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158

152: Three Pfizers to the Wind

2022-09-18 · 1:13:53

00:00SPEAKER- What's your statute of limitations

00:02SPEAKERon food found on your desk?

00:05SPEAKER- Are we talking five second rule,

00:07SPEAKERone minute rule, one day rule?

00:09SPEAKER- Let's say theoretically I had some fruit gummies,

00:12SPEAKERWelch's yesterday, not a product placement,

00:13SPEAKERdelicious fruit flavored gummies.

00:16SPEAKER- Okay, non narcotic, I assume.

00:18SPEAKER- No, no, they were not weed gummies.

00:20SPEAKERThey were the ones that I put in my daughter's lunch

00:21SPEAKERsometimes when I want to give her a treat.

00:23SPEAKERAnd possibly when I cleaned off my desk

00:26SPEAKERat the end of the day yesterday,

00:27SPEAKERthere was an extra one left in the bag

00:29SPEAKERthat I noticed as I sat down here this morning.

00:30SPEAKERIt's like, I like a fruit gummy.

00:34SPEAKERSo 24 hours, it's dry, it doesn't go bad.

00:39SPEAKER- Feels like a real Homer Simpson-esque situation,

00:41SPEAKERlike pondering found food, the edibility thereof.

00:46SPEAKER- It's still squishy.

00:47SPEAKER- I take that back, like Homer wouldn't hesitate, right?

00:49SPEAKERLike you have more class than Homer Simpson

00:51SPEAKERbecause you're at least thinking about it.

00:53SPEAKER- In what is possibly on rewatch,

00:55SPEAKERthe most offensive Simpsons episode ever,

00:59SPEAKERthe Venus de Milo, gummy de Milo one,

01:02SPEAKERwhere he grabs the gummy off of the babysitter's ass

01:06SPEAKERas she's getting out of the car

01:07SPEAKERand then starts a sexual harassment thing.

01:09SPEAKERAnd they minimize the idea that sexual harassment

01:13SPEAKERis a real thing throughout the entire episode.

01:16SPEAKERYes, he did not hesitate.

01:17SPEAKERHe saw the gummy and ate it without a second thought.

01:21SPEAKERIt's red also, if that makes a difference.

01:23SPEAKERIt's not one of the oranges, which is an okay flavor.

01:25SPEAKERIt's not a green, which is a bad flavor.

01:27SPEAKER- So it's top tier upper echelon.

01:29SPEAKER- It's easily a top 10% flavor

01:31SPEAKERfor the Welch's Cupfruit gummies.

01:33SPEAKER- We've also mentioned you say the desk is dust free.

01:36SPEAKER- I got a desk, I got a desk, a desk duster, a desk duster.

01:44SPEAKERI got a blower, I got a fan that blows canned air

01:47SPEAKERand I plug it into the wall.

01:48SPEAKER- Oh, what brand did you get?

01:50SPEAKER- I got whatever one was $35 on Amazon.

01:53SPEAKER- Also not product placement.

01:54SPEAKER- Yeah.

01:55SPEAKER- I think mine is an X power.

01:58SPEAKER(chair creaking)

02:01SPEAKERSound of chair creaking.

02:02SPEAKEROkay, that's not the one I have.

02:03SPEAKER- Mine is a sunshine.

02:05SPEAKER- Okay.

02:05SPEAKER- It looks like sunshine.

02:06SPEAKERIt has a logo that looks like sun.

02:07SPEAKER- Wait a minute.

02:09SPEAKERThat's how you clean your desk?

02:10SPEAKERYou're not dusting, you're just moving the dust around.

02:13SPEAKER- This is an air filter.

02:14SPEAKERSo I put the dust in the air

02:16SPEAKERand then the air filter takes it out.

02:17SPEAKERIt's like I'm cutting out the middleman.

02:20SPEAKERHow do you dust?

02:22SPEAKER- With a duster?

02:24SPEAKER- Like do you put on your French maid outfit

02:26SPEAKERand get the feathers out at the same time?

02:28SPEAKER- Look, I have a whole process, okay?

02:30SPEAKER- Oh boy, that sounds like another episode.

02:32SPEAKEROkay, so yeah, I think I'm gonna eat the gummy

02:34SPEAKERafter the episode.

02:35SPEAKERIt's my reward for a podcast well done.

02:36SPEAKER- Wait a minute, what?

02:38SPEAKERCome on, if you're gonna eat the gummy,

02:39SPEAKERyou need to do it on the spot.

02:40SPEAKERYou need to--

02:41SPEAKER- I'm drinking coffee too.

02:42SPEAKER- That's so?

02:43SPEAKER- It's gonna make both things taste bad.

02:45SPEAKEREverything's gonna be worse because of the gummy.

02:48SPEAKEROkay, here we go.

02:50SPEAKERLittle less chewy than normal, little denser.

02:53SPEAKER- Okay.

02:54SPEAKER- Getting some good chewing sounds in here for y'all.

02:56SPEAKER- Oh yes, ASMR new category we're trying to expand.

02:59SPEAKER- Strange, just strong flavor.

03:01SPEAKERMaybe a little bit of a dust coating on the outside

03:03SPEAKERif I'm being honest.

03:03SPEAKER- Okay, a little mealy or something?

03:05SPEAKER- Probably, my immune system is probably

03:07SPEAKERgetting even more boosted than it already was.

03:10SPEAKERI'd say it's a nine out of 10

03:12SPEAKERWelch's fruit gummy experience.

03:14SPEAKER- Well then, let this be a lesson to you all

03:16SPEAKERto observe all gummy containment protocols.

03:20SPEAKER(upbeat music)

03:23SPEAKER(upbeat music)

03:47SPEAKER- Welcome to Brad and Will Made a Tech Pod.

03:49SPEAKERI'm Will.

03:50SPEAKER- I'm Brad.

03:51SPEAKER- Brad, I'm bivalent now.

03:52SPEAKER- Bivalent.

03:53SPEAKER- I'm bivalent.

03:54SPEAKER- Hang on, I feel like, don't tell me

03:55SPEAKERI should know what that means.

03:56SPEAKERWell, I typed bivalent in a Google

03:58SPEAKERand it immediately suggested bivalent booster as search.

04:04SPEAKER- I've now had four, two normal shots and two boosters.

04:11SPEAKEROne of which was bivalent.

04:12SPEAKERI'm ready, I'm strong.

04:14SPEAKER- Uh-huh.

04:15SPEAKER- How's my arm hurts?

04:17SPEAKER- Just to be clear, you're talking about

04:18SPEAKERthe Omicron booster.

04:20SPEAKER- Yeah, I got the Omicron booster yesterday.

04:21SPEAKERHow's your reception?

04:23SPEAKER- Uh, look, I'm not, I'm like,

04:25SPEAKERI'd say I'm like five and a half, maybe six Gs right now.

04:28SPEAKER- Okay, that's 'cause you got the,

04:29SPEAKERyeah, you got the antenna upgrade installed, right?

04:30SPEAKER- Yeah, I mean, I haven't,

04:32SPEAKERnobody's turned on the microwave oven yet,

04:33SPEAKERso I don't know how that's gonna work.

04:34SPEAKERBut yeah, no, I feel, I don't feel as strong

04:38SPEAKERas I was hoping right out the gate,

04:39SPEAKERbut I think it's a two week incubation period as usual.

04:42SPEAKERYou know, it's gotta get its tendrils into your brain.

04:44SPEAKER- The subliminal directives from Lord Gates

04:47SPEAKERare coming in loud and clear.

04:49SPEAKER- I haven't heard anything from Lord Gates yet,

04:50SPEAKERmore than the normal background hum of,

04:52SPEAKERyou know, kill all apples.

04:54SPEAKER- Yes, yes.

04:56SPEAKER- But yeah, no, I got the booster yesterday.

04:58SPEAKERWe went down, we went to the mission this time.

05:00SPEAKER- Oh.

05:01SPEAKER- 'Cause they had the Moderna one,

05:02SPEAKERand I'm three Pfizer's to this point,

05:05SPEAKERso I, the three Pfizer's to the wind.

05:09SPEAKERWell, the general recommendation is

05:11SPEAKERyou kinda wanna mix and match for maximum strength

05:14SPEAKERon the thing.

05:15SPEAKER- Yes.

05:15SPEAKER- So nobody had Moderna here,

05:18SPEAKERso except for this one place in the mission.

05:20SPEAKER- Interesting.

05:21SPEAKER- So I had to schlep down to the mission and park

05:23SPEAKERand like walk and like,

05:25SPEAKERalso I could have gotten some Narcan if I wanted there,

05:27SPEAKERso it was convenient.

05:28SPEAKER- Ooh, it's always nice to have around.

05:30SPEAKER- Just in case.

05:31SPEAKER- Yeah, I had planned to get Moderna.

05:34SPEAKERI am one of the relatively few Johnson & Johnson getters.

05:39SPEAKER- Well, what'd you get your booster for though?

05:41SPEAKER- So I got the Moderna booster, the first one.

05:42SPEAKERThey were strongly, for whatever reason,

05:44SPEAKERthey were strongly recommending Johnson & Johnson people

05:47SPEAKERget Moderna for the first booster

05:48SPEAKER'cause they were seeing, for whatever reason,

05:51SPEAKERbetter efficacy with those two combined rather than Pfizer,

05:54SPEAKERbut now that I've had two,

05:57SPEAKERshould I just complete the set and go get a Pfizer?

06:00SPEAKER- Look, if you go to Canada, you could get an AstraZeneca.

06:02SPEAKERYou get a novel vaccine.

06:06SPEAKER- Is that one mRNA or no?

06:08SPEAKER- I don't know.

06:09SPEAKERI can't remember at this point.

06:10SPEAKERI would do, I mean, I don't know.

06:12SPEAKERI would read what the doctors say and do what they say,

06:14SPEAKERbut it seems like everybody says get a variety

06:17SPEAKERand you're better off.

06:18SPEAKER- Was it hard to get?

06:20SPEAKERLike, so I went into this.

06:22SPEAKERFirst of all, I feel like the very approval

06:24SPEAKERjust sort of came out of nowhere or snuck up on us.

06:27SPEAKERLike there was not a big fanfare in the news

06:29SPEAKERwhen the FDA pushed it through,

06:32SPEAKERwhich confirms or reinforces my suspicion

06:35SPEAKERthat like maybe people aren't actually jumping

06:38SPEAKERout of their chairs to go get this

06:39SPEAKERbecause most people seem to just not care

06:40SPEAKERabout COVID anymore.

06:41SPEAKER- It wasn't, well, so like the mass vaccination sites

06:45SPEAKERare gone, it seems like.

06:46SPEAKERSo like the San Mateo County Fair Center,

06:50SPEAKERthe one that was out at the Catholic Reardon Hospital,

06:55SPEAKERReardon in San Francisco, those are all gone.

06:58SPEAKERIt seems like COVID's over, so, you know.

07:01SPEAKER- Sure.

07:02SPEAKER- I mean, don't look at, don't pay attention

07:04SPEAKERto the 500 or 600 people dying every day.

07:06SPEAKERIt's not a real, they're not real.

07:08SPEAKERIt's just, that's just a figment.

07:09SPEAKEREverything's good.

07:10SPEAKERGo back to your normal ways of life.

07:12SPEAKERYeah, we had to, we used the myturn.gov site

07:16SPEAKERor .ca.gov, whatever.

07:18SPEAKERAnd it found, Gina was able to find a place

07:20SPEAKERthat had the one we wanted relatively easily.

07:22SPEAKER- Yeah, the reason I ask is mainly just like, you know,

07:24SPEAKERif you'd asked me three, four months ago, like,

07:26SPEAKERhey, what's the rush gonna be like when the new booster,

07:29SPEAKERthe variant booster comes along?

07:30SPEAKERLike I would have assumed it was gonna be like lines

07:33SPEAKERout the door of people trying to get that thing.

07:35SPEAKERBut I'm guessing at this point, it's like,

07:37SPEAKERyou could practically just walk in.

07:38SPEAKER- Well, so the pharmacy we went to had like a steady stream

07:41SPEAKERof people in and out getting COVID vaccines.

07:43SPEAKER- Okay.

07:44SPEAKER- So we had like, but it wasn't like there were 50 people

07:46SPEAKERthere doing extra COVID vaccines.

07:48SPEAKERIt was like, they had a table in the front

07:50SPEAKERto register the COVID vaccine people

07:52SPEAKERand also the monkey pox vaccine people.

07:54SPEAKERAnd I think also the polio vaccine people,

07:56SPEAKERbut I'm not sure about that.

07:58SPEAKERSo yeah, it was, I don't know.

08:00SPEAKERIt was fine.

08:00SPEAKER- All right.

08:01SPEAKER- Yeah, my arm hurts.

08:04SPEAKERIt's so far, it hasn't been any worse than the other one.

08:06SPEAKERI, when my daughter got her Pfizer kid booster,

08:10SPEAKERwhich is not the bivalent one the other day,

08:13SPEAKERthe second one kind of knocked her out.

08:14SPEAKERLike she was, she was a little,

08:15SPEAKERshe was a little wrecked as a result,

08:17SPEAKERbut also having recently had COVID,

08:19SPEAKERI don't want to have it again.

08:20SPEAKERIt sucks to be avoided.

08:22SPEAKERSo get your boosters.

08:23SPEAKER- Did you get your flu shot at the same time

08:25SPEAKERor could you get your flu shot, do they allow that?

08:27SPEAKER- Well, you can,

08:28SPEAKERbut they weren't offering it there at the same time.

08:30SPEAKERSo Gina stopped on the way home to get her flu shot.

08:34SPEAKERI'm going to do mine later today or tomorrow

08:36SPEAKERbecause it tends to hit me pretty hard

08:38SPEAKERand I had stuff I had to get done today.

08:40SPEAKER- Okay.

08:41SPEAKER- Including recording this podcast.

08:42SPEAKER- Yes, indeed.

08:43SPEAKERSo it seems like maybe that would be more efficient.

08:47SPEAKERIt's not the right word,

08:48SPEAKERbut maybe more convenient to just stack both of them.

08:50SPEAKERAnd then if you're going to have side effects,

08:51SPEAKERlike get it all over with at once.

08:53SPEAKER- So Gina fell asleep on the couch about 7 30 last night.

08:56SPEAKER- Okay.

08:57SPEAKER- And like the kiddo and I came in and we watched a movie.

09:00SPEAKERLike it was loud.

09:02SPEAKERThe dog climbed up on her.

09:03SPEAKERAt one point I looked over to make sure

09:04SPEAKERshe was still breathing.

09:05SPEAKEREverything was fine.

09:06SPEAKER- Wait, dog?

09:08SPEAKER- Oh, we're dog sitting.

09:09SPEAKER- Dog sitting.

09:10SPEAKER- Some friends, yeah.

09:11SPEAKER- Okay.

09:12SPEAKER- We haven't gotten a dog.

09:13SPEAKER- All right.

09:14SPEAKER- But I will say the condition on getting a dog in our house

09:18SPEAKERis that the kid has to help with the dog watching.

09:20SPEAKER- Aha.

09:21SPEAKER- And she is like, I walked out this morning

09:22SPEAKERafter we were getting ready to start recording

09:24SPEAKERand she was feeding the dog.

09:25SPEAKERShe's just taking the dog out already today.

09:27SPEAKER- Wow.

09:28SPEAKER- Like it is, we've turned a corner on dog maintenance

09:31SPEAKERfor children at this point.

09:33SPEAKER- You're saying there's some possible dog desire

09:36SPEAKERaround the house?

09:36SPEAKER- I'd say there's probably a dog

09:38SPEAKERin our not too distant future.

09:39SPEAKER- Okay.

09:41SPEAKER- But you know what's dogging people this week.

09:46SPEAKER- Speaking of canines, I, what?

09:48SPEAKER- It's scene drama.

09:50SPEAKER- Is it?

09:51SPEAKER- Is it scene drama?

09:52SPEAKER- This is dude, I think this like vastly surpasses scene.

09:55SPEAKERThis is like corporation drama, corporate drama.

09:58SPEAKER- Okay, okay.

09:59SPEAKER- I mean, this is the weirdest,

10:01SPEAKERthis might be the weirdest corporate situation

10:03SPEAKERI have ever seen.

10:04SPEAKER- Well, so it's weird on two fronts

10:07SPEAKER'cause it's both, and it's a really unusual story

10:11SPEAKERand also the way it has been reported and presented

10:14SPEAKERand put out to the press is real weird.

10:17SPEAKERAbsolutely bonkers, I would say.

10:19SPEAKER- We should probably say what it is we're talking about.

10:21SPEAKER- Oh yeah, so NVIDIA EVGA is what was once upon a time

10:27SPEAKERthe kind of most favored nation of NVIDIA GPU providers

10:30SPEAKERwill no longer be selling NVIDIA GPUs

10:33SPEAKERafter the 3000 series cards run their course.

10:35SPEAKER- Yes, and like that's wild on its face.

10:39SPEAKERThe way that this was revealed is also wild separately.

10:42SPEAKERLike there's a lot here, but first of all, I was gonna say,

10:44SPEAKERI'm glad to hear you say that most favored nation bit

10:47SPEAKERabout them because like having not worked in the tech press,

10:50SPEAKERI didn't know that like factually, but like I've always,

10:53SPEAKERI've always been in a gut sense,

10:56SPEAKERfelt like they were probably the most prominent

10:59SPEAKERor most well liked.

11:00SPEAKER- So yeah, they started in 1999.

11:03SPEAKEROur assumption in the, my assumption as somebody

11:06SPEAKERwho used to review video cards for a living

11:07SPEAKERand talking to other people was that for,

11:11SPEAKERI don't believe they've actually said this,

11:12SPEAKERbut my assumption was that like the review cards

11:15SPEAKERand the reference boards that were provided

11:16SPEAKERwere assembled by EVGA for a long time.

11:19SPEAKER- Okay, before we move on to--

11:21SPEAKER- That's it, just to be clear,

11:24SPEAKERspeculation that is informed by information,

11:28SPEAKERbut never confirmed.

11:29SPEAKER- Okay, should I ask what evidence there was?

11:32SPEAKER- The board designs were the same

11:33SPEAKERand the markets and the boards and stuff like that.

11:34SPEAKER- Like nothing, it's just something, it's, so,

11:38SPEAKERyou know when you're at press events for games

11:39SPEAKERand people are talking about like what games coming

11:41SPEAKERand what games they just played and stuff,

11:43SPEAKERlike this is the kind of shit

11:44SPEAKERthat video card reviewers talk about at events.

11:45SPEAKER- Okay, okay, got it, got it.

11:48SPEAKERWhat, I mean, this is like, you know,

11:49SPEAKERyou have some unique perspective

11:51SPEAKERhaving worked for so long in that space,

11:53SPEAKERlonger certainly than a lot of people that are doing it now,

11:55SPEAKERbut like--

11:57SPEAKER- Maybe not.

11:58SPEAKER- Not all of them.

11:59SPEAKER- Yeah.

12:00SPEAKER- I was pretty excited to see Gordon pop up

12:02SPEAKERon Gamers Nexus a couple of weeks ago.

12:06SPEAKERIt's like, all right, all you Johnny come lately,

12:08SPEAKERit's like--

12:09SPEAKER- Yeah, young whippersnappers.

12:10SPEAKER- Yes, here comes the godfather of hardware reviews.

12:14SPEAKERI mean, I guess I was gonna ask like

12:16SPEAKERwhat the old review process was like,

12:18SPEAKERor like what were those cards like?

12:20SPEAKERLike I was adjacent enough to people that reviewed hardware

12:23SPEAKERthat I would occasionally like see

12:25SPEAKERan Nvidia reference board, but like--

12:28SPEAKER- So we were magazines, we always got stuff real early,

12:31SPEAKERprobably before anything was close

12:33SPEAKERto being ready to actually show.

12:36SPEAKEROften it would be that I would take,

12:38SPEAKERI would load up a test machine in the car,

12:40SPEAKERdrive down to Nvidia's headquarters

12:43SPEAKERand they'd set me up in a conference room

12:44SPEAKERfor two or three days.

12:45SPEAKER- Oh wow.

12:46SPEAKER- And I would just plug in their reference board

12:48SPEAKERinto my machine to run benchmarks on it.

12:50SPEAKER- Oh, that's wild.

12:51SPEAKERI figured they were at least just sending them out.

12:54SPEAKER- So often they would send it out.

12:56SPEAKERIt depends on how, like it really depends on how,

13:01SPEAKERhonestly, probably depending on how they were doing

13:02SPEAKERcompared to what AMD was doing in the market.

13:05SPEAKER'Cause if they were sales leading,

13:07SPEAKERthen they wouldn't do that

13:07SPEAKER'cause they didn't wanna cannibalize their sales

13:09SPEAKERuntil the very last possible minute

13:10SPEAKERand wouldn't announce anything too early.

13:12SPEAKERIf they were not sales leading,

13:13SPEAKERthen they would announce something super early

13:16SPEAKERand torch whatever AMD was selling well.

13:19SPEAKER- Right.

13:20SPEAKERSo having to go to them with your own computer is,

13:22SPEAKERthat's like, that's almost the Nintendo pad locking

13:26SPEAKERa metal frame around with a GameCube

13:28SPEAKERlevel of protecting your product.

13:30SPEAKER- Well, no, no, no.

13:32SPEAKERSo we, us taking our own computer

13:34SPEAKERwas a condition of us doing the-

13:35SPEAKER- No, no, no, I know that part.

13:37SPEAKERThat's tangential.

13:38SPEAKERWhat I meant was the having to go to them

13:40SPEAKERand do all the stuff there and the card there.

13:43SPEAKER- Yeah, I mean, so we had,

13:45SPEAKERsometimes when it wasn't a review,

13:46SPEAKERlike for the Dream Machine one year,

13:48SPEAKERwe had an early, a really early programmable shader ATI card

13:53SPEAKERand they brought the machine, they brought the card to us.

13:56SPEAKERSo they brought two cards.

13:57SPEAKERThey brought one that was a non-functional dummy card

13:59SPEAKERfor photography 'cause like we would need it over five days

14:03SPEAKERfor different photos and they didn't want to have somebody

14:05SPEAKERstand there holding it.

14:06SPEAKERAnd then on benchmark day,

14:07SPEAKERthey brought a functional card that we plugged in.

14:10SPEAKERAnd prior to the benchmark day, we also,

14:14SPEAKERI think I went over to their offices and did some tests

14:18SPEAKERto see if it was gonna like be as fast

14:20SPEAKERas they claimed it was in our terms.

14:23SPEAKERBut yeah, so often it was like driving down there.

14:25SPEAKERSometimes we'd get the board really early.

14:27SPEAKERSometimes we usually would get a brief

14:28SPEAKERand then the board would come in with like 48 hours

14:31SPEAKERbefore press 'cause they always want to hold

14:32SPEAKERuntil the last possible minute to get drivers or whatever.

14:35SPEAKERAnd often, especially in the magazine days,

14:38SPEAKERthey would say, hey, here are benchmarks

14:40SPEAKERthat we know are not gonna perform as we would expect

14:43SPEAKERbecause we haven't, they just haven't gotten to them

14:44SPEAKERon the driver optimization loop yet.

14:48SPEAKERAnd that was kind of to be expected.

14:50SPEAKER- Yeah.

14:51SPEAKER- So yeah, but the Founders Edition cards

14:53SPEAKERwere usually unmarked or they'd have just a plain in video

14:56SPEAKERon like the cooler, the reference board, sorry.

15:00SPEAKERThey were usually like plain unsilk screened coolers.

15:05SPEAKERThis was before the cards were completely encased in metal.

15:07SPEAKERRight, so it was like an all-in-one fan,

15:11SPEAKERheat sink cooler jammed onto the board.

15:15SPEAKERAnd those would be like, you know,

15:16SPEAKERthey'd be like a quarter of the board

15:17SPEAKERand you'd see the rest of the board

15:18SPEAKERand you look at the markings and pop the cooler off

15:21SPEAKERreally easy if you wanted and stuff like that.

15:22SPEAKER- Yeah, I think I saw a few video reference cards

15:25SPEAKERaround GameSpot back in that era.

15:27SPEAKER- Yeah, sometimes if you were getting access

15:30SPEAKERto something really, really early,

15:32SPEAKERit might still have like jumpers and stuff on it

15:35SPEAKERwhere they could do debug input and output.

15:37SPEAKER- Interesting.

15:38SPEAKER- Or not jumpers, dip switches.

15:39SPEAKERThat would have been in like the early 2000s,

15:41SPEAKERlate 90s before the modern GPU era started.

15:45SPEAKER- Sure, sure.

15:46SPEAKERYeah, so like, I mean, EVGA has always seemed like maybe,

15:49SPEAKERif not the go-to brand for GPUs,

15:51SPEAKERlike it's absolutely up there.

15:53SPEAKERI mean, also the, is the step-up program

15:57SPEAKERas kind of like legendary as I think it is or I've never-

16:01SPEAKER- People really like it.

16:02SPEAKERI always thought it was a little bit questionable

16:04SPEAKERof a financial value just because the product cycles

16:07SPEAKERare not annual and are hard to tell

16:09SPEAKERwhen things are gonna go.

16:11SPEAKERI know people who've used it and have had good luck.

16:13SPEAKERIt was novel.

16:16SPEAKERIf you don't know what the step-up program is,

16:17SPEAKERbasically the idea is like you can buy a GPU before,

16:22SPEAKERlike toward the end of a life cycle, you buy a GPU

16:24SPEAKERand you pay a little bit into the step-up program extra,

16:27SPEAKERand then you can turn that GPU back in

16:29SPEAKERand get the next one for not as much money

16:31SPEAKERas the whole thing would cost.

16:32SPEAKERSo you're basically buying like one and a half GPUs

16:34SPEAKERand getting two, but you have to send one back kind of.

16:37SPEAKER- Yeah, it's basically just like a way to guarantee like,

16:39SPEAKERokay, if they launch the next generation card next month,

16:43SPEAKERyou can swap this one for that one.

16:46SPEAKER- Yeah, and it was kind of like, look,

16:50SPEAKERit's an opportunity for them to, so, okay,

16:53SPEAKERso there's some things we have to explain

16:54SPEAKERabout the ad and board market.

16:55SPEAKERThis is what EVGA and what MSI and ASUS

16:59SPEAKERand all the companies that make, yeah,

17:01SPEAKERGigabyte make aftermarket GPUs

17:04SPEAKERthat aren't the Nvidia branded founders edition ones

17:07SPEAKERare their ad and board vendors is what they're called.

17:10SPEAKERAnd they're typically like companies

17:12SPEAKERthat have production lines in Taiwan

17:14SPEAKERwhere they have pick and place machines

17:15SPEAKERand soldering machines and all that kind of stuff.

17:17SPEAKERAnd they design boards, often design boards,

17:20SPEAKERsometimes less so these days, I feel like.

17:23SPEAKERThey design custom coolers often,

17:26SPEAKERand then they'll sell those boards

17:28SPEAKERat a little bit of a premium

17:29SPEAKERover the kind of base level board.

17:32SPEAKERIn the old days, they would add like more memory

17:34SPEAKERor they'd overclock the memory or they'd overclock the,

17:36SPEAKERI mean, they still overclock the CPUs and GPUs some,

17:38SPEAKERbut the impact of that is negligible these days,

17:41SPEAKERit seems like.

17:43SPEAKERAnd it's traditionally been,

17:46SPEAKERit's one of those markets that like the volume

17:48SPEAKERis probably pretty good.

17:49SPEAKERThey probably sell quite a few cards,

17:51SPEAKERbut the margins are incredibly thin.

17:53SPEAKERIt's like, it's the kind of place where like the difference,

17:56SPEAKERlike the difference between a three cent capacitor

17:58SPEAKERand a four cent capacitor

17:59SPEAKERis like something that they really think about, right?

18:01SPEAKERSo you, and they're also completely

18:08SPEAKERat the mercy of the partner, right?

18:11SPEAKERSo like their 3000 series car,

18:13SPEAKERthey order 3000 series GPUs from Nvidia.

18:17SPEAKERThey are expected to fulfill that order

18:18SPEAKEReven if Nvidia decides they're gonna release

18:20SPEAKER4,000 series cards, right?

18:22SPEAKERAnd the prices are probably fixed

18:24SPEAKERbased on the deals, my assumption.

18:26SPEAKERI don't know how the, nobody really knows

18:28SPEAKERhow those deals are structured

18:29SPEAKER'cause most of these companies are either private

18:31SPEAKERor the division that does this is small enough,

18:33SPEAKERit doesn't get rolled up into annual reporting.

18:36SPEAKERSo yeah, Nvidia, EVGA launched in '99.

18:42SPEAKERThey almost immediately became like the ones

18:45SPEAKERthat were first out the gate with the reference design.

18:47SPEAKERSo, okay, here's the other thing that's important.

18:49SPEAKERThose boards that Nvidia sent to press and partners

18:51SPEAKERand stuff like that, that had like a,

18:53SPEAKERthey all have the same cooler,

18:54SPEAKERthey all have the same board design.

18:56SPEAKERThat's what's called a reference design.

18:58SPEAKERAnd so the first six months or a year of cards

19:00SPEAKERthat come out after they announce a new GPU

19:02SPEAKERwill all have the same board design.

19:04SPEAKERAnd most of them will have the same

19:06SPEAKERor some variation of the same cooler.

19:08SPEAKERAnd those are designed by Nvidia.

19:10SPEAKERNow, after that initial period,

19:12SPEAKERonce the ad and board vendors have had time with the boards

19:14SPEAKERand their engineers can like redesign boards

19:16SPEAKERand replace stuff and move stuff around

19:19SPEAKERfor better cooling or whatever,

19:20SPEAKERyou get like the souped up cards

19:22SPEAKERthat use different board designs.

19:23SPEAKERYou'll start seeing water blocks and hybrid coolers

19:26SPEAKERthat use a water block and a fan.

19:28SPEAKERYou'll see like the MSI famously,

19:30SPEAKERthe MSI makes the Frozer coolers

19:32SPEAKERthat are like these big three slot monstrosities

19:34SPEAKERthat stick out the top.

19:35SPEAKERThey're totally outside the PCI express spec,

19:37SPEAKERbut they'll like, they'll cool your thing

19:40SPEAKERlike 8% better or something.

19:41SPEAKERAnd they have like cool lights on them.

19:44SPEAKER- Hang on, can I, I'm sorry.

19:45SPEAKERI have to point out here in the notes,

19:47SPEAKERyou spelled Frozer with an E.

19:49SPEAKER- It's called Frozer.

19:50SPEAKER- That is not on brand.

19:51SPEAKER- Oh, is it F-R-O-Z-O-R?

19:53SPEAKER- No, I think it's no val.

19:55SPEAKERWe'll need, hang on.

19:56SPEAKER- No, no, no, it's F-R-O-Z-E-R, I'm pretty sure.

19:59SPEAKER- Nope, nope, no val.

20:01SPEAKERF-R-O-Z-R.

20:03SPEAKER- Wow, I apologize.

20:05SPEAKER- The lack of a val makes it 10 times stupider.

20:07SPEAKER- Man, maybe it has always been no R.

20:09SPEAKEROkay, anyway, that's not the point.

20:11SPEAKERThe point is like that stuff.

20:13SPEAKERSo, okay, and to give you a sense of scale,

20:16SPEAKERNvidia spends billions of dollars developing new GPUs,

20:19SPEAKERcoolers, reference boards, right?

20:21SPEAKERThat and BARD vendors spend probably millions of dollars,

20:24SPEAKERnot more than tens of millions on each board design

20:30SPEAKERand each cooler design.

20:31SPEAKERAnd then they get that money back

20:33SPEAKERby selling the fancy souped up cards

20:35SPEAKERat a pretty high markup over the stock cards.

20:38SPEAKER- Yeah, before we move forward more,

20:40SPEAKERyou, so I remember back in the day,

20:43SPEAKERlike the kind of like the souped up cards,

20:45SPEAKERlike you said, were a pretty big deal

20:47SPEAKERor they seemed like decent volume movers.

20:50SPEAKERThat was a lot of like, hey,

20:52SPEAKERthis GPU is running a 10% higher clock and stuff like that.

20:55SPEAKERLike I know on the memory side,

20:57SPEAKERthere are more limitations now

20:58SPEAKER'cause more of it is integrated with the GPU,

21:00SPEAKERbut are those overclocks not still like a big

21:03SPEAKERkind of front of box selling point anymore?

21:05SPEAKER- Well, so once the memory controllers went into the GPU

21:09SPEAKERand stopped being an external thing,

21:11SPEAKERthen the ability to dink with the memory configurations

21:13SPEAKERwent way down, right?

21:14SPEAKERSo they have to do stuff that's built in

21:16SPEAKERand supported by the card, by the GPU rather than the card.

21:23SPEAKER- So fewer just, 'cause this,

21:25SPEAKERI think this will be relevant later.

21:26SPEAKERLike so fewer variations in the AIB cards

21:28SPEAKERthan there used to be in terms of like performance.

21:30SPEAKER- Yeah, there's fewer dials for those people to turn, right?

21:32SPEAKER- Okay.

21:33SPEAKER- The other thing is the boards

21:35SPEAKERhave become way more complex.

21:37SPEAKERLike if you look at Nvidia's 3000 series cards

21:40SPEAKERwhere they have the cutout on the backside

21:41SPEAKERand they're like these complicated multi-layer boards,

21:44SPEAKERthose are more expensive to produce.

21:46SPEAKERSo the margins are gonna get thinner for the AIB vendors.

21:52SPEAKERThe other thing is the coolers that Nvidia produces

21:57SPEAKERhave gotten dramatically better.

21:58SPEAKERLike you remember the 5000 series Nvidia cards

22:01SPEAKERthat came out and like they made,

22:02SPEAKERlike Nvidia's marketing group made a video

22:05SPEAKERmocking how loud they were.

22:06SPEAKERLike, this sounds like a Harley Davidson.

22:07SPEAKERThis sounds like, I think it sounds really cool,

22:09SPEAKERlike a leaf blower.

22:10SPEAKER- You know, I respect it.

22:12SPEAKER- Yeah.

22:13SPEAKER- Like when you've got a product like that on your hands,

22:14SPEAKERyou might as well just lean into it

22:15SPEAKERin the most ridiculous way.

22:17SPEAKER- Look, that video, just to be clear,

22:19SPEAKERis on the list with like Adam Boyes

22:23SPEAKERshowing how you share a game on the PlayStation,

22:26SPEAKERa PS4 game.

22:27SPEAKER- By handing it to Shuhei Yoshida.

22:29SPEAKER- Yeah, exactly.

22:30SPEAKERLike those are like baller moves

22:33SPEAKERfrom like conference room videos.

22:35SPEAKEROkay, so.

22:35SPEAKER- Was that the, just to be clear,

22:37SPEAKERthat was the GeForce FX, correct?

22:39SPEAKER- GeForce FX 5000, 5800, I think.

22:42SPEAKERBut even like the 5900, which was supposedly quieter,

22:44SPEAKERwas still sounded like a damn jet turbine

22:46SPEAKERin your computer when it spun up.

22:48SPEAKERSo.

22:49SPEAKER- I have to find that video.

22:50SPEAKERWe'll move on, but I have to find that video.

22:52SPEAKER- It's pretty funny.

22:54SPEAKERBut the point is Nvidia has started paying

22:56SPEAKERa lot more attention to thermals and noise

22:58SPEAKERand things like that.

22:59SPEAKERAnd as a result, their coolers have gotten,

23:01SPEAKERover the last, especially like three or four generations,

23:02SPEAKERtheir coolers have gotten really good.

23:04SPEAKERSo there's less, like, so that means in turn,

23:07SPEAKERthere's less market for,

23:08SPEAKERhey, we're selling a really quiet version

23:10SPEAKERof this super fast video card,

23:11SPEAKERor we're selling a really overclocked loud version

23:14SPEAKER'cause you don't give a shit

23:15SPEAKERand you just want it to be 15% faster version

23:18SPEAKERbecause the reference designs are good,

23:21SPEAKERare good to very good.

23:23SPEAKERSo from the vendor's perspective,

23:26SPEAKERthey have less options to less dials that they can turn

23:30SPEAKERto make a fancy souped up product to sell at a high margin.

23:33SPEAKER'Cause like the water cooling stuff is good,

23:36SPEAKERbut ultimately the water cooling units

23:38SPEAKERaren't gonna sell massive volume.

23:39SPEAKERLike the ones that sell massive volume are the Frozers,

23:42SPEAKERright?

23:42SPEAKERThe ones that is like, hey, here's three big stupid fans

23:45SPEAKERand it has some lights on it.

23:46SPEAKERAnd that's gonna look good

23:47SPEAKERwhen you're standing in the store at Best Buy.

23:50SPEAKERThe other thing is all that,

23:52SPEAKERmost of that component sales has gone from retail

23:54SPEAKERwhere you're standing there looking at numbers on a box

23:56SPEAKERto going to PC part picker

23:58SPEAKERand picking the one that everybody recommends.

23:59SPEAKERAnd then that's the one that you buy

24:01SPEAKERat the price that you get.

24:02SPEAKER'Cause they're all kind of the same.

24:05SPEAKERFrom Nvidia's perspective,

24:07SPEAKERI think they've never said this obviously,

24:09SPEAKERbut my guess is that they look at the AIB partners

24:11SPEAKERand they're like, look, man, we spend billions of dollars

24:14SPEAKERmaking these things fast and reliable and quiet and good.

24:17SPEAKERAnd then the chucklehead overclockers come in

24:19SPEAKERand they turn some dials and put on 10% better capacitors.

24:22SPEAKERAnd they say that our thing is shit.

24:25SPEAKERAnd they build boards that are less reliable

24:26SPEAKERand cause support issues for us.

24:28SPEAKERSo- - Are they less reliable?

24:30SPEAKER- Probably not.

24:31SPEAKERI mean, okay, probably not on a one-by-one cases,

24:34SPEAKERbut like over the run, the overclocked boards

24:36SPEAKERare probably gonna have problems

24:38SPEAKERcompared to the stock clock boards.

24:40SPEAKERYeah. - That's fair.

24:41SPEAKERCan I ask you, let me jump in real fast.

24:43SPEAKERI mean, I'm not trying to throw shade at any companies

24:46SPEAKERor more to the point ask you to throw shade,

24:48SPEAKERbut like, is there a kind of second or third tier

24:51SPEAKERof AIB manufacturer that is like less trusted

24:54SPEAKERor like considered to be a little quality

24:57SPEAKERbelow the Asus's, the EVGA is like,

25:01SPEAKERI hesitate to say this.

25:02SPEAKERI don't know why this comes to mind,

25:03SPEAKERbut like Zotac, for example, is a name that I have not,

25:06SPEAKERI've never, I'm not familiar with them at all.

25:07SPEAKERThey may be just as good as all the others,

25:09SPEAKERbut like occasionally you would see cards

25:13SPEAKERfor a given generation coming from companies

25:14SPEAKERyou kind of never heard of before and,

25:18SPEAKERor are they all basically the same?

25:19SPEAKERLike, am I reading too much into like the kind of

25:22SPEAKERrelative variety of each company?

25:25SPEAKER- I think you're probably, I honestly, I don't know.

25:27SPEAKERLike I haven't reviewed third-party cards

25:29SPEAKERin a really long time.

25:30SPEAKER- Okay.

25:31SPEAKER- And in order to like, the problems that come with that,

25:34SPEAKERwith like, it's kind of like the old,

25:37SPEAKERlike leaking capacitors on Enforce chipsets, right?

25:42SPEAKERYou, you'd like the, when you just do a review

25:45SPEAKERand you run benchmarks for 10 hours

25:47SPEAKERand you play games with it for another 10 hours,

25:49SPEAKERyou're probably not going to see the problem

25:51SPEAKERif there is one.

25:52SPEAKERSo I'm not in a position to say one way or the other.

25:54SPEAKER- Okay, to be clear, like I think,

25:56SPEAKERI think a lot of that question is hold over

25:57SPEAKERfrom like the 3D effects days

25:59SPEAKERwhen like there were VUDUs coming from every which way.

26:03SPEAKER- Yeah.

26:03SPEAKER- Like there were like two dozen different companies

26:05SPEAKERputting VUDU cards on the market

26:07SPEAKERand half of them you'd never heard of.

26:09SPEAKER- I feel like generally speaking,

26:10SPEAKERwe're better at building hardware these days

26:12SPEAKERthan we were 20 years ago.

26:14SPEAKER- Yes, that is fair.

26:15SPEAKER- And like the failure rates of the things

26:18SPEAKERthat cause components to fail are more better understood

26:22SPEAKERso that then the problems come when you have like,

26:25SPEAKERlike a problem with silicon doping and capacitors

26:27SPEAKERor something goofy, right?

26:28SPEAKERLike some seemingly inconsequential impurity

26:31SPEAKERin the thing that goes into the part

26:33SPEAKERthat then causes a manufacturing defect later.

26:35SPEAKERAnd that stuff should be covered by warranty, right?

26:37SPEAKERIf there's a manufacturing defect in the card,

26:39SPEAKERthe warranty should pick it up.

26:40SPEAKER- Yes, okay, we should talk about the actual current events

26:44SPEAKERtop of the hand.

26:45SPEAKER- Yeah, so EVGA invited Gamers Nexus,

26:51SPEAKERis it Jay-Z two cents or Jay's two cents?

26:54SPEAKER- I think it's Jay's two cents.

26:56SPEAKER- Jay's two cents, I don't watch that channel,

26:57SPEAKERI don't watch that channel very much

26:58SPEAKERso I don't know, this is.

26:59SPEAKER- Really have our finger on the polls here.

27:01SPEAKER- Yeah, hi, the olds are speaking.

27:05SPEAKERAnd John Petty, John Petty is an analyst.

27:07SPEAKERHe's the, like he's carved out the stake

27:11SPEAKERin the analyst community as the GPU

27:13SPEAKERand graphical computing guy

27:15SPEAKERand has been doing it for a very long time.

27:17SPEAKERI've known John for a long time.

27:19SPEAKERHe invited, they invited them to come down

27:21SPEAKERto their headquarters in the US

27:23SPEAKERand talk to the CEO of EVGA, Andrew Han.

27:28SPEAKER- Yeah, is it US or I thought they said they went to Taiwan.

27:31SPEAKER- Oh, maybe they went to Taiwan, I don't know.

27:33SPEAKER- Anyway.

27:34SPEAKER- It looked like, that looked like US offices to me,

27:36SPEAKERbut city of industry, Taiwan office parks all look the same.

27:40SPEAKER- Yeah, yeah.

27:42SPEAKER- So.

27:43SPEAKER- But an official visit, like straight up

27:45SPEAKERspeaking to the CEO about the situation.

27:48SPEAKER- Yeah, and the TLDR is they're gonna keep selling

27:51SPEAKER3000 series cards until they're gone,

27:53SPEAKERwhich will likely be the end of this year.

27:55SPEAKERThey're not gonna be selling Nvidia 4000 series cards.

27:58SPEAKERThey'll keep enough 3000 series cards on

28:00SPEAKERto fulfill warranty claims, et cetera,

28:02SPEAKERall that kind of stuff.

28:04SPEAKERThey notified Nvidia in April,

28:07SPEAKERbut only senior management knew until last week

28:10SPEAKERor this week, last week for you all.

28:12SPEAKER- Gamers Nexus video emphasized multiple times

28:16SPEAKERthat most of the employees at EVGA

28:18SPEAKERwere just finding out about this

28:19SPEAKERthe day that all these stories ran.

28:21SPEAKER- Yeah, and they basically announced it with these,

28:24SPEAKERwith the Peddi's blog post,

28:26SPEAKERthe two videos on YouTube and a forum post,

28:29SPEAKERwhich is bananas.

28:31SPEAKEROh, and Han claims that they're not interested

28:35SPEAKERin producing ad in boards for AMD or Intel's new GPUs.

28:39SPEAKER- Yeah, like not to just, you know,

28:41SPEAKERcut straight to the chase here,

28:43SPEAKERbut that this is the part of this that blows my mind.

28:45SPEAKERLike obviously there sound like there are some combination

28:49SPEAKERpersonal and business reasons for flushing

28:52SPEAKERthe Nvidia relationship, but like to not replace it

28:54SPEAKERwith what seems like could be a pretty healthy business

28:58SPEAKERworking with competitors, like to just like,

29:01SPEAKERhave we talked about the revenue split here?

29:02SPEAKERLike GPUs are like 80% of EVGA's gross revenue.

29:05SPEAKER- Well, okay, so gross revenue is the important thing there.

29:08SPEAKER- Well, yes.

29:08SPEAKER- The margins on the GPU business

29:10SPEAKERare probably really, really small.

29:12SPEAKER- Yes, that is definitely true too,

29:15SPEAKERif you're to believe all of these reports.

29:17SPEAKER- Yeah, so, well, I mean, I would say that

29:20SPEAKERthat is widely reported enough over the last 20 years

29:23SPEAKERto comfortably put that in the realm of fact, right?

29:26SPEAKER- Yeah, also like the Gamers Nexus,

29:29SPEAKERtheir breakdown that came straight from EVGA

29:31SPEAKERwas it was like 78% GPUs, like about 20% power supplies,

29:36SPEAKERand then 2% for everything else they make,

29:39SPEAKERwhich is like, I don't know, RGB.

29:40SPEAKER- Keyboards, mice, water coolers, stuff like that.

29:43SPEAKERCases. - Butterboards, yeah.

29:44SPEAKER- And they do a custom PC business too.

29:47SPEAKER- Yes, and I think, I want to say he said

29:49SPEAKERthat the profit margins on power supplies

29:50SPEAKERare like three times what they are on the GPUs.

29:53SPEAKER- I can see that.

29:54SPEAKERIt makes sense, 'cause here's the thing.

29:57SPEAKERThe problem with the GPU business is always

29:58SPEAKERthat they're at the mercy of the partner, right?

30:02SPEAKERSo they don't know when new products are coming.

30:05SPEAKERThey don't know what the price is gonna be

30:07SPEAKERon the new products.

30:08SPEAKERThey don't know what their infrastructure cost

30:12SPEAKERfor the assembly line is gonna be for the new hardware,

30:15SPEAKERright, until NVIDIA decides to tell them.

30:18SPEAKERNo, okay, it's also worth mentioning this,

30:21SPEAKERlike NVIDIA's response to this was basically, good luck.

30:26SPEAKER- Publicly or to them?

30:27SPEAKERDo they- - Publicly.

30:28SPEAKER- Oh, wow.

30:30SPEAKER- Somebody requested a quote, I can't remember who,

30:32SPEAKERand the quote was, "Hey, valued partner,

30:35SPEAKER"we wish them the best luck going forward."

30:38SPEAKERRight, so this is an entirely one-sided story

30:41SPEAKERas reported by these two YouTube channels and John Petty.

30:45SPEAKEREverything else that came after that

30:47SPEAKERis based on that initial reporting, including this.

30:50SPEAKERSo, okay, we talked about thin margins.

30:55SPEAKERIn 2016, NVIDIA started selling founders.

30:57SPEAKERSo, okay, why would EVGA do this?

30:59SPEAKERThere's a couple of reasons

31:00SPEAKERthat I think are probably possible,

31:02SPEAKERand it's probably a combination of the three,

31:04SPEAKERif I had to guess, right?

31:06SPEAKEROne, well, they said it wasn't a financial decision,

31:10SPEAKERbut it was a personal decision about respect

31:12SPEAKERin the Gamers Nexus video, which they then said is,

31:15SPEAKERbecause NVIDIA isn't giving them early access

31:17SPEAKERto the hardware, it isn't giving them information beforehand

31:19SPEAKERabout pricing and things like that,

31:20SPEAKERso they can make informed business decisions going forward,

31:23SPEAKERwhich is fair, that is a fair criticism, I think.

31:27SPEAKER- The pricing one in particular is just like,

31:28SPEAKERI'm not quite sure how you're supposed to run a business

31:31SPEAKERand make speculative decisions about something as complex

31:34SPEAKERas building graphics cards and shipping them in volume

31:37SPEAKERwithout knowing what your costs are going to be.

31:40SPEAKER- Well, okay, so here's the,

31:42SPEAKERI mean, they tell you when it's time to order.

31:43SPEAKERYou know what it is.

31:44SPEAKERIt's not like they're ordering GPUs

31:45SPEAKERwithout knowing what the price is.

31:46SPEAKERWhat they're saying is we don't get early access to this,

31:48SPEAKERso we don't know as soon as NVIDIA does,

31:50SPEAKERso they're not competing on a fair ground

31:51SPEAKERwith NVIDIA's founder edition cards,

31:52SPEAKERI think is the point, which is fair.

31:55SPEAKER- So Steve in the Gamers Nexus video

31:57SPEAKERsaid that there is some aspect of the pricing

31:59SPEAKERthat they don't find out until it is announced on stage.

32:02SPEAKERI don't remember if, I guess that's not the volume pricing

32:05SPEAKERfor the GPUs themselves.

32:06SPEAKERMaybe that's--

32:07SPEAKER- I don't know what the MSRP's are gonna be.

32:08SPEAKERMSRP is what they're not finding out, I guess.

32:11SPEAKER- Yeah, so the other thing is,

32:14SPEAKERthe other thing about this that's interesting

32:16SPEAKERis traditionally the add-in board vendors

32:19SPEAKERhave been where every leak has ever come from

32:21SPEAKERthat I'm aware of.

32:23SPEAKERSo NVIDIA not telling the add-in board vendors early

32:26SPEAKERwhat's going on, what MSRP's gonna be and all that stuff

32:28SPEAKERis a direct response to every time they've done that,

32:31SPEAKERit's ended up on the tech press almost immediately.

32:34SPEAKERSo, you know. - Yeah, that seems fair.

32:36SPEAKER- Yeah, pros and cons.

32:37SPEAKERApple had a similar situation where the case manufacturers

32:40SPEAKERdon't know what the iPhones look like anymore in advance

32:42SPEAKERbecause they were all leaky sibs too.

32:44SPEAKERSo. - Fair, fair.

32:46SPEAKER- These things happened.

32:47SPEAKER- Yeah.

32:50SPEAKER- So, okay.

32:53SPEAKER- Founders Edition.

32:54SPEAKER- Founders Edition came out in 2016

32:56SPEAKERand NVIDIA started selling cards directly.

32:57SPEAKERIt was a small business at first,

32:58SPEAKERmostly tied to the really high-end parts.

33:02SPEAKER- So, I haven't followed this stuff super closely

33:04SPEAKERuntil the 30 series was the, 20 series was the very first

33:08SPEAKERFounders Edition cards.

33:09SPEAKERLike that concept did not exist before then.

33:11SPEAKERIs that correct?

33:12SPEAKER- No, I think it was the 10 series.

33:13SPEAKER- Was there a 10 series Founders Edition?

33:16SPEAKER- I think it was the Titans were the founder,

33:19SPEAKERwere the equivalent of the first Founders Editions.

33:21SPEAKER- Okay, got it.

33:22SPEAKER- Yeah, 'cause they sold Titans direct to begin with.

33:25SPEAKER- I see, okay.

33:26SPEAKER- And the reason they gave for that

33:27SPEAKERwas that it was a complicated board to make

33:29SPEAKERbecause of the power requirements

33:30SPEAKERor something, I can't remember.

33:32SPEAKER- Am I correct in my perception that the 30 series

33:35SPEAKERwas when the Founders Edition really became

33:36SPEAKERlike kind of a marquee name?

33:39SPEAKERI was not aware of it before then.

33:42SPEAKER- So, they did them in the 2000 series.

33:44SPEAKERI feel like you went...

33:47SPEAKERSo, typically with the Founders Edition,

33:49SPEAKERwhat happens is they're the low price at launch.

33:51SPEAKERAnd then as the new cards come out,

33:52SPEAKERwith the 2000 series is what happened.

33:54SPEAKERThey were the low price at launch.

33:55SPEAKERAnd then the add-in board vendors

33:57SPEAKERstarted competing against each other.

33:58SPEAKERAnd then that pushed their prices

34:00SPEAKERdown with the Founders Edition prices stayed the same.

34:02SPEAKERSo, the cheaper cards ended up being the EVGAs

34:04SPEAKERand the MSIs and the gigabytes and all that.

34:06SPEAKERWhat happened with the 3000 series

34:08SPEAKERis because the Ethereum boom was in full effect,

34:12SPEAKERprices just kept going up no matter what.

34:14SPEAKERSo, Founders Edition prices stayed more or less the same.

34:16SPEAKER- Also, it's like constraints.

34:17SPEAKER- And everybody else's prices were jacked up.

34:19SPEAKER- Right, 'cause remember also the 30 series

34:21SPEAKERlaunched six months into the pandemic.

34:23SPEAKERSo, they were just across the board,

34:26SPEAKERcompletely impossible to get.

34:27SPEAKER- Yeah, so, okay, so there's,

34:31SPEAKERI think there's multiple things happening.

34:32SPEAKERI think the thing about, hey,

34:33SPEAKERwe're not getting early enough information

34:34SPEAKERto make good business decisions and feel respected,

34:37SPEAKERprobably is true, right?

34:40SPEAKERI think that in a world where this is a really low margin,

34:45SPEAKERhigh volume business that involves a ton of risk,

34:48SPEAKERlike each purchasing decision they make

34:50SPEAKERcan sink or swim the company.

34:53SPEAKERI think divesting of even an 80% of your revenue business

34:58SPEAKERto remove that risk, probably not a bad decision,

35:01SPEAKER'cause I don't think it's gonna get any less risky, right?

35:04SPEAKER- Yeah.

35:05SPEAKER- Especially if there's increased capital,

35:07SPEAKERespecially if, say, the 4000 series board

35:09SPEAKERis a multilayer board, is it gonna require a change

35:11SPEAKERin tooling on their production lines or something like that,

35:14SPEAKERand it's gonna incur substantial capital costs for them,

35:17SPEAKERit makes sense for them to say, hey,

35:19SPEAKERrather than spend this money on a thing

35:21SPEAKERthat may or may not continue making money for us

35:23SPEAKERat the rate that we want, we're just gonna not do it

35:25SPEAKERand we're gonna make parts for cars or something,

35:27SPEAKER'cause that's a higher margin, lower risk business.

35:32SPEAKER- Sure, that'll make sense.

35:33SPEAKERI mean, to me, again, I have not kept up with this market

35:37SPEAKERtoo closely until the last couple of years,

35:39SPEAKERbut it seems like the X factor here

35:41SPEAKERis how serious is Nvidia about making

35:43SPEAKERand selling its own boards,

35:44SPEAKERand are they looking to aggressively grow that business,

35:47SPEAKERand is that a major factor?

35:51SPEAKER- I think they're ambivalent.

35:52SPEAKER- Interesting.

35:53SPEAKER- I think that part of the business is small

35:57SPEAKERcompared to data centers and embedded

36:00SPEAKERand all the other stuff that they're doing now.

36:02SPEAKER- Well, sure, but a small business

36:04SPEAKERcould be a bigger business, essentially, I don't know.

36:07SPEAKER- I'm just saying the market for aftermarket gamer GPUs

36:11SPEAKERisn't gamers anymore, right?

36:12SPEAKERIt's people who are doing data center work

36:14SPEAKERand machine learning stuff and all that,

36:16SPEAKERand they're buying 10 GPUs instead of one per machine.

36:18SPEAKER- Well, sure.

36:20SPEAKERSo I guess the TLDR is it's easy for them

36:23SPEAKERto send a reference design board to Foxconn or somebody

36:25SPEAKERand have them just crank out as many boards as they can,

36:29SPEAKERand maybe they don't need the AIBs

36:32SPEAKERfor this stuff as much anymore.

36:35SPEAKER- Yeah, I guess, I mean,

36:36SPEAKERlike maybe Apple is not the best comparison,

36:38SPEAKERbut I'm just kind of looking at like Apple controls

36:41SPEAKERthe entirety of their end-to-end business now

36:44SPEAKERfrom design to manufacturing to distribution,

36:47SPEAKERand I wonder if there's some effort

36:48SPEAKERto move more in that direction, I don't know.

36:50SPEAKER- I think every Silicon manufacturer in the Valley

36:52SPEAKERlooks at Apple's business and it's like,

36:54SPEAKER"You know, we should do that."

36:55SPEAKER(laughing)

36:56SPEAKER- Fair.

36:59SPEAKER- So, okay, so not a financial decision.

37:02SPEAKERThey said it wasn't about the crypto crash,

37:03SPEAKERwhich is fishy to me because presumably, okay,

37:07SPEAKERso if you don't pay attention to crypto stuff,

37:09SPEAKERtwo things just happened.

37:10SPEAKEREthereum, which is the main currency you could mine

37:13SPEAKERwith GPUs, just went to proof of stake,

37:16SPEAKERwhich means that instead of the people

37:18SPEAKERthat are mining new currency, making the decisions

37:20SPEAKERabout what happens with the blockchain,

37:22SPEAKERthe people who hold the most Ethereum

37:24SPEAKERdecide what happens with the blockchain.

37:26SPEAKER- Right, and then to step back another level,

37:30SPEAKERthe people mining, or let me rephrase that,

37:33SPEAKERthe process of mining new Ethereum

37:35SPEAKERis the incredibly computationally heavy part, right?

37:38SPEAKER- Yes, yeah, and it uses a lot of GPU power.

37:42SPEAKERUnlike Bitcoin, which the math for Bitcoin

37:44SPEAKERdoesn't work particularly well on GPUs,

37:46SPEAKERthe math for Ethereum does work well on GPUs.

37:48SPEAKER- Oh, I didn't realize that.

37:50SPEAKERI didn't realize Bitcoin was not mined on.

37:52SPEAKER- Yeah, Bitcoin uses custom ASICs

37:53SPEAKERthat are designed for the specific algorithm.

37:56SPEAKER- Interesting.

37:57SPEAKER- So they get much higher hash rates on ASICs for Bitcoin

38:02SPEAKERrather than you do on running Bitcoin on a GPU.

38:04SPEAKER- Oh, okay, this is illuminating

38:07SPEAKER'cause I was trying to figure out why this one currency

38:11SPEAKERgoing to a less computationally expensive model

38:14SPEAKERseemed to have unilaterally pulled the rug out

38:16SPEAKERfrom under everything,

38:17SPEAKERbut knowing that that was the one currency

38:18SPEAKERyou needed GPUs for makes a lot more sense.

38:21SPEAKER- Well, and then the other thing is for a long time,

38:24SPEAKERas Ethereum's price was going up

38:26SPEAKERand the price of GPUs was relatively stable,

38:29SPEAKERalthough inflated for gamer perspective,

38:32SPEAKERyou could build a mining farm for Ethereum

38:36SPEAKERthat made more money out in Ethereum than it did,

38:39SPEAKERthan it took, than you spent on electricity,

38:41SPEAKERdepending on what the electricity costs.

38:42SPEAKERI mean, obviously in some places that doesn't work,

38:44SPEAKERbut the upshot is people would build these giant rigs,

38:47SPEAKERplug them into warehouses in places,

38:51SPEAKERI assume presumably put a giant fan in there

38:53SPEAKERso the whole thing doesn't just burst into flames

38:55SPEAKERand they would suck in a whole shitload of power

38:57SPEAKERfor absolutely nothing

38:59SPEAKERand take fake money out the other side.

39:02SPEAKERNow, when the value of the Ethereum went down

39:05SPEAKERand also local municipalities and power boards and stuff

39:08SPEAKERstarted cracking down on it, it became more complicated

39:11SPEAKERand the move to proof of stake

39:13SPEAKERmeant that having a bunch of GPUs

39:14SPEAKERwas no longer that useful.

39:17SPEAKERSo all of the miners put their used GPUs on eBay

39:21SPEAKERand other aftermarket sites

39:23SPEAKERand started dumping them at a fire sale prices,

39:26SPEAKERwhich necessarily impacted the cost

39:28SPEAKERof the price of new GPUs as well.

39:30SPEAKER- Yeah, 'cause I think we should point out

39:31SPEAKERlike the, I think they refer to it as the merge, right?

39:35SPEAKERThe move to proof of stake.

39:36SPEAKER- Yeah, the Ethereum going to proof of stake

39:38SPEAKERis called the merge, yeah.

39:38SPEAKERIt happened on Thursday, I think.

39:40SPEAKER- Yeah, right, that's the thing I wanted to point out.

39:42SPEAKERThat literally just happened right before this podcast,

39:44SPEAKERbut this trend has been going on for months now, right?

39:47SPEAKERLike it's been several months that 30 series cards

39:50SPEAKERare not just widely available,

39:51SPEAKERbut I'm getting like new egg sale flyers in my email

39:54SPEAKERlike weekly for cards like below MSRP.

39:58SPEAKER- Yeah, so the merge, we knew the merge was like,

40:01SPEAKEREthereum has been talking about going to proof of stake

40:04SPEAKERfor two years at this point, three years,

40:06SPEAKERlike a really long time.

40:08SPEAKERAnd it just never happened, never happened,

40:09SPEAKERnever happened, never happened.

40:10SPEAKERThe momentum finally shifted earlier this year,

40:12SPEAKERso it did start to move in that direction.

40:15SPEAKERAnd that's around that same time the crypto crash happened

40:19SPEAKERwhen all the miners got kicked out of China

40:20SPEAKERand a bunch of other, there were,

40:23SPEAKERlike the crypto stuff is complicated, okay?

40:26SPEAKERThe upshot is nobody was buying new GPUs all of a sudden.

40:33SPEAKERAlso a huge glut of used GPUs flooded the market

40:36SPEAKERthat were top, like unlike usual gluts of used GPUs

40:39SPEAKERthat are last generation boards or whatever

40:40SPEAKERwhen the new cards come out.

40:42SPEAKERThis was the current gen shit coming out at low prices.

40:46SPEAKERAnd so it really impacted demand.

40:49SPEAKER- Can I jump in?

40:51SPEAKER- I was just saying it's worth mentioning

40:52SPEAKERthat this happened to EVGA in 2019 as well,

40:55SPEAKERthe last time this happened on the 2000 to 3000,

40:58SPEAKERlike before the 3000 series boards came out

41:01SPEAKERwhen the crypto prices dropped again.

41:02SPEAKERAnd it was around that time you couldn't mine Bitcoin

41:05SPEAKERwith GPUs anymore for all intents and purposes, I think.

41:09SPEAKERThat might've been earlier.

41:10SPEAKERBut anyway, the upshot is they got stuck

41:11SPEAKERwith a whole bunch of old GPUs

41:12SPEAKERand had to scramble to unload them in 2019.

41:15SPEAKERSo they've messed this up before.

41:18SPEAKER- Yeah, I just want to ask a random question.

41:19SPEAKERWould you trust a card that you bought secondhand

41:22SPEAKERthat had come from a mining forum?

41:24SPEAKERLike just because those cards are worked at full load

41:26SPEAKER24/7 for however long?

41:29SPEAKER- Nope.

41:30SPEAKER- I assume that hastens their oncoming failure.

41:34SPEAKER- It can't be good for them.

41:35SPEAKER- Yeah.

41:37SPEAKER- I mean, I've known people who bought those cards

41:38SPEAKERand had no problems.

41:39SPEAKERI've known people who bought those cards

41:40SPEAKERand had like weird grid-shaped distortion

41:45SPEAKERon all of their things where there's like one memory chip

41:47SPEAKERthat's jacked up.

41:48SPEAKER- Right, like it could run for another five years just fine

41:50SPEAKERor it could die in a week.

41:53SPEAKER- At the very least,

41:54SPEAKERI think I would probably take the coolers off

41:55SPEAKERand replace the thermal pads or the thermal interface.

42:02SPEAKERSo anyway, so they said it has nothing to do with crypto.

42:06SPEAKERI think that's probably not true if I'm being blunt.

42:09SPEAKERLike my guess is that they over ordered 3000 series GPUs.

42:13SPEAKERSo the other thing, this is increasingly complicated

42:16SPEAKERand kind of more financially than we usually get.

42:18SPEAKERNvidia took a $1.2 billion write down on old stock

42:22SPEAKERwith their last quarterly report last month,

42:24SPEAKERwhich means they're saying, hey, we're gonna,

42:26SPEAKERinstead of selling the stock at what we expected to,

42:29SPEAKERinstead of selling these GPUs at what we expected to,

42:30SPEAKERwe're gonna sell them at a lower price

42:32SPEAKERso that we can get rid of them so we can move it

42:33SPEAKERand help the ad board partners sell their remaining stock.

42:38SPEAKERSo presumably they're passing those discounts on.

42:40SPEAKERMy guess is that those discounts to the ad board partners

42:43SPEAKERwho had over ordered 3000 series cards or GPUs

42:46SPEAKERprobably came with some caveats along the lines of,

42:50SPEAKERhey, if you wanna get this write down,

42:52SPEAKERthis money back from us on the write down,

42:54SPEAKERyou gotta sell 4000 to commit to selling 4000 series GPUs

42:57SPEAKERor something like that.

42:59SPEAKERI don't know, that seems like business shit to me.

43:04SPEAKERBut yeah, and my guess is that probably

43:08SPEAKERthe baggage of that along with the crypto softening

43:13SPEAKERand the used market and all that stuff going on added,

43:17SPEAKERlike it just adds more risks

43:18SPEAKERto an already risky market, right?

43:21SPEAKERSo, and it also, just to be clear,

43:25SPEAKERthe last like three years for GPU manufacturers

43:27SPEAKERbeen real good if they can make the hardware.

43:30SPEAKERAnd because EVGA owns its own fabs or owns its own

43:34SPEAKERassembly lines and all that stuff,

43:36SPEAKERthey're in a situation where they could presumably

43:38SPEAKERmake hardware as fast as they can get

43:40SPEAKERthe components that they need.

43:42SPEAKERSo like they're going out on a high,

43:46SPEAKERthey're pulling a Serena Williams here

43:48SPEAKERand going out at the top of their game, right?

43:49SPEAKERThey're not lingering into the waning years of this market.

43:53SPEAKER- Yeah, and I guess it's probably worth pointing out,

43:56SPEAKERlike they are, as of now, my understanding saying

44:00SPEAKERthat they're going to basically just keep paying

44:02SPEAKERtheir employees, even though they don't necessarily

44:04SPEAKERhave a business model to support those roles.

44:08SPEAKER- So the speculation there is that they're going to pay

44:11SPEAKERthe employees that are working the assembly lines

44:14SPEAKERby immediately shifting to other kinds of add-in boards.

44:18SPEAKERSo like there's a massive shortage

44:20SPEAKERon computers for cars right now.

44:22SPEAKERThere's plenty of places that somebody

44:24SPEAKERthat has a big production line that can turn out millions

44:26SPEAKERof boards a year can make money.

44:30SPEAKERI mean, they're like the people whose work is specific

44:33SPEAKERto the video card market probably are not in a great place.

44:37SPEAKERBut it's not like AVGA was writing drivers, right?

44:39SPEAKERThey had overclocking tools, they had motherboard BIOS

44:43SPEAKERand stuff like that that they were doing.

44:45SPEAKERBut for the most part, like it wouldn't surprise me

44:48SPEAKERto see them doing PC, PSUs and then stuff

44:50SPEAKERthat we never hear of.

44:51SPEAKER- I was just about to say, so this actually

44:53SPEAKERcould be a stealth B2B pivot?

44:56SPEAKER- I mean, entirely possible.

44:57SPEAKER- 'Cause that's happened, you know?

44:59SPEAKERI'm trying to think of like, thinking back through my

45:02SPEAKERhistory of building PCs and like some of the brand names

45:04SPEAKERthat you saw go away and then like 20 years later,

45:07SPEAKERyou're shocked to find out like, oh wow, they still exist.

45:09SPEAKER- Like Super Micro just makes workstations now, basically.

45:11SPEAKERI mean, I think you can still buy boards,

45:13SPEAKERbut for all intents and purposes,

45:14SPEAKERthey're a workstation vendor that also sells hardware.

45:16SPEAKER- And server, yes.

45:17SPEAKERSo like Matrox is one that comes to mind

45:19SPEAKERbecause like in the 90s, Matrox was like the go-to.

45:22SPEAKER- You get 2D cards, yeah.

45:23SPEAKER- Maybe you disagree for 2D, like the Matrox Millennium II

45:26SPEAKERwas like the 2D card to get.

45:29SPEAKERAnd that name is long gone from the PC building space,

45:32SPEAKERbut they're totally still around

45:33SPEAKERmaking like video walls and stuff.

45:35SPEAKER- Well, and they do video capture stuff too.

45:37SPEAKER- Right.

45:38SPEAKER- At Whiskey, we had a Matrox video capture box.

45:40SPEAKER- Right.

45:42SPEAKER- So yeah, like I don't, I would not expect you

45:45SPEAKERto buy a whole lot of PC hardware from EVGA,

45:49SPEAKERbut like their power supplies seem good.

45:50SPEAKERI know a lot of people buy their power supplies

45:54SPEAKERand they seem to review well.

45:55SPEAKERI haven't actually seen one of their motherboards

45:57SPEAKERbefore, I don't think.

45:58SPEAKERBut yeah, and then I assume that their mice and keyboards

46:02SPEAKERand stuff like that are rebadged other vendors

46:06SPEAKERwith their own software tacked on.

46:08SPEAKERSo I don't know for sure.

46:10SPEAKERIt also, it really wouldn't surprise me

46:11SPEAKERif the 4000 series boards have some sort of like,

46:14SPEAKERsince all the rumors are talking about like SSD slots

46:16SPEAKERand stuff like that, it wouldn't surprise me

46:19SPEAKERif there's some additional production overhead

46:21SPEAKERthat they would have had to upgrade their lines to do.

46:23SPEAKERAnd he was just like, hey, this isn't worth us investing in

46:27SPEAKERwhen we have a partner

46:28SPEAKERthat doesn't seem to really like us very much.

46:30SPEAKERThe margins are really small.

46:31SPEAKERThe entire business is super high risk.

46:33SPEAKERAnd like, we're living, like we exist at the whim.

46:38SPEAKERWhat is it they say?

46:39SPEAKERI serve and I live to serve in John Wick.

46:42SPEAKERLike basically they live at the whims of Nvidia.

46:48SPEAKERSo.

46:49SPEAKER- Yes, of course.

46:50SPEAKERI should mention here a detail from the gamers nexus report

46:53SPEAKERthat like, not only are the margins just as a rule,

46:56SPEAKERincredibly thin here, as of right now,

46:59SPEAKERthey are actually losing money on the high end cards

47:01SPEAKERthat they're selling.

47:02SPEAKER- Well, I mean, that's cause they bought too many

47:04SPEAKERof the high end cards cause they thought they could gouge

47:05SPEAKERthe crypto people for them.

47:06SPEAKERBut yes, that is, I don't doubt that at all.

47:09SPEAKER- That they're, I think he said in the hundreds of dollars

47:11SPEAKERon the like 30, 80 TI end up level cards.

47:16SPEAKER- I mean, and that could be like, for example,

47:19SPEAKERif Nvidia was like, Hey, we'll take buybacks

47:22SPEAKERon some of these GPU's that you bought.

47:24SPEAKERIf you agree to do 4,000 series cards,

47:27SPEAKERthat could have been their choice, right?

47:28SPEAKER- Okay.

47:29SPEAKER- It's a little bit of a gun to your head,

47:30SPEAKERbut like that's business, man.

47:33SPEAKER- Yeah, some of your speculation here,

47:35SPEAKERmaybe it makes a little more sense

47:36SPEAKERthan the way it was presented in this video,

47:37SPEAKERwhich is that just, they are dropping their,

47:40SPEAKERby far their biggest business and replacing it with nothing.

47:42SPEAKERBut you're kind of suggesting, cause they said,

47:45SPEAKERHey, we're not gonna make boards from Intel or AMD.

47:48SPEAKERThey did not comment on.

47:50SPEAKER- Look, that could be a negotiating tactic too.

47:52SPEAKER- Totally, totally.

47:53SPEAKERThat could change for sure.

47:54SPEAKERI mean, six months from now,

47:55SPEAKERthey could very well be down that road,

47:57SPEAKERbut like you're saying like,

47:59SPEAKERthey aren't necessarily pivoting to nothing.

48:00SPEAKERIt's just that maybe they're gonna pivot to something that,

48:03SPEAKERlike you said, we will never hear or care about.

48:05SPEAKER- Yeah, it's something that makes more money

48:07SPEAKERand doesn't like every single decision you make,

48:09SPEAKERisn't a live and die for the company decision.

48:11SPEAKER- I mean, obviously like big business pivots,

48:13SPEAKERparadigm changes happen.

48:15SPEAKERI think it's just the fashion in which this has played out

48:17SPEAKERin public that is maybe a little eye-opening.

48:19SPEAKER- Like, just to be clear,

48:21SPEAKERthey're calling like, I like,

48:23SPEAKERI obviously have affinity for YouTube.

48:25SPEAKERI worked on YouTube for a long time.

48:27SPEAKERThe running this out through a couple of YouTubers

48:28SPEAKERand not bringing in like ours and the serious,

48:33SPEAKERnot, I don't want to say serious press,

48:35SPEAKERbut you know, the people,

48:37SPEAKERlike I wonder how many people got pitched this story

48:39SPEAKERbefore these folks said yes, right?

48:42SPEAKERLike you've had those ones shop around before

48:45SPEAKERwhere they're like, Hey, we got a scoop for you.

48:47SPEAKERAnd you're like, this is real fishy.

48:48SPEAKERI'm not gonna, oh, I don't know

48:50SPEAKERif I want to get involved in this one.

48:52SPEAKERIt feels a little weird.

48:54SPEAKERFeels a little bit weird.

48:57SPEAKERBut again, it's a private company.

48:59SPEAKERI hope it doesn't cost a bunch of people their jobs.

49:01SPEAKERI know that there's good people doing good work at EBGA.

49:05SPEAKERSo I hope that they have a plan for this.

49:11SPEAKERYeah, and it could be that like,

49:13SPEAKERthis is just a bad business

49:15SPEAKERand he didn't want to like be the bad guy.

49:18SPEAKERHe could just be selling the production line stuff.

49:19SPEAKERI think he wouldn't say he was going to keep the people on

49:21SPEAKERif he was going to sell the production line stuff.

49:24SPEAKERThat's my guess.

49:25SPEAKERYeah.

49:26SPEAKERAnyway.

49:27SPEAKER- Yeah, they asked him if he was looking to sell the company

49:29SPEAKERand he said, no, but it's not quite the same

49:31SPEAKERas what you're talking about.

49:32SPEAKER- Yeah, yeah, yeah.

49:34SPEAKERSelling out the, like the fab,

49:35SPEAKERthe stuff that they use to assemble the boards,

49:37SPEAKERmachines that they use to assemble the boards

49:38SPEAKERare really valuable and like they depreciate a lot,

49:41SPEAKERbut they're still valuable

49:42SPEAKERfor other less intensive projects, right?

49:45SPEAKER- Yeah.

49:47SPEAKER- Do you want to talk about some PlayStation VR real quick?

49:50SPEAKER- Yeah, we're already here doing current events stuff.

49:52SPEAKERThere were a couple of big stories here on the same day.

49:55SPEAKERI believe just kind of the same day.

49:58SPEAKER- I think so, yeah.

50:00SPEAKERSo they did a PS Direct, right?

50:01SPEAKEROr did they just do a blog post?

50:04SPEAKER- This is from a podcast.

50:05SPEAKER- Oh, okay.

50:06SPEAKER- This is from a, the name, I had it in front of me.

50:08SPEAKERIt's the podcast that Sid Schuman does.

50:11SPEAKER- Oh, okay.

50:12SPEAKERPlayStation podcast.

50:13SPEAKER- Yes.

50:14SPEAKER- Yes.

50:16SPEAKER- In which they revealed the PlayStation VR 2

50:19SPEAKERwill not be able to play a PlayStation VR 1 games.

50:22SPEAKERIt is not a backwards compatible, which I was like,

50:25SPEAKERokay, look, there are major differences between,

50:28SPEAKERin hardware capabilities and tracking methods

50:31SPEAKERand et cetera, et cetera.

50:33SPEAKERI don't know why, but I still kind of assumed

50:35SPEAKERthis would be addressed at the SDK or API level,

50:38SPEAKERthat there would be some kind of translation layer

50:42SPEAKERthere, but.

50:43SPEAKER- So I don't think this is a technical choice.

50:45SPEAKERI think this is a smart choice.

50:47SPEAKERI'm gonna give you a hot take,

50:48SPEAKERthe hottest of hot takes right here.

50:49SPEAKER- Hot takes.

50:50SPEAKER- I posted this on Twitter already.

50:51SPEAKERSo if you read my Twitter, I apologize.

50:52SPEAKERYou're getting a dupe.

50:53SPEAKER- Yes.

50:55SPEAKER- Do you think you want PS VR 1 compatibility

50:58SPEAKERfor your PS VR 2?

50:59SPEAKERLet me tell you, it's not gonna be good.

51:02SPEAKERYou're not gonna, you're gonna, you're gonna load it.

51:04SPEAKERThey're gonna spend a lot of time working on it,

51:05SPEAKERmaking it really shitty.

51:06SPEAKERAnd you're gonna load it and be like, man,

51:08SPEAKERthese games look like ass and they run real bad.

51:10SPEAKERAnd like 20% of people who put the headset

51:12SPEAKERaren't gonna feel a little bit nauseous.

51:14SPEAKER- Well, hang on, when you say run real bad,

51:16SPEAKERare you talking, are you talking internal frame rate

51:19SPEAKERor are you talking like tracking methods?

51:21SPEAKER'Cause those are two different things.

51:22SPEAKER- Well, okay, so tracking methods is just a series

51:24SPEAKERof data points in space, vectorized in space.

51:27SPEAKERSo like converting tracking methods

51:29SPEAKERbetween different hardware is pretty straightforward, right?

51:32SPEAKERSteam VR does it for every,

51:34SPEAKERlike lighthouses use outside in tracking

51:36SPEAKERor like they use inside out tracking

51:38SPEAKERwith points of reference that are established

51:40SPEAKERby the lighthouses for vibes and indexes.

51:44SPEAKERThe Windows MR headsets are almost all inside out,

51:46SPEAKERcameras doing SLAM on the world around them.

51:50SPEAKERThe Oculus does, the original Oculus has cameras

51:52SPEAKERthat track the headsets from the outside in.

51:55SPEAKERThe second gen Oculus uses SLAM on the outside.

51:58SPEAKERIt all just works seamlessly together

51:59SPEAKERbecause you're just like,

52:00SPEAKERyou're literally looking at like three vectors, right?

52:03SPEAKER- Right, right.

52:03SPEAKERWell, so the reason I wanted to ask

52:04SPEAKERis that the PlayStation VR uses,

52:06SPEAKERlargely uses optical tracking.

52:08SPEAKERIt uses a straight up camera that is,

52:11SPEAKERI think originally was intended for other purposes

52:13SPEAKERthan VR that sits on top of your TV

52:14SPEAKERand tracks like literal LED lights on the headset.

52:18SPEAKER- And the controllers and the game pad.

52:20SPEAKER- What's that?

52:21SPEAKER- And the move controllers and the game pad.

52:23SPEAKER- Yeah, and I think the headset,

52:24SPEAKERthe VR one headset does have some,

52:26SPEAKERwhat is it, an IMU, like an accelerometer?

52:29SPEAKER- They all have IMUs, they have to have IMUs.

52:30SPEAKER- Right, but again, a lot of that tracking

52:32SPEAKERis based on a straight up camera looking at the headset

52:35SPEAKERand it is famously bad.

52:36SPEAKERAnd so the thing I wanted to ask was like,

52:39SPEAKERthat's a pretty extreme case of mapping

52:42SPEAKERan extremely rickety tracking method

52:44SPEAKERonto what is much better hardware,

52:46SPEAKERbut like it still could technically be done, right?

52:48SPEAKERYou could still provide.

52:51SPEAKER- You messed up a couple of things here.

52:52SPEAKERI'm gonna call you out.

52:53SPEAKERSorry, Brad.

52:54SPEAKER- Okay, all right.

52:55SPEAKER- Okay, the IMU is an accelerometer and gyroscope.

52:57SPEAKERAnd the reason you need external tracking along with that,

53:00SPEAKER'cause the early Oculus dev kits

53:01SPEAKERjust had the accelerometer and gyroscope, right?

53:03SPEAKERAnd a compass.

53:04SPEAKERYou need the external ones

53:05SPEAKERbecause the gyroscope's accelerometers tend to drift

53:08SPEAKERover time, so you need something that works.

53:11SPEAKERThose work at a high refresh rate,

53:13SPEAKERso they're cycling constantly really quickly.

53:15SPEAKERAnd then you use the external tracking

53:18SPEAKERto lock them back in place

53:19SPEAKERand to counteract the drift, basically.

53:21SPEAKERSo for the headset, I think the PSVR worked pretty well,

53:25SPEAKERassuming you didn't have reflections in the background

53:27SPEAKERthat popped up multiple lights

53:29SPEAKERthat confused the camera, right?

53:31SPEAKER- I never, ever, ever got that thing to behave itself.

53:35SPEAKER- Oh, I used it a bunch,

53:36SPEAKERbut it was definitely susceptible

53:39SPEAKERto interference in the room.

53:40SPEAKERLike it was the fiddliest of the first-gen shit to set up,

53:45SPEAKERI would say.

53:46SPEAKERHaving used it all, definitely a pain in the ass.

53:55SPEAKERThe big problems with the PSVR

53:57SPEAKERwere everything had to run on PS4 launch hardware,

54:00SPEAKERwhich is, by the time even PSVR came out, was old.

54:03SPEAKERAnd by today's standards is ancient.

54:06SPEAKERAnd because VR has to run at a higher frame rate

54:09SPEAKERthan normal console games,

54:11SPEAKERso if a normal PS4 game was designed to run at 30 hertz

54:15SPEAKERon a 1080p display, that's fine, no problem.

54:19SPEAKERIn order to get that same hardware

54:21SPEAKERto do 60 or 75 hertz on the VR headset,

54:25SPEAKERthey had to scale everything down

54:26SPEAKERso it looked shitty like a PS2 game in some cases, right?

54:28SPEAKER- Yeah, of course, yeah.

54:30SPEAKER- But so what you're talking about now

54:32SPEAKERis you're talking about emulating old hardware

54:35SPEAKERthat ran on an old console

54:38SPEAKERon new hardware on a new console.

54:40SPEAKERSo it's like you're like incepting this,

54:42SPEAKERyou're like four layers deep here on bad emulation.

54:46SPEAKERAnd my understanding is that the PlayStation emulated stuff

54:50SPEAKERdoesn't run at a higher frame rates on the PS5, right?

54:53SPEAKER- Well, it's very situational.

54:54SPEAKERIt's like games that didn't get updated,

54:56SPEAKERdid they have an unlocked frame rate?

54:58SPEAKERThen yes, they will run faster by default.

55:00SPEAKER- Okay.

55:01SPEAKER- For example, they use the same graphics libraries.

55:03SPEAKERLike the PS5 is iterative on top of the PS4.

55:06SPEAKERIt's not a, there's nothing

55:08SPEAKERlike wildly different architecturally about it.

55:10SPEAKERSo like presumably, that's why I'm saying

55:13SPEAKERlike presumably some compatibility later

55:15SPEAKERcould have been implemented here.

55:16SPEAKERI'm not saying that like Sony was likely to do that.

55:19SPEAKER- Well, but okay, so the problems,

55:22SPEAKERwhat are the problems?

55:23SPEAKERAnd this is assumption, I don't know any,

55:25SPEAKERI haven't talked to anybody who made PSVR games,

55:26SPEAKERbut this is based on what I know

55:28SPEAKERabout doing tracking in weird situations.

55:31SPEAKERBecause the hand tracking, well, first off,

55:34SPEAKERthe game pad on the PS5 doesn't have any kind of capacity

55:37SPEAKERfor tracking the game pad's position.

55:40SPEAKERIt has an accelerator and an IMU,

55:41SPEAKERbut it doesn't have that big light on the front

55:43SPEAKERthat lets the camera track where it is in space.

55:46SPEAKERAnd a lot of the PS4 VR games use that.

55:50SPEAKERLike the astronaut game,

55:51SPEAKERyou shoot the little guys from it and all that.

55:52SPEAKERLike it's often a key part of the game.

55:57SPEAKERSo game pad games are probably not gonna work right.

55:59SPEAKERThey require that, which is probably like,

56:02SPEAKERmy assumption is the way you look at this,

56:03SPEAKERyou start slicing off things

56:04SPEAKERthat you aren't gonna be able to make work ever.

56:07SPEAKERAnd then you start slicing off things

56:08SPEAKERthat are gonna be bad.

56:09SPEAKERSo when you think about how the hand tracking worked

56:11SPEAKERfor people who had move controllers,

56:13SPEAKERwhich they sold a buttload of those

56:14SPEAKERin bundles with the headsets,

56:17SPEAKERthose didn't do, they did X and Y tracking okay.

56:20SPEAKERSo up and down and left and right were okay,

56:22SPEAKERbut anything forward and back were bad.

56:24SPEAKERAnd my assumption because of the way I experienced those

56:27SPEAKERtracking is that the people who were writing games

56:29SPEAKERlike Beat Saber and Pistol Whip and things like that

56:31SPEAKERthat required pretty precise positioning

56:33SPEAKERof those controllers did a whole shitload of funky math

56:37SPEAKERto interpolate and expect anticipate

56:40SPEAKERwhere you were gonna put those controllers

56:42SPEAKERso that they didn't just fly off into space all the time,

56:44SPEAKERbecause that's what happened on all the early PS move games.

56:47SPEAKERSo now you're putting that software

56:50SPEAKERthat has all this weird interpolation shit on it

56:52SPEAKERon hardware that precisely tracks the hand position

56:55SPEAKERreally well in 3D space,

56:57SPEAKERbecause it's using inside out cameras

56:58SPEAKERand it's state of the art and only the best yada yada.

57:02SPEAKERWeird shit's gonna happen and it's not gonna be good.

57:05SPEAKERSo you take that, you take the fact that there's probably

57:08SPEAKERlike seven, five, six, seven PSVR games

57:11SPEAKERthat are being actively played still.

57:14SPEAKERWell, like Beat Saber and the boxing VR and fitness stuff

57:18SPEAKERand things like that that are like arcade-y

57:20SPEAKERor fitness-y, right?

57:21SPEAKER- I am fully with you on the technical aspect of this,

57:26SPEAKERlike being a lot of work,

57:27SPEAKERlike doing it all programmatically

57:28SPEAKERwould probably be a giant mess

57:29SPEAKERand like it would probably require a ton of actual

57:32SPEAKERlike massaging to make it work acceptably.

57:35SPEAKER- Yeah.

57:36SPEAKER- From the nobody plays those games standpoint though,

57:39SPEAKERlike I would be careful there

57:40SPEAKERbecause like preservation is such a big deal these days

57:43SPEAKERthat like a lot of people are going to tell you like,

57:47SPEAKERwell, yeah, I mean, you're right.

57:49SPEAKERIt's not like that headset is just vanishing from the earth

57:51SPEAKERor something but like-

57:51SPEAKER- Yeah, they're not coming in and taking it.

57:53SPEAKER- A lot of people will tell you it does not matter

57:55SPEAKERhow many people are playing a game anymore.

57:58SPEAKER- But I mean-

57:58SPEAKER- In terms of whether it should still be playable or not.

58:01SPEAKER- But it is still playable though.

58:03SPEAKER- Yes, you're right, you're right.

58:04SPEAKERThose headsets are still around.

58:06SPEAKER- I mean, my only point is they're gonna do all this work

58:08SPEAKERto make this stuff work and then you're gonna put it on,

58:10SPEAKERit's gonna look like a PS2 game in your fancy new headset

58:13SPEAKERand the tracking is gonna be bad.

58:15SPEAKER- Selling the PSVR one a little short there.

58:17SPEAKERLike, yes, some of those games do look pretty bad close up.

58:20SPEAKER- Well, but-

58:21SPEAKER- In terms of like texture resolution and stuff like that,

58:23SPEAKERyou're not wrong, but-

58:23SPEAKER- But like this is a situation where the old headset

58:26SPEAKERwas relatively low resolution and kind of hit the crimes

58:28SPEAKERof the hardware that was running it, right?

58:30SPEAKERSo when you take that and put it on the new higher res

58:34SPEAKERheadset with the higher capability hardware

58:38SPEAKERand you're comparing those old games to the new games

58:40SPEAKERinside the same headset, those are gonna look real bad

58:43SPEAKERand the tracking is gonna be bad

58:44SPEAKERand they're gonna be frustrating and not fun.

58:47SPEAKERAnd like that, given how tenuous VR support

58:51SPEAKERin the community is often, like giving,

58:54SPEAKERlike setting, you're setting yourself up for failure there.

58:57SPEAKERSo especially when doing the upgraded version,

59:03SPEAKERlike there'll be an upgraded version of Beat Saber,

59:05SPEAKERI think even with Oculus owning it now, right?

59:07SPEAKER'Cause like that is a game that prints money

59:10SPEAKERin terms of DLC downloaded.

59:12SPEAKERThere's no downside to them continuing to make new versions

59:16SPEAKERfor all the platforms that it's on.

59:18SPEAKERThey're like, they've continued to support it on Steam

59:19SPEAKEReven after the purchase.

59:21SPEAKERAnd I would expect to see an updated PSVR2 version

59:24SPEAKERof that game and like I said, Pistol Whip and Boxing VR

59:27SPEAKERand all the stuff that people play.

59:29SPEAKER- That would be the ideal.

59:30SPEAKERI think I saw the developers of Moss said that they will,

59:35SPEAKERthat they'll update at least book two,

59:37SPEAKERif not the first one as well.

59:39SPEAKER- Yeah.

59:40SPEAKER- So like hopefully that'll happen for, you know,

59:41SPEAKERand especially like developers who want to stick

59:43SPEAKERwith the platform.

59:44SPEAKERLike I assume there's like there's utility

59:46SPEAKERin porting the old game with new hardware as a test bed

59:50SPEAKERfor like learning how it works and being able

59:52SPEAKERto make new games, but more effectively, right?

59:54SPEAKER- Yeah, I mean, if it follows the same kind of,

59:57SPEAKERI mean, we don't have actual sales numbers

59:58SPEAKERon the Oculus stuff on Facebook doesn't release that

1:00:01SPEAKERor Meta doesn't release that.

1:00:03SPEAKERBut if it follows the same path that the Rift to,

1:00:05SPEAKERwell, the Rift 2 kind of doesn't count

1:00:07SPEAKER'cause nobody, it was a minimal interest product.

1:00:11SPEAKERBut the Rift to the Quest, the Quest 2 did,

1:00:14SPEAKERthe potential market size for PSVR 2 games

1:00:18SPEAKERwill be enormous compared to the PSVR 1.

1:00:21SPEAKERLike they sold, how many PSVR 1s they sell?

1:00:24SPEAKERLike four or 5 million of them or something?

1:00:25SPEAKERIt was a relatively small number.

1:00:27SPEAKER- Maybe, well, I mean, I think they touted it

1:00:29SPEAKERas a huge success.

1:00:30SPEAKERI mean, like relative to the PS4 install base,

1:00:33SPEAKERit's a tiny fraction, but I think they were,

1:00:35SPEAKERthey seem very pleased with the, and it may have been,

1:00:38SPEAKERit may have been a decent bit more than five.

1:00:40SPEAKER- Maybe it was 10 million, I can't remember, but.

1:00:42SPEAKER- Yeah, I don't know if they ever put like

1:00:45SPEAKERfinal, final sales members out,

1:00:47SPEAKERbut you remember those bundles started going on

1:00:49SPEAKERpretty deep sales at some point.

1:00:50SPEAKERI think they moved quite a few of those things.

1:00:53SPEAKER- Yeah, five million units as of January, 2020.

1:00:58SPEAKER- Oh, okay, well, that's still,

1:01:00SPEAKERthat's fairly respectable, I think.

1:01:02SPEAKER- I mean, I think that probably put it

1:01:03SPEAKERin the top three VR headsets sold until,

1:01:06SPEAKERtop two VR headsets sold until the Quest 2 launched, right?

1:01:10SPEAKERSo, you know, and for something that had the problems

1:01:13SPEAKERthat it had, it's pretty good.

1:01:16SPEAKERI would say that's pretty good.

1:01:17SPEAKERI don't, like I don't, so the reason the MOS developers

1:01:20SPEAKERare gonna support it is 'cause they're assuming,

1:01:22SPEAKERrightly, I think, that they're gonna sell

1:01:23SPEAKERa whole shitload of these because they're gonna ship it

1:01:25SPEAKERwith the hand controllers and they're gonna ship it

1:01:27SPEAKERwith the camera and it'll be a less fiddly experience,

1:01:32SPEAKERsomething I think you just plug in with a USB cable, right?

1:01:35SPEAKERThere's not like boxes and power bricks

1:01:37SPEAKERand all the extra shit you had to plug in with the PSVR one.

1:01:39SPEAKER- It is, so yeah, that's actually

1:01:41SPEAKERin the little tangent here.

1:01:43SPEAKERIt is a single USB-C cable that plugs right

1:01:45SPEAKERinto the front port on the PS5.

1:01:47SPEAKERLike as cable solutions go, it's as simple as it could be.

1:01:51SPEAKERI'm actually, the thing I was gonna say is like,

1:01:52SPEAKERI was excited when I saw that because I've dealt

1:01:54SPEAKERwith these breakout boxes and like one

1:01:56SPEAKERof our breakout boxes failed in the office

1:01:58SPEAKERat one point, for example.

1:01:59SPEAKERBut like, so I was pretty excited to see like,

1:02:01SPEAKERoh, it's one cable and no box.

1:02:03SPEAKERI'm starting to see a lot of people who seem pretty down

1:02:06SPEAKERon it having a cable at all.

1:02:09SPEAKERAnd I'm wondering if maybe that seems a little premature

1:02:12SPEAKERto me to just expect this thing to be entirely wireless.

1:02:15SPEAKER- Well, wireless adds a lot more cost, right?

1:02:18SPEAKERSo when you get into wireless,

1:02:20SPEAKERlike Facebook just raised the price

1:02:22SPEAKERof the Quest 2 a few months ago.

1:02:26SPEAKERAs it is now, it can be a relatively stupid device

1:02:29SPEAKERwith just minimal hardware on it to drive the screen

1:02:33SPEAKERand to do the slam stuff in the headset probably.

1:02:37SPEAKER- When you say, I guess, point out when you say stupid,

1:02:39SPEAKERyou mean like dumb in the sense of a dumb terminal,

1:02:41SPEAKERas in like not having extra hardware.

1:02:44SPEAKER- Yeah, I mean, they don't have to have an ARM,

1:02:46SPEAKERan expensive ARM CPU in there, SOC in there.

1:02:52SPEAKERThe big thing I think is,

1:02:57SPEAKERI mean, it depends, it also kind of depends on the cable.

1:02:59SPEAKERThe thing that I liked actually about the PSVR the most

1:03:02SPEAKERis that they did a handful of games

1:03:05SPEAKERthat integrated people sitting in the living room.

1:03:07SPEAKERLike they were designed to be played

1:03:08SPEAKERwith groups of people sometimes.

1:03:10SPEAKERSo like Astro Bot is a good example.

1:03:11SPEAKERYou could do, there were a lot of games in there

1:03:13SPEAKERthat if people were sitting around you,

1:03:15SPEAKERwatching you with the stupid headset on,

1:03:17SPEAKERthey could use game pads and like interfere with you

1:03:19SPEAKERor they could play, people sitting watching the TV

1:03:24SPEAKERcould play with you and see what you were doing

1:03:26SPEAKERat the same time and it was really fun.

1:03:28SPEAKERAnd I think the cable, like in that situation,

1:03:31SPEAKERthe cable's not a real detriment.

1:03:34SPEAKER- I don't know.

1:03:36SPEAKERMy experience with the cable is generally

1:03:38SPEAKERthat after about three minutes of using the cable,

1:03:40SPEAKERmost people suddenly don't have any problem

1:03:41SPEAKERmanaging the cable anymore.

1:03:43SPEAKERIs the cable-free world of a Quest a little bit better?

1:03:46SPEAKERYes.

1:03:47SPEAKERWould I rather pay $400 for a PSVR2 or $800 for a PSVR2?

1:03:52SPEAKERHonestly, that's probably the difference

1:03:54SPEAKERbetween me buying and not buying a PSVR2.

1:03:56SPEAKER- God, do you think,

1:03:57SPEAKERis there really that much addition to the cost?

1:03:59SPEAKERFor something like that?

1:04:00SPEAKER- Yeah, I mean, you're basically putting a cell phone

1:04:01SPEAKERon there.

1:04:02SPEAKER- Yeah, fair.

1:04:03SPEAKER- Right, so you have to have a battery,

1:04:04SPEAKERyou have to have an SOC, you have to buy RAM,

1:04:06SPEAKERyou have to buy storage, all of that stuff.

1:04:08SPEAKER- Jeez, yeah, I guess when you put it that way, yes, sure.

1:04:10SPEAKERI mean, do you think $400 is realistic?

1:04:12SPEAKERLike that's something that every time we talk

1:04:14SPEAKERabout this headset, Vinnie always asks when we bring it up,

1:04:17SPEAKERlike, what do you think this thing's gonna come in at?

1:04:19SPEAKER'Cause that's obviously a huge deal

1:04:20SPEAKERand I don't have a great answer for that.

1:04:23SPEAKERI think $400 was where the first one landed.

1:04:26SPEAKERI think obviously there's way more to this one.

1:04:28SPEAKER- $400 was where the first one landed without controllers.

1:04:30SPEAKERMy guess, like, here's the thing.

1:04:33SPEAKERI think if they sell this without controllers,

1:04:34SPEAKERthey've made a mistake.

1:04:36SPEAKER- I don't think they are.

1:04:37SPEAKERI'm pretty sure there's only one bundle or one SKU there.

1:04:40SPEAKER- So like, that's a good choice.

1:04:43SPEAKERThe other thing about not using a wireless thing,

1:04:47SPEAKERyou're up to, the experience that they provide to customers

1:04:51SPEAKERis entirely dependent on which wifi standard

1:04:53SPEAKERtheir router supports and where it is.

1:04:56SPEAKERSo, hey, if you don't want returns

1:04:58SPEAKERon a PlayStation VR headset,

1:05:00SPEAKERthen you sell it to somebody with an 802.11n router,

1:05:04SPEAKERlike, this thing sucks.

1:05:07SPEAKEROr you sell them to somebody with an AX router

1:05:09SPEAKERand it's in the other side of their house,

1:05:10SPEAKERit's still gonna suck.

1:05:11SPEAKERSo yeah, anyway, my guess is 500 bucks, but I don't know.

1:05:16SPEAKERMy guess is they'll price it the same as the Quest,

1:05:18SPEAKERregardless of what the Quest costs.

1:05:19SPEAKERThe difference is they'll probably chuck

1:05:21SPEAKERa game or two in with it.

1:05:22SPEAKERLike, it wouldn't surprise me if they do an updated version

1:05:24SPEAKERof like London Heist and the Astro Bot

1:05:26SPEAKERor a new Astro Bot plus plus the old one.

1:05:30SPEAKER- The Astro's playroom was such a resounding success

1:05:32SPEAKERas a pack-in with the PS5,

1:05:34SPEAKERlike to just replicate that with this headset

1:05:36SPEAKERwould be pretty smart.

1:05:37SPEAKERThat is the true value of a new PlayStation VR to me.

1:05:40SPEAKERIt's not the technical aspect.

1:05:42SPEAKERIt is, well, there are two things actually.

1:05:43SPEAKERComfort is one, like I haven't worn every newer headset

1:05:47SPEAKERon the market, but at least in the PSVR one era,

1:05:50SPEAKERit was by far the most comfortable.

1:05:52SPEAKER- The Halo was really comfy, yeah.

1:05:54SPEAKERAnd easiest to put on and take off headset out there.

1:05:57SPEAKERBut the other thing, the bigger thing,

1:05:58SPEAKERis that Sony just supports it on the development side

1:06:00SPEAKERpretty strongly, right?

1:06:01SPEAKERLike Sony knows how to make good video games

1:06:05SPEAKERand they did that.

1:06:06SPEAKERThey supported developers to make a lot of unique software.

1:06:09SPEAKER- Well, and they put first party developers on them,

1:06:11SPEAKERwhich is like in addition to paying a bunch

1:06:14SPEAKERof third party stuff to come out.

1:06:16SPEAKERThe other thing that's interesting to me about it

1:06:17SPEAKERis they have an IR tracking,

1:06:18SPEAKERso they can theoretically do some phobiated rendering in it,

1:06:21SPEAKERwhich means that when you have eye tracking,

1:06:24SPEAKERI don't know if you realize that people probably,

1:06:26SPEAKERyour brain kind of filters it out,

1:06:27SPEAKERbut like the density of your vision,

1:06:30SPEAKERthe visual acuity is strongest in a relatively small area

1:06:33SPEAKERin the center of your field of vision,

1:06:34SPEAKERwherever you're looking.

1:06:36SPEAKERAnd so you can kind of blur out the areas

1:06:39SPEAKERthat are outside that and do lower F of,

1:06:42SPEAKERlower fidelity on the outer edges,

1:06:47SPEAKERwhich means that then they can apply even more horsepower

1:06:50SPEAKERto the part that you can see really well,

1:06:52SPEAKER'cause they know what you're looking at inside the headset.

1:06:54SPEAKERAnd that is, I think they're gonna be the first ones

1:06:57SPEAKERthat ship that in a way that it'll be usable

1:06:59SPEAKERby average developers.

1:07:01SPEAKER- Oh, is that not in Quest 2?

1:07:04SPEAKER- Quest 2 doesn't have eye tracking.

1:07:05SPEAKER- Oh, I didn't know that.

1:07:07SPEAKER- I feel like there are some headsets

1:07:08SPEAKERthat have eye tracking, like there's a VIVE Pro

1:07:12SPEAKERthat has eye tracking, there's a handful of others,

1:07:15SPEAKERbut you have to do some work on the development side

1:07:19SPEAKERto support them, and because those headsets

1:07:20SPEAKERare relatively low volume, nobody bothers.

1:07:23SPEAKERSo, or very few people bother.

1:07:25SPEAKERSo the fact that Sony is doing it,

1:07:27SPEAKERand presumably it'll be part of the AP,

1:07:29SPEAKERpart of the SDKs, and it'll just work,

1:07:31SPEAKERis pretty exciting, I think, so.

1:07:33SPEAKER- Yeah, well, especially on a fixed platform

1:07:34SPEAKERthat's just going to be less powerful over time

1:07:37SPEAKERrelative to what else is out there, right?

1:07:39SPEAKER- Well, I mean, and that is the other thing,

1:07:41SPEAKERlike the PSVR-1 was announced and finalized

1:07:44SPEAKERat a time when there was still a massive amount

1:07:46SPEAKERof development going on on what VR hardware looks like,

1:07:49SPEAKERand they made some really good decisions

1:07:51SPEAKERin terms of the halo and the way the screen

1:07:55SPEAKERkind of slides in and out in front of you

1:07:56SPEAKERand is comfortable to put on and off.

1:07:58SPEAKERThey've messed up things like the headphones, right?

1:08:00SPEAKERLike, having to put on headphones over top of that thing

1:08:03SPEAKERwas uncomfortable, the earbuds are annoying.

1:08:06SPEAKERThey messed up on things like the box,

1:08:07SPEAKERwhich was a kind of unavoidable side effect

1:08:10SPEAKERof the age of the console that was out when it launched.

1:08:14SPEAKERAnd then the controllers were definitely bad.

1:08:16SPEAKERSo it's much more stable now, like the headsets,

1:08:21SPEAKERlike we're not seeing massive increases in resolution

1:08:23SPEAKERand massive increases in capability.

1:08:25SPEAKERLike eye tracking is one of the last things

1:08:27SPEAKERthat needs to go in.

1:08:28SPEAKERSo they're positioned to be pretty well placed going forward.

1:08:32SPEAKERWhat's the headphone situation like on this new one?

1:08:34SPEAKERDweena, have they said?

1:08:35SPEAKER- I don't remember.

1:08:36SPEAKERThey've put out pretty much the entire info dump.

1:08:39SPEAKERThey actually, in fact, like people have played this thing

1:08:41SPEAKERat TGS as of this past week or the week before.

1:08:44SPEAKER- Are they like general public they had playing?

1:08:46SPEAKER- Yes, well, maybe not, maybe not.

1:08:48SPEAKERI'm not sure if the general public had access

1:08:50SPEAKERor if it was just a behind closed doors,

1:08:51SPEAKERbut it was open enough that everyone has written about it.

1:08:55SPEAKERLike you can find hands-on reports from like the Verge

1:08:58SPEAKERand stuff out there about it now.

1:09:00SPEAKERI don't remember the headphones situation.

1:09:03SPEAKERAre they integrated?

1:09:06SPEAKERProbably, maybe, isn't that what everybody says now?

1:09:09SPEAKER- I'd be surprised if they don't.

1:09:13SPEAKER- No, it still has a stereo headphone jack.

1:09:16SPEAKER- I mean, I guess that's nice

1:09:17SPEAKERso you can add your own headphones, but.

1:09:18SPEAKER- I believe that was the second model.

1:09:21SPEAKERThat's the revision of the PSVR one.

1:09:24SPEAKERThat was the feature, right?

1:09:24SPEAKERThat they included the earbuds

1:09:27SPEAKERor they're like there's a little earbud holders on the side.

1:09:29SPEAKERIf you want to use,

1:09:30SPEAKERI think they maybe give you dinky little earbuds,

1:09:32SPEAKERbut you can also just use.

1:09:34SPEAKER- Mine came with short cable headphones, earbuds,

1:09:37SPEAKERbut it didn't have a way to attach them to the headset.

1:09:41SPEAKERThere's also rumble in the headset, which is interesting.

1:09:44SPEAKER- Yeah, excuse me.

1:09:45SPEAKERExcuse you, haptics.

1:09:46SPEAKER- Sorry, haptics, sick haptics.

1:09:49SPEAKERSo yeah, I don't know.

1:09:51SPEAKERI didn't hate the PSVR one.

1:09:57SPEAKERI don't think it had a microphone either,

1:09:58SPEAKERwhich was a shortcoming.

1:10:01SPEAKERI'm very interested in the PSVR too.

1:10:03SPEAKERI think they've done something pretty compelling

1:10:06SPEAKERand they increased the panel refresh rate,

1:10:08SPEAKERwhich will make less people barf, which is good, so.

1:10:11SPEAKER- Yeah, I'm very bullish on it for basically the reasons

1:10:15SPEAKERI mentioned earlier that like Sony is uniquely positioned

1:10:18SPEAKERto put development resources against this thing,

1:10:22SPEAKERespecially now that the hardware is truly competitive.

1:10:25SPEAKER- And there's kind of a lot of existing software out

1:10:28SPEAKERthat can just switch over,

1:10:30SPEAKERthat like people can port over relatively easy

1:10:31SPEAKERto the new hardware.

1:10:32SPEAKER'Cause like honestly getting the movement stuff to work,

1:10:35SPEAKERI looked at that and was like, oh God,

1:10:37SPEAKERthis is gonna be a nightmare to figure out

1:10:39SPEAKERhow to adjust for the bad tracking on the move controllers.

1:10:43SPEAKER- Yeah, the other thing that is exciting to me about it

1:10:45SPEAKERis that it's just a turnkey solution.

1:10:47SPEAKERLike it's kind of the strength

1:10:48SPEAKERof the consoles have always had, right?

1:10:50SPEAKERLike, especially now that there's no box,

1:10:51SPEAKERyou just plug it into your thing and it works.

1:10:53SPEAKERLike granted, let's say that Windows Mixed Reality

1:10:56SPEAKERis maybe not the most robust platform these days.

1:11:00SPEAKER- I mean, it works the same way.

1:11:01SPEAKERAnd I've found that those headsets are very reliable.

1:11:03SPEAKER- Well, over time, the headset, the hardware,

1:11:06SPEAKEReven though it's an older headset,

1:11:08SPEAKERlike the headset's always been fine.

1:11:09SPEAKERIt's more like at the software level,

1:11:11SPEAKERlike the Mixed Reality hub has broken numerous times

1:11:15SPEAKERas they've updated it on me.

1:11:16SPEAKERAnd like, I would have to like wipe everything

1:11:19SPEAKERand go in and redo all of the positioning set up again,

1:11:22SPEAKER'cause they pushed out another version

1:11:23SPEAKERthat seemed to break everything

1:11:24SPEAKERor it couldn't find the headset again.

1:11:25SPEAKERYou know what I mean?

1:11:26SPEAKER- That happens on all of the headsets except for the Vive.

1:11:28SPEAKER- Okay, that's fair.

1:11:29SPEAKERI don't have an Oculus, wait, I didn't, wait, Oculus?

1:11:32SPEAKERReally, you think they would have figured that out?

1:11:34SPEAKER- My Quest has to, like the Quest,

1:11:36SPEAKERso the SLAM stuff, because of the way the SLAM stuff works,

1:11:40SPEAKERit looks at your, it does like stereo video of your room

1:11:43SPEAKERand then figures out what the 3D space is like from that.

1:11:46SPEAKERIf you like move your chair two inches,

1:11:47SPEAKERit fucks up the calibration

1:11:49SPEAKERand you have to redo the whole thing.

1:11:50SPEAKERSo. - Okay.

1:11:51SPEAKERWell, to be clear, I'm not just talking about it,

1:11:52SPEAKERnot doing the tracking well,

1:11:55SPEAKERI'm talking about like plugging the headset

1:11:56SPEAKERinto the USB and HDMI and having the hub not see the headset.

1:12:00SPEAKER- Well, that's a different problem, yeah.

1:12:03SPEAKERThe, like it used to be that the dog

1:12:05SPEAKERwould walk through the play area.

1:12:06SPEAKERWhile he's using the Quest and it would be like,

1:12:07SPEAKER"Hey, you're out of your chaperone area.

1:12:08SPEAKERYou need to redo, you need to recalibrate this thing

1:12:11SPEAKERor you're gonna die."

1:12:12SPEAKERAnd then you just hit the ignore button.

1:12:15SPEAKERSo yeah, this is, I guess this is our scene drama.

1:12:18SPEAKERPeople were really upset about this on Twitter yesterday

1:12:20SPEAKERand I thought it was pretty stupid, so.

1:12:21SPEAKER- Which part, the VR?

1:12:22SPEAKER- The PSVR thing.

1:12:23SPEAKER- Yeah, again, I think that comes

1:12:24SPEAKERfrom a preservationist's mindset

1:12:27SPEAKERof wanting to just have access

1:12:28SPEAKERto as many games as possible at all times.

1:12:30SPEAKER- Yeah, but choose not kind of come into your house

1:12:33SPEAKERand take away your old PSVR.

1:12:34SPEAKER- No. - Just because you didn't buy a PSVR too.

1:12:39SPEAKERProbably.

1:12:40SPEAKER- Probably, I don't know.

1:12:41SPEAKER- Probably.

1:12:42SPEAKERBrad, we've reached, oh.

1:12:44SPEAKER- I was gonna say, I don't know what he gets up to.

1:12:47SPEAKERWhen he's off the clock, maybe he's out there.

1:12:48SPEAKER- I mean, maybe Greg Rice will come, he's very tall.

1:12:51SPEAKERHe could take your stuff away.

1:12:52SPEAKER- That's true.

1:12:53SPEAKER- Brad, we've reached the point of the show

1:12:55SPEAKERwhere we thank our patrons.

1:12:56SPEAKER- We have, thank you, patrons.

1:12:58SPEAKER- Thank you, patrons.

1:12:59SPEAKERAs always, if you would like to learn

1:13:01SPEAKERhow you can support Brad and Will Made of Techbod,

1:13:02SPEAKERyou can go to patreon.com/techbod.

1:13:05SPEAKERThat's patreon.com/techbod, we're the only one there.

1:13:08SPEAKERThe only tech bod on Patreon.

1:13:09SPEAKER- That's right.

1:13:10SPEAKER- And for as little as two bucks a month,

1:13:12SPEAKERyou can chuck a little bit of cash our way

1:13:14SPEAKERso we can keep doing the show.

1:13:16SPEAKERIf you would, and in addition to thanking

1:13:21SPEAKERour associate producer patrons once a month

1:13:23SPEAKERat the end of the month, which would be, I think,

1:13:24SPEAKERnext week or the week after,

1:13:26SPEAKERwe also like to thank our executive producer patrons

1:13:28SPEAKERevery month, including Paddle Creek Games,

1:13:31SPEAKERmakers of Fractured Veil, Andrew Slosky.

1:13:33SPEAKERBunny Crimes doesn't think code injection is a feature.

1:13:37SPEAKERSeems very specific, but I don't know.

1:13:40SPEAKERWedge, Joel Krauska, and Twinkle Twinkie and James Kamik.

1:13:43SPEAKERThank you all so much, we appreciate you.

1:13:45SPEAKER- Yes, we do.

1:13:46SPEAKER- And we will see you all next week.

1:13:51SPEAKER(upbeat music)