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312: The Original Tree Puncher

2025-11-09 · 1:26:18

00:00SPEAKER- Okay, I have a problem.

00:04SPEAKER- Go on.

00:06SPEAKERThat's vague and broad, but hey,

00:08SPEAKERwe're here to tackle problems.

00:09SPEAKER- So in the olden times, consoles were things

00:12SPEAKERthat lived in the cabinet under my TV.

00:15SPEAKERAnd then I would, you know,

00:16SPEAKERwhen I wasn't using the console, I would close the door.

00:18SPEAKERWhen I used the console, I would open the door, right?

00:20SPEAKERSo they're nice and out of the way

00:21SPEAKERand you don't have to look at them, which I like.

00:23SPEAKERBut now in the modern context,

00:26SPEAKERI have all these docks attached to my TV.

00:28SPEAKERI have one for the Steam Deck and I have one for the Switch

00:31SPEAKERand I have one for the Switch 2

00:32SPEAKER'cause we are a mixed mode Switch 1 and Switch 2 family.

00:37SPEAKER- Wait, hang on.

00:37SPEAKERMost important question,

00:38SPEAKERwhere is your Animal Crossing island?

00:40SPEAKER- We all have our own, we got multiple Switches

00:43SPEAKER'cause everybody wanted to make

00:44SPEAKERtheir own Animal Crossing island.

00:45SPEAKER- Right, okay.

00:47SPEAKER- This is what we, look, this is what we did

00:49SPEAKERwith our Biden bonus in 2021 or whenever that was.

00:52SPEAKER- That's one way to tackle it, sure.

00:53SPEAKER- Yeah, so, okay, so here's the problem though.

00:56SPEAKERWell, okay, one of them is easy

00:57SPEAKER'cause Gina doesn't ever use the Switch on the TV.

01:00SPEAKERSo her dock is just the places that she plugs in her Switch

01:03SPEAKERto charge, right?

01:04SPEAKERSo she's a handheld only.

01:05SPEAKER- Yeah, real quick to define the problem,

01:07SPEAKERyou need vertical lifting space, is that correct?

01:09SPEAKER- You need vertical lifting space,

01:10SPEAKERbut ideally I want something I don't have to look at.

01:13SPEAKERBut also I do like playing games on the TV,

01:16SPEAKERso I wanna be able to use it attached to the TV occasionally.

01:18SPEAKER- Sure, my instinct is to say,

01:20SPEAKERoh, just put the docks behind the TV,

01:22SPEAKERbut then you have to like contort your spine

01:24SPEAKERin a curve around the TV to get to the dock.

01:27SPEAKER- Yeah, and also the TV is too close to the wall,

01:29SPEAKERthis doesn't work.

01:30SPEAKERSo what do people do?

01:33SPEAKERLike I have a Steam Deck dock and a Switch 2 dock,

01:35SPEAKERthe Switch 1 dock's gonna go away

01:36SPEAKER'cause the kiddo and I are both Switch 2d up now and like-

01:40SPEAKER- Wait, you have two Switch 2s?

01:42SPEAKER- Yeah.

01:43SPEAKER- Man, you have two Switch 2s to my zero?

01:46SPEAKER- I mean, look, I'm a professional games person.

01:49SPEAKER- Oh, okay, what's that like?

01:51SPEAKER- It's up and down, it doesn't pay great.

01:54SPEAKER- My girlfriend literally just got back from Costco

01:56SPEAKERlike two hours ago, sent me a photo of like stacks,

01:59SPEAKERsome stacks of Switch 2s at Costco.

02:01SPEAKER- She wants a Switch 2, clearly.

02:03SPEAKER- I should've had her just pick one up.

02:05SPEAKER- Look, here's the thing,

02:06SPEAKERthat Animal Crossing update's coming, right?

02:08SPEAKER- It's true, yeah.

02:09SPEAKER- We're, there's now jockeying going on in the house

02:11SPEAKER'cause right now my daughter's island

02:14SPEAKERis on her Switch Lite still,

02:16SPEAKERand my wife's island is on her Switch OLED,

02:20SPEAKERand my island is on my original Switch,

02:22SPEAKERso there's two available slots for new islands right now.

02:26SPEAKER- Okay.

02:27SPEAKER- And even though they've given like,

02:29SPEAKERlike the Resetti powers to get rid of the flower problem

02:32SPEAKERthat plagues every island that hasn't been touched

02:34SPEAKERin three years, exists now, as of January,

02:39SPEAKERit's still a problem.

02:40SPEAKERLike I, like everybody wants a clean start,

02:43SPEAKERso two of us are gonna get to have their brand new island,

02:46SPEAKERand then I'm never gonna play Animal Crossing again.

02:49SPEAKERSo that's- - Sounds like a good plan.

02:51SPEAKER- Yeah. - I'll tell you what I do.

02:53SPEAKER- Yeah, what do you do?

02:54SPEAKER- Now that there are some prerequisites to this.

02:56SPEAKER- Okay.

02:57SPEAKER- Or there's one prerequisite,

02:58SPEAKERwhich is to have very large floor standing speakers.

03:02SPEAKER- Yeah.

03:03SPEAKER- Switch dock sits on top of a floor speaker real nice.

03:06SPEAKER- Yeah, but I, but yeah, that,

03:08SPEAKERthe problem is I don't wanna see it.

03:10SPEAKERI definitely don't want multiples.

03:11SPEAKER- At that point,

03:13SPEAKERlike what else are you gonna put on top of your speaker?

03:15SPEAKER- I have Wall-E and the BDRE on my speakers.

03:19SPEAKER- Okay. - They're both made of Lego.

03:21SPEAKER- You may be constructing

03:22SPEAKERan impossible set of requirements here.

03:24SPEAKER- Look, I'm a simple man.

03:26SPEAKER- Accessible and like, you know, again,

03:28SPEAKERwe need like aerial landing space over the dock,

03:32SPEAKERbut invisible, like accessible,

03:34SPEAKERbut not seen, like obscured by things.

03:38SPEAKERI'm not sure that maybe they pick one or the other.

03:41SPEAKER- I just had an idea.

03:42SPEAKER- Right?

03:43SPEAKER- I think if I drill a hole in the floor

03:45SPEAKERand run a long HDMI cable down through the crawl space,

03:49SPEAKERI could bring it back up at my chair.

03:51SPEAKER- Okay.

03:52SPEAKER- And then the switch dock just plugs in next to my chair

03:55SPEAKERso I can seamlessly transition.

03:57SPEAKER- I love this.

03:59SPEAKER- From playing on the TV to playing in my hands.

04:04SPEAKER- Now there are length limitations on the HDMI cable,

04:06SPEAKERespecially depending on what,

04:08SPEAKERwhich switch we're talking about

04:09SPEAKERand what signal is coming out of it.

04:10SPEAKER- It's funny you mentioned this

04:11SPEAKER'cause I did a video about this at PC World.

04:13SPEAKERIf you can get a passive one-way HDMI cable.

04:17SPEAKER- Oh sure, you get a fiber HDMI cable.

04:19SPEAKER- Yeah, that's up to 50 meters.

04:21SPEAKER- I have one as a matter of fact.

04:22SPEAKER- Yep, I can do a lot less than that

04:24SPEAKER'cause it won't be 50 meters.

04:25SPEAKERThe biggest problem is I'll have to drill a real big hole

04:29SPEAKERto get the HDMI cable through the end point through

04:33SPEAKER'cause it's not like ethernet

04:34SPEAKERwhere you can just run the cable up

04:35SPEAKERand then put the ends on for HDMI, I don't think.

04:38SPEAKER- I have good news for you.

04:39SPEAKER- Yeah, what's up?

04:40SPEAKER- You own your house.

04:41SPEAKER- That's true.

04:42SPEAKER- You own that floor.

04:43SPEAKER- That's true.

04:44SPEAKER- You can put as many holes in that floor as you want.

04:46SPEAKER- I don't wanna have a way for the snails

04:48SPEAKERto get from the snail.

04:50SPEAKERHave I not told you about the snail go-go-tho

04:52SPEAKERunder my crawl face?

04:54SPEAKER- For fuck, no.

04:56SPEAKER- So look, it sometimes gets a little wet in there

04:59SPEAKERwhen it rains.

05:00SPEAKERWe have a big like three inches of rain in one day

05:02SPEAKERand then dormant snail eggs hatch

05:06SPEAKERand then they're under there and there's nothing to eat

05:08SPEAKER'cause it's, you know, snails.

05:10SPEAKERAnd then they just let loose the mortal coil

05:13SPEAKERafter they make a bunch of big shells

05:15SPEAKERand after they've eaten all the whatever

05:16SPEAKERgrows on the mud down there.

05:18SPEAKERAnd then it's just like when you crawl around,

05:20SPEAKERit's just the remnants of snails

05:22SPEAKERthat have let loose the mortal coil

05:24SPEAKERthat are just crunching their bones

05:26SPEAKERunder your knees and hands

05:28SPEAKERas you're belly crawling through the muck.

05:30SPEAKER- That doesn't sound so bad.

05:32SPEAKER- It's not great.

05:33SPEAKER- You get snails when it rains, we get ants.

05:35SPEAKER- Yeah.

05:36SPEAKER- I think I would take the snails honestly.

05:38SPEAKER- We get ants too.

05:39SPEAKER- Ants are, you gotta put a barrier,

05:41SPEAKERyou gotta put a deadly poison barrier around your domicile.

05:45SPEAKER- Wait, what kind of poison are we talking?

05:47SPEAKER- Anti-ant poison.

05:48SPEAKER- Such as?

05:49SPEAKER- I don't know, they touch it and then they think (gags)

05:53SPEAKER- Well, I guess I'll get right on that.

05:55SPEAKER(upbeat music)

06:09SPEAKER(upbeat music continues)

06:23SPEAKER- Welcome to Brad and Will Made a Tech Pod.

06:26SPEAKERI'm Will.

06:27SPEAKER- I'm Brad, hello.

06:28SPEAKER- My levels look a little scary,

06:29SPEAKERbut I don't see any peaking, so I'm gonna say it's fine.

06:33SPEAKER- It's the joy of doing your own audio engineering.

06:35SPEAKER- It's true.

06:36SPEAKER- This podcast is a two man operation.

06:38SPEAKERWhat I should do, what I should do is teach my daughter

06:41SPEAKERto be an audio engineer.

06:42SPEAKER- Yes, make her earn her keep.

06:44SPEAKER- Yeah.

06:45SPEAKER- Make her earn that Animal Crossing island.

06:47SPEAKER- She could be like the Rizzler of podcasting.

06:52SPEAKER- Or every hour she spends adjusting knobs

06:54SPEAKERon your mixer while you podcast,

06:56SPEAKERthat's another hour.

06:56SPEAKER- Two V bucks.

06:57SPEAKER- Yes, there you go, that's a healthy conversion rate.

07:00SPEAKER- Two V bucks an hour, that's totally reasonable.

07:02SPEAKERShe looked at me and she's like,

07:03SPEAKER"Dad, two V bucks isn't gonna buy anything."

07:06SPEAKER- What is your, I mean, do you have ant materials

07:09SPEAKERthat you've rely on?

07:10SPEAKER- Ant materials?

07:11SPEAKER- Yeah, I like cinnamon for,

07:13SPEAKERcinnamon's very good at disrupting their, what?

07:16SPEAKER- Cinnamon's tigers, man.

07:18SPEAKER- No, no, no, it disrupts their scent trails.

07:19SPEAKERIt doesn't kill them.

07:21SPEAKER- Oh.

07:21SPEAKER- Whatever chemical signifiers ants drop.

07:26SPEAKER- Bear moans or whatever, yeah.

07:28SPEAKER- The way they form their conga lines, I guess.

07:30SPEAKER- So I go to the Ace Hardware in my neighborhood

07:33SPEAKERand I ask the old guy there,

07:35SPEAKERwhat's the deadliest shit that they have for ants?

07:37SPEAKER- Oh, it's Borax.

07:38SPEAKER- No, Borax, they're wise to the Borax here.

07:41SPEAKERThey don't eat the Borax anymore.

07:42SPEAKERThey'll just look, they'll walk right by it and look at it.

07:45SPEAKER- Oh, well, touching the Borax is what you want though.

07:48SPEAKER- Yeah, no.

07:48SPEAKER- Borax does bad things to ants.

07:50SPEAKER- Yeah, they eat it and it does,

07:52SPEAKERit disrupts their tum tums.

07:54SPEAKER- Well, it also, like, let's say you vacuum up

07:58SPEAKERa little bit of Borax into a hand vac.

08:00SPEAKER- Yeah.

08:01SPEAKER- And then vacuum up all the ants

08:02SPEAKERthat are flooding your house.

08:03SPEAKER- Oh, wow, that is grim.

08:05SPEAKER- They don't last long.

08:06SPEAKERAnd I feel terrible doing it, honestly.

08:08SPEAKER- But ants.

08:09SPEAKER- When there are hundreds of ants in your house,

08:12SPEAKERwhat other choice do you have?

08:14SPEAKER- The worst thing that ever,

08:16SPEAKERone of the worst things I've ever seen as a homeowner

08:18SPEAKERis when we had our house cleaned a few years ago,

08:22SPEAKERthe guys were using like a soap on the,

08:26SPEAKERon the, you know, like a mild soap

08:28SPEAKERon the outside of the house, basically.

08:30SPEAKERAnd the soap ran down around the edges of my patio,

08:35SPEAKERthe concrete patio in the backyard.

08:37SPEAKERAnd when apparently there were a billion ants

08:41SPEAKERliving under there, and it was like,

08:44SPEAKERit was like a scene in an Indiana Jones movie

08:46SPEAKERwhen it's like snakes, except for it was all ants.

08:48SPEAKERLike you couldn't see the concrete,

08:49SPEAKERthere were so many ants that came up.

08:51SPEAKER- Oh my God.

08:52SPEAKER- A nightmare.

08:53SPEAKER- It was like driving them out of their tunnel network.

08:57SPEAKER- They did not like the soap.

08:58SPEAKERAnd it's funny, 'cause it doesn't happen when it rains.

08:59SPEAKERIt was something about the soap that the cleaners use.

09:01SPEAKERBut anyway, we get a really toxic poison

09:03SPEAKERand use that to keep the ants from coming in.

09:05SPEAKER- Yeah, that'll do it.

09:06SPEAKER- Solves the problem.

09:07SPEAKER- Yeah, but you know what?

09:08SPEAKERThere's one problem.

09:09SPEAKER- What?

09:10SPEAKER- There's always more ants.

09:11SPEAKER- There are infinite supply of ants.

09:13SPEAKER- Anyway, I'm so sick of thinking about ants.

09:18SPEAKERLet's talk about anything else.

09:19SPEAKER- Yeah, hey, what about a theory of fun?

09:21SPEAKER- Oh. - How's that sound?

09:22SPEAKER- I like fun.

09:23SPEAKER- I was reading the internet this morning, as one does,

09:27SPEAKERand I came across Raf Koster's blog.

09:29SPEAKERRaf Koster, for folks who don't know, is a game designer

09:32SPEAKERwho worked on such games as Ultima Online,

09:35SPEAKERand a little bit of EverQuest,

09:36SPEAKERbut mostly when he was at Verant,

09:38SPEAKERit was Star Wars Galaxies was the thing he was known for.

09:41SPEAKER- That's like three very seminal online games right there.

09:44SPEAKER- Yeah, and to be clear, Raf wrote a book

09:47SPEAKERcalled "A Theory of Fun" like, I don't know,

09:49SPEAKER15 or 20 years ago now, that's like a children's,

09:51SPEAKERI think he illustrated it himself,

09:53SPEAKERbut it's like illustrated like a children's book.

09:55SPEAKERIt basically explains what, it's his shot

09:59SPEAKERat defining what a game is.

10:00SPEAKER- Yeah, I've never met him before,

10:02SPEAKERbut he might be the first game designer

10:04SPEAKERthat I can remember who seemed to be approaching

10:07SPEAKERthe topic of game design from sort of an academic angle.

10:12SPEAKERHe was the first one I was seeing like,

10:14SPEAKERoh, he's doing talks on, and he's written books on,

10:16SPEAKERand et cetera, et cetera, like kind of really

10:18SPEAKERbreaking down analytically the science,

10:21SPEAKERif you want to call it that,

10:22SPEAKERof designing fun and engaging games.

10:24SPEAKER- Before like the NYU game design seminar

10:27SPEAKERwas in effect or any of that stuff,

10:31SPEAKERRaf was keeping it real in "Star Wars Galaxies"

10:35SPEAKERby making a game that was basically just life simulator,

10:38SPEAKERbut in "Star Wars."

10:40SPEAKERIt was very much a predecessor to,

10:45SPEAKERI like everything from like "Power Wash Simulator"

10:47SPEAKERand "Home Repair Simulator" and all those kinds of weird,

10:51SPEAKERhey, here's a piece of life

10:52SPEAKERthat some people don't get to access,

10:54SPEAKERso we're going to make a video game about it stuff.

10:56SPEAKERIt just like the things you were replicating were,

11:00SPEAKERoh, I'm going to be a Twi'lek dancer,

11:02SPEAKERor I'm going to be a smuggler,

11:05SPEAKERor I'm going to be a medic or whatever,

11:07SPEAKERlike the jobs were boring.

11:09SPEAKERIt didn't, the game didn't do great, is my understanding.

11:11SPEAKEROther than like, had it not been a "Star Wars" game,

11:13SPEAKERit would have been shut down in like 15 minutes, I think,

11:15SPEAKERbut I read this article.

11:20SPEAKERThe article is called "Game Design is Simple Actually,"

11:23SPEAKERand it's interesting.

11:24SPEAKERHe talks about the biological basis for fun

11:27SPEAKERand why people enjoy games and stuff like that,

11:29SPEAKERwhich was interesting.

11:31SPEAKER- There is a depiction of a dopamine molecule

11:33SPEAKERin the first like 500 words of this article.

11:38SPEAKERSo it's that kind of thing.

11:39SPEAKERBut I guess we should say this article

11:41SPEAKERis kind of a 20-plus year later follow-up to "Theory of Fun."

11:46SPEAKER- I'd say that's fair.

11:47SPEAKER- He links to it right at the beginning

11:49SPEAKERand kind of expanding on some of the concepts in that book.

11:53SPEAKERBut the point of this is that when I was reading this,

11:58SPEAKERwe started talking about old games

12:00SPEAKERand how online went over the last 30-ish years

12:06SPEAKERat this point, has gone from being like,

12:09SPEAKERwhen we were kids, getting to play a game

12:12SPEAKERwith a multiplayer, getting to play a multiplayer game

12:14SPEAKERwith somebody who was like as good at games as you were

12:17SPEAKERwas a rare treat.

12:18SPEAKER- Oh yeah, that was a like sleeping over

12:22SPEAKERmy friend's house this weekend

12:23SPEAKERor my cousin from two hours away is coming up

12:26SPEAKERfor Thanksgiving.

12:27SPEAKERLike it was definitely not an everyday thing,

12:30SPEAKERlike kind of every, maybe once a month

12:32SPEAKERif you were lucky kind of thing.

12:34SPEAKER- Yeah, and like God bless her,

12:36SPEAKERmy grandmother would always play games with me.

12:38SPEAKERShe was always down to play.

12:40SPEAKERShe was always, she was a computer person,

12:42SPEAKERbut like a univac ENIAC type computer person,

12:45SPEAKERnot a-

12:45SPEAKER- That's the best kind of computer person.

12:47SPEAKER- I mean, in retrospect,

12:49SPEAKERI wish I had asked her a lot more questions than I did.

12:52SPEAKERBut she would play, like she would play two player stuff,

12:55SPEAKERbut she was terrible at video game.

12:56SPEAKERLike just really just abysmally bad.

13:00SPEAKERAnd so, yeah, it was sleepovers and like birthday parties

13:04SPEAKERand stuff like that.

13:05SPEAKERAnd also there weren't a whole lot.

13:07SPEAKERLike there was stuff like, like when I went to college,

13:09SPEAKERwe were playing like Madden and NHL

13:11SPEAKERand those kinds of like EA classic 16 bit sports games.

13:17SPEAKERBut like there weren't,

13:18SPEAKERlike Doom didn't exist at that point, right?

13:21SPEAKERAnd Doom came out and it became,

13:23SPEAKERit was a land game in the lands at my school,

13:27SPEAKERbut like nobody could play it in their room

13:30SPEAKERwith other people.

13:31SPEAKERIt was just a single player thing.

13:33SPEAKERSo the idea today is we're gonna do kind of a brief history

13:36SPEAKERof online games and kind of hit the high points,

13:39SPEAKERhit those inflection points where everything changed.

13:43SPEAKERAnd we're gonna talk about some stuff,

13:45SPEAKERthere's some stuff we're not gonna talk about.

13:46SPEAKERLike we're not gonna talk about the weird online

13:50SPEAKERor satellite based delivery mechanisms for 16 bit games

13:53SPEAKERthat were mostly in Japan, I think.

13:55SPEAKER- Yeah, I mean, I'm gonna say the words

13:56SPEAKERto tell of you here shortly, but that's not a focus.

13:59SPEAKERAnd that's not online gaming either.

14:01SPEAKERI mean, that is remote connectivity on a game console,

14:04SPEAKERbut not for the purpose of playing with people.

14:06SPEAKER- Yeah, it was just for downloading

14:07SPEAKERlike 256 kilobyte games, right?

14:10SPEAKER- I mean, they did, well,

14:11SPEAKERthey made like a special version of Zelda

14:13SPEAKERfor that thing actually.

14:13SPEAKERSo there were interesting games for it,

14:16SPEAKERbut still explicitly a local only thing

14:19SPEAKERonce you downloaded the games.

14:22SPEAKERThe one other thing that comes to mind

14:23SPEAKERthat we don't have written in the notes here

14:25SPEAKERis arcades early on.

14:26SPEAKERI mean, that is still very much a,

14:29SPEAKERin fact, that is the ultimate version

14:30SPEAKERof you have to be in the same room with people

14:33SPEAKER'cause that's everybody has to go to a public space

14:35SPEAKERand pay money to play together.

14:37SPEAKER- Did like those Battletech pods were networked,

14:40SPEAKERbut they were just local, right?

14:41SPEAKER- Yeah, yeah, the Battletech centers were just like

14:44SPEAKEReffectively LANs before people really knew colloquially

14:47SPEAKERwhat the word LAN was.

14:49SPEAKERAnd eventually like LAN parties,

14:51SPEAKERlike there was a real kind of prior to broadband

14:55SPEAKERbeing widely available, there was a huge,

14:58SPEAKERlike there was a LAN party going on in a major city

15:01SPEAKERsomewhere in the United States pretty much every weekend

15:03SPEAKERin like 1997, right?

15:05SPEAKER96, 97.

15:08SPEAKERAnd then that stuff all kind of died out

15:09SPEAKERas people started getting broadband.

15:12SPEAKERLike to go to a LAN party at that time,

15:14SPEAKERlike I went to DC Con a few times,

15:16SPEAKERwhich was in Washington DC unsurprisingly.

15:19SPEAKERAnd it was like you paid 30 bucks to get in

15:22SPEAKERand that 30 bucks got you half of a four foot section

15:26SPEAKERof a folding table and a folding chair,

15:29SPEAKERor some people, the fancy people brought their own chairs.

15:34SPEAKERBut then you would lug in your beige tower

15:36SPEAKERand your 17 inch CRT and a pair of headphones

15:40SPEAKERand you would sit there and you'd play Command and Conquer

15:42SPEAKERand like honestly, there was usually some sort of network

15:46SPEAKERserver with a bunch of shareware or quoting the shareware,

15:52SPEAKERprobably pirate versions of games in a lot of cases.

15:55SPEAKER- Oh yeah, I've never been to a LAN party,

15:57SPEAKERbut the stories were legendary of all the downloading

16:00SPEAKERand swapping of pirated games.

16:02SPEAKERAnd I assume pornography and other such things.

16:04SPEAKER- It was pornography, anime, like that was the first place

16:07SPEAKERI saw Dragon Ball probably was at a LAN party.

16:09SPEAKERThere was just dudes that would come

16:11SPEAKERand they'd set up their computers,

16:12SPEAKERthey'd just sit and watch Dragon Ball.

16:15SPEAKERThere was almost always somebody

16:18SPEAKERwho brought a significant other,

16:20SPEAKERtypically it was like a teenage girlfriend

16:22SPEAKERwho was really upset that she,

16:24SPEAKERthere'd be a bad breakup or two at LAN parties.

16:26SPEAKERLike it was like summer camp with no counselors

16:30SPEAKERor nobody really in charge.

16:32SPEAKERAnd a lot of people would just dump their,

16:33SPEAKERlike I was in my probably late teens, early 20s,

16:37SPEAKERI was in college when I went to the DC cons

16:40SPEAKERand I was probably in the sweet spot

16:41SPEAKERin terms of ages of people,

16:43SPEAKERbut there were definitely some kids

16:44SPEAKERthat were too young to be there

16:45SPEAKERand there were definitely some creepy old guys

16:47SPEAKERprobably 15 years younger than I am now.

16:49SPEAKERSo it was seedy in a way that like,

16:53SPEAKERa lot of stuff at that time wasn't so much.

16:55SPEAKER- Dude, I bet it was open network shares

16:57SPEAKERfor miles at that point, right?

16:59SPEAKER- Like if somebody had a worm, it would have been just nasty

17:03SPEAKERand yeah, everybody had open network shares.

17:04SPEAKERYou just go hit people's machines and see what they had.

17:07SPEAKER- Yeah, I'm sure there was zero authentication going on.

17:09SPEAKERIt was just after like hit browse for networks

17:12SPEAKERand network shares and 300 of them or whatever.

17:16SPEAKER- Windows 98 or NT4 days.

17:18SPEAKER- Yeah, like that's how it was when I got to college.

17:20SPEAKERYou know, like that was kind of still at the tail end

17:21SPEAKERof like the dorm was you could like just browse

17:23SPEAKERfor public network shares and find like dozens of them

17:28SPEAKERfrom people's machines on the land.

17:30SPEAKER- Well, and I don't think they segmented the land.

17:32SPEAKERAnd the other thing about this is oftentimes

17:33SPEAKERthe reason they do the file servers is people,

17:36SPEAKERlike they didn't have internet connections

17:38SPEAKERbecause like getting an internet connection for 200 people

17:40SPEAKERwould have cost a fortune.

17:41SPEAKER- Yeah, it was basically, it was functionally

17:43SPEAKERkind of impossible unless they brought like a T1 in

17:45SPEAKERor something, right?

17:46SPEAKER- Yeah, but that would have cost $5,000

17:48SPEAKERand like it's not gonna make sense for the weekend.

17:51SPEAKERSo yeah, the file servers were there ostensibly

17:53SPEAKERto hold patches so you could all get on the same version

17:57SPEAKERof whatever game you were trying to play.

17:59SPEAKERAnyway, and this was all of course before Steam

18:00SPEAKERor any of that stuff.

18:01SPEAKERSo it was like you had a CD, you put it in the drive,

18:03SPEAKERthen you downloaded the patch from File Planet

18:05SPEAKERor the file server or whatever.

18:07SPEAKER- Yes, but well after the point at which

18:08SPEAKERwe were going to start.

18:09SPEAKER- Yeah, in the beginning.

18:13SPEAKER- Yes.

18:14SPEAKER- That's just what I had.

18:15SPEAKERThat's all I got.

18:17SPEAKERWe started in the early nineties.

18:19SPEAKERIt's probably the beginning for me.

18:20SPEAKER- We've got a little bit of prehistory in the notes.

18:22SPEAKERI mean, we talked about, you know,

18:23SPEAKERlike it was a going to other people's houses

18:25SPEAKERto play games on consoles.

18:26SPEAKER- Yeah.

18:27SPEAKER- I think it is worth noting that consoles

18:29SPEAKERtypically required some kind of relatively expensive add on

18:32SPEAKERto play more than two players at one time.

18:34SPEAKER- Yeah, until the N64 and the Dreamcast.

18:37SPEAKER- Or if you had a turbo graphics and adapter

18:38SPEAKERto play more than one person at a time.

18:41SPEAKERCause the turbo graphics shipped

18:42SPEAKERwith literally one control report on it.

18:44SPEAKER- Look, this might be a hot take, Brad.

18:46SPEAKERI don't think the turbo graphics was a very good console.

18:48SPEAKER- Yeah, like let's say it probably punched

18:52SPEAKERabove its weight in some cases, but sure.

18:54SPEAKERI think you're probably right.

18:56SPEAKERBut the point is it was, you know,

18:57SPEAKERit was it was consoles in people's houses

18:59SPEAKERand you were lucky to get more than two players at once.

19:01SPEAKERIt was arcades and it was muds.

19:04SPEAKER- Well, so there were muds and when online services started

19:07SPEAKERlike BBSs or later stuff like AOL and Prodigy and CompuServe

19:11SPEAKERthere were kind of, there were some online games

19:13SPEAKERin those types of situations.

19:16SPEAKERBut yeah, muds, for people who don't know muds,

19:18SPEAKERmud stands for multi-user dungeon.

19:20SPEAKERThey're basically, imagine multiplayer Zork

19:23SPEAKERthat in some cases.

19:25SPEAKER- Dude, I think I'm gonna have to stop you.

19:27SPEAKER- Yeah.

19:28SPEAKER- I fear we are maybe old enough at this point

19:30SPEAKERthat we can't even just drop the Zork reference

19:32SPEAKERwithout spelling out the fact that Zork

19:34SPEAKERwas a text only game.

19:36SPEAKER- Yeah, so in order to do things in Zork,

19:38SPEAKERyou said like you had two word commands.

19:40SPEAKERIt was like go west or go left, turn left or look around

19:44SPEAKERand you interacted with a text-based world using text.

19:47SPEAKERAnd sometimes there were pictures that were kind of like

19:49SPEAKERtied to individual rooms or whatever.

19:51SPEAKER- Yeah, but at its most basics,

19:52SPEAKERthe Zork style text parser game was quite literally

19:55SPEAKERjust white text on a black background

19:56SPEAKERand you just typed what you were doing.

19:57SPEAKERIt was kind of like an interactive novel exactly,

20:01SPEAKERbut it was extremely imagination based, let's say.

20:04SPEAKER- Yeah, and in the early to mid 80s,

20:07SPEAKERthere were, late 80s even, there were a lot of these.

20:09SPEAKERLike there was a Douglas Adams version of Hitchhiker's Guide

20:11SPEAKERto the Galaxy that was text-based.

20:14SPEAKERThere were games in the adventure series,

20:16SPEAKERlike adventure and pirate adventure and stuff like that.

20:18SPEAKERThere were a bazillion of these.

20:21SPEAKERAnd then Mudds took that basic framework

20:23SPEAKERand then would put like a D&D based RPG adventure

20:29SPEAKERon top of it, right, that you could go in with your friends.

20:31SPEAKERSo you would go in and this all usually took place

20:35SPEAKERon like VAX or Unix machines or sometimes BBSs, I guess.

20:39SPEAKERAnd you would start in a place you have shared inventories,

20:42SPEAKERyou could pass things around, but it was all text-based.

20:45SPEAKERAnd then they ranged from like extremely gamey

20:49SPEAKERand like hardcore role players,

20:50SPEAKERlike some of the Star Wars ones specifically

20:53SPEAKERwere like if you didn't role play effectively,

20:55SPEAKERthey would just kick you out and ban you

20:57SPEAKERand you'd have to make a new account.

20:58SPEAKERTo things like Lambda Mu,

21:00SPEAKERwhich was a user extensible, user extensible Mudd.

21:04SPEAKERSo like you could find, you could, for example,

21:07SPEAKERif you got somebody to give you permission in their room,

21:09SPEAKERyou could hook, you could hook your room

21:12SPEAKERonto like a lantern or something in their room.

21:15SPEAKERAnd like, so there was a kind of status

21:18SPEAKERbased on how close you were to the main loading room

21:20SPEAKERwhere everybody started.

21:22SPEAKERAnd that was a really social,

21:23SPEAKERlike that thing was basically like IRC

21:25SPEAKERwith user configurable rooms

21:27SPEAKERand also weird dungeons that just,

21:31SPEAKERpeople would just build whole campaigns

21:32SPEAKERthat just branched off of the main structure of the Mu.

21:35SPEAKER- What was the networking scope of the average Mudd

21:37SPEAKERor at least the early Mudd?

21:39SPEAKERLike this was pre widespread internet access.

21:41SPEAKERWas it like local to whatever university

21:43SPEAKERyou were at or something?

21:45SPEAKER- Well, so I didn't use them until probably '94,

21:50SPEAKERI would guess was the first time I found a Mudd.

21:53SPEAKERAnd they were online at that point.

21:55SPEAKERThere was an article in Wired about Mudds at one point,

21:57SPEAKERand they listed like four that were then immediately

21:59SPEAKERimpossible to get into,

22:00SPEAKERbut that led a bunch of people to other stuff like Lambda Mu

22:03SPEAKERand the Star Wars Mudds and stuff like that.

22:05SPEAKER- Like just quick Wikipedia skim.

22:07SPEAKERIt seems like the earliest Mudds were at kind of universities

22:10SPEAKERand were confined to those lands, of course.

22:13SPEAKER- Yeah, it makes sense.

22:14SPEAKERBut the heyday for Mudds was like pre windows 95

22:20SPEAKERpost endless September.

22:24SPEAKER- Looks like CompuServe had at least one.

22:26SPEAKER- Yeah, so CompuServe and AOL were interesting

22:29SPEAKERand prodigy in those kind of big, they weren't exactly,

22:32SPEAKERthey were ISPs, but they also provided other services too.

22:35SPEAKERLike AOL provided a less internetty internet experience.

22:41SPEAKERSo they filtered out some of the bad stuff.

22:43SPEAKERAnd like they, at least in the beginning,

22:46SPEAKERbefore it was like unlimited usage while you're on,

22:50SPEAKERthey had games that cost money to play

22:52SPEAKERwhile you were playing them.

22:53SPEAKERSo like some BBSs would charge you based on time spent

22:56SPEAKERin the game, CompuServe definitely did that.

22:59SPEAKERSo if you started the wrong thing,

23:01SPEAKERyou could end up racking up like 50 or $100 worth

23:03SPEAKERof game time by playing these games on their servers.

23:06SPEAKERSo the people who knew better were kind of like,

23:08SPEAKERhey man, I'm just gonna go play a Mudd on the internet

23:10SPEAKERwhere it's real.

23:12SPEAKERBut if you were on CompuServe and didn't know better

23:13SPEAKERthen you would probably do that.

23:15SPEAKER- Yeah.

23:16SPEAKER- Okay, so we're past the text days.

23:19SPEAKERIt's the early nineties.

23:21SPEAKER- Yes, I will, real quick, I'll jump in here

23:23SPEAKERand just mention in a little more detail,

23:25SPEAKERthe, I guess what I would call like early experiments

23:28SPEAKERwith console network connectivity.

23:31SPEAKERBut again, this was not, in both cases,

23:33SPEAKERthis was not for the purpose of playing with other people.

23:36SPEAKERSuper Famicom only in Japan, not outside of Japan.

23:39SPEAKERSo Super Nintendo never got this.

23:41SPEAKERHad the Satellaview add on, which was a satellite modem.

23:44SPEAKER- That's crazy.

23:45SPEAKER- And I've never spent a ton of time looking

23:47SPEAKERat a Satellaview, I'm like vaguely aware of it.

23:50SPEAKERMy understanding though, is that all of the games

23:52SPEAKERyou got through it were exclusive.

23:54SPEAKERThere might've been some, maybe there were some SNES games

23:57SPEAKERor Super Famicom games that were also at retail

24:00SPEAKERthat you could download through this thing.

24:02SPEAKERBut most of the games I am familiar with on the Satellaview

24:04SPEAKERwere exclusive to the system.

24:06SPEAKER- That's wild.

24:07SPEAKER- And I don't think you could keep them

24:09SPEAKERas long as you wanted either.

24:10SPEAKER- I think they stayed until you powered off, right?

24:12SPEAKER- I'm not sure.

24:14SPEAKERActually no, because some of these games on this table

24:16SPEAKERI'm looking at have a unique broadcast weeks listing.

24:20SPEAKER- Wow.

24:22SPEAKER- And most of these are between one and four weeks long.

24:24SPEAKERSo you might've only been able to keep them for that long.

24:26SPEAKERI'm not actually sure.

24:27SPEAKER- Talk about FOMO.

24:28SPEAKER- Again, it's a little out of the scope of, you know,

24:30SPEAKERwe're talking about online multiplayer here,

24:31SPEAKERbut there was a remake of Zelda 1 for Super Famicom

24:35SPEAKERavailable exclusively through this Satellaview.

24:37SPEAKER- That's wild.

24:38SPEAKER- So that's kind of like the, it's a BS Legend of Zelda.

24:42SPEAKER- What's the BS stand for?

24:43SPEAKER- I'm not sure.

24:45SPEAKERA lot of the games have a BS prefix on them

24:47SPEAKERand I've never actually known what that stood for anyway.

24:50SPEAKER- That's the Japanese, yeah, anyway.

24:53SPEAKER- It's possible.

24:54SPEAKERBut anyway, you know, this was a giant thing

24:55SPEAKERyou could plug into a Super Famicom

24:56SPEAKERand get satellite sort of uplink connectivity with it.

25:00SPEAKER- Does that mean Nintendo made dishes?

25:01SPEAKERIs there like a Nintendo branded satellite dish out there?

25:04SPEAKER- Don't actually know.

25:06SPEAKER- That's wild.

25:07SPEAKERI guess you could tell who had the Satellaview

25:09SPEAKER'cause you'd see the dish on their house.

25:11SPEAKERYou'd be like, oh hell yeah,

25:12SPEAKERthat's my Famicom, Super Famicom dish.

25:15SPEAKERI'm gonna go over to Steve's house.

25:17SPEAKER- Oh yes, okay.

25:18SPEAKERUser required a separate purchase or rental

25:21SPEAKERof a satellite dish and receiver.

25:22SPEAKER- Wow.

25:23SPEAKER- So not a small investment to get this stuff.

25:26SPEAKER- Hard to believe it didn't work out.

25:27SPEAKER- Yes, there was also the Sega channel,

25:30SPEAKERwhich was kind of similar except it was over coax cable.

25:33SPEAKER- Yeah, Sega was kind of all in on the internet.

25:35SPEAKERThey had the thing for the Genesis

25:37SPEAKERthat I think nobody really realistically had,

25:40SPEAKERbut then they did a modem for the Saturn

25:42SPEAKERand then the Dreamcast came with one built in, right?

25:44SPEAKER- Yes, the Dreamcast shipped with a modem built in.

25:46SPEAKERThe Sega channel was just a way to download games

25:48SPEAKERover cable effectively.

25:50SPEAKERAnd I don't know a ton about the Saturn modem

25:53SPEAKERand what the capability was there,

25:54SPEAKERbut Dreamcast, I feel like by the time Dreamcast came out,

25:58SPEAKERmost people at least kind of knew

26:00SPEAKERwhat dial-up internet was.

26:01SPEAKER- Yeah, Dreamcast came out in '97 or '98.

26:04SPEAKERIt was late. - '99.

26:05SPEAKER- '99, everybody knew by then.

26:06SPEAKER- The famous Dreamcast released a 9999.

26:10SPEAKER- Yeah, of course. - Yes.

26:12SPEAKER- Like they were doing multiplayer servers

26:14SPEAKERand stuff like that by the Dreamcast time,

26:16SPEAKERwhich I think we'll get to, that's in the future.

26:19SPEAKER- Yes, getting out of order here just a little bit.

26:22SPEAKER- But in 1993 when Doom came out,

26:25SPEAKERit was an IPX game locally,

26:27SPEAKERbut you could play modem to modem.

26:28SPEAKERIt had modem play as did most of the shooters

26:31SPEAKERthat came after that, right?

26:32SPEAKERSo Duke Nukem, Rise of the Triad,

26:35SPEAKERas well as like multiplayer RTSs like Warcraft II

26:40SPEAKERand Command & Conquer and Red Alert

26:42SPEAKERand all those kinds of games.

26:43SPEAKER- I think it topped out at what,

26:45SPEAKERfour players on an IPX network?

26:47SPEAKER- Four players on an IPX network for Doom, for sure.

26:49SPEAKER- And then necessarily, of course,

26:51SPEAKERit was only head to head over a modem.

26:53SPEAKER- Yeah, actually, I think Doom eventually had eight players,

26:57SPEAKERbut that might've been later.

26:59SPEAKERDescent also was a popular modem to modem game.

27:03SPEAKERAnd like we had, at my university,

27:06SPEAKERwe had a message board

27:08SPEAKERwhere you could put your phone number up

27:10SPEAKERto if you wanted to play multiplayer games with people.

27:13SPEAKERLike there was a cork board,

27:15SPEAKERyou just jammed a card with your phone number on,

27:16SPEAKERwhich is really funny in retrospect.

27:17SPEAKER- That's fun, that's fun.

27:19SPEAKERI've certainly never done this,

27:20SPEAKERbut I know Doom supported this

27:22SPEAKERand I assume a good number of other games as well.

27:24SPEAKERYou could play over no modem cable head to head as well.

27:26SPEAKER- Yeah, you could.

27:27SPEAKERYou needed a, so it was like a serial cable,

27:30SPEAKERbut two of the pairs were reversed

27:31SPEAKERso that the send on one

27:34SPEAKERwas lined up with the receive on another.

27:36SPEAKER- Right, but that obviously is kind of dragging

27:38SPEAKERtwo computers basically into the same room

27:40SPEAKERor down the hall from each other.

27:41SPEAKER- Well, it was a LAN party.

27:43SPEAKERLike it let you have a two-person LAN party

27:46SPEAKERin a world where like network cards

27:48SPEAKERwere still two or 300 bucks at that point.

27:50SPEAKER- Oh, sure.

27:51SPEAKER- Like they weren't built into the motherboard yet.

27:52SPEAKER- But every computer had a serial port.

27:54SPEAKER- Every computer had a serial port, yeah.

27:57SPEAKER- I think I've probably said this before,

27:58SPEAKERbut Doom head to head against my friend across town

28:01SPEAKERover the modem,

28:03SPEAKERI am quite sure is the first time I ever saw somebody

28:05SPEAKERmove around in a game on my screen when they were,

28:08SPEAKER- Oh yeah.

28:09SPEAKER- When they were miles away from me,

28:11SPEAKERlike just foundational mind blowing moment.

28:14SPEAKER- When it didn't move like a player,

28:15SPEAKERlike a NPC, basically.

28:18SPEAKER- Yes, yes.

28:19SPEAKERLike seeing the character moving around

28:21SPEAKERand knowing it was my friend across town moving the character

28:23SPEAKERwas just like, that was it, man.

28:26SPEAKER- Well, and the characters were moving,

28:27SPEAKERthe characters moved a lot faster than the NPCs did.

28:30SPEAKERSo it was, it was a real thing.

28:32SPEAKERThat was, I used to play with my friend, Marty,

28:34SPEAKERand we both had 14.4 modems when it was time to upgrade.

28:38SPEAKERWe bought these janky,

28:39SPEAKERI've talked to this in the podcast before,

28:41SPEAKERwe bought these janky modems that would let you basically

28:44SPEAKERsplit half of the bandwidth for a GSM audio call

28:49SPEAKERand then use the other half for a modem.

28:52SPEAKERSo we would talk to each other while we like,

28:55SPEAKERwe had voice while we were, while we were shooting,

28:56SPEAKERwe had headsets that plugged into the,

28:59SPEAKERinto the modem, which was really weird.

29:01SPEAKER- I assume you were just getting like half the bandwidth

29:04SPEAKERthat you were knowing was like 9600 baud

29:05SPEAKERor something like that.

29:06SPEAKER- Yeah, it was fine for the game, for the game's purposes.

29:09SPEAKER- Games don't necessarily, they don't move a lot of data,

29:11SPEAKERright, the latency is important in multiplayer gaming,

29:13SPEAKERbut throughput is not as much.

29:15SPEAKER- Well, and Doom and most of these games

29:18SPEAKERwere peer-to-peer games, so there wasn't a server,

29:20SPEAKERthere wasn't a client, it was everybody was running

29:23SPEAKERon the same data and if it desynced,

29:25SPEAKERthen you had to reconnect.

29:27SPEAKERAnd also strangely, these,

29:30SPEAKERmost of these games had dialers and stuff built in.

29:32SPEAKERSo you didn't have, they were DOS games,

29:35SPEAKERit wasn't like you were connecting to each other

29:36SPEAKERwith Windows or something,

29:38SPEAKERand then you would switch over to the, to the game.

29:40SPEAKERIt was just like, you loaded it up

29:42SPEAKERand you had to put your modem strings into the game

29:44SPEAKERand know the person's phone number and type it in.

29:47SPEAKER- The game, the game did the dialing.

29:48SPEAKERIn fact, like now that you've mentioned that,

29:50SPEAKERlike moving the network stack out of the game itself

29:54SPEAKERinto a more generalized platform

29:55SPEAKERon which the game was running is like,

29:58SPEAKERkind of one of the actual.

30:00SPEAKER- That's the first one, yeah.

30:01SPEAKER- Big points of evolution as this stuff matured.

30:04SPEAKER- Yeah, absolutely.

30:05SPEAKER- Real quick, before we move on though,

30:06SPEAKERmy other store, I've probably mentioned this before too.

30:09SPEAKERMy cousin who lived about two hours away,

30:10SPEAKERwho I mentioned earlier, like loved Warcraft 2.

30:13SPEAKER- Oh, who didn't?

30:14SPEAKER- Had absolutely nobody to play it with.

30:18SPEAKERHe just, he volunteered.

30:20SPEAKERI mean, I was certainly grateful for this.

30:21SPEAKERHe volunteered to eat all of the long distance fees

30:23SPEAKERfor as much as I would play that game with him.

30:25SPEAKER- Wow.

30:26SPEAKER- So I cannot even imagine how much he racked up

30:29SPEAKERin long distance fees playing that game, but it was fun.

30:32SPEAKER- Well, so around this time, Descent, like I said,

30:36SPEAKERDescent wrought all the build games, Doom, Warcraft,

30:40SPEAKERthe Raven, Hexen, or Heretic, I guess, games.

30:45SPEAKERAll, you could play modem to modem.

30:47SPEAKERThere were also a handful of modem to LAN FPS services.

30:51SPEAKERSome BBSs would do this where you could like,

30:55SPEAKERbasically tunnel into a BBS and then use that

30:57SPEAKERto do like an IPX portal or something to give you multiplayer.

31:02SPEAKERThere were also some dedicated services like Duango,

31:04SPEAKERand then there was Kali, which was a kind of shareware thing

31:07SPEAKERthat did the same thing, more for,

31:10SPEAKERthat's more the other way.

31:10SPEAKERThat's more for playing IPX games on TCP/IP networks.

31:15SPEAKER- Yeah.

31:16SPEAKER- But yeah, so like you could, even if you had just a modem

31:20SPEAKERand weren't on a LAN, you could play Doom with four players,

31:22SPEAKERwhich I remember doing a couple of times.

31:23SPEAKERBut also, Duango was like 15 bucks a month back then,

31:27SPEAKERwhich was an incredible amount of money in 1993 or '94,

31:29SPEAKERwhenever that was.

31:30SPEAKER- So like Duango was a centralized service

31:32SPEAKERthat you dialed into.

31:33SPEAKER- They had local nodes though, Duango did.

31:35SPEAKERSo like you had to have,

31:37SPEAKERlike most of them were in bigger cities that I lived in.

31:40SPEAKERSo like Knoxville, I think had one ISP you could call in,

31:44SPEAKERbut like if you looked at what they had in Dallas or Houston

31:47SPEAKERor DC or New York, it would be like hundreds,

31:50SPEAKERdozens of nodes.

31:52SPEAKERSo yeah.

31:53SPEAKER- But the reason I bring that up though

31:54SPEAKERis that Duango was like a big commercial service.

31:56SPEAKERKali was just shareware though.

31:57SPEAKERSo like, what were you dialing into?

32:00SPEAKER- Well, so Kali was more, it was more, like I said,

32:05SPEAKERit was for letting you play IPX protocol games

32:08SPEAKERon TCP/IP networks.

32:09SPEAKERIt was the other way.

32:10SPEAKER- Oh, duh, right, okay, that was Kali.

32:11SPEAKERKali was, you already have an active internet connection.

32:13SPEAKER- Yeah, yeah, yeah.

32:14SPEAKERThat was like if you lived in the LAN

32:15SPEAKERand you wanted to play Doom,

32:17SPEAKERbut your network didn't have IPX running on it,

32:19SPEAKERyou could play or they were blocking IPX.

32:22SPEAKERAnd then Quake happened,

32:23SPEAKERwhich we talked about Quake here a lot.

32:25SPEAKERQuake, it turns out, is foundational

32:27SPEAKERfor a lot of technologies.

32:28SPEAKER- I think we did, we did a whole episode

32:29SPEAKERabout Quake's 25th birthday, didn't we?

32:31SPEAKERSo we probably don't need to belabor too of that,

32:34SPEAKERtoo much of that material, but I still contend,

32:36SPEAKERI think Quake is the most influential game of all time,

32:39SPEAKERas much for the technologies that it spawned

32:41SPEAKERand made popular as for any game design elements.

32:44SPEAKER- Yeah, like being the first real 3D accelerated game

32:47SPEAKERor the first, there were other 3D accelerated things before,

32:50SPEAKERbut it was the one that matters.

32:52SPEAKER- Yes, it was the one that sold cards.

32:53SPEAKERI mean, I've done the spiel before,

32:54SPEAKERbut re-acceleration, full 3D worlds, mods, custom maps.

32:59SPEAKER- Mouse controls.

33:00SPEAKER- Yeah, mouse look, skins, client-side prediction

33:04SPEAKERwith like when Quake World came out.

33:06SPEAKER- Portals that let you go from one server to the other.

33:08SPEAKER- Like, I think, I'm pretty sure it was,

33:10SPEAKERI'm pretty sure it was the first first-person shooter

33:12SPEAKERthat worked over TCP/IP out of the box.

33:14SPEAKERI could be wrong about that.

33:15SPEAKERI'm not saying, I'm not saying it was the first game

33:17SPEAKERto work over TCP/IP.

33:18SPEAKER- I think Dark Forces had a TCP/IP mode before maybe.

33:21SPEAKER- No, no, that was modem only.

33:22SPEAKER- That was modem only?

33:23SPEAKER- Yes, definitely.

33:24SPEAKERI don't know.

33:25SPEAKERI'm sure there's something, but for all,

33:27SPEAKERlike, look, it was the first client server,

33:30SPEAKERfirst-person shooter I played.

33:32SPEAKERIt was the first thing that had client-side prediction.

33:35SPEAKERSo that meant that like you could play

33:37SPEAKERon high lag connections

33:38SPEAKERand you'd have a pretty good experience, all that stuff.

33:41SPEAKERBut it didn't work with modem to modem

33:43SPEAKERand it required TCP/IP, which was, which was,

33:46SPEAKERit's funny, when they released the test,

33:47SPEAKERit required a specific multiplayer,

33:49SPEAKERa specific network card to work.

33:51SPEAKER- Was it network card or TCP/IP stack?

33:54SPEAKER- Both.

33:54SPEAKER- I believe, wasn't it?

33:55SPEAKERI'm pulling from the memory banks here.

33:57SPEAKERWas it the Beam and Whiteside?

33:59SPEAKER- That seems something like that.

34:00SPEAKERSomething that started with B for sure.

34:01SPEAKER- TCP/IP.

34:03SPEAKER- Anyway.

34:04SPEAKER- Yes, Beam and Whiteside software.

34:06SPEAKER- Yeah.

34:06SPEAKER- I think that was the only network stack

34:08SPEAKERthat thing worked with, anyway.

34:10SPEAKER- That was because that's what they used

34:11SPEAKERat the offices that did.

34:12SPEAKER- Yeah, that was the whole story of that game.

34:14SPEAKERLike the whole reason Quake World happened,

34:16SPEAKERlike the big John Carmack apology and plan file

34:19SPEAKERthat he wrote was, sorry, I have a T1 to my house.

34:22SPEAKERI didn't realize what the lag was gonna be like.

34:24SPEAKERIt's game over a modem.

34:25SPEAKER- Wow.

34:26SPEAKER- Anyway, like suffice to say,

34:28SPEAKERthe Quake is kind of the inflection point

34:30SPEAKERfor multiplayer gaming from primordial beginnings

34:33SPEAKERto some early version of what we would recognize today.

34:37SPEAKER- Yeah, well, it was the first time

34:40SPEAKERthat anybody did a server client game.

34:42SPEAKERAnd that means it was also the first time

34:44SPEAKERthat somebody shipped server code for their game

34:47SPEAKERthat anybody could run, right?

34:49SPEAKERSo you were able to download a piece of software

34:51SPEAKERfrom id's FTP site and run your own Quake server.

34:54SPEAKERAnd there was a whole configuration file.

34:56SPEAKERThere were mod support,

34:57SPEAKERall this other stuff we've talked about before.

34:59SPEAKERBut that client server thing,

35:02SPEAKERit turns out was an important concept and it comes up.

35:05SPEAKER'Cause after that, pretty much everything

35:07SPEAKERbecame client server.

35:08SPEAKERThere's hardly any peer-to-peer stuff for a really long time.

35:12SPEAKER- Yep, yep.

35:12SPEAKERAnd that leads right into, I guess, is EverQuest like,

35:17SPEAKERoh, sorry, I was gonna say, is EverQuest the first MMO,

35:19SPEAKERbut no, Ultima Online was before that.

35:21SPEAKER- Well, and there was stuff before that too,

35:22SPEAKERbut Ultima Online was the first commercial thing

35:24SPEAKERthat was wildly successful.

35:27SPEAKERIt was a kind of isometric top-down MMO

35:33SPEAKERthat was kind of weirdly open-ended.

35:37SPEAKERLike Star Wars Galaxies later,

35:39SPEAKERwhich we talked about a little bit ago,

35:41SPEAKERit didn't exactly tell you what to do.

35:43SPEAKERLike it shipped with a manual and a map of the world.

35:45SPEAKERAnd then it would ask you some questions

35:48SPEAKERand you chose some stuff.

35:49SPEAKERAnd then it would dump you out in a forest someplace

35:51SPEAKERand you'd just end up punching trees for awhile

35:53SPEAKERuntil you got enough wood to maybe make a bow.

35:55SPEAKER- The original tree puncher.

35:57SPEAKER- I mean, kind of, yeah.

36:00SPEAKERIt's funny, my experience playing UO, I bought it.

36:03SPEAKERI was like, this looks cool.

36:04SPEAKERI've never played an Ultima game before.

36:06SPEAKEROnline seems neat.

36:07SPEAKERI went home, I looked at the manual on the way home

36:10SPEAKERand it was like, hey, if you want to be a knight,

36:14SPEAKERyou should probably consider blacksmithing

36:16SPEAKERand you'll need ore if you want a blacksmith.

36:18SPEAKERSo go get good at mining.

36:20SPEAKERI'm sorry, can I just stop you for a second?

36:21SPEAKERCan I quote you on that?

36:23SPEAKEROnline seems neat.

36:25SPEAKER- Online seems neat, yeah.

36:26SPEAKER- You know, I once thought as you do.

36:28SPEAKER- I mean, look, it was a simpler time, Brad.

36:30SPEAKER- It sure was.

36:31SPEAKER- But so I punched some rock out of the walls

36:33SPEAKERor pickaxed some rock out of the walls.

36:36SPEAKERI loaded it up on my backpack.

36:37SPEAKERI was super encumbered.

36:39SPEAKERI walked from there to town where the forge was.

36:43SPEAKERAnd there's like one bridge

36:45SPEAKERwhere you're out of the no PVP zone.

36:47SPEAKER- I'm getting excited.

36:49SPEAKERI know where this is going.

36:50SPEAKER- On that path.

36:51SPEAKERAnd I immediately got murked

36:53SPEAKERwith like six hours or four hours or something,

36:55SPEAKERsome incredible amount of time punching rocks.

36:57SPEAKER- Amazing.

36:58SPEAKER- And so I logged out and never played it again.

36:59SPEAKER- Really?

37:00SPEAKER- Yeah, I was like, this game is wasting my time

37:03SPEAKERat a high level, F these guys.

37:05SPEAKER- Well, that's, you know,

37:07SPEAKERI might've had a similar response

37:09SPEAKERif I'd had something like that happen.

37:10SPEAKERLike these days I think back on Ultima Online as like,

37:13SPEAKERman, I wish I'd had that experience.

37:14SPEAKERI never touched it.

37:16SPEAKERI was just like, that seems like such a foundational.

37:19SPEAKER- It had a monthly fee too.

37:20SPEAKERIt's worth saying that it was 10 bucks a month

37:22SPEAKERto play Ultima Online.

37:24SPEAKER- Certainly.

37:24SPEAKERI mean, I just was also never into Ultima.

37:26SPEAKERSo I just was not attracted to it to begin with,

37:28SPEAKERbut also the idea of a monthly fee for a game

37:31SPEAKERwas pretty rough at that time.

37:32SPEAKER- It was insane.

37:33SPEAKERAnd the fact that it was a game

37:35SPEAKERwhere you were gonna be abused by the other players

37:37SPEAKERfor $10 a month, it was like, I didn't have time for that.

37:39SPEAKER- And that's what makes it so notable in historical context

37:42SPEAKERbecause the entire evolution of these types of games,

37:45SPEAKERyou know, right up until now

37:46SPEAKERwith like maybe extraction shooters starting to move back

37:48SPEAKERin that more savage, anything goes direction,

37:52SPEAKERbut like that was a game that like did it

37:54SPEAKERbefore the rules had been established, you know,

37:56SPEAKERbefore they had put up the guard rails

37:58SPEAKERthat would ensure people had a good time

38:00SPEAKER'cause you clearly did not.

38:01SPEAKER- I actually think when that game launched,

38:03SPEAKERthey might not have had no PVP zones.

38:05SPEAKERI can't remember.

38:06SPEAKERI feel like there was a legacy of older

38:10SPEAKERkind of proto MMO mud things

38:14SPEAKERthat I can never remember the name of the famous one,

38:16SPEAKERbut I think it's Meridian '59, 1996 video game

38:21SPEAKERdeveloped by Archetype Interactive

38:22SPEAKERand published by the 3DO company.

38:25SPEAKERIt was the first 3D graphically,

38:27SPEAKERmassively multiplayer online role-playing game

38:30SPEAKERand ran for years and years and years

38:32SPEAKERfrom the people who made Niantic eventually.

38:34SPEAKER- Oh, wait, what?

38:35SPEAKER- Yeah, John Hanke developed,

38:37SPEAKERit was on the development team, yeah.

38:39SPEAKER- Niantic people made Meridian '59, really?

38:41SPEAKER- Oh, that's what it says.

38:42SPEAKER- Wild. - The director

38:44SPEAKERwas Charles Sellers.

38:45SPEAKERI didn't know that, that's wild.

38:46SPEAKERAnyway, so yeah, it wasn't the first one of these,

38:49SPEAKERbut it was the first one that you'd go buy in the store

38:51SPEAKERand stuff like that.

38:52SPEAKERAnd then sometime after that,

38:55SPEAKERmultiplayer became much more common

38:57SPEAKERand much less of a weird thing.

38:59SPEAKER- Yeah, if you look at the timeline,

39:00SPEAKERI always think UO came out later,

39:02SPEAKERbut it was '97, which was only a year after Quake.

39:05SPEAKERAnd at that point, Diablo was, I think, '96.

39:09SPEAKERI think that was the same year as Quake.

39:11SPEAKER- Well, and I guess the difference between Ultima Online

39:13SPEAKERand Quake is Quake was a single-player game

39:15SPEAKERthat also had multiplayer.

39:16SPEAKERUltima Online, you could only play

39:18SPEAKERif you paid the fee and played online.

39:20SPEAKER- Yes, with other people.

39:21SPEAKER- Yeah.

39:22SPEAKER- But Diablo came out around the same time.

39:24SPEAKERIt had Battle.net.

39:25SPEAKERStarCraft came out in '98, also had Battle.net.

39:27SPEAKERThose games were, if not multiplayer first,

39:31SPEAKERextremely multiplayer-centric.

39:33SPEAKERAnd Diablo II, even more so than the first Diablo.

39:35SPEAKERIt was definitely a period where every big game coming out,

39:39SPEAKERit felt like, with the exception of point-and-click

39:41SPEAKERadventure games, all the biggest games coming out

39:44SPEAKERwere starting to incorporate multiplayer very rapidly.

39:47SPEAKER- I remember reading a lot of interviews back then,

39:49SPEAKERand the conversation would be,

39:50SPEAKERwell, what's your multiplayer mode like?

39:53SPEAKERAnd as a result, we got a bunch of really weird

39:55SPEAKERsingle-player games that had really, really weird

39:57SPEAKERmultiplayer modes.

39:58SPEAKER- Tell me about Z multiplayer.

40:01SPEAKER- So it's funny you say that you viewed those

40:03SPEAKERas multiplayer games.

40:04SPEAKERI never played StarCraft or Diablo Online.

40:06SPEAKER- Really?

40:07SPEAKER- Never once.

40:08SPEAKER- I never played Diablo a lot, period, in the '90s,

40:10SPEAKERfor whatever reason, but StarCraft was,

40:12SPEAKERI mean, I played through the StarCraft campaign

40:14SPEAKERand loved it.

40:15SPEAKERIt was absolutely a classic game on those merits alone.

40:18SPEAKER- Yeah.

40:19SPEAKER- But it very much, StarCraft very much became

40:21SPEAKERa multiplayer game for me after that.

40:23SPEAKER- Diablo II was when I started playing Diablos,

40:26SPEAKERand I spent a lot of time playing that.

40:28SPEAKERBut I played it when I was living with somebody

40:29SPEAKERin San Francisco, and we played on a LAN, so.

40:32SPEAKEROkay, so then EverQuest came out.

40:34SPEAKERThat was '99.

40:35SPEAKER- Yes.

40:36SPEAKER- It was kind of crazy to think that we got from Quake

40:38SPEAKERto EverQuest in three years.

40:40SPEAKER- Yeah, 'cause EverQuest was a 3D

40:42SPEAKERmassively multiplayer online game

40:44SPEAKERin the vein of Meridian 59, but it was wildly popular.

40:50SPEAKERI think maybe more in the game development spaces

40:52SPEAKERthan in the general populace,

40:54SPEAKER'cause when you talk to game developers now,

40:56SPEAKEReverybody played EverQuest, if they're of a certain age.

41:00SPEAKERBut it was a 3D, looked kind of like Quake,

41:03SPEAKERlike low poly characters, 3D world,

41:06SPEAKERbut with the trappings of an RPG around it.

41:08SPEAKERLike it had a big, it had buttons on Windows,

41:11SPEAKERlike an old Ultima, or like an old RPG.

41:14SPEAKERAnd it was truly enormous numbers of people,

41:19SPEAKERbut you could play it on a relatively modest computer

41:22SPEAKERwith a 3D accelerator and a modem.

41:24SPEAKERAnd--

41:25SPEAKER- Much like Ultima Online was extremely willing

41:28SPEAKERto waste your time in large quantities.

41:31SPEAKER- Yeah.

41:32SPEAKER- Like EverQuest is the MMO

41:33SPEAKERwhere infamously you lost experience when you died.

41:37SPEAKER- Yeah.

41:38SPEAKER- I never played EverQuest, but like you--

41:39SPEAKER- Oh, I played EverQuest.

41:41SPEAKER- Well, then I'm sure you know this way better than I do,

41:43SPEAKERbut you would hear the stories about like,

41:45SPEAKERyou could die in such a way that the gear you had on,

41:48SPEAKERyou could no longer use because you had de-leveled

41:50SPEAKERto the point that you were not high enough level

41:52SPEAKERto use your equipped gear anymore.

41:54SPEAKER- Well, okay, so EverQuest came out of muds

41:57SPEAKERand a lot of the muds were really opaque

42:00SPEAKER'cause they were made for weirdos, right?

42:02SPEAKERAnd so the people who made EverQuest didn't do things

42:06SPEAKERlike put text in the game that explained what spells do.

42:08SPEAKERYou had to try them out to see what happened.

42:10SPEAKER- See, that sounds amazing to me now.

42:12SPEAKER- It was, in many ways, it was very future looking

42:18SPEAKERin like an experimental way.

42:21SPEAKERNow, was it punishing?

42:23SPEAKERYeah.

42:23SPEAKERWere there some levels that required as much XP

42:25SPEAKERas every level that you'd gotten up until that point?

42:28SPEAKERYeah.

42:30SPEAKERLike did they put a bunch of bosses in the game

42:32SPEAKERthat they didn't think anybody would be able to beat

42:34SPEAKERjust to see if it would work out?

42:35SPEAKERYeah.

42:36SPEAKERWere there zones that you could get into

42:41SPEAKERthat didn't have safe spots at the entrance?

42:44SPEAKEROh, absolutely.

42:46SPEAKERSo like you'd zone into a raid zone

42:48SPEAKERand you had to get the people who had good connections

42:50SPEAKERto go in first so that they could like set up

42:53SPEAKERa beach head basically.

42:54SPEAKER- Wow.

42:55SPEAKER- And like one time when we were doing one of the raids,

42:57SPEAKERit was playing a fear, playing a hate or something like that.

43:00SPEAKERWe wiped at such a high level that we couldn't get back in

43:03SPEAKERto get our bodies and we had to get another guild

43:05SPEAKERto come in and help us.

43:06SPEAKERSo there were like 80 people packed in there,

43:09SPEAKERall just getting owned constantly.

43:12SPEAKERWas the pathing in that game so bad

43:14SPEAKERthat if you walked into some of the zones

43:16SPEAKERand just fired off an AOE spell and then zoned out,

43:19SPEAKERit would train every monster in the zone to the entrance?

43:22SPEAKERYeah, 100%.

43:24SPEAKERWas it truly incredible and in like a punishing way

43:28SPEAKERthat I would never tolerate now?

43:29SPEAKEROh yeah, absolutely.

43:31SPEAKERLike there was a spell that I had on my main character

43:33SPEAKERthat I didn't know what it did until the third

43:35SPEAKERor fourth expansion came out.

43:37SPEAKER- That's amazing.

43:38SPEAKER- It was like a launch spell.

43:39SPEAKERIt's like I got it on the fourth day I played.

43:41SPEAKER- Incredible.

43:42SPEAKER- It was an aggro debuff for the record

43:43SPEAKERso you could shrink the aggro radius,

43:45SPEAKERbut like it's not visible.

43:46SPEAKERYou don't have any way of knowing,

43:48SPEAKERbut it became clear that you needed that to pull to like,

43:52SPEAKERlike some of the best moments in that game

43:53SPEAKERwere clearing, were pulling singles off of like a raid boss.

43:59SPEAKERSo you'd get all the ads, you'd pull them,

44:01SPEAKERyou had to kill them in less than the respawn time

44:03SPEAKERso you could then tag the boss.

44:04SPEAKERAnd anyway, the game is incredible.

44:06SPEAKERAlso, no one should play EverQuest.

44:08SPEAKER- And yet many people still do.

44:09SPEAKER- Yeah, but okay, so they launched, EverQuest launched,

44:12SPEAKERthey sold 10,000 copies on day one,

44:13SPEAKERwhich was in, when you read the interviews about this now,

44:17SPEAKERthey're like, yeah, it was a huge number.

44:19SPEAKERAnd it's really funny in 2025 to think about 10,000 copies.

44:23SPEAKERBeing a huge number of copies of the game sold.

44:27SPEAKERAccording to this PC Gamer article

44:29SPEAKERabout the dawn of the MMO, Breaking the Internet,

44:32SPEAKERthe story of EverQuest, the MMO that changed everything,

44:36SPEAKERthey had so much traffic into their data center,

44:38SPEAKERwhich was just a cold room with a couple of computers in it

44:41SPEAKERin San Diego that they shut down the main pipe

44:44SPEAKERin and out of San Diego.

44:45SPEAKER- Yeah, first of all,

44:46SPEAKERI don't think we could even use the word data center

44:47SPEAKER'cause I assume were these servers

44:49SPEAKERjust on the parentheses in their office?

44:52SPEAKER- It said a server room that was really cold.

44:54SPEAKERSo I assume it was like,

44:56SPEAKERI think about that, remember that old server room

44:58SPEAKERthat was upstairs at the CNET headquarters

45:00SPEAKERback in the old days?

45:01SPEAKERI think that.

45:02SPEAKER- Yeah, probably something like that.

45:03SPEAKERI mean, were they,

45:04SPEAKERI can't remember if they were part of Sony at that time.

45:05SPEAKER- They were not yet.

45:06SPEAKER- Okay.

45:07SPEAKER- Sony had famously cut them loose

45:09SPEAKER'cause they thought this was gonna be a debacle

45:10SPEAKERand then bought them back immediately when it launched.

45:13SPEAKER- Right, so this is like,

45:14SPEAKERI mean, this is not only pre data center, I assume,

45:16SPEAKERthis is probably like pre co-location

45:19SPEAKERas a just like turnkey solution

45:21SPEAKERthat anybody could pay for.

45:22SPEAKERMaybe that sort of thing existed by this time.

45:25SPEAKER- They were co-location places by that point,

45:27SPEAKERbut like-

45:28SPEAKER- It was still pretty grassroots,

45:29SPEAKERpresumably compared to now,

45:31SPEAKERor even compared to like five years later

45:32SPEAKERwhen World of Warcraft came out.

45:34SPEAKER- Yeah, the thing that they said in that PC Gamer article

45:36SPEAKERis they were talking about like

45:37SPEAKERthe servers crashing every few hours.

45:39SPEAKERSo like three guys had to stay in the room

45:41SPEAKERand just walk around pressing the buttons

45:43SPEAKERwhen they rebooted.

45:44SPEAKER- In parkas is what the story says.

45:46SPEAKER- Yeah.

45:47SPEAKER- Like they literally were wearing heavy coats

45:48SPEAKERto stay in this air con climate controlled room.

45:50SPEAKER- They're from San Diego.

45:51SPEAKERSo it could have been like 62.

45:53SPEAKER- Yeah, fair.

45:53SPEAKER- Like, you know, whatever.

45:54SPEAKER- Yeah, but I mean, that's the big line from this story

45:57SPEAKERis that, yes, because all the servers were in San Diego

46:00SPEAKERand internet infrastructure

46:02SPEAKERwas much less robust at the time,

46:04SPEAKERbut yes, they consumed effectively all the bandwidth

46:07SPEAKERin and out of San Diego.

46:08SPEAKER- Yeah.

46:09SPEAKER- Took down a bunch of other companies'

46:10SPEAKERinternet access as well.

46:12SPEAKER- Yep.

46:13SPEAKERSo, okay, so that was the dawn,

46:15SPEAKERlike you owe an EverQuest kind of the beginning

46:18SPEAKERof multiplayer online paid experiences.

46:20SPEAKEREverQuest also had a $10 a month fee

46:23SPEAKERand in addition to buying new expansions

46:26SPEAKERand all the other stuff that you had to do.

46:29SPEAKERAnd then around that time,

46:31SPEAKERaround the time of the Half-Life launch,

46:34SPEAKERHalf-Life Heretic, all of the fall of Quake Engine games,

46:38SPEAKERI guess is what I think of that as,

46:41SPEAKERa bunch of third-party services kind of rose up

46:43SPEAKERand some of these had existed for a minute

46:45SPEAKERto service Quake, like GameSpy existed as a tool

46:48SPEAKERthat you used to browse the master list of Quake servers

46:52SPEAKERto see which one was closest to you.

46:53SPEAKER- Didn't it start as QuakeSpy before it became GameSpy?

46:56SPEAKER- Yeah, it was QuakeSpy first and then it became GameSpy

46:58SPEAKERand then eventually it ended up being bought by IGN

47:00SPEAKERand enrolled into IGN.

47:01SPEAKER- And then becoming like a games press outlet

47:04SPEAKERon top of the server browser, weird.

47:06SPEAKER- Well, the server browser went away.

47:07SPEAKER- Yeah.

47:08SPEAKER- GameSpy, the last thing I remember seeing

47:10SPEAKERGameSpy running was, I think Wii,

47:12SPEAKERso there were a couple of Wii multiplayer games

47:14SPEAKERthat used GameSpy services.

47:16SPEAKER- That's right, they had a whole middleware component.

47:18SPEAKER- Yeah, but so these became what eventually

47:21SPEAKERwe would call middleware, right?

47:22SPEAKERThey were portals that you could use

47:25SPEAKERto do the multiplayer matchmaking and all that stuff

47:28SPEAKERwithout having to build that internally.

47:30SPEAKERAnd they were things like GameSpy, MSN had one,

47:33SPEAKERYahoo had one, Heat.net was one,

47:36SPEAKERthe World Opponent Network or the Sierra Online Network,

47:39SPEAKERwhich those things were related,

47:42SPEAKERwas where you played early Source Engine games

47:43SPEAKERor early Valve games, I guess, and mods,

47:46SPEAKERlike Counter-Strike and Half-Life Deathmatch

47:48SPEAKERand stuff like that.

47:50SPEAKERAnd those were, like it's weird,

47:53SPEAKER'cause some of those were just pure multiplayer portals.

47:55SPEAKERSome of them also, like Yahoo and MSN had card games

47:59SPEAKERand you could play Yahtzee and stuff

48:02SPEAKERwith people from around the world.

48:04SPEAKERSo you could always get a game of hearts going

48:05SPEAKERon the Yahoo Games Network or MSN Games Network.

48:09SPEAKERIt was a weird time.

48:10SPEAKER- You know what never goes out of style?

48:11SPEAKER- Yep.

48:12SPEAKER- And EverQuest, I meant to say earlier,

48:15SPEAKERwe got to give it up for EverQuest,

48:17SPEAKERcertainly the only classic game on this list

48:19SPEAKERthat is still getting expansions to this day.

48:21SPEAKER- Really?

48:22SPEAKERUO is not still going?

48:23SPEAKER- Oh, I don't think so.

48:25SPEAKERI don't think you've been able to play Ultima Online

48:27SPEAKERfor a long time.

48:28SPEAKER- Oh, maybe.

48:29SPEAKER- Oh, wait a minute, hang on, what?

48:31SPEAKEROkay, no, I think I'm wrong

48:33SPEAKERand this might actually be the second time

48:34SPEAKERI've made this exact mistake on this podcast,

48:36SPEAKERbut I think Ultima Online is still running.

48:39SPEAKER- It seems like there's something there,

48:40SPEAKERBroadsword owns it now.

48:41SPEAKER- A company called Broadsword appears to be running it now

48:43SPEAKERand according to both their site and Wikipedia,

48:47SPEAKERsomething called Ultima Online New Legacy

48:49SPEAKERis also in development

48:51SPEAKERand was supposed to start an alpha test last October,

48:54SPEAKERbut I'm not sure that it actually ever did.

48:57SPEAKERSo I need to read more about that

48:59SPEAKER'cause maybe the classic UO experience is coming back and-

49:02SPEAKER- You could do it all over again.

49:03SPEAKER- I could still give it a shot at some point,

49:05SPEAKERbut anyway, so UO and EverQuest,

49:07SPEAKERboth incredible staying power, I guess.

49:11SPEAKER- Turns out once you have an MMO audience going,

49:13SPEAKERpeople don't stop playing.

49:14SPEAKER- That's true, EverQuest literally like clockwork

49:17SPEAKERevery like first week of December,

49:19SPEAKERevery year since it came out has gotten a new expansion.

49:22SPEAKER- Yep.

49:23SPEAKER- There's another one due a month from now.

49:25SPEAKER- And I mean, they named,

49:27SPEAKERI think they named the studio that owns that now

49:29SPEAKERafter one of the characters in original EverQuest, so.

49:34SPEAKER- Also, the game's called EverQuest,

49:35SPEAKERpretty appropriate that it's still going.

49:37SPEAKER- EverQuest 2, less so though, it turns out.

49:40SPEAKEREverQuest 2, I went to preview events for EverQuest 2,

49:44SPEAKERI covered that game at launch.

49:45SPEAKERIt didn't quite do the same business.

49:47SPEAKER- It had real performance, but anyway,

49:49SPEAKERwe don't have to get into that, but okay.

49:51SPEAKER- Real quick, end of the '90s here,

49:52SPEAKERlet's just dip back into consoles briefly

49:54SPEAKER'cause I can't help myself.

49:56SPEAKERAnd I mean, I think it's an interesting parallel track

49:59SPEAKER'cause the consoles were so integrated

50:00SPEAKERand so not computers back at that time.

50:03SPEAKER- Well, but it was interesting 'cause like Sega was really,

50:07SPEAKERSega was always hot on multiplayer online

50:10SPEAKERand Sony kind of ignored it completely, right?

50:13SPEAKER- For a while, I will say this is kind of a footnote really,

50:17SPEAKERbut the 64DD, which was the writable,

50:20SPEAKERthe magneto optical disc add-on for the Nintendo 64,

50:24SPEAKERwhich only came out in Japan,

50:25SPEAKERso this is why I know next to nothing about it,

50:27SPEAKERhad a 28 by eight modem built into it,

50:29SPEAKERwhich I did not realize.

50:31SPEAKERAnd apparently Nintendo got some ways along

50:33SPEAKERon working on an online gaming service for 64DD

50:37SPEAKERthat never happened.

50:38SPEAKER- That seems unlikely.

50:39SPEAKER- And they were working with Netscape on it.

50:42SPEAKER- I mean, that makes sense.

50:43SPEAKER- And the reason for that, at least according to Wikipedia,

50:45SPEAKERthe reason for that is that the management of Netscape

50:48SPEAKERhad all come from SGI.

50:50SPEAKERAnd of course, SGI famously did the graphics hardware

50:52SPEAKERin the N64.

50:53SPEAKER- Wow, I didn't know that.

50:54SPEAKER- So there was already some working relationship

50:56SPEAKERbetween different people there,

50:58SPEAKERand so there was some progress made there.

51:00SPEAKERThat never happened.

51:01SPEAKERThe Dreamcast is a much more important kind of milestone

51:04SPEAKERon the lineage of video game console online multiplayer,

51:09SPEAKERthough the Dreamcast shipped with a 56K modem

51:12SPEAKERbuilt into it.

51:13SPEAKERAnd that was modular and could come out

51:15SPEAKERand you could replace it

51:16SPEAKERwith an ethernet broadband adapter instead.

51:18SPEAKER- That's rad.

51:19SPEAKER- There was a version of Quake 3 for Dreamcast,

51:22SPEAKERfamously that had cross-play.

51:24SPEAKER- That's such a terrible idea.

51:26SPEAKER- You could play a Quake 3 on a Dreamcast

51:29SPEAKERover a modem or broadband,

51:30SPEAKERor maybe it was just broadband against people on a PC.

51:32SPEAKER- You also could use a web browser on the Dreamcast.

51:36SPEAKER- Yes, yes, I have no memory of what that was like, but yes.

51:40SPEAKER- It was a disc, just like everything else you put it in,

51:43SPEAKERthen you'd either get web browser 1.0 or 2.0.

51:46SPEAKER- Yeah, 'cause there was no permanent storage

51:48SPEAKERon the Dreamcast.

51:49SPEAKER- Yeah.

51:50SPEAKER- There was a service called SegaNet,

51:52SPEAKERwhich I very vaguely remember the logo when I pulled it up.

51:55SPEAKERI was like, "Oh, I remember SegaNet.

51:56SPEAKERIt's that blue and orange logo."

51:59SPEAKER- Yeah.

51:59SPEAKER- It was $21.95 a month,

52:01SPEAKERapparently like way more popular than I realized.

52:03SPEAKER- Well, so when you hear $21.95 a month

52:06SPEAKERfor a SegaNet service, you think,

52:08SPEAKER"Oh God, that's way too much for an online service."

52:09SPEAKERBut what you don't remember is that

52:10SPEAKERthat also included the dial-up service.

52:13SPEAKERSo in the pre-broadband internet,

52:15SPEAKERyou paid for your phone line,

52:17SPEAKERyou paid for the dial-up into the ISP,

52:19SPEAKERand then you also paid for whatever game stuff you did.

52:22SPEAKERSo it's like $21.95,

52:24SPEAKERprobably the normal good 56K broadband

52:27SPEAKERwas 15 bucks a month would be my guess.

52:28SPEAKER- Yeah.

52:29SPEAKER- So an extra six bucks to get online multiplayer

52:31SPEAKERfor Sega games was a pretty good deal.

52:33SPEAKER- Yeah, yeah.

52:34SPEAKERThat seems fairly reasonable, actually.

52:37SPEAKERApparently they had over one and a half million Dreamcast

52:39SPEAKERconnect to that service.

52:40SPEAKER- That's crazy.

52:41SPEAKER- Which is like pretty fucking huge numbers

52:43SPEAKERconsidering the Dreamcast itself

52:45SPEAKERnever put up very big numbers.

52:47SPEAKER- I wonder if they had, if you had to like log,

52:50SPEAKERif you did that to register the console.

52:52SPEAKERI wonder if that's how they got that big a number.

52:54SPEAKER- I don't know.

52:55SPEAKERI mean, the bulk of that was in Japan.

52:57SPEAKER- Ah.

52:58SPEAKER- Half of that number was in Japan

52:59SPEAKERand then 400,000 in North America and 400,000 in Europe.

53:03SPEAKER- Wild.

53:04SPEAKER- But no, I, the other thing I never gave credit for,

53:09SPEAKERlike Quake 3 is the one Dreamcast online game

53:11SPEAKERthat I ever think about,

53:13SPEAKERbut I pulled up a full list

53:14SPEAKERof compatible Dreamcast online games.

53:16SPEAKERThere's like dozens of them.

53:18SPEAKERLike a few dozen.

53:19SPEAKER- Hit me the high points.

53:21SPEAKER- I mean, Chuchu Rocket, anybody?

53:23SPEAKER- That's a banger.

53:23SPEAKER- Chuchu Rocket is an excellent game.

53:25SPEAKERThere were Fantasy Star Online 1 and 2.

53:27SPEAKER- Of course.

53:28SPEAKER- Very, very notably.

53:30SPEAKER- And like unique to that platform too, right?

53:33SPEAKER- Yes.

53:33SPEAKERSega Rally 2, Street Fighter 3, Third Strike.

53:37SPEAKERLike there were multiple fighting games

53:38SPEAKERand there was a version of Unreal Tournament

53:40SPEAKERfor the Soul Calibur. - You played Soul Calibur?

53:43SPEAKER- I don't know.

53:43SPEAKERSoul Calibur was not online.

53:45SPEAKER- So the interesting thing about this,

53:47SPEAKERdid you log into a central service?

53:48SPEAKERDid you like a username and stuff with this?

53:50SPEAKERYou didn't yet, right? - I don't know.

53:51SPEAKERI don't know about that.

53:53SPEAKERI never used it.

53:54SPEAKERI can't, I can't.

53:54SPEAKERI never knew anybody that did use it.

53:56SPEAKERLike I was gonna say, like everything else

53:58SPEAKERwith the Dreamcast, this did not last very long.

54:00SPEAKER- Yeah.

54:01SPEAKER- 'Cause the Dreamcast itself lasted

54:02SPEAKERless than two years in North America.

54:04SPEAKER- Yeah.

54:05SPEAKER- Before they killed it.

54:05SPEAKER- I remember I bought one and then like three days later

54:07SPEAKERI got the, "Hey, we're not supporting this anymore news."

54:12SPEAKER- I bought mine after that announcement.

54:13SPEAKERSo I got everything for pennies on the dollar.

54:15SPEAKER- Man, that was the right choice.

54:17SPEAKERI got Samba de Migo, that's all I cared about.

54:18SPEAKER- Yep, that's worth it.

54:20SPEAKER- Crazy taxi Samba de Migo, I'm good.

54:22SPEAKER- Yes, anyway, Dreamcast like kind of weirdly

54:25SPEAKERis slightly ahead of its time

54:26SPEAKERon online multiplayer services on consoles.

54:29SPEAKER- So many things, on so many things.

54:31SPEAKER- Yeah.

54:32SPEAKER- But then the millennium happened

54:33SPEAKERand well, multiplayer came to consoles, right?

54:38SPEAKER- Yes.

54:39SPEAKER- That's the big thing.

54:40SPEAKER- In a more earnest way.

54:42SPEAKERKind of like the Dreamcast, the PS2,

54:45SPEAKERthe PS2 got ethernet support,

54:46SPEAKERbut initially I think it was only through,

54:49SPEAKERit was definitely only through the hard drive add-on.

54:52SPEAKERThe thing I don't remember is if you could buy

54:54SPEAKERthat hard drive add-on separately,

54:56SPEAKERor I think you could buy it separately,

54:59SPEAKERbut it definitely also came in a bundle

55:00SPEAKERwith Final Fantasy XI, that was a big launch.

55:03SPEAKERIt was the big Final Fantasy VII launch on PS2 was like,

55:07SPEAKERyou get this giant enclosure that has a hard drive in it

55:09SPEAKERthat you shove in the back of your PS2

55:11SPEAKERand it has an ethernet port in it.

55:12SPEAKER- Wait, was Final Fantasy XI a multiplayer game?

55:15SPEAKER- Oh yeah, yeah.

55:16SPEAKER- Oh, okay, that was the first MMO that they did.

55:18SPEAKER- Don't get me started.

55:18SPEAKERI think it's, to this day, I said this at the time

55:21SPEAKERand I still say it, it was ridiculous

55:22SPEAKERto just give it a number.

55:24SPEAKER- Like make it a mainline game?

55:25SPEAKER- As if it was the 11th Final Fantasy game,

55:27SPEAKERbut it's an MMO that has very little to nothing

55:29SPEAKERto do with the other games.

55:31SPEAKER- Well, but isn't the whole point of Final Fantasy,

55:33SPEAKERthat each one is his own game and it stands on its own?

55:35SPEAKER- Technically, yes.

55:36SPEAKER- Yeah, look, maybe the real game was the friends

55:39SPEAKERwe made along the way, Brad.

55:40SPEAKER- Hey, check this out, Final Fantasy Online.

55:43SPEAKER- No, that's weird, nobody would play that.

55:45SPEAKER- I think that would have been a perfectly serviceable name.

55:49SPEAKERBut the PS2, like the Dreamcast,

55:51SPEAKERin fact, even more so than the Dreamcast,

55:54SPEAKERI don't think I ever gave credit

55:55SPEAKERfor how many different games it had with online support.

55:59SPEAKER- Yeah, it was wild.

56:00SPEAKER- It is way into the dozens,

56:02SPEAKERif not over a hundred, skimming this list.

56:06SPEAKERLike there are a lot of PS2 games that had online support.

56:09SPEAKER- Well, I remember, so by that time

56:11SPEAKERI was working at Maximum PC

56:12SPEAKERand Next Gen was down the hall from us.

56:14SPEAKERAnd I remember when they got a PlayStation online,

56:19SPEAKERthe first online PlayStation game that I saw

56:21SPEAKERwas a Tony Hawk, I think?

56:23SPEAKERIt was whichever one has the airport level

56:26SPEAKERand they were playing online

56:29SPEAKERand like it was a real, it was a moment, right?

56:33SPEAKERLike it was a surprising, it was a surprising weird thing.

56:37SPEAKERAnd then, yeah, and then at the same time,

56:41SPEAKERlike LAN party stuff was going still,

56:43SPEAKERlike Halo was really popular on the Xbox,

56:45SPEAKERbut it was a LAN only game and people built weird portals

56:48SPEAKERthat would let you play with other people.

56:51SPEAKERLike basically VPNs that would let them play

56:54SPEAKERwith other people across the internet.

56:55SPEAKERWasn't a great experience is my understanding

56:58SPEAKERand had some, required some shenanigans.

57:00SPEAKER- Yeah, that generation was the,

57:03SPEAKERon one hand it was the beginning of online support

57:05SPEAKERfor consoles in earnest.

57:06SPEAKEROn the other hand, it was also painfully limited

57:08SPEAKERuntil right toward the end when Xbox Live came out

57:10SPEAKERon the first Xbox and finally kind of unified this across

57:14SPEAKERor at the console level.

57:15SPEAKERAnd then we've talked about this with the Xbox 360,

57:18SPEAKERbut PS2 games, notably, like I was saying earlier,

57:23SPEAKERlike the network stack and the network,

57:25SPEAKERthere was no centralized account system

57:26SPEAKERor connectivity stuff on the console.

57:28SPEAKER- Oh yeah.

57:29SPEAKER- You had to do all of the connection stuff

57:31SPEAKERfor each game within the game as far as I remember.

57:34SPEAKERLike every time you had a game

57:35SPEAKERthat you played online on the PS2,

57:37SPEAKERyou had to go in and set up whatever account

57:38SPEAKERand set up whatever connection settings in that game.

57:41SPEAKER- Like if you didn't use DHCP,

57:42SPEAKERyou had to type in your IP address every single time.

57:44SPEAKER- Right, so like there was just,

57:47SPEAKERin fact, I think that's probably a reason

57:48SPEAKERI didn't really mess with online stuff on the PS2 very much

57:51SPEAKERbecause it was such a pain in the ass per game.

57:53SPEAKER- Yeah, it was shockingly difficult.

57:56SPEAKERThat was the beginning of wow,

57:58SPEAKERJapan doesn't understand the internet, hey.

58:00SPEAKER- Yeah, but like certain games like SOCOM

58:04SPEAKERhad a rabid fan base on the PS2.

58:06SPEAKERLike there were some online games on PS2

58:08SPEAKERthat really made an impact.

58:10SPEAKERLike there were a ton of online sports games on there.

58:12SPEAKERLike there was a lot going on there,

58:14SPEAKERbut the technology had not really caught up

58:16SPEAKERto the ambition yet.

58:17SPEAKER- But then the Xbox came out and Xbox Live shipped

58:20SPEAKERand everybody got a little headset with it, right?

58:22SPEAKER- Right, right.

58:23SPEAKERLike the Xbox famously shipped with an ethernet port

58:25SPEAKERbuilt in the first Xbox with the 360.

58:27SPEAKERLike they laid the groundwork by making sure

58:30SPEAKEReverybody could play broadband on the console out of the box

58:32SPEAKER- Even though it didn't ship for a long time.

58:34SPEAKER- Right, but then the service finally came along later on.

58:36SPEAKERAnd that was when like the modern online connected

58:40SPEAKERconsole experience really started to take shape.

58:43SPEAKER- I mean, I feel like that was for me,

58:44SPEAKERthat was Halo 2 and MechWarrior.

58:47SPEAKERMechWarrior?

58:48SPEAKER- MechAssault?

58:49SPEAKER- MechAssault, yeah.

58:50SPEAKER- On the Xbox?

58:51SPEAKER- On the Xbox.

58:52SPEAKER- Yeah, MechAssault famously,

58:53SPEAKERthe game that let you soft mod your Xbox.

58:55SPEAKER- Well, later though, yeah.

58:57SPEAKER- Via exploits, but anyway.

58:59SPEAKER- Yeah.

58:59SPEAKER- Speaking of maybe flimsy ambition,

59:02SPEAKERwe do have to mention the GameCube

59:04SPEAKERhad online support kind of barely.

59:06SPEAKERThey made a modem and an ethernet adapter

59:08SPEAKERfor the GameCube.

59:10SPEAKER- Did it ship with either of them

59:11SPEAKERor did it have just an empty slot there?

59:13SPEAKER- To my memory, there was just an empty,

59:15SPEAKERlike plastic housing that you pulled out of there

59:17SPEAKERto make room for either one of those that you bought.

59:20SPEAKERI believe there were, I had the list open

59:22SPEAKERand I have closed it.

59:23SPEAKERI think it's something like eight games shipped

59:25SPEAKERwith any kind of network support on the GameCube.

59:27SPEAKER- Yeah, the big one was Mario Kart DD, Double Dash.

59:31SPEAKER- And I think that one was LAN only.

59:32SPEAKER- It was LAN only, yeah.

59:33SPEAKER- About half of, oh here, actually,

59:35SPEAKERI've got it right in front of me.

59:37SPEAKERYes, it does eight games

59:38SPEAKERand like half of those are LAN only.

59:40SPEAKERAnd the other half have actual internet support.

59:44SPEAKER- Yeah, that seems right.

59:45SPEAKER- Kirby Air Ride.

59:46SPEAKERKirby Air Ride is another one.

59:47SPEAKER- I never played Kirby Air Ride, is it good?

59:49SPEAKER- I didn't either, I also did not play it.

59:51SPEAKERBut you know, there's a Kirby Air Riders coming out

59:54SPEAKERfor Switch 2 presently.

59:56SPEAKER- I'm a little suspicious about Kirby.

59:58SPEAKERHe seems like he's up to some business.

1:00:00SPEAKER- He seems pretty wholesome, but.

1:00:03SPEAKER- Okay, so consoles, around this time

1:00:05SPEAKERStar Wars Galaxies came out,

1:00:06SPEAKERlike 2003 Star Wars Galaxies came out.

1:00:08SPEAKERHere is another of your Raph Koster,

1:00:11SPEAKERor in fact perhaps the Raph Koster connection.

1:00:14SPEAKER- Yeah, like this was, in retrospect,

1:00:17SPEAKERI think that the Star Wars Galaxy design

1:00:22SPEAKERwas profoundly far ahead of what the technology

1:00:25SPEAKERand the players were both ready for.

1:00:28SPEAKER'Cause everything was player crafted, right?

1:00:30SPEAKERThere were no, there were a couple of settlements

1:00:32SPEAKERon each planet, but the game expected players

1:00:35SPEAKERto build houses and to build bars

1:00:37SPEAKERand to build the whole thing out.

1:00:38SPEAKER- Oh, I don't think I realized

1:00:39SPEAKERthere was like building construction in that game.

1:00:41SPEAKER- Yeah, it was limited in some way,

1:00:44SPEAKER'cause you had to like, like you had to,

1:00:47SPEAKERthere may have been empty buildings or something

1:00:48SPEAKERand you took them over, I can't remember how it worked,

1:00:50SPEAKERbut like, they expected the entire world

1:00:53SPEAKERto be made by people and for people to extend it.

1:00:56SPEAKER- That's crazy, that is, speaking of ambitious.

1:00:59SPEAKER- Well, yeah, and they made a Star Wars game

1:01:00SPEAKERwhere the way you became a Jedi

1:01:01SPEAKERwas to have random chance touch you

1:01:04SPEAKERand make you, give you force powers basically.

1:01:07SPEAKERDid you not also have to like grind

1:01:08SPEAKERand/or get some unique item or rare item?

1:01:11SPEAKER- I think eventually people kind of reverse engineered

1:01:14SPEAKERhow it worked, but when you,

1:01:16SPEAKEReventually you would get a quest

1:01:18SPEAKERthat would unlock a holocron and then that was,

1:01:21SPEAKERthat would basically open up another slot

1:01:22SPEAKERon your character slot screen

1:01:23SPEAKERthat would let you create a Jedi character.

1:01:25SPEAKER- I never played Galaxies, I knew a few people,

1:01:28SPEAKERI was a GameSpot at the time who were way into it,

1:01:30SPEAKERbut that was the reputation of that game is,

1:01:33SPEAKERhey, it's the Star Wars MMO

1:01:34SPEAKERwhere you basically can't be a Jedi.

1:01:36SPEAKERI mean, like on some level is a fascinating,

1:01:38SPEAKERlike that's, I mean, it's certainly true to the universe.

1:01:41SPEAKER- Yeah.

1:01:42SPEAKER- That a very few select number of people

1:01:44SPEAKERshould be able to become a Jedi.

1:01:46SPEAKER- And like a lot of the roles,

1:01:48SPEAKERthe game was designed so that like the combat stuff

1:01:50SPEAKERrequired people to work together in different ways.

1:01:53SPEAKERSo like, if you did too much combat,

1:01:54SPEAKERyou had to go hang out in a bar and watch somebody dance

1:01:57SPEAKERso that you're like, I don't wanna say,

1:01:59SPEAKERit's like mental fortitude or something.

1:02:00SPEAKERSo like one of your numbers would go down

1:02:02SPEAKERand you'd be able to go back out and handle it again.

1:02:04SPEAKER- And weren't there, wasn't there a player dancer class?

1:02:06SPEAKER- Yeah, there's a player dancer class.

1:02:08SPEAKERSo you were watching a human being stand there

1:02:10SPEAKERand press three, four, three, four, three, four, three, four.

1:02:13SPEAKER- It's incredible.

1:02:15SPEAKER- There were like food,

1:02:16SPEAKERI feel like there were food classes.

1:02:18SPEAKERI didn't actually, it's been 20 years since I played this

1:02:20SPEAKERand I didn't load it up, load up a Wiki page beforehand,

1:02:24SPEAKERbut yeah, it was wild.

1:02:25SPEAKERAnd it was, it's kind of like,

1:02:29SPEAKERI've never played Black Desert Online,

1:02:30SPEAKERbut I assume it's what Black Desert Online is like,

1:02:32SPEAKERor one of those, one of those like crafting MMOs

1:02:35SPEAKERwhere you're just building,

1:02:37SPEAKERI mean, it kind of reminds me of something like Valheim

1:02:40SPEAKERor Subnautica or something,

1:02:41SPEAKERbut multiplayer with hundreds of people in the server.

1:02:45SPEAKER- Yeah.

1:02:47SPEAKER- So yeah, like it definitely not a power fantasy game

1:02:49SPEAKERin a big way.

1:02:51SPEAKER- I respect, even if it was not successful

1:02:53SPEAKERand did not catch on for obvious reasons, but.

1:02:57SPEAKER- Eventually they sacked Raf and sent him off

1:03:00SPEAKERto do other things.

1:03:01SPEAKERAnd they were like, yo, everybody can be a Jedi.

1:03:03SPEAKERIf you want, you just have to grind out this amount of time

1:03:05SPEAKERand blah, blah, blah.

1:03:06SPEAKERAnd they made a real path forward

1:03:07SPEAKERand then it was never quite the same again, so.

1:03:09SPEAKER- And then they very hastily set about developing

1:03:11SPEAKERStar Wars, The Old Republic.

1:03:12SPEAKER- Well, that was.

1:03:13SPEAKER- Which, I mean, it was, it didn't come out for years

1:03:16SPEAKERbecause it was somewhat troubled in development, but.

1:03:18SPEAKER- And it was a different studio too.

1:03:20SPEAKER- Of course, yeah, that was Bioware.

1:03:21SPEAKERAnd it was post-World of Warcraft,

1:03:23SPEAKERwhich we're getting to next, but.

1:03:24SPEAKER- Yeah, I was gonna say.

1:03:25SPEAKER- But the point is that was the game

1:03:27SPEAKERthat was just lightsabers for days.

1:03:28SPEAKERI mean, it was just like, hey,

1:03:29SPEAKERyou wanna be this Jedi class or this other Jedi class?

1:03:32SPEAKERWe got Jedis here.

1:03:33SPEAKER- Well, and just to be clear,

1:03:35SPEAKERlike in the Star Wars galaxy's timeframe,

1:03:37SPEAKEREverQuest had like, you know,

1:03:40SPEAKERhundreds of thousands of players at any given time

1:03:43SPEAKERand was viewed as an enormous success.

1:03:45SPEAKERGames like Dark Age of Camelot and Shadowrun, I think,

1:03:49SPEAKERor Shadowgate, I can't remember, Shadow something.

1:03:51SPEAKER- Shadowrun. - Like Shadowrun.

1:03:52SPEAKERYeah, there were like PvP focused MMOs

1:03:55SPEAKERand there were medieval style MMOs and all these.

1:03:58SPEAKER- Anarchy Online.

1:03:58SPEAKER- Yeah, and like the ceiling was EverQuest,

1:04:02SPEAKERwhich was 600,000 players or something.

1:04:05SPEAKERAnd then WoW came out in 2004 and lit the world on fire

1:04:09SPEAKERand they immediately had like 4 million players

1:04:11SPEAKERand like it was completely.

1:04:15SPEAKER- Yeah, so A, there's your power fantasy.

1:04:18SPEAKER- Yeah.

1:04:19SPEAKER- Like WoW is your edges sanded off.

1:04:20SPEAKEREverybody's got guard rails to make sure

1:04:22SPEAKERthey keep having a good time, power fantasy.

1:04:24SPEAKER- The spells had descriptions that told you what they did.

1:04:28SPEAKERThey had numbers.

1:04:29SPEAKERWhen a guy had a quest,

1:04:30SPEAKERinstead of walking up and talking to him

1:04:32SPEAKERand just saying the words that he said back to him

1:04:34SPEAKERuntil he responded to something,

1:04:36SPEAKERyou had an exclamation point over a person

1:04:38SPEAKERand you could click a button that told,

1:04:40SPEAKERnot only did it tell you what you had to do

1:04:42SPEAKERto complete the quest, it also told you what you got

1:04:44SPEAKERif you were gonna do the quest,

1:04:46SPEAKERwhich was revolutionary in the space.

1:04:48SPEAKER- Yeah, World of Warcraft,

1:04:50SPEAKERobviously the first like true smash hit

1:04:53SPEAKERmainstream multiplayer phenomenon.

1:04:56SPEAKERLike I think it's, I think it's-

1:04:58SPEAKER- Make the case that Halo 2 was probably that.

1:05:01SPEAKER- I don't think the numbers compare.

1:05:02SPEAKERWell, but I mean, that was not a game that was online only.

1:05:05SPEAKER- That's true.

1:05:06SPEAKER- I guess is the distinction I would make.

1:05:07SPEAKER- That's true.

1:05:08SPEAKER- Like plenty of people bought Halo 2

1:05:09SPEAKERand never played it online,

1:05:10SPEAKERor maybe it only did briefly or just here and there.

1:05:13SPEAKERWorld of Warcraft could only be played online.

1:05:15SPEAKER- I mean, I feel like tribes

1:05:17SPEAKERand there were multiplayer only PC games,

1:05:19SPEAKERbut not at the scale that World of Warcraft had.

1:05:21SPEAKER- Like, I mean, you tell me if this is a soft rubric here,

1:05:26SPEAKERbut like none of those games had commercials

1:05:28SPEAKERon network television featuring like prominent celebrities.

1:05:32SPEAKERYou know, that game was posting numbers,

1:05:35SPEAKERlike eight digit player numbers

1:05:36SPEAKERthat were paying $15 a month.

1:05:38SPEAKER- Yeah, that's true.

1:05:39SPEAKER- Like it was just,

1:05:40SPEAKERI think that game was at a scale of economics

1:05:42SPEAKERthat no other multiplayer game had gotten to

1:05:44SPEAKERfor multiplayer in particular.

1:05:45SPEAKERLike again, I'm not talking about like

1:05:47SPEAKERwhat was Halo 2's like lifetime take

1:05:50SPEAKERin terms of revenue or whatever,

1:05:52SPEAKERbut not all of that revenue came from Halo 2's online.

1:05:55SPEAKER- Like I don't, there was a, like to give reference,

1:05:58SPEAKERlike when Quake 1 was really popular

1:06:01SPEAKERand a bazillion people like,

1:06:04SPEAKERand like you would load up the server browser,

1:06:06SPEAKERthere would be like 2000 servers

1:06:09SPEAKERthat it would pick up worldwide, right?

1:06:11SPEAKEROr for your region.

1:06:12SPEAKERAnd like it wasn't unusual for you to hop onto a Quake server

1:06:16SPEAKERand see like blue from blues news or like a developer,

1:06:21SPEAKERsomebody with a developer name playing

1:06:23SPEAKERthat you recognize, right?

1:06:24SPEAKER'Cause it was a relatively small community.

1:06:26SPEAKERBy this time it was a big,

1:06:28SPEAKERit felt like a global phenomenon.

1:06:30SPEAKER- Yeah, yes.

1:06:31SPEAKERLike World of Warcraft, not too many years after it came out

1:06:33SPEAKERhad 15 million subscribers paying $15 a month.

1:06:37SPEAKER- And also like they had a rough launch,

1:06:39SPEAKEReverything had rough launches back then,

1:06:41SPEAKERbut like they figured it out pretty quickly

1:06:46SPEAKERand it seemed to resolve itself

1:06:48SPEAKERto the point that the game was really playable

1:06:50SPEAKERfor a large number of people at any given time

1:06:52SPEAKERin a way that wouldn't have been possible

1:06:54SPEAKERthree or four years before.

1:06:56SPEAKER- I still wish I had pots.

1:06:58SPEAKERI don't know that I ever actually had the opportunity,

1:07:00SPEAKERbut they sold server shards

1:07:02SPEAKERfrom the original like launch WoW servers.

1:07:04SPEAKER- Oh, wow.

1:07:05SPEAKER- I kind of wish I had bought

1:07:06SPEAKERa narrative server shard from launch.

1:07:09SPEAKER- That's pretty amazing.

1:07:10SPEAKER- That was the server we played on at launch

1:07:12SPEAKERand that would have been a fun thing to have.

1:07:13SPEAKERBut anyway, like WoW is,

1:07:18SPEAKERif Quake was like the first inflection point

1:07:20SPEAKERfor multiplayer, I feel like WoW was the next one

1:07:22SPEAKERwhere like suddenly everybody in the world

1:07:25SPEAKERkind of knew what online gaming was.

1:07:27SPEAKER- I mean, there was a moment

1:07:28SPEAKERwhen there was a South Park WoW episode, right?

1:07:32SPEAKERWhich was season 10, episode eight.

1:07:36SPEAKERIt aired in 2006.

1:07:37SPEAKERThis was two years after Warcraft came out.

1:07:40SPEAKER- Like that game just achieved

1:07:42SPEAKERa level of cultural penetration that nothing had before.

1:07:45SPEAKER- Yeah, I get behind this.

1:07:48SPEAKERI still think Halo 2 was pretty important for online, but.

1:07:50SPEAKER- I know, I fully agree, but I feel like Halo 2

1:07:53SPEAKERwas important among people who already played games online.

1:07:56SPEAKERI think World of Warcraft was bringing way more people

1:07:59SPEAKERinto playing games online

1:08:01SPEAKERwho had never even thought about it before.

1:08:02SPEAKER- Halo 2 was also the first time

1:08:04SPEAKERI think a lot of people had experienced voice.

1:08:06SPEAKERIt was the first big mainstream game that had voice.

1:08:09SPEAKERAnd it had both, in retrospect, it's funny

1:08:11SPEAKER'cause it had both team chat that worked over

1:08:13SPEAKERlike your headset, like a voice call,

1:08:16SPEAKERbut it also had prox chat in game.

1:08:17SPEAKERSo when you were killing somebody on the other team,

1:08:18SPEAKERyou could talk to them, which in retrospect

1:08:21SPEAKERis really funny to me.

1:08:23SPEAKER- True.

1:08:25SPEAKER- So, okay, so anyway, WoW hit,

1:08:26SPEAKERthe 360 came out a few years later.

1:08:29SPEAKER- Or the following year, actually.

1:08:30SPEAKERI mean, a lot happened very quickly.

1:08:32SPEAKERIn fact, I had forgotten Halo 2 came out

1:08:34SPEAKERlike basically the same month as World of Warcraft.

1:08:37SPEAKER- Oh yeah, right?

1:08:38SPEAKER2004 was a good year in retrospect.

1:08:40SPEAKER- I think they were both November.

1:08:41SPEAKERLet me just triple check.

1:08:43SPEAKERYes, those games were like two weeks apart.

1:08:46SPEAKERSo like Halo 2 and World of Warcraft came out

1:08:48SPEAKERand then three, you know, we did the,

1:08:49SPEAKERyou should just go listen to the full episode

1:08:51SPEAKERwe did about the Xbox 360 if you want to hear more,

1:08:53SPEAKERbut we've talked at great length about

1:08:56SPEAKERhow much the 360 did for online console infrastructure.

1:08:59SPEAKER- Well, how much it shaped the future

1:09:01SPEAKERof multiplayer games, really.

1:09:03SPEAKER- Or really just kind of defined the playbook

1:09:05SPEAKERfor what a modern online connected console would be.

1:09:08SPEAKERAnd so all that happened within a year,

1:09:09SPEAKERlike Halo 2 and WoW and then the 360

1:09:11SPEAKERall happened within a year or so.

1:09:13SPEAKER- Wild.

1:09:14SPEAKER- That was kind of, that was the moment

1:09:15SPEAKERwhere multiplayer just went mainstream and stayed there.

1:09:18SPEAKER- Yeah, and then like the post 360 era phones took off

1:09:22SPEAKERand made multiplayer games a thing.

1:09:24SPEAKERLike millions of people are playing Clash Royale every day

1:09:27SPEAKERand games like that.

1:09:30SPEAKERThe thing that's interesting to me is, you know,

1:09:32SPEAKERI have a 12 year old kid, right?

1:09:34SPEAKERAnd her expectation is that everything's multiplayer.

1:09:38SPEAKERLike she grew up playing games like Human Fall Flat

1:09:41SPEAKERand Minecraft and Roblox and Fortnite.

1:09:46SPEAKERAnd like, when she, when I bought her The Sims,

1:09:49SPEAKERI mean, she plays The Sims and she likes The Sims,

1:09:51SPEAKERbut to her, the great failing of The Sims

1:09:53SPEAKERis that there's no way for her to share

1:09:55SPEAKERthe things that she makes in The Sims

1:09:57SPEAKERwith her friends, right?

1:09:58SPEAKER- If only The Sims Online was still running.

1:10:00SPEAKER- If only The Sims Online was any good when it came out.

1:10:03SPEAKER- Fair, fair.

1:10:05SPEAKER- But like, there's no, like her table stakes

1:10:09SPEAKERfor her and her friends and her friends,

1:10:11SPEAKERher generation is stuff like Peak and Bloxburg,

1:10:16SPEAKERwhere they make something and then they show it

1:10:18SPEAKERto their friends or they do something

1:10:19SPEAKERand then they share it with their friends.

1:10:21SPEAKERAnd like, to the point that even when she's playing

1:10:24SPEAKERa single player game now, she'll often get on a call

1:10:27SPEAKERwith a friend and they'll have like windows in Discord

1:10:31SPEAKERwith their video streams of the games,

1:10:33SPEAKERthe single player games that they're playing back and forth,

1:10:36SPEAKERwhich I think is fascinating.

1:10:39SPEAKER- That's all really interesting to me objectively

1:10:41SPEAKERas a kind of social trend.

1:10:43SPEAKERAs somebody who like kind of effectively has grown up

1:10:46SPEAKERand aged alongside this medium though,

1:10:49SPEAKERkind of maybe a little depressing.

1:10:51SPEAKERLike there are so many single player games

1:10:52SPEAKERthat just don't lend themselves to multiplayer

1:10:54SPEAKERthat like, it kind of makes me worry

1:10:57SPEAKERlike if this is the direction the market is going,

1:11:00SPEAKERor our whole genre is just gonna get squeezed

1:11:02SPEAKERout of existence because people don't care

1:11:04SPEAKERabout them anymore because they aren't multiplayer.

1:11:06SPEAKER- I think the thing, like she still plays,

1:11:09SPEAKERshe still comes in here and hooks up to the CRT

1:11:10SPEAKERand plays original Super Mario Brothers, right?

1:11:12SPEAKERLike there's a place and a time for everything,

1:11:16SPEAKERbut like for her, like she would never play

1:11:18SPEAKERa single player survival crafting game, I don't think.

1:11:21SPEAKERBecause she wants the, like part of that experience for her

1:11:24SPEAKERis I'm gonna build something and then I'm gonna invite

1:11:27SPEAKERmy friend to the server and then we're gonna go

1:11:28SPEAKERon an adventure together, right?

1:11:30SPEAKER- You know, in the case of like a survival crafting game,

1:11:32SPEAKERI get it, I think I actually have the same reaction

1:11:34SPEAKERin a lot of cases there, like when that kind of silly

1:11:37SPEAKERparody game Escape from Dukov came out recently.

1:11:40SPEAKER- Yeah.

1:11:41SPEAKER- Like that's a single player game, it's not Tarkov,

1:11:44SPEAKERit's not like a first person shooter,

1:11:45SPEAKERit's a little kind of cutesy overhead game.

1:11:48SPEAKERBut it's the same style of extraction shooter

1:11:50SPEAKERand when I saw that was single player only,

1:11:52SPEAKERI was like, I don't know if I want to play one of these

1:11:54SPEAKERthat doesn't have other people in it.

1:11:55SPEAKERSo I guess I do get it for certain genres,

1:11:57SPEAKERbut like, you know, absolutely everything

1:12:00SPEAKERdoes not need to be multiplayer.

1:12:02SPEAKER- I mean, agreed, like Stardew Valley is a good example,

1:12:05SPEAKERright, 'cause she's like, that should be a thing

1:12:07SPEAKERthat she's into given the other games that she likes.

1:12:10SPEAKERAnd it's just, she's, A, it doesn't present itself

1:12:14SPEAKERas the game that it is early on in a way

1:12:16SPEAKERthat it just hasn't gotten to the point

1:12:17SPEAKERthat she's engaged with it yet.

1:12:20SPEAKERSo yeah, I don't know, like it's interesting

1:12:22SPEAKER'cause I think, I mean, I think you're right,

1:12:25SPEAKERlike I don't know, I haven't seen her dig into something

1:12:30SPEAKERlike, I remember when Fallout 3 came out, for example,

1:12:32SPEAKERand I played hundreds of hours of Fallout 3

1:12:35SPEAKERbecause I'd never played an RPG like that before

1:12:37SPEAKERand it was absolutely captivating.

1:12:39SPEAKERAnd I don't know that there's an equivalent

1:12:42SPEAKERthat's gonna grab her like that, right?

1:12:44SPEAKER- Yeah. - Yeah.

1:12:45SPEAKER- I don't know that Skyrim would do its magic on her

1:12:47SPEAKERor whatever the next Bethesda RPG is gonna be,

1:12:50SPEAKERbut there's other stuff that's happened

1:12:53SPEAKERin the last decade and a half, but the big stuff,

1:12:57SPEAKERit's funny, we had like the table stakes for voice,

1:13:01SPEAKERvoice being part of the core,

1:13:03SPEAKERwe talked about this with the 360 episode a lot,

1:13:04SPEAKERbut voice becoming a core part of the offering

1:13:06SPEAKERwith the 360 kind of squeezed out a bunch of games

1:13:10SPEAKERlike ChromeHounds, like ChromeHounds is a perfect example,

1:13:14SPEAKERis a mech game where the game handled

1:13:18SPEAKERthe in-game communication itself,

1:13:20SPEAKERbut it made it a gameplay element.

1:13:22SPEAKERSo like in order, if you wanted to talk to people

1:13:23SPEAKERthat were out of line of sight of you,

1:13:25SPEAKERyou had to build repeaters or you had to capture repeaters

1:13:28SPEAKERaround the map and stuff like that.

1:13:29SPEAKER- Yeah, like voice communication was kind of an asset

1:13:32SPEAKERthat could be interrupted or taken away from you

1:13:33SPEAKERand had to be kind of regained through some kind of strife.

1:13:37SPEAKER- Yeah, and then that kind of went away for a long time.

1:13:39SPEAKERAnd it seems like it's coming back now.

1:13:40SPEAKERI feel like the rise of the modern ProxChat games

1:13:43SPEAKERis kind of like Phasmophobia did this obviously,

1:13:46SPEAKERbut for lack of a better term, the friend slop category

1:13:50SPEAKERfrom Peak and Repo and Lethal Company and all of those,

1:13:55SPEAKERkind of build it in as a part

1:13:57SPEAKERof the core game experience now, which I like.

1:14:00SPEAKER- It's been rad seeing that come back

1:14:01SPEAKERand become a feature again,

1:14:02SPEAKERespecially now that there's much better tech to facilitate,

1:14:05SPEAKERvoice modulation and the types of things that make it fun.

1:14:09SPEAKER- Yeah, the other thing that's happened in the last decade

1:14:12SPEAKERis the cross-play, the rise of cross-play has been,

1:14:17SPEAKERI think that's maybe an Xbox One/PS4 era innovation

1:14:22SPEAKERthat really took off.

1:14:23SPEAKER- Broadly, yes, although as I rediscovered

1:14:26SPEAKERlooking into this episode,

1:14:27SPEAKERQuake 3 and the Dreamcast kind of did it first.

1:14:30SPEAKER- I don't think that was a good thing

1:14:31SPEAKERfor Dreamcast players, Brad.

1:14:32SPEAKER- No, my understanding is that it was a nightmare

1:14:34SPEAKERto play on a Dreamcast against people on a PC.

1:14:36SPEAKER- I can't imagine, I mean, look,

1:14:40SPEAKEReven playing on a Dreamcast with a single-stick controller

1:14:43SPEAKERversus people who were also in the Dreamcast

1:14:45SPEAKERand had the Dreamcast mouse and keyboard

1:14:47SPEAKERwas probably a nightmare.

1:14:50SPEAKER- I remember when Shadowrun, the game that was,

1:14:53SPEAKERthe Games for Windows game that was cross-play

1:14:55SPEAKERwith the Xbox 360 and PC,

1:14:59SPEAKERthere was nothing better than being one of the 18 people

1:15:01SPEAKERwho had that game on PC

1:15:02SPEAKERand playing against all the console people.

1:15:04SPEAKERJust victims everywhere you see.

1:15:07SPEAKER- Yep, but yes, yes, you're right.

1:15:09SPEAKERCross-play has become much more institutionalized

1:15:12SPEAKERto the extent that there are this straight up middleware

1:15:15SPEAKERthat facilitates it these days.

1:15:16SPEAKER- Yeah, and multiple, this is one of the reasons

1:15:21SPEAKERyou see Epic Online Services in a lot of games, right,

1:15:24SPEAKERis that they provide a NAT traversal and cross-play portal

1:15:29SPEAKERthat's just free if you're an Unreal Engine game

1:15:31SPEAKERor very low cost.

1:15:33SPEAKERThere's also a bunch of other middleware things,

1:15:35SPEAKERjust Pragma and I can't remember the thing

1:15:38SPEAKERthat Microsoft sells, but it's PlayFab

1:15:42SPEAKERis the thing that Helldivers used.

1:15:44SPEAKERThere's a handful of others, but yeah, you can basically,

1:15:48SPEAKERwhat would have been impossible in 2007

1:15:52SPEAKERbecause the platforms wouldn't let you

1:15:54SPEAKERand really, really expensive in 2017

1:15:56SPEAKER'cause you'd have to have a 30%,

1:15:58SPEAKERlike for Destiny, for example,

1:16:00SPEAKERthey probably had a 30% DevOps team

1:16:03SPEAKERto maintain the servers that made cross-play work.

1:16:05SPEAKERNow you just buy your servers from Pragma

1:16:08SPEAKERor somebody like that and you pay for their middleware

1:16:11SPEAKERand you have a platform that allows you to do cross-play

1:16:13SPEAKERwithout really your people having to do anything,

1:16:15SPEAKERwhich is kinda nice.

1:16:16SPEAKER- Yeah, same thing for cloud infrastructure,

1:16:19SPEAKERfor server scaling, that kind of thing.

1:16:22SPEAKERLike the online infrastructure that's out there

1:16:25SPEAKERto facilitate games working across platforms

1:16:27SPEAKERand allowing you to pick up save games

1:16:30SPEAKERfrom one platform to the next and all that stuff

1:16:32SPEAKERhave become so much more accessible and democratized.

1:16:35SPEAKER- It's really interesting, do you know what,

1:16:38SPEAKERdo you remember what the WoW server looked like?

1:16:40SPEAKERWas there a rack-mounted server or was it just a beige box?

1:16:43SPEAKER- They were selling it piecemeal,

1:16:45SPEAKERI think they would refer to it as like shards or blades,

1:16:47SPEAKERwhich I think was maybe like a 1U rack each or something.

1:16:51SPEAKERI saw one at the Computer History Museum as well,

1:16:54SPEAKERthey have one down there, which I want to say,

1:16:57SPEAKERI wanna say it was like a 1U basically server box.

1:17:01SPEAKER- Just like that, like?

1:17:03SPEAKER- Maybe more than one, it could be two or even four,

1:17:05SPEAKERI don't remember, but.

1:17:08SPEAKER- But so yeah, the difference that AWS

1:17:14SPEAKERand the rise of virtualized cloud servers went

1:17:18SPEAKERis that for a while everybody's doing

1:17:20SPEAKERall of their multiplayer infrastructure in the cloud

1:17:22SPEAKERand then that stuff started getting expensive.

1:17:24SPEAKERAnd so now these days people do a hybrid approach

1:17:27SPEAKERwhere they, like if you're doing hosted servers

1:17:29SPEAKERfor your multiplayer game, you'll do like a handful

1:17:33SPEAKERto several hundred bare metal machines that you just buy

1:17:36SPEAKERand put into rack colo places around the world.

1:17:39SPEAKERAnd then you'll have some sort of load balancing thing

1:17:41SPEAKERthat spins up AWS or Azure or Google Cloud Services

1:17:44SPEAKERor whatever instances as players, as like demand spikes.

1:17:49SPEAKERSo that's why like a game like Arc Raiders can come out

1:17:52SPEAKERand have 350,000 people playing it on day one

1:17:54SPEAKERand not really have a lot of downtime.

1:17:58SPEAKERNow, as we've talked about in the past,

1:18:01SPEAKERoften on those launch days, they'll find

1:18:04SPEAKERthat having 30,000 people hitting their login server

1:18:07SPEAKERwill jack things up and that's the kind of thing

1:18:09SPEAKERyou can't really find out until you launch.

1:18:11SPEAKERSo stuff still does go down sometimes.

1:18:13SPEAKERBut generally speaking, it's a lot easier now

1:18:15SPEAKERthan it used to be.

1:18:16SPEAKER- Yeah, you know, I feel like, I mean,

1:18:17SPEAKERwe're coming off this month, Battlefield 6

1:18:19SPEAKERand Arc Raiders were two huge multiplayer only games.

1:18:23SPEAKERWell, Battlefield 6 technically has a campaign,

1:18:26SPEAKERbut you know what I mean.

1:18:27SPEAKER- Multiplayer game, yeah.

1:18:29SPEAKER- Both of those games launch, I mean,

1:18:32SPEAKERthere may be a developer from one or the other game

1:18:33SPEAKERlistening to this like rolling their eyes,

1:18:35SPEAKERbut I started to say like those games

1:18:36SPEAKERboth launched problem free as far as I could see.

1:18:38SPEAKERLike there was no, there were certainly no headlines

1:18:40SPEAKERabout like, oh, the Arc Raider servers are down again

1:18:43SPEAKERor like they both seem to have weathered enormous

1:18:46SPEAKERinitial player bases like extremely well.

1:18:49SPEAKER- Yeah.

1:18:50SPEAKER- And that's, I'm not gonna say brand new,

1:18:52SPEAKERbut it feels like that's a lot more common now

1:18:54SPEAKERthan it used to be.

1:18:54SPEAKER- Well, Arc Raiders had a little bit up and downtime

1:18:57SPEAKERon Sunday, I think, but that was it.

1:18:59SPEAKERThe last thing I remember that had a real problem

1:19:01SPEAKERwas Helldivers and I believe that that was because

1:19:04SPEAKERthe demand for that game exceeded the middlewares back end.

1:19:09SPEAKER- Yeah, I think the game is a bit of a special case,

1:19:12SPEAKERI think, in terms of expectations versus demand.

1:19:15SPEAKER- Yeah, 'cause they expected to have like 60,000 people

1:19:18SPEAKERplaying it and had 300,000 on the first day

1:19:20SPEAKERor something ridiculous.

1:19:21SPEAKERAnyway, that's also interesting 'cause like in 1999 or '98,

1:19:26SPEAKER10,000 people played EverQuest on the first day

1:19:28SPEAKERand brought down San Diego, the city's internet connection.

1:19:32SPEAKERThese days, you have 300,000 people playing

1:19:34SPEAKERon the launch weekend and everything's fine.

1:19:36SPEAKER- Yeah, everything's a lot more resilient now.

1:19:39SPEAKER- And then the last thing I wanna shout out

1:19:41SPEAKERis that people figure out NAT traversal.

1:19:43SPEAKERThey use servers to punch holes in NATs now.

1:19:48SPEAKERSo in the 360 and Xbox One and PS2, PS3 and PS4 eras,

1:19:56SPEAKERyou kind of, you fairly regularly had to open ports,

1:20:00SPEAKERnot so much anymore.

1:20:01SPEAKER- Yeah, you would still see NAT errors on like,

1:20:04SPEAKERI think Destiny 1.

1:20:05SPEAKERI remember on a PS4 seeing issues with that.

1:20:09SPEAKER- Is your NAT promiscuous, Brad?

1:20:11SPEAKER- Look, I'd rather not talk about my NATs habits

1:20:14SPEAKERand preferences in public, thank you.

1:20:16SPEAKER- There's nothing to be ashamed of, that's all I'm saying.

1:20:20SPEAKER- Yes, you're not wrong, although if we all just switched

1:20:23SPEAKERto IPv6, then this wouldn't be a problem anymore, would it?

1:20:26SPEAKER- I don't want my IP address.

1:20:29SPEAKERI don't want my computers on the public network.

1:20:32SPEAKER- Well, you still have a firewall.

1:20:34SPEAKER- I don't, yeah.

1:20:35SPEAKER- You still have a gateway and a firewall.

1:20:36SPEAKERYou just, every computer, every device in existence

1:20:39SPEAKERgets its own real, I am not advocating for IPv6.

1:20:42SPEAKERThose addresses, those addresses are--

1:20:45SPEAKER- I don't wanna have to type them in, man.

1:20:46SPEAKER- And IPv6 addresses are vomited up by Cthulhu.

1:20:49SPEAKERLike those things are not meant to be read by human beings.

1:20:53SPEAKER- Yeah, it's bad.

1:20:54SPEAKER- But anyway.

1:20:56SPEAKER- I think that's it, I think we've reached the end.

1:20:58SPEAKER- Yes, speaking of, I started to speak the infernal words,

1:21:00SPEAKERmaybe we should do an IPv6 episode,

1:21:02SPEAKERbut I'm not sure either of us are qualified to do that.

1:21:04SPEAKER- I mean, it's basically just IPv4,

1:21:06SPEAKERbut it's, you know, infinitely larger.

1:21:08SPEAKER- Yep.

1:21:10SPEAKER- Yeah, so okay, so non-comprehensive,

1:21:15SPEAKERkind of filtered through our experience, obviously,

1:21:17SPEAKERis a lot of stuff here is.

1:21:18SPEAKER- Yeah.

1:21:19SPEAKER- But I thought, like it's interesting if you just,

1:21:23SPEAKERif you're young and don't remember,

1:21:24SPEAKERdon't know what it was like to play games

1:21:27SPEAKERon the internet in the '90s,

1:21:29SPEAKERor alternately, if you just have forgotten

1:21:32SPEAKERhow much of a pain in the ass everything used to be,

1:21:34SPEAKERit's sometimes nice to think about

1:21:35SPEAKERhow easy the kids have it these days.

1:21:37SPEAKER- Yeah, I mean, I have forgotten.

1:21:38SPEAKERLike looking, doing this, even this quick little survey

1:21:41SPEAKERthat we put together here,

1:21:42SPEAKEReverything that we've talked about here is so established

1:21:46SPEAKERand so much just a way of life

1:21:47SPEAKERfor people who play games these days

1:21:49SPEAKERthat I had even forgotten how ramshackle

1:21:51SPEAKERa lot of the stuff used to be.

1:21:53SPEAKER- Yeah, I mean, you think about things like,

1:21:58SPEAKERlike the big pitch for Steam initially,

1:22:00SPEAKERwhen Valve sent Randy Pitchford to E3

1:22:03SPEAKERto have meetings with people

1:22:04SPEAKERand talk about this new Steam service,

1:22:07SPEAKERthe pitch wasn't, hey, you can download games

1:22:09SPEAKERand play them on your computer.

1:22:10SPEAKERIt was, yeah, we'll distribute your patches for you

1:22:13SPEAKERso you don't have to worry about that

1:22:14SPEAKERso all your players stay in sync

1:22:15SPEAKERand like your servers stay in sync.

1:22:17SPEAKERAnd that, like, it was a problem.

1:22:19SPEAKERThere were services you paid money for

1:22:21SPEAKERto download patches faster

1:22:22SPEAKERand bypass queues and all that stuff.

1:22:24SPEAKER- That was a pillar of GameSpot's paid service back then

1:22:27SPEAKERwas faster downloads for patches.

1:22:29SPEAKER- Yeah, yeah, it was wild.

1:22:32SPEAKERAnd now a lot of that stuff's just easy, it turns out, so.

1:22:37SPEAKERI still also think about like early,

1:22:40SPEAKERlike downtime for early MMOs,

1:22:43SPEAKERlike EverQuest and WoW before they had virtualized servers

1:22:45SPEAKERand server images and stuff like that.

1:22:47SPEAKERIt would be like 12 hour downtime.

1:22:50SPEAKERI remember sometimes EverQuest patches

1:22:52SPEAKERwould be 12 hours of downtime

1:22:54SPEAKERand then it'd take them three more days

1:22:55SPEAKER'cause they'd jack something up

1:22:56SPEAKERand the servers would just be down that whole time.

1:22:59SPEAKERIt's wild.

1:23:00SPEAKER- I do have a vague memory of big online games like that,

1:23:02SPEAKERlike on big patch day or expansion day or whatever,

1:23:05SPEAKERlike just telling myself like,

1:23:08SPEAKERmaybe don't plan to really play much of this

1:23:10SPEAKERfor the first week.

1:23:11SPEAKER- Oh yeah.

1:23:12SPEAKER- Kind of consider release date plus one week

1:23:15SPEAKERto be the actual release date

1:23:16SPEAKERwhen you'll be able to just play whenever you want.

1:23:18SPEAKER- I feel like, and I could be remembering this wrong,

1:23:20SPEAKERI might be remembering one of the later WoW expansions,

1:23:22SPEAKERbut I feel like the WoW,

1:23:23SPEAKERthe first WoW expansion was actually worse

1:23:26SPEAKERthan the initial launch

1:23:30SPEAKER'cause they had a year's worth of players

1:23:32SPEAKERwho'd come in and dipped out

1:23:33SPEAKERand were coming back for the expansion.

1:23:35SPEAKER- I can see that.

1:23:36SPEAKER- Yeah, it was hard.

1:23:39SPEAKERGames are hard, man.

1:23:40SPEAKER- Yeah, Devolver Digital went out there on Twitter

1:23:43SPEAKERand Blue Sky, I saw they posted this both places.

1:23:46SPEAKERThey just, I enjoy their social media account.

1:23:48SPEAKEROn occasion, they went out there this week

1:23:50SPEAKERand just posted everything about making games

1:23:52SPEAKERis harder than you think.

1:23:53SPEAKER(laughing)

1:23:54SPEAKER- They're not wrong.

1:23:55SPEAKER- Which has been the repeated lesson

1:23:57SPEAKERof talking to people who make games

1:23:59SPEAKERfor the entirety of time I've been doing that.

1:24:01SPEAKER- Yeah, Rami Ismail says every game's a miracle

1:24:05SPEAKERand he's not wrong.

1:24:07SPEAKERFrom getting people to give you money to make them,

1:24:09SPEAKERto building it, to shipping it, to deciding what it is,

1:24:13SPEAKERto yeah, to getting people to buy it.

1:24:15SPEAKERTo efficiently making the dopamine release.

1:24:18SPEAKER- I mean, that's what Raf says.

1:24:19SPEAKERIt's just about making things that make you excited

1:24:22SPEAKERabout having dopamine come out.

1:24:24SPEAKEROr maybe serotonin if you're into cozy games, I guess.

1:24:28SPEAKERBut you know what else will make the dopamine come out, Brad?

1:24:31SPEAKER- What's that?

1:24:32SPEAKER- Supporting your favorite podcast.

1:24:34SPEAKER- True.

1:24:35SPEAKER- Yeah, we're listener supported.

1:24:37SPEAKERWithout you guys, we're not here.

1:24:39SPEAKERWe're not doing this every week.

1:24:40SPEAKERSo if you would like to support the show,

1:24:41SPEAKERyou'd like to keep the dream alive.

1:24:44SPEAKERI don't know if there's a dream here.

1:24:45SPEAKERI just, sometimes I just say things.

1:24:48SPEAKERYou can go to patreon.com/techpod.

1:24:50SPEAKERAgain, that's patreon.com/techpod,

1:24:53SPEAKERwhere for five bucks a month, you get access to the Discord,

1:24:56SPEAKERwhich is full of lovely nerds,

1:24:57SPEAKERtalking about lovely nerd stuff.

1:25:00SPEAKERYou get access to our monthly patron exclusive episodes,

1:25:03SPEAKERwhere we talk about ongoing projects

1:25:05SPEAKERand small things that don't warrant a whole episode,

1:25:08SPEAKERor just sometimes we just sit down

1:25:10SPEAKERand ramble about what we're, I mean, look,

1:25:14SPEAKERthese days Brad's been asking me a bunch of Linux questions,

1:25:16SPEAKERor telling me Linux answers.

1:25:19SPEAKER- You're an expert.

1:25:20SPEAKER- No, I'm not an expert.

1:25:21SPEAKERWe're intentionally not experts.

1:25:23SPEAKER- I just saw the new episode came out today

1:25:24SPEAKERand our clone was mentioned in the description.

1:25:27SPEAKERI'm curious to hear how that went.

1:25:29SPEAKER- Well, look, we can talk about that,

1:25:31SPEAKERbut you can go to patreon.com/techpod and sign up.

1:25:35SPEAKERWe appreciate everybody's support,

1:25:36SPEAKERbut we especially appreciate our executive producer

1:25:38SPEAKERto your patrons, including Jason Lee,

1:25:40SPEAKERInfelicitous Rips, Andrew Selosky, Jordan Lippett,

1:25:44SPEAKERBunny Crimes, Twinkle Twinkie, David Allen,

1:25:47SPEAKERJames Camick, and Pantheon,

1:25:49SPEAKERmakers of the HS3 high-speed 3D printer.

1:25:52SPEAKERThank you all so much.

1:25:53SPEAKER- Thank you.

1:25:54SPEAKER- And that will do it for us this week.

1:25:56SPEAKERWe would love to know your favorite online gaming memories

1:26:00SPEAKERof times past.

1:26:01SPEAKERWhat did we forget?

1:26:01SPEAKERI know we forgot some stuff.

1:26:02SPEAKERI know that we're gonna whack ourselves on the head

1:26:06SPEAKERas soon as we've mashed the stop button on this recording.

1:26:08SPEAKERSo send a note to techpod@content.town,

1:26:10SPEAKERand we will hit them at the questions episode

1:26:12SPEAKERat the end of the month.

1:26:14SPEAKERUntil then, please consider the environment

1:26:16SPEAKERbefore printing this podcast.