00:00SPEAKEROkay, so spoiler alert, we're recording the cold open
00:03SPEAKERafter we had the, recorded the main conversation here.
00:05SPEAKERWait, you're letting him know?
00:07SPEAKERBut like-
00:08SPEAKERPulling the curtain back?
00:09SPEAKERI'm just gonna say, after talking to Norm today,
00:12SPEAKERby the way, Norm's here.
00:14SPEAKERI'm not here here.
00:15SPEAKERNot here, not now, but he'll be here in a minute.
00:17SPEAKERLike five minutes tops.
00:19SPEAKERBut also he was here in the past.
00:20SPEAKERSo after talking to him, I was like,
00:22SPEAKERmaybe I should dig out my index and plug it in.
00:25SPEAKERMaybe you should dig out.
00:26SPEAKERI heard there's a pretty spectacular new VR game
00:29SPEAKERout there to play.
00:30SPEAKERThat's what people have said to me.
00:32SPEAKERAnd I'm interested and intrigued.
00:35SPEAKERTalking about Luminous Arise.
00:37SPEAKERI think I quite literally said on the next Lander podcast
00:39SPEAKERthis week that VR now is a thing that I plug in
00:42SPEAKERevery time Enhance puts out a new game, basically.
00:44SPEAKERYeah, like between Tetris Effect and this,
00:47SPEAKERlike they're banger VR games sitting in a chair.
00:50SPEAKERIt is, dude, like the first time I played
00:52SPEAKERthrough the Luminous Arise journey mode,
00:53SPEAKERwhich was the kind of campaign, full synesthesia,
00:56SPEAKERfull synesthetic experience.
00:59SPEAKERLike borderline religious at times.
01:00SPEAKERLike some of the best use, it's a fricking puzzle game,
01:02SPEAKERbut it's some of the best use of VR I have ever seen.
01:05SPEAKER- I mean, you haven't played Alex also.
01:07SPEAKER- No, well, I've played a little bit of Alex.
01:09SPEAKER- Okay.
01:09SPEAKER- I was very impressed with what I've seen of Alex,
01:11SPEAKERbut like the fact that they can take a VR,
01:13SPEAKERlike, sorry, like a block dropping puzzle game,
01:16SPEAKERwhich both Tetris and Luminous are,
01:18SPEAKERand turn them into this overwhelming at times
01:21SPEAKERaudio visual experience really feels like a testament
01:23SPEAKERto like what you can do with VR
01:25SPEAKERwith some good old fashioned artistry.
01:27SPEAKER- Yeah, so now the question is, did you set up controllers
01:30SPEAKERall around you so that you were feeling the vibrations
01:33SPEAKERthrough the chair?
01:34SPEAKER- Sorry, I don't think the trans vibrator
01:36SPEAKERis PS5 compatible, unfortunately.
01:38SPEAKER- Sir, in Tetris Effect, you can set up controllers
01:42SPEAKERand plug them in and trans vibrator them.
01:44SPEAKER- God, that's right, they did, they did.
01:46SPEAKER- Yeah.
01:47SPEAKER- Poor trans vibration technology.
01:49SPEAKER- Yeah, we have, now it's even, it's higher resolution
01:51SPEAKERwith all that HD rumble and your Switch Pro controllers,
01:56SPEAKERand like, you can get crazy with that business if you want.
02:00SPEAKER- Is that what VR has been missing all this time,
02:02SPEAKERis that they just need to develop
02:03SPEAKERhigh definition teledildonics?
02:05SPEAKER- I assure you that the one thing that VR
02:07SPEAKERhas not been missing is high definition teledildonics.
02:11SPEAKER- Fair, I've heard some things actually.
02:14SPEAKER- Yeah, there's a, look, it's a,
02:17SPEAKERI would say it's a thriving cottage industry
02:20SPEAKERof advanced teledildonics technology
02:24SPEAKERfor your virtual reality pleasure, literally.
02:29SPEAKERWe should start the show.
02:30SPEAKER(upbeat music)
02:54SPEAKER(upbeat music)
02:58SPEAKER- Welcome to Brad and Will Made a Tech Pod.
03:01SPEAKERI'm Will.
03:02SPEAKER- I'm Brad.
03:03SPEAKER- So, okay, we pulled back the curtain,
03:05SPEAKERwe talked about VR in the cold open.
03:08SPEAKERThere's really not a whole lot else to say here
03:11SPEAKERother than young Norman Chan of tested.com
03:16SPEAKERand youtube.com/tested, I think now,
03:20SPEAKERmaybe it's tested.com, I can't remember
03:21SPEAKERwhat the short URL is, anyway.
03:23SPEAKER- Keep talking, I'll find out.
03:24SPEAKER- Find Tested on YouTube.
03:27SPEAKERNorm got invited to go up to Valve to see what,
03:30SPEAKERI think he, to see a new hardware slate.
03:33SPEAKERThey didn't even, well, you'll find out.
03:35SPEAKERThey didn't tell him what it was, but he's here.
03:38SPEAKERWe're gonna talk to him about three big products
03:40SPEAKERthat Valve just announced this week.
03:42SPEAKERIt's all stuff that's coming in 2026.
03:45SPEAKERAnd I don't know about you, Brad,
03:47SPEAKERbut I wasn't expecting any of this this week.
03:51SPEAKER- No, quite a surprise, quite a slate,
03:53SPEAKERquite a salvo of, here you go, three new hardware.
03:56SPEAKERWe didn't do one at a time, we didn't spread them out.
03:58SPEAKERWe don't have a marketing plan.
03:59SPEAKERHere's three new hardware products, go nuts.
04:04SPEAKER- Welcome back to the show, Norm.
04:05SPEAKERWe're so glad to have you here.
04:07SPEAKERIt's exciting to have somebody here
04:10SPEAKERwho's had hands-on time with the thing
04:12SPEAKERthat I think everybody's most excited with
04:14SPEAKERout of this Valve event, the Steam Controller.
04:16SPEAKER- Two hands-on, two capacitive sensing hands.
04:20SPEAKER- Two thumbs-on. - Yeah, thumbs-on.
04:23SPEAKERLow touchpad, thumbs-on.
04:25SPEAKERYeah, Steam Controller, right?
04:27SPEAKER- Okay, I gotta ask you, I don't think actually
04:29SPEAKERmost people are excited about the game controller,
04:31SPEAKERthe most excited about the game controller.
04:33SPEAKERWhat was the thing that you, like what was the thing?
04:36SPEAKERIt was the headset for you, right?
04:38SPEAKER- Oh yeah, Steam Frame. - You were excited
04:39SPEAKERabout coming out of this?
04:40SPEAKER- Yeah, and I, you know, the expectations were there
04:43SPEAKERgoing into it that they would be announcing the headset.
04:45SPEAKERThe rumors were real hot.
04:48SPEAKERSo both Steam Machine and Steam Controller,
04:50SPEAKERit's not Steam Controller 2,
04:52SPEAKERthey're just calling it Steam Controller.
04:53SPEAKERThose are the surprises.
04:54SPEAKERWhen we walked into the briefing room and they're like,
04:56SPEAKER"We're gonna announce three hardware things."
04:58SPEAKERLike, "Oh, what are the three?"
05:00SPEAKER- Wait, did you expect them to be all in one box?
05:02SPEAKER- Hang on. - It's like,
05:03SPEAKER"Hey, I'm just gonna show you three things today."
05:04SPEAKER- Wait, hang on, I have to back up.
05:07SPEAKERThey didn't tell you anything
05:08SPEAKERabout what they were showing you before you went out there?
05:09SPEAKER- No, no, it was hardware briefing.
05:11SPEAKERAnd I mean, you didn't say no to hardware briefing
05:13SPEAKERfrom Valve? - Oh no, of course not.
05:14SPEAKERYeah, it's just like, I love having gone
05:16SPEAKERto a million press trips in my life.
05:18SPEAKERI've had like two, maybe,
05:20SPEAKERwhere they wouldn't tell you anything
05:21SPEAKERabout what they were showing you before you went.
05:23SPEAKERAnd like one of those turned out to be Apex Legends.
05:25SPEAKERYou know, it's like, there's a very short list of companies
05:28SPEAKERthat you will say yes to when they say like-
05:30SPEAKER- It comes down to all of them.
05:32SPEAKER- But we don't know what,
05:32SPEAKERwe're not gonna tell you what we're showing you.
05:34SPEAKERAnd yeah, Valve is definitely-
05:35SPEAKER- Let me tell you,
05:35SPEAKERhere's a, I'm gonna go on a lot of tangents today.
05:39SPEAKERI expected, the relationship with Valve is interesting
05:42SPEAKER'cause you know, we've got a good relationship.
05:44SPEAKERWe went for Steam Deck, Steam Deck OLED,
05:46SPEAKERand obviously, like Will, you and I went to go up
05:49SPEAKERto check, play Alyx before Alyx,
05:53SPEAKERthe full previews were out there.
05:54SPEAKERAnd we went for specifically to try Half-Life Alyx
05:57SPEAKERon a bunch of different headsets, right?
05:58SPEAKERThat was this.
06:00SPEAKER- Yeah, for reasons that were inexplicable to me,
06:02SPEAKERValve has liked us since we were at Maximum PC, right?
06:05SPEAKERLike we got early access to,
06:08SPEAKERwe got into the Vive briefings.
06:10SPEAKERWe got all the stuff that we-
06:11SPEAKER- Yes, that's right.
06:11SPEAKERWe were the only outlet- - They've always
06:12SPEAKERbeen very generous with us.
06:13SPEAKERWe had two people to use the Vive GDC
06:16SPEAKERwhen they first showed it.
06:17SPEAKERIt was a very strict limit of one person per outlet.
06:21SPEAKERAnd then you and I row-chambered it or something, Will.
06:23SPEAKERAnd I won. - Yeah, you're much better,
06:26SPEAKERyou're much better at rock, paper, scissors than I am.
06:28SPEAKERAnd Chet took pity on us. - I got to go in.
06:30SPEAKEROh, he absolutely did.
06:30SPEAKERWe were about to shoot our video, Reactions,
06:32SPEAKERwhere I was gonna tell you about that room-scale demo.
06:35SPEAKERAnd then Chet came out and said, "All right, come on, Will."
06:37SPEAKERAnd then you had to do it.
06:38SPEAKER- Chet and I were very bullish on VR early, I would say.
06:40SPEAKER(laughing)
06:42SPEAKER- Well, I mean, yeah, that's true.
06:44SPEAKERWell, I think Chet wanted to have a picture of me
06:46SPEAKERwith the headset on too, honestly.
06:47SPEAKER- The story I wanna tell is unrelated to that.
06:50SPEAKERI don't think I've told this before,
06:51SPEAKERbut every time, it was back when Doug Lombardi
06:53SPEAKERwas running PR at Valve.
06:55SPEAKERAnd I remember there was an invite that he sent out
06:58SPEAKERto some event at PAX.
07:01SPEAKERIt was at PAX, I wanna say maybe six years ago,
07:06SPEAKERafter they had, before they had announced Alex,
07:10SPEAKERor right after they announced Alex before,
07:12SPEAKERthey had done press previews.
07:14SPEAKERAnd he described it as a Steam library update.
07:19SPEAKERAnd I interpreted that as him saying in a non-committal way,
07:27SPEAKER"We are showing a game that's gonna be in the library."
07:31SPEAKERSo I thought he meant that this is gonna be an Alex demo.
07:35SPEAKERAnd so I got up there, bought a ticket, went to PAX,
07:40SPEAKERbrought camera gear, I was all amped up,
07:42SPEAKERreally like very anxious, lots of anxiety going into it,
07:46SPEAKERlike this is the chance, we're gonna play Alex,
07:47SPEAKERbut it's gonna be a brief briefing, walked into it,
07:50SPEAKERand I think I bumped into like Wes from PC Gamer there,
07:53SPEAKERand then saw Doug, said, "Hi, Doug.
07:54SPEAKER"Oh, what are you guys showing today?"
07:55SPEAKERHe goes, "Well, an update to the Steam library."
07:58SPEAKERAnd it ended up being a briefing
08:00SPEAKERabout the changing of the library display,
08:04SPEAKERthe way they organize the libraries.
08:06SPEAKER- Moving up from GTK or something, yeah.
08:08SPEAKER- Literally the UI updates.
08:10SPEAKERAnd I'm like, why am I here?
08:12SPEAKER- They didn't lie, it was an update to the Steam library.
08:15SPEAKER- Exactly, but I just like, I willed it, I want it so much.
08:18SPEAKERAnd so I live right in that realm of the Copium, right?
08:23SPEAKERAnd if you guys are on, like I'm on the subreddits,
08:25SPEAKERthere's the Valve Deckard subreddit,
08:27SPEAKERand it's 21,000 Copium engineers in there,
08:31SPEAKERand they just like read the tea leaves.
08:33SPEAKERThey're borderline conspiracy theorists.
08:35SPEAKER- Well, we've got too much tangible Valve stuff
08:38SPEAKERto talk about here to really get into this.
08:39SPEAKER- I know, I know.
08:40SPEAKER- But I assume you've seen the rumors swirling
08:42SPEAKERabout like there's a new game showed up
08:44SPEAKERin the database from Valve, and like people are,
08:47SPEAKERlook, people are saying the words Half-Life 3 a lot
08:49SPEAKERright now, and it's maybe a little--
08:51SPEAKER- Or HLX or whatever, and any game awards
08:53SPEAKERis in like a week or so, or early December, right?
08:56SPEAKER- Yeah, like three weeks.
08:57SPEAKER- Yeah, yes, that's right.
08:59SPEAKERAnd like in terms of games, they're not,
09:02SPEAKERI straight about some, is there any new content
09:05SPEAKERthat they're debuting with these machines?
09:07SPEAKER'Cause with like Steam Deck, they had the new Aperture game
09:11SPEAKERto show off demon controllers,
09:13SPEAKERand I would assume there would be something,
09:14SPEAKERand they said the only thing was maybe an update
09:16SPEAKERto the Aperture hand testing lab to work
09:19SPEAKERwith the new Steam frame controllers.
09:22SPEAKERExactly, so there's no content.
09:24SPEAKERBut at the same time, I'll tell you this at the same time,
09:25SPEAKER'cause you know, Valve, kind of like Pixar,
09:28SPEAKERlike you go there and like you say,
09:29SPEAKER"Is this the first time you guys have been to Valve?"
09:31SPEAKERI say, "Oh no, I've been there, it's a really amazing place."
09:34SPEAKERThis time at Valve, curtains everywhere, escorted security.
09:40SPEAKERYou'll see in some of the other videos
09:41SPEAKERof some of the other press who went,
09:43SPEAKERwe had name tags that we had to put on.
09:45SPEAKERAll of the Valve engineers had name tags,
09:46SPEAKERso it'd be easy to converse with them,
09:49SPEAKERbut the name tags for press had press escort required,
09:51SPEAKERand they had these like stern looking dudes in suits,
09:54SPEAKERlike right out of like a Michael Bay movie,
09:58SPEAKERlike everything short of comms in their ears
10:02SPEAKERat every corner, walking with us.
10:04SPEAKERChan's on the move.
10:06SPEAKERExactly, bathrooms, you can go bathroom here,
10:08SPEAKERyou can't go this hallway,
10:10SPEAKERand it wasn't just block off hallways, it's curtains.
10:12SPEAKERCurtains everywhere, and so it's not Chan,
10:15SPEAKERyou have to have a code name,
10:16SPEAKERit's like glasses is on the move.
10:20SPEAKERExactly, yeah, goggles.
10:22SPEAKERWhat's funny is we had Steve from Gamers Nexus
10:26SPEAKERon The Full Nerd this week to talk about this too,
10:29SPEAKERand he said that the day he went,
10:31SPEAKERthey didn't have the security stuff there.
10:33SPEAKERSo Sean Hollister was there from The Verge,
10:35SPEAKERand he said that the security was the same
10:37SPEAKERas when you were there,
10:38SPEAKERbut on the day that Steve was there,
10:40SPEAKERhe said that he didn't have any recollection
10:42SPEAKERof guys in suits standing around looking like.
10:44SPEAKEROh wow.
10:45SPEAKERYeah, so maybe there was just,
10:46SPEAKERmaybe they had like a head of state upstairs
10:48SPEAKERor something that like, yeah, anyway.
10:51SPEAKERThe Valve team did tell me that there were
10:53SPEAKERsome more sensitive stuff going on,
10:55SPEAKERprobably maybe in game development,
10:58SPEAKERbut maybe also like, who knows, legal stuff, lawyers
11:01SPEAKERor whatever, this wasn't in their main floor,
11:04SPEAKERso there was no B-roll of the actual Valve,
11:07SPEAKERtheir main lobby, all the awards that they have,
11:10SPEAKERand it was just like, what are their other floors
11:12SPEAKERthat they occupy, and maybe some of the stuff
11:14SPEAKERthat they do on those other floors
11:15SPEAKERthey didn't wanna show.
11:17SPEAKERMaybe. Maybe, of course, of course.
11:19SPEAKEROkay, well, okay, so let's get to it.
11:21SPEAKERCan we talk about, let's start with the Steam Machine then.
11:23SPEAKEROkay.
11:25SPEAKERIt's a little computer, it runs COS,
11:29SPEAKERseems pretty straightforward, great talk.
11:31SPEAKERYeah, exactly.
11:32SPEAKERIt's AMD APU, right, so it's--
11:35SPEAKERActually, I think it's--
11:36SPEAKERIt's a discrete GPU.
11:38SPEAKERYou're right, you're right, sorry,
11:39SPEAKERit's AMD with a CPU and a discrete GPU, you're right.
11:43SPEAKERNot to get too much into minutia right off the bat,
11:45SPEAKERI read the Digital Foundry write up about it this morning,
11:48SPEAKERthey're speculating that the CPU is actually an APU
11:50SPEAKERwith the GPU turned off.
11:52SPEAKERThat makes a lot of sense.
11:53SPEAKERBased on just like which, you know, Zen generation it is
11:56SPEAKERand blah, blah, blah, and like actually made me wonder,
11:59SPEAKERand then the GPU is like an RDNA 3,
12:01SPEAKERit's like a 7600 XT cut down.
12:04SPEAKERSo I wonder if they're actually, I mean,
12:07SPEAKERwe're kind of this little cart before the horse,
12:08SPEAKERbut I wonder if they are getting chips from AMD
12:11SPEAKERthat are binning poorly, and that might be a way
12:13SPEAKERfor them to keep prices down more than we would expect.
12:16SPEAKERThey did say it wasn't custom silicon,
12:18SPEAKERso unlike in Steam Deck OLED, it really seemed like
12:21SPEAKERthat was a custom version of the APU for Steam Deck OLED
12:24SPEAKERthat Valve probably paid the hundreds of thousand dollars
12:27SPEAKERfor the tape out for.
12:29SPEAKERThis is off the shelf and very well could be
12:32SPEAKERthey just found something that was,
12:34SPEAKERthat AMD had excess of, or that they could make,
12:37SPEAKER'cause the cost is like they call this
12:38SPEAKERan entry level gaming PC,
12:40SPEAKERand I think cost is gonna be a big thing.
12:42SPEAKERAnd we're gonna talk about this with Steam Frame
12:43SPEAKERwhere the price is uncertain, but you know,
12:46SPEAKERto make Steam Machine appealing, 6X the power of Steam Deck,
12:49SPEAKERI think it's gotta be like that $500 price range.
12:52SPEAKER- Yeah, I agree that it needs to be that
12:55SPEAKERto justify where it sits in the price continuum,
12:57SPEAKERbut I kind of worry it's gonna be more than that.
13:00SPEAKERI'm not sure.
13:01SPEAKER- I mean, it's gotta be console priced.
13:03SPEAKER- Yeah, I agree with you, 'cause it seems like
13:05SPEAKEReverything I've seen makes it seem like it's roughly
13:07SPEAKERin the base PS5 Series X ballpark of performance.
13:10SPEAKER- Exactly, yep.
13:11SPEAKER- I mean, it's, well, okay, so two things.
13:13SPEAKEROne is I think that their probably price target
13:15SPEAKERwas 500 bucks before tariffs and AI ate all the RAM
13:19SPEAKERand SSDs, and I'd say they probably have some wiggle room
13:23SPEAKERand configuration and stuff like that
13:24SPEAKERthat they can make it hit.
13:27SPEAKERI also, I mean, I don't think it's gonna be $500,
13:31SPEAKERjust to be clear, given the current larger
13:34SPEAKERmacroeconomic pressures on them.
13:38SPEAKERThe thing that was most interesting to me
13:40SPEAKERabout this machine is I think that they're trying
13:41SPEAKERto establish the Steam Deck, the first one,
13:46SPEAKERas a baseline for video game performance,
13:50SPEAKERlike a min-spec PC for people who play video games on Steam.
13:55SPEAKERAnd then this is the, hey, what hardware do we need
13:58SPEAKERto run games that run on the Steam Deck
14:00SPEAKERat 1280 by 800 well at 4K well?
14:03SPEAKERAnd that, to me, looks like exactly the path
14:06SPEAKERthat they took to get here.
14:07SPEAKER- 2.5K, really.
14:08SPEAKERIt's a 4K FSR.
14:10SPEAKER- Yeah, yeah, so when they're doing,
14:14SPEAKERare they doing the FSR quality upscale?
14:16SPEAKERIs that the one that they had it set on,
14:18SPEAKERor could you tell?
14:19SPEAKER- They just said FSR three,
14:20SPEAKERand honestly, couldn't really tell with the TVs they had.
14:25SPEAKER- I read that apparently there's been some talk
14:28SPEAKERabout FSR four coming to those older AMD cards,
14:30SPEAKERso like Valve engineers, apparently,
14:33SPEAKERthis was in the DF write-up.
14:34SPEAKERLike they basically said, yeah, we hope FSR four
14:37SPEAKERdoes come to this hardware at some point.
14:40SPEAKER- The problem with that is that it won't use the,
14:43SPEAKERthere's no tensor cores on those FSR three chips,
14:46SPEAKERso it takes shader from the GPU.
14:50SPEAKER- Even if they do get four, the improvement will be lesser.
14:54SPEAKER- Yeah, the problem is still
14:55SPEAKERthat you're balancing game performance
14:57SPEAKERversus upscaling performance is not using discrete hardware.
15:02SPEAKEROkay, so it's like tissue box size norm?
15:06SPEAKER- It's a lot smaller than I thought,
15:08SPEAKERthan the picture, and when you look at the pictures,
15:10SPEAKERlike I actually don't have the exact dimensions,
15:12SPEAKERbut tissue box size is a really good comparison,
15:14SPEAKERlike the square tissue box, very, very small,
15:18SPEAKERa 70% of the volume is cooling.
15:20SPEAKERSo, you know, it's basically, it's a giant heat sink,
15:25SPEAKERa massive heat sink with a fan in the back.
15:28SPEAKER- Did you see it running
15:29SPEAKERor were you getting demos on something else?
15:31SPEAKER- No, it was out running, yeah.
15:33SPEAKER- Was it loud, did you notice?
15:34SPEAKER- No, no, no, no.
15:36SPEAKER- They'd call out being quiet
15:38SPEAKERon their kind of top line list of features on the site?
15:41SPEAKER- Yep.
15:42SPEAKER- I saw, there's a couple of good videos,
15:45SPEAKERI don't know, yours just went up this morning,
15:46SPEAKERlike literally as we were starting to record this,
15:48SPEAKERso I haven't had a chance to watch it yet,
15:50SPEAKERbut I saw that, I think Steve at Gamers Nexus
15:54SPEAKERpulled it apart and you can see the heat sink,
15:56SPEAKERyou can see the kind of construction of the thing inside.
16:00SPEAKERIt's running Steam OS, obviously,
16:01SPEAKERso not a Windows machine, it's running like the Arch variant
16:05SPEAKERthat they built for the Steam Deck,
16:06SPEAKERwhich I think is really cool.
16:07SPEAKER- Yeah, although they do say explicitly like,
16:09SPEAKER"Hey, you can install whatever OS you want on this thing,
16:11SPEAKERit's just, it's your PC."
16:13SPEAKER- Yes, 86, yep, yep.
16:15SPEAKERMicro SD card, so one of the things I was really cool
16:17SPEAKERabout Steam Deck to Steam Deck OLED
16:18SPEAKERis that people discovered that if you had a Steam Deck
16:21SPEAKERwith a micro SD card, you could just pop that
16:23SPEAKERinto your other Steam Deck, any Steam Deck,
16:25SPEAKERand the storage just registers, you don't have to reformat,
16:28SPEAKERall the games that have been installed
16:29SPEAKERjust work as a volume.
16:31SPEAKERThat works across Steam Machine and Steam Frame as well,
16:35SPEAKERso those are the ways they've architecture Steam OS.
16:37SPEAKER- Right, so they intend, I was kind of surprised to see
16:39SPEAKERthey stuck with micro SD in this larger box,
16:41SPEAKERlike they, so they intend for people to load games
16:43SPEAKERoff of micro SD, 'cause that seems not super performant.
16:47SPEAKER- I mean, there's built-in storage,
16:48SPEAKERand I think there'll be, yeah, and it's upgradable, so.
16:51SPEAKER- Oh, the built-in is, like I was gonna ask,
16:53SPEAKER'cause I know that like people pull their Steam Decks apart
16:55SPEAKERand replace the storage all the time,
16:56SPEAKERI wasn't sure if that would be the case here,
16:58SPEAKERor if it'd be like soldered onto the board.
17:00SPEAKER- Two things are upgradable, both system memory,
17:02SPEAKERnot graphics memory, but system memory and storage.
17:04SPEAKER- Oh my God, I am not real as well.
17:06SPEAKER- System memory and storage are upgradable,
17:08SPEAKERstorage is more easily accessible.
17:09SPEAKERIf you take off the shell just in the bottom,
17:12SPEAKERyou can see the NVMe stick, and it can fit both sizes
17:17SPEAKERof NVMe stick.
17:19SPEAKERThe micro SD is just for expandability,
17:21SPEAKERand that's really just for like, if you have a Steam Deck,
17:23SPEAKERand you have games loaded on there, or vice versa,
17:26SPEAKERyou can like move your games easily between devices
17:29SPEAKERon one micro SD card.
17:30SPEAKER- But anybody who's remotely motivated
17:32SPEAKERcan swap out the fast storage?
17:34SPEAKER- Oh yeah.
17:35SPEAKER- Yeah, and the RAM is so dims, is my understanding,
17:37SPEAKERbut you have to pull the entire heat sink off,
17:39SPEAKERwhich means you have to replace the CPU and GPU
17:41SPEAKERand put them back.
17:42SPEAKER- Yep, that's doable, but that's definitely more work.
17:44SPEAKER- Yeah.
17:45SPEAKER- Also, it's 32 gigs, or is it 16 gigs?
17:48SPEAKERDid they say?
17:48SPEAKER- That's 16 for the system memory.
17:50SPEAKER- Yeah.
17:51SPEAKER- Okay.
17:51SPEAKER- And only eight for the VRAM, which is kind of a pretty big,
17:55SPEAKERmaybe the biggest sticking point on the performance.
17:58SPEAKER- I think on the GPU that they picked,
17:59SPEAKERI'm not the GPU person when Steve and Adam
18:02SPEAKERwere talking about it on the full nerd this week,
18:05SPEAKERthe eight gigs didn't even come up, for what it's worth,
18:08SPEAKERfor the kind of scale,
18:09SPEAKER'cause realistically you're not running it to 4K,
18:12SPEAKERyou're running it 1080p and upscaling, right?
18:14SPEAKER- Yeah, you're probably not doing a lot of retracing.
18:16SPEAKER- Or 1440p and upscaling.
18:16SPEAKER- Probably not doing a lot of retracing.
18:17SPEAKER- They emphasize entry level.
18:19SPEAKERReally, entry level, entry level.
18:21SPEAKERJust like the Steam Deck plays last gen games really well,
18:25SPEAKERand some current gen games, really low settings,
18:28SPEAKERbarely 30 FPS, this is, I think,
18:31SPEAKERgonna be the equivalent of that for living room.
18:34SPEAKER- This very much feels like it's being positioned
18:36SPEAKERkind of as like a supplement to like,
18:38SPEAKERhey, if you have a Steam Deck and really like it,
18:39SPEAKERhere is an option for interoperating with that thing
18:42SPEAKERon your TV with much better performance,
18:44SPEAKERbut not like, this is definitely not going to
18:47SPEAKEReat the lunch of the next Xbox,
18:48SPEAKERlike a lot of people seem to be thinking it will.
18:50SPEAKER- No, no, no, absolutely not.
18:51SPEAKERAnd I'll take one step back and say,
18:52SPEAKERlike from a broader strategy standpoint,
18:55SPEAKERwe have like four hardware devices
18:57SPEAKERin the Steam hardware family now, right?
18:59SPEAKERSteam Deck, Controller, Steam Machine, and Frame,
19:03SPEAKERthese are devices that having any more than one of them
19:08SPEAKERcompounds the usefulness, right?
19:10SPEAKERTwo or three of them, Steam Controller with Steam Machine,
19:13SPEAKERSteam Deck with Steam Machine,
19:14SPEAKER'cause then you can stream from Steam Machine
19:16SPEAKERand extend the battery life of your Steam Deck, right?
19:19SPEAKERWorks with Steam Machine and Steam Frame,
19:21SPEAKERlike they want people to have two or three of these.
19:24SPEAKER- They're building an ecosystem.
19:25SPEAKER- Or actually it's funny because like they kind of
19:27SPEAKERalready did build the ecosystem a decade ago,
19:29SPEAKERit's just that none of those earlier iterations,
19:31SPEAKERlike none of these devices are new, you know,
19:33SPEAKERit's like they have made a previous iteration
19:35SPEAKERof every one of these things,
19:36SPEAKERbut none of them were successful enough.
19:37SPEAKERIt was like the Steam Deck being a runaway success
19:40SPEAKERis what paved the way for them to reiterate these things
19:42SPEAKERand create a coherent, like now they can make a coherent
19:48SPEAKERecosystem because they had a successful product.
19:51SPEAKER- Who do you, like, who did you,
19:52SPEAKERdid you get a sense that they have an idea
19:54SPEAKERof who this is for?
19:55SPEAKERIs this for people who bought Steam Decks
19:56SPEAKERand that's their first gaming PC?
19:58SPEAKERIs this for people who want entry to PC gaming
20:02SPEAKERand don't wanna build a computer?
20:04SPEAKERIs this for people who have computers
20:06SPEAKERand want stuff in their living room?
20:07SPEAKER- I think all three, yeah, absolutely.
20:09SPEAKERThe price point has to be compelling enough that like,
20:12SPEAKERmost of their audience probably have gaming PCs
20:15SPEAKERand they know the min spec, they know the average spec,
20:17SPEAKERright, with the Steam survey.
20:19SPEAKERAnd as long as this is right above that average spec,
20:23SPEAKERthen it's great for people who just wanna play
20:26SPEAKERtheir League of Legends Counter-Strike or whatever.
20:30SPEAKERBut it's also gonna be for people who first system
20:33SPEAKERwas a Steam Deck and I put my Steam Deck as a docked system
20:37SPEAKERfor most time when I'm not using it.
20:39SPEAKERAnd I don't like it as a docked system
20:40SPEAKER'cause it's not as efficient, I need to,
20:42SPEAKERI don't have the exact controllers I want,
20:44SPEAKERthat's why they have the Steam Controller
20:45SPEAKERand that's why they have like background downloading.
20:48SPEAKERAnd so this will take the place of that.
20:50SPEAKER- Yeah, I literally saw a quote from them out there
20:53SPEAKERsaying like, "Hey, based on Steam hardware survey results
20:56SPEAKER"for the vast majority of people in those results,
21:00SPEAKER"this will be a hardware upgrade."
21:01SPEAKERAnd it seems like that's how they were looking at it.
21:04SPEAKER- I mean, that makes a ton of sense
21:05SPEAKER'cause like there are a lot of people out there
21:09SPEAKERthat have like 1063 gig cards who are like,
21:11SPEAKER"Man, I have a great computer."
21:13SPEAKERAnd they're like, "Why does God of War Ragnarok
21:15SPEAKER"not run right?"
21:16SPEAKERAnd--
21:18SPEAKER- Actually, that's just really interesting.
21:20SPEAKERI've been thinking of this thing entirely
21:21SPEAKERas a console substitute that hooks up to your TV.
21:24SPEAKERI didn't even really think about the idea
21:25SPEAKERof people just buying this and using it at a desk
21:27SPEAKERwith a mouse and keyboard and a monitor as their computer.
21:30SPEAKERAnd it really, this definitely slots into
21:32SPEAKERthe kind of like small form factor phenomenon
21:34SPEAKERof people that want shoebox-sized computers.
21:38SPEAKERBut now if you get this thing,
21:39SPEAKERyou don't have to play the Tetris of trying
21:40SPEAKERto make like a giant graphics card fit in there with zero.
21:43SPEAKER- That's part of the fun.
21:44SPEAKER- Well, sure, for giant nerds like us, yes,
21:47SPEAKERbut like this is kind of a turnkey version of that.
21:49SPEAKER- Yeah, one comp is actually the framework PC,
21:53SPEAKERthe framework desktop that they announced
21:55SPEAKERwas also a small form factor.
21:56SPEAKER- Oh, I didn't see that.
21:57SPEAKER- And that one uses an AMD--
22:00SPEAKER- It's a Strix Halo.
22:01SPEAKER- Strix Halo, exactly.
22:02SPEAKER- It's a big APU, yeah.
22:03SPEAKER- Yep, yep.
22:04SPEAKERSo, but similarly sized and customizable
22:09SPEAKERand they use a lot of the same verbiage
22:11SPEAKERin terms of being your PC,
22:13SPEAKERbut that one really for AI workloads
22:15SPEAKERand Valve did not mention the phrase AI once the whole day,
22:19SPEAKERso this is the gaming version of that.
22:21SPEAKER- Sean says the first briefing he's been to in years
22:22SPEAKERthat nobody said AI at any point,
22:25SPEAKERexcept for he said somebody asked a question
22:27SPEAKERabout the AI in one of the game demos.
22:31SPEAKERSo did you get a sense,
22:32SPEAKERone of the things I wanna talk about is Proton in a minute,
22:35SPEAKERbut did they talk about how far along,
22:39SPEAKERdo they feel like Proton is getting close
22:40SPEAKERto being a solved problem for them?
22:42SPEAKER- I think so, I absolutely think so, yeah.
22:45SPEAKERYeah, they're really confident in it.
22:47SPEAKERIt's really edge cases.
22:49SPEAKER- Yeah, it's a pretty magical piece of,
22:53SPEAKERI mean, it's not magical,
22:53SPEAKERit's the result of an insane amount of work
22:55SPEAKERover the last 10 years.
22:56SPEAKER- I mean, it's been like, it's like a couple of years now
22:58SPEAKERsince you started seeing people say like,
23:00SPEAKERhey, certain games are running better on Linux with Proton
23:02SPEAKERnow than they do natively on Windows.
23:04SPEAKER- Yes, yeah, yeah, yeah.
23:06SPEAKERWhich we'll get to when we talk about Steam Frame.
23:08SPEAKERI mean, as a, yeah, as a translation layer,
23:10SPEAKERit's just like, it just mostly works
23:12SPEAKERand it's really the anti-cheat stuff
23:13SPEAKERthat ends up being a problem.
23:16SPEAKER- Does the controller and stuff,
23:19SPEAKERdoes it support like wake from the controller
23:20SPEAKERand things like that that you'd expect on a console?
23:22SPEAKER- Yep, yep.
23:23SPEAKERSo it has the wake your TV, your speaker.
23:27SPEAKERIt does also do low power.
23:30SPEAKERIt's a device that never turns off,
23:31SPEAKERkind of like your Mac MIDI, right?
23:32SPEAKERLike it's gonna do background downloading,
23:34SPEAKERbackground updates.
23:35SPEAKERThese are things that the Steam Deck doesn't do
23:38SPEAKERbecause Steam Deck has to have the screen powered on.
23:40SPEAKERThey just don't wanna kill that battery
23:41SPEAKERand they don't know if it'll be, have it plugged in or not.
23:43SPEAKERSo it's much, can be much more user-friendly
23:48SPEAKERthan the Steam Deck as a, and they talk about that a lot.
23:51SPEAKERThey know a lot of people use the Steam Deck
23:52SPEAKERas like a living room gaming computer.
23:56SPEAKER- What, did they talk about power draw at all?
23:58SPEAKER- Oh, I asked them specifically about the idle draw
24:03SPEAKERand they couldn't say specifically what it was,
24:06SPEAKERbut they said best in class.
24:07SPEAKERThey were really proud of it.
24:08SPEAKERAnd then max draws in that 200 watt,
24:11SPEAKERI think 130 watt max for a GPU.
24:13SPEAKER- Okay.
24:15SPEAKEROne of the things I loved while watching the interviews
24:17SPEAKERI've seen up so far is that they put engineers
24:20SPEAKERin front of people instead of like trained,
24:25SPEAKERno knock against project managers, it's what I do.
24:27SPEAKERBut like they had people who were actually doing
24:30SPEAKERthe hard work answering questions and talking about this,
24:33SPEAKERwhich I always love.
24:34SPEAKERIt's always a sign of confidence.
24:36SPEAKER- Yeah, and even when it wasn't on camera,
24:38SPEAKERthey would just be hanging around and everyone was open
24:40SPEAKERto be approachable and to chat with.
24:42SPEAKERAnd if you want to put a mic on them and interview,
24:44SPEAKERlike that wasn't one of the best press experiences
24:47SPEAKERI've ever been to.
24:48SPEAKER- I got to get out there for one of these to go talk
24:51SPEAKERto those engineers myself.
24:53SPEAKER- Should we talk about the frame?
24:55SPEAKER- Well, before we move, I mean,
24:56SPEAKERdo we have any more proton talk?
24:57SPEAKERThe thing I was going to ask actually is,
24:59SPEAKERdid they have any comment about anti-cheat at all?
25:01SPEAKERI mean, I assume it's going to be their same stance
25:03SPEAKERthey've had with Steam Deck, which is not our problem.
25:05SPEAKERLike that's on developers figure out.
25:08SPEAKER- Yep.
25:09SPEAKER- Okay.
25:10SPEAKER- To be clear, like Arc Raiders uses the same,
25:14SPEAKERsame easy anti-cheat that Fortnite does,
25:16SPEAKERwhich is one of the big holdouts.
25:17SPEAKERAnd it's like, there's a Linux,
25:19SPEAKERthere are Linux versions of those anti-cheats.
25:21SPEAKERIt's just that they choose not to apply them.
25:23SPEAKER- I didn't realize there were solutions out there.
25:25SPEAKER- Well, Riot famously makes their own anti-cheat, right?
25:30SPEAKERAnd I don't know that they have Linux versions,
25:32SPEAKERbut the vast majority of other anti-cheats
25:36SPEAKERthat are out there, there are commercial versions.
25:38SPEAKERLike Apex Legends uses anti-cheat
25:40SPEAKERand now the game works great on Linux.
25:41SPEAKER- Did you say Easy does?
25:43SPEAKER- Easy anti-cheat has a Linux version.
25:45SPEAKERIt has for years.
25:46SPEAKER- Isn't that the one that Epic bought?
25:48SPEAKER- Yeah, Epic owns it.
25:49SPEAKER- I thought Epic hated Linux, though.
25:52SPEAKER- No, no, Epic doesn't want Fortnite on Steam
25:54SPEAKERbecause Tim Epic is upset with Gabe Valve, right?
25:56SPEAKER- Yeah, I think they could make the Epic Games version
25:59SPEAKERof Fortnite work on.
26:00SPEAKER- Yeah, but that still helps Gabe Valve
26:02SPEAKER'cause it helps put their big giant game
26:04SPEAKERon his tiny little platform.
26:06SPEAKER- And I mean, they'd have to bring the Epic Store
26:07SPEAKERto Linux at that point.
26:09SPEAKER- I guess my question is, do they think that these hard,
26:11SPEAKERdo you feel like they think this hardware is gonna get,
26:14SPEAKERget Steam OS to 100 million people
26:18SPEAKERor is this just another incremental step on the way?
26:20SPEAKER- This is incremental.
26:21SPEAKERI mean, look at how many Steam decks were sold, right?
26:23SPEAKERLike it's half of the number of ESP does.
26:26SPEAKER- It's like 6 million, right?
26:28SPEAKER- Four, I wanna say is the last estimated count.
26:30SPEAKER- Four is the last official, yeah.
26:31SPEAKER- I guess honestly, on the anti-cheat stuff,
26:33SPEAKERI mean, I really, it's just like,
26:36SPEAKERjust like the Gabes and Tim Epics of the world
26:38SPEAKERwould ideologically want to happen,
26:40SPEAKERit's for the market to decide, right?
26:41SPEAKERIt's like, hey, if enough people start moving to Linux,
26:45SPEAKERif I have this machine or anything else,
26:46SPEAKERthen everybody will do the anti-cheat
26:48SPEAKERbecause hey, then now the demand is there.
26:50SPEAKER- Here's the big question is,
26:51SPEAKERand they explicitly talked about Steam Machine,
26:54SPEAKERthat the things that they had to do for Steam OS
26:57SPEAKERand develop for Steam OS to make Steam Machine work
26:59SPEAKERas it does and is up to their standards,
27:01SPEAKERthey're hoping will pay forward to third-party partners
27:04SPEAKERto make their own Steam Machines
27:06SPEAKERand to put Steam OS as an OS on set-top boxes,
27:10SPEAKERwhich is the same language
27:12SPEAKERthat they were talking about for Steam Deck,
27:14SPEAKERand it's never happened, really, for Steam Deck.
27:15SPEAKER- What has?
27:16SPEAKERIt started, Lenovo shipped a Steam Deck OS device.
27:20SPEAKER- No, I don't think it's, you know,
27:22SPEAKEReveryone just wants to buy the Steam Deck.
27:23SPEAKERIt turns out Valve can make good hardware,
27:25SPEAKERbut I think for something that's more of a PC side,
27:27SPEAKERthere's more scalability, right,
27:28SPEAKERand there's a lot more options,
27:30SPEAKERand maybe they don't want to undercut in pricing, right?
27:33SPEAKERIf they take a hit on the pricing to get this out there,
27:37SPEAKERthen it makes their potential partners
27:38SPEAKERand ecosystem of Steam Machine devices less appealing
27:42SPEAKERbecause those other companies
27:43SPEAKERaren't making money from a store.
27:45SPEAKER- I wonder who shoulders the burden
27:46SPEAKERof driver support once there are new Steam Machines out there.
27:49SPEAKERI mean, it's happening with the handhelds,
27:50SPEAKERso somebody's doing it,
27:51SPEAKERbut like, Valve has one hardware target to support,
27:55SPEAKERyou know, like, is it AMD or is it the manufacturer
27:57SPEAKERof a given Steam Machine that has to handle that,
27:59SPEAKERor does Valve take hold? - I think it's the
28:00SPEAKERmanufacturer. - Yeah, that's my guess.
28:02SPEAKER- Yeah, yeah. - But also it's Linux,
28:03SPEAKERso like, your AMD driver works
28:05SPEAKERwith all your AMD GPUs and APUs, right?
28:07SPEAKERIf they're using off-the-shelf stuff,
28:09SPEAKERit's way more straightforward, I guess.
28:10SPEAKERI guess the problem with the Steam Deck
28:11SPEAKERis that they were using the custom hardware
28:13SPEAKERthat probably needed its own driver.
28:15SPEAKER- Right, right. - Well, they're using,
28:16SPEAKERthey're using what's now kind of, Jerry,
28:18SPEAKERit's like Zen 2 GPU, or Zen 2 and RD,
28:23SPEAKERZen 3 and RDNA 2, I think, is what the Steam Deck is,
28:26SPEAKERand the new stuff is all supersets of that, right?
28:30SPEAKERSo it's like the Z2 Extreme and all that
28:34SPEAKERbenefits from the downstream on that.
28:38SPEAKER- I think that's, oh, did they talk about SteamOS,
28:41SPEAKERlike an official SteamOS distro release?
28:43SPEAKERAre they gonna do--
28:44SPEAKER- I think this is all gearing toward that.
28:46SPEAKERI would not be surprised-- - You think so?
28:47SPEAKERYou think so?
28:48SPEAKERThat doesn't hurt.
28:49SPEAKER- I mean, I think that-- - I never got,
28:49SPEAKERI kinda got the sense they did not want to be in that,
28:52SPEAKERor that seems like a big support burden for them.
28:54SPEAKER- Okay, maybe not distro release,
28:56SPEAKERbut in terms of SteamOS being just on way more devices,
28:59SPEAKERand like, SteamOS is a thing that they want
29:02SPEAKERany hardware maker to be able to have
29:05SPEAKERas the operating system for their console-like.
29:08SPEAKER- I wonder, I almost wonder if they should come at it
29:10SPEAKERfrom the other direction of just extending more
29:11SPEAKERof the SteamOS features to Steam on Linux,
29:15SPEAKERand let existing distros handle the distro part,
29:18SPEAKERand just say, hey, install some, you know,
29:20SPEAKERmake it easier to just like boot straight into big picture,
29:22SPEAKERor whatever the SteamOS front end is,
29:24SPEAKERlike kinda bring all the UI enhancements to the Steam client,
29:27SPEAKERand not necessarily have to make a bespoke distro,
29:29SPEAKER'cause like, you can get all the features of SteamOS
29:32SPEAKERwith other distros already.
29:34SPEAKER- Right, right, huh, I don't know.
29:36SPEAKER- Yeah, well, okay, interesting, interesting.
29:38SPEAKERIt sounds like that was, it sounds interesting,
29:41SPEAKERpeople are, it's a very divisive product.
29:44SPEAKERThe PC hardware nerds are in message boards
29:47SPEAKERaround the country right now, around the world right now,
29:49SPEAKERsaying the exact same stuff they did
29:50SPEAKERwhen they announced the Steam Deck,
29:51SPEAKERwhich is like, whoa, this is woefully underpowered hardware,
29:54SPEAKERblah, blah, blah, nobody's gonna buy this,
29:56SPEAKERand then they sold a couple million of them,
29:57SPEAKERso we'll see.
29:58SPEAKER- I think it's a super cool, like new sort of stratum
30:00SPEAKERin the product stack.
30:02SPEAKERAgain, though, I think some people that are like,
30:05SPEAKERI mean, justifiably frustrated
30:07SPEAKERwith the way console ecosystems work these days,
30:09SPEAKERand X, Y, and Z factors are very excited
30:12SPEAKERabout ditching video game consoles
30:14SPEAKERand getting this instead, this is not bad, though.
30:17SPEAKERLike, I think when PS6 and the next Xbox come out,
30:20SPEAKERlike you're gonna see very quickly the difference
30:22SPEAKERbetween this thing and those.
30:24SPEAKER- Well, from stuff Pierre Lou said at CES this year,
30:28SPEAKERearlier this year, and other places,
30:30SPEAKERit seemed, the feeling I get is that they're building
30:33SPEAKERa generation of this for each generation
30:35SPEAKERof console hardware.
30:36SPEAKERSo like, this is the PS5, Xbox series generation
30:40SPEAKERof the hardware, and when the new hardware comes,
30:42SPEAKERthey'll spin the Steam Deck, and they'll spin the machines
30:45SPEAKERand all the other stuff.
30:46SPEAKER- That makes sense.
30:47SPEAKER- Do you think there are a big audience of console gamers
30:50SPEAKERwho are just unaware of the aggressiveness of Steam sales,
30:53SPEAKERand just how much of that library you can get?
30:56SPEAKER- I think that, hmm, I'd say that--
30:58SPEAKER- I think they're legendary.
30:59SPEAKERI think those sales are legendary.
31:01SPEAKER- That segment still exists,
31:02SPEAKERbut it's probably way smaller than it used to be.
31:05SPEAKER- Yeah, 'cause that's one of the big appeals, right?
31:06SPEAKERLike, if you're choosing between which library to invest in,
31:10SPEAKERthe type of library you can build on Steam
31:13SPEAKERis just way more robust, and people come built in
31:15SPEAKERwith like, you know, big libraries already.
31:18SPEAKER- I'm almost surprised they don't push that harder.
31:20SPEAKERIt's just like, hey, what if you bought our box
31:22SPEAKERand then only ever paid $10 for video games?
31:24SPEAKER- Right, yeah.
31:25SPEAKER- I think that's a big part of the appeal, honestly.
31:28SPEAKERI think that Valve's business has shifted
31:30SPEAKERfrom selling triple-A games on day one
31:32SPEAKERto selling catalog and indie titles for under 20 bucks.
31:36SPEAKERAnd I bet if you look at the bulk of their revenue,
31:39SPEAKERI bet they have a huge spike at the front
31:40SPEAKERfrom $60 triple-A games, and then I bet
31:43SPEAKERthere's an enormous, really wide curve of games
31:45SPEAKERthat are selling between like $30 and $7
31:49SPEAKERthat make the bulk of their revenue.
31:52SPEAKERSo this whole strategy screams to me,
31:55SPEAKERhey, we wanted to make a machine
31:56SPEAKERthat can play Hades and Peek, and here you go.
32:00SPEAKER- Yeah, this thing's gonna be great for Andes on a TV.
32:03SPEAKER- Yeah.
32:04SPEAKEROkay, let's talk about the frame,
32:05SPEAKER'cause I think the frame, I'm,
32:08SPEAKERas a past VR aficionado who kind of burned himself,
32:14SPEAKERI'm interested in the frame in a way
32:16SPEAKERthat I haven't been in a VR headset in quite a while.
32:19SPEAKERI mean, to be honest, a big part of the appeal for me
32:21SPEAKERis that it's not made by Facebook,
32:22SPEAKER'cause I'm not giving them any of my money ever again.
32:26SPEAKERBut at the same time, they've done
32:29SPEAKERsome really cool tech stuff here,
32:30SPEAKERand I'm just like, where do you want,
32:33SPEAKERI'm gonna let you drive this, Norm,
32:34SPEAKERI have a big list of questions I wanna get to.
32:36SPEAKER- Sure.
32:37SPEAKER- Like, what was the demo experience?
32:39SPEAKERHow did they introduce this to you?
32:41SPEAKER- So after the three pieces of hardware were produced,
32:43SPEAKERthey were split off in different rooms,
32:45SPEAKERgot the Steam Machine and controller demo first,
32:47SPEAKERand then went to the frame, and then for frame,
32:49SPEAKERit was four engineers, or three engineers and a designer
32:51SPEAKERtalking about the many ways
32:54SPEAKERin which you can play games on frame, right?
32:56SPEAKERAnd it's my interview, they explicitly talk about
32:58SPEAKERfour different ways of playing games.
33:00SPEAKERYou can play flat-screen games locally or streamed,
33:04SPEAKERand VR games-- - Flat-screen games
33:05SPEAKERare traditional PC games-- - Exactly.
33:08SPEAKER- For people who aren't in the VR space.
33:09SPEAKER- Yep, and they started with that first,
33:12SPEAKERand then VR games off Steam locally,
33:16SPEAKERand then also streamed.
33:17SPEAKERSo we can dive into any of those,
33:20SPEAKERbut I think the big thing is,
33:22SPEAKERthe way this is gonna make money for Valve
33:24SPEAKERis people buying this to play that back catalog
33:27SPEAKERof flat-screen indie games on a giant virtual screen
33:31SPEAKERin a virtual living room,
33:33SPEAKERnot your pass-through style necessarily,
33:36SPEAKERbut kind of in your, the UI is still being tweaked
33:40SPEAKERand developed, but it's a floating window
33:42SPEAKERin kind of that Steam VR loading area right now
33:45SPEAKERthat you have. - Okay.
33:46SPEAKER- Not the environment, but actually the concentric circles
33:49SPEAKERand the-- - And the couch, yeah.
33:51SPEAKER- Oh, in that room, okay. - Yeah, oh yeah, yeah, yeah.
33:54SPEAKERThe CVR setup room.
33:56SPEAKER- Sorry, not to digress too much,
33:58SPEAKERbut the thing you just said about
33:59SPEAKERhow are they gonna make money on this thing
34:00SPEAKERI feel like applies to all of this stuff, right?
34:03SPEAKERLike hardware is not a high-margin business,
34:04SPEAKERso at the end of the day, literally everything
34:07SPEAKERValve makes really is just in service
34:09SPEAKERof selling more Steam games, right?
34:11SPEAKER- But I would say when Index came out
34:13SPEAKERand when they did VIVE, it was like,
34:14SPEAKERhere's a new type of game.
34:17SPEAKERThis hardware exists to showcase
34:18SPEAKERa new type of gameplay or interface
34:21SPEAKERor it's a new computing platform.
34:23SPEAKER- Here, to be clear, to be clear and to some degree,
34:26SPEAKERit is a massive multi-billion dollar company
34:29SPEAKERreinvesting some of their profits into making cool stuff
34:31SPEAKERbecause it's cool and that's actually the buy deal case,
34:34SPEAKERbut I'm just thinking from the cynical business perspective,
34:37SPEAKERlike these things are not gonna be huge money makers
34:39SPEAKERcompared to the Steam business.
34:41SPEAKER- Well, if they've sold four million Steam decks
34:43SPEAKERand what do you think the attach rate for games is,
34:46SPEAKERsorry, is that a billion dollar business?
34:48SPEAKERIs the Steam deck in contact, right?
34:50SPEAKER- I guarantee you that they know that the attach rate
34:52SPEAKERfor Steam deck is higher than for your 1060
34:56SPEAKERwith a three gig card, right?
34:59SPEAKER- And I think that their hope,
35:01SPEAKERas much as they are true believers in VR
35:04SPEAKERin some form, factor or another in some way,
35:08SPEAKERI don't think that they commit to having this be a pillar
35:12SPEAKERof their hardware release unless they think
35:13SPEAKERthis is gonna be a tens or hundreds of millions
35:18SPEAKERdollars business.
35:20SPEAKER- I think, I also think this is something Jeff Grubb
35:24SPEAKERtalked about over a giant bomb a couple of times
35:26SPEAKERwith the Steam deck, but I don't think we as nerds
35:30SPEAKERwho are used to dealing with computers
35:31SPEAKERand keeping them running can overestimate,
35:34SPEAKERoveremphasize how important, hey, this is a low hassle way
35:38SPEAKERto play PC games is, like you think about updating drivers
35:42SPEAKERand updating Windows and updating Bioses
35:44SPEAKERand all the crap you have to do on your Windows machine
35:46SPEAKERversus hitting the update button in the Steam deck
35:49SPEAKERand it just updating and booting back up
35:52SPEAKERand being like everything's good to go.
35:54SPEAKER- All right, let's get to the hardware though, okay.
35:56SPEAKER- What is this headset, Norm, is it tethered?
35:59SPEAKERIs it, give me the rundown.
36:02SPEAKER- No tether, so big departure, index is retired,
36:05SPEAKERit is inside out tracking, no more base stations,
36:07SPEAKERwe're technically inside out, but no more room setup.
36:10SPEAKERThere's a put the headset on, you're on a couch,
36:12SPEAKERyou're on an airplane, you're in your room,
36:15SPEAKERand you are playing games almost immediately.
36:17SPEAKERSo everything is in the way, the controllers are designed
36:20SPEAKERto the form factor, I think there are targets here
36:22SPEAKERwho are both weight, comfort, and cost, I think.
36:26SPEAKERAnd performance is something, and I'll tie in
36:29SPEAKERlike display quality and all that under performance.
36:32SPEAKERI think that they did not strive to make the most expensive,
36:35SPEAKERbest looking headset, and there are economies of scale
36:38SPEAKERthat just don't work for that type of, that category yet,
36:40SPEAKERas anyone who buys VR hardware will know.
36:44SPEAKERBut I think they want this to be under $1,000,
36:47SPEAKERI think it'll probably, if we're lucky, it'll be $1,000,
36:50SPEAKERbecause it's not gonna be $600,
36:53SPEAKERI don't think it's gonna be six or $800, I don't think--
36:55SPEAKER- You don't think it's gonna be competitive
36:56SPEAKERwith the Quest 3 in terms of price?
36:58SPEAKER- No, and that's 500 bucks, I think it's gonna be,
37:01SPEAKERspecifically it said premium hardware device
37:05SPEAKERtargeting under the price of an index,
37:07SPEAKERand I think if tariffs were less uncertain,
37:09SPEAKERI think they would have said less
37:11SPEAKERthan the price of an index for sure.
37:13SPEAKERBut they couldn't commit to that
37:14SPEAKERbecause of the changing state of tariffs.
37:17SPEAKERSo it's two 2160 by 2160 LCD panels,
37:20SPEAKERand that's right in like the mid range,
37:23SPEAKERmid high range of VR headset right now.
37:26SPEAKERSo better on the index, it's almost very similar
37:30SPEAKERto Quest 3, less than your high-end dedicated PC VR headsets
37:33SPEAKERnow from Big Screen Beyond to your Pimax
37:37SPEAKERand your Play for Dream MR, and Galaxy SARS.
37:42SPEAKER- You're rattling off, I've come to realize
37:44SPEAKERthere was a whole ecosystem of high-end VR headsets
37:46SPEAKERfrom companies I've never heard of at this point,
37:49SPEAKERlike that market just kind of took off
37:51SPEAKERand flew away into the stratosphere.
37:54SPEAKER- And that market services the true believers
37:56SPEAKERwho use VR for sim gaming, and social and sim gaming
38:00SPEAKERare the big drivers of VR right now.
38:04SPEAKEROn the Apple Vision Pro side, they won't even call
38:06SPEAKERtheir headset a headset or a VR device,
38:08SPEAKERthat's a special computer, that's for media consumption.
38:11SPEAKERSo this kind of straddles that line
38:12SPEAKERand like where's the utility for most people
38:16SPEAKERfor something that you put on your face?
38:17SPEAKERAnd the utility for most people isn't necessarily
38:20SPEAKERgonna be sim gaming or social gaming,
38:23SPEAKERit's gonna be kind of flat screen media content
38:25SPEAKERseen in a way that you could not experience it
38:28SPEAKERbefore practically without having a big projector.
38:33SPEAKER- So one of the things that struck me about the design
38:35SPEAKERof this thing is that Valve, from the time we saw the index
38:38SPEAKERthe first time, has been a true believer
38:40SPEAKERthat you need to counterbalance the weight
38:42SPEAKERon the front of the face with something on the back.
38:45SPEAKERAnd this time they just hung the battery for the thing
38:47SPEAKERoff the back of the headset it looks like, is that?
38:50SPEAKER- Yeah, yeah, so the actual dimensions of the thing
38:55SPEAKERyou put in your face is not only really light,
38:58SPEAKERbut it doesn't protrude away from your eyes
39:01SPEAKERnearly as much as, even the Quest 3,
39:04SPEAKERwhich has pancake optics and is a relatively small
39:08SPEAKERdimensional stack, but the Quest 3 has its battery
39:11SPEAKERright in the front as well.
39:12SPEAKERSo weight distribution right off the bat,
39:14SPEAKERthe actual, how much the headset is cantilevered
39:18SPEAKERaway from your face is all best in class.
39:22SPEAKERI mean-- - That's great.
39:24SPEAKER- Big screen beyond is the only one that is lighter,
39:26SPEAKERbut that's a tethered headset without a battery,
39:27SPEAKERwithout a processor, but this gets close to that.
39:30SPEAKER185 grams for what they call the compute module,
39:33SPEAKERwhich is a modular replaceable unit.
39:37SPEAKERThe head strap and the speakers and the battery separate
39:41SPEAKERand they really hinted and alluded to the fact
39:43SPEAKERthat they'd be either working with partners
39:44SPEAKERor releasing themselves other audio solutions
39:47SPEAKERor ways to even mitigate the weight with a hard strap
39:54SPEAKERrather than a soft strap.
39:55SPEAKER- If you want like a halo strap, like the PSVR
39:57SPEAKERor something like that, then do you think
39:59SPEAKERthat those are gonna be on them or dedicated headphones?
40:01SPEAKER- Exactly. - 'Cause this is just using
40:02SPEAKERpiped audio from the headset, right?
40:04SPEAKER- Well, and yeah, it was spoken to a bit.
40:07SPEAKERI think Gaber XS has a really great interview with Joy,
40:11SPEAKERwho is audio engineer on this work on index and steam frame.
40:14SPEAKERAnd she talked a little about it in my interview
40:16SPEAKERwhere it's, these are speakers.
40:18SPEAKERSo kind of like, they're not on-ear headphones,
40:20SPEAKERnot on-ear speakers that the index was,
40:23SPEAKERthey're off-ear speakers that the index was.
40:25SPEAKERSo they're not pointed like from the side
40:26SPEAKERdirectly into your ears.
40:28SPEAKERThey're pointed more angularly from the headset
40:30SPEAKERto your ears, but on each side,
40:32SPEAKERthey're actually two drivers.
40:33SPEAKERAnd they're two drivers pointed in opposite directions
40:36SPEAKERthat counteract and mitigate the vibrations
40:39SPEAKERof the ears themselves so they don't disrupt the IMU
40:44SPEAKERand they don't affect the display.
40:47SPEAKERBut they sounded really good.
40:48SPEAKERAnd I think they're, listed off in the Gamer Nexus interview
40:52SPEAKERlike what the driver size was.
40:54SPEAKERBut theoretically, they get pretty loud.
40:56SPEAKERBut they also know that some people really want
40:58SPEAKERand some type of index-like solution.
41:00SPEAKERSo my hope and dream is maybe some type of rigid strap
41:04SPEAKERwith the index-style speakers.
41:06SPEAKERAnd that's probably a cost, a cost issue.
41:10SPEAKER- How did you think this strap was gonna work
41:12SPEAKERfor people who are like sitting in like a sim sled
41:13SPEAKERwhen they're, sit down with their head in the headrest
41:16SPEAKERand they're doing racing or flying or something?
41:18SPEAKERIs it gonna, is it the back of it gonna hit them
41:20SPEAKERlike the old hard straps did?
41:21SPEAKEROr is it gonna be?
41:23SPEAKER- Yeah, Jeremy, the VR engineer there said that
41:26SPEAKERthe way he uses it, he uses it laying down
41:27SPEAKERand the battery is curved.
41:28SPEAKERIt's a segmented battery, so it has a contour.
41:31SPEAKERBut the way we wore it in the demos
41:33SPEAKERand the way people wear it at Valve,
41:35SPEAKERit's not cup to the back, the bottom back of your head,
41:39SPEAKERlike where the curve of your neck touches your head.
41:41SPEAKERIt is really the back, the most round part of your head.
41:45SPEAKERAnd so I can see if you're sitting on a headrest
41:48SPEAKERand a chair, that might be uncomfortable.
41:51SPEAKERBut at the same time, this is why I can imagine
41:53SPEAKERsome modularity where there's like some soft strap
41:56SPEAKERand then the battery is separated in more of a pack
42:00SPEAKERor just not in the back of your head.
42:02SPEAKERBut I know they have to have designed this
42:04SPEAKERwith people who use VR either laying in a bed
42:07SPEAKERor sitting on a couch in mind.
42:09SPEAKER- And they said four hours of battery life?
42:12SPEAKER- They did not give a battery indication.
42:14SPEAKERAll they said was capacity, so 21.9 watt hours.
42:18SPEAKERAnd this is basically a seven watt part on the SOC.
42:23SPEAKERBut you have to have consumption on panels
42:26SPEAKERand it's all variable.
42:29SPEAKERI think the calculation is that if you're playing games
42:31SPEAKERlocally at max load, it has active cooling,
42:35SPEAKERso it's gonna be more aggressively pushed
42:37SPEAKERthan like your smartphone because it has active cooling.
42:40SPEAKERYou're probably gonna get like an hour
42:42SPEAKERof high-end local play, but maybe up to four hours
42:44SPEAKERof streaming play.
42:46SPEAKER- What's the perf target?
42:48SPEAKERLike what refresh rate are the screens and stuff like that?
42:52SPEAKER- 90 hertz default, but 120 or 144 as experimental mode,
42:58SPEAKERso just like on index.
42:59SPEAKERAnd one of the interesting things they were talking about
43:01SPEAKERis that actually heat and warmth on the LCD panels.
43:04SPEAKERSo they chose LCD because probably cost.
43:07SPEAKERField of view, a big choice there,
43:09SPEAKERbut also low persistence.
43:10SPEAKERThey needed none of this kind of ghosting and motion blur
43:13SPEAKERand self-backlit pixels of OLED panels.
43:16SPEAKERIt's hard to get that kind of same low persistence
43:19SPEAKERat the high refresh rates 'cause you need to have
43:21SPEAKERthe brightness, like the switching of the--
43:23SPEAKER- The backlight strobing, and there's no backlight
43:25SPEAKERto strobe on the OLEDs, right?
43:26SPEAKER- Are there starting to be LCDs with lower persistence
43:29SPEAKERthan in the past, is that becoming a thing?
43:30SPEAKER- Yeah, low persistence, this is a very low persistence LCD.
43:34SPEAKERAnd it's interesting, the warmer the panel gets
43:37SPEAKERto a sweet spot, the panels actually need to be warm
43:41SPEAKERto have the low persistence, to have the backlight strobe
43:44SPEAKERat that 104 hertz, yeah. - Wow, that's exciting.
43:46SPEAKERI have not heard about it, like that's still the thing
43:48SPEAKERI miss from my plasma TV the most
43:50SPEAKERis the super smooth motion clarity.
43:52SPEAKER- Well, so the trade-off you get
43:54SPEAKERwith the low persistence LCDs is they're usually not,
43:57SPEAKERthe black levels are usually kind of bad.
43:59SPEAKER- Muddled, I need more time with it,
44:02SPEAKERbut it was not pitch black OLED, and yeah.
44:08SPEAKER- What were the lens, they did pancake lenses, right?
44:10SPEAKER- Great pancake optics, and so much of this reminds me
44:12SPEAKERof the Quest 3, you know, really good edge-to-edge clarity.
44:18SPEAKERThe eye box is really nice, the field of view seemed
44:20SPEAKERgenerous, but not, again, compared to a $3,000,
44:25SPEAKERfour, $5,000 high-end simulation VR headset,
44:28SPEAKERlike that's gonna destroy this in terms of field of view,
44:32SPEAKERbut it was better than the Quest.
44:34SPEAKER- How did it compare to something like the Apple Vision Pro?
44:38SPEAKERCould you see loading up your desktop on this thing,
44:40SPEAKERor is it gonna be too noisy for that?
44:42SPEAKER- I couldn't see loading up my desktop to this.
44:44SPEAKERI think that's resolution.
44:46SPEAKERI mean, 2160 by 2160 was great like five years ago
44:50SPEAKERwith the reverb, and I was noticing more details
44:54SPEAKERon those headsets than I did in the Quest 2, right?
44:57SPEAKERAnd the first couple generations of VR hardware,
45:01SPEAKERbut every time I get a new VR headset in,
45:03SPEAKERI go into Half-Life Alyx, and even though
45:05SPEAKERthat's a five-year-old game, I put the Russells
45:08SPEAKERclose to my face, I put any of the hand objects,
45:11SPEAKERthe models and the textures, even like the guns,
45:14SPEAKERyou see scratches, you see serial numbers,
45:16SPEAKERyou see the fine print that's in the textures
45:19SPEAKERthat the Valve artists put in that game.
45:21SPEAKERYou can see so much more clarity on the high-end
45:24SPEAKERVR headsets today than you could five years ago.
45:28SPEAKERDoing that same test in Half-Life Alyx
45:30SPEAKERstreamed to Steam Frame, I couldn't read
45:34SPEAKERthat detail as clearly as I know I can
45:36SPEAKERon a $3,000 headset.
45:39SPEAKER- I mean, it makes sense, given the--
45:40SPEAKER- Or a $1,000 headset, I don't think it's gonna be on, right?
45:43SPEAKERI think for me, there's a sweet spot of like,
45:45SPEAKERI think 2560 by 2560 is like my ideal sweet spot
45:50SPEAKERfor resolution without going with like a 4K OLED.
45:58SPEAKER- So what's the, can we talk about the streaming stuff
46:00SPEAKERa little bit, 'cause I think this was the,
46:02SPEAKERlike we tested these 10 years ago, eight years ago,
46:08SPEAKERwith the HTC Stream thing that they did
46:11SPEAKERfor the first HTC Vive. - Oh my God.
46:13SPEAKERA giant radio plugged under your forehead, right?
46:15SPEAKERWith like two antennas sticking out.
46:17SPEAKER- Yeah, a big bar antenna off the back of your head.
46:19SPEAKERSeemed good, if I get brain cancer, blame HTC.
46:22SPEAKER- And those are using specific, like before,
46:24SPEAKERthat was before Wi-Fi 6E, before Wi-Fi 7, right,
46:26SPEAKERto get the kind of six gigahertz band,
46:29SPEAKERhigh bandwidth radio, dedicated signal, you needed those.
46:32SPEAKER- Yeah. - Receivers and transmitters.
46:34SPEAKEREveryone does, people of Quest have been doing Steam Link,
46:37SPEAKERlike streaming pretty reliably now
46:40SPEAKERfor the past couple of years.
46:41SPEAKERVirtual desktop does it really well.
46:43SPEAKERI have actually a dedicated at home, a dedicated router,
46:46SPEAKERjust to stream from my gaming PC to the Quest.
46:49SPEAKER- Oh, okay. - So it's,
46:49SPEAKERI have a dedicated line of sight, six gigahertz signal,
46:53SPEAKERand if you use virtual desktop, you can pump that up
46:56SPEAKERto three, 400 megabits per second, no problem.
46:59SPEAKERAnd it looks fantastic.
47:01SPEAKERWhat they're doing here is a dedicated,
47:04SPEAKERlike 250 megabits per second with a router stick.
47:08SPEAKERSo as opposed to buying a router,
47:09SPEAKERyou plug in a USB-A stick into front of your Steam machine,
47:14SPEAKERinto the top of your computer,
47:16SPEAKERand it's gonna stream directly to the Steam frame
47:18SPEAKERwith a separate radio on the Steam frame
47:20SPEAKERjust to receive that signal.
47:23SPEAKER- Oh, in addition to the normal Wi-Fi radio.
47:25SPEAKER- In addition to the normal Wi-Fi radio.
47:27SPEAKER- Oh, that's nice. - So the Steam frame
47:28SPEAKERconnects to Wi-Fi for data transfer,
47:31SPEAKERmultiplayer, whatever, but this is just for video signal,
47:34SPEAKERgoes to the Wi-Fi stick.
47:36SPEAKERAnd in addition to that, they're also doing
47:38SPEAKERdynamic foveated compression or encoding, streaming.
47:42SPEAKER- Oh, that's neat. - So where your eyes
47:44SPEAKERare looking, well, that information gets sent back
47:47SPEAKERto the gaming PC, and the gaming PC is rendering
47:50SPEAKERthe full scene as if it's running a game locally,
47:53SPEAKERlike edge-to-edge, super sampled.
47:56SPEAKERIf you have a 5080, I recommend pushing your Steam VR
47:59SPEAKERrender resolution way past double what your headset
48:02SPEAKERcan actually do, 'cause super sampling matters a lot in VR.
48:06SPEAKERSo you have your gaming PC taking 800 watts of power,
48:11SPEAKERbut the Steam stick, the Wi-Fi stick,
48:13SPEAKERis only gonna send the 250 megabits compressed
48:17SPEAKERto where you're looking at, and they're saying
48:19SPEAKERthat's a 10X quality in visual fidelity.
48:22SPEAKER- That's incredible.
48:23SPEAKERI didn't realize, so you are gonna be soft tethered
48:25SPEAKERto whatever's running the games here.
48:27SPEAKERI mean, this is very ignorant.
48:28SPEAKERI didn't realize that your streaming
48:30SPEAKERdoesn't just go over your Wi-Fi LAN.
48:32SPEAKERLike, you still need to be nearer.
48:33SPEAKER- And you can, you can, you can, yeah.
48:35SPEAKERSo you could stream--
48:36SPEAKER- It's just not gonna be as good.
48:37SPEAKER- Well, it's not gonna be as,
48:41SPEAKERit's not gonna be just right out of the box, right?
48:43SPEAKERLike, they actually, they talk about,
48:44SPEAKERin their headquarters, they have great Wi-Fi.
48:46SPEAKERThey just use the Wi-Fi, 'cause it's a Wi-Fi 7 router
48:48SPEAKERin the same frame, or Wi-Fi 7 radio in the same frame.
48:50SPEAKERSo if you have great Wi-Fi at home,
48:52SPEAKERand you have a dedicated router set up, you can do that.
48:54SPEAKERBut most people don't, so this is just an easier way
48:56SPEAKERfor people to have that direct connection.
48:58SPEAKER- So not, not required? - If you want.
49:00SPEAKERNot required. - Okay, cool.
49:01SPEAKER- Yeah, the thing that I found doing the Wi-Fi streaming
49:05SPEAKERis that it's wildly dependent on the quality
49:07SPEAKERof your network, and like, the difference between Wi-Fi 5
49:11SPEAKERand Wi-Fi 6 was substantial.
49:13SPEAKER- Sure, congestion too, right?
49:14SPEAKER- Yeah.
49:15SPEAKER- If you're not doing port forwarding,
49:16SPEAKERyou're not kinda setting aside, like,
49:17SPEAKEReven if you have a strong, you know, high bandwidth signal,
49:21SPEAKERthere's so much going on in your Wi-Fi network, right?
49:24SPEAKERWhether it's at home or at work.
49:26SPEAKERLike, this is just a clean connection.
49:28SPEAKERIdeally, line of sight, right, like,
49:30SPEAKERand it's gonna be dependent on where you have
49:33SPEAKERyour gaming PC.
49:34SPEAKERAgain, this goes back to Steam Machine
49:36SPEAKERbeing your living room.
49:37SPEAKERMaybe you plug this into your Steam Machine,
49:39SPEAKERand then you can stream a VR game to the headset
49:42SPEAKERand walk around there.
49:42SPEAKER- Dude, I'm dragging it out to the backyard
49:44SPEAKERand doing it in the backyard, are you kidding?
49:48SPEAKEROkay, so the, Brad, you said something, though.
49:51SPEAKERYou can't play games on this.
49:52SPEAKERThis does have a full processor, a full GPU stack,
49:54SPEAKERyou can play, it seems like, I didn't get a good sense
49:57SPEAKERof where the upper limit of what you can play on this is.
50:01SPEAKERIt seems like all of the old Oculus min-spec one hardware,
50:05SPEAKERlike the, what was it, a sixth generation Intel
50:08SPEAKERand a 970 or something from 2015, 2016?
50:13SPEAKER- Yeah.
50:14SPEAKER- Will run on this without any problem,
50:15SPEAKERand then probably also Quest software.
50:18SPEAKER- I'm not sure about that.
50:20SPEAKERSee, like, they didn't even show me,
50:21SPEAKERif they wanted to show me that,
50:22SPEAKERthey would have shown me running locally on here,
50:25SPEAKERlike the original, the Lab, right?
50:28SPEAKERThat was a 2016 demo, but they didn't show me the Lab.
50:31SPEAKER- Did you get to play anything running locally?
50:34SPEAKER- Yep, yep, they played like a modern,
50:36SPEAKERwhat is this, like this ghost town VR game,
50:38SPEAKERbut it's basically--
50:39SPEAKER- It looked like Moss, maybe.
50:40SPEAKER- Yeah, Moss, exactly.
50:42SPEAKERBasically games that have already been optimized
50:44SPEAKERfor both x86 and ARM.
50:47SPEAKER- Oh, so were those native?
50:48SPEAKER- But they showed an x86 version of that running locally.
50:51SPEAKER- Okay, 'cause they're using this FEX.
50:54SPEAKER- Yeah, and here's where a lot of people
50:56SPEAKERare calling it ARM. - X86 to ARM translation.
50:57SPEAKER- No, it's not translation, this is emulation.
51:00SPEAKERSo I got a ton of shit with Steam Deck
51:04SPEAKERby calling Proton an emulator,
51:06SPEAKERand everyone's like, Proton's a translator,
51:07SPEAKERit's a compatibility, that's translation.
51:09SPEAKERThis is emulation from x86 to ARM
51:12SPEAKERon top of translation from Windows to Linux.
51:17SPEAKER- Although I did actually,
51:18SPEAKERI looked at the FEX repo this morning,
51:19SPEAKERit does do translation of the graphics API calls,
51:22SPEAKERbut it sounds like the instruction set stuff
51:25SPEAKERis still emulated, so that's probably slower.
51:27SPEAKER- And exactly, so one of my questions,
51:28SPEAKERI think it might not even have been in interviews,
51:30SPEAKERI asked what are your overheads, right?
51:32SPEAKERAnd the thing that you mentioned earlier, Brad,
51:34SPEAKERwas that even with Proton, there are some efficiencies
51:36SPEAKERthat have been done with translation
51:37SPEAKERwhere some games actually run more efficiently
51:40SPEAKERon Linux using Proton than on Windows, right?
51:43SPEAKERWith emulation, you're gonna have the CPU overhead,
51:46SPEAKERand they say it's in a realm of like five or 10% right now,
51:49SPEAKERbut because they move a lot of that graphic sec
51:52SPEAKERover on the translation side first,
51:54SPEAKERthey're only emulating a very small part of it,
51:56SPEAKERand they say they're aiming for like zero to 5% overhead.
52:00SPEAKERThey wanna get that as close to, you know, under 10%.
52:03SPEAKER- And it's a Snapdragon, not the current top of the line,
52:07SPEAKERbut it's like one gen back, I think is what it looked like.
52:09SPEAKER- All the Snapdragon stuff is like stuff
52:11SPEAKERthat was announced in 2023, released in like early 2024,
52:15SPEAKERso there's a lot of new Snapdragon stuff
52:17SPEAKERthat was just like even announced last week.
52:20SPEAKERNone of that stuff is making this hardware,
52:21SPEAKERthis hardware that's been in development for six years,
52:23SPEAKERbut it's not the XR chip, so it's Snapdragon 8 Gen 3,
52:27SPEAKERwhich was what was in the Samsung Galaxy S24 Ultra.
52:31SPEAKERSo high-end smartphone SoC, not the same SoC
52:35SPEAKERthat's in their XR headset, the Galaxy XR.
52:38SPEAKER- Sounds like this thing for running games locally,
52:39SPEAKERmuch like the Steam Machine.
52:40SPEAKERIt's like kind of mid-range and Andy stuff locally,
52:44SPEAKERbut if you want higher quality,
52:46SPEAKERyou need to stream from a beefy PC.
52:48SPEAKER- They're looking at the top sellers, right?
52:50SPEAKERThey're looking at the Steam Deck top sellers,
52:52SPEAKERand people on Steam Deck are not playing Call of Duty.
52:54SPEAKERThey're playing Vampire Survivors,
52:56SPEAKERthey're playing all of Blueprints,
52:59SPEAKERthey're playing the stuff that's not graphically intensive.
53:02SPEAKER- Can you do a wired connection,
53:04SPEAKERor is it always wireless with this?
53:07SPEAKER- It's always, ooh, that's a really good question.
53:09SPEAKERI believe it's always wireless.
53:11SPEAKERThere is a data signal for transfer on the battery pack,
53:15SPEAKERso you charge the battery with a USB-C connection,
53:18SPEAKERbut that USB-C connection does also transmit USB 2.0 data.
53:23SPEAKER- Okay.
53:24SPEAKER- But I don't think you can use that for streaming.
53:26SPEAKER- That's just like for doing emergency firmware recoveries
53:28SPEAKERand stuff like that, probably?
53:30SPEAKER- Or file transfer or whatever.
53:32SPEAKER- Can we talk about the controllers a bit?
53:36SPEAKER- Sure, yeah, yeah, they look like
53:37SPEAKEROculus Touch controllers.
53:39SPEAKER- And it looks like they basically built
53:41SPEAKERa full console gamepad stack on the controller this go out,
53:45SPEAKERwhich seems good to me.
53:46SPEAKER- Yeah, so it has parity with gamepad,
53:51SPEAKERparity with Steam control, no,
53:53SPEAKERno parity with Steam controller,
53:54SPEAKER'cause I don't have touchpads,
53:55SPEAKERbut it has ABXY D-pad on left, two trigger buttons,
53:58SPEAKERso trigger and shoulder, they're haptics built in.
54:02SPEAKERThey did keep the CapSense from Index,
54:06SPEAKERso for backward compatibility,
54:07SPEAKERit has the finger sensing of all five fingers.
54:10SPEAKERWhat games actually supported that, right?
54:12SPEAKERIt was mostly the Valve first party stuff, right?
54:15SPEAKER- They're gonna put money in the hardware
54:16SPEAKERto support Alyx still, 'cause if you ask people,
54:20SPEAKERwhen I've talked to people who worked on Alyx,
54:21SPEAKEReverybody's bummed the number of people who played Alyx.
54:24SPEAKER- No one's played it, right?
54:24SPEAKER- I still haven't played it.
54:25SPEAKER- Oh my god, everyone's waiting.
54:27SPEAKERThis could be the headset for everyone
54:29SPEAKERto go actually play Alyx on.
54:31SPEAKER- I finally got my PSVR2 working acceptably on a PC
54:35SPEAKERlast month, and I was like,
54:36SPEAKER"Maybe this is the headset I should play Alyx on,"
54:38SPEAKERand then I was like, "Ah, maybe I'll wait a little longer."
54:41SPEAKER- PSVR2 is actually a really good comp for this,
54:42SPEAKER'cause that's 2,000 pixels, and this is 2,160,
54:45SPEAKERso slightly high resolution, has eye tracking.
54:47SPEAKER- Nice headset, for sure.
54:49SPEAKER- Exactly.
54:49SPEAKER- I will say, having just played through Luminesis Rise
54:52SPEAKERon that thing, so it's the first time I've touched it
54:53SPEAKERin a year, but putting all the face buttons
54:56SPEAKERon one controller here is fantastic,
54:58SPEAKERbecause the split face buttons they do on that thing
55:00SPEAKERis kind of terrible.
55:01SPEAKERI constantly forget which two face buttons they elected
55:04SPEAKERto put on the left side, so it's really nice to see
55:06SPEAKERwhat this just being a regular controller.
55:09SPEAKER- New thumbsticks, magnetic TMR thumbsticks.
55:13SPEAKERSorry, well, go ahead.
55:14SPEAKER- No, no, I was gonna ask about the thumbstick change
55:17SPEAKERand how the capacitance felt compared to the index.
55:20SPEAKER- Yeah, so thumbsticks feel like thumbsticks,
55:23SPEAKERit's just gonna be smaller dead zone,
55:25SPEAKERlower drift over time.
55:27SPEAKERThey'd said all thumbsticks fail at some point.
55:30SPEAKERThe thumbsticks on Steam Controller can be replaceable,
55:32SPEAKERyou can take the whole thing apart,
55:34SPEAKEReven you can take out the battery,
55:35SPEAKERthe rechargeable battery, you can fix it.
55:38SPEAKERThis Steam controller, Steam frame controllers
55:40SPEAKERrun on a single AA battery, 40 hours of battery life
55:43SPEAKERon that, and there is capacitive sense on the buttons
55:47SPEAKERas well, so it has resting thumb sense, right?
55:51SPEAKER- Oh, so you can see where your thumb is
55:53SPEAKERwhen you're playing in the game, that's nice.
55:55SPEAKER- Exactly.
55:56SPEAKER- Gotta get that hand presence, 2019's hottest feature.
55:59SPEAKER- Well, no hand tracking, right?
56:01SPEAKERSo that was one of the also big things,
56:03SPEAKERlike monochrome pass-through cameras,
56:07SPEAKERand this might be the choice that I think
56:10SPEAKERI'm most disappointed by, because pixel density,
56:14SPEAKERresolution, I'm okay with the spec they have here,
56:17SPEAKER'cause they chose the right choices
56:19SPEAKERfor low persistence and field of view,
56:21SPEAKERbut if I'm playing a game projected, right,
56:24SPEAKERa large, flat screen image in my living room,
56:29SPEAKERI don't want to necessarily be in a nebulous
56:34SPEAKERcinema environment.
56:36SPEAKERI like having the comfort and awareness
56:38SPEAKERof what my environment is, and you can toggle that on,
56:41SPEAKERbut that's kind of like quest two style,
56:43SPEAKERblack and white, pre-projected, geometry,
56:46SPEAKERmuddled geometry, and I'm just used to
56:49SPEAKERthe color pass-through on both quest three
56:52SPEAKERand Apple Vision Pro.
56:55SPEAKER- I, yeah, it's, when I look at the choices
56:59SPEAKERthey made for this, it says, hey, we're making
57:01SPEAKERa thing to play games on, not a thing for communications
57:05SPEAKERor whatever Facebook's trying to do
57:07SPEAKERwith their VR department at this point,
57:10SPEAKERand I like that somebody's making that game's first choice,
57:16SPEAKERbut I also wonder, I feel like if you're gonna make
57:19SPEAKERa games device, you also have to be,
57:22SPEAKERlike, I don't know what the state of Steam is
57:23SPEAKERfor VR games right now.
57:25SPEAKERI know that everybody who's making money in VR
57:27SPEAKERis being subsidized by Facebook still, probably,
57:30SPEAKERin some way or another, with a handful of exceptions,
57:34SPEAKERand I don't know how we're gonna get software
57:36SPEAKERfor this thing if somebody's not seeding it.
57:39SPEAKER- Yeah, I think most people who are gonna buy this
57:40SPEAKERare probably people who probably haven't played Alex,
57:43SPEAKERand they're gonna have their first experience playing,
57:46SPEAKERand maybe they already have, they're gonna buy,
57:48SPEAKERinvest in a Steam machine, or they have a good gaming PC,
57:50SPEAKERand they're gonna dive into that back catalog,
57:52SPEAKERand maybe that will reinvigorate sales,
57:54SPEAKERbut I think it's, like the Steam Deck,
57:56SPEAKERit's gonna be like, oh, I come into this
57:57SPEAKERwith the library of however many 20 years
58:00SPEAKERof Steam games that I've bought,
58:02SPEAKERand now I have a new way to play them,
58:04SPEAKERjust like Steam Deck was a novel new way
58:06SPEAKERto take those games on the go on the train or the airplane.
58:10SPEAKERThis is also a novel new way to play those games
58:12SPEAKERon the couch or on an airplane or in bed
58:14SPEAKERon a virtual big screen, and so you get that,
58:17SPEAKERunlike any new console launch,
58:19SPEAKERyou're not having to rebuy that content,
58:20SPEAKERyou get the value add of your existing library.
58:22SPEAKER- Yeah.
58:24SPEAKERNorm, did you feel like they have,
58:26SPEAKERlike the ARM thing, I think, was the most interesting thing
58:29SPEAKERfor me out of the whole VR side?
58:31SPEAKER'Cause it's like, they've already knocked down
58:34SPEAKERone of the big CS problems, which is
58:36SPEAKERhow do we translate Windows software to Linux,
58:38SPEAKERand now they're like, oh, well, you know,
58:39SPEAKERwe'll just do the thing that Microsoft's failed at
58:41SPEAKERthree times over the last decade,
58:43SPEAKERwith the ARM translate, with the ARM emulation.
58:47SPEAKERI'm curious, like that opens the door theoretically
58:50SPEAKERto a version of SteamOS that runs on ARM
58:52SPEAKERfor like a really light-powered, inexpensive streaming box,
58:56SPEAKERstreaming-only box, which I know,
58:59SPEAKERjudging by the fact that every time you went to Valve
59:01SPEAKERfor a while in the late 20-teens,
59:03SPEAKERlike they just hand you a couple of Steam links
59:05SPEAKERon the way out the door as a party favor,
59:08SPEAKERbut I have to wonder if that's gonna come back
59:11SPEAKERat some point.
59:12SPEAKER- Yeah, streaming-only was like one of the big questions,
59:16SPEAKERlike why don't any of these devices streaming-only?
59:19SPEAKERAnd I think that they do want, they know people,
59:22SPEAKERthey have the data, people with various internet connections,
59:25SPEAKERthey want to be able to have at least the ability
59:27SPEAKERto play locally, like the Steam frame could have been
59:30SPEAKERa stream-only headset, right, if it would've been easier,
59:33SPEAKERbut they did the extra work to make sure
59:35SPEAKERthings can play locally, and maybe it's a checkbox
59:38SPEAKERin the features, and like I think more people
59:40SPEAKERwould be complaining if it couldn't play
59:43SPEAKERat least a bare minimum of those OS games,
59:45SPEAKERand also it's a kind of like dig at like Meta
59:48SPEAKERand then Quest, right, 'cause like people can recompile
59:51SPEAKERthe games that they've made that only run on ARM,
59:54SPEAKERand now they can have it side-loaded,
59:56SPEAKERnot in APK 'cause it's not running Android,
59:58SPEAKERbut have it at least run locally
1:00:00SPEAKERon a higher-performing headset,
1:00:03SPEAKERand the Quest 3, with similar specs,
1:00:06SPEAKERmost games actually run on a lower-targeted
1:00:09SPEAKERrender resolution, and it'd be nice to play
1:00:12SPEAKERsome of those games at native resolution
1:00:15SPEAKERor even higher on Steam frame.
1:00:17SPEAKER- That's cool, I have one quick, tangential question
1:00:20SPEAKERto ask before we move on, 'cause okay,
1:00:21SPEAKERas a glasses wearer who touches a lot of VR,
1:00:25SPEAKERwhere are you at on prescription lens inserts,
1:00:27SPEAKER'cause I've, since I played through Luminesce
1:00:30SPEAKERand I've like kind of been messing with VR
1:00:32SPEAKERa little bit more, I was kind of thinking
1:00:33SPEAKERabout getting some for my PSVR too,
1:00:35SPEAKERbut do you like those? - 100%, I am,
1:00:37SPEAKERI love the inserts, I have to use, I don't have to,
1:00:39SPEAKER'cause I have like, one eye is like positive,
1:00:42SPEAKERone eye is negative, so I technically can use them without.
1:00:46SPEAKERValve Index fit my glasses, the glasses I was wearing
1:00:49SPEAKERat the time, in the headset.
1:00:54SPEAKERSteam frame, they said like some of the other people
1:00:56SPEAKERwho tested it could fit their glasses in the Steam frame,
1:00:59SPEAKERbut they're gonna work on inserts as a solution,
1:01:01SPEAKERand they want, I think inserts should be a standard
1:01:03SPEAKERfor all VR headsets as an option,
1:01:05SPEAKERand it shouldn't just be a third-party company,
1:01:07SPEAKERI think anyone who's making a headset
1:01:09SPEAKERshould have a bespoke insert solution,
1:01:12SPEAKERand most companies do, like Big Screen Beyond does,
1:01:15SPEAKERyou have to pay extra for them, I think it's worth it,
1:01:17SPEAKERyou get your prescription updated,
1:01:18SPEAKERbut the experience is so much better
1:01:21SPEAKERwhen you have the optics match,
1:01:23SPEAKERand you're not necessarily wearing glasses,
1:01:25SPEAKERI hate wearing contacts and putting on VR headsets,
1:01:27SPEAKERI don't wear contacts at all, so I kind of,
1:01:29SPEAKERI love the inserts.
1:01:31SPEAKER- Yeah, like I can do glasses,
1:01:32SPEAKERit's just like one extra thing to get smudged,
1:01:34SPEAKERand one extra thing to kind of get in the way
1:01:35SPEAKERand bump up against the exact--
1:01:36SPEAKER- And you scratch up your lenses too, it's not good.
1:01:39SPEAKER- I didn't realize--
1:01:40SPEAKER- You wanna minimize the distance between eyeball to panel.
1:01:42SPEAKER- For sure, for sure, I didn't realize first parties
1:01:44SPEAKERwere starting to do the inserts, that's cool.
1:01:45SPEAKERDo you have an unpaid recommendation?
1:01:49SPEAKERI found there's like three major third-party vendors
1:01:51SPEAKERI could find, is there one that you like
1:01:53SPEAKERif you have to buy third-party ones?
1:01:55SPEAKER- Ooh.
1:01:56SPEAKER- I can't remember the names of any of them right now.
1:01:58SPEAKER- Yeah, they are like VR optician or VR whatever.
1:02:01SPEAKER- I've had bad luck buying glasses online in the past,
1:02:04SPEAKERso I'm like a little skittish about getting--
1:02:08SPEAKER- No, most of them are pretty good,
1:02:10SPEAKERthey're not like 3D printed or anything,
1:02:11SPEAKERmost of them are coming from China,
1:02:13SPEAKERand the optics are fine,
1:02:15SPEAKERthey all have various different ways of,
1:02:17SPEAKERI find the ones that, and they all like are custom molded
1:02:19SPEAKERfor the box of, like the eye box of the lens
1:02:24SPEAKERof the VR headset, so for PSVR, there are a bunch.
1:02:27SPEAKERI'll send your recommendation for PSVR too.
1:02:31SPEAKER- Can we take a minute and talk about the controller,
1:02:34SPEAKERI wanna talk about the Android stuff that they talked about,
1:02:36SPEAKER'cause both of those are interesting.
1:02:38SPEAKERThe controller, we just have a couple minutes left,
1:02:40SPEAKERbut just high-level notes on the controller,
1:02:43SPEAKERit basically is like the same idea
1:02:46SPEAKERas the Steam Deck controller, just on a handheld form,
1:02:50SPEAKERis that fair? - That's it.
1:02:52SPEAKERThere is, people have in the past,
1:02:53SPEAKERI think one person took apart a Steam Deck,
1:02:56SPEAKERlike literally physically cut it, the Steam Deck,
1:02:58SPEAKERand merged the controllers, this is like that.
1:03:01SPEAKERIt's slightly angled, so ergonomically,
1:03:03SPEAKERI think it holds better than the Steam Deck controllers,
1:03:07SPEAKERso it feels more like, has like the wings, right,
1:03:09SPEAKERthat you grab onto, the paddles in the back
1:03:11SPEAKERare better than the Steam Deck paddles,
1:03:13SPEAKERtheir thumbsticks are improved,
1:03:15SPEAKERbut otherwise, I think it's two more motors,
1:03:17SPEAKERso four motors in here, motors for the touchpad,
1:03:20SPEAKERas well as motors for the grips,
1:03:22SPEAKERand then it has that capacitive sense for,
1:03:25SPEAKERthey know people love, like, you know,
1:03:27SPEAKERtheir bet on the touchpads in the original Steam Controller
1:03:30SPEAKERwas you could play first-person shooters
1:03:32SPEAKERwith the sensitivity of your thumb, right,
1:03:34SPEAKERthe dexterity of your thumb
1:03:36SPEAKERon these giant fat touchpads would work,
1:03:38SPEAKERand some people really love that,
1:03:39SPEAKERand I know those people are disappointed
1:03:40SPEAKERthat the positioning of the touchpads here are lower,
1:03:44SPEAKERlike in the Steam Deck,
1:03:45SPEAKERbut people love the high-thumb touchpad.
1:03:48SPEAKER- Well, high, huge, and round, yeah,
1:03:49SPEAKERit was three things, right? - Exactly.
1:03:50SPEAKER- This is low, square-ish, and smaller,
1:03:55SPEAKERand so that's gonna be a slight disappointment
1:03:58SPEAKERfor those folks,
1:04:00SPEAKERbut a lot of people have now gravitated toward gyro,
1:04:02SPEAKERgyro aiming, and they really--
1:04:04SPEAKER- Yeah, kill the water, I understand.
1:04:05SPEAKER- Yeah, yeah, so this has, like, the sense where,
1:04:07SPEAKERyou know, you can let go of one side of the controller,
1:04:10SPEAKERand then use your gyro, activate the gyro,
1:04:12SPEAKERthey show me a lot for, like, mouse control,
1:04:14SPEAKERand then, you know, Steam Input is just so robust now,
1:04:16SPEAKERso you can, like, you can do the gyro thing,
1:04:19SPEAKERlike, you know, calibrate the angle of pitch
1:04:21SPEAKERbased on where your, where the accelerometer is,
1:04:25SPEAKERlike, how far you're leaning back,
1:04:27SPEAKERso you don't have to be aiming at your screen, right,
1:04:29SPEAKERto have it match one to one, right,
1:04:31SPEAKERso you can fine tune the gyro.
1:04:35SPEAKER- My favorite gyro trick was to set up
1:04:37SPEAKERa trombone champ profile,
1:04:39SPEAKERwhere you control the pitch of the trombone
1:04:41SPEAKERby tilting your controller back and forth.
1:04:44SPEAKER- That's good stuff.
1:04:45SPEAKER- It's tracked, too, this controller for the--
1:04:48SPEAKER- Yes, yes, so the Steam Frame controllers use IR lights,
1:04:52SPEAKERand there are actually more IR lights hidden in there
1:04:54SPEAKERthan in the Quest 1,
1:04:56SPEAKERso it should be better for some of the occlusion.
1:04:59SPEAKERPets that should be able to see those better,
1:05:01SPEAKERand it was a nice surprise that Steam Controller
1:05:03SPEAKERalso has IR lights in there,
1:05:05SPEAKERand there was a whole generation of PSVR1 games,
1:05:08SPEAKERbecause PSVR4 controller, PS4 controller was tracked,
1:05:12SPEAKERand there were games like Super Hypercube,
1:05:14SPEAKERand the first rescue, Astrobot Rescue Mission,
1:05:18SPEAKERwhere you actually use the controller as a track input,
1:05:21SPEAKERthat works with Steam Controller here,
1:05:23SPEAKERso I would love developers to tap into that,
1:05:25SPEAKERbut no, if you're going back to Steam Frame,
1:05:27SPEAKERno whole ecosystem of track accessories.
1:05:31SPEAKERLike, remember, with Lighthouse and the Beacon system,
1:05:34SPEAKERyou could, HTC sold a track beacon
1:05:37SPEAKERthat you can attach to baseball bats,
1:05:39SPEAKERand all sorts of accessories can do feet tracking,
1:05:42SPEAKERnone of that's here, it's just the IR light base,
1:05:45SPEAKERand they didn't talk about releasing a spec for that
1:05:47SPEAKERfor people to make accessories to be tracked.
1:05:49SPEAKER- Okay.
1:05:50SPEAKER- They're using TMR joysticks on this,
1:05:52SPEAKERwhich I'd never heard of until this, which is cool.
1:05:54SPEAKER- Yeah, I do look more magnetic, TMR joysticks,
1:05:56SPEAKERwhich again, they said is--
1:05:58SPEAKER- Tunneling magneto resistance, I guess.
1:06:00SPEAKERApparently it's like the successor to the Hall Effect sticks,
1:06:02SPEAKERwhich I didn't know there was a successor, but that's cool.
1:06:04SPEAKER- Yep, yep, and that's both in Steam Controller
1:06:07SPEAKERand Steam Frame controllers.
1:06:09SPEAKER- And are they working with iFixit again on this stuff
1:06:11SPEAKERto get the custom parts out
1:06:13SPEAKERso that people can repair stuff if it breaks,
1:06:14SPEAKERor did they announce anything like that?
1:06:15SPEAKER- I don't think they announced anything like that,
1:06:17SPEAKERbut they did specifically say for Steam Controller,
1:06:20SPEAKERseven screws in the back, you can just take it apart,
1:06:21SPEAKERreplace the battery anytime you want,
1:06:23SPEAKERreplace the thumbsticks.
1:06:24SPEAKERIt's not like the PS5 Elite controller,
1:06:28SPEAKERwhere you can just swap out the thumbstick contact,
1:06:33SPEAKERbut it's repairable.
1:06:35SPEAKER- Steve, when we were on The Full Nerd,
1:06:37SPEAKERit even said that they don't use security screws
1:06:39SPEAKERor anything, it's just normal Phillips head screws.
1:06:42SPEAKER- Yep.
1:06:43SPEAKER- That's cool.
1:06:44SPEAKER- Can we talk about the Android stuff for just a minute?
1:06:46SPEAKER- Sure, I don't know how much I'll have to say about it,
1:06:48SPEAKERbut yeah, yeah.
1:06:49SPEAKER- Yeah, so part of the ARM thing is that it seems like
1:06:52SPEAKERthey can run Android software on the headset, right?
1:06:57SPEAKERBut it also seemed like they're gonna let
1:06:59SPEAKERAndroid APKs into Steam?
1:07:02SPEAKER- So I don't think that's the case.
1:07:03SPEAKERI don't know if you can just sideload an APK.
1:07:05SPEAKER- So that is coming, apparently.
1:07:07SPEAKERI've got the digital foundry right up on the headset here,
1:07:10SPEAKERand the line is, if a VR game developer already has
1:07:13SPEAKERa working APK version of a VR game,
1:07:15SPEAKERValve will soon begin opening up distribution
1:07:18SPEAKERof those APKs for Steam frame users.
1:07:20SPEAKER- I wonder if that means they're gonna do that.
1:07:22SPEAKER- Yeah.
1:07:23SPEAKER- Yeah.
1:07:24SPEAKER- Is that through Steam?
1:07:25SPEAKER- Is it sideloading if it goes through the platform?
1:07:27SPEAKERNot really.
1:07:28SPEAKER- No, there's a micro SD card in Steam frame.
1:07:31SPEAKER- Well, yeah, but if I press the button
1:07:33SPEAKERto download a game from Steam and it downloads an APK
1:07:36SPEAKERand I just don't have to think about it,
1:07:37SPEAKERthen that's not sideloading.
1:07:39SPEAKER- In fact, the wording-
1:07:39SPEAKER- Maybe it's desktop.
1:07:40SPEAKER- Oh, go ahead.
1:07:41SPEAKER- So the idea here is distribution of those APKs
1:07:43SPEAKERfor Steam frame users should they prefer.
1:07:45SPEAKERSo I wonder if that's like a download time
1:07:47SPEAKERor maybe even a client setting of just like prefer APK
1:07:51SPEAKERover whatever, or like, hey, do you want the APK version
1:07:54SPEAKERof those-
1:07:55SPEAKER- It'll be a native compiled version.
1:07:56SPEAKER- Right.
1:07:57SPEAKER- It's just a translation again, but-
1:07:59SPEAKER- My suspicion is that you'll just open up SteamOS desktop
1:08:04SPEAKERin the Steam frame.
1:08:05SPEAKERSo like Steam Deck, you have to kind of reboot
1:08:06SPEAKERinto desktop mode.
1:08:08SPEAKERHere, you don't have to reboot.
1:08:09SPEAKERYou can just open up a window that is the desktop
1:08:12SPEAKERand then you can just go into the repo
1:08:14SPEAKERand just download your APK.
1:08:16SPEAKEROr you can like go to the web browser
1:08:18SPEAKERand like, you know, you can web browse download APKs.
1:08:21SPEAKER- Oh, so you don't think they're gonna distribute APKs
1:08:22SPEAKERthrough Steam?
1:08:23SPEAKER- I don't think in Steam library.
1:08:24SPEAKERI don't think actually in the Steam store.
1:08:26SPEAKER- I wondered if that's a predecessor
1:08:29SPEAKERto them releasing Steam for Android
1:08:31SPEAKER'cause Google's had to open up to other stores now
1:08:34SPEAKERand then you can just play your PC games
1:08:36SPEAKERat different levels of fidelity on your Android phone.
1:08:39SPEAKER- Everybody's store on everybody's hardware
1:08:41SPEAKERseems to be the way forward.
1:08:43SPEAKER- I mean-
1:08:43SPEAKER- Unless you're Epic.
1:08:44SPEAKER- Better than a walled garden, I think.
1:08:46SPEAKER- Yeah.
1:08:47SPEAKERDave Snyder is very happy about this turn of events.
1:08:51SPEAKER- What, everything's an APK?
1:08:53SPEAKER- No, no, the erosion of walled gardens.
1:08:56SPEAKER- Oh yeah, of course.
1:08:57SPEAKER- He was not a fan.
1:08:58SPEAKER- I feel you.
1:09:00SPEAKER- Yeah, I'm sure-
1:09:01SPEAKER- They're bad for everyone except for the person
1:09:03SPEAKERwho owns the garden, right?
1:09:04SPEAKERThat's the TLDR.
1:09:06SPEAKER- I mean, whatever, there might be some arguments
1:09:08SPEAKERabout compatibility and ensuring user experience
1:09:10SPEAKERand blah, blah, blah.
1:09:11SPEAKER- Shake that money tree, everyone, whatever.
1:09:13SPEAKER- Norm, the thing that was exciting to me
1:09:16SPEAKERabout this stack of products
1:09:19SPEAKERis that it feels almost Appley, right?
1:09:22SPEAKERIt feels like they built an ecosystem
1:09:24SPEAKERof things that work together
1:09:25SPEAKERand they control the hardware and the software
1:09:27SPEAKERso they can do all sorts of stuff
1:09:28SPEAKERthat maybe Microsoft or Google or whoever else can't,
1:09:32SPEAKERbut also it's open.
1:09:33SPEAKERSo, you're not trapped.
1:09:36SPEAKERIf you decide you don't want to run a SteamOS
1:09:38SPEAKERor whatever on this, you can just boot into Windows
1:09:40SPEAKERand be good to go.
1:09:41SPEAKER- There's a cohesion and a polish
1:09:43SPEAKERthat we did not see 10 years ago
1:09:46SPEAKERwhen they first revealed their Steam controller
1:09:49SPEAKERand the Steam machine at GDC that we were at
1:09:52SPEAKERwhen Gabe was there to promote Steam machines.
1:09:54SPEAKERI think that they have a lot of hardware expertise.
1:09:56SPEAKERThey've built, because of Steam Deck
1:09:58SPEAKERand because of Index,
1:09:59SPEAKERthat they've built a great hardware team,
1:10:01SPEAKERbut it's still a 300-person company
1:10:04SPEAKERand so they're really nimble.
1:10:05SPEAKERAnd what Steam Deck showed
1:10:07SPEAKERis this great consumer-friendly hardware experience.
1:10:10SPEAKERYou see people in pop culture
1:10:12SPEAKERwho have nothing to do with gaming have Steam Decks
1:10:15SPEAKER'cause it's an easy buy, it just works,
1:10:18SPEAKERbut the frequency of updates is unmatched.
1:10:22SPEAKERThey don't do these Apple-style annual releases
1:10:25SPEAKERor Windows-style half-year releases of OS.
1:10:27SPEAKERIt's like, you get OS update,
1:10:29SPEAKERthey can just so nimbly just put new features in,
1:10:32SPEAKERexperiment with new features,
1:10:34SPEAKERand just get you in a beta channel
1:10:36SPEAKERand the actual experience of using the device
1:10:41SPEAKERis a different six months from now.
1:10:45SPEAKER- Well, and the speed at which
1:10:46SPEAKERthey're throwing out proton fixes is kind of nuts
1:10:49SPEAKER'cause you'll see a game will come out
1:10:51SPEAKERand then 36 hours later,
1:10:53SPEAKERthere'll be a proton experimental update
1:10:55SPEAKERthat fixes whatever weird rendering problem that game had.
1:10:59SPEAKERSo yeah, it's pretty amazing
1:11:02SPEAKERfor a 350-person company or whatever it is.
1:11:05SPEAKER- Yeah, considering they're running
1:11:06SPEAKERthe dominant PC distribution platform,
1:11:09SPEAKERthey're making one multiplayer game ongoing
1:11:12SPEAKERthat we know about,
1:11:13SPEAKERthen maybe they're making another game in the background,
1:11:15SPEAKERI don't know.
1:11:16SPEAKER- Yeah, yeah.
1:11:18SPEAKERAnything else?
1:11:19SPEAKERAny last thoughts, Norm?
1:11:20SPEAKERAnything we missed?
1:11:21SPEAKER- You know, pricing, I'll go back to what I said earlier,
1:11:23SPEAKERis that I think it's gonna be $1,000 if we're lucky.
1:11:27SPEAKER- With a headset?
1:11:28SPEAKER- With a headset, yeah.
1:11:29SPEAKER- And then the Steam Machine,
1:11:31SPEAKERsomewhere between 500 and 1,000?
1:11:33SPEAKER- Yeah, I really hope that one,
1:11:35SPEAKERmaybe it's the Copium,
1:11:36SPEAKERbut I really hope it's 500 bucks.
1:11:38SPEAKERAnd then the controller,
1:11:40SPEAKERthat's gotta be in that $60, $70 range or something.
1:11:43SPEAKER- I mean, the new high-water mark for controllers
1:11:46SPEAKERwas set by Nintendo at $85 or whatever it is.
1:11:48SPEAKER- It's true, true.
1:11:49SPEAKER- It's for a contours cost.
1:11:50SPEAKER- Everything's getting more expensive.
1:11:51SPEAKER- Oh, and the controller has a charging puck,
1:11:53SPEAKERwhich also is, so it's a corded charging dock
1:11:59SPEAKERthat looks like a little thumb stick.
1:12:01SPEAKER- It's like Pogo pins or something.
1:12:02SPEAKER- Pogo pins, exactly.
1:12:03SPEAKERBut also isn't just for charging,
1:12:05SPEAKERit also has a dedicated 2.4 gigahertz wireless signal,
1:12:09SPEAKERso the controller can be either Bluetooth
1:12:11SPEAKERor can be tethered directly to this for better latency.
1:12:16SPEAKERAnd internally, it was called the Chongle.
1:12:20SPEAKER- I like a Chongle.
1:12:21SPEAKERThat's a funny name.
1:12:21SPEAKER- The charging dongle.
1:12:23SPEAKER- That's a fun word.
1:12:23SPEAKERAnd that's just in the box, that's not separate?
1:12:25SPEAKER- Yeah, yep, built in the box.
1:12:27SPEAKERAnd you don't need that charging puck
1:12:31SPEAKERif you're using the Steam machine,
1:12:32SPEAKERwhich has that radio, the Steam controller radio built in.
1:12:36SPEAKER- Built in, but you have no charging.
1:12:38SPEAKERHow do you charge it then?
1:12:39SPEAKERIs it just USB-C on it?
1:12:40SPEAKER- There's also USB-C on it directly, yeah.
1:12:42SPEAKER- And does the machine come with,
1:12:44SPEAKERthe machine doesn't come with a controller,
1:12:45SPEAKERbut that'll be an option, I assume?
1:12:46SPEAKER- Yeah, there will be a bundle.
1:12:47SPEAKERSo there's where you can have your price,
1:12:49SPEAKERlike you can have the, maybe the machine by itself
1:12:51SPEAKERis 500 machine with controllers, 550,
1:12:56SPEAKERand then the higher storage capacity is 600,
1:12:59SPEAKERthat kind of, I think you look at Steam Deck
1:13:03SPEAKERand they had this really aggressive,
1:13:05SPEAKERthey probably took a hit on the base entry level model,
1:13:08SPEAKERand then they made all their margin
1:13:09SPEAKERor they got to cost with the higher end storage capacity,
1:13:13SPEAKEReven though it had expandable storage,
1:13:14SPEAKERbut people like built in storage.
1:13:16SPEAKERI think that's what they're probably gonna go with here.
1:13:19SPEAKERThey're gonna really have these internal debates
1:13:21SPEAKERof can we take a loss at the entry level one
1:13:23SPEAKERjust for mass market, it'll be most popular,
1:13:24SPEAKERbut the hardest one to get,
1:13:27SPEAKERbut then if you want the readily available one,
1:13:30SPEAKERpay more to get it at launch.
1:13:32SPEAKER- Yeah, okay, then this is all coming out
1:13:34SPEAKERearly next year, right?
1:13:36SPEAKER- Yeah, you know, I said, is it spring 2026?
1:13:38SPEAKERAnd they said, oh, early 2026, so I'm hoping--
1:13:41SPEAKER- That was the most media trained answer
1:13:43SPEAKERthat you got in your interview, I think.
1:13:45SPEAKER- So like by end of June, let's say,
1:13:47SPEAKERis probably what that means. - Early 22, oh gosh.
1:13:49SPEAKER- Early is January, man. - Early is January, yeah.
1:13:52SPEAKER- I'm gonna say anything in the first half could be,
1:13:54SPEAKERdepending on how marketing--
1:13:56SPEAKER- The boxes are ready. - Is what you wanna get.
1:13:58SPEAKER- The molds are made, right?
1:13:59SPEAKERIt's like I asked what's next,
1:14:01SPEAKERand it's really just software.
1:14:02SPEAKERIt's the polish on the software,
1:14:04SPEAKERwhich for it's always the last 5% of the user interface,
1:14:07SPEAKERall the environments for Steam Frame, all that stuff,
1:14:12SPEAKERthat's, and then also the region, like certification.
1:14:15SPEAKERNow that's out in the open,
1:14:16SPEAKERthey're getting these out to developers,
1:14:17SPEAKERso there's a whole window of like developers
1:14:20SPEAKERmaking, ensuring compatibility,
1:14:23SPEAKERordering their games, optimizing their games.
1:14:25SPEAKERLike this announcement comes out now
1:14:27SPEAKERso that developers can actively have units to work on.
1:14:30SPEAKER- Interesting. - Cool.
1:14:32SPEAKER- Impressive ecosystem they are building.
1:14:34SPEAKER- Yeah, thanks for coming by, Norm.
1:14:35SPEAKER- Yeah, thank you so much. - Everybody should go
1:14:36SPEAKERwatch your videos.
1:14:37SPEAKERThe one with the Frame interview was fantastic.
1:14:41SPEAKERI loved, you sat down and talked to three engineers
1:14:44SPEAKERfor like, it seemed like 20 minutes.
1:14:46SPEAKER- Yeah, yeah, yeah. - I watched the 2x speed, so.
1:14:48SPEAKER- Oh, I watched everything at two, two to 3x speed now.
1:14:52SPEAKER- 3x, holy cow. - Oh, yeah, yeah.
1:14:54SPEAKERThe world was real slow for me, Will.
1:14:56SPEAKER- Oh, man, Norm, that explains a lot.
1:14:58SPEAKER(laughing)
1:14:59SPEAKER- Yeah, chatted with both the Steam Frame
1:15:02SPEAKERmedia briefing interview
1:15:03SPEAKERand also got to record interview with their optics engineer
1:15:06SPEAKERthat just talked about display and optics,
1:15:08SPEAKERand that's toward the end of the video.
1:15:10SPEAKERIt's a 56 minute long video, but if you watch it at 2x,
1:15:12SPEAKERit's only half an hour, I'm really proud of it.
1:15:15SPEAKERAnd there's some hat tips to the Valve hardcore fan base,
1:15:21SPEAKERthe Valve Deckard community on Reddit there, so watch that.
1:15:26SPEAKER- Look, I saw, I saw.
1:15:29SPEAKERThanks, Norm.
1:15:30SPEAKERBe sure to check out his work at Tested
1:15:32SPEAKERand the Tested YouTube channel,
1:15:33SPEAKERand we'll have you back soon, man.
1:15:35SPEAKERIt's good to see you.
1:15:36SPEAKER- Great to see you both.
1:15:37SPEAKER(upbeat music)
1:15:40SPEAKER- Thanks, as always, to Norm.
1:15:41SPEAKERPlease go over to the Tested YouTube channel
1:15:43SPEAKERand follow Norm.
1:15:44SPEAKERHe's doing, like, with new VR stuff,
1:15:47SPEAKERwith new mixed reality, when AR stuff comes out,
1:15:50SPEAKERhe's the one I go to for that information,
1:15:53SPEAKER'cause I think he's got the best takes in that space
1:15:56SPEAKERpretty consistently.
1:15:57SPEAKER- He knows the field.
1:15:58SPEAKERHe knows the space, the products.
1:16:00SPEAKERI still have not found out what their short YouTube name is.
1:16:03SPEAKER- Well, and also he pays attention
1:16:05SPEAKERto how people actually use that stuff, so it's not,
1:16:08SPEAKERyou know, his interview with the engineers
1:16:11SPEAKERwho worked on the audio and the lenses and all that stuff,
1:16:13SPEAKERand Lawrence Yang was there too,
1:16:16SPEAKERwho I think leads the whole hardware division at Valve
1:16:18SPEAKERat this point, was on the Tested,
1:16:21SPEAKERit's on the Tested Frame video, but it was fabulous.
1:16:24SPEAKERIt learned a lot, really interesting questions
1:16:27SPEAKERat a completely different angle
1:16:28SPEAKERthan I think anybody else takes on stuff.
1:16:30SPEAKER- Okay, youtube.com/attested.
1:16:33SPEAKER- Oh, @Tested, okay.
1:16:34SPEAKER- That's their short YouTube name.
1:16:36SPEAKER- Yeah, it used to be TestedCom,
1:16:39SPEAKERand I think they changed,
1:16:41SPEAKERwhen they changed from having just the slash name
1:16:42SPEAKERto the @ name, I think they got the good one at that point.
1:16:46SPEAKERBut anyway, thanks to Norm for coming by.
1:16:48SPEAKERPlease, please follow him.
1:16:49SPEAKERHe's also on the blue skies
1:16:51SPEAKERand all the places that socials are found.
1:16:55SPEAKERI'm excited about this hardware.
1:16:57SPEAKERLike, I'm not probably in the market
1:16:58SPEAKERfor a Steam machine, personally.
1:17:00SPEAKERI'm excited to test it and see what it actually does.
1:17:03SPEAKERI'm kind of stoked about the headset,
1:17:05SPEAKERlike having a standalone headset
1:17:08SPEAKERwith built-in streaming for Steam,
1:17:10SPEAKERand like, I don't have to buy, give Facebook money,
1:17:14SPEAKERsounds really compelling to me.
1:17:16SPEAKER- It's really striking how many people I have heard cite,
1:17:20SPEAKERit's not Facebook, it's not meta
1:17:21SPEAKERas maybe the primary selling point for the Steam frame.
1:17:25SPEAKER- Yeah, I think that's right.
1:17:26SPEAKERI think that's exactly right.
1:17:27SPEAKER- I also, I think you're the one
1:17:28SPEAKERthat brought up the possibility
1:17:29SPEAKERthat maybe we'll get a Steam link refresh
1:17:31SPEAKERout of this whole thing, eventually.
1:17:33SPEAKER- The kind of nerds who say stuff like that,
1:17:36SPEAKERyeah, I did say that,
1:17:37SPEAKERthe kind of nerds who say stuff like that are my people,
1:17:40SPEAKERand I also am really mortally afraid
1:17:44SPEAKERthat Valve got burned so bad on that first Steam link
1:17:47SPEAKERthat they are never in a million years
1:17:48SPEAKERgonna try another streaming-only box.
1:17:50SPEAKER- Yeah, you know, that one probably
1:17:52SPEAKERdoes not help them sell Steam games
1:17:53SPEAKERquite as much as these other ones do.
1:17:55SPEAKER- I mean, I don't know, man.
1:17:57SPEAKERI would much rather sit in the living room
1:17:59SPEAKERand play God of War on my TV than in my office,
1:18:03SPEAKERand the streaming stuff is much easier now.
1:18:07SPEAKERWi-Fi is definitely good enough to do the streaming.
1:18:10SPEAKERIf you have a modern network in your home,
1:18:11SPEAKEReven if it's wireless, you're gonna be fine.
1:18:13SPEAKER- You know, like Norm talked about the receiver
1:18:16SPEAKERfor the controller that they've built,
1:18:17SPEAKERlike they've got that technology, you know?
1:18:19SPEAKERLike you could see, like, you could see a Steam machine
1:18:21SPEAKERwithout all the processing in it, you know?
1:18:23SPEAKERLike Steam, like a new Steam link
1:18:25SPEAKERthat's just the radio parts of the new Steam machine
1:18:28SPEAKERwithout the part that plays games, like that could-
1:18:30SPEAKER- Little baby ARM chip in there.
1:18:32SPEAKER- Yeah, a little ARM chip or something
1:18:33SPEAKERthat does all the video codecs and stuff.
1:18:35SPEAKERLike maybe it's time for Steam link too, I don't know.
1:18:38SPEAKER- Yeah, Steam linker.
1:18:40SPEAKERUm, the other thing I thought was really fascinating,
1:18:43SPEAKERlike the way Valve does press events,
1:18:45SPEAKERand we talked about it a little bit on The Full Nerd,
1:18:47SPEAKERbut Norm, we didn't get into too much with Norm
1:18:49SPEAKER'cause we didn't have that much time,
1:18:51SPEAKERbut like they literally bring people up
1:18:53SPEAKERand they bring people who are gonna have interesting takes
1:18:56SPEAKERthat it's not like,
1:18:57SPEAKERthey don't necessarily pick the biggest channels,
1:18:59SPEAKERthey don't pick the most popular person in the category,
1:19:02SPEAKERthey pick the people who are gonna be smart about it,
1:19:04SPEAKERpretty across the board.
1:19:06SPEAKERAnd it's interesting,
1:19:10SPEAKERit's definitely worth watching some of the other videos,
1:19:12SPEAKERbut definitely check out Norm's interview
1:19:14SPEAKERon the frame, if nothing else.
1:19:16SPEAKER- Exciting times for video game ecosystems.
1:19:20SPEAKER- Yeah. - I guess I would say.
1:19:22SPEAKER- Yeah, like, I mean, look,
1:19:24SPEAKERit's nice that somebody's doing an open version
1:19:27SPEAKERof what Apple does, a more open version of what Apple does.
1:19:29SPEAKERThat's compelling to me 'cause like the Apple,
1:19:33SPEAKERthe benefit of the Apple ecosystem is pretty undeniable,
1:19:37SPEAKERbut at the same time, I don't love the walled garden, so.
1:19:43SPEAKER- Yeah, and also the part where they don't care about games.
1:19:45SPEAKER- Yeah, and the part where they don't care about games also,
1:19:47SPEAKERnot the best.
1:19:49SPEAKERI guess that'll do it for us this week.
1:19:53SPEAKERWe might have more on this in the future.
1:19:55SPEAKERI assume when the hardware ships,
1:19:56SPEAKERwe'll actually spend some time with it
1:19:57SPEAKERand let you talk about it more.
1:19:59SPEAKERBut in the meantime, if you would like to support the show,
1:20:02SPEAKERyou can go to our Patreon and chuck us a couple of bucks
1:20:06SPEAKERif you want, it's patreon.com/techpod.
1:20:09SPEAKERFor five bucks a month, you get access to the complete
1:20:12SPEAKERarchive of Patreon exclusive episodes.
1:20:15SPEAKERWe do a monthly episode where we talk about other things.
1:20:18SPEAKERSometimes it's stuff that's maybe too small
1:20:20SPEAKERfor a full episode.
1:20:21SPEAKERMaybe it's some side projects
1:20:22SPEAKERwe don't think are broadly interesting.
1:20:25SPEAKERSometimes it's just chatting about what's going on.
1:20:28SPEAKERAnd then you also get access to the Discord
1:20:30SPEAKERwhere there are fabulous conversations all the time.
1:20:35SPEAKERI don't want to do a new,
1:20:36SPEAKERI don't want to start a new segment here,
1:20:39SPEAKERbut the TechPod Discord conversation of the week
1:20:43SPEAKERwas when all the people in the Discord
1:20:45SPEAKERthat work in chip design got in that thread
1:20:48SPEAKERabout the Intel trip that I took last month.
1:20:51SPEAKER- Yep.
1:20:51SPEAKER- And they were talking about chip fab stuff
1:20:56SPEAKERat a really deep level.
1:20:58SPEAKER- I saw somebody in that conversation
1:21:00SPEAKERwho just used the phrase taping out
1:21:01SPEAKERas in the first person,
1:21:03SPEAKERas in they had taped out a design recently or something.
1:21:05SPEAKERAnd I was just like, oh my God,
1:21:06SPEAKERthat's only a phrase I have heard in hushed tones
1:21:09SPEAKERin the past.
1:21:10SPEAKERAnd here's just somebody on the server
1:21:11SPEAKERwho does that sort of thing.
1:21:12SPEAKER- Well, and they were talking about the benefits
1:21:14SPEAKERof like carving off the back of the chip
1:21:17SPEAKERfrom the back and the front
1:21:18SPEAKERand all sorts of different stuff.
1:21:18SPEAKERIt was really interesting.
1:21:19SPEAKERI learned a lot.
1:21:20SPEAKERI was told that my description of how gates work
1:21:24SPEAKERwas pretty good, but I conflated two different types
1:21:26SPEAKERof gates and two different kinds of processes.
1:21:28SPEAKERI was like, yeah, okay, it's pretty good.
1:21:29SPEAKER- I mean, when you're talking at nanometer scale,
1:21:32SPEAKERif you even get close, that's pretty good.
1:21:34SPEAKER- Yeah, look, I was within five nanometers,
1:21:36SPEAKERI'm gonna say.
1:21:37SPEAKER- I'll say real quick though,
1:21:38SPEAKERlike the Discord for me sort of not proved its worth.
1:21:42SPEAKERI mean, it's done that already,
1:21:43SPEAKERbut like when all the Valve announcements
1:21:46SPEAKERcame out the other day and I was like,
1:21:47SPEAKERI wonder where the Steam Machine sits
1:21:50SPEAKERin the performance continuum.
1:21:51SPEAKERLike I wonder how fast is this thing actually gonna be?
1:21:53SPEAKER'Cause I don't know what this GPU can do.
1:21:55SPEAKERLike my first thought was I should just go look
1:21:57SPEAKERat the conversation on our Discord
1:21:58SPEAKER'cause I guarantee the people in there
1:22:00SPEAKERare talking about it in a learned way.
1:22:02SPEAKER- So which one did you go to?
1:22:04SPEAKER'Cause the thing that I found when I went and looked
1:22:06SPEAKERwas that there were conversations happening
1:22:08SPEAKERin every appreciable category that would hold that.
1:22:11SPEAKERThere was a games conversation,
1:22:12SPEAKERthere was a PC hardware conversation,
1:22:14SPEAKERthere was a big tech events conversation.
1:22:16SPEAKER- Yep, yep.
1:22:17SPEAKER- And yeah, anyway.
1:22:19SPEAKER- People are excited.
1:22:20SPEAKER- People are excited.
1:22:22SPEAKERSo again, that's patreon.com/checkpot.
1:22:24SPEAKERIt's five bucks a month.
1:22:25SPEAKERWe don't take ads, so the only way we get paid
1:22:27SPEAKERfor doing the show is if people decide we're worth
1:22:29SPEAKERyour hard-earned money and we appreciate you.
1:22:32SPEAKERAs always, we wanna thank everybody who supports the show,
1:22:35SPEAKERbut we wanna give a very special thank you
1:22:36SPEAKERto our executive producer tier patrons,
1:22:40SPEAKERincluding, well, who I'm loading up right now
1:22:42SPEAKER'cause I foolishly didn't do this
1:22:43SPEAKERbefore we started the show.
1:22:45SPEAKER- Got a fill.
1:22:46SPEAKERI can sit here and talk about how I'm staring
1:22:47SPEAKERat the tested.com Wiki page or Wikipedia page,
1:22:49SPEAKERI should say, right now.
1:22:50SPEAKER- Yeah.
1:22:51SPEAKERBut you know who's not on that tested.com Wikipedia page?
1:22:53SPEAKEROur executive producer tier patrons,
1:22:55SPEAKERincluding Jason Lee, Infelicitous Rips, Andrew Slawski,
1:23:00SPEAKERJordan Lippett, Bunny Crimes, Twinkle Twinkie,
1:23:03SPEAKERDavid Allen, James Kamik, and Pantheon,
1:23:05SPEAKERmakers of the HS3 high-speed 3D printer.
1:23:08SPEAKERThank you all so, so much.
1:23:09SPEAKER- Thank you.
1:23:10SPEAKER- And that will do it for us.
1:23:13SPEAKERThis week, we will be back next week
1:23:15SPEAKERwith another edition of the Tech Pod.
1:23:17SPEAKERAs always, please consider the environment
1:23:19SPEAKERbefore printing this podcast.
1:23:21SPEAKER(upbeat music)
1:23:25SPEAKERyou