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187: Certified Volumetric Environment™

2023-06-11 · 2:00:00

00:00SPEAKER- I thought about putting my portable apps directory

00:02SPEAKERin Dropbox and then just having portable apps everywhere.

00:07SPEAKER- I don't know, man.

00:08SPEAKERI don't know.

00:09SPEAKER- That seemed stupid, but also really smart.

00:11SPEAKERIt seemed like smooth brain, smart.

00:13SPEAKER- Exactly.

00:15SPEAKERIt seems like the kind of thing that should be smart,

00:17SPEAKERbut is in fact dumb because they didn't do it right.

00:20SPEAKER- Yeah, like I'm sure that if I do that,

00:24SPEAKERsome stuff's not gonna work right.

00:26SPEAKER- Yes, I can 100%, I would stake money upon it.

00:29SPEAKERAnd it will be unpredictable and it'll be something

00:31SPEAKERthat probably like one other lunatic has also experienced.

00:35SPEAKERAnd everybody else will be like,

00:36SPEAKERman, I've never seen a bug like that before.

00:37SPEAKERCan you just, can you submit logs?

00:38SPEAKER- And it'll be something that you can't be sure,

00:40SPEAKERbut suspect that is because of Dropbox.

00:43SPEAKER- Well, yeah.

00:44SPEAKERAnd it's like, when you have a problem

00:45SPEAKERand you report the problem,

00:46SPEAKERyou'll have to lead that conversation.

00:48SPEAKEREvery one of those conversations with,

00:50SPEAKERI'm doing something kind of stupid, but.

00:52SPEAKER- Uh-huh.

00:53SPEAKERThat's when you get a bunch of people running interference

00:55SPEAKERby just saying, why are you doing that?

00:57SPEAKERWe're not going to address your problem.

00:58SPEAKERWe're just going to question why the hell are you doing that?

01:00SPEAKER- Yeah, like your choices have led you unworthy for support.

01:04SPEAKERI'm sorry, sir.

01:04SPEAKER- Yeah, yes.

01:05SPEAKERAlthough, frankly, why the hell are you doing that

01:07SPEAKERis where I live in computing for the most part.

01:09SPEAKERSo.

01:10SPEAKER- You do.

01:11SPEAKER- I'd like to, I look, I like to push things to the limit.

01:15SPEAKERLet's say.

01:15SPEAKER- Past the point of no return?

01:17SPEAKER- Yeah.

01:17SPEAKERDid you see, well, you probably didn't see.

01:19SPEAKERYou don't have AM5.

01:20SPEAKERNoctua announced an offset bracket for AM5

01:24SPEAKERfor their tower coolers at Computex.

01:26SPEAKER- Oh, that's nice.

01:27SPEAKER- It's yeah, it's, I mean, it's,

01:28SPEAKERI think conceptually it's interesting because the,

01:31SPEAKERdo you know what the package looks like on the new risings?

01:33SPEAKER- Yeah, it was there when you put it in your computer.

01:35SPEAKER- No, no, the package underneath the heat spreader.

01:37SPEAKERI mean, like the layout, the layout of the dyes,

01:39SPEAKERit's the, there's an IO dye.

01:41SPEAKER- It's asymmetrical, right?

01:42SPEAKER- Yeah, so yes, the IO dye and the two CCDs sit like down

01:46SPEAKERat the bottom of the package rather than right in the middle.

01:50SPEAKERSo this is an offset bracket to move the cooler down

01:52SPEAKERright over that hotspot where the dyes are.

01:54SPEAKER- Oh, so the sweet spot of the pipes,

01:56SPEAKERthe most pipes are directly over there.

01:57SPEAKERWow, that's interesting.

01:58SPEAKER- Yes, and I bring this up because I got an immediate,

02:00SPEAKERwhy are you doing that on the Discord when I said,

02:04SPEAKERyeah, I'm gonna get one of those.

02:06SPEAKER'Cause even Noctua's testing said it's one to three degrees

02:09SPEAKERCelsius reduction in temperatures.

02:11SPEAKER- That's not worth taking your computer apart.

02:13SPEAKER- It's only $5.

02:15SPEAKER- It's not worth, you're gonna have to redo the goo.

02:17SPEAKER- Oh, I know, that's no.

02:18SPEAKER- Oh no, 'cause you have the graphite pad.

02:20SPEAKER- I used the graphite pad and everybody was like,

02:22SPEAKERsure, but how often do you actually take your cooler off

02:25SPEAKERto not want to redo paste all the time?

02:27SPEAKERAnd here we are less than two months later

02:29SPEAKERwith me taking my cooler off.

02:30SPEAKER- Can I point out that isn't the graphite pad

02:32SPEAKERlike one to three degrees Celsius less efficient

02:35SPEAKERthan not using the graphite pad

02:36SPEAKERand using something good instead?

02:37SPEAKER- Depends on who you ask.

02:39SPEAKER- Okay. (laughs)

02:43SPEAKER(upbeat music)

02:55SPEAKER(upbeat music)

03:11SPEAKER- Welcome to "Brad and Will Made a Tech Pod."

03:14SPEAKERI'm Will. - I'm Brad.

03:16SPEAKER- Hi Brad, how you doing?

03:17SPEAKER- Hello, I'm doing well.

03:18SPEAKERI'm not wearing a gigantic $3,500 slab of aluminum

03:21SPEAKERand glass on my face, so.

03:23SPEAKER- Wow, spoilers, man.

03:24SPEAKER- I'm probably gonna put it in the episode description.

03:28SPEAKER- Yeah, okay, look, it should be the name of the episode

03:31SPEAKERas Norm is here to talk about the Apple Vision Pro.

03:36SPEAKER- Yes, Vision Pro, I don't know about that name.

03:38SPEAKERI'm not sure, it doesn't sound like an Apple name to me.

03:43SPEAKER- Well, it has pro and it has a word and it has Apple,

03:46SPEAKERbut they don't go together in the right order or something.

03:49SPEAKERAnyway, our friend, our longtime friend,

03:52SPEAKERmy former colleague at multiple sites and multiple

03:55SPEAKERprint magazines, all the way back to the Maximum PC

03:57SPEAKERin PC Gamer Days, Norman Chan, currently of tested.com

04:02SPEAKERand the Tested YouTube channel is here today

04:05SPEAKERto talk to us about his experiences

04:08SPEAKERgoing to the Apple Mothership

04:11SPEAKERand sitting in the Steve Jobs Theater

04:13SPEAKERand watching a video like we all did at home,

04:15SPEAKERbut he was in the Steve Jobs Theater

04:16SPEAKERand then going into a special little room

04:18SPEAKERand getting to put on and use the brand newly announced,

04:22SPEAKERnot available until next year, Apple Vision Pro.

04:24SPEAKERWelcome to the show, Norm.

04:26SPEAKER(upbeat music)

04:28SPEAKEROkay, holy cow, after 12, 13 years of doing Tested,

04:33SPEAKERthere's no video on the podcast, Norm,

04:34SPEAKERso your finger guns don't count.

04:36SPEAKER- Oh my God, wow.

04:38SPEAKER- Norman Chan, you were invited as a Tested employee,

04:42SPEAKERas a Tested representative to cover an Apple event

04:47SPEAKERwith behind the scenes hardware access.

04:49SPEAKERThe whole deal, 13 long years,

04:52SPEAKERthe dream has finally come true.

04:54SPEAKER- I feel like there's some context here

04:55SPEAKERthat I might be missing.

04:57SPEAKER- You could say that all 13 years was built up to yesterday.

05:00SPEAKER- Norm and I used to joke when we were sitting in the cafe.

05:04SPEAKERSo, okay, for people who don't know,

05:06SPEAKERwe talked about this in the intro, I'm sure,

05:07SPEAKERbut Norm and Brad and I worked together

05:09SPEAKERin a small shop in Sausalito, California

05:13SPEAKERand there was this diner down the street

05:15SPEAKERthat we would go to and drink coffee

05:16SPEAKERand eat fried eggs and hash browns and talk about content.

05:21SPEAKERAnd we used to joke, 'cause I always sent an email

05:23SPEAKERasking for access to Apple events,

05:25SPEAKERknowing that they were going to say no,

05:27SPEAKERthat at no point would they ever allow us in

05:30SPEAKERto get actual hands-on access to stuff

05:32SPEAKERwhen they were rolling out.

05:33SPEAKER- They would not go that far down the bottom of the barrel.

05:35SPEAKERIt was a deep barrel.

05:36SPEAKER- Yeah, there were way more apples in the barrel above us

05:39SPEAKERwhen they finally got to us. - Oh my goodness, yes.

05:41SPEAKER- So congratulations, Norm.

05:44SPEAKER- Thank you, thank you. - You have access now.

05:47SPEAKER- But yeah, how was it?

05:48SPEAKERWhat is the, they announced the AR glasses

05:52SPEAKERthat are not called AR glasses, yeah.

05:54SPEAKER- AVP, let's not call it AVP.

05:57SPEAKER- No, please don't.

05:58SPEAKER- I heard myself doing it internally multiple times a day

06:01SPEAKERafter seeing someone bend from Road to VR

06:03SPEAKERcall it AVP on Twitter and then I started saying AVP

06:08SPEAKERand I know it's gonna catch at some point,

06:10SPEAKERbut for today, for this grace period of 20,

06:13SPEAKERless than 24 hours after the first day of WWDC,

06:16SPEAKERlet's keep it Apple Vision Pro.

06:18SPEAKER- I like AVP Pro.

06:19SPEAKERI mean, this is a whoever wins, we lose situation though,

06:22SPEAKERright? - It is, you're right.

06:24SPEAKERThen yes, great tagline, yes, absolutely.

06:27SPEAKER- It's the best part of those movies.

06:28SPEAKER- Any game or movie, right?

06:29SPEAKEROoh, what's the reference?

06:31SPEAKERDo you want the, before we dive into the hardware,

06:33SPEAKERhow much time do you wanna fill?

06:34SPEAKERYou wanna talk about the whole experience

06:35SPEAKERof getting the invite and going to the mothership?

06:38SPEAKER- So yeah, like I kind of, I mean, I feel, okay,

06:42SPEAKERit's early hardware.

06:43SPEAKERWe can do the high points, right?

06:45SPEAKERIt's gonna be starting at $3,500,

06:47SPEAKERwhich is a real interesting, like that starting at

06:49SPEAKERis carrying a lot of weight there,

06:50SPEAKER'cause I assume that it's gonna be like a,

06:52SPEAKERyou know, you can get the 128 gig one for 3,500 bucks

06:55SPEAKERand then for another 200 bucks,

06:56SPEAKERyou'd get 512 gigs or some nonsense.

06:59SPEAKER- I don't believe it's gonna be capacity.

07:00SPEAKERIt's gonna be prescription lenses and...

07:04SPEAKER- Oh, and the band and stuff like that.

07:06SPEAKERDo you, if you want the Hermes leather double tour band.

07:09SPEAKER- I don't know if they'll do that.

07:11SPEAKERYeah, they're not positioning, it's not premium,

07:14SPEAKERit's not a high end in that sense.

07:16SPEAKER- Okay.

07:16SPEAKER- Yeah, I mean, I'm sure it'll be a status symbol,

07:18SPEAKERbut I believe it's gonna be probably

07:20SPEAKERall the fit and fit accessories

07:22SPEAKERto make it wear best and most usable.

07:24SPEAKER- So, okay, 3,500 bucks, shipping next year,

07:27SPEAKERpre-orders start next year,

07:28SPEAKERshipping sometime next year, presumably.

07:30SPEAKER- Presumably, they didn't even say shipping next year.

07:32SPEAKERI mean, I think they would say available early next year,

07:35SPEAKERwhich is what they said when they announced the Apple Watch

07:38SPEAKERand that ended up shipping in April.

07:40SPEAKER- Well, and they also used similar language

07:43SPEAKERwhen they pre-announced the iPhone,

07:46SPEAKER'cause they wanted to kind of prime the pump before,

07:49SPEAKERand they announced it way before.

07:50SPEAKERIt wasn't, when they announced the first iPhone,

07:52SPEAKERit wasn't like, "Hey, you can buy this on Friday."

07:55SPEAKERIt was, "It's gonna be available later this year."

07:57SPEAKER- Yeah, yeah.

07:58SPEAKERHow much do your listeners want to get

08:00SPEAKERin terms of the context of the buildup,

08:01SPEAKERanticipation, what the rumors were,

08:03SPEAKERwhat the other companies were doing in this space

08:06SPEAKERleading up to before yesterday?

08:07SPEAKER- I feel like--

08:08SPEAKER- The world before and the world after.

08:09SPEAKER- I feel like we're pretty well informed

08:11SPEAKERabout what Facebook was up to.

08:13SPEAKERI kind of don't care about rumors.

08:15SPEAKERI'm like, this is something we've talked about

08:17SPEAKERthat's been kind of percolating for five years-ish now.

08:22SPEAKER- Yeah, yeah.

08:23SPEAKERI mean, I think as soon as VR hit

08:26SPEAKERthat first hockey stick growth curve

08:32SPEAKERbefore the well was poisoned,

08:34SPEAKERI think it did in terms of investment, right?

08:36SPEAKERNot a, I don't think adoption, but certainly investment.

08:40SPEAKERThere was a lot of hype around it.

08:41SPEAKER- Yeah, capability.

08:43SPEAKER- Yeah, and Apple started working on something as they do,

08:46SPEAKERlike the rumored TV stuff, the rumored car stuff.

08:49SPEAKERAnd so the word was they wanted to get something right.

08:53SPEAKERAnd this was presumably an announcement

08:56SPEAKERthat they had pushed back a couple of years.

09:00SPEAKERBut at this point, what's the state of the market, right?

09:02SPEAKERYou have Quest 2 already, a couple of years old,

09:04SPEAKERQuest 3 coming out this year.

09:06SPEAKERQuest Pro dipping into more of a productivity space

09:11SPEAKERand making pass-through AR more acceptable.

09:16SPEAKERYou have the optical pass-through headsets

09:18SPEAKERreally failing to launch, both in HoloLens and Magic Leap,

09:23SPEAKEReven though you have two generations of both those headsets.

09:26SPEAKERAnd yeah, I think Apple probably looked at development

09:29SPEAKERthey were doing internally, looked at the market.

09:31SPEAKERAnd even though they don't like jumping in first,

09:34SPEAKERthey really want to set the tone.

09:35SPEAKERAnd we'll talk about tone and all the language they use

09:38SPEAKERwhen they announce this.

09:39SPEAKERBut I'm sure they didn't want the well to be poisoned

09:42SPEAKERtoo much with metaverse talk

09:44SPEAKERand to really put their foot in the ground

09:47SPEAKERwith essentially a developer kit.

09:49SPEAKER- Yeah, it's interesting 'cause like this whole thing,

09:51SPEAKERI watched it a couple of times now

09:53SPEAKERand then watched what people...

09:56SPEAKERNorm did a great video over on the Tested YouTube channel

09:58SPEAKERthat we'll link in the show notes

10:00SPEAKERthat kind of walks through his demo experience

10:03SPEAKERand what they showed, what he saw.

10:07SPEAKERBut it's an inside out video pass-through AR headset

10:14SPEAKERthat does slam tracking.

10:16SPEAKERIt has a bunch of cameras for hand tracking.

10:19SPEAKERIt has a bunch of stuff for eye tracking inside,

10:21SPEAKERwhich is kind of new in this.

10:23SPEAKERI mean, the Quest Pro does that, I guess,

10:25SPEAKERbut that's the newer end of the technology.

10:29SPEAKERIt can do foveated rendering, presumably.

10:31SPEAKER- It does, yep.

10:33SPEAKER- And I think the big thing is they're putting

10:36SPEAKERessentially an iPad on your face.

10:40SPEAKERLike it's an M2 processor, so iPad processor,

10:44SPEAKERvery capable, same thing that's in the MacBook,

10:45SPEAKERin MacBook Airs and the small MacBooks

10:48SPEAKERand presumably the new desktop one too.

10:52SPEAKERAnd then they also have a special chip

10:54SPEAKERthat does all the, presumably handles

10:56SPEAKERthe video pass-through processing

10:58SPEAKERso that it's very low latency and all of that stuff.

11:00SPEAKERAnd they kind of, the interesting thing to me

11:05SPEAKERisn't even all the technology stuff,

11:06SPEAKER'cause yeah, sure, Apple's gonna do good hardware,

11:09SPEAKERbut they're positioning it as,

11:11SPEAKERhey, this is a thing that you can do your 2D stuff in

11:13SPEAKERthat also does a little bit of VR stuff,

11:16SPEAKERis a real choice.

11:19SPEAKERAnd I don't, I kinda don't, like I get it,

11:23SPEAKERwe, I've covered--

11:24SPEAKER- I think it speaks to two things.

11:25SPEAKER- Okay.

11:26SPEAKER- It speaks to one, they definitely don't want to be,

11:30SPEAKERthis to be positioned as a VR device,

11:31SPEAKEReven though it fundamentally is a virtual reality device.

11:34SPEAKER- Yeah.

11:35SPEAKER- Like if you look at the fundamental technology,

11:36SPEAKERit is a virtual reality headset with pass-through video.

11:39SPEAKERThey're even really used, aside from Tim Cook saying

11:42SPEAKERhe believes augmented reality is one of the futures

11:44SPEAKERof technology, they never in their press releases

11:46SPEAKERuse the words augmented reality as a spatial reality device.

11:51SPEAKERAnd so they wanna kind of redefine the technology

11:55SPEAKERon their own terms, which is a very Apple thing to do.

11:58SPEAKERNo mention of metaverse, no mention,

12:00SPEAKERwhich is a strength of meta Facebook,

12:02SPEAKERconnectivity, networking.

12:03SPEAKER- Yeah.

12:04SPEAKER- And I think it speaks to that, right?

12:06SPEAKERSo that's one reason.

12:08SPEAKERAnd the other reason is as they're putting a bunch

12:11SPEAKERof use cases out and that they've developed

12:14SPEAKERand that they're working with developers develop,

12:16SPEAKERI don't think, like the watch,

12:17SPEAKERthey're really trying to throw things at the wall

12:19SPEAKERand see what's gonna stick.

12:20SPEAKERAnd one of the things they're throwing out

12:22SPEAKERto get people interested is the large library of iPad

12:27SPEAKERand iOS applications, which by that token

12:30SPEAKERmeans they're really leveraging 2D interactions

12:35SPEAKERin a 3D space as a primary first use case.

12:40SPEAKER- I mean, that's the thing that they have

12:41SPEAKERthat nobody else in this space has, right?

12:43SPEAKEREven Google, Google has a mobile app ecosystem

12:48SPEAKERand people in that space, but Facebook has nobody,

12:51SPEAKERnobody's using Facebook, nobody wants to use Facebook OS

12:55SPEAKERto do their work stuff or their home computing stuff, right?

12:58SPEAKEREven Microsoft struggled with this,

13:00SPEAKERwith the HoloLens stuff, 'cause basically the HoloLens

13:03SPEAKERis a device that your corporation buys

13:05SPEAKERand builds custom apps for if you have workers

13:07SPEAKERthat need AR access to information.

13:10SPEAKERThe, "Hey, here's something you can buy for $3,500

13:14SPEAKER"that makes your Mac screen real big,"

13:18SPEAKERor lets you have a wall of Mac screens in front of you,

13:22SPEAKERis kind of an interesting positioning

13:26SPEAKERfor what's essentially a VR headset.

13:29SPEAKER- They didn't, they don't just have that.

13:30SPEAKERThey led with that.

13:31SPEAKERLike that was the beginning of the presentation

13:33SPEAKERand also like 80% of it, it was like literally.

13:35SPEAKER- And I'm not sure how much of that is market research

13:37SPEAKERdriven or internal testing driven.

13:39SPEAKERLike did they survey users or based on their testing,

13:44SPEAKERthat's what they feel is the strongest part of this,

13:47SPEAKERor if that's where they feel like they're gonna get most

13:49SPEAKERof the early customer adoption, where it's gonna be,

13:52SPEAKERyeah, like designers who have $3,500 businesses

13:55SPEAKERwith early seed money, who are making millions

13:57SPEAKERand tens of millions on selling CAD parts

14:00SPEAKERand designing complex machinery who need this,

14:03SPEAKERwhere it's proven that those companies

14:05SPEAKERare already spending money on HoloLens

14:06SPEAKERand already spending money on the Vario headsets.

14:09SPEAKER- They had gotten through both Microsoft Office

14:10SPEAKERand I think that virtual production line, right?

14:12SPEAKERLike, "Hey, you can see a 3D representation

14:14SPEAKER"of the new production line you're about to tool up,"

14:16SPEAKERbefore they ever got to, "By the way, here's like

14:19SPEAKER"this constellation app somebody made for it.

14:20SPEAKER"Here's some new stuff.

14:21SPEAKER"Also, let's pay lip service to Unity and video games

14:24SPEAKER"for three minutes."

14:26SPEAKER- Or the human interaction,

14:27SPEAKERlike the connectivity to the FaceTime, right?

14:29SPEAKERYou would think that one of the strengths of Apple

14:31SPEAKERis the strong emotional connection that people have

14:34SPEAKERand the devices allow people to have together, right?

14:38SPEAKERApple is all about the feeling you have

14:40SPEAKERwhen you use these devices and how they connect you

14:42SPEAKERwith people, and that was, it was there.

14:45SPEAKERYou know, the FaceTime stuff was there,

14:46SPEAKERand the capturing memories was there.

14:48SPEAKERBut I don't think it was as pronounced

14:50SPEAKERas some of the other, you know, applications,

14:52SPEAKERwhich I think that speaks to them still figuring this out.

14:56SPEAKERFrom the hardware's perspective, you know,

14:58SPEAKERwith the competitive advantage, like price notwithstanding,

15:00SPEAKERright, well, what makes this headset different is,

15:04SPEAKERyou know, one Apple has access to the suppliers

15:08SPEAKERthat many, even the biggest companies,

15:11SPEAKERmay not have access to, including their own hardware.

15:14SPEAKERSo, yes, the Apple Silicon,

15:16SPEAKERwhich is gonna be the most efficient, right?

15:18SPEAKERAnd maybe the display suppliers that I'm sure

15:22SPEAKERother companies like Facebook or Meta have investigated,

15:24SPEAKERbut Apple can buy them at quantity

15:26SPEAKERor can claim rights on those.

15:30SPEAKERThe tight integration with their entire ecosystem,

15:33SPEAKERso like you said, you know, no one wants to use,

15:35SPEAKERthere is no equivalent of Mac OS on any other platform.

15:40SPEAKEREveryone is just graphing on Android.

15:43SPEAKERSo the perfect example of that is their demo

15:45SPEAKERof using a virtual desktop, where for them,

15:48SPEAKERyou know, you hover the headset, look over the MacBook,

15:51SPEAKERand you're gonna automatically sync up

15:53SPEAKERand have the virtual desktop pop up.

15:55SPEAKERFor Meta, the MetaQuest Pro has a version of that.

15:59SPEAKERYou know, if you just look at check boxes,

16:00SPEAKERthey have a virtual desktop feature that requires,

16:03SPEAKERand it works with MacBooks,

16:04SPEAKERand that requires installing a client,

16:07SPEAKERtyping in, you know, authorization codes, manually syncing,

16:12SPEAKERhaving a kind of bit rate dependent internet quality,

16:16SPEAKERlocal wifi dependent connection,

16:18SPEAKERand it's clunky compared to what they can do.

16:21SPEAKER- And like, this is the place that Apple excels with,

16:25SPEAKERlike this is, it's one of those things

16:26SPEAKERthat like I didn't really appreciate

16:27SPEAKERuntil I had a watch, a phone, and AirPods, right?

16:31SPEAKERHow seamlessly the whole thing works together.

16:34SPEAKERApple has been quietly putting these UWP radios

16:37SPEAKERin their devices for the last few years.

16:40SPEAKERSo all of your Apple stuff has a thing in it

16:42SPEAKERthat's gonna let this know, when you look at it,

16:44SPEAKERwhat it is, and know that it's yours,

16:46SPEAKERand that you can just connect to it,

16:48SPEAKERand all of a sudden your iPad shows up in the headset.

16:51SPEAKERI mean, it's convenient that it means

16:52SPEAKERthat you end up buying a bunch of different Apple things

16:54SPEAKERthat all work together really nicely.

16:56SPEAKER- And that's not easy, right?

16:57SPEAKERIt's not just like, you know, you can say,

16:59SPEAKERoh, it makes sense because, you know,

17:00SPEAKERyou buy a family of devices and they should work together.

17:03SPEAKERThat should working together,

17:04SPEAKERand it does working together in a seamless way,

17:07SPEAKERis a complicated thing that they've built in

17:09SPEAKERand worked on over time, which you can't, you know,

17:13SPEAKERthat I can't just buy a, you know, a laptop company

17:16SPEAKERor buy a watch company and make these things work.

17:19SPEAKERIt's very tight because it's at these fundamentals.

17:21SPEAKER- Yeah, they'd have to buy Microsoft.

17:23SPEAKER- Yeah.

17:25SPEAKER- So, okay, like on the hardware itself,

17:29SPEAKERthere's a couple other things that are weird

17:30SPEAKERand interesting about this.

17:31SPEAKERThe outward-facing screen, the eye tracking sounds great.

17:34SPEAKERThe magnet on lenses inside are,

17:36SPEAKERas somebody who wears glasses and needs them to see,

17:38SPEAKERI'm very excited about that

17:39SPEAKER'cause the clip-in ones are fine, but this sounds better.

17:43SPEAKER- Sorry, let me jump in.

17:45SPEAKERIs that included?

17:45SPEAKERHow does, is that for prescription?

17:47SPEAKER- No, so I, yeah, I think this is where you get,

17:49SPEAKERyou're starting at 3,500.

17:51SPEAKERSo what they said is, you know, the way they designed it,

17:54SPEAKERand we'll talk about, as I describe this,

17:56SPEAKERa lot of it will be in reference to the Quest Pro.

17:59SPEAKEROne of the things I like about the Quest Pro is there,

18:02SPEAKERthe way you put it on, the glasses fit,

18:04SPEAKERlike underneath the lenses.

18:06SPEAKERThere's no pressure point to where,

18:08SPEAKERit's 'cause it's a halo-style head strap.

18:10SPEAKERSo the pressure points on your forehead,

18:12SPEAKERnot on your brow or your cheeks.

18:15SPEAKERHere they want the lenses as close to your eyes as possible,

18:18SPEAKERso you're not gonna be able to wear glasses underneath this.

18:21SPEAKERAnd so anyone who does need a prescription,

18:23SPEAKEReither you're gonna need contacts,

18:25SPEAKERor you're gonna give them your prescription,

18:26SPEAKERand then Zeiss, as their manufacturing partner,

18:30SPEAKERwill make the lenses that automatically

18:32SPEAKERmagnetically attach.

18:33SPEAKERAnd, you know, VR headsets have lenses that you can clip on,

18:37SPEAKERbut those are aftermarket accessories,

18:39SPEAKERand some of them are magnetically attached,

18:41SPEAKERbut you do, for the most part, need to have like,

18:43SPEAKERto install a frame that then the magnet lens grips onto,

18:48SPEAKERand adds a lot of bulk.

18:49SPEAKER- Did they talk about,

18:51SPEAKERit also keeps your eyes further from the lenses,

18:52SPEAKERwhich means it reduces your FOV.

18:55SPEAKERDid they talk about, like,

18:57SPEAKERpeople with complicated prescriptions,

18:58SPEAKERthey're gonna be able to do like astigmatisms

18:59SPEAKERand stuff like that, and it didn't get, of course,

19:01SPEAKERwave their hands right past that.

19:02SPEAKER- No, no, there's so many fringe cases,

19:03SPEAKERlike, I mean, like, this is a,

19:05SPEAKERI think VR, fundamentally, is gonna be the device

19:07SPEAKERthat excludes a lot of people, right?

19:08SPEAKERYou know, our friend Dan Ammerick,

19:10SPEAKERpeople like, who don't have stereo vision,

19:12SPEAKERwho, you know, they're not gonna be able to maximize this.

19:15SPEAKERThere's gonna be a certain amount of population

19:17SPEAKERfor the fit, it's not gonna be great,

19:19SPEAKERit's however much they can customize

19:23SPEAKERthe facial interface to your face.

19:25SPEAKERThe IPDs of people are so wide-ranging,

19:28SPEAKERand, you know, this is a motorized automatic adjustment IP,

19:32SPEAKERbut they didn't share that range either,

19:33SPEAKERbut, you know, it's a choice for every manufacturer

19:36SPEAKERthat makes a headset, like, there's,

19:38SPEAKERunless you're, even if you're big screen,

19:40SPEAKERmaking that big screen beyond,

19:41SPEAKERthey do a, like a actual customized, fabricated interface

19:46SPEAKERthat you, that is milled and conforms perfectly to your face,

19:51SPEAKERbut even then, their IPD is, you know,

19:53SPEAKERis a limited range because of the manufacturing limitations.

19:57SPEAKER- So, so, like, how, Norm, how does it feel?

20:03SPEAKER(Norm laughs)

20:04SPEAKER- Like, physically feel?

20:05SPEAKER- Yeah, did it feel heavy?

20:07SPEAKER- It's like, it's glass on the front,

20:09SPEAKERit's aluminum, it looks heavy.

20:11SPEAKER- Yeah, and I think I said this in my video,

20:13SPEAKERbut I'm coming to this maybe a little biased

20:14SPEAKERbecause with the Quest Pro,

20:17SPEAKERI'm used to the weight distribution being counterbalanced

20:20SPEAKERwith the battery in the back,

20:22SPEAKERI'm used to the pressure being on my forehead,

20:24SPEAKERso on the Quest Pro, no pressure on my cheeks

20:27SPEAKERand my forehead at all.

20:29SPEAKEROn the big screen beyond, which is my daily driver,

20:32SPEAKERnow the early DVT unit for PCVR,

20:37SPEAKERthat one has that gasket that's perfectly contoured,

20:41SPEAKERmade shape for my face,

20:43SPEAKERthat's their whole business model.

20:44SPEAKER- They literally scan your face

20:44SPEAKERand then print one that's custom.

20:45SPEAKER- They literally scan your face and they, exactly,

20:47SPEAKERthey make this, like, squishy silicone-like thing,

20:51SPEAKERand so that's so comfortable and super lightweight.

20:53SPEAKERBut that one also isn't a AR system, no cameras,

20:56SPEAKERit uses Steam tracking, that's super lightweight.

20:58SPEAKERSo, you know, putting this on, I was,

21:01SPEAKERmaybe the expectations were off

21:03SPEAKERjust because of what I'm used to,

21:05SPEAKERbut I don't think I was prepared for that glass

21:07SPEAKERto just weigh a little bit heavier than I expected.

21:10SPEAKERAnd the fit wasn't perfect for me,

21:12SPEAKERso it touched more my brow than my cheeks,

21:14SPEAKERand that space between the gasket and my cheeks

21:17SPEAKERjust meant that the headset drooped a little bit over time

21:20SPEAKERin that 30-minute demo.

21:21SPEAKER- That's, and so they, when you put on,

21:24SPEAKERwhen you got to the place where you're putting on the headset

21:26SPEAKERthey checked your glasses,

21:28SPEAKERthey scanned your face with an iPhone,

21:30SPEAKERthey scanned your ears

21:31SPEAKERto see what the spatial audio would work,

21:33SPEAKERand then they gave you a face gasket or face interface

21:36SPEAKERbased on the face scan?

21:38SPEAKER- Yeah, I mean, they didn't make a new one,

21:40SPEAKERthey just, like, pulled the drawer open,

21:42SPEAKERand by the time I got to the room,

21:44SPEAKERthey had put the right one on the headset.

21:48SPEAKERBut then, even then, they had to,

21:50SPEAKERit wasn't perfect, they tried a different one,

21:51SPEAKERand the one they ended up with was okay,

21:54SPEAKERbut like I said, you know, it wasn't a perfect fit.

21:57SPEAKER- So, like, this whole process tells me

22:00SPEAKERthat they expect this to be a singular device

22:02SPEAKERthat you use for one person and isn't, like,

22:04SPEAKERa shared family device.

22:06SPEAKER- I'm sure you can, you know, you can scan people, right?

22:09SPEAKERIf they, obviously they want everyone

22:11SPEAKERto have one in their home eventually,

22:13SPEAKERit's not gonna be a practical thing,

22:14SPEAKERand people are gonna want to share,

22:16SPEAKERso I could imagine them having a new part

22:20SPEAKERof the App Store app on your iPhone

22:23SPEAKERwhere you can scan your own face and say, you know,

22:25SPEAKERif your family member, if your partner wants to use this,

22:28SPEAKERthey can scan their face and it'll give you a recommendation,

22:30SPEAKERbuy this gasket, and they'll sell you the gasket

22:32SPEAKERas an accessory, and then you can, you know,

22:35SPEAKERswap between users.

22:37SPEAKERThey didn't say anything about OS, though,

22:38SPEAKERwhether you'll have, you know, multi-users,

22:40SPEAKERlog out, log back in, it took a while for them to do that,

22:44SPEAKEReven for iOS devices, it took a while for meta to do that

22:47SPEAKERfor request devices, 'cause I don't think that's a priority

22:49SPEAKERfor people who sell devices, they want one,

22:52SPEAKEReach person to have their own, but multi-users, of course,

22:56SPEAKERwhat makes them, it's best for consumer.

22:58SPEAKER- And on the demo units, they had a,

23:00SPEAKERthey had the top strap that seems like an option

23:01SPEAKERthat can snap on as well, right?

23:04SPEAKER- Yep, yep, yeah.

23:05SPEAKER- So, okay, so then the reason the front is glass

23:09SPEAKERis 'cause they have a screen on the front that is,

23:11SPEAKERI think, the thing that people are kind of latching

23:13SPEAKERonto the most, where if you're watching something that,

23:18SPEAKERso describe the two modes, they have two modes

23:21SPEAKERthat they used to describe this,

23:22SPEAKERthey have the ambient and the immersive mode, right, though?

23:25SPEAKER- Yes, well, the default mode is just pass-through, right?

23:28SPEAKERIt's just spatial reality mode, where you,

23:31SPEAKERwhen you wear the headset, you get a UI

23:34SPEAKERthat's your home screen in front of you,

23:35SPEAKERbut by default, you will see the world around you,

23:38SPEAKERand the world is automatically mapped,

23:40SPEAKERso all the SLAM stuff is done in the background,

23:42SPEAKERyou're never drawing borders, drawing guardians,

23:45SPEAKERby the same token, they're not surfacing borders

23:47SPEAKERor guardians, so when I got close to a wall,

23:49SPEAKERit didn't have that holodeck wall appear and say,

23:52SPEAKER"You're getting too close!"

23:54SPEAKERLike, the demo person had to hold me back and say,

23:56SPEAKER"Whoa, you're getting too close to the wall here."

23:57SPEAKER- Oh, so they weren't showing any kind

23:59SPEAKERof chaperone-type system at all.

24:00SPEAKER- No, no, no chaperone, yeah. - Presumably that would be there.

24:03SPEAKER- You would hope so, or maybe they feel confident enough

24:06SPEAKERof their pass-through imagery, like the video,

24:09SPEAKERthat they would assume that you would see the thing

24:13SPEAKERthat you would bump into, but you gotta, you're right,

24:15SPEAKERyou gotta have the pass-through if you're gonna turn

24:17SPEAKERthe wall into a virtual space, if you're gonna look

24:19SPEAKERinto an infinite environment, you gotta have something like that.

24:21SPEAKER- I guess we'll get into screen quality in general

24:23SPEAKERas we get through this, but how did the feed

24:26SPEAKERof the room around you look?

24:27SPEAKERI mean, you know, they talked about

24:28SPEAKERthe pixel-based camera thing. - Yeah, yeah, yeah.

24:29SPEAKER- Was it life-like, or?

24:32SPEAKER- Those are two different things we're talking about.

24:33SPEAKERI think some of the people are conflated, those.

24:35SPEAKERThe screen quality is extremely high resolution.

24:40SPEAKERI would say it's more than double what you'd find

24:45SPEAKERin the Quest Pro, and almost like 30 to 40% more

24:49SPEAKERthan even what's in the big screen beyond,

24:51SPEAKERwhich is already on the high end, right?

24:53SPEAKERThat's a 2560 by 2560 per eye display.

24:57SPEAKERThey didn't talk about resolution here,

24:59SPEAKERbut I think Palmer Lucky tweeted out that,

25:01SPEAKERbased on his information, that they're using

25:04SPEAKERwhat the big screen beyond folks have,

25:06SPEAKERbut the next generation of that,

25:08SPEAKERwhich speaks to Apple's access to the manufacturing pipelines.

25:15SPEAKERThe pass-through image quality, though,

25:18SPEAKERthere is not pixel-to-pixel accurate, right?

25:21SPEAKERSo they're not filling all 23 million pixels with,

25:25SPEAKERthey don't have that high resolution camera

25:27SPEAKERor the optics for that for the pass-through camera.

25:31SPEAKER- Oh, so they're taking lower resolution video

25:32SPEAKERthat's probably skewed because it's got weird lenses on it,

25:35SPEAKERand then perspective correcting that,

25:37SPEAKERso you see something that lines up one-to-one

25:39SPEAKERwith what you would if you were looking with your eyes?

25:42SPEAKER- Yeah, but it's not distorted,

25:43SPEAKERso there's no warbling or distorting,

25:47SPEAKERbut it is lower resolution than the rendered imagery

25:51SPEAKERthat you'd see.

25:54SPEAKER- So that-- - It's perspective correct,

25:55SPEAKERright, it's stereo, you get depth,

25:58SPEAKERleft and right eye look different.

26:00SPEAKERIt's clear enough that you can read what's on your phone.

26:03SPEAKERIt does enough exposure compensation,

26:05SPEAKERso phones aren't blown out.

26:08SPEAKERBut I think, I describe it as like lower end of HD,

26:11SPEAKERlike it's not like, when I say like 720,

26:14SPEAKERit's not 720 as if like the camera's a 720p,

26:17SPEAKERbut it's like the clarity of looking at a 720p image.

26:21SPEAKER- So did you try to pick something up

26:23SPEAKERthat you couldn't use, like if you're trying

26:27SPEAKERto grab your phone from your pocket,

26:28SPEAKERthat's using proprioception, 'cause you know

26:29SPEAKERwhere your pocket is, you know where the phone is.

26:31SPEAKERYou don't have to use your eyes.

26:32SPEAKERIf you had your phone on the table in front of you,

26:33SPEAKERwould you be able to grab it without feeling around,

26:35SPEAKERor would you have missed? - Easily, 100%, yeah.

26:38SPEAKERNo, the representation, the physical representation,

26:42SPEAKERlocation of everything is one-to-one, it's perfect.

26:45SPEAKER- It's interesting, 'cause to contrast this

26:47SPEAKERwith Magic Leap and HoloLens,

26:49SPEAKERwhich basically are projecting holograms, holographic images,

26:54SPEAKERstereoscopic images on the world around you

26:58SPEAKERin a relatively limited FOV, this,

27:00SPEAKERyou're getting a wider FOV, it seems like,

27:03SPEAKERbut a lower resolution of the world?

27:05SPEAKER- You get, there's more field of vision

27:07SPEAKERto place the projected objects, the holograms, for sure,

27:12SPEAKER'cause the HoloLens, but the trade-offs

27:16SPEAKERbetween optical passthrough and video passthrough

27:20SPEAKERis optical passthrough, well, the world is free.

27:23SPEAKERYou just get the world.

27:25SPEAKERYou get all the peripheral information in the world,

27:27SPEAKERwhich is why I think, going back to the Quest Pro,

27:29SPEAKERthat is video passthrough as well,

27:31SPEAKERbut because the lens doesn't,

27:33SPEAKERI don't use it with the full light blockers,

27:37SPEAKERI like seeing the extra periphery

27:40SPEAKERof the light around the world,

27:41SPEAKER'cause I think that actually helps my immersion,

27:43SPEAKERhelps the believability of the passthrough more,

27:47SPEAKERis it is perfectly aligned.

27:49SPEAKERI don't wanna feel, I don't wanna get that tunnel vision.

27:51SPEAKER- It also probably helps your motion sickness too, right?

27:53SPEAKER- Absolutely. - Yeah.

27:54SPEAKER- I feel less, yeah, 'cause there's zero latency

27:56SPEAKERwith photons in the world.

27:57SPEAKER- Yeah, and so, okay, so you control the amount of world

28:03SPEAKERyou see by twisting the watch knob, basically?

28:07SPEAKER- Yes, yeah, yeah, so the crown dial, digital crown,

28:10SPEAKERon the top right, is the home button,

28:15SPEAKERand you tap that any time the home menu pops up,

28:18SPEAKERyou can hold it down, which re-centers.

28:20SPEAKERI think too many people were focusing

28:22SPEAKERon what happens when you turn the dial,

28:25SPEAKERbecause that makes a lot more sense

28:27SPEAKERif VR was the primary use case,

28:30SPEAKERif I'm mostly immersed in digital environments

28:33SPEAKERand I wanted to see the passthrough, right?

28:37SPEAKER'Cause here, the default use case is passthrough

28:40SPEAKERby design, I'm not turning that dial all the time

28:44SPEAKERto then be enveloped in VR.

28:47SPEAKERIt's like, I wanna put the blinders on, on a regular basis.

28:51SPEAKERBut it is a thing when you load up environments

28:53SPEAKERfor the cinema mode, when you load up environments

28:55SPEAKERfor, and these are kind of like Apple watch face

28:59SPEAKERenvironments, where they are gonna curate,

29:01SPEAKERthey're gonna provide the volumetric environments.

29:04SPEAKERIt is my assumption. - So for the movie mode,

29:06SPEAKERthey showed a foundation or something,

29:08SPEAKERand you're like in a foundation, he kind of worlds it

29:10SPEAKERon a planet with some space around here.

29:12SPEAKER- You know, like they'll work with partners

29:14SPEAKERto create the certified volumetric environments.

29:18SPEAKERThis is where, you know, if you want to be immersed,

29:22SPEAKERyou can pull the curtains around,

29:25SPEAKERor you can retract the curtains and maybe have

29:27SPEAKERlike a half immersion and they'll vignette it

29:30SPEAKERand have that comfort of the passthrough.

29:32SPEAKERThey're really cognizant, I think,

29:33SPEAKERof not isolating people when they're wearing a headset,

29:37SPEAKERbecause over the years, as you and I have known well,

29:40SPEAKERlike it's such a solitary experience,

29:43SPEAKERit's a vulnerable experience when you're in a headset,

29:47SPEAKERand so they wanted to do everything to make people,

29:49SPEAKERor maybe many of them first time AR/VR users,

29:54SPEAKERto have the comfort of passthrough being the default,

29:58SPEAKERand by the same token, which is why they have

30:01SPEAKERthat display in the front as well.

30:03SPEAKER- It's interesting that they position this as,

30:06SPEAKERhey, this is a thing you can spend 10 hours a day in

30:10SPEAKERdoing your work, and then also relaxing,

30:12SPEAKERand at the same time, literally every VR developer I know,

30:17SPEAKERboth current and past, is like,

30:20SPEAKERyeah, eventually I just didn't ever

30:21SPEAKERwant to wear a headset again, right?

30:25SPEAKER- Well, I think they look at the pain points.

30:26SPEAKERIs the pain point, like, is it nausea?

30:28SPEAKERIs it discomfort because of resolution and latency?

30:31SPEAKER- It's the thing riding on your face for me, right?

30:34SPEAKER- That's all, they can't get around that.

30:35SPEAKERI don't think anyone's gonna be getting around that, right?

30:37SPEAKERYeah, but they're hoping that their screen quality

30:42SPEAKERis good enough, comfortable enough,

30:44SPEAKERand the latency is low enough at 12 milliseconds,

30:47SPEAKERwhich is like a third or a fourth of what

30:50SPEAKERthe other headsets go for, that it will just feel natural,

30:55SPEAKERand you can spend longer times in it, battery aside.

30:58SPEAKER- They didn't put, the 12 millisecond number

31:00SPEAKERwasn't in the video.

31:01SPEAKERI assume they told you that in the private talk,

31:04SPEAKERor did I just miss it?

31:05SPEAKER- They confirmed in the private talk,

31:06SPEAKERbut I think it was in their press release,

31:08SPEAKERor it was in one of the releases that went out,

31:10SPEAKERand it's, you know, motions of photons,

31:12SPEAKERand this is what the, when they were touting the R1 chip

31:14SPEAKERthat does all the image processing

31:16SPEAKERand the gesture tracking, like that,

31:18SPEAKERthat is what allowed us for that ultra, ultra low latency.

31:20SPEAKER- It's interesting that they gave a number,

31:22SPEAKER'cause like, they didn't give resolution numbers,

31:24SPEAKERthey didn't give numbers,

31:25SPEAKERthey didn't give very many numbers at all,

31:27SPEAKERand that one is such an important one,

31:29SPEAKERthat I think that, I assume that there had to be

31:31SPEAKERsome sort of internal fight that was like,

31:33SPEAKERyeah, we have to give this number 'cause it's important,

31:36SPEAKERand we spent a lot of time making that number low,

31:39SPEAKERwhich is important to the whole thing working.

31:41SPEAKER- I think you're right, I think you're right.

31:44SPEAKERAnd it's also a number they know no one can match.

31:46SPEAKER- Yeah, yeah.

31:48SPEAKER- Or can even get close to.

31:49SPEAKER- Okay, so the front glass, they show eyes,

31:51SPEAKERif you can see the world around you,

31:53SPEAKERand then they show some blurry nonsense if you can't.

31:56SPEAKER- So, yeah, so it's an OLED panel,

31:58SPEAKERand I think, again, there's a lot of confusion

31:59SPEAKERabout what it's actually showing.

32:01SPEAKEROne, it's, I think it probably adds

32:04SPEAKERto the weight a little bit, right?

32:06SPEAKERIt's another thing that they have to,

32:07SPEAKERthe power, it has to, right?

32:08SPEAKERAnd I don't think it's the reason they have glass.

32:11SPEAKERI think the glass is another one that was like,

32:12SPEAKERbecause we can, Apple, that we wanna make this

32:15SPEAKERlike a beautiful piece of glass in the front

32:17SPEAKERand protect our lenses and whatever.

32:20SPEAKERBut the OLED panel, I think the smart thing they did here,

32:25SPEAKERwhich is a very Apple thing, because Meadows tried this.

32:29SPEAKERLike, when I went last year to a matter of reality labs

32:32SPEAKERup in Seattle, yeah, Seattle area,

32:38SPEAKERthey showed me some of the prototypes

32:40SPEAKERthey had experimented with,

32:42SPEAKERone of which was reverse pass-through.

32:44SPEAKERThey had, in this prototype,

32:46SPEAKERwhich appears in the video I did last year,

32:48SPEAKERthere were two displays, one for each eye in the front,

32:52SPEAKERkind of like putting your googly eyes,

32:54SPEAKERthat people have done on their VR glasses.

32:56SPEAKERBut here, there were two small rectangular panels,

32:59SPEAKERand in the test they've shown,

33:00SPEAKERyou can actually find video of this online,

33:03SPEAKERyou have like these blinking eyeballs, right?

33:05SPEAKERAnd basically it'd be like a video recording

33:06SPEAKERof blinking eyeballs, that they would then correspond

33:09SPEAKERwith the eye tracking that they would have in the headset,

33:12SPEAKERjust to have some type of human connection.

33:15SPEAKERIt feels like they've abandoned that path

33:17SPEAKERbecause it was so like uncanny valley.

33:21SPEAKER- Well, it adds a ton of overhead to the headset, too.

33:24SPEAKER- Sure, sure, yeah, yeah.

33:25SPEAKERBut it's just, look, it didn't,

33:26SPEAKERprobably the weirdness of it worked against

33:30SPEAKERthe thing that was supposed to be its benefit,

33:32SPEAKERthe connection element, right?

33:33SPEAKERSo, but I think the smart thing that Apple's doing here

33:38SPEAKERis one, they're making it a lenticular screen,

33:41SPEAKERor they've put a lenticular filter in front of it,

33:44SPEAKERwhich means this effectively is

33:46SPEAKERa light field-like multi-view display.

33:50SPEAKER- Well, it can give the illusion of depth

33:52SPEAKERfor the people looking at it,

33:54SPEAKERdepending on the jungle you're looking at, right?

33:56SPEAKER- They do two things.

33:57SPEAKEROne, it's receded behind the glass,

33:59SPEAKERthe way it's presented, so it looks closely,

34:03SPEAKERclosely aligned to where your face would be,

34:06SPEAKERwhere your actual face and eyes would be.

34:08SPEAKERSo it's not like right on the surface of the glass.

34:11SPEAKERSo that's a benefit, right?

34:14SPEAKERTwo, because of the way they're using

34:17SPEAKERthat lenticular screen, my understanding of it is that

34:20SPEAKERthat means if someone's coming at you from the right side

34:22SPEAKERand someone's coming at you from the left side,

34:24SPEAKERthey see different parts of your face.

34:28SPEAKER- They see projections that are different

34:29SPEAKERthat look appropriate for the angles they're at.

34:31SPEAKER- So the way a multi-view display works,

34:35SPEAKERcompanies like Leia and Red, the Red phone did this,

34:41SPEAKERLooking Glass does this, is that they're,

34:44SPEAKERas opposed to rendering a single image,

34:47SPEAKERthey are processing a 3D model

34:49SPEAKERand slicing that 3D model into

34:53SPEAKERhowever many views that you want to make that lenticular,

34:56SPEAKERthe more views, the lower resolution per slice, right?

34:59SPEAKERSo at the most basic level,

35:00SPEAKERtwo slices means you get a stereo image

35:02SPEAKERand you can see 3D, it's a stereo image,

35:04SPEAKERbut you only can see it from one point of view.

35:06SPEAKERThat's 3D TV.

35:07SPEAKERIf you slice it into four, then you can get two 3D views,

35:10SPEAKERmaybe one from the left side and one from the right side,

35:12SPEAKERmaybe angular, like 60 degrees apart or something.

35:16SPEAKERAnd then if you, and there's a nice limit,

35:18SPEAKERthere's a sweet spot where you can have,

35:20SPEAKERand they never say, you don't know,

35:22SPEAKERbut maybe 64 different views or something,

35:25SPEAKERwhich means that from 64 individual different positions,

35:29SPEAKERcoming out, looking at the screen,

35:31SPEAKERyou would see a different perspective,

35:32SPEAKERwhich then gives you the illusion

35:34SPEAKERof some three-dimensional object there.

35:37SPEAKERSo I think that's what they're doing,

35:38SPEAKERwhich then makes that representation of your eyes

35:43SPEAKERthrough the front of Apple Glass

35:45SPEAKERfeel more like it's actually your face.

35:47SPEAKER- Did you see this working? - It's not video.

35:49SPEAKERNo, they never showed this working.

35:50SPEAKERIt was only in video.

35:51SPEAKERI don't think it's, I don't think it's ready yet.

35:53SPEAKER- Did, and they said it's three, it is three.

35:55SPEAKERSo that was my question is,

35:56SPEAKERare they using the eye tracking cameras

35:58SPEAKERto actually project like, okay.

36:01SPEAKER- They are using eye tracking cameras

36:03SPEAKERto then graph that motion data onto your avatar,

36:07SPEAKERyour persona avatar.

36:09SPEAKER- Presumably it's created in the face scan

36:11SPEAKERand all that process.

36:12SPEAKER- Actually, do we assume that the, excuse me,

36:15SPEAKERthe image people are seeing externally to the headset

36:17SPEAKERon the front screen is the same one

36:19SPEAKERthat they're also gonna present in FaceTime to people?

36:21SPEAKER- Yes, that is, that is, I think it has to be that

36:24SPEAKERbecause you can't do multi views with one,

36:26SPEAKERyou're not illuminating your eyes.

36:28SPEAKERThere's no bright light.

36:30SPEAKERI mean, I guess.

36:31SPEAKER- There's infrared light inside, yeah.

36:32SPEAKER- There's infrared and I guess there's the light

36:34SPEAKERof the panel, right?

36:35SPEAKERBut it's not like they're capturing five different views

36:38SPEAKERof your eyeballs and your face

36:40SPEAKERand you're wearing a gasket, like it's tightly fit in.

36:42SPEAKERWhat, and what they're showing isn't like you

36:46SPEAKERwith like stretched eyes and a gasket.

36:48SPEAKERIt's a render, it's a render.

36:49SPEAKER- They just take the circle around your eyeball

36:51SPEAKERand then they use the machine learning to extend it out

36:53SPEAKERlike you do the Mona Lisa to find out

36:54SPEAKERwhat's on the rest of the Mona Lisa.

36:56SPEAKER- Why do that when you can just do the machine learning

36:58SPEAKERahead of time to generate an avatar and have the avatar?

37:01SPEAKERAnd that's why the lenticular works to its advantage

37:03SPEAKER'cause then the lenticular aspect lowers the resolution,

37:06SPEAKERright, adds like a little bit of fuzziness to the clarity,

37:10SPEAKERwhich means that you don't approach

37:14SPEAKERthe uncanny valley as much.

37:16SPEAKER- Yeah, I am, I'm really disappointed that nobody,

37:19SPEAKERthat they didn't show this to people in person

37:21SPEAKERbecause like of the things, like it is a classic,

37:27SPEAKERthis is not gonna look right on video at all kind of idea

37:32SPEAKERand they must think it's gonna be good

37:34SPEAKERor else they wouldn't devote this much like space

37:37SPEAKERand cost to it.

37:38SPEAKERAlthough in a world where there's a vision non-pro,

37:44SPEAKERlike that's the first thing that goes.

37:46SPEAKER- I think it's a fundamental part, I mean, yeah,

37:47SPEAKERI think theoretically, yes.

37:49SPEAKERI think it's, you're right, they must think it's good.

37:54SPEAKERTwo, they must think it's important and essential.

37:58SPEAKERAnd three, they must have confidence

38:00SPEAKERthey can get it right eventually.

38:02SPEAKERAll things that, like Siri, perfect example, right?

38:05SPEAKERLike they must've thought it was good, essential,

38:08SPEAKERand important, and they got like one of those things right

38:10SPEAKERat launch.

38:13SPEAKER- The thing I kept thinking as I was watching this

38:15SPEAKERis Apple doesn't do things on whims, right?

38:19SPEAKERThese are all, like this is a very carefully calculated,

38:23SPEAKERreally intentionally constructed presentation

38:26SPEAKERof all the way down to showing the dad

38:31SPEAKERshooting the video of his kid's birthday

38:33SPEAKERwith the glasses on and being the least possible,

38:38SPEAKERleast present possible version of present that you could be.

38:42SPEAKERLike all of that is intentional.

38:43SPEAKER- There were several black mirror moments in this thing,

38:46SPEAKERbut that one was absolutely the standout.

38:48SPEAKER- This is the one, yes, that made through 100 no's.

38:52SPEAKERAnd even at that point, Apple is famous for killing things

38:56SPEAKERif the optics could be bad on it and it's made it through.

39:00SPEAKERSo I think they have confidence in it.

39:02SPEAKERSo I agree that I'm surprised they didn't show it.

39:04SPEAKER- I think the takeaway has to be the 3D nature of the,

39:13SPEAKERwell, we'll talk about that stuff in a minute

39:14SPEAKERwhen we get to demos, but okay.

39:16SPEAKERSo they showed a bunch of different modes

39:18SPEAKERof people using this thing.

39:19SPEAKERThey showed gestures alone,

39:20SPEAKERwhich I'd want to spend some time talking about

39:22SPEAKER'cause it sounded pretty cool from what you said

39:24SPEAKERand what everyone else got into too.

39:26SPEAKERThey showed somebody using a MacBook interfacing

39:30SPEAKERwith the remote desktop on the MacBook

39:32SPEAKERusing a Bluetooth keyboard and Magic Trackpad.

39:36SPEAKERAnd then they showed a game pad, I think at some point.

39:40SPEAKERAnd then that was it.

39:42SPEAKERThere's no hand controllers for this.

39:45SPEAKERThe controllers are your hands.

39:47SPEAKER- The controllers are your hands, eyes, and voice.

39:49SPEAKERThey explicitly are designing.

39:51SPEAKERAnd then Bluetooth accessories,

39:53SPEAKERthey'll be made for Vision OS, I'm sure, right?

39:56SPEAKERAnd I don't know if motion controllers

39:58SPEAKERare gonna cross that bar

40:00SPEAKER'cause it feels like this is a very anti-motion controller.

40:03SPEAKERThey are very confident in the power.

40:07SPEAKERAnd I don't think it's a cost cutting measure

40:09SPEAKER'cause I think it's an expensive thing for them to R&D.

40:11SPEAKERBut I think they really have a fundamental belief

40:15SPEAKERthat not holding a controller is the only way

40:18SPEAKERthis is gonna be usable everywhere.

40:21SPEAKER- Same philosophy as like multi-touch, right?

40:23SPEAKERWe think this is the way that people

40:24SPEAKERare most naturally going to relate to this thing.

40:27SPEAKER- Yeah, yeah.

40:28SPEAKER- Yeah, I mean, it literally seems like Steve Jobs

40:31SPEAKERsaying multi-touch is better than a hardware keyboard.

40:33SPEAKER- Well, and you know what?

40:34SPEAKERMulti-touch ended up working great,

40:36SPEAKERbut because they issued physical game pads,

40:41SPEAKERlike games on iPad still suck.

40:44SPEAKER- Yeah.

40:45SPEAKER- I mean, the traditional two-stick model

40:46SPEAKERstill doesn't work, right?

40:49SPEAKERNo one has solved that yet.

40:50SPEAKERAnd it could be the case that no one will be able

40:53SPEAKERto ever solve, like, how do you hold a virtual blaster

40:57SPEAKERor a pistol without a physical motion controller?

41:01SPEAKERLike, we don't know.

41:02SPEAKER- I, like, I don't, does Beat, I mean,

41:04SPEAKERobviously there's not gonna be a Beat Saber for this

41:06SPEAKER'cause Facebook's not gonna make Beat Saber

41:07SPEAKERfor an Apple device.

41:09SPEAKERBut, like, I don't know, like, how did you,

41:12SPEAKERwhat was your sense of latency and, like, fidelity and stuff?

41:15SPEAKERCould you have played Beat Saber

41:16SPEAKERjust with your hands on this?

41:19SPEAKER- Yeah, yeah, easily.

41:20SPEAKER- Okay.

41:21SPEAKER- Yes, I think if you use, like, Fruit Ninja with hands

41:24SPEAKERwould have been no problem.

41:25SPEAKER- Okay.

41:26SPEAKER- A big question is, like, finger guns,

41:28SPEAKERI think finger guns, no problem.

41:29SPEAKERAnd maybe, like, so this goes to gestures, right?

41:32SPEAKERThis goes to why they so strongly invested

41:35SPEAKERand believe in gestures.

41:37SPEAKERAnd it's because the way they're implementing gestures

41:40SPEAKERwith the additional context clue of eye tracking,

41:43SPEAKERI think the gaze tracking is their secret sauce here.

41:46SPEAKER- Yeah, so can we talk about that some?

41:47SPEAKER'Cause, like, your description,

41:51SPEAKERMKBHD and you, and I watched a bunch of videos this morning,

41:54SPEAKERthe, I literally have not heard jaded tech press

41:59SPEAKERtalk so enthusiastically

42:00SPEAKERabout pre-release Apple technology

42:03SPEAKERas, like, everyone was really positive about this.

42:07SPEAKERAnd everybody also described it as magic

42:09SPEAKERwhile saying, hey, it's not magic,

42:12SPEAKERbut also this feels really good.

42:15SPEAKER- I don't think I used the word magical,

42:17SPEAKERbut that is explicitly, automagical is explicitly

42:21SPEAKERthe language that they would describe it, Apple.

42:25SPEAKERAnd I think that was probably relayed to everyone

42:27SPEAKERwho got a briefing.

42:28SPEAKER- Seated the words.

42:30SPEAKER- And so I'm sure the word, that was a seeded word

42:34SPEAKERin the mind of, I mean, I love MKBHD's overview.

42:38SPEAKERI thought he did an amazing job

42:41SPEAKERwith describing the experience and the hardware.

42:45SPEAKERBut the way, so I'll give you a little bit of a,

42:48SPEAKERagain, comparison of the alternative, right?

42:51SPEAKEROculus Quest, MetaQuest Pro, they have hand tracking.

42:55SPEAKERIt's a big deal, right?

42:56SPEAKERHand tracking has worked really well.

42:57SPEAKERThey've improved it over time.

42:59SPEAKERIt aligns perfectly with their hands.

43:02SPEAKERAnd a lot of that interaction that they've designed

43:04SPEAKERwith the hand tracking works

43:06SPEAKERwith how they've implemented it,

43:07SPEAKERwhich is primarily taps for gestures,

43:09SPEAKERholding, so these analogs, the clicking, right?

43:12SPEAKERSo you have, you can, it knows the orientation of your hand.

43:15SPEAKERIt knows whether you've pressed them together to tap.

43:18SPEAKERAnd then for highlighting and selecting items,

43:21SPEAKERthere are actually two ways to do it now

43:22SPEAKERin the meta, whatever OS, their interface.

43:29SPEAKER- Zuck OS, I think is what they call it.

43:31SPEAKERIt's a, there's ray casting.

43:33SPEAKERSo you imagine a laser beam that's being, you know,

43:37SPEAKERtransmitted from like your wrist.

43:38SPEAKERSo you use like, you know, from your elbow to your wrist,

43:41SPEAKERa line being projected out and your laser beaming,

43:44SPEAKERhighlighting an icon and then getting a gesture

43:46SPEAKERand selecting it.

43:48SPEAKEROr there is actually in the latest versions of the OS,

43:52SPEAKERyou can actually have like the simulation

43:54SPEAKERof virtual tap surfaces.

43:57SPEAKERSo you can bring a keyboard up to you,

43:59SPEAKERbring an interface up to you,

44:00SPEAKERand then put your finger through it.

44:02SPEAKERAnd then it would activate.

44:04SPEAKERYou don't get real haptics that way,

44:06SPEAKERbut your brain sometimes can feel like, you know,

44:08SPEAKERyou're hitting it, your brain gets confused enough.

44:10SPEAKERIt's actually really cool.

44:12SPEAKERAnd those are effective to some extent,

44:14SPEAKERbut I think Apple probably tried all that stuff

44:18SPEAKERand they probably realized that that type of using

44:22SPEAKERthat gestures is, can be fatiguing.

44:25SPEAKERIt's like, no one wants to, you know,

44:27SPEAKERthe minority report using, you know,

44:29SPEAKERair moving your fingers and hands around.

44:31SPEAKERIt's great for show, right?

44:33SPEAKERDr. Strange hands, but like people are lazy motherfuckers.

44:38SPEAKERLike, you know, locomotion.

44:40SPEAKERIt's the same problem that, you know,

44:41SPEAKERValve had with room scale, right?

44:42SPEAKERIt's so cool as a thing.

44:44SPEAKERThe first time you walk around a physical space

44:46SPEAKERand are ducking under things, but you know what?

44:48SPEAKERThese guys playing rec room or playing onward or Pavlov,

44:53SPEAKERthey're just laying down, sitting down most of the time

44:56SPEAKERand holding controllers and like just using thumbsticks

44:59SPEAKERto move around and then moving their head, right?

45:01SPEAKERLike there's some parts of locomotion and physical movement

45:04SPEAKERand motion control that's fun.

45:06SPEAKERAnd some part that when you're activating UI,

45:10SPEAKERyou just want it to be like instantaneous

45:12SPEAKERand not fatiguing.

45:13SPEAKER- Well, and you want it to be without thought.

45:15SPEAKERYou don't need to like, like it's, I mean, this,

45:17SPEAKERthis whole getting over this motion hump is the,

45:20SPEAKERis the big challenge for VR, like for goggles in general.

45:24SPEAKERCause like, it's why instead of playing Diablo four

45:26SPEAKERor Zelda on the Switch or Steam Deck or whatever,

45:29SPEAKERI sit and play a match three on my phone.

45:31SPEAKERIt's cause the phone's right there

45:32SPEAKERand it's like two taps away versus having to go get up

45:35SPEAKERand get the other thing and turn it on

45:36SPEAKERand wait for it to boot and fire up the thing.

45:39SPEAKERLike, like inertia is real and it makes a huge difference.

45:43SPEAKER- And I'll go one further with like the mouse, right?

45:46SPEAKERThe mouse is effectively a motion controller,

45:48SPEAKERbut the mouse takes advantage of the most

45:51SPEAKERlike dexterous part of the human body,

45:53SPEAKERyour fingers and your wrist and grafts and,

45:56SPEAKERand basically translates a small amount of movement

45:59SPEAKERinto a big amount of movement and our bodies can do that.

46:02SPEAKERAnd it's not fatiguing,

46:03SPEAKERbut still it can be fatiguing over time, right?

46:05SPEAKERAnd that, but it's why we have small gestures

46:07SPEAKERwith the mouse and not big gestures,

46:08SPEAKERone-to-one relationships between the cursor and the screen.

46:12SPEAKERSo what meta or what, sorry,

46:14SPEAKERwhat Apple did is they have a multimodal approach.

46:17SPEAKERThey're combining eye tracking, gaze tracking

46:22SPEAKERand making that at launch gaze tracking with gestures

46:25SPEAKERat the start, they work together fundamentally

46:29SPEAKERfor interacting with the interface.

46:30SPEAKERAnd which is not something that anyone else has done,

46:34SPEAKERwhich doesn't say that like meta couldn't implement

46:37SPEAKERgaze tracking plus gestures in their UI.

46:41SPEAKERBut at this point they'd be doing a lot of catch up

46:43SPEAKERbecause it's not as simple as where your eyes are looking,

46:47SPEAKERhighlight and then tap what Apple is doing

46:50SPEAKERbehind the backgrounds

46:51SPEAKERand what some of the developers

46:52SPEAKERwho maybe have left Apple sense work on this

46:54SPEAKERhave now since shared is that they're doing

46:55SPEAKERa lot of machine learning,

46:58SPEAKERconstantly analyzing where your eyes are looking at

47:01SPEAKERand then doing prediction for intent

47:05SPEAKERfor where you're looking at.

47:07SPEAKER- So it's like when the keyboard substitutes ducking

47:09SPEAKERfor fucking for ducking every time I try to,

47:12SPEAKERlike they're getting my intent exactly right.

47:15SPEAKER- If you're in the photos app

47:16SPEAKERand you're looking at a certain photo,

47:18SPEAKERif you looked at a certain photo for amount of time,

47:20SPEAKERyou can, maybe the system can apply,

47:22SPEAKERmaybe you're ready to scan to a different photo

47:24SPEAKERor your next step most likely is gonna be here

47:27SPEAKERand prime the system for your eyes to,

47:30SPEAKERand maybe so it's, again, I'm not sure this is the case,

47:33SPEAKERbut maybe it's dynamically sized hit boxes

47:37SPEAKERbased on where the prediction systems are

47:40SPEAKERwith the sole purpose of making it feel

47:43SPEAKERas fast and intuitive as possible.

47:46SPEAKER- So, okay.

47:47SPEAKER- That's where the magic is.

47:48SPEAKERWhen they say magical, that's where I think it is happening

47:52SPEAKERbecause it was so responsive.

47:54SPEAKERLike nowhere did I have to delay my intent

47:59SPEAKERbetween looking at, 'cause your eyes move quickly.

48:01SPEAKERYour eyes are like, like think of that,

48:03SPEAKERyour eyes move so much faster than your wrist does

48:07SPEAKERin terms of moving a cursor.

48:08SPEAKERYou're darting across your entire field of vision,

48:12SPEAKERmilliseconds, sub-milliseconds, constantly.

48:15SPEAKER- Well, yeah, and you don't even realize it is the thing.

48:17SPEAKERThey're constantly moving, the saccades.

48:23SPEAKERTwo thoughts.

48:24SPEAKEROne is this seems like a really nice technology

48:26SPEAKERfor accessibility, for people who have limited mobility.

48:32SPEAKERIs it, 'cause like I've used eye trackers,

48:34SPEAKERI've used assistive, I've tested out assistive eye trackers

48:37SPEAKERbefore we've, you know, I have a Tobii eye tracker

48:39SPEAKERon my monitor right now, and there's a level of fiddliness

48:43SPEAKERwith those that requires your head to be in a specific place

48:46SPEAKERand like it doesn't handle saccades always very well.

48:49SPEAKERIf you get to the edges of the display,

48:51SPEAKERthe fidelity of it gets jankier.

48:54SPEAKERDid you notice any kind of that, that kind of stuff?

48:56SPEAKERLike it wasn't jittery.

48:58SPEAKERIt was filtering out the saccades, all that stuff.

49:01SPEAKER- I think, yeah, and there's no cursor.

49:04SPEAKERThere is no floating, like--

49:07SPEAKER- Oh.

49:08SPEAKER- There's no floating indicator of what you're looking at.

49:11SPEAKER- Did it indicate focus?

49:11SPEAKERLike when you looked at a picture?

49:12SPEAKER- It does, occasionally, yep, so we do that.

49:14SPEAKER- Kind of makes it bigger or something?

49:16SPEAKER- Yeah, so like, you know, you highlight over a menu icon,

49:20SPEAKERyes, there will be a little animation, but there's no,

49:23SPEAKERlike even if you use, you know, a mouse on a iPad, right,

49:27SPEAKERthere's gonna be a bubble that moves around,

49:29SPEAKERthere's none of that virtual cursor, it's instantaneous.

49:32SPEAKERAnd I think that speaks to some of the trickery

49:35SPEAKERthey're doing to, you know, magnetically attach,

49:39SPEAKERlike, you know, to move your targets

49:43SPEAKERahead of where you're looking or to lock them in.

49:46SPEAKERYou can imagine them doing this on desktop OS, right?

49:50SPEAKERYou can totally imagine, like, if they had machine trained

49:54SPEAKERyour mouse cursor so that as fast as you're moving,

49:58SPEAKERit would lock on to certain things in the UI

50:01SPEAKERbased on where it would think you're moving.

50:02SPEAKERAnd obviously, I don't think that really would work

50:04SPEAKERbecause I think we want the mouse cursor

50:06SPEAKERto really be one-to-one, but because of the erraticness

50:09SPEAKERof your eye movement, I think they kind of have to do that,

50:11SPEAKERand I think it works to their advantage

50:13SPEAKERto making it feel like it's reading your mind.

50:16SPEAKER- How did you handle things like scrolling

50:18SPEAKERand gestures that require two axes of movement?

50:22SPEAKER- Pinch and drag, so pinch and drag,

50:24SPEAKERand so the benefit-- - Like little movements

50:26SPEAKERor big movements? - Yeah, little movements.

50:28SPEAKER- You weren't waving your hand like Monari Report,

50:29SPEAKERso are you just sitting with your hand in your lap?

50:30SPEAKER- I think you could, and I think, again,

50:32SPEAKERthis is ties to where Apple excels

50:34SPEAKERin the smoothness of their interface.

50:36SPEAKERLike, you know, like in the iPads,

50:37SPEAKERyou could do big scrolls or small scrolls,

50:39SPEAKERbut it's kind of like, it's like pulling a string, right?

50:41SPEAKERLike, they have the stretchiness of that scroll.

50:45SPEAKERIt's gonna ramp up in a smooth way.

50:48SPEAKERBut I think small, it's all about small movements.

50:50SPEAKERLike, the way I'm resting my hands now

50:52SPEAKERis exactly the way I was resting my hands.

50:54SPEAKERHands crossed, one hand like on my legs, on my knee,

50:57SPEAKERand just tapping and gazing and tapping

51:00SPEAKERand doing small swipes left and right,

51:02SPEAKERand that was enough to navigate the entire UI.

51:04SPEAKER- Since it's an audio podcast,

51:05SPEAKERI'm gonna say that Norm was moving his hands

51:07SPEAKERless than he would have if he was moving a mouse,

51:09SPEAKERI would think. - That's right, yeah, yeah.

51:11SPEAKER- Did you get any false positives

51:13SPEAKERor did it fail to read a gesture at any point?

51:15SPEAKERLike, how accurate?

51:16SPEAKER- Yeah, it did fail to read a gesture occasionally

51:19SPEAKERwith, I think, occlusion.

51:21SPEAKERI was worried that it would lose tracking,

51:23SPEAKERlike, above your head 'cause there are no cameras,

51:25SPEAKERbut even, like, you know, at head level, it was fine.

51:30SPEAKERIt didn't detect when I put it behind my head, obviously,

51:34SPEAKERbut I think they don't want people's hands

51:35SPEAKERto be up above their heads and behind their heads.

51:37SPEAKERThey don't want big movements.

51:38SPEAKERThey want small movements. - It's a young person's

51:39SPEAKERproblem, Norm, most of us, once you get a certain age,

51:41SPEAKERthey don't go back there anymore.

51:42SPEAKER- I'm very sedentary, yeah, exactly, yeah, yeah.

51:46SPEAKERAnd they think it's, I think they think it's something

51:48SPEAKERthat will improve over time, also,

51:50SPEAKERthat they can just train and improve.

51:51SPEAKER- So, how, they, and you're,

51:56SPEAKERwhen you're looking at your hands and pass through,

51:58SPEAKERyou're seeing a 3D representation of your hands?

52:00SPEAKERAre you seeing ghost hands?

52:02SPEAKER- You're seeing probably a reprojection.

52:05SPEAKERSo, I think there's a 3D model that they have.

52:07SPEAKERThey don't show the 3D model,

52:08SPEAKERbut then they graph the video, wrap around it,

52:10SPEAKER'cause I do see some of the edges.

52:12SPEAKERSo, that's to say that there's occlusion.

52:13SPEAKERYour hands, when you put your hands over icons,

52:17SPEAKERwhen you see yourself in the full VR/immersive environments,

52:22SPEAKERyou do still see your hands and arms.

52:24SPEAKERThey are separating your hands based on the,

52:27SPEAKERprobably the depth sensor, as well as the camera vision,

52:31SPEAKERand then remodeling that in real time,

52:36SPEAKERso that they know your hands are the things in front of you.

52:38SPEAKERAnd your field is always there.

52:40SPEAKER- But are they showing a scan of your hands,

52:44SPEAKERor are they showing--

52:46SPEAKER- They're showing a video.

52:47SPEAKER- They're showing a video, okay, okay.

52:48SPEAKER- Yeah, it's a video.

52:49SPEAKERYeah, it's not the personas.

52:50SPEAKERIt's not like wrapped, textured.

52:53SPEAKERIt's a video.

52:54SPEAKER- Okay, hands are hard for machine learning,

52:55SPEAKERit turns out, too, so who knew?

52:57SPEAKER- What is the nature of the immersive environments?

52:59SPEAKERLike, they used the term captured

53:00SPEAKERwhen they talked about them,

53:01SPEAKERbut I mean, I assume they're 3D rendered,

53:03SPEAKERbut I mean, is it just their photogrammetry or something?

53:05SPEAKERLike, they're not--

53:06SPEAKER- I think it's photogrammetry.

53:07SPEAKERI think so, yeah.

53:08SPEAKER- Okay, they're not 3D video.

53:09SPEAKER- No, no, no, it's not stereo video.

53:12SPEAKERAnd I think some people are gonna get confused,

53:14SPEAKER'cause there were, they did show 3D video,

53:17SPEAKERand they've built custom 3D stereo rigs

53:20SPEAKERto film kind of like your Felix and Paul,

53:23SPEAKERlike high quality, you know, like 8K video.

53:27SPEAKERSo they had a reel of that, kind of again, selling like,

53:30SPEAKERthis is the immersive level video stuff,

53:32SPEAKERand this felt very meta, like from a couple years ago,

53:34SPEAKERpushing like, this is the kind of video content

53:36SPEAKERyou could see Alicia Keys playing a concert just for you.

53:40SPEAKERLike, yeah, we've seen all this stuff.

53:41SPEAKER- Nobody wants video content, man.

53:43SPEAKERYou don't.

53:44SPEAKER- And the quality's good, right?

53:45SPEAKERThe stereo's great, and some people will be wowed by it.

53:49SPEAKERBut the rendered environments felt like,

53:51SPEAKERyou know, what Valve was doing back in 2016 with--

53:58SPEAKER- Their Steam home stuff and all that?

53:59SPEAKER- Yeah, the Steam, exactly, the Steam home stuff,

54:01SPEAKERwhich is like photogrammetry mixed with some geometry,

54:03SPEAKERtexture geometry.

54:04SPEAKER- Yeah, the question I have is if like,

54:10SPEAKERif you're gonna take over somebody's sensorium

54:12SPEAKERto make them watch a video, if you pick up your phone,

54:14SPEAKERcan you see your phone in your hand

54:16SPEAKERwhen you have your phone in your hand?

54:18SPEAKER- That's a really good question.

54:19SPEAKERI did not do that.

54:21SPEAKERI did not interact with objects

54:23SPEAKERwhile in the immersive VR environments.

54:26SPEAKERI suspect it would not pass through,

54:30SPEAKERthat you would just be looking,

54:31SPEAKERit would confuse the, yeah.

54:34SPEAKER- But if somebody walks into your space

54:37SPEAKERwhen you're in one of those environments,

54:38SPEAKERthey'll pop into your space, right?

54:39SPEAKER- They will, they will.

54:40SPEAKERAnd that's because it recognizes

54:42SPEAKERthat they're using machine learning.

54:44SPEAKERSo maybe they'll do some machine learning

54:45SPEAKERfor the hand and the airfield stuff, too.

54:47SPEAKER- But only for their products.

54:48SPEAKER(laughing)

54:49SPEAKER- Right, right.

54:50SPEAKERYou pick up the Android phone, it's a garbled mess,

54:51SPEAKERit's black mirror, it's blacked out, right?

54:53SPEAKERA black box.

54:54SPEAKER- Surface tablet just has a big poo emoji on it.

54:56SPEAKER- Yeah, you pick up the Android tablet,

54:58SPEAKERit's an Apple store, address to the nearest Apple store.

55:00SPEAKER- Yeah.

55:02SPEAKEROkay, so gestures, on-screen keyboard,

55:06SPEAKERdid you get to use an on-screen keyboard?

55:07SPEAKER- Nope, no, and it's the same thing

55:09SPEAKERwhere I didn't get to use virtual desktop

55:11SPEAKERor on-screen keyboard.

55:13SPEAKERI think either that stuff wasn't ready

55:17SPEAKERor that they were afraid that it would distract

55:20SPEAKERfrom how awesome just the gesture interface was.

55:25SPEAKERI think they wanted all the takeaways to be,

55:27SPEAKERthis is auto-magical, the gesture stuff.

55:29SPEAKERThey're not going to show you anything that is not,

55:31SPEAKERlike in this early context,

55:33SPEAKERsix plus months before they start selling them,

55:36SPEAKERthey're only going to show you stuff

55:37SPEAKERthat is going to leave you super.

55:41SPEAKERThey had to have looked at the Vive demo

55:43SPEAKERthat Valve did in 2015 at GDC

55:46SPEAKERand be thinking, that's the experience

55:49SPEAKERthey're trying to mimic.

55:50SPEAKERBecause I think that remains in my head

55:53SPEAKERthe god-tier VR demo of all the stuff that we saw

55:56SPEAKERprior to launch that was like,

55:58SPEAKERthis is the one that changed the way I thought about this.

56:00SPEAKER- It was something truly different, right?

56:02SPEAKERAnd it was perfect motion tracking,

56:05SPEAKERsix degrees motion tracking, full body.

56:08SPEAKERAnd here I think it's the gesture

56:09SPEAKERand the clarity of the screen.

56:11SPEAKER- So, okay, did you use the knob

56:14SPEAKERfor anything other than hitting home button

56:16SPEAKERand scrolling in and out of the different interfaces?

56:19SPEAKER- I didn't, I'm not sure if that can be customized.

56:23SPEAKERI don't see why not, because I don't think

56:26SPEAKERit's going to be context dependent, right?

56:29SPEAKERThere's not going to be fading in

56:30SPEAKERin a virtual environment at all times.

56:34SPEAKERSo it wasn't for volume control for apps.

56:38SPEAKERI tried to use it for volume control

56:39SPEAKERand then I used a slider bar for that.

56:43SPEAKERAnd then there's only one other button on the top of it,

56:45SPEAKERwhich is to capture immersive video/photos,

56:50SPEAKERstereo video from photos.

56:51SPEAKER- And they didn't let you do that either, right?

56:53SPEAKER- They let me capture anything,

56:54SPEAKERso I just got to view some pre-generated memories.

56:57SPEAKER- Oh, did you feel it?

56:58SPEAKERDid you feel deeply connected to those moments?

57:01SPEAKER- Yeah, I felt like I was, you know,

57:03SPEAKERI was the chosen one, Blade Runner 2049.

57:06SPEAKER- Yeah, I was going to say, it's like there's real,

57:08SPEAKERlike your secret computer girlfriend

57:10SPEAKERlives inside that button, Norm.

57:15SPEAKERSo they didn't, the keyboard and trackpad stuff,

57:16SPEAKERit seemed like that was tied to the Mac experience, right?

57:20SPEAKERLike you probably aren't using a physical keyboard

57:22SPEAKERand trackpad to interface with this thing.

57:24SPEAKER- I'm sure you could.

57:25SPEAKERI don't think there's any reason

57:26SPEAKERwhy you wouldn't be able to have,

57:28SPEAKERif that's easiest thing for you

57:30SPEAKERand you wanted to use the built-in headset Safari browser

57:33SPEAKERall the time, 'cause this doesn't require a iPad,

57:38SPEAKERdoesn't require a MacBook.

57:39SPEAKERLike you're supposed to be able to do all these,

57:42SPEAKERyou know, the Vision OS applications,

57:44SPEAKERincluding Safari in headset,

57:46SPEAKERand they have to let people use physical keyboards.

57:51SPEAKERI don't think those physical keyboards are gonna be like,

57:54SPEAKER'cause they believe in the pass-through,

57:56SPEAKERthe video pass-through so strongly,

57:57SPEAKERI don't think they're gonna have

57:58SPEAKERlike a digitally tracked version, like Meta does.

58:02SPEAKER- Yeah, they'll just let you see it

58:03SPEAKERand put your hands on it, it just works.

58:04SPEAKER- Exactly, exactly.

58:07SPEAKER- What about, let's see,

58:09SPEAKERyou didn't do any gamepad stuff, I'm assuming, 'cause Apple.

58:12SPEAKER- No, yeah, yeah.

58:14SPEAKER- Did you, you did,

58:15SPEAKERso can we talk about the actual demos, I guess, then?

58:17SPEAKER- Yeah, yeah, absolutely, yeah.

58:18SPEAKER- So the photos thing, they started with photos?

58:20SPEAKER- Yep, started with photos.

58:24SPEAKERA grid of photos, you know, with some dynamic grid,

58:28SPEAKERsome larger than others.

58:30SPEAKERPulled it up, and if these were photos

58:32SPEAKERtaken with an iPhone, they looked amazing.

58:34SPEAKERLike, it wasn't like, I've done so many VR, UI demos,

58:40SPEAKERlike VR photo albums or air photos,

58:42SPEAKERwhere the photos look good in thumbnail form,

58:44SPEAKERbut once they scale up, you can tell

58:47SPEAKERthere's not enough, like, filtering on these.

58:51SPEAKERLike, there's not enough memory bandwidth

58:53SPEAKERto put the full resolution up on full screen,

58:56SPEAKERand here, it was the full resolution.

58:59SPEAKER- This is the benefit of putting

59:00SPEAKERa real processor in this thing, right?

59:02SPEAKER- And real memory, yeah, real memory bandwidth, yep, yeah.

59:05SPEAKER- I wonder, also, if the contrast

59:07SPEAKERbetween the low-res real world

59:10SPEAKERand the high-res digital asset benefits here.

59:13SPEAKERIt makes it pop out more from the background.

59:14SPEAKERIt's like everything gets FOV'd out, or depth of field out

59:18SPEAKERin the real world, and your digital memory

59:20SPEAKERseems somehow better and more real than the real world.

59:23SPEAKER- No, I mean, I take a ton of photos.

59:26SPEAKERI'm pretty stickler for when it comes to, like,

59:29SPEAKERpixel peeping and looking at this stuff.

59:31SPEAKERI was so skeptical of the panoramic photos,

59:34SPEAKERso one of the things, like, oh, all your panoramas,

59:37SPEAKERnow you can really put them in film full screen.

59:39SPEAKERI'm like, I take one of these panoramas,

59:41SPEAKERI know those are typically, like,

59:42SPEAKERthe dynamic range isn't usually great on lows.

59:46SPEAKERIf you blow them up, they're not gonna look that great,

59:48SPEAKERand it didn't look like a photogrammetry environment.

59:52SPEAKERIt looked like a banner.

59:53SPEAKERIt looked like an E3, you know, EA's booth at E3,

59:57SPEAKERlike, around you, a halo ring of imagery,

1:00:00SPEAKERbut it was clear throughout.

1:00:02SPEAKERIt didn't look like they had down-sampled it.

1:00:05SPEAKER- Okay.

1:00:08SPEAKERThose videos, the 3D videos that they showed in the video,

1:00:12SPEAKERso they showed, like, it was like a birthday scene.

1:00:15SPEAKERThey showed a couple of things,

1:00:16SPEAKERbut they showed a guy with the headset on

1:00:18SPEAKERtaking the, recording the kid blowing up birthday candles,

1:00:22SPEAKERwhich, just really dystopian as hell.

1:00:26SPEAKERAnd then, when they showed you watching that,

1:00:28SPEAKERyou watched, it was like you were looking

1:00:30SPEAKERinto a 3D vignette almost,

1:00:32SPEAKERis what the perception I had from watching the video.

1:00:34SPEAKERWas that how it worked in real life,

1:00:36SPEAKERor did they kind of pop out, or was there somewhere between?

1:00:37SPEAKER- No, 100% a vignette, it's a frame vignette,

1:00:40SPEAKERand typically, when you take 3D photos or 3D video,

1:00:45SPEAKERyou're talking about two spherical images

1:00:47SPEAKERthat then get stitched together,

1:00:49SPEAKERand when you view them in a quote-unquote

1:00:52SPEAKERfirst-person perspective, which is an ideal way to view them,

1:00:55SPEAKERit fills your whole field of view.

1:00:57SPEAKERThese didn't fill your whole field of view,

1:00:59SPEAKERand I think they intentionally kind of framed them

1:01:01SPEAKERusing a vignette so that it would be like

1:01:04SPEAKERlooking into a window, into the picture,

1:01:09SPEAKERas opposed to you being immersed in the picture fully.

1:01:12SPEAKERI think they did that for image quality purposes,

1:01:15SPEAKERthey did that to give some extra processing

1:01:18SPEAKERfor some type of fake parallax.

1:01:23SPEAKERAnd I completely agree, it's dystopian.

1:01:28SPEAKERI was thinking after the fact,

1:01:28SPEAKERand I didn't even talk about it in my video,

1:01:31SPEAKERbut MPBHD talked about it extensively.

1:01:32SPEAKERHe hated it because all I could imagine

1:01:35SPEAKERwas the dad at the birthday party,

1:01:36SPEAKEReveryone's, it's the next level version

1:01:39SPEAKERof putting your phone in front of your face

1:01:40SPEAKERas opposed to looking at your kid,

1:01:41SPEAKERlooking at the candles here.

1:01:43SPEAKERI don't want to see the real photons of my kids,

1:01:45SPEAKERI want to, my future me will thank me for this

1:01:48SPEAKERif I put the headset on and capture

1:01:52SPEAKERthe volumetric info or the stereo information,

1:01:55SPEAKERand then everyone's just seeing your avatar persona eyes

1:02:00SPEAKERwith a big smile on your face, right?

1:02:01SPEAKERLike that does sound pretty dystopian.

1:02:05SPEAKER- At the same time, I took a bunch of pictures of my kid

1:02:07SPEAKERwhen she was a really little baby with the Google glasses,

1:02:10SPEAKER'cause that's when we had them.

1:02:11SPEAKERAnd I look at those pictures now sometimes,

1:02:14SPEAKERand they're really, they're a totally unique perspective,

1:02:17SPEAKER'cause it's what I saw when I was holding

1:02:18SPEAKERmy infant kid in my arms.

1:02:21SPEAKERAnd that's a, I'm almost in tears, it's a powerful--

1:02:25SPEAKER- No, no, no, it is, it is super powerful.

1:02:28SPEAKERAnd I was talking to someone after this,

1:02:31SPEAKERand I've done the same thing with 360 video,

1:02:35SPEAKERor 180 VR video, so we've done some 180 VR capture tested,

1:02:40SPEAKERand I have Lenovo made this off-the-shelf camera

1:02:44SPEAKERthat could do stereo photos or stereo video,

1:02:47SPEAKERjust with the press of a button

1:02:49SPEAKERthat you would use in their Mirage headsets.

1:02:51SPEAKERInsta360 made a camera called the EVO that you could use,

1:02:53SPEAKERand they're small cameras, two sensors, two lenses,

1:02:57SPEAKERyou press a button, it records a 5K video, process it.

1:03:00SPEAKERAnd we did that, we actually put it on a tiny tripod,

1:03:03SPEAKERand with our first kid, we recorded

1:03:05SPEAKERa couple minute-long video every month

1:03:08SPEAKERfor the first year of his life.

1:03:10SPEAKERAnd it was easy enough to use

1:03:13SPEAKERthat I could then take that video file,

1:03:15SPEAKERadjust the file name, throw it on the Oculus Quest,

1:03:19SPEAKERand actually literally relive that moment

1:03:22SPEAKERfrom the camera's perspective.

1:03:23SPEAKERYou see in 3D, full immersive video,

1:03:26SPEAKERlike my baby as he was crawling on the floor to camera,

1:03:29SPEAKERa moment that I will never get to live again,

1:03:32SPEAKERand for anyone who's a parent,

1:03:34SPEAKERyou don't remember the first year of your kid's life,

1:03:37SPEAKERreally, 'cause you're just trying to survive.

1:03:38SPEAKERSo I've, in quiet moments, put on my headset

1:03:42SPEAKERand relived those minutes,

1:03:43SPEAKERand I'm choking up talking about it

1:03:45SPEAKERbecause it is one of the most,

1:03:47SPEAKERit is maybe the most important digital asset

1:03:49SPEAKERin my life right now, those files.

1:03:51SPEAKER- Some of you guys are just coming around

1:03:52SPEAKERon the dystopian features.

1:03:53SPEAKER(all laughing)

1:03:54SPEAKER- No, the difference is-- - But I'm just saying--

1:03:56SPEAKER- Yeah, Norm could put the camera on the ground,

1:03:57SPEAKERit didn't have to have the headset on its face.

1:03:59SPEAKER- That's a big difference.

1:04:00SPEAKERThat's absolutely a big difference.

1:04:01SPEAKERBut I think they're trying,

1:04:02SPEAKERthat's the promise they're trying to solve.

1:04:04SPEAKERI think they've undersold that

1:04:05SPEAKERbecause that was the most un-Apple thing

1:04:08SPEAKERabout this announcement is that they ended it with like,

1:04:10SPEAKERthis is the most powerful personal electronics,

1:04:12SPEAKERthe most highly advanced electronic,

1:04:14SPEAKERadvanced electronics device, right,

1:04:16SPEAKERthat they've ever, personal electronics device,

1:04:18SPEAKERwhatever they called it.

1:04:19SPEAKERAnd that was such a cold way of describing this thing

1:04:24SPEAKERbecause everything that Apple makes

1:04:26SPEAKERis about the human emotional connection

1:04:29SPEAKERthat it gives you.

1:04:31SPEAKERAnd I really believe that if,

1:04:35SPEAKERthe way they've developed the video capture

1:04:39SPEAKERand the way you're able to experience those memories,

1:04:42SPEAKERlike for the people who buy this headset,

1:04:45SPEAKERthose are memories that they'll treasure forever

1:04:49SPEAKERand may be worth $3,500 to them.

1:04:52SPEAKERAnd if you view it from that lens,

1:04:54SPEAKERthen it's like if someone, if you had a kid in 2005, right,

1:04:59SPEAKERand someone told you, I could give you for $3,000

1:05:04SPEAKERan iPhone 7, right, to take photos of your kid

1:05:09SPEAKERbefore the world was ready for smartphone cameras

1:05:12SPEAKERand you would have thousands of photos of your kid

1:05:14SPEAKERbefore smartphones came out with cameras in 2008, 2009,

1:05:19SPEAKERyou'd take it, you'd pay for it.

1:05:21SPEAKERAnd they didn't sell that aspect of it.

1:05:23SPEAKERBut I think that's what I will use it for.

1:05:26SPEAKER- It's also worth noting that if you believe the idea

1:05:28SPEAKERthat this is actually just a stop gap

1:05:30SPEAKERuntil they can get to true AR

1:05:31SPEAKERthat doesn't have a giant weird fake screen

1:05:33SPEAKERof your face on it, then this problem somewhat goes away.

1:05:36SPEAKER- I mean, the other thing is there's plenty of room

1:05:38SPEAKERon the bottom of the iPhone to put another camera

1:05:40SPEAKERthat's about eyeball distance apart.

1:05:43SPEAKERSo this is a tractable problem.

1:05:47SPEAKER- Yeah.

1:05:49SPEAKER- This is a question I should have understood

1:05:50SPEAKERfrom the videos and presentations,

1:05:52SPEAKERbut it really wasn't clear.

1:05:53SPEAKERWhen you place something like that,

1:05:55SPEAKERlike are there two contexts or is there a context

1:05:57SPEAKERwhere you can place a window in physical space in your room?

1:06:00SPEAKERAnd then is there a HUD aspect that kind of tracks with you

1:06:03SPEAKERor is it all one or all the other

1:06:05SPEAKERor some thing that I'm not thinking of?

1:06:09SPEAKER- It's all one, it's all the physical space.

1:06:12SPEAKERSo it's all relative to how they've mapped your room.

1:06:15SPEAKERYou drag things, so there's a long bar at the bottom.

1:06:19SPEAKERAnd if you look at it and hold your fingers together,

1:06:24SPEAKERyou've basically gripped this thing

1:06:26SPEAKERand then you kind of move it in the physical space,

1:06:30SPEAKERkind of like a 3D mouse would do

1:06:32SPEAKERand you'll put it further away from you

1:06:34SPEAKERor put it closer to you.

1:06:35SPEAKERAt the same time on the bottom right-hand corner

1:06:37SPEAKERof these windows, you can also then resize.

1:06:41SPEAKERAnd so we talk a lot about this in VR and AR,

1:06:45SPEAKERbut like scaling, there's two ways of scaling things.

1:06:48SPEAKERYou can scale things by increasing the size of it

1:06:50SPEAKERor you can scale things by bringing them closer

1:06:52SPEAKERor further away and you have to be able to do both

1:06:55SPEAKERand it does change the way things are rendered.

1:06:58SPEAKERExcept text.

1:06:59SPEAKERText, it feels like they've locked it in

1:07:01SPEAKERso even though you can move your Safari window further away

1:07:05SPEAKERor move it closer, they will scale the DPI of the text

1:07:09SPEAKERso it will always be a certain readable size.

1:07:11SPEAKER- That is a very iOS solution to that problem.

1:07:15SPEAKERThey've been doing the same thing,

1:07:16SPEAKERlike they've been rendering images at a different DPI

1:07:20SPEAKERthan text for 15 years, 10 years at this point almost, so.

1:07:25SPEAKER- That's what they're good at.

1:07:26SPEAKER- How, so like what happens

1:07:29SPEAKERif you try to place something beyond a wall?

1:07:33SPEAKER- I think it wouldn't let you.

1:07:34SPEAKERSo it's not like you're gonna hit a visual boundary,

1:07:37SPEAKERbut I think the further you push, it'll just--

1:07:40SPEAKER- It'll just stop going.

1:07:41SPEAKER- It'll stop because like you see a wall there,

1:07:43SPEAKERwhy would you wanna push the object beyond that wall?

1:07:45SPEAKER'Cause it won't do, yeah.

1:07:47SPEAKER- It is mapping the environment.

1:07:48SPEAKERLike it is-- - 100%, yes.

1:07:50SPEAKER- I wonder if they relaxed that

1:07:51SPEAKERwhen you're in an immersive environment

1:07:52SPEAKERbecause the virtual space is bigger than your actual room.

1:07:55SPEAKER- That's a really good question.

1:07:57SPEAKERI didn't try that.

1:07:58SPEAKERThat's a really good question, yeah, yeah.

1:07:59SPEAKER- Could you move the movie screen

1:08:01SPEAKERwhen you were in the movie environment?

1:08:03SPEAKEROkay. - No.

1:08:05SPEAKER- Interesting.

1:08:07SPEAKEROkay, so you did the photo thing,

1:08:08SPEAKERthey did some desktop stuff,

1:08:10SPEAKERlike just using apps and things like that?

1:08:12SPEAKER- No, so it was a,

1:08:15SPEAKERthey didn't have any desktop stuff per se.

1:08:16SPEAKERIt was all, think about they're all iOS app.

1:08:20SPEAKER- Sorry, springboard, whatever you call the iOS desktop.

1:08:22SPEAKER- Yeah, Freeform was exactly.

1:08:24SPEAKERFreeform is a specific app, like a productivity app

1:08:28SPEAKERthat then you bring up with whiteboard elements

1:08:31SPEAKERand video models. - It's a digital dry erase.

1:08:33SPEAKER- Yeah, yeah.

1:08:34SPEAKER- And you were able to draw stuff on that.

1:08:37SPEAKER- No, they let me draw.

1:08:37SPEAKERThey let me really interact with it.

1:08:39SPEAKERThey let someone else interact with it

1:08:40SPEAKERover a FaceTime call. (laughs)

1:08:44SPEAKERAgain, I think they wanted to keep the interaction with it,

1:08:46SPEAKERmostly manipulating windows with the gestures.

1:08:49SPEAKER- Okay, so.

1:08:52SPEAKERAnd then, but you got a little taste of communication.

1:08:54SPEAKERWas the other person also wearing the headset then?

1:08:56SPEAKERThey weren't, okay. - Yes,

1:08:57SPEAKERand it was their persona.

1:08:58SPEAKER- And how was that a whole,

1:09:00SPEAKERso the persona is the 3D, the 3D machine generated,

1:09:04SPEAKERby the way, I wonder what the carbon costs

1:09:06SPEAKERon generating those avatars is,

1:09:07SPEAKERbut that's a question for the future.

1:09:10SPEAKER- Well, they do it in headset.

1:09:11SPEAKERIt's not generated in the cloud.

1:09:12SPEAKERIt's done in headset.

1:09:14SPEAKERThe machine, it was just machine learned.

1:09:17SPEAKERSo just like speech to tech isn't, you know.

1:09:19SPEAKER- But generating the model to do that cost

1:09:22SPEAKERis where the carbon cost is, right?

1:09:25SPEAKER- Sure, it's the power consumption

1:09:26SPEAKERon the headset. - Yeah, the power.

1:09:27SPEAKER- On the headset, yeah. - No, no,

1:09:28SPEAKERthe power consumption of the--

1:09:29SPEAKER- Of the training. - Of the massive

1:09:30SPEAKERcomputing training that has to happen

1:09:32SPEAKERin order for that to work, yeah.

1:09:34SPEAKERAnyway. - Some costs.

1:09:34SPEAKER- Yeah, yeah, exactly.

1:09:36SPEAKER- Like the planet, like the planet will.

1:09:37SPEAKER- Look, when they sell eight billion of these headsets

1:09:39SPEAKERand they'll amortize that over eight billion,

1:09:41SPEAKERit'll be practically nothing.

1:09:42SPEAKERWhen they sell 100,000, it's a little bit more.

1:09:44SPEAKERAnyway. - Yeah, yeah.

1:09:45SPEAKER- I'm guessing the answer is no here,

1:09:46SPEAKERconsidering the nature of this demo sounds pretty limited.

1:09:49SPEAKERThey weren't kind enough to let you see your persona

1:09:51SPEAKERout of the headset at some point.

1:09:53SPEAKER- I never was able to generate my persona.

1:09:55SPEAKER- Oh, okay, got it, got it. - Yeah, the scare I did

1:09:56SPEAKERwas just for the fit, just to determine

1:09:58SPEAKERwhich interface based, I don't know if you should use.

1:10:01SPEAKERThat person's persona, look, you know,

1:10:03SPEAKERI presume it looked like them.

1:10:04SPEAKERI have no idea what they look like.

1:10:06SPEAKERMaybe this is the Black Mirror thing 'cause, you know,

1:10:08SPEAKERyou know, hijack personas, right?

1:10:10SPEAKERWhat if, but they'll do, I guess they'll do

1:10:12SPEAKERretinal scanning, so this'll do--

1:10:13SPEAKER- I'm gonna steal your eyeball,

1:10:14SPEAKERand then I can log in as you, Norm.

1:10:16SPEAKER- Right, Minority Report style, exactly.

1:10:18SPEAKERSteal my eyeball, log in as me,

1:10:21SPEAKER'cause the eye tracking doesn't do

1:10:23SPEAKERface scanning inside the headset.

1:10:24SPEAKER- Yeah.

1:10:25SPEAKER- But, you know, they were emoting, right?

1:10:27SPEAKERThey were emoting with their hands,

1:10:28SPEAKERmaybe over-gesturing a little bit,

1:10:30SPEAKERprobably to accentuate the tracking.

1:10:34SPEAKER- What, how, did they show like upper body,

1:10:36SPEAKERor was it head and hands?

1:10:38SPEAKER- It was head and hands.

1:10:39SPEAKERIt was head and hands vignetted,

1:10:42SPEAKERso you weren't like cheddaring the back of the head,

1:10:44SPEAKERit was kind of faded out, so there's a clip,

1:10:46SPEAKERvideo clip of it, a little bit grainy

1:10:48SPEAKERin terms of the video processing,

1:10:50SPEAKERor whatever filter they put on top.

1:10:51SPEAKERAgain, just to not make it look too much

1:10:54SPEAKERlike a rendered character, but they were smiling,

1:10:58SPEAKERmoving their eyebrows, blinking.

1:11:00SPEAKERThis is like their version of, you know,

1:11:01SPEAKERcodec avatars that Apple has, or Meta has the exact same,

1:11:05SPEAKERnow that Abrash has been working on forever.

1:11:08SPEAKER- It had real Blade Runner 2049 vibes,

1:11:10SPEAKERthe demo that they showed in the presentation.

1:11:13SPEAKER- Well, you know, in the Horizon workrooms

1:11:20SPEAKERexperiences I've done, using the Quest Pro,

1:11:22SPEAKERwith eye tracking turned on.

1:11:23SPEAKEREye tracking is really powerful for avatar communication,

1:11:26SPEAKERso even when the avatars are cartoonish,

1:11:29SPEAKEReven when they're disembodied, like torsos, right,

1:11:31SPEAKERwhich is heads and floating hands,

1:11:34SPEAKEReye movement is so important as an extra layer of cues,

1:11:39SPEAKERof communication cue, on top of head movement,

1:11:44SPEAKERthat you can get so much of just what a person's

1:11:47SPEAKERthinking about, and how they're talking.

1:11:49SPEAKERAnd you know this well, of course, so you don't avatars.

1:11:52SPEAKERSo it works, I think there's maybe a minimum bar

1:11:56SPEAKERthat the Horizon workroom stuff, the Meta stuff,

1:11:59SPEAKERdoes with eye tracking on the Quest Pro

1:12:02SPEAKERto get you some level of increased communication, right?

1:12:07SPEAKERBut it's glitchy at times, and even today,

1:12:10SPEAKERwith the Horizon workroom stuff and eye tracking,

1:12:14SPEAKERsometimes the eyelids will go, blink, extra blink,

1:12:17SPEAKERsometimes eyes will dip down, and like,

1:12:22SPEAKERpeople can look weird, and I saw some of that, yeah.

1:12:25SPEAKER- It has to not look weird ever, is the rule.

1:12:28SPEAKERLike, as the moment this gets weird, it all breaks down.

1:12:32SPEAKERThe other thing that everybody always believed,

1:12:34SPEAKERwe found at Foo, and it was just three of us,

1:12:36SPEAKERso four of us at one point, so it wasn't a lot of people,

1:12:39SPEAKERshoulders are really important, 'cause you do a lot

1:12:42SPEAKERof talking with your shoulders, like how you're

1:12:44SPEAKERmoving your hands is reflected in the shoulders,

1:12:45SPEAKERand that conveys way more information

1:12:48SPEAKERthan anybody ever realizes.

1:12:51SPEAKER- I bet they're faking that.

1:12:52SPEAKERI forget, I'll have to look back at the video clip

1:12:55SPEAKERthey showed of that Persona FaceTime call.

1:12:59SPEAKERI felt like he had shoulders, the guy that they showed.

1:13:02SPEAKER- If he had shoulders, they could absolutely be faking it,

1:13:04SPEAKER'cause that's a pretty easy thing to machine learn,

1:13:07SPEAKERjust based on some head movement and mouth movement,

1:13:10SPEAKERand they can--

1:13:11SPEAKER- Well, if you have hand and forearm,

1:13:12SPEAKERit's really straightforward.

1:13:13SPEAKER- Exactly, right, right, right.

1:13:14SPEAKERThere's some IK, and they could improve on it, yeah.

1:13:16SPEAKER- The other thing I noticed is that the faces,

1:13:19SPEAKERlike the eyes were very expressive,

1:13:21SPEAKERthe mouth was very expressive, the cheeks,

1:13:23SPEAKERlike the cheekbones and the kind of,

1:13:26SPEAKERall the, there's a bazillion muscles under your cheeks

1:13:29SPEAKERthat make you smile and frown and all those faces,

1:13:31SPEAKERand let you shift your mouth from side to side

1:13:33SPEAKERand wiggle your nose if you can wiggle your nose.

1:13:36SPEAKERAnd eyebrows and that forehead movement

1:13:40SPEAKERweren't super represented in what we could see.

1:13:43SPEAKERIt was, it seemed like it didn't seem as advanced as,

1:13:47SPEAKERI think you saw years ago a Facebook thing

1:13:49SPEAKERwhere they were doing electro-conductive tracking

1:13:51SPEAKERon your face to see what was,

1:13:53SPEAKERto measure the movement of muscles directly under your skin

1:13:58SPEAKERand represent facial stuff that way.

1:14:01SPEAKER- EKG, yeah, EKG sensing on a ring.

1:14:03SPEAKERPut a necklace on that will detect all your subtle--

1:14:06SPEAKER- It's a collar. - Muscle.

1:14:07SPEAKER- It's like you call it a collar.

1:14:08SPEAKER- Exactly, it's a collar, that's right.

1:14:09SPEAKERWell, yes, it's a collar.

1:14:10SPEAKER- Yeah. - It's, you know,

1:14:11SPEAKERbattle royale.

1:14:14SPEAKERThink about like a long-term, right?

1:14:16SPEAKERLike if you generate your avatar,

1:14:17SPEAKERare they gonna require you to refresh your avatar

1:14:20SPEAKERevery couple years just to be like accurate to who you are?

1:14:23SPEAKEROr are you gonna be talking about someone

1:14:25SPEAKERwho never wants to age?

1:14:26SPEAKERLike I have the avatar from 2024

1:14:29SPEAKERwhen I first bought the Vision Pro

1:14:32SPEAKERand I'm never gonna age and this is who I am.

1:14:34SPEAKERLike that's pretty dystopian too.

1:14:35SPEAKER- I'm gonna point out that your Google avatar right now

1:14:37SPEAKERis from 2013 or 2014, Norm.

1:14:39SPEAKER- Forever young, forever young, Will.

1:14:42SPEAKER- Okay, so the dry erase board app,

1:14:49SPEAKERwhat else did they show you?

1:14:51SPEAKER- So, you know, entertainment, right?

1:14:53SPEAKERSo, you know, the Eiger was on stage in the video.

1:14:58SPEAKER- That was a Imagine a World ad if I've ever seen one.

1:15:01SPEAKERIt was some real AT&T 1993 business.

1:15:04SPEAKER- Oh my God, yeah, the best storytelling company

1:15:06SPEAKERin the world combined with the most highest tech company

1:15:10SPEAKERin the world.

1:15:10SPEAKER- But it was also, that also looked like all bullshit.

1:15:13SPEAKERLike everything he showed looked like it was tech demo.

1:15:16SPEAKER- Yeah, is this where these certified

1:15:17SPEAKERvolumetric environments came from?

1:15:20SPEAKER- Yeah, that's where, I mean, think about the expense,

1:15:23SPEAKERlike why, is Disney Plus on Vision Plus gonna cost more

1:15:27SPEAKERor Vision OS gonna cost more to use so that you can watch?

1:15:30SPEAKER- Is it gonna be a thousand dollars a month?

1:15:32SPEAKERLike what's the install base gonna be for this thing

1:15:34SPEAKERthat's gonna justify this kind of content generation?

1:15:36SPEAKER- Right, yeah, to be able to watch Mandalorian on Tatooine.

1:15:40SPEAKER- With some bad menus, yeah.

1:15:44SPEAKER- I'm sure they're thinking of all the business cases

1:15:46SPEAKERand all the promises that, you know,

1:15:48SPEAKERand you know, Apple's probably not funding this, right?

1:15:51SPEAKERThey play hardball, they have the advantage

1:15:53SPEAKERthat Meta doesn't have or Meta has to pay for this,

1:15:56SPEAKERpay for content partners.

1:15:57SPEAKERWhile Apple can say, you know, get in early

1:15:59SPEAKERand we'll give you a keynote spotlight

1:16:01SPEAKERand featured priority placement

1:16:04SPEAKERand you can tap into the early user base.

1:16:10SPEAKER- Was it confirmed that all the stuff Disney is doing

1:16:11SPEAKERwill be exclusive to Apple?

1:16:14SPEAKER- No, they didn't say it was exclusive.

1:16:16SPEAKER- Yeah. - There's also a business

1:16:18SPEAKERrelationship with Apple and Disney

1:16:19SPEAKERbecause of the Pixar connection, right?

1:16:22SPEAKEROr is that just through jobs?

1:16:24SPEAKERI don't remember how that worked.

1:16:25SPEAKER- Spiritual connection? - Yeah, exactly.

1:16:27SPEAKERSpiritual, yeah.

1:16:28SPEAKER- Yeah, but it's like, we've seen over the years

1:16:33SPEAKERa lot of, hey, you can watch Avatar,

1:16:36SPEAKERwhichever incarnation that you're talking about

1:16:38SPEAKERon a giant screen that's, it's an 80 inch screen,

1:16:42SPEAKERfive feet from your head.

1:16:43SPEAKERDid it feel like those or did it feel different?

1:16:45SPEAKER- Avatar was the best version of Avatar

1:16:48SPEAKERI've seen outside of theaters.

1:16:49SPEAKERI would be happy, and Avatar is a franchise

1:16:53SPEAKERwhere I want, I dream about the time I got,

1:16:58SPEAKERyou know, the first time watching Avatar II

1:17:00SPEAKERin full high frame rate, you know, IMAX or Dolby Vision.

1:17:05SPEAKERAnd no home theater experience can bring that back

1:17:09SPEAKERbecause you don't get 3D movies at home really anymore.

1:17:12SPEAKERYou don't get high frame rate as a distribution.

1:17:15SPEAKERAnd this was high frame rate, 3D,

1:17:18SPEAKERwith whatever bit rate and resolution

1:17:21SPEAKERthey were streaming at or had it loaded up at

1:17:24SPEAKERfelt like the movie theater experience.

1:17:27SPEAKERI was happy, as an Avatar stan, I was happy.

1:17:30SPEAKER- Okay. - And that's the bar

1:17:31SPEAKERfor cinema. - Did you feel like

1:17:32SPEAKERyou were on Pandora, Norm?

1:17:33SPEAKER- I felt like I was underwater among the water people.

1:17:38SPEAKER- Can you get a special book where Jim Cameron is like,

1:17:41SPEAKER"You gotta do it three more times."

1:17:42SPEAKER(Norman laughs)

1:17:43SPEAKER- Right, right, right.

1:17:44SPEAKERYeah, I could scroll the dial, the crown dial,

1:17:46SPEAKERand just see the dots on their faces.

1:17:47SPEAKERPeople would feel the layers back.

1:17:49SPEAKER- Exactly.

1:17:51SPEAKER- Can I get the 3D experience of him

1:17:54SPEAKERstaple gunning someone's phone to the wall?

1:17:56SPEAKER(Norman laughs)

1:17:57SPEAKERWhich I have heard about him doing on set before.

1:18:00SPEAKER- What about the, they had a VR-y thing, kind of.

1:18:05SPEAKER- What do you mean a VR-y thing?

1:18:06SPEAKER- The dinosaur thing.

1:18:07SPEAKER- Yes, yeah, yeah, yeah.

1:18:08SPEAKERSo this was your kind of standard, like...

1:18:14SPEAKERYou know, view into a different world,

1:18:15SPEAKERturn the wall into a portal, AR demo.

1:18:18SPEAKERThat, with Magic Leap, they had that Dr. Gorebort game,

1:18:22SPEAKERthe Weta Workshop game, which had a lot of this.

1:18:26SPEAKERIt would scan the room, and based on the size of the room,

1:18:28SPEAKERdynamically open a portal,

1:18:30SPEAKERand you'd do a blasting game where aliens would come in.

1:18:32SPEAKERBut it was all what you would still call mobile graphics.

1:18:36SPEAKEROne, the registration here was perfect, of course.

1:18:38SPEAKERThey were a controlled environment,

1:18:40SPEAKERa flat wall with nothing but two picture frames on it.

1:18:43SPEAKER- Convenient.

1:18:44SPEAKER- Yeah, very convenient.

1:18:45SPEAKERYou know, they did things like, you know,

1:18:46SPEAKERthey did shadow casting on the wall, and like dynamic light.

1:18:51SPEAKERPortal opened up, and it looked like

1:18:55SPEAKERfrom a graphics standpoint.

1:18:57SPEAKER- Did you launch an app for this?

1:18:59SPEAKER- I did, I did, yeah, it's an app, yeah.

1:19:00SPEAKERSo like, you imagine there's an app,

1:19:02SPEAKERyou click in from the home screen,

1:19:04SPEAKERit automatically knows which wall to put it on,

1:19:06SPEAKERand then the wall opened up, the portal opened up,

1:19:10SPEAKERand I was looking into a prehistoric landscape,

1:19:13SPEAKERand a dinosaur walked from that landscape

1:19:15SPEAKERinto the living room environment,

1:19:19SPEAKERand it looked like a PC graphics,

1:19:22SPEAKERyou know, full, super high resolution,

1:19:26SPEAKERextremely crisp game asset.

1:19:30SPEAKER- Okay, could you interact with it all,

1:19:34SPEAKERor is it just for looking at, basically?

1:19:35SPEAKER- No, I got so close to it that it started fading away.

1:19:40SPEAKER- Okay. - Right?

1:19:41SPEAKERSo it wouldn't let you kind of bury your head into it

1:19:43SPEAKERand see into the model, so it kind of,

1:19:45SPEAKERthere's like a little barrier that would push it back,

1:19:49SPEAKERrender it back, you know, push the render boundary back,

1:19:53SPEAKERand, you know, it walked around,

1:19:55SPEAKERand then, you know, swung its tail around,

1:19:57SPEAKERand it, I mean, combined with the,

1:19:59SPEAKERI think the sound also had a lot to do with it,

1:20:01SPEAKERand the speakers were really good,

1:20:02SPEAKERand this is a really good use case of that,

1:20:05SPEAKERbut the spatial audio of that creature,

1:20:08SPEAKERthe fidelity of it, looking up to right at its, like, skin,

1:20:11SPEAKERand eyes, and the size of it,

1:20:14SPEAKERit just felt like it was in that space.

1:20:17SPEAKER- So, yeah, we haven't talked about sound at all yet.

1:20:20SPEAKERI've been kind of blown away by the spatial sound

1:20:23SPEAKERusing, like, AirPod Pros with an Apple TV, stuff like that.

1:20:27SPEAKERHow were the sound pipes, or whatever they're calling

1:20:30SPEAKERthe headband with the speakers on?

1:20:34SPEAKERDid it isolate you from the outside world at all,

1:20:35SPEAKERor was it you can hear the world, you can hear your stuff?

1:20:38SPEAKER- Yeah, so they're not on ear, they're on top of ear,

1:20:41SPEAKERthey're on the band itself, so it's kind of like what,

1:20:43SPEAKERyou know, what Metta's doing with having speakers above.

1:20:45SPEAKERThey showed, like, a cross-section view

1:20:49SPEAKERof what these speakers are, so there is a big volume there,

1:20:52SPEAKERso it can actually get some bass, right?

1:20:54SPEAKERThey're pumping a lot of air through it,

1:20:57SPEAKERbut the six microphones they have on the headset,

1:21:01SPEAKERplus the calibration that you're doing,

1:21:03SPEAKERso whatever processing you're doing,

1:21:05SPEAKERwhere you scan the location of your ear

1:21:06SPEAKERrelative to, I guess, your nose,

1:21:08SPEAKERI think they wanna see the distance between your ear

1:21:12SPEAKERand where the microphones would be,

1:21:14SPEAKERis what they're really scanning for,

1:21:16SPEAKERis then they're doing sampling non-stop,

1:21:19SPEAKERbecause every environment you're in,

1:21:22SPEAKERif you're in a big living room,

1:21:24SPEAKERif you're in a small bedroom,

1:21:25SPEAKERthe sound's gonna bounce differently,

1:21:28SPEAKERand so it's kind of like when you're setting up

1:21:30SPEAKERsurround sound and you run through a calibration,

1:21:33SPEAKERthey're doing that non-stop every time you enter a new space.

1:21:37SPEAKER- That's what that dedicated chip is for,

1:21:39SPEAKERone of the things it does, I assume.

1:21:41SPEAKER- And that's what makes those objects,

1:21:44SPEAKERwhen the virtual objects walk around that room space,

1:21:48SPEAKERecho and feel like they're actually in that location.

1:21:51SPEAKER- Oh, you were getting echoes

1:21:53SPEAKERfrom things happening in the space?

1:21:55SPEAKER- Yeah, yeah, yeah.

1:21:56SPEAKER- And the movie sound was similar?

1:22:00SPEAKER- I don't know if the movie sound was bouncing off.

1:22:02SPEAKERI didn't notice that, it just felt like surround sound,

1:22:07SPEAKERbut it sounded big, it sounded super crisp and clear.

1:22:12SPEAKER- The movie sound, was it a 3D movie?

1:22:14SPEAKERWas it a 3D version of that before?

1:22:16SPEAKER- Yeah, yeah, 3D high frame rate.

1:22:18SPEAKER- Did you tilt your head to the side to see what happened?

1:22:20SPEAKER- Did not tilt my head to the side to see what happened.

1:22:23SPEAKER- Like often, because they're left, right eyes,

1:22:25SPEAKERwhen you tilt your head to the side,

1:22:26SPEAKERweird things happen typically.

1:22:27SPEAKER- Oh, you're right, you're right,

1:22:28SPEAKERfor you're talking about the video.

1:22:30SPEAKER- For the video, yeah.

1:22:32SPEAKER- I was curious how they're handling,

1:22:33SPEAKER'cause with the depth captured video,

1:22:34SPEAKERthey have the information to maybe work around, like anyway.

1:22:37SPEAKER- There's no depth capture in that video feed though.

1:22:39SPEAKER- Right, that's my point, is like it's not--

1:22:40SPEAKER- No, no, no, I think stereo would probably,

1:22:43SPEAKERit would probably look weird.

1:22:45SPEAKER- It'd have the same skewing problem it always has.

1:22:47SPEAKERI meant with the depth captured,

1:22:48SPEAKERstuff you capture with the depth cameras,

1:22:50SPEAKERyou theoretically can work around, anyway.

1:22:54SPEAKERWe're almost out of time, we've been going for a long time,

1:22:56SPEAKERNorm, I appreciate you taking the time.

1:22:59SPEAKERCan we ask some more questions?

1:22:59SPEAKER- Keep on asking more questions, more questions.

1:23:01SPEAKERWhen you, if you stop asking questions, I will die.

1:23:04SPEAKER(laughing)

1:23:05SPEAKERI'll just fall asleep for at least, for finally.

1:23:07SPEAKER- It's okay, so more general stuff.

1:23:09SPEAKERHow, like did you, Apple's really good

1:23:12SPEAKERat making prototype hardware, at this point

1:23:14SPEAKERthey have dedicated incredible resources to that.

1:23:17SPEAKERDid the hardware feel like it was done?

1:23:18SPEAKERDid it feel like hand-built stuff?

1:23:20SPEAKERDid it feel, like where did it fall on that spectrum

1:23:22SPEAKERbetween like a thing that comes off the line in China

1:23:24SPEAKERand a thing that was built by Johnny Ive

1:23:25SPEAKERin a back room 10 years ago?

1:23:27SPEAKER- It felt like if you went to the Apple store next year

1:23:30SPEAKERand paid for this, this is exactly what you would get.

1:23:33SPEAKERIt looked like, even though this is pre-production hardware,

1:23:36SPEAKERit looked like production hardware, the fit and finish.

1:23:39SPEAKER- And like the-- - From the knitting, yep.

1:23:41SPEAKER- Yeah.

1:23:42SPEAKER- The headband, the way the headband separates

1:23:45SPEAKERis the same type of easy-release clasps

1:23:48SPEAKERthat like the watchband, so there's a lot of DNA stuff

1:23:50SPEAKERthat they've learned from the watchband

1:23:53SPEAKERand development that makes all that kind of accessorizing,

1:23:58SPEAKERI'm sure there'll be maybe third-party accessories

1:24:00SPEAKERat some point, but like everything was like pull tab,

1:24:04SPEAKEReasy-release, magnetic click,

1:24:07SPEAKER'cause it's modular to a certain extent.

1:24:09SPEAKER- The thing that I am always kind of,

1:24:12SPEAKERespecially on the watch lately,

1:24:15SPEAKERlike the difference in the materials on the watch

1:24:17SPEAKERover the last 10 years is kind of incredible.

1:24:20SPEAKERLike they do such a, like the stretchy watchbands,

1:24:25SPEAKERwhich have a whole host of problems

1:24:27SPEAKER'cause they get bigger over time, whatever,

1:24:29SPEAKERit like feels so good compared to every other,

1:24:32SPEAKERlike all the knockoff stretchy watchbands.

1:24:34SPEAKERIt's like they pay attention to materials

1:24:37SPEAKERin a way that I think everybody else has a hard time doing.

1:24:41SPEAKERThe adjustment for the strap, is it, how does that work?

1:24:45SPEAKERHow do you make it bigger or smaller?

1:24:46SPEAKER- It's a dial on the back right side,

1:24:50SPEAKERand so they wanna keep the back of the head strap

1:24:53SPEAKERsoft and flush so that you can use this lying down

1:24:56SPEAKERor rested on a chair.

1:24:58SPEAKERSo the dials on the back right side,

1:24:59SPEAKERthere'll be multiple sizes of headband as well

1:25:02SPEAKERfor different shaped heads.

1:25:03SPEAKERI was using the medium size one and the top strap,

1:25:08SPEAKERwhich they didn't show, is an optional thing,

1:25:10SPEAKERbut I couldn't confirm results can be included.

1:25:12SPEAKER- Like the temple area?

1:25:13SPEAKER- Exactly, clips on right at where the solid strap part

1:25:18SPEAKERconnects to the cloth strap.

1:25:21SPEAKER- You have, at different levels of different hardware,

1:25:24SPEAKERhad motion sickness issues.

1:25:25SPEAKERDid you have anything at all?

1:25:26SPEAKERDo you feel anything weird?

1:25:27SPEAKER- No, no motion sickness, nor did I get any

1:25:30SPEAKERlike the image tearing or kind of, you know,

1:25:34SPEAKERwhen I'm looking at the display,

1:25:36SPEAKERthe thing I'm trying to look for most

1:25:38SPEAKERis like seeing the artifacts of it being a display.

1:25:41SPEAKER- Yeah.

1:25:42SPEAKER- Like sub pixels and most--

1:25:44SPEAKER- Chromatic aberrations around the edges.

1:25:46SPEAKER- Yeah, and that's more lensing, right?

1:25:48SPEAKERAnd that's a lens artifact, and there was a very minor,

1:25:51SPEAKERso it's very clear across the entire field of view.

1:25:54SPEAKERYou get lateral movement, you can,

1:25:57SPEAKERlike if I, when the heads had drooped down,

1:25:59SPEAKERyou know, if I moved around, I could see a little bit

1:26:01SPEAKERof like the distortions on the periphery.

1:26:06SPEAKERBut the only thing that made it look like a display,

1:26:10SPEAKERaside from the fact that this was like video

1:26:12SPEAKERand rendered objects, was I could see

1:26:15SPEAKERlike some sub pixel light differences,

1:26:17SPEAKERlike, yeah, the shimmer of like, you know,

1:26:22SPEAKERnot aliasing per se, but some like the color separations

1:26:26SPEAKERwhen I was manipulating or looking around a 3D model.

1:26:30SPEAKERSo like, it was just so crisp and sharp.

1:26:35SPEAKERI don't know why they're not calling it retina,

1:26:36SPEAKER'cause I would feel comfortable at this stage

1:26:39SPEAKERcalling it retina, 'cause I think the pixels

1:26:41SPEAKERare imperceptible, if you look at like

1:26:43SPEAKERwhat they called the iPhone 4, right, as retina, right,

1:26:46SPEAKERit was, you could see the pixels on iPhone 4

1:26:49SPEAKERif you like squinted, here, squinting,

1:26:51SPEAKERI couldn't see the pixels.

1:26:52SPEAKER- These are OLED screens, is that right?

1:26:54SPEAKER- Yeah, micro OLED screens, you know,

1:26:56SPEAKERand the assumption it's a Sony manufacturer,

1:26:58SPEAKERyou know, they've had all the years of making

1:27:00SPEAKERthese micro OLEDs to put in the digital EVFs, right,

1:27:04SPEAKERthe electric viewfinders of their cameras,

1:27:06SPEAKERand no word on spec, I think people are scouring

1:27:10SPEAKERthe internet, like looking for display convention releases,

1:27:14SPEAKERand like, where are the industry reports

1:27:15SPEAKERon where these panels are, and I've seen like,

1:27:18SPEAKERsomeone put out a 3840 by 2160 panel,

1:27:22SPEAKERand I've seen someone, most recent convention,

1:27:24SPEAKERdo like 3840 by like 3600, but the pixel numbers

1:27:28SPEAKERdon't match up exactly, when they say 23 million pixels,

1:27:32SPEAKERand the math says it should be roughly 3840 by 3000 pixels.

1:27:37SPEAKER- So you didn't see any hints of like the Miura

1:27:40SPEAKERthat you get in like the PlayStation VR2 on,

1:27:41SPEAKERand then some of the-- - No, yeah, no, no,

1:27:44SPEAKERand Miura's like splotchiness, right,

1:27:45SPEAKERthat's like kind of the shimmering, no, none of that.

1:27:47SPEAKER- Interesting. - None of that, yeah, yeah.

1:27:49SPEAKER- I have no idea what the difference is,

1:27:51SPEAKERI thought that was just inherent OLED at that range,

1:27:53SPEAKERbut maybe there's, I don't know.

1:27:56SPEAKER- You should describe Miura for people

1:27:57SPEAKERwho don't know what it is.

1:27:58SPEAKER- It's kind of like you said,

1:28:00SPEAKERit is a little hard to put your finger on,

1:28:01SPEAKERit's like if you have like a full white screen,

1:28:03SPEAKERlike it's really evident in the PSVR2 to me,

1:28:05SPEAKERthat's kind of the only artifacting,

1:28:07SPEAKERI really, well, you know, they're a little res as well,

1:28:09SPEAKERbut like, it's just kind of a splotchiness

1:28:12SPEAKERagainst a uniform color background,

1:28:13SPEAKERit's not like super pronounced, but if you,

1:28:15SPEAKERlike my brain tunes it out after two minutes,

1:28:17SPEAKERbut it is there.

1:28:19SPEAKER- Dirty screen, it's not shimmering,

1:28:20SPEAKERit's just like, it's dirty.

1:28:21SPEAKER- Almost like dirty, yeah.

1:28:23SPEAKER- Yeah, like water's drying, has dried, you know, on it.

1:28:28SPEAKER- How fatigued, did you notice,

1:28:29SPEAKERare you rolling the headset for what, about a half hour?

1:28:32SPEAKER- 30 minutes, yeah. - 30 minutes.

1:28:33SPEAKERHow, like, did you get a sense of fatigue?

1:28:36SPEAKERIt's not probably enough time to get a good idea.

1:28:39SPEAKER- No, no, yeah, not enough time,

1:28:41SPEAKERI wanna be in there longer, you know, if that says anything.

1:28:45SPEAKERI think they probably chose two hour battery life

1:28:48SPEAKERby factoring in not just weight of the unit

1:28:50SPEAKERand form factor of that battery unit,

1:28:52SPEAKERbut also probably, you know, it's funny, right,

1:28:56SPEAKERbecause like, they would say,

1:28:57SPEAKERyou can watch a full movie in this,

1:28:58SPEAKERand two hours of battery life is not long enough for Avatar.

1:29:01SPEAKER- That wouldn't get you through any of the MCU movies

1:29:03SPEAKERthat have come out in the last two years.

1:29:05SPEAKER- Yeah, yeah.

1:29:06SPEAKER- I feel like the battery pack is the last main thing

1:29:08SPEAKERthat we haven't covered,

1:29:08SPEAKER'cause they sure went out of their way

1:29:09SPEAKERto not show that thing during the stage presentation.

1:29:13SPEAKERDoes it fit comfortably in a back pocket,

1:29:14SPEAKERalthough you probably would wanna sit on it, I don't,

1:29:16SPEAKERbut where do you put it? - It's thicker than a phone,

1:29:18SPEAKERit's like, kind of like your Anker battery,

1:29:20SPEAKERit's like, it's, you know.

1:29:21SPEAKER- Is it like the old HTC one

1:29:23SPEAKERthat came with the wireless HTC kit?

1:29:25SPEAKER- Those are nice and high capacity.

1:29:27SPEAKERI would say it's not as thick as that,

1:29:28SPEAKERit's taller and narrower.

1:29:32SPEAKER- And it also has the charger, like you,

1:29:35SPEAKERlike that's passed through if you plug in, right?

1:29:37SPEAKER- That is a really good question,

1:29:39SPEAKERI was just thinking about that earlier today.

1:29:41SPEAKERI tried to see how I could disconnect the battery

1:29:44SPEAKERfrom the headset, 'cause it's a circular connector

1:29:46SPEAKERon the left temple, and it wasn't like a MagSafe puck

1:29:50SPEAKERwhere it easily pops off, and I didn't know

1:29:52SPEAKERif there was like a turning mechanism,

1:29:54SPEAKERthey didn't let me disconnect it, obviously,

1:29:55SPEAKERso a couple questions that I wasn't able

1:29:58SPEAKERto get answers to is one, is there a battery

1:30:00SPEAKERinside the headset for hot swapping?

1:30:02SPEAKERSo if you bought multiple batteries,

1:30:04SPEAKERcould I disconnect and connect?

1:30:06SPEAKERAnd two, if you were to run it to short power,

1:30:11SPEAKERlike you asked, does it go through the USB port

1:30:14SPEAKERon the battery, 'cause I didn't see a USB port

1:30:16SPEAKERon the headset itself.

1:30:17SPEAKER- So, I can't remember somebody else I've read,

1:30:20SPEAKERit might have been MKB HEMO, it might have been

1:30:23SPEAKERthe Verge article, said specifically if you plug in,

1:30:26SPEAKERin order to plug it into mains power,

1:30:27SPEAKERyou plug in the battery, so the battery has to be

1:30:29SPEAKERin the chain somewhere.

1:30:31SPEAKER- Which is interesting, which tells me that the battery

1:30:33SPEAKERisn't just a battery, that they're doing

1:30:36SPEAKERpower management there, and those power management chips

1:30:38SPEAKERare often a source of heat for a lot of electronics devices,

1:30:43SPEAKERnot just the cells of the battery heating up,

1:30:45SPEAKERit's the thing that's regulating that power.

1:30:47SPEAKERAnd so if they're taking that off of the headset,

1:30:50SPEAKERheat, which I didn't mention in the video,

1:30:52SPEAKERis not a factor.

1:30:53SPEAKERI supposedly tried testing for that,

1:30:55SPEAKERand there had been rumors ahead that they were struggling

1:30:58SPEAKERwith power consumption and things overheating in the demos.

1:31:03SPEAKERI put my hands around the headset, 'cause there are fans,

1:31:07SPEAKERor there are--

1:31:08SPEAKER- There are vents at the top and bottom, right?

1:31:10SPEAKER- Exactly, vents.

1:31:11SPEAKERI put my hands on top and bottom during the dinosaur demo,

1:31:14SPEAKERbecause that's where it was rendering full screen,

1:31:17SPEAKERhigh textures, lots of polygons,

1:31:20SPEAKERand not only did I not hear, I didn't feel airflow,

1:31:24SPEAKERand definitely didn't get a sense of it getting hot.

1:31:27SPEAKERIt wasn't cold to the touch,

1:31:29SPEAKERbut it wasn't aggressively warming up.

1:31:32SPEAKER- Okay, yeah, the two big questions I have

1:31:37SPEAKERand the things that make me...

1:31:40SPEAKERI think, to me, the demos that they showed

1:31:42SPEAKERmade me think that this is a device they expect people

1:31:44SPEAKERto use sitting at a desk, sitting on a couch,

1:31:48SPEAKERnot so much walking around in the world.

1:31:49SPEAKERThis doesn't seem like a thing that they expect

1:31:51SPEAKERyou to carry around in the world with you.

1:31:54SPEAKER- They do, they do.

1:31:55SPEAKERI asked about that. - Really?

1:31:56SPEAKER- I said, "Is this meant for..."

1:31:58SPEAKERAnd they were like, "No, this is all use cases."

1:32:01SPEAKERWalking down the street.

1:32:03SPEAKER- They hyped up how great it is to travel with

1:32:05SPEAKERin the stage presentation.

1:32:06SPEAKER- Maybe they think it's a new executive laptop.

1:32:10SPEAKERRemember the old pre-Macbook Air,

1:32:11SPEAKERsuper thin Toshiba laptops that were like $4,000?

1:32:15SPEAKERMaybe this is that.

1:32:19SPEAKERYou didn't notice any fan noise, though?

1:32:21SPEAKER- No, no fan noise, I could tell.

1:32:23SPEAKERAnd I think there was a fan.

1:32:24SPEAKERI think they said there was a fan inside.

1:32:26SPEAKER- They probably can cancel that out.

1:32:28SPEAKERHonestly. - Oh, yeah, good point.

1:32:30SPEAKER- Yeah, what about refresh rate on the headset?

1:32:34SPEAKERDo you have a sense of that?

1:32:35SPEAKERI'm sure they didn't get a number.

1:32:37SPEAKER- I asked, they didn't give a number,

1:32:39SPEAKERmore details to come sometime in the future.

1:32:43SPEAKERI felt it was 90.

1:32:45SPEAKER- Okay.

1:32:46SPEAKER- Other people have said 120.

1:32:47SPEAKER- Yeah, MKBHD said 120.

1:32:50SPEAKER- I can tell the difference between 90 and 120.

1:32:52SPEAKERI can tell that, definitely not 72.

1:32:55SPEAKERI can, this felt better than 72.

1:32:59SPEAKERBut even 90 can feel better

1:33:02SPEAKERif the pixel response is fast enough.

1:33:05SPEAKER- It's crisp.

1:33:06SPEAKER- If it's crisp.

1:33:08SPEAKERI feel like it's 90.

1:33:10SPEAKERI find it hard to believe.

1:33:13SPEAKERIt's both my experience with this,

1:33:14SPEAKERbut also just my awareness of what the,

1:33:16SPEAKERhow hard it is to make these displays.

1:33:18SPEAKERI find it hard to believe

1:33:19SPEAKERthat they found a next generation panel

1:33:22SPEAKERthat would be not only be a generation higher

1:33:26SPEAKERin terms of pixel density for whatever 1.3

1:33:30SPEAKERor whatever one-inch panel size they're using,

1:33:32SPEAKERand also be higher refresh rate than what's on the market.

1:33:36SPEAKER- So the one question I had

1:33:39SPEAKERis because they have the,

1:33:42SPEAKERbecause they're building the display controller

1:33:43SPEAKERand the video render and the whole thing,

1:33:45SPEAKERthey can do some weird stuff

1:33:46SPEAKERthat other people probably can't.

1:33:48SPEAKERThey could be doing variable refresh rates inside the panel

1:33:50SPEAKERwhere they're refreshing the center fovea pixels

1:33:53SPEAKERfaster than the edge pixels or something like that,

1:33:55SPEAKERwhich could also give you that perception difference.

1:33:58SPEAKER- Yeah, yeah, yeah, yeah.

1:33:59SPEAKERAnd then it is foveated rendered but imperceptible.

1:34:04SPEAKER- Like you didn't see the lag.

1:34:05SPEAKEROn some of the early foveated stuff,

1:34:07SPEAKERI remember seeing, like you didn't,

1:34:09SPEAKERit just seemed like a little smudgy if it didn't,

1:34:13SPEAKERif it was, like it seemed like there was a weird shimmer

1:34:18SPEAKERaround the area that was being rendered high

1:34:22SPEAKERand you didn't get any of that?

1:34:23SPEAKER- Nothing.

1:34:24SPEAKERI mean, fovea is such an interesting thing

1:34:27SPEAKER'cause we've heard at conferences,

1:34:30SPEAKERone, how tough is it to do

1:34:31SPEAKERbecause the more tightly foveated you want,

1:34:37SPEAKERit means the better the eye tracking has to be.

1:34:39SPEAKER- Foveated means you only are rendering the part of your,

1:34:42SPEAKERlike the density of vision sensors,

1:34:45SPEAKERreceptors on your, light receptors on your eyeball

1:34:47SPEAKERis concentrated in the fovea of the back of your eye.

1:34:51SPEAKERAnd that, by only rendering the part that you're looking at,

1:34:56SPEAKERyou can spend all of your GPU compute

1:34:59SPEAKERon a relatively small area of the screen.

1:35:01SPEAKER- Sorry, by scaling, by having a higher density of pixels

1:35:04SPEAKERand maybe a de-sampling for the parts outside of it,

1:35:09SPEAKERthen yeah, you get some efficiencies that way.

1:35:11SPEAKERAnd from what I understood from the talks

1:35:13SPEAKERI've heard at VR conferences,

1:35:15SPEAKERit's hard because I move so quickly, right?

1:35:18SPEAKERSo to get any perceptible benefits,

1:35:21SPEAKERyou either have to expand,

1:35:22SPEAKERyou have to have better eye tracking, better prediction,

1:35:24SPEAKERor expand the rendering space

1:35:27SPEAKERto a point where your benefits are really minor.

1:35:32SPEAKERBut if their eye tracking is that good,

1:35:34SPEAKERand maybe it makes more sense

1:35:36SPEAKERbecause there's maybe a bigger range of rendering here.

1:35:39SPEAKERIt's not mobile rendering, like they're really,

1:35:41SPEAKERlike they go from zero to a hundred, it's a bigger gap.

1:35:46SPEAKERSo they do get more benefits that way.

1:35:48SPEAKERBut they were really proud of it being,

1:35:50SPEAKERusing foveated rendering.

1:35:52SPEAKER- I mean, it seems like the right way to go

1:35:54SPEAKERfor anything that's based on arm silicon, even fast arm silicon.

1:35:58SPEAKER- Yeah, yeah, it's a necessity.

1:35:59SPEAKERAnd then PSVR too has foveated rendering as well.

1:36:02SPEAKERAnd that one is good enough that you don't notice it.

1:36:06SPEAKERLike I couldn't notice it,

1:36:07SPEAKERbut if you mirror the image out to a monitor,

1:36:10SPEAKERpeople watching that mirrored image, 100% notice it.

1:36:13SPEAKERThey can see the edges as to where you're not looking,

1:36:16SPEAKERthe textures going lower res.

1:36:18SPEAKER- All right, any more burning hardware questions?

1:36:21SPEAKER'Cause I do want to take five minutes

1:36:22SPEAKERto talk to him about the mothership before he has to go.

1:36:24SPEAKER- Yeah, I've got a couple more.

1:36:27SPEAKERDid the battery pack have a clip on it for women?

1:36:30SPEAKER- Nope, flat butter.

1:36:32SPEAKERWhy not a caddy?

1:36:33SPEAKERYou have a pack caddy?

1:36:35SPEAKER- Well, I mean, look, you need to have some place

1:36:37SPEAKERyou can put it because people don't have pockets, right?

1:36:40SPEAKER- Don't you want to see like the Apple designs,

1:36:42SPEAKERlike artisanal fanny pack?

1:36:45SPEAKER- It's gonna be a sling bag.

1:36:46SPEAKER- It's a holster.

1:36:47SPEAKER- Holster.

1:36:47SPEAKER- Yeah.

1:36:49SPEAKER- What about the interface?

1:36:50SPEAKERIs the interface going to mess up makeup and stuff?

1:36:54SPEAKER- Oh, you mean the actual physical thing?

1:36:55SPEAKER- The face interface where it hits your face.

1:36:57SPEAKER- Yeah, so there's a pad that's just the ring, right?

1:37:01SPEAKERIn addition to the spongy facial interface,

1:37:04SPEAKERthere's the space pad, the spacer pad.

1:37:08SPEAKERYeah, it's full contact on your face.

1:37:10SPEAKERSo if you're wearing makeup, it's gonna probably be on there.

1:37:12SPEAKER- It's gonna be bad.

1:37:13SPEAKERDid they talk about which parts

1:37:15SPEAKERof that interface are washable?

1:37:16SPEAKERCan you take that stuff off and wash it?

1:37:18SPEAKER- Yes, yes, the spacer and the pad are both washable.

1:37:21SPEAKER- And the backstrap as well?

1:37:22SPEAKER- Yes, and the backstrap as well.

1:37:23SPEAKER- Okay, that's a like--

1:37:25SPEAKER- Well, actually, I don't want to speak for the backstrap.

1:37:27SPEAKERI might say my assumption because of the fabric,

1:37:29SPEAKERbut they explicitly did say the front--

1:37:31SPEAKER- Spacer, okay, that's good.

1:37:33SPEAKERThat's something at least.

1:37:36SPEAKERMy last thing is really that they have spent

1:37:39SPEAKERthe last like four years making us feel bad

1:37:41SPEAKERfor how much time we spent on our phones

1:37:43SPEAKERsince they added screen time to the devices.

1:37:45SPEAKERAnd I get the thing every Sunday morning.

1:37:46SPEAKERIt's like, yo, you spent like eight hours a day

1:37:48SPEAKERon your phone, dog.

1:37:49SPEAKERYou should be doing something else with your life.

1:37:52SPEAKER- Did you see the thing they announced in iOS or iPad OS?

1:37:55SPEAKERThe face, the too close to screen detection?

1:38:00SPEAKER- Oh yeah, right, yeah.

1:38:02SPEAKER- Right, like 30 minutes before they announced

1:38:05SPEAKERthe Vision Pro, they announced a feature for iPad OS

1:38:07SPEAKERwhere if your kids are too close to the screen,

1:38:10SPEAKERit will know and give you an alert and a warning

1:38:12SPEAKERto back up from the screen, which is like half

1:38:15SPEAKERof what I do when my kids watch TV anyway

1:38:17SPEAKERis tell them to back away, too close, too close.

1:38:21SPEAKERAnd yet, this is a screen that sensibly is like--

1:38:24SPEAKER- Rest on your eyeballs.

1:38:25SPEAKER- Right, exactly.

1:38:27SPEAKER- I mean, did they reconcile that at all?

1:38:29SPEAKERThis is the thing that takes over your whole sensorium.

1:38:31SPEAKERIt feels weird.

1:38:32SPEAKEROkay, Norm's shaking his head.

1:38:34SPEAKER- They did not reconcile that, yeah.

1:38:37SPEAKER- Everyone ended their stuff with no one

1:38:39SPEAKERshould buy this thing unless you're a journalist

1:38:40SPEAKERwho's gonna write about it a lot or you're an app developer.

1:38:43SPEAKERIs that your, like, where you end up?

1:38:46SPEAKER- I can't make that assessment right now, yeah.

1:38:50SPEAKEREspecially falling into one of those camps.

1:38:53SPEAKER- Yeah, well, I mean, I know where you land, Norm.

1:38:57SPEAKER- I will say this.

1:38:58SPEAKERI did the mental exercise ahead of it, ahead of the event.

1:39:02SPEAKERIf it does, based on all the rumors

1:39:05SPEAKERand based on what I know and expect from Apple products

1:39:08SPEAKERand the rumor price being $3,000, what is my, like,

1:39:12SPEAKERmy secret hope of what price it would be?

1:39:14SPEAKERWhere could I see myself spending the money?

1:39:17SPEAKERAt what level?

1:39:18SPEAKERAnd I told myself I could spend,

1:39:20SPEAKERI would spend $2,000 to buy a headset from Apple.

1:39:25SPEAKERAnd my hope was that, like the iPad,

1:39:27SPEAKERwhich was that launch rumor at $1,000

1:39:29SPEAKERand they launched at 500 bucks,

1:39:31SPEAKERthe hope was that the $3,000 number was a intentional leak

1:39:34SPEAKERto then surprise people and say it was lower.

1:39:36SPEAKERAnd then they went the opposite direction.

1:39:37SPEAKER- They surprised people for sure.

1:39:38SPEAKER- They definitely surprised people.

1:39:40SPEAKERYou've seen all the TikTok, right?

1:39:41SPEAKERThe clip of the Apple campus when video played

1:39:46SPEAKERand they announced the price 'cause they caveat it.

1:39:49SPEAKERThey ended the whole keynote with,

1:39:51SPEAKERthink about how much you spend on a TV, a computer,

1:39:56SPEAKERall these things at your home

1:39:57SPEAKERand we're launching this at 34.99

1:40:00SPEAKERand you can hear and feel 1,000 people groaning.

1:40:06SPEAKER- I changed my mind.

1:40:07SPEAKERI don't want to hear about the mothership anymore.

1:40:09SPEAKER- It's three, Norm, it's 3/5 of an Apple cinema display.

1:40:12SPEAKERIt's a bargain.

1:40:14SPEAKERYou can have all the display space in the world.

1:40:16SPEAKER- I mean, this is the realm of people

1:40:18SPEAKERwho are not buying this to be their next phone,

1:40:23SPEAKERto be even their next computer, right?

1:40:25SPEAKERLike there's certainly a place

1:40:28SPEAKERwhere people are spending a couple thousand dollars

1:40:30SPEAKERbecause it is the thing that makes them money

1:40:32SPEAKERor it's the thing that's essential to their livelihood

1:40:35SPEAKERor for school as a giant purchase, right?

1:40:38SPEAKEROr for gaming.

1:40:40SPEAKERCertainly people have spent 3,000 plus on gaming

1:40:43SPEAKERfor a device that they're going to be using

1:40:45SPEAKERnot just for gaming,

1:40:46SPEAKERbut it's their primary way of interacting

1:40:49SPEAKERwith the digital world.

1:40:52SPEAKERThis moves into, because it's a new field, new territory,

1:40:57SPEAKERit goes straight from the realm of

1:41:00SPEAKERI would save money to buy this

1:41:02SPEAKERto I could buy a car or pay a month of a mortgage.

1:41:06SPEAKER- I literally leased a Bolt for three years

1:41:08SPEAKERfor about the same amount of money, right?

1:41:10SPEAKER- Yeah.

1:41:11SPEAKER- With the California incentives and all that.

1:41:15SPEAKERIt's interesting you say that

1:41:16SPEAKERbecause when I was working at FU,

1:41:18SPEAKERI literally bought eight different VR headsets,

1:41:21SPEAKERlike eight Vibes to do shoots and stuff with,

1:41:23SPEAKERand it's expensive,

1:41:26SPEAKERbut in the realm of a thing that you're making money

1:41:28SPEAKERas a business doing, $3,500 is kind of a,

1:41:31SPEAKERit's a drop in the pan if it's a real business, right?

1:41:35SPEAKERIf it's supporting you, even a single developer, $3,500

1:41:39SPEAKERisn't that much money.

1:41:40SPEAKERIt's interesting that they're just

1:41:42SPEAKERdoing a big consumer presentation

1:41:44SPEAKERfor what is essentially a dev kit.

1:41:47SPEAKERAnd their track record with version zero products

1:41:50SPEAKERor version one products is bad.

1:41:53SPEAKERLike the Apple Watch Series Zero didn't last,

1:41:55SPEAKERit lasted like two years.

1:41:57SPEAKERThe first iPad was great for a year

1:42:02SPEAKERand then immediately it died.

1:42:04SPEAKERLike maybe the fact that they made this a $3,500 dev kit

1:42:09SPEAKERinstead of pricing at a consumer level

1:42:11SPEAKERmeans that it'll actually last a long time

1:42:13SPEAKER'cause it's not like there's a lot of headroom

1:42:14SPEAKERleft on silicon to get more performance

1:42:17SPEAKERor displays to get better resolution or, right?

1:42:22SPEAKER- I don't think it'll be obsolete.

1:42:23SPEAKERI mean, if it's shipping next year,

1:42:25SPEAKERit feels like a four or five year device.

1:42:31SPEAKERThe question is what is the price point

1:42:33SPEAKERthey really want to hit for the person

1:42:36SPEAKERthat would be buying an iPhone every three years.

1:42:39SPEAKER- What's the Vision Pro Air cost, Vision Air cost, yeah.

1:42:43SPEAKER- Is it $1,500?

1:42:46SPEAKERAnd at that point, what do they get rid of

1:42:47SPEAKERfrom this device to make it a non-pro version?

1:42:50SPEAKER- Well, the eyeballs go for sure.

1:42:52SPEAKERBut the $1,500 device to me says,

1:42:56SPEAKERthat means you have a three-way choice

1:42:57SPEAKERbetween buying a fancy iPad,

1:42:59SPEAKERbuying a MacBook, or buying this.

1:43:01SPEAKERAnd that to me doesn't mean it's a supplement

1:43:03SPEAKERfor my MacBook.

1:43:05SPEAKERIt means you put a keyboard with it

1:43:07SPEAKERand it replaces your MacBook, right?

1:43:09SPEAKER- I would argue that Apple has done really well

1:43:13SPEAKERin the past of adding product categories

1:43:15SPEAKERand then people end up buying all of them.

1:43:18SPEAKERA lot of people end up buying all of them,

1:43:20SPEAKERwatch AirPods, laptop, iPad, phone,

1:43:25SPEAKERbecause of the network effects of how they all work together.

1:43:28SPEAKERAnd certainly some people make the person's decision,

1:43:31SPEAKERbut they've found a way to get people

1:43:33SPEAKERto buy new watches every couple years

1:43:35SPEAKERwhen the most I've ever spent on a watch

1:43:37SPEAKERbefore five years ago was 50 bucks.

1:43:40SPEAKER- 50 bucks, yeah.

1:43:41SPEAKERI mean, I feel like the watch and the AirPods

1:43:44SPEAKERand the phone and the iPad/laptop,

1:43:47SPEAKERI feel like the iPad and laptop

1:43:48SPEAKERare filling increasingly the same slot these days

1:43:50SPEAKERand they're at that same price.

1:43:52SPEAKERAnyway, I don't know, this is gaming stuff out

1:43:56SPEAKERthat's not gonna matter for three years.

1:44:00SPEAKERBut yeah, are you excited about this?

1:44:05SPEAKERDid you have dreams about this?

1:44:06SPEAKERDid you wake up this morning thinking about this

1:44:08SPEAKERlike we did after the Vive and the first Oculus demos

1:44:10SPEAKERand stuff like that?

1:44:11SPEAKER- I had way more dreams the night before.

1:44:13SPEAKERI had three separate dreams about the keynote

1:44:17SPEAKERand it was the version of showing up to a test

1:44:22SPEAKERwithout the answers.

1:44:24SPEAKERI literally had dreams fumbling the camera gear.

1:44:26SPEAKER- Well, that's a different,

1:44:28SPEAKERlike stress dreams about being the only person

1:44:31SPEAKERfrom your organization having covered Apple events before,

1:44:35SPEAKERlike that, it's scary.

1:44:38SPEAKER'Cause if you mess up, there's no safety net.

1:44:40SPEAKERYou're the only one there,

1:44:41SPEAKERyou're the only one that can help yourself.

1:44:43SPEAKERAfter we saw the Vive demo at GDC,

1:44:46SPEAKERfor the next like four or five days,

1:44:47SPEAKERwe came in and we kept talking about it over and over again.

1:44:49SPEAKERWe're like, "Did you see this part?

1:44:50SPEAKER"Oh yeah, I saw that part."

1:44:52SPEAKERAnd I'm wondering if you're having that same kind of like,

1:44:54SPEAKERare you replaying in your head,

1:44:56SPEAKERtrying to figure out what you missed, stuff like that,

1:44:58SPEAKERor are you just so sleep deprived these days

1:45:00SPEAKERthat that's hopeless?

1:45:01SPEAKER- It's only one day after.

1:45:02SPEAKERI mean, if there's any part of the demo

1:45:04SPEAKERthat I felt like I'm revisiting,

1:45:07SPEAKERit's honestly the video, the avatar video.

1:45:11SPEAKERIt's like, I've done plenty of watching movies,

1:45:13SPEAKERstream from Plex at the highest bit rate

1:45:15SPEAKERor trying to stream from like Amazon or Netflix in headset.

1:45:19SPEAKERAnd even though I can get that virtual giant screen,

1:45:23SPEAKERthe video quality has always been so low.

1:45:25SPEAKERIt's like the same downsampling or gathering effects.

1:45:29SPEAKERAnd if they can get the streaming quality

1:45:34SPEAKERbecause they have their whole library of Apple TV

1:45:36SPEAKERand they can work with the content partners

1:45:38SPEAKERto make sure whatever's delivered on here

1:45:40SPEAKERis making the most of that panel,

1:45:43SPEAKERlike I'm, as someone who loves watching movies,

1:45:45SPEAKERlike I can't wait.

1:45:48SPEAKER- Well, you have four people in your family,

1:45:49SPEAKERso you need $15,000 worth of these and you'll be good to go.

1:45:54SPEAKERIt's interesting to me that they're establishing

1:45:55SPEAKERthis as the min spec too.

1:45:57SPEAKERLike starting with really high-end hardware

1:45:59SPEAKERmeans that theoretically in the future, yeah, anyway.

1:46:03SPEAKERMothership questions abound, Brad.

1:46:05SPEAKERI'll step out of your way now, sorry.

1:46:07SPEAKER- Three minutes, what do you got to say?

1:46:09SPEAKER- So first time at Apple Park, right?

1:46:13SPEAKERThey had so many people working the event, right?

1:46:17SPEAKERI don't know if this is like some full-time people,

1:46:20SPEAKERsome contract, but like even pulling into the garage

1:46:23SPEAKERto park my car, getting there early in the morning,

1:46:26SPEAKERwas like 20 people with wands directing you

1:46:30SPEAKERto the perfect spot. - Phil Schiller,

1:46:31SPEAKERfront of the line, just lining you up, getting you in.

1:46:33SPEAKER- And then from the moment you get out of the car

1:46:35SPEAKERand you get everything signed in,

1:46:36SPEAKERlike the check-in, like security check-in,

1:46:38SPEAKERand most of these people, most people attending

1:46:40SPEAKERare developers, like green badge developers.

1:46:42SPEAKERWe were a magenta, pink badge media,

1:46:45SPEAKERbut the campus was not open for folks,

1:46:48SPEAKERbut the ring, the walkway around the campus,

1:46:51SPEAKERit's like Disneyland where when you walk in,

1:46:53SPEAKERthere's like a line that you cross.

1:46:55SPEAKEROnce you pass through their main reception building

1:46:58SPEAKERand you walk through a pathway, the outside world is gone.

1:47:01SPEAKERLike it's just trees, right?

1:47:02SPEAKERYou are in an enclosed garden, utopia, dystopia, cult,

1:47:07SPEAKERwhatever you want to call it,

1:47:08SPEAKERwhere it's just trees on one side,

1:47:11SPEAKERa pathway and a mothership ring

1:47:15SPEAKERthat's massive on the other side.

1:47:19SPEAKERAnd they let us pretty freely walk around that ring

1:47:22SPEAKERto get to the media room,

1:47:25SPEAKERoverlooking the big outdoor stage area,

1:47:28SPEAKERthe big cafeteria area.

1:47:30SPEAKERAnd they got tons of people and everyone,

1:47:32SPEAKERjust a big smile on their face.

1:47:34SPEAKERI guess they're more for the developers,

1:47:35SPEAKERbut cheering the developers, you're here.

1:47:37SPEAKERKind of had that like, we're waited in line at New York

1:47:41SPEAKERfor overnight, so three nights in a row

1:47:43SPEAKERto buy the first iPhone, that kind of Apple store energy.

1:47:46SPEAKERHigh fives, people in like same color matching t-shirts,

1:47:50SPEAKEReveryone with big smile, lots of like,

1:47:52SPEAKERconcierge folks helping the developers,

1:47:57SPEAKERate lunch in their cafeteria.

1:47:59SPEAKERThey had like, I think typically they would be cashiers,

1:48:02SPEAKERbut they had like eight different types of food.

1:48:05SPEAKERYou're Mediterranean, you're Asian food, you're grill.

1:48:08SPEAKERAnd it was all free for developers.

1:48:12SPEAKERAnd then got to walk down the Steve Jobs Theater.

1:48:15SPEAKERSo that's a big, like a miniature,

1:48:20SPEAKERcylindrical glass building.

1:48:21SPEAKERAnd you walk to send down the stairs

1:48:23SPEAKERand famously has those like a big granite staircase

1:48:27SPEAKERwhere it's not handrails.

1:48:28SPEAKERIt's like this carved granite rail system

1:48:31SPEAKERthat you walk down and that's where they had a demo area

1:48:35SPEAKERwhere you got the photos and the B roll of the headset.

1:48:38SPEAKERAnd then they erected a big demo building,

1:48:42SPEAKERlike this white building with no doors,

1:48:45SPEAKERkind of open entrance, no videos or photos

1:48:48SPEAKERlooking into the building.

1:48:49SPEAKERI wasn't able to even film the ride up to the building,

1:48:52SPEAKERthe pathway, but it's like,

1:48:54SPEAKERit's next to where the basketball courts are.

1:48:57SPEAKERAnd that's where they had like couches set up,

1:48:59SPEAKERkind of like a mini Apple store with some headsets

1:49:02SPEAKERthat I couldn't take pictures of there.

1:49:04SPEAKERAnd then rooms set off to the side

1:49:05SPEAKERwhere they were giving these private demos in a small,

1:49:08SPEAKERsay maybe like 15 foot by 15 foot room space.

1:49:13SPEAKERYeah, with a couch.

1:49:15SPEAKER- They had a couple of people in the demos with you?

1:49:18SPEAKER- There was one person demoing, so it's just me at a time,

1:49:20SPEAKERbut like two Apple employees.

1:49:22SPEAKER- Two Apple employees, yeah.

1:49:24SPEAKERDid you feel like they were watching what you were seeing?

1:49:26SPEAKER- They were.

1:49:27SPEAKERThey explicitly said what you see, they had an iPad.

1:49:30SPEAKERAnd so there's some type of mirroring mode

1:49:32SPEAKERand because it's their hardware,

1:49:34SPEAKERanytime you do kind of mirroring or recording on a quest,

1:49:37SPEAKERtaking a performance hit,

1:49:39SPEAKERI guess they were happy to take the performance hit

1:49:40SPEAKER'cause I didn't notice any slowdown.

1:49:41SPEAKERThey could see what I was looking at

1:49:43SPEAKERand help guide the experience.

1:49:44SPEAKER- I wondered about that

1:49:45SPEAKER'cause that's always the question, right?

1:49:47SPEAKER- Yeah, yeah.

1:49:48SPEAKERI don't know if that will be surfaceable to users though.

1:49:51SPEAKER- I'm sure this is documented elsewhere.

1:49:52SPEAKERDoes the ring have any kind of people mover,

1:49:54SPEAKERhorizontal people mover in it?

1:49:55SPEAKERBecause like if you have a regular meeting

1:49:57SPEAKERwith somebody on the far side of the ring,

1:49:59SPEAKERthat seems like a lot of wasted travel time.

1:50:01SPEAKER- They employ an army of people with carts.

1:50:04SPEAKERAt least they did for-

1:50:05SPEAKER- They have special Apple carts or was it like golf carts?

1:50:06SPEAKER- No, it's like golf carts with six seaters or eight seaters

1:50:10SPEAKERand they had those driving around,

1:50:13SPEAKERpeople ferrying people around.

1:50:15SPEAKER- Apple car.

1:50:16SPEAKER- Yeah.

1:50:17SPEAKER- What do you think about the real Apple cars?

1:50:18SPEAKER- A lot of glass, whole lot of glass,

1:50:20SPEAKERmassive, massive building.

1:50:22SPEAKER- Do you see anybody walking into any windows?

1:50:25SPEAKER- No.

1:50:26SPEAKER- Just smash into them, not see them?

1:50:27SPEAKEROkay.

1:50:28SPEAKER- No, and like in the center of that giant green space

1:50:30SPEAKERis where they film with the Pride Rainbow for this month

1:50:34SPEAKERand some people were having,

1:50:36SPEAKERI think they had like hoarded off areas.

1:50:39SPEAKERYou can get too far into it and people are still working.

1:50:42SPEAKEREven though it's WWDC, people are still working that day

1:50:44SPEAKERand certainly like zones that you can go into

1:50:46SPEAKERbut it felt like there's a lot of space I could,

1:50:51SPEAKERon the outside at least, walk around after the keynote

1:50:55SPEAKERwhile waiting for my demo session.

1:50:57SPEAKER- Norm, where can people find you?

1:50:58SPEAKERWhere should they go find this video?

1:50:59SPEAKERWhat socials do you wanna send them to?

1:51:03SPEAKER- You can find the video, a 33 minute video,

1:51:06SPEAKERabout a 30 minute demo 'cause I was thinking more than,

1:51:09SPEAKERI had more thoughts than I had demo time

1:51:12SPEAKERon our YouTube channel, youtube.com/tested.

1:51:15SPEAKER- You did a lovely job painting the word picture

1:51:17SPEAKERof the experience.

1:51:17SPEAKERI know it's always hard when they're like,

1:51:20SPEAKERhey, you can't have any B-roll.

1:51:21SPEAKERThere's nothing you can show from this.

1:51:22SPEAKERYou just have to talk through it and it was great.

1:51:25SPEAKER- Let me tell you, the behind the scenes thing is

1:51:28SPEAKERthey messed up the scheduling and they did not

1:51:31SPEAKERgive the notification of what press should do

1:51:34SPEAKERor at least what digital press maybe should do

1:51:36SPEAKERafter the keynote which was to go to the Steve Jobs Theater

1:51:39SPEAKERand get B-roll and so I was wandering and eating lunch

1:51:42SPEAKERand chatting with developers for a little bit before my demo

1:51:46SPEAKERand then when I got to my demo, I was like,

1:51:47SPEAKERoh, where can I get B-roll if I can't film the demo?

1:51:50SPEAKERI'm like, oh, you can go to the Steve Jobs Theater.

1:51:51SPEAKERI'm like, when was that supposed to be?

1:51:53SPEAKERYou didn't do that yet?

1:51:54SPEAKERHe's like, no, no one sent me a message.

1:51:55SPEAKER- Oh man. - And I'm like,

1:51:56SPEAKERwhen can I do that?

1:51:57SPEAKERIs it gonna be open later?

1:51:58SPEAKEROh, I guess it closes in half an hour

1:52:01SPEAKERand you're doing your demo now.

1:52:03SPEAKERSorry, but you got an early demo and so like,

1:52:09SPEAKERbut we make video and I need a photo for a thumbnail

1:52:12SPEAKERbut they worked it out.

1:52:13SPEAKERThey eventually got me in at the end.

1:52:14SPEAKERThat's how I was able to get my demo.

1:52:15SPEAKERSo I really appreciate it to the PR team

1:52:18SPEAKERfor making that happen.

1:52:21SPEAKERYeah, that's my last behind the scenes story, I think.

1:52:25SPEAKEROh, and the video, yeah.

1:52:28SPEAKERThank you for the compliments on the video.

1:52:29SPEAKERI just recorded that as if I was doing a podcast

1:52:31SPEAKERwith Jeremy and Kishore and just interrupting them

1:52:33SPEAKERanytime they wanted to talk, so that's, yeah.

1:52:36SPEAKER- And did you do that on the Apple Campus

1:52:38SPEAKERor was that someplace across the street?

1:52:39SPEAKER- It was across the street, the visitor center.

1:52:41SPEAKERThey had that closed off for press,

1:52:42SPEAKERso the rooftop deck of the visitor center.

1:52:44SPEAKERWhere you can buy a Ted Lasso gear.

1:52:47SPEAKERI think the only place you can buy Ted Lasso,

1:52:49SPEAKERlike the Richmond team, you know, fake--

1:52:53SPEAKER- Did you get an AFC Richmond?

1:52:55SPEAKER- Exactly.

1:52:56SPEAKER- Did you get a Roy Kent shirt?

1:52:57SPEAKER- $65 for a hoodie, no thanks.

1:52:59SPEAKER- Gina got me a Roy Kent shirt for my birthday

1:53:01SPEAKERa couple of years ago, it's awesome.

1:53:02SPEAKER- Wow, all right.

1:53:07SPEAKER- Thank you to Norm for taking the time to come talk to us.

1:53:09SPEAKERI always love the amount of depth and detail

1:53:11SPEAKERhe brings to product hands-on and firsthand experience.

1:53:14SPEAKERAlso, congratulations to Norm.

1:53:17SPEAKERI didn't realize this invite represented,

1:53:20SPEAKERI guess he seized the chamfered aluminum ring on this one

1:53:25SPEAKERby finally getting the invite and getting to go.

1:53:28SPEAKER- I mean, like, I think I said this in that,

1:53:30SPEAKERso we're recording the intro and outro a little bit

1:53:31SPEAKERafter we recorded the actual episode,

1:53:33SPEAKERbut when we started testing at Maximum PC,

1:53:38SPEAKERwe got invited to Apple stuff, right?

1:53:39SPEAKER'Cause it's a print magazine and they like print magazines.

1:53:42SPEAKER- Even though it had PC in the title.

1:53:44SPEAKER- Yeah, but we covered MP3 players and we covered laptops

1:53:48SPEAKERand we covered, you know, stuff like that.

1:53:51SPEAKERWe didn't get invited to the iPhone event

1:53:53SPEAKER'cause that was pretty small, but I was at the iPod event.

1:53:57SPEAKERI was at a lot of the iPod events, actually,

1:54:01SPEAKERand at the aluminum MacBook event,

1:54:05SPEAKERlike I'm in the video holding the frame of the thing

1:54:09SPEAKERas it's being passed around so we could handle

1:54:12SPEAKERthis single cut piece of aluminum

1:54:14SPEAKERfor the MacBook or MacBook Air, I can't remember which one.

1:54:17SPEAKER- That was the first Mac I ever bought,

1:54:19SPEAKERthat first unibody, I was extremely excited about.

1:54:21SPEAKER- Yeah, it is, look, if I were ranking laptops here,

1:54:25SPEAKERit's probably number one or number two for me.

1:54:28SPEAKERBut when we started testing, we were like,

1:54:31SPEAKERone of the things we talked about before we left Maximum PC

1:54:34SPEAKERwas, hey, if we go to do this new thing,

1:54:37SPEAKERwe're gonna lose all this access that we had before.

1:54:38SPEAKERWe're like, you know what, fuck access, we don't need access.

1:54:42SPEAKERBut I still would, every time there was an event announced

1:54:45SPEAKERand we didn't get invited, I would send a note

1:54:47SPEAKERto the PR people who had been so nice to us before

1:54:49SPEAKERand be like, hey, just wanted to let you know,

1:54:51SPEAKERwe're available, I'd love to come down and see the thing.

1:54:54SPEAKERLike, it's something we would definitely cover

1:54:55SPEAKERand do a video of if we could get the early access

1:54:58SPEAKERon the devices and even if you don't let us in,

1:55:00SPEAKERwe'll probably buy the hardware anyway when it comes out

1:55:02SPEAKERand then talk about it then.

1:55:04SPEAKERSo it's gonna happen either way.

1:55:06SPEAKERNot only did we get a polite no,

1:55:08SPEAKERwe just got no response for years.

1:55:11SPEAKER- This is making me feel so much better

1:55:13SPEAKERhaving also gone through this now exact same experience

1:55:17SPEAKERof having spent 13 years building relationships

1:55:20SPEAKERand cache and getting entrenched on invite lists

1:55:22SPEAKERand making a name for yourself as an outlet

1:55:26SPEAKERand then leaving and doing it again.

1:55:27SPEAKER- Yep.

1:55:29SPEAKER- Some of that access does go away.

1:55:31SPEAKER- So the weird thing though is,

1:55:33SPEAKERas we started posting videos and people,

1:55:35SPEAKERand we got, like there was a rough,

1:55:37SPEAKERthe early days of testing we were bad at video.

1:55:39SPEAKERLike Norm was better than I was,

1:55:41SPEAKERbut like our video was not great

1:55:42SPEAKERand it took a while to kind of get legs.

1:55:45SPEAKERAnd, but people started calling,

1:55:47SPEAKERlike people started sending notes back

1:55:48SPEAKERand it started with like, you know,

1:55:50SPEAKERweird as seen on TV stuff,

1:55:52SPEAKERwhich is why we did a lot of those as seen on TV segments.

1:55:55SPEAKERAnd then like Intel called and AMD called and Nvidia called

1:56:00SPEAKERand eventually like we had, we'd reconnected

1:56:02SPEAKERwith all these people.

1:56:03SPEAKER- Yeah.

1:56:04SPEAKER- And now 13 short years later,

1:56:07SPEAKERNorm finally got invited back to an Apple event.

1:56:09SPEAKERSo.

1:56:10SPEAKER- Congratulations.

1:56:11SPEAKER- It's been a long road.

1:56:13SPEAKERBut this is the time where we talk about our patrons

1:56:17SPEAKERand that this is a 100% listener supported podcast.

1:56:20SPEAKERIf you enjoy Brad and Will Made a Tech Pod,

1:56:22SPEAKERif you would like to support the show

1:56:24SPEAKERso we keep making it indefinitely till one of us,

1:56:26SPEAKERyou know, lets loose the mortal coil

1:56:28SPEAKERand then we find another Brad and or Will.

1:56:31SPEAKERYou can do so by going to patreon.com/techpod.

1:56:34SPEAKERAnd for five bucks a month,

1:56:35SPEAKERyou can get access to the patron exclusive episode

1:56:38SPEAKERevery month where we talk about like ongoing projects,

1:56:41SPEAKERthings we're thinking about doing episodes on,

1:56:43SPEAKERthings we're excited about, things we're fighting with.

1:56:46SPEAKER- My USB saga might be coming to a close today.

1:56:49SPEAKERI bet the patrons can't wait to hear about it

1:56:51SPEAKERon the next patron episode.

1:56:52SPEAKER- I'm gonna talk about my, how my CPU really was broken.

1:56:55SPEAKERAnd I wasn't a crazy person with bad memory.

1:56:57SPEAKERLike the Intel people made me think.

1:56:59SPEAKER- That's wow, okay, I do want to hear about that.

1:57:01SPEAKER- Anyway, but yeah, you can do that

1:57:04SPEAKERat patreon.com/techpod.

1:57:06SPEAKERAnd as always every week, we thank our executive producer

1:57:09SPEAKERto your patrons, including Nick Johnston,

1:57:12SPEAKERPaddle Creek Games Makers, Fractured Veil,

1:57:14SPEAKERAndrew Solosky, The Bunny Damon, hold on.

1:57:17SPEAKERDo you, when it's D-A-E-M-O-N, do you say Damon

1:57:20SPEAKERor do you say demon?

1:57:21SPEAKER- It's demon.

1:57:22SPEAKER- Really?

1:57:23SPEAKER- It's demon.

1:57:24SPEAKER- Isn't it, is it like a weird English pronunciation

1:57:25SPEAKERwhere it's like Damon?

1:57:27SPEAKER- No, it's, well, it is archaic.

1:57:28SPEAKERYes, it's not to, not to just appeal to authority,

1:57:31SPEAKERbut if you do look that word up in the dictionary,

1:57:33SPEAKERit just says it's an archaic form of demon.

1:57:35SPEAKER- Oh, okay.

1:57:36SPEAKER- But also like in, in the gray beard Unix world,

1:57:38SPEAKERthat's how everybody pronounces it.

1:57:39SPEAKER- Oh, he said Damon.

1:57:40SPEAKER- Like that's why, that's why the mascot of free BSD

1:57:45SPEAKERis a little devil.

1:57:47SPEAKER- Oh, there's a whole lot of,

1:57:48SPEAKERlike this is a real Phoenix down moment for me.

1:57:52SPEAKERMy beard is apparently just white and not gray.

1:57:54SPEAKERSo I don't know.

1:57:56SPEAKERJust wedge, thank you, just wedge.

1:57:58SPEAKERJoel Krauska, Twinkie2049.

1:58:01SPEAKERI assume Twinkie must be on the East coast.

1:58:04SPEAKERBy the way, well, we'll talk about that.

1:58:06SPEAKERLet's talk about that after,

1:58:06SPEAKERbut David Allen and James Kamik.

1:58:09SPEAKERI just want to say I was really pleased

1:58:12SPEAKERwhen I went in the discord the other day

1:58:13SPEAKERand there weren't a bunch of people on the West coast

1:58:15SPEAKERposting shit about how much worse the smoke was

1:58:18SPEAKERduring our first taste of the climate apocalypse

1:58:21SPEAKERa couple of years ago here.

1:58:23SPEAKERAnd like there were on Twitter and other places

1:58:26SPEAKERand people were just like,

1:58:27SPEAKER"Hey, here's a way you could make a relatively cheap

1:58:29SPEAKERair filter for like a hundred bucks

1:58:31SPEAKERwith parts that you get at Home Depot and a box fan.

1:58:35SPEAKERWear a mask.

1:58:36SPEAKERHere's what we did to make it more comfortable

1:58:37SPEAKERwhen we were going through this."

1:58:39SPEAKERAnd like sharing, sharing advice.

1:58:41SPEAKERAnd cause the thing to remember is your disaster

1:58:45SPEAKERisn't worse than their disaster.

1:58:47SPEAKERThey're all the same disaster.

1:58:49SPEAKER- I mean, that's the really depressing part of this to me

1:58:52SPEAKERis like, oh, that awful summer here three years ago

1:58:55SPEAKERwas not some one-off freak Black Swan event.

1:58:58SPEAKERIt's just something that's going to happen

1:59:00SPEAKERto at least someone every year now.

1:59:02SPEAKER- Yeah, yeah.

1:59:04SPEAKERAnd on that cheery note.

1:59:07SPEAKER- You know what, hang on.

1:59:08SPEAKERLet's end on something actually cheery.

1:59:09SPEAKER- Okay, you got something cheery?

1:59:10SPEAKER- On the demon, Damon front.

1:59:12SPEAKER- Yeah.

1:59:13SPEAKER- If you want to just bypass all that and be extra cool,

1:59:15SPEAKERif you really want to be elite.

1:59:16SPEAKER- I'm always, you know me, I'm the most elite.

1:59:19SPEAKER- You just say D.

1:59:21SPEAKER- Wait, really?

1:59:22SPEAKER- As in, you know, yes.

1:59:23SPEAKERAs in system D, journal D, time sync D, smart D,

1:59:27SPEAKERour syslog D, I'm literally just reading demons

1:59:30SPEAKERoff of the process list on my mouse right now.

1:59:33SPEAKERLogin system, login D, pullkit D.

1:59:43SPEAKER- I'm trying really hard not to make a D's nuts.

1:59:46SPEAKERSee y'all next week.

1:59:52SPEAKER[BLANK_AUDIO]