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073

72: The State of the (Virtual) Union

2021-01-31 · 1:26:45

00:00SPEAKER- Hey, we didn't do a cold open last week.

00:03SPEAKER- We broke procedure.

00:04SPEAKERWe violated protocol.

00:07SPEAKER- Does that mean we owe them two this week?

00:08SPEAKER- I don't know, how do we do two cold opens back to back?

00:10SPEAKERWouldn't they just be?

00:12SPEAKER- One would be warmer than the other, I think.

00:14SPEAKER- Dammit, this is definitely this podcast

00:17SPEAKERwhen both of our brains immediately went to like,

00:19SPEAKERwell, the friction of speaking for more than three minutes

00:22SPEAKERwould probably warm the temperature of the opening enough.

00:27SPEAKERSo there's a cold open and a lukewarm opening.

00:29SPEAKER- So I'm sure you've talked about,

00:31SPEAKERthere's a lot of weird stuff happening right now

00:33SPEAKERin the world.

00:35SPEAKERThere's like Reddit is destroying hedge funds,

00:38SPEAKERbut maybe not.

00:39SPEAKERAnd now there's some financial chicanery happening.

00:45SPEAKERThat whole thing seemed a little bit illegal to me,

00:47SPEAKERbut then when people explained to me how hedge funds worked,

00:49SPEAKERI was like, oh, that stuff should be illegal too, so.

00:53SPEAKER- Legality largely is, it seems,

00:55SPEAKERis defined by what you can get away with.

00:58SPEAKER- Yeah, the old wink and nod carries you a long way

01:00SPEAKERif you have a few billion dollars in the bank, it turns out.

01:04SPEAKERI was watching a late night TV last night live,

01:07SPEAKERwhich I never do.

01:09SPEAKERAnd I saw ads on TV for the first time in years.

01:12SPEAKER- Okay.

01:14SPEAKER- Like as seen on TV, like the cat.

01:16SPEAKERSo here's a thought.

01:18SPEAKERYou can buy ads on like CNN late at night for like 200 bucks.

01:23SPEAKER- What?

01:24SPEAKER- Like they're really cheap.

01:25SPEAKER- Broadcast cable CNN, not like the CNN digital live stream,

01:30SPEAKERwhich gets different ads, like actual television CNN.

01:33SPEAKER- You can put it in a place

01:34SPEAKERthat your mom and dad will see it, yes.

01:37SPEAKER- But late at night, my mom and dad are fast asleep.

01:41SPEAKER- They're going to have to get it.

01:42SPEAKERThey're going to have to set it in their arm or something.

01:44SPEAKER- They'll TiVo it.

01:45SPEAKER- But so I saw an ad and I was like,

01:48SPEAKERthere's this stuff called alien tape

01:50SPEAKERand it sounds incredible.

01:51SPEAKERIt's like, you can use it over and over again.

01:54SPEAKERIt sticks to almost anything.

01:57SPEAKERIt's like foamy tape.

01:58SPEAKERAnd they were like, you can rinse it.

02:00SPEAKERThey said, you can rinse it off and reuse it.

02:02SPEAKERI was like, wait a second.

02:04SPEAKERThis isn't alien tape.

02:05SPEAKERThis is nano bubbles tape.

02:08SPEAKERLike we're ahead of the game.

02:10SPEAKERAll these people are doing is buying nano tape.

02:14SPEAKERThey're sticking a kind of half ass logo on it in a box.

02:18SPEAKERAnd then they're selling it for like four prices

02:20SPEAKERplus shipping and handling and Brad.

02:25SPEAKER- I'm not a business guy.

02:26SPEAKERWell, I mean, I am a business guy, but I'm bad at it.

02:30SPEAKERIt seems like they're covering the entire cost

02:32SPEAKERof the product in the shipping and handling fee.

02:35SPEAKER- Who'd believe it?

02:36SPEAKERYou left out the part where they gave it

02:38SPEAKERa more exotic sounding name.

02:41SPEAKERVery important.

02:42SPEAKER- Nano is exotic as hell.

02:43SPEAKER- Yeah, but it doesn't play

02:45SPEAKERto the late night cable news audience, let's say.

02:48SPEAKER- I mean, that's probably true.

02:50SPEAKER- There is a what factor to the word nano

02:52SPEAKERwhere the word alien is like,

02:53SPEAKERoh man, did they smuggle this tape out of area 51, what?

02:58SPEAKER- I mean, look, that is the strong implication

03:00SPEAKERthat they made in this advertisement.

03:03SPEAKERI did not buy it, but I did post the

03:06SPEAKERas seen on TV tape ad in the discord

03:09SPEAKERso everyone can enjoy it.

03:11SPEAKERAll they do in these late night ads,

03:13SPEAKERokay, so there's two things here.

03:14SPEAKEROne is I think we need to make a late night TV ad.

03:16SPEAKERI got to figure out how much it actually costs

03:18SPEAKERrather than just like eyeballing and thinking

03:19SPEAKERthis can't cost more than a few hundred dollars

03:21SPEAKERor else nobody would do this.

03:23SPEAKERBut we need to make a late night TV ad,

03:26SPEAKERI think, for the podcast.

03:29SPEAKER- Oh boy.

03:30SPEAKER- And all you have to do is say the name of the podcast

03:33SPEAKERlike 25 times in a 30 second ad.

03:36SPEAKER- Okay, should we put the word alien in there somewhere?

03:39SPEAKER- I mean, look, if we wanted to sexy up the podcast

03:43SPEAKERfor boomers, how would we do it?

03:45SPEAKER- Oh man.

03:47SPEAKER- Would it be like Tech Corner, Technotronics?

03:51SPEAKER- Brad and Will made a hot rod.

03:54SPEAKER- Yeah, yeah.

03:56SPEAKER- You know, things that boomers love.

03:59SPEAKER- Your son-in-law, the podcast.

04:05SPEAKER- Fortunes have been made on less.

04:07SPEAKER(upbeat music)

04:21SPEAKER(upbeat music)

04:36SPEAKER- Welcome to Brad and Will Made a Tech Pod.

04:38SPEAKERI'm Will.

04:39SPEAKER- I'm Brad.

04:39SPEAKER- Virtually.

04:40SPEAKER- Ooh, ooh, that's a teaser.

04:43SPEAKER- That's right.

04:44SPEAKER- Is this the second cold open

04:45SPEAKERor we just, you know, we're gonna do,

04:48SPEAKERI mean, I feel like, I really do feel like we owe them,

04:50SPEAKERmaybe we do an oops, all cold opens episode one week.

04:53SPEAKER- We should totally, that's kind of that idea

04:55SPEAKERwe talked about, did we talk about it on the show

04:57SPEAKERor just on the discord of like our rapid fire

04:59SPEAKERthree minute topic back to back, to back, to back,

05:02SPEAKERto back, to back episode?

05:03SPEAKERYeah, it's just like how much can we talk about this topic?

05:05SPEAKERLet's get stopwatches, let's get egg timers

05:10SPEAKERand see how much we can cover in three minutes per topic.

05:12SPEAKER- Well, I like that.

05:13SPEAKERIt seems like all the research of a normal episode

05:15SPEAKERwith times 20.

05:18SPEAKER- Yeah, that sounds great.

05:20SPEAKER- What if we did no research?

05:25SPEAKERWhat if we came up with a list of topics

05:27SPEAKERand showed up and said,

05:29SPEAKERhere's what we know about these off the head.

05:31SPEAKER- I've often thought the Whiskey Media panel of experts

05:34SPEAKERwas ahead of its time, so.

05:37SPEAKER- I mean, God, this might be an entire podcast idea.

05:40SPEAKER- So I've been thinking about doing

05:42SPEAKERlike a late night call-in show

05:43SPEAKER'cause I've been having trouble sleeping lately.

05:47SPEAKER- I bet there's a market for that,

05:48SPEAKERespecially these days.

05:49SPEAKER- Yeah, and I feel like I like talking to people,

05:52SPEAKERbut not in person and if I can hang up on them,

05:56SPEAKERthat's better for me.

05:57SPEAKER- Sure, yes, yes, conversations with an exit clause.

06:02SPEAKER- Yeah, yeah, so I don't know,

06:05SPEAKERmaybe I'll try that this week.

06:06SPEAKERI got nothing else going on.

06:08SPEAKER- That's right, except this podcast.

06:11SPEAKER- Well, I mean, this podcast,

06:13SPEAKERwe're talking about something that's close to me.

06:16SPEAKER- Yeah.

06:17SPEAKER- Personal.

06:19SPEAKER- Yes, it is something you've been living.

06:22SPEAKER- For a while, I was the public face of briefly.

06:26SPEAKER- That's right, you were the icon of virtual reality.

06:29SPEAKER- Yeah, I was the number one Google result for VR guy.

06:33SPEAKER- Who owns that photo?

06:34SPEAKERWho took that?

06:37SPEAKERDoes Norm own it or does his employer own it?

06:40SPEAKERI don't know how that,

06:40SPEAKERhow does that work for employees of companies

06:43SPEAKERthat take pictures?

06:44SPEAKERDo the photographers own the pictures or do the employers?

06:47SPEAKER- I don't know, my contract didn't,

06:50SPEAKERlike they didn't sign me to a creator contract

06:52SPEAKERwhen we started working for that company out of whiskey

06:55SPEAKERand Norm used his own camera to take that picture,

06:58SPEAKERbut it was onsite during a shoot at Tested.

07:01SPEAKERSo that's a question for the law.

07:03SPEAKERI mean, look, the opportunity to make money on that picture

07:06SPEAKERis long gone now, so it's a moot point.

07:09SPEAKERBut I don't know, I think Norm probably owns that

07:13SPEAKERunless his contract specifies other words,

07:15SPEAKERunless he signed a different contract than me.

07:17SPEAKERAnyway, like there was a moment when I left Tested

07:19SPEAKERwhere I was like, huh, they never made me sign

07:22SPEAKERa work for hire, like they don't actually,

07:24SPEAKERI didn't assign copyright to the work that I did

07:26SPEAKERfor Tested during that time.

07:29SPEAKERUsually when you're an editor,

07:31SPEAKERthey gave me just a normal employee contract

07:32SPEAKER'cause they were bad at hiring editors when they hired us.

07:35SPEAKERAnd I was like, I actually own everything

07:38SPEAKERthat I've ever posted on Tested still.

07:39SPEAKERI think I'm not gonna do anything with it,

07:41SPEAKERbut no, you know, yeah.

07:42SPEAKERAnyway, I mean, but that's as it should be.

07:44SPEAKERIf you're a writer, you should own your work

07:46SPEAKERand you should license it out

07:47SPEAKERto the people who are using it. - That would be nice.

07:49SPEAKERAnd then, yeah, you should make a book or something.

07:52SPEAKERI don't know.

07:53SPEAKERWe're talking about VR today.

07:54SPEAKER- Yeah, virtual apropos of nothing.

07:58SPEAKERI think we were spitballing topics a couple of weeks ago

08:00SPEAKERand this just kind of came up.

08:02SPEAKER- Well, so end of every year I'm on a nominations committee

08:08SPEAKERthat kind of goes through all the big VR releases

08:10SPEAKERand makes the short list for a large awards,

08:13SPEAKERgames award thing.

08:15SPEAKERAnd I just finished up that.

08:17SPEAKERSo it's a good time to talk about like state of the,

08:18SPEAKERlike, I know what's going on.

08:19SPEAKERI know what last year looked like really pretty well.

08:21SPEAKER- Right, that's kind of how I envisioned this

08:23SPEAKERis that it's just sort of a state of the virtual union

08:26SPEAKER'cause like, I feel like, I don't know,

08:30SPEAKERI don't wanna be too pessimistic,

08:31SPEAKERbut it feels like things are at a lull for VR to me.

08:36SPEAKER- Well, it's a weird, there's a bunch of stuff happening

08:40SPEAKERand some of it is good, but like,

08:43SPEAKERso the biggest thing that happened last year

08:45SPEAKERfor VR is probably that Alex,

08:46SPEAKERwell, Alex came out and the Quest 2 was launched.

08:50SPEAKERThe Quest is Oculus' mobile hardware standalone VR headset.

08:57SPEAKERYou can also buy a special cable for 80 bucks

08:59SPEAKERand plug it into your PC.

09:01SPEAKER- Yes, I'm told you can also use it wirelessly,

09:03SPEAKERalthough it takes some doing.

09:05SPEAKER- So you can use it wirelessly with,

09:07SPEAKERthere's a couple of ways to do that.

09:08SPEAKERThe one that I think most people use is,

09:10SPEAKERI think, virtual desktop.

09:11SPEAKERI haven't used that with a Quest 2.

09:13SPEAKERWith a Quest 1, it was surprisingly good.

09:15SPEAKER- Yeah, but you do have to,

09:16SPEAKERI think you have to like side load stuff

09:18SPEAKERonto the headset and so forth.

09:20SPEAKER- So side loading on the Quest 1 was really easy.

09:22SPEAKERYou just hit the install dev stuff button

09:25SPEAKERand then copy an APK over to it.

09:28SPEAKERAnd then there's a whole side load store

09:30SPEAKERthat you can put on

09:32SPEAKERand it makes it super easy to grab new software.

09:36SPEAKERThe other thing that happened is Alex came out

09:38SPEAKERfor the PC on Steam and it's the first,

09:43SPEAKERI mean, it's really the first big triple A,

09:47SPEAKERhigh fidelity, 20, 15, 20 hour game that I've played

09:52SPEAKERthat was actually worth spending 15 or 20 hours on.

09:55SPEAKERAnd it remains, we talked about it a lot last year,

09:58SPEAKERbut it remains pretty remarkable, I think.

10:04SPEAKERI would expect it to be the high water mark

10:07SPEAKERfor VR for a while.

10:11SPEAKERBoth in terms of like the sheer volume of art

10:17SPEAKERin that game is incredible.

10:18SPEAKERLike the number of things,

10:19SPEAKERthere are thousands of things you can pick up

10:20SPEAKERon every single level.

10:22SPEAKERAnd that sounds like a dopey metric,

10:24SPEAKERexcept for when you're in VR and you're doing stuff,

10:28SPEAKERyou kind of like, it's much more important

10:31SPEAKERthat you're able to interact with objects in the world

10:32SPEAKER'cause it makes the world feel much more real

10:35SPEAKERthan if you can.

10:37SPEAKER- That is the selling point of VR to me.

10:39SPEAKER- In a lot of cases, yeah.

10:41SPEAKER- Not so much being in the environment

10:42SPEAKERas being able to touch and manipulate the environment.

10:44SPEAKERThat's what I want.

10:47SPEAKERYou can make the nicest looking game ever,

10:48SPEAKERbut if everything is static and you can't actually touch

10:51SPEAKERand move things around and use them in a physical way,

10:54SPEAKERthen what's the point?

10:55SPEAKER- Yeah, I mean, the whole point of it is it opens up

10:57SPEAKERthe available verbs to the player.

10:59SPEAKER- Totally.

11:00SPEAKER- And just the sheer act of being able to chuck something

11:05SPEAKERand distract a bad guy with it,

11:07SPEAKERor bring a goofy marker and write on windows

11:12SPEAKERlater on in the game or whatever,

11:14SPEAKERthat stuff is really cool.

11:17SPEAKERThe rest of the stuff that we saw,

11:19SPEAKERso there were a handful of real standout experiences

11:22SPEAKERin games that I saw in the nomination phase stuff.

11:27SPEAKER- The Museum of Other Realities, if you haven't tried,

11:30SPEAKERis a thing that Colin Northway and his team built.

11:35SPEAKER- Oh, what was that?

11:36SPEAKER- Fantastic contraption.

11:37SPEAKER- Yes, that game's great.

11:38SPEAKER- Yeah.

11:39SPEAKER- I love that game.

11:40SPEAKER- So Colin is one of the people,

11:41SPEAKERhe's been working on VR since before people knew

11:44SPEAKERthat the Vive was a thing.

11:46SPEAKERHe was working on fantastic contraption,

11:47SPEAKERand he has a really good understanding

11:50SPEAKERof both movement and space in virtual spaces.

11:54SPEAKER- So the MOR is an art museum for art

11:58SPEAKERthat only can exist in VR.

12:01SPEAKERFolks like Danny Bittman created sculptures and drawings

12:05SPEAKERand things using everything from like Tilt Brush to Maya.

12:10SPEAKERAnd there's probably dozens,

12:12SPEAKERI don't think there's quite a hundred,

12:13SPEAKERbut there's a lot of,

12:15SPEAKERthe whole thing is set up like an actual art museum.

12:17SPEAKERSo you load into the lobby, it tells you how to navigate.

12:20SPEAKERYou can switch between walking and flying and teleporting.

12:23SPEAKERAnd there's also a mini map,

12:26SPEAKERlike a model of the art museum that you can click into

12:29SPEAKERto fast travel to any particular exhibit.

12:32SPEAKERAnd the exhibits are these incredible,

12:36SPEAKERlike some of them are just things you look at.

12:37SPEAKERSome of them you can shrink down and stand inside

12:39SPEAKERso you can like experience what it looks like

12:41SPEAKERas a human scale sculpture

12:43SPEAKERand then as something that you inhabit.

12:46SPEAKERSome of them are interactive.

12:47SPEAKERSo some of them like you'll put your head in a spot

12:49SPEAKERand follow a line with your head

12:51SPEAKERand you'll hear a story told

12:54SPEAKERas you move your head through the sculpture

12:56SPEAKERor it'll make music based on your head position

12:58SPEAKERand stuff like that.

12:59SPEAKERAnd then some of them are more dynamic.

13:03SPEAKERLike you'll be in a zero G space

13:05SPEAKERwhere you can kind of float around

13:06SPEAKERand there's stuff moving around you

13:08SPEAKERand sounds playing when the objects move around you.

13:10SPEAKERAnd the thing that struck me about that

13:15SPEAKERmore than anything else is I really, I didn't realize it,

13:18SPEAKERbut I really miss going to museums and just like,

13:21SPEAKERI wish I could just sit down with a book

13:22SPEAKERon one of the benches in this museum and read a book.

13:26SPEAKERBut it's also multiplayer.

13:27SPEAKERSo like you can be in there

13:28SPEAKERand be walking around with other people

13:29SPEAKERand they'll be exploring the art

13:31SPEAKERand you can talk to them the whole thing if you want.

13:32SPEAKER- Is this on Steam?

13:33SPEAKERI have to check this out.

13:34SPEAKERI love fantastic contraption.

13:36SPEAKERI also, I'm pretty sure I met him and his wife.

13:39SPEAKERI think they both work together on this stuff.

13:42SPEAKER- Sarah makes-

13:42SPEAKER- At a con like years ago and they were super nice.

13:45SPEAKER- Sarah makes zombie,

13:49SPEAKERshe used to make a flash zombie survival game,

13:51SPEAKERlike a isometric, I think it's called Rebuild.

13:55SPEAKERAnd there's the latest ones have been on the iPad

13:57SPEAKERand I think do pretty well for it.

13:59SPEAKERSo they really, I enjoy them.

14:00SPEAKERI think as a zombie,

14:02SPEAKERlike they're kind of like strategy part strategy.

14:06SPEAKERThey're not like a tactical game like X-Com,

14:08SPEAKERbut you kind of explore the town and rebuild areas

14:11SPEAKERand retake territory and all that kind of stuff.

14:13SPEAKERLike a light strategy game.

14:14SPEAKER- I feel like Alex notwithstanding,

14:16SPEAKERlike that is still the kind of bread and butter VR

14:18SPEAKERor like the stuff that is interesting or matters,

14:21SPEAKERlike these kinds of museum,

14:23SPEAKERlike figuratively museum pieces.

14:24SPEAKERI know that's an actual museum,

14:26SPEAKERbut like these kinds of like self-contained little novel,

14:29SPEAKERlike weird gimmicky things.

14:31SPEAKERNot so much like they're not a lot of like sprawling 60 hour

14:35SPEAKERlike Epic RPGs in VR out there, you know what I mean?

14:39SPEAKER- I think gimmicky is unfair.

14:40SPEAKER- I mean, I guess the word gimmick

14:42SPEAKERsounds a little pejorative and I don't mean it to,

14:44SPEAKERI mean more like they've got a hook,

14:45SPEAKERlike they've got a novel hook to them.

14:47SPEAKER- Yeah, it's like the stuff that I,

14:49SPEAKERso conceptually the things that I end up spending

14:53SPEAKERthe most time with are probably arcade games.

14:54SPEAKER'Cause I end up, I like to play the leaderboard game.

14:57SPEAKERYou know, I like to see if I can beat my friend's score

14:59SPEAKERin Space Pirate Trainer or, you know,

15:03SPEAKERbetter my score in Pistol Whip or Beat Saber

15:04SPEAKERor something like that.

15:05SPEAKER- I mean, you know, those are like high score

15:06SPEAKERlike actiony kind of experiences,

15:07SPEAKERbut even then they do like one thing very well, right?

15:10SPEAKERLike they're not, what I mean is like, you're not,

15:12SPEAKERyes, they, I'm kind of undermining my own argument here.

15:15SPEAKERLike, yes, they did put out Skyrim

15:16SPEAKERand Fallout 4 in VR,

15:17SPEAKERbut like they're not making new games like that for VR.

15:19SPEAKERYou know what I mean? - That's it, yeah.

15:22SPEAKER- Like to me, like obviously none of those games

15:25SPEAKERwere failures.

15:26SPEAKERLike I just looked at according to Steam Spy,

15:28SPEAKERwhich I guess is pretty fuzzy data,

15:29SPEAKERbut like they estimate that somewhere between two

15:32SPEAKERand 5 million people own Half-Life Alyx.

15:34SPEAKERAnd I think those Bethesda VR games have done quite well,

15:38SPEAKERbut like they haven't set the world on fire.

15:41SPEAKERYou know what I mean?

15:42SPEAKERLike they didn't make tens of millions of people

15:43SPEAKERgo out and buy VR headsets, so.

15:46SPEAKER- Well, so I haven't checked into Fallout 4

15:48SPEAKERor Skyrim lately.

15:50SPEAKERI played them around launch and both of them

15:53SPEAKERhad comfort issues to the point

15:55SPEAKERthat I didn't want to play them.

15:56SPEAKERLike I wouldn't have, if you had said,

15:59SPEAKER"Hey, could you spend a hundred hours

16:00SPEAKERin a VR version of Fallout 3?"

16:02SPEAKERI think I would have said unequivocally yes.

16:04SPEAKERAnd then when I actually tried it, I was like,

16:06SPEAKER"This is not what I want."

16:08SPEAKER'Cause like those are games that I usually load up a podcast

16:11SPEAKERor something or have a movie on on a second screen

16:13SPEAKERwhile I'm playing 'cause they're kind of like, I don't know,

16:16SPEAKERthey're often like chore simulators, right?

16:18SPEAKERIt's like, get a task, go out into the wasteland someplace,

16:21SPEAKERshoot something, bring back a piece of liver,

16:23SPEAKERand then build another wall on your thing.

16:27SPEAKERThe thing that I'm finding ports of 2D games

16:32SPEAKERnotwithstanding is that the VR versions of,

16:37SPEAKERlike one of the things that happened the last year or so

16:39SPEAKERis that we've seen a lot of clones of games genres

16:43SPEAKERthat have large followings on the 2D side

16:46SPEAKERon normal, traditional gaming.

16:47SPEAKERSo there's a battle royale, there's an ARMA clone,

16:50SPEAKERthere's a CSGO clone.

16:52SPEAKER- Okay, just to clarify, when you say 2D,

16:54SPEAKERyou're talking about like rasterized to a screen,

16:56SPEAKERnot like a side scroller.

16:58SPEAKER- Yeah, I mean a flat.

16:59SPEAKER- Not a sprite based like bitmap thing.

17:02SPEAKER- I mean, something you play on a screen,

17:03SPEAKERnot something you play in a headset.

17:05SPEAKER- Right, right.

17:05SPEAKER'Cause obviously those translate into VR to some extent

17:08SPEAKERbecause they are 3D.

17:09SPEAKER- They can, but because for anything where your camera

17:14SPEAKERmovement is integral to the way the game works,

17:17SPEAKERwhich is basically like any first person shooter,

17:19SPEAKERyou can't, it's hard to port that stuff over

17:22SPEAKERwithout making people either really uncomfortable

17:24SPEAKERor completely rewriting the way the game works

17:27SPEAKERas it happened with like Skyrim and teleport and stuff.

17:29SPEAKER- Yeah, can I just quote from the notes here?

17:32SPEAKER- Yeah.

17:33SPEAKER- Something that you wrote.

17:34SPEAKERDevelopers seem to be saying F comfort.

17:36SPEAKERI felt sick testing the games this year for the first time

17:39SPEAKERin ages and that is shocking to me.

17:40SPEAKER- Yeah.

17:41SPEAKER- Like I'm kind of with you.

17:42SPEAKERI mean, I'm not as shocked as you maybe

17:45SPEAKERbecause like it's just a basic physiological issue, right?

17:48SPEAKER- Well, but so it's weird

17:50SPEAKERbecause I don't usually get motion sick.

17:52SPEAKERSo that indicates to me that the level of willingness

17:55SPEAKERto make people uncomfortable has gone way up.

17:58SPEAKER- Well, so hang on.

17:59SPEAKERDo you mean you don't get motion sick ever traditionally

18:01SPEAKERor you don't get motion sick in VR to date?

18:04SPEAKER- I've played temple run in the back of a moving car before,

18:06SPEAKERwhich temple run is a thing that makes most people feel sick

18:09SPEAKERlike while they're just sitting still.

18:11SPEAKER- Is that VR?

18:12SPEAKER- VR, yeah.

18:13SPEAKERThere's a VR version of temple run.

18:14SPEAKER- Okay, so that's what I'm trying to establish.

18:15SPEAKERYou're saying that you have like you have a VR iron stomach.

18:19SPEAKER- Like Brad, I played almost all of "Alien Isolation"

18:22SPEAKERin an Oculus DK2.

18:23SPEAKER- Oh God, wow.

18:24SPEAKER- Yeah, like I don't get sick.

18:26SPEAKERSo the fact that I'm starting to feel twinges

18:29SPEAKERof motion sickness playing mostly quest games,

18:33SPEAKERa couple of PSVR games.

18:34SPEAKER- That's what I wanted to establish

18:35SPEAKER'cause I have never gotten motion sick at all outside of VR,

18:38SPEAKERlike moving cars, games, whatever,

18:39SPEAKERreading in motion, whatever.

18:41SPEAKERBut pretty much from day one,

18:44SPEAKERany VR game that you walk smoothly around in

18:46SPEAKERand use like smooth turning,

18:48SPEAKERlike kind of standard first person movement,

18:50SPEAKERlike from day one, like just sweats, hot,

18:56SPEAKERthat hot feeling, the queasy, just ugh.

18:59SPEAKER- So one of the things that's happened

19:01SPEAKERover the last few years is it has become clear

19:03SPEAKERthat you can become accustomed to that.

19:05SPEAKER- Really?

19:06SPEAKER- Yeah, that you can, like more exposure to it

19:08SPEAKERmakes it less bad for most people.

19:11SPEAKER- Oh, it's just, it's so unpleasant

19:12SPEAKERthat I don't think I could expose it.

19:14SPEAKER- That's the thing. - Exposed myself to it

19:15SPEAKERfor extended periods.

19:16SPEAKER- Yeah, you have to be kind of a masochist

19:18SPEAKERor really excited about VR to do that.

19:23SPEAKERSo I played "Alex", I played like a third of "Alex"

19:26SPEAKERwith teleport on, and then I switched

19:28SPEAKERto the smooth movement,

19:29SPEAKERand I was a little bit less comfortable,

19:31SPEAKERbut I never got to the point that I like had the cold chills

19:33SPEAKERand the stomach gurgles and all that stuff.

19:36SPEAKERAnd eventually it was fine.

19:39SPEAKEROn the lower frame rate platforms,

19:42SPEAKERlike the Quest and the PSVR,

19:43SPEAKERthat is a different experience.

19:45SPEAKERNow, at the same time, there were games

19:48SPEAKERthat used novel locomotion,

19:52SPEAKERlike the "Iron Man" game on PSVR,

19:53SPEAKERwhich actually didn't make me feel bad.

19:55SPEAKERI was kind of surprised, 'cause like with that,

19:58SPEAKERyou're literally flying like "Iron Man",

19:59SPEAKERputting your hands behind you to go forward

20:00SPEAKERand stuff like that.

20:03SPEAKERThere's a "Phantom Covert Ops" is a game

20:06SPEAKERon the Oculus on the Quest, I think.

20:08SPEAKER- Tactical kayak game.

20:10SPEAKER- Tactical kayak game.

20:11SPEAKERIt's basically, what was the thing

20:13SPEAKERfrom "Simpsons", "Nightboat"?

20:15SPEAKERIt's like "Night Rider", but it's a car, it's a boat,

20:18SPEAKERso the bad guys always have to be next to a canal.

20:20SPEAKER- Of course.

20:21SPEAKER- It's the same thing.

20:23SPEAKERThat game, that made me feel sick after like an hour.

20:30SPEAKERThe missed VR port, when you turned on smooth motion,

20:32SPEAKERwhich I think it defaulted to,

20:34SPEAKERmade me feel sick really quickly.

20:36SPEAKERLike there's a lot of games that I was shocked

20:39SPEAKERmade me feel bad.

20:40SPEAKERI would have been happy if "Mist" was just 360 bubbles

20:43SPEAKERof the original "Mist" layouts and not be like,

20:47SPEAKERI didn't need to have a real-time movement

20:49SPEAKERthrough the "Mist" island and have it look

20:50SPEAKERlike a kind of crappy PS2 game.

20:53SPEAKERAnyway, it's like the motion stuff is all over the place.

20:58SPEAKERThe other thing is when people do these ports

21:00SPEAKERof the existing genres, in order to make those games

21:04SPEAKERaccessible to the broader audience,

21:06SPEAKERlike a small VR audience that has wider interests

21:10SPEAKERthan say CSGO or PUBG or Apex or ARMA has on the PC,

21:17SPEAKERthey have to dilute the mechanics

21:18SPEAKERthat make those genres interesting

21:20SPEAKERand the mechanical complexity that makes those games

21:22SPEAKERinteresting on the PC.

21:23SPEAKERSo for example, I play a lot of battle royales

21:27SPEAKERin generation zero, which is the VR battle royale.

21:31SPEAKERYou have 16 players in a match.

21:35SPEAKERThe guns, like there's no recoil really,

21:37SPEAKERbecause you can't make the player lift their hands up

21:41SPEAKERwhen you're shooting and have recoil.

21:43SPEAKERLike the position of the gun has to align.

21:45SPEAKERSo they have accuracy cones instead of that.

21:48SPEAKERSo all you do is feather your shots

21:50SPEAKERand like the first shot lands exactly where you want it.

21:53SPEAKERBut there's no like, because there's so few players,

21:56SPEAKERthe maps aren't big enough to have like,

21:58SPEAKERyou know, long range encounters and stuff like that.

22:02SPEAKERIt all ends up being like close up fighting

22:04SPEAKERwith high speed, automatic weapons or shotguns.

22:07SPEAKERAnd it's just not, it doesn't have the same kind

22:10SPEAKERof cognitive load that playing a game like Apex or PUBG

22:13SPEAKERor Warzone or Fortnite has.

22:16SPEAKER- Not the same depth.

22:17SPEAKER- Yeah, it's-

22:19SPEAKER- Sorry, is that population one is the name of that game?

22:22SPEAKER- Did I say generation one?

22:23SPEAKERYeah, it's population one, sorry.

22:24SPEAKER- Yeah, okay, I just want to make sure.

22:27SPEAKER- It's like, imagine if you were playing Dota,

22:33SPEAKERbut you took out like 50% or 70%

22:36SPEAKERof the mechanical complexity of that game.

22:38SPEAKER- That's a bad example because that might make me

22:40SPEAKERlike not hate Dota so much.

22:42SPEAKERBut I get what you're saying.

22:44SPEAKER- Yeah.

22:46SPEAKER- I mean, that even sounds true of like

22:48SPEAKERthat Do Medal of Honor game,

22:49SPEAKERwhich just came out last month, right?

22:51SPEAKERIt's pretty new still.

22:52SPEAKER- It's December, I think.

22:53SPEAKER- I have not played it.

22:54SPEAKER- I thought it was Oculus only 'cause Oculus funded it,

22:56SPEAKERbut you just let me know that it's on Steam as well,

22:59SPEAKERwhich is, that in itself is a surprise,

23:01SPEAKERbut the bigger surprise to me was that you said

23:04SPEAKERyou were not very fond of it.

23:06SPEAKER- Well, so the cross-platform Oculus funded stuff

23:12SPEAKERdeveloped internally by Oculus doesn't come out on Steam,

23:15SPEAKERstuff developed externally seems to.

23:16SPEAKER- That's the distinction, okay.

23:18SPEAKER- Yeah, just because the market,

23:20SPEAKERespecially since Oculus seems to be focusing on Quest

23:24SPEAKERover PC VR, I think like if they had released that game

23:31SPEAKERand not put it on Steam, it would have sold like 15 copies

23:34SPEAKERand they would have spent a whole buttload of money

23:35SPEAKERon something that like eight people played.

23:37SPEAKER- That's fair.

23:39SPEAKER- But it's really weird.

23:41SPEAKERSo, like a normal Medal of Honor game or Call of Duty game,

23:44SPEAKERyou kind of like, you start the game,

23:46SPEAKERyou do the tutorial thing and then you land,

23:49SPEAKERyou have a landing, you have some sort of big showcase

23:51SPEAKERset piece sequence, and then you traverse,

23:55SPEAKERlike doing combat the entire time you're traversing

23:57SPEAKERand then there's another set piece.

23:59SPEAKERThis game seems to kind of just be set pieces

24:01SPEAKERor maybe like small combat arenas.

24:03SPEAKER- That's unfortunate.

24:04SPEAKER- Like you do the tutorial thing,

24:06SPEAKERwhich takes a really long time,

24:09SPEAKERand then you have to do this stealth encounter

24:14SPEAKERand then you have to break into a building

24:15SPEAKERand find some guys and like, it's just,

24:18SPEAKERit's just, the checkpoints were really rough in that,

24:22SPEAKERlike you would do half of the murders

24:24SPEAKERthat you need to in this area,

24:26SPEAKERbut it wouldn't checkpoint at any point along the way.

24:28SPEAKERSo if you failed, which happened all the time,

24:31SPEAKERyou'd have to go do the whole thing over again.

24:34SPEAKERAnd at the same time, your AI helpers

24:36SPEAKERare incredibly proficient murderers.

24:39SPEAKERSo if you just kind of hang out behind a rock

24:41SPEAKERfor a couple of minutes, you just have to kill

24:43SPEAKERmaybe two people and you're good.

24:45SPEAKERIt's just, I don't know, it just was kind of overwhelming,

24:49SPEAKERunderwhelming rather.

24:51SPEAKER- That's unfortunate, I mean, you know,

24:52SPEAKER'cause it's respawn and it's a big storied franchise.

24:58SPEAKERI kind of had some high hopes that it might be up there

25:00SPEAKERwith Alex as like one of the more ambitious things,

25:02SPEAKERbut it sounds like maybe not.

25:04SPEAKER- Look, if that game had come out last December

25:06SPEAKERbefore Alex shipped, probably I would have had

25:08SPEAKERa different feeling about it,

25:09SPEAKERbut since Alex gave you that continuous,

25:12SPEAKERlike in Alex, you move from one section to the next,

25:14SPEAKERthe end of one area is the start of the next area.

25:17SPEAKERThere's no, you know, there's no like time skips or jumps

25:20SPEAKERor anything like that. - It's a world.

25:21SPEAKER- Yeah, it feels like a real world.

25:23SPEAKERAnd this feels like a series of,

25:27SPEAKERit reminds me of, I can't remember which of,

25:30SPEAKERno, Siri, go away.

25:32SPEAKER- Siri has thoughts on VR.

25:34SPEAKER- It reminds me of one of those early,

25:38SPEAKERI think it was a medal of honor

25:39SPEAKERthat you just kind of jumped from battle to battle,

25:43SPEAKERyou know, and you're not really,

25:45SPEAKERlike it didn't feel like a continuous,

25:47SPEAKERit was before they realized that they should give you

25:48SPEAKERmultiple player perspectives,

25:50SPEAKERbut after they did like one giant long

25:53SPEAKERfirst person shooter campaign.

25:54SPEAKER- Right.

25:56SPEAKER- Anyway. - Yeah.

25:57SPEAKERSo yeah, the state of games is maybe a little bit

26:01SPEAKERunderwhelming, like you said, a bit muted at the moment.

26:04SPEAKER- There's a bunch of weird, cool, small stuff.

26:06SPEAKERAnd then there's a bunch of expensive,

26:09SPEAKERlike great to mediocre to actively bad,

26:13SPEAKERlike the expensive games are all over the place,

26:16SPEAKERI guess is the big takeaway.

26:17SPEAKER- Yeah, I mean, but I am coming out of this

26:19SPEAKERwith a few things I wanna,

26:20SPEAKERI really wanna check out the Museum of Other Realities.

26:24SPEAKER- Paper Beast is really cool.

26:25SPEAKER- Paper Beast has been on my list.

26:27SPEAKERI've been meaning to check that out for a while.

26:29SPEAKERThat's Eric Chahi, isn't it, I believe?

26:32SPEAKER- Yeah, and well, the neat thing about that

26:33SPEAKERis everything's done in shaders, I think.

26:35SPEAKER- Oh, wow.

26:36SPEAKER- It's a technical marvel.

26:38SPEAKER- Is it, what is it?

26:40SPEAKERI really need to play that.

26:42SPEAKER- It's, it's...

26:43SPEAKER- Like it, is it, is it, like it almost looks like a,

26:46SPEAKERlike a horrifying, nightmarish version

26:48SPEAKERof "Viva Pinata" or something?

26:49SPEAKERIs it like a, is it a kind of an ecology simulator

26:52SPEAKERlike it looks?

26:52SPEAKER- It is, there's a little bit of that.

26:54SPEAKERIt's like, in terms of mechanics and what you do,

26:57SPEAKERit's probably closer to something like "Journey."

27:00SPEAKERYou're just kind of traversing this world.

27:02SPEAKERThere's some light puzzles along the way.

27:04SPEAKERThere's all sorts of weird creatures.

27:05SPEAKERSometimes the creatures are involved in the puzzles.

27:07SPEAKERIt's just, it's really neat and really pretty.

27:11SPEAKER- Is there terrain deformation in this?

27:13SPEAKER- There is all sorts of terrain deformation.

27:15SPEAKER- I've got to play this then,

27:16SPEAKERbecause he did "From Dust," right?

27:19SPEAKERWe're getting off the topic here,

27:21SPEAKERbut I just want to make sure I've got that right.

27:23SPEAKERYes, I love "From Dust."

27:26SPEAKERI feel like people do not.

27:27SPEAKER- I don't know if I remember "From Dust."

27:28SPEAKER- It's kind of, I started to say

27:31SPEAKERit's sort of like a modern day populace,

27:33SPEAKERbut that's not really right.

27:35SPEAKER'Cause it's not as much about like building a population

27:38SPEAKERand like goosing population numbers and stuff like that.

27:41SPEAKERIt's more about terrain-based puzzle solving,

27:44SPEAKERbut it's very much like you're a god

27:47SPEAKERand it has enough sort of physics simulation to it

27:50SPEAKERthat like you can like scoop out this earth

27:55SPEAKERto let the water flow through to turn this lava into rock

27:58SPEAKERso that people can cross the rock.

28:00SPEAKERAnd it's very much like a terrain deformation-based

28:03SPEAKERpuzzle game that I thought was super cool.

28:05SPEAKER- It's a little bit of like black and whitey stuff.

28:07SPEAKER- So yeah, kind of, yeah.

28:09SPEAKERSo it's sort of in that realm.

28:10SPEAKERSo yeah, if "Paper Beast" has any of that in it,

28:12SPEAKERI really need to play that.

28:15SPEAKER- I was gonna say the other big game

28:17SPEAKERthat was kind of neat in a,

28:19SPEAKERlike it felt, this is weird

28:21SPEAKER'cause there's an actual like "Project Wingman"

28:24SPEAKERcame out this year,

28:25SPEAKERwhich is a straight up like ace combat,

28:28SPEAKERlike spiritual successor.

28:31SPEAKERBut that "Iron Man" game for PSVR

28:33SPEAKERfeels very much like an ace combat,

28:36SPEAKERlike an old ace combat even in that it's kind of janky,

28:41SPEAKERlike you're aiming and stuff.

28:42SPEAKERYou end up doing ridiculous stuff in your living room.

28:45SPEAKERThe entire family really enjoyed watching.

28:46SPEAKERThey thought it was really funny.

28:50SPEAKERBut yeah, it's like in reality,

28:53SPEAKERso there's two places that things are really going well,

28:55SPEAKERI would say.

28:56SPEAKEROne is cockpit games.

28:58SPEAKERSo racing, car racing, flight sims, squadrons.

29:02SPEAKER- Yes, Alex and "Star Wars" squadrons

29:05SPEAKERare the two things that really got me

29:06SPEAKERinto a VR headset last year.

29:08SPEAKER- Yeah, squadrons,

29:09SPEAKERonce they fixed the initial launch problems

29:10SPEAKERthat they had with VR

29:11SPEAKERand high refresh rate monitors and stuff like that,

29:13SPEAKERsquadrons is amazing.

29:14SPEAKER- It's quite good in VR.

29:16SPEAKERLike it really hits that wish fulfillment aspect

29:19SPEAKERof like, I wanna sit in an X-wing

29:21SPEAKERand like, now I feel like I am.

29:23SPEAKER- Well, and they actually did a good job,

29:25SPEAKERlike respawn, no, that's not respawn.

29:28SPEAKERI said that's- - No, no, no,

29:29SPEAKERit was a Montreal studio.

29:33SPEAKER- Yeah.

29:34SPEAKER- I forget which one of the EA, was it Motive, I forget.

29:35SPEAKER- Motive is who did that, I believe.

29:39SPEAKERThey did a really good job with like the UI stuff

29:41SPEAKERthat like the Project Wingman is a good example

29:43SPEAKERof like how not to do ports

29:45SPEAKERbecause they have like problems like Z-fighting

29:48SPEAKERwhere the UI HUD elements that are in the 2D,

29:52SPEAKERyou know, flat screen version of the game

29:54SPEAKERare rendering over the cockpit

29:56SPEAKERin a way that's really weird and uncomfortable.

29:59SPEAKERSquadrons doesn't really have those problems.

30:01SPEAKERIt does occasionally, but they're hard to avoid.

30:05SPEAKERThe control stuff works really well.

30:06SPEAKERIt works great with a game pad.

30:08SPEAKERIf you have a HOTAS, it's really cool.

30:10SPEAKERIt is a phenomenal, phenomenal version of that game.

30:17SPEAKERMicrosoft Flight Sim VR stuff, I haven't tried yet.

30:20SPEAKERThat's the one thing that I haven't gotten into

30:22SPEAKERbecause I didn't have 300 gigs or whatever.

30:24SPEAKERI need three on my SSD to play that

30:26SPEAKERand it wasn't nominated.

30:27SPEAKER- Yeah, so yeah, oh, sorry.

30:31SPEAKEROh, no, I was gonna say racing.

30:32SPEAKERThen the other thing is like weird platformers

30:34SPEAKERis this game called, hold on, where is it?

30:38SPEAKERBelow the rabbit hole beneath?

30:39SPEAKER- I've heard of that.

30:40SPEAKER- Down the rabbit hole.

30:43SPEAKERI'm finding it in my notes.

30:44SPEAKER- Turns out whenever I lightly disparage VR in public,

30:48SPEAKERI hear from people who love VR with game recommendations

30:51SPEAKERand that was one of them.

30:54SPEAKER- So it's the whole,

30:56SPEAKERit's imagine like a platformer slash adventure game

30:59SPEAKERwhere you're going down where the entirety of it

31:02SPEAKERtakes place in a downward spiral around the hole

31:05SPEAKERthat Alice falls down to to get to Wonderland.

31:08SPEAKERAnd like they did a really,

31:10SPEAKERlike it's a really good example of using art direction

31:13SPEAKERto mask the limitations of the mobile hardware in the quest.

31:17SPEAKERSo it's all like flat shaded polys,

31:19SPEAKERit's kind of lo-fi in a way that's really attractive

31:23SPEAKERand they tell the story of Alice in Wonderland.

31:25SPEAKER- That's actually, that sounds very cool actually.

31:28SPEAKER- Yeah, but again, it's one of those situations

31:31SPEAKERwhere it's pretty light.

31:33SPEAKERLike if that game was a PC game or a console game,

31:37SPEAKERyou would expect it to be more mechanically complex

31:39SPEAKERthan it probably is.

31:40SPEAKER'Cause it's mostly just like tapping around, opening doors,

31:44SPEAKERgrabbing stuff from the environment, stuff like that.

31:45SPEAKER- Yeah, yeah, the games situation is a bit up and down

31:50SPEAKERwith VR right now.

31:51SPEAKERLike you've outlined some app stuff here.

31:53SPEAKERI actually just happened to see,

31:56SPEAKERI guess it made enough news that it kind of got retweeted

31:58SPEAKERinto my feed that yeah, the Tilt Brush, Google's,

32:03SPEAKERwhat would you call it?

32:04SPEAKERKind of 3D paint application, I guess,

32:06SPEAKERhas been discontinued and open sourced.

32:09SPEAKER- Yeah, so Patrick Hackett and a small team of people

32:13SPEAKERworked on that for a long time.

32:14SPEAKERThey came over from Double Fine or, you know,

32:16SPEAKERthey started Tilt Brush and then got bought by Google.

32:18SPEAKERAnd they basically, yeah, when the team left,

32:25SPEAKERthey were like, well, we're gonna open source this,

32:26SPEAKERbut it's not development on it.

32:28SPEAKER- Is that how it worked?

32:29SPEAKERThe developers left and then they were like,

32:30SPEAKERall right, this was done.

32:31SPEAKER- Look, about two weeks ago, I saw Patrick tweeting

32:33SPEAKERthat he was leaving Google to go do something else,

32:35SPEAKERbut he couldn't say what it was yet.

32:36SPEAKERSo yeah, it's funny.

32:41SPEAKERThere's a lot of content creation tools out for VR

32:44SPEAKERand most of them are priced in such a way

32:46SPEAKERthat they're for professionals.

32:48SPEAKERYou know, people who are selling their work for money

32:50SPEAKER'cause they're priced like Maya or something like that.

32:52SPEAKERThey're multiple hundreds of dollars a year or more.

32:55SPEAKER- Yeah.

33:00SPEAKER- Oculus had Medium, which they sold to Adobe.

33:03SPEAKERThat's their kind of clay sculpting thing.

33:06SPEAKERAnd that's- - Oh, yes, yes.

33:07SPEAKERRight, I followed, I believe they have like,

33:11SPEAKERI'm sure he had plenty of other responsibilities,

33:12SPEAKERbut on his feed, it seemed like he was almost

33:15SPEAKERlike a medium artist in residence, kind of.

33:18SPEAKERI forget his name, but now that I think about it,

33:22SPEAKERI haven't seen him post anything in a while,

33:23SPEAKERbut for a while, he was posting like a sculpture a day

33:26SPEAKERon his Twitter feed for Medium.

33:27SPEAKERIt seemed like they were behind that pretty,

33:29SPEAKERand it was cool.

33:30SPEAKERLike there was a really nice looking stuff

33:31SPEAKERcoming out of there.

33:32SPEAKER- Well, yeah, Medium was really neat

33:33SPEAKER'cause it was like a blobby,

33:35SPEAKERit was like sculpting with clay, right?

33:36SPEAKERIt was like clay, but you have an undo button

33:38SPEAKERand you can scale things and also, you know, do all,

33:41SPEAKERyou know, it's like Photoshop, but for clay.

33:42SPEAKERThat was the pitch for Medium.

33:44SPEAKERIt was really neat.

33:45SPEAKERThey sold it to Adobe.

33:46SPEAKERAdobe, it's an Oculus native app,

33:49SPEAKERso that means it's only on Oculus PC headsets

33:53SPEAKERand it's unclear what Adobe is doing with it.

33:55SPEAKERI hope that they're gonna port it to SteamVR

33:57SPEAKERso that everybody can use it, but we'll see.

34:00SPEAKERThis is one of the other things that's worth mentioning

34:02SPEAKERis it's hard to port

34:04SPEAKERbecause there's not a lot of control parity.

34:07SPEAKERYou know, I went to Valve in December of 2019

34:10SPEAKERto play Alex on all the different headsets

34:12SPEAKER'cause they wanted outside feedback

34:13SPEAKERand they wanted to show, you know,

34:15SPEAKERthe work that they put into porting it on,

34:17SPEAKERporting it into different controller schemes.

34:21SPEAKERYou know, you have the original Vive ones,

34:23SPEAKERyou have the grippy controllers that are limited fidelity

34:26SPEAKERlike grip on or a binary grip, basically,

34:29SPEAKERso like Oculus and the Windows MR controllers,

34:32SPEAKERand then you have the index and controllers

34:34SPEAKERthat give you like analog control of individual fingers.

34:38SPEAKERAnd making something as simple as throwing work

34:42SPEAKERon all of those different interfaces is challenging.

34:48SPEAKERSo like, I get why they haven't ported it to SteamVR.

34:52SPEAKERIt's just, that needs to happen

34:54SPEAKERif they wanna continue using it.

34:57SPEAKERGoogle Open Source Tilt Brush,

34:58SPEAKERwe'll see what happens with that.

34:59SPEAKERI don't know if there's enough of a community

35:00SPEAKERin the programmer world to make that continue to be a thing.

35:03SPEAKER- People seemed excited about it for what it's worth.

35:05SPEAKERLike people, again, like who knows how many people,

35:08SPEAKERmight be three people, but I did see people saying like,

35:11SPEAKER"Oh, this is huge for VR productivity.

35:13SPEAKERPeople will be able to extend this out in some wild ways."

35:16SPEAKER- No, I just, I will say this really caught my attention

35:18SPEAKERbecause like Tilt Brush was probably top three,

35:22SPEAKERlike initial VR things I saw that was just like,

35:24SPEAKER"Well, this is magic."

35:26SPEAKERBecause I mean, you were literally painting in open space.

35:28SPEAKERYou know, you're literally just like slinging particles

35:31SPEAKERand this weird, like tangible, you know,

35:33SPEAKERanti-gravity paint that just sort of hangs in the air

35:36SPEAKERand then you can kind of move around in it and stuff.

35:38SPEAKERLike it was one of the first VR proof of concept things

35:40SPEAKERthat I use that I was like, man, this is kind of amazing.

35:43SPEAKER- I mean, the demo, when I was showing people VR

35:45SPEAKERfor the first time, I would always have them draw a cube

35:49SPEAKERand Tilt Brush, right?

35:50SPEAKERAnd usually they do the thing where they draw two squares

35:52SPEAKERand they do the diagonal lines and then you get them to walk,

35:55SPEAKERlike to circle that 90 degrees around the outside

35:57SPEAKERof their circle.

35:58SPEAKERAnd they're like, "Oh, it's flat."

36:00SPEAKER- Yep, that's because you were trying to draw a cube

36:03SPEAKERon a 2D surface.

36:04SPEAKER- Exactly.

36:05SPEAKER- It's not 2D anymore.

36:07SPEAKER- I mean, the neat thing is there's,

36:08SPEAKERthe really exciting thing is there's already a bunch,

36:10SPEAKERthey'd already built a bunch of exports

36:11SPEAKERso you can get Tilt Brush sketches into other workflows.

36:15SPEAKERLike for display and stuff like Museum of Other Realities

36:19SPEAKERor also to bring it in to like use that

36:22SPEAKERas your sketching environment for Maya

36:25SPEAKERand other like professional 3D tools.

36:28SPEAKERThere's other stuff, Quill is like the animation.

36:32SPEAKERIt's like Tilt Brush, but with more animation steps.

36:34SPEAKERSo you can do like individual drawings

36:36SPEAKERand you can move them through time and space

36:38SPEAKERand then export those into other places as well.

36:41SPEAKERThat's only on Oculus PC.

36:43SPEAKERIt's another Oculus developed app.

36:44SPEAKERAnd, but there are viewers for that stuff on the Quest.

36:49SPEAKERThen there's a bunch of other things.

36:52SPEAKERThere's, Google has this cube.

36:54SPEAKERIt's blocks, I think is what they call it.

36:57SPEAKERBut it's like building things out of primitives.

37:00SPEAKERSo if you want to build spaceships and stuff like that,

37:01SPEAKERit's pretty good for that.

37:04SPEAKERAnd then there's a bazillion startups.

37:06SPEAKERBut I think realistically it's this space in particular

37:14SPEAKERis in a weird waiting for AR space.

37:16SPEAKERCause I feel like that's where we're at.

37:20SPEAKERLike nobody really figured out,

37:21SPEAKERhey, here's what the UI should look like

37:23SPEAKERfor this kind of app.

37:24SPEAKERLike there's no analog to the Photoshop tool,

37:29SPEAKERlike the tool tray with all the stuff on the side.

37:32SPEAKER- I was going to say, it's not clear to me

37:34SPEAKERhow many artists are actually out there

37:36SPEAKERusing these things in their workflows

37:38SPEAKERfor like non VR applications.

37:39SPEAKERLike it kind of is reminiscent to me

37:41SPEAKERof that pie in the sky magic leap idea of like,

37:43SPEAKERwell, we're never going to have monitors again

37:45SPEAKERbecause everybody will just sit at their desks

37:46SPEAKERwith these AR glasses on.

37:48SPEAKERAnd it hasn't, it has not quite come to fruition.

37:50SPEAKER- So the people that I know,

37:52SPEAKERthe artists that I know that we're working,

37:54SPEAKERthat I was working with mostly would use it

37:58SPEAKERas a sketching type situation.

38:02SPEAKER- So that sounds like a good application for that actually.

38:05SPEAKERNot necessarily like production assets

38:06SPEAKERare going to come out of that,

38:07SPEAKERbut more just like here's a quick way to like

38:10SPEAKERconcept out some stuff to look at in 3D.

38:13SPEAKERI mean, there's no reason that production assets

38:14SPEAKERcan't come out of that, but around the launch,

38:18SPEAKERthe headsets were a little bit low resolution.

38:19SPEAKERSo it was hard to see exactly what you were doing.

38:21SPEAKERThat's less of a problem now with the index

38:23SPEAKERand the reverb too, and even the Oculus, the Rift S.

38:31SPEAKERBut it's a thing.

38:34SPEAKERSo for me, as somebody who's bad

38:36SPEAKERat using the four pane traditional CAD interface,

38:40SPEAKERthe XYZ view, and then the 3D preview,

38:46SPEAKERmy brain can't convert between what those three panes show

38:50SPEAKERand a 3D model unless it's straight edged, right?

38:53SPEAKEROr circles or something like that.

38:55SPEAKERSo like being able to load up medium and sculpt clay,

38:58SPEAKERmy brain, I can do that.

39:01SPEAKERSo I feel like if you're already a 3D artist,

39:05SPEAKERprobably you're not the kind of person

39:06SPEAKERthat can't use those four pane CAD interfaces.

39:09SPEAKERSo maybe the market for that stuff is limited.

39:11SPEAKERI don't know.

39:13SPEAKERThe folks I know that use that stuff for production assets

39:17SPEAKERfind it to be much faster and more effective.

39:20SPEAKERAnd it's also a lot easier to do stuff

39:21SPEAKERthat was really complicated on 3D spaces,

39:23SPEAKERlike voids inside things and stuff like that.

39:26SPEAKERAnyway, the other stuff, there's a bunch of demo stuff.

39:32SPEAKERLike, I mean, Google Earth is still cool.

39:34SPEAKERAll of that stuff is still out there,

39:35SPEAKERbut it's slowed down a little bit, it seems.

39:38SPEAKER- Right, that's kind of the point of all of this to me

39:40SPEAKERis like, eh, it's been a while

39:41SPEAKERsince there was a Google Earth.

39:43SPEAKERLike the kind of the big showpiece events in VR

39:47SPEAKERare not as frequent as they were.

39:49SPEAKER- I mean, we talked about this.

39:50SPEAKERWe've talked about this off pod before,

39:53SPEAKERbut it feels to me like at this point,

39:57SPEAKERif you're buying a VR headset, fitness stuff is really good.

39:59SPEAKERThat's something you'll do every day, whether it's-

40:02SPEAKER- That's something that's interested me,

40:03SPEAKERbut the idea of sweating all over my several hundred dollar,

40:07SPEAKERvery high-tech piece of equipment is not appealing.

40:10SPEAKER- Well, you can, most of them have foam,

40:14SPEAKERopen or closed cell phone, face masks by default.

40:16SPEAKERYou can get like leather replacement ones

40:20SPEAKERthat will make them less absorbent,

40:23SPEAKERwhich is probably good for the electronics.

40:27SPEAKERI don't, I've sweated in both my Vive Pro

40:31SPEAKERand my Index a lot and have had no problems, and my Quest.

40:36SPEAKERSo yeah, like even Oculus has even leaned into this

40:39SPEAKERand has a fitness app that uses like Beat Saber mini games

40:43SPEAKERand Pistol Whip mini games to do leg and arm day.

40:46SPEAKERSo if you put some wrist weights on, you can actually,

40:51SPEAKERyou're not gonna get huge Dwayne Johnson muscles,

40:56SPEAKERbut you'll burn calories.

40:59SPEAKER- That's cool.

41:00SPEAKER- And then stuff like Box VR,

41:01SPEAKERand there's a ton of fitness apps that are pretty good.

41:04SPEAKERThere's dancing apps, there's all sorts of stuff.

41:08SPEAKERYou wanna talk about headsets?

41:09SPEAKER- Yeah, sure.

41:10SPEAKER- Stay to the headset market?

41:11SPEAKER- Kind of a quick rundown of the stuff.

41:12SPEAKERI mean, a lot of it has been out there for a while, but yeah.

41:15SPEAKER- Yeah, so I think starting with the old stuff,

41:17SPEAKERit seems like PSVR is basically dead.

41:19SPEAKER- Yeah, I threw that in here.

41:21SPEAKERThat, God, when was that?

41:23SPEAKERPrior to, I think it was just prior to the PS5 launch,

41:26SPEAKERJim Ryan, the head of PlayStation,

41:28SPEAKERdid an interview with the Washington Post

41:29SPEAKERwhere he just kind of threw cold water all over VR

41:33SPEAKERor PlayStation VR in particular.

41:34SPEAKER- They sold, they sold, if you bought a PS5,

41:37SPEAKERyou get a free dongle that makes it work with your PSVR.

41:41SPEAKER- Yeah, you can use the,

41:42SPEAKERand they said that way before PS5 came out

41:44SPEAKERthat the original headset would be compatible,

41:46SPEAKERbut the implication was,

41:48SPEAKERand there were even some patents going around

41:49SPEAKERthat people dug up that they were also working

41:51SPEAKERon a next gen PSVR for PS5, and well, maybe, probably.

41:57SPEAKERI mean, let me pull up this.

42:00SPEAKER- That thing sold, it sold.

42:02SPEAKER- Well, so that was-

42:03SPEAKER- It was the best selling VR headset for a long time.

42:04SPEAKER- That was in this Washington Post story that,

42:07SPEAKERI'll just quote,

42:08SPEAKER"While 5 million headsets were sold by January of this year,"

42:11SPEAKERthis was last year, I believe,

42:13SPEAKER"sales were slowing in 2020."

42:16SPEAKERSo like 5 million, I mean, when I read that,

42:19SPEAKER5 million sounds like a lot of VR headsets,

42:21SPEAKERalthough against the full-

42:23SPEAKER- 80 million PS4s or something?

42:25SPEAKER- It's way more than that.

42:27SPEAKERAgainst the full, let me see,

42:29SPEAKERI think they're way past a hundred million.

42:32SPEAKERI'm seeing numbers, 110, 112.

42:38SPEAKERYeah, they passed a hundred million in like mid 2019.

42:41SPEAKERSo we're talking like less than 5%

42:44SPEAKERof your user base has the headset.

42:46SPEAKERThat's like 5 million is a pretty big number,

42:48SPEAKERbut it's not much in the,

42:51SPEAKERit's kind of a drop in the bucket

42:52SPEAKERof the overall PlayStation audience.

42:54SPEAKERBut-

42:56SPEAKER- I mean, the unfortunate thing is that they were using

42:58SPEAKERwhat are essentially PS3 controllers

43:00SPEAKERthat have a single point of data.

43:03SPEAKERLike those controllers were always pretty good

43:06SPEAKERat tracking X and like left and right and up and down.

43:09SPEAKERBut if you had to move closer or further away

43:11SPEAKERfrom the camera, they're bad at that.

43:13SPEAKER- I mean, I'm not, you know,

43:14SPEAKERI didn't work on the PlayStation VR, I could be wrong.

43:16SPEAKERBut to me, it seemed like depending on that camera

43:18SPEAKERfor the tracking was really the Achilles heel of the PSVR.

43:22SPEAKERIt's never been, it's never been stable for me.

43:25SPEAKERLike, you know, I've used most of the PC headsets at one time

43:29SPEAKERor another and they generally all track

43:31SPEAKERlike they're supposed to, you know,

43:32SPEAKERlike obviously setting up lighthouses is a pain

43:34SPEAKERin some cases and like inside out is what it is.

43:36SPEAKERBut the tracking on the PSVR has always been

43:39SPEAKERby far the least reliable to me.

43:41SPEAKER- So for me, the headset always worked great,

43:43SPEAKERbut the hands tend to fly off into space,

43:45SPEAKERwhich means they lose tracking.

43:47SPEAKERBut I mean, I think it varies wildly based on your room.

43:49SPEAKERLike if I have big glass windows opposite the TV

43:52SPEAKERin my living room and when the shades are up,

43:54SPEAKERthen I can't use the PSVR in there

43:55SPEAKER'cause it sees two copies of the headset, right?

43:58SPEAKER- Right.

44:00SPEAKER- They're still releasing games.

44:02SPEAKERThat Iron Man game came out this year.

44:04SPEAKERThere's a couple other things that came out.

44:05SPEAKER- Well, Iron Man, God, is, will be a year old

44:08SPEAKERbefore we know it.

44:08SPEAKERIt was like May or something last year.

44:10SPEAKER- Oh, that's right.

44:11SPEAKER- Hitman 3 is probably the biggest recent example.

44:14SPEAKERIt just came out and has a VR mode,

44:16SPEAKERbut you have to download the, and granted it's one purchase,

44:19SPEAKERyou get the PS4 and five versions for the $160,

44:22SPEAKERbut you, if you have a PS5 and a PSVR,

44:25SPEAKERyou literally have to download the PS4 SKU of Hitman 3.

44:28SPEAKER- Is there, wait.

44:29SPEAKER- VR version, because if I read that interview correctly,

44:34SPEAKERyou essentially can't make a PS5, PSVR game.

44:37SPEAKERLike it has to be like, I assume,

44:39SPEAKERI assume what they're saying is there's no API support

44:41SPEAKERfor a native PS5 game to have VR in it.

44:45SPEAKERI could be wrong about that, but that's,

44:47SPEAKERthat's the implication is that they basically said

44:50SPEAKERyou can play PS4 VR games on a PS5,

44:53SPEAKERbut there will not be PS5 VR games for any time soon.

44:56SPEAKERAnd he basically said, I mean, the quote,

44:59SPEAKERthe quote was, I should just pull it up.

45:02SPEAKERIt's.

45:03SPEAKER- Is it that maybe we'll get back to that eventually?

45:05SPEAKER- I think we're more than a few minutes

45:07SPEAKERfrom the future of VR.

45:09SPEAKERPlayStation believes in VR, Sony believes in VR,

45:12SPEAKERand we definitely believe at some point in the future,

45:14SPEAKERVR will represent a meaningful component

45:15SPEAKERof interactive entertainment.

45:17SPEAKERWill it be this year?

45:18SPEAKERNo.

45:19SPEAKERNext year? No.

45:20SPEAKERBut will it come at some stage?

45:22SPEAKERWe believe that.

45:23SPEAKER- So 2023.

45:25SPEAKER- So yeah, like they probably are working.

45:28SPEAKERThey probably are working on another headset,

45:30SPEAKERbut who knows when.

45:32SPEAKER- Is this Sony Europe versus Sony US business?

45:37SPEAKERIs this like, like the normal?

45:39SPEAKER- Well, he runs everything now.

45:40SPEAKERLike, I mean, yes, probably behind the scenes on some level,

45:43SPEAKERthere is maybe some level of territoriality

45:47SPEAKERor power struggle or something,

45:49SPEAKERbut like, yeah, he is the head of the whole thing now.

45:51SPEAKERSo he is speaking fourth company.

45:55SPEAKERSo yeah, like, yeah, this was a little bit of a shock to me

45:58SPEAKER'cause I had always been under the impression

45:59SPEAKERthat PSVR was kind of the most successful headset.

46:03SPEAKER- Well, the story they were telling

46:05SPEAKERin the first part of last,

46:06SPEAKERI mean, it probably is the most successful headset.

46:08SPEAKER- Yeah, yeah, by the numbers is what I mean.

46:08SPEAKER- In terms of numbers, but yeah.

46:11SPEAKERThe story they were telling

46:12SPEAKERat the start of the year last year was,

46:13SPEAKER"Hey, we're gonna keep supporting this thing.

46:15SPEAKERWe're gonna make it work with your PS5s,

46:18SPEAKERand there's gonna be new stuff coming out."

46:19SPEAKERAnd then, you know, well, interesting, okay.

46:23SPEAKER- Yeah, with this weird like one foot

46:25SPEAKERin the last generation approach that they've got here,

46:27SPEAKERI would be shocked if there were a ton more

46:29SPEAKERPSVR games anytime soon.

46:31SPEAKER- Yeah, if it's gonna,

46:32SPEAKERit's probably gonna be stuff that's late, right?

46:34SPEAKER- Yeah, beyond stuff that has been in development

46:36SPEAKERfor a while.

46:38SPEAKER- Well, okay, so the PC side is equally complicated.

46:42SPEAKERThe second generation Vive, the Cosmos is pretty,

46:45SPEAKERis their inside out headset.

46:48SPEAKERAnd at least I haven't used it in more than a year,

46:50SPEAKERbut when I use the inside out tracking version

46:52SPEAKERof that headset, it was almost unusable.

46:54SPEAKER- What?

46:56SPEAKER- The Cosmos.

46:57SPEAKER- What?

46:58SPEAKER- Yeah, it was bad.

46:59SPEAKER- How's that possible?

47:00SPEAKERThere have been good inside out headsets

47:02SPEAKERon the market for like three years now.

47:04SPEAKER- Well, they did a bad job of it.

47:06SPEAKERIt didn't work very well for me.

47:07SPEAKER- Wow.

47:09SPEAKER- And it uses the old one style controllers as well.

47:12SPEAKER- Huh.

47:13SPEAKER- Is that right?

47:14SPEAKERI can't remember.

47:14SPEAKER- That might actually not be right.

47:16SPEAKER- It's probably telling that when I looked over these notes

47:17SPEAKERand saw the phrase Vive Cosmos, I had no idea what it was.

47:20SPEAKERLike I, you know, I know what the Valve Index is.

47:23SPEAKERI know what the Vive and the Vive Pro are.

47:27SPEAKER- So the thing about the Cosmos.

47:28SPEAKER- Quest 2, Rift, Rift S, Windows, like I know all of those,

47:31SPEAKERbut Vive Cosmos was like, what?

47:34SPEAKER- Well, so the thing about the Cosmos is you can buy

47:37SPEAKERface plates for it that add functionality,

47:38SPEAKERlike the hand tracking stuff and things like that.

47:42SPEAKERThey actually sold a face plate and sold it in a bundle

47:45SPEAKEReventually with the face plate,

47:46SPEAKERwhere it just has the normal lighthouse sensors

47:48SPEAKERon the front and that worked okay.

47:50SPEAKER- Is it? - That's my understanding.

47:51SPEAKER- HTC?

47:53SPEAKER- HTC, yeah.

47:54SPEAKER- Is Vive an HTC brand?

47:56SPEAKER- Vive is an HTC brand.

47:57SPEAKER- It has nothing to do with,

47:58SPEAKERor not nothing to do with Valve,

47:59SPEAKERbut it's not owned by Valve.

48:00SPEAKERIt is HTC's property, right?

48:02SPEAKER- So yeah, Valve creates the technology and the lighthouses.

48:07SPEAKER- Right.

48:08SPEAKER- And then HTC was using the sensors

48:13SPEAKERand was doing the rest of themselves

48:15SPEAKERfor the lighthouse tracked versions.

48:18SPEAKERFor the inside out tracked versions,

48:19SPEAKERthey were doing it all themselves.

48:21SPEAKER- Okay.

48:22SPEAKERAnd so the Index still uses the lighthouses as well?

48:25SPEAKERIs that correct?

48:26SPEAKER- The Index uses the lighthouse, it uses V2 lighthouses.

48:29SPEAKER- That's shocking to me.

48:30SPEAKERLike did that come out, like time is such a blur.

48:33SPEAKERMan, I swear to God.

48:34SPEAKERI mean, Alex is one of those games that came out

48:36SPEAKERright around the time that the pandemic started.

48:38SPEAKERSo it's like impossible to think back

48:40SPEAKERon that sequence of events,

48:41SPEAKERbut didn't the Index basically come out

48:43SPEAKERaround the time of Alex?

48:44SPEAKERLike wasn't it sort of time to that launch or no?

48:46SPEAKER- No, so the Index came out in 2019.

48:49SPEAKER- Okay.

48:50SPEAKER- It was sold out constantly.

48:52SPEAKER- That's what it was.

48:53SPEAKER- And they had a big dump of new skews

48:56SPEAKERthat they released in time for Alex.

48:58SPEAKER- Okay, right.

48:59SPEAKER- But like it's just new, yeah, new hardware.

49:00SPEAKER- As much as Valve has been behind the technology of VR,

49:03SPEAKERit was shocking to me

49:04SPEAKERthat when they finally made their own headset

49:06SPEAKERthat they didn't push the tracking forward

49:07SPEAKERand that they relied on that old external model.

49:10SPEAKER- Here's the thing.

49:11SPEAKERThe tracking on the Index is the best that you can get.

49:15SPEAKER- I believe it.

49:15SPEAKER- There's no skipping, there's no glitching.

49:17SPEAKERIf something's weird, it's because your computer's fucked up,

49:19SPEAKERnot because the tracking has gone bad.

49:21SPEAKER- Yeah, I mean, I believe it, but at the same time,

49:23SPEAKERmy very old like first gen Windows Mixed Reality headset

49:27SPEAKERthat I bought for $199 that has inside out tracking

49:31SPEAKERis like 99% totally fine.

49:33SPEAKERLike just the convenience factor to me offsets

49:36SPEAKERany kind of shortcomings in the tracking,

49:38SPEAKERlike having to mount that stuff in your room, just ugh.

49:41SPEAKER- Well, so the places that the inside out tracking

49:43SPEAKERbreaks down are things like holding up your hands

49:46SPEAKERright up to your face to like aim a gun,

49:49SPEAKERyou know, like to ADS down a gun, stuff like that.

49:51SPEAKER- The old in our headsets,

49:53SPEAKERI mean, I guess we're skipping ahead a little bit here,

49:55SPEAKERbut like those things are especially limited

49:58SPEAKERbecause like the controllers,

50:00SPEAKERthe field of view for controller tracking

50:02SPEAKERis incredibly limited.

50:03SPEAKERLike if you basically move the controllers

50:05SPEAKERkind of over your shoulder,

50:06SPEAKERit will, it doesn't completely lose them

50:09SPEAKERbecause I think it's still got like gyroscope,

50:10SPEAKERaccelerometer data. - It infers, yeah.

50:12SPEAKER- Coming in, but part of the tracking of the controllers

50:14SPEAKERis based on the headset,

50:15SPEAKERthe front of the headset being able to see them.

50:16SPEAKERSo like that is very limited, but even then,

50:19SPEAKERlike it's not the end of the world.

50:20SPEAKERLike it still mostly works.

50:23SPEAKER- It's very manageable for games is what I would say.

50:26SPEAKERIf you're doing content creation stuff, the precision,

50:28SPEAKERthe extra precision of the lighthouse sensors

50:31SPEAKERversus the inside out hand tracking stuff is good.

50:34SPEAKER- That I could definitely say, but at that point,

50:36SPEAKERI mean, at that point you're outfitting a workspace.

50:38SPEAKERLike if those are your needs,

50:39SPEAKERlike you are devoting space to that and that is fine,

50:42SPEAKERbut like for just a home office living room kind of

50:45SPEAKERsituation, like having to mount those sensors

50:47SPEAKERis just kind of a lot.

50:50SPEAKER- The, so you can use Oculus.

50:53SPEAKERSo on the Steam VR stuff, the Cosmos, the Index,

50:57SPEAKERthe old Vive, the Vive Pro,

50:59SPEAKERthere's a couple other smaller headsets

51:00SPEAKERwe don't need to get into.

51:03SPEAKERLike smaller, tiny market sized headsets.

51:07SPEAKERThey work with everything on Steam, obviously.

51:10SPEAKERThey also work with Oculus native stuff

51:12SPEAKERusing a third party tool called Revive,

51:14SPEAKERwhich is, has always been a little bit janky.

51:17SPEAKERIt's better than it has been in the past.

51:20SPEAKERThere's not a ton of first party Oculus stuff.

51:22SPEAKERSo mostly you're playing old things at this point,

51:24SPEAKERlike Echo Arena and the shooting galleries and stuff

51:28SPEAKERthat they released over the last few years.

51:31SPEAKERAnd it also works with VR games on other stores like Epic,

51:36SPEAKERbecause when you play a VR game that's on the Epic store,

51:38SPEAKERit just fires up Steam VR.

51:40SPEAKER- That's so weird. - Which is really weird.

51:42SPEAKERYeah.

51:42SPEAKER- The overlapping and like piggybacking kind of platforms

51:46SPEAKERfor VR is the weirdest thing.

51:48SPEAKER'Cause like not to, I mean, I am speaking very mixed reality

51:52SPEAKERcentrically here 'cause that's what I own,

51:53SPEAKERbut like that thing does Steam VR, but yeah,

51:56SPEAKERlike you launch into the mixed reality interface,

51:59SPEAKERwhich is a very Microsoft store looking like modern art

52:03SPEAKERmuseum kind of interface.

52:04SPEAKERAnd then you launch a Steam thing,

52:06SPEAKERand then it launches Steam VR inside of that.

52:07SPEAKERAnd then you're in the Steam VR interface.

52:09SPEAKERAnd so from what you're saying,

52:11SPEAKERif I were to play Oculus games on this mixed reality

52:14SPEAKERheadset, I would go MR interface,

52:17SPEAKERand then the Steam VR interface,

52:19SPEAKERand then the Oculus interface on top.

52:20SPEAKERLike I would literally be stacking like three.

52:22SPEAKER- Then Revive, then the Oculus interface.

52:24SPEAKER- So three and a half, basically like it's just,

52:26SPEAKERit's kind of a mess.

52:27SPEAKERLike, it's a bunch of walled gardens basically, right?

52:30SPEAKER- Look, man, you just got to jack in

52:32SPEAKERto the mixed reality store.

52:34SPEAKERAnd then from there you jack into Steam VR,

52:36SPEAKERand then you jack in your soft for the Revive.

52:41SPEAKER- Like if you're saying that VR is just Inception,

52:45SPEAKERI think I'm out.

52:46SPEAKER- You can just recall those robots, man.

52:47SPEAKERThat's what you needed.

52:49SPEAKERYeah, that stuff's weird.

52:50SPEAKERIt works.

52:51SPEAKER- Yeah, it works.

52:53SPEAKERIt's just a little bit, it's very confusing to get used to.

52:55SPEAKER- It is.

52:56SPEAKERWhich interface am I in right now?

52:57SPEAKERWhat do I need to launch first and then second?

53:00SPEAKER- Yeah.

53:01SPEAKERSo the thing I'll say about the index

53:02SPEAKERis I think that those hand controllers are my favorites.

53:05SPEAKER- And that's the one with the individual finger controls?

53:07SPEAKER- It's the one with individual finger.

53:08SPEAKERIt's capacitive along the edges of your fingers,

53:12SPEAKERand it will model the curl of your finger

53:15SPEAKEReven though it's not measuring it directly.

53:16SPEAKERIt's inferring still from pretty good data,

53:19SPEAKERbut there's a stick on the top.

53:22SPEAKERThe stick has had problems over the years.

53:24SPEAKERIt seems like the newer versions,

53:25SPEAKERlike the newer revs of the hardware are better.

53:28SPEAKERBut on some of the initial ones,

53:30SPEAKERif you move the stick all the way to one of the extremes,

53:34SPEAKERI think it's the outside extreme,

53:35SPEAKERand then try to click the stick, it won't click

53:36SPEAKERbecause you're outside the range of motion.

53:39SPEAKERBut other than that, they seem pretty reliable.

53:41SPEAKERI've whacked the shit out of mine, and they still work.

53:44SPEAKERWalls, it turns out, are still VR's natural enemy.

53:49SPEAKERAnd when you're playing a game,

53:51SPEAKERI mean, Alex obviously was designed

53:53SPEAKERwith that controller in mind,

53:55SPEAKERbut it's really cool to make a grasping motion

53:58SPEAKERwith your fingers to gravity pull stuff up towards you

54:00SPEAKERand then chuck it and have that work well.

54:04SPEAKERThe Oculus PC side is the Rift S, which is still available.

54:09SPEAKERIt seems like they're moving away from that.

54:10SPEAKERIt's unclear, they haven't said

54:13SPEAKERthey're gonna end of life it, but it's Facebook,

54:15SPEAKERso who knows, they could kill it at any moment.

54:19SPEAKERIt's probably the best deal in PC VR right now

54:22SPEAKER'cause the older Windows MR headsets

54:25SPEAKERare no longer really available.

54:28SPEAKERAnd the controller, the Rift S controllers are really good,

54:31SPEAKERreally reliable, they use normal AA batteries.

54:33SPEAKERSo when you run out of battery in a controller,

54:35SPEAKERyou just pop a new one in,

54:36SPEAKERand if you use antelopes or something,

54:39SPEAKERyou're basically wasting nothing.

54:41SPEAKER- Sure.

54:42SPEAKERBut I mean, there have to be quest-only games

54:45SPEAKERcoming out at this point, right?

54:47SPEAKERIf you're buying into a Rift at this point,

54:49SPEAKERare you potentially just kind of shutting yourself

54:51SPEAKERout of most of their ongoing development?

54:53SPEAKER- Absolutely, yeah.

54:55SPEAKERIf you buy a Rift at this point,

54:56SPEAKERyou're committing to buying stuff from Steam, pretty much.

55:02SPEAKERThat headset's 300 bucks.

55:05SPEAKEROculus is selling stuff on mobile and PC.

55:08SPEAKERSome of it's cross-buy, but most of it isn't,

55:10SPEAKERso you have to kind of pay attention

55:11SPEAKERand think about where you wanna play stuff.

55:16SPEAKERGenerally speaking, I find the mobile headsets

55:19SPEAKERto be pretty underpowered to the point

55:23SPEAKERthat worse than the PSVR in some cases.

55:27SPEAKERThe Quest 2 is more capable,

55:29SPEAKERand it seems like they're selling

55:30SPEAKERat a really impressive rate,

55:31SPEAKERso the market will probably push

55:35SPEAKERtoward not supporting the Quest 1 earlier

55:37SPEAKERthan it would in a PS4 Pro type situation.

55:42SPEAKER- Sure.

55:43SPEAKERI mean, at the end of the day,

55:45SPEAKERit's still kind of souped up

55:46SPEAKERmobile phone hardware in there, right?

55:48SPEAKER- Well, so the Quest 1 is definitely that.

55:51SPEAKERThe Quest 2, they have hardware acceleration

55:55SPEAKERfor the slam tracking, the inside-out tracking,

55:58SPEAKERand all that kind of stuff,

55:59SPEAKERso it takes a lot of that load off of the CPU,

56:04SPEAKERwhich isn't happening on the Quest 1.

56:09SPEAKERThe second version of that

56:10SPEAKERis a dramatically more capable piece of hardware.

56:14SPEAKER- That's fair.

56:16SPEAKERWhether that matters is entirely up to developers

56:19SPEAKERdeciding whether or not they wanna shut out

56:21SPEAKERhowever many people bought.

56:22SPEAKERHere's the other thing.

56:24SPEAKEROculus doesn't post sales numbers

56:25SPEAKERfor any of their hardware,

56:27SPEAKERso I don't have any idea whether,

56:31SPEAKERit could be that Oculus has already sold

56:34SPEAKERan order of magnitude more Quest 2s

56:36SPEAKERthan they sold Quest 1s,

56:38SPEAKERand nobody cares about the Quest 1 hardware

56:41SPEAKERsix months from now.

56:42SPEAKERI don't know.

56:45SPEAKERBut you can also plug the Quest in,

56:47SPEAKERboth of the Quests in with a special cable.

56:49SPEAKERIt's a USB 3 Type-C cable that's 80 bucks and 16 feet long,

56:54SPEAKERand that will let you play PC games.

56:57SPEAKERIt's not particularly comfortable

56:58SPEAKER'cause of where you plug in the USB cable on the Quest 1.

57:02SPEAKEROn the Quest 2, especially with the Pro Audio strap,

57:05SPEAKERor the Elite strap, it's much more usable.

57:09SPEAKERI haven't really spent substantial time with the Quest 2.

57:14SPEAKERBut the thing that all the reviewers said is

57:18SPEAKERthat with the Elite strap, it's very comfortable.

57:21SPEAKERYou can get a $50 strap that has nothing.

57:23SPEAKERIt's just a physical, more comfortable strap

57:25SPEAKERthat replaces the cloth one that it ships with,

57:30SPEAKERor for 130 bucks, you can get one with a battery on it too

57:35SPEAKERthat counterbalances the front of the headset a little bit

57:38SPEAKERand gives you a lot more playtime.

57:40SPEAKERAnd that starts at, I think, 400 bucks.

57:43SPEAKERI can't remember, but that's a pretty good.

57:46SPEAKERIf you just wanna get some VR

57:48SPEAKERand you wanna play some Beat Saber

57:49SPEAKERand just play some Pistol Whip,

57:50SPEAKERand you're probably not gonna get Medal of Honor on there,

57:53SPEAKERyou're definitely not gonna get Alex on there

57:55SPEAKERunless you use the link cable,

57:56SPEAKERbut you can play Steam VR games

57:58SPEAKERif you get the link cable for 80 bucks.

58:00SPEAKER- Yeah, that thing acting as just a sort of

58:03SPEAKERquote-unquote dumb headset that connects to your PC

58:05SPEAKERwhere the PC does the processing.

58:07SPEAKERSo it is a real VR headset like these others

58:10SPEAKERin addition to being a standalone.

58:11SPEAKERThat is a huge selling point to me.

58:13SPEAKERIf it didn't have that,

58:15SPEAKERthat thing would be a non-starter for someone like me.

58:18SPEAKERIf it was limited to only games

58:20SPEAKERthat could run on the headset, then no, thank you.

58:21SPEAKERBut since you could hook it up

58:23SPEAKERand played Alex on it as well, that's kind of a big deal.

58:26SPEAKER- Well, so the thing I'll say is that

58:27SPEAKERfor every kind of disappointing quest game I've played,

58:32SPEAKERthere's pretty amazing, like the port of the room,

58:35SPEAKERthe VR room game, the room game is,

58:39SPEAKERit has issues that are mostly related to it

58:41SPEAKERbeing a straight port of an iPad game.

58:46SPEAKERLike it has weird UI choices and stuff like that

58:48SPEAKERthat I wouldn't do if I was making a VR native game.

58:51SPEAKERBut it runs really well in Quest.

58:53SPEAKERLike that stuff is really good.

58:54SPEAKERAnd like there's no,

58:58SPEAKERlike I notice a little bit of a frame rate difference

59:00SPEAKERplaying Beat Saber or Pistol Whip or Space Pirate Trainer

59:02SPEAKERon Quest versus Steam.

59:07SPEAKERBut you know, that experience is fabulous.

59:10SPEAKER- Totally, I'm not saying that Quest native stuff

59:12SPEAKERis bad or anything.

59:13SPEAKERIt's just that there are always going to be things

59:15SPEAKERlike Alex that will just be PC only.

59:17SPEAKERAnd having the option to also play those on the Quest

59:20SPEAKERis a pretty big selling point.

59:21SPEAKER- Exactly.

59:23SPEAKERThe interesting thing is, my bet is that the PSVR stuff

59:26SPEAKERprobably ports pretty straight to Quest.

59:28SPEAKER- Sure, I can see that, yeah.

59:30SPEAKER- Yeah, let's see what else.

59:33SPEAKER- Windows, Windows MR, mixed reality,

59:35SPEAKERwhich I'm sort of shocked still exists, but here we are.

59:39SPEAKERLook, they just, so most of the first gen headsets

59:42SPEAKERare no longer available.

59:45SPEAKER- I got in when there was, basically there was a fire sale.

59:47SPEAKERSo this is why I'm so shocked that it's still around

59:50SPEAKERis that there was a fire sale on them, basically.

59:53SPEAKERLike I think those things came out at sort of

59:55SPEAKERstandard VR prices of like four or five, $600.

59:58SPEAKERAnd then all of a sudden one day I saw people going like,

1:00:00SPEAKER"Hey, the Lenovo Explorer is 199 right now."

1:00:02SPEAKERAnd I'm like, "Hey, that's a pretty decent price

1:00:06SPEAKERto check out some VR, sure, I'll give that a shot."

1:00:08SPEAKERSo like, it was, what is it, Lenovo, HP, Samsung,

1:00:13SPEAKERthere were like six different companies make an MR insets.

1:00:16SPEAKER- Dell, I think made one.

1:00:16SPEAKER- Dell made one, yes, couple others.

1:00:18SPEAKER- It's all kind of the normal Microsoft OEMs,

1:00:21SPEAKEROEM partners.

1:00:22SPEAKER- Totally, and they kind of all just went on deep sale

1:00:24SPEAKERand then ceased to exist.

1:00:25SPEAKERSo I was like, "Well, this platform's

1:00:26SPEAKERprobably going away soon."

1:00:27SPEAKERBut for that much-

1:00:29SPEAKER- They're still releasing updates for the portal.

1:00:31SPEAKER- Right, so that's the thing.

1:00:32SPEAKERLike the, I think from what I can tell,

1:00:34SPEAKERI think they tend to come with the kind of

1:00:35SPEAKERWindows feature updates, the, you know, your 20H4,

1:00:40SPEAKERor whatever they're calling the semi-annual updates.

1:00:42SPEAKERBut yeah, they still like support the platform aspect of it.

1:00:47SPEAKER- Yeah, so HP just announced,

1:00:50SPEAKERjust released the Reverb 2 at the end of last year.

1:00:52SPEAKER- Yeah, so that really surprised me

1:00:54SPEAKERto see a new MR headset come out.

1:00:57SPEAKER- Well, so it's interesting 'cause it's a part,

1:00:59SPEAKERit seems like kind of a partnership.

1:01:01SPEAKERValve makes the lenses and speakers for it.

1:01:06SPEAKERSo it uses the planar speakers from the Index

1:01:10SPEAKERand the Fresnel lenses that they use on the Index.

1:01:16SPEAKERNorm really liked it.

1:01:17SPEAKERI haven't actually used one.

1:01:18SPEAKERLike normally, when new headsets come out,

1:01:20SPEAKERI go over to the tested office or Norm's house

1:01:22SPEAKERand try stuff out.

1:01:23SPEAKERAnd for obvious reasons,

1:01:24SPEAKERthat hasn't happened in the last 10 months.

1:01:27SPEAKERBut he seemed to really like it in his review.

1:01:31SPEAKERThe reviews are pretty good.

1:01:32SPEAKERThe controllers have always kind of been the weak spot

1:01:35SPEAKERof the Windows MR stuff.

1:01:36SPEAKER- Yeah, they're okay.

1:01:38SPEAKER- Samsung made really good Windows MR controllers

1:01:41SPEAKERand they were, and everybody else shipped

1:01:43SPEAKERthe default Microsoft ones, it seems like.

1:01:46SPEAKERThey're fine.

1:01:47SPEAKERLike they're very workable.

1:01:49SPEAKERThey do have tracking problems

1:01:50SPEAKERwhen you get them up super close.

1:01:51SPEAKERIf you want to play like an Arma, Onward or Pascal or Pavlov,

1:01:57SPEAKERyou might not have a great time with that.

1:02:00SPEAKERBut they're really high resolution.

1:02:01SPEAKERIt's 2160 by 2160 per eye.

1:02:04SPEAKERAnd if you plug that into a PC that can actually drive that,

1:02:07SPEAKERthen it looks good.

1:02:11SPEAKERThe screen door stuff is gone.

1:02:12SPEAKER- I bet that looks pretty good.

1:02:14SPEAKER- Yeah, you can read text, all of the things.

1:02:16SPEAKERLike you can use normal ass Windows.

1:02:19SPEAKERLike when I fire up the Windows preview,

1:02:22SPEAKERdesktop preview on my Index,

1:02:24SPEAKERit just looks like a normal ass Windows desktop

1:02:26SPEAKERon a big giant monitor 10 feet in front of me.

1:02:29SPEAKER- That sounds awesome.

1:02:30SPEAKER- I mean, the thing I find with VR though,

1:02:32SPEAKERis that you kind of don't know what you're missing.

1:02:34SPEAKERLike, I mean, I played a decent amount of Alex

1:02:38SPEAKERon that first gen Explorer and it was fine.

1:02:42SPEAKER- Oh yeah.

1:02:43SPEAKER- That's what I mean.

1:02:44SPEAKERLike if I were to play it side by side

1:02:44SPEAKERwith this new, the Reverb 2 or like the Index or something,

1:02:48SPEAKERlike I'm sure it would be a world of difference

1:02:50SPEAKERto side by side them,

1:02:51SPEAKERbut only having that Explorer in here,

1:02:53SPEAKERlike, yes, the field of view is a little more limited

1:02:56SPEAKERand like the resolution is slightly lower

1:02:58SPEAKERand the controllers are not amazing,

1:02:59SPEAKERbut like, especially for a hundred or 199, like it's fine.

1:03:04SPEAKERSo it does the job.

1:03:05SPEAKER- In my experience, when you put on the headset,

1:03:10SPEAKERunless there's something wrong with the game,

1:03:12SPEAKERyou usually stop noticing the VR after.

1:03:14SPEAKERIf you don't stop noticing,

1:03:15SPEAKERstart noticing, stop noticing the VR after a few minutes,

1:03:18SPEAKERprobably it's not a very good game.

1:03:20SPEAKER- Right, your brain kind of tunes out the shortcomings

1:03:24SPEAKERof the individual headset you're using.

1:03:26SPEAKERIf you don't have a frame of reference,

1:03:27SPEAKERI guess is what I mean.

1:03:28SPEAKER- Yeah, I think that's exactly right.

1:03:31SPEAKERThe Reverb is eternally out of stock since they released it

1:03:36SPEAKERas every new exciting piece of consumer electronics

1:03:39SPEAKERthat came out in 2020 is.

1:03:40SPEAKER- Yeah, like how some of the retailers I checked for this

1:03:42SPEAKERstill listed as a pre-order.

1:03:43SPEAKERSo it's very soft launch, paper launch.

1:03:45SPEAKERI mean, reviews only came out,

1:03:47SPEAKERI think a couple, three weeks ago.

1:03:48SPEAKER- December, yeah.

1:03:49SPEAKER- Or something like that, yeah.

1:03:51SPEAKER- The, yeah, if you release something

1:03:55SPEAKERand it's not available to purchase, is it out?

1:03:58SPEAKER- Perhaps, does it make a sound?

1:04:00SPEAKER- Like I haven't seen a PS5 in the wild yet.

1:04:05SPEAKER- No, no.

1:04:08SPEAKER- So yeah, and that works with Steam.

1:04:10SPEAKERYou can use Revive with it as well.

1:04:11SPEAKERI haven't actually tried that,

1:04:12SPEAKERbut apparently people do that.

1:04:14SPEAKERIt seems like, that seems like one layer too many,

1:04:16SPEAKERbut I don't know.

1:04:18SPEAKERMy recommendation is if something's available on Steam,

1:04:21SPEAKERyou should probably buy it on Steam.

1:04:22SPEAKERSo that way you're, that Steam seems to be

1:04:25SPEAKERthe err platform for VR,

1:04:28SPEAKER'cause that's where everything ends up.

1:04:30SPEAKERAnd then there's also weird things like,

1:04:32SPEAKERI think the games that come out on Game Pass

1:04:39SPEAKERthat use the different APIs, the WMR stuff.

1:04:43SPEAKERSorry, the, no, the, what are the apps called?

1:04:48SPEAKERThe, you know, the ones that you can't access.

1:04:50SPEAKER- The UWP?

1:04:51SPEAKER- The UWP, yeah.

1:04:53SPEAKERIt seems to be issues getting those working with Steam VR,

1:04:56SPEAKER'cause like Tetris in fact came out on Game Pass last year

1:04:58SPEAKERwith all that new multiplayer stuff

1:04:59SPEAKERand VR doesn't work on that version.

1:05:01SPEAKER- Yikes.

1:05:03SPEAKER- That said, Flight Sim seems to work.

1:05:06SPEAKERSo I don't know, I don't know what the story is.

1:05:09SPEAKERIt could just be a developer choice.

1:05:12SPEAKER- So yeah, I guess that's kind of,

1:05:14SPEAKERthat's kind of it for like the nitty gritty,

1:05:17SPEAKERlike how do you feel overall about,

1:05:20SPEAKERor is there one more thing you want to touch on?

1:05:21SPEAKER- Yeah, the lens inserts.

1:05:23SPEAKERSo this is something that's kind of new there.

1:05:25SPEAKEROculus is supporting it directly with the Quest

1:05:27SPEAKERwhere you can go to a, you can go to Frames Direct, I think,

1:05:32SPEAKERand buy these.

1:05:34SPEAKER- Oh, that's crazy.

1:05:35SPEAKER- Buy lens inserts that just snap into the headset,

1:05:38SPEAKERso you don't have to wear glasses inside it.

1:05:40SPEAKER- As somebody who mostly has played VR with glasses on,

1:05:42SPEAKERthis is very appealing.

1:05:44SPEAKER- Yeah, it's super good.

1:05:46SPEAKERThere's also third parties that you can buy them for

1:05:48SPEAKERfor most other headsets,

1:05:50SPEAKERall the way back to like the original Rift.

1:05:52SPEAKER- Oh, that's cool.

1:05:54SPEAKER- That usually involves like faxing your prescription

1:05:57SPEAKERto China and good luck,

1:05:59SPEAKERlike sometimes taking a couple of tries at the lenses

1:06:01SPEAKERbefore you get them exactly right.

1:06:02SPEAKER- Sure.

1:06:04SPEAKER- But I know multiple people who've done that

1:06:06SPEAKERand have had good results, so.

1:06:07SPEAKER- Of course, at the same time.

1:06:08SPEAKERAt the same time as someone whose prescription

1:06:10SPEAKERseems to be changing,

1:06:12SPEAKERI seem to be, I seem to be ahead of the curve

1:06:14SPEAKERon needing progressive lenses.

1:06:16SPEAKERI don't know if, do you have?

1:06:17SPEAKER- Oh no, no, no, no, no, no.

1:06:19SPEAKERI found recently that I was like,

1:06:22SPEAKERhow come when I hold my Kindle up close to my face in bed

1:06:26SPEAKERwhen I'm trying to read at night,

1:06:26SPEAKERI can't focus on the letters anymore?

1:06:28SPEAKERWhat's going on?

1:06:29SPEAKER- That's bad.

1:06:30SPEAKER- It's bad.

1:06:31SPEAKERYes, my eye doctor said,

1:06:32SPEAKER"Hey, you're a little young for this, but here you are."

1:06:35SPEAKERSo like, anyway, I mean,

1:06:37SPEAKERmost people's prescriptions don't change in adulthood really,

1:06:39SPEAKERbut like going, jumping through all those hoops

1:06:42SPEAKERand then having those lenses

1:06:43SPEAKERand those inserts suddenly no longer be useful

1:06:45SPEAKERwould be kind of a bummer.

1:06:46SPEAKER- Well, so the inserts aren't super,

1:06:49SPEAKERokay, my perception on what glasses should cost is weird

1:06:52SPEAKERbecause I have a really complicated prescription

1:06:53SPEAKERthat's expensive.

1:06:54SPEAKERLike I don't think I've ever bought a pair of glasses

1:06:57SPEAKERthat was less than like 300 bucks for the lenses.

1:06:59SPEAKERSo the inserts are 80 bucks for the Quest.

1:07:06SPEAKERThe ones that my friend of mine got for his Vive

1:07:10SPEAKERor for his Index, I can't remember which one,

1:07:12SPEAKERwere significantly less than that.

1:07:14SPEAKERLike the China ones are like 10 bucks a lens

1:07:17SPEAKERor something sometimes.

1:07:18SPEAKER- Okay, that's not so bad.

1:07:19SPEAKER- Yeah, like you can take some chances with that I think.

1:07:24SPEAKERI don't know if they have those for the Windows MR headsets.

1:07:26SPEAKERI do know that they have them for the Vive, the Index,

1:07:29SPEAKERthe original Oculus, the Rift S and the Quest.

1:07:32SPEAKER- That is cool.

1:07:33SPEAKER- And you can 3D print frames for those too

1:07:35SPEAKERif you have a 3D printer.

1:07:37SPEAKER- Sure.

1:07:39SPEAKER- So yeah, that's kind of it.

1:07:40SPEAKER- Yeah, how do you feel about the state

1:07:44SPEAKERof the VR market?

1:07:45SPEAKERAre you, my gut feeling is that I don't feel

1:07:49SPEAKERespecially bullish about where it's at, but.

1:07:52SPEAKER- I mean, look, the last year has been really bad

1:07:55SPEAKERfor my company because we make cartoons

1:07:58SPEAKERin front of live studio audiences.

1:07:59SPEAKER- Yeah, that's rough.

1:08:01SPEAKER- I'm looking, speaking of,

1:08:03SPEAKERstuff's happening on the food front,

1:08:04SPEAKERbut just in case I'm starting to look for work.

1:08:06SPEAKERSo if anybody has anything they think I'd be interested in,

1:08:09SPEAKERhey, shoot me a message.

1:08:10SPEAKERI'm available for both consulting

1:08:13SPEAKERand maybe full-time, I don't know.

1:08:15SPEAKERI've specifically helped some brands and charities

1:08:17SPEAKERwith their Twitch strategy.

1:08:18SPEAKERAnd I would love, love, love to talk to your company

1:08:21SPEAKERabout ways to use podcasts to communicate internally

1:08:25SPEAKERor externally what you're working on

1:08:27SPEAKERand why that stuff is cool.

1:08:30SPEAKERIt feels a little bit like we're kind of

1:08:32SPEAKERin a holding pattern waiting for AR.

1:08:34SPEAKER- Okay.

1:08:35SPEAKER- It feels like a lot of the VR stuff maybe,

1:08:41SPEAKERlook, I wanna be careful

1:08:42SPEAKER'cause there's been incredible work done in VR

1:08:46SPEAKERboth in terms of games and apps and other stuff.

1:08:48SPEAKERLike there's really, really neat stuff.

1:08:49SPEAKERBut on a larger level,

1:08:53SPEAKERI don't think anybody ever thought VR

1:08:55SPEAKERwas going to replace screens as an interface,

1:08:58SPEAKERas your main interface for computers.

1:09:00SPEAKERI think people think that that's still the case for AR.

1:09:02SPEAKER- Yeah, that's definitely the Magic Leap pitch.

1:09:06SPEAKER- Yeah, I'm not sure, I'm convinced.

1:09:08SPEAKERMagic Leap, things haven't gone super great for Magic Leap.

1:09:11SPEAKER- Yeah, I don't know what they were thinking

1:09:14SPEAKERgetting out there using the grandiose language

1:09:16SPEAKERthat they were.

1:09:18SPEAKERWhen has that ever paid off for any startup in history?

1:09:21SPEAKER- I mean, look, they knew that they needed

1:09:23SPEAKERto raise a buttload of money

1:09:24SPEAKERand if you don't have grandiose language,

1:09:27SPEAKERyou're not gonna raise billions of dollars.

1:09:28SPEAKER- Well, to your investors, sure, but in public,

1:09:30SPEAKERwell, maybe, to be fair, I guess a lot of the like,

1:09:33SPEAKERhey, this is the future of everything talk

1:09:35SPEAKERwas kind of coming out organically, not necessarily.

1:09:37SPEAKERThey weren't exactly putting out press releases saying like,

1:09:40SPEAKERhey, this is gonna be the only interface

1:09:41SPEAKERfor computers going forward or anything like that.

1:09:43SPEAKER- Yeah, the NDAs that they made people sign

1:09:47SPEAKERbefore they did the demos of Magic Leap

1:09:48SPEAKERbefore it was public were like, anyway.

1:09:52SPEAKERYeah, they actively tried to keep that shit down.

1:09:55SPEAKER- Okay, that's fair and I guess in fairness to them,

1:09:58SPEAKERthat's not necessarily their fault,

1:09:59SPEAKERbut like people we knew who had gotten those demos

1:10:01SPEAKERwere coming out of those things going like,

1:10:02SPEAKERyo, this shit is fucking mind blowing.

1:10:04SPEAKER- I'm gonna go and tell you, it still is amazing.

1:10:07SPEAKERLike it's still some of the best tech demos I've ever seen.

1:10:11SPEAKERThe multiplayer game that they had at GDC

1:10:13SPEAKERa couple of years ago where you were kind of like

1:10:15SPEAKERducking around objects in the real world

1:10:18SPEAKERand shooting virtual people and overlaying

1:10:21SPEAKERvirtual characters on top of other human characters,

1:10:23SPEAKERstill amazing, like it is amazing, amazing technology.

1:10:29SPEAKERI think we're starting to see hints

1:10:31SPEAKERthat glasses are going to be smaller.

1:10:34SPEAKERLike we've seen some prototype slash patent application

1:10:37SPEAKERdrawings and stuff like that that indicate a chunky frame,

1:10:41SPEAKERbut not like a goggle type situation.

1:10:48SPEAKERMy understanding is that there are thousands of people

1:10:53SPEAKERworking at most of the big five thing companies

1:10:56SPEAKERin the Valley working on AR at this point.

1:11:00SPEAKERI don't know about Facebook, but I know Apple

1:11:02SPEAKERhas a massive team of people working on this.

1:11:04SPEAKERI know Google has a massive team of people working on this.

1:11:07SPEAKERAnd I suppose, I assume Microsoft does as well.

1:11:11SPEAKERI don't know what's going on with Amazon

1:11:12SPEAKERor some of the other stuff.

1:11:16SPEAKERI mean, look, the idea of being able to chuck a window

1:11:26SPEAKERanywhere you want it seems pretty compelling.

1:11:28SPEAKER- Sure.

1:11:29SPEAKERLike I don't know if that's actually gonna work in practice,

1:11:32SPEAKERbut we'll see.

1:11:33SPEAKER- Yeah.

1:11:34SPEAKER- And the one thing that has happened is the hand tracking.

1:11:36SPEAKERWe didn't talk about this at all in the Quest,

1:11:38SPEAKERbut the hand tracking on Quest,

1:11:39SPEAKEReven though people aren't really using it in games

1:11:41SPEAKERis working really well these days.

1:11:42SPEAKERSo like those SLAM cameras give you the ability to,

1:11:46SPEAKERif those give you the ability to track hands

1:11:48SPEAKERand fingers pretty reliably,

1:11:50SPEAKERthen that solves kind of one of the big problems

1:11:52SPEAKERof early AR stuff,

1:11:53SPEAKERwhich is that you need a weird controller to make it work.

1:11:56SPEAKER- Wait, you're talking just your...

1:11:58SPEAKERYou can work your organic fingers and hands?

1:12:00SPEAKERLike you're not talking about like wearing a glove

1:12:02SPEAKERor anything that is tracking like literally just your...

1:12:05SPEAKERWow.

1:12:06SPEAKER- Yeah, it is not fidelity of like four finger tracking,

1:12:10SPEAKERbut like you do gestures and stuff like that

1:12:13SPEAKERand you can control the UI

1:12:14SPEAKERand open and close stuff and things like that.

1:12:16SPEAKER- That's crazy.

1:12:17SPEAKERI did not know it was that good.

1:12:18SPEAKER- Yeah, it's...

1:12:19SPEAKER- That's very cool.

1:12:20SPEAKER- I would say it's up and down, but when it's good,

1:12:22SPEAKERit's surprisingly good.

1:12:23SPEAKER- Yeah.

1:12:25SPEAKER- So yeah, like I feel like in 10 years

1:12:30SPEAKERwhen we look back on this and we're doing the,

1:12:31SPEAKER"Hey, remember old VR stuff?"

1:12:33SPEAKERIt's gonna be that VR was the dev kit for AR probably.

1:12:35SPEAKER- Okay, interesting.

1:12:36SPEAKERSo yeah, so that leads me to my kind of final question here.

1:12:39SPEAKERWhen you're basically,

1:12:40SPEAKERyou are talking about AR supplanting VR.

1:12:43SPEAKERIs AR gonna get to the point where like,

1:12:47SPEAKERto me this sounds trivial,

1:12:48SPEAKERbut I'm sure the actual technical execution is way harder,

1:12:51SPEAKERbut is AR gonna get to the point

1:12:53SPEAKERwhere it can kind of defacto act as VR

1:12:54SPEAKERby just sort of like blanking out

1:12:57SPEAKERor drawing over the entire field of view in the lenses

1:12:59SPEAKERand just not letting you see your surroundings?

1:13:01SPEAKERDoes that make sense?

1:13:02SPEAKERLike kind of letting you inhabit an entirely virtual space

1:13:05SPEAKERby just sort of obscuring your, bless you.

1:13:08SPEAKER- Sorry.

1:13:08SPEAKER- Does that make sense what I'm describing?

1:13:10SPEAKER- Yeah, no, I think that's, I mean, I think, look,

1:13:13SPEAKERVR is a subset of AR, right?

1:13:15SPEAKER- Right, okay.

1:13:16SPEAKER- I think that probably it won't be happening on the screen.

1:13:19SPEAKERI think that'll happen on like a physical,

1:13:22SPEAKERlike you'll flip the blast shield down, right?

1:13:23SPEAKER- Oh, I guess that would be a lot easier

1:13:25SPEAKERthan just having like,

1:13:26SPEAKER'cause you would need a field of view

1:13:27SPEAKERthat could fully obscure your range of vision,

1:13:30SPEAKERwhich would probably be asking a lot, right?

1:13:32SPEAKER- Well, and it also depends on the,

1:13:34SPEAKERso it depends on the hardware.

1:13:36SPEAKERLike one of the interesting things about AR

1:13:38SPEAKERis that the hardware for drawing the stuff

1:13:41SPEAKERthat's in the world can be a little bit less potent

1:13:44SPEAKERbecause like, if you're not drawing the room,

1:13:50SPEAKERlike the frame rate of your room is real good in AR, right?

1:13:53SPEAKERIt's the things that you're drawing on top of the room.

1:13:56SPEAKER- Well, it's the old Nvidia tech demo thing, right?

1:13:59SPEAKEROf like, this tech demo looks for this new graphics card,

1:14:01SPEAKERit looks amazing because 100% of the compute power

1:14:04SPEAKERis going into this one character model.

1:14:06SPEAKER- Right, and, but with VR, the floor of what you can do is,

1:14:11SPEAKERis this gonna run at a frame rate

1:14:12SPEAKERthat doesn't make my users sick, 95% of my users sick.

1:14:16SPEAKERAnd yeah, and that's less of a problem in AR

1:14:18SPEAKERbecause if the characters that you're drawing

1:14:20SPEAKERon top of the real world are running at 60 frames a second

1:14:22SPEAKERinstead of 120 frames a second,

1:14:24SPEAKERit's not gonna make you sick,

1:14:25SPEAKERit's just gonna look a little janky,

1:14:27SPEAKERand you can art design your way around that

1:14:29SPEAKERin a lot of cases.

1:14:30SPEAKER- Right, but you lose the ability to do these

1:14:32SPEAKERkind of whole world, like, transportive experiences

1:14:34SPEAKERwhere you actually feel like you're in another place

1:14:36SPEAKERunless you, unless you can render that whole room.

1:14:40SPEAKER- Well, so the other, the other side of that

1:14:43SPEAKERis that in the five years since the first VR headsets

1:14:46SPEAKERhave come out, the amount of computing power

1:14:48SPEAKERthat we can put in one of those headsets

1:14:49SPEAKERhas gone up a couple of orders of magnitude, probably, right?

1:14:52SPEAKER- Yes, especially like the, you know,

1:14:55SPEAKERonce Apple jumps into this space

1:14:56SPEAKERwith the way that their mobile hardware performs,

1:14:59SPEAKERyou know, increases in performance year over year,

1:15:01SPEAKERlike that's gonna be pretty wild.

1:15:03SPEAKER- Well, yeah, and the fact that we're accelerating

1:15:07SPEAKERthe CPU computationally expensive stuff now,

1:15:10SPEAKERso like the 3D audio, the SLAM computations

1:15:13SPEAKERthat tell where the headset is in 3D space

1:15:15SPEAKERfrom camera feeds, the machine vision stuff,

1:15:17SPEAKERall of that has hardware,

1:15:19SPEAKERa lot of that has hardware acceleration at this point.

1:15:22SPEAKER- You mentioned Apple, there was a rumor that landed

1:15:25SPEAKERlast week or the week before that Bloomberg posted

1:15:29SPEAKERthat said that Apple's gonna announce a VR headset

1:15:32SPEAKERthis year that's gonna be incredibly expensive

1:15:35SPEAKERand that they expect to sell no more

1:15:36SPEAKERthan one per day at stores.

1:15:39SPEAKER- What?

1:15:41SPEAKERWow.

1:15:42SPEAKER- So expensive that they only sell one per day at stores.

1:15:45SPEAKERI did some math, some back of the napkin math.

1:15:47SPEAKER- Yeah.

1:15:48SPEAKER- They have about, they have a few hundred stores.

1:15:51SPEAKER- Okay.

1:15:52SPEAKER- If they sold one per day per store for a year,

1:15:55SPEAKERthey would sell a few hundred thousand units,

1:15:57SPEAKERwhich to me sounds like a really good dev kit launch.

1:16:00SPEAKER- Yeah, yeah, that's for, yes, for something expensive

1:16:02SPEAKERand kind of not quite ready, that sounds fine.

1:16:05SPEAKER- Well, and if you're thinking about, you know,

1:16:08SPEAKERlike how they rolled out the M1 Macs to developers

1:16:11SPEAKERso that they can port their apps and stuff over.

1:16:13SPEAKER- That seems very on Apple-like.

1:16:17SPEAKERI mean, I mean, Apple is a different company now,

1:16:18SPEAKERbut like in the jobs area, to me, like the Apple strategy

1:16:22SPEAKERwas like, let's wait until this tech is really there.

1:16:24SPEAKERLike we're not gonna be the first ones out there

1:16:26SPEAKERwhere they touch screen phone.

1:16:27SPEAKERWe're gonna wait until we can bring it together in a way

1:16:29SPEAKERthat it becomes the definitive touch screen phone.

1:16:31SPEAKERSo to hear that they're doing some kind of weird,

1:16:33SPEAKERlike soft tech demo launch of this technology,

1:16:36SPEAKERinstead of like kind of being the definitive one

1:16:38SPEAKERis a little weird.

1:16:40SPEAKER- My assumption is that they're looking at app ecosystem.

1:16:44SPEAKERLike when Jobs launched the iPhone, they said,

1:16:46SPEAKERhey, look, you don't need apps.

1:16:47SPEAKERYou're just gonna do everything on the web.

1:16:48SPEAKERThis is the web phone.

1:16:50SPEAKER- He was a little set in his ways in some capacities.

1:16:53SPEAKER- Well, but that was also a convenient fiction

1:16:56SPEAKERbecause they didn't have an app ecosystem

1:16:58SPEAKERbecause they didn't want to tell developers

1:16:59SPEAKERabout the phone in advance.

1:17:01SPEAKERSo I don't think they can launch in an established market.

1:17:05SPEAKERThey were essentially establishing a market

1:17:06SPEAKERwhen they did that, right?

1:17:07SPEAKERWith VR, they're coming in and competing against Facebook

1:17:11SPEAKERand Microsoft and Valve or AR, you can't launch it.

1:17:17SPEAKERIf you launch an AR headset without apps,

1:17:20SPEAKERnot having early VR apps is one of the things

1:17:22SPEAKERthat actually probably hurt VR

1:17:24SPEAKERas much as not being able to make enough hardware.

1:17:26SPEAKERAnd I think that they don't...

1:17:31SPEAKERLook, the benefit of owning AR for consumers

1:17:35SPEAKERis that they are the Microsoft

1:17:38SPEAKERfor the next phase of computing.

1:17:40SPEAKER- Sure.

1:17:41SPEAKER- They are to next phase of computing

1:17:43SPEAKERas Microsoft was to GUIs in 1995 to 2015.

1:17:50SPEAKERSo I think that they're not gonna take any chances

1:17:55SPEAKERand if that means that they don't have a big surprise reveal

1:17:58SPEAKERon the stage, the surprise is gonna be,

1:18:00SPEAKER"Hey, these look like normal glasses,"

1:18:02SPEAKERnot, "Hey, we're making an AR headset."

1:18:06SPEAKER- Sure.

1:18:07SPEAKER- So anyway, but I think the VR thing's gonna be dev kit.

1:18:11SPEAKERI don't think people should, normal people,

1:18:13SPEAKERI don't think that's a thing for normal people.

1:18:15SPEAKER- Yeah, I'm just sitting here skimming this story,

1:18:18SPEAKERtrying to see if there's anything unusual expected about it.

1:18:21SPEAKER- Also, Bloomberg is notoriously bad for Apple rumors.

1:18:24SPEAKERThey were the ones pushing the Apple television

1:18:27SPEAKERand the Apple car. - The Apple car?

1:18:29SPEAKER- Apple car, yeah.

1:18:30SPEAKERThey weren't the only ones pushing that,

1:18:32SPEAKERbut they were among the proponents.

1:18:34SPEAKER- Okay, okay, so maybe grain of salt.

1:18:36SPEAKER- Dude, judging by the number of people I see

1:18:39SPEAKERgoing to work from VR stuff that now work at Apple,

1:18:43SPEAKERjust hit my LinkedIn, I would be shocked

1:18:46SPEAKERif there are not thousands of people

1:18:48SPEAKERworking on AR at Apple right now.

1:18:49SPEAKER- Something has to be happening.

1:18:50SPEAKERI mean, they acquired a VR company a couple of years ago,

1:18:52SPEAKERaccording to this. - They acquire

1:18:53SPEAKERall sorts of people, but yeah, it's, yeah.

1:18:55SPEAKER- Yes.

1:18:57SPEAKER- It's virtual reality, it's virtually ready for prime time.

1:19:03SPEAKERThat's bad, it's not like it could come up.

1:19:06SPEAKER- I still, the stuff I play the most is like,

1:19:13SPEAKERI play Pistol Whip and Beat Saber every week, pretty much.

1:19:16SPEAKERLike I'm still, I do that when I can't leave the house

1:19:18SPEAKER'cause of weather, 'cause people walking around

1:19:20SPEAKERwithout masks and stuff like that.

1:19:21SPEAKERI don't know if I'd still be doing that

1:19:23SPEAKERif we weren't quarantining.

1:19:24SPEAKER- Yeah, but it's a good way to move around, right?

1:19:27SPEAKER- It's a good way to move around.

1:19:28SPEAKERLike my kid loves playing Vacation Simulator

1:19:30SPEAKERand Job Simulator and stuff like Down the Rabbit Hole

1:19:32SPEAKERand those kind of small adventure games

1:19:34SPEAKERthat don't exactly exist on PC or console.

1:19:39SPEAKERBut it is, do not expect a large number of Alex-like games.

1:19:44SPEAKERAnd if they are, expect them to be more like

1:19:47SPEAKERthe Medal of Honor game that is like a really

1:19:49SPEAKERscope-limited thing and not like a big, long 10 hour,

1:19:54SPEAKERyou know, on, I mean, Alex is essentially on rails too,

1:19:57SPEAKERbut like don't expect a big, long experience

1:20:01SPEAKERwhere you're following a linear path and having an adventure.

1:20:07SPEAKER- VR. - Yeah.

1:20:09SPEAKER- Should we pick our patrons?

1:20:11SPEAKER- I feel like my expectations are managed, sure.

1:20:15SPEAKER- I mean.

1:20:16SPEAKER- That's what we do around here, right?

1:20:17SPEAKERManage people's expectations.

1:20:18SPEAKER- Well, hold on, the other thing is,

1:20:21SPEAKERit's not fair to talk about this.

1:20:23SPEAKERAlex is in, everybody, if you like games,

1:20:25SPEAKERyou should play Alex. - Oh, totally.

1:20:26SPEAKER- Like there's a sequence in Alex,

1:20:29SPEAKERI'm not gonna tell you what it is, I'm not gonna,

1:20:30SPEAKERbut I put it in my game of the year right up at Giant Bomb

1:20:34SPEAKERabout, there's this creature named Jeff

1:20:37SPEAKERwho is maybe the most, like I don't like horror games,

1:20:42SPEAKERit's the most effective non-horror game implementation

1:20:47SPEAKERof a character, like it is the best design sequence

1:20:51SPEAKERI think I've ever seen in a game like this.

1:20:53SPEAKER- That's cool.

1:20:54SPEAKER- And it works because of VR

1:20:58SPEAKERin a way that it wouldn't work on a 2D screen.

1:21:00SPEAKER- Sure.

1:21:02SPEAKERYeah, I mean like, that kind of goes both ways, right?

1:21:05SPEAKERLike it's on the one hand, it's amazing that VR

1:21:07SPEAKERis capable of doing things like that.

1:21:08SPEAKEROn the other hand, Alex is kind of an outlier

1:21:10SPEAKERof coming from a company

1:21:13SPEAKERwith functionally infinite resources,

1:21:15SPEAKERwilling to throw a bunch of those resources

1:21:18SPEAKERat weird projects like that and stretch the limits,

1:21:21SPEAKERbut not everybody is gonna be able,

1:21:22SPEAKERin fact, just about nobody else is gonna be able to do that.

1:21:25SPEAKER- Well, I mean, Gabe did that interview and he's like,

1:21:27SPEAKERlook, Alex sold really well for us,

1:21:28SPEAKERwe're gonna keep making more VR stuff.

1:21:30SPEAKER- Oh, okay, that's cool.

1:21:31SPEAKER- And then he also talked about brain-computer interfaces

1:21:34SPEAKERfor a very long time.

1:21:35SPEAKER- Of course.

1:21:36SPEAKER- Seemed like, you know, we talked about that

1:21:38SPEAKERwhen Elon Musk rolled his thing out a few months ago,

1:21:40SPEAKERbut the people I know that work in that space,

1:21:44SPEAKERlike human vision interface and stuff like that,

1:21:46SPEAKERare incredibly skeptical of anything that interfaces

1:21:49SPEAKERdirectly with your brain in any kind of meaningful way.

1:21:52SPEAKER- Look, all I'm gonna say is that once we reach

1:21:55SPEAKERthe eventuality where we all have to pledge failty

1:21:57SPEAKERto our techno-feudal overlord of choice.

1:22:01SPEAKER- Yeah.

1:22:02SPEAKER- I will take Gabe over Elon Musk any day.

1:22:05SPEAKER- Oh, yeah, I'd take him over all of them probably.

1:22:11SPEAKERThe thing that people tell me, we talked about this

1:22:13SPEAKERon "This is Only a Test" this week a little bit,

1:22:14SPEAKERbut the thing that the people who work in that space tell me

1:22:17SPEAKERis that there's not, A, there's some real material science

1:22:21SPEAKERstuff like when you put electrodes in people's brains,

1:22:24SPEAKERthey get plaque buildup on them that makes them stop working

1:22:26SPEAKERafter a really short period of time,

1:22:28SPEAKERso they're limited use only.

1:22:32SPEAKERThe other side of that is moving from computers

1:22:39SPEAKERto phones to VR, there were these massive markets

1:22:42SPEAKERalong the way that fostered development of technologies

1:22:45SPEAKERthat were required for the later things.

1:22:47SPEAKERSo the iPod begat the iPhone because they started

1:22:51SPEAKERputting color LCD screens on to bring the price

1:22:53SPEAKERof those screens down, and they started making flash iPods

1:22:56SPEAKERto make bring the cost of flash down,

1:22:58SPEAKERand all of a sudden an eight gigabyte iPhone was possible

1:23:02SPEAKERbecause the price of flash and the price of LCD screens

1:23:04SPEAKERgot to a point that they could sell for 600 bucks.

1:23:07SPEAKERAnd then the phones generated inertial measurement units,

1:23:12SPEAKERaccelerometers, gyroscopes, compasses all on one chip,

1:23:16SPEAKERand cameras, and screens, and all of those things

1:23:19SPEAKERwent into VR headsets, and those made VR headsets cheap.

1:23:22SPEAKERAnd there's not a clear product to product path

1:23:27SPEAKERto get to a billion people using direct neural interfaces.

1:23:34SPEAKERBut Gabe's very smart, so maybe we're just dumb asses,

1:23:39SPEAKERI don't know. - That's right.

1:23:42SPEAKER- Should we talk about patrons?

1:23:43SPEAKER- Yeah.

1:23:44SPEAKER- If you would like to support the pod,

1:23:46SPEAKERyou can by going to patreon.com/techpod.

1:23:52SPEAKERFor two bucks a month,

1:23:53SPEAKERyou get access to the tech pod discord,

1:23:56SPEAKERwhich is full of just beautiful nerds

1:23:59SPEAKERthat are talking about the things that they're into.

1:24:05SPEAKERThe conversation's all over the place on a day to day.

1:24:08SPEAKERThere are something like 25 or 30 channels now

1:24:10SPEAKERthat range between indoor/outdoor activities,

1:24:14SPEAKERparenting, getting work advice from people

1:24:17SPEAKERwho are doing different stuff than you.

1:24:20SPEAKERHome ownership, audio/video production, coding,

1:24:24SPEAKERjust the works.

1:24:25SPEAKER- Mechanical keyboard nerds, we have everything.

1:24:28SPEAKERWe have it all.

1:24:29SPEAKERAnd if there's not a channel and there's interest,

1:24:30SPEAKERwe'll make it.

1:24:34SPEAKERAgain, you can go to techpod.com/patreon.com/techpod.

1:24:40SPEAKER- There you go. - I think I'd done this

1:24:41SPEAKER75 times, and sign up there.

1:24:45SPEAKERAnd then we also do a patron exclusive episode each month.

1:24:48SPEAKERThere's another episode back in that backlog with Doug.

1:24:51SPEAKERSo if you enjoyed last week's episode with Doug,

1:24:52SPEAKERyou can go back and listen to that.

1:24:54SPEAKER- Seems like a lot of people enjoyed

1:24:55SPEAKERthat last week's episode with Doug.

1:24:57SPEAKER- We gotta find more nerds.

1:24:58SPEAKER- Yeah.

1:25:00SPEAKER- But yeah, that'll do it for us.

1:25:02SPEAKERThis is our last episode of the month,

1:25:03SPEAKERso we have to thank a bunch of patrons.

1:25:05SPEAKER- Yes.

1:25:07SPEAKER- As always, thank you to our executive producer

1:25:09SPEAKERlevel patrons, The Bunny Fiend, Jacob Chappell,

1:25:11SPEAKERDavid Allen, and James Kamik.

1:25:14SPEAKERBut also, I would like to thank our associate producer

1:25:18SPEAKERlevel patrons, Cedric Cozenmacher, Andre Burke,

1:25:23SPEAKERBrian Rabe, Sean Tallon, Tom Hilton, Jacob Wilson,

1:25:28SPEAKERTerry Cox, Arthur Geese, Ben Gulmi, Dave Ullian,

1:25:33SPEAKERDan Brockman, Jad Rita, still a Star Wars name, I love it,

1:25:38SPEAKERThomas Shea, and Graham Banks.

1:25:40SPEAKERThank you all so much for your support.

1:25:43SPEAKERAnd thanks to everybody on the Patreon.

1:25:45SPEAKER- Quite literally, make all this possible.

1:25:47SPEAKERSo yeah, thank you very much.

1:25:48SPEAKER- Yeah, you all are rad.

1:25:50SPEAKERAnd just as a reminder, I know a lot of people

1:25:53SPEAKERdon't like monthly charges, especially since Patreon

1:25:56SPEAKERis kind of bad about the way they charge,

1:25:58SPEAKERthere's always problems with it.

1:26:00SPEAKERYou can sign up for an annual now,

1:26:03SPEAKERand you get a little bit of a discount

1:26:04SPEAKERif you do an annual, back at any of the annual tiers.

1:26:10SPEAKERSo I guess that'll do it for us this week, Brian.

1:26:12SPEAKER- Yes.

1:26:15SPEAKER- See you all, waiting with bated breath for your outro.

1:26:19SPEAKERWhat do you got?

1:26:20SPEAKER- Look, I have to finish this 'cause if I don't,

1:26:22SPEAKERthen the way it edits doesn't work right.

1:26:24SPEAKER- Hey, look, if Audacity wants to change the way

1:26:26SPEAKERthat audio ducking works so that I don't have to put

1:26:29SPEAKERyour track right under the music to make it duck right,

1:26:32SPEAKERthen I could send the show off one of these days.

1:26:34SPEAKERBut until then, will you have the floor?

1:26:39SPEAKER- We'll see you all next week.

1:26:43SPEAKER(upbeat music)