00:00SPEAKERI made a bad mistake, Brad. So last night, we're sitting at the dining room table,
00:03SPEAKERwe're having dinner. My daughter says, "You have a podcast, right, Dad?"
00:08SPEAKER"Oh, no. Oh, no."
00:10SPEAKERAnd I said, "Yeah." And she said, "What's it called?" And I said, "Well,
00:14SPEAKERwhy don't you tell me what it's called?" And she said, "Well, I don't know what it's called."
00:18SPEAKERAnd I said, "Well, maybe your mom knows." Mom looked at me and she was like, "Um, huh."
00:27SPEAKERAnd there was a moment, I could have let it go, but I chose not to. I chose to push on.
00:34SPEAKERShe was like, "It took a while. We got to TechPod." I was like, "That's part of the name."
00:38SPEAKERProbably arguably the important part.
00:40SPEAKERI could have backed down at that point happily. I could have just walked away and taken my lumps and
00:45SPEAKERlet the ego take the hit and moved right on. But no. It's like, "Well, what's the full name?"
00:51SPEAKERSweatpants TechPod? I was like, "No, that's the Twitter handle because TechPod was taken.
00:54SPEAKERThat's closer. Yeah, we're getting there."
00:56SPEAKERImpressive.
00:57SPEAKERYeah. We worked all the way down the path and it took a while. Also, she thinks that the past
01:02SPEAKERtense name was a mistake. It should have been Make a TechPod instead of Made a TechPod. I was like,
01:06SPEAKER"Well, I'm sure to listen to your daughter." This feedback would have been great 200 episodes ago.
01:10SPEAKERI just didn't. I felt a chill down my spine when you opened this conversation.
01:16SPEAKERWell, parents, is it time to talk to your children about podcasts?
01:20SPEAKEROkay. The interest in podcasting goes up as they get older because it's an approachable piece of
01:26SPEAKERcontent that kids can make. As we all know, podcasts are for old people.
01:32SPEAKERAlso, it turns out there is a robust podcast listening audience in the youth market because
01:38SPEAKERthere are a lot of story-driven... They're essentially serialized audiobooks for kids
01:45SPEAKERthat are fully acted. Then there's also a lot of news shows that are targeted toward kids
01:51SPEAKERbecause there's no COPPA. In the podcast world, there are no rules. You don't have to be 13
01:58SPEAKERto make a podcast. You have to be 13 to have a YouTube or a TikTok or a Twitch. But if you want
02:04SPEAKERto make a podcast and you're nine years old, let it rip. Nobody's going to stop you.
02:08SPEAKERIs it time to regulate podcasts?
02:10SPEAKERFuck no. That's the best part about podcasts. We can say whatever we want.
02:13SPEAKERI mean, maybe you can.
02:14SPEAKEROkay. What I'm saying is, we could find a kid named Brad and a kid named Will and
02:19SPEAKERmake them do this podcast and pay them $50 a week and call it a day.
02:22SPEAKERThat's thinking like a small business owner.
02:49SPEAKER[music]
02:53SPEAKERWelcome to Brad and Will Made a Tech Pod. I'm Will.
02:56SPEAKERI am Brad.
02:57SPEAKERHello.
02:58SPEAKERHi.
02:59SPEAKERThis week, we... Well, okay. First off, there's a Patreon episode last week that went up last week
03:06SPEAKERthat we talked about. You finally have bit the bullet and decided to go to Windows 11.
03:10SPEAKERI can't let that go.
03:12SPEAKERI did.
03:12SPEAKERYou still doing it? You still there?
03:14SPEAKERWell, yeah. Yeah.
03:16SPEAKERIs your business centered or your business left justified?
03:19SPEAKEROh, no. As discussed on the Patreon episode, the literal first thing I did was just left
03:24SPEAKERjustify the start.
03:25SPEAKEROkay. Okay. Okay. We're not going to rehash the whole thing, but if you want to hear that,
03:28SPEAKERyou can get it if you're on the Patreon. Maybe when one of us has the flu or something,
03:33SPEAKERwe'll dump an episode out in the future.
03:35SPEAKERI will say, though, plans moving forward on a PC rebuild...
03:39SPEAKERReally?
03:40SPEAKER...that is going to necessitate a Windows 11 install, let's say.
03:43SPEAKEROh, wow. That says some things.
03:47SPEAKERMake of that what you will, but also I will do a fresh install at that point.
03:50SPEAKERWell, if you're going to change anything major, you always want to do a fresh install.
03:53SPEAKERAs soon as the motherboard changes, the Windows is getting wiped in my world.
03:57SPEAKERI'm feeling like over the holidays, I might do... I've been having weird sleep problems,
04:02SPEAKERwhich I think... Look, my computer has seen some stuff this year with the memory problems
04:06SPEAKERand all the stuff that I had. I can run a scan now and everything seems fine, but just generally
04:11SPEAKERspeaking, wiping that thing, giving it the old clean start, not a bad idea necessarily.
04:18SPEAKERSee, now you're just striking terror into my heart, because you're on the thing that
04:22SPEAKERI am looking to move to in order to not experience weird problems like that.
04:27SPEAKERWell, they fixed the memory controller by all reports in the 14th gen, so it's a little bit
04:33SPEAKERmore stable, even if you do something stupid like run too fast memory on it, which I think would
04:38SPEAKERhave solved most of my problems. But anyway, we're not here to talk about computers today. Well,
04:43SPEAKERwe are here to talk about computers, but we're taking a trip down memory lane.
04:47SPEAKERYeah, we're not here to talk about 2023 computers. We're here to talk about circa 2000,
04:51SPEAKERturn of the century computers.
04:53SPEAKERThe year is 2000. It's the end of the 19th century. Wait, no, it's the end of the 20th century.
04:59SPEAKERThere you go.
05:00SPEAKERWe're on the cusp of the 21st century. It's December of 2000.
05:03SPEAKERThat's the end of the... Oh, and I'm sorry. The end of the world happened 11 months ago.
05:07SPEAKERYeah, the end of the world's been and done. We're in that glowing period between Y2K
05:12SPEAKERand before 9/11. The whole world is our oyster. The economy is booming. The ad market is astounding.
05:24SPEAKERIf you sell an ad on the internet, you can get as much as $75 or $100 per thousand page views for
05:30SPEAKERit. Because they're hard to do, it turns out, at that point. Print ads, even. Still doing great!
05:35SPEAKERDude, that is so much money.
05:37SPEAKERAnd Google doesn't exist. They haven't started destroying ad markets left and right.
05:43SPEAKERIt was a simpler time.
05:44SPEAKERAt this time, I was a young, new editor at Maximum PC Magazine, Future US. I think we were
05:51SPEAKERfuture us. We might still have been imagined then. One of our sister magazines had the biggest
05:56SPEAKERnon-business issue we'd ever seen in December of 2000, which was 260 pages, I think, of PC Gamer.
06:06SPEAKERYes.
06:08SPEAKERPC Gamer had a tagline, which I'm not on the right page, but I believe...
06:14SPEAKERIt's mostly hidden behind this very ominous-looking Future Riot Cop guy.
06:19SPEAKERYeah, it was the world's best PC Games magazine.
06:21SPEAKERYes, that's what I can make out here. He's a very imposing-looking drum magazine on his
06:27SPEAKERfuture assault rifle.
06:28SPEAKERI think that's a planetside, new conglomerate soldier carrying a shotgun, if I recall right.
06:35SPEAKERYes, yes.
06:36SPEAKERSo yeah, we've done what, a couple of these episodes before?
06:41SPEAKERKind of a classic computer magazine in review sort of thing.
06:45SPEAKERWas the last one we did, was that issue one of Boot?
06:48SPEAKERWe did the issue one of Boot. We did the April 2000 issue of Max PC,
06:55SPEAKERwhich had the Windows 2000 review in it, I think.
06:58SPEAKERYes. Fantastic photo of you.
07:01SPEAKERYeah, we did... It's funny. I was talking the other day with a friend of the show,
07:05SPEAKERAdam Patrick Murray, over at PC World, about an old issue of Maximum PC. It was one of the,
07:10SPEAKER"Hey, we've done this for a long time" issues. There was a section in there that,
07:16SPEAKERwhoever arranged the section, picked multiple... It was like, "Hey, here's the stuff we loved.
07:22SPEAKERHere's the stuff we hated." It was all stuff I had written, or a lot of it was stuff I had written.
07:26SPEAKERSo, they're like, "Man, I love this clean start issue. It's the best one you've ever done."
07:30SPEAKERThat was one that I pitched to them. It's like, "Hey, you could do this thing where
07:32SPEAKERyou just make an image and you can reset your Windows install anytime you want."
07:38SPEAKERThen the other one was the MP3 one, which I wrote a pretty sizable chunk of,
07:42SPEAKERwhich people freaking hated, man. You're saying that your work in print was a
07:46SPEAKERland of contrasts? They both loved and hated me, Brad. But, we are here to talk not about
07:52SPEAKERMaximum PC and stuff that I worked on directly, but PC Gamer, which, like I said, 260 pages.
07:57SPEAKERAt that time, our standard book size at Future was 96 pages. So, a 260-page issue.
08:07SPEAKERI think we did a 40% ad edit split at that point, so it would be 40% content, 60% ads,
08:16SPEAKERonce you got above 150 pages.
08:18SPEAKERI thought that ratio was going to be reversed.
08:20SPEAKERWell, no. The staffs were small. Even then, it was 10 people.
08:26SPEAKERTen people making 200 pages a magazine. 150 pages a magazine was a lot.
08:34SPEAKERMainly, it was hard on the designers. Even if you could come up with some real
08:39SPEAKERscreenshot-driven stories that didn't require a lot of writing, the designers still had to lay out.
08:44SPEAKERYou still only had two designers to lay out a bazillion pages.
08:48SPEAKERWas there much layout work involved with ads? I assume the ad
08:52SPEAKERshowed up more or less ready to go, but was there still some amount of work?
08:56SPEAKERWas it quite literally just slotting it in on the relevant page?
09:00SPEAKERThe way we did it, and I assume this is the way most magazines work, we had a production
09:04SPEAKERteam that would take... There was an ad trafficking team that sold the ads. There was an ad sales team
09:08SPEAKERthat sold the ads, an ad trafficking team that called the vendors and was like, "Hey, you have
09:12SPEAKERto send us a PDF today. There's going to be a blank page that you paid for in the magazine."
09:17SPEAKERAnd then, there was the production side that would take all of the ad PDFs and all of the PDFs that
09:25SPEAKERwe gave them from the editorial, and they'd make sure that the color registration was right and all
09:29SPEAKERthat stuff, and print them, and we'd proof the whole thing to make sure that there was no offsets
09:36SPEAKERor anything weird. There was a bunch of stuff you looked for. Even with PDFs where the page
09:43SPEAKERgeneration should be perfect every time, you'd still occasionally run the PDF generator and it
09:49SPEAKERwould cut off the last word on a sentence because it would push it down to the new line and there
09:52SPEAKERwould be no space for the new line. Stuff like that. On the edit side, we only looked at the
10:01SPEAKEReditorial, if I remember it right. I don't remember ever looking at ads, I don't think,
10:06SPEAKERin the proofing process. Proofing a normal 100-page issue is like an hour and a half,
10:12SPEAKERtwo-hour job usually, going through all 50, 60 pages. Proofing this monster was probably
10:18SPEAKERsomebody's day. Right. Sure. This is the phenomenon that I was pretty well acquainted
10:24SPEAKERwith also from the console video game magazine side of the December issue of a given magazine
10:29SPEAKERessentially just becoming a phone book every year. There's a documentary about Vogue magazine called
10:35SPEAKER"The October Issue" that's a different industry, but it's the same idea. That's when the fashion
10:41SPEAKERads hit for the year, so they have an extra big book. Maybe it's the September issue when I think
10:49SPEAKERabout it. The point is, sometime in the fall, everybody buys a bunch of stuff. There's a crazy
10:55SPEAKERamount of words you have to make. As a result, you get weird, really interesting magazines that,
11:02SPEAKERI'm sure that the PC Gamer staff, I'm sure they pulled people from other magazines that didn't
11:06SPEAKERhave quite as much stuff going on that month, but it was just a crazy amount. They were busting ass
11:13SPEAKERthis entire time, I'm sure, to get this out. Also, just to say it up front, so it doesn't
11:18SPEAKERget buried somewhere, this is PC Gamer volume seven, number 12, which is December 2000.
11:24SPEAKERYeah, it's issue 79. It's December of 2000. The cover story is Web World War. It's about
11:31SPEAKERmassively multiplayer games. If you're counting from issue one, it's 79. We'll post a link to
11:36SPEAKERarchive.org in the show notes if you want to download this issue yourself.
11:41SPEAKERIt's fun to do this, because it's like a trip back in time, really, in so many ways. There's
11:47SPEAKERa lot of this. The cover story is about upcoming MMOs. At the time, in 2000, MMOs were Ultima Online,
11:55SPEAKEREverQuest, and then MUDs and MUD-adjacent things that never were really super commercially
12:02SPEAKERsuccessful. That was it. I guess Asheron's Call had come out by now, but we hadn't seen...
12:09SPEAKERDark Age of Camelot hadn't shipped yet. Shadowgate hadn't shipped yet. WOW! Not even mentioned.
12:16SPEAKERIt's a 40-page article, and WOW! doesn't get mentioned at all in here, which is incredible
12:22SPEAKERto me. Yeah. Do you want to go straight to the cover story first? We can do that if you want.
12:26SPEAKERWe can start right there. We're going to jump around a little bit, is the plan.
12:31SPEAKERYeah. Looking at this thing in this list of like, "Here's these hot upcoming..." Do they
12:35SPEAKEReven use the phrase "massively multiplayer online game"? I'm not sure that they do. Yeah,
12:41SPEAKERthey do. "Massively multiplayer game" is a phrase used here, but it's like, "Here's
12:46SPEAKERPlanetside. Here is Neverwinter Nights." Sorry, there's a lot of ads in here. "Here's a game
12:52SPEAKERcalled Big World Citizen Zero. Did that game ever ship?" I don't ever remember seeing that game ship.
12:57SPEAKERGalactic Command Online. Big World Citizen Zero was a weird cyberpunk-y thing that I really don't
13:06SPEAKERthink they ever shipped. Also, they have one of those good magazine boxes in here with each of
13:13SPEAKERthese. It has the relevant, the most important facts for each one. For this one, it's like,
13:19SPEAKERhow many simultaneous players? 10,000 to 20,000. Okay. I love that optimism.
13:27SPEAKERIf you search Big World Citizen Zero in Google, a Giant Bomb Wiki page is the first result,
13:32SPEAKERwhich says that it was announced in 2000, which is... That seems correct. ...tracks with this
13:37SPEAKERissue canceled in 2007. Wow. Development for seven years never came out. That's a lot of money.
13:46SPEAKERProject Entropia, this other game listed here. Bagley, remember that. I don't think that ever
13:52SPEAKERshipped either. There's a box. We talked about this a little bit before the show,
13:58SPEAKERbut there's a box in here that's like, "Hey, here are the big brands that don't have MMOs
14:02SPEAKERannounced or maybe have MMOs rumored that we don't really know anything about yet or that
14:08SPEAKERwouldn't talk to us for this story," including Star Wars Online, which I guess eventually became
14:12SPEAKERStar Wars Galaxies, which was the first Star Wars MMO. Yes. Earth and Beyond. I don't remember what
14:19SPEAKEREarth and Beyond was, Brad. Do you remember what Earth and Beyond was? I do not.
14:23SPEAKERThat was Westwood's MMO. Oh, wow. I mean, we all know what happened to Westwood, unfortunately.
14:29SPEAKERYeah, it wasn't good. EverQuest 2, which was just a rumor. Star Trek Online, which wasn't a thing,
14:36SPEAKERand Activision just had the license. Yeah. I mean, that obviously did eventually
14:40SPEAKERbecome a game, but it's certainly not from Activision. Earth and Beyond did ship, apparently.
14:45SPEAKERIt seems familiar to me. The best part is that they talk about Star Trek Online. They talk about,
14:51SPEAKERwhich, like I said, didn't exist. They talked about D&D, which there was no MMO at that point in.
14:56SPEAKERThey talked about Middle Earth because of these upcoming movies that are currently nearing
15:00SPEAKERcompletion in New Zealand. That's funny. They don't even mention Warcraft in here at all.
15:06SPEAKERYeah. Which was probably an active development. Yeah.
15:09SPEAKERYeah. Warcraft 3 hadn't even shipped and wouldn't for probably, I think,
15:13SPEAKERabout another 18 months after this. So, I mean, wow. Even remotely a thing at this point. But
15:19SPEAKERlooking through this, the two... Well, there's three. The two that jump out at me are Anarchy
15:24SPEAKEROnline and Dark Age of Camelot as MMOs that actually hit and really did something,
15:28SPEAKERand then Planetside also. Planetside was kind of a big deal.
15:34SPEAKERIt had problems, but it was a neat game. It was a first-person shooter MMO with a
15:40SPEAKERbunch of vehicles in a time when, I guess, Battlefield 1942 probably came out around
15:45SPEAKERthe same time it had vehicles as well, but vehicles were really novel in a large-scale,
15:50SPEAKERfirst-person combat game. For sure. Like Battlefield had them. Planetside
15:54SPEAKERhad them. Like the original version. Well, Halo, the shipping version of Halo also had vehicles,
15:59SPEAKERbut you remember Halo originally was announced as basically a Planetside or 1942-looking
16:05SPEAKERmultiplayer game? Yeah. Yeah. I think on this how many simultaneous players thing,
16:12SPEAKERI get the feeling that they asked the people how many players they were going to have,
16:17SPEAKERand everybody just made up a number that they were trying to guess what the biggest
16:21SPEAKERnumber would be and do slightly bigger than that. Sure. It's nuts.
16:25SPEAKERI mean, so much of video game development was just grabbing the seat of your pants at this time,
16:30SPEAKERright? I mean, 3D graphics were not that old. Online multiplayer was not that old. This is such
16:36SPEAKERa primitive period in a lot of ways. Yeah. These games were designed to be
16:40SPEAKERplayed on modems for the most part, right? EverQuest worked on a dial-up modem,
16:46SPEAKERon a 14.4 modem. You had all of this stuff. Planetside, we call it a first-person shooter,
16:52SPEAKERbut it was a first-person shooter in the same way that Mass Effect 1 was, in that you were rolling
16:58SPEAKERfor hits on each bullet that was shot. There was an accuracy component that was based on how your
17:05SPEAKERaim was, but there was still dice involved. Neverwinter Nights is in this as an MMO,
17:12SPEAKERwhich is interesting, because they were claiming at the time -- and I don't know if this shipped,
17:15SPEAKERbecause I never really played Neverwinter Nights -- but there would be a character vault where you'd
17:19SPEAKERcheck out your character when you started a session and then you'd check it back in at the end,
17:22SPEAKERand it would do the sniff test on if you'd done some weird power-leveling bullshit.
17:30SPEAKERIt was a wild time for multiplayer games. Yes, for sure. Neverwinter Nights came out
17:35SPEAKERas not an MMO, right? Yeah. I feel like it had an online component.
17:40SPEAKERYou could play with friends, but I don't think it was persistent. You couldn't run
17:45SPEAKERa server from Neverwinter Nights that had your campaign going in or whatever.
17:48SPEAKERRight. The big world of Citizen Zero.
17:56SPEAKERThe big takeaway from this whole... This was a time when a lot of people were running Voodoo cards
18:03SPEAKERstill. You maybe had a dedicated 3D card in addition to a Voodoo card, but we were just
18:11SPEAKERseeing Geforce 2s hit the market around this time. It was the time when you were like,
18:17SPEAKER"Should I run this in the glide mode, because it's going to be really fast at like 800x600,
18:22SPEAKERor I can run it in a window on my TNT2 or my Geforce, and that will be a little bit faster."
18:30SPEAKERYeah, there's an ad in here on page... Looks like about 10 in the print magazine.
18:36SPEAKERA co-marketing ad for both Baldur's Gate 2 and the Geforce 2 Ultra.
18:41SPEAKERWhich is kind of a weird pairing to me. I don't know that Baldur's Gate 2 was the
18:45SPEAKERmost demanding 3D game, but... Was it 3D at all?
18:48SPEAKERI'm sure it had some 3D elements, but here they refer to the Geforce 2 Ultra as the world's
18:55SPEAKERfastest GPU right here. The other thing that struck me...
19:00SPEAKERThe other thing that was funny about this MMO article before we moved on is everybody was
19:05SPEAKERtreating EverQuest like it was the peak that the market was ever going to be. They were talking
19:10SPEAKERabout getting hundreds of thousands of players and making tens of millions of dollars.
19:18SPEAKERThe angle that everybody was taking was, "Man, people who like to play EverQuest...
19:23SPEAKEROkay, for people who don't know, EverQuest was the first of the 3D MMOs. It was built for Glide
19:31SPEAKERoriginally, 3D, really, really low poly by today's standards. A character model had 400 polys or
19:37SPEAKERsomething on it. It looked like Quake, but you could get 100 people in an area, and you could
19:41SPEAKERwalk around towns. It was big, and the servers were persistent. It was also absolutely punishing,
19:47SPEAKERbecause they didn't have any kind of in-game UI, really, at all. There were no maps. There was no
19:53SPEAKERquest log. The spells didn't tell you what they did, so you had to figure it out through trial
20:01SPEAKERand error. Was that intentional?
20:03SPEAKEROh, yeah, that was intentional. That was not just an onboarding oversight. Was that some
20:07SPEAKERkind of eldritch mysticism thing of, "Oh, no, you're going to have to read the spell book and
20:13SPEAKERfigure out the arcane arts for yourself?" They build all of this as, "If you have to
20:19SPEAKERearn it, then it's going to feel better." This was Brad McQuaid's main theory of the game,
20:25SPEAKERwas, "If you suffer to do this, then it'll be more rewarding in the end."
20:31SPEAKEROn the one hand, I get where he's coming from. There is something to that idea. On the other
20:36SPEAKERhand, in a reality where everyone has a finite amount of time on the earth, I question the value
20:44SPEAKERof taking it as far as they did. I always knew of EverQuest as the MMO where you actually lost XP
20:49SPEAKERwhen you died.
20:51SPEAKEROh, yeah. You lost XP. You could lose all of your gear.
20:57SPEAKERThere were hell levels where every five or seven levels or something, you basically had to get as
21:03SPEAKERmuch XP as you'd gotten to get to that level again, which just forced you to always be grinding
21:12SPEAKERup. The first 10 levels were the hardest levels in the game, because you had no gear, you had no
21:16SPEAKERweapons. You were just punching rats for hours and hours and hours until you'd get a level up.
21:23SPEAKERAnd of course, the takeaway on this is that WoW came out three years later and just absolutely
21:31SPEAKERcleaned up because they made a game that was pleasant to play and that normal human beings
21:34SPEAKERcould play.
21:35SPEAKERYeah. They made EverQuest with all the rough stuff sanded down and with that kind of blizzard
21:40SPEAKERstyle of personality and polish at the time, and then produced a player-based orders of magnitude
21:47SPEAKERbigger than EverQuest.
21:49SPEAKERSo it's just like in the greater context, in the context of what we know now, looking back on
21:54SPEAKERthis, this article is hysterical because it's like everybody missed the point and all of these
22:00SPEAKERpeople got their asses kicked, basically.
22:02SPEAKERYeah. With like a couple of exceptions, like we said. But again, it was such a Wild West
22:06SPEAKERsituation that it's hard to fault anybody for not knowing what they were doing.
22:10SPEAKERYep.
22:12SPEAKERYou flagged this, I guess we'll call out some ads here and there. You flagged this classic
22:17SPEAKERHarman Kardon speaker set on page like five.
22:23SPEAKERIt's funny because it's the clear speakers.
22:27SPEAKERMy PDF viewer is loading very slowly right now.
22:30SPEAKERIt's funny because I've certainly never owned these. I don't know if I have even seen them
22:34SPEAKERin person, but I knew them instantly when you mentioned them. It's the really spacey
22:39SPEAKERlooking, very IMAX style of the day, like clear plastic, glass looking kind of thing.
22:46SPEAKERThey're called sound sticks, is what the name was. It is clear plastic. There's a subwoofer
22:51SPEAKERthat's all clear, so you can see the guts inside for the subwoofer and the speaker,
22:55SPEAKERand you can see the tube that makes the base and the whole thing. It's essentially an ad
23:01SPEAKERfor max speakers on page five of PC Gamer, which I think is really hysterical. I'm sure
23:07SPEAKERthat they reviewed them at some point for PC Gamer, and I can't imagine that they got
23:11SPEAKERa good review, but they also were the speakers you got when you bought speakers for an iMac
23:18SPEAKERfor a long time because Johnny I've really liked them. That cracks me up.
23:23SPEAKER- Apparently Harman Kardon making a version of the sound sticks to this day.
23:28SPEAKER- It's award-winning design. It is literally an award-winning design.
23:32SPEAKER- Yeah, you can get the sound sticks for set for $300 right now.
23:39SPEAKERStill look kind of silly.
23:41SPEAKER- The magazine came with a disc, and our friend of the show, Jeremy Williams,
23:46SPEAKERcalled out in the column for it that everything on the disc is a 3D game.
23:50SPEAKER- Oh, what page is this?
23:52SPEAKER- This is page eight of the magazine.
23:55SPEAKER- I didn't think to look that up. That is something we absolutely should discuss.
23:58SPEAKER- Oh, yes.
24:00SPEAKER- So the demos are NHL 2001 Homeworld Cataclysm, which was kind of the
24:08SPEAKERsequel/expanded mission pack for Homeworld, Delta Force Land Warrior, Dark Reign II,
24:15SPEAKERReach for the Stars, 4x4 Evolution, which was like a Colin McRae rally type thing,
24:20SPEAKERand Knolf, No One Lives Forever, and Panzer General 3 Scorched Earth.
24:25SPEAKER- No One Lives Forever is so good.
24:27SPEAKER- No One Lives Forever is a tragedy that that game is lost to IPL.
24:33SPEAKER- Especially Knolf II. Yes, what became of that franchise is indeed a tragedy.
24:39SPEAKERLooking at this intro for this disc is kind of an interesting
24:42SPEAKERcase study in how long it takes for breakthrough technology to truly penetrate the market,
24:49SPEAKERand 3D cards in this case.
24:51SPEAKERHe literally flat out starts here, "If you don't have a 3D accelerator yet,
24:55SPEAKERthere are plenty of classics waiting in the bargain bin."
24:58SPEAKERSo I guess we're like, "This is just about exactly four years since Gealquake," which
25:04SPEAKERcertainly to me is like the big breakthrough 3D game on PC that drove actual 3D hardware.
25:08SPEAKERSo four-ish years here where he's basically saying like, "All right,
25:12SPEAKERgive it the times if you haven't already."
25:14SPEAKER- And this is the time when if you bought a PC, there weren't really integrated graphics yet.
25:21SPEAKERSo you had to get a graphics card in even when you bought an HP or something,
25:25SPEAKERand the worst case would be that it has like an S3, which didn't really do a lot of 3D stuff.
25:32SPEAKERThe best case is you'd get a Riva 128 or a TNT2 or a G-Force or a Rage Pro or something like that.
25:39SPEAKERIt was a weird time though.
25:41SPEAKER- Yeah, indeed.
25:45SPEAKERMajestic is in here.
25:46SPEAKER- Did you ever play Majestic? Did you experience?
25:49SPEAKER- No, I heard plenty of tales about it, like it was kind of legendary for the
25:54SPEAKERkind of insane things that it did.
25:56SPEAKER- Yeah, so Majestic was an EA kind of real world game.
26:01SPEAKERIt was kind of part video game subscription service that you could sign up for.
26:07SPEAKERAnd you would be part of an ongoing story that wasn't...
26:12SPEAKERThere was no like Majestic app that you ran on your computer.
26:14SPEAKERYou basically signed up for this thing on a website
26:17SPEAKERand you put in your, I think AIM maybe or ICQ, probably AIM.
26:21SPEAKER- There are some screenshots of AOL Instant Messenger in here.
26:25SPEAKER- Yeah, AIM, your email address, your phone number, and your fax machine,
26:29SPEAKERbecause we all had fax machines back in 2000.
26:32SPEAKERAnd this ongoing story would unfold.
26:37SPEAKERIt was like an ARG where you were an active participant in the alternate reality game.
26:44SPEAKERThe game would text you, you could say, "Hey, don't text me at three o'clock in the morning
26:46SPEAKERbecause I don't want to freak out my spouse," or whatever, because we didn't have nighttime
26:50SPEAKERmode on our phones at that point.
26:52SPEAKERAnd most of us probably didn't have, most of us only had landlines.
26:55SPEAKERI think at one point they called and freaked out my wife.
26:59SPEAKERBecause you'd get breathy calls at one o'clock in the morning if you didn't tell it not to do that.
27:05SPEAKERYou'd get a lot of IMs from people.
27:06SPEAKERPeople would be like, "Hey, I need you to check this document.
27:08SPEAKERCan you go find it?
27:09SPEAKERI think it's on the server."
27:10SPEAKERAnd then you'd log into the server with the credentials they gave you,
27:13SPEAKERand you'd download something and you'd send it back to them.
27:15SPEAKERAnd it lasted like four months, I think, after it came out.
27:19SPEAKERBut there's a preview of that here.
27:20SPEAKER- I guess I shouldn't be surprised that it only lasted four months.
27:23SPEAKERIt's like everything that you have just described sounds inherently unsustainable.
27:27SPEAKER- It's one of those things that if you had a phone app and you were participating in it
27:32SPEAKERthrough a phone app, it feels like it would be much more manageable than it was calling
27:36SPEAKERand faxing and emailing you all the time.
27:38SPEAKER- Yeah, so you're totally right about that.
27:41SPEAKERThat's how you would do a thing like this these days.
27:43SPEAKERYou would just ship your own app that handled it.
27:45SPEAKERBut that really reveals the facade, though, right?
27:48SPEAKERThat you have to create this conduit for people to experience this living story.
27:53SPEAKERWhat seems so ambitious and bold about this thing is the fact that it
27:57SPEAKERused your existing communications channels to get to you.
28:01SPEAKERI know you give them over willingly.
28:02SPEAKERYou know it's coming, but still the idea of getting...
28:05SPEAKERBecause we use AOL Instant Messenger for work.
28:07SPEAKERI don't know about you guys, but the GameSpot, we use it constantly for work stuff.
28:12SPEAKERSo the idea of getting these clandestine messages from some shadowy operative
28:17SPEAKERright there in AIM or emails or faxing, you know what I mean?
28:20SPEAKERJust having that stuff in line with your real life sounds super exciting to me.
28:25SPEAKER- It was a trip.
28:28SPEAKERI think the place it fell down for me was...
28:30SPEAKERThe story was all about aliens and Majestic 12.
28:35SPEAKERIt was post X-Files conspiracy theory stuff.
28:39SPEAKERIt just wasn't written.
28:41SPEAKERThe performances were fine, but the writing wasn't great.
28:45SPEAKERAnd I feel like they were going to have a hard time keeping up with the story in an ongoing way.
28:50SPEAKERIt seemed like they were on a content treadmill that was probably unsustainable long-term.
28:54SPEAKER- Yeah, that's surprising.
28:55SPEAKER- Also, today if I signed up for this and I gave them my phone number and I started
28:59SPEAKERgetting random phone calls from random numbers, they would just go straight to voicemail.
29:02SPEAKERI'd never ever picked that up.
29:03SPEAKER- That is a very good point that this kind of wouldn't work in today's context.
29:07SPEAKER- Yeah, sadly.
29:08SPEAKER- Still a very cool idea though.
29:12SPEAKER- The idea was cooler than the execution, I will say.
29:16SPEAKER- Yes.
29:17SPEAKER- It's the unfortunate thing.
29:18SPEAKER- Actually, we could have tied this in with the other MMO stuff.
29:21SPEAKERThere is a separate little news piece here.
29:24SPEAKERI think you've got more experience with this than I do of Verant,
29:28SPEAKERwho originally was the company that would become Sony Online Entertainment after Sony bought them.
29:33SPEAKERVerant, the developer of EverQuest, viciously smacking down this EverQuest macros program.
29:40SPEAKERDid you ever use this?
29:41SPEAKER- No, I never used it, because they ban you for using it.
29:46SPEAKERThis is the situation.
29:47SPEAKERThe framing on the article in PC Gamer is interesting,
29:49SPEAKERbecause they put it as a "Hey, they're going after modders," but it was kind of a paid thing.
29:53SPEAKERThe weird thing about it is that EQ macros basically let you do things that you can do
29:59SPEAKERwith pretty much every programmable keyboard in the world now, just to have timing-based
30:04SPEAKERmacros for repetitive tasks. It also added the quality of life stuff that made WoW playable.
30:12SPEAKERIt added a compass and a map and a quest log.
30:15SPEAKERI think there's an overlay browser that you could pop up to search for stuff on the web
30:20SPEAKERif you wanted to look something up. It explicitly says, "Verant downloaded a copy, installed it."
30:30SPEAKERTwo hours later, they got a nasty gram from the lawyers saying, "Hey, you got to stop selling.
30:35SPEAKERThis is illegal software. You're breaking our terms of services." That was pretty much it.
30:40SPEAKERThat was the end of it. But it's all the stuff that was in WoW and Dark Age and the later MMOs
30:46SPEAKERthat made those games accessible and playable. I don't think EQ had a map in-game for another
30:53SPEAKERfive years after this, probably.
30:54SPEAKERThat's insane. That is completely insane. You just had to know where to go, man. You printed
31:01SPEAKERout the maps, and then you stuck them up above your computer. You knew the path through Lower
31:07SPEAKERGuk to get to the Keshia spawn, which meant you had to run and turn right and then turn left.
31:12SPEAKERThen you dropped down over a bridge and swam a little bit. Then if you ran out of stamina
31:16SPEAKERbefore you got to the next ledge, then you'd drown. You'd have to go back and get all your
31:19SPEAKERcrap later. It was a real pain.
31:21SPEAKERSpoken like somebody who very nearly lost their mind about 23 years ago.
31:24SPEAKERI played a lot of EverQuest.
31:27SPEAKERThat does, again, go to the thing we were talking about before. There's something Dark
31:30SPEAKERSouls-esque, though, about not having an in-game guide and having to learn things like that
31:34SPEAKERfrom other players. That is cool in concept, as unworkable as it usually tends to be, though.
31:40SPEAKERIf you talk to somebody who played a lot of EverQuest and ask them, depending on what
31:45SPEAKERcharacter they played, they'll have a better understanding of some areas of that world
31:49SPEAKERthan they probably do the town that they've lived in for the last 10 years.
31:53SPEAKERYeah. Yeah. Also, you may have touched on this a little bit, but this seems so incredibly
31:59SPEAKERshortsighted in light of how open to mods WoW was when it came out. WoW UI mods are a
32:06SPEAKERvery non-trivial part of WoW's success, right? The fact that players could extend the
32:12SPEAKERinterface of WoW.
32:14SPEAKERThe fact that your healers would have a great big on-screen pop-up that said, "Fire Heal
32:19SPEAKER1 now during raids." The fact that EQ had this guy who wrote the software for them for
32:28SPEAKERfree that gave them the tools that would have made their game more accessible to normal
32:32SPEAKERhuman beings, and then they chose to tell them to fuck off instead of just buying them
32:37SPEAKERand making them part of the team is really telling.
32:41SPEAKEROr even taking that as a cue that, "Hey, maybe we should open this thing up more and
32:44SPEAKERlet people do more with it." I mean, it is a fine line between kosher player assists
32:51SPEAKERand straight-up cheating. I get being a little skittish about walking that line.
32:58SPEAKERSo part of the problem with EverQuest is that it came from a world of mud developers and
33:07SPEAKERpeople who were building text-based games that were multiplayer and were intentionally
33:11SPEAKERvery difficult. I think that focus on difficulty skewed their entire perspective on what these
33:20SPEAKERgames could be and limited the audience as a result.
33:24SPEAKERThis isn't a hot take, by the way. This is pretty well established at this point.
33:29SPEAKERWhat else have we got?
33:30SPEAKERI've got this editorial. It's more of a report called The Incredible Shrinking PC Box.
33:42SPEAKERThis seemed like such a big deal then, and then it only mattered for five years.
33:46SPEAKERYeah. Did it? Because I'm thinking back to... PC game boxes used to be huge.
33:50SPEAKERReally, really large.
33:51SPEAKERRight up until around this time. I guess I didn't realize at the time this was an actual
33:56SPEAKEReffort between the IEMA, which I've always wondered what that was, the Interactive
34:00SPEAKEREntertainment Merchant Association, because I've seen that acronym many times, between
34:04SPEAKERthem and a bunch of... Well, not a bunch, but some big publishers like Activision and Infogrames
34:11SPEAKERto shrink PC boxes.
34:13SPEAKERThis is on page 47, by the way.
34:14SPEAKEROn page 47. There was, right around this time, if you were buying PC games in a store like I was,
34:21SPEAKERyou saw all the PC boxes shrink down to this, I guess I would describe as a large paperback
34:28SPEAKERsize box shape, would you say?
34:30SPEAKERIt is a DVD case that's 3D, DVD cases thick.
34:34SPEAKERDoes it actually match the footprint of a...
34:35SPEAKERYeah, it matches the footprint of a DVD case.
34:37SPEAKERI didn't realize that. Obviously makes sense.
34:44SPEAKERIt's funny the way they present this. My understanding was because Walmart said,
34:47SPEAKER"Hey, we're not going to carry big PC boxes anymore." This was during a time when it was
34:52SPEAKERhard to get PC games stocked in big box stores and mass market retail stores.
34:59SPEAKERThe feeling I always had was that they had to do this if they wanted stuff to continue being
35:03SPEAKERplaced there, and that Deer Hunter and Cabela's Big Game and all those games that were selling
35:08SPEAKERenormous volumes at Walmart and more traditional retail stores were shrinking so they could get
35:17SPEAKERmore space in the space that they'd purchased inside the stores. The interesting thing to me
35:24SPEAKERis that they have quotes from a bunch of different people from people at Microsoft and Activision,
35:30SPEAKERa bunch of different places, and they're all really gung-ho about the smaller packaging size,
35:36SPEAKERwhile at the same time saying, "Hey, the amount of money you spend on packaging and distribution
35:41SPEAKERversus product development is nil, so it's not like you're going to save money on games
35:45SPEAKERbecause of the smaller boxes." It's just that literally they can fit more titles onto the same
35:52SPEAKERamount of shelf space at the stores, so therefore everybody will sell more copies as a result,
35:57SPEAKERI think was the theory. Yeah. The PlayStation 2 had just come out
36:01SPEAKERprobably around the time this issue went to press. The GameCube and Xbox were not that far off. They
36:06SPEAKERstraight up site in here like, "Hey, the shelves are getting crowded at retail with these extremely
36:11SPEAKERpopular new consoles coming out." Yeah. PC game boxes were absurdly big for what was in there.
36:19SPEAKERUnless it was like a Falcon 4.0 with a phone volume. Of course, in that case,
36:24SPEAKERthe phone book size manual didn't even fit in the box. Generally, it was a modest manual and a CD
36:30SPEAKERaround this time, right? Yeah. It wasn't very much after this that you would get a flap that would
36:39SPEAKERfit inside the CD case and a big bunch of cardboard that kept the CD from flapping around inside there,
36:45SPEAKERand then a mailer that let you send off to join the fan club or get your warranty or some nonsense.
36:52SPEAKERI like the quote from Microsoft, which says, "Microsoft believes a standard-sized package
36:57SPEAKERwould be good for the industry, but we don't necessarily think it's a DVD-sized box.
37:02SPEAKERMicrosoft prefers a box that has more room for manuals and other extras."
37:06SPEAKERIn fact, Microsoft never shipped another extra again.
37:10SPEAKERYeah. Do you miss all the stuff that used to come in the boxes?
37:14SPEAKERKind of. Do you miss the steel cases and all that nonsense?
37:17SPEAKERI really need to go through my parents' basement because I'm pretty sure I've still got a lot of
37:21SPEAKERold video game boxes down there in their very large cavernous basement.
37:26SPEAKERI think the only one I bought that I was really excited about was the Quake 3 tin copy.
37:31SPEAKERI definitely still have the metal Quake 3 box down there somewhere. I'm pretty sure I've also
37:35SPEAKERgot the really weird, askew Gabriel Knight box. It was like kind of two triangles sort of bolted
37:41SPEAKERtogether, if you remember what that looked like. I bought Wing Commander 3 and it came in a film
37:45SPEAKERreel with a t-shirt. Interesting.
37:49SPEAKERI bought that one literally because it was the one that they had on sale at Sam's Club,
37:54SPEAKERand it was like the same price as the one at the other place in town, and I was at Sam's Club.
38:00SPEAKERAlso interesting to see the evolution of PC retail here because we're really not that many years out
38:04SPEAKERfrom the beginnings of the declarations of the death of PC gaming.
38:10SPEAKERIt had happened by then. We were hearing about it by end of 2000.
38:14SPEAKERRemember right before Steam or around the time Steam came about, people were
38:18SPEAKERessentially declaring the PC to be a dead platform?
38:22SPEAKERThere are ads for Electronics Boutique in here when it was about to get absorbed by Gamespot,
38:27SPEAKERor buying an EB. Also, we're three years from Steam kind of quietly rolling out,
38:36SPEAKERand then five from Steam being the only way you could get PC games at that point.
38:41SPEAKERThis box initiative wasn't too long before these new, smaller, more efficient PC boxes
38:50SPEAKERwould just be a thing with a CD in that it pre-installs a Steam download,
38:54SPEAKERso you didn't have to download the whole thing.
38:57SPEAKERIt's a weird time. On the next page, they have this PCG release meter. I look at this, and I
39:02SPEAKERjust see, "Oh, look. There's four columns. Title, publisher, date, and prognosis. Title, publisher,
39:10SPEAKERdate, really useful information. The prognosis, living hell to produce for the staff."
39:17SPEAKERWell, because each one is cheeky.
39:20SPEAKEROh, sure. Yes.
39:21SPEAKERRight? It's not like, "Yeah, this is going to happen." No, it's not. Everyone has to be clever
39:26SPEAKERin addition to have a little bit of a take, and there's like 30 of them. Some poor bastard sat
39:35SPEAKERhere and just was like, "Okay, I need a pun for the settlers for settling in soon."
39:42SPEAKERA game called Sheep from a company called Empire, which is coming out about now.
39:48SPEAKEROh, that's terrible.
39:49SPEAKERYes.
39:50SPEAKERReally terrible.
39:52SPEAKERMagazines.
39:53SPEAKERMagazines. Magazines were weird, man. I miss magazines. Not so much I want to go work on one.
39:58SPEAKERYes. You want to talk about the gift guide a little bit since we're in the holiday window
40:03SPEAKERhere? Of course, there's a gift guide with such hits as the Creative Nomad Jukebox.
40:07SPEAKERWhat page is this on, Bren?
40:09SPEAKERThat is page 119.
40:11SPEAKERI hate gift guides. Can I just say that?
40:13SPEAKERI don't know if we've ever... I've never participated in one, although every year
40:17SPEAKERsince I have been doing this, you get a bunch of emails from PR reps saying like,
40:23SPEAKER"Hey, if you're doing a gift guide, you might want to consider these."
40:26SPEAKERDo you know who loves gift guides?
40:27SPEAKERWho loves gift guides?
40:28SPEAKERPR reps.
40:29SPEAKERYeah, I can see it. Yeah, I get it. Look, they have a product that came out as much
40:33SPEAKERas 11 months ago. It's a chance to get it back in the news again.
40:36SPEAKERWell, and it's also, it's like the dads and grads. There are several things that land every year.
40:42SPEAKERFucking dads and grads.
40:44SPEAKERThat people love to make features around because there's a lot of potential advertising revenue.
40:50SPEAKERDads and grads and holiday gift guides are both them. This is especially funny because
40:55SPEAKERthis holiday gift guide, this magazine would have come out in probably late September or early
41:00SPEAKEROctober at the absolute latest. That means that this holiday gift guide doesn't have whatever
41:05SPEAKERactually came out in October or November that people were interested in. This is a pretty good
41:12SPEAKERholiday. I hate gift guides because often they're just an excuse for people to call shit in that
41:19SPEAKERthey want to fuck around with and then send back and not have to pay for with their own money.
41:23SPEAKERThis one doesn't have a whole lot of that, which is nice. This also has the real vibe of, "Oh,
41:30SPEAKERshit, they sold another 30 pages of ads. We have to come up with something real fast."
41:34SPEAKERThey went to the mall and did a photo shoot where they acted like they were stealing stuff from the
41:38SPEAKERmall. That's a good afternoon right there. You hit the food court, get lunch, shoot a feature photo
41:46SPEAKERshoot and call it a day. That's the magazine life. I was always jealous. We spent a lot of
41:53SPEAKERtime making weird photo shoots, I will say that. I can see that. Not one but two MP3 players in here.
41:59SPEAKERSo I had that Nomad. That was a good-ass MP3 player right up until the iPod came out and
42:02SPEAKERyou were like, "Wow, that seems like it'd be easier to find your music on."
42:09SPEAKERYou said you wanted to call out the Microsoft Sidewinder Strategic Commander?
42:14SPEAKERDo you know what this thing is? No, I haven't. It looks like a mouse,
42:17SPEAKERbut apparently it is something very different. Imagine you were really into RTS games,
42:23SPEAKERtop-down games. Imagine you had a device that rested your left hand on. It was like a mouse,
42:31SPEAKERbut for scrolling around the world. You could bind that top thing with the buttons. It looks
42:38SPEAKERlike a mouse, except for the bottom part of it stayed fixed on the desk and the top part of it
42:42SPEAKERwas like a slider. It would slide on two X and Y axes. Then it had, I think, eight or ten buttons
42:48SPEAKERon the top and a scroll wheel and a couple of thumb buttons. You could put your selection
42:55SPEAKERmacros and stuff on the buttons on the top. You have two levels of those. You could make new ones
43:00SPEAKERand trigger the ones that you've recorded. You could slide that thing around so you could scroll
43:04SPEAKERaround your screen real fast. Then, StarCraft came out and it immediately didn't have enough buttons
43:10SPEAKERfor all the macros that people did and all the micro stuff that people did.
43:14SPEAKERI think the only thing that really ever supported it super good were the Microsoft strategy games
43:18SPEAKERlike Rise of Nations and Age of Empires. Look, I get it. To this day,
43:26SPEAKERI'm sitting here trying to program little macros on this Logitech.
43:30SPEAKERI just look at it because it had so much plastic, so much injection-molded plastic,
43:36SPEAKERand each of those molds probably cost $150,000 to make at the scale they made this thing.
43:45SPEAKERThey spent so much money on this hardware business, and none of it worked until the Xbox 360.
43:50SPEAKERI mean, maybe they couldn't have gotten to the Xbox 360 gamepad without doing all this other stuff.
43:57SPEAKERMaybe that's the takeaway.
43:58SPEAKERYeah. Microsoft hardware took some swings, let's say.
44:03SPEAKERI wouldn't have let them put that Microsoft Sidewinder Force Feedback 2 ad
44:07SPEAKERdirectly across from the strategic commander on the page.
44:11SPEAKERThat's one of the things we looked at when we were proofing at the end of the day. We'd
44:13SPEAKERswitch the ads around occasionally if it was too close to something that was the same publisher,
44:18SPEAKERsame company. No, but I wouldn't have noticed that until you pointed it out,
44:21SPEAKERbut it is a bit conspicuous. What's even more conspicuous is that
44:27SPEAKERpage 121 is a Sidewinder Force Feedback 2 ad. On 125 is the Sidewinder Force Feedback 2
44:35SPEAKERrecommended as part of this gift guide. Well, now, I will tell you,
44:39SPEAKERthat is probably... The reason I wouldn't have let it happen is because this was an accident.
44:43SPEAKERWe wouldn't have known what was in the ads at all.
44:46SPEAKERYeah, that's fair. GameSpot was the same way. We were supposed to very strictly have no idea what
44:50SPEAKERwas going on with ad sales and placement and everything.
44:53SPEAKERYeah, so we would literally move the ads around if it looked too shady. I would have probably
44:58SPEAKERdisallowed that Sidewinder ad from being in the middle of this article if they hadn't sold it as
45:06SPEAKERbeing in the thing. If there was time, I probably would have cut it from the product list if they
45:11SPEAKERcouldn't kill the ad, if they couldn't move the ad. That's fair. Let's see. You're talking about
45:18SPEAKERStar Trek Voyager Elite Force? God, that was an incredible video game. The premiere review of the
45:24SPEAKERmonth here? The PC Gamer would always pick... Hold on. Before we do that, can we call out the ad?
45:31SPEAKERTalk about what a better time we are on page 132. There's an ad for Unreal Tournament Game
45:38SPEAKERof the Year edition. Oh, mm-hmm. Sure.
45:42SPEAKERIt looks like it's an x-ray of a skeleton, and it says, "Our new Game of the Year edition
45:48SPEAKERrequires some special equipment, and in between the skeleton's legs are two enormous metal balls."
45:53SPEAKERYes, like cannonballs, let's say. They look like small cannonballs,
45:56SPEAKERyeah. It's a bit much. Kind of an arrow when balls of steel passed for a joke.
46:02SPEAKERYeah, that was clever. Anyway, yeah, so the review, the lead review, Star Trek Voyager,
46:07SPEAKERthis was their featured review. They were saying this is our favorite game this month, basically.
46:10SPEAKERDespite spending probably the first three paragraphs at least saying, "Yeah, we get it.
46:16SPEAKERIt's a Star Trek game, but actually, trust us, it's amazing." But I mean, remember, at this point,
46:23SPEAKERlicensed games were bad, except for an occasional Star Wars game.
46:27SPEAKERStar Trek games in particular, maybe not the best pedigree.
46:30SPEAKERA lot of adventure games that were kind of iffy. Ah, 25th anniversary has got... There's
46:34SPEAKERsomething to it. I don't know. That was after this, though, wasn't it?
46:38SPEAKERNo, that was before. That was before. That was square in the '90s. '90s VGA point-and-click
46:43SPEAKERcraze. Yeah, that sounds about right. And we also have the Riker plays poker
46:47SPEAKERone or whatever that game was. No, no, that was just Jonathan Frakes on his own.
46:52SPEAKEROh, okay. Making awful faces into a poker camera. Elite Force is a Quake 3 engine game,
46:59SPEAKERif people haven't played it. Yeah.
47:00SPEAKERSo it's basically just a shooter with Star Trek skins on it, but it was very good.
47:06SPEAKERBut also, it did... You were like a squad. So it was a squad game and you had bots that played.
47:11SPEAKERThere were bots that came along with you and they managed to make that work in a way that wasn't
47:15SPEAKERannoying, unlike every other game that tried that up until this point.
47:19SPEAKERYeah. I'm selling it short, actually, because actually it's been ages since I played it. But
47:24SPEAKERthere are some non-combat story sequences on the ship as well. I think part of the appeal was a
47:30SPEAKERlittle bit of wish fulfillment of you get to walk around on a star ship and use the transporter.
47:36SPEAKERYeah, they did the stuff that made it feel like Star Trek. The one knock against it,
47:40SPEAKERI think, is that all of the away missions are shooty away missions. And there were no
47:45SPEAKERDarmok style, let's go chat with people for a while, away missions.
47:50SPEAKERDefinitely still a shooter. Definitely still a Quake engine game, but...
47:54SPEAKERAlso, they made a bunch of guns that just felt like reskins of Quake guns.
47:59SPEAKERBut it was fun. You could phaser people, they'd disappear. I mean, it worked out okay.
48:04SPEAKERThere was Deathmatch too, as I recall.
48:08SPEAKERProbably one of Raven's last games as a studio before they just started making...
48:12SPEAKERWell, I think they made Elite Force 2.
48:14SPEAKERYeah. Well, I don't know for sure if they made... And Elite Force 2 got made. Yes,
48:18SPEAKERI don't know if Raven did it. They probably did. But they were making their own games for probably
48:23SPEAKERanother decade or so after this, before they started doing Call of Duty.
48:30SPEAKERThe last thing they made was that Russian time travel game.
48:33SPEAKERSingularity, which is great. I always bring this up because I loved Raven back in the day.
48:39SPEAKERMe too.
48:39SPEAKERIt's a bummer. It was always a bummer to me that they kind of stopped making their own games.
48:44SPEAKERHexen was a hell of a game.
48:46SPEAKEREredict 2, also a hell of a game.
48:48SPEAKERYeah, yeah.
48:51SPEAKERYeah, it's funny because they... So there's a bunch of places in this magazine,
48:55SPEAKERit's the thing that we did at Future where the editorial team could talk about things
48:59SPEAKERthat they liked about stuff and what they were doing that month and things like that.
49:03SPEAKERAnd the two things that they talked about this month were Star Trek Elite Force and the firearms
49:09SPEAKERarms mod for Half-Life. It was in that first wave of mods that were really successful,
49:17SPEAKERlike Day of Defeat and Counter Strike. I think it was pre-Day of Defeat, post-Counter Strike,
49:22SPEAKERpost-TFC probably. And it was a push-pull, but it was all real guns. It was an insane number of
49:30SPEAKERguns, as I remember. And all the maps were seven capture points long and one team started at one
49:36SPEAKERend and one team started at the other. And you literally would just fight up and down this
49:40SPEAKERcorridor-shaped battlefield until you got all the way back to one person's space or all the
49:44SPEAKERway forward to the others. That sounds fun.
49:47SPEAKERIt was good. It's a good mod.
49:51SPEAKERLet's see, there's a review of Metal Gear Solid for Windows in here.
49:55SPEAKERI can't imagine that they liked that very much.
49:58SPEAKERI give it a 79%. That's better than I would have expected.
50:04SPEAKERIt sounds like it's functional. It sounds like it ran at higher resolution,
50:09SPEAKERbut otherwise it's just a PlayStation game. They didn't do anything to textures or anything like
50:12SPEAKERthat, which is their big complaint. No force feedback support, but of course controller
50:17SPEAKERstuff was not exactly standardized at this point. It was an unfortunate time for this game to come
50:23SPEAKERout. When did it come out for the PlayStation? It was three or four years old. Yeah, two or
50:28SPEAKERthree years old. 98. It was a couple of years old at this point.
50:31SPEAKERSo I was going to say the other thing that's weird about this game is that the dev cycle,
50:36SPEAKERwhen they talk about games taking a long time to come out, they're talking about a
50:39SPEAKERtwo-year dev cycle, which is hilarious now. Very quaint. A lot of the stuff's very quaint.
50:45SPEAKEROne thing I'll mention, if anybody listening has played MGS on Windows, I want to know,
50:50SPEAKERthey mentioned it here specifically, the Psycho Mantis fight from PlayStation where
50:53SPEAKERyou have to, you know, famously unplug your controller, put it in port two.
50:57SPEAKERWait, really? Oh yeah, wait.
50:59SPEAKERI didn't have a PlayStation, dude. You never played Metal Gear Solid on the,
51:01SPEAKERoh my God. So, okay. I'm going to go and tell you, this has happened once before,
51:07SPEAKERBrad. Oh no, I'm literally about to say this is another Aerith situation.
51:11SPEAKERI've never played any Metal Gears except for the very first one on the NES.
51:14SPEAKERI mean, look. Oh no, that's not true. I played Ground Zeroes.
51:18SPEAKERNo, no. What's the one that was like the demo before?
51:21SPEAKERGround Zeroes is the kind of short prelude to Phantom Pain.
51:26SPEAKERThat was fine. I played a little bit of 4, but I got to the guy that was pooping his
51:29SPEAKERpants all the time. I was like, that's probably, this isn't for me.
51:32SPEAKERIt's Metal Gear. That'll happen. Well, you never played Phantom Pain?
51:35SPEAKERNever played any of them. I played the first, I played the Corridor of Phantom Pain like four
51:39SPEAKERtimes where you walk down that long ass corridor and you have to get this like, this is boring.
51:43SPEAKERYou should get to the open world. If you like stealth games, if you like sandboxy stealth games,
51:48SPEAKERlike you should play the Phantom Pain. It's so good. I genuinely think it is the best stealth
51:53SPEAKERsandbox ever made. It's fantastic. The thing I was going to say here, this is I'm sorry, man.
52:01SPEAKERIt was literally over 25 years ago now. Spoiling some stuff.
52:06SPEAKERWhen you fight Psycho Mantis, who was the kind of clairvoyant or psycho,
52:12SPEAKERoh my God, like telepathic, I guess I should say, a member of the elite commando squad
52:16SPEAKERyou're fighting in that fight. He basically takes control away and he doesn't really say
52:21SPEAKERthis exactly, but you have to figure out that you have to plug controller and plug into controller
52:25SPEAKERport two to get control back. Wow. Could you do that without jacking up your controllers on
52:30SPEAKERthe PlayStation? Oh yeah. It was just the PC. You could have like, you could have fried something
52:35SPEAKERwith a game because you were still using the mini port on the game card. This was, I mean, you know,
52:40SPEAKERthe custom, custom controller ports. I don't think there was any negotiation going on with
52:44SPEAKERcontrollers and back in those days, like if it was in the port, it was working. That makes sense.
52:48SPEAKERAnyway, that was a cool gimmick. There was another part where he read some of the save files on your
52:53SPEAKERmemory card and commented on the other games you'd been playing. Wait, really? Yes. It was mind
52:58SPEAKERblowing. Both of those things were mind blowing. Anyway, this reviewer calls out that while those
53:03SPEAKERthings obviously can't be in this game for technical reasons, they came up with a PC
53:07SPEAKERequivalent of those gimmicks. And I really want to know this was translated to the PC
53:15SPEAKERwithout the need to unplug your controller. I won't give away the secret, but I must applaud
53:18SPEAKERMicrosoft on a job well done. I really want to know. I really want to know what they came up
53:22SPEAKERwith to replace those gimmicks. This is like black and white looking at your outlook file and pulling
53:27SPEAKERnames of people that you emailed for your villagers. Did it really do that? Yeah. Scraped
53:31SPEAKERyour outlook file. That's wild. It's maybe a little invasive. I mean, in these days we would
53:37SPEAKERprobably have a problem with that. But back then we were like, man, that is fucking cool. I mean,
53:40SPEAKERI would have thought that was very cool at the time, but like reading your save files from other
53:45SPEAKERgames is one thing, but look at your email. Well, but also the game wasn't connected to the internet
53:50SPEAKERin any way that was appreciable. So it was like it all lived inside the sandbox, I guess. Do you
53:55SPEAKERtrust Peter Molyneux with your Rolodex? Not anymore. That's not for what he did to that kid.
54:00SPEAKERYeah. Milo. Poor Milo. Poor Milo. Crimson Skies is in this. Speaking of games I've never played.
54:09SPEAKEROh really? Yeah. Oh, that's a banger. It's a really good game, Brad. Have you never played
54:14SPEAKERany of them or did you not play the original one? None of them. The one for Xbox 360, I think?
54:21SPEAKERIt was an early Xbox live one that was quite good. Oh, is this not that? I mean, this is a year
54:26SPEAKERbefore the Xbox came out, so I guess it couldn't be. I didn't realize there was a different Crimson
54:30SPEAKERSkies on PC before that. Crimson Skies, like many great Xbox franchises, was originally a
54:36SPEAKERpersonal computer video game. I did not know that. That's wild. This one, look,
54:42SPEAKERthe infrastructure for online multiplayer was not what you wanted back then. It was pretty good when
54:49SPEAKERit came out. The Xbox version's superior. The Giant Citizen Kabuto ads just before the Metal
54:55SPEAKERGear Solid review. Man, that was a high, high ambition game that completely fizzled. I don't
55:01SPEAKERthink I ever played that or could really even tell you what it was about. I certainly remember the
55:05SPEAKERname. It was like a three, a three faction game where there were like monsters and mermaid ladies
55:13SPEAKERand like alien space suit guys, halo men. Sure. And you had to, you had to,
55:20SPEAKERlook, I think you interacted with each other mostly with shooting, but I don't remember specifics.
55:25SPEAKERDude, that's a seven page ad. It was not very good. That's a seven page ad.
55:30SPEAKERHow do you think, look, you don't get to a 260 page book without a few seven page ads.
55:34SPEAKERThat's fair. I mean, there's another ocean of ads between the game reviews and the
55:40SPEAKERGreg Veederman tech section. Cause of course we need to, we need to look at the hardware of the
55:46SPEAKERday. There were also like 20 game reviews here. Like it's, it's a lot of game reviews.
55:50SPEAKERYeah. I mean, this, this thing's not all ads. It's just the ads are quite substantial, but
55:55SPEAKERanyway, what do we have in the hardware section here?
55:58SPEAKERLeads with some Dell laptops of all things. Laptops are exciting. You can play games on
56:04SPEAKERlaptops at this point. This was, this is the, this was the last wave of laptops before they
56:09SPEAKERshipped those XPS machines as big chunky XPS machines. Okay. We'll see what do we got for
56:13SPEAKERgraphics in these things. They're all ATI rage mobility 128. That would have been it. That's a,
56:19SPEAKERthat's a rage sub rage pro GPU. Probably. I'm going to assume those were not especially
56:25SPEAKERcapable. The quake three numbers were 28 frames per second at 640 by 480 32 bit color though.
56:34SPEAKERThat's if you did 16 bit color, you'd double your frame rate. Basically. That's a trip.
56:39SPEAKERThat's something, you know, it was probably enough to play your Warcraft and so forth.
56:46SPEAKERI think, I think these would have been like Warcraft and, and, and red command and conquer
56:52SPEAKERred alert machines like Diablo stuff like that. Diablo probably would have been fine.
56:56SPEAKERYeah. Oh, the side runner force feedback too makes another appearance.
57:01SPEAKERWeird. Oh, it's funny how it just keeps popping up everywhere.
57:05SPEAKERIt is a really good, it was like arguably the best joystick of the era. I think so.
57:11SPEAKERYeah. No, I believe it below that. This is one page one 90. I was, I was surprised. So
57:15SPEAKERwe mentioned the G force two ultra is being advertised in this magazine. Here is a review
57:20SPEAKERof the creative labs, annihilator two ultra. Yeah. I don't, I don't know how I had completely
57:25SPEAKERforgotten the creative labs made graphics cards. What happened to that?
57:29SPEAKERSo my 3DFX voodoo card was from by diamond multimedia, but my voodoo two was a creative
57:35SPEAKERlabs card that I believe it had a serial number that was like 0 0 0 0 0 3 2 or something like
57:43SPEAKERthat. Yeah. I got rid of it a few years ago, but actually were those sold under the 3d blaster
57:49SPEAKERname or it was 3d blaster or something else. 3d blaster was a, was an, it wasn't an ATI card.
57:56SPEAKERIt was a different, I want to say that was a verge card, but I can't remember. It was
57:59SPEAKERcalled the voodoo something. Maybe you're right. I'm trying to find
58:04SPEAKERvoodoo blaster or something. It's surprisingly hard to find.
58:08SPEAKERPretty Google stuff is hard to find. It turns out on stuff like that. Actually
58:14SPEAKERthe annihilator two ultra was a G force two, but this was the end of creative labs being in
58:19SPEAKERgraphics pretty much like they stopped around before G force three came out. They weren't
58:24SPEAKERreally making GPUs. I wouldn't do any idea why. Cause like, I mean, I, this was probably
58:28SPEAKERtoo early for them to see the end of sound cards coming. I mean, sound cards aren't totally done,
58:33SPEAKERbut you know, sound cards as, as the mass mainstream business that sustained them for
58:39SPEAKERso long, like this was probably a little too early for them to see that coming to an end.
58:44SPEAKERMy guess is that it was too expensive for the margin. So they were getting out of it.
58:47SPEAKERSure. I mean, I mean like shit that's, that's, that's essentially the reason that EVGA cited
58:52SPEAKERlike a last year when they got out of GPUs. Yeah. Like if you look at it, this was around the time
58:57SPEAKERthey bought Cambridge soundworks and started making speakers. And I bet that the margins on
59:01SPEAKERspeakers were really, really good. And the margins on video cards were really, really bad. And you
59:06SPEAKERcould sell a pair of speakers for like four years and you could sell a video card for about nine
59:10SPEAKERmonths. Yes, indeed. And the product development was probably about the same. Hold on. How much of
59:18SPEAKERthat card sold for 500 bucks US? Wait, did it really? Yeah. It was the F4L1. But that's like,
59:24SPEAKERthat is like the absolute top of the line graphics card at this time. That was, yeah,
59:29SPEAKERthat was probably the fastest thing you could get. And it was DDR. The ad set, the world's
59:34SPEAKERfastest graphics. I think it's DDR Ram, which was brand new at the time. Yes. So remember,
59:41SPEAKERthe GeForce One shipped a version with DDR. But it was late. That was like their mid,
59:45SPEAKERmid refresh. Yeah. The, the original GeForce shipped with SDR memory and then a DDR version
59:50SPEAKERcame later. Yeah. The DDR, the DDR GeForcees were the first thing, first video cards I reviewed
59:55SPEAKERat Maximum PC. I got, I got on a weird bad cycle with Nvidia cards where I was always buying the
1:00:01SPEAKERearly gen version of stuff back then. So I never owned a GeForce Two. I had a TNT. Okay. I had a,
1:00:08SPEAKERI had a TNT and never got a TNT Two. I bought a GeForce One SDR. You wanted a TI when you got to
1:00:14SPEAKERthose GeForce Threes. So I had a GeForce One SDR, never got a DDR version or GeForce Two
1:00:21SPEAKERor any of that stuff. Or GeForce Three. I didn't get another card until the GeForce Four. Anyway.
1:00:27SPEAKERYeah. It was, it was, it was a weird time. Yeah. So there's one, there's one,
1:00:31SPEAKERWiedermann's got like a Q and A here. Q and A, look, if you needed to pay to pad out a few
1:00:37SPEAKERpages of the magazine, Q and A was always a good way to do it. But it's like, it's like glorified
1:00:40SPEAKERtech support, basically people just writing in with questions and problems about PCs.
1:00:45SPEAKERYep. But I have to, I have to read this first question cause it was just
1:00:50SPEAKERa lot of parallels. So now a question from Joe Krah. I've been building myself a budget gaming
1:00:57SPEAKERsystem in my spare time and I need to pick up a video card. I'm trying to decide between Nvidia's
1:01:02SPEAKERGeForce Two MX and 3FX's Voodoo Four. Both of these cards can be purchased for around $150,
1:01:09SPEAKERbut I've not been able to find any articles comparing the two. I mean, I know he said
1:01:12SPEAKERbudget here. Those are not top of the line, but still the idea of competitive graphics cards for
1:01:16SPEAKER$150. Well, they were those just to be clear, those would have been probably 640 by 480 or
1:01:23SPEAKER800 by 600 GPUs at that point. Obviously not top of the line, but still like just the idea of any
1:01:28SPEAKERGPU for 150. I mean, I know like the Intel Arc cards and like some of the lower end AMD stuff
1:01:33SPEAKERnow is trying to sort of recapture that price territory, but still like the idea of the most
1:01:40SPEAKERexpensive GPU on the market being 499 and your average card being 150 to 200. So quaint.
1:01:48SPEAKERThey were 400. That was the case until probably the 1080, right? Or 980. Something like that.
1:01:53SPEAKERYeah. I think you're right actually.
1:01:56SPEAKERLike we went from 500 to 600 bucks cause the OEMs would put fast, more memory on or put
1:02:01SPEAKERstupid coolers on or whatever. And then all of a sudden the price jumped up a lot of about five
1:02:06SPEAKERyears ago, six years ago. Yeah. It's inflated so much in the last few years that it's hard to
1:02:12SPEAKERremember a time like this also. And then I have to read the rest of this email. Also, and this is a
1:02:16SPEAKERbit off topic. Do AMD's new Thunderbird and Duron CPUs have as many compatibility problems as the
1:02:20SPEAKERoriginal Athlon did when it launched? Just yeah. Given my recent turmoil with this machine.
1:02:30SPEAKERGreg gave the right answer, which is the GeForce 2 MX. The Voodoo 4 would probably be by the time
1:02:35SPEAKERDecember, like this issue would have come out in October, probably September, October. And by the
1:02:40SPEAKERtime this issue was out, 3D effects would be dead. Yeah. Yes. Yeah. There's a picture or not a
1:02:45SPEAKERpicture. I'm sorry. He mentions the Voodoo 5 in that creative labs review. That's the photo. If
1:02:52SPEAKERyou go back and look at the review, he says, Hey, if you have a Voodoo 5, you probably don't need
1:02:57SPEAKERto run out and get one of these GeForce 2 Ultra's like the Voodoo 5 never shipped in any real
1:03:01SPEAKERquantity. I had, I had a review unit at this point, probably when we were, when he was writing this,
1:03:06SPEAKERI had to guess. Yeah. The, the bigger thing from this question though, there is the AMD thing.
1:03:10SPEAKERLike, Hey, do the AMD CPUs still have the more things change? Some things never change. Kind of
1:03:17SPEAKERstuff. Yes. What else do we have here? The Duron and the Athlon, those Athlon, those were good
1:03:24SPEAKERCPUs. The Duron 600 was the new seller on 300A. I bought a Duron 600 and it ruled.
1:03:30SPEAKERAnd then I won a Thunderbird at an AMD event of all things. And those were both, those are both
1:03:35SPEAKERsolid for sure. What I'm saying is come back in three years and you can get the next step up from
1:03:42SPEAKERthe thing I have now. It'll be just fine. Let's see here. Maybe a couple more quick things here.
1:03:52SPEAKERThis column from Collin, this boy, tongue twister, this column from Collin Williamson.
1:03:58SPEAKEROh, this one's really good. Called Great Expectations, letter X dash
1:04:03SPEAKERpectations. It's about the, it's about the impending launch of the Xbox and what it's
1:04:07SPEAKERgoing to do to first person shooters, which is like an incredibly prescient topic here.
1:04:12SPEAKERCause he really kind of hit the nail on the head with this. Yeah. This is like, people were hearing
1:04:18SPEAKERabout the X, like we were hearing about the Xbox at this point because developers had them and they
1:04:21SPEAKERwere building games for them and they were, they were talking, you were hearing a lot about it,
1:04:26SPEAKERbasically. But nobody knew, I guess, published, the other console vendors were nervous. Like Sony
1:04:38SPEAKERand Japan in general were nervous about what Microsoft coming into a market was going to do.
1:04:43SPEAKERBecause up until that point, every market that Microsoft had entered, they'd utterly decimated
1:04:47SPEAKEReverybody else that was there. And with the exception, I guess, of Intuit. So yeah, it was
1:04:54SPEAKERlike Microsoft saying, Hey, we're gonna spend a half billion dollars on a marketing campaign
1:04:57SPEAKERfor this thing. Scared everybody, I guess. And Collin's column, pretty good.
1:05:04SPEAKERThis is a good amount of foresight in this. I mean, he, he mentions like there are a bunch
1:05:08SPEAKERof developers who have never touched a PlayStation or a Sega console who have signed up for the Xbox
1:05:14SPEAKERhere. I mean, this is like a year before the Xbox shipped, but he's basically saying like, Hey,
1:05:18SPEAKERa bunch of PC only game developers seem to be pretty excited about making games for this new
1:05:23SPEAKERXbox. You know, what is, it's talking about the, the guy in Maryland who can't get a game working
1:05:31SPEAKERwith his 19, his 1863 pro audio spectrum. Like this is the console for that guy. Like kind of
1:05:39SPEAKERhit the nail on the head with the stuff, you know, like it kind of was a PC in a box with like very
1:05:43SPEAKERsimplified streamlined online services and controls. He lays out like, he's basically
1:05:50SPEAKERlike, should be, should PC gamers be worried about this? And he lays out some possibilities.
1:05:54SPEAKERThe most likely outcome he mentions is first person shooter developers will by necessity,
1:05:59SPEAKERadopt a more console centric perspective, specifically designing for the Xbox from day one.
1:06:05SPEAKERThis means simpler interfaces and control schemes. That sure is exactly what happened.
1:06:11SPEAKERLike earlier in the PC talks about like, what about games with more complex interfaces like
1:06:16SPEAKERDeus Ex or System Shock 2? I mean, you know, seven years after this BioShock came out as
1:06:22SPEAKERa console first game, you know, like the next game in that lineage, basically like totally,
1:06:27SPEAKERit totally happened. It took a long time for us to get to the point that we can make a really good
1:06:31SPEAKERfake mouse interface with a game pad. And now that we have that everybody's perfect and nothing,
1:06:36SPEAKERthere's nothing to complain about. Just long press all those buttons and we'll go right along with
1:06:41SPEAKERour business. I do like the idea, like the one thing he misses, he kind of hits this right and
1:06:48SPEAKERkind of misses, but the idea that the new market, that the Xbox was going to open the console market
1:06:56SPEAKERto first person shooters, which it did end up being true. Thanks, Halo. Was going to train
1:07:04SPEAKERa whole new generation of players who would then move over to the PC kind of happened for a while.
1:07:10SPEAKERAnd now it's stopped. It seems like, because it seems like the people who are proficient on game
1:07:15SPEAKERpad play on game pad and the people who are proficient on mouse and keyboard play on mouse
1:07:18SPEAKERand keyboard and Fortnite and Call of Duty and Apex and maybe not Apex, I guess Apex.
1:07:24SPEAKERIs there cross play on Apex? I think, yeah, yeah, there is. Yeah. We all play together
1:07:29SPEAKERand it kind of just works out kind of a trip. Hey, the best, the best of all possible worlds.
1:07:34SPEAKERLook, I want to go back to that games for windows game shadow run, shadow run, shadow gate, shadow
1:07:40SPEAKERfield shadow. I don't know the one where the mouse people, if you had a mouse and keyboard in that
1:07:45SPEAKERgame, you, you walked as a God among the runs on the three 60 on the three 60 games for windows
1:07:51SPEAKERlive. I never, I never played that online, but I heard stories. I mean, you know, quick three on
1:07:57SPEAKERthe dreamcast was the ultimate example of that. Oh yeah. Cause you can plug a mouse and keyboard
1:08:02SPEAKERinto that thing. Yes. Yeah. All right. What else we got? Just about wrapped up here. There's there
1:08:10SPEAKERwas a letter in the letter section here toward the end on page 251. I was going to mention
1:08:19SPEAKERfrom Josh Kriz, your article got a license for that. And the October 2000 issue raises
1:08:24SPEAKERsome interesting questions. Mark rain, perhaps you've heard of him. Mark rain claims that engine
1:08:30SPEAKERlicensing helps reduce production time for games. However, at least one game that I can think of
1:08:36SPEAKERthat used and later switched engines Duke Nukem forever seems to be in a semi-permanent holding
1:08:41SPEAKERpattern. That Katana too took years to come out despite its licensed engine technology.
1:08:46SPEAKERSo what's the real deal here. Do you guys think it really saves time to license an engine?
1:08:51SPEAKERUm, I mostly wanted to pull this because I know I've cited this a good bit in the last few months,
1:08:57SPEAKERbut the, the John Romero autobiography or memoir, uh, that came out, he spends a pretty
1:09:03SPEAKERdecent amount of time on the engine licensing for die Katana in that book and how much it was a
1:09:08SPEAKERboondoggle for them and how much it actually slowed things down or like
1:09:12SPEAKERMore different time. Well, it was a different time. I mean,
1:09:15SPEAKERI know things are different and much more complex now or more complex in some ways,
1:09:19SPEAKERbut also more streamlined and others. I know it's not like directly applicable to,
1:09:23SPEAKERto the modern day, but like he gives some pretty good examples that kind of help you understand
1:09:27SPEAKERwhy licensing an engine wouldn't be this as simple as just like, you know, putting a source code disc
1:09:33SPEAKERin and pressing run and starting to make levels or whatever, like some, some of the challenges
1:09:37SPEAKERthat came up that actually held them back, um, or explained pretty well back then the engine licenses
1:09:43SPEAKERweren't made to be products either. They were made to be engines for a game that somebody made and
1:09:47SPEAKERthen sold to everybody else who wanted to make that same game. Right. Yeah. I mean, like obviously
1:09:51SPEAKERlike licensing, the unreal engine is a massive business unto itself these days. Like the support
1:09:56SPEAKERis, you know, it's, it's night and day from what it used to be, but still like, it's just
1:10:01SPEAKERillustrative to, to hear some examples of problems that you've run into using somebody else's
1:10:06SPEAKERtechnology, especially because that's the era of this letter is talking about here.
1:10:12SPEAKERSo there's two other things in this letters column that are pretty good.
1:10:16SPEAKERThere's the RPC games doomed letter, which is from name withheld via the internet. When I
1:10:21SPEAKERread your state of the PC union, I thought it was well thought out and well word. And
1:10:25SPEAKERthe most important point you made in my opinion was about how the Japanese market
1:10:28SPEAKERhas elevated comic books into the realm of mainstream by creating comics for everyone,
1:10:32SPEAKERleaving no one out. Uh, it's an important point. So anyway, people were talking about the PC being
1:10:39SPEAKERdoomed at this point in 2000, I think it ended up working out okay, but it was a concern for a while
1:10:46SPEAKERuntil steam started selling billions of dollars worth of games every year. And then the other one
1:10:50SPEAKERis become one with your inner nerd, which is in your preview of Bioware's forthcoming star wars
1:10:56SPEAKERRPG, which I assume is KOTOR. Uh, yes, I think that should have been announced by this time.
1:11:03SPEAKERYou said it would be the first star wars role-playing game. In point of fact,
1:11:06SPEAKERit's only the first computer-based RPG set in the universe. West End games created the first
1:11:11SPEAKERstar wars RPG back in 1987. And all you needed to play it was a pencil paper and some dice.
1:11:18SPEAKERIt's pretty good comic book guy voice. It's not bad. Um, yeah. So anyway, then they insult the
1:11:27SPEAKERreader who sent that in rightly. So I think they published another letter here, the entirety of
1:11:32SPEAKERwhich is half-life is a good game. Can't argue with that. That's pretty much what they said.
1:11:39SPEAKERHalf-life is a good game. Uh, 260 pages of magazine.
1:11:44SPEAKERYup. And then of course on the way out, we get, uh, we got our kind of wholesale phone book looking
1:11:52SPEAKERhardware ads from, I guess this one is from Aberdeen computers.
1:11:58SPEAKEROh yeah. They used to. Yeah. It's kind of parts from Aberdeen back in the day.
1:12:02SPEAKERIt's kind of, it's kind of the computer shopper section. Here's a section of cat five patch
1:12:07SPEAKERcables. Uh, good old ad index. That's a, Hey, we have a page. We got to fill guys to add index in
1:12:16SPEAKERthere. Half of the PC cases in this list. Don't even list a brand. It's quite, quite literally
1:12:21SPEAKERjust generic PC case. Like the stuff was so basic back then. Oh yeah. I mean, look when you,
1:12:27SPEAKERwhen, when, so this is around the time you start first started seeing like cooler master shoe. I
1:12:33SPEAKERthink we saw our first cooler master aluminum case in like 2001. Okay. So, so this would be when you
1:12:40SPEAKERgo out and if you ask for a case by name, it would be unusual, like ad tronics Compu, uh, Computech.
1:12:48SPEAKERUm, God, what was the other one? There was one that maximum PC really liked in this time period
1:12:53SPEAKERthat was, that was gorgeous, but it was like a steel frame, 800 pound machine. Um, like memory
1:13:00SPEAKERwas commodity. You just ask for, you just ask for the same Dems, right. Most of, well, there
1:13:07SPEAKERare a few brands. In fact, actually it's just Corsair and King max are the only two, but there's
1:13:12SPEAKERa bunch of memory on here that doesn't even list a brand on it. It's just like, you know, four,
1:13:17SPEAKERfour meg by 32, 72 pen parody. Yeah. With parody or without just generic memory, generic cases.
1:13:27SPEAKERWhich chip set do you want on your motherboard? That's that's what, that's what the choice
1:13:30SPEAKERis. All these a bit boards. What are, what are the brands here? A bit, there's a bunch of a bit
1:13:34SPEAKERboards, a bunch of ASUS boards, epics, P O X uh, first, uh, first, I can't word if I see such a
1:13:43SPEAKERfirst internet computer versus international computer, I think, uh, here's, here are some
1:13:47SPEAKERIntel boards back when Intel still made their own motherboards. I think made motherboards for
1:13:50SPEAKERa long time. Um, wild stuff. So wild look at here's mid tower with, uh, gosh, it's hard to
1:14:00SPEAKERactually make sense of all the specs and stuff in here, but here's a mid tower with a 230 watt power
1:14:05SPEAKERsupply for 2999. Yep. That sounds about right. That sounds about right. It was a weird, it was
1:14:13SPEAKERa weird time for all this stuff. Yes. They, um, uh, this was the, this was the end of the year
1:14:20SPEAKERonce they had to have the statement of ownership and the ABC circulation stuff in here. Um, audit
1:14:26SPEAKERBureau of circulation. I think they made sure our numbers were legit. Huh? Um, here's chips and bits
1:14:33SPEAKERwhere you could get all the old games. Yeah. PlayStation, Tony Hawk, pro skater to Majora's
1:14:42SPEAKERmask. The last good Zelda. Here's here's elite force for 3,995. Wow. 3,595. That's just,
1:14:52SPEAKERI just let that Zelda comment pass on remarked upon. I don't know what it's all to comment.
1:14:56SPEAKERYou're talking about, uh, these are fun. Yeah. I like looking at all these old ads. The very,
1:15:02SPEAKERlike the very last thing here is a Dell ad. If you want to talk about what a,
1:15:06SPEAKERlike what a very last thing or, or, okay. There's a creative lab speakers, but right before that,
1:15:13SPEAKERif you want to look at what a like reasonably specked out Dell looked like at the time,
1:15:19SPEAKERuh, for $1,200, a Pentium three at 800 megahertz. Wow. That's actually faster. That's faster than I
1:15:27SPEAKERremember. 64 megabytes of Ram. Uh, three is kept out like high, high three, three digits.
1:15:34SPEAKERAs I recall, I guess I had forgotten that the Pentium three had gotten that fast. Yeah. They
1:15:38SPEAKERwere, they were hot though. Sure. Cause the Pentium two was like under 500, right? I don't
1:15:44SPEAKERthink it was in the pain with three switch over happened. Right. Right. Um, and then the Pentium
1:15:50SPEAKERfour launched at like 1.6 gigahertz or something. Yeah. Do you remember what was a V dot 90 capable
1:15:56SPEAKER56 K modem was V dot 90, like some kind of compression standard 90 is, um, is the enhanced
1:16:03SPEAKERerror correction thing that gave you a little bit more, it was, it was asymmetrical 56 K down and
1:16:10SPEAKERthen like 19 six or 92 or something up. I can't remember. Right. Right. I had gone off to school
1:16:17SPEAKERat this time and had ceased to care about modems. Yeah. I, I moved here and had broadband by this
1:16:22SPEAKERpoint. So it didn't matter anymore. Yeah. Yeah. Anyway, that's uh, yeah. That's PC gamer, December
1:16:28SPEAKER2000. It was a fine year. Like I said, the glorious time between the end of the, of the,
1:16:35SPEAKERof the millennium bug and before nine 11 star, anything was possible.
1:16:42SPEAKERI didn't say it when you brought that in historical framing up early in the episode,
1:16:46SPEAKERit's like a dark window to think about there. Um, yeah, it was a weird time. I mean,
1:16:52SPEAKERat the time it was not dark, but in retrospect, just thinking about like, boy, things are about to
1:16:56SPEAKERchange significantly. Well, and, and just to be clear, like the economy crashed before nine 11,
1:17:03SPEAKERand then it just got worse after that. So like future future had launched seven magazines,
1:17:09SPEAKERI think in 2000, which when, when they talked, when Chris Anderson of Ted talked about launching
1:17:15SPEAKERseven magazines at the company meeting that year, he was like, everybody said it couldn't be done,
1:17:19SPEAKERbut we've done it. We launched seven magazines. And then in February of 2001, all seven of those
1:17:24SPEAKERmagazines were shut down. Turns out everyone was right. It just took a while. It turns out. Yeah,
1:17:28SPEAKERyou couldn't, you should not try to launch seven magazines in one year if you're a 300 person
1:17:32SPEAKERcompany. Yeah. Had the, had the.com bubble begun to burst at this point or was that shortly after
1:17:38SPEAKERthis? I can't remember. That was, uh, that is February 2001 is when the bubble burst. Oh, wow.
1:17:44SPEAKERSo we're right before that here. Yeah. Fun times. It was a good time. So I guess it's time for us to
1:17:50SPEAKERthank our patrons. This is the end of the show. You guess I'm going to say definitively it's time to
1:17:53SPEAKERthank our patrons. I was trying to think of a pithy way to wrap up the whole thing and, but I got
1:17:57SPEAKERnothing. So we'll, we'll thank the patrons. As always, Brad and Will made a tech pod is a 100%
1:18:02SPEAKERlistener supported show. If you would like to support the show, you can go to patreon.com/checkpod
1:18:09SPEAKERand join the ranks of our wonderful patrons and get access to the fabulous tech pod discord and
1:18:15SPEAKERour monthly patron exclusive episode and, you know, make something help, help make something
1:18:20SPEAKERyou like happen every month, which we appreciate. Continue to exist. Yeah. So as always, thank you
1:18:26SPEAKERto everyone, but a very special thank you goes to our executive producer, to your patrons,
1:18:31SPEAKERincluding Nick Johnston, paddle Creek games, makers of fractured veil, Andrew Slosky,
1:18:36SPEAKERJordan Lippett, dollar sign, just wedge Joel Krauska, twinkle Twinkie, David Allen,
1:18:42SPEAKERJames Kamek and pantheon makers of the HS three high speed 3d printer. Thank you everyone. Thanks
1:18:48SPEAKEReverybody. Uh, that'll do it for us this week. We will be back next week with another episode
1:18:51SPEAKERof the show. Thank you all for listening. And if you have a magazine that you think would be good
1:18:55SPEAKERfor a future, one of these episodes posted in the thread and the discord or send us an email.
1:18:59SPEAKERYeah. Say A, if you have issue suggestions, B just also if you want to let us know if you like these
1:19:04SPEAKERor not, I think the bite issue went over pretty well. So always curious to hear what people think
1:19:09SPEAKERabout these kinds of retrospectives. Yeah. Um, and we'll be back next week with another episode
1:19:12SPEAKERof the show. Thanks for listening to everybody. Bye.