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225: The Goldblum Conjecture

2024-03-10 · 1:12:01

00:00SPEAKER- Brad, I hate it when I'm listening to music

00:02SPEAKERand I have a playlist that spans decades

00:04SPEAKERand the volume level of the music is all over the place.

00:08SPEAKER- Oh man, I don't think I actually realized it

00:11SPEAKERuntil you brought this up.

00:11SPEAKERI think this is a hot button issue for me

00:13SPEAKERthat has just been waiting for a cold open.

00:15SPEAKER- Man. - Go on.

00:16SPEAKER- Yeah, we were listening to some music.

00:17SPEAKERWe had, like I made a playlist of stuff

00:20SPEAKERthat we all like in the fam from the '90s and '80s

00:25SPEAKERand 2000s and 2020s.

00:27SPEAKERAnd you're in the car, you're listening to some music,

00:29SPEAKERyou're jamming out, like you listen to some like Cheap Trick,

00:33SPEAKERsome stuff that my kid knows

00:35SPEAKER'cause it was in a Trolls movie.

00:36SPEAKER- Is your daughter a Cheap Trick fan?

00:38SPEAKER- No, not really. - Okay.

00:39SPEAKER- But then you get, look, I couldn't come up with it.

00:42SPEAKERCheap Trick was just what I thought of in the moment.

00:43SPEAKERIt's not really on the list.

00:45SPEAKERBut we get to the end of the '80s song

00:48SPEAKERand then it blasts over to something that's current,

00:50SPEAKERsome Olivia Rodrigo or something,

00:52SPEAKERand it's like a thousand times louder.

00:54SPEAKER- I guess you crossed the boundary into the loudness wars.

00:57SPEAKER- But I mean, look, we were complaining

01:00SPEAKERabout the loudness wars in the '90s.

01:02SPEAKER- True, yes.

01:03SPEAKER- Yeah, it's gotten worse.

01:04SPEAKER- I'm sure it has.

01:05SPEAKER- It's bad.

01:06SPEAKER- Like all audio has gotten worse.

01:08SPEAKERI don't even know where to start.

01:09SPEAKERLike stereo down mixing is awful

01:11SPEAKERfor people who don't have 5.1 systems.

01:13SPEAKERNobody can hear the dialogue

01:14SPEAKERof what they're watching anymore.

01:16SPEAKER- Oh, the secret to that is you just have a center channel

01:18SPEAKERand you disconnect the other channels.

01:20SPEAKER- Seriously, I've got two nice floor speakers

01:23SPEAKERand that's all I've been using for 15 years.

01:24SPEAKERI keep thinking about buying a center channel speaker

01:26SPEAKERjust to be able to hear people talk in movies again.

01:29SPEAKER- We do two front speakers and a center channel,

01:31SPEAKERbut the real answer is to just get a soundbar and give up.

01:35SPEAKEROr do what Rob Zachney did

01:36SPEAKERand put some like 12 foot tall speakers in there.

01:38SPEAKER- Or you could do what I did

01:39SPEAKERand experiment with using FFmpeg

01:41SPEAKERto create your own stereo mixes of movies,

01:43SPEAKERwhich works just fine.

01:46SPEAKER- That's too much work, Brad.

01:47SPEAKER- It took a lot of work.

01:48SPEAKERI thought about scripting it across my entire Plex library.

01:51SPEAKERAll you do, I mean, literally all you do

01:52SPEAKERis tell it to mix the channels

01:54SPEAKERand boost the center channel by 30%.

01:56SPEAKERLike that's it, that's all it takes.

01:57SPEAKER- This is an audio podcast.

01:58SPEAKERNo one can see me shaking my head,

02:00SPEAKERbut just know that I shook my head

02:01SPEAKERthrough that entire FFmpeg bit.

02:03SPEAKER- But I like, I mean, that raises the question for me though

02:06SPEAKERof like, why are Plex and Jellyfin

02:08SPEAKERor your receiver or your TV,

02:09SPEAKERlike why are things that handle stereo mixing

02:11SPEAKERnot doing that themselves?

02:12SPEAKER- Why don't Spotify and Apple Music normalize?

02:16SPEAKERLike the playlists are a huge part

02:18SPEAKERof Spotify and Apple Music.

02:20SPEAKERWhy don't they normalize the volumes across those playlists?

02:22SPEAKERI don't know, man.

02:23SPEAKER- I would say the same thing for game consoles.

02:25SPEAKERLike why are some games on my PS5 way louder than others?

02:29SPEAKER- Yeah, like it's funny.

02:31SPEAKERThe first thing I have to do, so it's weird.

02:34SPEAKERI mean, streaming makes things a little bit weird

02:36SPEAKERbecause normally you just adjust to the volume you want,

02:37SPEAKERright, but like I don't ever adjust the knob

02:41SPEAKERon my headphones or the windows volume.

02:44SPEAKERI always adjust the in-game volume.

02:46SPEAKER- And really?

02:47SPEAKER- Yeah, 'cause I don't,

02:48SPEAKER'cause like I play Fortnite all the time

02:50SPEAKERand I don't want to have to adjust

02:50SPEAKERthe Fortnite audio every time.

02:52SPEAKERSo everything's normal, like, okay, here's the problem.

02:55SPEAKEREverything's normalized against Fortnite.

02:59SPEAKERFortnite is my base level volume.

03:00SPEAKERThis is the problem.

03:01SPEAKER- That's a grim state of affairs.

03:04SPEAKER- I mean, look, the Gangnam,

03:06SPEAKERI know what level of a Gangnam's gonna be.

03:08SPEAKERI know when I do the say so.

03:09SPEAKERI know what it's gonna sound like.

03:11SPEAKERAnd I gotta get my Doja Cat on.

03:14SPEAKER(upbeat music)

03:25SPEAKER(upbeat music continues)

03:43SPEAKER- Welcome to "Brad and Will Made a Tech Pod."

03:45SPEAKERI'm Will.

03:46SPEAKER- I'm Brad.

03:48SPEAKERYou sounded a little better this week.

03:49SPEAKER- I don't sound as much like Barry White,

03:51SPEAKERbut I'm still in there.

03:53SPEAKERI'm still in that range.

03:54SPEAKER- Is it worth giving up that timbre of voice

03:57SPEAKERto be coughing less?

03:58SPEAKERI would say probably yes.

03:59SPEAKER- I would do anything to be coughing less right now.

04:02SPEAKERI would, if you, like, I would do horrible things.

04:05SPEAKER- Would you pitch up a couple more octaves?

04:06SPEAKER- No, I wouldn't.

04:07SPEAKERThat's too far.

04:08SPEAKERSo like my chest isn't sore from coughing anymore,

04:12SPEAKERwhich is nice.

04:13SPEAKERThat's a good change.

04:14SPEAKERAnd I don't wake up in the middle of the night

04:16SPEAKERfeeling like I'm choking to death on things

04:18SPEAKERthat I have to then hack up.

04:19SPEAKERSo that's an improvement.

04:20SPEAKER- Yeah.

04:21SPEAKER- Yeah.

04:22SPEAKER- Quite a winter we're having.

04:23SPEAKER- It's been, this is the winter of my discontent,

04:25SPEAKERit turns out, and my discontent is phlegm.

04:27SPEAKER- Yeah.

04:28SPEAKERWell, good news for you.

04:29SPEAKER- Yeah.

04:30SPEAKER- I just found out hours ago

04:31SPEAKERthat it's fucking Daylight Savings this weekend.

04:34SPEAKER- No, this is good Daylight Savings, though.

04:35SPEAKER- Wait, how?

04:36SPEAKER- This is the spring forward one.

04:38SPEAKERWait, is that the bad one?

04:39SPEAKERThat's the one where everybody dies on Monday

04:40SPEAKER'cause a car crashes.

04:42SPEAKERBe careful tomorrow out there, folks.

04:44SPEAKERMaybe go back and listen to that Daylight Savings episode,

04:45SPEAKER'cause it was pretty good.

04:46SPEAKERPeople like that.

04:47SPEAKER- Also remember the disruption in circadian rhythms

04:50SPEAKERleads to an increase in heart disease.

04:52SPEAKERLook, if that's the thing

04:54SPEAKERthat's causing our heart disease problems.

04:56SPEAKER- It can't help.

04:57SPEAKER- I have wild misunderstandings about the impact of diet

05:00SPEAKERon heart disease in America.

05:01SPEAKER- Every little bit helps, okay.

05:03SPEAKER- Look, I gotta get out to In-N-Out after this.

05:04SPEAKERIt's the, get a burger this afternoon.

05:08SPEAKERAnyway.

05:08SPEAKER- Yeah, anyway, hey, winter's over.

05:09SPEAKERYou'll be healed in a matter of hours.

05:11SPEAKER- Thank God, finally.

05:12SPEAKERFinally, our long national nightmare.

05:14SPEAKERIt stopped raining for long enough.

05:15SPEAKERI saw sun this week, which was really exciting.

05:17SPEAKERIt's rained for so long.

05:19SPEAKERMy sister was in town last week,

05:21SPEAKERso we went all over and we did the tour stuff

05:24SPEAKERthat she hasn't done on previous visits.

05:25SPEAKERSo we went to Muir Woods and she was like,

05:28SPEAKER"Can we go to the zoo?

05:29SPEAKERI haven't been to a zoo in a long time."

05:30SPEAKERAnd we're like, "Yes, we can go to the zoo."

05:32SPEAKERSo we went to the zoo and it rained the entire time.

05:34SPEAKERWe were walking around our raincoats looking at elephants

05:36SPEAKERand the animals were all kind of vaguely moist and upset.

05:39SPEAKER- The animals were depressed.

05:41SPEAKER- Yeah, the lion was roaring, that was cool.

05:43SPEAKERWe saw lemurs, the lemurs seemed to like the rain.

05:45SPEAKERThey were out playing in the rain.

05:47SPEAKERI don't know, it was a good zoo trip.

05:48SPEAKERThe giraffes were chill, giraffes are awesome.

05:51SPEAKERNo gorillas though, that was a bummer.

05:53SPEAKER- Were they hiding?

05:54SPEAKER- I mean, the gorillas don't like the rain apparently.

05:56SPEAKERThey were in their houses.

05:58SPEAKERThe gorillas have the freedom to go in and out of the pen

06:01SPEAKERinto the smaller house area.

06:04SPEAKERThey were in the house area where they have privacy

06:06SPEAKER'cause they're primates.

06:07SPEAKER- Smart.

06:08SPEAKER- They don't give the monkeys privacy,

06:09SPEAKERbut the gorillas get privacy.

06:11SPEAKERI have a lot of questions about this now

06:12SPEAKERthat I think about it.

06:13SPEAKERBut you know what I don't have questions about?

06:16SPEAKER- What's that?

06:17SPEAKER- Is what makes a good on-stage tech demo?

06:21SPEAKER- Oh.

06:22SPEAKER- So we started out talking about this episode this week

06:25SPEAKERand we both have been aware of this thing

06:28SPEAKERcalled the mother of all demos for a long time.

06:31SPEAKERBut it's a famous presentation by Doug Engelbart

06:34SPEAKERwho was at Stanford, at the Stanford Research Institute

06:38SPEAKERI think, and did a demo of his network computer

06:42SPEAKERin like 1968 I think.

06:44SPEAKERWe're gonna do a whole episode about the MoEd,

06:45SPEAKERso I don't wanna talk about it too much.

06:47SPEAKERBut it's where he demoed basically the first mouse

06:51SPEAKERand the first graphical user GUI for a computer

06:56SPEAKERand things like bi-directional network communications

07:00SPEAKERand like crazy stuff, right?

07:02SPEAKER- Basically in the space of 90 minutes

07:04SPEAKERlike it defined the future of computing

07:06SPEAKERor the entirety of what computing would be in the future.

07:08SPEAKER- Yeah, so there were around a thousand people

07:10SPEAKERin attendance at the demo

07:11SPEAKERand the most common feedback from it

07:14SPEAKERwas that like this felt like it was 150 years in the future

07:18SPEAKERand it was cool but I'm never gonna be able

07:19SPEAKERto do anything with it.

07:20SPEAKERSo I went back to, like just to be clear,

07:23SPEAKERthey weren't using glass teletypes at this point

07:25SPEAKERto talk, to do remote network computers.

07:28SPEAKERThey were using paper teletypes

07:29SPEAKERwhere you typed in on a typewriter

07:31SPEAKERand then the words came out on the other side also on paper.

07:35SPEAKER- Yes, it was the '60s.

07:36SPEAKER- Yeah, it was the '60s.

07:37SPEAKERSo this is the prototype, right?

07:39SPEAKERThis is I think the first one of these.

07:41SPEAKERI think it's safe to say that.

07:43SPEAKER- High watermark.

07:44SPEAKER- Maybe, yeah.

07:47SPEAKERBut then this kind of continued, right?

07:51SPEAKERI realize there's one we didn't put on here.

07:52SPEAKERThere's the one that started this whole conversation.

07:55SPEAKERBut before we get to that,

07:57SPEAKERI wanna talk about what makes a good demo,

07:58SPEAKERwhat makes a good on-stage demo.

08:00SPEAKERAnd I think core to this is that it has to show you

08:02SPEAKERsomething that feels like the future

08:05SPEAKERand it's something that wasn't possible,

08:07SPEAKERyou didn't think was possible when you entered the room,

08:09SPEAKERwhich is harder.

08:10SPEAKERIt gets harder every year to do that, I think.

08:12SPEAKER- Yeah, although a theme that I've noticed

08:14SPEAKERas we watch through a bunch of these for this episode

08:16SPEAKERis even the ones that took place 20 plus years ago now

08:19SPEAKERthat show technology that today is so old hat,

08:22SPEAKERyou don't even think about it,

08:23SPEAKERlike it's still possible to recapture that excitement

08:26SPEAKERwatching those if you can kind of put yourself back

08:28SPEAKERin that mindset of when that technology did not exist.

08:31SPEAKERLike the best ones of these are still fairly exhilarating

08:33SPEAKERto watch, which we'll get to.

08:35SPEAKER- Incredible, they're still incredible, yeah.

08:39SPEAKERThis topic was suggested by Wildcard.

08:42SPEAKERNot exactly this topic,

08:42SPEAKERbut Wildcard made a suggestion to kick this off

08:46SPEAKERand on the Discord and the idea was

08:50SPEAKERto talk about this Disney Vision Imagineering Lab VR demo,

08:53SPEAKERwhich I'm gonna put on the bottom of the list here

08:54SPEAKER'cause I do wanna talk about it,

08:55SPEAKERbut I think that's maybe worth,

08:57SPEAKERI'm kind of curious about this too

08:58SPEAKERin the context maybe of a larger episode about Imagineering.

09:01SPEAKERAnyway, so like there also has to be an element of risk,

09:05SPEAKERright, so that's a big part of it is.

09:08SPEAKER- Or well, let's say there doesn't have to be,

09:10SPEAKERbut like if there's not kind of why are you bothering,

09:13SPEAKERyou know, 'cause there's plenty of tech demos,

09:14SPEAKERyou know, we'll kind of touch on some of these

09:16SPEAKERlike motion controls in the mid-aughts on game consoles,

09:19SPEAKERstuff like that, where like,

09:20SPEAKERif you're just gonna do a big manicured produced,

09:22SPEAKERlike we shot this on a sound stage in a fake living room

09:25SPEAKERwith not real game footage, you know,

09:27SPEAKERlike why are you even bothering like concept stuff

09:29SPEAKERor, you know, like the Xbox 360 connects stuff

09:33SPEAKERthat turned out to not be real, you know, stuff like that.

09:35SPEAKERIt's like people see through that stuff immediately.

09:38SPEAKERSo like there should,

09:39SPEAKERlet's say there doesn't have to be an element of risk,

09:40SPEAKERbut there practically does.

09:42SPEAKER- Like the ones that are good,

09:44SPEAKERI feel like always have an element of,

09:46SPEAKERwe're doing this live in front of an audience

09:48SPEAKERand stuff might go wrong, right?

09:50SPEAKERLike it's like when you used to watch the guy

09:53SPEAKERbring the tigers onto Johnny Carson and you were like,

09:56SPEAKERmaybe Ed McMahon's gonna get mauled.

09:57SPEAKERThat would be good TV, I'd watch that, right?

10:00SPEAKERSo there's an element of danger and like sometimes,

10:05SPEAKERbut sometimes the tech is so far ahead

10:08SPEAKERthat you're like, I don't care.

10:09SPEAKERThe AT&T You Will ads, classic example of this.

10:12SPEAKER'Cause it's like, we were watching these in the early nineties

10:15SPEAKERand they're like, there's a whole series of things

10:17SPEAKERthat they promise and you're like,

10:19SPEAKERnone of this could possibly ever happen.

10:20SPEAKERAnd then like 10 years later at all, it happened.

10:22SPEAKER- It's amazing.

10:23SPEAKERSo we will publish the show notes for this.

10:25SPEAKERLike we've been doing recently,

10:26SPEAKERpeople seem to like being able to follow along with links.

10:28SPEAKERWe've got links to pretty much every demo

10:30SPEAKERwe're gonna be talking about in here that you can watch.

10:31SPEAKERBut we did not put the You Will,

10:34SPEAKERthis is the AT&T You Will commercial campaign

10:37SPEAKERfrom the early nineties.

10:37SPEAKER- Have you ever bought a baseball tickets

10:39SPEAKERfrom an automated teller machine?

10:41SPEAKER- Yeah.

10:42SPEAKER- You Will.

10:43SPEAKER- Wait, is that your Tom Selleck impression?

10:44SPEAKER- No, it was Tom Selleck, right?

10:46SPEAKERYes, it was Tom Selleck.

10:47SPEAKER- So I went back and watched all of these.

10:48SPEAKERI was, A, I had forgotten it was Tom Selleck narrating.

10:51SPEAKERB, I did not realize David Fincher directed all of those,

10:54SPEAKERwhich is wild to think about.

10:56SPEAKERI guess he went from that to music videos

10:58SPEAKERto making "Effing 7."

11:00SPEAKER- Well, he did commercials and music videos for a long time.

11:02SPEAKER- Yeah, I knew that.

11:03SPEAKERI just didn't like, you know,

11:04SPEAKERthese actually kind of have that distinctive Fincher look

11:06SPEAKERnow that I think about it.

11:07SPEAKERBut anyway, watching those things,

11:10SPEAKERit's like, okay, it's a lot of video conferencing.

11:12SPEAKERIt's a lot of sort of early pre-internet.

11:15SPEAKERLike, have you ever checked out a book

11:17SPEAKERfrom thousands of miles away?

11:19SPEAKERIt's a lot of connectivity, a lot of telephony type stuff.

11:21SPEAKERBut the crazy thing watching those things

11:23SPEAKERis that every single one of those things came to pass.

11:25SPEAKER- In like not that much time.

11:27SPEAKERAnd I also-

11:28SPEAKER- By and large within like a decade.

11:30SPEAKERBut I'd say the most forward-looking one

11:32SPEAKERthat kind of took me by surprise was,

11:34SPEAKERhave you ever made a phone call from your wrist?

11:37SPEAKERAnd it's somebody talking into a watch to make a phone call.

11:40SPEAKER- Wow.

11:41SPEAKER- I'd say that's probably the longest lead

11:43SPEAKERin all the ideas they present in there.

11:44SPEAKER- 'Cause that was like 2014 or 2013, I guess.

11:47SPEAKER- As well.

11:47SPEAKER- That's when the Apple Watch came out.

11:49SPEAKERThere were other watches before that though.

11:51SPEAKER- Maybe 20, yeah, 20-ish years on that one.

11:53SPEAKERLike every one of the ideas in those commercials

11:56SPEAKERnot only happened, but is like super old hat these days.

11:59SPEAKERLike there was nothing remotely futuristic

12:02SPEAKERor advanced or unbelievable in those commercials.

12:05SPEAKERLike they were, I guess what I'm trying to say

12:06SPEAKERis they were like, they were shockingly conservative

12:10SPEAKERin the ideas they promised in there

12:12SPEAKERbecause all of them were probably

12:13SPEAKERin some early stage of development at that point.

12:15SPEAKER- They felt like the distant future of the year 2000

12:18SPEAKERwhen you saw those ads.

12:19SPEAKERAnyway, don't want to go on.

12:20SPEAKERSo another example,

12:22SPEAKERVal's mixed reality trailer for the Vive.

12:24SPEAKERThe thing that they put the group,

12:25SPEAKERthey did the camera tracking so they could superimpose

12:28SPEAKERthe things that people were seeing in VR

12:30SPEAKERon the video screen behind them

12:32SPEAKERand on top of the people was really, really cool.

12:35SPEAKER- I don't think it, I don't think it, sorry, Chet.

12:36SPEAKERI don't think it hangs for this.

12:37SPEAKERIt was really good, but, but it,

12:41SPEAKERwell, it did promise something that felt like the future.

12:43SPEAKERIt was because of the way those videos had to be made.

12:46SPEAKERThey were pre-baked and felt pretty safe, right?

12:48SPEAKERIt was like, it was clearly a manicured experience

12:52SPEAKERto design, you know, of course all of this is designed

12:55SPEAKERto sell something.

12:56SPEAKERThis is the thing to remember.

12:57SPEAKER- I mean, that one, I'm kind of of two minds

12:59SPEAKERbecause A, yes, it is all faked and kind of manicured

13:02SPEAKERand a little too slick, but on the other hand,

13:06SPEAKERyou can't show what's going on inside a VR helmet

13:08SPEAKERfor the person in it.

13:09SPEAKER- Oh. - Like there's no way.

13:11SPEAKER- It was brilliant for ways to show the VR

13:14SPEAKERand like the shots where they show the camera view

13:16SPEAKERon a screen and then you can see the person walking around

13:19SPEAKERthe green screen in the back are really, really good.

13:21SPEAKERIt's really smart.

13:22SPEAKER- Yeah, like, yeah, while it is a person on a green screen,

13:24SPEAKERlike it does give you an idea of what the head tracking

13:26SPEAKERand positional tracking would be like if you were in there.

13:28SPEAKERSo like, I think it gets the idea across

13:30SPEAKEReven though it's easy to look at that and say like,

13:32SPEAKERwell, you're just faking a bunch of stuff.

13:34SPEAKERThis is whatever.

13:35SPEAKER- As a side note on the VR front,

13:37SPEAKERof all the VR demos I did in the early days of VR stuff,

13:40SPEAKERthe behind closed doors vive demo at GDC 2015, I think,

13:47SPEAKERwere the gold standard.

13:49SPEAKERLike that was one of those moments for me.

13:51SPEAKERIt was a C, I was locked in a small room

13:54SPEAKERwith another person.

13:55SPEAKERIt wasn't on stage, but it felt high risk

13:59SPEAKERbecause we had to strap on this thing.

14:01SPEAKERYou had to wear a belt that had

14:02SPEAKERyour controllers connected to it.

14:05SPEAKERLike there was a person in there to make sure

14:06SPEAKERyou didn't trip and fall or yank the cables

14:08SPEAKERout of the wall or something.

14:10SPEAKERAnd the demos were all incredibly high risk, right?

14:14SPEAKERLike they didn't show any shooting games in that demo loop.

14:17SPEAKERThey showed the underwater thing with the whale.

14:21SPEAKERThey showed Tilt Brush.

14:22SPEAKERThey showed, what else?

14:24SPEAKERThey showed, Tilt Brush is a painting app

14:28SPEAKERfor people who don't know.

14:28SPEAKERThey showed some stuff where like the shop

14:33SPEAKERfrom Dota got torn up around you.

14:36SPEAKERThey showed a bow and arrow game.

14:39SPEAKERThey showed a thing where you could spit balloons

14:40SPEAKERand they'd float up to the ceiling.

14:42SPEAKERIt was all stuff where your verbs

14:45SPEAKERas a player weren't shooting.

14:47SPEAKERAnd it felt like that felt so shocking

14:50SPEAKERthat you didn't even realize you hadn't played a gun game,

14:53SPEAKERwhich at that point, every VR demo

14:54SPEAKERhad ended with a gun game pretty much.

14:56SPEAKERSo anyway, and then I think there's an element

15:02SPEAKERof theatricality here.

15:03SPEAKER- Yeah, I'd put that in there.

15:05SPEAKERThat's just basically the Steve Jobs factor.

15:07SPEAKERLike that's what brings this to mind.

15:10SPEAKERAlthough, I mean, there's a bunch of stuff

15:11SPEAKERwe'll talk about on here.

15:11SPEAKERLike there's the Xbox 360 first demo

15:14SPEAKERthat was with the tilted stage

15:15SPEAKERand the Jay Allard sitting cross-legged.

15:17SPEAKERWe did a 360 episode with Deep Dive last year

15:20SPEAKERor sometime if you wanna go.

15:21SPEAKERWe talked way more about that stuff there.

15:22SPEAKER- Yeah, but the Jay Allard one is like,

15:24SPEAKERthey're trying desperately to do the thing

15:26SPEAKERthat Jobs did, and they're just not good at it.

15:29SPEAKER- There's like the Google Glass one, which we'll get to.

15:32SPEAKERMaybe the worst example of this.

15:33SPEAKER- No, no, no, the Elon Musk ones are all,

15:35SPEAKERthe Google Glass one looks like a Beethoven's Fifth Symphony

15:38SPEAKERcompared to any time Elon Musk has been on a stage.

15:40SPEAKER- Fair, fair, you know, weirdly,

15:42SPEAKERI've never bothered to watch any instance

15:44SPEAKERof Elon Musk on a stage.

15:46SPEAKER- Good God, they're terrible.

15:48SPEAKER- But it's the thing that a lot of people attempt

15:51SPEAKERand that like Jobs did effortlessly.

15:53SPEAKERAnd I feel like I always need to provide this disclaimer

15:56SPEAKERlike Jobs is a huge asshole.

15:58SPEAKER- Yeah, not a nice person.

15:59SPEAKER- A bunch of aspects of Jobs' personality, complete shit.

16:02SPEAKERBut like he had an unbelievable effortless ability

16:06SPEAKERto be a salesman on stage in a way

16:09SPEAKERthat was relatable and effective.

16:11SPEAKER- Well, and he had like, I don't mean this dismissively,

16:15SPEAKERbut he had like Carney level timing.

16:17SPEAKERHis timing was brilliant.

16:18SPEAKERAnd he would do like, there's a moment,

16:21SPEAKERwe'll talk about this.

16:22SPEAKERActually, we can talk about it now if we want,

16:23SPEAKERbut there's a moment when he's doing the MacBook Air reveal,

16:27SPEAKERthe first one, when like he's on the stage,

16:29SPEAKERhe's talking about other laptops,

16:32SPEAKERother thin and light laptops.

16:33SPEAKERAnd he's like, well, here's the stuff,

16:34SPEAKERlike here's the category, right?

16:36SPEAKERIt's like Sony has this one.

16:37SPEAKERI really like the Sony one.

16:38SPEAKERIt's a good one, blah, blah, blah.

16:39SPEAKERIt's three pounds.

16:41SPEAKERThe screen's kind of small.

16:43SPEAKERIt's this processor's too slow.

16:45SPEAKERThe keyboard's compressed.

16:47SPEAKERSo it's like, they fit into this space,

16:49SPEAKERbut it makes a bunch of compromises.

16:50SPEAKERAnd at this point, you're like,

16:51SPEAKERwell, they're about to show something

16:53SPEAKERthat they don't think has any compromises.

16:55SPEAKERI mean, those of us who bought one of those MacBook Airs

16:57SPEAKERknow the compromises were real.

16:59SPEAKERBut the point is, he gets to this whole thing

17:01SPEAKERand he's like, and you know,

17:03SPEAKERhere's how it fits into the,

17:06SPEAKERhere's the physical profile of this Sony laptop that I like.

17:11SPEAKERAnd then here's the physical cross section

17:13SPEAKERof our MacBook Air, and it's smaller.

17:16SPEAKERAnd it's not just smaller when you line up the wedge,

17:19SPEAKER'cause it's wedge shaped like a piece of cheese.

17:21SPEAKERIt's not just smaller when you line up the cheese

17:23SPEAKERthe same way, but if you flip the cheese around

17:25SPEAKERso the thick side is next to the thin side of one,

17:28SPEAKERit's smaller that way, too.

17:30SPEAKERAnd then he does this thing where he gets the manila envelope.

17:34SPEAKERHe's like, it's so small.

17:35SPEAKERIn fact, you can put it in the manila envelope.

17:37SPEAKERThey put the manila envelope up on the screen.

17:39SPEAKEREverybody laughs.

17:40SPEAKERHe waits a beat.

17:41SPEAKERAnd he says, in fact, I'm gonna go, let me show you one.

17:44SPEAKERAnd he walks over and he grabs one

17:47SPEAKERthat's been sitting there the entire time

17:48SPEAKERon this high boy table on the stage where his water is.

17:51SPEAKERAnd he picks up the manila envelope, and he waits a beat.

17:56SPEAKERAnd the audience kind of does an uneasy chuckle.

17:59SPEAKERThey're not sure if they should clap

18:00SPEAKERfor the manila envelope.

18:02SPEAKER- There's a bit of a lean forward in your chair.

18:04SPEAKER- Right, they're like, something's gonna happen.

18:06SPEAKERBut the thing, and he does this all the way through it.

18:10SPEAKERHe does it in the lead in for the segment.

18:11SPEAKERHe's like, there's something in the air.

18:13SPEAKERAnd everybody's like, oh, here it comes.

18:15SPEAKER'Cause at this point he's trained them

18:16SPEAKERto wait for the thing at the end that's the good thing.

18:19SPEAKER- Carney really is the right word.

18:21SPEAKER- I mean, it is Carney, P.T. Barnum timing, right?

18:25SPEAKER- Yeah, sure.

18:26SPEAKERI mean, even there you can see the contrast

18:28SPEAKERbetween when he's talking about the Sony laptop,

18:29SPEAKERit's a bunch of boring dimensions and stats

18:32SPEAKERand numbers on screen and diagrams of thickness.

18:35SPEAKERAnd then when he's ready to show their product,

18:37SPEAKERhere it is in front of you in this very stage managed,

18:41SPEAKERit's almost like a magic trick.

18:42SPEAKERIt's almost, hey, I'm gonna pull a laptop out of this hat.

18:46SPEAKER- So he does this all the way through, right?

18:48SPEAKERHe does it when he starts the segment,

18:51SPEAKER'cause he knows that people are waiting

18:52SPEAKERto see if there's gonna be the one more thing at the end.

18:55SPEAKERAnd it's like, it's again, it's the Carney timing.

18:57SPEAKERHe's giving, he's established the norms.

18:59SPEAKERHe tells them what they're excited about.

19:01SPEAKERAnd it shows at the end when he puts a manila envelope

19:05SPEAKERup on the screen and people aren't sure

19:06SPEAKERif they should clap for the manila envelope.

19:08SPEAKERIt's also, as an aside, I don't think a 25 year old

19:13SPEAKERwho's just entered the workforce sees one of those things.

19:15SPEAKERLike that was the most common, mundane thing

19:16SPEAKERin the world then.

19:17SPEAKERAnd now I haven't seen it in our office memo envelope

19:21SPEAKERin like 10 years at this point.

19:22SPEAKER- Sure, yeah, so I stuck the 2007 iPhone reveal

19:25SPEAKERright at the top of this

19:26SPEAKERfor all the reasons we have just described.

19:28SPEAKERI'm sure people have seen it quite a bit and remember it

19:30SPEAKERand we don't have to get too deep into it,

19:32SPEAKERbut he kicks it off with another one

19:33SPEAKERof those great stage tricks of, first of all,

19:35SPEAKERthis was the, was this a Macworld keynote or WW, or did-

19:40SPEAKER- This one is maybe its own thing.

19:41SPEAKERIt was in March.

19:42SPEAKER- Okay, the context I don't have for this

19:44SPEAKERis what people knew going into this.

19:46SPEAKERI don't know.

19:46SPEAKER- We knew that there was something coming.

19:48SPEAKERWe knew that they were doing a phone,

19:49SPEAKERbut we didn't know a whole lot else other than that.

19:51SPEAKER- Have they said they were doing a phone?

19:53SPEAKER- No, of course not.

19:54SPEAKER- Okay, that's what it is, so-

19:55SPEAKER- No murder was in full effect.

19:56SPEAKER(laughing)

19:57SPEAKER- Right?

20:00SPEAKERFrom the Apple code of silence.

20:02SPEAKER- It was Macworld, just Macworld 2007 in May of 2013.

20:07SPEAKER- Yeah, so he does another one of the stage tricks of,

20:09SPEAKERhey, we're actually announcing three products today,

20:11SPEAKERa touch, a widescreen touch iPod,

20:15SPEAKERa revolutionary new mobile phone,

20:18SPEAKERand a never before seen internet communicator, whatever.

20:20SPEAKERIt's like there are icons on the screen

20:22SPEAKERfor all of these things, and then there's a quick-

20:24SPEAKER- He goes through each one, like each bullet point, right?

20:26SPEAKER- Yeah, a little bit, a little bit.

20:27SPEAKERBut I mean, it's again, it's like,

20:29SPEAKERGod, it's like Carney magician shit.

20:30SPEAKERI mean, it's almost literal sleight of hand

20:32SPEAKERon the screen of the icons whirling around each other

20:36SPEAKERuntil he's just like, are you getting it yet?

20:38SPEAKERThis is actually one product.

20:40SPEAKER- Look, man, in the naughtiest twists were really hot.

20:43SPEAKERM. Night Shyamalan was just blowing up.

20:46SPEAKERWe were all about that twist.

20:47SPEAKERWe had people we're excited about, lost, whatever.

20:50SPEAKERI don't know.

20:51SPEAKERBut yeah, it was, he played the audience.

20:54SPEAKERHe played to the audience in a way that typically

20:59SPEAKERnerds in business suits at computer conventions did not.

21:03SPEAKER- Yeah, it makes me wonder watching that moment.

21:05SPEAKERI mean, it's so incredibly obvious in hindsight

21:07SPEAKERwhen he says, hey, we're doing three products.

21:09SPEAKERLike, it's so obvious he's talking about an iPhone,

21:10SPEAKERbut at the time, without the context of what the iPhone was

21:14SPEAKERand would become, like, I wonder how many people,

21:16SPEAKERand it's like a five minute spread,

21:17SPEAKERbut I wonder how many people bought that

21:18SPEAKERfor the five minutes between him saying,

21:20SPEAKERit's three products, no, it's one.

21:22SPEAKER- Well, but at the time, like the widescreen iPod,

21:26SPEAKERlike that was a huge screen for a mobile device.

21:28SPEAKERThe fact that you could have a full web browser

21:31SPEAKERin your pocket was shocking.

21:33SPEAKERAnd like, you know--

21:36SPEAKER- And also phones didn't do all the things

21:38SPEAKERthat he was saying this would do, you know?

21:39SPEAKERLike smartphones as defined by the iPhone,

21:42SPEAKERlike as music players, as video players, as web browsers,

21:45SPEAKERlike, you know, it was not immediately obvious

21:47SPEAKERthat he was talking about one phone.

21:48SPEAKER- Look, when he showed the visual voicemail stuff

21:51SPEAKERwhere you could like connect to your voicemail system

21:54SPEAKERand see a list of all the voicemail message you had

21:56SPEAKERand hit play on a touchscreen,

21:58SPEAKERdo like just the multi-touch seemed like magic.

22:00SPEAKERThat was novel.

22:01SPEAKERBut like, hey, you don't have to dial star whatever

22:04SPEAKERto get your voicemail and then listen to a menu

22:07SPEAKERand be like, press one for the next one, press two to delete.

22:10SPEAKERThat was amazing.

22:11SPEAKERThat was like, that was the reason I wanted an iPhone,

22:14SPEAKERhonestly, 'cause he got a boatload of voicemail at the time.

22:17SPEAKER- Yeah. - Anyway.

22:17SPEAKER- Yeah, anyway, watching this,

22:19SPEAKERit's pretty easy to put yourself back in the 2007 mindset

22:21SPEAKERbecause they show off all the competition at this point

22:24SPEAKERand they all have giant plastic keyboards

22:25SPEAKERtaking up a third of the form factor.

22:27SPEAKER- Yep.

22:28SPEAKER- You know, they have to rule out,

22:29SPEAKERdoes this, do you need a stylus for this or not?

22:30SPEAKERNo, we've created something called multi-touch.

22:32SPEAKERLike that's how early this was that, you know,

22:34SPEAKERnone of that stuff was in the common language at that point.

22:36SPEAKERYou know, there was also the moment where like,

22:38SPEAKERhey, it runs OS X, by the way.

22:40SPEAKER- So to contrast that with the famous, the iPhone 4,

22:45SPEAKERI think it's WWDC in 2009, probably,

22:51SPEAKERwhere he tries to do the demo

22:53SPEAKERand show the page running on the,

22:55SPEAKERpages running on two iPhones and the wifi stops working.

23:00SPEAKERAnd the wifi stops working because in three years,

23:03SPEAKERthis is two and a half, three years from that iPhone launch,

23:07SPEAKERevery single person in this keynote address,

23:10SPEAKERor not everybody, but he said there were

23:12SPEAKER570 some wifi hotspots, little boxes with a cellular radio,

23:18SPEAKERa wifi antenna, and a battery

23:21SPEAKERthat people were using to get internet for their laptops

23:24SPEAKERso they could do live blogs and whatever

23:26SPEAKERin this keynote address, which was really funny

23:29SPEAKER'cause like two years before that, I had gone with Brian Lamb

23:34SPEAKERof Gizmodo and we had done the first live blog for,

23:38SPEAKERwith photos using one of those same hotspots

23:41SPEAKERand we were one of three people who had one

23:42SPEAKER'cause nobody knew they existed before them.

23:45SPEAKERAnyway, but he handles the demo fail pretty well.

23:48SPEAKERLike he doesn't flip out,

23:48SPEAKERhe doesn't throw a tantrum or anything.

23:50SPEAKERHe says, we'll come back to this later, moves on,

23:53SPEAKERand then comes back and is like, hey, here's the deal.

23:56SPEAKERIf you wanna see this, we can, if you don't wanna see this,

23:59SPEAKERit's fine, but if you do wanna see this,

24:00SPEAKERsome of you have to turn off your wifi hotspots

24:03SPEAKERso that I can do the demo 'cause it's not like,

24:05SPEAKERwifi does not work with 500 radios in a small amount,

24:08SPEAKER500 access points in a small amount of space.

24:11SPEAKERIt's an interesting contrast.

24:14SPEAKER- Yeah, for sure.

24:15SPEAKERAnd it highlights that element of risk, right?

24:17SPEAKERLike there's a case where the risk kind of didn't pay off,

24:20SPEAKERbut also I kind of feel like the bona fides

24:22SPEAKERthat are established by something failing on stage

24:25SPEAKERare almost worth it.

24:27SPEAKER- Well, it's like look at the uncharted two one, right?

24:29SPEAKER- Yeah, is that the one where the controller

24:31SPEAKERdidn't disconnect it or the Bluetooth failed or something?

24:33SPEAKER- They had to do a fail, they had a failover.

24:35SPEAKERLike they were prepared for it, right?

24:37SPEAKERSo they, part of their planning was

24:38SPEAKERwe're gonna have multiple machines set up

24:39SPEAKERin exactly the right state.

24:40SPEAKERWe can just switch to the failover one

24:42SPEAKERand it'll be fine, right?

24:46SPEAKERNow to contrast that with the Google Glass unveil

24:49SPEAKERat the Moscone Center, this one is interesting

24:53SPEAKERbecause it has an actual element of physical danger.

24:55SPEAKERI think this is the only one of these

24:57SPEAKERthat we have on this list

24:58SPEAKERwhere people could have actually died.

25:01SPEAKERAnd it's maybe the most tedious of them all.

25:04SPEAKERSo, Sergey Brin's on the stage.

25:07SPEAKERHe cuts in to somebody else's presentation

25:10SPEAKERmidway through this reveal.

25:13SPEAKERAnd he's like, "Hey, sorry, we got some stuff

25:14SPEAKER"that's time dependent."

25:15SPEAKERAnd then has to wait like three minutes

25:17SPEAKERfor the thing to be ready to go, right?

25:21SPEAKERSo you're like, "Hey, I gotta cut in.

25:23SPEAKER"I'm sorry, I'm sorry, sorry."

25:25SPEAKERAnd then wait some more.

25:28SPEAKERWhat he's waiting for is for some people

25:30SPEAKERin squirrel suits to get their dirigible

25:33SPEAKERin place above Moscone Center

25:35SPEAKERso they can jump out of the dirigible

25:37SPEAKERand then zoop down and parachute

25:40SPEAKERonto the roof of Moscone Center.

25:41SPEAKERNow, that sounds cool 'cause they're like,

25:43SPEAKER"We're gonna do this, the parachutists

25:45SPEAKER"are all wearing Google Glass

25:46SPEAKER"and we're gonna hang out with them

25:48SPEAKER"so you can be able to see exactly what they see

25:49SPEAKER"like you're there."

25:50SPEAKERNow, it was 4G, internet, the video quality,

25:55SPEAKERmaybe not the best.

25:57SPEAKERBut it did work and it was cool.

25:59SPEAKERThat part was cool.

25:59SPEAKERYou're like, "Man, this is awesome.

26:00SPEAKER"A lot of waiting, but this is cool."

26:02SPEAKERAnd then they land and you're like,

26:03SPEAKER"Oh man, they almost hit the Intercontinental Hotel

26:07SPEAKER"'cause it's new and it's down there."

26:08SPEAKERAnd they gotta swerve around the building

26:10SPEAKERand that looks scary.

26:11SPEAKERMan, what if they miss the building?

26:12SPEAKERThese guys could really die.

26:13SPEAKERThis seems really dangerous.

26:14SPEAKERMoscone is a tall building.

26:16SPEAKERIt's not like if they miss the roof

26:19SPEAKERand get hooked up or something.

26:20SPEAKERIt could be really dangerous.

26:22SPEAKERSo then, they land on the roof

26:25SPEAKERand Sergey's like, and because,

26:28SPEAKERand they have this whole framing for this stunt, right?

26:32SPEAKERFirst off, the only thing that they're showing

26:34SPEAKERis that they can do Google Hangouts

26:36SPEAKERwhile you're doing this.

26:37SPEAKER- Right.

26:39SPEAKER- They have this whole framing for the stunt.

26:40SPEAKERThey're like, "I gotta get my headset back

26:42SPEAKER"from my bro on the dirigible with the squirrel suit on

26:45SPEAKER"ready to jump out and land on the building

26:47SPEAKER"that I happen to be in."

26:49SPEAKERAnd they're like, "We're gonna have some bicyclists run

26:53SPEAKER"'cause the building's really wide

26:55SPEAKER"and we're gonna have the bicyclists take the package

26:57SPEAKER"and run it along."

26:58SPEAKERSo they ride the bicycles.

27:00SPEAKERThey do some sick flips and stuff

27:02SPEAKERbut there's clearly jumps placed there for them

27:04SPEAKERbecause, you know, absolutely a stunt.

27:07SPEAKERAnd then they get to the edge of the building.

27:08SPEAKERYou're like, "Oh, thank God.

27:09SPEAKER"There's probably a stairway or something."

27:10SPEAKERNo.

27:11SPEAKERNo, they got the repellers.

27:14SPEAKERThey got the repel people

27:16SPEAKERand they clip in on the side of the building

27:18SPEAKERand they run down the building.

27:19SPEAKERBut one of them, some of them go to the ground

27:22SPEAKERbut one guy stops at the third floor where the keynote is

27:25SPEAKERand then he gets in and hands the headset back to another.

27:29SPEAKERSee, you look bored with me just describing this.

27:31SPEAKERThis is taking way less time than it took them to do it.

27:33SPEAKER- It's like 15 minutes, right?

27:34SPEAKER- Yeah, it's like 10 or 15 minutes.

27:35SPEAKERHe hands the package to another bicycle guy

27:38SPEAKERwho weaves in and out through the crowd

27:40SPEAKERof the actual attendees all on the Google Hangouts

27:45SPEAKERand then they get to the stage.

27:46SPEAKERAnd when they get to the stage,

27:47SPEAKERthey cut back to the real camera.

27:48SPEAKERYou're like, "Oh, thank God I can see stuff again

27:50SPEAKER"'cause everything was not blocky and shitty."

27:52SPEAKER- And two frames a second.

27:54SPEAKER- Yeah, and five frames a second.

27:55SPEAKERSo they take something that should be super cool

27:58SPEAKERand just stretch it out

27:59SPEAKERand put this stupid framing thing on it.

28:01SPEAKERAnd also they only show one cool thing, right?

28:04SPEAKERThe Google Hangouts from the plane was cool

28:07SPEAKERfor like while they were parachuting down

28:09SPEAKERand then no other point was, anyway.

28:11SPEAKER- Hangouting while parachuting sounds cool on paper

28:14SPEAKERbut sometimes when you're planning your stage demo,

28:17SPEAKERmaybe you step back and think through the implications

28:19SPEAKERof the stunt you're trying to pull off

28:20SPEAKERand not whether you can do it or not,

28:22SPEAKERbut whether you should.

28:25SPEAKERWhether it's actually going to be entertaining

28:26SPEAKERfor people to sit there and watch what is required

28:28SPEAKERto make this happen.

28:29SPEAKER- Oh yes, the Goldblum conjecture.

28:32SPEAKER- Yes.

28:33SPEAKER- So okay, so here's another good one though.

28:35SPEAKERWe got some good ones.

28:36SPEAKERThe source engine demo

28:37SPEAKERfrom the Half-Life 2 E3 press conference.

28:40SPEAKER- Yeah, so there's like a short list here

28:42SPEAKERof ones that still work for me in a modern context

28:44SPEAKERin terms of are they exciting to watch or not.

28:47SPEAKERI didn't expect this 'cause I saw this live at E3

28:50SPEAKERand of course a video came out

28:52SPEAKERthat I watched a hundred times after that.

28:53SPEAKERBut yeah, the source engine slash Half-Life 2 demo

28:56SPEAKERfrom 2003, I think actually tops my list on here.

29:00SPEAKER- It's still rad.

29:01SPEAKER- Like, and part of that, I mean, part of it is

29:03SPEAKERlike there's so much advanced video game technology

29:06SPEAKERthat you basically had never seen before

29:07SPEAKERin the space of about 10 minutes.

29:09SPEAKERIt's not any one thing, it's all of it

29:11SPEAKER'cause there's like eight different new things there.

29:13SPEAKERBut the other thing is like,

29:15SPEAKERwhy aren't more games doing this stuff today?

29:18SPEAKERLike, I mean, I know some of the practical answers to that

29:21SPEAKERare, you know, it's a lot of work

29:22SPEAKERand maybe there's not as much demand for it now,

29:24SPEAKERbut like the material system, the advanced physics.

29:29SPEAKER- Well, everybody does material system now, right?

29:31SPEAKERLike most of the stuff is just table stakes now.

29:35SPEAKER- But the level of different materials

29:38SPEAKERbeing simulated in this,

29:39SPEAKERmaybe we should describe briefly what it is

29:42SPEAKERbefore we get into it.

29:43SPEAKERLike they, it's split up into two chunks.

29:45SPEAKERThe kind of back two thirds of the demo

29:48SPEAKERare them just playing scenes from Half-Life 2.

29:50SPEAKER- Yeah, that's the least interesting part of it though.

29:52SPEAKER- I guess, but it's really the first like 10 minutes

29:53SPEAKERwhere they have, they basically made a custom map

29:55SPEAKERthat is just kind of a fun house

29:57SPEAKERof engine technology features.

29:59SPEAKERAnd that's the stuff that's exciting.

30:01SPEAKERBut like, so it's a lot of physics simulation.

30:04SPEAKERIt's like deformable terrain.

30:07SPEAKERIt has a lot of materials which tie into the physics

30:08SPEAKER'cause there's like breakable wood,

30:10SPEAKERthere's breakable glass, there are mattresses that deform.

30:13SPEAKERAnd that's kind of what I was getting at is that like,

30:14SPEAKERyou're not seeing that range

30:15SPEAKERof material simulation these days.

30:18SPEAKERIt's mostly like some things are breakable

30:19SPEAKERand that's about it.

30:20SPEAKERBut like games where like all the wood can be broken

30:23SPEAKERand the structures fall apart or, you know,

30:25SPEAKERlike this whatever kind of soft body mattress thing

30:28SPEAKERthat they're doing is, you know,

30:29SPEAKERlike you don't see as much of that these days.

30:30SPEAKER- So a lot of games have the soft body stuff

30:33SPEAKERand they just don't, you don't have verbs in the game

30:35SPEAKERthat let you see the things that like the gravity gun

30:37SPEAKERand Half-Life let you do.

30:39SPEAKER- Yeah, it's fair to a degree, I guess.

30:40SPEAKER- Yeah, the destructible stuff is hard

30:44SPEAKERbecause you have to make multiple stages

30:46SPEAKERof destruction, right?

30:48SPEAKERSo you're multiplying your art assets.

30:49SPEAKERSo it's a triple A thing rather than an indie thing.

30:52SPEAKERBut like this demo opens on the-

30:57SPEAKER- G-Man.

30:58SPEAKER- G-Man, thank you.

30:58SPEAKERI was gonna say cigarette smoking man, but that's X-Files.

31:01SPEAKER- That's the one they ripped off.

31:02SPEAKER- Yeah, it starts off with like the 1997 Half-Life 1 version

31:07SPEAKERof him and then it cuts to the source engine version

31:11SPEAKERwhere he has like muscles under the skin.

31:13SPEAKERHe has deformable mesh face.

31:15SPEAKERHis lip flap is tied to phony muse, his eyes glint

31:18SPEAKERand he has saccades and all the things

31:20SPEAKERthat make him look more like a real human.

31:22SPEAKER- Like there's eye tracking with the camera, you know,

31:23SPEAKERlike it's just all this stuff that you had never seen

31:25SPEAKERin human characters in video games up to this point,

31:28SPEAKERall happening in one character.

31:29SPEAKER- And it's a full like minute and a half

31:31SPEAKERof you just looking at the face.

31:32SPEAKERIt's intense.

31:34SPEAKER- This video we linked is from GameSpy.

31:36SPEAKERFrom way back then they recorded the video

31:38SPEAKERor the demo while they were in there.

31:39SPEAKERAnd you can like, you can literally hear people gasp

31:41SPEAKERwhen they cut to the 2004 G-Man.

31:44SPEAKER- But then they go to like deformable,

31:46SPEAKERthey show some deformable terrain.

31:47SPEAKERThey show the collision on the terrain deforming

31:50SPEAKERat the same time, which was, that was a lot back then.

31:54SPEAKERAnd then they show like you using destructible brushes,

31:59SPEAKERbasically like shooting pieces of wood

32:01SPEAKERto make things happen in the world that are physics-y.

32:03SPEAKERSo like knocking some barrels into the water,

32:07SPEAKERplaying pachinko that they've set up on the wall

32:09SPEAKERby rolling barrels down a ramp

32:11SPEAKERand into a series of pegs on the side of the wall.

32:14SPEAKERAnd then they whip out the gravity gun

32:16SPEAKERand start winging stuff around.

32:18SPEAKERAnd you're just like, wait, what?

32:19SPEAKERThis is, I've never seen anything like this before.

32:22SPEAKERThey show like specular surfaces, all different reflections,

32:26SPEAKERdifferent ways lighting affects things like glass and water.

32:29SPEAKER- I mean, I love this bit where they just made a bunch

32:31SPEAKERof extremely fake arbitrary slabs hanging from the ceiling,

32:34SPEAKERjust to show off different shader effects.

32:36SPEAKER- Yeah.

32:37SPEAKER- Like it's like the artificialness of it

32:40SPEAKERis what makes it so exciting to me.

32:41SPEAKERIt's not like, hey, here's all this stuff

32:43SPEAKERin context in the game.

32:44SPEAKERHere are extremely blatant, obvious examples

32:48SPEAKERof how it works and why.

32:49SPEAKER- Well, so a lot of times you'll do these demo levels

32:52SPEAKERto show how you can use stuff.

32:54SPEAKERSo your artists can show each other,

32:56SPEAKERhey, I figured out a new way to do something cool.

32:58SPEAKERYou should check this out.

32:59SPEAKER- Yeah, I mean, there's one room in here,

33:00SPEAKERlike the least likely thing you would probably ever do

33:02SPEAKERwith this stuff is a person made out of water.

33:05SPEAKER- Yeah, well, except for the abyss.

33:08SPEAKER- Unless you're making an abyss game.

33:09SPEAKER- Yeah, or that Janet Jackson music video with Busta Rhymes.

33:13SPEAKER- Fair, fair.

33:14SPEAKER- Yeah, so yeah, this was, I remember sitting through this

33:19SPEAKERand it was all I could do.

33:21SPEAKERI was just writing down notes furiously the whole time

33:24SPEAKERI was watching this at E3 and I couldn't stop.

33:29SPEAKERLike I couldn't keep up to the point that I missed

33:32SPEAKERthe first couple of minutes of this Half-Life demo

33:34SPEAKER'cause I was still trying desperately to write down

33:36SPEAKEReverything that they had shown in the engine side.

33:38SPEAKER- It's a really insane encapsulation

33:40SPEAKERof the entire future of video games in less than 10 minutes.

33:44SPEAKER- Yeah, and like I said, it's all stuff that's table stakes.

33:46SPEAKERNow, the one thing that nobody does is the physics weapon

33:49SPEAKERbecause it's a pain in the ass, makes testing really hard.

33:52SPEAKER- Yeah, I thought about throwing the Doom 3 demo

33:55SPEAKERfrom around this era.

33:56SPEAKERI think it was 2004 maybe in there.

33:59SPEAKERIt's funny, like at the time I was more wowed

34:03SPEAKERby the Doom 3 demo, but it's purely graphics.

34:06SPEAKERIt's like shadow, it's lighting and shadowing

34:07SPEAKERand like the really detailed environments

34:09SPEAKERand like environmental animation and stuff like that.

34:11SPEAKERBut it's not the character stuff.

34:13SPEAKERIt's not the physics as much.

34:17SPEAKERLike the Half-Life demo is much more of a total package

34:20SPEAKERof here is advanced technology that's going to affect

34:22SPEAKERboth look and the gameplay and the Doom 3 stuff

34:25SPEAKERis a lot more just look.

34:27SPEAKER- Yeah, well, I mean, the thing about Doom 3

34:30SPEAKERis he shows a lot of moving lights and dynamic shadows.

34:33SPEAKERAnd that was novel.

34:35SPEAKER- And a lot of heavy machinery animating in the environment

34:37SPEAKERwhich was also pretty novel and advanced at the time.

34:39SPEAKERBut like going back now, like watching that Half-Life 2 demo

34:43SPEAKERis still kind of exhilarating.

34:46SPEAKERLike it's still kind of easy to remember being in that time

34:49SPEAKERand seeing all that stuff for the first time

34:50SPEAKERand feeling like you were like the AT&T stuff,

34:52SPEAKERit's like you're literally looking at the future.

34:54SPEAKER- Well, and it was stuff that impacted gameplay,

34:56SPEAKERjust not just what it looks like.

34:58SPEAKERYou know, at the end of the day,

34:59SPEAKERthat Doom 3 demo showed you more Doom

35:01SPEAKERwhere you run through quarters and you shoot stuff.

35:03SPEAKERAnd the Half-Life thing showed you a world

35:04SPEAKERthat you could interact with

35:05SPEAKERin a way that we'd never interacted with video games before.

35:07SPEAKERWhich was cool.

35:08SPEAKER- Yeah, and characters, human characters also

35:10SPEAKERthat felt realistic and interactive.

35:13SPEAKER- People we could talk to.

35:15SPEAKERWhat do you want to do now?

35:16SPEAKERYou want to go to a PlayStation Move maybe?

35:19SPEAKER- Yeah, yeah, so.

35:21SPEAKER- In my head, this is the Jeremy demo.

35:23SPEAKER- Okay, sure.

35:24SPEAKER- This is a GDC 2010 unveil and they did it.

35:28SPEAKERThey showed a canned trailer first

35:30SPEAKERand then they showed some like stage demos.

35:32SPEAKER- Yeah, so the canned trailer is,

35:34SPEAKERI think is probably a good example

35:35SPEAKERof the fake living room style of thing

35:37SPEAKERI was talking about before.

35:38SPEAKER- Yeah, this was definitely informed by the Wii,

35:40SPEAKERthe early Wii ads where they were showing grandmas

35:42SPEAKERplaying bowling and conducting the orchestra

35:44SPEAKERand stuff like that.

35:45SPEAKER- Yeah, I mean, there's a hole in the press conferences

35:48SPEAKERand demos and trailers from this era

35:50SPEAKERshowing motion controls of various types

35:52SPEAKER'cause that was the thing.

35:53SPEAKER- Throw pickle at wall.

35:55SPEAKERYeah, everybody had fun.

35:56SPEAKERLook, I'm not gonna lie,

35:58SPEAKERI took my Wii home several Christmases in a row

36:01SPEAKERand the whole family, including the grandmother,

36:03SPEAKERwould stand up and we would bowl

36:05SPEAKERand we would play tennis and we would play baseball.

36:06SPEAKERIt was great, it was wonderful.

36:08SPEAKER- Who didn't do that?

36:09SPEAKER- Yeah, it was maybe that and karaoke revolution

36:12SPEAKERare the two times I've had fun playing video games

36:14SPEAKERwith my entire family.

36:15SPEAKER- Yep, yep, 100%.

36:17SPEAKER- But this one was pretty good because they,

36:20SPEAKERso they were late, right?

36:22SPEAKERLike the PlayStation move was three years

36:24SPEAKERafter the Wii had launched.

36:26SPEAKER- Four years after the Wii had launched.

36:27SPEAKER- Yeah, Wii was late 2006 and this was 2010 for the reveal.

36:32SPEAKERI don't remember when the move came out.

36:33SPEAKERYes, they were late, yes.

36:35SPEAKER- There's a whole sequence of this

36:37SPEAKERafter they show the trailer and they show like ping pong

36:39SPEAKERand they talk about how awesome ping pong is.

36:41SPEAKERAnd then they have Jeremy come out

36:45SPEAKERoff the side of the stage and he plays ping pong

36:49SPEAKERfor maybe 25 seconds each.

36:51SPEAKERLike he plays each game for like 25 seconds.

36:53SPEAKERThey do table tennis, you see him playing,

36:57SPEAKERthere's a fern in the background so you know it's real.

37:00SPEAKERIt's like, it's around the 24 minute, 25 minute mark

37:03SPEAKERof that Sony press conference video in the show notes.

37:07SPEAKERThe best one though is when he gets out

37:10SPEAKERand I think he has Nancy play PlayStation move party

37:14SPEAKERwhich is like their party game where you have to like

37:15SPEAKERget your picture in the picture frame,

37:17SPEAKERyou have to say your name, you have to do all the stuff

37:18SPEAKERthat you have to do to make a party game.

37:22SPEAKERAnd then poor Nancy is playing for like,

37:27SPEAKERshe does each thing once and then he's like,

37:28SPEAKERokay, we gotta move on to the next one,

37:30SPEAKERwe gotta move on to the next one,

37:31SPEAKERwe gotta move on to the next one.

37:32SPEAKERAnd they're just hammering through these demos so, so fast.

37:37SPEAKERIt's like, hey, we have exactly 60 minutes

37:39SPEAKERbefore we have to clear this room.

37:41SPEAKERAnd if we go over one minute and also we're already running

37:44SPEAKERsix minutes late on this 60 minute conference.

37:48SPEAKERSo yeah, it's a trip, this one, I'm...

37:51SPEAKER- Yeah, I also, I threw what I think is a famous tech demo

37:56SPEAKERon the far other end of the spectrum from this,

37:58SPEAKERwhich is Johnny Lee, who I think was a researcher

38:01SPEAKERat the time at Carnegie Mellon.

38:02SPEAKER- God, that one's so good.

38:03SPEAKER- You remember this?

38:04SPEAKER- Yeah.

38:05SPEAKER- I feel like I remember this just like setting the,

38:07SPEAKERthis was like kind of pre social media

38:09SPEAKERor maybe when social media

38:10SPEAKERwas just really starting to take off.

38:12SPEAKERThis kind of set the internet on fire.

38:13SPEAKERIt's the guy who set up infrared based head tracking

38:17SPEAKERwith Wii remotes and basically just off the shelf technology

38:21SPEAKERthat he cobbled together.

38:22SPEAKER- This came out after the Wii had been on available

38:25SPEAKERfor like a year.

38:26SPEAKER- Right.

38:26SPEAKERAnd it's head tracking with the TV as a view port.

38:30SPEAKERAnd like, we're not talking about a VR headset of any kind.

38:32SPEAKERIt's literally just him basically strapping a Wiimote

38:34SPEAKERto the side of his head and walking around

38:36SPEAKERin his living room or in this case, the camera.

38:38SPEAKERHe straps the Wiimote to the camera.

38:40SPEAKER- I thought he did a sensor bar, doesn't he?

38:44SPEAKER- Yeah, yeah, yeah, the sensor bar is involved.

38:45SPEAKERSo it's for the...

38:46SPEAKER- Yes, he puts a sensor bar in his head

38:47SPEAKERand- - Oh, is that what it is?

38:48SPEAKEROh, you're right, you're right.

38:49SPEAKERIt is the other way around.

38:50SPEAKERIt's the Wii remote is attached to the TV.

38:52SPEAKERThe sensor bar is the thing that moves.

38:54SPEAKER- I mean, 'cause the sensor bar is just two infrared LEDs

38:56SPEAKERthat are a fixed distance apart, right?

38:58SPEAKERThere's nothing fancy about it.

38:59SPEAKERBut basically it allowed the game to render perceptual 3D

39:06SPEAKERbased on your head position in space,

39:09SPEAKERwhich was really, really novel at the time.

39:12SPEAKERSo that he could make it look like things were popping out

39:14SPEAKERof the screen, you could interact with them,

39:15SPEAKERwhich was really cool.

39:16SPEAKER- That really comes across in that video.

39:17SPEAKERIt's still fun to go back and watch this

39:19SPEAKERfor a couple of reasons.

39:20SPEAKERFor one thing, like I said,

39:21SPEAKERit's on the complete other end of the spectrum

39:23SPEAKERfrom all these stage demos,

39:24SPEAKERbecause it's literally him in his living room

39:26SPEAKERwith his laptop set up under his TV.

39:28SPEAKERI mean, it says no frills as it gets,

39:30SPEAKERbut that effect still works.

39:31SPEAKERLike even an old low res YouTube video.

39:34SPEAKER- Oh yeah, it's fabulous.

39:35SPEAKER- And not being in the room.

39:36SPEAKERI mean, like you still feel like you can see

39:38SPEAKERthose little red and white targets floating out of the TV

39:41SPEAKERas he moves around.

39:42SPEAKERLike it's kind of like the ultimate example to me

39:44SPEAKERof the tech bringing all the goods.

39:47SPEAKERLike it doesn't matter what the demo is like

39:49SPEAKERwhen the tech is that good.

39:50SPEAKERThat's all that matters.

39:51SPEAKER- Well, and it's funny 'cause it's the ultimate example.

39:55SPEAKERLike this whole thing is kind of the example of,

40:00SPEAKERthis is the version of this.

40:02SPEAKERI don't know if you've ever seen those guys

40:03SPEAKERthat do the chalk drawings on the sidewalk

40:04SPEAKERthat are like really stretched out and along.

40:06SPEAKERAnd when you walk up to the street,

40:06SPEAKERlooks like there's somebody standing there.

40:08SPEAKER- Yeah, the perspective stuff, yeah.

40:10SPEAKER- So anyway, the thing that I do like about that move demo

40:14SPEAKERthat I really like is that they don't come out and say,

40:16SPEAKER"Hey, we have gyroscopes and our stuff is gonna be better

40:19SPEAKER'cause we have a gyroscope."

40:20SPEAKER'Cause of course the Wii Motion Plus

40:23SPEAKERwas coming out around that time, I think.

40:26SPEAKERBut it wasn't super common.

40:28SPEAKERIt was an accessory you had to buy.

40:30SPEAKERAnd they were highlighting it

40:33SPEAKERand they were framing it in the way

40:35SPEAKERthat you would play the game, not as a technological thing.

40:38SPEAKERSo they were saying, "Hey, look, with this,

40:39SPEAKERyou can put top spin on your table tennis serves, right?

40:43SPEAKERYou can come over the top and the controller,

40:45SPEAKERwe'll pick that up.

40:46SPEAKERYou can do things like grab the,

40:49SPEAKERyou're not just waggling to reload stuff or whatever."

40:52SPEAKERIt was interesting.

40:53SPEAKERAnyway, I love the Johnny Lee remote demo.

40:58SPEAKER- That's great. - It's so good.

40:59SPEAKER- It's great, it's still fun to watch.

41:01SPEAKER- What else we got?

41:04SPEAKER- Let's see, we've got a fair amount of like,

41:06SPEAKERhere are some new video game console footage reels,

41:11SPEAKERI guess I would say.

41:12SPEAKERLike here are the game consoles

41:14SPEAKERand what they can do in some nondescript footage

41:16SPEAKERthat may or may not be a game,

41:17SPEAKERor in some cases is extremely clearly not a game.

41:21SPEAKER- Like, and just to be clear,

41:23SPEAKERwhile I love and like really miss the days

41:28SPEAKERof some poor bastard from the game studio,

41:30SPEAKERhaving to stand behind people from Microsoft

41:32SPEAKERand do connect dancing or whatever in the background,

41:36SPEAKERwe're not gonna talk about that.

41:37SPEAKER- No, no, no, no.

41:38SPEAKER- Those were bad for the most part.

41:40SPEAKER- These are good demos.

41:41SPEAKERThese are legitimate demos.

41:43SPEAKERAll of these, I remember being quite exciting.

41:44SPEAKERI very much miss this style

41:47SPEAKERof new video game console tech demo.

41:50SPEAKER- Yeah, people don't do it anymore, really.

41:52SPEAKERIt's mostly reels.

41:54SPEAKER- Yeah, like maybe it's just because of the standards

41:57SPEAKERand the bar are so much higher that,

41:58SPEAKER'cause like you remember the UE5 demo that they put out

42:01SPEAKERwhere it's like, it's a very manicured,

42:03SPEAKERI mean, it's legitimate footage,

42:04SPEAKERbut it looks like a CG movie.

42:05SPEAKERIt's not like, it's not as, you know,

42:08SPEAKERlike we will talk about in a minute,

42:09SPEAKERit's not a bathtub full of 8,000 rubber ducks

42:12SPEAKERflying everywhere.

42:13SPEAKERIt's a much more like,

42:15SPEAKERhere's something that looks like a video game.

42:16SPEAKERYou know what I mean?

42:17SPEAKER- Well, yeah, it's funny you say that

42:18SPEAKER'cause like UE3 did,

42:20SPEAKERlike Unreal's done this for a long time.

42:21SPEAKERLike they did the Samaritan demo for UE3.

42:24SPEAKERThey did the thing with the,

42:26SPEAKERlike with the bandana man from Gears of War

42:29SPEAKERrunning down the busted ass street.

42:31SPEAKERLike, anyway, yeah, so I wonder if these were a product

42:36SPEAKERof just, hey, we have to come up with something

42:37SPEAKERthat shows off what the hardware can do

42:39SPEAKERand here's the five assets we have in three days

42:42SPEAKERto put this together, right?

42:43SPEAKER- Yeah, I guess, you know,

42:44SPEAKERsome of these do feel pretty bare bones.

42:46SPEAKERAnd also again, the bar was lower back then.

42:47SPEAKERLike any amount of new technology, it was impressive.

42:50SPEAKER- Yeah, like in the era when we were moving out

42:52SPEAKERof early 3D stuff especially,

42:54SPEAKERlike anytime you got like,

42:56SPEAKERwhen you got texture filtering on your 3D consoles,

43:00SPEAKERthings suddenly started looking a lot better.

43:01SPEAKER- Right, right.

43:03SPEAKER- So what do you, you wanna start with Space World?

43:04SPEAKER- Yeah, like the key examples of this to me

43:06SPEAKERare the 2000 Space World,

43:08SPEAKERShoshinkai was the show that Nintendo used to put on

43:10SPEAKERin Japan to show off their new games

43:12SPEAKERand technology in their own setting.

43:16SPEAKERIt's the extremely famous-

43:17SPEAKER- Wait, they've been doing this that long?

43:18SPEAKER- No, no, well, no, they stopped a long time ago.

43:21SPEAKERGod, when was the last Space World?

43:22SPEAKERI can't even remember, like, 2001 actually.

43:26SPEAKERThe one after this was the last one.

43:28SPEAKERThey only did it for a few years.

43:30SPEAKERWell, '89 to 2001 actually, I'd bring back Space World.

43:33SPEAKERSpace World was cool.

43:35SPEAKERBut it's this 2001, I mean,

43:37SPEAKERlike everybody's seen this footage, no clip.

43:40SPEAKERIn their efforts to archive a bunch of old tapes

43:42SPEAKERin higher quality, just put up footage of all this stuff

43:45SPEAKERI think last year sometime in much higher quality.

43:47SPEAKERThat's pretty exciting to go watch.

43:49SPEAKERThere's two components to this.

43:51SPEAKERThere's the very quick, like what was meant as B-roll,

43:54SPEAKERsizzle reel, which is like some actual footage

43:57SPEAKERfrom Luigi's Mansion, I think some Pokemon stuff.

44:01SPEAKERBut of course the one everybody remembers

44:03SPEAKERis the realistic Zelda footage

44:04SPEAKERof Link and Ganon fighting each other,

44:06SPEAKERwhich was not a game like that.

44:08SPEAKERThe Luigi's Mansion stuff, it was stunning.

44:11SPEAKERYeah, yeah, yeah, it all looks good, for sure.

44:13SPEAKERWell, 'cause it showed deformable polys.

44:16SPEAKERLike they were smooth, Luigi was smooth.

44:24SPEAKERAre you saying Luigi is ever not smooth?

44:26SPEAKERI'm just saying that prior to that,

44:27SPEAKERLuigi had polygonal faces and they were doing,

44:32SPEAKERI assume like normal maps or something to make him,

44:34SPEAKERor tessellation to make him look smooth

44:38SPEAKERin that video and it looked real cool.

44:40SPEAKERYeah, for sure.

44:41SPEAKERI mean, all the footage in there is impressive.

44:42SPEAKERThe reason that Zelda footage is infamous

44:44SPEAKERis because they never actually made a game out of that.

44:46SPEAKERInstead, we got the Wind Waker three years later,

44:49SPEAKERwhich was an upgrade.

44:51SPEAKERThe second best Zelda game of all time?

44:53SPEAKERLike the Wind Waker was an upgrade over this,

44:56SPEAKERwhatever, it'd been cool if they did both, but like.

44:59SPEAKERWas the official branding for GameCube two words,

45:02SPEAKERgame space cube?

45:04SPEAKERThat shouldn't be, no.

45:06SPEAKERIt's on this video.

45:08SPEAKEROh, that might have been pretty interesting.

45:11SPEAKERThat was probably pre, like we've finalized

45:13SPEAKERall the branding and marketing around this era.

45:16SPEAKERThis is super random.

45:18SPEAKERMaybe I'll try to dig this link up.

45:20SPEAKERSomebody actually found the GameCube from this demo.

45:23SPEAKEROh wow, really?

45:24SPEAKERAnd like came into possession of it.

45:27SPEAKERAnd like, it did an exhaustive breakdown

45:30SPEAKERof like the early IO ports on it

45:32SPEAKERthat were not in the final and stuff.

45:33SPEAKERIt's like a prototype GameCube of some kind.

45:35SPEAKERI don't know where they got that.

45:36SPEAKERI'll try to find that link.

45:39SPEAKERThe 128 Mario thing I'd never seen before, I don't think.

45:42SPEAKERSo that's the end of this.

45:43SPEAKERYeah, the Zelda stuff, it was cool to see the Zelda

45:46SPEAKERlooking like that.

45:46SPEAKERAnd of course, controversy around Wind Waker, whatever.

45:49SPEAKERBut the Mario 128, I'd always refer to this

45:54SPEAKERas 128 Marios, I guess.

45:57SPEAKERBut I found it in the real one.

45:58SPEAKERIt's actually Mario 128 is what they call it.

46:01SPEAKERIt's the sequel to Mario 64, twice as good.

46:04SPEAKERExactly.

46:05SPEAKERLike, it's two Mario 64s taped together.

46:08SPEAKERYeah, you flip the cartridge halfway through the game.

46:11SPEAKERYeah, but this is a perfect example

46:12SPEAKERof what you were talking about of like,

46:14SPEAKERoh God, let's just get the assets we have

46:16SPEAKERand put together a demo as fast as we can.

46:18SPEAKERIt's literally, we have this one Mario model.

46:21SPEAKERNormally we only do one Mario in a game,

46:23SPEAKERbut this time we're gonna do 120.

46:24SPEAKERI mean, didn't they make a game like this at some point?

46:27SPEAKERIsn't it like the Mini-Me's Mario,

46:28SPEAKERlike 128 Marios doing stuff?

46:30SPEAKERNot really, they should have.

46:32SPEAKERI can't remember.

46:33SPEAKERThey absolutely should have turned us into a game.

46:34SPEAKERArmy of Marios.

46:36SPEAKERAnd there is a longer, it's in the show notes here,

46:38SPEAKERthere is a longer like interactive demo

46:41SPEAKERof this being driven on stage

46:43SPEAKERthat apparently looks like IGN put up back in the day.

46:47SPEAKERYou know, where they actually move camera around,

46:49SPEAKERlike spawn more Marios in.

46:50SPEAKERThis thing is a nightmare.

46:51SPEAKERThey deform the surface that the Marios are standing on,

46:54SPEAKERso it gets both concave and convex and stuff happens.

46:57SPEAKERThe Marios are inside boxes.

46:58SPEAKERIt's pretty good.

46:59SPEAKERYeah, it's a good just raw-ass tech demo

47:03SPEAKERof the type I was talking about earlier that I miss.

47:06SPEAKER- Same era, the PS2 one, right?

47:10SPEAKER- Yes.

47:11SPEAKER- I'd never seen this one before.

47:12SPEAKER- The PlayStation 2 rubber ducks,

47:14SPEAKERlike famously from the era when I think it was the PS2

47:16SPEAKERthat they were pitching as Toy Story quality graphics

47:19SPEAKERor something along those lines.

47:20SPEAKER- Everybody was pitching Toy Story quality graphics

47:22SPEAKERin the early 2000s, yeah.

47:23SPEAKER- I would say the PlayStation 2 rubber duck

47:25SPEAKERis almost right up there with the PS1 T-Rex

47:28SPEAKERand the kind of pantheon of PlayStation tech demos,

47:31SPEAKERbut it's basically water physics.

47:32SPEAKERIt's basically like, "Hey, look at the transparency

47:33SPEAKER"on this water and the ripples,

47:34SPEAKER"and the fact that we can simulate fluids to some degree

47:38SPEAKER"and have this rubber duck and this little battleship

47:39SPEAKER"bobbing around in there."

47:41SPEAKER- Yeah, it's pretty good.

47:42SPEAKERThis is a cool demo.

47:43SPEAKERThis was like 1999.

47:45SPEAKER- Yeah, this was kind of in the run up to the PS2.

47:48SPEAKERAnd then of course they, and this is another thing,

47:50SPEAKERthis like kind of goes to what I used to love

47:52SPEAKERabout the PlayStation and the way they used to pitch it

47:54SPEAKERwas that you kind of add to the mystique

47:57SPEAKERand the visual language

47:58SPEAKERand the kind of like memeification of your ecosystem

48:02SPEAKERby doing stuff like this,

48:03SPEAKERwhere it's like the T-Rex and the rubber duck

48:05SPEAKERare like part of the sort of PlayStation family.

48:07SPEAKERThose are things you can reference later

48:09SPEAKERin things like Asterisk Playroom.

48:10SPEAKERBut they did that in the run up to the PS3.

48:12SPEAKERThere is a video out there of Phil Harrison on stage

48:15SPEAKERwith the rubber duck demo for the PS3,

48:18SPEAKERwhere they basically just say,

48:19SPEAKER"Hey, remember the rubber ducks.

48:20SPEAKER"Look what we can do with it now."

48:22SPEAKERAnd what they can do with that is spawn a lot of ducks

48:25SPEAKERinto this bathtub at one time instead of just one of them.

48:28SPEAKER- I like that they're driving the duck around.

48:30SPEAKERI just, I don't,

48:32SPEAKERI wonder if we don't do this anymore

48:33SPEAKERbecause the hardware is all basically the same.

48:36SPEAKER- That's possible maybe.

48:38SPEAKERAnd again, like I was saying earlier,

48:40SPEAKERI think like some of this is just kind of old hat now.

48:42SPEAKERLike they wanna show something that looks like a video game

48:44SPEAKERand not just, hey, look at how much better

48:46SPEAKERthe fluid physics are.

48:48SPEAKER- 'Cause yeah, it is fair to say at this time

48:50SPEAKERyou would buy one game when the game came,

48:52SPEAKERthe system came out and then it'd be like a year

48:54SPEAKERbefore anything else interesting came out a lot of the time.

48:57SPEAKER- Yeah.

48:58SPEAKER- This Phil Harrison, oh, here's the battleships coming in.

49:01SPEAKERI love that you can fast forward

49:02SPEAKERand see when the ducks start to really, really come in

49:05SPEAKERby what's most replayed.

49:07SPEAKER- There's something slightly vulgar about the stream of,

49:10SPEAKERthe stream of rubber, yellow rubber ducks

49:12SPEAKERpouring out of the ceiling into this bathtub.

49:14SPEAKER- I wouldn't have never ever thought about that, Ren.

49:17SPEAKER- Well, hey, that's what I'm here for.

49:19SPEAKER- Yeah.

49:20SPEAKER- Anyway, these are just fun raw tech demos.

49:22SPEAKERLike I said, I miss stuff like this.

49:24SPEAKERThey're not, they don't have quite the stage presentation

49:27SPEAKERaspect of things, but at a time when the technology

49:30SPEAKERwas pretty limited, it was a nice fun way to just show like,

49:32SPEAKERhey, look how much better this stuff's getting.

49:33SPEAKER- Now, okay, so if you didn't have a good demo,

49:37SPEAKERthe other thing you could do is just come out on stage

49:39SPEAKERand be real, real sweaty and yell a lot,

49:43SPEAKERwhich is what Balmer always did.

49:45SPEAKER- Fair.

49:46SPEAKER- Like this, we can't do this without having Balmer,

49:53SPEAKERtalking about Balmer coming out and saying developers,

49:55SPEAKERdevelopers, developers, when he is just drenched with sweat

49:59SPEAKERat Bill, I think this was a build or win, heck,

50:01SPEAKERI can't remember, but yeah, developers shout out,

50:04SPEAKERshout out to Steve Balmer, owner of the Clippers, I guess.

50:08SPEAKER- Sure.

50:08SPEAKER- Good, good job, Steve.

50:09SPEAKER- Yes, well, you know, if you're,

50:11SPEAKERif you're up there to hype up, it was like .net,

50:13SPEAKERI think is what they were promoting there.

50:15SPEAKER- Well, what they were hyping up was, hey,

50:16SPEAKERwe have a better developer ecosystem than Apple.

50:20SPEAKER- Well, that's the thing.

50:21SPEAKER- Yeah.

50:21SPEAKER- It's like, you're not gonna,

50:22SPEAKERwe have a big stage demo of like new APIs or.

50:25SPEAKER- Oh, they did.

50:25SPEAKER- Well, I'm sure they did.

50:26SPEAKERI'm sure they did, but.

50:27SPEAKER- You might not think you're gonna see

50:31SPEAKERa two hour presentation about the 30 new APIs

50:34SPEAKERthat are coming to Windows this year.

50:35SPEAKER- Not fair.

50:36SPEAKER- But you will.

50:37SPEAKER- I'm sure there was plenty of that, but.

50:38SPEAKER- You will, Brad.

50:39SPEAKER- In terms of, in terms of a theatrical presentation,

50:42SPEAKERI guess a very large sweaty man,

50:46SPEAKERskipping and jumping around the stage,

50:48SPEAKERyelling at the audiences is about the best you can do.

50:51SPEAKER- Well, there's a real, like there's a real

50:53SPEAKERinteresting contrast, 'cause this is around the same time

50:54SPEAKERthat Jobs was standing up on stage talking about

50:56SPEAKERthree things that were gonna change, you know,

50:58SPEAKERselling a new, three new products.

50:59SPEAKERIt's announcing three new products this year, right?

51:01SPEAKERAnd their approach was, we're gonna just do this

51:04SPEAKERthe same way IBM and Microsoft have done this

51:06SPEAKERfor a hundred years, and we're gonna do it harder

51:08SPEAKERand yellier than we ever have before.

51:11SPEAKERAnyway.

51:12SPEAKERThe, now that did start to change

51:15SPEAKERwhen they were at more consumer focused shows

51:16SPEAKERlike Comdex and stuff like that, or CES,

51:18SPEAKERthey would do, Microsoft would do like big fake

51:21SPEAKERliving rooms and present you there.

51:24SPEAKERAnother great Microsoft moment is Bill Gates at Comdex

51:29SPEAKERin Chicago, when it was still in Chicago,

51:31SPEAKERdemoing Windows 98 and how USB would make

51:35SPEAKERdevices plug and play.

51:36SPEAKER- Oh, right, this is the infamous one, right?

51:39SPEAKER- You plug in the device, you, it'll install

51:44SPEAKERthe drivers automatically and it's just gonna work.

51:47SPEAKER- So, Bill Gates is standing on stage,

51:49SPEAKERhe's on Windows 98 PC, he's there with Chris Capocello

51:52SPEAKERwho is demoing, like doing the actual demo,

51:56SPEAKERand Chris is all, hey, plug and play devices

52:01SPEAKERare gonna change everything in Windows 98.

52:03SPEAKERWhen you install a device, you just plug the USB port in

52:05SPEAKERand it's just gonna work, it's gonna install the drivers

52:08SPEAKERand you're good to go, and he plugs it in

52:10SPEAKERand it gets like halfway through installing the drivers

52:12SPEAKERand it just fucking blue screens.

52:14SPEAKER- Like the whoa, like you can hear his jaw turning

52:17SPEAKERto rubber, he's in the middle of his spiel

52:19SPEAKERand he's just like, whoa.

52:21SPEAKER- Well, so there's a pause and like, I assume,

52:25SPEAKER'cause Bill Gates, everybody knows this,

52:27SPEAKERbut Bill Gates has had a reputation of yelling at people

52:29SPEAKERwhen he thought they were doing something stupid.

52:32SPEAKERAnd like fucking up the Comdex demo,

52:34SPEAKERprobably pretty high on the things that you can do

52:36SPEAKERthat are stupid list, but he recovers really well.

52:39SPEAKER- I started to say in the moment, he's got a smile

52:42SPEAKERon his face, but it's not an amused smile.

52:43SPEAKER- It's not, it's a you're gonna die smile.

52:46SPEAKERYeah, I would not want that smile.

52:48SPEAKER- It's very much a how angry is this guy right now?

52:51SPEAKER- Yeah. - Probably very.

52:52SPEAKER- So, but he says, he says, well, that's why Windows 98

52:56SPEAKERisn't shipping yet.

52:57SPEAKER- Ah, that's not bad.

52:59SPEAKERAnd like, frankly, it helps that the blue screen

53:02SPEAKERgets a roar of applause from the audience.

53:04SPEAKERLike the, you know, the audience makes it clear

53:06SPEAKERthat they are in on the joke and they're not judging this

53:08SPEAKERor it's, you know, it's something everybody can relate to.

53:11SPEAKER- Well, and like in the modern context, you would,

53:15SPEAKERlike you would not probably put the demo

53:17SPEAKERthat could blue screen out.

53:18SPEAKERBut at this point they probably said, look,

53:20SPEAKERthere's a one in 10 chance or one in 20 chance

53:22SPEAKERor whatever it's gonna blue screen.

53:24SPEAKERThis driver is particularly stable, blah, blah, blah, blah.

53:26SPEAKERAnd they'd cooked it as best they could.

53:28SPEAKERAnd then it crashed the one out of 20 times.

53:31SPEAKERNow it's worth mentioning Chris Capocella ended up

53:33SPEAKERbeing the CMO of Microsoft.

53:35SPEAKERSo he didn't get fired into the sun.

53:37SPEAKER- Sure, probably just fine.

53:39SPEAKER- Yeah, he retired last year.

53:41SPEAKERSo congratulations, Chris.

53:43SPEAKER- Yeah, also let's be real at this time,

53:45SPEAKERthere was no demo with the 0% chance of blue screening.

53:48SPEAKERLike the reality of Windows at this time

53:50SPEAKERwas there was always a chance.

53:52SPEAKER- Especially Windows 98 betas.

53:54SPEAKERThey were, Windows 98 betas were rowdy.

53:57SPEAKERLet's see, a couple other mentions that we,

53:59SPEAKERso we asked people for suggestions on blue sky

54:01SPEAKERand on Discord and somebody on blue sky suggested

54:07SPEAKERthe BB-8 unveil at Celebration, which was really good.

54:10SPEAKERThey had shown some footage from the movie.

54:12SPEAKERThey showed this ball robot, the ball R2D2 rolling around.

54:16SPEAKEREverybody's like, man, that is a cool robot.

54:17SPEAKERAnd then at Celebration, they're introducing the cast.

54:21SPEAKERCelebration's Microsoft Star Wars,

54:22SPEAKERnot Microsoft, Disney's Star Wars event,

54:24SPEAKERor both Lucas's Star Wars event,

54:26SPEAKERbut now it's Disney's Star Wars event.

54:28SPEAKERAnd they roll out a real life BB-8.

54:32SPEAKERLike it rolls across the stage, it does all this stuff.

54:34SPEAKERIt's basically a huge Sphero.

54:35SPEAKER- Right.

54:36SPEAKER- And people lose their shit.

54:38SPEAKERIt was really, really a good moment.

54:39SPEAKER- Now like at that time, they made it clear that on set,

54:41SPEAKERthey had a functional robot that they were using.

54:43SPEAKERLike people just assumed they were puppeteering

54:45SPEAKERa fake thing on set.

54:46SPEAKER- People assumed it was like people underneath the set

54:49SPEAKERdriving the robot across or CG or something, you know.

54:53SPEAKER- Yeah, and so that means it was way before people realized

54:56SPEAKERthey were soon going to be able to just pay,

54:58SPEAKERgranted a large amount of money,

54:59SPEAKERto have one of these in their homes.

55:01SPEAKER- Well, so they don't,

55:02SPEAKERI don't think they ever made full size ones.

55:04SPEAKER- Well, no, no, but I mean,

55:05SPEAKERbut the principle is the same though.

55:06SPEAKERLike the, what I mean is the, the,

55:08SPEAKERthe means of locomotion in that robot actually worked.

55:11SPEAKER- Oh yeah, and, and like, just to be clear,

55:12SPEAKERit's Sphero had done this 10 years before, five years,

55:15SPEAKERfive years before, probably 10 years before.

55:17SPEAKER- Well, have they done the little thing

55:18SPEAKERof balancing the disc on top of the sphere though?

55:20SPEAKER- Well, but balancing the disc on top of the,

55:22SPEAKERthey had not done that in a product yet,

55:24SPEAKERbut because of the way this, the robot works inside this.

55:27SPEAKERSo the Sphero, for people who don't know,

55:28SPEAKERis a hamster ball robot.

55:30SPEAKERIt's a, it's a little,

55:32SPEAKERit's basically a little guy that sits inside the ball

55:34SPEAKERand has rollers that keep it positioned in the ball

55:37SPEAKERso it doesn't rattle around.

55:39SPEAKERAnd then it has, it has articulated wheels

55:42SPEAKERthat let it roll around and control

55:43SPEAKERwhich way the ball moves.

55:45SPEAKERAnd BB-8s, you generally work basically the same

55:48SPEAKERwith scaled up version of that.

55:49SPEAKERBut then there's a magnetic thing on the top

55:51SPEAKERthat either allows you to puppet the movement of the head

55:54SPEAKERfor some of them, or just, just leans forward,

55:56SPEAKERleans back when it's rolling.

55:57SPEAKER- Right, yeah, but I mean, but you know, bottom line,

56:00SPEAKERit's a pretty potent effect to have this cool looking robot

56:03SPEAKERin your new science fiction movie

56:04SPEAKERthat you're promoting,

56:05SPEAKERand then have that robot just come out on stage

56:06SPEAKERand clearly be independent and self, you know,

56:10SPEAKERkind of self propelling.

56:12SPEAKER- Oh yeah, and just to be clear, there's now, you know,

56:15SPEAKERhere, what, five, seven,

56:18SPEAKERfive years after that trilogy ended,

56:20SPEAKERthere's a BB-8 Builders Club,

56:22SPEAKERjust like there's an R2 Builders Club

56:24SPEAKERor a Wall-E Builders Club.

56:26SPEAKERAnd like when we went to Maker Faire,

56:28SPEAKERwe saw a BB-8 that somebody had built

56:29SPEAKERand be like printed all their parts and molded,

56:32SPEAKERlike done the whole thing.

56:33SPEAKERIt was really cool.

56:34SPEAKER- That's wild, I would not have expected that stuff

56:36SPEAKERwas that easy to cobble together yet.

56:38SPEAKER- It is not easy to cobble together.

56:39SPEAKER- Not easy, but it's doable, apparently.

56:41SPEAKER- Yeah, it's, I mean, like building an R2,

56:44SPEAKERyou're gonna spend thousands of dollars

56:46SPEAKERand probably 10,000 hours assembling,

56:49SPEAKERbut yeah, it's a thing you can do.

56:51SPEAKERAnd somebody's written the software to control the motors

56:53SPEAKERand the whole thing, it's really cool.

56:54SPEAKER- That's cool.

56:55SPEAKEROne more coming off the PlayStation stuff that we missed.

56:58SPEAKERI wouldn't have thought of this, but you suggested it,

56:59SPEAKERand I guess technically it does fit here.

57:02SPEAKERThe PS4 how to share games with your friends demo.

57:06SPEAKER- The official PlayStation used game instructional video.

57:09SPEAKER- Is that what they call it?

57:10SPEAKER- That's what they called it.

57:11SPEAKER- That's pretty good.

57:12SPEAKER- I, my, friend of the show, Adam Boyce,

57:16SPEAKERmy understanding is that he was sitting,

57:18SPEAKERhe and Shu were sitting around

57:20SPEAKERwatching the Microsoft press conference,

57:22SPEAKERand somebody came up with the idea of doing this

57:25SPEAKERbefore the PS4 announced conference at E3,

57:28SPEAKERwhich was later the same day, or maybe the next day,

57:31SPEAKERI can't remember. - It was the same day.

57:31SPEAKER- It was like, that's kind of the famous thing

57:33SPEAKERwas that Microsoft announced the $500 price that morning,

57:36SPEAKERand then Sony literally hours later

57:38SPEAKERundercut them by a hundred bucks.

57:40SPEAKER- Well, and, and so Microsoft had announced the price

57:43SPEAKERand they announced that it needed to be always online,

57:45SPEAKERwhich people lost their minds about.

57:47SPEAKER- Yep, yep.

57:48SPEAKERThis is one of the most pronounced examples I can think of,

57:50SPEAKERof just kind of targeted corporate brutality.

57:53SPEAKEROne corporation sticking a knife in another.

57:56SPEAKER- So it hangs here because it's high risk, right?

57:58SPEAKERThere's clearly shooting something like

58:00SPEAKERin the backstage area behind the conference stage,

58:03SPEAKERor like a hotel room ballroom or something like that.

58:06SPEAKERSomeplace with black drape, pipe and drape.

58:08SPEAKERAnd basically they do, they do the,

58:12SPEAKERhere's how to share,

58:13SPEAKERhere's how to share a used video game with your friends.

58:17SPEAKER- Here's how to share a PlayStation 4 game

58:20SPEAKERwith your friends.

58:20SPEAKER- Yeah, and they do the intro,

58:23SPEAKERand then there's like a little PlayStation swirl

58:26SPEAKERthat's like with the step one, blah, blah, blah.

58:28SPEAKERYou know, it's a title.

58:29SPEAKERIt's like a really good motion graphic that they've set up.

58:32SPEAKERIt's unnecessarily long.

58:35SPEAKERAnd then- - It's step one, yeah.

58:36SPEAKER- It cuts to Shu handing Adam a disc.

58:42SPEAKER- Yeah, whoever did the editing on this

58:43SPEAKERdeserves a lot of credit for the comedic rhythm of this.

58:47SPEAKER- Adam looks at the camera and says, "Thank you."

58:50SPEAKERAnd that's it, that's the whole video.

58:51SPEAKER- Yeah, like technically is, you know,

58:53SPEAKERin terms of whether this belongs on this list or not,

58:55SPEAKERit is a demonstration of a technology.

58:58SPEAKER- Well, and so they could have done it live on stage.

59:00SPEAKERThat would have been cooler,

59:01SPEAKERbut it wouldn't have had the funny video edit.

59:03SPEAKERThe thing about this was,

59:07SPEAKERit contrasted with Microsoft's like 12 step process

59:10SPEAKERfor sharing a DRM download only video game

59:14SPEAKERthat you had bought on the Xbox with a friend,

59:16SPEAKERwhich you could do like,

59:17SPEAKERthere were all sorts of limitations.

59:18SPEAKERYou could do it like five times,

59:19SPEAKERand you can only do it

59:20SPEAKERif everybody was connected to the internet,

59:21SPEAKERand it was like the kind of thing that you looked at,

59:26SPEAKERand you were like, oh, this is designed

59:27SPEAKERso that no one will ever do it.

59:28SPEAKERAnd Tony was like, hey man,

59:29SPEAKERwe're cool if you change to share discs with each other,

59:31SPEAKERthat's fine.

59:32SPEAKER- Yeah, famously, Microsoft took such a drubbing

59:36SPEAKERfrom this situation and largely from this video

59:39SPEAKERthat they straight up reversed course on the DRM policy

59:41SPEAKERsome weeks later.

59:42SPEAKER- Yeah, yeah.

59:44SPEAKER- Although now quietly,

59:45SPEAKEReverybody has arrived at exactly that place.

59:48SPEAKER- Like we ended up right.

59:48SPEAKERWell, yeah, anyway, grim.

59:52SPEAKERLet's see, last one I think on our list.

59:54SPEAKERIs this it?

59:54SPEAKERHave we reached the end already?

59:55SPEAKER- I think so.

59:56SPEAKER- We didn't talk about Doom 3 at Macworld.

59:58SPEAKER- Oh, we passed over that one somehow.

1:00:00SPEAKER- Yeah, we skipped that.

1:00:01SPEAKER- Yeah, that one went with the source engine.

1:00:03SPEAKERWell, we talked about Doom 3.

1:00:05SPEAKERI think the E3 presentation I saw.

1:00:09SPEAKERThe one that we have on this list is the somewhat famous,

1:00:11SPEAKERat least at the time it was quite famous,

1:00:13SPEAKERof the Macworld 2001 in Tokyo,

1:00:15SPEAKERwhere Steve Jobs introduced John Carmack.

1:00:17SPEAKERIt was, I don't know if it was the announcement

1:00:20SPEAKERof the GeForce 3,

1:00:20SPEAKERbut it was definitely a very early promotion

1:00:23SPEAKERfor the GeForce 3.

1:00:24SPEAKERAnd of course, you know, we've talked about how

1:00:27SPEAKERtransformational the GeForce 3 was

1:00:28SPEAKERwith programmable shaders and so forth.

1:00:30SPEAKERBut it was an interesting confluence of Jobs on Apple,

1:00:35SPEAKERJohn Carmack and id Software, a new Doom, a new GeForce.

1:00:39SPEAKERLike you do not expect to see things like id Software

1:00:41SPEAKERand GeForce and Doom on an Apple stage.

1:00:45SPEAKER- Yeah, it was like we got up early in the morning

1:00:47SPEAKERor stayed up late at night.

1:00:48SPEAKERI can't remember which one,

1:00:49SPEAKERand we're watching in the conference room in future for this.

1:00:52SPEAKERAnd it was shocking.

1:00:53SPEAKER- Yeah.

1:00:54SPEAKER- And it came on the heels of Q3 tests.

1:00:56SPEAKER- Yes, yes.

1:00:57SPEAKERSo like this was about two years, I guess,

1:01:00SPEAKERafter Q3 test famously, the kind of early beta version,

1:01:04SPEAKERdemo version of Quake 3 shipped on Mac first.

1:01:08SPEAKER- By like a couple of weeks, right?

1:01:10SPEAKERThere was a long time. - At least for like a month.

1:01:11SPEAKERPeople were so mad.

1:01:12SPEAKER- Yeah.

1:01:13SPEAKER- But they wanted a very small test bed.

1:01:15SPEAKERThey wanted like a very small,

1:01:16SPEAKERmanageable amount of feedback coming in on the first build,

1:01:19SPEAKERwhich was easy because very few people could run that game

1:01:21SPEAKERon a Mac at the time.

1:01:23SPEAKERBut anyway, like Carmack,

1:01:25SPEAKERwhich I've actually just talked about recently,

1:01:27SPEAKERRomero, like they were all big Next Step fans that did.

1:01:30SPEAKERSo when OS X essentially was the next version of Next Step,

1:01:33SPEAKERthey did a lot of development on that platform.

1:01:35SPEAKERSo it made sense.

1:01:36SPEAKERThat kind of temporary collaboration there

1:01:39SPEAKERobviously did not last.

1:01:41SPEAKER- It was a very unappley,

1:01:43SPEAKERlike the fact that because it was unusual for Mac,

1:01:46SPEAKERfor jobs to promote violent video games.

1:01:49SPEAKER- Sure.

1:01:50SPEAKER- At that point.

1:01:51SPEAKER- Yeah, yeah.

1:01:52SPEAKER- That was novel.

1:01:52SPEAKER- I still have the clip I downloaded in 2001 of that

1:01:55SPEAKERon my mouse.

1:01:56SPEAKER- What was the date stamp?

1:01:57SPEAKERDo you remember?

1:01:58SPEAKER- It was February, 2001, I believe.

1:02:00SPEAKER- Something like that.

1:02:00SPEAKER- I put it in the Discord.

1:02:01SPEAKERIt still had that file lying around when I watched it.

1:02:04SPEAKERAnd I remembered how fucking blown away I was

1:02:06SPEAKERby the visuals in that thing.

1:02:08SPEAKERAnd then, you know, I guess the last thing I'll say

1:02:09SPEAKERthere is like, kind of like we're alluding to

1:02:11SPEAKERthe theatrical aspect of what these demos can be like,

1:02:14SPEAKERlike bringing somebody out who you don't expect.

1:02:17SPEAKERIt's that straight up like pro wrestling type stuff almost.

1:02:20SPEAKER- Yeah, it's like a booking, right?

1:02:21SPEAKER- Right, they didn't exactly amp it up in that way

1:02:23SPEAKERfor this particular instance, but like it's,

1:02:26SPEAKERthat's literally like, by God,

1:02:27SPEAKERthat's Sean Carmack's music type stuff.

1:02:29SPEAKEROr another one that I think of,

1:02:31SPEAKERI don't know if it actually played out this way

1:02:32SPEAKERin real life.

1:02:33SPEAKERMy memory is of the Pirates of Silicon Valley film.

1:02:36SPEAKER- Okay.

1:02:37SPEAKER- The famous Microsoft investment in Apple

1:02:39SPEAKERwhen Apple was hanging by a thread.

1:02:41SPEAKER- Oh, when Bill Gates came up huge on the screen

1:02:45SPEAKERat Macworld?

1:02:46SPEAKER- Yeah.

1:02:47SPEAKER- In the movie, they dramatize it as Jobs is on stage

1:02:49SPEAKERand then they cut to like a giant Bill Gates on the screen.

1:02:52SPEAKER- It's like the emperor.

1:02:53SPEAKER- Yes, literally like the emperor appearing.

1:02:55SPEAKERI don't know if that's exactly how it played out

1:02:57SPEAKERin real life, but you know, like there can be an aspect

1:02:59SPEAKERof like people you never expected to work together

1:03:02SPEAKERsuddenly are here sharing a stage to these kinds of demos.

1:03:05SPEAKER- I don't actually remember which way that,

1:03:06SPEAKERI didn't watch that at the time.

1:03:07SPEAKERIt would have been before my day.

1:03:09SPEAKER- Yeah, I also, I don't know if that was even like televised

1:03:11SPEAKERor even recorded for that matter.

1:03:13SPEAKER- Yeah, I mean, there may not be video of it, but.

1:03:16SPEAKER- Also, before we move on, I'm just gonna say this now,

1:03:18SPEAKERwe should watch Pirates of Silicon Valley

1:03:20SPEAKERand do an episode about it.

1:03:21SPEAKER- I would watch that.

1:03:22SPEAKER- Soon.

1:03:23SPEAKER- The other one, I think Bill Gates coming out at build

1:03:26SPEAKERor at Alex St. John's DirectX unveil

1:03:32SPEAKERin a trench coat with a shotgun green screened

1:03:35SPEAKERinto a doom shot.

1:03:37SPEAKER- Yeah.

1:03:38SPEAKER- Canonically making Bill Gates the doom guy.

1:03:42SPEAKER- I don't know about that.

1:03:43SPEAKER- He walks out, he walks out,

1:03:45SPEAKERhe walks out from behind the camera

1:03:46SPEAKERas if he's the avatar of the first person

1:03:49SPEAKERand casually mercs an alien

1:03:51SPEAKERand then talks about how important games are

1:03:53SPEAKERto Microsoft and Windows.

1:03:56SPEAKER- Well, you know, to be fair, unlike Steve Jobs,

1:03:57SPEAKERhe actually meant it.

1:03:58SPEAKER- Yeah, yeah, I mean, they invested in games for years.

1:04:02SPEAKERThe, let's see, I'm trying to think,

1:04:04SPEAKERthere's some other stuff.

1:04:05SPEAKEROh, the Disney Vision Imagineering one

1:04:06SPEAKERis really interesting too.

1:04:07SPEAKERSo this is the one that Wildcard actually suggested

1:04:10SPEAKERwe should look at.

1:04:12SPEAKERAnd it's an Epcot demo from 1994

1:04:17SPEAKERwhere you're, a group of people gets pulled into a room

1:04:21SPEAKERand they pull a handful of,

1:04:23SPEAKERthey talk about what virtual reality is

1:04:24SPEAKERin a very fascinating way.

1:04:26SPEAKERIt's worth watching this video if you haven't seen it.

1:04:28SPEAKERIt's for a ride called, I think Disney Vision,

1:04:31SPEAKERwhere the parrot from Aladdin played by Gilbert Gottfried

1:04:35SPEAKERlike flies you through a magic carpet thing

1:04:37SPEAKERwhere you're all wearing big giant CRT based VR headsets.

1:04:41SPEAKERAnd they do this whole talk and they explain what VR is

1:04:46SPEAKERand then like three people from the audience

1:04:47SPEAKERget to come up and try on the headsets,

1:04:49SPEAKERwhich are suspended from the ceiling

1:04:50SPEAKERso you don't break your neck.

1:04:53SPEAKERBut they don't, and they show you what those people

1:04:55SPEAKERare seeing through the cameras, but they didn't,

1:04:59SPEAKERlike, I don't know if it's 'cause the ride had to be open.

1:05:01SPEAKERLike, I don't know why this exists.

1:05:03SPEAKER'Cause I don't think this ride ever opened.

1:05:05SPEAKERI don't think they ever actually did this ride.

1:05:08SPEAKERI couldn't find anything about it.

1:05:09SPEAKERI looked for it a little bit

1:05:10SPEAKERand maybe that they changed the name

1:05:11SPEAKERand the stuff I was searching for didn't work,

1:05:13SPEAKERbut I would love to know from audience

1:05:15SPEAKERif this is a thing that actually happened.

1:05:19SPEAKER- Maybe it's because as soon as the cameras cut,

1:05:21SPEAKERall the participants walked off set

1:05:23SPEAKERand vomited violently everywhere.

1:05:25SPEAKER- Well, so they were running,

1:05:26SPEAKERthey talked about frame rates even.

1:05:27SPEAKERAnd they were like, it seemed like they were talking

1:05:29SPEAKERabout 60 frames per second per eye,

1:05:31SPEAKERwhich should have been okay with CRTs

1:05:32SPEAKERwith the image retention, I would think.

1:05:34SPEAKERBut...

1:05:36SPEAKER- Like you said, you see the footage,

1:05:37SPEAKERlike the head tracking seems reasonably competent.

1:05:39SPEAKER- It seemed okay.

1:05:41SPEAKERAnd they were doing YAGO, the parrot.

1:05:43SPEAKERLike they were showing 3D models

1:05:45SPEAKERhad been created on SGI workstations.

1:05:47SPEAKERHaving just come off of that "Doom" and "Quake" episode,

1:05:50SPEAKERthe Romero episode, it was interesting

1:05:51SPEAKER'cause this would have been around the same time.

1:05:54SPEAKERAnd tools to make 3D models like that

1:05:56SPEAKERwere few and far between.

1:05:58SPEAKERSo they were on the real edge here.

1:06:00SPEAKER- Yeah, but maybe that was it.

1:06:02SPEAKERMaybe it was just a little too technically advanced

1:06:04SPEAKERto be feasible to deploy at scale or something.

1:06:07SPEAKERYeah, to have 10, 1,000 people an hour through or whatever.

1:06:12SPEAKERDid you, the other one, did you see the walking floor demo

1:06:15SPEAKERfrom Imagineering a couple of weeks ago?

1:06:17SPEAKER- No.

1:06:19SPEAKER- Oh, I should have put this on the list.

1:06:20SPEAKERDamn, this is, so this is a video.

1:06:23SPEAKERIt doesn't, it's not on stage.

1:06:25SPEAKERIt's not...

1:06:27SPEAKER- I have it here.

1:06:28SPEAKERIs this the Disney Imagineer makes history?

1:06:30SPEAKER- Yeah, I believe that's it.

1:06:33SPEAKER- I think I heard, I saw people talking about it.

1:06:34SPEAKER- It's Lanny Smoot, right, the hollow tile floor?

1:06:37SPEAKER- I heard people talking about this.

1:06:39SPEAKERI did not, I did not actually.

1:06:40SPEAKERYes, that is the video.

1:06:41SPEAKERWhat is the concept here?

1:06:43SPEAKER- So the concept is a floor that you can walk on

1:06:45SPEAKERthat holds you in place while you're walking.

1:06:47SPEAKER- Interesting, okay.

1:06:48SPEAKER- So it moves in the opposite direction

1:06:50SPEAKERthat your feet are moving,

1:06:51SPEAKERbut it feels like you're walking on a normal floor.

1:06:53SPEAKER- Look at that, yeah, like they've,

1:06:55SPEAKERand then to be clear, this is the type of thing

1:06:56SPEAKERyou can only put in a Disney theme park 'cause it's not,

1:06:59SPEAKERwell, who knows, maybe in 20 years

1:07:00SPEAKERyou'll have this in your living room, but...

1:07:01SPEAKER- I mean, maybe you have this

1:07:02SPEAKERinstead of people movers at airports, right?

1:07:04SPEAKER- Maybe, sure.

1:07:05SPEAKERI mean, this is something people have been trying to solve

1:07:07SPEAKERfor like, I feel like 15 years ago at E3,

1:07:09SPEAKERI was seeing like weird treadmills

1:07:12SPEAKERhooked up to VR headsets because they want to let you,

1:07:14SPEAKERthey want to let you walk in a virtual space

1:07:16SPEAKERwhile not actually moving around.

1:07:17SPEAKER- I tried so many of those and the vast majority of them

1:07:21SPEAKERwere, hey, here's a really slippery disc

1:07:23SPEAKERthat you stand in with really slippery shoes on

1:07:25SPEAKERand you buckle your hips in and just kind of move your feet

1:07:27SPEAKERwhile you're, and none of them work.

1:07:29SPEAKERThis looks really cool.

1:07:31SPEAKERI'm interested to try this.

1:07:33SPEAKER- It seems like a good way to load people on and off rides

1:07:35SPEAKERif nothing else, if it goes fast enough.

1:07:37SPEAKER- It looks, it looks very fluid.

1:07:38SPEAKERIt looks slippery almost.

1:07:40SPEAKER- Yeah.

1:07:41SPEAKER- It's a striking effect.

1:07:42SPEAKER- At no point did he look like he was going to beef it,

1:07:44SPEAKERwhich was the other cool thing.

1:07:45SPEAKER- Yeah.

1:07:46SPEAKER- Also good shoes.

1:07:47SPEAKER- Yes, also the footage of him sitting in a chair

1:07:50SPEAKERon this thing and having somebody move the chair

1:07:53SPEAKERon the floor while he's stationary is pretty weird

1:07:57SPEAKERand eye-opening.

1:07:58SPEAKER- It looks like it doesn't go super fast,

1:07:59SPEAKERis the other thing.

1:08:00SPEAKER- Yeah.

1:08:01SPEAKER- But anyway.

1:08:02SPEAKER- Do you have a theme?

1:08:03SPEAKER- Hollow tile floor.

1:08:04SPEAKER- Hollow tile floor.

1:08:06SPEAKER- Hollow tile floor is what they call it.

1:08:08SPEAKER- Hey, there's still new technology yet to be demoed.

1:08:11SPEAKER- Yeah, like I would love to see this on a stage someplace.

1:08:14SPEAKERI bet there's, I wonder what goes underneath it is the thing.

1:08:16SPEAKERI wonder how like, how much mechanism is underneath this

1:08:19SPEAKERon the floor, under the floor.

1:08:21SPEAKERAnyway, so this will do it for us I think this week, Brad.

1:08:25SPEAKERWhat do you think?

1:08:26SPEAKER- Yeah, I think so.

1:08:26SPEAKER- Tech demos.

1:08:27SPEAKER- Tech demos are fun.

1:08:28SPEAKERThey're still fun.

1:08:29SPEAKERThey're not as many of them as there used to be.

1:08:31SPEAKERI wish there were more.

1:08:32SPEAKER- Yeah, and we're gonna do,

1:08:34SPEAKERthere's a couple of books I wanna read

1:08:35SPEAKERbefore we do the Mother of All Demos episode.

1:08:39SPEAKERSo it'll be a minute.

1:08:41SPEAKERBut I think that it would widely regarded,

1:08:45SPEAKERit's widely regarded as the thing that kicked off

1:08:48SPEAKERa lot of the innovations that happened at PARC.

1:08:51SPEAKERThe Stanford Research Institute,

1:08:52SPEAKERlike a lot of people spun out of that

1:08:54SPEAKERand ended up going to other places, so.

1:08:56SPEAKER- Yeah, I don't wanna burn.

1:08:58SPEAKERWe'll save it for that episode.

1:08:59SPEAKERBut looking at what was at that thing,

1:09:01SPEAKERfor as much credit as PARC gets

1:09:02SPEAKERfor inventing things like the GUI and the mouse,

1:09:04SPEAKERlike here it all was even before that, so.

1:09:06SPEAKER- Yeah.

1:09:07SPEAKER- There's a whole lineage there.

1:09:08SPEAKER- So anyway, that'll do it for us this week.

1:09:10SPEAKERThank you all for listening.

1:09:11SPEAKERAs always, Brad and Will made a tech pod

1:09:12SPEAKERis 100% listener supported.

1:09:14SPEAKERWe don't take ads.

1:09:14SPEAKER- It's true.

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1:09:16SPEAKERif you would like to reward us for our labors,

1:09:20SPEAKERyou can go to patreon.com/techpod.

1:09:22SPEAKERAgain, it's patreon.com/techpod

1:09:24SPEAKERand join the 3000 members of our community,

1:09:27SPEAKEReither in the discord or just listening

1:09:29SPEAKERto the Patreon exclusive episodes that come out every month.

1:09:32SPEAKERThe discord is full of fascinating conversations

1:09:34SPEAKERabout all sorts of things,

1:09:35SPEAKERfrom things we can talk about on the show

1:09:38SPEAKERto yesterday was a bunch of,

1:09:40SPEAKERthere was a bunch of food talk in general, I don't know.

1:09:42SPEAKERPeople were talking about TV shows they like.

1:09:44SPEAKERThere's a lot of talking about 3D platformers

1:09:46SPEAKERand like what Mario games are good.

1:09:48SPEAKER- Oh yeah.

1:09:49SPEAKER- I don't know.

1:09:51SPEAKERLike somebody posted a Super Mario Deep Dive,

1:09:53SPEAKERa Super Mario Sunshine Deep Dive that I've never seen.

1:09:56SPEAKERAnd I kinda wanna go back and play Super Mario Sunshine now,

1:09:58SPEAKERbut I don't know if that's a good idea or not.

1:10:01SPEAKER- You could maybe watch a video and be good.

1:10:03SPEAKER- They did talk about the bonus disc

1:10:07SPEAKERthat you got for pre-ordering Windmaker though,

1:10:09SPEAKERin there yesterday.

1:10:10SPEAKERDo you remember what it was?

1:10:10SPEAKER- No.

1:10:11SPEAKER- It was Ocarina of Time

1:10:13SPEAKERand the Master Quest for Ocarina of Time.

1:10:15SPEAKER- Wait, not Majora's Mask, just Ocarina?

1:10:18SPEAKER- It might've had Majora's Mask too,

1:10:19SPEAKERbut it definitely had two Ocarinas.

1:10:21SPEAKER- I can't believe I had forgotten that

1:10:22SPEAKER'cause I have that disc in the closet.

1:10:23SPEAKERI pre-ordered the Windmaker and got that disc.

1:10:26SPEAKER- Yeah, so I have that disc as well

1:10:29SPEAKERand I'm gonna go dig it out

1:10:30SPEAKER'cause I wanna play that Master Quest.

1:10:31SPEAKERI never actually did.

1:10:32SPEAKER- Yeah, that sounds fun.

1:10:33SPEAKERThe Discord, let's just say,

1:10:35SPEAKERthe Discord is also a great place to go if, for example,

1:10:38SPEAKERyou get your hands on the seminal 1988 work,

1:10:41SPEAKERthe C programming language by Kernighan and Ritchie.

1:10:46SPEAKERAnd you wanna ask some programmers,

1:10:47SPEAKER"Hey, should I still read this book in 2024?"

1:10:50SPEAKER- Is it worth reading?

1:10:50SPEAKER- Are there better ways to approach C, for example?

1:10:53SPEAKER- And is it?

1:10:54SPEAKER- I was told that book was written largely

1:10:56SPEAKERas a way to get assembly language programmers into C.

1:10:59SPEAKERSo I'm gonna say maybe-

1:11:00SPEAKER- Probably not so much for you.

1:11:01SPEAKER- Might not be the angle for me to approach.

1:11:04SPEAKERI turned to a random page

1:11:05SPEAKERand it was just so much stuff about pointer arithmetic.

1:11:07SPEAKER- There you go.

1:11:08SPEAKER- And I was like, "I don't know if I have time

1:11:10SPEAKERfor this or capacity."

1:11:12SPEAKER- But yeah, so you can get anywhere from Windwaker to C.

1:11:15SPEAKERThat's what we got.

1:11:16SPEAKER- That's right, and everything in between.

1:11:18SPEAKER- You can go to patreon.com/checkpod for five bucks a month.

1:11:21SPEAKERYou can join the community.

1:11:22SPEAKERWe, at the end of the month, or at the end of the episode,

1:11:26SPEAKERlike to thank our supporters, all of our patrons.

1:11:28SPEAKERSo thank you, patrons.

1:11:29SPEAKER- Thank you.

1:11:30SPEAKER- And we want to give an extra special shout out

1:11:31SPEAKERto our executive producer tier patrons,

1:11:33SPEAKERincluding Paddle Creek Games Makers of Fractured Vale,

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1:11:38SPEAKERBunny Crimes just wants you to pick a shirt.

1:11:42SPEAKERJust Wedge, Joel Krauska, Twinkle Twinkie,

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1:11:47SPEAKERof the HS3 High Speed 3D Printer.

1:11:49SPEAKER- Thank you, everyone.

1:11:50SPEAKER- Thank you all so much.

1:11:51SPEAKERThat'll do it for us this week.

1:11:52SPEAKERWe will be back next week with another episode

1:11:54SPEAKERof The Tech Pod.

1:11:55SPEAKERThank you for listening, and we will see you then.

1:11:58SPEAKERBye.

1:11:59SPEAKER(upbeat music)