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183: HiroProtagonist Loves an Inhale

2023-05-14 · 1:40:05

00:00SPEAKER- Okay, you're down to mere minutes.

00:01SPEAKERYou're down to one podcast length, I suppose, give or take.

00:06SPEAKER- By my math, it's about 47 minutes.

00:08SPEAKER- We might have to go a little longer.

00:10SPEAKER- Okay, okay, maybe an hour, at most 90, let's say that.

00:14SPEAKER- You are moments away from engaging "Goblin Mode."

00:17SPEAKER- Yeah, it's, look, I'm gonna go take a,

00:21SPEAKERthis is the role I was born to play, Brad.

00:24SPEAKER- How was your preparation going?

00:25SPEAKERI mean, we're here, like there's no prep left to do,

00:28SPEAKEReverything's in place, so maybe you can,

00:30SPEAKERmaybe you can let us in on, you know,

00:31SPEAKERlike how'd you stock the fridge,

00:32SPEAKERor did you set up a kiddie pool in the living room,

00:36SPEAKERor I don't know.

00:37SPEAKER- I hard boiled a bunch of eggs.

00:39SPEAKERNo, no, no, I'm kidding, kidding, kidding.

00:41SPEAKERI picked up some groceries the other day, nothing to,

00:46SPEAKERlike I do have a pack of hot dogs in there,

00:48SPEAKERI'm not gonna, I cracked into my first hot dog

00:50SPEAKERof 2023 earlier today for lunch.

00:52SPEAKER- Okay, is that a standard eight wiener?

00:55SPEAKER- Yeah, I'm a blue Applegate Farms.

00:57SPEAKERI like the salted, the uncured hot dog, it's delicious.

01:02SPEAKER- Do you anticipate getting through all eight this week?

01:05SPEAKER- No, no, no, no, I don't know that my heart

01:09SPEAKERcould take all eight of those in one weekend.

01:11SPEAKER- Okay, just trying to, I'm trying to gauge

01:13SPEAKERthe level of moral degradation that is about to take place.

01:16SPEAKER- I mean, look, I went, last night I was like,

01:18SPEAKERoh man, we don't have any ice cream in the house.

01:20SPEAKERI saw my way home, I stopped at the grocery store

01:22SPEAKERand got a tub of ice cream, and I thought about getting two,

01:24SPEAKERjust 'cause I couldn't decide on flavors,

01:27SPEAKERbut I ended up with just one, 'cause I was like,

01:29SPEAKERI'm not old enough to have two tubs of ice cream

01:31SPEAKERto go through in a weekend.

01:32SPEAKER- Okay, here's something, have you ever done,

01:35SPEAKERhave you ever, I assume you own an air mattress

01:38SPEAKERfor guests and stuff. - Yes.

01:40SPEAKER- Have you ever just blown up the air mattress

01:41SPEAKERin front of the TV, just like moved the coffee table

01:43SPEAKERout of the way and just turned the entire living room floor

01:46SPEAKERin front of the TV into a bed?

01:48SPEAKER- We have done that, in fact, actually that was the setup

01:51SPEAKERlast night, 'cause the wife and kiddo are going camping,

01:54SPEAKERand we wanted to inflate the air mattress before they left

01:59SPEAKERto make sure that it hadn't developed leaks or whatever

02:01SPEAKERin the garage, so they would find that out here

02:04SPEAKERrather than in the campground away from civilization.

02:08SPEAKER- Okay, so that's going with them.

02:09SPEAKER- Yeah, so I don't have their, sadly, I do not have

02:11SPEAKERan air mattress here.

02:12SPEAKER- No lounging in front of the television then.

02:14SPEAKER- So right now, the TV, the couch is arrayed

02:20SPEAKERso that it's perpendicular to the TV,

02:23SPEAKERso I can get a full recline on and still be aimed at the TV,

02:28SPEAKERwhich I think is gonna become important 'cause the Zelda

02:31SPEAKERgame came out yesterday night at like nine o'clock.

02:34SPEAKER- The Zelda, the Zelda is out.

02:35SPEAKER- Yeah, the new Zelda.

02:37SPEAKER- Can I ask, I mean, speaking of moral degradation,

02:39SPEAKERhow do you intend to play that game?

02:42SPEAKER- So I have two switches charged and preloaded right now.

02:48SPEAKERGina got an OLED for her birthday a few years ago

02:52SPEAKERwhen it came out and 'cause she didn't have,

02:54SPEAKERshe wanted her own Animal Crossing island.

02:57SPEAKERAnd so normally kind of, it's a shit runs downhill situation

03:00SPEAKERin the house where I get the new thing and it runs downhill,

03:02SPEAKERbut we made the choice to get her the OLED that year.

03:06SPEAKERSo I put it on her OLED.

03:08SPEAKERI'm gonna play it on some OLED.

03:11SPEAKERI'm gonna go tell you, I have Yuzu.

03:14SPEAKERI have Yuzu'd things in the past.

03:16SPEAKER- Okay.

03:17SPEAKER- 'Cause it's pretty easy to pull the file off of your switch

03:20SPEAKERto do the thing with my launch switch

03:23SPEAKERand pull the file off and grab the save files.

03:25SPEAKERI don't know if I want to spend that much time

03:28SPEAKERfucking around with something

03:29SPEAKERinstead of actually just playing the game.

03:31SPEAKER- Sure, I mean, your time is limited.

03:33SPEAKERThat's kind of where I'm at right now.

03:35SPEAKERLike looking at 33 step tutorials going,

03:38SPEAKERhow do I want to enjoy this game?

03:40SPEAKERMaybe I'll just play it in its default state, I don't know.

03:43SPEAKER- If I could go to Best Buy and buy a Switch Pro

03:46SPEAKERthat ran at 60 frames a second or didn't frame sag

03:50SPEAKERor whatever, I'm sure that I haven't even,

03:52SPEAKERI am so dark on Tears of the Kingdom

03:56SPEAKERthat I haven't even looked at a digital,

03:59SPEAKERlike a hey, how does this game run report yet?

04:02SPEAKERI want to know nothing about it.

04:04SPEAKERI know that Zelda and Link are in it.

04:06SPEAKERThat's all I got.

04:08SPEAKERI don't even think I watched the last trailer.

04:10SPEAKERSo, you know, if performance is real bad,

04:14SPEAKERmaybe I'll reevaluate my choices.

04:16SPEAKER- Fair, yeah.

04:17SPEAKERI mean, you have to make good use of your time.

04:19SPEAKERClock is about to be ticking.

04:20SPEAKER- Well, but the question is what,

04:21SPEAKERwhat's like, I'm going to do takeout one night, right?

04:25SPEAKER'Cause I have stuff to make dinner tonight

04:26SPEAKERand I'll probably do takeout tomorrow.

04:27SPEAKERI was thinking about getting some like Korean,

04:30SPEAKERKorean chicken wings maybe.

04:31SPEAKER- Sure.

04:32SPEAKER- I got to go in for something that like

04:34SPEAKERthe rest of the fam usually isn't down for, right?

04:37SPEAKERSo like pizza, fried chicken, you know,

04:40SPEAKERdude, like a bucket of Taco Bell,

04:43SPEAKERall of that's in the normal shit my family will eat.

04:47SPEAKERI needed to go to something like,

04:48SPEAKERI was thinking maybe some pho and like,

04:51SPEAKERI don't know where I'm, I don't know where I should go.

04:54SPEAKERI don't know what my goblin mode takeout meal is.

04:58SPEAKER- That's quite a conundrum.

04:59SPEAKER- I got a bucket, I got a box full of Captain Crunch here.

05:02SPEAKER- Okay.

05:03SPEAKERNothing like a little mouth laceration

05:05SPEAKERto kick the weekend off.

05:06SPEAKER- If your mouth doesn't have Captain Crunch calluses,

05:09SPEAKERI don't know what you're doing.

05:10SPEAKERYou're playing your games wrong.

05:11SPEAKER(upbeat music)

05:39SPEAKER- Welcome to Brad and Will Made a Tech Pod.

05:41SPEAKERI'm Will.

05:42SPEAKER- I'm Brad.

05:43SPEAKER- Hello.

05:44SPEAKER- Hi, hello.

05:44SPEAKER- Hi, it's a podcast.

05:46SPEAKER- This week, yeah, we have a new thing.

05:48SPEAKERWe're doing a new thing.

05:49SPEAKER- Yeah.

05:49SPEAKER- We're going to rate every piece of software.

05:52SPEAKER- Uh-huh, go on.

05:53SPEAKER- And we're going to-

05:54SPEAKER- Okay, CorelDRAW.

05:56SPEAKER- Which version?

05:56SPEAKER- Versus Descent, okay.

05:59SPEAKER- Three or four, four was bad.

06:00SPEAKERThree was pretty good in my opinion.

06:02SPEAKER- Yeah, CorelDRAW three versus Descent.

06:03SPEAKER- No, no, we're not going to do this.

06:04SPEAKERPeople didn't like this.

06:05SPEAKERThis was, this was, this was an up and down topic.

06:08SPEAKER- Very divisive.

06:09SPEAKER- Are we ever going to finish that or is that just gone?

06:11SPEAKER- I think we're just not going to ever talk about it again.

06:13SPEAKER- Oh man, I had fun.

06:15SPEAKER- I, look, I enjoyed that conversation immensely,

06:18SPEAKERbut we didn't make very much progress on the topic.

06:21SPEAKERAnyway, this time we were talking a few weeks ago,

06:25SPEAKERyou and I were, about the things

06:28SPEAKERthat were kind of inflection points in an industry, right?

06:31SPEAKERLike the moments where before that time,

06:35SPEAKERthings were moving in one direction

06:36SPEAKERor maybe we thought things were going to look like

06:38SPEAKERa different way than they ended up.

06:39SPEAKERAnd then all of a sudden this thing came out

06:41SPEAKERand everything changed.

06:42SPEAKERAnd then the rest of the industry was racing to catch up.

06:44SPEAKERAnd it was like in this, in this world,

06:46SPEAKERit's like the iPod's a great example

06:48SPEAKERbecause there were MP3 players before the iPod.

06:51SPEAKERBut, and when you looked at the iPod,

06:54SPEAKERyou kind of initially thought,

06:55SPEAKERoh man, that's just a lot of marketing crap.

06:57SPEAKERIt's nothing different.

06:58SPEAKERAnd then you use an iPod and you're like,

06:59SPEAKERoh wow, I got to get one of these.

07:01SPEAKERAnd as a result, everybody else that was making MP3 players

07:04SPEAKERat the time suddenly either shifted

07:06SPEAKERto like a kind of different market niche

07:08SPEAKERor they just disappeared.

07:11SPEAKERSo we want to talk about these both

07:13SPEAKERfrom a what it was like at the time perspective, right?

07:16SPEAKERCause there was, there was definitely,

07:18SPEAKERthere's definitely a vibes about the moments before

07:22SPEAKERand the moments immediately following

07:24SPEAKERand then the kind of longer term bits.

07:27SPEAKERBut then there's also, it's nice to go back now

07:30SPEAKERcause there's historical perspective

07:31SPEAKERand we know what was actually right and wrong

07:33SPEAKERabout a lot of this stuff and especially the stuff

07:35SPEAKERin the like early, mid 2000s, even early 2010s now.

07:38SPEAKERSo.

07:39SPEAKER- Yep.

07:40SPEAKERAnd I mean, we'll see how this evolves over time.

07:42SPEAKERBut I mean, we've even thought about products as trivial,

07:47SPEAKERis trivial the right word here,

07:49SPEAKERas minor as like the Microsoft Intellimouse, for example.

07:52SPEAKER- Yeah.

07:53SPEAKER- It doesn't have to be some world shaking,

07:56SPEAKERlike industry redefining thing necessarily,

07:58SPEAKERor you know, in mice that kind of was,

08:00SPEAKERbut it's not quite on the level of the iPod,

08:02SPEAKERbut it was still, I definitely looked at mice

08:04SPEAKERvery differently before and after that Intellimouse.

08:07SPEAKER- I would argue that the Intellimouse

08:08SPEAKERprobably birthed an entire, like it,

08:11SPEAKERit was the beginning of mouse as a specialized input device,

08:16SPEAKERrather than a general purpose input device

08:17SPEAKERwhere everybody had the same mouse.

08:19SPEAKER- Much like most of the rest of the PC industry,

08:21SPEAKERit felt like the period, or it felt like the point

08:23SPEAKERwhere mice stopped wearing khakis.

08:25SPEAKER- Yeah, kind of, but it, well.

08:29SPEAKER- It was the point when the computer went

08:30SPEAKERfrom the thing you did your spreadsheets on

08:31SPEAKERto, you know.

08:34SPEAKER- I mean, I guess there's two ways to look at that.

08:35SPEAKEROne is that it's the one where the capitalism

08:37SPEAKERreally took hold of the mouse.

08:38SPEAKERYou know, it's the Oreo, Oreos with Pop Rocks embedded.

08:45SPEAKER- Wait, what?

08:45SPEAKER- Have you ever had the fireworks Oreos?

08:47SPEAKER- Is that a thing?

08:48SPEAKER- Pop Rocks in the Oreo cream, yeah.

08:51SPEAKER- Fireworks Oreos?

08:52SPEAKER- I'm gonna tell you, I often like to use it

08:54SPEAKERas a perfect example of late stage capitalism,

08:57SPEAKERbut also they're very good, so fuck me, right?

09:00SPEAKER- Oh, this is horrifying.

09:02SPEAKERFirework Oreo with popping candy, says this package.

09:05SPEAKEROkay, no, thank you.

09:06SPEAKER- So you should try them, they're delicious, so.

09:08SPEAKER- Nothing against Pop Rocks, but anyway.

09:10SPEAKER- Anyway, the point is historically important,

09:14SPEAKERcaused a shift in the industry,

09:17SPEAKERhopefully have some historical perspective.

09:20SPEAKERAnd we're gonna do the first one today.

09:22SPEAKERWe've been researching for a bit.

09:24SPEAKERI don't know about you, Brad,

09:25SPEAKERbut I've watched a lot of videos

09:26SPEAKERof men wearing hoodies and sport coats.

09:31SPEAKER- As was the style at the time.

09:33SPEAKER- Yep, all of my rings have turned red.

09:36SPEAKER- Uh-huh, well, three out of four of them have.

09:38SPEAKER- Well, sometimes four, though, too.

09:39SPEAKERIt depends on the type of, if you unplug that AV cable,

09:42SPEAKERyou get all four, and that was a, anyway.

09:44SPEAKERWe're talking about the Xbox 360.

09:46SPEAKER- Yes, yes, a console that, I mean, I would argue,

09:52SPEAKERessentially defined video game consoles from then on.

09:55SPEAKER- Yeah, I think that's fair.

09:57SPEAKER- Pretty much everything that has come out since

09:59SPEAKERhas been made in the image of that thing.

10:02SPEAKERDespite, I think, I need to double check,

10:05SPEAKERprobably globally in the final analysis

10:07SPEAKERbeing the number three console of the generation.

10:11SPEAKER- That is a thing we probably should have looked up.

10:13SPEAKERI didn't actually do the research on that bit.

10:15SPEAKER- I can answer that in the next seconds

10:17SPEAKERas we continue to talk.

10:18SPEAKER- But the point, the thing about it is

10:21SPEAKERI think it defined the modern internet-connected console.

10:24SPEAKER- Yes, not just interconnected, but social as well.

10:28SPEAKER- Well, yeah, I mean-

10:29SPEAKER- I guess those go hand in hand, to be fair.

10:31SPEAKER- Well, they didn't have to, 'cause the PS2, the Dreamcast,

10:34SPEAKERthe Xbox, original Xbox, all were internet-connected,

10:38SPEAKERbut they didn't have that social component.

10:40SPEAKERI guess even the GameCube had a modem, right?

10:43SPEAKERYou could jam a thing on there?

10:45SPEAKER- Yes, it was add-on, as was the PS2 at that time.

10:50SPEAKERThey both had modems.

10:51SPEAKERThe PS2 also had an ethernet adapter eventually.

10:54SPEAKER- Yeah.

10:55SPEAKER- I don't think the GameCube did,

10:56SPEAKERbut obviously the original Xbox-

10:57SPEAKER- Dreamcast, you could plug an ethernet cable in eventually,

10:59SPEAKERright?

11:00SPEAKER- Yes, there was a broadband adapter for the Dreamcast,

11:02SPEAKERbut I mean, that lasted for about eight minutes,

11:04SPEAKERjust like the rest of the Dreamcast.

11:06SPEAKER- But I mean, the point is,

11:07SPEAKERit took the idea of a network-connected console,

11:12SPEAKERsomething, and instead of just saying,

11:13SPEAKER"Hey, you can play multiplayer games on this,"

11:15SPEAKERthey took the next step,

11:16SPEAKERand they looked at what was happening

11:17SPEAKERwith the early social networks

11:19SPEAKERleading up to the 2005 launch of the console,

11:22SPEAKERand built everything around that

11:26SPEAKERin a way that I don't think anybody else,

11:28SPEAKERlike, I don't think Sony and Nintendo

11:31SPEAKERwould have ever gotten to,

11:33SPEAKERor would have taken much, much longer to get to

11:35SPEAKERwithout Microsoft saying,

11:36SPEAKER"Hey, look, the ability to play games with your friends

11:39SPEAKER"and to be participating in an ecosystem

11:41SPEAKER"across multiplayer and single-player games

11:44SPEAKER"is something that people want."

11:47SPEAKERAnd they were absolutely right.

11:49SPEAKER- Yeah, I mean, as somebody who tried to set up online stuff

11:51SPEAKERfor PS2 games and looking at what the onboarding

11:54SPEAKERand the setup network configuration process was like

11:57SPEAKERfor games on the PS2,

12:00SPEAKERthey never would have gotten to where they're at now

12:01SPEAKERwithout the 360 coming in and saying,

12:03SPEAKER"Hey, that should all just work at the platform level,"

12:05SPEAKERwhich is a big part of what we're going to heap praise on

12:08SPEAKERhere, I think, is things working at the platform level.

12:10SPEAKERI will say, real fast, 360, indeed,

12:13SPEAKERnarrowly the number three console of that generation.

12:16SPEAKER- And that's even counting that everybody had to buy

12:17SPEAKERlike three or four of them.

12:19SPEAKER- Yes, indeed.

12:21SPEAKERJust barely buy single-digit millions behind the PS3,

12:26SPEAKERobviously way out in front,

12:27SPEAKERbut of those three, easily the most lastingly

12:30SPEAKERinfluential console of the three.

12:32SPEAKER- Yeah, I would definitely agree with that.

12:35SPEAKERSo yeah, the platform level features,

12:37SPEAKERwe're going to talk about,

12:38SPEAKERlet's talk about why it was special first,

12:40SPEAKERand then we'll get into the backstory on how they made it

12:42SPEAKERand marketing and all that stuff.

12:45SPEAKERBut the platform level features a big deal.

12:47SPEAKERThe main thing is you started with the gamertag,

12:49SPEAKERwhich was a whole platform user ID

12:55SPEAKERthat tied all your other stuff.

12:56SPEAKERSo previously, I remember seeing people play

13:00SPEAKERTony Hawk Pro Skater 3 on the PlayStation 2,

13:04SPEAKERand it was almost like you were using GameSpy

13:06SPEAKERor some other PC lobby search thing.

13:11SPEAKERYour user accounts were not tied

13:13SPEAKERto the platform necessarily,

13:14SPEAKERso you had to create a new account for each game,

13:16SPEAKERand it was fraught.

13:20SPEAKERThe original Xbox had a little bit of this stuff,

13:23SPEAKERlike it had the hints, the kind of beginnings

13:26SPEAKERof a lot of this stuff, including gamertags.

13:28SPEAKER- So did you use Xbox Live on the original Xbox?

13:31SPEAKER'Cause that's like a huge blind spot for me.

13:32SPEAKERI actually never had an Xbox account.

13:34SPEAKERI never really got online with that thing.

13:38SPEAKERI must've plugged it into an ethernet cable,

13:39SPEAKERI guess, at some point,

13:40SPEAKERbut I never signed up for Xbox Live

13:42SPEAKERand experienced whatever proto-online was with the Xbox.

13:46SPEAKERSo if you could speak to that,

13:47SPEAKERI'm actually curious to talk about it.

13:49SPEAKER- So yeah, I played Links a lot with some friends.

13:52SPEAKERI had a regular Tuesday night,

13:54SPEAKERwe're gonna play video game golf

13:56SPEAKERon the internet with each other.

13:57SPEAKERAnd it had a lot of the stuff that came to the Xbox 360.

14:01SPEAKERYou had voice that you could talk to each other

14:03SPEAKERwith headsets on, and you had a gamertag that you shared,

14:06SPEAKERand that was the way you made friends inside Links.

14:10SPEAKERLinks was a first-party game, I think, by that point,

14:13SPEAKERand I think Microsoft had bought them by them.

14:14SPEAKERI can't remember. - That sounds right.

14:16SPEAKERSounds like the kind of game Microsoft would buy.

14:18SPEAKER- Yeah, and then never do anything with again,

14:20SPEAKER'cause why would we not need more good golf games,

14:23SPEAKERbut what do I care?

14:25SPEAKERBut yeah, but those friends lists were inside the apps,

14:29SPEAKERso you didn't have a way on the Xbox, the original Xbox,

14:33SPEAKERat least at the times I was playing it,

14:34SPEAKERthat I recall, to look in and see what your friends

14:40SPEAKERwho weren't playing that game were doing, right?

14:42SPEAKER- That was like quietly kind of the coolest thing

14:46SPEAKERabout the Xbox 360 when it came out to me

14:48SPEAKERwas what they called rich presence,

14:51SPEAKERwhich I know people who are Giant Bomb listeners

14:54SPEAKERhave heard us talk about that phrase many times,

14:56SPEAKER'cause it's kind of silly and very Microsoft,

14:59SPEAKERbut it was literally just the flavor text of,

15:02SPEAKERlike, it was cool enough, you could see what people,

15:04SPEAKERwhat game people were playing, but the fact that they,

15:06SPEAKERthat there was some kind of API or some sort of system

15:08SPEAKERwhere the game would actually tell you

15:10SPEAKERwhat they were doing in that game.

15:12SPEAKER- It was like, hey, he's in chapter three of Dead Rising

15:14SPEAKERor whatever. - Right, yes.

15:15SPEAKERSlaughtering zombies and blah, yeah, whatever.

15:17SPEAKER- Yeah, the eighth hole of Pebble Beach.

15:25SPEAKER- Pebble Beach?

15:26SPEAKER- Pebble Beach, that's a golf course.

15:28SPEAKERYeah, the other thing is the voice and all that stuff

15:32SPEAKERwas limited to one, like you couldn't,

15:35SPEAKERif your friend, there was no way to do cross-game planning

15:40SPEAKERon the original Xbox,

15:41SPEAKERso if you wanted to say, if you like,

15:43SPEAKERI saw you were online and you were playing,

15:45SPEAKERI don't know, MechAssault or MechWarrior,

15:48SPEAKERsome game that I wasn't playing,

15:49SPEAKERthere was no way for me to connect to you

15:52SPEAKERand have a conversation about,

15:53SPEAKERhey, let's go play a game together, what do you have,

15:56SPEAKERand have that kind of conversation.

15:58SPEAKER- Interesting, so I'd, huh, if you had asked me,

16:01SPEAKERif I'd had a guess, I would have thought

16:02SPEAKERthey would have had kind of a platform-level voice chat

16:06SPEAKERon the original. - I think they had text chat,

16:07SPEAKERbut you had to do it with the gamepad

16:09SPEAKERand you know how that, it's not great.

16:11SPEAKER- Yes.

16:13SPEAKER- So yeah, and then stuff like patching,

16:15SPEAKERand there were some games that patched,

16:17SPEAKERbut it wasn't, it definitely wasn't universal.

16:20SPEAKERThere was some DLC stuff, but it wasn't,

16:22SPEAKERit was, you had to almost always access it

16:24SPEAKERfrom inside the game, so there wasn't like a store

16:27SPEAKERon the platform until way, way late.

16:30SPEAKER- Yeah, I actually kind of want to look up a list

16:33SPEAKERif I can find one of original Xbox games that had DLC.

16:36SPEAKER- So like Halo was one of them, Halo 2.

16:39SPEAKER- Halo 2, right, but if I had had to guess,

16:41SPEAKERanother thing where if I'd had to guess,

16:42SPEAKERI would have said like, oh, there was no DLC on that.

16:44SPEAKERIt was like, you could do online games,

16:46SPEAKERbut surely they weren't selling content,

16:47SPEAKERbut I guess they were.

16:48SPEAKER- I don't believe they sold a whole lot of content,

16:51SPEAKER'cause it was, the horse armor was Oblivion, right?

16:55SPEAKER- Yeah, well, that was on the 360, though.

16:56SPEAKER- That was a 360 game, yeah.

16:57SPEAKER- We'll get to that for sure.

16:59SPEAKER- But I mean, I guess my point is,

17:02SPEAKERso the other thing that's worth mentioning,

17:04SPEAKERmy Xbox, I went in to try to plug it in

17:06SPEAKERto see what I can experience with this.

17:10SPEAKERI think it's let loose the mortal coil.

17:11SPEAKER- Oh no, have you opened it up?

17:13SPEAKER- I haven't opened it up yet.

17:14SPEAKERIt's impossible to search for original Xbox stuff.

17:18SPEAKER- It really is.

17:19SPEAKER- Because of the stupid Xbox One name

17:21SPEAKERfor the third generation Xbox.

17:23SPEAKER- That just didn't heap another reason on the pile

17:26SPEAKERto despise the Xbox One.

17:27SPEAKER- Yeah, anyway, okay.

17:29SPEAKER- I'm in the middle of that process right now.

17:30SPEAKERI typically will just type an original Xbox.

17:33SPEAKER- Yeah, or Xbox first generation is sometimes good,

17:36SPEAKERbut I couldn't find, I was looking for videos

17:39SPEAKERof people going through the menus and you can't find,

17:40SPEAKERthey're just impossible to find.

17:42SPEAKER- Yes, it's hard, it's very hard, anyway.

17:46SPEAKER- It's possible it's the power supply

17:48SPEAKERand not the capacitors, leaky capacitors.

17:52SPEAKER- Yeah, I don't know how widespread it actually is

17:54SPEAKERfor that capacitor to kill boards.

17:56SPEAKERObviously, it's not great to have the contents

17:58SPEAKERof that thing leaking out onto the PCB,

18:00SPEAKERbut I haven't actually seen a lot of people

18:01SPEAKERwho have confirmed that it killed their system.

18:04SPEAKER- Well, the other thing is I didn't hear

18:05SPEAKERa hard drive spin up when I plugged it in,

18:07SPEAKERso it could just be that the bearings

18:08SPEAKERin the hard drive are frozen

18:09SPEAKERand that's a relatively easy problem to fix.

18:11SPEAKERAnyway.

18:12SPEAKER- Yeah, I think there's weird stuff around,

18:14SPEAKERlike, you know, there's some encryption on the drive

18:17SPEAKERthat they used or, you know,

18:17SPEAKERyou just gotta be blessed in some way.

18:18SPEAKER- I'm sure that's a solved problem at this point.

18:20SPEAKER- And it definitely is, but I'm sure it probably won't boot

18:23SPEAKERif it can't read the hard drive.

18:24SPEAKER- Yeah, so anyway, I literally dug out the old Xbox

18:29SPEAKERto see if I could go see what of this stuff still works

18:32SPEAKERand what this experience was,

18:33SPEAKERand it sadly did not cooperate.

18:37SPEAKER- Well, it's all gone also.

18:38SPEAKERThey shut down that version of Xbox Live years and years ago.

18:40SPEAKER- But I'd still be willing to load the game

18:42SPEAKERand see where the friends menus and stuff are.

18:44SPEAKER- Anyway, you could at least look at the software.

18:47SPEAKER- So yeah, platform level stuff,

18:48SPEAKERand attached to the gamertag stuff like achievements, right?

18:51SPEAKER- I mean, yeah, like if you would just want to get

18:54SPEAKERinto the list of things this thing kind of debuted

18:56SPEAKERor made better as a package,

18:58SPEAKERlike we could probably sit here

19:00SPEAKERfor the rest of the episode and talk about it.

19:01SPEAKERI mean, it's kind of crazy.

19:02SPEAKERIt's like achievements.

19:05SPEAKERYou know, people obviously have their feelings

19:06SPEAKERabout achievements at this point,

19:08SPEAKERbut they were mind-blowing,

19:09SPEAKERa mind-blowing concept at the time,

19:11SPEAKERif you set aside like the achievement hunting,

19:13SPEAKERlike people debasing themselves for more points

19:16SPEAKERand stuff like that.

19:17SPEAKER- Well, yeah, it gave you a thing to do

19:19SPEAKERthat was social with your friends

19:21SPEAKERthat worked in single-player games

19:24SPEAKERin addition to multiplayer games, right?

19:26SPEAKERLike gave you a way that could be competitive

19:30SPEAKERor comparative or whatever verb you want to use there.

19:33SPEAKERIt let you see what,

19:35SPEAKERit let you see how you kind of stacked up

19:38SPEAKERand where you were.

19:39SPEAKERAnd that, my problems personally with achievements aside,

19:44SPEAKERthat's a cool thing.

19:45SPEAKERAnd it gave you a reason,

19:47SPEAKERlike it was a reason to connect your thing to the internet,

19:49SPEAKEReven if you only played single-player games.

19:51SPEAKER- Sure, I mean, I've said it a million times,

19:52SPEAKERbut like really well-designed achievements

19:55SPEAKERare incredibly valuable in and of themselves

19:58SPEAKER'cause they expand the game, right?

19:59SPEAKERLike there were so many one-off objectives

20:02SPEAKERthat they could give you that would not have been surfaced

20:04SPEAKERin the core game design, you know?

20:05SPEAKERBut it's like, hey, land a jump off of some weird feature

20:08SPEAKERof this one map type thing, you know?

20:10SPEAKERLike that would never fit into like the quote unquote rules

20:12SPEAKERof the game they were making.

20:13SPEAKERBut like, because they had this meta objective system,

20:16SPEAKERthey could write all this other bizarre stuff

20:19SPEAKERinto the things you could be doing.

20:20SPEAKERAnd those became like the bragging rights were real there

20:23SPEAKERfor truly really difficult or rare achievements.

20:27SPEAKERPeople actually would go like, oh my God, you did that.

20:29SPEAKER- Well, and things like nudging players

20:31SPEAKERto find things that they might not find otherwise

20:34SPEAKERand weren't exposed, like that would be difficult

20:36SPEAKERto expose outside of the, inside the meta of the game.

20:40SPEAKERYou know, like I quite like,

20:46SPEAKERI think the intent behind achievements is really good

20:47SPEAKERand they got kind of weird for a while,

20:49SPEAKERbut they're kind of back to a nice place now

20:50SPEAKERit seems like overall.

20:51SPEAKER- Yeah, they really just, not even just on the Xbox,

20:54SPEAKERbut Steam, you know, PlayStation trophies,

20:56SPEAKERlike they're just kind of in the background these days.

20:58SPEAKERI just, I feel like people don't really talk about them

21:00SPEAKERor acknowledge them these days.

21:01SPEAKERThey're just sort of there.

21:03SPEAKER- What's just a thing, I mean, the one exception

21:05SPEAKERis the Platinum's on the PlayStation.

21:06SPEAKERPeople seem to be, I see tweets about that.

21:10SPEAKER- There's definitely still some bragging rights there.

21:13SPEAKERAnd the smartest, I've said it before,

21:15SPEAKERthe smartest games on the PlayStation will make it

21:17SPEAKERso that when you finish the game,

21:19SPEAKERyou're like three, four trophies away from the Platinum.

21:22SPEAKER- Oh yeah, the ratchet and click effect.

21:23SPEAKER- Yes, yes, like just to get you over the line,

21:26SPEAKERlike just kind of dangle that in front of people.

21:28SPEAKER- Just play a couple more hours, Brad.

21:30SPEAKER- Yeah, like honestly though, like booting up the 360

21:32SPEAKERand digging into it and seeing what was in there.

21:34SPEAKERI mean, it completely exploded my mind

21:36SPEAKERas far as what a console could be.

21:37SPEAKERAnd mostly because it felt more like a computer.

21:40SPEAKERAnd I don't mean that in like the,

21:42SPEAKERlike the boring khaki wearing negative sense, you know,

21:45SPEAKERbut more just like, oh my gosh, there's actual software.

21:48SPEAKERThere's like a real operating system running on here

21:50SPEAKERthat's tracking stuff.

21:52SPEAKERAnd the way that can tie into games at a global level

21:55SPEAKERis just kind of amazing, right?

21:57SPEAKER- Yeah, it was, the console became more than the thing

22:00SPEAKERthat you jammed the disc into and became the glue

22:03SPEAKERthat held all your games together.

22:04SPEAKER- Yeah, like I think we'd kind of been inching there.

22:07SPEAKERLike, I mean, I was similarly mind blown

22:09SPEAKERby the PlayStation 1's like memory cards,

22:12SPEAKERmanagement interface and CD player.

22:14SPEAKERYou know, it was like, what do you mean

22:16SPEAKERwhen you turn this thing on without a game in there,

22:18SPEAKERit still boots up and lets you do something.

22:19SPEAKERLike that's crazy.

22:21SPEAKERThere's an opera, but like, I don't know if that lived

22:23SPEAKERin like ROM or something like that was not some real OS.

22:27SPEAKER- It was just, it wasn't real OS.

22:29SPEAKERIt was just a really light, tiny little one, right?

22:31SPEAKER- Right, right.

22:32SPEAKERI mean, I should probably give some examples here.

22:34SPEAKERLike the stuff I'm talking about is like the fact

22:36SPEAKERthat you could set your inverted control preference

22:39SPEAKERat the system level and then just have every game respected.

22:42SPEAKER- Yeah.

22:43SPEAKER- Like that was just like, there were so many things

22:45SPEAKERon this console that were just like,

22:47SPEAKERwhen you saw that they had done them,

22:48SPEAKERyou would just like slap your forehead and go like,

22:50SPEAKERof course, of course, like why did nobody done that before?

22:52SPEAKERLike that's incredible.

22:54SPEAKER- It makes sense that Microsoft understood the value

22:57SPEAKERof setting defaults, right?

22:59SPEAKER'Cause they had, at this time they were five, six years off

23:03SPEAKERfrom the IE stuff and were like, they'd gotten in trouble

23:07SPEAKERfor abusing defaults and the fact

23:09SPEAKERthat people never changed defaults.

23:10SPEAKERAnd they were like, oh, what if we use this power

23:13SPEAKERof defaults for good and not evil?

23:15SPEAKERAnd by making the API require you to honor stuff like that

23:19SPEAKERand using their power as a platform holder for good,

23:22SPEAKERit meant that the game developers had to support their APIs.

23:25SPEAKERAnd it was stuff like cross-game voice.

23:29SPEAKERBut just voice as a system level feature, honestly,

23:31SPEAKERwas where it started and the cross-game party stuff

23:33SPEAKERcame fairly late, I think.

23:35SPEAKERIt was even maybe after the blades

23:36SPEAKERhad run their way out.

23:39SPEAKER- My memory is yeah, around the time they moved to the NXE,

23:41SPEAKERthe new Xbox experiences around when parties rolled out

23:45SPEAKERlike three years after launch.

23:46SPEAKER- I think there was a little bit of blades in parties

23:48SPEAKERand then the NXE came and that's when the party interface

23:50SPEAKERkind of got good, well, the rest of the interface got bad.

23:53SPEAKERBut the parties were a cross-game voice system.

24:00SPEAKERI wanna go back to having voice as a system level feature

24:03SPEAKER'cause it's hard to remember now in a world with Discord

24:06SPEAKERand even Nintendo has voice for their,

24:09SPEAKERI mean, it's bad and it uses phones.

24:13SPEAKERIt's not to be--

24:14SPEAKER- You're being very generous to Nintendo right now.

24:16SPEAKER- But I was working at a PC magazine

24:20SPEAKERand a lot of people that were on PC magazines

24:22SPEAKERwere stoked about playing Halo 2 on the Xbox 360

24:26SPEAKERbecause we could talk to each other while we were playing

24:29SPEAKERwithout having to fuck around with the team speaker

24:31SPEAKERor one of the other, Mumble

24:33SPEAKERor whatever the other servers were at the time.

24:35SPEAKER- Ventrilo. - Ventrilo, God.

24:36SPEAKERYeah, I guess Mumble wasn't around then.

24:39SPEAKER- Gotta hop on the vent, bro.

24:41SPEAKER- Yeah, but it was a nice, it was just,

24:45SPEAKERhey, all you have to do is plug in your headset

24:48SPEAKERand put on your head and it just works.

24:50SPEAKER- Yeah, yeah.

24:51SPEAKERI mean, really it was just the idea

24:52SPEAKERof cross-game everything, right?

24:53SPEAKERLike cross-game voice, cross-game invites.

24:56SPEAKERAnd even the way the messaging worked,

24:58SPEAKERlike contextual actions actually I think

25:00SPEAKERis what I'm really getting at here.

25:01SPEAKERLike the way that the notifications,

25:03SPEAKERI think they called them toasts.

25:04SPEAKER- Yeah, the toasts.

25:05SPEAKER- Like the fact that you could hit a guide button

25:07SPEAKERwhenever one of those was on the screen

25:08SPEAKERand it would activate whatever was relevant

25:10SPEAKERto that notification, right?

25:11SPEAKERLike that was, again, it sounds so simple

25:14SPEAKERand straightforward and duh at this point,

25:16SPEAKERbut like the fact that you could be playing a game,

25:18SPEAKERsomebody could send you an invite,

25:20SPEAKERyou could hit the guide button

25:21SPEAKERwhile the invite was on the screen

25:22SPEAKERand it would just launch the other game

25:23SPEAKERand take you right to their game.

25:25SPEAKER- You say that now and I'm thinking about it.

25:27SPEAKERIt's the first place I saw

25:28SPEAKERsystem-level notifications probably.

25:32SPEAKER- On a console? - On a device.

25:34SPEAKER- Oh, interesting. - 'Cause it was before phones.

25:36SPEAKER- Oh, of course.

25:37SPEAKERI hadn't even actually thought about that.

25:37SPEAKER- Remember, iOS didn't get system-level notifications

25:40SPEAKERuntil iOS 4 in like 2010.

25:42SPEAKERWindows Mobile had, you could have,

25:45SPEAKERlike an app could pop up a notification,

25:49SPEAKERbut it wasn't like a system UI thing

25:50SPEAKERand it wasn't, like the two parts of that were,

25:54SPEAKERhey, letting you know it's here

25:55SPEAKERand then giving you a call to action

25:56SPEAKERthat took you to the right place.

25:58SPEAKERPrior to this, the phone apps would do one of those,

26:01SPEAKERbut not the other usually.

26:02SPEAKER- Sure, and also, yeah, we should mention

26:04SPEAKERthe 360 came out in November of 2005

26:06SPEAKERand so like smartphones generally were relegated

26:09SPEAKERkind of the world of like business with Blackberries

26:11SPEAKERand stuff like that. - Yeah, it was like

26:12SPEAKERBlackberries and Windows Mobile and Palm phones

26:15SPEAKERand stuff like that. - Right, this is still

26:16SPEAKERa couple of years before the iPhone even debuted.

26:19SPEAKER- Yeah, so like a system-level notification thing,

26:23SPEAKERI don't think Windows had that at that point.

26:24SPEAKERI'd have to go back and look,

26:25SPEAKERbut it feels like that was a much later feature.

26:28SPEAKER- I mean, I guess 98% of the world

26:30SPEAKERwas still on XP at that point, right?

26:31SPEAKERWhy, Vista wasn't even out, right?

26:32SPEAKERVista wasn't out until 2006, I think, I can't remember.

26:36SPEAKER- Right.

26:37SPEAKER- But yeah, so like the ability to say,

26:40SPEAKERhey, to pop on and see you playing a game

26:43SPEAKERand say, hey, do you wanna come play Halo with me

26:44SPEAKERand hit the button and you get a message

26:46SPEAKERthat then brings you directly into my Halo game

26:48SPEAKERand puts us on voice together.

26:50SPEAKERAnd also because voice was a system-level feature,

26:53SPEAKERpeople who made games like Halo and ChromeHounds

26:55SPEAKERwere able to do crazy shit with voice.

26:57SPEAKERLike if you were standing next to somebody

26:59SPEAKERon the other team in Halo and you were talking,

27:01SPEAKERthen they would hear your half of your party comms

27:05SPEAKERbecause it was being broadcast

27:07SPEAKERin the physical space of the game.

27:09SPEAKERAnd like a kind of a privacy issue in retrospect.

27:13SPEAKER- Sure.

27:14SPEAKER- Really fucking cool, nonetheless.

27:16SPEAKER- That strikes me as like kind of the Ultima online style

27:21SPEAKERof like we haven't fully thought through

27:22SPEAKERthe social ramifications

27:23SPEAKERof what we're doing with this technology here.

27:25SPEAKERWe're just gonna let everything, like anything go here.

27:28SPEAKER- Yeah, I mean, it's the UNO thing too.

27:30SPEAKERWhen they released the webcam for it, they were like,

27:32SPEAKERand all of a sudden there's people

27:33SPEAKERand you're seeing a lot of hog and cocaine mountains

27:36SPEAKERand all sorts of weird shit on playing UNO.

27:39SPEAKER- Yeah, like the camera is yet another example.

27:42SPEAKERI guess we'll get to it.

27:44SPEAKERThere's so many things to talk about here.

27:46SPEAKERI'm like having to restrain myself

27:47SPEAKERfrom just going off on eight tangents,

27:49SPEAKERbut like putting the headset in the box,

27:51SPEAKERmandating the headset in the box was like,

27:55SPEAKERwhoever thought of that, like that was a genius move

27:57SPEAKERof like, nobody's gonna use this voice feature

27:59SPEAKERunless everybody can use this voice feature.

28:01SPEAKERSo we have to enable that.

28:02SPEAKER- And it's also one of those situations where

28:05SPEAKERif they had said, oh man, this headset costs us 75 cents

28:09SPEAKEReach when we put them in the box,

28:11SPEAKERwe're gonna sell a billion of these things.

28:13SPEAKERWe can't spend that 75 cents for a billion headsets.

28:18SPEAKERNobody would have used them.

28:20SPEAKERSo yeah, so, okay.

28:21SPEAKERSo friends list, messaging, all the normal stuff

28:23SPEAKERfrom social networks, a huge, huge deal.

28:27SPEAKER- Yeah, so I would even say, I mean,

28:30SPEAKERit was platform level features, it was cross game features.

28:33SPEAKERAnd then there was also just mandating standards.

28:35SPEAKERAnd like, we already talked about some of that

28:37SPEAKERwith like being able to set preferences globally,

28:39SPEAKERbut there was even stuff like they mandated for a long time

28:43SPEAKERand this evolved over time,

28:44SPEAKERbut they mandated how big patches could be.

28:45SPEAKERThey mandated how updates had to roll out

28:48SPEAKERbecause broadband was still relatively new.

28:50SPEAKERAnd they had to make sure that nobody was gonna,

28:53SPEAKERnobody was going to launch a game

28:55SPEAKERand sit there for 30 minutes or 45 minutes waiting.

28:58SPEAKER- Well, that went out the window, huh?

28:59SPEAKER- I mean, yes, granted internet connections got faster.

29:03SPEAKERAnd I also, I think developers probably bristled

29:07SPEAKERpretty regularly at the patch limit early on or later.

29:11SPEAKER- They had size limits for patches.

29:13SPEAKERThey also had size limits for like the difference

29:15SPEAKERbetween downloadable, like downloadable games

29:16SPEAKERhad really small size limits in the beginning.

29:18SPEAKER- I think originally XBLA games

29:20SPEAKERwere limited like 50 megabytes.

29:22SPEAKER- Or 100 megabytes, so they put on memory cards, right?

29:25SPEAKER'Cause it was the hard drive was optional on the 360.

29:28SPEAKER- Right, but like, I'm sure there were all kinds

29:31SPEAKERof development headaches that went along

29:32SPEAKERwith these pretty onerous restrictions,

29:34SPEAKERbut on the end user side, especially somebody,

29:36SPEAKERlike I was covering games by the time the 360

29:38SPEAKERcame out professionally, you know?

29:39SPEAKERSo this was like a work tool as well as a video game console

29:43SPEAKERand like never having to wait for patches, you know,

29:46SPEAKERlike having that whole part of the experience

29:50SPEAKERthat streamlined was really meaningful.

29:52SPEAKERYou had to engage with it all the time.

29:56SPEAKERDownloadable games, since we're talking about patches, like.

30:00SPEAKER- There were downloadable games before, I think.

30:04SPEAKER- Yes.

30:05SPEAKER- But it was pretty limited and if I recall on the Xbox One,

30:08SPEAKERyou had to put a disk in to download the games.

30:11SPEAKER- I'm once again trying to search

30:14SPEAKERfor any downloadable games. - First generation

30:16SPEAKERdownloadable games, yeah.

30:18SPEAKER- It's such a nightmare.

30:20SPEAKERBut I mean, even if there were some downloadable games

30:23SPEAKERavailable, like the concept came into its own

30:26SPEAKERon the 360, inarguably.

30:28SPEAKER- Look, the first downloadable games were on

30:30SPEAKERfor the Nintendo DD in Japan in the '80s, we all know that.

30:33SPEAKERWe don't need to get into it.

30:35SPEAKERThe point of this is that like when stuff

30:42SPEAKERlike Summer of Arcade happened,

30:44SPEAKERit changed the conversation about an entire class of games

30:48SPEAKERand basically gave birth to like

30:51SPEAKERcommercially successful indie games.

30:53SPEAKER- Yeah, I mean, even before that, even at launch,

30:56SPEAKERmaybe some would disagree, but I think Geometry Wars

30:59SPEAKERis genuinely one of the best games ever made.

31:00SPEAKER- It was the game I bought on Xbox 360 for.

31:02SPEAKER- Right, right.

31:03SPEAKERIt was the game I've spent all my time playing.

31:05SPEAKERI spent it, when I got my 360,

31:07SPEAKERI played at this $5 downloadable game

31:09SPEAKERmore than any of the big $50 disc games.

31:12SPEAKER- There was nothing else on the launch lineup

31:14SPEAKERthat I gave a shit about except for,

31:16SPEAKERI mean, Cameo was nice, I guess.

31:17SPEAKERBut like-- - I was like hexic

31:20SPEAKERand there were some other, actually some other XBLA games

31:22SPEAKERthat were cool, but like this is $5 game,

31:24SPEAKERthis $5 game that even then takes 60 seconds to download.

31:28SPEAKER- Yep. - You know?

31:30SPEAKERAnd is still one of the most enduring things

31:32SPEAKERon there, but yeah, like I think Summer of Arcade

31:35SPEAKERstarted in 2008, that was, if people don't remember,

31:37SPEAKERthat was a, it was really just a promotional event.

31:41SPEAKERIt was one game a week for X number of weeks

31:44SPEAKERevery summer for like five, six years in a row.

31:47SPEAKER- Yeah, right.

31:48SPEAKER- Where they essentially just put a lot of marketing muscle

31:50SPEAKERbehind the games that were chosen

31:51SPEAKERas the Summer of Arcade games,

31:53SPEAKERbut they were mostly all bangers.

31:55SPEAKER- The marketing muscle was that A,

31:57SPEAKERthey selected games that were bangers.

31:59SPEAKER- Yeah. - And B, they put 'em

32:00SPEAKERon the front page of the dashboard of that thing

32:03SPEAKER'cause they'd, by that point they'd made the dashboard

32:05SPEAKERof the Xbox a destination in and of itself.

32:09SPEAKER- Right. - So previously,

32:11SPEAKERlike you'd put the disc in the console,

32:13SPEAKERyou'd never see the OS, except for when you were

32:16SPEAKERchanging games or whatever.

32:17SPEAKERWith this, it was like, oh, even if I'm playing a disc game,

32:20SPEAKERI'm gonna probably go see what's in the dashboard

32:22SPEAKERin case like, 'cause Super Meat Boy is frickin' awesome

32:25SPEAKERand if there's a chance to have more Super Meat Boy,

32:27SPEAKERI'm gonna get more Super, I wanna play more Super Meat Boy

32:29SPEAKERor whatever the indie game was, so.

32:33SPEAKER- Yeah, I got to the point where I really looked forward

32:35SPEAKERto Summer of Arcade because I knew I was gonna play

32:37SPEAKERsome of the best games of the year there.

32:39SPEAKERI mean, Braid, Castle Crashers, Geometry Wars 2,

32:42SPEAKERShadow Complex, Explosion Man, Trials HD, Limbo, Bastion.

32:47SPEAKER- I forgot that Shadow Complex came out of that too.

32:51SPEAKER- Yeah, it was like some series, it was stacked for sure.

32:57SPEAKERAnd so, there's a conversation to be had that probably

33:00SPEAKERdoesn't live in here, but because they limited the number

33:02SPEAKERof slots that were available for games, period.

33:05SPEAKERIt wasn't like there was an infinite number of games.

33:06SPEAKERThere were maybe two indie games a week and one,

33:12SPEAKERthere weren't infinite downloadable games at that point.

33:15SPEAKERPartly because there weren't many people making

33:16SPEAKERdownloadable size scale games, but also partly

33:19SPEAKERbecause Microsoft really limited the number of games

33:21SPEAKERthat they allowed on the platform.

33:22SPEAKERSo if you got one of those slots, you had a pretty good

33:25SPEAKERchance of having a commercial success

33:27SPEAKERif you made something that was halfway decent.

33:30SPEAKER- I remember stories of developers having to sign up

33:34SPEAKERfor publishing deals with major publishers

33:35SPEAKERjust to get a slot, not because they necessarily needed

33:38SPEAKERthe publishing services, but because those big companies

33:40SPEAKERhad more inroads to publish more games.

33:43SPEAKER- Just to be clear, I don't think that this is a great

33:45SPEAKERsolution to the problem. - No, no, no, no.

33:48SPEAKERI would qualify it kind of the same way I did

33:49SPEAKERabout the limited patch sizes and stuff.

33:51SPEAKERI'm sure on the developer end it created no end of headaches.

33:59SPEAKER- We missed out a lot of good games because they couldn't

34:01SPEAKERget slots or they didn't want to deal with publishers

34:03SPEAKERor whatever. - Right.

34:04SPEAKER- But it was maybe the right solution for the time.

34:09SPEAKERI don't know, I don't know.

34:12SPEAKERBut yeah, the downloadable stuff, the backwards

34:15SPEAKERcompatibility was the other thing that was interesting.

34:17SPEAKERThey tied it to the hard drive because the original Xbox

34:19SPEAKERhad a hard drive and you had to have a hard drive

34:20SPEAKERto do the, to play the original Xbox games

34:23SPEAKER'cause some of them wrote insane amounts of data

34:24SPEAKERto the hard drive.

34:26SPEAKER- Yeah, there was also, I don't think this was ever

34:28SPEAKERconfirmed, but so the original Xbox had an NVIDIA GPU.

34:32SPEAKER- Oh, right. - And they moved to ATI.

34:34SPEAKER- Yeah. - They moved to ATI

34:35SPEAKERfor the 360 and forever after AMD slash ATI have made

34:41SPEAKERconsole GPUs pretty much. - What about that APU life?

34:44SPEAKER- It was always rumored that they kind of embedded

34:47SPEAKERthe licensing fee they had to pay to NVIDIA

34:50SPEAKERfor the backwards compatibility into the purchase

34:52SPEAKERof the hard drive. - That makes sense.

34:53SPEAKERI feel like the relationship with Microsoft and NVIDIA

34:56SPEAKERafter the first Xbox, maybe not great, I don't know.

35:02SPEAKERI always got that feeling.

35:05SPEAKER- NVIDIA never did a console again, except for the Switch.

35:09SPEAKERAnd I think that was kind of an accident

35:11SPEAKERbecause the Tegra already existed.

35:14SPEAKER- Well, they've also done those shield things,

35:16SPEAKERwhich are kind of console-y. - Yeah, but I mean,

35:18SPEAKERthey never did the graphics hardware

35:20SPEAKERfor another company's console. - Oh, no.

35:23SPEAKER- Except for the Switch, which again

35:24SPEAKERwas already an existing part. - Yeah.

35:27SPEAKER- I think they did the RSX and the PS3,

35:29SPEAKERbut that's kind of not the same thing.

35:32SPEAKER- Yeah, the other thing that, like on the hardware front,

35:36SPEAKERwe haven't talked about yet, is that the fact

35:38SPEAKERthat the controller was wireless.

35:39SPEAKER- Yes, yes, now I know, to be fair,

35:43SPEAKERI think that was only in the expensive,

35:44SPEAKERthe Pro SKU at launch, I believe the basic,

35:48SPEAKERthe Core, Xbox 360 Core, I think they called it,

35:50SPEAKERcame with a wired one. - Came with wired.

35:52SPEAKER- I believe. - I mean, but it still

35:54SPEAKERhad the hardware inside it to let you buy

35:56SPEAKERa $50 wireless controller and use it

35:58SPEAKERwith that upgraded SKU. - Yes, yes, yes.

36:01SPEAKERThey were happy to sell you more controllers

36:02SPEAKERif you wanted to get a wireless one for that basic system.

36:05SPEAKERAnd again, you could buy the hard drive separately

36:07SPEAKERand slap it on. - Yeah.

36:08SPEAKER- In fact, you could turn a Core into a Probe

36:10SPEAKERwith accessories, there was nothing fundamentally.

36:13SPEAKERI think the drive tray was not Chrome.

36:16SPEAKER- The drive tray was not Chrome on the Core, yeah.

36:18SPEAKER- The drive tray was just matte plastic.

36:20SPEAKER- It was sad, white plastic.

36:24SPEAKERThe wireless controller was a big deal

36:25SPEAKER'cause we'd had wireless controllers

36:26SPEAKERbefore the Wavebird on the GameCube.

36:29SPEAKER- I never owned a Wavebird,

36:31SPEAKERbut people like worshiped the Wavebird.

36:33SPEAKER- I have two of them, they're great.

36:34SPEAKERI still use them occasionally.

36:36SPEAKER- Yeah.

36:38SPEAKER- But the wireless controller just being a thing,

36:41SPEAKERit didn't have physical switches,

36:42SPEAKERyou just press the button, it would turn on the console.

36:44SPEAKERLike it felt like it was integrated with the console.

36:47SPEAKERAnd it had the headset plug on it still.

36:49SPEAKERSo you could get good high quality voice

36:51SPEAKERover that wireless link and the range on the radio

36:54SPEAKERand the wireless controller was insane.

36:57SPEAKER- Yeah, it was quite good.

36:58SPEAKERLike everything you're describing,

36:59SPEAKERagain, it's all such old hat at this point,

37:01SPEAKERbut when I put myself back in that time.

37:04SPEAKER- Yeah, these are the table stakes now, right?

37:06SPEAKER- Right, but thinking about just being tethered

37:08SPEAKERto the consoles I was playing

37:09SPEAKERwith the controller cord back then

37:11SPEAKERand when this thing came out, not only was it wireless,

37:14SPEAKERbut for some reason the turning it on

37:16SPEAKERwith the controller part was the part

37:17SPEAKERthat really just like.

37:19SPEAKER- Yeah.

37:19SPEAKER- You know, it's like, man,

37:20SPEAKERare we really living in the future now?

37:23SPEAKER- Yeah.

37:23SPEAKER- There were some, like every one of these little things

37:25SPEAKERis like cool in its own right,

37:27SPEAKERbut it's only when you have like two dozen of these things

37:29SPEAKERacross this console that hadn't been done before

37:33SPEAKERthat you really go like, man,

37:34SPEAKERthis thing kind of changed everything.

37:36SPEAKER- Well, and also prior to that point,

37:39SPEAKERa lot of wireless stuff was janky, right?

37:42SPEAKERLike you would say, oh man, I don't want the wireless one,

37:44SPEAKERI'm gonna take the cord, and they were at the right time,

37:48SPEAKERthe radio stuff had gotten good enough at that point

37:51SPEAKERthat the 2.4 gigahertz data radios were reliable

37:54SPEAKERand had, it was massively over-engineered,

37:57SPEAKERso it had an enormous range.

37:58SPEAKERLike I used to use an Xbox 360

38:02SPEAKERand I had a long HDMI cable that went to the living room

38:06SPEAKERthrough two walls and I would set an Xbox 360 PC dongle,

38:13SPEAKERa USB thing that you plugged in your PC

38:14SPEAKERto give you an Xbox 360 controller radio,

38:17SPEAKERand I'd just run the HDMI cable,

38:19SPEAKERit would pipe the audio and video,

38:20SPEAKERand then I'd control the games from 25 feet away

38:24SPEAKERthrough a couple of walls in the living room

38:28SPEAKERwith Xbox 360 controllers,

38:30SPEAKERand it never, like it worked really stupidly well.

38:34SPEAKEROh, also through the TV is worth mentioning.

38:37SPEAKERSo yeah. - That's pretty impressive.

38:38SPEAKER- Like enormously over-engineered,

38:40SPEAKERso I mean, look, some parts were enormously over-engineered,

38:45SPEAKERsome parts maybe less so, I don't know.

38:48SPEAKER- Yes, yes, we'll get there.

38:52SPEAKERJust to, I guess, to wrap up the,

38:54SPEAKERyou know, we talked about XBLA games

38:56SPEAKERand where that went over time.

38:59SPEAKERYou know, they did have DLC on the original Xbox,

39:02SPEAKERbut DLC really became like a household word on the 360,

39:06SPEAKERyou know.

39:06SPEAKER- We gotta talk about Horse Armor, Brad.

39:08SPEAKER- Somewhat questionably, dubiously starting with Horse Armor.

39:11SPEAKER- Yeah.

39:12SPEAKER- Which was, I would have to look up.

39:15SPEAKER- You want a costume for your horse?

39:16SPEAKERIt's five bucks, that's a reasonable price.

39:18SPEAKER- You know.

39:19SPEAKER- I bought a backpack in Fortnite

39:21SPEAKERfor 150 Tim Epic bucks the other day.

39:28SPEAKER- Maybe they were just very ahead of their time.

39:30SPEAKER- I mean.

39:31SPEAKER- You can still buy it, you can still buy the Horse Armor.

39:33SPEAKER- Really?

39:34SPEAKER- I guess.

39:34SPEAKER- Can you even still play,

39:35SPEAKERis Oblivion backwards compatible?

39:37SPEAKER- They pretty much never, oh yeah, absolutely.

39:39SPEAKER- It's funny 'cause they released Skyrim like 23 times

39:42SPEAKERand I haven't gotten to see Sir Patrick Stewart

39:44SPEAKERin Oblivion in a good 15 years at this point, it feels like.

39:47SPEAKER- Man, I'm actually, there's so many like,

39:49SPEAKERdo you remember the Horse Armor articles out there

39:51SPEAKERthat I'm having a hard time getting to the store page,

39:53SPEAKERbut I'm quite sure you can still buy it.

39:58SPEAKER- It's, the Horse Armor, it was five bucks, right?

40:01SPEAKER- There it is, here it is, I found it.

40:03SPEAKER- It kind of makes sense 'cause like,

40:04SPEAKERif they told you a costume for your character in the game,

40:06SPEAKERyou'd never be able to see it.

40:08SPEAKERBut if they just tell you a costume for your horse,

40:10SPEAKERyou see it every time.

40:11SPEAKER- That's right, now look,

40:12SPEAKERdo you want your horse to get hurt?

40:13SPEAKER- Well, the mistake was they needed to make the horse

40:15SPEAKERlook like something really stupid.

40:16SPEAKERLike if they'd made the horse look like

40:18SPEAKERan Oscar Meyer Wienermobile,

40:20SPEAKERpeople would have been stoked.

40:21SPEAKER- Yes, indeed, yes.

40:23SPEAKERYou know, stealth marketing through the Xbox

40:25SPEAKERwas a whole other questionable innovation.

40:27SPEAKERI mean, you know, gamer pictures in and of themselves

40:31SPEAKERwere kind of ridiculous and goofy and stupid and fun,

40:34SPEAKERbut then once they started like, now you can download

40:37SPEAKERBurger King gamer pictures or, you know, now here,

40:41SPEAKERdownload this picture from the forthcoming

40:43SPEAKERmajor motion picture Men in Black 3.

40:45SPEAKER- Look, I have a lot of garbage Xbox avatars in my accounts.

40:51SPEAKER- Like ironically using branded marketing gamer pics.

40:55SPEAKER- Yeah. - It's a whole,

40:57SPEAKERit's its own whole stupid thing.

40:58SPEAKER- Also, you remember when they did the avatars,

41:02SPEAKERyou could buy the costumes for the avatars.

41:04SPEAKERLike I put money in the Henson Corporation

41:07SPEAKERfor some Muppet avatars and I'm pretty sure

41:10SPEAKERI bought a RoboCop costume from my guy.

41:13SPEAKERYou're welcome boys. - Money well spent.

41:15SPEAKER- You're welcome boys. - Money well spent, yeah.

41:18SPEAKERHorse armor is currently $2.49.

41:20SPEAKERI don't know if that's the original pricing or not.

41:23SPEAKERAlso, that would have been a Microsoft point.

41:25SPEAKER- Yeah. - To be clear at the time,

41:26SPEAKERthat would have been-- - That would have been $180.

41:28SPEAKER- I think that's $1,000?

41:29SPEAKERI think that's $1,000 Microsoft points.

41:31SPEAKER- No, no, no, it was 800 was 10 bucks.

41:33SPEAKER- Oh my God, I've got the conversion rate in my mind.

41:36SPEAKER- It was the $240.

41:38SPEAKER- It was 400 points to the $5.

41:40SPEAKER- Yeah. - It was 80 points

41:42SPEAKERto the dollar because they did the horrible--

41:44SPEAKER- You gotta make the math hard

41:45SPEAKERso the kids don't understand

41:46SPEAKERhow much money they're spending, Brad.

41:47SPEAKER- We're just gonna round down a little bit

41:49SPEAKERto make it seem like less than it actually costs.

41:51SPEAKER- Yeah.

41:52SPEAKERThey also did some kind of nutty tie-in stuff

41:56SPEAKERwith the, like they would,

41:58SPEAKERthey took advantage of the fact

42:00SPEAKERthat you could download entire games on the console

42:02SPEAKERby saying, hey man, if you buy this new,

42:05SPEAKERwe have a new franchise, we wanna put this out.

42:08SPEAKERIf people who buy this disc

42:10SPEAKERare gonna be able to play the "Halo 3" beta

42:11SPEAKERbefore anybody else,

42:13SPEAKERand that's why we have "Crackdown" now, it seems like.

42:17SPEAKER- And "Crackdown" was a great game in its own right.

42:19SPEAKER- I love, I collected all those orbs.

42:21SPEAKERI had to collect them all and I did.

42:23SPEAKER- What happened to the subsequent "Crackdown" games?

42:25SPEAKERBetter not discussed, perhaps.

42:27SPEAKER- Look, we don't need to talk about that,

42:29SPEAKERbut- - I mean, you know,

42:30SPEAKERwe straight up got ad for games eventually.

42:33SPEAKERLike, remember the "Toyota Yaris" game?

42:35SPEAKER- Oh yeah, well, didn't, was "Sneak King",

42:38SPEAKERwas that a Xbox 360 game, or was it BK games,

42:40SPEAKERor 360 games, right? - Yes, yes.

42:42SPEAKERAlthough you had to go to a Burger King to buy that.

42:45SPEAKER- I mean- - "Yaris" was free.

42:47SPEAKER- Oh, that's true, that's true.

42:48SPEAKER- Ain't nobody even paying for-

42:51SPEAKER- That "Yaris" game was bad, just for the record.

42:54SPEAKER- I had, look, it had achievement points

42:56SPEAKERjust like everything else.

42:57SPEAKER- Yeah, it did have charm.

42:58SPEAKER- Last thing about digital games on the console,

43:03SPEAKERI don't know for a fact,

43:04SPEAKERI guess it's possible the PS3 started doing it first,

43:06SPEAKERbut I don't think so.

43:08SPEAKER360 started selling proper retail disc games digitally

43:11SPEAKERbefore the end of this generation.

43:13SPEAKER- Oh, right.

43:14SPEAKER- Which, at the time- - Oh yeah, how could we forget?

43:16SPEAKER- Even that was a, like, even after five years,

43:19SPEAKERI think it was 2010 when they started doing that,

43:20SPEAKERand even after five years of XBLA games,

43:23SPEAKERstill, when they started selling games

43:26SPEAKERthat you could just walk into a store

43:28SPEAKERand buy on disc or buy them on the console,

43:30SPEAKERlike, still mind-blowing.

43:33SPEAKER- And 360 was DVDs, right?

43:35SPEAKERSo it was like an eight gig game max for a single DVD game.

43:38SPEAKER- Yeah, remember, I mean, you know,

43:40SPEAKERlike, their kind of weird, like, quasi-PC philosophy

43:43SPEAKERfor that thing continued to manifest right up to the end,

43:45SPEAKER'cause remember, eventually,

43:47SPEAKERthey started letting you install games to the hard drive.

43:49SPEAKERYou still had to authenticate, but-

43:51SPEAKER- Right, that's right.

43:52SPEAKERYou could copy the entire disc to the hard, or, yeah,

43:55SPEAKERand then it would load a little bit faster.

43:57SPEAKER- And, yes, it would load faster,

43:58SPEAKERbut also, by the end, they were getting to work around

44:00SPEAKERwhere, like, they would ship a two-disc game,

44:02SPEAKERand disc two would just be, like, some install disc,

44:05SPEAKERand then you would never have to change discs,

44:07SPEAKERbecause it would just be able to read from two DVDs

44:09SPEAKERworth of information off of, with one disc.

44:11SPEAKER- I feel like the other thing,

44:13SPEAKERone of the other things they did,

44:15SPEAKERthat was the first time you had games

44:16SPEAKERthat, like, could talk to other games' save files, right?

44:19SPEAKERIn an appreciable way, 'cause, like,

44:20SPEAKERthe Mass Effect thing would kind of import the save file,

44:22SPEAKERright? - Yeah, they did that.

44:23SPEAKERYeah, but remember Metal Gear Solid

44:26SPEAKERon the first PlayStation. - Oh, that's right.

44:27SPEAKERThat's right, PlayStation done that for a while.

44:29SPEAKER- Yes, yes, but, like, being able to sell games,

44:34SPEAKERlike, full games online, you know,

44:37SPEAKERobviously was where everything was going,

44:38SPEAKERand they did that first, like, covering games at the time.

44:42SPEAKERWe've probably talked about this before.

44:44SPEAKERThere was about a one, two-month period

44:46SPEAKERwhere it felt like we were entering a new golden age

44:49SPEAKERof covering video games.

44:51SPEAKER- At the beginning, or at the end?

44:52SPEAKER- No, no, no, no, or when they started doing

44:54SPEAKERdigital retail games. - Oh, right.

44:55SPEAKER- Because previously, you know, to cover games,

44:58SPEAKERwe had to get a physical copy of the game

45:00SPEAKERmailed to the office, right? - Yeah.

45:01SPEAKER- And typically, they weren't gonna send

45:03SPEAKERmore than one copy per outlet, like, maybe two,

45:05SPEAKERif you were lucky. - Yeah.

45:06SPEAKER- I just still remember getting the email

45:08SPEAKERfrom Microsoft when, no, it wasn't Crackdown, what was it?

45:14SPEAKERGosh, now I, oh, this is gonna kill me.

45:16SPEAKERIt was something that came out right before Halo Reach.

45:18SPEAKERIt was Crackdown 2, I'm sorry, that's what it was.

45:20SPEAKER- Yeah, Crackdown 2 was before Halo Reach.

45:22SPEAKER- Which, again, turned out to not be an incredible game,

45:25SPEAKERbut getting that email from Microsoft, it was just like,

45:28SPEAKERhey, here's five codes for Crackdown 2.

45:30SPEAKER- It's funny, 'cause that's one of the--

45:32SPEAKER- What do you mean?

45:34SPEAKER- That was one of the first things that,

45:36SPEAKERand I mean, I guess I'd gotten Fez, a code for Fez,

45:39SPEAKERbut that was an arcade game, so it felt different.

45:40SPEAKER- Yeah, so again, again, for like, you know,

45:42SPEAKERfive, 10, $15 games, it was one thing,

45:44SPEAKERbut it was, I mean, this is kind of inside baseball,

45:47SPEAKERlike, for consumers, who cares?

45:48SPEAKERBut it was very much like, oh my God, what do you mean?

45:52SPEAKERLike, everybody in this office can now play Crackdown 2,

45:54SPEAKERlike, all of us can play it at the same time

45:56SPEAKERand talk about it now, instead of the one person

45:58SPEAKERwho was assigned the review or got the code, the copy in.

46:01SPEAKER- Well, it changed the way you guys did the bomb cast,

46:03SPEAKERfor sure. - That's what I mean.

46:04SPEAKERBut so, that lasted for like a month,

46:07SPEAKERbecause the second game they did that with was Halo Reach,

46:11SPEAKERand then Halo Reach got leaked off the download server.

46:14SPEAKER- Oh no. - And then they stopped

46:15SPEAKERdoing that. - Oh, I didn't know that.

46:17SPEAKER- Yeah, so you can still go back

46:20SPEAKERand find the news articles from 2010,

46:22SPEAKERbecause they had Halo Reach up for download early,

46:24SPEAKERso people could redeem vouchers and get review copies.

46:28SPEAKERSomebody figured out how to extract

46:30SPEAKERthat whole bill of the game off the servers,

46:32SPEAKERand so the game leaked ahead of time.

46:34SPEAKERI don't know if it was fully playable,

46:36SPEAKERor maybe they just data mined it.

46:37SPEAKER- And found out, like, yeah, that sucks.

46:40SPEAKER- Still, it was compromised enough

46:42SPEAKERthat they instantly stopped that practice.

46:44SPEAKERI was like, God damn it.

46:45SPEAKER- It's funny. - That was nice

46:47SPEAKERwhile it lasted. - Yeah, like that,

46:49SPEAKERwell, then, I mean, yeah, the later platforms

46:53SPEAKERkind of tightened some of that stuff up, it seems like.

46:56SPEAKER- Yes, yes, like then it became a whole,

46:58SPEAKERthat's a, you know, it's more inside baseball of like,

47:00SPEAKERyou know, they only have so many codes to go around now.

47:02SPEAKERLike, you'd think they could just generate them,

47:04SPEAKERadd infinitum, but no.

47:07SPEAKER- But yeah, so the hardware stuff,

47:10SPEAKERwe touched a little bit on the controller before.

47:12SPEAKERIt's important to mention,

47:14SPEAKERlike, when they were pitching the Xbox 360,

47:16SPEAKERbefore they even announced the hardware,

47:18SPEAKERMicrosoft was going around to PC outlets and saying,

47:20SPEAKERhey, we're thinking about doing this thing.

47:23SPEAKERWe want to have a uniform interface

47:27SPEAKERfor PC games to use a gamepad.

47:29SPEAKERAnd up until this point, gamepads on PC were,

47:32SPEAKERlike, just calling them second class citizens

47:34SPEAKERis kind of being kind.

47:36SPEAKERBecause each game, you'd have to load up the game,

47:38SPEAKERand then you'd have to kind of reverse engineer

47:40SPEAKERwhat the developer intended the controls to be,

47:43SPEAKERprobably without having played the game at all.

47:45SPEAKERLike, you went into a menu and literally said,

47:47SPEAKERokay, I want A to be this, and I want B to be reload,

47:49SPEAKERand C and X to be slide or whatever it happened to be.

47:54SPEAKER- Were you still mapping literal up and down

47:57SPEAKERand left and right on the D-pad or the joystick at that time?

47:59SPEAKER'Cause you definitely, prior to that, you definitely had to,

48:02SPEAKERand I don't know if they had even standardized

48:04SPEAKERthat much at that point.

48:05SPEAKER- So kind of prior to Halo,

48:08SPEAKERthe controls were definitely non-standard.

48:11SPEAKERMaybe time splitters was the other one

48:14SPEAKERthat was really important, I think,

48:15SPEAKERfor using both sticks together.

48:18SPEAKERBut yeah, it wasn't, there was no consensus on,

48:22SPEAKERlike, left trigger would be aim down sights

48:24SPEAKERand right trigger would be aim and stuff like that.

48:26SPEAKERSometimes you'd click the stick to zoom in,

48:27SPEAKERsometimes it would be.

48:29SPEAKER- What I'm talking about is like, and again,

48:31SPEAKERmaybe this had been fixed by this point,

48:33SPEAKERbut like, remember, like in the '90s,

48:35SPEAKERyou would boot up a game when you had your game pad plugged

48:37SPEAKERin, and it literally, the first time you launched the game,

48:39SPEAKERit would be like, press up on the D-pad,

48:40SPEAKERpress down on the D-pad, press left,

48:42SPEAKERbecause it didn't know what up and down were.

48:44SPEAKERYou had to define them manually.

48:46SPEAKERSo like, I'm trying to figure out how rudimentary things

48:49SPEAKERstill were in that sense before the 360

48:51SPEAKERand the Windows drivers for it came along.

48:53SPEAKER- So if you had a common game pad,

48:56SPEAKERlike a Logitech or something that was like,

48:59SPEAKERcommon enough that the vendor, the game developer,

49:03SPEAKERwould have built in a preset for it,

49:05SPEAKERit would look at the USB HID and be like,

49:07SPEAKER"Okay, you're one of these, here's what we recommend."

49:09SPEAKERAnd it would probably fill in for you.

49:10SPEAKERIf you had anything, even the slightest bit weird,

49:13SPEAKERor you had janky USB drivers on your motherboard

49:16SPEAKERor any other number of failure cases,

49:19SPEAKERit would not, you'd have to do the thing

49:20SPEAKERthat you're describing.

49:22SPEAKERSo when they came, when Microsoft came around,

49:24SPEAKERI was like, "Hey, here's what we're thinking about

49:26SPEAKER"for a controller.

49:27SPEAKER"We think it should have bumpers and triggers

49:29SPEAKER"and four face buttons and a start and a select

49:32SPEAKER"and two sticks that you can click."

49:35SPEAKERAnd I was like, "Yeah, that sounds fantastic.

49:39SPEAKER"Nobody's ever gonna support it."

49:41SPEAKERAnd then because the console was successful

49:44SPEAKERand because they made the drivers easy to use

49:47SPEAKERand the APIs to interface with,

49:49SPEAKERthe controllers were really straightforward,

49:51SPEAKEReverybody used it.

49:52SPEAKERAnd now you plug in a gamepad and it just works.

49:55SPEAKEREven if you plug in a PS4 gamepad or,

49:57SPEAKERI mean, this is largely due to some work

49:59SPEAKERthat Valve has done at Steam,

50:01SPEAKERbut you plug in a DualSense or a Nintendo Pro Controller

50:04SPEAKERand they work too.

50:05SPEAKERAnd I don't think we would have that

50:08SPEAKERwithout the Xbox either.

50:10SPEAKER- Definitely not, I mean,

50:11SPEAKERnot to sound like a broken record here,

50:13SPEAKERbut the number of times you were doing things

50:15SPEAKERfor the first time in this era

50:16SPEAKERand having your mind exploded, it was endless.

50:19SPEAKERBut that was another one was the first time

50:21SPEAKERyou plugged a wired 360 controller into a computer

50:24SPEAKERand it just started working.

50:25SPEAKER- Well, but also-

50:26SPEAKER- And again, the game recognized it.

50:28SPEAKERAnd then eventually, not too long,

50:30SPEAKERthey started putting the actual button prompts

50:33SPEAKERas iconography in the game, right?

50:35SPEAKERAnd it was just like, "Oh my God."

50:36SPEAKERThe stuff has reached a level of integration

50:38SPEAKERthat I didn't think it would ever get to.

50:40SPEAKER- Well, the other thing that's important

50:43SPEAKERabout this whole idea is that that resulted

50:46SPEAKERin the Xbox default controller layout

50:49SPEAKERbeing pretty much the standard layout for most games.

50:52SPEAKERLike there's some variants

50:53SPEAKER'cause Nintendo doesn't have analog triggers

50:55SPEAKERand Sony puts the sticks on the bottom

50:58SPEAKERinstead of a cattywampus up and down thing.

51:01SPEAKERBut two sticks, four face buttons, two bumpers,

51:05SPEAKERtwo triggers, the sticks click, start and select

51:09SPEAKERis the standard now.

51:10SPEAKER- Yep, and this is 100% where that came from, for sure.

51:14SPEAKERAlso, this is something I have to remind myself

51:16SPEAKERa lot of these days, to never be deceived

51:21SPEAKERby things working in a way that seems like they're magic

51:23SPEAKERwhere computers are involved.

51:26SPEAKERAnytime anything ever just seems like it happens,

51:29SPEAKERit's not, it didn't just happen.

51:30SPEAKERLike somebody probably had to sweat blood

51:33SPEAKERto automate that in some way.

51:34SPEAKERYou know, in terms of like plugging hardware into a thing

51:37SPEAKERand having it just work.

51:39SPEAKER- Oh yeah, and not just the hardware side

51:42SPEAKERor the Windows side or the driver's side

51:44SPEAKERor even the Xbox side,

51:45SPEAKERit's that they also went to all these studios

51:49SPEAKERand were like, look, we're gonna give you

51:51SPEAKERa shitload of controllers

51:52SPEAKERand we're gonna give you some early busted-ass APIs

51:55SPEAKERthat probably don't work real good.

51:56SPEAKERAnd we promise that by the time you ship your game,

51:59SPEAKERit's gonna just work.

52:00SPEAKERAnd then they did.

52:01SPEAKER- Yeah, like, you know, whether it's at the level

52:04SPEAKERof like firmware or a microcontroller

52:06SPEAKERor like plug and play logic and a driver

52:08SPEAKERthat goes along with it,

52:09SPEAKERor like developers using some API at the game level,

52:12SPEAKERyou know, like tons of work has to happen behind the scenes

52:15SPEAKERfor something to just get plugged in and go.

52:18SPEAKER- Yeah.

52:19SPEAKER- And like that was a huge, huge milestone

52:21SPEAKERfor kind of cross-platform between PC and console.

52:25SPEAKER- Well, it's funny 'cause it's like that development stuff

52:28SPEAKERand the outreach that happened with that

52:30SPEAKERwas the culmination of at this point 10-ish years

52:34SPEAKERof DirectX work.

52:37SPEAKERYou know, they shipped, the 360 shipped with DX9

52:41SPEAKERand a D3D9 capable GPU.

52:45SPEAKERIt had programmable shaders.

52:46SPEAKERIt had, it was a very Microsoft-y way of building software.

52:50SPEAKERYou know, you use Visual Studio

52:51SPEAKERand you compiled stuff to it

52:52SPEAKERand you send it across a network

52:54SPEAKERand you could do debug stuff on a PC.

52:57SPEAKER- Dude, I didn't get to be started.

52:59SPEAKERI think we've talked before.

53:00SPEAKERYou know, we had debug Xboxes in the office

53:02SPEAKERto run unfinished games on.

53:04SPEAKER- Yeah, and to get screenshots off of the consoles.

53:06SPEAKER- Yes, so we got our hands on the Xbox neighborhood tool

53:10SPEAKERthat was for developers at some point

53:11SPEAKERthat let you connect to an Xbox over the network

53:14SPEAKERand take JPEGs of whatever was in the frame buffer out of it

53:18SPEAKERand that's how we started getting

53:19SPEAKERhigh quality Xbox screenshots.

53:22SPEAKER- Yeah, to give a sense of not,

53:26SPEAKERso capture cards were difficult

53:29SPEAKERand produced kind of bad results.

53:31SPEAKERThe way we often would get screenshots for the magazines,

53:34SPEAKERnot in probably the PS, like once we had debugs

53:37SPEAKERand could get frame buffer images out,

53:41SPEAKERthat would obviously work.

53:43SPEAKERBut it wasn't too much, too long before that

53:47SPEAKERthat we had a dark room with a camera on one end

53:51SPEAKERand you would sit in the room that was dark

53:53SPEAKERwith the exposure on the camera

53:54SPEAKERset to a really specific place

53:56SPEAKERand shoot pictures of the TV

53:59SPEAKERon which you were playing the game.

54:02SPEAKER- Yeah, yeah, I think people don't realize

54:04SPEAKERhow janky it was to get screenshots

54:07SPEAKERand footage of video games back then.

54:08SPEAKERI remember, again, I was deep into making video game content

54:12SPEAKERon a website at that point,

54:13SPEAKERbut the day I realized, oh my God,

54:16SPEAKERwe're gonna be able to get screenshots

54:18SPEAKERfor the website of Xbox 360 games

54:19SPEAKERthat look just as good as the,

54:22SPEAKERI don't love the term bull shot,

54:23SPEAKERbut the kind of manicured shots that the developers--

54:25SPEAKER- The marketing screenshots that you were provided

54:27SPEAKERby the platform.

54:28SPEAKER- Yeah, the marketing screenshots

54:29SPEAKERthat are coming out before release,

54:30SPEAKERlike, oh my God, our screenshots are gonna be

54:32SPEAKERjust as high quality as that.

54:33SPEAKERAnd that was because it was a network connected console

54:35SPEAKERwith Windows-esque accessibility features

54:38SPEAKERfor developers and stuff, right?

54:39SPEAKER- Yeah, I did a handful of reviews for OXM back in the day,

54:43SPEAKERand they had a whole debug rig

54:45SPEAKERthat they'd send home with you to get screenshots,

54:48SPEAKERand it was like, hey, here's a foot pedal

54:51SPEAKERthat's just a keyboard that you would jam

54:53SPEAKERwhen you wanted the screenshot,

54:54SPEAKERand then you'd get 200 screenshots out of it,

54:56SPEAKERand you'd be able to go through

54:57SPEAKERand get exactly the thing you wanted.

54:58SPEAKERIt was amazing.

54:59SPEAKER- To be clear, the interface on the Xbox Neighborhood tool

55:02SPEAKERwas very much, it was very like programmer gooey.

55:05SPEAKERIt was just like, okay, somebody hacked this together

55:07SPEAKERwith like whatever Win32,

55:09SPEAKERlike this is just a very basic control panel.

55:11SPEAKERSo like the best you could do

55:12SPEAKERwas like tab the focus over to the screenshot button,

55:16SPEAKERand then like, yeah, use your foot

55:18SPEAKERto hit space over and over or whatever.

55:19SPEAKER- Yeah, it seemed like that same tool

55:21SPEAKERthat you probably would have used

55:22SPEAKERif you were in a big studio

55:23SPEAKERand you wanted to get debug builds over to testers

55:25SPEAKERand stuff like that.

55:26SPEAKER- That's exactly what it was.

55:26SPEAKERIt was for debugging.

55:27SPEAKERIt was not for whatever dumb thing we were doing.

55:29SPEAKER- Yeah, but having access to that

55:31SPEAKERmeant the coverage was better, frankly.

55:33SPEAKER- Yes, yeah.

55:35SPEAKER- The hardware, I mean, the Wii was the least capable console

55:40SPEAKERof that generation, but it was easier to develop for,

55:44SPEAKERbut less capable theoretically than the PS3, right?

55:48SPEAKER- Yeah, I don't know how big that divide is.

55:50SPEAKERI think like in the final analysis,

55:52SPEAKERthe PS3 was a bit more powerful,

55:54SPEAKERbut I don't think it was a huge gap.

55:56SPEAKER- Well, the feeling I always had

55:58SPEAKERfrom talking to people who were working during that time

56:00SPEAKERis that even it didn't matter how much more capable

56:04SPEAKERthe PS3 was, 'cause it was such a pain in the ass

56:06SPEAKERto build software for, that like any hardware lead it had

56:15SPEAKERwas lost by the fact that you had to have

56:17SPEAKERone of like 12 people in the world working on it

56:20SPEAKERto suck that power out of it.

56:21SPEAKER- Right.

56:23SPEAKER- Whereas on the Xbox side,

56:25SPEAKERyou just wrote a Windows ass Windows program

56:28SPEAKERand hit the Xbox compile button and it kind of just worked.

56:31SPEAKERI mean, obviously it's not that simple

56:33SPEAKER'cause there was stuff like the memory pool,

56:35SPEAKERwhich was at that time pretty unique design

56:40SPEAKERfor a 3D accelerated console.

56:41SPEAKER- I'm pretty sure it was the first console.

56:44SPEAKERMaybe somebody can correct me

56:45SPEAKERthat had just one giant pool of memory

56:47SPEAKERthat everything could access,

56:48SPEAKERor not everything, but the CPU and the GPU

56:50SPEAKERboth were working off the same memory.

56:52SPEAKER- Definitely in the shader era.

56:53SPEAKERI mean, it was the first thing that had programmable shaders

56:56SPEAKERand had that kind of architecture.

56:58SPEAKERThere was some, I think there was some older stuff

57:00SPEAKERthat had unified memory, but pre-3D or early 3D like the N64.

57:07SPEAKER- Yeah, that was like kind of pre what we think of as a GPU.

57:10SPEAKER- Yeah, and the fact that it had

57:13SPEAKERa pretty good sized chunk of RAM with 512 megabytes,

57:16SPEAKERI think Epic took the blame.

57:24SPEAKERI don't know, they seem proud of the fact

57:25SPEAKERthat they got Microsoft to put an extra 256 megabytes

57:28SPEAKERof RAM in that thing.

57:29SPEAKER- That was always the story that went around,

57:31SPEAKERor they may have said that explicitly.

57:32SPEAKER- Mark Green said it explicitly.

57:34SPEAKERHe was like, "Hey, you're welcome.

57:35SPEAKERI saved a billion people."

57:37SPEAKER- Something he would say.

57:38SPEAKER- Yeah.

57:39SPEAKER- But yeah, they were basically like,

57:41SPEAKERhere is what we are working on.

57:43SPEAKERIt's going, you know, here's Gears of War.

57:45SPEAKERLike if you want this to run on your console,

57:46SPEAKERhe needs double the memory.

57:47SPEAKER- Yeah.

57:49SPEAKER- I mean, Gears is his own thing.

57:51SPEAKERLike I don't want to get into the nature of the game so much

57:54SPEAKER'cause I think the cover shooter era ended up being like

57:57SPEAKERkind of a bummer eventually or incredibly oversaturated.

58:01SPEAKERBut in terms of the way that game looked,

58:03SPEAKERI mean, that was like a top five ever moment of,

58:08SPEAKERoh my God, I can't believe video games look like this now.

58:10SPEAKER- It was real bumpy.

58:11SPEAKER- When that thing came out.

58:12SPEAKER- Everything was bumpy and shiny.

58:14SPEAKER- Also Gears, this is the generation where they realize,

58:17SPEAKERwhere people realize that if you took a popular song

58:19SPEAKERthat everybody knew and played it slower,

58:22SPEAKERmade a slow, sad version of it,

58:24SPEAKERthen it was real good for trailers.

58:26SPEAKER- It's not, you know, not all innovations are positive.

58:29SPEAKER- Yeah, fair.

58:32SPEAKERI mean, there's a lot of technology stuff.

58:33SPEAKERThe, there were also missteps on this one,

58:36SPEAKERlike the not having the hard drive be required.

58:38SPEAKERI think by the end of that generation,

58:40SPEAKEReverybody who was still at some point midway through

58:42SPEAKERin order to play games on the Xbox, you could not have done

58:45SPEAKERit with just memory cards anymore.

58:46SPEAKER- Yeah, yeah, yeah.

58:48SPEAKERI mean, you know, they stopped selling SKUs

58:49SPEAKERwithout hard drives eventually, of course.

58:51SPEAKER- Pretty quickly.

58:52SPEAKER- But I think at some point, at some level,

58:55SPEAKERyou always had to account for the possibility

58:58SPEAKERthat there would not be a hard drive.

59:00SPEAKER- One of the things we haven't talked about yet

59:01SPEAKERis that they cut the previous Xbox short, right?

59:05SPEAKERSo the development of this thing, they accelerated

59:08SPEAKERpartly because the first Xbox, I think,

59:10SPEAKERcost a ton of money to make 'cause it was an x86,

59:13SPEAKERx86 part in an Nvidia chip set with a GPU.

59:17SPEAKER- Essentially a GeForce 3, almost.

59:19SPEAKER- Yeah, and it was an N-Force mother,

59:21SPEAKERor what became the N-Force motherboard later on.

59:24SPEAKER- Right, and just an off the shelf, you know,

59:27SPEAKERthree and a half inch hard drive, like.

59:29SPEAKER- Yeah.

59:29SPEAKER- You pull that thing apart, obviously it had

59:30SPEAKERa custom main board, but it kind of,

59:32SPEAKERthat was the word even when it came out was like,

59:34SPEAKERthis thing's kind of just a PC.

59:36SPEAKERLike this thing is kind of just off the shelf PC parts.

59:38SPEAKER- When they were pitching it, they were like,

59:40SPEAKERhey, we're gonna make a console that's a PC.

59:43SPEAKER- Right.

59:43SPEAKER- The OG Xbox, the 360, they were like,

59:45SPEAKERwe're making a console as console.

59:47SPEAKER- Yeah, yeah, like where the 360 got its own

59:49SPEAKERcustom power PC CPU, like it got custom hardware

59:52SPEAKERthe way that a proper console does.

59:54SPEAKER- Yeah, but so they raced it to market

59:57SPEAKERand they got it out, like they were so paranoid

1:00:00SPEAKERthat they were gonna get beaten to the punch

1:00:03SPEAKERthat they ended up beating Sony out

1:00:06SPEAKERwith the PS3 by a full year.

1:00:08SPEAKER- Yeah, that's always been my understanding.

1:00:09SPEAKERI have not read Dean Takahashi's 360 book.

1:00:12SPEAKER- So he talks about that a fair amount in there.

1:00:14SPEAKER- Yeah, yeah, wasn't it the executives were convinced

1:00:18SPEAKERthat Sony was also going to ship in '05

1:00:20SPEAKERand that they had to be out?

1:00:21SPEAKER- Well, so they had the feeling that they were late

1:00:24SPEAKERfrom the very beginning.

1:00:25SPEAKER'Cause remember the original Xbox was late as well, right?

1:00:28SPEAKERIt was after the PS2.

1:00:30SPEAKER- Yes, and I think it was around the same time

1:00:32SPEAKERas the GameCube, but yes, definitely after the PS2.

1:00:34SPEAKER- Yeah, and they felt like Sony had been talking to IBM

1:00:41SPEAKERfor an extended period of time at that point.

1:00:43SPEAKERAnd they'd been working on GPU stuff

1:00:45SPEAKERand that they were convinced

1:00:47SPEAKERthat they were moving it for 2005.

1:00:49SPEAKERAnd then they did not.

1:00:50SPEAKER- I didn't, I knew that the 360 processor

1:00:54SPEAKERwas also PowerPC based, but I didn't realize

1:00:56SPEAKERit actually uses the same architecture as the cell.

1:01:01SPEAKER- The Xbox?

1:01:03SPEAKER- Yes, I'm just straight up reading from Wikipedia here.

1:01:06SPEAKERThe cores of the Xenon processor were developed

1:01:08SPEAKERusing a slightly modified version

1:01:09SPEAKERof the PlayStation 3 cell processor PPE architecture.

1:01:13SPEAKER- I did not know that, that's fascinating.

1:01:15SPEAKER- According to, so you remember the cell

1:01:17SPEAKERwas a kind of joint development effort between IBM.

1:01:21SPEAKERYeah, IBM, Sony and Toshiba.

1:01:23SPEAKERAccording to David Shippey and Mickey Phipps,

1:01:25SPEAKERthis doesn't say who they are, right?

1:01:26SPEAKERPresumably IBM employees.

1:01:29SPEAKERThe IBM employees were hiding, quote, hiding their work

1:01:31SPEAKERfrom Sony and Toshiba.

1:01:33SPEAKERIBM's partners developing the cell processor.

1:01:36SPEAKER- Of course.

1:01:37SPEAKERWell, I mean, usually that stuff is when you have,

1:01:41SPEAKERlike when, I don't know if this is how they do it still,

1:01:44SPEAKERbut my understanding is that they silo off

1:01:48SPEAKERthe different group, like the group that was working

1:01:51SPEAKERon the Wii processor and the, sorry, the,

1:01:56SPEAKERyeah, the Wii processor and then the groups working

1:01:59SPEAKERon the Xbox and PS, well, I guess there was no PS3 processor

1:02:05SPEAKERat ATI at that point, right?

1:02:06SPEAKER- Yes.

1:02:08SPEAKER- But they would have been completely firewalled

1:02:11SPEAKERfrom each other, so they don't have

1:02:12SPEAKERany kind of crossover at all.

1:02:14SPEAKER- Yeah, all three of the consoles in this generation

1:02:16SPEAKERwere PowerPC based, so they all had--

1:02:18SPEAKER- Had IBM people, yeah.

1:02:20SPEAKER- To some degree, yeah.

1:02:22SPEAKERI don't know, I'm not like suggesting anything illicit

1:02:24SPEAKERwas going on there.

1:02:25SPEAKER- No, no, no, but it was like,

1:02:28SPEAKERI'm sure there was, hey, I heard about something

1:02:31SPEAKERkind of like, you hear about stuff.

1:02:33SPEAKERThere's, honestly, there's a lot you can tell

1:02:36SPEAKERby watching what people are hiring for.

1:02:39SPEAKERIf you wanna do a little bit of totally legal

1:02:42SPEAKERindustrial espionage, you just watch

1:02:44SPEAKERwhat the hirings look like, so.

1:02:46SPEAKER- Sure.

1:02:47SPEAKER- Anyway, they got it out a year early.

1:02:52SPEAKERThe official announcement at E3 that year,

1:02:55SPEAKERI watched it again for this, I hadn't watched it

1:02:57SPEAKERin a really long time.

1:02:58SPEAKERIt is hopelessly optimistic, Brad.

1:03:01SPEAKER(laughing)

1:03:01SPEAKER- Okay, in what ways?

1:03:03SPEAKER- Well, they're, so, I mean, we can play the clip,

1:03:09SPEAKERbut they're talking about expanding gaming,

1:03:13SPEAKERand they're talking about reaching tens of millions

1:03:15SPEAKERof people and hundreds of millions of people,

1:03:17SPEAKERbut primarily focused in one demographic.

1:03:19SPEAKERBut first off, the whole thing's disjointed in a way

1:03:22SPEAKERthat is in a stark contrast to the kind of early,

1:03:28SPEAKERto mid-return to jobs, like pre-iPhone, post-iPod

1:03:32SPEAKERkind of Apple keynotes of the time.

1:03:34SPEAKER'Cause Apple knew with 100% certainty

1:03:37SPEAKERthat that room was full of press people,

1:03:39SPEAKERbut they were talking to people

1:03:39SPEAKERwho were gonna buy their shit.

1:03:41SPEAKERAnd on this, Jay Allard and Robbie Bach

1:03:45SPEAKERand Peter Moore are standing around,

1:03:47SPEAKERand they're having a casual, old suit guy,

1:03:51SPEAKERmiddle-aged suit guy, young, cool guy

1:03:54SPEAKERin a sport coat and a hoodie guy

1:03:58SPEAKERtalking about video games the way that business dudes

1:04:01SPEAKERthat wear khakis talk about video games.

1:04:03SPEAKER- As executives do.

1:04:04SPEAKER- Yeah, and they were like, they were at E3,

1:04:08SPEAKERso it's an industry event.

1:04:10SPEAKERThey're talking about market sizes, demographics,

1:04:11SPEAKERthat makes sense, but then they're also talking about

1:04:13SPEAKERhow they're gonna expand the demographic

1:04:15SPEAKERfrom the current 18 to 29-year-old male core

1:04:19SPEAKERvideo game player demographic into everyone.

1:04:23SPEAKER- That's right.

1:04:24SPEAKER- They're gonna leave those guys behind

1:04:25SPEAKER'cause we love those guys.

1:04:27SPEAKERThey're not, gotta reassure 'em, right?

1:04:29SPEAKERWe don't wanna offend the launch customers.

1:04:32SPEAKER- Yes, we're not just going to sell to hero protagonist.

1:04:35SPEAKERWe're also going to sell to velocity girl.

1:04:37SPEAKER- Yes, oh God, fucking hero protagonist.

1:04:42SPEAKERBut it's a weird contrast to watching

1:04:44SPEAKERthe first iPod keynote where Steve Jobs

1:04:49SPEAKERlaser focused on who he's talking to, right?

1:04:52SPEAKERHe's talking to people who love music

1:04:53SPEAKERas much as he loves music, and he wants you to know that.

1:04:56SPEAKERAnd I have no doubt that Robbie Bach and Jay Allard,

1:05:00SPEAKERespecially Peter, God, Peter Moore loves games.

1:05:01SPEAKERI know for a fact Peter Moore loves games.

1:05:04SPEAKERBut they were talking to people who buy games

1:05:06SPEAKERfor Walmart and Target and GameStop,

1:05:09SPEAKERand they were not talking, and oh, by the way,

1:05:12SPEAKERwe know that the nerds that play video games

1:05:14SPEAKERare also gonna be watching.

1:05:15SPEAKER- Yes, and to be fair, I mean, Steve Jobs' stagecraft

1:05:18SPEAKERwhen it came to product announcements

1:05:20SPEAKERwas pretty much unparalleled.

1:05:22SPEAKERI mean, the guy was a huge asshole in a lot of ways,

1:05:24SPEAKERbut he could command a room when he was showing you

1:05:26SPEAKERa new thing like nobody else for a sense.

1:05:29SPEAKER- And he clearly didn't have a team of marketing experts

1:05:31SPEAKERbehind him telling him to make sure

1:05:33SPEAKERthat he had all these different points.

1:05:34SPEAKER'Cause there are a couple of moments where like,

1:05:37SPEAKERthere's a moment where I think Robbie Bach

1:05:39SPEAKERputs his hand on the console, and he's like,

1:05:40SPEAKER"Shit, I put my hand on the console early."

1:05:41SPEAKERHe takes it off, and then he puts it back on on the queue.

1:05:44SPEAKER- Oh my God, I'm like cringing.

1:05:46SPEAKERI'm not even watching this footage,

1:05:47SPEAKERand I'm cringing just hearing you describe this.

1:05:49SPEAKER- Yeah, it's kind of sweet, actually,

1:05:53SPEAKERbecause it's like they're doing karaoke for the thing.

1:05:57SPEAKERThey're like, "Why are there millions

1:05:59SPEAKER"of people watching these things?

1:06:00SPEAKER"We gotta get millions of people to watch our things."

1:06:02SPEAKERBut they didn't exactly understand why people watch it.

1:06:05SPEAKERAnd they also were right about a lot of stuff.

1:06:10SPEAKERI wanna play this Jay Allard clip now,

1:06:13SPEAKERwhere he talks about expanding gaming.

1:06:17SPEAKER- 30 years ago, we saw the birth of this industry

1:06:19SPEAKERwith the arrival of the first 2D games,

1:06:22SPEAKERgames that appealed to everyone.

1:06:24SPEAKERThey found a very broad audience

1:06:26SPEAKERthat numbered in the tens of millions.

1:06:28SPEAKERAnd we all remember those great ads from that era,

1:06:31SPEAKERwhere entire families surrounded the TV on the couch,

1:06:34SPEAKERplaying games together.

1:06:36SPEAKERWell, then we made the leap, the leap from 2D to 3D,

1:06:40SPEAKERand we expanded and jumped our industry

1:06:42SPEAKERpast the 100 million mark.

1:06:44SPEAKERBut at that very same time, we narrowed our scope

1:06:48SPEAKERto a much more limited demographic.

1:06:51SPEAKERToday, we're poised to make the leap again,

1:06:52SPEAKERthis time from 3D to the HD era.

1:06:56SPEAKERNow, of course, the HD era is about high-definition graphics

1:07:01SPEAKERand unbelievable sound.

1:07:02SPEAKERBut the implications of the HD era

1:07:04SPEAKERare even more profound than that.

1:07:07SPEAKERIt's about the ability to connect with your community

1:07:10SPEAKERand to personalize your experience.

1:07:12SPEAKERIt's about unleashing the creative power of human energy.

1:07:16SPEAKERIf we work together to create games and experiences

1:07:19SPEAKERthat really deliver on the promise of the HD era,

1:07:23SPEAKERas an industry, we'll take games places

1:07:25SPEAKERthey've never been before.

1:07:28SPEAKERIn the HD era, we're gonna reach

1:07:31SPEAKERone billion people with our medium.

1:07:34SPEAKER(audience applauding)

1:07:40SPEAKERThis is a great industry, it's a great business.

1:07:42SPEAKEROur revenues keep growing faster than music,

1:07:44SPEAKERthan movies, than television.

1:07:46SPEAKERWe're at the cutting edge of technology

1:07:48SPEAKERand the leading edge of imagination.

1:07:50SPEAKERBut we used to fill the living room

1:07:52SPEAKERwith kids and adults, men and women.

1:07:54SPEAKERBut today, we're relying mainly on one type of consumer.

1:07:58SPEAKERNow, don't get me wrong, we love that guy,

1:08:00SPEAKERthe 18 to 34 year old male.

1:08:02SPEAKERHe's the backbone of the industry.

1:08:05SPEAKERAnd with guys like Dead or Alive 4,

1:08:07SPEAKERhe's guaranteed to get the incredible gaming experience

1:08:10SPEAKERthat he craves.

1:08:12SPEAKERBut 360 is also the product

1:08:14SPEAKERthat's gonna push gaming back into the mainstream.

1:08:17SPEAKERThe product that will fill that couch up

1:08:19SPEAKERwith people from every demographic and from every market.

1:08:24SPEAKERHow on the earth are we gonna do that?

1:08:27SPEAKERWell, it takes a product.

1:08:27SPEAKERA product with clear, compelling vision.

1:08:30SPEAKERA vision that living entertainment

1:08:33SPEAKERis powered by human energy.

1:08:36SPEAKERAnd Xbox 360 is that product.

1:08:38SPEAKERWe believe that when you unlock the power of human energy,

1:08:41SPEAKERwe're gonna bring everybody back to the living room.

1:08:43SPEAKERAt the same time, we're gonna unlock the potential,

1:08:46SPEAKERnot only of the medium, but of the entire industry.

1:08:51SPEAKERNext generation, a billion people will play our games.

1:08:55SPEAKERAnd it's not just because they figured out

1:08:56SPEAKERthe latest combo move,

1:08:57SPEAKERor they figured out how to get past level 14,

1:09:00SPEAKERbut because we've unlocked the secret

1:09:02SPEAKERto creating games and entertainment experiences

1:09:05SPEAKERthat they can call their own.

1:09:08SPEAKERGames that provide entertainment experiences

1:09:10SPEAKERthat appeal to everyone.

1:09:13SPEAKERWe've been working for years to fulfill this vision.

1:09:16SPEAKERAnd the result is Xbox 360.

1:09:18SPEAKERIt's the product I've always dreamed of creating.

1:09:22SPEAKERIt's the product that will fill the living room back

1:09:25SPEAKERwith people who can't wait to get their hands

1:09:28SPEAKERon the controller, to get into the game,

1:09:30SPEAKERto be part of the excitement,

1:09:32SPEAKERand to join us in the community.

1:09:34SPEAKERThey wanna bring their own creativity to the experience

1:09:37SPEAKERand pay off the true promise of our medium.

1:09:41SPEAKERThe essence of our vision is reflected in the name,

1:09:44SPEAKERXbox 360.

1:09:46SPEAKERIt's the product that delivers experiences

1:09:49SPEAKERwhere the player is always at center stage.

1:09:53SPEAKER- Yeah, he's really walking a line in there, huh?

1:09:56SPEAKER- Oh yeah, man.

1:09:57SPEAKERBut it goes on for such a long time.

1:09:59SPEAKERHe's like a billion people,

1:10:00SPEAKERand then he gets real excited about revenue.

1:10:02SPEAKERReal excited about revenue for a consumer talk, right?

1:10:05SPEAKER- As much as he's in there talking to buyers, like you said,

1:10:08SPEAKERhe's definitely also talking to investors.

1:10:10SPEAKERShareholders, investors, players.

1:10:13SPEAKERThey want everybody to be happy about this keynote.

1:10:15SPEAKER- It's like he strains to get to the highfalutin,

1:10:18SPEAKERlike pie in the skies.

1:10:19SPEAKERLike, oh, we're gonna unleash the power

1:10:22SPEAKERof human creativity with this.

1:10:23SPEAKERAnd then like immediately just slips right back

1:10:25SPEAKERinto like talking about narrowing scope

1:10:28SPEAKERand limited demographics.

1:10:31SPEAKERIt's like, it's so Microsoft.

1:10:32SPEAKER- And like, I could understand it if they broke this up

1:10:35SPEAKERby like business dad Robbie Bach and like industry icon

1:10:40SPEAKERPeter Moore, and then cool hip young executive Jay Allard.

1:10:44SPEAKER- Cool, maybe slightly questionable uncle Jay Allard.

1:10:47SPEAKER- Yeah, but no, he's just in here.

1:10:50SPEAKERAnd also, I have to imagine,

1:10:54SPEAKERbut think back to 2005,

1:10:56SPEAKERonline's still scary a little bit, right?

1:10:58SPEAKERThere's a little bit of like, man,

1:10:59SPEAKERyou don't wanna let your kids go online.

1:11:00SPEAKERThey'll get bad, they'll get kidnapped,

1:11:04SPEAKERand they'll get brought into a cult.

1:11:07SPEAKERAnd next thing you know,

1:11:08SPEAKERyour kids are gonna be like doing internet drugs.

1:11:11SPEAKERAnd so I think that's why they were pushing all the,

1:11:14SPEAKERthey were like, HD generation means it's gonna be social

1:11:17SPEAKERand you're gonna have your communities.

1:11:18SPEAKERThey don't say online at all in there.

1:11:20SPEAKER- Yeah.

1:11:21SPEAKER- It's just, and he just keeps going and going

1:11:26SPEAKERand going and going.

1:11:27SPEAKER- You know, I'll give him one thing.

1:11:29SPEAKERHe's in there talking about like, yeah, you know,

1:11:31SPEAKERhe mentioned the thing you said about,

1:11:32SPEAKERhe's like, you know, our core guy, we love that guy.

1:11:36SPEAKERWe're not gonna alienate that guy.

1:11:38SPEAKER- Yeah.

1:11:38SPEAKER- He was saying, you know,

1:11:39SPEAKERwe wanna get everybody else in front of the TV too.

1:11:41SPEAKERThey did it with the Netflix app.

1:11:45SPEAKER- Well.

1:11:46SPEAKER- It was not the games.

1:11:47SPEAKERIt was the fact that the 360 basically had

1:11:49SPEAKERlike the first really good Netflix app

1:11:51SPEAKERthat actually got everybody in the house

1:11:52SPEAKERsitting in front of the 360.

1:11:54SPEAKER- But also, you know who really did it?

1:11:56SPEAKERApple, Google, sorry, Microsoft.

1:11:59SPEAKER- Well, later, you know.

1:12:00SPEAKER- They were right that it was gonna be a billion people.

1:12:02SPEAKER- Yeah.

1:12:03SPEAKER- Just not their platform.

1:12:04SPEAKER- Yes, later, later, yes, for sure.

1:12:05SPEAKER- Yeah, well, I mean, during the life of this console,

1:12:08SPEAKERfor sure, the billion people got online,

1:12:10SPEAKERjust not so much on their couches.

1:12:12SPEAKER- That first Xbox Netflix app was a pretty big deal though.

1:12:15SPEAKER- Yeah, but they didn't sell a billion boxes.

1:12:17SPEAKER- No, no, certainly not.

1:12:20SPEAKER- Then the last part about this is

1:12:22SPEAKERafter all this launch stuff happened, they sent Xboxes.

1:12:27SPEAKERThey must have sent out so many Xboxes.

1:12:30SPEAKER- Yeah, there was a huge marketing push

1:12:32SPEAKERwith the Elijah Wood MTV special,

1:12:35SPEAKERthe zero-hour launch event in the Mojave Desert.

1:12:38SPEAKER- Every basketball player and baseball player

1:12:40SPEAKERposting pictures of themselves

1:12:42SPEAKERplaying Xbox in their hotel rooms.

1:12:44SPEAKER- Musicians, I mean, they blanketed the press

1:12:46SPEAKERwith 360 stuff.

1:12:47SPEAKER- Yeah, yeah.

1:12:49SPEAKER- They got behind it big.

1:12:50SPEAKER- Magazine editors were important enough to get Xboxes.

1:12:54SPEAKERIt was shocking.

1:12:58SPEAKERAnd then, this is the part,

1:13:00SPEAKERthis was like a behind the music,

1:13:02SPEAKERwe'd play this, the dun-dun-dun-dun, dun-dun-dun-dun music.

1:13:07SPEAKERThe failures started to pile up, Brad.

1:13:11SPEAKER- Yes, yes they did.

1:13:13SPEAKER- I remember the first time

1:13:14SPEAKERI heard the phrase red ring of death,

1:13:16SPEAKERand it was, "Hey, do you have an Xbox we can borrow?"

1:13:19SPEAKEROne of ours conked out,

1:13:21SPEAKER'cause there was a pile of Xboxes

1:13:23SPEAKERin every magazine in the company,

1:13:26SPEAKERand we were funneling them into OXM

1:13:28SPEAKERso that they could keep working.

1:13:30SPEAKER- Oh, you guys had that, too?

1:13:31SPEAKERThe pile?

1:13:32SPEAKER- Yeah, yeah.

1:13:33SPEAKERWe had a good pile and a bad pile.

1:13:35SPEAKER- Well, yeah, eventually.

1:13:36SPEAKEREventually, the bad pile outweighed the good pile, of course,

1:13:39SPEAKERbut yeah, we straight up had a stack of extra Xboxes

1:13:43SPEAKERand sitting in the original cardboard shipping boxes

1:13:46SPEAKERjust waiting to be broken open

1:13:48SPEAKERbecause you knew eventually they were going to be needed.

1:13:51SPEAKER- The coffins never lay empty.

1:13:54SPEAKER- Yeah.

1:13:55SPEAKER- So, the red ring of death started out

1:13:59SPEAKERin the way that major manufacturing defects do

1:14:01SPEAKERwith people posting in there,

1:14:02SPEAKER"Hey, my Xbox just stopped working.

1:14:05SPEAKERHas anybody seen this before?

1:14:06SPEAKERWhat does it mean when three red lights are on the front?"

1:14:09SPEAKERAnd it turns out it means that it was going to crash

1:14:12SPEAKERany time it was under any kind of load,

1:14:13SPEAKERand then eventually it would stop working.

1:14:17SPEAKERPeople before Microsoft acknowledged that it was an issue

1:14:20SPEAKERand started repairing them,

1:14:21SPEAKERpeople came up with some crazy fixes,

1:14:23SPEAKERincluding load up the CPU and GPU

1:14:28SPEAKERwith a high-powered game and wrap it in towels

1:14:30SPEAKERso that the vents don't work,

1:14:32SPEAKERand it gets hot to the point that the solder remelts

1:14:35SPEAKERand maybe reflows long enough

1:14:36SPEAKERfor it to work again for a while.

1:14:39SPEAKERDid you ever actually try that?

1:14:41SPEAKER- I might have once, actually, I can't remember.

1:14:44SPEAKER- I was always afraid to.

1:14:45SPEAKERI was afraid it'd burn the house down.

1:14:47SPEAKER- I don't think it was very effective.

1:14:49SPEAKER- It seems like it would buy you a couple of months, maybe.

1:14:51SPEAKER- I don't know if we've ever gotten an answer on this,

1:14:54SPEAKERbut I don't know, was it a 100% failure rate

1:14:56SPEAKERon that first run?

1:14:57SPEAKER- No.

1:14:58SPEAKER- Was it not?

1:15:01SPEAKER- There were people that did repair companies before.

1:15:06SPEAKEROkay, so it's hard to know,

1:15:08SPEAKER'cause also there were probably some consoles

1:15:09SPEAKERthat were only used for Geometry Wars

1:15:11SPEAKERand stuff that wouldn't hit it hard enough

1:15:13SPEAKERto heat it up to the point that it actually died.

1:15:15SPEAKERMy first one died when I was playing, I think, Dead Rising,

1:15:19SPEAKERwhich was one of the first games

1:15:20SPEAKERto use multiple CPU cores, which generated a lot of heat,

1:15:23SPEAKERwhich then, you know, blah, blah, blah.

1:15:26SPEAKERThere were almost certainly some consoles out there

1:15:27SPEAKERthat people used for Hexic and Geometry Wars

1:15:30SPEAKERand nothing complicated

1:15:31SPEAKERand never got hot enough to cause the problem.

1:15:33SPEAKER- I think I would exempt those from my question

1:15:35SPEAKERjust because they weren't subjected to normal use,

1:15:37SPEAKERbut I guess what I mean is like given normal usage patterns,

1:15:41SPEAKERwas it guaranteed that every,

1:15:42SPEAKER'cause anecdotally, that was certainly my experience.

1:15:45SPEAKER- So the range of failures as reported by repair companies

1:15:49SPEAKERup until that point who looked at large sample sizes,

1:15:53SPEAKERlike thousand plus sample sizes,

1:15:54SPEAKERwhere it was like 30% probably.

1:15:56SPEAKER- Wait, really?

1:15:57SPEAKERMan, I would have thought it was a lot higher than that.

1:15:58SPEAKER- Industry standards at that time

1:16:00SPEAKERwere like a 3% failure rate.

1:16:02SPEAKERSo it's 10X worse.

1:16:05SPEAKER- Still catastrophic. - It's still pretty bad.

1:16:07SPEAKER- When one of every three you're selling

1:16:08SPEAKERis becoming inoperable, that's pretty bad.

1:16:11SPEAKER- Yeah, they didn't really acknowledge it for a while,

1:16:15SPEAKERbut when they did, they actually did a pretty good job

1:16:18SPEAKERdealing with it, I would say,

1:16:20SPEAKERespecially given that up until that point,

1:16:22SPEAKERI don't think I remember anything of this scale failing

1:16:25SPEAKERthat people acknowledged and made right,

1:16:28SPEAKERwhich makes sense for a product

1:16:29SPEAKERdesigned to last for eight to 10 years, right?

1:16:32SPEAKER- Yeah, yeah, and also,

1:16:33SPEAKERlet me look at the investment they made in this thing.

1:16:35SPEAKER- Yeah, yeah.

1:16:36SPEAKER- From R&D to marketing to the whole push

1:16:38SPEAKERbehind trying to break into this emerging market,

1:16:41SPEAKERlike they kind of had no choice but to make this right.

1:16:43SPEAKER- Yeah, this was essentially them,

1:16:46SPEAKERlike had they not made this right,

1:16:47SPEAKERthey would have lost the multi-billion dollar beach head

1:16:49SPEAKERthat they spent, the beach head they spent

1:16:52SPEAKERbillions of dollars establishing.

1:16:55SPEAKERAnd there's a story where Peter Moore shared

1:17:04SPEAKERthe experience he had of walking into Ballmer's office

1:17:06SPEAKERto tell him about the fix,

1:17:08SPEAKERwhere he was just repeating to himself,

1:17:10SPEAKERokay, we're gonna send him an empty box via FedEx,

1:17:13SPEAKERthey're gonna pack the console in that empty box,

1:17:14SPEAKERthey're gonna send it back to us,

1:17:15SPEAKERand then in the next three weeks,

1:17:17SPEAKERthey're gonna get it back fixed.

1:17:20SPEAKERIt was gonna cost more than a billion dollars,

1:17:24SPEAKER1.15, 1.25, somewhere in their billion dollars

1:17:27SPEAKERto fix all the failed consoles.

1:17:30SPEAKEROf that, a quarter of a billion dollars

1:17:31SPEAKERwas gonna go to, according to this story, Peter Moore,

1:17:35SPEAKERto FedEx, and he went to Ballmer and he's like,

1:17:38SPEAKERtold him what was gonna happen.

1:17:40SPEAKERBallmer's like, how bad is it?

1:17:41SPEAKERHere's what we're gonna do.

1:17:42SPEAKERWhat's it gonna cost?

1:17:43SPEAKEROkay, do it.

1:17:45SPEAKERThat was it, that was the whole thing.

1:17:47SPEAKER- Okay, I was bracing for something like

1:17:49SPEAKERBallmer blew his top kind of thing, but.

1:17:52SPEAKER- I don't know that Peter Moore would tell

1:17:53SPEAKERthe true version of that story.

1:17:55SPEAKER- Yeah, fair. - Ballmer blew his top.

1:17:56SPEAKER- Fair.

1:17:57SPEAKER- I mean, the way this stuff happens, typically,

1:18:00SPEAKERis that somebody's like, eh, you know, we're gonna,

1:18:04SPEAKERso Microsoft doesn't say that this is actually what happened

1:18:07SPEAKERbut the German magazine CT,

1:18:08SPEAKERwhich is a famous computer magazine,

1:18:10SPEAKERclocked the problem at the time,

1:18:12SPEAKERthat was later confirmed, 10 years later,

1:18:14SPEAKERconfirmed by Microsoft, which was

1:18:17SPEAKERthat they used a lead-free solder

1:18:19SPEAKERthat didn't handle heating and cooling cycles particularly

1:18:23SPEAKERwell and develop microfractures.

1:18:25SPEAKERIn 2021, Microsoft finally, as part of this big,

1:18:28SPEAKERgiant documentary about the Xbox,

1:18:31SPEAKERthe 20-year anniversary of the Xbox,

1:18:33SPEAKERthey did officially say, hey, the problem was bad solder

1:18:39SPEAKERon the GPU flip chip, which developed very small cracks

1:18:42SPEAKERover heating cycles that caused it to have a bad connection

1:18:46SPEAKERand crash when under a load.

1:18:51SPEAKERAnd most certainly, everything I've been able to read

1:18:54SPEAKERis that most certainly that was a result of

1:18:58SPEAKERan EU requirement to use lead-free solder,

1:19:00SPEAKERwhich was not a common thing at the time,

1:19:02SPEAKERnot super common at the time in 2005,

1:19:05SPEAKERand they used the wrong lead-free solder,

1:19:06SPEAKERwhich probably saved them a hundredth of a cent per unit

1:19:09SPEAKERor something ridiculous,

1:19:10SPEAKERand they spent billions of dollars fixing.

1:19:11SPEAKER- Well, the compounding problem was that they rushed

1:19:13SPEAKERthe market as fast as they could and just didn't do

1:19:16SPEAKERthe due testing to uncover something like this.

1:19:19SPEAKER- No, the things I've read have said

1:19:21SPEAKERthat they did the testing.

1:19:22SPEAKERSo there was a person who was vetted

1:19:24SPEAKERby a couple of publications to be a former Microsoft employee

1:19:27SPEAKERwho came out with, hey, here's what actually happened.

1:19:31SPEAKERThat person reported that on early like hundred unit

1:19:34SPEAKERfirst runs off the line batches,

1:19:36SPEAKERthey would have 38 working Xboxes out of a run of 100.

1:19:41SPEAKERSo they probably knew that there were some problems.

1:19:45SPEAKERI don't think they expected it to be a 30% fail rate.

1:19:48SPEAKER- Sure.

1:19:50SPEAKER- Or, and just to be clear, that 30% fail rate

1:19:53SPEAKERis a number that came out of people who were testing

1:19:56SPEAKERand repairing consoles that were not covered

1:19:58SPEAKERby the three-year extended warranty that Microsoft made.

1:20:01SPEAKERSo it is a number that I would describe as suspect.

1:20:07SPEAKERMicrosoft never gave an official fail rate.

1:20:09SPEAKERThey never listed it as anything more

1:20:11SPEAKERthan we had to write down on the red ring problem

1:20:13SPEAKERon their annual reports.

1:20:15SPEAKERSo it would likely never know what the actual fail rate was.

1:20:20SPEAKER- Sure.

1:20:21SPEAKERAnd also at the time, they rushed the first fix out,

1:20:25SPEAKERwhich is to try to epoxy the GPU down to the board

1:20:28SPEAKERto keep it from flexing.

1:20:30SPEAKER- Yeah.

1:20:31SPEAKERWhich worked for a little bit.

1:20:33SPEAKER- I think it was like somewhat effective.

1:20:35SPEAKER- That was the Jasper, that was the ones that had HDMI,

1:20:38SPEAKERI think, started with that.

1:20:41SPEAKER- No, 'cause I think these were existing boards.

1:20:42SPEAKERI think they were literally taking the boards

1:20:44SPEAKERthat they had already produced

1:20:46SPEAKERand trying to add this as a band-aid.

1:20:48SPEAKERBut then, yeah, they rapidly, you know,

1:20:51SPEAKERevery console goes through rapid hardware revisions,

1:20:54SPEAKEReven when you can't see cosmetically externally

1:20:56SPEAKERthat they have.

1:20:58SPEAKERSo yeah, they, you know, they added an HDMI port

1:21:00SPEAKERafter like a year and like pretty quickly

1:21:02SPEAKERthey were shipping.

1:21:03SPEAKERGosh, maybe it was the Jasper revision was the one

1:21:07SPEAKERthat you wanted to get, like once your first Xbox died

1:21:10SPEAKERand you used your Xbox enough that you were like,

1:21:12SPEAKERI just want to buy a new one that works.

1:21:14SPEAKERAnd you were like staring at product codes or UPCs

1:21:16SPEAKERor whatever on the box, trying to make sure,

1:21:18SPEAKERlike this, I've got to make sure this is a Jasper.

1:21:21SPEAKER- So I had a Jasper that died.

1:21:23SPEAKERSo they all, like the problem wasn't solved

1:21:26SPEAKERuntil much later.

1:21:27SPEAKEREven when they got to the Slims, really,

1:21:29SPEAKERwas when you knew you had a safe Xbox.

1:21:31SPEAKER- My memory was the S model, the first big,

1:21:34SPEAKERwhich was 2008, no, 2010, I think 2010.

1:21:39SPEAKER- I was working at Tested when that came out.

1:21:42SPEAKER- Yes, we were in the Sausalita basement.

1:21:43SPEAKER- Yeah.

1:21:44SPEAKER- The 20, that was five years after launch almost,

1:21:46SPEAKERthey rolled out the radical redesign.

1:21:48SPEAKER- That was the one with the,

1:21:50SPEAKERyeah, they had the Xbox 360 on the stage

1:21:53SPEAKERand he lifted it off.

1:21:54SPEAKER- Yes, we haven't even talked about the Inhale.

1:21:57SPEAKER- What was the Inhale?

1:21:58SPEAKER- They wanted the original design.

1:22:00SPEAKERLike they made a big deal out of the design houses

1:22:03SPEAKERthat they contracted to work on.

1:22:05SPEAKER- They worked with the people who ended up

1:22:06SPEAKERmaking the headsets, right, Astro?

1:22:09SPEAKER- I can't remember.

1:22:10SPEAKER- It was Astro Studios and,

1:22:12SPEAKERI can't remember the Japanese firm.

1:22:14SPEAKER- I can't remember, yeah,

1:22:15SPEAKERthere I think there were like three studios

1:22:16SPEAKERthat worked on it, but Astro Studios.

1:22:19SPEAKER- Astro Studios, yeah, they ended up making headphones.

1:22:22SPEAKER- Anyway, the whole, the joke,

1:22:24SPEAKERespecially around our office at the time,

1:22:25SPEAKERthe joke about the 360 was that they had said

1:22:28SPEAKERthey wanted it to look like an Inhale.

1:22:31SPEAKERThat's why you get this kind of concave look to it.

1:22:36SPEAKER- Wow.

1:22:37SPEAKER- Top and bottom, 'cause it looks like it's inhaling.

1:22:41SPEAKERAnd then, you know, once the S came along,

1:22:43SPEAKERthat look evolved and became more angular,

1:22:45SPEAKERbut it wasn't until that S model launched

1:22:48SPEAKERthat I feel like I truly thought like,

1:22:50SPEAKERokay, this thing works now.

1:22:52SPEAKERYou can just buy this and expect it to work.

1:22:54SPEAKER- Hero protagonist loves an Inhale.

1:22:56SPEAKER- Yeah, he sure does.

1:22:59SPEAKER- Yeah, like it's such a,

1:23:02SPEAKERI mean, there were other failures on the 360.

1:23:08SPEAKERThe disk scratching thing impacted a bunch of people.

1:23:12SPEAKER- It's somewhat forgotten, but early models of 360

1:23:14SPEAKERwould eat disks by scratching them

1:23:15SPEAKERuntil they became unreadable.

1:23:17SPEAKERI think that was only in vertical orientation.

1:23:19SPEAKER- It was in vertical orientation

1:23:20SPEAKER'cause they didn't balance,

1:23:21SPEAKERthey didn't lock the drive in the vertical spot.

1:23:25SPEAKERAnd if you bumped it while it was running,

1:23:27SPEAKERit would hit stuff and scratch.

1:23:29SPEAKERSo three symmetrical, three rings on the outside edge

1:23:33SPEAKERof the disk, I think, is what happened usually.

1:23:35SPEAKER- Yeah, I lost a game to that one time.

1:23:37SPEAKERIt was not pleasant.

1:23:38SPEAKER- They, the other non-technical failures,

1:23:42SPEAKERjust pure ecosystem failures in the HD DVD,

1:23:46SPEAKERwhich was, you know, the battle for high def disks

1:23:51SPEAKERwas quickly and completely won by Blu-ray.

1:23:56SPEAKERI still don't, I like, I mean,

1:24:00SPEAKERthat's probably a whole other episode

1:24:01SPEAKERis why A8 Blu-ray beat HD DVD.

1:24:04SPEAKER- It came out of business

1:24:05SPEAKERand I can't remember exactly what it was,

1:24:07SPEAKERbut I remember at the time, like some,

1:24:10SPEAKERsome investment got made. - Some of the studios, yeah.

1:24:12SPEAKER- Yeah, it was some kind of strategic alliance

1:24:14SPEAKERor something happened on the business side

1:24:16SPEAKERthat finally just kind of locked in Blu-ray's dominance.

1:24:18SPEAKERLike HD DVD was not bad.

1:24:20SPEAKERLike Blu-ray ultimately, from what I remember,

1:24:24SPEAKERlike Blu-ray definitely has the higher capacity,

1:24:26SPEAKERbut I believe the on disk software was better with HD DVD.

1:24:30SPEAKER- Blu-ray had a higher capacity.

1:24:33SPEAKER- Like I remember like the Blu-ray menus

1:24:35SPEAKERwere authored in Java and that got a lot of criticism,

1:24:38SPEAKERlike the capabilities of what the Blu-ray,

1:24:41SPEAKERgranted who cares about software running off

1:24:43SPEAKERof movie disks at this point, like whatever.

1:24:45SPEAKERBut at the time, like that's, that was,

1:24:47SPEAKERthat was the interface you had to work through, right?

1:24:50SPEAKER- My, the, the, the codecs that were available

1:24:55SPEAKERwere slightly better on the Blu-ray side.

1:24:57SPEAKER- That is definitely true, ultimately.

1:24:59SPEAKERAnd I think that was a,

1:24:59SPEAKERthat was downstream of the bigger disks, right?

1:25:02SPEAKERLike.

1:25:03SPEAKER- Partly it was due to the bigger disk,

1:25:04SPEAKERpartly it was because the HDTV was backed by Microsoft.

1:25:07SPEAKERSo it had Microsoft codecs at the time,

1:25:09SPEAKERwhich were kind of shitty.

1:25:10SPEAKER- Licensing stuff as well.

1:25:11SPEAKERSo yeah, like I've, I mean,

1:25:12SPEAKERI have ripped a number of HD DVD disks off of that,

1:25:16SPEAKERoff of that drive.

1:25:17SPEAKERCause you could plug it into a PC

1:25:18SPEAKERand also just use it that way.

1:25:19SPEAKER- It was VP8, right?

1:25:20SPEAKER- I think VC1, VC1 is the most common codec

1:25:23SPEAKERthat I've seen from HD DVD disks.

1:25:25SPEAKER- But I think largely the other thing was that there was a,

1:25:29SPEAKERthere was concerns about the copy protection

1:25:31SPEAKERon HD DVD from the studios,

1:25:33SPEAKERwhich ended up being boot

1:25:34SPEAKERbecause the Blu-ray copy protection

1:25:35SPEAKERdidn't fare any better in the longterm,

1:25:37SPEAKERbut it did last a little bit longer than HDTV stuff.

1:25:40SPEAKER- Yes, yes.

1:25:41SPEAKERAnd then.

1:25:42SPEAKER- This is the, like the, the,

1:25:44SPEAKERthe bullet point that's going to get expanded the most,

1:25:46SPEAKERI think in conversation.

1:25:47SPEAKER- Speaking, speaking of ill-fated add-ons, the Kinect.

1:25:52SPEAKER- I kind of like the Kinect, Brad.

1:25:54SPEAKER- Ah, man, even the second model Kinect on the Xbox One

1:25:59SPEAKERdidn't work anywhere near what they promised.

1:26:02SPEAKER- I think, I think for me,

1:26:04SPEAKERI liked the Kinect because I didn't,

1:26:06SPEAKERall of my memories of Kinect are doing fun things

1:26:09SPEAKERwith you guys at Giant Bomb

1:26:11SPEAKERand not having to deal with it in a review context,

1:26:13SPEAKERwhich would have been maddening.

1:26:16SPEAKER- Oh my God, failed product.

1:26:17SPEAKERLike just completely fucking failed to deliver

1:26:21SPEAKERon what it was supposed to do.

1:26:22SPEAKER- I, I, I think, I think about like the double fine thing

1:26:26SPEAKERthat they made where you could make the floor lava.

1:26:30SPEAKER- Yeah, that was, that was goofy and fun.

1:26:31SPEAKERLike occasionally somebody like somebody

1:26:34SPEAKERwith the creativity of a double fine

1:26:35SPEAKERwould recognize that thing for what it was

1:26:38SPEAKERand come up with something cool and interesting with it.

1:26:40SPEAKER- Yeah.

1:26:41SPEAKER- But all of the attempts to make like actual serious games

1:26:43SPEAKERaround it were complete disaster.

1:26:45SPEAKER- Oh yeah, no, no, that the Steel Battalion game was,

1:26:48SPEAKERthat was an Xbox One game, I think.

1:26:50SPEAKER- But it was one of the most infuriating

1:26:52SPEAKERreview experiences of my life, for sure.

1:26:54SPEAKERBut even at the platform level,

1:26:55SPEAKERjust like the interface elements

1:26:57SPEAKERthat it was supposed to enable

1:26:58SPEAKERjust never worked like they were supposed to.

1:27:00SPEAKER- What do you mean your pinching hand gesture

1:27:02SPEAKERto launch the app didn't work for, weird.

1:27:06SPEAKERAnyway, yeah, and it was also kind of stupid expensive

1:27:09SPEAKERfor what it, for the way it worked.

1:27:10SPEAKER- It was expensive, but it was successful.

1:27:12SPEAKERLike it sold Game Busters due to the promise.

1:27:15SPEAKERThey sold, like they sold it, by sold, I mean like-

1:27:18SPEAKER- Well, parents bought them because they wanted their kids

1:27:22SPEAKERto move around the living room

1:27:23SPEAKERinstead of sitting on the couch playing Call of Duty

1:27:24SPEAKERand eating Cheetos.

1:27:25SPEAKER- I think just everybody thought,

1:27:28SPEAKERthe pitch videos they made for the thing

1:27:29SPEAKERwere pretty enticing.

1:27:30SPEAKERIt's just that it never actually worked.

1:27:31SPEAKER- Yeah. - Right.

1:27:32SPEAKERBut because it sold so well,

1:27:35SPEAKERthat led to the ascendance of Don Mattrick

1:27:37SPEAKERand the focus on Kinect and TV

1:27:41SPEAKERand entertainment apps with the Xbox One,

1:27:44SPEAKERlike it kind of torpedoed,

1:27:46SPEAKERbasically what happened with the Kinect torpedoed

1:27:48SPEAKERthe entire next generation of the Xbox.

1:27:49SPEAKER- Well, it's interesting you say that

1:27:51SPEAKER'cause Phil Spencer came out last week

1:27:53SPEAKERand was talking about that.

1:27:54SPEAKERBut like, did they not look at the attach rate

1:27:57SPEAKERfor games on that thing?

1:27:59SPEAKERI can't imagine that they were selling

1:28:00SPEAKERlike 10 games per Kinect or anything ridiculous like that.

1:28:04SPEAKERLike people had to buy the first two games

1:28:06SPEAKERto be like, man, this doesn't work.

1:28:09SPEAKERAnyway.

1:28:10SPEAKER- You got me, man.

1:28:11SPEAKER- Hubris is all I can say.

1:28:12SPEAKER- Throw the pickle at the screen.

1:28:14SPEAKERThat's all I know.

1:28:16SPEAKERIt's a weird,

1:28:20SPEAKERlike it's been fun going back and looking at it

1:28:23SPEAKERand seeing what ended up being the important things

1:28:28SPEAKERand what ended up being not.

1:28:29SPEAKERAnd when you look at 360 Retrospectives now,

1:28:33SPEAKERthey do this thing that we did, which is just like,

1:28:36SPEAKERoh yeah, by the way,

1:28:37SPEAKERthey had this problem with the hardware early on

1:28:38SPEAKERwhere 30% of all the consoles probably died

1:28:41SPEAKERand then they had to spend a billion or two

1:28:44SPEAKERfixing them for the people that they hosed

1:28:46SPEAKERand then they never, honestly, they were never really great.

1:28:49SPEAKERIt just kind of was like better for a while.

1:28:51SPEAKERAnd then you bought one of the second rev consoles.

1:28:55SPEAKERBut I don't think that the PS4, PS5, even Switch,

1:29:03SPEAKERlike you wouldn't have a universal,

1:29:05SPEAKERyou wouldn't have multiple accounts on a Switch

1:29:07SPEAKERwhere everybody has their own friends list

1:29:08SPEAKERand the ability to join games

1:29:10SPEAKERand jump into other people's games

1:29:13SPEAKERin the same way that you do now.

1:29:15SPEAKER- Yeah.

1:29:15SPEAKERAnd I mean, even in the era,

1:29:17SPEAKERyou saw Sony pivoting constantly trying to keep up

1:29:20SPEAKERwith what Microsoft was doing, right?

1:29:21SPEAKERLike trophies were not a launch feature on the PS3.

1:29:24SPEAKER- Oh, and PS3 was the generation

1:29:26SPEAKERthat Sony went offline entirely

1:29:28SPEAKERfor like a three month period when they were hacked, right?

1:29:30SPEAKER- Right, right.

1:29:31SPEAKERBut stuff like, like they were adding,

1:29:33SPEAKERthey were playing catch up through large swaths

1:29:36SPEAKERof the PS3 era.

1:29:37SPEAKER- Yeah.

1:29:38SPEAKER- Like adding hacking features into the PS3

1:29:41SPEAKERto try to keep up with what Microsoft was doing.

1:29:44SPEAKER- Well, and then you also saw,

1:29:46SPEAKERthey also established the norms for things like,

1:29:50SPEAKERlike the owner rights for digital downloaded games, right?

1:29:56SPEAKERThe fact that like the idea of a home console

1:29:58SPEAKERthat you could always play whether it's online or offline.

1:30:00SPEAKERAnd if you were online with your non-home console,

1:30:02SPEAKERyou'd be able to play, but not if you were offline,

1:30:05SPEAKERwhich is, I mean, being real shitty for consumers

1:30:09SPEAKERcompared to just buying a thing

1:30:10SPEAKERthat you can move from machine to machine.

1:30:12SPEAKERBut it did let us do things like I played multiplayer games.

1:30:16SPEAKERI played multiplayer burnout with my wife on our second 360

1:30:20SPEAKERwhen we each had our own TV with one download

1:30:24SPEAKERbecause she had the home one

1:30:26SPEAKERand I had the one that was always online or whatever.

1:30:28SPEAKER- Right.

1:30:30SPEAKER- And then, I mean, that carried forward

1:30:32SPEAKEReven to stuff like the Switch and the PS4

1:30:34SPEAKERand the other games, like this is a console

1:30:36SPEAKERthat established literally almost all of the norms

1:30:40SPEAKERof the modern internet connection console.

1:30:42SPEAKER- Absolutely.

1:30:43SPEAKER- And then Microsoft blew it on the next generation.

1:30:45SPEAKER- They sure did.

1:30:48SPEAKEREven the Xbox One had a lot of interesting features

1:30:50SPEAKERthat I felt like carried on from the smart stuff

1:30:53SPEAKERthey were doing with the 360,

1:30:54SPEAKERlike automated dashboard updates and stuff like that.

1:30:57SPEAKER- Yeah, yeah.

1:30:59SPEAKER- That stuff was in the background of the failures with it,

1:31:02SPEAKERwith connect to and the cable box integration

1:31:05SPEAKERand all that weird stuff.

1:31:06SPEAKERBut like quietly behind the scenes,

1:31:07SPEAKERthey were still innovating on just basic usability stuff.

1:31:11SPEAKERLike, oh, this thing will just update itself overnight.

1:31:13SPEAKERYou don't have to, in fact,

1:31:15SPEAKERautomated patch downloads never existed on the 360, did they?

1:31:19SPEAKERLike, see, I'm forgetting.

1:31:21SPEAKER- You launched the game and it would download it,

1:31:23SPEAKERbut the downloads were small so it didn't matter.

1:31:25SPEAKER- Right.

1:31:26SPEAKER- That was the trade-off, right?

1:31:26SPEAKERIs like the Xbox One downloads could get to be like 20 gigs

1:31:30SPEAKERand it was really, really slow.

1:31:32SPEAKERSo you had to do it overnight,

1:31:34SPEAKERotherwise people would have to spend 20 minutes

1:31:35SPEAKERwaiting for their game to launch.

1:31:37SPEAKER- Right, but that's another example of a feature

1:31:39SPEAKERwith the Xbox One that now we just take for granted,

1:31:41SPEAKERbut games patching overnight while the console is in sleep,

1:31:44SPEAKERor the console even being in sleep, basically.

1:31:47SPEAKER- Yeah, and then things like,

1:31:48SPEAKERhey, you can have your console will tell you

1:31:53SPEAKERwhat's on TV on your cable box,

1:31:54SPEAKERwhich you have plugged into the input port on the back of it.

1:31:57SPEAKER- Maybe less.

1:31:58SPEAKER- Less good, that one.

1:31:59SPEAKER- Yeah, appealing, appealing, yeah.

1:32:01SPEAKERAnyway, yes, they have between mainly the 360

1:32:05SPEAKERand to an extent the Xbox One,

1:32:06SPEAKERlike they absolutely have defined what a modern console

1:32:09SPEAKERshould do at the system level.

1:32:12SPEAKER- Yeah, it's fun because,

1:32:15SPEAKERit's been fun going back through this

1:32:16SPEAKER'cause you forget what a big deal Stuff Like Voice was,

1:32:22SPEAKERright, and the historical ramifications of this

1:32:28SPEAKERare that they came into the,

1:32:32SPEAKERthey spent this entire generation, like you said,

1:32:35SPEAKERwith Sony on the back foot,

1:32:37SPEAKERand they came into the next generation

1:32:39SPEAKERwith an opportunity to just continue what they'd done,

1:32:43SPEAKERand then they launched the Xbox One

1:32:46SPEAKERwith a frankly incomprehensible

1:32:51SPEAKERdigital rights management scheme for games

1:32:54SPEAKERand a download only or download primary,

1:32:56SPEAKERlike even when you bought a disc game,

1:32:58SPEAKERit would be a download and all this stuff

1:32:59SPEAKERthat we understood because it was our job to understand it

1:33:03SPEAKERso we could explain it to people,

1:33:05SPEAKERbut consumers and people watching pretty roundly rejected

1:33:09SPEAKERto the point that they never really recovered.

1:33:12SPEAKER- Yeah, and they launched a console

1:33:14SPEAKERthat just didn't play games quite as well as the PS4 did.

1:33:17SPEAKERI mean, the difference was kind of negligible

1:33:18SPEAKERfor casual people,

1:33:19SPEAKERbut for people who were hyper into video games,

1:33:22SPEAKERlike this console is hitting 1080p regularly,

1:33:26SPEAKERthis other one is not, was kind of a death knell.

1:33:30SPEAKER- I don't know if stuff like that,

1:33:32SPEAKERlike I don't know if normal humans,

1:33:33SPEAKERnormal people who play games,

1:33:35SPEAKERI mean, people who follow games

1:33:37SPEAKERdefinitely care about that stuff.

1:33:38SPEAKERI feel like people who just play games

1:33:40SPEAKERaren't as aware of that,

1:33:42SPEAKERbut they are aware of things like,

1:33:44SPEAKERoh, hey, every time I try to start this thing,

1:33:46SPEAKERit's like downloading a patch and it's 20 minutes

1:33:48SPEAKERbefore I can play the game

1:33:49SPEAKERif I play a game once a week or once a month,

1:33:52SPEAKERand that kind of stuff is a bad time.

1:33:56SPEAKER- Yeah, 360 ended strangely,

1:34:00SPEAKERand obviously the console that came after

1:34:03SPEAKERwas kind of not great in a lot of ways,

1:34:06SPEAKERbut most of the 360 era was pretty industry-defining.

1:34:10SPEAKER- I mean, I think if we're being honest,

1:34:14SPEAKERkind of both of the next-gen consoles

1:34:18SPEAKERcarried on the crimes of the previous generation

1:34:21SPEAKERand didn't make some of that stuff better,

1:34:22SPEAKERlike the download speeds, all of that,

1:34:24SPEAKERlike there was a lot of high-level jank

1:34:27SPEAKERin the next generation that really wasn't solved

1:34:29SPEAKERuntil the PS5 and the series consoles came out,

1:34:32SPEAKERas far as I'm concerned, so.

1:34:34SPEAKER- Yeah, yeah, it makes me a little wistful

1:34:36SPEAKERgoing through all this stuff

1:34:37SPEAKERbecause it was such an exciting time

1:34:39SPEAKERbecause so many wildly new innovative things were happening,

1:34:42SPEAKERand now all of that stuff is just kind of,

1:34:44SPEAKERhas been hammered out and is just part of, like you said,

1:34:47SPEAKERlike you said, it's all just the table stakes now

1:34:48SPEAKERfor a new machine,

1:34:50SPEAKERand I don't think there's probably ever gonna be

1:34:53SPEAKERthat period of rapid innovation again

1:34:54SPEAKERbecause so much of it has just,

1:34:56SPEAKERthe work has been done already.

1:34:57SPEAKER- It's why, when people ask me what the most important,

1:35:02SPEAKERyou know, it's why I think it's one of the most,

1:35:04SPEAKERlike Microsoft lost to the living room,

1:35:07SPEAKERbut defined what consoles are,

1:35:10SPEAKERand like, they probably would've made more money

1:35:14SPEAKERif they hadn't lost the next generation,

1:35:18SPEAKERwhich, just to be clear,

1:35:19SPEAKERwhen we say that we're referencing Phil Spencer

1:35:22SPEAKERtalking about the first digital generation

1:35:25SPEAKERbeing the most important one specifically

1:35:27SPEAKERbecause that's where you establish your games library.

1:35:31SPEAKER- Yeah, that was a good point that he made

1:35:35SPEAKERthat I hadn't actually fully considered

1:35:36SPEAKERthat, you know, a lot of people are,

1:35:38SPEAKERespecially for my purposes,

1:35:40SPEAKERlike as somebody who covers games,

1:35:41SPEAKERbecause like I have games everywhere,

1:35:44SPEAKERbecause in a lot of cases,

1:35:44SPEAKERit's like whatever version we get sent, you know,

1:35:46SPEAKERit's like, oh, I have this on the Xbox One,

1:35:49SPEAKERI have this on the PS4,

1:35:50SPEAKER'cause that's just the review code that showed up,

1:35:52SPEAKERso I don't think about it in those terms,

1:35:53SPEAKERbut people who amassed a library on a console

1:35:58SPEAKERin the last generation

1:35:59SPEAKERare definitely going to be loyal to that console

1:36:01SPEAKERbecause they can keep all those games.

1:36:02SPEAKER- Well, especially with backwards compatibility

1:36:04SPEAKERbecame, again, table stakes for the next generations.

1:36:07SPEAKER- Right.

1:36:09SPEAKER- So yeah, how are you feeling about this, Brad?

1:36:11SPEAKER- This is up there among,

1:36:13SPEAKERI'm like, I'm sitting here thinking like,

1:36:14SPEAKERwhat are the most influential consoles of all time?

1:36:16SPEAKERLike this is absolutely up there.

1:36:18SPEAKER- It's like this and the SNES for me.

1:36:20SPEAKER- It's like this or the NES or something, you know.

1:36:22SPEAKERIt's like, it's definitely like top three probably.

1:36:27SPEAKERI started to say most important,

1:36:28SPEAKERimportant is a very broad word

1:36:30SPEAKERthat people can interpret and argue about

1:36:32SPEAKERall kinds of different ways,

1:36:33SPEAKERbut like in terms of influence,

1:36:35SPEAKERI think it is absolutely like a top three.

1:36:38SPEAKER- Yeah, it's the lasting influence is,

1:36:44SPEAKERlike you look at the Xbox series

1:36:46SPEAKERand you look at the PS5

1:36:47SPEAKERand you see the shadow of this console

1:36:49SPEAKERin almost every aspect of those devices.

1:36:52SPEAKER- Yep.

1:36:52SPEAKER- So anyway, so that's it.

1:36:54SPEAKERThis is our, if you like this, let us know.

1:36:58SPEAKERWe kind of, I like,

1:37:01SPEAKERwe were thinking about it as an inflection point, right?

1:37:03SPEAKERThis is the moment when this thing

1:37:05SPEAKERthat had previously been offline became an online thing

1:37:09SPEAKERand it's the moment, it's like the,

1:37:13SPEAKERwhat was it, the old three, two, one contact?

1:37:15SPEAKERIt's the moment where everything happens

1:37:17SPEAKERbecause the moment where online happened

1:37:19SPEAKERand where social happened for console games.

1:37:26SPEAKERSo yeah, let us know if you're on the Discord,

1:37:28SPEAKERyou can post feedback into this week's episode.

1:37:31SPEAKERIf you are not, you can send an email

1:37:32SPEAKERto techpod@content.town.

1:37:35SPEAKERAnd as always, it's 100% listener supported show.

1:37:38SPEAKERSo if you want to get into that Patreon

1:37:40SPEAKERand you're not there, into that Discord and you're not there,

1:37:42SPEAKERyou can join the Patreon for five bucks a month.

1:37:44SPEAKERExciting things are happening with Discord threads.

1:37:47SPEAKERNo, not those threads, the other kind of threads.

1:37:49SPEAKERI will say, well, the Discord threads thread

1:37:51SPEAKERis probably gonna become not a thread anymore

1:37:53SPEAKERand just be a channel 'cause it's much higher traffic

1:37:56SPEAKERthan I realized.

1:37:58SPEAKERWe did just this morning, we're trying something new

1:38:01SPEAKER'cause the Zelda game is generating a lot of games traffic.

1:38:06SPEAKERWe made forums in the Discord.

1:38:08SPEAKERThe mods made a good case.

1:38:10SPEAKERThe thread club made a good case.

1:38:11SPEAKERI think it was definitely the right move.

1:38:13SPEAKERI just, I give a bit of the side eye to Discord's

1:38:16SPEAKERkind of product design at the moment.

1:38:18SPEAKER- Look, we're dangerously close to opening a UBB

1:38:22SPEAKERis all I'm gonna say.

1:38:23SPEAKER- Yeah.

1:38:23SPEAKER- I don't ever want to maintain a forum again

1:38:25SPEAKERfrom an ops and backend perspective.

1:38:28SPEAKERIt's a pain in the ass.

1:38:30SPEAKER- Yeah, but these new types of threads seem better

1:38:32SPEAKERthan the old types of threads in Discord for what it's worth.

1:38:36SPEAKER- The thing I realized when we were talking about

1:38:38SPEAKERthis morning is that the old kinds of threads

1:38:40SPEAKERbecome invisible when you turn them on

1:38:42SPEAKERand it's where you put people who are like,

1:38:45SPEAKERmaybe you put the stuff off to the side

1:38:47SPEAKERthat you don't want to have front and center.

1:38:48SPEAKERAnd the new kinds of threads are very visible

1:38:50SPEAKERand it draws people in.

1:38:52SPEAKERYou're like, oh man, I do want to know about,

1:38:55SPEAKERI do want to know about truck driving on Thursday nights.

1:38:58SPEAKERBut anyway, you can join the Discord.

1:39:00SPEAKERYou can get in the Patreon for five bucks a month

1:39:03SPEAKERby going to patreon.com/techpod

1:39:05SPEAKERand we appreciate everybody who joins

1:39:09SPEAKERand helps support the show 'cause we don't run ads.

1:39:12SPEAKER- Yeah.

1:39:13SPEAKER- That's it.

1:39:14SPEAKER- Yeah, you are the reason we are here.

1:39:15SPEAKER- Yeah.

1:39:17SPEAKERWe would rather monetize us than monetize you, I guess.

1:39:22SPEAKER- Yes, we're the product, not you.

1:39:24SPEAKER- Yeah.

1:39:27SPEAKERBut we also, every week, thank our executive producer,

1:39:29SPEAKERtier patrons, including Nick Johnston,

1:39:31SPEAKERPaddle Creek Games makers of Fractured Veil,

1:39:33SPEAKERAndrew Slosky, Brad's mid-size hoodoo voodoo switcheroo,

1:39:38SPEAKEROctothorpe Bunny Crimes, Just Wedge,

1:39:40SPEAKERJoel Krowska, Twinkie says Mike B is the Jif Lord,

1:39:45SPEAKERDavid Allen, and James Kamek.

1:39:47SPEAKERThank you all so much.

1:39:48SPEAKER- No, thank you.

1:39:50SPEAKER- And I guess that'll do it for us this week.

1:39:52SPEAKERI hope people like this episode.

1:39:53SPEAKERIf they do, let us know.

1:39:54SPEAKERAnd if you don't, let us know, too,

1:39:55SPEAKER'cause we appreciate all the feedback.

1:39:58SPEAKERAnd we will see you all next week.

1:40:02SPEAKERBye, everybody.

1:40:03SPEAKER(upbeat music)