- Really?
01:42SPEAKER- Maybe even more than mine.
01:43SPEAKER'Cause I mean, I think you touched old computers.
01:45SPEAKERWhen I say old computers, I mean like the 8-bit era,
01:48SPEAKERthe Apple IIs and the, you know, like that kind of-
01:51SPEAKER- Yes, I am very old, Brad.
01:53SPEAKERThank you for calling that out.
01:55SPEAKER- I'm also pretty old, to be fair.
01:57SPEAKERWe were both born in the '70s, but.
01:59SPEAKER- There were classrooms in my elementary school
02:02SPEAKERwhere there were like, there was an Apple II.
02:05SPEAKERAnd I think at one point or another,
02:06SPEAKEReverybody got TI-99 4As 'cause it's just the state PTO
02:10SPEAKERbought them for everybody.
02:11SPEAKER- Sure, yeah.
02:11SPEAKERI mean, you know, there were Apple IIs
02:14SPEAKERin my schooling as well, like I used them to be fair.
02:16SPEAKERBut like, I think you engaged with this era of computing.
02:20SPEAKERWell, but also, to be fair, this, as we'll get into,
02:25SPEAKERthis thing covers a lot of areas of computing.
02:27SPEAKERIt's not all just like late '70s 8-bit, you know,
02:30SPEAKERbasic, and when I say basic, I mean all caps basic,
02:33SPEAKERthe programming language type computers.
02:35SPEAKER- Yeah, like vintage computer now contains
02:38SPEAKERlike Windows 95 era machines.
02:39SPEAKERThey're 30 years old.
02:40SPEAKER- Yeah, we'll get into some of that.
02:41SPEAKERThere's definitely stuff from that era here too.
02:44SPEAKERSo, and also, yes, that gets into the thorny
02:47SPEAKERor depressing conversation of what constitutes vintage,
02:50SPEAKERwhich seems to be, I guess, like anything more
02:53SPEAKERthan 20 to 25 years old in these days.
02:56SPEAKER- It's like the antique rules, right?
02:58SPEAKERLike, furniture has to be a hundred years old
03:00SPEAKERto be an antique, but a car has to be 30 years old
03:03SPEAKERto be an antique because, you know.
03:04SPEAKER- Is Windows XP vintage yet?
03:07SPEAKER- Look, if it's not, it will be in the next five years.
03:09SPEAKER- Yep, yep.
03:10SPEAKER- The interesting thing, so, like,
03:14SPEAKERmy experience with computers in this era
03:17SPEAKERwas mostly that I annoyed, I think,
03:19SPEAKERmy fifth grade teacher enough that he was like,
03:20SPEAKER"Hey, you gotta get this kid out of my classroom
03:23SPEAKERduring this part of the day."
03:25SPEAKERSo, the principal was like, "Hey, we have an Apple II
03:28SPEAKERin the, like, the teacher workroom adjacent to my office.
03:33SPEAKERYou can come and, why don't you do something with that?"
03:35SPEAKERLike, write a grade-keeping program or something.
03:38SPEAKER- That's a good kind of kid.
03:39SPEAKERLike, the highly intelligent and motivated enough
03:42SPEAKERto be annoying and needs to be given something to do kid
03:46SPEAKERis probably gonna go do some cool stuff at some point.
03:48SPEAKER- I don't know if I lived up to the mandate there, but-
03:53SPEAKER- Wait, wait, did you actually write software
03:55SPEAKERthat your school used?
03:57SPEAKER- They had me write a grade-track,
03:59SPEAKERshe had me write a grade-tracking program,
04:02SPEAKERlike a database, like a, so I made a form and database
04:06SPEAKERwith probably Lotus 123 or something,
04:08SPEAKERI don't know what it was, but it was some,
04:09SPEAKERit was some, like, basic scripting program
04:12SPEAKERthat I could do, like, really rudimentary
04:16SPEAKERdatabase stuff in forms.
04:17SPEAKERSo, I had, like, a student name, student ID,
04:21SPEAKERclasses, grades, grade level, like, that kind of stuff,
04:25SPEAKERand I don't know whether they ever actually used it or not.
04:28SPEAKERIt would have been incredibly irresponsible
04:31SPEAKERfor them to take pieces of software that I had written.
04:33SPEAKERIt wasn't on, like, a modem-connected computer or anything,
04:35SPEAKERso I couldn't do any cool, like, '80s hacker movie
04:38SPEAKERchange your grade business.
04:39SPEAKER- I was just going with some real war games,
04:41SPEAKERjust like, if name equals Will Smith, grade equals A.
04:44SPEAKER- Yeah, yeah, yeah, that was the beginning
04:46SPEAKERof my good academic career.
04:49SPEAKERBut yeah, so, beyond that, it was mostly, like,
04:52SPEAKERtaking the TI-99 and 4A that we had bought
04:55SPEAKERand writing, you know, copying basic programs
04:58SPEAKERout of them, out of the backs of magazines and books
05:01SPEAKERand stuff like that, and then adjusting them
05:04SPEAKERa little bit to do something that I wanted,
05:06SPEAKERbut I never got any deeper than that,
05:08SPEAKER'cause I didn't, honestly, at the time,
05:10SPEAKERI didn't realize that there was a deeper than that.
05:12SPEAKERI was like, I don't see how you can do anything useful
05:13SPEAKERwith this basic stuff.
05:14SPEAKERIt seems like, seems like really limiting,
05:17SPEAKERand I didn't know about assembly, and there were,
05:19SPEAKERI didn't, I wouldn't have had references,
05:21SPEAKERI wouldn't even know where to get references for that,
05:23SPEAKEReven at, probably at the library and stuff like that.
05:24SPEAKER- Yeah, yeah, I think back a lot on my early exposure
05:28SPEAKERto computing, or lack of exposure, rather,
05:30SPEAKER'cause I didn't really, like, seriously touch computers
05:33SPEAKERuntil I was well in my teens, in the '90s,
05:35SPEAKERand I always think, like, ah, if I had this computer,
05:37SPEAKERwould I have gotten into this?
05:38SPEAKERYou know, like, programming or whatever,
05:40SPEAKERbut, like, all my early experiences with programming,
05:42SPEAKERkind of the same thing.
05:43SPEAKERLike, I feel like it was probably a failure of creativity
05:46SPEAKERon my part, because all I ever did was, like,
05:48SPEAKERthe classic lemonade stand program, you know?
05:50SPEAKERIt's like, okay, I can do, like, simple math here,
05:52SPEAKERand, like, take input, and do output, and then that's cool.
05:56SPEAKERI guess I'm gonna go play video games again.
05:58SPEAKERLike, maybe I just didn't have the spark of creativity
06:00SPEAKERon me to do anything more with it,
06:02SPEAKER'cause you can definitely do some stuff with basic.
06:04SPEAKER- You can, but, like, so when I went to middle school,
06:06SPEAKERand we had a computer class, we learned how to, like,
06:08SPEAKERanimate, basically move, like, a little block
06:12SPEAKERaround a grid, right, stuff like that.
06:14SPEAKERI feel like that's a lot of, like, game developers' origin
06:16SPEAKERstories is, like, the second.
06:18SPEAKEROr you've talked about, like, making a light blink
06:20SPEAKERon and off, like, interfacing with hardware,
06:22SPEAKERusing software, or making something move on the screen
06:26SPEAKERis, like, the gateway, but.
06:28SPEAKER- Yeah, but it was, the information about what to do next
06:31SPEAKERwas so unevenly distributed that, like, my,
06:34SPEAKERit's not like I had a teacher.
06:36SPEAKERIt's, I remember we had Mike Micah on.
06:38SPEAKERHe talked about a woman in his neighborhood
06:40SPEAKERwho was, like, running a software piracy BBS
06:43SPEAKERin her living room.
06:46SPEAKER- She was, like, at the head of, like,
06:47SPEAKERan organized crime network of software.
06:50SPEAKER- Like preteens?
06:51SPEAKER- Smuggling or something is how I like to think of it.
06:54SPEAKER- Yeah, but at the same time, and actually,
06:56SPEAKERthis came up in the John Romero book, too.
06:58SPEAKERLike, he talked about having early access
07:01SPEAKERto somebody who was, like, yeah, well, if this doesn't do
07:03SPEAKERwhat you wanted to do, you can use this other thing.
07:06SPEAKERAnd I don't know that I had anybody that knew that existed
07:09SPEAKERor even knew where to start finding that information.
07:11SPEAKERLike, I wouldn't, like, I wouldn't have,
07:13SPEAKERif I went to the library, the books that they would have had
07:17SPEAKERon programming were probably, like, learning to program
07:19SPEAKERwith BASIC and stuff like that, and it would have been,
07:23SPEAKERyou know, do this, go two, three,
07:24SPEAKERand none of them got as far as, hey,
07:27SPEAKERif you want this to be a game, you have to have a loop
07:30SPEAKERthat repeats the actions of the game
07:31SPEAKERevery, you know, 30th of a second or whatever.
07:34SPEAKER- Right, right.
07:35SPEAKER- But anyway, so you went to the, okay,
07:37SPEAKERso two things this week, long rambling intro.
07:40SPEAKER- VCF, you went to the VCF, and I was in LA
07:43SPEAKERand got to go back to Disneyland and see the stuff
07:45SPEAKERthat they've added in the last couple of years.
07:47SPEAKER- Cool.
07:48SPEAKER- Which is, I think, in the Disney community
07:51SPEAKERhas been divisive, Brad, this may shock you.
07:53SPEAKER- Okay, and as we've talked about,
07:57SPEAKERit seems like trips to Disneyland or World these days
07:59SPEAKERare extremely and increasingly tech-driven,
08:02SPEAKERboth in, like, how you interact with, like,
08:03SPEAKERthe commerce side of it and the ride access and stuff,
08:06SPEAKERand also, like, a lot of the advanced tech they're using
08:08SPEAKERin the exhibit on ride and experience stuff themselves.
08:12SPEAKER- Yeah, the, like, they're definitely using, like,
08:14SPEAKERmotion tracking, and there was, like,
08:16SPEAKERthere's a ride at California Adventure
08:18SPEAKERwe didn't actually go on last time,
08:19SPEAKER'cause it was, the lines were too long.
08:23SPEAKERBut it's, like, you're using, like,
08:24SPEAKERKinect-style motion tracking to shoot Spider-Man webs
08:29SPEAKERat monsters, and weirdly, like, I say Kinect-style,
08:34SPEAKERI feel like that is a derogatory statement these days,
08:37SPEAKERbut imagine a Kinect that worked.
08:39SPEAKER- Right, it's, like, Kinect plus 15 years of R&D
08:41SPEAKERplus, like, Disney's limitless resources.
08:44SPEAKER- And, like, infinitely higher compute.
08:47SPEAKERBut then there's also, like, the trackless ride loop.
08:49SPEAKERLike, we talked about Rise of the Resistance last time,
08:51SPEAKERwhich is basically, like, six, or eight seat cart
08:58SPEAKERwith an R5-style droid on the front.
09:01SPEAKERBut the whole thing is motion tracked, right?
09:03SPEAKERIt's all loose, there's no tracks,
09:05SPEAKERand the carts ride around the rooms as you're on the ride,
09:09SPEAKERand their position in space is tracked with technology,
09:11SPEAKERwith, obviously, like, you know,
09:13SPEAKERlike, Vive-style motion trackers.
09:16SPEAKERBut, yeah, the technology's kind of ridiculous these days.
09:21SPEAKERAnd the new, we rode the Mickey and Minnie's
09:24SPEAKERRunaway Railroad, which is another one
09:28SPEAKERof those trackless rides, and it's kind of the next,
09:30SPEAKERseems like the next evolution in that,
09:31SPEAKERfrom what they did with Rise, it's really cool.
09:33SPEAKER- Cool, yeah, we'll run through some of that stuff.
09:36SPEAKERShould we start with VCF?
09:37SPEAKER- Yeah, I think so, that's probably more relevant.
09:39SPEAKER- It's at the top of the notes dock here,
09:41SPEAKERso I'll just go from the top.
09:42SPEAKER- Yeah, that sounds good.
09:43SPEAKER- Yeah, we're just gonna run through
09:44SPEAKERsome of the stuff we saw at these things
09:45SPEAKERthat are of interest to us, and hopefully the listeners.
09:49SPEAKER- And you were there with two recent guests on the show,
09:53SPEAKERWes Fenland and Steve Lynn, right?
09:55SPEAKER- And Wes Fenland, and yeah, like, the kind of,
09:58SPEAKERI feel like the flea market crew has just expanded
10:01SPEAKERinto kind of a general nerdy stuff crew in the Bay Area,
10:05SPEAKERlike we're really just, like a lot of us
10:07SPEAKERwill be at California Extreme next week.
10:09SPEAKER- And one, I wanna go to the Alameda Flea Market
10:12SPEAKERat some point too, Steve says that's worth going to
10:14SPEAKERif you're into the old computer stuff.
10:16SPEAKER- Yeah, I can't remember if that's the one,
10:17SPEAKERit's not the Alameda one, there's another one
10:19SPEAKERthat starts with an A, Alamany?
10:22SPEAKER- Alamany, the Alamany one is-
10:24SPEAKER- Is that the one with a lot of questionable goods?
10:28SPEAKER- It definitely is some stuff that is wrapped in asbestos
10:31SPEAKERor maybe fell off the back of a truck.
10:32SPEAKER- Yes, it's either fell off a truck
10:34SPEAKERor like came from an estate sale.
10:37SPEAKER- Yeah, that one also has,
10:39SPEAKERthat one's much more of like a junk sale than a,
10:42SPEAKERlike if you wanna clean out your garage
10:44SPEAKERand have a garage sale in the city,
10:45SPEAKERit seems like you maybe do that stuff
10:47SPEAKERand then load it up into a U-Haul
10:48SPEAKERand go to the Alamany Flea Market.
10:52SPEAKERBut yeah, the Alameda one is much more,
10:55SPEAKERit's more, like it seems like it kind of shoots the gap
10:59SPEAKERbetween the Bay Area Electronics Flea Market,
11:01SPEAKERwhich is definitely like ham radio,
11:03SPEAKEReverything from ham radio stuff to old computers to like,
11:06SPEAKERyou know, tape play Walkman's and stuff like that.
11:11SPEAKER- That sounds fun.
11:12SPEAKER- Yeah, yeah.
11:13SPEAKER- That does sound fun.
11:14SPEAKERAll right, I'll get into it here.
11:15SPEAKERThe Vintage Computer Festival West,
11:16SPEAKERthey call it West because there's actually
11:18SPEAKERa bunch of these.
11:19SPEAKER- Yeah, the other one's in Ohio or something, right?
11:21SPEAKER- There's like four or five more of them, I think.
11:23SPEAKERLike if you just Google Vintage Computer Festival,
11:25SPEAKERyou'll find like a list, but there's,
11:28SPEAKERI think there's Midwest, there is East,
11:31SPEAKERthere's Montreal, maybe South, I forget,
11:35SPEAKERbut they're like, they're scattered around the country,
11:36SPEAKERbut they're all different because it's, you know,
11:38SPEAKERpeople are not traveling the country to go to all of these.
11:41SPEAKERIt's kind of localized, you know,
11:44SPEAKERmost exhibits probably are within, you know,
11:46SPEAKERpeople that live within two, three hours coming to exhibits.
11:48SPEAKERSo you're going to get a completely different lineup
11:50SPEAKERat the different ones.
11:51SPEAKER- That's cool.
11:52SPEAKER- But they're all going to have a pretty common theme.
11:54SPEAKERAnd so the West one,
11:56SPEAKERwe talked about this a couple of years ago
11:58SPEAKERwhen we had Steve on,
12:00SPEAKERbut just to recap real quick,
12:01SPEAKERthe West one is at the Computer History Museum
12:03SPEAKERin Mountain View, which is very close to, I believe,
12:05SPEAKERthe original Google campus or location.
12:09SPEAKERAnd that museum, if you're ever in the Bay Area,
12:11SPEAKERlike, and you care about all the computers,
12:12SPEAKERyou absolutely should just go to that museum generally.
12:14SPEAKERLike the, they've got everything from a large piece
12:18SPEAKERof the ENIAC in there to parts of the Apollo Guidance
12:22SPEAKERcomputer to like tons and tons of commercial computers
12:26SPEAKERthat were released.
12:27SPEAKER- There's a Cray tower in there somewhere, I think.
12:27SPEAKER- Yes, there's a Cray in there.
12:29SPEAKERThere's just like everything you can think of
12:30SPEAKERfrom the history of computing.
12:31SPEAKERThere's a Beowulf cluster from NASA.
12:34SPEAKER- Ooh, I didn't know that.
12:34SPEAKER- That I had missed that I saw this time.
12:36SPEAKERBut anyway, that's all the permanent museum exhibit.
12:38SPEAKER- Is the working Babbage machine still there?
12:40SPEAKER- Probably, yeah, it starts with a ton
12:42SPEAKERof mechanical adding machines and stuff like that.
12:44SPEAKERThere's like a whole giant room of that kind of pre-digital
12:48SPEAKERor pre-electronic.
12:50SPEAKER- I saw an exhibit on Curta, like cylinder calculators
12:53SPEAKERthere one time that was unbelievable.
12:55SPEAKERWith those, they're like these really tight
12:57SPEAKERmechanical calculators, they're like cylindrical.
13:01SPEAKER- Yeah.
13:01SPEAKER- And they let you do crazy precision.
13:04SPEAKERLike they let you do the kind of precision
13:06SPEAKERyou have to have about a 12 foot slide world
13:08SPEAKERwas my recollection.
13:10SPEAKER- Yeah, yeah.
13:11SPEAKERI'll just run through some of the stuff though.
13:12SPEAKERThe VCF though is mostly upstairs in the big exhibit hall
13:16SPEAKERand there's a theater as well that they do talks in.
13:18SPEAKERAnd I went to some talks for the first time this year
13:20SPEAKERand that turned out to be a great decision
13:22SPEAKERwhich I'll get into in a second.
13:24SPEAKERBut you can go back if you didn't hear that episode
13:27SPEAKERtwo years ago, it's right about this time of year or two
13:30SPEAKERin 2024, we did that original episode.
13:32SPEAKERI feel like the exhibit floor was kind of just okay
13:35SPEAKERthis year, like it's not, it didn't have quite as many
13:38SPEAKERlike big idea projects I feel like as in the last couple
13:42SPEAKERof years, it was a lot of like collections
13:44SPEAKERof people's computers, which is definitely cool
13:46SPEAKERif you have not seen that before.
13:48SPEAKER- I think you described it as like a science fair vibe.
13:50SPEAKER- Yeah, it is very much a science fair vibe.
13:52SPEAKERI mean, there are straight up like placards set up
13:54SPEAKERand like, I mean, people are not quite doing full on
13:56SPEAKERscience fair poster boards, but pretty close
13:59SPEAKERin a lot of cases to explain what they're showing off.
14:01SPEAKERBut you know, it's a lot of like, Hey, I've got like
14:04SPEAKERall the Xerox, like Xerox Alto computers that were used
14:07SPEAKERin very early desktop publishing, or here are some
14:10SPEAKERUnix workstations from the nineties or here's my big
14:12SPEAKERcollection of Apple stuff.
14:13SPEAKERLike it was a lot of that, which is cool in its own right.
14:18SPEAKERBut I had seen a fair amount of that stuff before,
14:20SPEAKERbut like, you know, the first year we went there
14:21SPEAKERwas that Prodigy, what is the actual name of this?
14:24SPEAKERA Prodigy reloaded, I want to say.
14:26SPEAKER- It's the rebuild of the old Prodigy kind of pre-internet
14:31SPEAKERpseudo online service, I guess.
14:33SPEAKER- So like there's, yeah, the guy who was cobbling together
14:36SPEAKERProdigy from the cache files of everybody's old
14:38SPEAKERProdigy installs that he's finding on floppy disks.
14:41SPEAKER- Insane.
14:42SPEAKER- The open source CRT guy was there that year,
14:44SPEAKERthat first year I went.
14:45SPEAKERSo that's what I mean by big idea projects, you know,
14:48SPEAKERlike something that's really off the wall
14:49SPEAKERand takes a ton of ingenuity.
14:51SPEAKERThere were some of those though, this year,
14:54SPEAKERI want to talk about some of them.
14:55SPEAKERAnd a lot of them fell into a specific category,
14:58SPEAKERwhich is actually what that Prodigy thing is,
15:00SPEAKERwhich is people recreating old online services or old like
15:04SPEAKERdigital distribution sorts of platforms.
15:07SPEAKERI don't know why that's,
15:09SPEAKERmaybe that's just what's on the brain these days,
15:11SPEAKERbut like there were,
15:12SPEAKERthere were like three pretty notable examples of people
15:16SPEAKERtaking an online service and trying to like rebuild it in a
15:19SPEAKERway that you can access again.
15:20SPEAKER- Do you think that's because of the Prodigy thing?
15:22SPEAKERSo people started thinking about it and were like, oh wait,
15:25SPEAKERthis would work for AOL or whatever else as well.
15:28SPEAKER- The first one I saw,
15:29SPEAKERwhich really kind of blew me away was the AOL 2.5 experience.
15:34SPEAKERAnd this is online and you can try it yourself.
15:36SPEAKERThat was just the guy who does it was there and talking
15:38SPEAKERabout how he did it and stuff.
15:39SPEAKERBut I'll link the show notes doc.
15:42SPEAKERIt has links for a lot of these projects in there that you
15:44SPEAKERcan click on and check out.
15:45SPEAKERBut this guy has reverse engineered and restored the America
15:50SPEAKERonline 2.5 clients from kind of roughly, I guess,
15:55SPEAKERthat's like 94 or 95 era AOL.
15:57SPEAKER- Yeah. That's pre windows 95. Yeah.
16:00SPEAKER- Yeah. So he has it running in a,
16:02SPEAKERin a 95 like VM or emulation environment or whatever.
16:04SPEAKERBut yeah, I think that client did run on windows three one.
16:08SPEAKER- That is wild.
16:09SPEAKER- So it's like the fully functional client basically.
16:11SPEAKERAnd he somehow has recovered like a fair amount of AOL data
16:14SPEAKERto populate it with as well.
16:15SPEAKERSo like news of the day I was clicking around in it.
16:20SPEAKERHe's got some like AOL used to run these, like,
16:23SPEAKERI guess sort of like live chat room presentations sort of
16:27SPEAKERlike there was one on,
16:29SPEAKERthere was one on Oracle versus Microsoft,
16:31SPEAKERlike can Larry beat bill or think was like the tagline.
16:34SPEAKERAnd I joined it and it seemed to be,
16:37SPEAKERI assume this is archived in real time.
16:39SPEAKERIt was like scrolling the messages as they were typed.
16:41SPEAKERIt was like a chat room of like some experts debating this
16:45SPEAKERquestion or something.
16:46SPEAKERAnd it seemed like it had like the time codes where it was,
16:48SPEAKERunless he's faking it,
16:49SPEAKERlike it was actually just scrolling this like chat,
16:52SPEAKERtext conversation about this subject in real time.
16:54SPEAKERI guess AOL used to do stuff like that.
16:56SPEAKER- Was this, was this like one of their hosted chat things?
16:58SPEAKERIs that what it was?
16:59SPEAKER- That's basically yes. Yeah.
17:01SPEAKER- So I wonder, I wonder if that was required,
17:03SPEAKERif it's just, yeah, that's wild.
17:05SPEAKER- Yeah. So he's somehow, unless again,
17:06SPEAKERunless he's faking it,
17:07SPEAKERthat seemed like real data that he was doing.
17:09SPEAKERHe had a bunch of downloads.
17:09SPEAKERYou could go to the download center and he had a bunch of
17:11SPEAKERactual files there available for stuff like the Wolfenstein
17:14SPEAKER3D shareware and like FTP clients you could download.
17:19SPEAKERAnd it seems to really actually be simulating the speed
17:23SPEAKERthrough like a real 2,400 baud modem in terms of the
17:26SPEAKERdownload speed that it's giving you for everything.
17:28SPEAKERAnd in fact, the dialing experience,
17:30SPEAKERwhen I ran it the first time at home here,
17:33SPEAKERvery strong sense memory of the AOL dialing experience.
17:36SPEAKERI mean, like I know that the modem sound is just typical
17:39SPEAKERmodem, like a knit string audio.
17:41SPEAKERLike it's not, there was nothing unique about that to AOL,
17:43SPEAKERbut like pairing that with the little three panel.
17:46SPEAKERDid you ever use AOL at the time?
17:47SPEAKER- Only one time when I was on a trip to Alaska
17:50SPEAKERand I needed to dial into work.
17:51SPEAKER- Really? Wow.
17:53SPEAKERSo I burned through tons of like 10 hour free trial,
17:56SPEAKERAOL disks in the liminal space between being on BBSs.
18:01SPEAKERAnd then when we got our first real dial up PPP connection
18:03SPEAKERto the internet.
18:05SPEAKER- I had university shell accounts at that point.
18:07SPEAKERAnd then I learned how to do slip and I was like,
18:10SPEAKERoh, this is, this is way better than anything else.
18:12SPEAKER- No, you had no need of AOL.
18:14SPEAKERIt's just kind of, it was kind of all I had
18:15SPEAKERor all I knew until we got real internet.
18:17SPEAKERBut I definitely had spent a good few months or a year.
18:20SPEAKER- That's wild.
18:21SPEAKER- On AOL off and on, but like that,
18:23SPEAKERthe specific dialer screen of AOL paired with that,
18:26SPEAKERlike that whole process.
18:27SPEAKERIt was just a like real sense memory,
18:30SPEAKERlike neuron firing kind of nostalgia trip for me.
18:33SPEAKER- Yeah, I have no nostalgia for this era, unfortunately.
18:38SPEAKER- It was fun for me.
18:39SPEAKERAlso, apparently AOL was on the Apple two.
18:42SPEAKER- I thought that was a retro port down client.
18:46SPEAKER- No, so I asked him, I was like, wait, really?
18:48SPEAKER'Cause he had it running there.
18:49SPEAKERAnd I was like, in fact, I asked him that exact thing.
18:51SPEAKERI was like, is this like a mock-up?
18:53SPEAKERLike you envisioned what AOL would have been like
18:56SPEAKERon the Apple two?
18:57SPEAKERAnd he was like, no, this is the actual client.
18:58SPEAKERI guess I think AOL launched way earlier than you think,
19:00SPEAKERprobably late eighties, if I had to guess.
19:03SPEAKER'Cause the client he has running on the Apple two
19:05SPEAKERis dated 1989.
19:07SPEAKERSo that maybe that was their first client for that matter.
19:09SPEAKERI actually don't know.
19:10SPEAKER- I wonder if they started as a BBS.
19:11SPEAKERI know that like CompuServe and Prodigy started in BBS land
19:15SPEAKERand then became something a little bit more.
19:17SPEAKER- It could have been something like that.
19:18SPEAKERBut anyway, the link for this is in the show notes
19:21SPEAKERand you can just go try all this stuff yourself.
19:22SPEAKERAnd it's kind of a trip if you spent time on AOL
19:25SPEAKERback in the day.
19:25SPEAKER- This is finalkeyframe.com?
19:27SPEAKER- Yes.
19:28SPEAKER- Very cool.
19:29SPEAKER- Another one was recreating the Canadian computer
19:32SPEAKERonline service Naboo in ABU.
19:36SPEAKERI'm sure you have not.
19:37SPEAKERI might've heard the name at one point,
19:39SPEAKERbut I barely knew what it was or had heard of it.
19:41SPEAKER- I feel like this is,
19:42SPEAKERI played Quake with a bunch of Canadians.
19:46SPEAKER- Okay.
19:47SPEAKER- 'Cause they had cable modems, but they were bad.
19:49SPEAKERThey only, they were one way.
19:51SPEAKERDo you remember one way cable modems
19:53SPEAKERwhere you had a modem for the upstream
19:54SPEAKERand you would get data down the pipe?
19:57SPEAKER- Oh.
19:57SPEAKER- Down the cable pipe?
19:58SPEAKERYeah.
19:59SPEAKERSo they had those, they were in the hyping leagues
20:00SPEAKERwith me on my SDN line.
20:02SPEAKER- Interesting.
20:04SPEAKERNow this was defunct in 1985.
20:06SPEAKERSo I don't know if they had.
20:07SPEAKER- Oh, so this was, this was, this was the,
20:09SPEAKERthey were mocking some other thing.
20:11SPEAKERThere was something specific to Canada
20:13SPEAKERthat they would mock when they were,
20:14SPEAKERwhen we were playing people that were zooping around a lot.
20:16SPEAKER- It definitely could have been this.
20:18SPEAKERIt only lasted like three years,
20:19SPEAKERbut it was, it was a self contained commercial.
20:21SPEAKERIt was, it was its own computer.
20:22SPEAKEROkay, so Naboo stands for
20:24SPEAKERnatural access to bi-directional utilities, of course.
20:28SPEAKER- I wonder if this is like the, like the, the French thing,
20:32SPEAKERthe God, what's it called?
20:36SPEAKERKeep, keep going and I'll, I'll find it.
20:37SPEAKER- Okay, I'm not sure who ran this.
20:39SPEAKERI don't think it was a government or public initiative.
20:42SPEAKERI think it was commercial, but Wikipedia,
20:44SPEAKERI don't actually think so.
20:46SPEAKER- Minitel is the thing I was thinking about.
20:48SPEAKER- Oh, that's, yeah, that's from France, right?
20:50SPEAKER- That's, that's, that was a French telecom thing, right?
20:52SPEAKERThey would put a little computer,
20:53SPEAKERlike a dumb terminal, basically in everybody's house.
20:56SPEAKER- Okay, yeah, Minitel is listed in the sea also
20:58SPEAKERon Wikipedia under Naboo.
21:00SPEAKERSo it's definitely that similar kind of
21:02SPEAKERearly, early online service vibe.
21:04SPEAKERBut so Naboo was its own computer system.
21:06SPEAKERLike it was, it was a Z80 based computer,
21:08SPEAKERkind of like an Apple II or, or an IBM PC.
21:11SPEAKERYou know, it was its own computer ecosystem.
21:13SPEAKERAnd according to the guy running this exhibit,
21:16SPEAKERyou could rent the computer.
21:18SPEAKER- Of course.
21:19SPEAKER- If you, if you couldn't afford to buy it.
21:21SPEAKERAnd then you were also, of course,
21:22SPEAKERsubscribing to this online service,
21:24SPEAKERbut it was using a cable, coax cable in 1982.
21:28SPEAKER- That's, that's crazy.
21:29SPEAKERAnd for like real, real bandwidth.
21:31SPEAKER- Like 6.5 megabits per second in 1982,
21:34SPEAKERwhich is completely insane.
21:35SPEAKERBut the way he described how this,
21:37SPEAKERlike it was just a,
21:38SPEAKERit was a menu system that would feed you content
21:40SPEAKERand you could download little games and play on it
21:42SPEAKERand do some other basic early online stuff,
21:44SPEAKERas you might imagine, pre-internet.
21:46SPEAKERThe way he described it was that it was effectively pulsing
21:49SPEAKERall the data out every like 20 seconds.
21:52SPEAKER- So it was just blasting the entire catalog?
21:55SPEAKER- Yes, the entire like menuing system
21:57SPEAKERand all the options for it.
21:59SPEAKERAnd he, in fact, he demonstrated how many,
22:01SPEAKERif I remember he demonstrated how many layers deep
22:04SPEAKERin the menu you could go in real time
22:05SPEAKERbefore you hit the point where it needed to pull more data.
22:08SPEAKERAnd then it would have to wait for it to request that data.
22:10SPEAKERBut so yeah,
22:11SPEAKERit was just kind of sending out the whole system
22:13SPEAKERevery 20 seconds until you made a request.
22:16SPEAKERBut anyway, Nabu Retronet, I believe is the name
22:21SPEAKERof the kind of resurrection effort for this,
22:24SPEAKERbut they have fully resurrected it
22:25SPEAKERand like let you access all the stuff on it.
22:28SPEAKERThey've also added a bunch of stuff to it.
22:29SPEAKERThey've added like video chat,
22:30SPEAKERlike very '80s rudimentary video chat
22:33SPEAKERand some other functionality like that.
22:35SPEAKER- I like that they're,
22:37SPEAKERthat the Nabu software naming scheme seems to be,
22:40SPEAKERhey, we're just gonna knock off a bunch of other games
22:43SPEAKERand we're gonna misspell the names.
22:45SPEAKER- Yeah, it's Asteroids.
22:46SPEAKER- Yeah, Asteroids, A-R-O-I-D-S.
22:51SPEAKER- Yep. - Yeah.
22:52SPEAKER- Adventire. - Uh-huh.
22:54SPEAKER- Yeah, this is remarkable. - Yes.
22:57SPEAKERSo that one's cool.
22:58SPEAKERAnd he had some of the,
22:59SPEAKERhe had actual Nabu computers there.
23:00SPEAKERSo some good looking chunky '80s all in one keyboard computer
23:05SPEAKERwith some like wood, faux wood kind of stuff.
23:08SPEAKER- So I assume though you can't connect the old computers
23:10SPEAKERto the do not real service.
23:12SPEAKER- No, I don't think so.
23:14SPEAKERI could be wrong.
23:15SPEAKERI didn't dig too deeply into the hardware compatibility,
23:17SPEAKERbut that seems like a very robust project.
23:20SPEAKER- That's pretty cool though.
23:21SPEAKER- Yeah, it's neat that, I mean,
23:22SPEAKERfor something that obscure
23:23SPEAKERto get that much work and attention.
23:26SPEAKERThe last one is, this one's weird.
23:30SPEAKERIt is a recreation of the Takeru.
23:32SPEAKERTakeru, I never knew how Japanese
23:35SPEAKERto pronounce Japanese words,
23:36SPEAKERbut the kiosk system from Japan in the '80s.
23:41SPEAKER- Okay, I don't know about this one either.
23:43SPEAKER- No, I'd never heard of it.
23:45SPEAKERI didn't know a thing about it.
23:46SPEAKERAnd what's crazy is the guy that was showing it off
23:49SPEAKERalso doesn't know that much about it
23:51SPEAKERbecause there is very little documentation.
23:53SPEAKERLike the system has been gone for years
23:56SPEAKERand there's like next to no documentation
23:57SPEAKERabout how it worked really,
24:00SPEAKERor even a lot of material reference material
24:02SPEAKERto base his recreation on.
24:05SPEAKERLike he basically, if I understood correctly,
24:07SPEAKERhe's like working from like videotape of this thing,
24:09SPEAKERlike video recordings of this menuing system.
24:12SPEAKERSo he has kind of re-implemented this kiosk system.
24:17SPEAKERSorry, I should back up and say what this thing is.
24:20SPEAKERIt was a kiosk system in Japan
24:21SPEAKERthat would let you buy software
24:23SPEAKERto transfer onto floppy disk or cartridge
24:25SPEAKERfor kind of a lot of the common Japanese computers
24:28SPEAKERof the time.
24:29SPEAKERSo like all the MSX computers, the Sharp, like X68000,
24:32SPEAKERlike it might've had compatibility with some others,
24:35SPEAKERbut those were some of the big computers
24:37SPEAKERin Japan at the time, but there were-
24:39SPEAKER- Some sick red PC, right?
24:41SPEAKERLike this is the era we're talking about.
24:43SPEAKER- Yeah, yeah, that era of like very cool looking
24:45SPEAKERblack and red computers in Japan.
24:47SPEAKER- God, Japanese PCs were so cool.
24:49SPEAKER- Yes, they definitely were.
24:50SPEAKERAnd there are plenty of those around at this thing too,
24:52SPEAKERif you haven't been and want to see stuff like that.
24:53SPEAKERBut yeah, it was this weird exercise in interpretation
24:58SPEAKERbecause again, he doesn't have like the original software
25:00SPEAKERto work off of, or even a lot of reference material
25:03SPEAKERfor what it looked like or how it worked.
25:05SPEAKERSo he's like kind of had to interpret what this thing was
25:07SPEAKERto kind of recreate a front end for it.
25:10SPEAKER- It's almost like he's making, it's like when you watch,
25:13SPEAKERwhen you see somebody using a computer interface
25:15SPEAKERin a movie and you're like,
25:16SPEAKERthis isn't really how computers work,
25:18SPEAKERbut it gives you the right vibe.
25:19SPEAKERIs that kind of where we're at with this?
25:20SPEAKER- Or, I mean, this is a weird leap,
25:21SPEAKERbut it kind of reminds me of what the creator
25:26SPEAKERof Dark Souls has said about how he approached Dark Souls.
25:29SPEAKERLike he's talked about, have you ever heard,
25:31SPEAKERyou've seen the whole spiel that he read
25:36SPEAKEREnglish fantasy novels?
25:37SPEAKERThis is my understanding.
25:38SPEAKERI think this is right, it's from like interviews.
25:39SPEAKERHe basically like read English fantasy novels as a child,
25:42SPEAKERbut with only like somewhat limited English proficiency.
25:45SPEAKERSo he wasn't able to understand everything,
25:47SPEAKERwhich kind of helped give rise to Dark Souls,
25:52SPEAKERlike patchwork style of storytelling,
25:54SPEAKERwhere it kind of creates mystery
25:56SPEAKERby not telling you everything.
25:58SPEAKERIt kind of reminds me of that with this,
25:59SPEAKERwhere he's got like very limited reference material
26:02SPEAKERfor this kiosk system.
26:03SPEAKERAnd he's like trying to recreate it based on,
26:06SPEAKERon just this patchwork of like imagery and information
26:09SPEAKERhe's got.
26:10SPEAKER- This seems like an absolutely,
26:14SPEAKERlike I'm looking at these machines, the kiosks,
26:16SPEAKERand they look like enormous ATMs.
26:19SPEAKER- Yeah, yeah, they look kind of rad and weird and imposing.
26:22SPEAKER- Yeah, like they look like a prop
26:24SPEAKERfrom like a Verhoeven '80s science fiction movie.
26:26SPEAKER- Extremely, extremely.
26:28SPEAKERThey almost do like kind of fake or movie-esque.
26:31SPEAKER- Yeah, but they like, we're not talking about,
26:34SPEAKERwe're talking about small, like floppy-sized software, right?
26:36SPEAKER'Cause it was ISDN lines and stuff like that.
26:38SPEAKER- Yeah, this is all mid-80s computing.
26:40SPEAKERSo like floppy disk-sized stuff for sure.
26:42SPEAKERBut, and just to add to the mystery of this project,
26:44SPEAKERhe didn't seem to have like a name for his recreation.
26:47SPEAKERLike the name of this exhibit was just Takeru Kiosk.
26:51SPEAKERAnd he also does not seem to have
26:53SPEAKERany kind of like online presence for it that I could find.
26:56SPEAKERLike there's no website for it.
26:57SPEAKERSo like, I don't know what this thing is called
27:00SPEAKERor how to access it or anything.
27:01SPEAKERIt was just like kind of elusive in a way.
27:04SPEAKER- I kind of wonder, like if you were interested
27:07SPEAKERin recreating this, but didn't know where to start it
27:09SPEAKERand have all the information you needed to start,
27:11SPEAKERit seems like setting up a booth at a VCF
27:13SPEAKERand then like, this might be a good way
27:16SPEAKERto find like-minded individuals.
27:18SPEAKER- Definitely, very much so.
27:20SPEAKERAnd last thing I'll say on this,
27:21SPEAKERthis is unrelated to this guy's effort entirely,
27:23SPEAKERbut this was actually not much more than a year ago.
27:27SPEAKERLast year, there were exclusive games on this kiosk system
27:31SPEAKERand somebody uncovered a game that had been lost a time
27:34SPEAKERthat was one of the exclusives.
27:36SPEAKER- Oh, that's cool.
27:37SPEAKER- Last year, the game was just called Dark Castle.
27:39SPEAKERIt seems like a little first-person dungeon crawler.
27:42SPEAKER- Okay.
27:43SPEAKER- Pretty standard '80s stuff,
27:44SPEAKERbut somebody apparently just stumbled on a floppy disk
27:47SPEAKERin a secondhand like hobby shop in Japan
27:50SPEAKERthat happened to have this lost game on it
27:52SPEAKERthat they have now restored and put on the internet.
27:55SPEAKER- This is why when you buy a bunch of disks
27:57SPEAKERat a flea market, you always see what's on them
27:59SPEAKERbefore you wipe them and put your own crap on there.
28:01SPEAKER- Extremely, extremely, for sure.
28:03SPEAKERAnyway, there are a lot of little cool online service-y
28:05SPEAKERsorts of projects out there.
28:07SPEAKER- That's really cool.
28:08SPEAKER- Yeah, a couple other quick exhibits
28:10SPEAKERjust that caught my attention, the Agon Lite.
28:13SPEAKER- Okay.
28:14SPEAKER- A-G-O-N, I have not heard of.
28:16SPEAKERHave you heard of this thing?
28:17SPEAKER- No.
28:18SPEAKER- It's a single-board computer,
28:20SPEAKERlike Raspberry Pi style little computer.
28:24SPEAKERBut what it is is that it has a Z80 processor on it,
28:27SPEAKERor an EZ80, which I guess is like a modern version
28:30SPEAKERof the Z80.
28:31SPEAKERBut what it is is one of those era of 8-bit microcomputers
28:36SPEAKERlike the Apple II or the IBM PC or the Commodore 64.
28:41SPEAKERIt's one of those 8-bit, this guy described it,
28:44SPEAKERthe guy showing it off described it
28:45SPEAKERas a boot to basic computer, you know,
28:47SPEAKERlike how the Apple II would be straight
28:48SPEAKERinto a basic interface,
28:49SPEAKER'cause that's all you could do with it
28:50SPEAKERwas write your own software in basic.
28:53SPEAKERSo it is a single-board computer,
28:55SPEAKERbut acts like something like an Apple II
28:57SPEAKERor that era of computer where it just boosts
29:00SPEAKERto like a basic interface for you to program.
29:02SPEAKERIt has, it uses the Z80 as a processor,
29:06SPEAKERbut it has an ESP32 on it that kind of handles
29:09SPEAKERbasically all the other functionality,
29:10SPEAKERlike the video out, the audio, like I/O,
29:14SPEAKERall the other computery stuff, but.
29:16SPEAKER- So you're saying that like the daughter processor
29:19SPEAKERthat handles all the I/O is a thousand or a million times
29:23SPEAKERas fast as the actual, that's fantastic.
29:25SPEAKER- Basically, yes, but it is like for a hobbyist,
29:27SPEAKERif you want to try out programming, you know,
29:30SPEAKERthat style of old computer, it's just a neat little thing.
29:34SPEAKER- Is like, is it cheap?
29:36SPEAKERIs that why?
29:37SPEAKER- No, I don't know what it would cost actually.
29:39SPEAKERI Googled it and did not immediately find anybody selling it.
29:42SPEAKERSo I don't know where you would get it
29:46SPEAKERnow that you mention it.
29:48SPEAKERI linked a hands-on to it in the show notes though,
29:51SPEAKERso that might have information about how to get one.
29:54SPEAKERI can't imagine it's very expensive.
29:56SPEAKER- Oh, okay, so an Agon console, a full kit,
29:59SPEAKERwhich includes like a D pad, like a game pad and a keyboard
30:05SPEAKERand boxes and everything for it is 180 bucks.
30:08SPEAKER- Okay, that's not too bad. - 180 pounds rather.
30:10SPEAKER- I mean, that's definitely cheaper
30:11SPEAKERthan if you were like hunt down like real vintage hardware
30:14SPEAKERat this point, if you wanted to do this
30:15SPEAKERor something like this.
30:16SPEAKERSo the hands-on I linked to actually has an example
30:19SPEAKERof coding in C on it to make like a snake game
30:22SPEAKERor something like that.
30:23SPEAKERSo it's like that era of old,
30:25SPEAKERlike there's this like whole hobbyist community of people
30:29SPEAKERwho want to engage with that really elemental era
30:32SPEAKERof personal computing where you had
30:34SPEAKERto kind of do literally everything yourself.
30:36SPEAKER- Is it, does it do HDMI out as well or is it just VGA?
30:41SPEAKER- I don't know actually, I kind of saw it in passing.
30:44SPEAKERI don't, I'm not sure if it's got HDMI or not.
30:48SPEAKER- Looking at like the places that you go
30:50SPEAKERto get these kinds of boards,
30:52SPEAKERit seems like there's a bazillion variants of this thing.
30:55SPEAKER- Yeah, this is, I think it's,
30:56SPEAKERthis is actually like an open standard, if I'm not mistaken.
30:58SPEAKERI believe the design itself is open source
31:01SPEAKERand so people are probably putting out
31:02SPEAKERdifferent variants of it, if I had to guess.
31:06SPEAKER- It looks like there's, like PiHut in the UK
31:10SPEAKERis selling a bunch of them.
31:11SPEAKER- Yeah, for 50 pounds. - And they're like 60 bucks,
31:13SPEAKER60 pounds, yeah. - Yeah, yeah.
31:14SPEAKERAnd it looks like this one does not have an HDMI port,
31:17SPEAKERbut you can use an adapter from VGA.
31:19SPEAKER- Okay. - This one is USB-C powered,
31:21SPEAKERalthough I bet some others use like barrel plug
31:23SPEAKERor whatever, but. - Yeah.
31:25SPEAKER- Cool hobbyist stuff. - Yeah, that's neat.
31:27SPEAKER- Yeah, it really is.
31:28SPEAKERLast exhibit I'll mention real quick.
31:30SPEAKERI actually, I didn't take a picture of,
31:32SPEAKERI don't remember what the actual theme of this exhibit was.
31:36SPEAKERThe reason for that is because I saw,
31:37SPEAKERwhen I saw this particular feature of the exhibit,
31:39SPEAKEReverything else in my periphery fell away.
31:42SPEAKER- Like you've been, you tunneled in
31:44SPEAKERon whatever you were looking at?
31:45SPEAKER- I saw Quake Deathmatch running and locked in
31:48SPEAKERin a way that I have not in a very long time.
31:51SPEAKERWhat this, I think this was a larger Mac
31:54SPEAKERor maybe Apple exhibit,
31:55SPEAKERI think was probably the general theme of this thing,
31:57SPEAKERbut they had a little LAN of iBooks set up.
31:59SPEAKER- Oh, that's amazing.
32:00SPEAKER- Which, what era was the iBook?
32:03SPEAKER- Early 2000s. - 90s, early 2000s.
32:04SPEAKERIt was kind of like right after the iMac,
32:06SPEAKERright after Jobs came back, right?
32:07SPEAKER- Yeah, it was after the candy color iMacs
32:11SPEAKERand before like iPods or anything like that came out.
32:15SPEAKER- Looks like 99 was the first iBook for 2006.
32:18SPEAKERI always think of those things as like,
32:20SPEAKERthey just looked like a giant cartoon clam to me,
32:22SPEAKERlike from the Little Mermaid.
32:24SPEAKER- It looked like a toy computer.
32:25SPEAKER- Yes.
32:26SPEAKERAnyway, they had at least five or six
32:28SPEAKERof those networked together running just straight up
32:30SPEAKERlike Quake Deathmatch.
32:31SPEAKER- Were they on ethernet networks?
32:33SPEAKER- I don't know, actually.
32:34SPEAKERI don't know how they were.
32:35SPEAKERI should have asked them.
32:36SPEAKERI should have asked them. - Apple network adapter.
32:38SPEAKER- Could have been, would that work over app?
32:40SPEAKERIs Apple Talk a network protocol?
32:42SPEAKER- Apple Talk was a protocol, but I don't remember,
32:46SPEAKERI don't remember what the iBook,
32:47SPEAKERI don't remember how you connected those
32:48SPEAKER'cause it was pre-Wifi.
32:49SPEAKER- Could it have been IPX?
32:52SPEAKERQuite didn't even work over IPX.
32:54SPEAKER- I'm asking about the physical layer.
32:55SPEAKERI don't know. - The physical, okay.
32:57SPEAKERAre we getting into the OSI layer model here?
32:59SPEAKER- Well, yeah, but everybody knows that's problematic.
33:01SPEAKERYou don't need to write in.
33:03SPEAKER- Fair.
33:04SPEAKER- Yeah, it looks like he probably was using
33:07SPEAKERFirewire adapters, actually, is what I would guess.
33:09SPEAKERIt has ethernet, though.
33:11SPEAKER- Okay.
33:12SPEAKER- This was the first of the no legacy internet laptops.
33:15SPEAKERSo it was USB ethernet modem ports and an optical drive.
33:18SPEAKER- So there was no Apple network ADP
33:21SPEAKERor whatever their weird networking standard was.
33:23SPEAKER- Oh, did Apple have their own network connector?
33:26SPEAKER- Did they ever, good God, man.
33:28SPEAKER- Of course, of course. - Of course they did.
33:30SPEAKER- I didn't think I asked,
33:31SPEAKERbut I bet it was just ethernet if those things had that.
33:34SPEAKER- That makes sense.
33:34SPEAKER- Yeah, but all I cared about was there were a couple of,
33:38SPEAKERthere were at least a couple, maybe three small children
33:41SPEAKERplaying Quake and Steve and Wes and I sauntered up
33:45SPEAKERand I could not help myself, I had to jump on there.
33:47SPEAKER- Oh no, did you wreck the kids, Brad?
33:49SPEAKER- We started on DM3 and then it went straight to DM6
33:52SPEAKERand that was all I needed in the world.
33:54SPEAKER- Look, at some point, okay, we have a couple of rankings
33:58SPEAKERin the queue, in the hopper,
33:59SPEAKERbut I'm gonna add best all-time multiplayer maps
34:02SPEAKERto the ranking queue.
34:03SPEAKER- That's probably worth doing.
34:05SPEAKER- I think we might have to get a guest to help with that.
34:08SPEAKER- I think you're probably right, but.
34:10SPEAKER- But yeah, DM3 is an all-time, like DM3 set the stage
34:14SPEAKERfor everything that came after, as far as I'm concerned.
34:16SPEAKER- Sure, yes, look.
34:18SPEAKER- Weak side, strong side.
34:20SPEAKER- I determined that those kids needed a lesson
34:23SPEAKERfrom the School of Hard Knocks, okay.
34:25SPEAKER- Okay, so the real question is,
34:27SPEAKERwas it running the Quake test that only ran on Macs
34:30SPEAKERor was it running?
34:31SPEAKER- It seemed like retail.
34:32SPEAKER- Retail, okay.
34:33SPEAKER- I couldn't say for, well, yeah,
34:34SPEAKER'cause you mean like queue test, queue test?
34:35SPEAKER- Queue test had that weird map, yeah.
34:37SPEAKER- Yeah, that did not have the final maps in it.
34:39SPEAKERYeah, this was definitely full Quake.
34:42SPEAKER- Well, it was running DM or Quake World?
34:45SPEAKER- Probably just LandQuake, if I had to guess.
34:48SPEAKER- LandQuake, okay.
34:50SPEAKER- Some beat downs were distributed.
34:52SPEAKER- Wow. - Some, look.
34:54SPEAKER- Wow. - One of the kids.
34:55SPEAKER- How old were these, were they like in their 20s
34:57SPEAKERor were they--
34:58SPEAKER- No, no, no, no, like probably, I'd say,
35:00SPEAKERlike between like 10 and 14 or something.
35:03SPEAKEROne of them at one point was like, who keeps killing me?
35:06SPEAKER- Oh no, what was the, were you using the trackpad
35:09SPEAKERor was there a mouse there?
35:11SPEAKER- There were mice.
35:12SPEAKERI think it was the little circular, little puck,
35:15SPEAKERmulticolored iMac or iBook mouse.
35:18SPEAKER- Truly abysmal mice, those.
35:21SPEAKER- They kept calling the lightning gun a laser gun
35:24SPEAKERand I just could not abide it.
35:25SPEAKER- Did you jump in the water and zap 'em with it?
35:28SPEAKER- No, I didn't, but I just had to.
35:29SPEAKERIt was mostly a lot of quad rocket.
35:31SPEAKER- Okay.
35:32SPEAKER- It was the go-to for easy fragging.
35:36SPEAKER- Look, now you know, once upon a time,
35:41SPEAKERFatality came to the PC Gamer offices.
35:44SPEAKER- Oh boy.
35:45SPEAKER- To play Quake and promote his Creative Labs stuff.
35:49SPEAKERAnd the PC Gamer guys called us at Maggordon and iMacs from PC
35:54SPEAKER'cause they were like, you guys can,
35:56SPEAKERyou're gonna have a better chance of hanging
35:58SPEAKERthan any of us who mostly play real-time strategy games
36:00SPEAKERand other games for, you know, weenies.
36:04SPEAKERAnd I hit him one time and I was like,
36:07SPEAKERthis is the best I've ever done in a video game.
36:09SPEAKER- Hit him, not killed?
36:11SPEAKER- Oh no, it didn't come close.
36:12SPEAKERI think we were playing Quake 2,
36:13SPEAKERwhich was kind of bullshit, but you know, whatever.
36:16SPEAKER- I don't disagree.
36:18SPEAKER- But yeah, no, it was like one of those ones
36:21SPEAKERwhere the moment an arm was visible,
36:24SPEAKERlike the tiniest bit of your hitbox was visible,
36:26SPEAKERyou were already dead.
36:27SPEAKER- Sure, so he's actually good, huh?
36:29SPEAKER- Like, it's the thing that when people,
36:34SPEAKERit's like the equivalent is like going to a fighting game,
36:36SPEAKERlike going to Evo as the guy in your neighborhood
36:39SPEAKERwho's real good at Mortal Kombat,
36:41SPEAKERand then you actually play somebody
36:43SPEAKERwho's actually good at Mortal Kombat
36:44SPEAKERand you like don't get a single hit in.
36:46SPEAKERIt felt like, I assume that this is what that feels like.
36:50SPEAKER- I know the feeling.
36:51SPEAKER- Like people who are legit good at this,
36:53SPEAKERlike playing PUBG, we used to occasionally run into a pro,
36:57SPEAKERand that game is a little different
36:59SPEAKER'cause there's outside pressures that can kind of hose them,
37:02SPEAKERbut if it's a one-on-one fight
37:03SPEAKERwith somebody who was like an ex-Counter-Strike pro,
37:05SPEAKEReven if they haven't been a Counter-Strike pro
37:07SPEAKERin 10 or 12 years, there's nothing you can do
37:09SPEAKERbut lay down and die.
37:10SPEAKER- Sure, sure.
37:13SPEAKERAnyway, that was just a fun little line of stuff
37:15SPEAKERfrom the exhibit hall.
37:16SPEAKERThere was a ton of other stuff in there to be fair,
37:18SPEAKERbut I also went to a couple of talks
37:20SPEAKERthat I will discuss briefly here.
37:23SPEAKERI went to one given by a guy
37:25SPEAKERfrom Digital Equipment Corporation
37:27SPEAKERwho worked on the original ethernet.
37:29SPEAKER- Ooh.
37:30SPEAKER- Like he was part of the team
37:31SPEAKERthat brought ethernet 1.0 to market.
37:35SPEAKER- That would have been coax, right?
37:37SPEAKER- Yes, so his name is Rich Seifert.
37:39SPEAKERI think that's how you pronounce his name.
37:41SPEAKERI guess he's given this talk before,
37:42SPEAKERand there is a PC Gamer.
37:44SPEAKERWes was there and wrote this up,
37:45SPEAKERand he found a 2013 version of the same talk
37:50SPEAKERthat this guy gave, so you can actually go watch.
37:52SPEAKERI have to imagine it's roughly the same talk
37:54SPEAKER'cause I can't imagine much has changed
37:56SPEAKERabout early ethernet since then.
37:59SPEAKER- His name is super familiar to me,
38:00SPEAKERand I can't figure out why.
38:01SPEAKER- So he worked closely with the guy,
38:03SPEAKERBob Metcalf, I wanna say,
38:05SPEAKERis the guy who defined the ethernet standard,
38:07SPEAKERand he was a contemporary of him
38:09SPEAKERand worked on the same team.
38:10SPEAKER- Okay.
38:11SPEAKER- This guy, do you know what a vampire tap is?
38:13SPEAKER- No.
38:14SPEAKER- Oh, okay.
38:15SPEAKERWell, this guy designed the vampire tap board
38:17SPEAKERfor just to establish his credibility here.
38:20SPEAKER- What's a vampire tap board?
38:21SPEAKER- I believe it bit into the original coax cable,
38:25SPEAKERif I'm not mistaken.
38:26SPEAKER- Oh, it's that thing.
38:28SPEAKER- Yeah, okay, maybe you do know what that is.
38:30SPEAKER- Oh, yeah, it's like a--
38:31SPEAKER- It's part of the controller setup
38:33SPEAKERthat the original coax cable would run into.
38:35SPEAKERI was not quite clear how it worked,
38:36SPEAKER'cause I've never seen any of that hardware.
38:38SPEAKER- Yeah, so the way, prior to 10Base-T,
38:43SPEAKERwhich was the 10 megabit one,
38:45SPEAKERwhich had barrel connectors,
38:47SPEAKERso you had basically, you had a T thing
38:50SPEAKERthat you'd plug into the coax
38:52SPEAKERon the back of your network card,
38:53SPEAKERand then you'd plug either two ends of cable
38:56SPEAKERinto the other sides of the T,
38:58SPEAKERor you'd put one cable and a terminator on there.
39:02SPEAKERAnd the terminator was just a resistor
39:03SPEAKERat the right frequency.
39:08SPEAKERBut yeah, so the vampire tap was the thing that snapped,
39:12SPEAKERyou know how when you make an ethernet cable
39:15SPEAKERand you push on a punch-down 10Base gigabit ethernet cable,
39:21SPEAKER10Base-T?
39:22SPEAKERNo, I'm getting confused here.
39:25SPEAKER- Oh, the gigabit cable, what is that?
39:27SPEAKER1GBase-T, I think is the name of that?
39:29SPEAKER- Yeah, exactly.
39:30SPEAKER- Yeah, like where you're crimping.
39:32SPEAKER- Well, but basically you're pushing the cable down into,
39:35SPEAKERlike the shielded cable,
39:38SPEAKERyou're just pushing it down in between two blades
39:41SPEAKERthat basically pierce the cable, the sheathing, right?
39:44SPEAKERSo this worked like that,
39:45SPEAKERexcept for it would hit the multiple layers of the coax,
39:48SPEAKER'cause the coax has a braided sheath
39:50SPEAKERand then it has a center core
39:51SPEAKERand you needed to get both of those,
39:53SPEAKERbut they needed to not short each other out.
39:54SPEAKER- Sure.
39:55SPEAKEROkay, so he designed that hardware.
39:57SPEAKER- That's wild.
39:58SPEAKER- He was absolutely, he contributed
39:59SPEAKERto like the kind of original slide lash design
40:02SPEAKERand all kinds of stuff.
40:03SPEAKERLike he very much was on the team
40:05SPEAKERthat brought ethernet to market.
40:07SPEAKERBut he did defer to, I believe Metcalf was the guy's name
40:11SPEAKERwho did the actual like design,
40:12SPEAKERthe topology of what the network frames looked like
40:15SPEAKERand the hardware loop and all that stuff,
40:17SPEAKERbut he was still very much involved.
40:20SPEAKERI didn't realize ethernet was defined
40:22SPEAKERby digital Intel and Xerox.
40:24SPEAKERIt was like a big three-way corporate collaboration.
40:27SPEAKER- That makes sense.
40:28SPEAKER- And he talked a lot about,
40:29SPEAKERand a lot of this was kind of over my head
40:30SPEAKERor before my time,
40:32SPEAKERbut like he talked about token ring
40:34SPEAKERand other styles of network.
40:35SPEAKERYou know, like ethernet was by no means like the default.
40:38SPEAKERIt was an entrance in the market,
40:41SPEAKERjust like all these other types of network designs
40:43SPEAKERthat in some cases work very differently.
40:45SPEAKERAnd so like, you know, one of the themes of this talk
40:47SPEAKERwas like there was no guarantee
40:50SPEAKERthat ethernet was gonna become the networking standard
40:52SPEAKERthat it became.
40:53SPEAKERIt was just one of many competitors.
40:54SPEAKERAnd like, you know, he thinks, you know,
40:56SPEAKERthey kept it simple and cheap
40:57SPEAKERand that's why it won because-
41:00SPEAKER- Not encumbered.
41:01SPEAKER- Yes, exactly.
41:03SPEAKER- Again, the token ring stuff,
41:05SPEAKERevery time those adapters were really expensive
41:07SPEAKER'cause IBM got a fairly substantial payout
41:10SPEAKERon every one that they sold and made.
41:13SPEAKER- Yeah, he talked about that.
41:14SPEAKERAnd also the other thing is he said
41:15SPEAKERthat it was laden with features.
41:16SPEAKERLike that was kind of his point was like,
41:19SPEAKERthey had, he got, it was really interesting talk.
41:21SPEAKERI would recommend watching it.
41:23SPEAKERIt was like kind of half humorous
41:25SPEAKERand half very factual and opinionated,
41:27SPEAKERbut like he talked about the philosophical split
41:31SPEAKERbetween they made the network dumb,
41:33SPEAKERlike for ethernet, they made the ethernet design
41:35SPEAKERdo as little as it needed to do
41:37SPEAKERto get the data back and forth
41:38SPEAKERand put all the smarts in the end clients.
41:41SPEAKERLike you relied on the computer
41:43SPEAKERto do all the heavy lifting for this thing.
41:44SPEAKERAnd that's why they could ship ethernet cheaply
41:47SPEAKERversus the IBM token ring philosophy
41:49SPEAKERwas to make the network part do everything,
41:52SPEAKERwhich led to way more complexity and manufacturing cost.
41:55SPEAKER- Well, and it also meant like the IBM stuff,
41:57SPEAKERas I recall, just from a boots on the ground perspective,
42:01SPEAKERworked really well when there were a relatively small number
42:03SPEAKERof computers on the network.
42:04SPEAKERAnd then the moment, if you were building a LAN,
42:07SPEAKERit was great.
42:08SPEAKERAnd if you wanted to connect to a larger WAN,
42:10SPEAKERthen you had all sorts of weird collisions
42:11SPEAKERjust because of the way it worked
42:13SPEAKERand performance went to hell.
42:14SPEAKER- Yeah, yeah.
42:15SPEAKERSo it was a fun time.
42:16SPEAKERHe got into like some of the corporate politics
42:18SPEAKERand how they got all three companies to get along
42:19SPEAKERand stuff like that.
42:20SPEAKERBut when you talk about collisions,
42:22SPEAKERhe did a big things we got right, things we got wrong.
42:25SPEAKERAnd a couple of the things they got wrong
42:27SPEAKERthat really stood out to me,
42:28SPEAKERhe really rused the fact that they defined
42:31SPEAKERthe term collision.
42:32SPEAKERI don't know if you're,
42:33SPEAKERdo you remember that from your networking days?
42:34SPEAKERLike, I don't think people think about it these days,
42:37SPEAKERbut like, I guess probably it was more of a topic
42:39SPEAKERof concern back then that you could track the number
42:41SPEAKERof quote, like sort of packet collisions,
42:43SPEAKERI guess is the term.
42:44SPEAKER- It's when you have multiple things vying for time
42:48SPEAKERon the network at the same time, basically.
42:50SPEAKER- That's all it is.
42:51SPEAKERAnd he said that was by design because like otherwise
42:53SPEAKERyou would have needed some more complex message
42:56SPEAKERpassing system to, you poll clients to say,
42:59SPEAKERhey, does anybody need to talk right now?
43:01SPEAKERAnd anybody that said yes, then you would wait.
43:03SPEAKERIt was way more network chatter versus just
43:05SPEAKERhave everybody talk at once.
43:06SPEAKERAnd if two people talk at the same time,
43:08SPEAKERthey just stop and wait a random amount of time
43:11SPEAKERand try again.
43:12SPEAKERIt was a simplification mechanism,
43:13SPEAKERbut he said what that led to using the word collision
43:16SPEAKERled to a lot of people misunderstanding
43:18SPEAKERand thinking that was a problem with their network
43:20SPEAKERand getting super obsessive about how many collisions
43:23SPEAKERthey were tracking on their network
43:24SPEAKERand thinking they needed to optimize to fix that.
43:26SPEAKERAnd that it was like, no, that's just part of the design.
43:29SPEAKERYou should just forget about that.
43:31SPEAKER- Yeah.
43:32SPEAKERI mean, there's a lot of stuff like that in computers,
43:33SPEAKERit turns out.
43:34SPEAKER- For sure, for sure.
43:35SPEAKERAnother one is that he, this is for the real networking
43:37SPEAKERheads out there.
43:38SPEAKERHe wished they had not had a broadcast mode in ethernet.
43:41SPEAKERHe wished they had dropped that
43:43SPEAKERand only shipped unicast and multicast.
43:47SPEAKERSo unicast is like, if I've got my ethernet,
43:51SPEAKERmy layer two or whatever knowledge straight here,
43:54SPEAKERunicast is just two computers talking to each other.
43:57SPEAKERBroadcast is a computer talking to the whole network,
44:00SPEAKERsending the packet or the data to every other.
44:02SPEAKER- Yeah. - Right, yes.
44:04SPEAKERMulticast is like broadcast except sending the data out
44:08SPEAKERand only the computers that care about that type of data
44:11SPEAKERactually pay attention to it.
44:12SPEAKER- It's sending the data to specific computers.
44:14SPEAKER- Yeah, well, it's sending it to everybody,
44:16SPEAKERbut each computer is able to basically just ignore it
44:21SPEAKERif it's not something they care about.
44:23SPEAKERVersus broadcast, every other client on the network
44:25SPEAKERis forced to intercept and evaluate
44:28SPEAKERwhether it cares about it or not.
44:30SPEAKERSo anyway, that was just another, he wished,
44:32SPEAKERbasically he said like multicast is just a better broadcast
44:35SPEAKERand we should have just not,
44:36SPEAKERwe should have dropped broadcast from the spec
44:38SPEAKERto begin with.
44:39SPEAKER- I can see that.
44:40SPEAKER- Yeah.
44:41SPEAKERLast real in the weeds thing here,
44:44SPEAKERand I'm simplifying this a little bit
44:45SPEAKERso that I can understand it.
44:47SPEAKERHe threw some shade at IPv4 internet protocol,
44:50SPEAKERor he just called it IP.
44:51SPEAKER'Cause of course in his day it was just IP
44:54SPEAKER'cause there was no V4.
44:54SPEAKER- Yeah, there was no V6, yeah, yeah.
44:56SPEAKER- Or V6 back then.
44:57SPEAKER- Yeah.
44:58SPEAKER- But ethernet uses 48-bit addressing.
45:02SPEAKERAnd he threw shade at IP for going with 32-bit addressing
45:05SPEAKERbecause basically he was like,
45:07SPEAKERif you'd used the same size addresses as us,
45:10SPEAKEReverything would have just lined up very nicely
45:12SPEAKERand there would have been no need for things like ARP,
45:15SPEAKERwhich is a whole extra protocol that exists purely
45:17SPEAKERto help translate IP and ethernet addresses.
45:21SPEAKERAnd it was just, it was a fun,
45:22SPEAKERlike extremely Kragenard '70s networking guide example
45:27SPEAKERof like, this guy,
45:29SPEAKERI'm not gonna get into what his politics may or may not be,
45:32SPEAKERbut he definitely denigrated the standards body,
45:37SPEAKERthe consortium numerous times in this thing of just like,
45:40SPEAKERhey, like we were just making
45:41SPEAKERsimple straightforward decisions.
45:43SPEAKERAnd then the IEEE came in and screwed everything up.
45:46SPEAKERYou know, like there was a lot of that over and over, so.
45:49SPEAKER- Look.
45:50SPEAKER- It was a fun talk.
45:51SPEAKER- In the same way that the electronics flea market
45:54SPEAKERis people cleaning out the stuff they stole
45:56SPEAKERfrom their office 20 years ago from their garage.
45:58SPEAKER- Oh yeah.
45:59SPEAKER- I feel like this is him marrying the grievances
46:02SPEAKERhe's held on for the last 40 years.
46:04SPEAKER- Extremely, just some like corporate
46:06SPEAKERversus like standards body conflicts
46:08SPEAKERand strife spilling over from that time.
46:12SPEAKERAnd he had his original like printout copy,
46:15SPEAKERthe first ever runoff from the Xerox laser printer
46:18SPEAKERof the ethernet 1.0 spec, like the.
46:21SPEAKER- That's really cool.
46:22SPEAKER- The book, the big thick, you know,
46:24SPEAKERjust stack of white paper that defined the spec
46:27SPEAKERfor ethernet, the first one they ever printed out at Xerox.
46:29SPEAKERAnd he's gonna donate that to the museum there.
46:31SPEAKER- Oh, that's awesome.
46:32SPEAKER- And he apparently, he also has a big spool
46:34SPEAKERof what he claims is the very first ethernet cable
46:37SPEAKERin his garage still.
46:38SPEAKER- That's amazing.
46:39SPEAKER- Had a little segment of that with him as well.
46:41SPEAKER- It was a fun talk.
46:42SPEAKERI haven't watched this 2013 version of it yet,
46:44SPEAKERbut if you're into networking, you should go watch it.
46:47SPEAKER- Did he talk any smack about 3Com network cards?
46:52SPEAKER- Oh yeah, there was some more.
46:53SPEAKERYeah, so he didn't talk smack about them,
46:55SPEAKERbut this is another detail I forgot.
46:57SPEAKERHe went through what an original ethernet controller
46:59SPEAKERwas back in the day and how many,
47:00SPEAKERlike how big the boards were.
47:01SPEAKERAnd there were multiple circuit boards involved
47:04SPEAKERand like cables hanging from the ceiling
47:06SPEAKERand boards bolted to the wall.
47:07SPEAKER- Well, like the old, old ones were like full length cards
47:10SPEAKERbefore we had cards, yeah.
47:11SPEAKER- And so an original ethernet controller used 60 watts,
47:15SPEAKERjust the ethernet controller.
47:16SPEAKER- For two megabit probably, right?
47:18SPEAKER- It was 10.
47:19SPEAKERSo actually he got into that.
47:20SPEAKERThey actually, the original spec shipped at 10
47:21SPEAKERand he said they took a lot of criticism for that
47:23SPEAKERfrom people going, what are you doing?
47:25SPEAKERThis is so excessive, 'cause this was 82,
47:28SPEAKERvery early 80s when they shipped ethernet.
47:31SPEAKER- What could you feed 10 megabits with in 1982, nothing?
47:34SPEAKER- That's exactly it.
47:35SPEAKERHe said it was a decade before CPUs were fast enough
47:37SPEAKERto saturate 10 megabits,
47:39SPEAKERbut they wanted, they knew that they should future proof
47:43SPEAKERvery heavily ahead of time
47:46SPEAKERbecause they needed the standard to last,
47:47SPEAKERlike to win as a standard,
47:49SPEAKERit needed to be viable for a very long time.
47:51SPEAKERAnd so it was 10 or 15 years before there were machines
47:55SPEAKERthat needed faster than 10 megabits.
47:57SPEAKER- It's really funny 'cause I came in just at the transition
48:00SPEAKERfrom the coaxial 10 base two,
48:03SPEAKERwhich is what I was trying to get to before
48:04SPEAKERto the twisted pair.
48:07SPEAKERAnd like that, they're absolutely right.
48:11SPEAKER'Cause like most of our servers were wired in
48:13SPEAKERwith 10 megabit coaxial in the 96, 97, 98 timeframe.
48:18SPEAKER- Yeah, like that lasted forever.
48:20SPEAKER- Yeah, and then we switched to the twisted pair
48:25SPEAKERand they just ran cat five at that point,
48:27SPEAKERwhich was good up to a gigabit.
48:29SPEAKERAnd like, it's been another 25 years,
48:32SPEAKER30 years almost since then.
48:33SPEAKERSo yeah, good on them.
48:35SPEAKER- Yeah, he got into some other stuff.
48:37SPEAKERI shouldn't get into too much about the,
48:39SPEAKERlike the ethernet frame and how much of it is the payload
48:41SPEAKERand how much they should have reserved
48:43SPEAKERfor like addressing space
48:44SPEAKERand all this like really technical stuff.
48:45SPEAKERBut that's the thing you just described
48:47SPEAKERas the last point I'll make here,
48:49SPEAKERwhich he sounded both proud
48:51SPEAKERand kind of wistful when he said this,
48:53SPEAKERlike he was talking about how ethernet at the beginning
48:55SPEAKERwas a physical medium.
48:56SPEAKERIt was specific coax, it was specific hardware,
49:00SPEAKERspecific controllers and stuff,
49:02SPEAKERbut over time it has now drifted into,
49:04SPEAKERnow it's just a generic data frame
49:05SPEAKERbecause now, like you just said, it goes over fiber,
49:08SPEAKERit goes over cat, or twisted pair, it goes over wifi.
49:13SPEAKERLike ethernet is just a network data standard now,
49:16SPEAKERbut that standard has carried it directly over
49:18SPEAKERfrom their original design 45 years ago.
49:22SPEAKERAnd that's really cool.
49:24SPEAKER- Look, I think that's one of the fundamental,
49:28SPEAKERit's one of the foundational technologies
49:32SPEAKERof computing at this point, right?
49:34SPEAKERAnd like the thing we were talking about
49:35SPEAKERwhere you played Quake on an iBook
49:38SPEAKERand it has the same ethernet port that my computer
49:40SPEAKERthat I built last year has on it is wild.
49:43SPEAKER- It's really cool.
49:45SPEAKEROne last, sorry, one last detail I forgot to mention
49:48SPEAKERabout the, you know, he was talking about the 60 watts
49:49SPEAKERused by the original controller.
49:51SPEAKERHe contrasted that with, you know,
49:53SPEAKERan ethernet controller at this point
49:54SPEAKERis a very tiny bit of real estate on an SOC or a CPU,
49:58SPEAKERyou know, like an ethernet controller is absolutely nothing.
50:01SPEAKERIt uses like negligible almost undetectable amounts
50:05SPEAKERof power now compared to where this was, so yeah.
50:08SPEAKER- You can power a lot of the devices over ether right now,
50:10SPEAKERtoo, like it's expanded dramatically.
50:12SPEAKER- Yeah, it was a fun talk.
50:14SPEAKERI highly recommend it.
50:15SPEAKERAnd then the other talk I went to was a pair
50:17SPEAKERof what I would describe as heroes of the Atari 2600.
50:20SPEAKER- Okay.
50:21SPEAKER- Who were none other than David Crane,
50:23SPEAKERthe developer of Pitfall and co-founder of Activision.
50:26SPEAKER- Wow.
50:27SPEAKER- And Gary Kitchen, who I think ended up working
50:30SPEAKERat Activision, I was not clear on that,
50:31SPEAKERbut the work he was here to talk about was prior to that,
50:34SPEAKERit was done for Coleco.
50:37SPEAKERBut it was, this was a like very technical talk.
50:39SPEAKERI know they've talked about these things
50:42SPEAKERin like interviews and stuff before.
50:43SPEAKERI don't know if they've ever given these exact talks
50:45SPEAKERin this form.
50:46SPEAKERI couldn't find like videos of these talks prior,
50:48SPEAKERbut the information is definitely out there.
50:50SPEAKERAnd you might be able to find talk versions
50:51SPEAKERof these out there, but they both were there
50:54SPEAKERto basically really get into the weeds about how insane
50:57SPEAKERand difficult and esoteric 2600 development was
51:00SPEAKERat the time.
51:01SPEAKER- Yeah, it was a really limited piece of hardware, right?
51:03SPEAKER- Extremely.
51:04SPEAKERSo like just a real quick preamble here
51:06SPEAKERand I'll try to summarize the tricks
51:08SPEAKERthey talked about very quickly here.
51:10SPEAKERThe cartridges on the 2600 were four kilobytes
51:14SPEAKERand that thing had 128 bytes of RAM.
51:18SPEAKER- Like it's like a pocket calculator.
51:20SPEAKER- Bytes of RAM.
51:21SPEAKER- Yeah.
51:22SPEAKER- What is that a 10th of a kilobyte or something or less?
51:25SPEAKERAn eighth of a kilobyte of RAM.
51:27SPEAKER- Anyway.
51:28SPEAKER- Yeah, it's an eighth of a kilobyte, right?
51:30SPEAKER- What does that thing have in it?
51:31SPEAKERA 6502 I think is the CPU in that thing,
51:33SPEAKERbut I didn't know this.
51:35SPEAKERRoughly a third or sorry, three quarters of the CPU time
51:38SPEAKERon the 2600 is just devoted to,
51:41SPEAKERit had no dedicated video output hardware.
51:43SPEAKERSo the CPU spent three quarters of its entire life
51:46SPEAKERdoing nothing but driving the video signal to the CRT
51:49SPEAKERand making that work.
51:51SPEAKERSo every single other thing you did for your game
51:53SPEAKERhad to fit into one fourth of the available CPU time,
51:56SPEAKERwhich yeah.
51:57SPEAKER- That's insane.
51:58SPEAKER- Yep, and this is even crazier to me.
52:01SPEAKERYou had to sync your code because of that,
52:03SPEAKERyou had to sync your code to the scan rate
52:06SPEAKERof the electron beam drawing to the CRT
52:10SPEAKERfrom left to right, top to bottom.
52:12SPEAKERLike your code had to be aware of when the draws
52:14SPEAKERacross the screen were happening
52:16SPEAKERand line up with that for the graphics to display properly.
52:18SPEAKER- So there's no frame buffer at all.
52:20SPEAKERIt's just all straight out to the, that's bonkers.
52:23SPEAKER- And the point that Kitchen made there
52:24SPEAKERthat really drove home how insane that was
52:26SPEAKERis that because you have to have your code
52:28SPEAKERdeterministically syncing up to the clock rate of the CPU
52:31SPEAKERand the scan rate of the CRT,
52:35SPEAKERif you do any branching, any logic branching,
52:37SPEAKERlike an if then, if you have multiple paths
52:38SPEAKERthrough a specific section of your game
52:42SPEAKERwhere you could have one thing happen
52:43SPEAKERor another thing happen,
52:44SPEAKERyou're branching through different possible out,
52:46SPEAKERall of those branches have to be tuned
52:50SPEAKERto occupy exactly the same number of CPU cycles.
52:53SPEAKERLike you can't have one if, one branch of an if then
52:56SPEAKERtake a bunch more CPU time than another.
52:58SPEAKERThey all have to finish at exactly the same time
53:00SPEAKERso that the program stays on the sync
53:03SPEAKERwith the screen being drawn.
53:05SPEAKER- How did PAL work for the 2600 though?
53:09SPEAKER- I have no idea.
53:10SPEAKER- Did they just clock it down?
53:11SPEAKER- I don't know.
53:12SPEAKERLike they, I guess the games could have just run slower.
53:15SPEAKERI mean, that was always the reputation for like NES games.
53:18SPEAKER- Well yeah, it was easy mode.
53:19SPEAKER- PAL ran slower, right?
53:20SPEAKER- Yeah.
53:21SPEAKER- So maybe it was the same thing.
53:22SPEAKERThat's way over my head, so I'm not sure.
53:24SPEAKER- I bet we'll get answers to this in the questions.
53:26SPEAKER- Yeah, yeah.
53:27SPEAKER- Tech party content out of town.
53:29SPEAKER- Anyway, so like there's some real insane limitations
53:31SPEAKERdeveloping on this thing,
53:32SPEAKERbut I'll just briefly mention kind of their specific examples
53:37SPEAKERthat for stuff they did here.
53:38SPEAKERKitchen was the guy who ported Donkey Kong to the 2600.
53:43SPEAKER- Yeah, I played that port, it was okay I guess.
53:45SPEAKER- Which I guess he had 90 days to do.
53:48SPEAKER- That's insane.
53:48SPEAKER- He basically had, they came to him in February
53:50SPEAKERand the port needed to be done by May
53:52SPEAKERin order to ship for Christmas basically.
53:58SPEAKER- Folks should go look at video of this port
53:59SPEAKER'cause like it captures the essence of the game,
54:02SPEAKERbut it is not.
54:04SPEAKER- Yeah.
54:05SPEAKER- It looks hinky, but it was an Atari 2600 game.
54:07SPEAKERSo what do you expect?
54:08SPEAKER- He did what he could.
54:08SPEAKERHe had a little preamble about how he had a BSE
54:11SPEAKERand had been working on,
54:12SPEAKERhe had been like doing development for toys.
54:14SPEAKERI forget which company he worked for,
54:16SPEAKERbut he had worked on some like toys
54:17SPEAKERwith some very, very limited computing stuff in them.
54:20SPEAKERIf I'm not mistaken.
54:21SPEAKERAnd at some point he saved up for an Apple II
54:24SPEAKERand hooked an Atari 2600 up to an Apple II
54:27SPEAKERand reverse engineered how to make games for it
54:30SPEAKERover a period of like six months.
54:32SPEAKERAnd he had that expertise.
54:33SPEAKERAnd he basically said,
54:34SPEAKEReverybody who could develop for the Atari 2600
54:36SPEAKERwas working for either Atari or Activision at this time.
54:40SPEAKERSo when Coleco wanted to do this Donkey Kong port,
54:42SPEAKERhe was like the guy available.
54:44SPEAKERHe was like the one guy that anybody knew of
54:46SPEAKERwho was not already making games
54:47SPEAKERfor one of those two companies.
54:50SPEAKERThe big, he got into a lot of stuff.
54:52SPEAKERHe showed off his original graph paper
54:54SPEAKERwhere he specked out the by pixel by pixel,
54:56SPEAKERwhat the sprites would look like
54:57SPEAKERand how he did like a hex color table to give them color
55:01SPEAKERand all kinds of crazy stuff.
55:02SPEAKERBut the big trick from his part of the presentation
55:06SPEAKERthat really stuck with me is
55:08SPEAKERDonkey Kong has asymmetric backgrounds, right?
55:10SPEAKERIt has like slanting platforms that go from sides
55:13SPEAKERto side of the screen, right?
55:15SPEAKERApparently one trick of the 2600 or rather limitation
55:18SPEAKERis it can only store half of a background in memory.
55:22SPEAKERSo if you look at tons of Atari games,
55:24SPEAKERlike combat or whatever.
55:25SPEAKER- Oh, they're mirrored.
55:26SPEAKER- They can make the backgrounds can one half the background
55:29SPEAKERcan only either be mirrored or replicated.
55:31SPEAKERYou can either replicate it as is,
55:33SPEAKERor you can flip it and mirror it.
55:35SPEAKERSo there's no way to do side to side diagonal platforms
55:38SPEAKERwith a setup like that.
55:40SPEAKER- That's insane.
55:41SPEAKER- And he got into this whole fun thing where he talked to,
55:43SPEAKERI think an engineer from Activision,
55:46SPEAKERor maybe it was from Atari
55:46SPEAKERwho was like kind of giving him shit over the phone
55:48SPEAKERabout this of like,
55:50SPEAKERwell, if you work at Activision,
55:51SPEAKERthose platforms would be diagonal.
55:53SPEAKERLike it kind of was like,
55:54SPEAKERlike we're the best of the best over here.
55:56SPEAKERWe would figure this out.
55:57SPEAKERAnd so he was like, okay, fine, I'm not dropping this.
55:59SPEAKERI'm going to figure this out.
56:01SPEAKERHe basically came up with the solution he landed on was
56:04SPEAKERagain, remember I said,
56:05SPEAKERthe code has to match the scan of the CRT
56:08SPEAKERfrom left to right.
56:09SPEAKER- Yeah.
56:09SPEAKER- He basically, if I understood the trick correctly,
56:11SPEAKERlanded on rewriting the contents
56:14SPEAKERof the background section of memory
56:15SPEAKERat exactly the moment that the scan
56:17SPEAKERgot to the halfway point across the screen
56:19SPEAKERwith the other half of the background.
56:21SPEAKER(laughs)
56:22SPEAKER- That's insane.
56:23SPEAKER- So the program is basically kind of recalculate
56:27SPEAKERor not calculate.
56:28SPEAKERIt's like rereading and rewriting into memory
56:31SPEAKERthe other half of the background
56:32SPEAKERevery time the beam goes across the screen.
56:34SPEAKER- Every half frame.
56:34SPEAKER- Yes, yeah.
56:35SPEAKEROr not even half frame,
56:36SPEAKERevery half scan, right, per line, I would think, I guess.
56:40SPEAKERIs how I understood it.
56:41SPEAKERI could be wrong, but it's complete insanity.
56:43SPEAKER- Yeah.
56:44SPEAKERI mean, look, anytime I read stories
56:46SPEAKERabout the way they made ancient hardware work,
56:49SPEAKERI'm always blown away.
56:50SPEAKER- Yeah, yeah, it was really neat.
56:53SPEAKERCrane's portion was about Pitfall, unsurprisingly,
56:56SPEAKERalthough he made tons of games.
56:58SPEAKERI forgot he made like a boy in his blob.
56:59SPEAKERLike he's made a lot of very legendary games.
57:03SPEAKER- A lot of these guys carried forward into the NES era.
57:05SPEAKERSo did Gary Kitchen as well.
57:07SPEAKER- Yeah, they made the point.
57:10SPEAKERAnd you know what, I'll just spoil the end here.
57:12SPEAKERThey have a new company now, Audacity Games.
57:14SPEAKER- Oh, that's fun.
57:15SPEAKER- And they're making new Atari 2600 games now.
57:17SPEAKER- I'm less excited about that if I'm being real,
57:19SPEAKERbut you know, whatever.
57:21SPEAKER- It seems like they talked so passionately about this.
57:24SPEAKERAnd they made the point they have collectively been involved
57:27SPEAKERin shipping hundreds of video games in their life.
57:28SPEAKERSo they made plenty of games past the Atari era,
57:31SPEAKERbut this is clearly the era of game development
57:34SPEAKERthey're very passionate about.
57:35SPEAKERAnd so they are back to their roots
57:38SPEAKERand making new Atari games.
57:39SPEAKERThe only difference is the carts they are working with
57:42SPEAKERare now, I believe 128 kilobytes,
57:45SPEAKERbecause those are the smallest ROMs you can get now.
57:48SPEAKER(laughing)
57:49SPEAKERSo I haven't looked up their new games yet,
57:53SPEAKERbut that's the only difference.
57:54SPEAKERThey still run on original hardware.
57:55SPEAKERThe carts are just bigger,
57:56SPEAKERbut apparently just that extra storage
57:58SPEAKERmakes a huge difference in what you're able to do.
58:00SPEAKERSo I'd like to go look at their new games
58:03SPEAKER'cause it sounds like they are dramatically more elaborate.
58:05SPEAKER- Four kilobytes is like-
58:08SPEAKER- Really not much.
58:09SPEAKER- No.
58:09SPEAKER- So in fact, that's exactly what the Pitfall portion
58:12SPEAKERwas about.
58:13SPEAKERBoth the cart size and the RAM size on the system
58:16SPEAKERwere so small that Pitfall has 255 levels.
58:21SPEAKERAnd he said, you know, forget it in four kilobytes,
58:25SPEAKERlike just, I think he like did the math
58:28SPEAKERand like just with storing statically each level design
58:32SPEAKERon disc or on, you know, on ROM or whatever,
58:35SPEAKERlike that alone would go way past four kilobytes
58:37SPEAKERjust storing 255 levels, forget any graphics
58:40SPEAKERor game code and logic or whatever.
58:42SPEAKER- Animation, yeah, yeah.
58:43SPEAKER- So he conceived what he described
58:46SPEAKERas the first procedure level
58:47SPEAKERand procedurally generated level system
58:49SPEAKERfor Pitfall on the 2600,
58:52SPEAKERwhich was to basically define each level
58:55SPEAKERcould be defined by a single byte, which is eight bits, right?
58:58SPEAKERAnd you would basically read the bits
59:01SPEAKERand he had a table of elements like number of alligators,
59:05SPEAKERnumber of logs and whether they're rolling
59:07SPEAKERor stationary, like swinging rope or not,
59:10SPEAKERyou know, stuff like that.
59:11SPEAKERAnd basically from any eight bit number
59:15SPEAKERcould generate a level based on those values.
59:19SPEAKER- That's, so that eight bit number was the seed
59:25SPEAKERin a roguelike kind of situation.
59:28SPEAKER- Each screen in Pitfall basically has an eight bit
59:31SPEAKERone or one byte seed that the level,
59:34SPEAKERthe characteristics of the level are being hashed from.
59:37SPEAKERAnd we're getting real computer science-y here.
59:41SPEAKERHe used what is called a linear feedback shift register,
59:44SPEAKERwhich is a, as I could understand it,
59:47SPEAKERit's basically like a bit shifting technique
59:49SPEAKERthat was conceived in the 1940s.
59:50SPEAKER- Yeah.
59:52SPEAKER- Straight, and this led to a real weird offshoot
59:54SPEAKERfor like, I feel like somebody could write a book
59:56SPEAKERor at least like a long article on all the cool stuff
59:59SPEAKERin video games that has been taken from academic research
1:00:02SPEAKERover the years.
1:00:03SPEAKERLike, I don't know if this has been kind of lost to time,
1:00:06SPEAKERbut like so much of what, for example,
1:00:08SPEAKERJohn Carmack was putting in his software games in the 90s.
1:00:11SPEAKERIf you read his plan files, he was just out there
1:00:14SPEAKERreading all kinds of computer science white papers
1:00:16SPEAKERand textbooks.
1:00:17SPEAKER- Oh yeah.
1:00:18SPEAKER- And adapting a lot of those techniques to stuff
1:00:21SPEAKERthat it was now possible to do in real time
1:00:23SPEAKERbecause the hardware had caught up.
1:00:24SPEAKER- Well, that's where the BSP tree stuff came from.
1:00:26SPEAKER- Right. - Yeah.
1:00:27SPEAKER- Totally like, or, you know, Pixar was the same way.
1:00:29SPEAKERLike a lot of the, you know, all the early like CG movie
1:00:33SPEAKERgraphics and lighting techniques just came out of research
1:00:35SPEAKERthat had been done 15 to 20 years earlier.
1:00:37SPEAKER- Well, and work that they did while they were at MIT.
1:00:40SPEAKER- Yeah, sure, right.
1:00:40SPEAKERSo anyway, yeah.
1:00:41SPEAKERSo an LFSR, Linear Feedback Shift Register,
1:00:44SPEAKERit's basically just a way of taking eight bits
1:00:46SPEAKERand like feeding them like through an algorithm
1:00:48SPEAKERthat shifts it.
1:00:50SPEAKERAnd I don't fully understand the kind of binary math
1:00:54SPEAKERor whatever, but you get a new byte
1:00:57SPEAKERor a new set of eight bits out of the old one
1:01:00SPEAKERbased on what the input was.
1:01:01SPEAKER- Yeah, yeah.
1:01:02SPEAKER- And so I think that that allowed him to work backwards.
1:01:05SPEAKERSo you could, 'cause Pitfall lets you go back
1:01:07SPEAKERto the previous screen again,
1:01:08SPEAKERand you needed that to be the same screen
1:01:10SPEAKERit was when you came from it.
1:01:11SPEAKER- Well, and you needed the whole thing to be deterministic
1:01:13SPEAKER'cause people couldn't cope with the levels
1:01:14SPEAKERchanging every time back then.
1:01:16SPEAKER- So like basically that allowed him
1:01:17SPEAKERto keep the level straight if you were to go backwards
1:01:19SPEAKERto a previous level and generate the same level again.
1:01:22SPEAKERBut it's basically every, long story short,
1:01:24SPEAKERevery screen of Pitfall is being generated
1:01:26SPEAKERby the Atari in real time as you enter it.
1:01:29SPEAKER- That's bonkers.
1:01:29SPEAKER- And it was a really neat thing.
1:01:32SPEAKERAnyway, those were fascinating talks.
1:01:33SPEAKER- Was it, was this, Pitfall was before Yars' Revenge, right?
1:01:37SPEAKER- Ooh, I don't know about that actually.
1:01:41SPEAKER- Yars' Revenge was 1982.
1:01:44SPEAKER- Pitfall, I'm not sure actually.
1:01:48SPEAKERThink Yars' Revenge is a Howard Scott Warshaw joints, right?
1:01:53SPEAKER- Yeah, I think so.
1:01:54SPEAKER- I'm not mistaken, they both came out the same year.
1:01:56SPEAKER- Okay.
1:01:57SPEAKER- Actually.
1:01:58SPEAKER'Cause Yars was, the levels were different every time too,
1:02:02SPEAKERI think, or it was generated levels as well.
1:02:05SPEAKER- That's very possible.
1:02:06SPEAKER- But they were different every time, not deterministic.
1:02:08SPEAKER- That's very possible.
1:02:08SPEAKERSo anyway, like some really wild programming tricks
1:02:12SPEAKERbeing employed on that stuff that were fun to hear about.
1:02:15SPEAKER- Pitfall, Pitfall was the first game.
1:02:17SPEAKERI went over to a friend's house for his birthday
1:02:19SPEAKERand had a sleepover and I was completely
1:02:21SPEAKERjust transfixed by it.
1:02:22SPEAKERLike it was the first video game I looked at
1:02:24SPEAKERand I was like, more than anything in arcades,
1:02:27SPEAKERmore than anything else, I was like, "Oh, this is a thing.
1:02:31SPEAKER"This is like, I want to understand everything
1:02:34SPEAKER"about how this game works."
1:02:35SPEAKERAnd like, yeah.
1:02:36SPEAKER- He described it, Crane described it
1:02:38SPEAKERas the first platformer.
1:02:39SPEAKERI mean, it doesn't have like floating platforms as such,
1:02:41SPEAKERlike we would expect, but it was probably-
1:02:43SPEAKER- It's about jumping and grabbing things and yeah.
1:02:46SPEAKER- It's about jumping and running to the right.
1:02:49SPEAKER- Or left.
1:02:49SPEAKER- Or left, yeah.
1:02:50SPEAKERBut you know, it's like kind of,
1:02:52SPEAKERwhat if Pitfall had run to the left?
1:02:54SPEAKERMaybe the entire history of video games
1:02:56SPEAKERwould have been different.
1:02:57SPEAKER- You could run to the left in Pitfall.
1:02:58SPEAKER- No, I mean by default, like you progress to the right,
1:03:01SPEAKERbut you can run backwards.
1:03:02SPEAKERWell, maybe you're right actually.
1:03:02SPEAKER- No, you can go either way.
1:03:03SPEAKER- Oh, could you?
1:03:04SPEAKER- From the beginning, I think.
1:03:05SPEAKERI definitely prepped the mystery to see.
1:03:07SPEAKER- What do I know?
1:03:08SPEAKERMaybe that is actually true.
1:03:09SPEAKER- Yeah.
1:03:10SPEAKER- Fun talks though.
1:03:12SPEAKER- Okay, I'm going to tell you,
1:03:13SPEAKERat least when we played at that sleepover,
1:03:16SPEAKEReverybody always went left.
1:03:17SPEAKERI have no idea why.
1:03:18SPEAKER- Interesting.
1:03:18SPEAKER- I think, I could be remembering wrong.
1:03:21SPEAKERIt's been 50 years almost.
1:03:23SPEAKER- Going left feels like nails on a chalkboard to me now, but.
1:03:26SPEAKER- You always go left to see it,
1:03:27SPEAKER'cause that's where the secrets are, Brad.
1:03:28SPEAKER- Yeah, that's true.
1:03:29SPEAKERThat is very true.
1:03:30SPEAKERLast thing real quick, just a couple of very quick tidbits.
1:03:33SPEAKERThey have a consignment area at this thing.
1:03:36SPEAKERAnd we went there first just to see what it had
1:03:38SPEAKERbefore it got picked over.
1:03:39SPEAKERAnd it got picked over very fast
1:03:40SPEAKER'cause we went back midday
1:03:42SPEAKERand it was just like bare tables in a lot of cases.
1:03:46SPEAKERAnd there were people really coveting some stuff in there.
1:03:51SPEAKERLike some people were getting a little territorial
1:03:53SPEAKERaround some of the rare computers that were back there,
1:03:55SPEAKERwhere like people were like walking out of there,
1:03:57SPEAKERlike clutching an iMac to them in a way
1:04:00SPEAKERlike they were worried somebody was gonna take it.
1:04:02SPEAKERI don't think that's actually true.
1:04:03SPEAKER- You'd get jumped outside the vintage computer festival?
1:04:06SPEAKER- Like 10 minutes into this thing,
1:04:07SPEAKERthere were people in line to buy whole computers
1:04:10SPEAKERfrom that consignment area.
1:04:11SPEAKERLike clearly some collectors there
1:04:13SPEAKERthat were really looking for some stuff and getting it.
1:04:17SPEAKERBut a couple of tidbits in the consignment area.
1:04:20SPEAKERThey had the ADM3A is a serial terminal
1:04:24SPEAKERI've mentioned before.
1:04:25SPEAKER- Yeah.
1:04:25SPEAKER- It's very space age looking.
1:04:27SPEAKERIf you Google that thing,
1:04:28SPEAKERit's in this like space age,
1:04:29SPEAKERlike mid-century teal blue color that I associated
1:04:33SPEAKERwith like sixties space exploration sort of.
1:04:37SPEAKERThey had one of those there for a thousand dollars,
1:04:40SPEAKERwhich I'm pretty sure last year
1:04:43SPEAKERthere was one there for like 300.
1:04:46SPEAKERSo I don't know if that's like,
1:04:47SPEAKERI don't know if like the price inflation
1:04:49SPEAKERis creeping into even the serial terminal space.
1:04:52SPEAKER- I mean, RAM is RAM man.
1:04:54SPEAKER- That's true, yeah.
1:04:55SPEAKERBut I looked around online
1:04:57SPEAKERand that terminal also goes for similar amounts online now.
1:05:00SPEAKERSo maybe that's just the price.
1:05:02SPEAKER- Yeah, I wonder if it's like the collectors woke up to it.
1:05:05SPEAKERWe talked about this with last week with Steve.
1:05:06SPEAKERI talked about this with Steve last week
1:05:08SPEAKERwhere sometimes like you get in before the market realizes
1:05:11SPEAKERthat there's a market for a thing.
1:05:12SPEAKERAnd all of a sudden you're getting incredible deals
1:05:16SPEAKERbefore anybody realizes that people might want this thing.
1:05:19SPEAKER- Yeah, well, here is an unexplored market
1:05:22SPEAKERfor you to get in on the ground floor of,
1:05:24SPEAKER'cause somehow I seem to have eaten this entire episode,
1:05:27SPEAKERbut this is my last thing.
1:05:30SPEAKERRandomly in the assignment area for $20,
1:05:32SPEAKERthere was a backer 32.
1:05:34SPEAKER- I remember those.
1:05:35SPEAKER- You do?
1:05:36SPEAKER- Yeah, you used to put it, yeah.
1:05:37SPEAKER- I had no idea this existed, it's so bizarre.
1:05:39SPEAKERI really kind of, I almost wish I had bought it for $20,
1:05:43SPEAKERbut also I need to not turn into somebody
1:05:45SPEAKERwho is just buying retro computing gear
1:05:48SPEAKERevery time it looks cool,
1:05:49SPEAKER'cause that's a bad road to go down
1:05:52SPEAKERwhen you live in an apartment.
1:05:53SPEAKER- This was the thing that I saw advertised
1:05:55SPEAKERin the back of like PC Mag and PC World.
1:05:58SPEAKERThat was a, it was a cheap tape storage system
1:06:02SPEAKERusing a VHS tape, basically.
1:06:04SPEAKER- It was basically a little box
1:06:06SPEAKERthat would hook up to your computer,
1:06:07SPEAKEReither through a parallel port,
1:06:08SPEAKERor I guess it also had an ISA card
1:06:09SPEAKERyou could use as an interface.
1:06:11SPEAKER- That makes sense.
1:06:12SPEAKER- And then you would hook a VCR up to it.
1:06:14SPEAKER- Yeah.
1:06:15SPEAKER- And then you could store four gigabytes of data
1:06:17SPEAKERon a standard off the shelf VHS tape.
1:06:19SPEAKER- It was a BYOV though, you had to bring your own VCR.
1:06:22SPEAKER- Yeah, yep, yep, yep.
1:06:23SPEAKERAnd I can't imagine, I found LGR did a video
1:06:27SPEAKERon what looked like the prior version of this,
1:06:30SPEAKERlike the regular backer, not the backer.
1:06:32SPEAKERHe may have had both models in this video,
1:06:34SPEAKERbut I wanna go watch this video
1:06:36SPEAKERand see how it actually worked.
1:06:38SPEAKER- It was bad, I'm sure.
1:06:39SPEAKERLike anything, having grown up in the bad old days
1:06:43SPEAKERof software on audio cassette tapes
1:06:46SPEAKERand how unreasonably wobbly that whole system was,
1:06:50SPEAKERI can't imagine that the backer,
1:06:52SPEAKERthe recording it on a VHS tape
1:06:54SPEAKERwas a super reliable way to do this.
1:06:57SPEAKER- Probably not, probably not.
1:06:58SPEAKERThey claimed speeds of up to nine megabytes per minute.
1:07:02SPEAKERSo do the math, I guess on that.
1:07:04SPEAKERBut my question is data retrieval
1:07:06SPEAKERoff of one of these things.
1:07:08SPEAKER- Yeah.
1:07:09SPEAKER- Like how do you get a specific file
1:07:11SPEAKERif it's in the middle of the tape?
1:07:12SPEAKER- Bet you have to do the whole thing.
1:07:15SPEAKERI bet there's no way to get to the specific file.
1:07:17SPEAKERI never actually had a hands-on with any of them
1:07:18SPEAKER'cause I thought it looked like,
1:07:21SPEAKERI was still shook enough from trying to play Pirate Adventure
1:07:24SPEAKERon the TI-99 4A and it taking three tries
1:07:26SPEAKERevery time you wanted to load that game
1:07:27SPEAKER'cause it was on a tape
1:07:29SPEAKERthat I never would have engaged with the backer 32.
1:07:33SPEAKERI was even skeptical of Colorado Systems backup tapes
1:07:36SPEAKERback in the day.
1:07:37SPEAKER- Oh sure.
1:07:38SPEAKER- Although those were rock solid in my experience.
1:07:40SPEAKER- Yes, yes.
1:07:41SPEAKEROne other quick exhibit I'll just mention
1:07:42SPEAKER'cause it ties into this.
1:07:43SPEAKERLike this is a good example of just the random stuff
1:07:45SPEAKERyou find at this show.
1:07:47SPEAKERThere was a guy there who has kind of documenting
1:07:49SPEAKERthe early history of removable storage
1:07:51SPEAKERand I don't mean floppy disk, I mean like the big ones.
1:07:53SPEAKER- Oh yeah.
1:07:54SPEAKER- Really what I'm saying,
1:07:55SPEAKERit was just an exhibit of Iomega and CyQuest boxes.
1:07:59SPEAKERHe had what seemed like the entire lineup
1:08:01SPEAKERof Iomega products there.
1:08:03SPEAKER- I can see that.
1:08:04SPEAKER- Including some really weird ones I had never heard of.
1:08:07SPEAKER- They have click disks.
1:08:08SPEAKER- Yes, he had the click there.
1:08:10SPEAKER- Yeah.
1:08:11SPEAKER- He had everything you could think of for Iomega
1:08:12SPEAKERand a bunch of CyQuest stuff too.
1:08:15SPEAKERAnd I think he was doing that great public service
1:08:19SPEAKERof he had the signup that was like,
1:08:21SPEAKERhey, if you have an old thing, bring it here
1:08:22SPEAKERand I'll try to help you get the data off of it.
1:08:24SPEAKER- Oh, that's cool.
1:08:24SPEAKER- Yeah.
1:08:25SPEAKERAnd there was a guy doing on demand circuit board repair.
1:08:28SPEAKERThere's always somebody doing that as well.
1:08:30SPEAKERSo like this thing is just a fun community event.
1:08:34SPEAKER- I love that.
1:08:34SPEAKER- Yeah.
1:08:36SPEAKER- Was that to get a lot of fun?
1:08:37SPEAKER- It was, yeah, it was good.
1:08:39SPEAKERIt was, there was a lot of fun stuff to see there.
1:08:41SPEAKER- How long were you all there?
1:08:42SPEAKER- Pretty long this time.
1:08:44SPEAKERLike the talks definitely added to it and we got there,
1:08:46SPEAKERit opened at 11, I want to say, or was it 10?
1:08:50SPEAKERIt might've been 10.
1:08:51SPEAKERAnyway, we didn't leave until like four or something.
1:08:53SPEAKER- Oh, okay.
1:08:54SPEAKERThat's a day well spent, it sounds like.
1:08:56SPEAKER- Yeah, it was most of a day.
1:08:57SPEAKERIt was a lot of fun and it was a two day event
1:08:59SPEAKERand there was like all different talks
1:09:01SPEAKERand some different exhibits the next day.
1:09:03SPEAKERWas was there the next day.
1:09:05SPEAKER- He's often there, yeah.
1:09:06SPEAKER- Yeah, he shows up, but there was a thing going on.
1:09:08SPEAKERThere was an Apple One replica board being sold
1:09:12SPEAKERand that whole thing was being run
1:09:14SPEAKERby Paul Terrell or Terrell of Byte Shop.
1:09:17SPEAKER- Oh, okay.
1:09:18SPEAKER- Do you know who I'm talking about?
1:09:19SPEAKER- Yeah, yeah, yeah.
1:09:20SPEAKER- Like I guess Byte Shop is the first Silicon Valley store
1:09:22SPEAKERthat sold Apple Ones in the '70s.
1:09:25SPEAKERAnd so he was kind of like emceeing a talk
1:09:28SPEAKERthat Woz was gonna be at that they were gonna be talking
1:09:30SPEAKERabout that replica and stuff.
1:09:31SPEAKERSo there was like all different stuff on the next day.
1:09:34SPEAKER- That's cool.
1:09:34SPEAKER- Yeah, yeah, it's a fun event.
1:09:37SPEAKER- Well, I'll do a quick 10 minutes on Disney
1:09:40SPEAKERon what we saw in LA.
1:09:41SPEAKER- No, no, no, this is good.
1:09:42SPEAKER- I did not mean to consume the whole show.
1:09:47SPEAKER- So we were going down to LA
1:09:49SPEAKER'cause my daughter loves this YouTube animation object shows
1:09:54SPEAKERso like "Battle for Dream Island" and "Animate Insanity"
1:09:57SPEAKERare like, we've talked about it a little bit before,
1:10:00SPEAKERbut they're basically homebrew animation
1:10:02SPEAKERthat started out as by kids in like 2010, 2012.
1:10:06SPEAKERAnd now those kids are out of college
1:10:08SPEAKERand they're actively making these Israel shows.
1:10:11SPEAKERI feel like they're adjacent to the "Pomney" thing,
1:10:15SPEAKERthe "Amazing Digital Circus" that was on YouTube,
1:10:19SPEAKERI mean, on Netflix.
1:10:20SPEAKER- I have heard of that name before.
1:10:22SPEAKERIs this like machinima?
1:10:23SPEAKERIs this modern machinima?
1:10:24SPEAKER- So I don't, these aren't machinima.
1:10:26SPEAKERThese are more, these are, there's a through line
1:10:28SPEAKERfrom like "Home Star Runner"
1:10:29SPEAKERand early flash animation at this.
1:10:31SPEAKERI don't know what they used to animate these originally,
1:10:32SPEAKERbut it looks very flashy to me.
1:10:34SPEAKER- I see, when you say object,
1:10:36SPEAKERI was thinking like existing assets
1:10:38SPEAKERthat were being repurposed, but this is all from scratch.
1:10:40SPEAKER- Yeah, no, this is all like, this is all like,
1:10:45SPEAKERthe objects in this case are like pencils
1:10:47SPEAKERand teardrops and suitcases.
1:10:49SPEAKERAnd the characters are all things.
1:10:52SPEAKER- Real world object.
1:10:53SPEAKER- Yeah. - Got it, got it.
1:10:54SPEAKER- And like the animation, especially when it started,
1:10:56SPEAKERit was very much like just the mouths
1:10:58SPEAKERand eyes and hands and legs.
1:11:01SPEAKERAnd then the objects would just kind of bop along
1:11:02SPEAKERand they'd put the feet and the arms and stuff on it
1:11:05SPEAKERto make them look like they were moving.
1:11:07SPEAKERBut it's very much about like, there's very little,
1:11:09SPEAKERit's funny 'cause there's not a lot of plot.
1:11:11SPEAKERIt's very much just about characters expressing feelings
1:11:15SPEAKERand having relationships with each other.
1:11:17SPEAKERAnd like, it's very, I don't know.
1:11:22SPEAKERIt's, there were a lot of like, the audience is great.
1:11:25SPEAKERIt was really fun.
1:11:26SPEAKERIt was the loudest show I've been to in years.
1:11:27SPEAKER'Cause like the moment they started talking,
1:11:29SPEAKERit was so loud that I couldn't hear
1:11:31SPEAKERwhat the characters were saying on the screen,
1:11:32SPEAKEReven though the, you know, we were in a theater
1:11:34SPEAKERand theater volume was in full effect.
1:11:37SPEAKERBut what was funny to me was we saw this,
1:11:39SPEAKERthis was at the Alex, which is like an old movie palace
1:11:42SPEAKERtype situation in Glendale.
1:11:44SPEAKERAnd it was sandwiched between screenings
1:11:46SPEAKERof the Odyssey and 70 mil.
1:11:48SPEAKERSo it's like two YouTube, janky YouTube animation
1:11:52SPEAKERmade by kids, the sold out, completely sold out,
1:11:56SPEAKERthe 600 seat theater.
1:11:58SPEAKERAnd then Odyssey screenings every night after that,
1:12:02SPEAKERwhich was really funny.
1:12:03SPEAKERAnd then Gina, my wife found tickets,
1:12:08SPEAKERlike found out that they do nighttime tickets
1:12:10SPEAKERto Disneyland sometimes.
1:12:12SPEAKERSo like, she was like, what if we,
1:12:15SPEAKERlet's see what it would cost to go to Disneyland.
1:12:16SPEAKERShe's like, oh, they're doing night only tickets.
1:12:18SPEAKERThat sounds great.
1:12:18SPEAKERWe don't have to be there when it's a hundred degrees out.
1:12:20SPEAKER- Is that not an everyday thing?
1:12:22SPEAKER- No, they don't do it every day.
1:12:23SPEAKERI think, well, it's always open at night,
1:12:26SPEAKERbut you can't buy, like, these are like admission
1:12:28SPEAKERafter 5 p.m. tickets.
1:12:28SPEAKER- Oh, I see, I see, okay.
1:12:30SPEAKER- Which is great 'cause we didn't have to be there
1:12:32SPEAKERwhen it was 103 degrees outside.
1:12:33SPEAKER- Yeah.
1:12:35SPEAKER- So we bought night tickets to California Adventure
1:12:37SPEAKERin Disneyland and went back and rode
1:12:40SPEAKERsome of the other rides.
1:12:41SPEAKERWe accidentally went on a special day,
1:12:43SPEAKERwhich was the last not school night of the summer
1:12:45SPEAKERfor LA public schools.
1:12:48SPEAKERAnd it was the fullest I've ever seen a theme park.
1:12:51SPEAKERIt was kind of intense.
1:12:54SPEAKERBut we got to ride some new rides
1:12:56SPEAKERand I came back kind of stoked about dark rides.
1:12:59SPEAKERLike we talked about rides when we went a few years ago
1:13:01SPEAKERin 2022, 'cause it was kind of the first
1:13:05SPEAKERof those trackless, you know, the 3D spatially tracked,
1:13:09SPEAKERtrackless cars riding around the world.
1:13:13SPEAKERAnd they've done another one of those rides now,
1:13:16SPEAKERthe Mickey and Minnie's Runaway Railway,
1:13:17SPEAKERwhich we talked about at the start of the show,
1:13:21SPEAKERis a similar kind of situation.
1:13:23SPEAKERYou get into a people mover, you move around,
1:13:26SPEAKERyou're like a cart on a factory floor, basically,
1:13:29SPEAKERmoving parts from one part of the room to the other,
1:13:31SPEAKERone part of the factory to the other.
1:13:34SPEAKERBut it made the dark rides,
1:13:36SPEAKERlike that plus the other technology that they've added,
1:13:39SPEAKERmade the dark rides compelling in a way
1:13:41SPEAKERthat they haven't been, I mean,
1:13:43SPEAKERlike I have deep love for the old '50s and '60s era
1:13:47SPEAKERand even '70s era dark rides.
1:13:48SPEAKERLike, you know, everything from like Peter Pan
1:13:51SPEAKERand Alice in Wonderland and Mr. Toad's Wild Ride
1:13:56SPEAKERthrough to like, I don't know,
1:13:58SPEAKERPirates of the Caribbean is a dark ride, right?
1:14:01SPEAKERA haunted mansion is a dark ride,
1:14:03SPEAKERthose kinds of situations.
1:14:04SPEAKER- Is a dark ride literally just defined
1:14:06SPEAKERby being in the dark or is there more to it than that?
1:14:08SPEAKER- I think it's just that you're riding on a track
1:14:11SPEAKERthrough a room that's dark through an enclosed space,
1:14:14SPEAKERas opposed to like the storybook canal boats,
1:14:18SPEAKERwhich is a boat ride that's all outside
1:14:20SPEAKERand there's like models outside on the shore
1:14:22SPEAKERand it looks like a little dioramas everywhere.
1:14:23SPEAKER- Does Space Mountain count as a dark ride?
1:14:25SPEAKER- I think Space Mountain's probably a dark ride.
1:14:27SPEAKERI would call it a coaster, but it's like a dark coaster.
1:14:29SPEAKER- And these trackless, sorry, I'd forgotten,
1:14:31SPEAKERthese trackless rides, there was no actual locomotion,
1:14:34SPEAKERlike you're not moving physically through space?
1:14:36SPEAKER- No, no, you're moving,
1:14:37SPEAKERbut you're moving in like a people mover.
1:14:39SPEAKERSo it's like, my assumption is that they're four wheeled
1:14:44SPEAKERcars with like Omni wheels,
1:14:46SPEAKERthe ones that like you turn one way and they skate
1:14:49SPEAKERand then you go the other way
1:14:50SPEAKERand they roll like a normal car.
1:14:51SPEAKER- Got it.
1:14:53SPEAKER- Or like, I actually, I don't know how they move,
1:14:55SPEAKERbut that's my assumption.
1:14:56SPEAKER- Okay, but it's not just a fake video,
1:14:58SPEAKERlike implying motion, you actually are moving.
1:15:02SPEAKER- No, you're actually moving through a whole route.
1:15:04SPEAKERAnd the Rise one is interesting
1:15:06SPEAKER'cause you start out by walking into like a,
1:15:08SPEAKERwhat looks like almost like the Star Tours ship,
1:15:10SPEAKERyou know, where you go in and you expect to sit down,
1:15:13SPEAKERexcept for you stand there
1:15:14SPEAKERand there's a bunch of animatronics and videos
1:15:15SPEAKERand stuff playing and it moves a little bit.
1:15:18SPEAKERAnd then you open and crash into a Star Destroyer, right?
1:15:20SPEAKERSo you come out into a whole hangar full of stormtroopers
1:15:26SPEAKERand some Disney cast members yelling at you
1:15:28SPEAKERas if they're first order people telling you rebel scum
1:15:32SPEAKERto go to interrogation or whatever.
1:15:33SPEAKERAnd you go into the, and then they break you off
1:15:35SPEAKERinto these little 12 person block or 16 person blocks,
1:15:41SPEAKERmaybe it's eight person blocks actually,
1:15:43SPEAKERwhere you then board the carts that move you through
1:15:45SPEAKERand like they're role-playing, like I said,
1:15:47SPEAKERfirst order people that's kind of scary for the little kids.
1:15:50SPEAKERThere was a kid in our group that was super freaked out
1:15:52SPEAKERin a not good way that they separated from their parents,
1:15:57SPEAKERwhich was a real choice by the cast member, not great.
1:16:03SPEAKERBut yeah, and then you ride through the thing
1:16:05SPEAKERand there's places where it like clamps into a thing
1:16:07SPEAKERand drops, there's places where it clamps and you go up,
1:16:10SPEAKERlike you ride up and you end up face-to-face
1:16:11SPEAKERwith an AT-AT walker and all sorts of other stuff.
1:16:15SPEAKERThe Mickey and Minnie's Runaway Railway ride
1:16:18SPEAKERis a little bit different than that.
1:16:19SPEAKERAnd it tells, it uses the story of the style
1:16:23SPEAKERof the new Mickey Mouse shorts,
1:16:25SPEAKERwhich I don't know if you've seen,
1:16:26SPEAKERbut they're- - No, I didn't know
1:16:28SPEAKERthey were doing new shorts.
1:16:29SPEAKER- Yeah, they're quite good.
1:16:31SPEAKERThey're like three or four minutes each
1:16:33SPEAKERon the Disney+ app, I think.
1:16:36SPEAKERAnd they use a fairly unique animation style
1:16:39SPEAKERand reference a bunch of characters
1:16:40SPEAKERfrom like the dawn of Disney,
1:16:42SPEAKERlike Clare Bell, the cow shows up and all sorts of stuff.
1:16:48SPEAKERBut they go through the different kind of,
1:16:51SPEAKERthe desert and the jungle and the undersea
1:16:54SPEAKERand all the different places that Mickey Mouse shorts
1:16:55SPEAKERhave taken place over the years.
1:16:57SPEAKERAnd they do, the characters for these shorts
1:17:01SPEAKERare very round, like the Mickey's head
1:17:04SPEAKERisn't like a mouse-shaped head,
1:17:06SPEAKERit's round with big round ears
1:17:08SPEAKERand it looks like a 2D depiction of that.
1:17:11SPEAKERAnd they use the projection mapping,
1:17:14SPEAKERwhich is a new thing they've been doing
1:17:15SPEAKERwhere they know, they warp the image
1:17:17SPEAKERthat the projector is putting onto the character
1:17:21SPEAKERto match the 3D shape of the body underneath it.
1:17:24SPEAKERAnd they do some, especially for Mickey,
1:17:27SPEAKERit does some really great animation, right?
1:17:29SPEAKER'Cause it looks like actual Mickey.
1:17:31SPEAKERIt's a little bit more 3D
1:17:32SPEAKERthan it would be in the actual cartoon.
1:17:34SPEAKERBut Mickey and Minnie are going on a car ride
1:17:37SPEAKERand they get on a train with Goofy
1:17:38SPEAKERand all sorts of stuff happens.
1:17:40SPEAKERAnd they keep popping up in different places.
1:17:42SPEAKERAnd then they use the projection mapping.
1:17:43SPEAKERSo you go into a little alcove,
1:17:45SPEAKERyou see a little bit of a scene happen in front of you.
1:17:48SPEAKERAnd then the carts back out
1:17:50SPEAKERand they've changed the presentation of the room around you
1:17:52SPEAKERby using the projection mapping.
1:17:53SPEAKERSo instead of being undersea, it's all on fire
1:17:55SPEAKERor whatever now. - Wow.
1:17:57SPEAKER- It's really, really incredible.
1:17:59SPEAKERAnd it was funny 'cause we went to California Adventure
1:18:02SPEAKERthe first day, which represents the darkest time
1:18:05SPEAKERof Disney dark rides.
1:18:07SPEAKERThe Monsters, Inc. and the Ariel's Undersea Adventure rides
1:18:10SPEAKERare both just the kind of crappiest animatronics.
1:18:15SPEAKERAnd the rides were little kids, which is fair,
1:18:18SPEAKERbut they're very kind of underwhelming
1:18:21SPEAKERin terms of a technological and presentation context.
1:18:25SPEAKERAnd then you go into this or into the Rise ride,
1:18:28SPEAKERwhere the queue is part of the whole experience.
1:18:30SPEAKERAnd there's like tons of stuff to look at.
1:18:32SPEAKERThere's a bunch of, like they recreated a bunch of props
1:18:35SPEAKERfrom the animated Mickey Mouse shorts as physical objects
1:18:39SPEAKERthat are in the queue that you walk by as you're going in.
1:18:41SPEAKERIt's really great.
1:18:45SPEAKERAnd okay, so the other thing I wanted to hit
1:18:47SPEAKERis the face projection mapping is kind of everywhere now.
1:18:51SPEAKERThis was the first thing I think they rolled it out on.
1:18:53SPEAKERI think they put it on one of the pirates
1:18:55SPEAKERin Pirates of the Caribbean.
1:18:57SPEAKERThere's a couple of ghosts, I think,
1:19:00SPEAKERin Haunted Mansion that use it.
1:19:02SPEAKERAnd like the Disney people in my feeds
1:19:05SPEAKERhave been fairly upset about this for years
1:19:07SPEAKER'cause they're replacing the anima,
1:19:09SPEAKERI think they replaced one of the more prone
1:19:11SPEAKERto breakdown animatronics on pirates with this.
1:19:16SPEAKERI thought it was fine.
1:19:17SPEAKERLike it's not--
1:19:18SPEAKER- Yeah, I can see from history, you know,
1:19:20SPEAKERif you grew up around those animatronics,
1:19:22SPEAKERI guess I can see it, but.
1:19:24SPEAKER- It's definitely an improvement
1:19:26SPEAKERover the California adventure style animatronics
1:19:28SPEAKERwhere like the mouths don't move and there's no eye movement
1:19:31SPEAKERand it's just basically like dead-eyed mannequins
1:19:33SPEAKERkind of shaking around.
1:19:35SPEAKER- So the showbiz pizza, the Chuck E. Cheese type,
1:19:37SPEAKERwell, those probably even had more facial animation
1:19:39SPEAKERthan that.
1:19:40SPEAKER- Yeah, man, I think the ones in, like the Monsters Inc ones
1:19:42SPEAKERand it's hard because those characters
1:19:44SPEAKERaren't particularly easy to like,
1:19:47SPEAKERlike you wouldn't be able to make them look right
1:19:49SPEAKERand also move, I get it.
1:19:51SPEAKERBut yeah, it's like some of them are real rough
1:19:54SPEAKERin California adventure.
1:19:56SPEAKER- Is there video of this stuff out there?
1:19:57SPEAKERI don't know how tight Disney is with trying to control
1:19:59SPEAKERlike media spreading about this stuff,
1:20:01SPEAKERbut I feel like this is like high concept enough that I,
1:20:04SPEAKERwell, okay, I see a still frame of it
1:20:06SPEAKERand I think I already have a better sense of how it works.
1:20:11SPEAKER- There's definitely video.
1:20:13SPEAKERSo like on the Pirates of the Caribbean one,
1:20:15SPEAKERyou see the, you know, it's the stories about the pirates
1:20:17SPEAKERgoing from skeletons to pirate, to human looking, right?
1:20:22SPEAKERAnd yeah, like the, you roll into that section of the ride
1:20:28SPEAKERand it triggers the skeleton look
1:20:29SPEAKERand then he becomes, he starts out as human
1:20:31SPEAKERthen becomes a skeleton as you pass him, right?
1:20:33SPEAKER- I'm looking at exactly that.
1:20:35SPEAKERThis is from great moments in Imagineering.
1:20:38SPEAKER- Yeah, and like--
1:20:39SPEAKER- Walt Disney Imagineering YouTube channel,
1:20:40SPEAKERbut yeah, okay, I see, now this makes perfect sense.
1:20:43SPEAKERYeah, that's cool.
1:20:44SPEAKER- So there's a little,
1:20:45SPEAKERI think there's two things that happen there.
1:20:47SPEAKEROne is that there's a fair, especially at Disneyland,
1:20:49SPEAKERthere's a lot of reverence for like maintaining
1:20:53SPEAKERas much of the park as Walt Disney intended it to be
1:20:57SPEAKERin a way that they don't care as much about
1:20:59SPEAKERfor Disney World and all the other Disney worlds
1:21:01SPEAKERaround the world.
1:21:04SPEAKERBut also the rides going up and down constantly
1:21:08SPEAKERbecause something's broken.
1:21:10SPEAKERLike it's nice that that is a lower lift
1:21:14SPEAKERin terms of the technology and the chance of a part breaking
1:21:17SPEAKERthat's gonna make them shut down the ride
1:21:18SPEAKERfor a chunk of time during the day.
1:21:23SPEAKERWe got suckered into buying the lightning lane thing,
1:21:27SPEAKERwhich was awesome last time 'cause it let you--
1:21:29SPEAKER- I thought you kind of had to do that
1:21:30SPEAKERto not lose your mind, does that go on?
1:21:33SPEAKER- So let me tell you, the last time we went,
1:21:36SPEAKERwe bought the lightning lane genie pass thing,
1:21:38SPEAKERwhich was like, I don't know, it was fairly expensive,
1:21:40SPEAKERbut it made, it was cheaper than going to the park
1:21:44SPEAKERfor three days to be able to ride everything, right?
1:21:47SPEAKERAnd the way that worked was you'd get in line,
1:21:50SPEAKERyou'd get in the park, you queued up for a line
1:21:54SPEAKERfor a future time on a line that you could then
1:21:56SPEAKERjust show up at the time and walk straight
1:21:58SPEAKERonto the ride basically.
1:22:01SPEAKERBut you can only have one of those active at a time.
1:22:03SPEAKERYou couldn't do multiple, so you couldn't stack multiples
1:22:06SPEAKERor you couldn't stack multiples until you'd already been
1:22:08SPEAKERin one queue for like two hours.
1:22:10SPEAKERAnd the result was you'd walk in, you'd queue up
1:22:14SPEAKERfor the line, you'd scan your thing,
1:22:15SPEAKERand then you'd immediately queue for the next thing.
1:22:18SPEAKERAnd pretty much all the rides,
1:22:19SPEAKERexcept for the really desirable stuff,
1:22:21SPEAKERlike the Cars rollercoaster Speedway Springs
1:22:25SPEAKERor whatever the steam, I can't remember what it's called,
1:22:27SPEAKERbut the Cars rollercoaster in California Adventure,
1:22:29SPEAKERRise of the Resistance, and the Spider-Man thing
1:22:31SPEAKERwere pretty much all you couldn't,
1:22:33SPEAKERyou had to pay extra for or whatever.
1:22:36SPEAKERThey've jacked it up, so now it's only available
1:22:39SPEAKERfor a tiny subset of rides and only when there's no demand.
1:22:43SPEAKERSo we didn't end up actually using it
1:22:46SPEAKERfor more than one ride.
1:22:47SPEAKERLike I paid 30 bucks a person, 40 bucks a person
1:22:51SPEAKERto add this onto the night ticket,
1:22:52SPEAKERand it was of completely negative value
1:22:58SPEAKER'cause all it did was make me angry
1:22:59SPEAKERevery time I looked at the list.
1:23:00SPEAKER- Yeah, that all sounds off putting enough
1:23:02SPEAKERto make me almost not wanna even go.
1:23:05SPEAKER- I mean, the normal line experience wasn't terrible,
1:23:10SPEAKERespecially after in the evening
1:23:12SPEAKERas the younger kids started to clear out.
1:23:13SPEAKERAnd it was a busy night, so we didn't get to do
1:23:16SPEAKERas much stuff as maybe we would have otherwise.
1:23:18SPEAKERBut it was like Space Mountain opened
1:23:21SPEAKERat the very end of the night,
1:23:22SPEAKERand we were able to run over there
1:23:24SPEAKERand get in with like 10 minutes to spare
1:23:26SPEAKERand ride the ride, and it wasn't bad.
1:23:29SPEAKERI did get to ride Space Mountain for the first time
1:23:32SPEAKERwith contacts in where I could actually see
1:23:34SPEAKERwhat was going on in my life, which was like incredible.
1:23:38SPEAKERI've been messing up the entire time
1:23:40SPEAKERI've been going to Disney as a kid.
1:23:43SPEAKER- Wait, were you just taking your glasses off
1:23:44SPEAKERfor Space Mountain?
1:23:45SPEAKER- Yeah, you have to take your glasses off.
1:23:46SPEAKER- Do they say that?
1:23:48SPEAKER- Yeah, most of the, like that Thunder Mountain
1:23:50SPEAKERand Credit Coaster, like I don't take it off
1:23:53SPEAKERfor the cars ride, I guess, but I take them off
1:23:56SPEAKERfor pretty much everything else.
1:23:57SPEAKER- Wow, I didn't realize Disney had maybe violent,
1:24:00SPEAKERit's not the right word, but you know what I mean,
1:24:01SPEAKERlike kind of forceful enough rides
1:24:03SPEAKERthat that was necessary.
1:24:04SPEAKER- It's, for me, it's always the glasses off,
1:24:07SPEAKERglasses on thing is a, the amount of pain in my butt
1:24:11SPEAKERit will be if I lose my glasses over the side of the ride
1:24:13SPEAKERis so high, it would ruin the rest of the day, so.
1:24:18SPEAKER- Yep, that makes sense.
1:24:19SPEAKER- The, like the overall takeaway was probably
1:24:24SPEAKERnot paying for Lightning Lane again, 'cause that sucked.
1:24:27SPEAKERThere's more, you're still spending more time
1:24:30SPEAKERon your phone than I like at the park,
1:24:33SPEAKEReven with like mobile ordering and looking at queue times
1:24:35SPEAKERand all that stuff.
1:24:36SPEAKER- It's kind of a shame you have to do that, but.
1:24:38SPEAKER- But you do still get to do the game stuff at Batuu
1:24:41SPEAKERwhere you play like a pipe connecting mini game
1:24:45SPEAKERor like different kinds of hacking games
1:24:46SPEAKERand you can make like the Millennium Falcon blow out smoke
1:24:48SPEAKERand stuff like that, which remains rad.
1:24:51SPEAKER- That's cool.
1:24:52SPEAKER- Yeah, Disney's fun, and we had a good time.
1:24:54SPEAKERI also, I got to eat one of those pickles,
1:24:56SPEAKERthose corn dogs, the way they put a pickle,
1:25:00SPEAKERthey put a hot dog inside a pickle
1:25:01SPEAKERand then they corn dog the pickle.
1:25:02SPEAKER- Wow, that sounds amazing.
1:25:05SPEAKER- And then they put like a bunch of peanuts
1:25:07SPEAKERand panko and stuff on the outside.
1:25:10SPEAKERSo it's all like textured.
1:25:11SPEAKER- Do this outside of Disney?
1:25:14SPEAKER- I got it outside of Disney in the downtown Disney place
1:25:18SPEAKERyou don't need a ticket to get into.
1:25:22SPEAKER- I guess you could make your own.
1:25:23SPEAKERI guess that is sort of new.
1:25:24SPEAKERWell, getting the hot dog inside the pickle
1:25:26SPEAKERwould require some ingenuity.
1:25:28SPEAKER- You'd have to, they core it, I'm sure.
1:25:30SPEAKERIt was, look, it was messy.
1:25:32SPEAKERHaving the fryer is the real thing
1:25:34SPEAKERthat I don't want to have in my house.
1:25:35SPEAKER'Cause I don't want to have that much.
1:25:36SPEAKERI don't want to have pickled fryer oil, I don't think.
1:25:38SPEAKER- The blue ribbon corn dog, is that the name of this thing?
1:25:41SPEAKER- I think that's what it was.
1:25:42SPEAKERBut they serve it with, I was trying to eat it.
1:25:44SPEAKERIt was like one o'clock in the morning
1:25:45SPEAKER'cause we'd come out of the park and we were all hungry.
1:25:47SPEAKERAnd so I'm like, this mustard sucks.
1:25:49SPEAKERI can't get the mustard on the hot dog.
1:25:51SPEAKERAnd I got all the way to the end and I was like,
1:25:52SPEAKERdamn it, it's peanut butter.
1:25:54SPEAKERSo I guess I'm a peanut butter and pickles guy now
1:25:56SPEAKER'cause that was pretty dope.
1:25:58SPEAKERBut yeah, anyway, I got my corn dog.
1:26:01SPEAKERI was excited.
1:26:03SPEAKER- Going out in the world and doing stuff.
1:26:05SPEAKER- Doing things is good, it turns out.
1:26:08SPEAKERBut yeah, shout out to the folks who run the BFDI
1:26:11SPEAKERand the II meetup because it was really fun
1:26:13SPEAKERand they handled a tricky audience
1:26:19SPEAKERwith real grace and kindness.
1:26:23SPEAKERLike it was really fun.
1:26:24SPEAKERThey did a big Q and A and like they helped the kids
1:26:27SPEAKERwho were nervous about asking questions through it.
1:26:30SPEAKERAnd it was very sweet, it was a very good crowd.
1:26:32SPEAKER- That's good.
1:26:33SPEAKERCan I tell you real quick and we need to get out of here,
1:26:36SPEAKERbut David Crane got one question from the audience
1:26:38SPEAKERthat was like actually an excellent programming question
1:26:42SPEAKERabout somebody asking him like,
1:26:43SPEAKERdo you use the stack on the 2,600?
1:26:45SPEAKERAnd he had like a very technical answer
1:26:46SPEAKERabout how the stack works on.
1:26:50SPEAKERI cannot replicate any of the information here,
1:26:53SPEAKERbut it was just, you know,
1:26:54SPEAKERQ and A questions have a certain reputation,
1:26:56SPEAKERespecially at like tech talks kind of stuff.
1:26:59SPEAKERI think somebody at the ethernet thing actually did the,
1:27:02SPEAKERthis is actually more of a comment.
1:27:04SPEAKERI'm pretty sure he straight up got one of those.
1:27:07SPEAKERBut there was one really good programming question
1:27:09SPEAKERat the Atari one and Crane had like a really in-depth answer
1:27:11SPEAKERand it was just kind of awesome to hear that.
1:27:14SPEAKER- That's fantastic.
1:27:16SPEAKERWell, okay, so we went out in the world, we did stuff.
1:27:19SPEAKERI'm not sure what we're gonna talk about next week,
1:27:20SPEAKERbut if you have questions, if you have thoughts,
1:27:22SPEAKERsend them in.
1:27:24SPEAKER- Still trying to get back in the groove a little bit here.
1:27:26SPEAKERSo any suggestions appreciated.
1:27:28SPEAKER- Yeah, and thanks everybody for listening.
1:27:31SPEAKERAs always, Brad and Wilma to TechPod
1:27:33SPEAKERis a listener supported show.
1:27:34SPEAKERWe wouldn't be here without you guys, the listeners.
1:27:37SPEAKERSo if you would like to find out how to support the show,
1:27:40SPEAKERyou can go to patreon.com/techpod.
1:27:42SPEAKERAgain, that's patreon.com/techpod
1:27:45SPEAKERwhere for as little as five bucks a month,
1:27:48SPEAKERyou get access to the Discord,
1:27:49SPEAKERwhich is full of people talking about,
1:27:51SPEAKERwell, old computers and new computers and Disney rides
1:27:54SPEAKERand favorite TV shows and all sorts of stuff all the time.
1:27:58SPEAKERAnd then you also get the monthly patron exclusive episode
1:28:01SPEAKERwhere sometimes we do some extra questions.
1:28:02SPEAKERSometimes we talk about projects that are maybe too small
1:28:05SPEAKERor not consequential enough for a full episode.
1:28:09SPEAKERAnd yeah, it's a good time all around.
1:28:11SPEAKERWe appreciate the support.
1:28:12SPEAKER'Cause like I said, we don't take ads.
1:28:13SPEAKER- That's right.
1:28:14SPEAKERWe wouldn't be here without you.
1:28:16SPEAKER- Yeah.
1:28:17SPEAKER- So this week, I would like to thank our executive
1:28:21SPEAKERproducer patrons, including Infelicitous Rips,
1:28:25SPEAKERJordan Lippett, Octothorp Bunnyveen,
1:28:27SPEAKERDavid Allen and James Kamik.
1:28:29SPEAKERThank you all so, so much.
1:28:31SPEAKERAnd I guess on that note, we'll be back next week
1:28:34SPEAKERwith another edition of the TechPod.
1:28:36SPEAKERWe will.
1:28:37SPEAKERIt's good to have you back, Brad.
1:28:38SPEAKER- Thank you.
1:28:39SPEAKER- And as always, please consider the environment
1:28:42SPEAKERbefore printing this podcast.
1:28:44SPEAKER(upbeat music)